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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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-->'''Debut:''' ''Kid Icarus'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986

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-->'''Debut:''' ''Kid Icarus'' ''[[VideoGame/KidIcarus1986 Kid Icarus]]'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* CarnivorousHealingFactor: In ''Ultimate'': Wario's neutral special allows him to chomp down on other fighters to recover 0.6% health per bite.
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** Snake's CODEC calls on Shadow Moses Island return in ''Ultimate'', but they haven't been updated to reflect changes made since ''Brawl'' (except Link's, but it just omits the remark about the Clawshot since Link in ''Ultimate'' doesn't have it, rather than changing it) and no new calls have been recorded for characters who weren't in ''Brawl''. Most notably, the calls for Jigglypuff and Sonic still call the game "Brawl" as opposed to "Smash" or "Ultimate".[[note]]There is no official explanation for why they didn't record new calls, but the most common speculation is that they were unable to since Takeshi Aono, the Japanese voice of Col. Campbell, passed away after ''Brawl'' was released and the character was retired out of respect.[[/note]] Unless GameplayAndStorySegregation is in play, this seems to indicate that Snake and his comrades are unaware that the world around them progressed from ''Brawl'' to a second sequel, to the point of having absolutely no intel on the 50+ "new" fighters that suddenly appeared around them.

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** Snake's CODEC calls on Shadow Moses Island return in ''Ultimate'', but they haven't been updated to reflect changes made since ''Brawl'' (except Link's, but it just omits the remark about the Clawshot since Link in ''Ultimate'' doesn't he's the Hero of the Wild and therefore deson't have it, one, rather than changing it) and no new calls have been recorded for characters who weren't in ''Brawl''. Most notably, the calls for Jigglypuff and Sonic still call the game "Brawl" as opposed to "Smash" or "Ultimate".[[note]]There is no official explanation for why they didn't record new calls, but the most common speculation is that they were unable to since Takeshi Aono, the Japanese voice of Col. Campbell, passed away after ''Brawl'' was released and the character was retired out of respect.[[/note]] Unless GameplayAndStorySegregation is in play, this seems to indicate that Snake and his comrades are unaware that the world around them progressed from ''Brawl'' to a second sequel, to the point of having absolutely no intel on the 50+ "new" fighters that suddenly appeared around them.
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Trope was cut/disambiguated due to cleanup


'''Specials:''' [[ArcherArchetype Palutena's Bow]], [[SpamAttack Angel Ring]] (''Brawl''), [[DashAttack Upperdash Arm]] (''3DS/Wii U''), [[VideoGameFlight Wings of Icarus]] (''Brawl''), [[NotQuiteFlight Power of Flight]] (''3DS/Wii U''), [[AttackReflector Mirror Shield]] (''Brawl''), [[DeflectorShields Guardian Orbitars]] (''3DS/Wii U'')\\

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'''Specials:''' [[ArcherArchetype Palutena's Bow]], Bow, [[SpamAttack Angel Ring]] (''Brawl''), [[DashAttack Upperdash Arm]] (''3DS/Wii U''), [[VideoGameFlight Wings of Icarus]] (''Brawl''), [[NotQuiteFlight Power of Flight]] (''3DS/Wii U''), [[AttackReflector Mirror Shield]] (''Brawl''), [[DeflectorShields Guardian Orbitars]] (''3DS/Wii U'')\\
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* FlourishCapeInFrontOfFace: He wraps his BadassCape around his elbow and places it in front of his mask for one of his idle animations. Since his cape can morph into a pair of bat-like wings, the aforementioned idle stance sort of gives him a vampiric aesthetic.
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-->'''Debut:''' ''VideoGame/MetroidZeroMission'' [UsefulNotes/GameBoyAdvance], 2004[[note]]General suitless Samus debuts in: ''VideoGame/Metroid1'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986, ''Zero Mission'' marks the first game that Samus is playable without her Power Suit.[[/note]]

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-->'''Debut:''' ''VideoGame/MetroidZeroMission'' [UsefulNotes/GameBoyAdvance], [Platform/GameBoyAdvance], 2004[[note]]General suitless Samus debuts in: ''VideoGame/Metroid1'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1986, ''Zero Mission'' marks the first game that Samus is playable without her Power Suit.[[/note]]



-->'''Debut:''' ''VideoGame/MetalGear1'' [[[UsefulNotes/{{MSX}} MSX2]]], 1987
-->'''Nintendo debut:''' ''VideoGame/MetalGear1'' [UsefulNotes/{{NES}}], 1987

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-->'''Debut:''' ''VideoGame/MetalGear1'' [[[UsefulNotes/{{MSX}} [[[Platform/{{MSX}} MSX2]]], 1987
-->'''Nintendo debut:''' ''VideoGame/MetalGear1'' [UsefulNotes/{{NES}}], [Platform/{{NES}}], 1987



* GuestFighter: A notable case for the series, especially given his far closer ties to a [[UsefulNotes/PlayStation console family that directly rivaled Nintendo]]; he has the honor of being the series' very first character not owned by Nintendo in any fashion to be announced for ''Super Smash Bros.'', and is the first Konami fighter introduced in the series.

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* GuestFighter: A notable case for the series, especially given his far closer ties to a [[UsefulNotes/PlayStation [[Platform/PlayStation console family that directly rivaled Nintendo]]; he has the honor of being the series' very first character not owned by Nintendo in any fashion to be announced for ''Super Smash Bros.'', and is the first Konami fighter introduced in the series.



* UnexpectedCharacter[[invoked]]: Currently the page image, and for very good reason. At the time of his (and by extension, ''Brawl's'') reveal, the only characters to be included in the series were all first-party. Though everyone was hoping for a recognizable third-party character for them to duke it out with, the common candidates were Franchise/SonicTheHedgehog, Franchise/MegaMan, or fellow Creator/{{Konami}} character [[Franchise/{{Castlevania}} Simon Belmont]][[note]]All of which would be included at varying points in time[[/note]]. Snake was hardly expected due to his series mostly being exclusive to the UsefulNotes/PlayStation with only a handful of titles on Nintendo systems, as well as his series being Rated M at a time where the Wii was being marketed to a casual demographic. The reason Snake was even playable ''at all'' was because it was a personal request from Creator/HideoKojima himself.

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* UnexpectedCharacter[[invoked]]: Currently the page image, and for very good reason. At the time of his (and by extension, ''Brawl's'') reveal, the only characters to be included in the series were all first-party. Though everyone was hoping for a recognizable third-party character for them to duke it out with, the common candidates were Franchise/SonicTheHedgehog, Franchise/MegaMan, or fellow Creator/{{Konami}} character [[Franchise/{{Castlevania}} Simon Belmont]][[note]]All of which would be included at varying points in time[[/note]]. Snake was hardly expected due to his series mostly being exclusive to the UsefulNotes/PlayStation Platform/PlayStation with only a handful of titles on Nintendo systems, as well as his series being Rated M at a time where the Wii was being marketed to a casual demographic. The reason Snake was even playable ''at all'' was because it was a personal request from Creator/HideoKojima himself.
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-->'''Debut:''' ''VideoGame/KirbysAdventure'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1993

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-->'''Debut:''' ''VideoGame/KirbysAdventure'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1993



-->'''Debut:''' ''Kid Icarus'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986

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-->'''Debut:''' ''Kid Icarus'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1986



-->'''Debut:''' ''VideoGame/SuperMarioLand2SixGoldenCoins'' [UsefulNotes/GameBoy], 1992

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-->'''Debut:''' ''VideoGame/SuperMarioLand2SixGoldenCoins'' [UsefulNotes/GameBoy], [Platform/GameBoy], 1992
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** When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to [[spoiler:Hardin]] in ''VideoGame/FireEmblemMysteryOfTheEmblem''). Snake shares the sentiment since he was once betrayed by Big Boss in ''VideoGame/MetalGear'' and Gray Fox in ''VideoGame/MetalGear2SolidSnake''.

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** When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to [[spoiler:Hardin]] in ''VideoGame/FireEmblemMysteryOfTheEmblem''). Snake shares the sentiment since he was once betrayed by Big Boss in ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' and Gray Fox in ''VideoGame/MetalGear2SolidSnake''.



* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]], the signature Alert theme from ''Metal Gear Solid''. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, before ''VideoGame/MetalGearSolid4'' even came out.

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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]], the signature Alert theme from ''Metal Gear Solid''. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, before ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' even came out.



* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from his dad's suits in ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.

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* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', most of his alts are camos from his dad's suits in ''VideoGame/MetalGearSolid3'', ''VideoGame/MetalGearSolid3SnakeEater'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.''VideoGame/MetalGearSolid4GunsOfThePatriots''.
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** Snake's reveal near the end of the ''Brawl'' E3 2006 trailer is done in a mock-up of the ''Sons of Liberty'' Codec screen. The final game used the one from the original ''MGS'' but retained the sequel's ringtone akin to ''Twin Snakes'', with slight touch-ups to Snake's portrait during Codec conversations to match his bearded look here.

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** Snake's reveal near the end of the ''Brawl'' E3 2006 trailer is done in a mock-up of the ''Sons of Liberty'' Codec screen. The final game used the one from the original ''MGS'' but retained the sequel's ringtone akin to ''Twin Snakes'', with slight touch-ups to Snake's portrait during Codec conversations to match his bearded look here.here (Beard, mullet, and ''Sons of Liberty'' gear.)

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* GutturalGrowler: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.


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* SmokyVoice: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.

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Catchphrase is now a disambiguation page.


* {{Catchphrase}}: "I'm finished!", the GameOver quote from the original ''Kid Icarus'' as well as ''Uprising''. In ''3DS/Wii U'', he sometimes yells it when KO'd.



* CharacterCatchphrase: "I'm finished!", the GameOver quote from the original ''Kid Icarus'' as well as ''Uprising''. In ''3DS/Wii U'', he sometimes yells it when KO'd.



->''"[[CatchPhrase Kept you waiting, huh?]]"''

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->''"[[CatchPhrase ->''"[[CharacterCatchphrase Kept you waiting, huh?]]"''



* BattleIntro: Disengages his stealth camo, then gets up from a kneeling position. Occasionally, he may say "[[CatchPhrase Kept you waiting, huh?]]"

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* BattleIntro: Disengages his stealth camo, then gets up from a kneeling position. Occasionally, he may say "[[CatchPhrase "[[CharacterCatchphrase Kept you waiting, huh?]]"



** His on-screen introduction has him stand up from a ThreePointLanding pose (in and of itself a OncePerEpisode recurrence in ''Metal Gear'') with his stealth camo malfunctioning and emitting electricity while doing so, much like the beginning of the Tanker Chapter from ''Sons of Liberty''. There's even a random chance he gets to say his aforementioned CatchPhrase during the countdown - one of the very first words he utters in that same scene.

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** His on-screen introduction has him stand up from a ThreePointLanding pose (in and of itself a OncePerEpisode recurrence in ''Metal Gear'') with his stealth camo malfunctioning and emitting electricity while doing so, much like the beginning of the Tanker Chapter from ''Sons of Liberty''. There's even a random chance he gets to say his aforementioned CatchPhrase catchphrase during the countdown - one of the very first words he utters in that same scene.
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* AmericanKirbyIsHardcore: Or at the least, more gross. Although Wario only has one move that involves farting, descriptions such as his trophy, Palutena's Guidance, and Boxing Ring title further exaggerate him as a living embodiment of grossness [[https://sourcegaming.info/2015/08/11/wariofart2/#WarioSmash4 compared to the Japanese version]] (which, while acknowledging he does fart, also put more focus on being a goofy and greedy villain).

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Putting them in alphabetical order.


* AdaptationalSuperpowerChange: Wario in games like ''VideoGame/WarioLand'' and ''VideoGame/WarioWorld'' is a brawler and a grappler who fights best on the ground. His powers include various transformation and hats. Here, Wario mainly fights with ConfusionFu and is a better aerial fighter then he is a grounded one. His smash powers consist of [[{{Fartillery}} farting explosively]] and eating various objects and people.



* AdaptationalSuperpowerChange: Wario in games like ''VideoGame/WarioLand'' and ''VideoGame/WarioWorld'' is a brawler and a grappler who fights best on the ground. His powers include various transformation and hats. Here, Wario mainly fights with ConfusionFu and is a better aerial fighter then he is a grounded one. His smash powers consist of [[{{Fartillery}} farting explosively]] and eating various objects and people.



* SignatureMove: His signature Shoulder Bash which appears in ''VideoGame/WarioLand'', ''VideoGame/WariosWoods'', ''VideoGame/WarioWorld'' and ''VideoGame/WarioWare'' makes an appearance as his forward smash in ''Brawl''. While it was removed in ''3DS/Wii U'', fan demand returned it in ''Ultimate'' as Wario's dash attack.
* StoutStrength: Shorter and fatter than the Mario Bros, but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.

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* SignatureMove: His signature Shoulder Bash which appears in ''VideoGame/WarioLand'', ''VideoGame/WariosWoods'', ''VideoGame/WarioWorld'' ''VideoGame/WarioWorld'', and ''VideoGame/WarioWare'' makes an appearance as his forward smash in ''Brawl''. While it was removed in ''3DS/Wii U'', fan demand returned it in ''Ultimate'' as Wario's dash attack.
* StoutStrength: Shorter and fatter than the Mario Bros, but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.
attack.


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* StoutStrength: Shorter and fatter than the Mario Bros., but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.
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* CompositeCharacter: Downplayed, whilst mostly showing off ''VideoGame/WarioWare'' origins, he does takes things from his various platformers, including his signature Shoulder Bash, the Wild Swing Ding as his back throw, and his headbutt in "World" as his up-smash. His [[{{Gasshole}} mannerisms]], while a superpower for the first time, are based off his use of ToiletHumor.

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* CompositeCharacter: Downplayed, whilst mostly showing off ''VideoGame/WarioWare'' origins, he does takes things from his various platformers, including his signature Shoulder Bash, the Wild Swing Ding as his back throw, and his headbutt in "World" ''World'' as his up-smash. His [[{{Gasshole}} mannerisms]], while a superpower for the first time, are based off his use of ToiletHumor.
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* AdaptationalVillainy: In ''Subspace Emissary'', he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be. Notably in the games where Wario is a villain, his motivation is either {{greed}} or [[DrivenByEnvy envy]].

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* AdaptationalVillainy: In ''Subspace ''The Subspace Emissary'', he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be. Notably in the games where Wario is a villain, his motivation is either {{greed}} or [[DrivenByEnvy envy]].



* EnemyMine: Pulls one in the ''Subspace Emissary'' mode, provided you find his trophy. Same case in ''World of Light'', if you manage to free him.

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* EnemyMine: Pulls one in the ''Subspace ''The Subspace Emissary'' mode, provided you find his trophy. Same case in ''World of Light'', if you manage to free him.



* {{Flanderization}}: Whilst Wario has always been a gross character that did stuff like pick his nose and burp, ''Super Smash Bros: Brawl'' mostly focused on his crass side whilst downplaying the greedy and macho sides of his personality. Subspace emissary also exaggerated Wario from a greed focused AntiHero into a ForTheEvulz Villain. This was furthered in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], which removed his [[SignatureAttack signature dash attack]], his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross" and claiming the Wario Waft was his trademark move. This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.
* ForTheEvulz: His actions in ''Subspace Emissary'', according to WordOfGod. He doesn't care for the chaos he's causing, he just enjoys it.

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* {{Flanderization}}: Whilst Wario has always been a gross character that did stuff like pick his nose and burp, ''Super Smash Bros: Brawl'' ''Brawl'' mostly focused on his crass side whilst downplaying the greedy and macho sides of his personality. ''The Subspace emissary Emissary'' also exaggerated Wario from a greed focused greed-focused AntiHero into a ForTheEvulz Villain.villain. This was furthered in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], which removed his [[SignatureAttack signature dash attack]], his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross" and claiming the Wario Waft was his trademark move. This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.
* ForTheEvulz: His actions in ''Subspace ''The Subspace Emissary'', according to WordOfGod. He doesn't care for the chaos he's causing, he just enjoys it.



* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace Emissary'', actually making quite a large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.

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* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''Subspace ''The Subspace Emissary'', actually making quite a large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.



* HumiliationConga: In ''Subspace Emissary'', Wario has his vehicle jacked by King Dedede and an army of [[{{Mook}} Waddle Dees]], leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to [[TakingYouWithMe take the duo down with it]], Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.

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* HumiliationConga: In ''Subspace ''The Subspace Emissary'', Wario has his vehicle jacked by King Dedede and an army of [[{{Mook}} Waddle Dees]], leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to [[TakingYouWithMe take the duo down with it]], Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.



* JerkAss: Wario is not a pleasant fellow, his animations show him constantly mocking his opponents and in Subspace's Emissary he’s the only villain without a good motive, simply joining the villains ForTheEvulz.
* JerkWithAHeartofGold: Parodied in his title on the Boxing Ring stage, he's called "Scoundrel With a Fart of Gold".

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* JerkAss: {{Jerkass}}: Wario is not a pleasant fellow, his fellow. His animations show him constantly mocking his opponents and in Subspace's Emissary he’s he's the only villain in ''The Subspace Emissary'' without a good motive, simply joining the villains ForTheEvulz.
* JerkWithAHeartofGold: JerkWithAHeartOfGold: Parodied in his title on the Boxing Ring stage, he's called "Scoundrel With a Fart of Gold".



* RealMenWearPink: The pink pants of his ''[=WarioWare=]'' outfit & his Wario-Man get-up.

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* RealMenWearPink: The pink pants of his ''[=WarioWare=]'' outfit & and his Wario-Man get-up.



* SecretCharacter: He is playable from the start in the main game, but he can only be played as in ''Subspace Emissary'' if his trophy is found. He becomes an unlockable character in ''3DS/Wii U'', the first to do so when their debut appearance was on the starting roster.

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* SecretCharacter: He is playable from the start in the main game, but he can only be played as in ''Subspace ''The Subspace Emissary'' if his trophy is found. He becomes an unlockable character in ''3DS/Wii U'', the first to do so when their debut appearance was on the starting roster.



* StarterVillain: In ''Subspace Emissary''. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.

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* StarterVillain: In ''Subspace ''The Subspace Emissary''. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.

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* AmazonChaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.

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* AmazonChaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.is, and openly ponders: "You know, if I took off all this heavy gear, I could catch her...". He also comments "So, this rose has thorns. Interesting..." when told about Zelda's combat prowess, only for Otacon to cut in and tell him that "this is no time for pick-up lines."



** The complete lack of firearms in Snake's moveset can come off as strange to those familiar with his home series, especially next to later-introduced characters like Bayonetta and Joker who both pack realistic-looking pistols. Snake was initially added to the roster when the FamilyFriendlyFirearms policy was still in effect, but his moveset has yet to be updated even after it's since been laxed.

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** The complete lack of firearms in Snake's moveset can come off as strange to those familiar with his home series, especially next to later-introduced characters like Bayonetta and Joker who both pack realistic-looking pistols. Snake was initially added to the roster when the FamilyFriendlyFirearms policy was still in effect, but his moveset has yet to be updated even after it's since been laxed. The only notable changes in his moveset from ''Brawl'' to ''Ultimate'' are his Final Smash (going from a grenade launcher to a missile airstrike) and his down smash (going from planting to a main to kicking at the shins).



* CharlesAtlasSuperpower: Probably to compensate most of his BadassNormal tendencies, Snake hits really, ''really'' hard. For example, in ''Brawl'' specifically, his regular punch-punch-spinning roundhouse kick combo from ''Sons of Liberty'' makes an appearance as his neutral combo, and is one of the only neutral combos in ''Smash'' history capable of scoring a KO at realistic percentages (around 100-150%).

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* CharlesAtlasSuperpower: Probably to compensate most of his BadassNormal tendencies, Snake hits really, ''really'' hard. For example, in ''Brawl'' specifically, his regular punch-punch-spinning roundhouse kick combo from ''Sons of Liberty'' makes an appearance as his neutral combo, and is one of the only neutral combos in ''Smash'' history capable of scoring a KO at realistic percentages (around 100-150%). His forward tilt (knee-overhead fists) and up tilt (kicking into the air) are similarly effective.



* {{Fanboy}}: Snake is usually super serious, but even he gets a little giddy when talking about Captain Falcon.

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* {{Fanboy}}: Snake is usually super serious, but even he gets a little giddy when talking about Captain Falcon. He even knows the Falcon Punch, which originated in Smash itself.



* HorrifyingTheHorror: Snake is a OneManArmy StealthExpert respected or feared by nearly everyone in his setting, but he admits he's uneasy before fighting Ganondorf. In a codec he questions if his modern weapons would even work on him, to which Colonel Campbell assures him he's fine. "At least you've got firepower! Count yourself lucky! It's not like you to whine, Snake."



* IrrationalHatred: His CODEC conversation discussing Sonic reveals he's irritated by the blue blur, but he can't explain why. Possible explinations include it being an ActorAllusion (Snake's Japanese VA is the son of Dr Eggman's Japanese VA), AnimalJingoism (hedgehogs eat snakes), or simply not liking having his thunder stolen (Snake was the first third party character announced and Sonic was the second).

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* IrrationalHatred: His CODEC conversation discussing Sonic reveals he's irritated by the blue blur, but he can't explain why. Possible explinations explanations include it being an ActorAllusion (Snake's Japanese VA is the son of Dr Eggman's Japanese VA), AnimalJingoism (hedgehogs eat snakes), or simply not liking having his thunder stolen (Snake was the first third party character announced and Sonic was the second).



* LighterAndSofter: When compared to his original portrayal in ''Metal Gear''. Perhaps the most noticeable thing is that he does not use any guns (despite having a USP in a leg holster), only explosives.

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* LighterAndSofter: When compared to his original portrayal in ''Metal Gear''. Perhaps the most noticeable thing is that he does not use any guns (despite having a USP Mark 23 SOCOM in a leg holster), only explosives.explosives. He also never curses.



* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.

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* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2'', most of his alts are camos from his dad's suits in ''VideoGame/MetalGearSolid3'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4''.
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* Flanderization: Whilst Wario has always been a gross character that did stuff like pick his nose or burp, ''Smash Bros mostly focused on his crass side whilst downplaying the greedy and macho sides of his character. Subspace emissary also exaggerated Wario from a greed focused AntiHero into a ForTheEvulz Villain. This was furthered in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', which removed his SignatureAttack, his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross". This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.

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* Flanderization: {{Flanderization}}: Whilst Wario has always been a gross character that did stuff like pick his nose or and burp, ''Smash Bros ''Super Smash Bros: Brawl'' mostly focused on his crass side whilst downplaying the greedy and macho sides of his character.personality. Subspace emissary also exaggerated Wario from a greed focused AntiHero into a ForTheEvulz Villain. This was furthered in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], which removed his SignatureAttack, [[SignatureAttack signature dash attack]], his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross".gross" and claiming the Wario Waft was his trademark move. This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.

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* AdaptationalComicRelief: Downplayed. Wario was always pretty wacky in Japanese manuals and promotional material, but for games, his wackiness has been toned way up.
* AdaptationalVillainy: In ''Subspace Emissary'', he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be.

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* AdaptationalComicRelief: Downplayed. Wario was always pretty wacky in Japanese manuals his games and promotional material, but for games, his wackiness has been toned way up.
up and [[StylisticSuck he's intentionally badly animated up]]] till ''Ultimate''.
* AdaptationalVillainy: In ''Subspace Emissary'', he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be. Notably in the games where Wario is a villain, his motivation is either {{greed}} or [[DrivenByEnvy envy]].


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* Flanderization: Whilst Wario has always been a gross character that did stuff like pick his nose or burp, ''Smash Bros mostly focused on his crass side whilst downplaying the greedy and macho sides of his character. Subspace emissary also exaggerated Wario from a greed focused AntiHero into a ForTheEvulz Villain. This was furthered in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', which removed his SignatureAttack, his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross". This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The most likely in-universe reason why he brings explosive weaponry to the battlefield [[FantasyGunControl instead of guns that use ordinary bullets]]. ''Smash'' revolves around throwing the enemy off the stage and into the blast zones; explosives are a lot more capable of that than penetrating rounds. In contrast to Bayonetta and Joker, whose realistic firearms can rack up damage but lack launching power, Snake's explosives have much more KO potential.
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** He uses the Sneaking Suit from ''Metal Gear Solid 2'', but has the face of Naked Snake from ''Metal Gear Solid 3''. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in ''Metal Gear Solid 3''.

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** He uses the Sneaking Suit from ''Metal Gear Solid 2'', but has the face of Naked Snake from ''Metal Gear Solid 3''.3'', mainly from the more noticeable facial hair he has in comparison to his son. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in ''Metal Gear Solid 3''.



** ''Brawl'' & ''Ultimate'': Shadow Moses Island, the Alaskan military base overrun by FOXHOUND and the main setting Snake infiltrates from the first ''Metal Gear Solid''. It's used in ''Ultimate'''s website and his normal unlock fight, his fight in ''World of Light'' though takes place in Final Destination.

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** ''Brawl'' & ''Ultimate'': Shadow Moses Island, the Alaskan military base overrun by FOXHOUND and the main setting Snake infiltrates from the first ''Metal Gear Solid''. The fight specifically takes place in front of the base's hangar. It's used in ''Ultimate'''s website and his normal unlock fight, his fight in ''World of Light'' though takes place in Final Destination.



* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]]. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, before ''VideoGame/MetalGearSolid4'' even came out.

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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]].Encounter]], the signature Alert theme from ''Metal Gear Solid''. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, before ''VideoGame/MetalGearSolid4'' even came out.



* WeakButSkilled: He's been described as a Snake that's been discovered, and, realistically, all fights in ''Smash'' were compard to the Vulkan Raven fight in ''VideoGame/MetalGearSolid'' (a regular, if highly trained, guy fighting against super strong, supernatural beings that would normally rip him in two). In practice, this is shown by him not playing much like your average ''Smash'' character, on top of each of his tools being relatively situational, requiring the player to think and adapt on the fly, and plan around the opponent. You know what they say about a cornered rattlesnake, though, and mastery of his DifficultButAwesome playstyle brings out the WorldsBestWarrior in a franchise with the subtitle "Tactical Espionage Action" (emphasis on tactical).

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* WeakButSkilled: He's been described as a Snake that's been discovered, and, realistically, all fights in ''Smash'' were compard compared to the Vulkan Raven fight in ''VideoGame/MetalGearSolid'' (a regular, if highly trained, guy fighting against super strong, supernatural beings that would normally rip him in two). In practice, this is shown by him not playing much like your average ''Smash'' character, on top of each of his tools being relatively situational, requiring the player to think and adapt on the fly, and plan around the opponent. You know what they say about a cornered rattlesnake, though, and mastery of his DifficultButAwesome playstyle brings out the WorldsBestWarrior in a franchise with the subtitle "Tactical Espionage Action" (emphasis on tactical).
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None

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* IrrationalHatred: His CODEC conversation discussing Sonic reveals he's irritated by the blue blur, but he can't explain why. Possible explinations include it being an ActorAllusion (Snake's Japanese VA is the son of Dr Eggman's Japanese VA), AnimalJingoism (hedgehogs eat snakes), or simply not liking having his thunder stolen (Snake was the first third party character announced and Sonic was the second).
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Boobs Of Steel has been disambiguated


* BoobsOfSteel: In ''Brawl'' and ''3DS/Wii U'', Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters. Downplayed in ''Ultimate'', where Samus is given a smaller bust in favor of a more athletic build, though her moveset remains just as physical.
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* RatedMForManly: The manliest little puffball one can ever meet, and unlike Kirby, he looks, acts, and sounds the part.



* RatedMForManly: In a ''very'' different way from Captain Falcon, Ike and Snake. Instead of being an attractive, heroic {{Hunk}}, Wario embodies many stereotypical traits of typical masculine slobs combined with typical "manly" traits while keeping his signature StoutStrength.
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-->'''Debut:''' ''VideoGame/MetroidZeroMission'' [UsefulNotes/GameBoyAdvance], 2004[[note]]General suitless Samus debuts in: ''VideoGame/{{Metroid|1}}'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986, ''Zero Mission'' marks the first game that Samus is playable without her Power Suit.[[/note]]

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-->'''Debut:''' ''VideoGame/MetroidZeroMission'' [UsefulNotes/GameBoyAdvance], 2004[[note]]General suitless Samus debuts in: ''VideoGame/{{Metroid|1}}'' ''VideoGame/Metroid1'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1986, ''Zero Mission'' marks the first game that Samus is playable without her Power Suit.[[/note]]









-->'''Debut:''' ''VideoGame/{{Metal Gear|1}}'' [[[UsefulNotes/{{MSX}} MSX2]]], 1987
-->'''Nintendo debut:''' ''VideoGame/{{Metal Gear|1}}'' [UsefulNotes/{{NES}}], 1987

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-->'''Debut:''' ''VideoGame/{{Metal Gear|1}}'' ''VideoGame/MetalGear1'' [[[UsefulNotes/{{MSX}} MSX2]]], 1987
-->'''Nintendo debut:''' ''VideoGame/{{Metal Gear|1}}'' ''VideoGame/MetalGear1'' [UsefulNotes/{{NES}}], 1987



* SayMyName: On the receiving end: "SNAKE! SNAKE? SNAAAAAAAAKE!!!", which occurs with Otacon, Colonel Campbell, Mei Ling, and even [[VideoGame/StarFox Slippy]] (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. He's on the giving end during Luigi's CODEC, where Snake yells out for the Colonel, who has apparently been brought [[VideoGame/MetalGearSolid2SonsOfLiberty under a trance]].

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* SayMyName: On the receiving end: "SNAKE! SNAKE? SNAAAAAAAAKE!!!", which occurs with Otacon, Colonel Campbell, Mei Ling, and even [[VideoGame/StarFox [[Franchise/StarFox Slippy]] (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. He's on the giving end during Luigi's CODEC, where Snake yells out for the Colonel, who has apparently been brought [[VideoGame/MetalGearSolid2SonsOfLiberty under a trance]].
Is there an issue? Send a MessageReason:
Per TRS.


* ContraltoOfDanger: Her voice is youthful but serious and low-pitched, which suits her role as the stoic, powerful warrior among Nintendo's female cast.
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* HartmanHips: Her figure is like this in ''Ultimate'', due to her bust being toned down from the previous games yet her butt and hips still being as big as they always were.

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* HartmanHips: Her figure is like this in ''Ultimate'', due to her bust being toned down from the previous games yet [[https://imgur.com/3rNj1Mu her butt and hips still being as big as they always were.were]].



* MaleGaze: The camera [[http://youtu.be/oU2CzynZqmI?t=17m22s loves her entrance]] in ''Subspace Emissary''.

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* MaleGaze: The camera [[http://youtu.be/oU2CzynZqmI?t=17m22s loves her entrance]] in ''Subspace Emissary''.Emissary'', slowly panning from her long legs to her ample buttocks and finally to her face.
Is there an issue? Send a MessageReason:
Per TRS.


* VocalDissonance: With his BadassBaritone and whole "dark knight" vibe, it's very easy to forget that he's a diminutive creature who's the same species as Kirby -- right down to secretly having a near-identical face to the pink puffball under his mask.

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* VocalDissonance: With his BadassBaritone BaritoneOfStrength and whole "dark knight" vibe, it's very easy to forget that he's a diminutive creature who's the same species as Kirby -- right down to secretly having a near-identical face to the pink puffball under his mask.

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