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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' '''27–31 (E3 2006)''' | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the fighters introduced in the [[https://www.youtube.com/watch?v=PbetJKOQB7k E3 2006 trailer]] from ''VideoGame/SuperSmashBrosBrawl''.
22----
23[[foldercontrol]]
24
25[[folder:27 – Meta Knight]]
26[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_bpns272.png]]
27[[caption-width-right:350:[[CoolMask The Masked Swordsman]]]]
28[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssb4_0.png]][[/labelnote]]
29[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/meta_knight_ssbb.jpg]][[/labelnote]]
30
31!!!!!!'''Voiced by:''' Creator/AtsushiKisaichi (Japanese), Eric Newsome (English)
32
33->'''Home Series:''' ''Franchise/{{Kirby}}''
34%%TO PRESERVE FONT SIZE; DO NOT REMOVE
35-->'''Debut:''' ''VideoGame/KirbysAdventure'' [[[Platform/NintendoEntertainmentSystem NES]]], 1993
36-->'''Creator:''' Creator/HALLaboratory
37-->'''Publisher:''' Nintendo
38
39->'''Playable in:''' ''Brawl'', ''3DS/Wii U'' (Starter), ''Ultimate'' (Unlockable)\
40'''Specials:''' [[TornadoMove Mach Tornado]], [[ThisIsADrill Drill Rush]], [[CapeWings Shuttle Loop]], [[TeleportCloak Dimensional Cape]]\
41'''Final Smash:''' [[BlackScreenOfDeath Galaxia Darkness]] (''Brawl'', ''3DS/Wii U''), [[DoppelgangerAttack Darkness Illusion]] (''Ultimate'')
42
43->''"Come back when you can put up a fight,"''
44
45The first new fighter revealed for ''Brawl''. One of Kirby's [[TheRival rivals]], an honorable MasterSwordsman who travels around the world [[BloodKnight challenging strong opponents]] to [[DuelBoss duels]]. He's been both a fierce foe and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the ''Kirby'' canon have officially beaten Meta Knight — Kirby himself, and [[EvilTwin his own]] [[VideoGame/KirbyAndTheAmazingMirror Mirror Universe counterpart]]. His mask hides a face remarkably similar to Kirby's, but his exact relationship to the pink puffball remains a mystery.\
46\
47Meta Knight brings a wide variety of swift sword strikes to the battlefield, as well as plenty of aerial maneuvers that all serve as recovery options. This makes Meta Knight more focused on speed and maneuverability as a result, preferring to rush opponents down with these attributes in mind, and is particularly lethal while airborne thanks to his agility, CapeWings and sheer variety of options. Much like his boss fights, however, any time he finishes his recovery moves will result in him becoming vulnerable to attack, making these moves somewhat risky if they don't land. Despite this, underestimating the swordsman's power is a grave mistake indeed.
48
49->See [[Characters/KirbyMetaKnight Meta Knight's page]] for more information on the character in his origin series.
50----
51* AdaptationalVillainy:
52** While Meta Knight was the main antagonist of the sub-mode ''Meta Knight's Revenge'' in ''VideoGame/KirbySuperStar'', he is practically an anti-hero or even an outright hero in any other installment. Despite this, he appears as an opponent in '''Co-Op Event 20: The Final Battle for Two''' in ''Brawl'', a co-op Event Match that pits the player against several antagonistic fighters. He also appears in ''Wii U's'' BigBadEnsemble-themed Event Match '''Final Battle Team-Up''', albeit in his navy alternate costume from ''VideoGame/KirbysAdventure''.
53** In [[https://twitter.com/SSBUNews/status/1158972989712601088 the Heroes vs. Villains]] online tourney event in ''Ultimate'', while the event has no clear indication on who is a hero and who is a villain, his placement on the promotional picture for the event -- which has him flying ominously in the background with the villains, far away from the heroes -- signifies his alignment as a "villain" for the event.
54* AntiHero: Even though he's not a villain, he's always portrayed as the ShadowArchetype to Kirby's IncorruptiblePurePureness.
55* ArtEvolution: In the jump from ''Brawl'' to ''3DS/Wii U'', Meta Knight received gauntlets and sabatons for armor, as well as small battle damage details in his armor that make him look ''less'' cartoony than in ''Brawl'', in contrast to most of the other characters in the game.
56** This is taken further in ''Ultimate'', with even more detailing and texture to both his armor and Galaxia Sword. Likewise, his [[VideoGame/KirbySuperStar Galacta Knight]] and [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]] alternate costumes gain new detailing on their masks and have their respective swords correctly colored[[note]]Pink blade and a white hilt for Galacta Knight, and a silver blade with a blue sapphire replacing the normal Galaxia's inset ruby for Dark Meta Knight.[[/note]] to make them better resemble themselves.
57* ArmorPiercingAttack: Both of his optional custom moves, Shield Piercer and Shieldbreaker Drill, are able to destroy shields with the former being an UnblockableAttack with decreased power and increased ending lag, while the latter's distance is extremely reduced than its vanilla attack.
58* AscendedExtra: Was originally a trophy in ''Melee'' before becoming playable.
59* BadassAdorable: He may have the voice and personality of a menacing BlackKnight, but at the end of the day, he's a cute WaddlingHead who looks ''a lot'' like Kirby under his mask -- even if Meta Knight himself would be loath to admit it.
60* BadassBoast: He's the only ''Kirby'' character to speak, and he makes good use of it in his victory quotes.
61-->''"Come back when you can put up a fight."''\
62''"Victory... Is my destiny."''
63-->''"You have much yet to learn."''[[note]]There's a fourth one in ''Brawl'' where he says "Now, my power is without rival." However, it is DummiedOut -- which is a pity, considering [[GameBreaker/SuperSmashBros how relevant it would have been]].[[/note]]
64* BadassCape: The Dimension Cape, which is what transforms into his wings. It also contains a pocket dimension with which he can either [[TeleportCloak teleport around with]] or trap his foes inside for his Final Smash in ''Brawl'' and ''3DS/Wii U''.
65* BackToBackBadasses: With Marth in ''Subspace Emissary'' after the Subspace Army interrupts their fight.
66* BaritoneOfStrength: Has the deepest voice of all the playable characters (at least in the English version), which is particularly funny when you compare him to the high-pitched Kirby.
67* BattleIntro: Teleports in while wrapped in his cape.
68* BigDamnHeroes: Saves Pokémon Trainer and Lucas from a plummeting death at the hands of the exploding Galleom in ''Subspace Emissary''.
69* BlackScreenOfDeath: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
70* BloodKnight: He takes time out of retrieving his ship to take challenges from Marth and Lucario, and two of his three taunts are [[BringIt demands to fight]].
71* BringIt: In fitting with his BloodKnight nature, a lot of his dialogue consists of this.
72-->''"Come."'''
73-->''"Fight me!"''
74-->''"Come back when you can put up a fight."''
75* CapeWings: He literally turns his cape into a pair of draconic-looking wings to either glide with (in ''Brawl''), or jump up to four times in mid-air with. They also come into play as part of his side and up special moves.
76* ClothingDamage: Downplayed. His armor in ''3DS/Wii U'' and ''Ultimate'' has [[http://www.smashbros.com/images/character/metaknight/screen-1.jpg slight scuffs and cuts]], noticeable during closeups and at certain angles.
77%%* {{Combos}}: One of the few characters in ''Brawl'' to have actual combos, and by far has the best combos due to having attacks that are fast enough to take advantage of the minimal hitstun and punish air dodges.
78* CompositeCharacter:
79** His sword was once only called Galaxia in the anime. Like most ''Pokémon'' characters, he is also voiced and characterized similar to [[Anime/KirbyRightBackAtYa his respective anime appearance]], and even has the same voice actor in Japanese[[note]]in English, he's dubbed by Eric Newsome rather than Eric Stuart, who nonetheless gives him a similar accent to the one he has in the show, albeit much deeper[[/note]].
80** His neutral, side, and up specials are taken from some of Kirby’s Copy Abilities -- specifically [[VideoGame/KirbysAdventure Tornado]], [[VideoGame/KirbyAndTheAmazingMirror Master]], and [[VideoGame/KirbySuperStar Wing]], respectively. His side special is a recursive example, as the Master ability was obtained by Kirby borrowing his sword.
81* CoolAirship: The owner and supreme commander of the Battleship Halberd, which is just awesome.
82* CoolMask: Notably, he never removes his mask once in ''Smash''.
83* CoolSword: His iconic Galaxia Sword, which is also used for his Final Smash.
84* DarkIsNotEvil: Much like in his own series, Meta Knight has the whole "dark knight" vibe on the surface, but he's on the heroes' side right from the start.
85* DeathOfAThousandCuts: Most of Meta Knight's moves involve quickly striking the opponent with many weak hits; which is significantly aided by his speed and ability to keep both himself and his foes airborne with his wings and variety of special moves with upward mobility.
86* DefeatMeansFriendship: In ''The Subspace Emissary'', he scales up a mountain to catch up with the Halberd, finding [[Franchise/{{Pokemon}} Lucario]] meditating at its snowy summit. [[LetsYouAndHimFight After a duel]], the victor revives the other's trophy, and they shake hands, earning the other's respect and making an alliance.
87* DifficultButAwesome: In ''3DS/Wii U''. Meta Knight is much harder to learn and use than in ''Brawl'', but good knowledge of his and the opponent's strengths and weaknesses can still allow him to dominate.
88* DisappointedInYou: One of his victory quotes accentuates his dissatisfaction to the loser's lack of fighting skill that's unable to seen as "equal" to his BloodKnight tastes.
89-->'''Meta Knight''': Come back when you can put up a fight!
90-->'''Meta Knight''': You have ''much'' yet to learn.
91* DoppelgangerAttack: Darkness Illusion, his [[LimitBreak Final Smash]] for ''Ultimate''. Meta Knight gains an extra pair of wings as he raises his sword and generates a burst of lightning around himself that can capture opponents. If this happens, they get hurled into the air, Meta Knight duplicates himself temporarily, and both he and the copies attack the foe(s) at once with fast arcing slashes before launching them away; much like his Upper Calibur move from ''VideoGame/KirbyStarAllies''.
92* FlourishCapeInFrontOfFace: He wraps his BadassCape around his elbow and places it in front of his mask for one of his idle animations. Since his cape can morph into a pair of bat-like wings, the aforementioned idle stance sort of gives him a vampiric aesthetic.
93* {{Foreshadowing}}: On August 11th 2014, Sakurai posted a picture of a Mii Fighter wearing the Meta Knight's mask hat with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for ''3DS/Wii U'';
94-->'''Sakurai:''' ''"Looks like there was an impostor in the ranks, so I introduced him to my sword!"'' ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!
95* FragileSpeedster: He's not too hard to launch due to his light weight. However, his five jumps combined with any of his special moves make recovery a breeze in most cases, and his fast attacks serve as a good defense — rendering the fragility moot if played well.
96* GlassCannon: Most of his attacks can come out at lightning speeds while having the capability of racking up considerable damage like no tomorrow as well as wiping out stocks at mid percentages, along with being one of the speediest characters in the series overall. He ''was'' deemed to be '''the''' most powerful character in ''Brawl'' although his horrible endurance is strikingly noticeable as he could still be easily roughed up and dispatched, which is to be expected from a delicate lightweight, but being light wouldn't fracture his status if any opponent were given the chance to knock him off the stage first before he does.
97* GoodScarsEvilScars: His mask for his Dark Meta Knight costume is "scarred" right over his left eye, minus the small scuffs and scratches around the mask.
98* GoodWingsEvilWings: Has this dynamic with Pit in their reveal trailer, for the "leathery demon wings versus feathery angel wings" dynamic -- and both are swift swordsmen, as well. Bayonetta's character illustration gives this a CallBack.
99* GracefulLoser: Even if MK is a fearsome and highly skilled combatant, losing in a match to the victor doesn't seem to harm his BloodKnight outlook, regardless of his persona as he can potentially see the winner as a WorthyOpponent.
100* HomeStage:
101** ''Brawl'': Halberd.
102** ''3DS/Wii U'': 3DS/Wii U: All stages from his series.[[note]]Dream Land in 3DS, The Great Cave Offensive and Halberd in Wii U, and the DLC stage Dream Land (64) for both.[[/note]]
103** Ultimate: Halberd.
104* IdleAnimation:
105** He swings his sword while inspecting his surroundings.
106** He covers himself with his cape.
107* ImplausibleFencingPowers: If Mei Ling is to be believed, Meta Knight can repeatedly swing his sword as fast as you can talk.
108* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=d3gLNomXwlw Meta Knight's Revenge]]'', a remix of the main theme from [[VideoGame/KirbySuperStar Revenge of Meta Knight]].
109* LetsYouAndHimFight: In ''Subspace Emissary'', as soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
110* LimitBreak:
111** Galaxia Darkness: His Final Smash in ''Brawl'' and ''3DS/Wii U'', which allows him to capture opponents inside his Dimensional Cape, [[BlackScreenOfDeath plunging the world into shadow]], before launching them with [[SingleStrokeBattle one big powerful slash]]. If he captures at least one foe, he can also attack everyone on the field with smaller but much faster slashes;
112-->'''Galaxia Darkness Trophy:''' (''Brawl'') In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
113** This is replaced in ''Ultimate'' with a new Final Smash: Darkness Illusion. Based on a move he uses in ''Kirby Star Allies'', Meta Knight still captures opponents for a powerful attack, but instead hurls them into the air with a burst of lightning, [[DoppelgangerAttack quickly creates illusory copies of himself, and they all attack the captured foes at once with many powerful slashes]].
114* MalevolentMaskedMan: The ominous mask on his face is his most visual identity and he ''is'' a dangerous force if his swordsman abilities are anything to go by. Earlier in the Subspace Emissary, his Halberd housed many Primids that were sent to attack the fighters unexpectedly where it ''seemed'' like he was on the villainous spectrum, and has even engaged Marth in a brief sword fight for no reason... only for both swordsmen to chop the oncoming swarm of Primids as it becomes thankfully subverted where Meta Knight teams up with the others characters as the story progresses where in reality, he's only trying to reclaim his aircraft.
115* MasterOfAll: His infamous ''Brawl'' incarnation. Not only did he have great speed and excellent recovery that more than compensated his one obvious flaw (lightweight), Meta Knight had little trouble racking up damage and killing opponents with his plethora of KO moves (neither reach nor priority were issues for him, since his sword could transcend almost everything). And assuming they survived, edgeguarding them was trivial since his aerial mobility was near unparalleled in that game. All of this led to a character almost unanimously viewed as the best by far by the community, to the point that banning the character was seriously considered at various points.
116* MechanicallyUnusualFighter: All of Meta Knight's special moves double as recovery moves. Each one is so potent on their own - especially on top of his multiple jumps - that they render him helpless when completed, [[ObviousRulePatch preventing players from chaining them together]].
117* MeleeATrois: His Classic Mode route in Ultimate. You fight two identical fighters whether palette swaps or Echos for a three way fight.
118* MovesetClone: He's far from being a clone of Kirby, but his only two moves that are identical to his rival are his up throw and down throw.
119* MythologyGag:
120** One of his screenshots on his ''3DS/Wii U'' character page has him [[http://www.smashbros.com/images/character/metaknight/screen-7.jpg posing with Marth and Ike]], his allies from the ''Subspace Emissary''.
121** His down taunt in ''Ultimate'' causes him to close his eyes, which makes him look like his early appearances as a boss in ''VideoGame/KirbysAdventure'', ''VideoGame/KirbysAvalanche'' and ''VideoGame/KirbySuperStar''.
122** His distinct victory pose shows him wrapping his BadassCape around himself as he teleports out of the area, which is similar to how he escapes after being defeated by Kirby whenever he's a boss.
123* {{Nerf}}: In ''3DS/Wii U'', his attacks no longer have transcendent priority (which means they clash like anyone else's attacks) and generally have more startup, his Mach Tornado hits less often, making it easier to escape from, and he lost the ability to glide.
124* NotQuiteFlight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. [[{{Nerf}} Removed in ''3DS/Wii U''.]]
125* PaletteSwap: He has one that resembles Kirby. ''3DS/Wii U'' adds in one that makes him look like his EvilKnockoff [[VideoGame/KirbyAndTheAmazingMirror Dark Meta Knight]] and another that looks like his rival [[VideoGame/KirbySuperStar Galacta Knight]]. Going further, ''Ultimate'' changes his mask and sword to closer resemble his counterparts when using these costumes.
126* PintsizedPowerhouse: Is about the same size as Kirby and has impressive attack power.
127* PowerCreepPowerSeep: In ''VideoGame/KirbySuperStar (Ultra)'', Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning on the spot — much like Kirby's Tornado ability.
128* RazorWings: His grapple strike is with his wings, but it's justified since he explicitly jabs opponents with the talons rather than the wings themselves.
129* RedEyesTakeWarning: His Galacta Knight color has red eyes, who's one of the powerful and dangerous figures in the ''Kirby'' series.
130** Obtaining a Smash Ball turns his eyed red, and given that all characters gain [[GlowingEyesOfDoom yellow eyes]] when they break it, as he himself already has yellow eyes, it was obviously changed to have him stand out from the rest. The newly added red eyes makes him look even more menacing.
131* TheRival: Is depicted as Kirby's in King K. Rool's reveal trailer of the same name.
132* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 6 hours and 10 minutes, beat Classic Mode with Link or anyone in his unlock tree four times, or find and defeat him in ''World of Light''.
133* ShoutOut: Meta Knight's [[LimitBreak Darkness Illusion]] from ''Ultimate'' shares both its name and exact manner of attacking -- dragging opponents into the air to quickly combo them with multiple doppelgangers -- with one of Morrigan Aensland's SP moves from ''VideoGame/{{Darkstalkers}}''.
134* SpamAttack: Has a pretty wild one as his neutral jab.
135* TheStoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
136* TeleportCloak: His down special, Dimensional Cape, allows him to warp a short distance and not only avoid attacks, but also to attack as he reappears.
137* ThisIsADrill: His side special, Drill Rush, is a fast drilling dash with his sword that can be angled up or down.
138* TornadoMove: His Mach Tornado special move has him spinning so fast he turns into a whirlwind, and can tap the button repeatedly to rise up and fly through the air with it.
139* VictoryIsBoring: He's less-than thrilled after earning his triumphant win, given by his one of his stern victory quotes, and just flat-out abandons the other combatants -- that were congratulating him -- by simply warping himself away with his cape.
140* VocalDissonance: With his BaritoneOfStrength and whole "dark knight" vibe, it's very easy to forget that he's a diminutive creature who's the same species as Kirby -- right down to secretly having a near-identical face to the pink puffball under his mask.
141* WeaponTwirling: Quickly twirls Galaxia beside himself for one of his victory poses.
142* WorthyOpponent: After fighting Lucario in ''The Subspace Emissary'', the two warriors shake hands, showing they regard each other as this trope.
143* YellowEyesOfSneakiness: His eyes are completely yellow that are covered by his mask along with having a mysterious reputation who's had several AntiHero motives in his series, and he's quite a speedy and tricky fighter to master. His Dimensional Cape also gives him some sneaky options to deploy as it allows him quickly disappear out of sight and attack suddenly.
144* YouFool: Muttered during his Dimensional Cape special. Further emphasized if he dodges an attack with it, and/or the following sword attack strikes.
145-->'''Meta Knight:''' ''Fool.''
146[[/folder]]
147
148[[folder:28 – Pit]]
149[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lqvwupc.png]]
150[[caption-width-right:350:[[PraetorianGuard Captain of Lady Palutena's Guard]]]]
151[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/pit_ssb4.png]][[/labelnote]]
152[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/pit_ssbb.jpg]][[/labelnote]]
153
154!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/LaniMinella (''Brawl''; English), Creator/AntonyDelRio (''3DS/Wii U'', ''Ultimate''; English)
155
156->'''Home Series:''' ''VideoGame/KidIcarus''
157%%TO PRESERVE FONT SIZE; DO NOT REMOVE
158-->'''Debut:''' ''[[VideoGame/KidIcarus1986 Kid Icarus]]'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986
159-->'''Creator:''' Creator/{{Nintendo}}, Creator/{{TOSE}}
160-->'''Publisher:''' Nintendo
161
162->'''Playable in:''' ''Brawl'', ''3DS/Wii U'' (Starter), ''Ultimate'' (Unlockable)\
163'''Specials:''' Palutena's Bow, [[SpamAttack Angel Ring]] (''Brawl''), [[DashAttack Upperdash Arm]] (''3DS/Wii U''), [[VideoGameFlight Wings of Icarus]] (''Brawl''), [[NotQuiteFlight Power of Flight]] (''3DS/Wii U''), [[AttackReflector Mirror Shield]] (''Brawl''), [[DeflectorShields Guardian Orbitars]] (''3DS/Wii U'')\
164'''Final Smash:''' [[TheCavalry Palutena's Army]] (''Brawl''), [[MagicMissileStorm Three Sacred Treasures]] (''3DS/Wii U''), [[CarFu Lightning Chariot]] (''Ultimate'')
165
166->''"It's GameOver for you!"''
167
168A flightless angel that serves as the commander of the [[LightIsGood Goddess of Light]] Palutena's forces, he's the hero of ''VideoGame/KidIcarus''. He's taken down entire armies (sometimes two entire armies at once), as well as several gods, a crew of space pirates, an alien race, and the embodiment of chaos itself. He disappeared from games after the release of his 1991 Game Boy outing ''Of Myths and Monsters'', but he was brought back 15 years later with a redesign in the debut trailer for ''Brawl'', before he received a revival of his own series in ''VideoGame/KidIcarusUprising'' with said ''Brawl'' design, also by Sakurai's team.\
169\
170Pit is an overall balanced character with decent weight and speed, a couple of extra jumps thanks to his underdeveloped wings, and a wide variety of attacks to choose from. Pit wields Palutena's Bow, which not only serves its intended purpose, but can also be split into twin blades for physical attacks. In ''Brawl'', he used abilities based on his original outing such as temporary wings and a reflective shield, while ''3DS/Wii U'' onward give him a moveset based on ''Uprising'' with the additions of an Arm and Orbitars. Regardless of the moveset, these weapons grant Pit plenty of utility and give him plenty of options when it comes to fighting, and he's more than capable of proving how much his Game Overs have toughened him up.
171
172->See [[Characters/KidIcarusPit Pit's page]] for more information on the character in his origin series.
173----
174* AdaptationalBadass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the NintendoHard nature of his game. This was best reflected in ''WesternAnimation/CaptainNTheGameMaster'', where he (known as [[IAmNotShazam Kid Icarus]] back then) was the least versatile of Video Land's heroes compared to Mega Man, Simon, and Captain N himself. Come ''Brawl'' and he gets a new design and new attacks that make him a complete badass. Then his series gets a [[VideoGame/KidIcarusUprising sequel]] using the design and badassery from this series, albeit with a goofy, dorky personality on top, and now he's slaying monsters of varying sizes, several gods, a HiveMind of aliens, a chaotic parasite, and even [[spoiler:the true god of the Underworld, Hades.]] Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time?", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between ''Of Myth And Monsters''’ box art and the NES game's best ending.
175* AdaptationPersonalityChange: In ''3DS/Wii U'' onwards, aside from a victory pose where he flashes a VSign, he's ''never'' seen smiling. This is a stark contrast to ''Uprising'', where, despite Pit having a serious expression on the game's [[https://cdn.wikimg.net/en/kidicaruswiki/images/9/9f/Kid_Icarus-Uprising.jpeg box art]] and his [[https://cdn.wikimg.net/en/kidicaruswiki/images/7/70/Pit_Uprising.png official character art]], he's still a loveable goofball most of the time. But in ''Smash'', he never breaks from his stoic demeanor, even in his side taunt, which has him cockily say, "That all you got?"
176** ''Brawl'', however, has Pit smile a lot more, specifically in his [[https://ssb.wiki.gallery/images/d/d0/Pit_SSBB.jpg render]] and victory poses. Even still, he still has a stern expression most of the time.
177* AnnoyingArrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and, in skilled hands, can hit near anywhere.
178* ArbitrarySkepticism: In the Palutena Guidance conversations, Pit is shocked at hearing that Ness's powers are supernatural and tells Palutena that it's unscientific. Palutena tells him it's a bit much coming from an angel talking to a goddess. She then says that Ness's PSI powers are just variations of some of what she herself does when helping Pit. Pit is noticeably disturbed by this and just mentions that he's still grateful for what she does with her "things".
179* ArtEvolution: Pit's ''Melee'' trophy used his simple and cartoony design from the original ''VideoGame/KidIcarus'', but his appearance in ''Brawl'' gave him a huge overhaul, to the point of hardly looking at all like his original self — he was designed as if ''Kid Icarus'' became a franchise and his design gradually changed over the years. This design would later be carried over into ''VideoGame/KidIcarusUprising'', albeit slightly modified to give him a more child-like appearance, which is reflected in his ''3DS/Wii U'' appearance.
180* AssistCharacter: In ''Brawl'', Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
181* AttackReflector: In ''Brawl'', he has two straight examples, in fact — Mirror Shield and Angel Ring. In ''3DS/Wii U'', the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
182* AscendedExtra: He has a trophy in ''Melee'' that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in ''Brawl'', and in the first trailer for ''3DS/Wii U'', he's presented alongside most of the original 8.
183* BadassAdorable: He may look like a cute 13-year old boy and have the often dorky personality to match, but repeat: he took down entire armies and several gods.
184* BattleIntro: Descends from a heavenly beam of light.
185* BifurcatedWeapon: His bow can be split into two blades for melee attacks.
186* BigEater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.
187-->'''Viridi:''' Oh Pit, is there anything you ''won't'' do for a snack?
188* BlackBeadEyes: On his ''Melee'' trophy. Reworked into standard anime eyes for his playable appearance.
189* BodyguardingABadass: His job is to protect Palutena, who's quite capable of defending herself in ''3DS/Wii U'' and ''Ultimate''. This is emphasized in Palutena's reveal trailer.
190* BookDumb: As he admits in his ''Ultimate'' Star [=KO=] quote, he never learned how to read.
191* BowAndSwordInAccord: In a way, as his bow is ''also'' his sword.
192* BreakoutCharacter: For a long time, Pit was considered a relic of Nintendo's past, but then ''Brawl'' came around with Pit as a playable character, reigniting interest in him and his home series, leading Sakurai to revive ''Kid Icarus''. When ''3DS/Wii U'' came around, he had received a massive gameplay overhaul and the ''Kid Icarus'' universe exploded in content.
193* BriefAccentImitation: Happens twice inhis Palutena's Guidance conversations.
194** In his conversation concerning Shulk, he suddenly starts spouting off lines in a bad Cockney accent as if to mock him. A very strange example because not only does he admit to never having heard of Shulk before in the very same conversation, but the lines and particular accent he's imitating (Shulk's accent being much tamer) are actually all taken from Shulk's best friend, [[FountainofMemes Reyn]], who isn't even in the game!
195** When [[{{Dhampyr}} Alucard]] appears in his conversation about Richter, Pit immitates [[Film/Dracula1931 Bela Lugosi]] when he asks if Alucard is there to suck his blood.
196* ButtMonkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... Only to send him flying with her magic. And in many of the intro trailers, Pit is often [[TheWorfEffect the punching bag of the new character]] as shown in Rosalina and Little Mac's trailer. In Bayonetta's reveal trailer, he is attacked simply for being an angel, beaten up, and fed to the demonic dragon Gomorrah.
197* TheCavalry: Against the Subspace Army on their initial offensive.
198* CanonImmigrant: Pit's FallenAngel palette swap became a separate character in ''Kid Icarus: Uprising''. Coming full circle, said character appears in ''3DS/Wii U'' as a MovesetClone.
199* CarFu: His Final Smash in ''Ultimate'', Lightning Chariot. Pit hops in a chariot, then launches himself at a targeted point onscreen. If it connects, Pit's opponents go flying.
200* CharacterCatchphrase: "I'm finished!", the GameOver quote from the original ''Kid Icarus'' as well as ''Uprising''. In ''3DS/Wii U'', he sometimes yells it when KO'd.
201* CharacterizationMarchesOn: In ''Brawl'', because it had been the first time Pit had been seen in a major Nintendo game in over two decades, he [[FlatCharacter lacked much of a personality]] besides being deeply loyal to Palutena. It wasn't until ''3DS/Wii U'' where he gained a personality, as he TookALevelInDumbass to match his status as an IdiotHero as seen in ''Uprising''.
202* ChargedAttack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
203* ContinuityNod: His BigEater tendencies from ''Uprising'' are noted several times.
204* CoolHorse: Phos and Lux, the two divine steeds that pull the Lightning Chariot.
205* DeliciousDistraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidance exchanges.
206* DemotedToExtra: Not Pit, but the Three Sacred Treasures. They make up his special moves in ''Brawl'' and his Final Smash in ''3DS/Wii U'', but are nothing more than a spirit in ''Ultimate''. This may be due to events in ''VideoGame/KidIcarusUprising''; by the end of that game, [[spoiler:the Three Sacred Treasures have been broken, leading Palutena to get new weapons from Dyntos]].
207* DualWielding: His bow can be split into two swords, effectively combining the BowAndSwordInAccord trope into a single weapon.
208* EarlyBirdCameo: His bow in ''Brawl'' was based on the Arrow of Light, but sported a new design featuring rings of light around his arm, and was referred to as the Arrow of ''Palutena'' in the trophy describing his special moves. ''VideoGame/KidIcarusUprising'' featured a different re-design for the Arrow of Light's bow, and included the bow from ''Brawl'' as the Palutena Bow.
209* EpicHail: His ''Brawl'' Final Smash starts this way.
210-->'''Pit:''' All troops... Move out!
211* FallenAngel: One of his {{Palette Swap}}s is this, and as mentioned above, it became its own character in ''VideoGame/KidIcarusUprising'' which comes full circle when it becomes a playable character in ''3DS/Wii U''.
212* {{Fanboy}}: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically [[LampshadeHanging lampshades]] it when used on [[LivingLegend Mario]]. His first scene in ''Subspace Emissary'' had him watching Mario vs. Kirby on the angelic equivalent of TV.
213-->'''Palutena:''' Fight first, fanboy later.
214* FailedASpotCheck: Isabelle's Palutena's Guidance begins with Pit mistaking her for an actual dog who's gotten lost, despite the fact that she's fully-clothed, walks on two legs, and fights using a HyperspaceArsenal of various everyday objects.
215* {{Flight}}: Subverted. Despite the wings, he can't fly unless Palutena [[GameplayAndStorySegregation (or the player)]] is powering him.
216* GoodWingsEvilWings:
217** Has this dynamic with Meta Knight in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a CallBack.
218** Also has a straight white wings vs. black wings dynamic with Dark Pit, obviously.
219* HolyHalo: He uses holy halos as bracers for his Palutena Bow.
220* HomeStage:
221** ''Brawl'': Skyworld.
222** ''3DS/Wii U'': All stages from his series.[[note]]Reset Bomb Forest in ''3DS'', Palutena's Temple and Skyworld in ''Wii U''.[[/note]]
223** ''Ultimate'': Palutena's Temple in ''Ultimate'''s website, though both his normal unlock and ''World of Light'' fights happen in Skyworld.
224* IdleAnimation:
225** He splits the ends of the Palutena Bow. If they are already split, he briefly reassembles it before splitting them again.
226** He taps his foot on the ground, then hops in place.
227* JackOfAllStats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tactics, having a projectile, a reflector and a charge attack, which represent the most basic aspects of offense and defense.
228* KidHero: Looks like this, but is actually OlderThanHeLooks. As of ''Kid Icarus: Uprising'' (and ''3DS/Wii U '' by extension), he's at least 38 if not Really700YearsOld.
229* TheKnightsWhoSaySquee: As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
230* LadyAndKnight: The knight to Palutena's lady. Specifically, he's the captain of the guard to Palutena's Goddess of Light.
231* LetsYouAndHimFight: In ''Subspace Emissary'' mode, he and Mario battle against Link and Yoshi.
232* {{Leitmotif}}: [[https://www.youtube.com/watch?v=FW1HWUz0DZ0 Underworld]], the main adventuring theme from his original game. In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=BO3-MNbXr1M Boss 1]] was used to explain changes made to him in this game. In ''Ultimate'', Underworld is used again.
233* LimitBreak: In ''Brawl'', it's Palutena's Army, which calls on a host of centurions. In ''3DS/Wii U'', it's the Three Sacred Treasures. In ''Ultimate'', he uses the Lightning Chariot to turn his opponents into roadkill.
234* LoveMakesYouDumb: In the Palutena's Guidance for Zelda in ''Ultimate'', Pit ends up developing a crush on Zelda, which Viridi then uses to trick Pit into thinking Zelda is telepathically telling him to do things to her.
235-->'''Pit:''' Right away, Zel-- HEY! Knock it off, Viridi!
236* LuckilyMyShieldWillProtectMe: Carries a mirror shield in ''Brawl'' that can deflect projectiles. [[https://www.youtube.com/watch?v=5Dn4saH-6VQ Even Samus's Final Smash.]] Replaced by the Guardian Orbitars in ''3DS/Wii U''.
237* MagicMissileStorm: His Final Smash in ''3DS/Wii U'' has him equip the Three Sacred Treasures and fire a barrage of light arrows of various shapes and sizes before finishing them off with pillars of light fired from the sky.
238* MeteorMove: His downward strong attack in ''Brawl'' and his downward aerial attack in ''3DS/Wii U'' will Meteor Smash opponents.
239* MultiMeleeMaster: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the ''Kid Icarus'' fighters.
240* MustMakeHerLaugh: In Palutena's Guidance for [[VideoGame/FireEmblemAwakening Lucina]], after [[{{Troll}} Viridi]] tells him that she has a [[BlatantLies great]] sense of humor, he decides to tell her a few jokes to see if he can get her to laugh.[[note]]Anyone who's played ''Fire Emblem Awakening'' would know that not only is Lucina the ''least'' likely in the entire army to get a joke, but one of the few things Lucina actually laughed at in ''Awakening'' was the thought of her father carving up Inigo for getting too cozy with her. So if Pit were to say, poke fun at her? [[BerserkButton She'd probably interpret it as an actual insult and get mad.]][[/note]] One of the Challenge Mode pictures in ''Wii U'' shows [[https://i.ytimg.com/vi/UWiK8--4I1g/maxresdefault.jpg the probable aftermath]].
241* MythologyGag:
242** Like in ''Uprising'', in ''Wii U'' and ''Ultimate'', Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in ''Brawl''.
243** Pit may declare "I'm finished!" in ''3DS/Wii U'' and ''Ultimate'' when KO'd, referencing the game over screen from his own games.
244** Pit doesn't have an animation for swinging the hammer — he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original ''Kid Icarus'' for when Pit used hammers. Dark Pit shares this trait.
245** Pit references fighting food-related enemies in one of Palutena's Guidances.
246** While equipping the Three Sacred Treasures in ''Kid Icarus: Uprising'', Pit exclaims "Equipped!" One of his lines before using them in his Final Smash of ''3DS/Wii U'' is the same.
247** When Pit is Star KO'd in ''Ultimate'', he says "[[NeverLearnedToRead I never learned how to reaaaaaad!]]", another call-back to ''Uprising''. In one chapter, Pit is falling from a great height, and laments that he never learned to read as it looks like he's about to die.
248* {{Nerf}}: Zigzagged. In ''3DS/Wii U'', he can no longer glide, but he's buffed in many other areas to make up for it.
249* NoArcInArchery: Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
250* OlderThanTheyLook: Otacon's referring to him as a "veteran warrior" hints at this, and in ''Kid Icarus: Uprising'', Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is [[Really700YearsOld probably centuries old]], but was designed to look about thirteen. In his backstory, he became an angel [[ImmortalityBeginsAtTwenty at age 13]], and as ''Uprising'', is 25 years after the original game, he's at least 38; likely more since he'd already risen to Guard Captain in the original game.
251* OneHitPolykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
252* OurAngelsAreDifferent: He takes inspiration from Greco-Roman putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
253* PaletteSwap: His black outfit is supposed to make him look like a FallenAngel according to WordOfGod, and was the inspiration for Dark Pit's design in ''Kid Icarus: Uprising''. He still retains the dark outfit in ''3DS/Wii U'', though it is now given white wings so that it won't look identical to the split-off Dark Pit.
254* PetTheDog: He immediately stands up for Luigi during Palutena's Guidance on him, even acknowledging (Luigi) [[Advertising/TheYearOfLuigi “even had his own year”]]. Surprisingly, this manages to impress Viridi.
255* PintsizedPowerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
256* PlayerGuidedMissile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
257* PreAssKickingOneLiner: A simple "Bye now!" when activating his Final Smash in ''3DS/Wii U''.
258* Really700YearsOld: According to Palutena, Ike would be a baby if he aged like them. For those who don't know, Ike is in his 20's.
259* ReverseGrip: When wielding the Palutena Bow as twin swords, he holds one in this way. According to the Palutena Bow's trophy description in ''Brawl'', Pit does this so he can seamlessly switch between a bow and twin swords.
260* TheRival: Palutena's reveal trailer portrays him and Link — both the chosen warriors of goddesses of light — as rivals. Bayonetta, an angel hunter, is also antagonistic towards him.
261* RunningGag: Pit is often victimized in the reveal trailers for characters of demonic origin. Bayonetta goes after him for being an angel as part of her contract with Inferno, and he's one of many characters who Kazuya flings into a volcano before taking his Devil form.
262* SavedForTheSequel: He was considered to join ''Melee''[='=]s cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
263* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 30 minutes, beat Classic Mode with Samus or anyone in her unlock tree three times, or find and defeat him in ''World of Light''.
264* SpamAttack: His Angel Ring in ''Brawl'' is infamous for this.
265* SwordAndSorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from ''Kid Icarus: Uprising''.
266* TooMuchInformation: Wario's episode of Palutena's Guidance. [[{{Fartillery}} For obvious reasons.]]
267* TrademarkFavoriteFood: In Diddy Kong's Palutena's Guidance segment, he mentions that he loves peanuts.
268* TrickArrow: It's possible to guide Pit's arrows, even doing things like [[https://www.youtube.com/watch?v=x8-FGf24cfc looping multiple arrows.]] Unfortunately, it's [[AwesomeButImpractical difficult to pull off]] and his [[AnnoyingArrows arrows]] don't do much damage anyway.
269* VampireVords: He briefly puts on a mock Creator/BelaLugosi accent when asking if Alucard wants to drink his blood.
270* WhyDidItHaveToBeSnakes: In his Guidance conversation against Bayonetta, he is understandably ''terrified'' of her and her reputation. Palutena suggesting that she gives the souls of angels to demons so they can devour them just makes him scream even louder.
271* WorthyOpponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
272* YouDontLookLikeYou: Instead of rendering his cartoony design from the original ''Kid Icarus,'' like the Ice Climbers or Pit's own ''Melee'' trophy, his appearance got a huge overhaul for ''Brawl.'' This ''Brawl'' redesign was the basis for his ''Uprising'' look, [[ArtEvolution which then influenced his appearance in ''3DS/Wii U'']].
273* ZergRush: His Final Smash in ''Brawl'', Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die after one attack, but do decent knockback.
274[[/folder]]
275
276[[folder:29 – Zero Suit Samus]]
277[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssbu.png]]
278[[caption-width-right:350:[[SamusIsAGirl The Warrior Within]] /[softreturn][[ShedArmorGainSpeed Low Armour, High Agility]]]]
279[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssb4_7.png]][[/labelnote]]
280[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/zero_suit_samus_ssbb.jpg]][[/labelnote]]
281
282!!!!!!'''Voiced by:''' Alesia Glidewell
283
284'''ZERO SUIT SAMUS ZEROES IN!'''
285
286->'''Home Series:''' ''Franchise/{{Metroid}}''
287%%TO PRESERVE FONT SIZE; DO NOT REMOVE
288-->'''Debut:''' ''VideoGame/MetroidZeroMission'' [Platform/GameBoyAdvance], 2004[[note]]General suitless Samus debuts in: ''VideoGame/Metroid1'' [[[Platform/NintendoEntertainmentSystem NES]]], 1986, ''Zero Mission'' marks the first game that Samus is playable without her Power Suit.[[/note]]
289-->'''Creator:''' Creator/{{Nintendo}}
290-->'''Publisher:''' Nintendo
291
292->'''Playable in:''' ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\
293'''Specials''': [[StaticStunGun Paralyzer]], [[LightningLash Plasma Whip]], [[GrapplingHookPistol Plasma Wire]] (''Brawl''), [[RoundhouseKick Boost Kick]] (''3DS/Wii U''), [[TacticalWithdrawal Flip]] [[DivingKick Jump]]\
294'''Final Smash:''' [[TransformationSequence Power Suit Regeneration]] (''Brawl'') [[WaveMotionGun Gunship]] (''3DS/Wii U''), Zero Laser (''Ultimate'')
295
296->''[[BringIt "Is that all?"]]''
297
298[[LateArrivalSpoiler Yep, that's Samus alright]]: the same bounty hunter that blows Space Pirates to kingdom come, escapes exploding planets and takes down galactic threats like they're nothing. Whenever someone completed a game under a fast enough time or with a high enough percentage, Samus would remove her armor and [[SamusIsAGirl reveal that she was a female the entire time]]. The fact that Samus is a girl is well-known today, but when the original ''Metroid'' came out, people were genuinely shocked to discover this. She's even been playable in this state [[VideoGame/MetroidZeroMission at least once]], when she had to sneak aboard the Space Pirate Mother Ship after her equipment was destroyed.\
299\
300Even without her Power Suit, Samus is still a formidable fighter in the ''Smash Bros.'' series. Compared to how she plays with the Power Suit, Samus is [[FragileSpeedster a lot faster at the cost of becoming lighter and overall weaker]], making up for her shortcomings by way of using her [[StaticStunGun Paralyzer]] to stun opponents. In ''Brawl'', Samus could swap between this state and her Power Suit by way of her Final Smash, though Zero Suit Samus could be accessed at the start by holding the "select" button while picking her. In the fourth game, she becomes a separate character from normal Samus and comes equipped with a pair of jet heels, allowing her to literally rocket across the battlefield and deliver [[KickChick powerful kicks]] to her foes. Despite the lack of bulk, Samus continues to kick massive amounts of butt without her iconic armor.
301
302->See [[Characters/MetroidSamusAran Samus's page]] for more information on the character in her origin series.
303----
304* AcePilot: In ''3DS/Wii U'', this version of Samus not only focuses on her speed and agility when out of armor, but also on her piloting skills. While emphasized to a lesser degree than Fox or Captain Falcon, she's demonstrates more ability at working in conjunction with her ship. She's skilled enough that during her Final Smash, she summons it and jumps into the cockpit as it flies through the stage, instead of having it to wait for it to land or stop. In ''Ultimate'', she jumps on top of the Gunship to fire her Zero Laser while the ship keeps her airborne.
305* AdaptationalBadass:
306** Samus is the galaxy's biggest badass, but in ''Metroid'' games where she's without her Power Suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In ''Smash'', her pistol becomes a versatile energy whip and she is described as a [[CharlesAtlasSuperPower Super Athlete]].
307** In ''3DS/Wii U'', she is largely based on her ''Other M'' appearance. In that game, Samus was shown to be softer and more emotionally dependent than in previous games and the manga, but in ''3DS/Wii U'', she keeps the tougher and more [[TheStoic stoic]] personality and dialogue that she had in ''Brawl'' — even while other characters received new voices and animations to reflect their more recent appearances — effectively making her an AdaptationalBadass personality-wise as well. She also has [[JetPack rocket-powered]] [[CombatStilettos high-heels]] as opposed to plain platform heels or regular soles, and her previous, understated Final Smash is replaced with an impressive new one where she blasts away at foes from her CoolStarship, something Samus doesn't do frequently in the games.
308* AlternateSelf: While ''The Subspace Emissary'' treated both versions of Samus as the same character in the story, and so does Ridley's trailer, having been separated into two independent playable characters has made it so, in ''World of Light'', Galeem captured both of them separately and they have Fighter Battles in different parts of the map far away from each other. It's unknown whether this has any story significance or is simply a case of GameplayAndStorySegregation, as none of the AlternateSelf characters appear in cutscenes with their alter-egos.
309* ArtEvolution: In ''Brawl'', her costume was lifted from ''Metroid: Zero Mission''. In ''3DS/Wii U'', she's mostly her ''Other M'' design, but with rocket heels[[note]]that fit over the boots of her Zero Suit[[/note]] as opposed to the platform heels[[note]]integrated into her Zero Suit[[/note]] she had in said game, she's taller and more muscular like in her older appearances, and her hair is a more natural shade of blonde (as in ''VideoGame/MetroidPrime'') with ''Zero Mission'''s higher ponytail. In ''Ultimate'', she's even more muscular with a smaller bust, resembling her ''VideoGame/MetroidSamusReturns'' [[http://i0.kym-cdn.com/photos/images/original/001/305/221/3e0.jpg design]] (still with a higher ponytail).
310* TheArtifact: Samus Aran, like many other characters, got a new voice actress and some CharacterDevelopment in her canon appearances between ''Brawl'' and ''3DS/Wii U'' (in her case, in ''VideoGame/MetroidOtherM''). However, aside from the ''Franchise/TheLegendOfZelda'' {{Legacy Character}}s, Zero Suit Samus is the only such character to keep her ''Brawl'' voice clips and characterization in ''3DS/Wii U'', [[CharacterizationMarchesOn effectively ignoring her character evolution]] despite getting a new design mainly based on her ''Other M'' appearance. Administrivia/TropesAreNotBad, as Samus' personality in ''Other M'' had some elements that were at odds with the previous appearances that made her so iconic[[note]]including the ''VideoGame/MetroidPrimeTrilogy'', where she was "tougher" [[WordOfGod according to Yoshio Sakamoto]][[/note]].
311* AmazonianBeauty: In ''Brawl'', Samus has a curvy frame with slight but noticable musculature on her arms and shoulders. In later games, especially in ''Ultimate'', she is noticeably more muscular and well-built.
312* ArtifactTitle: "Zero Suit" Samus is ''not'' wearing the Zero Suit in her casual wear alternate costumes.
313* BattleIntro:
314** In ''Brawl'', she gets up from kneeling while surrounded by the pieces of her Power Suit (which can be used as throwing weapons).
315** In the following games, she flies in her Gunship to the battlefield before leaping out and using her jet heels to slow her fall.
316* BlueIsHeroic: Her Zero Suit is blue, and she's the most famous heroine in videogames. With or without her Power Suit, she's badass.
317* BountyHunter: ''Melee'' says she is a take-no-prisoners bounty hunter, and ''Brawl'' says she is the most renowned bounty hunter in the galaxy.
318* BreakoutCharacter: The Zero Suit owes much of its prominence in the ''Metroid'' series to ''Smash''. In ''Brawl'', Zero Suit Samus made waves by being one of the first examples of a MsFanservice in the series, and the following ''Metroid'' games would feature the Zero Suit more and more. Even as subsequent games introduced more female fighters while upping the fanservice aspect of stalwarts Peach and Zelda, Zero Suit Samus remained a favorite among players for her design and her very effective and flashy combo-based playstyle.
319* BringIt: Her up and side taunts. The former has her throwing her pistol up and exclaim "Is that all?", while her side taunt has her flick her pistol's plasma whip and exclaim "Try me."
320* ChargedAttack: Her Paralyzer can be charged to increase its time of effect.
321* CloseRangeCombatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
322* CombatStilettos: She has them in the fourth game, inspired by the platform heels she had in ''Other M''. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as [[JetPack rocket boots]].
323* CompositeCharacter: In ''3DS/Wii U'', she takes elements from her different incarnations. As noted under ArtEvolution above, the Zero Suit itself and her beauty mark are based on ''Other M'', while she keeps her body frame, voice and personality from ''Brawl''; her hairstyle combines both games' appearances, and her rocket boots and bracelets are original to ''3DS/Wii U''. In ''Ultimate'', she largely retains her ''3DS/Wii U'' design, but with a more athletic build apparently based on her appearance in ''VideoGame/MetroidSamusReturns''.
324* CoolStarship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in ''3DS/Wii U''.
325* DeathGlare: The end of Ridley's reveal trailer has her leaping out of her destroyed ship and Power Suit, and diving towards [[ArchEnemy Ridley]] with a very [[https://i.redd.it/ylter412sm311.jpg furious]] expression.
326* DecompositeCharacter: In ''Brawl'', Zero Suit Samus was tied to normal Samus and was only playable through using Samus's Final Smash, which was so powerful that it destroys her Power Suit, or via hidden button combinations either mid-battle or on the character select screen. ''3DS/Wii U'''s removal of mid-battle transformations resulted in Zero Suit Samus being split from her normal self and becoming a full-fledged character with her own slot on the character select screen.
327* DistaffCounterpart: ''Smash'' frames her (together with her regular form) as something of one to Captain Falcon, as a [[LightningBruiser hard-hitting and speedy]] BountyHunter in a tight blue outfit, who speaks in [[TerseTalker terse]] English in all versions of the game like him (although unlike him, she's voiced by an actual American). She's even depicted as his rival in the "Bounty Hunter Clash" Event Match in ''Wii U''.
328* EmpoweredBadassNormal: Stripped of her Power Suit, but she's still got her Chozo blood.
329* {{Faceship}}: Her gunship looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
330* FragileSpeedster: What the Zero Suit lacks in weight, it makes up for in sheer speed and agility -- with [[GlassCannon plenty of reach and power in her aerial attacks]].
331* GlassCannon: In ''3DS/Wii U''. She lost zero speed compared to ''Brawl'', and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
332* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for -- as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''. Notably, her hair evolved from a bright yellow in ''Brawl'' to a more natural shade starting with ''3DS/Wii U''.
333* HartmanHips: Her figure is like this in ''Ultimate'', due to her bust being toned down from the previous games yet [[https://imgur.com/3rNj1Mu her butt and hips still being as big as they always were]].
334* HeroicBuild: She's fairly toned here while still being slim enough to appear conventionally "sexy", especially in ''Ultimate''.
335* HomeStage:
336** ''Brawl'': Both debuting stages from her series.[[note]]Norfair and Frigate Orpheon.[[/note]]
337** ''3DS/Wii U'': All stages from her series.[[note]]Brinstar in ''3DS'', Pyrosphere and Norfair in ''Wii U''.[[/note]]
338** ''Ultimate'': Frigate Orpheon in ''Ultimate'''s website, her fight in ''World of Light'' though takes place in Brinstar Depths, and its normal unlock fight takes place in Brinstar.
339* HotterAndSexier:
340** Zigzagged in ''3DS/Wii U''. While Samus seems to have a larger bust than she did in ''Brawl'', the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like SensualSpandex. She also gained alternate costumes that show a lot more skin.
341** Inverted in her official artworks. While ''Brawl'' had Zero Suit Samus in a [[http://www.ssbwiki.com/images/1/10/Zero_Suit_Samus_SSBB.jpg seductive]] BoobsAndButtPose, the fourth game has her in a more dynamic pose that downplays her features.
342** Further zigzagged in ''Ultimate''. While she's still beautiful and noticeably more toned, her breasts are smaller and her suit isn't as tight.
343* IcyBlueEyes: She has striking pale blue eyes, which suit a stoic and cool-headed woman like her.
344* IdleAnimation:
345** She looks from left to right, subtly shifting her position.
346** She adjusts her Paralyzer.
347* InterfaceSpoiler: Zero Suit Samus is used for the Spirit battle for Poppi α from ''VideoGame/XenobladeChronicles2'', but the two look nothing alike, with Poppi α being [[https://xenoblade.fandom.com/wiki/File:XC2_Poppi_a_Artwork.png a blocky robot that looks like a little girl]]. In fact, when you fight the Spirit, your first opponent is a Mii Fighter wearing a Dixie Kong hat and a Chibi-Robo suit, the ''actual'' analogue to α, because Zero Suit Samus actually represents [[spoiler:her MsFanservice [[BishonenLine final form]], [[https://xenoblade.fandom.com/wiki/File:XC2_Poppi_QTpi_Artwork.png Poppi QTπ]].]]
348* JetPack: Or jet boots, rather. A new addition to her ''3DS/Wii U'' design, which she uses to jump around and [[WeaponizedExhaust as a means to attack]].
349* KickChick: Her kicks were even stronger than her whip attacks in ''Brawl''. The fourth game accentuates this with Rocket Boots.
350* LateArrivalSpoiler: [[SamusIsAGirl Just in case you didn't know...]]
351* LatexSpaceSuit: The Zero Suit, meant to be used inside her Power Suit.
352* {{Leitmotif}}: [[https://www.youtube.com/watch?v=EPkImiUzdBk Theme of Samus Aran, Space Warrior]] as used to introduce her as an individual character. This was regular Samus' theme in ''Brawl'', and both of their themes in their home series since they're the same person.
353* LetsGetDangerous: At the end of Ridley's reveal trailer, she jumps out of an explosion with a clearly determined look on her face, unimpressed and furious by his attack on her and her allies.
354* LightningFireJuxtaposition:
355** Zero Suit Samus mostly uses electricity for her elemental attacks, in contrast to the fiery attacks used by Captain Falcon, her rough SpearCounterpart and [[TheRival rival]] through Event Matches.
356** Also with regular Samus. The armored Samus, unlike in her home series, mainly attacks with fire and explosions - in fact, she has the most fire-based attacks in the roster, even more than fighters like Roy and Charizard. Meanwhile, Zero Suit Samus specializes in electric attacks. They even have the color schemes to match: Samus' Varia Suit is primarily [[FireIsRed red, orange and yellow]] and grants her heat protection in her home series, while in her Zero Suit [[YellowLightningBlueLightning her blonde hair and neon yellow accents on her boots and bracelets]] match her electric attacks.
357* LightningLash: Zero Suit Samus' Paralyzer has a plasma whip function.
358* LimitBreak: [[TransformationSequence Power Suit Regeneration]] in ''Brawl''. In ''3DS/Wii U'', she jumps into her ship and blasts the opponents with powerful laser beams. ''Ultimate'' combines both Final Smashes together as she jumps onto her ship, dons her Power Suit, and fires a powerful laser beam at her opponents.
359* MaleGaze: The camera [[http://youtu.be/oU2CzynZqmI?t=17m22s loves her entrance]] in ''Subspace Emissary'', slowly panning from her long legs to her ample buttocks and finally to her face.
360* MoeCouplet: Forms one with Pikachu in ''Subspace Emissary''.
361* MsFanservice: In general, what with her LatexSpaceSuit, blatant MaleGaze shots and generous features. She even gets a PlayboyBunny ShoutOut in [[http://www.smashbros.com/images/character/zerosuit_samus/screen-8.jpg an official screenshot from the fourth game,]] and much more revealing alternate costumes based on ''Zero Mission'' and ''Metroid Fusion.''
362* PlayingWithFire: Her beam whip can set enemies on fire. Kicks delivered with her rocket heels also result in explosions on impact.
363* PrimaryColorChampion: Her blue Zero Suit (and its contrast to her red Varia Suit), red hair tie, and deep blonde hair, and she's (an alternate form of) a Nintendo flagship heroine.
364* ProgressivelyPrettier: In ''Brawl'', Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. ''3DS/Wii U'' softens her facial features a bit and tones down her hair color, making her appear slightly more attractive - ironically, her Toys/{{amiibo}} has her brighter ''Brawl'' hair color.
365* TheRival: In a small sense, Captain Falcon serves this role for her, and vice-versa. Various Event Matches throughout the series tend to pit them against each other.
366* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 3 hours, beat Classic Mode with Fox or anyone in his unlock tree two times, or find and defeat her in ''World of Light''.
367* ShedArmorGainSpeed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther.
368* ShockAndAwe: Most of the attacks she uses with her emergency pistol comprise this trope.
369* TheSmurfettePrinciple: Out of all the newcomers in ''Brawl'', ZSS is the only definite female of the bunch.
370* SpeedEchoes: In ''3DS/Wii U'', her Flip Jump special leaves some echoes.
371* StaticStunGun: Her emergency pistol, the Paralyzer. She can reconfigure it into a stretchy [[LightningLash whip made of plasma]], which doesn't stun but still [[ShockAndAwe electrocutes targets]].
372* TheStoic: She remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident, condescending, and deadpan.
373* StatuesqueStunner: Samus is one of the tallest of all the female fighters in the game, and is among the tallest even if gender is not taken into account. She also sports a serious, yet mildly sultry personality and a well-toned yet curvaceous physique, rendering her the series' resident MsFanservice.
374* {{Stripperiffic}}: Downplayed due to being rated for all ages in Japan, but her ''Zero Mission'' and ''Fusion'' ending alternate costumes shows off her legs and midriff. It shows off a lot of skin for a relatively kid friendly game franchise, but still is fairly tame as anything showing too much skin would have to be censored (like Bayonetta and Pyra/Mythra) or not allowed by CERO (like Mai Shiranui).
375* SuperMode: In ''Ultimate'', her Varia Suit becomes this while she dons it to power up for her Final Smash (which is fitting, but a bit odd considering that OG Samus is also a separate playable character).
376* TerseTalker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a HeroicMime.
377* {{Tomboy}}: Samus (in both her forms) is one of the least feminine out of the female ''Smash'' fighters, perhaps only being rivaled by [[SweetPollyOliver Sheik]] and [[{{Bifauxnen}} Lucina]].
378* TomboyishPonytail: Has a serious battle-hardened demeanor as a BountyHunter instead of a princess or goddess like most of the female characters, and in armor, she's [[SamusIsAGirl sometimes mistaken for a guy.]] Her ponytail alongside her sidetails emphasize this.
379* WallJump: Just like in most of her own games, ''Super Metroid'' onward.
380* WeaponizedExhaust: Where her boost in power from the aforementioned rocket boots comes from.
381* YoungerThanTheyLook: Samus is often assumed to be in her late twenties or early thirties (especially considering how many "cute" and more youthful female characters there are on the roster), but most ''Metroid'' timelines place her at around her early-to-mid-twenties.
382* YourSizeMayVary: Out of armor, Samus' height has varied quite a bit in ''Metroid'' canon, ranging from very tall to very short. In her ''Smash'' appearances, Zero Suit Samus is on the tall side.
383[[/folder]]
384
385[[folder:30 – Wario]]
386[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2kqrdds.png]]
387[[caption-width-right:350:[[{{Fartillery}} Scoundrel With a Fart of Gold]]]]
388[[caption-width-right:350:[[labelnote:Overalls Wario]]https://static.tvtropes.org/pmwiki/pub/images/wario_2_5.png]] [[/labelnote]]
389[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/wario_ssb4.png]][[/labelnote]]
390[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/wario_ssbb.jpg]][[/labelnote]]
391
392!!!!!!'''Voiced by:''' Creator/CharlesMartinet
393
394->'''Home Series:''' ''VideoGame/{{Wario}}''
395%%TO PRESERVE FONT SIZE; DO NOT REMOVE
396-->'''Debut:''' ''VideoGame/SuperMarioLand2SixGoldenCoins'' [Platform/GameBoy], 1992
397-->'''Creator:''' Creator/{{Nintendo}}
398-->'''Publisher:''' Nintendo
399
400->'''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
401'''Specials:''' [[ManBitesMan Chomp]], [[CarFu Wario Bike]], [[SpinAttack Corkscrew]], [[{{Fartillery}} Wario Waft]]\
402'''Final Smash:''' [[SuperMode Wario-Man]]
403
404->''[[RuleOfThree "Wah wah WAH!"]]''
405
406[[Franchise/SuperMarioBros Mario]]'s EvilCounterpart, Wario is practically the polar opposite of his red-clad nemesis; he's slobbish, greedy and willing to do just about anything to suit his needs. He started as the main antagonist of ''VideoGame/SuperMarioLand2SixGoldenCoins'' before becoming the protagonist of [[VideoGame/WarioLand his own series of games]]. Later, he [[VideoGame/WarioWare founded his own microgame company]], the outfit of which is his default costume in ''Smash Bros.''\
407\
408Just because he's fat doesn't mean he isn't a force to be reckoned with. As opposed to making him a straight-up bruiser like his initial self, he takes more inspiration from the fast-paced gameplay and wacky nature of the ''[=WarioWare=]'' games. He's definitely a lot more agile than he looks, and his strength and versatility isn't to be underestimated, with special mention going to his trademark Wario Bike. Players especially need to be careful around his mouth and ''especially'' [[{{Fartillery}} his posterior]], notably whenever his belly starts bulging.
409
410->See the Characters/WarioAndWaluigi character page for more information on the character in his origin series.
411----
412* {{Acrofatic}}: He's pretty mobile despite being overweight, having one of the fastest air movement speeds. Not only can he fly during his Final Smash, he's incredibly agile otherwise.
413* AdaptationalComicRelief: Downplayed. Wario was always pretty wacky in his games and promotional material, but for games, his wackiness has been toned way up and [[StylisticSuck he's intentionally badly animated up]]] till ''Ultimate''.
414* AdaptationalSuperpowerChange: Wario in games like ''VideoGame/WarioLand'' and ''VideoGame/WarioWorld'' is a brawler and a grappler who fights best on the ground. His powers include various transformation and hats. Here, Wario mainly fights with ConfusionFu and is a better aerial fighter then he is a grounded one. His smash powers consist of [[{{Fartillery}} farting explosively]] and eating various objects and people.
415* AdaptationalVillainy: In ''The Subspace Emissary'', he's a ForTheEvulz motivated villain rather than the greed-motivated AntiHero his home series makes him out to be. Notably in the games where Wario is a villain, his motivation is either {{greed}} or [[DrivenByEnvy envy]].
416* AmericanKirbyIsHardcore: Or at the least, more gross. Although Wario only has one move that involves farting, descriptions such as his trophy, Palutena's Guidance, and Boxing Ring title further exaggerate him as a living embodiment of grossness [[https://sourcegaming.info/2015/08/11/wariofart2/#WarioSmash4 compared to the Japanese version]] (which, while acknowledging he does fart, also put more focus on being a goofy and greedy villain).
417* AscendedExtra: Was originally a trophy in ''Melee'' before his playable debut, and was also classified as a ''Mario'' trophy in said game.
418* AssKicksYou: His back throw in ''Brawl'' and forward throw in ''3DS/Wii U'' have him jabbing his butt into the opponent, while his down throw is a butt-based {{ground pound}}.
419* BadassBiker: Emphasized by his ''[=WarioWare=]'' biker outfit being his default rather than his Mario overalls.
420* BattleIntro: Rides from the foreground on his [[CoolBike motorcycle]] before falling off while it crashes in the background, then gets up and dusts himself off.
421* BreathWeapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
422* BroughtToYouByTheLetterS: The "W" on his helmet/cap.
423* ButtMonkey: In an odd variant of the trope, Wario seems to be a constant victim of the Belmonts, getting comboed in their introduction video and both of their character trailers.
424* CarnivorousHealingFactor: In ''Ultimate'': Wario's neutral special allows him to chomp down on other fighters to recover 0.6% health per bite.
425* ChargedAttack: Wario Waft charges slowly when not being used.
426* CanonForeigner: Several of his moves here, like the Chomp and Corkscrew are original to the Smash Bros series.
427* CharlesAtlasSuperpower: While his gut has a lot of girth, his arms are visibly[[note]]on his sleeveless alternate costume, anyway[[/note]] ripped with muscle. A punch from this guy will ''hurt''.
428* CloseRangeCombatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. ''3DS/Wii U'' partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
429* ClothesMakeTheLegend: Notable in that he has ''both'' his ''[=WarioWare=]'' biker outfit and his classic overalls, making him the only character in ''Brawl'' to have a true alternate costume, rather than just {{Palette Swap}}s.
430* ClothesMakeTheSuperman: Wario-Man, his Final Smash.
431* CompositeCharacter: Downplayed, whilst mostly showing off ''VideoGame/WarioWare'' origins, he does takes things from his various platformers, including his signature Shoulder Bash, the Wild Swing Ding as his back throw, and his headbutt in ''World'' as his up-smash. His [[{{Gasshole}} mannerisms]], while a superpower for the first time, are based off his use of ToiletHumor.
432* ConfusionFu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in ''3DS/Wii U'', where his attacks are much smoother.
433* CoolBike: His side special move is Wario Bike, which causes him to pull out his motorcycle from ''[=WarioWare=]'' to ram people.
434* CutlassBetweenTheTeeth: He does a smash attack with the Home-Run Bat this way.
435* CutscenePowerToTheMax: Even at its strongest in-game, the Wario Waft cannot reach the scale it did in ''Brawl's'' preview trailer.
436* EatTheBomb: Should Wario use Chomp near any explosive, he'll eat it. The explosion will do a small bit of damage.
437* EnemyMine: Pulls one in the ''The Subspace Emissary'' mode, provided you find his trophy. Same case in ''World of Light'', if you manage to free him.
438* ExtremeOmnivore: Chomp lets him eat any item and projectile, up to and including his own motorcycle.
439* EvilCounterpart: To Mario, of course. It's especially visible through his moveset, where nearly all of his non-specials are exaggerations or parodies of Mario's, with the back throw and the smash attacks being the most noticeable.
440* EvilLaugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
441* {{Fartillery}}: His Wario Waft, which can become an explosive fart after enough time passes, or if he just [[ExtremeOmnivore eats a bomb]].
442* FatBastard: His primary trait is his greed, be it for food or money.
443* FeedItABomb: Inverted; throwing a bomb at an opposing Wario is a ''very bad idea'', as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in ''Brawl'', it gives him an instant full charge to the Wario Waft, and in ''3DS/Wii U'', it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's ''far'' less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
444* FightingClown: Repeatedly chewing on opponents, pulling motorcycles out of {{Hammerspace}} and running opponents over with them, and using ''farting'' as a lethal attack make Wario this. In ''3DS/Wii U'', he can even ''eat his own bike'' to heal himself!
445* {{Flanderization}}: Whilst Wario has always been a gross character that did stuff like pick his nose and burp, ''Brawl'' mostly focused on his crass side whilst downplaying the greedy and macho sides of his personality. ''The Subspace Emissary'' also exaggerated Wario from a greed-focused AntiHero into a ForTheEvulz villain. This was furthered in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], which removed his [[SignatureAttack signature dash attack]], his only attack from ''VideoGame/WarioLand'', with his trophy in the game describing him as the "Living embodiment of gross" and claiming the Wario Waft was his trademark move. This was reversed in ''VideoGame/SuperSmashBrosUltimate'' which brought back Wario's dash attack and referenced his platformer origins.
446* ForTheEvulz: His actions in ''The Subspace Emissary'', according to WordOfGod. He doesn't care for the chaos he's causing, he just enjoys it.
447* {{Gasshole}}: One of his most powerful attacks is farting near an opponent.
448* GroinAttack: How he pummels opponents after grabbing them, especially on taller characters.
449* HealThyself: He can restore health by eating items with Chomp (though he takes damage if eating an explosive), and in ''Ultimate'', he can also do this with opponents.
450* HeelFaceRevolvingDoor: While Wario is far from a good person, he actually started out as the main villain of ''Super Mario Land 2'' before becoming more of an AntiHero. He then ends up working for Ganondorf/Master Hand/[[spoiler:Tabuu]] during ''The Subspace Emissary'', actually making quite a large amount of progress before his HumiliationConga. He then switches sides ''again'' after Kirby finds his trophy and King Dedede informs him of who the real threat is.
451* HoistByHisOwnPetard:
452** In ''Brawl'', be careful not to use the Wario Bike while as Wario-Man, as it goes TooFastToStop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant [=KO=] It was significantly slowed down for ''3DS/Wii U'', although it's still lightning-fast.
453** In ''Brawl'', his Wario Waft can invoke this. When fully charged, it launches Wario upwards an incredible height, making it very useful as a recovery. However, if you use it to send yourself past the upper boundary, [[ATwinkleInTheSky you'll fly away into the distance]], causing an instant [=KO=] It's the only move in the game that can cause a self-destruct this way.
454* HomeStage:
455** ''Brawl'': [=WarioWare=] Inc.
456** ''3DS/Wii U'': [=WarioWare=] Inc. in ''3DS'', Gamer in ''Wii U''.
457** ''Ultimate'': [=WarioWare=] Inc.
458* HumiliationConga: In ''The Subspace Emissary'', Wario has his vehicle jacked by King Dedede and an army of [[{{Mook}} Waddle Dees]], leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to [[TakingYouWithMe take the duo down with it]], Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.
459* HyperactiveMetabolism: He can eat items or solid projectiles to gain health in ''3DS/Wii U''.
460* {{Leitmotif}}:
461** [[https://www.youtube.com/watch?v=09i-lAxsxbg WarioWare Inc. Medley]] as his unique credits theme. [[https://www.youtube.com/watch?v=F9bu0Ge25js Ashley's Song]] was featured on the Dojo and is also heavily associated with the ''Smash'' version of Wario.
462** In ''3DS/Wii U'', Ashley's song received a new [[https://www.youtube.com/watch?v=t8Wso4pA8sI Japan only remix]]. Also [[https://www.youtube.com/watch?v=J-BE9MZkA6g Ruins]], which was used as Wario's victory fanfare before even playing in his home series, appears in its full-length form.
463** [[https://www.youtube.com/watch?v=gAQRBrwShxQ WarioWare Inc.]] is used for his character trailer in ''Ultimate''.
464* IdleAnimation:
465** He crosses his arms, fists clenched.
466** He scratches his rear.
467* {{Jerkass}}: Wario is not a pleasant fellow. His animations show him constantly mocking his opponents and he's the only villain in ''The Subspace Emissary'' without a good motive, simply joining the villains ForTheEvulz.
468* JerkWithAHeartOfGold: Parodied in his title on the Boxing Ring stage, he's called "Scoundrel With a Fart of Gold".
469* Level1MusicRepresents: His victory jingle borrows a motif from ''VideoGame/WarioLandShakeIt'''s first level after the tutorial, Stonecarving City.
470* LightningBruiser: His stocky build and high strength suggest a pure MightyGlacier, but he has one of the fastest lateral air movement speeds and okay ground speed. These go even higher while he's using his Final Smash.
471* LimitBreak: His Final Smash, [[SuperMode Wario-Man]], comes in two different flavors:
472** In ''Brawl'' and ''3DS/Wii U'', he becomes faster and stronger, using an aerial move will keep him aloft, and the Wario Bike becomes '''insanely''' fast. [[TooFastToStop Too fast.]]
473** ''Ultimate'' changes this so that he simply charges forward and knocks the opponent into a cutscene where he lays the smackdown on whoever he catches, culminating in a Wario-Man Waft.
474* ManBitesMan: Chomp in a nutshell, and its not to be underestimated. Being one of the faster command grabs in the game, Wario can bite opponents near the edge, after rolls, in MIDAIR, among others.
475* PaletteSwap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in ''3DS/Wii U'', likely to fit the eight-costume limit.
476* PowerCreepPowerSeep: Wario-Man can fly in the ''Smash Bros.'' series, while he seemingly couldn't do so in ''[=WarioWare=]''.
477* PragmaticAdaptation: His signature Shoulder Bash was replaced with a backhand punch in ''3DS/Wii U'' due to [[http://www.sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Sakurai finding it ultimately impractical]] as a forward smash. However, due to outcry against this decision, the Shoulder Bash was brought back in ''Ultimate'', this time, perhaps more fittingly, as his Dash Attack.
478* RealMenWearPink: The pink pants of his ''[=WarioWare=]'' outfit and his Wario-Man get-up.
479* SaveTheVillain: Though not the main villain or threat, he's the only villain to be recruited by retrieving his trophy from Subspace.[[note]]Bowser is recruited automatically and Ganondorf is recruited if you grab Link and Zelda's trophies.[[/note]] It's made more significant if you grab his trophy as Ness, whom he trophied earlier in the story.
480* SchmuckBait: ''Smash Bros. DOJO!!'' warns not to use his bike while he is Wario-Man, as it goes [[TooFastToStop really, really fast]]. Think you can resist trying it out?
481* SecretCharacter: He is playable from the start in the main game, but he can only be played as in ''The Subspace Emissary'' if his trophy is found. He becomes an unlockable character in ''3DS/Wii U'', the first to do so when their debut appearance was on the starting roster.
482** '''For ''3DS''''': Beat 100-Man Smash or play 30 matches in Smash.
483** '''For ''Wii U''''': Beat 100-Man Smash or play 20 matches in Smash.
484** '''For ''Ultimate''''': Have a Cumulative Wait Time of 3 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree seven times, or find and defeat him in ''World of Light''.
485* ShakingTheRump: His side taunt has him shake his butt towards the screen.
486* SignatureMove: His signature Shoulder Bash which appears in ''VideoGame/WarioLand'', ''VideoGame/WariosWoods'', ''VideoGame/WarioWorld'', and ''VideoGame/WarioWare'' makes an appearance as his forward smash in ''Brawl''. While it was removed in ''3DS/Wii U'', fan demand returned it in ''Ultimate'' as Wario's dash attack.
487* StarterVillain: In ''The Subspace Emissary''. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
488* StoutStrength: Shorter and fatter than the Mario Bros., but many times stronger. Out of all the characters of this type in ''Smash'', he's the most obviously fat, but also has the most exaggerated muscles in his arms.
489* SuperMode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to ''[[NotQuiteFlight fly!]]'' Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
490* StylisticSuck: In ''Brawl'', he intentionally has less frames of animation than other characters, to mimic ''[=WarioWare=]'' cutscenes. ''3DS/Wii U'' partially ditches this with more fluid animations, but they're still very exaggerated in comparison.
491* ToiletHumor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in ''3DS/Wii U'' even suggests eating his own bike to "fill his gas tank", so to speak.
492* TooFastToStop: When he's Wario-Man, the Wario Bike goes ridiculously fast and will likely lead to a self-destruct KO when used. This got toned down in ''3DS/Wii U'' so you don't go sailing off the edge of the screen in half a second.
493* TrademarkFavoriteFood: Garlic, as per usual. How does he activate his LimitBreak, you ask? By taking a bite of garlic of course!
494* {{Troll}}: He has attacks where he bites or farts on the foe, and some of his taunts and victory poses have him laugh at his foes or twerk for the camera.
495* YourSizeMayVary: In the ''Mario'' games, he's slightly taller than Mario but still shorter than Luigi. However in ''Smash'', he is consistently shown to be shorter than the Mario Bros.
496[[/folder]]
497
498[[folder:31 – Snake]]
499[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_mn0cy9a.png]]
500[[caption-width-right:350:[[PrivateMilitaryContractors The Legendary Mercenary]]]]
501[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/snake_ssbb.jpg]][[/labelnote]]
502
503!!!!!!'''Voiced by:''' Creator/AkioOtsuka (Japanese), Creator/DavidHayter (English)
504
505->'''Home Series:''' ''VideoGame/MetalGear''
506%%TO PRESERVE FONT SIZE; DO NOT REMOVE
507-->'''Debut:''' ''VideoGame/MetalGear1'' [[[Platform/{{MSX}} MSX2]]], 1987
508-->'''Nintendo debut:''' ''VideoGame/MetalGear1'' [Platform/{{NES}}], 1987
509-->'''Creator:''' Creator/{{Konami}}
510-->'''Publisher:''' Konami
511
512->'''Playable in:''' ''Brawl'', ''Ultimate''\
513'''Specials:''' [[ThrowDownTheBomblet Hand Grenade]], [[PlayerGuidedMissile Nikita Missile]], [[SurveillanceDrone Cypher]], [[StickyBomb C4]]\
514'''Final Smash:''' GrenadeLauncher (''Brawl'') [[MacrossMissileMassacre Covering Fire]] (''Ultimate'')
515
516->''"[[CharacterCatchphrase Kept you waiting, huh?]]"''
517
518One of the original stealth game heroes and the main protagonist of Creator/{{Konami}}'s ''VideoGame/MetalGear'' series, Solid Snake is a mercenary formerly affiliated with the high-tech special operations group FOXHOUND, and a clone of the once-renowned super-soldier Big Boss. Throughout his career, Snake has successfully infiltrated several military bases guarded by some of the fiercest military groups on the planet, including [[VideoGame/MetalGear1 Outer Heaven]], [[VideoGame/MetalGear2SolidSnake Zanzibar Land]], and [[VideoGame/MetalGearSolid Shadow Moses Island]], even having a hand in [[VideoGame/MetalGearSolid2SonsOfLiberty helping fellow agent Raiden infiltrate the Big Shell]], all to stop the ever-present [[HumongousMecha Metal Gear]] from causing international nuclear war. His many successful missions and insane feats have made him a legendary figure within the intelligence community, capable of making the impossible possible.\
519\
520In ''Smash Bros.'', Snake forgoes stealth to bring the pain with a variety of [[StuffBlowingUp explosives]] and melee techniques. He's a slow and somewhat heavy character, which of course means a strong offense, but his moves are more tailored to controlling the battlefield and tricking his opponents as he's known to do in his home series. He's notable as the very first third-party character to be introduced to the series, and for being the first character from a series primarily rated Mature by the ESRB.
521
522----
523[[AC:Special Moves]]
524[[labelnote:Click to show]]\
525'''Neutral Special:''' [[GrenadeSpam Hand Grenade]]
526->Snake takes out a frag grenade and primes it. The player can choose whether to toss it a short, medium or long distance, or otherwise drop it at Snake's feet by shielding; the grenade can also be "cooked" by waiting a moment before it is thrown to reduce the chances of an opponent picking it up and throwing it back.
527'''Side Special:''' [[PlayerGuidedMissile Remote Missile]]
528->Snake takes out a Nikita missile launcher and fires a remote-controlled missile. The missile can be guided by the player and can withstand some damage en route to hitting a target. However, Snake is left vulnerable while piloting it; shielding will cause him to stop the missile in its tracks and have him return back to normal combat.
529'''Up Special:''' [[SurveillanceDrone Cypher]]
530->Snake hitches a ride on a Cypher drone. While very controllable and grants him great vertical and horizontal coverage, this recovery can be prematurely stopped if Snake either cancels it or the Cypher is destroyed by an enemy attack.
531'''Down Special:''' [[StickyBomb C4]]
532->Snake plants a C4 charge on the ground or on a nearby wall. Pressing the input for this move again will lead Snake to detonate it for massive damage. Of note is that Snake can also plant C4 or any nearby opponents, which can either be passed on to another character via physical contact or knocked off their person entirely with strong enough knockback.
533'''''Brawl'' Final Smash:''' GrenadeLauncher
534->Snake leaps into the air and takes a ride on a rope ladder hanging from a nearby helicopter while wielding an RGB-6 grenade launcher. The player is given free reign to shoot as many targets as possible within the time frame, with the Final Smash ending either after enough time has passed or all 12 shots of the grenade launcher have been used.
535'''''Ultimate'' Final Smash:''' [[MacrossMissileMassacre Covering Fire]]
536->Snake tosses a green smoke grenade and prepares to call in an air strike. Using a targeting reticle, the player can tag opponents before a series of 5 larger homing missiles are launched.
537[[/labelnote]]
538----
539
540->See [[Characters/MetalGear1 Solid Snake's folder]] for more information on the character in his origin series.
541----
542* AmazonChaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is, and openly ponders: "You know, if I took off all this heavy gear, I could catch her...". He also comments "So, this rose has thorns. Interesting..." when told about Zelda's combat prowess, only for Otacon to cut in and tell him that "this is no time for pick-up lines."
543* ArbitrarySkepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters. He has a similar reaction to Zelda/Sheik's appearance-altering magic, which Mei Ling readily points out.
544* ArtEvolution: His realistic features were toned down by his appearance in ''Ultimate'', and gained a more prominent beard not usually associated with Solid Snake. He also lost his prominent buttcheeks.
545* TheArtifact:
546** Snake's CODEC calls on Shadow Moses Island return in ''Ultimate'', but they haven't been updated to reflect changes made since ''Brawl'' (except Link's, but it just omits the remark about the Clawshot since he's the Hero of the Wild and therefore deson't have one, rather than changing it) and no new calls have been recorded for characters who weren't in ''Brawl''. Most notably, the calls for Jigglypuff and Sonic still call the game "Brawl" as opposed to "Smash" or "Ultimate".[[note]]There is no official explanation for why they didn't record new calls, but the most common speculation is that they were unable to since Takeshi Aono, the Japanese voice of Col. Campbell, passed away after ''Brawl'' was released and the character was retired out of respect.[[/note]] Unless GameplayAndStorySegregation is in play, this seems to indicate that Snake and his comrades are unaware that the world around them progressed from ''Brawl'' to a second sequel, to the point of having absolutely no intel on the 50+ "new" fighters that suddenly appeared around them.
547** The complete lack of firearms in Snake's moveset can come off as strange to those familiar with his home series, especially next to later-introduced characters like Bayonetta and Joker who both pack realistic-looking pistols. Snake was initially added to the roster when the FamilyFriendlyFirearms policy was still in effect, but his moveset has yet to be updated even after it's since been laxed. The only notable changes in his moveset from ''Brawl'' to ''Ultimate'' are his Final Smash (going from a grenade launcher to a missile airstrike) and his down smash (going from planting to a main to kicking at the shins).
548* BadassBoast: "Not even close."
549* BadassNormal: Arguably the purest example the series has ever had, complemented by having the most realistic-looking design out of the entire ''Smash'' roster. Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees in addition to being proficient in military combat tactics and using various real-world firearms. He also scoffs at Zelda's magic and is generally unfazed by fighting things that would normally be outside his weight class. That said, his major claim to fame is defeating gigantic mechas designed to initiate and survive nuclear war, so...
550* {{Badbutt}}: {{Downplayed|trope}}; it's what happens when you're in a series that's at least one age rating down from your usual fare (or two in ''Ultimate'''s case). He's still allowed fairly realistic explosives, but he doesn't use any actual guns (or even his tranquilizer pistol), and his smoking is completely absent.
551* BattleIntro: Disengages his stealth camo, then gets up from a kneeling position. Occasionally, he may say "[[CharacterCatchphrase Kept you waiting, huh?]]"
552* BigNo: His Star [=KO=] scream.
553* BloodKnight: Admits to feeling the most alive on the battlefield and seems to relish getting to fight such a diverse range of opponents.
554* BreakingOldTrends: Being the first third-party character in the game and all, this was a '''massive''' deal. ''Melee's'' opening credits even trailed the game as featuring "Nintendo's all-stars", but as of Snake's appearance in Brawl this was no longer the case.
555* TheBusCameBack: After being absent from ''3DS/Wii U'', he returns for the fifth installment.
556* CallingYourAttacks: While he isn't as bad as it as others on the roster (Captain Falcon, Ness and Ryu), he does audibly call out "Now!" or "There!" (in ''Ultimate'') when detonating C4 charges.
557* CharlesAtlasSuperpower: Probably to compensate most of his BadassNormal tendencies, Snake hits really, ''really'' hard. For example, in ''Brawl'' specifically, his regular punch-punch-spinning roundhouse kick combo from ''Sons of Liberty'' makes an appearance as his neutral combo, and is one of the only neutral combos in ''Smash'' history capable of scoring a KO at realistic percentages (around 100-150%). His forward tilt (knee-overhead fists) and up tilt (kicking into the air) are similarly effective.
558* ChokeHolds: Snake's grab has him restrain his opponent in this manner. It's unique among other grabs in that the animations used by other fighters when caught in it are unique due to their backs facing Snake.[[labelnote:*]]It's one of the few instances in the game that exposes the fact that Mr. Game & Watch is actually a 3D model given a flattening effect, as he partially reverts to one and moves smoothly as opposed to his normally-choppy animations when grabbed by Snake.[[/labelnote]]
559* ChuckCunninghamSyndrome: In contrast to the other scrapped characters, Snake and the ''Metal Gear'' franchise were dropped ''entirely'' in ''3DS/Wii U''. The only mention he had regarding the game was in the ''50 Facts Extravaganza'', to compare the Codec conversations with Palutena's Guidance. His return to the series in ''Ultimate'' was much-touted -- so much so, that the trailer's "EVERYONE IS HERE!" {{tagline}} officially coincides with his entrance.
560* TheComicallySerious: He's a hardened soldier with a gruff voice and a [[PerpetualFrowner near-permanent frown,]] but it's hard to take him seriously when he's wildly swinging around a Golden Hammer or hopping up and down after eating some Superspicy Curry. He also occasionally remarks, "yum!" and "tasty!" when eating edible items.
561* CompositeCharacter: To several degrees, in that although he is explicitly identified as Solid Snake on the back of the box and in the credits, he takes some design elements from his direct predecessor Naked Snake/Big Boss:
562** He uses the Sneaking Suit from ''Metal Gear Solid 2'', but has the face of Naked Snake from ''Metal Gear Solid 3'', mainly from the more noticeable facial hair he has in comparison to his son. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in ''Metal Gear Solid 3''.
563** The Codec interface is the same one he used in the first ''Metal Gear Solid'' and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).
564** His weapons are a mixed assortment from all the ''Metal Gear Solid'' games, plus he has his SOCOM from the first ''Metal Gear Solid'' holstered on his suit. His melee attacks are based on ''Metal Gear Solid 2'', though, so no CQC yet. Justified in that Snake had not lifted his self-imposed ban on the fighting style until ''Metal Gear Solid 4'', where he was much older.
565** Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from ''Metal Gear Solid 2'') and a pair of Gekkos (from ''Metal Gear Solid 4'') can also appear; all of whom are {{foreshadowing}} what goes down in ''Metal Gear Solid 4''.
566* ContinuityNod:
567** When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to [[spoiler:Hardin]] in ''VideoGame/FireEmblemMysteryOfTheEmblem''). Snake shares the sentiment since he was once betrayed by Big Boss in ''VideoGame/MetalGear1'' and Gray Fox in ''VideoGame/MetalGear2SolidSnake''.
568** Snake's interest in seeing what Yoshi tastes like references the ExtremeOmnivore tendencies Naked Snake/Big Boss had in ''Snake Eater'', given his dad's vested interest in knowing how ''anything'' tastes.
569** Aside from his horrible history with FOXHOUND being noted in his Codec conversation about Fox, Snake being "sick of foxes" may also be a nod towards Grey Fox, who also shows up here as an Assist Trophy.
570** He questions whether or not Ness' PK abilities allow him to read minds, a well-known tactic used by Psycho Mantis.
571* CrosshairAware: Both Final Smashes (GrenadeLauncher in ''Brawl'', Covering Fire in ''Ultimate'') involve a player-controlled crosshair to target opponents and pepper them with grenades (the former) or missiles (the latter).
572* DarkerAndEdgier: As comes with the territory of being the first character from an M-rated series to get into ''Smash'', he brings an element of grittiness and realism that hadn't been present in the series before.
573* DeadpanSnarker: Much like in his home series, he gets a few dry and witty remarks in his conversations through Codec.
574-->'''Snake:''' Colonel, there's a guy in here who looks like a wolf.\
575'''Colonel:''' You mean [[ADogNamedDog the fighter named]] [[Franchise/StarFox "Wolf"]].\
576'''Snake:''' "Wolf"... [[SarcasmMode that's a real imaginative name]].
577* DifficultButAwesome: His moves are rather awkward, but when they hit, they hit ''hard''. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in ''Brawl'', allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 charges. Snake's many unusual properties, which fit into the ''Brawl'' engine well, makes him one of the most dangerous characters, especially in the right hands. Even moreso in ''Ultimate''; despite some smaller changes, Snake more or less adapted seamlessly and is every bit as dominant there as he was a decade ago.
578* DiscoDan: In ''Ultimate'', his outdated Codec conversations make him and his crew come across as this, apparently unaware that the imagination world around them has gone through ten years and two sequels. Sonic's and Jigglypuff's conversations in particular show that Snake and Campbell still think that they're in ''Brawl''. While this is clearly a case of TheArtifact out-of-universe, the '''only''' possible in-universe explanation is that the two of them are simply (comparatively) old fogeys who haven't been keeping up with the times.
579* DudeNotFunny: When the [[spoiler:AI]] Colonel begins mocking Luigi, Snake is quick to jump to the latter's defense and condemn the former's words as "a low blow".
580* {{Eagleland}}: Not the most patriotic of fellows, but that said, he's the first fighter to explicitly hail from the United States (despite Ness being the TropeNamer), with subsequent games bringing in fellow Americans Little Mac, Ken and Terry.[[note]]On this note, Snake is also the first character to represent a real-world country in ''Smash''; aside from 4 American-born fighters, the series introduced combatants later hailing from Japan (Ryu, Joker and Kazuya) and Romania (Simon and Richter).[[/note]]
581* EarlyBirdCameo: His Up Smash has him using a mortar, which only has appeared in ''Metal Gear Solid 4'' (which came after ''Brawl's'' release).
582* EasterEgg:
583** With him as the player character in the Shadow Moses stage, by tapping the down taunt button for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another ''Metal Gear Solid'' character (or Slippy Toad from ''Star Fox'', in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can [[MissionControlIsOffItsMeds get pretty weird]]. In ''Ultimate'', this can only be done with characters who were in ''Brawl''.
584** Every 1 in 6 C4 charges Snake places will be in the shape of a butterfly, a CallBack to ''VideoGame/MetalGearSolid3SnakeEater''.
585** He has a very rare chance of saying "This is too good!" when eating food.
586** Snake performs a quick fist pump if he manages to land a Nikita missile. If it fails to hit anything or cancels out of it, he dejectedly puts it away.
587** If Snake is close enough to one of his grenades exploding without being caught in the blast, he'll quickly cover his ears and enter a shocked state for a while. The animation is purely cosmetic as players can move out of it at any point. Kirby will also do the same thing if he copies Snake (even though he has no visible ears).
588** If a character who is being targeted by Covering Fire's missiles is Star [=KOed=], the missile will chase after them and detonate at the point they would normally become ATwinkleInTheSky.
589* ExtremeOmnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
590* {{Fanboy}}: Snake is usually super serious, but even he gets a little giddy when talking about Captain Falcon. He even knows the Falcon Punch, which originated in Smash itself.
591** He also seems to be a big fan of the Mario Bros. (possibly as a reference to [[Creator/HideoKojima his creator]] being a fan of the series, himself). Snake expresses excitement about getting to face off against Mario, and sticks up for Luigi when the A.I. Colonel starts insulting him, even shouting "Show [Luigi] a little respect!"
592* FantasyGunControl: All of the arsenal he brings from ''Metal Gear'' into the ''Smash'' battlefield ignores regular guns in favor of just explosive weapons.
593* GeniusBruiser: Boasts an IQ of 180 and is as tactical and strategic as he is deadly in a fight. His introduction shot from ''Brawl'' revealed that he had already begun scouting the competition long before Colonel Campbell gave him the invite.
594* GenreBlindness: Going by his CODEC talks, he just thinks he's in one of his home series' missions. Luckily for him, the ''Metal Gear'' franchise gave him perfectly suitable abilities befitting a ''Smash'' fighter.
595* GlacierWaif: While he is by no means a frail-looking man, Snake is the ''third'' heaviest character in ''Brawl'', edging out the physically bulkier Dedede, Ganondorf, and Charizard in terms of weight.
596* GrenadeLauncher: Used in his ''Brawl'' Final Smash.
597-->'''Snake:''' [[PreAssKickingOneLiner It's showtime!]]
598* GuestFighter: A notable case for the series, especially given his far closer ties to a [[Platform/PlayStation console family that directly rivaled Nintendo]]; he has the honor of being the series' very first character not owned by Nintendo in any fashion to be announced for ''Super Smash Bros.'', and is the first Konami fighter introduced in the series.
599* HitboxDissonance: His up tilt in ''Brawl'' is infamous for being a purely vertical kick [[https://www.ssbwiki.com/Snake_(SSBB)/Up_tilt that can hit people five feet in front of him before the actual kick has even come out]]. His forward tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast. The ranges were toned down to more realistic levels in ''Ultimate''.
600* HoistByHisOwnPetard: With the exception of his Nikita missiles and mortar shells (unless reflected), Snake can be damaged by most of his explosives if the player gets too careless.
601* HomeStage:
602** ''Brawl'' & ''Ultimate'': Shadow Moses Island, the Alaskan military base overrun by FOXHOUND and the main setting Snake infiltrates from the first ''Metal Gear Solid''. The fight specifically takes place in front of the base's hangar. It's used in ''Ultimate'''s website and his normal unlock fight, his fight in ''World of Light'' though takes place in Final Destination.
603* HorrifyingTheHorror: Snake is a OneManArmy StealthExpert respected or feared by nearly everyone in his setting, but he admits he's uneasy before fighting Ganondorf. In a codec he questions if his modern weapons would even work on him, to which Colonel Campbell assures him he's fine. "At least you've got firepower! Count yourself lucky! It's not like you to whine, Snake."
604* {{Hunk}}: He's got muscles and a nice build with that trademark attire of his.
605* HyperspaceArsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
606* HypocriticalHumor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
607-->'''Otacon:''' You tell me, Mr. Utility Belt.
608* IAlwaysWantedToSayThat: Even Snake and Otacon are unable to resist the joy of a good ''"Falcoooon PUNCH!"''
609* IdleAnimation:
610** He rubs his chin in contemplation.
611** He turns to look over his shoulder.
612* ImprobableUseOfAWeapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks targets back quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
613* IrrationalHatred: His CODEC conversation discussing Sonic reveals he's irritated by the blue blur, but he can't explain why. Possible explanations include it being an ActorAllusion (Snake's Japanese VA is the son of Dr Eggman's Japanese VA), AnimalJingoism (hedgehogs eat snakes), or simply not liking having his thunder stolen (Snake was the first third party character announced and Sonic was the second).
614* TheKnightsWhoSaySquee: His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over [[AscendedMeme Falcon's moves]].
615* LegacyCharacter: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
616* {{Leitmotif}}: [[https://www.youtube.com/watch?v=5MEXkT2e2EE Encounter]], the signature Alert theme from ''Metal Gear Solid''. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his ''Ultimate'' character trailer. [[https://www.youtube.com/watch?v=NMIVdTnvfzg The Love Theme]] was also featured on the website pre-release, before ''VideoGame/MetalGearSolid4GunsOfThePatriots'' even came out.
617* LetsYouAndHimFight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
618* LighterAndSofter: When compared to his original portrayal in ''Metal Gear''. Perhaps the most noticeable thing is that he does not use any guns (despite having a Mark 23 SOCOM in a leg holster), only explosives. He also never curses.
619* LightningBruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an up smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
620* LimitBreak:
621** In ''Brawl'', he fires his GrenadeLauncher from a helicopter in the foreground.
622** In ''Ultimate'', this gets replaced with Covering Fire, which lets him [[CrosshairAware tag a couple of his opponents]] before a salvo of {{Roboteching}} missiles shoot into the stage at the targeted players.
623* MacrossMissileMassacre: His Final Smash in ''Ultimate'' - Covering Fire - involves firing upon the stage with a storm of missiles that inflict immense damage and knockback.
624* MediumAwareness: He's the only character in ''Brawl'' who refers to the events of the ''Subspace Emissary'' (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.
625* MetaGuy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has NoFourthWall. His CODEC conversations are mostly {{Lampshading}} the ridiculousness of his various opponents... and sometimes, his equally ridiculous reactions to them. This is {{downplayed|trope}} in ''Ultimate'' due to its reuse of all of Snake's voice clips and CODEC conversations from Brawl, as while he keeps all the fourth-wall awareness he has in that game, he and Colonel Campbell indirectly seem unaware that the ''Smash'' series has progressed beyond ''Brawl'', and the gaggle of new and old fighters that suddenly joined the ''Brawl'' cast apparently simply don't register to him.
626* MightyGlacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
627* MuggingTheMonster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
628* MythologyGag: Has a lot of them, most of which are already spread out on this page, but there's more:
629** The futuristic circular design of the mine he plants in his ''Brawl'' down Smash attack is akin to the ones from the original ''Metal Gear'' games rather than the claymore mines present in the ''Solid'' titles.
630** While not a perfect recreation, Snake's ''Brawl'' Final Smash takes heavily after a scene in ''Sons of Liberty'' where he fires a rifle-mounted grenade launcher at Solidus Snake while inside a helicopter. Aside from the different launchers, the rope ladder is a ''Smash''-only creation as he never uses one in that scene either. That said, the launcher he uses (an RGB-6) is the same one that can normally be used in that game, and Snake does get to use a similar model (a Milkor MGL-140) in ''Guns of the Patriots''.
631** His two-part forward tilt is based on a series of attacks he performs on Gray Fox after his boss fight in ''The Twin Snakes''.
632** The Cypher he uses to recover with is based on its appearance from ''Sons of Liberty'', where it functions as an enemy and is used to frame Snake for Metal Gear RAY's theft. While neither Snake or Raiden replicate the recovery feat there, ''Smash'' chalks up this unusual move to Snake's resourcefulness in battle.
633** His Boxing Ring title, "Legendary Mercenary", is a RedBaron that dates back to being used in Japanese material for ''Metal Gear Solid''. In-canon, this was also used for Snake's predecessor Big Boss, which was then passed on to Snake himself.
634** One of Snake's new win poses in ''Ultimate'' has him [[https://preview.redd.it/4bhkwlbkbg911.png?width=960&crop=smart&s=4aaebfd3870e79054cfb6294e3c29050b3f628dc enter a combat stance]] similar to the one he and other CQC users utilize. Fittingly enough, ''Ultimate'' comes after the reveal in ''Guns of the Patriots'' that Snake had actually been formally trained in CQC by Big Boss. The two kicks he does before ending resemble the ones used in his attack string from his FinalBoss encounter against Liquid Ocelot in that game, too.
635** Covering Fire utilizes the aiming reticle and lock-on properties of the Stinger missile launcher. He also starts it off by throwing a smoke grenade to signal the attack and calling in the bombing run through Codec, bringing to mind the support air strikes featured in ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain''.
636** His new down Smash may be mostly original to ''Smash'', but it could also be seen as a reference to the low shin kick used to finish the melee attack chains from ''Snake Eater'' onward. Snake still retains the spin kick combo ender seen in ''Sons of Liberty'' and ''Twin Snakes''.
637** His dash attack, crouching and crawling animations are all taken from his ability to go prone and roll into it like his home games, making it all the more fitting that he was one of the first few characters to introduce the crawling mechanic when it was added in ''Brawl''.
638** His on-screen introduction has him stand up from a ThreePointLanding pose (in and of itself a OncePerEpisode recurrence in ''Metal Gear'') with his stealth camo malfunctioning and emitting electricity while doing so, much like the beginning of the Tanker Chapter from ''Sons of Liberty''. There's even a random chance he gets to say his aforementioned catchphrase during the countdown - one of the very first words he utters in that same scene.
639** "Calling To The Night", the song which plays during his credits sequence, fulfills the same role as it did in its source game, ''VideoGame/MetalGearSolidPortableOps'' - fittingly enough, the last entry in his series before the release of ''Brawl''.
640** Snake's reveal near the end of the ''Brawl'' E3 2006 trailer is done in a mock-up of the ''Sons of Liberty'' Codec screen. The final game used the one from the original ''MGS'' but retained the sequel's ringtone akin to ''Twin Snakes'', with slight touch-ups to Snake's portrait during Codec conversations to match his look here (Beard, mullet, and ''Sons of Liberty'' gear.)
641** Colonel Campbell going crazy in the Codec about Luigi involves one particularly infamous LateArrivalSpoiler pertaining to ''Sons of Liberty'': [[spoiler:the Colonel who assists Raiden throughout the Plant chapter is actually an A.I. created by the Patriots to control him, and starts glitching and falling apart after entering Arsenal Gear. Campbell's repeated use of "La Li Lu Le Lo" here references the censored phrase used by anyone under the Patriots' control to avoid uttering their name, implying that the Colonel A.I. took over Snake's Codec to insult Luigi.]]
642** His Grenade Launcher from ''Brawl'' notably carries six rounds and can be reloaded once for a follow-up barrage. Combined with its revolver-style proportions, this could likely reference Revolver Ocelot, whose signature weapon (a Colt Single Action Army) also carries six rounds which he loves to reload in the middle of a fight. Notably enough, when he's fought in ''Snake Eater'', Ocelot carries two of them, giving him twelve rounds - the exact amount Snake gets to shoot.
643* NeckSnap: His grab attack invokes the action, although it's more likely him trying to choke out his foes by tightening his grip. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight? Doesn't really stop fans from referring to his pummel as him snapping an opponent's neck.
644* NoNonsenseNemesis: He isn't a big killjoy in the sense that he is prone to a lot of snark and is subject to a lot of comedic elements the rest of the cast are, but fittingly enough for the icon of stealth that he is, Snake doesn't do that much showboating or taunting. His taunts all consist of hiding under a box, his fighting style mainly consists of pragmatic military combat tactics that aren't as flashy as his castmates and two of his victory poses are just him crouched and relaying information on his Codec with the implication that he treats his fights as nothing more than missions he has to complete.
645* OnlySaneMan: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with mooing GiantMecha.
646* PaletteSwap: While his default outfit is his Sneaking Suit in ''VideoGame/MetalGearSolid2SonsOfLiberty'', most of his alts are camos from his dad's suits in ''VideoGame/MetalGearSolid3SnakeEater'', specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in ''Ultimate'' are the Leaf pattern from the same game and the Metal pattern from ''VideoGame/MetalGearSolid4GunsOfThePatriots''.
647* PetTheDog: He sticks up for Luigi when the Colonel starts laying into him. He also praises Slippy's design skills and ponders commissioning a weapon from him.
648* PlayerGuidedMissile: Among Snake's special attacks is his remote-controlled Nikita missile launcher.
649* PracticalTaunt: His box can do damage, and can even destroy the Smash Ball in one hit.
650* PreAsskickingOneLiner: Right before using his Final Smash:
651-->''"[[LetsGetDangerous It's show time!]]"''
652* ProductionForeshadowing: The Shadow Moses stage contains a huge amount of references to ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is [[spoiler:actually a fairly literal portrayal of the conclusion of Act 4 of ''Metal Gear Solid 4'', where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses while the facility is invaded by an army of Gekko]]. The stage was developed with the input and guidance of Hideo Kojima, meaning Kojima managed to put foreshadowing for the killer app of the [=PS3=] ''[[RefugeInAudacity in the killer app of its direct competitor]]''.
653* PutOnABus: He's cut from the roster in ''3DS/Wii U'', and there is no ''Metal Gear'' content of any kind in the game, not even a trophy. He returns in ''Ultimate'' with Shadow Moses Island in tow.
654* RefugeInAudacity: Snake seemingly attempts this at the beginning of ''World of Light'', where his "attempt" at deceiving Galeem amounts to hiding in his cardboard box. It fails, as he (and his box) are swallowed up along with the rest of the fighters.
655* RocketJump: He's known for having an infinite recovery. That said, he needs to repeatedly blow himself up with his own C4 or grenades to utilize said infinite recovery.
656* SayMyName: On the receiving end: "SNAKE! SNAKE? SNAAAAAAAAKE!!!", which occurs with Otacon, Colonel Campbell, Mei Ling, and even [[Franchise/StarFox Slippy]] (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. He's on the giving end during Luigi's CODEC, where Snake yells out for the Colonel, who has apparently been brought [[VideoGame/MetalGearSolid2SonsOfLiberty under a trance]].
657* SecretCharacter:
658** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Battleship Halberd Interior", fight on Shadow Moses Island 15 times, or fight in 100 brawls.
659** '''For ''Ultimate''''': Have a Cumulative Wait Time of 6 hours and 20 minutes, beat Classic Mode with Link or anyone in his unlock tree five times, or find and defeat him in ''World of Light''.
660* ShipTease: The conversations about both of Samus' forms have Snake show interest in her.
661* SmokyVoice: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
662* StuffBlowingUp: Snake uses explosives for most of his moves due to the ban on firearms.
663* SuperPersistentMissile:
664** The player can invoke this themselves, depending on how determined they are with directing a Nikita missile towards an opponent.
665** In ''Ultimate'', if a missile from Snake's Final Smash fires while a target is already [[ATwinkleInTheSky flying towards the horizon via Star KO]], the missile will ''follow them into the background.''
666* TrapMaster: Snake's moveset contains a lot of long-ranged explosives[[note]]specifically his Neutral Special, Side Special, Down Special, Up Smash, and (in ''Brawl'') Down Smash[[/note]], which gives him a strong keepaway game.
667* UnexpectedCharacter[[invoked]]: Currently the page image, and for very good reason. At the time of his (and by extension, ''Brawl's'') reveal, the only characters to be included in the series were all first-party. Though everyone was hoping for a recognizable third-party character for them to duke it out with, the common candidates were Franchise/SonicTheHedgehog, Franchise/MegaMan, or fellow Creator/{{Konami}} character [[Franchise/{{Castlevania}} Simon Belmont]][[note]]All of which would be included at varying points in time[[/note]]. Snake was hardly expected due to his series mostly being exclusive to the Platform/PlayStation with only a handful of titles on Nintendo systems, as well as his series being Rated M at a time where the Wii was being marketed to a casual demographic. The reason Snake was even playable ''at all'' was because it was a personal request from Creator/HideoKojima himself.
668* WallOfWeapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and [[JokeItem a box]], and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though. ''Ultimate'' adds in a smoke grenade he uses to call in an airstrike.
669* WeakButSkilled: He's been described as a Snake that's been discovered, and, realistically, all fights in ''Smash'' were compared to the Vulkan Raven fight in ''VideoGame/MetalGearSolid'' (a regular, if highly trained, guy fighting against super strong, supernatural beings that would normally rip him in two). In practice, this is shown by him not playing much like your average ''Smash'' character, on top of each of his tools being relatively situational, requiring the player to think and adapt on the fly, and plan around the opponent. You know what they say about a cornered rattlesnake, though, and mastery of his DifficultButAwesome playstyle brings out the WorldsBestWarrior in a franchise with the subtitle "Tactical Espionage Action" (emphasis on tactical).
670* WorthyOpponent: Relishes the chance to face off against the phenomenon known as Mario. He also admits similar respect for some of the other fighters on the roster, like Samus.
671* WrestlerInAllOfUs: His throws include a Full Nelson suplex.
672* YouHaveGotToBeKiddingMe: ''Often'' in his CODEC conversations, either in a variation of the line or, "Are you serious?" Suffice it to say, Snake is baffled by what he's been mixed up in.
673[[/folder]]

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