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Main Character Index | Samus Aran | Metroids (Prime) | Space Pirates (Mother Brain | Ridley) | Galactic Federation | Chozo | Bounty Hunters | Other Antagonists | Others | Noncanonical Characters

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"Are you not afraid? Those who don't worry about dying in the future won't fight for their lives in the present."

"Protecting the protectors is my duty."

Voiced by: "JH"note  (Metroid Prime series), "VM"note  (Metroid Prime series), Alesia Glidewell (Super Smash Bros. Brawl, Super Smash Bros. for 3DS/Wii U), Jessica Martin (Metroid: Other M English), Ai Kobayashi (Metroid: Other M Japanese)

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"In The Galactic Federation, only one being in a million hopeful applicants are qualified to join the Federation Police Force. The annals of their history tell of a woman who not only undertook the specialist training but completed the course in record time, graduated first in her class and became the youngest Police Officer ever to be promoted to the Elite Star Tracker Squad!"
The Coming of a Hero — Nintendo Power Comics System

"The Cosmos. In the vast depths of the Universe, the history of humanity is but a flash of light from a lone star. The life of a single person should be lost in space and time. But among the stars, there is one light that burns brighter than all others. The light of Samus Aran. Her battles extend beyond her life, and etch themselves into history."
Metroid Prime's Intro Narration
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The Hunter. The Entrusted One. The Protector of the Galaxy.

The Video Game Action Girl.

Samus Aran made history in 1986 by being one of the first video game heroines. Samus Aran is the main protagonist of the series and considered to be an icon of strength within her own universe. She's regarded as the finest killer alive in a society spanning at least one inhabited galaxy under a still as yet unseen umbrella nation; which is comprised of trillions of individuals, some of whom know of other populated galaxies. To which Aran has waged a perpetual war with nomadic inter-stellar brigands and all manner of criminal scum in its defense for the near entirety of her career, a career that stretches through the ages and has become myth. As such, she is held in such high regard to the degree that he, she, it, is often mistaken for an urban legend or patron saint of bounty hunters, though supplemental material reveals her to be a woman of humble origins and surprising means. Although seemingly remorseless and without scruples, she possesses untold benevolence and humanity despite her violent profession and strives to be a force for good, spreading light into the darkest corners of space. Underneath her armored suit, she's also very beautiful, and regularly recognized as one of the sexiest women in video games.

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     A-D 
  • The Ace: Expert combatant in both ranged and close-quarters-combat, keen survivalist, unrivaled acrobat, master linguist, eagle-eyed archaeologist, professional particle physicist, top-tier xenologist, immensely skilled pilot, all-round engineer, enlightened meditative spiritualist, intuitive tracker and neat ship designer.
  • Action Girl: One of the first major examples in all of video game history, if not the first. She's been involved in numerous and very dangerous missions and succeeded in all of them thanks to her physical and intellectual skills. She's defeated legions, hunted impossibly dangerous quarries and walked over every nightmare that dares cross her path and then some. She wiped out the Universal threats embodied in the Metroids, Gorea, the X, the Phazon mutagen, and the Ing. She's battled an NGO Super Power for her entire life, reducing them to a bad memory, and she takes on her family's murderer every other week, eventually wiping him from the face of existence with an Earth-Shattering Kaboom. And that's what she gets up to in her spare time.
  • Adaptational Dumbass: In the Super 4-koma comics, Samus is depicted as a hair-triggered trigger-happy ditz, such as having an obsession with round things (including bosses), curling inside her Morph Ball, smacking things with her arm cannon (before Samus Returns made it a melee counter move), turning off power with her Grapple Beam, and shooting a red door five times. A red laboratory door. In the games proper, she is a very professional woman who knows how to do her job.
  • Affectionate Nickname: The Tallon IV Chozo in Prime call her "the Hatchling," while Anthony Higgs in Other M calls her "Princess."
  • Amazonian Beauty: Zig-zagged. Official art in 1994 described her as "strong and muscular" and when her suit came off at the end of Super Metroid revealing her wearing a cropped halter top and panties, she certainly looked it. She retained this build in Metroid Fusion before progressively becoming more slender throughout the games, until Metroid: Samus Returns finally gave her back some of her old muscle definition.
  • An Ice Person: Her most prominent power in terms of taking on Metroids is the Ice Beam, taking advantage of the Metroids' natural susceptibility to cold. Flipped on its head in "Fusion", where Samus fears the Ice Beam as a result of the Metroid vaccine. Some games also have ice missiles, independent of or added to the ice beam, and "Super" has a power bomb ice beam combo. Also, she can use the cold plasma based Judicator in "Hunters", though does not have as much affinity for it as Noxus.
  • Arm Cannon: Her primary weapon among a veritable arsenal.
  • Art Evolution: The designs for how Samus looked under her armour were inconsistent throughout the early games. In Metroid she wore a purple-red long-sleeved, legless leotard, boots, and had long, free-flowing brown hairnote , and if the game was beaten quickly, the leotard was swapped with a bikini in the ending. In Metroid II she ditched the boots and replaced the leotard with a tank top and bikini bottom. Super had her wearing a black sleeveless, legless, neck covering, belly exposing one piece suit, wristbands, gave her back her boots, and switched her hair colour to blonde done up in a ponytail while in her armour, and a more athletic-looking body type. Fusion switched the one piece to a blue sleeveless, midriff baring top and short-shorts, and also changed her wristbands and boots to blue. Prime didn't show her body outside of her armour but based her hairstyle on the official art of Super. Zero Mission changed her body type to a less muscular, more slender build, and threw out all the separate clothing pieces for a light-blue full body, form-fitting suit, dubbed the "Zero Suit", though some endings have her wearing something similar to an orange version of her Fusion outfit in "civilian" settings. All subsequent games have used variations of the Zero Suit, though Samus Returns returns her body type to the more athletic build from Super/Fusion. "Zero Suit Samus" in Super Smash Bros. For the 3DS/Wii U uses her Fusion and Zero Mission civilian outfits as alternate costumes.
  • The Assimilator: As of Fusion, she can absorb unique Core X and gain their powers. Even before that her suit could absorb and integrate nearly anything she found useful and accepted tech from at least six different species as well as Metroid DNA.
  • Badass Adorable:
    • In her younger years. The manga depicts an inexperienced Samus training and using her Power Suit at the age of 14, still with some of the Adorkable sense of wonderment she had as a young child.
    • In Other M, Samus is noticeably kinder, sweeter, more loyal and more naive than previously shown, but is still a very deadly warrior.
  • Badass Cape: Aran sometimes wears either a billowing desert poncho or a high-collared tunic over her armour. It's awesome.
  • Badass in Distress: She is captured by Space Pirates in Metroid Prime: Federation Force.
  • Badass Longcoat: Owns a pure white one in the manga, and yes, she can still kick your ass with it. Plus, a matching nifty wide brimmed sun hat that would make the Queen of England jealous to boot.
  • Bag of Spilling: Between most entries in the series, Samus typically loses all her previous upgrades and expansions, resulting in being forced to seek out new ones in each entry. Inverted in Other M in a controversial fashion, where Samus is explicitly shown to at least still have most of her iconic upgrades, but refrains from using them until she receives authorization to do so.
  • Beam Spam: The Beam Burst Aeion ability in Samus Returns massively ups her rate of fire. Charging the Hyper Beam in Prime 3 results in a similar effect.
  • Beauty Mark: Naturally. Previously hinted at by Yoshio Sakamoto who claimed to be the only one who knew where it was. Its location is finally shown in Other M, under the left side of her lip.
  • Big Eater: Not that she has much of a choice to begin with. She feeds on the X in the B.S.L station to regain health and missiles.
  • Bio-Augmentation: Her DNA is as modular to genetic upgrades as her armour is to technology, as she was infused with Chozo blood through some form of higher spiritual science and much later in life given a Metroid vaccine made of the last specimen's cells which she adapted to in more ways than one. How mighty are her inherent gifts do you say? In Metroid Prime, scan data of Zebes reveals it to have both an incredible mass and gravitational pull. As Samus grew up on Zebes, with Chozo DNA to boot, simple math performed by fans reveals this gem: Suitless, Samus can lift 66.5 TONS on Earth.note 
    • The 4.8 trillion teratons listed in Metroid Prime is regarded as an error of scale by Retro, as teratons are a measure of explosive power, not weight. Planets are not weighed in tons, but kilograms, and the official mass of Zebes from Nintendo via the Japanese Super Metroid guide is actually 4.974x10^24 kilograms with a density of 9.18 grams per cubic centimeter, which would give Zebes a gravity mass of 1.36g compared to Earth, not 960g. Samus would be a puddle of goo at the latter level of gravity, much less the fact that Zebes would collapse under its own mass. It's probably safer to say that Samus is comparable to Captain America or a Halo Spartan in terms of her out of suit abilities with a lift weight to bodyweight capacity of about 3.5 times overhead to 5 times full lift.
  • Black Box: With the Chozo seemingly extinct, how some of her Power Suit functions operate are a mystery to even Samus (in some cases, she learns about these functions on a need-to-know basis from the suit itself). When the Space Pirates tried to replicate this technology for themselves, they didn't work as intended. For example, they got their version of the Morph Ball to perform its intended function, but couldn't figure out how to make it work safely.
  • Body Horror:
    • A minor version may or may not occur while she's in her Power Suit, as the cut of the armor makes it physically impossible for humans to be able to wear it: the shoulder joints are too far apart. The picture shown when using the Scan Visor on a save station in Metroid Prime depicts Samus using the station, with the X-ray showing that her ribcage and shoulder joints having changed shape to fit the unusually broad torso/shoulder span. There is a guidebook for Super Metroid that shows how Samus in the suit with no alteration to her body, however. How she moves it, much less how it "augments" her strength is not explained.
    • She goes through this fighting the corruption in Prime 3. When was the last Nintendo game in which you saw the protagonist vomiting up radioactive sludge? Also, if she overloads on Phazon in Hyper-mode, she becomes fully corrupted. Her reflection inside her visor changes as the game progresses to show the Phazon corruption physically transforming her, and by the endgame she is sufficiently transformed that her gunship's security systems no longer recognize her.
  • Boobs-and-Butt Pose: Shown in this picture.
  • Boobs of Steel: She's been portrayed as being rather well-endowed, particularly since "Zero Mission" and especially since "Other M", in addition to being a badass. Her bust size seemed to increase frequently throughout the ages, until Super Smash Bros Ultimate finally averted this and gave her a more modest figure.
  • Bounty Hunter: Purportedly her profession, but some overseas developers think Nintendo's refusal to include actual bounty hunting in the games indicates it's a translation screw-up. Despite this, they seemed to have no problem with the manga showing her hunting bounties.
  • Broken Bird: Averted. She's lost virtually everyone she loves and cares about. For starters, her home planet was raided by Space Pirates, her parents died trying to protect her with Ridley incinerating her mother right in front of her, and the Chozo, who took her in and raised her were eventually driven from their home world by an Urtragian battle-fleet and are more or less extinct or in hiding. When she joined the Federation Police, her superior officer, Adam Malkovich performed a Heroic Sacrifice for her sake during an intense battle. Later, the Metroid hatchling she left with the Federation scientists on Ceres Station would also save her life by attacking a near victorious Mother Brain, transferring its energy to a critically wounded Samus and through its subsequent death granted Samus the Hyper Beam to finish off Mother Brain. Three colleagues from the Hunter's Guild would also succumb to Phazon Madness during the Corruption War and Aran would be forced through one-on-one combat to euthanize them all. Yet despite all these traumas and hardships, she is still the Ultimate Warrior who will never concede to victimization or self-pity and is very much The Idealist as exemplified with the final chapter of the Samus and Joey manga, where the usually taciturn and sparse-worded Aran embarks on a poignant Patrick Stewart Speech to her young protege.
    Joey: Are you always prepared to throw away your life in order to end this crisis?! Do you want to die?! I WON'T LET YOU DO IT!
    Samus: ... (removes her helmet, the Varia Suit dematerializes)
    Joey: *Speechless* (then gaping like a fish)
    Samus: Surprised? I'm used to it, Joey. Although I was born a girl, from the time I was very young I've carried the choices of a warrior on my shoulders and held the consequences in my arms... Just as a mother would carry her child; though I will never give birth to one of my own. But I have raised them and I raise them still by fighting now and forever. By violence I have protected and nurtured children... Who are the hope for our future... I do not intend to die today! Not even after the last day I am required to provide hope, provide teaching, provide peace. This is my battle to fight. ... (kneels before the boy and places a hand over his chest) Joey, listen to me one more time, my young friend. One day you will become a fine warrior. When it becomes time to preserve everyone else's future, then it will be your turn to fight in their defence! But far more important than strength is what you already have! (embraces him) Grow into a strong... kind man... For whatever hardships may come — So when we remember each other, neither of us will lose sight of the pursuit of goodness. I will never forget you.
  • Building Swing: The Grapple Beam in Super and Grapple Lasso in Prime. This becomes less important with the Space Jump/Screw Attack, but Prime 3 gives the lasso more functions to keep it relevant.
  • Bullet Time: The Phase Drift aeion ability in Samus Returns lets her slow down time for everything but herself, creating this effect.
  • Casting a Shadow: The Dark Beam from Echoes. This will ruin anyone's day with concentrated evilness from the Dark Dimension. It hurts a being of pure Phazon.
  • Character Title: In a roundabout way. The word "Metroid" is eventually revealed to be a Chozo word meaning "ultimate warrior", and the Metroids were named as such since they were built as the perfect predators. Of course, "ultimate warrior" is also a good way to describe Samus. Less roundabout as of Fusion, when Samus gained Metroid DNA.
  • The Chosen One: According to Chozo prophecy and the carvings on Tallon IV.
  • Clarke's Third Law: The Aeion Abilities in Samus Returns are stated by the developers to stray closer to magic than technology, similar to things like Mogenar or the Torizos.
  • Clothes Make the Superman: Although she is still inhumanly agile and monstrously strong outside the suit, Samus is unable to take down a lowly Space Pirate trooper without its help. Averted (possibly even inverted) in Super Smash Bros. for Competitive Balance reasons. That might be because she was basically unarmed (that paralyzer doesn't really count) without it.
  • Combat Pragmatist: Fond of shooting people at point-blank range when getting into physical grapples and applying the most overwhelming amount of force possible to end a fight quickly. In Super Metroid, she is capable of defeating Draygon, ordinarily a fairly tough creature to bring down in its own right, within seconds by conducting electricity through the Grapple Beam and through herself, flash-frying the monstrous crustacean.
  • Combat Stilettos: Well, combat wedges. The Zero Suit design in Other M has wedge heels. Ironically enough, high heels were previously discouraged during Zero Mission's design process. Super Smash Bros. for 3DS/Wii U then turns them into literal Combat Stilettos - by weaponizing them into jet boots. The Zero Suit design in Samus Returns keeps the wedge heels.
  • Cool Helmet: Especially in the Prime series, where it resembles a V-shaped, upside-down bird's wings. In all games, the shape of the mouthpiece suggests a beak; appropriate, since it's a modified Chozo design.
  • Cool Ship: Her Gunship. With its own remote controlled auto-piloting functions, industrial grapple beam, missile silos, prisoner containment cells, array of beam weapons and even capable of self-repair and enduring ridiculous levels of combat damage and even the corrosive properties of Phaaze's atmosphere. To top it off, Samus herself designed it.
  • Cowboy Cop: In the prequel comic, Samus was part of a cowboy cop trio up until she left the force to become a solo bounty hunter on General Adam Malkovich's suggestion.
  • Cultured Warrior: Explores uncharted territory, muses on war, peace and her place in the universe, collates zoological databases on a variety of exotic flora and xeno-fauna, is an evaluator of her own and other's morality, translates ancient advanced alien scriptures and seems to practice a form of Instrumentalist Philosophy.
  • Deadpan Snarker: Very heavy on the deadpan, but some readings of her lines and implied lines hint at this. A couple of examples include describing her emergency pistol as "rather useless" in Zero Mission and some of the flavour scans in the Prime games, like the one about how "Space Pirates, strangely, dislike theft" from Prime 2.
  • Deliberate Injury Gambit: In Super Metroid she can latch onto the electrical sources in Draygon's arena to electrocute herself, which fries the boss alive if it's currently holding her.
  • Determinator: An absolute given, considering her suit's defences rely on maintaining a zen level of focus during battle, which doubt can cripple. But one particularly impressive display of willpower she displays is in Metroid Prime 3. She staves off Phazon Corruption longer than any of her fellow bounty hunters, in spite of being given the largest dose of radioactive venom by her arch-nemesis. And even retains her mind when at its very origin. With the poison coursing through her veins she descends into the core of the planet Phaaze and wipes the floor with her dark doppelganger, endures the cancer being (unimaginably painfully) purged and somehow manages to escape back up to the surface before the world blows apart.
  • Doom Magnet: Inherited from the Chozo. Person, planet, species, once she gets there, if they haven't already suffered tremendously (and they often have), they will. Not necessarily by her design or intent, mind you, but it inevitably happens anyways.
    • Subverted with the Luminoth, as she actually does help them out with no negative side effects to them in the long run.
    • And the Elysian star charts in Corruption show that the native life on Tallon IV is thriving since Samus ended the Phazon spread.
  • The Dreaded: The Space Pirates probably tell their spawn stories of the 'Accursed Hunter' that stalks their kind. They fear and loathe her above all else.

     E-I 
  • Early Installment Character-Design Difference: In the original Metroid, her sprite was unusual at best. Especially outside her suit where she has an almost bare outfit and has green hair when wearing the Varia Suit. When you play as her outside her suit, she can use the majority of her suit's abilities including her Morph Ball function.
  • Earth-Shattering Kaboom: This cannot be understated. She's blown up three planets, one by crashing a massive colony-culture research vessel into it, and an entire dimension full of Eldritch Abominations. Enemies in all four did not stand a chance.
  • Elemental Powers: Her beam weaponry is given elemental attributes in Prime - Wave Beam is treated as electrical in the Prime series, Plasma is superheated, and Ice Beam does Exactly What It Says on the Tin.
  • Empowered Badass Normal: By way of her Chozo and later Metroid genetics.
  • Expy: Directly stated to be one of Ellen Ripley, another strong female sci-fi protagonist who battles cosmic monstrosities. She's also occasionally considered a Distaff Counterpart of Boba Fett, another space-faring Bounty Hunter with a Cool Ship, a full suit of armor, and lots of weapons and gadgets. This continues for the Super Metroid comic strip, which called her a "combination of Ripley and Princess Leia".
  • Fear Is the Appropriate Response: Samus informs a would-be ally that a warrior only fights their hardest when controlling and utilizing their fear of death. Not suppressing or trying to deny it.
  • The Fettered: She has a code, it has a lot of leeway. The most prominent example is her refusal to kill the baby Metroid despite the fact the Galactic Federation ordered the complete extermination of the Metroid species and that leaving even one Metroid alive is enough for the Space Pirates to bioengineer their ultimate weapon.
  • Final Boss: Thanks to Master Brain's brainwashing, Samus unwittingly becomes the last boss to face in Metroid Prime: Federation Force. However, you only fight her in her Morph Ball form.
  • Flash Step: You can do this in-game as a strafe mechanism but the most memorable one has to be in the supplemental material. it's accompanied with an insane bullet catch when the hostage's face is two feet away from the muzzle of the weapon. Samus manages to shoot the Pirate at the same time.
  • Friend to All Living Things: So long as it doesn't show hostility to her (which, admittedly, a lot of it does), she's shown to concern herself with the well-being of wildlife she encounters during missions. Notably, she adopts the baby Metroid as her own on SR388, and took time to rescue the Etecoons and Dachoras who helped her while the planet they're on is about to explode. This is one of the few traits that has always been shown consistently in other media outside of her own games, such as her rescue and bonding with Pikachu in Super Smash Bros..
  • From Nobody to Nightmare: Samus was originally a sweet, innocent girl growing up happily with her parents on colony K-2L. Then Ridley's Space Pirates came and destroyed everything, leaving behind a traumatized orphan who was adopted by the Chozo. Years later, she became one of the most feared Bounty Hunters in the galaxy and the bane of all Space Pirates who dare threaten peace.
  • Genius Bruiser: Her handwritten notes in her log book very much implies extensive knowledge in the fields of biology, physics and chemistry. After all, she was brought up and educated by enlightened Precursors. She also knows a great deal about mechanics and electronics, evidenced by her working circuitry in a few games and by designing her own gunships, doing precision welding jobs with her broad-barreled arm cannon, energizing dead systems... hell, just being able to operate that walking death mobile she's clad in has to count — but the stand-out moment for Aran has to be her constructing a Chozo WMD called a Theronian Bomb out of a floating city's infrastructure, rewiring the engines to float a section of said city over to the Leviathan Seed's shield generator, all the while fending off dozens of pirate drop ships before leaving in a sabotaged escape pod that she quickly repairs; the munition is dropped and the atmosphere is ignited in nuclear fire.
  • Glass Cannon:
    • In Fusion, her Fusion Suit is this. While she can still dish out the pain just as well as she could with her standard Power Suit (depending on your loadout and number of items collected), the more powerful foes can deal at least 2 Energy Tanks worth of damage to her. Alternatively, this can also be explained that due to her surgery, she wasn't in top condition, but that won't stop her from facing the last two bosses to the death.
    • In Samus Returns, even on the easiest difficulty setting, many enemies are still capable of dealing a full Energy Tank (or more) worth of damage, and proper dodging and counterattacks become crucial for survival. The amiibo-locked hardest difficulty mode of the game is actually called Fusion difficulty in a nod to Fusion, which has Samus donning the Fusion Suit... as well as taking quadrupled damage.
  • Good Is Not Soft: Quintessential. The first time she spares the life of a child-enslaving pirate overseer; is so she can interrogate him. Furthermore, according to the backstory of Weavel in Metroid Prime Hunters, Samus beat him up so badly that the only parts of his body that weren't beyond repair were his brain and spinal cord.
  • The Gunslinger
    • The auto-lock is not technological. Revamped straight over into Improbable Aiming Skills in the manga. When five pirates are about to execute a girl. They all fire simultaneously while encircling her. Aran deflects all of their shots away with her own beam, With four inhumanly quick shots of her own.
    • Also an accomplished Quick Draw. And by accomplished, we mean she can take down multiple opponents and make it look like a single shot. This, with a weapon that's effectively an artillery piece.
  • Hair of Gold, Heart of Gold: A gorgeous blonde, and about as kind of a mercenary as you could possibly know. She has to be an optimist to endure what she's been through.
  • Half-Human Hybrid: In the end, she's anywhere from as much as 95% human to as little as 10%. For most of the series, she's a human with enough Chozo traits to survive where they resided, but then Fusion brings in the vaccine made from the infant Metroid Queen's stem-cells; which her unique organism adapts much in the same way her suit can adapt modular, alien technologies in order to fight of the infestation. From there, fans debate about whether exposure to absorbed X Parasites when recovering her arsenal has messed up her genes further; Nintendo itself has been silent on the matter. The game shows that the X Parasites were destroyed by her Metroid vaccine. Metroids eat life energy, not solid food, so she's not integrating absorbed X physically into herself, but its implied that the X she gets abilities from had them biologically, rather than mechanically, so fans understandably still argue.
  • Hammer Space: Apparently Chozo tech can store physical mass as energy, allowing her to manifest her armor from thin air. Presumably this is also what lets her carry around 200+ missiles without so much as a pocket.
  • Happily Adopted: Her second family foisted her with an unforgettable legacy. Defend the Universe as the Entrusted One, at her request they allowed her to claim their nearly lost arts of destruction in order to avenge her home and birth parents against the forces of chaos. It's quite clear that this orphan received the best break possible after such a rotten start to life, cherished by both her foster-fathers in their dying moments as the supreme exemplar of both humanity and the Chozo.
  • Harmful to Minors: The Space Pirate raid of K-2L, which involved Ridley killing her mother right in front of her, happened when she was only three years old.
  • Hartman Hips: Shown in several official artworks.
  • Has Two Daddies
    • As indicated by Happily Adopted above, Samus was raised by two male Chozo, Old Bird and Gray Voice, who you can see depicted together in this adorable childhood drawing.
    • Furthermore, in a biological sense, since Gray Voice donated his DNA to make Samus part Chozo, she even has two genetic daddies: Gray Voice and her human father, Rodney Aran.
  • Heartbroken Badass: So far her family, adoptive family, the Metroid hatchling, mentors and many close friends have all been horrifically killed, with her often unable to do anything about it.
  • Heroic BSoD: The holocaust of K-2L left painful, emotional scars for Samus.
    • She suffers a horrific one in the manga. When she encounters Ridley again on Zebes, she becomes paralyzed in fear. Ridley realizes who Samus is and proceeds to beat her senselessly, sadistically telling her how he survived on K-2L by eating the corpses of her friends and relatives, particularly her mother. Suffering a relapse of trauma, Samus loses control of the mental link between herself and her Power Suit and goes into a catatonic trance, hyperventilating, eyes rolled into the back of her head and screaming repeatedly to be killed by her own allies as her fear is all-encompassing and overwhelming. Although she later 'overcomes' this breakdown in about the most cathartic way possible, she is implied to still suffer PTSD-induced nightmares many years after the fact.
    • An infamous one in Other M. Normally, Samus has fought Ridley several times without giving into fear despite what he represents to her. However, the repercussions of Super Metroid left her unprepared for Ridley's inevitable return. Samus believes that she had killed Ridley for good this time, helped by the fact his pieces were still on Zebes when it exploded. She did not anticipate to see Ridley alive and wellnote  in the Geothermal Power Plant, and the sight of seeing her parents' murderer back from the dead causes her to relive the K-2L genocide, mentally reverting her back into a scared child. It took the sight of her friend Anthony Higgs being knocked into a molten pit by Ridley for Samus to snap out of this state, and she delivers a world of hurt for the resurrected Space Dragon. Samus's breakdown was intended as a reference to her PTSD and the above scene from the manga, but players (particularly those of Western audiences) may not have read it and may not be aware of just what Ridley's sudden reappearance meant for her, making the scene seem incredibly out of place and out of character for Samus — especially considering she had gone toe-to-toe with Ridley multiple times in the past, while (at least mentally) seeming none the worse for wear. Even his (chronologically) later appearance in Fusion as an X-clone yields zero reaction from Samus.
  • Heroic Build: Samus is depicted this way Depending on the Artist. Some games, such as Super Metroid, Fusion, Samus Returns, and Super Smash Bros. Ultimate depict Samus as being more muscular. Other games, such as Zero Mission and the Super Smash Bros. series before Ultimate, give Samus a more conventional lean, physically fit supermodel-like build. Other M, uniquely, depicted her as even more slender than in other games. There's one particular image that can be viewed with a linked "Fusion" and "Zero Mission" where Samus's arms are about as wide as her waist.
  • Heroic Willpower: Yoshio Sakamoto said in an interview that Samus's second Power Suit from Zero Mission manifests though inhuman levels of willpower and concentration. Other M shows it can dissipate if she falters. Sakamoto compared her losing her suit to a salary-man losing his tie in a bullet train.
  • Humanoid Abomination: The Chozo blood she was infused with in the series backstory already augments many of her physical abilities to super human levels but in Metroid Prime 3: Corruption she slowly starts sliding towards this trope and can jump straight there if you're not careful with hyper mode. The end of that game resets her with the destruction of Phazon, but she starts that way again in Fusion where she gains Metroid genetic code and starts absorbing X parasites to assimilate their powers.
  • Hyperspace Arsenal: Her suit can hold over 200 missiles, even in the NES game. Later games not only retain this missile carrying capacity but add things such as power bombs and ammunition for much stranger weapons.
  • Iconic Outfit: Her Varia Suit has become her signature form in most of her appearances. Her Zero Suit later became her other major apparel.
  • I Let Gwen Stacy Die: She lost many people she cares in her life, and she feels personally responsible for their deaths.
    • In a flashback scene in Other M, it's revealed that Samus was prevented by Adam Malkovich to go rescue Ian Malkovich, his younger brother, because he refused to risk many more lives to be in jeopardy. This became the catalyst for her to leave the Galactic Federation and become an independent bounty hunter.
    • In Super Metroid, she intended to rescue the Metroid hatchling from the clutches of Space Pirates. However, she was overwhelmed during her battle with Mother Brain, and could only watch as the baby Metroid performed a Heroic Sacrifice to give Samus the winning edge. Given that she spared the newborn Metroid out of sympathy in first place, which nearly allowed the Space Pirates to gain an army of Metroids, she was personally affected by its demise, leading to self-doubt and depression that contributed to her sudden, passive personality in Other M.
  • Implacable Man: A heroic example. The Space Pirates fear her as a force that they cannot turn away, no matter their numbers. Gets especially bad in Metroid Prime 2 where the Pirates already have their hands full with Dark Samus then the genuine article makes planetfall and things go From Bad to Worse for them.

     J-O 
  • The Juggernaut: The Lightning Armor Aeion Ability in Samus Returns makes her into this. Most forms of damage that would go to her energy is instead taken by her Aeion reserve, and she suffers no knockbacks while it's active, allowing her to plow right through whatever gets thrown at her so long as the Aeion lasts.
  • Knight Errant: Running down the checklist, the only real reason not to consider her one is the scope of her adventures. And, as the narration occasionally reminds us, even a single planet is often just a drop in the cosmic bucket.
  • The Lad-ette: Implied. While Samus isn't often seen engaging in overly "frat-boy-ish" behavior, she is seen wearing a tank top and hanging out at a bar in one of the ending scenes of Zero Mission.
  • Lady of War: On the contrary to the prior point, she cracks skulls and does it with obscene poise and grace. She embodies this especially with the Light Suit in Prime 2.
  • Le Parkour: Supremely gifted at navigating treacherous environments at a constant sprint. As well as performing an assortment of jumps, flips and tumbles that would make an Olympian gymnast green with envy. This is taken Up to Eleven in Other M and Samus Returns where she can now do combat counters and moves in addition to her firepower.
  • Leitmotif: Samus has had three theme songs over the years.
    • Samus Aran's Appearance Fanfare marks her entrance in every Metroid game to date, with the sole exception of Metroid II: Return of Samus (and even this instance was rectified in the remake). Even Metroid Prime: Federation Force, which hardly reused any preexisting Metroid music in its soundtrack, used this fanfare as Samus's leitmotif.
    • Crateria was originally titled "Theme of Samus Aran, Galactic Warrior" on the Super Metroid: Sound in Action CD, indicating that this was intended to be her official leitmotif. This makes more sense in light of the theme's triumphant reprise during the final battle. However, this theme was never used again after its debut in Super Metroid.
    • Theme of Super Metroid, on the other hand, has appeared in almost every Metroid game since its debut in Super Metroid. When it was remixed for Super Smash Bros. Brawl, it was given the new title Theme of Samus Aran, Space Warrior, supplanting the original Crateria theme as Samus's new leitmotif. To settle any doubts, the remix heard in Samus Returns is also officially titled "Theme of Samus" on the Samus Archives Sound Selection CD.
  • Letting Her Hair Down: Finish Metroid II Return Of Samus in under three hours and Samus will remove her armor, and then undo whatever was in her hair so that it will fall.
  • Life Energy
    • This is apparently how the health and ammo pickups work, according to the first game's manual. The Prime series lets you find them from crates too though, suggesting it might just be general matter/energy conversion (or that Retro wanted to make things easier).
    NES Metroid instruction manual: "Even the Space Pirates fear his space suit, which can absorb any enemy's power."
    • This is seemingly how Samus gets the Hyper Beam in Super and Phazon Suit in Prime; both involved an almost deceased monster falling on and getting partially absorbed by the suit.
  • Light 'em Up: The Light Beam from Prime 2. An effective solar ray. Or even the wandering matter of the Luminoth's planetary energy that sustains them.
  • Lightning Bruiser: Can plow through enemies with mach speed shoulder charges, possesses enough razor sharp reflexes to dodge gunfire while stationary and can tether, hook line and sinker, then beach a gigantic alien beast that can swim in lava. Even without the suit she can jump about forty feet straight up in the heavier gravity of Zebes. Imagine what she could do to you if she kicked you while on Earth.
  • Living Legend: Samus is explicitly described as such. She’s so powerful, so benign, and so elusive, that she’s often thought of less as a human warrior and more an avenging angel, that some people don’t even believe exists.
  • Locked Out of the Loop: One interpretation of this before she arrives to SR388 is that the Chozo never told her why the Metroids were created in the first place, considering she nearly died in the opening of Fusion. Judging by the Chozo Memories in Samus Returns, only a few knew what happened and the direct witnesses were killed.
  • Luke, I Am Your Father: In the manga, Grey Voice turns out to be the donor for Aran's infusion of Chozo DNA.
  • Macross Missile Massacre: The seeker missile upgrade lets Samus fire five missiles at once, whether at a single target or several.
  • Made of Iron: Due to her Chozo heritage and Zebesian upbringing. She can take shots for the team that would cause a lesser hero to crumple in one. She can stand multiple times after having been hit by Mother Brain's Laser Brain Attack. When she and her fellow hunters are incapacitated by Dark Samus in Prime 3, she is the only one who manages to get back up for just long enough to accomplish their mission before completely passing out. She will fight and win battles with a drop in the tank to spare.
  • Make Me Wanna Shout: The Annihilator Beam, the energy let off from a matter-antimatter annihilation, happens to have a "high powered sonic aspect" and outright becomes a noise weapon charged to fire what is cutely dubbed a "disruptor". Add five missiles to the "disruptor" and you get a "sonic boom" that temporarily cracks reality.
  • Mama Bear:
    • Ask Mother Brain what happens when you mess with the baby Metroid. Oh wait, we can't, it suffered Samus's rage after it killed the grown up Super Metroid while it was protecting its perceived mother figure.
    • Just when she was about to take the newly hatched Metroid infant with her away from SR388, Ridley literally comes out of nowhere to snatch it from Samus' hands. She goes as far as snatching the Metroid and shooting him at the same time. The feeling is very mutual for the hatchling as it goes on to save Samus.
  • Manly Tears: In Other M, when Adam sacrifices himself.
  • Meditation Powerup: On a technological scale. The Chozo's energy-matter conversion mechanics are heavily implied to be powered by a fusion of fully understood spirituality and as yet unexplored science. This is how Samus can recover shield energy and ammunition through Chozo statues when using the Morph Ball. (Astral Projection is a frequent fan theory as to how she's able to steer the Morph Ball in the first place, going off of the meditation technique train of thought.)
  • Mike Nelson, Destroyer of Worlds: Samus tends to leave the space stations or planets she visits in ruins or as clouds of debris. It's not always her fault - her enemies like to rig their bases to self-destruct if she defeats them - but if Samus shows up in your neighborhood, chances are that the area or planet is going to explode.
  • Ms. Fanservice: At the end of most Metroid games, if the player manages to beat the game under a certain amount of hours, Samus will take off her Power Suit and shows just how much of a beautiful woman she is. In earlier games, she is usually depicted in a leotard, bikini or tank top. In later games, it's the Zero Suit.
  • Multi-Ranged Master: She's used a great variety of ranged weapons, and she's a crack shot with all of them.
  • Nerves of Steel: If courage has a name, it must be Samus Aran.
  • Never Trust a Trailer: All promotional material for the first game outright lied and said that Samus was a male cyborg. This extended to the game manual itself. Of course, this was to preserve the surprise at the end.
  • Nice Girl: While she isn't the most social of people and is quite The Stoic, she is shown to be a compassionate and gentle woman who wants to make the galaxy a better place, something quite atypical of bounty hunters. One example of her kindness is how she handles the Metroid infant. Instead of coldly killing the Infant, she befriends the Infant and makes sure it is sent into the right hands, protecting it from Ridley. She also took the time to ensure the safety of the Etecoons and Dachoras before Zebes was destroyed.
  • Nice Job Breaking It, Hero!: Her mission in Metroid II: Return of Samus is what facilitates the predicament she ends up in during Fusion as killing off the Metroid population of SR388 means the X Parasites can now live without fear of their artificial predators.
  • Nonchalant Dodge: The fact that she can pull these off, along with her Stone Wall levels of health, makes her nearly invincible.
  • No-Nonsense Nemesis: She deals with enemies and bosses efficiently, often leaving them dead or in critical condition if they're lucky. This is best exemplified in Super Metroid where Samus finally killed Ridley by blowing him into several pieces and then casting those remains into the magma pit below, ensuring that the Space Dragon wouldn't return. Too bad a bit of Ridley's DNA was on Samus's Power Suit...
  • Not Quite Flight: The Space Jump in the 2D games lets Samus jump at any time, even in midair; downgraded to a Double Jump in Prime, but then you get the Screw Attack in those games and she's back to jumping canyons. The Shinespark also qualifies.
  • One Riot, One Ranger: Send her in to enemy-territory and on impossible missions to do what no one else in the universe can. She's done this eleven times in the series so far. Five of which were in a single game!
  • One-Man Army: She was called in to Zebes to solve what orbital bombardment could not.
  • Only the Chosen May Wield: The Power Suit obtained in the Zero Mission epilogue after her first was destroyed. If hit by a Rezbit virus and rebooted one can see "SA" in the model number.

     P-S 
  • Parental Abandonment: Not by choice, mind you. Both Rodney and Virginia Aran perished when Samus was three years old. They were killed by Space Pirates, with Ridley being the one who incinerated Virginia before young Samus's eyes.
  • Partial Transformation: In the manga, Samus is capable of manifesting her suit's Arm Cannon without the rest of the suit.
  • Person of Mass Destruction: Possesses enough power to level almost anything, man, beast, army, world, ghost or Physical God.
  • Phlebotinum Rebel: Becomes this temporarily in Metroid Prime 3 when Dark Samus infects her with Phazon corruption. She was supposed to become another obedient servant of Dark Samus like the other 3 infected bounty hunters, but thanks to her Heroic Willpower Samus manages to resist the effects long enough to use her corruption as a means to destroy Phazon forever.
  • The Pirates Who Don't Do Anything: Is a bounty hunter who is yet to be seen doing any actual bounty hunting. Her work in-game would suggest she's more like a mercenary.
    • She claimed to be searching for a bounty in Super Metroid, so it could be assumed most of the games we play are special situations where someone contracted her, or she's just sidetracked and she would be hunting bounties if not for it.
    • In Metroid Prime 2, Samus actually was hired by the Galactic Federation for a search-and-rescue mission for the missing troops that had crash-landed on Aether. Of course, within the first five minutes of the game she learns that they've already been wiped out. Everything after that was of her own volition.
    • For Metroid Prime 3, Retro Studios initially planned for Samus to do some actual bounty hunting. She'd get a list of possible jobs to do, earn rewards, and use the cash to buy upgrades for her equipment. Nintendo didn't like the idea, and after some back-and-forth, Retro realized there was a language issue, and that "bounty hunter" isn't exactly the best description of what Samus is supposed to be. The Retro developers started joking that she was a "pro-bono hunter" instead.
  • Playing with Fire: The Plasma and Nova beams are depicted as such. While not exactly fire, per se, they essentially act as such in the Prime series.
  • Powered Armor: Her Power Suit is one of the most famous examples in all of media. A Chozo-designed cybernetic battle exo-skeleton of quantum-locked, psionically summoned armour that is synchronized with her very being and can adapt to incorporate all known (and some unknown) weaponry. It also provides energy shielding, protection from lethal environments, enhanced strength and uncharted tactical scanning capabilities.
  • Protectorate: At least on paper. She trained as a warrior ultimately to defend others from what she had to endure, but she is not averse to proactively tracking down evil and annihilating it. And a girl has to make a living somehow.
  • Pure Energy: Essentially what her Power Beam is. It vaporizes targets in Prime 3.
  • Race Lift: In a Japanese Zero Mission commercial, Samus (a blue-eyed Caucasian-looking blonde in-game) is portrayed by dark-haired, brown-eyed Japanese actress Chisato Morishita. Her appearance in Other M looks more Asian than Caucasian, though this seems to be a consequence of a more animesque art style.
  • Raised by Natives: Rescued, nurtured, trained and loved by the last remnants of the Chozo.
  • Ramming Always Works: While she's best known for her various beam and missile weapons, the Screw Attack and Shinespark are some of Samus's most powerful attacks.
  • Rapunzel Hair: Her hair frequently varies in length but sometimes goes past her waist, with Fusion probably showing it at its longest.
  • Rated M for Manly: Samus is a very notable subversion of this trope due to her gender, which is one reason behind her fame and popularity. A 6-foot-tall armored space-faring Bounty Hunter with a huge Arm Cannon who goes killing aliens and blowing up planets is inherently one of the manliest concepts one can think of, but Samus being a woman shows that this type of impressive badassery isn't inherently tied to gender, machismo or stereotypical masculinity in general. Parodied by Random Encounters in this video.
  • Really 700 Years Old: Inferred. Even if she's not exactly this yet, her Chozo genetic properties ensure she won't be dying peacefully in her bed any time soon.
  • Red Baron: Of all her prey. Of all her foes, the Space Pirates deem her as the one and only being regarded enough to bear the title of the Hunter. In a universe full of them!
  • Rei Ayanami Expy: Samus fits this trope in Other M, having characteristics of both Rei and Shinji. She speaks in a stoic monotone, seems to suffer from low self-esteem like Shinji, and lots of emphasis is placed on her loyalty to Adam (much like Rei's loyalty to Gendo) and her Dark and Troubled Past, both of which are the cause of most of her emotional breakdowns throughout the game (such emotional breakdowns were a staple of Evangelion). A flashback scene even gives her a bobbed haircut similar to Rei's.
  • Remember When You Blew Up a Sun?: In Echoes, logs left by the troopers mention the two planets full of Space Pirates she's blown up. One of the ones who mentions the story thinks that the act was too much for a single human to accomplish...(she hadn't literally taken out planets yet, to be fair)
  • Removed Achilles' Heel: As a side effect of the Metroid vaccine that saved her life in Fusion, she's inherited the Metroids' trademark vulnerability to cold; this puts her at a severe disadvantage against the SA-X, which wields the Ice Beam. She rids herself of this weakness once she re-acquires the Varia Suit.
  • Roaring Rampage of Revenge:
    • Implied that she has a very massive one against Mother Brain and Ridley.
    • In Corruption, the final battle on Phaaze is implied to be this as well, considering Aran's reactions to each of the Hunters' deaths, making it quite clear that by the time the final fight ensues, she's ready to rip the one responsible (Dark Samus) apart.
  • Rocket Jump: Bomb jumps; as bombs float in air, it can be done at least twice in all games, and taken to ridiculous levels in some. Power Bombs can be used for this effect too in the games where they aren't explicit room cleaners. It's implied that the jets on her back sometimes do this as well. Being immune to her own explosives is important, as it helps Samus remove Personal Space Invaders from her suit. (for Competitive Balance reasons, Samus can be hurt by the explosions of some of her own weapons in Metroid Prime Hunters)
  • Rolling Attack: The Shinespark can be used in Morph Ball form in Zero Mission. In the Prime series, in lieu of the Speed Booster, the Boost Ball can be used to generate a boost of speed while in Morph Ball form in a similar fashion.
  • Samus Is a Girl: Trope Namer, as the first game used this trope as a bonus for players to find out.
  • Scarily Competent Tracker: All but outright stated. She tracks the Pirates that flee from Zebes to Tallon IV across space. Also, complete the scavenger hunts in each chapter of the Prime trilogy and you will most definitely feel like one of these.
  • Screaming Warrior: Only once, and in the manga at that, but what a moment it is. After obliterating Ridley for the first time and avenging her mother, her childhood home and her adoptive father, Samus lets loose over twenty years of pent-up primal fury with a roar of vindication and release.
  • Shell-Shocked Veteran: Was suggested to have PTSD in the manga (though not officially diagnosed, as there was another theory), and according to an interview with Yoshio Sakamoto and Team Ninja Samus is poor at coping with her life's problems as well. This was due to her traumatic experience on K-2L.
  • Sherlock Scan: Thanks to her Scan Visor, though she sometimes adds her own notes — and time pauses when it finishes the evaluation...
  • She Who Fights Monsters: Though subverted, she almost succumbs to this a few times:
    • The 3rd chapter of the manga describes an early recon mission she has as a Galactic Federation Police Officer on the planet of Jigrad. She and two of her squad mates save a group of slaves from the Space Pirates. When confronted by Samus, the last remaining Space Pirate pleads with her to show mercy. Driven by her memories of her homeworld K-2L being mercilessly razed by the Space Pirates, Samus is about to murder the last Space Pirate in cold blood when the sound of a small girl crying snaps her out of her rage. Shortly thereafter, the small child thanks Samus for saving her, and Samus tells her that she saved her as well from becoming just as much of a merciless killer as the Space Pirates.
    • Also the ending of Metroid II. Samus is charged with the task of eradicating the Metroids once and for all. After destroying the Metroid Queen, Samus finds a newly hatched Metroid. Despite knowing that Metroid is a Chozo word for "ultimate warrior", she still can't bring herself to kill a child.
  • Shock and Awe: What the Wave Beam is mostly portrayed to be. Though in actuality it can diffuse through materials and hit opponents behind cover.
  • Shoulders of Doom: Since Metroid II on the Game Boy couldn't use color to differentiate between the different suits, the Varia suit was given big honking shoulders to distinguish its sprite from the regular Power Suit. The design has carried over since then to every subsequent game in the series.
  • Shrouded in Myth:
    • In the very first game's instruction manual, Metroid's Samus Aran is described as being "shrouded in mystery", supernaturally skilled, and Nigh Invulnerable thanks to a plethora of cybernetic upgrades, encased in a suit of Powered Armor that's the terror of every law-breaker in the universe, and with his, her or its true form known to no one. Of course, when the armor finally comes off at the end of the game, the galaxy's most famous bounty hunter turns out to be a rather attractive blonde woman.
    • The legend also winds up oddly inverted, according to the logs of Metroid Prime 2. Some of the Federation Marines apparently consider the various exploits of Samus Aran, and even her very existence, to be only slightly more credible than bed-time stories:
    PFC Crany: Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.
    • The Space Pirates, not to be outdone, have grown Samus into their cultural mythology as a one-woman demonic Grim Reaper. Every game in the Prime series features an Apocalyptic Log sequence in which the Space Pirates describe the impending horror of a raid by "the Hunter." To clarify, the Prime series shows numerous other bounty hunters, and implies that there are many more; that it is Samus alone that they call the Hunter shows how terrified they are of her.
  • Signature Move: The fabled Screw Attack... It really needs a title update.
  • The Silent Bob: In the Prime trilogy and Samus Returns, she only grunts when she takes damage and screams when she loses all her energy.
  • Sole Survivor: She is the only colonist survivor of K-2L. A fact that Ridley resents, and the underlying motive for Samus to protect the galaxy.
  • Sphere of Destruction: Power Bombs in the 3D games. They are ovals in the 2D ones.
  • Spider-Sense: Prime reveals that the heads up display of her helmet includes indicators of movement and energy sources outside her field of vision, allowing Samus to react to things she cannot immediately see (Prime 2 and 3's cutscenes provide third person demonstrations even if the player never figures it out). Apparently supplementary materials suggest she has Chozo physic senses to fore-warn her of imminent danger and trigger fantastic reaction speed but the only places any thing like this comes close to being demonstrated are in the manga and Other M.
  • Spy Catsuit: The Zero Suit is a skintight blue outfit that Samus wears under her Power Suit. At its introduction it was the most modest clothing she had worn outside of her Power Suit. Although it was also the first time the player was required to control her without the Power Suit.
  • Standard Power-Up Pose: Does a painful looking variant in Prime 3 when empowered after Leviathan Guardian bosses.
  • Statuesque Stunner: According to the Super Metroid Player's Guide, she's supposed to be 6'3 and 198 pounds outside her armor. However, the info in said book was mistranslated: the numbers given are supposed to be her height and weight while wearing her armor(which is it's own problem, considering that, first, the armor as depicted adds only a couple of inches of height at most, meaning she's still at least 6 feet tall, and second, Samus's muscular depiction in that game said armor would have to be ridiculously light, much too light to sink in non Newtonian fluids such as lava). She's slightly shorter than the average male human seen in Other M, but in the Prime games, she's just as tall or taller than the Federation personnel and about the same size as most of the bounty hunters (except the three from Prime 3), so it's easier to believe there. It also doesn't help that her unarmored appearance in all 2D games and the Prime games is only slightly shorter than her armored appearance, the appearances before the zero suit got wedge heels.
  • The Stoic: Samus is a professional, no-nonsense woman who is usually unable to be shaken even at her most impassioned moments, whether it be fear or anger. Even in Other M for the most part, specifically her inner monologues and the infamous Ridley scene. (What do you expect to be going on in a stoic's mind?)
  • Stun Guns: Her Paralyzer, which she uses for protection when not wearing her armor. Brawl adds a whip mode.
  • Super Reflexes: Capable of nullifying hails of gunfire with her own shots. One of the coolest and most impressive displays of her reflexes and speed comes from the Samus and Joey manga: a Space Pirate has his weapon trained on Joey, his hostage, at point-blank range, with his weapon inches away from the boy's head. Samus tells him to fire, and he does. Samus then moves with lightning speed and catches the bullet well before it hits Joey, while simultaneously mortally wounding the Space Pirate with a shot of her own. As revealed by supplementary materials and the various manga, and implied in Prime 3, Samus' HUD's lock on just lets her keep track of her opponents. It doesn't actually lock her gun on to them. While her wave beam and missiles do have tracking capabilities, her traditional 'lock on' in the various games are just her insane reflexes allowing her to keep a steady aim. In one issue of the manga, Samus abused this by countering five bullets from a criminal with only four power beam shots at lightning speed.
  • Super Soldier: Sam's got the complete Super Soldier package, being adopted by the fantastically advanced yet consciously going extinct Chozo, who infused her with Chozo DNA to gain fantastic speed, strength, agility and sensory capacity, trained her as the last Defender (read: legendary universe-saving warrior/judge figure) and equipped her with a modular suit of Powered Armor that's the envy of the galaxy. On top of this, she's largely fueled by a burning desire to get back at the Space Pirates who trashed both of her home-worlds and left her orphaned twice over. If there's a better warrior in the series' galaxy, we haven't seen him, her or it yet. And she later gets infused with Metroid DNA, and has also been exposed to the highly volatile substance Phazon repeatedly. Additionally, her aforementioned Power Suit can utilize virtually any weapon or technology it comes across, can hack into even the most secure networks just by looking at it, and can determine the weakness of almost anything, animal or mineral, by the same process. Lastly, and fittingly, the word "Metroid" in the Chozo language means "ultimate warrior", which describes her accurately.
  • Super Strength: When someone can swan-dive and free-fall off a sheer cliff on Zebes, plummet about fifty metres, unarmoured, while performing several impossible, gravity-defying feats and come to a halt with a palmed three point landing that leaves a crater then do a happy dance after this; you definitely qualify for these. For added awesome, when Samus recalls this memory in the manga; she looks to be about five.
  • Survivor Guilt: She is usually the only survivor by the end of any given game. It is something that she regrets deeply, given her past as the only survivor of K-2L. The ones that affect her the most are her parents, her Chozo caretakers, the baby Metroid, Adam Malkovich, and Anthony Higgs (before it turns out he survived).
  • Swiss Army Weapon: Her famous arm-cannon doesn't just shoot a multitude of different energy types and reams of Abnormal Ammo but can also tractor in free-floating energy particulates when charging up for both healing and offence, manufacture micro-missiles and not-so micro missiles of incredible strength, infuse energy types into said ballistics, whether a continuous stream or a massive one-shot release. But it doesn't end there, in conjunction with her myriad 'visors', it can switch beams over to entirely different spectrum fields of existence or even directly penetrate uncommon defences to maim in one or energize dead systems with a conductive blast. A little-known addition is that each individual beam can be combined with a power bomb in Super Metroid to create a temporary deadly-to-the-touch set of force field orbs that flit around Aran's armoured form. The cannon also possesses some sort of advanced isomorphic controls that can remotely pilot her gunship through musical application, the 'petal flaps' can open to fine-tune interface with machinery, crack security matrices and operate hidden pathways. On the flip side, the cannon can close together to project a roaring white-hot plasma pilot light that can weld damaged metal and circuitry together; or better yet, drain massive amounts of energy from planetary energy collectors and seamlessly download unlimited topographical data with a touch. The cannon even sometimes possesses its own variant of the entanglement and Less-Than-Lethal fire modes which utilise electro-magnetic grapple lines that can also be used for traversing the environment as well as subduing a live bounty. It's a truly versatile piece of equipment; so much more than a BFG.
  • Sympathy for the Devil: In Other M, Samus expresses sympathy towards M.B. — the gynoid replica of Mother Brain — after learning how the Galactic Federation had mistreated her once she had developed emotions and self-awareness.

     T-Y 
  • Taught by Experience: She's not the greatest warrior in the universe by dint of her technology alone. The woman has had enough time lived on the battlefield to learn some mad skills. And a lot of experience at that; the events of Metroid and Super Metroid are only two years apart note  with a grand total of 8 missions over that period of time note .
  • Terrifying Rescuer: In Other M both of the civilians encountered onboard the Bottle Ship flee in terror at the sight of her. While MB is manipulating Samus with her reaction, Madeline Bergman is just plain terrified
  • That Makes Me Feel Angry: Samus in Other M does often does this in her narration as her stoic demeanor doesn't express that much emotion.
  • Tomboyish Ponytail: Sometimes seen with a ponytail when out of armor, especially in later appearances; for obvious practical reasons, she almost always wears this hairstyle under her helmet. It definitely helps reinforce her no-nonsense Action Girl nature even when she doesn't have her Power Suit on.
  • Transhuman: As of Fusion, parts of Samus' suit are fused to her nervous system, and she's part Metroid and Chozo. Despite that, she still resembles a human.
  • Tranquil Fury: If Samus is angry for any reason, but doesn't show it, run. Even Chozo logs finds her wrath disturbing when they saw her in their visions.
  • Tron Lines: Kelly green for the Varia suit, cerulean for the P.E.D. suit.
  • Troperiffic: Have you even seen how long this page is?
  • Walk, Don't Swim: How Samus handles water; becomes less of a problem with the gravity suit or gravity boost.
  • Walking Armory: When fully equipped, Aran totes more firepower than all of our world military's combined.
  • Wall Crawl: The Spider Ball. It is limited to magnetic surfaces in Prime, but since Samus can combine it with the Boost Ball to force herself away from one place and stick to another, it was necessary.
  • Wall Jump: Generally becomes redundant when she gets the Space Jump, except for Prime 2 and 3, where the Space Jump is limited to just being a Double Jump, and it is combined with the Screw Attack for wall jumping.
  • Warrior Poet: Introspective, calculating and spiritual. That one silent scene of Samus surveying the burning, destroyed Chozo Temple at the end of Prime before closing her eyes with some curious, subdued emotion; cements her forever as one of these.
  • Weapon Across the Shoulder: When at rest, or to show confidence. Sam likes to rest her cannon back over one of those big spherical shoulders of hers.
  • When She Smiles: It was worth the wait for the end of the 'Samus and Joey' manga just for this.
  • World's Best Warrior: Highly regarded as being so; very few can stand against her and hope to live.
  • Wrestler in All of Us: About the only thing fans of the series can agree on with regards to Other M is the fact that Samus should pull out more flying one-armed guillotines on giant chameleons, hurricanrana pins on winged bio weapons and charge-cannon meteor drops on Kaiju-sized monstrosities.
  • Yin-Yang Bomb: What the Annihilator Beam, and especially its Sonic Boom charge combo is, in addition to the above; being a matter-antimatter weapon and all.
  • You Killed My Father: Her enmity against Ridley is due to this. Especially her mother, who was killed by Ridley's plasma breath when she pushed Samus out of the way.
  • You Don't Look Like You: Samus's appearance in the post-game screens from Fusion looks radically different than the appearance established in Zero Mission and the Prime series, with much lighter (and wilder) blond hair, and an almost completely different build. Some fans speculate it is a result of the Metroid vaccine and the absorption of X-parasites while others believe it to be Depending on the Artist.
  • Younger Than They Look: According to the first official tie-in manga, Samus is only supposed to be 17 during the events of the first game. But there is an indeterminate Time Skip in between both volumes and the true Zero Mission, making it possible that she is much older than 17 by the time she returns to Zebes. Also, thanks to her Chozo blood, her age is practically impossible to determine.
  • Your Size May Vary: Her given height in supplementary materials is around 6'3" without (or with depending on translation) the Power Suit on. She looks a bit shorter than that in Other M.

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