64: 0104 (Starting Roster 1 | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | 7075 (DLC Fighters 1) | 7681 (DLC Fighters 2)
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists the fighters introduced in the 2008 Smash Bros. DOJO!! reveals from Super Smash Bros. Brawl.
Pikmin voiced by: Kazumi Totaka
- Olimar: Pikmin [GCN], 2001
- Alph: Pikmin 3 [Wii U], 2013
Specials: Pikmin Pluck, Pikmin Throw, Pikmin Chain (Brawl), Winged Pikmin (3DS/Wii U), Pikmin Order
Final Smash: End of Day
The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game.
For Smash, Olimar plucks the Pikmin out from the ground to help him fight. Each color of Pikmin, whether it's red, yellow, blue, purple or white, has differing properties from one another aside from their elements that can make for many different ways to use the character. However, just like in his home series, if he has no Pikmin, then he's just helpless, so be careful that you don't become another fallen explorer as a result.
In 3DS/Wii U, Alph, another space traveler from Pikmin 3 that hails from the planet Koppai, was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
- Action Survivor: In Subspace Emissary, he's more or less forced into the plot by Captain Falcon.
- Art Evolution: His appearance in Brawl is an embellished update of his Pikmin 2 appearance. His design in 3DS/Wii U more closely matches his Pikmin 3 design with a visible whistle and the ability to summon Winged Pikmin.
- Ascended Extra: Two trophies based on Pikmin appeared in Melee: One depicting 100 Pikmin, and the other depicting Olimar with 3 Pikmin of each color (the latter required the first ''Pikmin'' game to unlock). Both would eventually become playable in Brawl.
- Barely Changed Dub Name: In Japan, the character is called Pikmin & Olimar or Pikmin & Alph, but overseas drops the Pikmin part of the name. Compare Rosalina & Luma.
- Battle Intro: Exits the Hocotate Ship and automatically pulls three Pikmin.
- Bizarre Alien Biology: A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.
- The Captain: He leads the Pikmin and his title is referenced in The Subspace Emissary where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
- Clothing Damage: His helmet gets cracked if he takes enough damage in Ultimate, but it only lasts a few seconds.
- Colony Drop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
- Color-Coded for Your Convenience: The Pikmin. Overlaps somewhat with Elemental Powers:
- Red: Does fire damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
- Yellow: Does electric damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
- Blue: Does Non-Elemental damage, doesn't drown in water. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
- Purple: Does Non-Elemental damage, doesn't latch on to enemies. Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
- White: Does darkness (that looks like poison) damage when latched on an enemy, does Non-Elemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
- Pink: Winged Pikmin allow Olimar to fly for a limited time, depending on how many others are in the party.
- Cutscene Power to the Max: In The Subspace Emissary, Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in Smash Bros. where he is limited to only six (Brawl) or three (3DS/Wii U and Ultimate).
- David vs. Goliath: In Subspace Emissary, he and a hundred Pikmin confront a giant R.O.B.. It doesn't end well for the Pikmin...
- Death from Above: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
- Difficult, but Awesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
- Enemy Mine: As part of his Final Smash, he can summon Bulborbs to eat his opponents. In his home series, Bulborbs are more interested in eating Olimar and his Pikmin.
- Eye Pop: A trait from his original game, which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar, who has Eyes Always Shut.
- Final Boss: Olimar is the last opponent in Brawl's All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he will humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
- Got Volunteered: Captain Falcon more or less forces him to help out in Subspace Emissary.
- Green Thumb: In a sense. He does fight with plants, after all.
- Grievous Harm with a Body: Several of his moves involve slapping the opponent with a Pikmin.
- Leitmotif: The main theme from Pikmin. For Brawl, the World Map from Pikmin 2 theme was featured on the Dojo. A new remix of it appears in 3DS/Wii U and was used to explain changes to the character during the April direct. It's also the only other Pikmin theme in 3DS besides the main theme above. For Ultimate, Garden of Hope is used.
- Idle Animation:
- He rubs his helmet with his hands.
- He swings his arms in a basic limber-up exercise.
- Lethal Joke Character: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
- Limit Break: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
- Long-Range Fighter: He's light and he moves slow, making him relatively easy to launch at low damage. In exchange though, he's also a small target whose attacks fly far and fast enough that they are likely to hit you before you can hit him. And unlike most other projectiles, his Pikmin might survive taking a hit.
- Mechanically Unusual Fighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
- The Minion Master: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
- Nerf: Zigzagged: he can carry only three Pikmin in 3DS/Wii U, but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, Word of God states they've made him better in certain areas, but also added some weak points.
- Palette Swap: Some of his are based on his son, the President of Hocotate Freight, and Louie. 3DS/Wii U kicks it up a notch by having a different character from the Pikmin series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
- Pint-Sized Powerhouse: One of Olimar's best kill moves is his forward tilt; a simple, quick punch that is devastating when it connects.
- Redshirt Army: The Pikmin are pretty fragile, and come in endless numbers.
- The Runt at the End: In more ways than one...
- He was the last newcomer announced before Brawl's release in Japan, and he's one of the shortest.
- Interestingly, this trope can even apply to Alph, as he was revealed to be a playable character via Olimar's alternate skins during the week of 3DS's release (while Bowser Jr. and the Koopalings and Duck Hunt were all given official trailers afterwards, they were leaked prior to 3DS's release).
- If the developers had enough time, Alph would have been the final character to be retooled from being a mere model swap to a separate playable character.
- In Ultimate, Alph was (technically) the final character confirmed to return as a playable character from a previous game, what with him being randomly found in promotional screenshots and Olimar's character showcase trailer instead of Ultimate's E3 2018 trailer (it should be noted that the Koopalings, who serve as Bowser Jr.'s Palette Swaps, appeared in the aforementioned trailer alongside him).
- Secret Character: For Ultimate: Play Vs. Mode for 7 hours and 50 minutes, beat Classic Mode with Mario or anyone in his unlock tree eight times, or find and defeat him in World of Light.
- Spectacular Spinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
- Videogame Caring Potential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the Pikmin games.
- Videogame Cruelty Potential: However, clever Olimar players will often toss a Pikmin to take the bullet... Or energy sphere... Or rocket. It works, too! The Pikmin might even survive!
- We Cannot Go On Without You: If Olimar is KO'd, all the Pikmin currently out automatically die.
- You Gotta Have Blue Hair: Alph has dark cyan hair which matches his outfit.
- Your Size May Vary:
- In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
- In 3DS/Wii U, Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
- Zerg Rush: The key to play Olimar well in Brawl is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in 3DS/Wii U, since he goes from 6 to 3 Pikmin.
Voiced by: Daisuke Namikawa (Japanese), Bill Rogers (Brawl; English), Sean Schemmel (3DS/Wii U, Ultimate; English), Jean-Marc Delhausse (French), Carlos Lobo (Spanish), Luigi Fantino (Italian), Gerald Jilka (German)
Specials: Aura Sphere, Force Palm, Extreme Speed, Double Team
Final Smash: Aura Storm (Brawl, Ultimate), Mega Lucario (3DS/Wii U)
The Aura Pokémon and one of the more iconic members of the fourth generation, with a mastery of hand-to-hand combat and Aura techniques. This Fighting/Steel type Sinnoh region native gets more powerful as he's damaged.
Lucario brings his powerful Aura abilities into battle, using them to get up close and personal or keep his distance. It's also noteworthy that he's the first fighter to get stronger the more damage he sustains, before everyone was able to gain such an advantage. 3DS/Wii U allows him to Mega Evolve into the much more powerful Mega Lucario from X and Y.
- Adaptational Wimp: Not Lucario himself, but his Up Special, ExtremeSpeednote , which is a reasonably strong damaging move in the Pokémon series, but can only be used for mobility in Smash.
- Ambiguous Gender: Bizarrely enforced starting in 3DS/Wii U, despite Brawl blatantly referring to Lucario as male at every chance, including Snake's Codec call, which is left word-for-word intact in Ultimate, despite the game's tips and Palutena's Guidance still calling him an "it". While there are no outward physical differences between male and female Lucario, it's safe to say this particular Lucario is male due to its male voice.
- The Artifact: Beginning in Generation VI (the most recent generation when 3DS/Wii U was released), Lucario could no longer naturally learn Force Palm via leveling up unless the player evolved it from a Riolu that had already learned the move. Despite this, he retains the move as his side special in 3DS/Wii U and Ultimate.
- Aura Vision: Used in The Subspace Emissary during a cutscene to find Solid Snake hiding in his box.
- Awesome, but Impractical: In 3DS/Wii U, he has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if you have 200% damage on you, giving you max aura and max rage.
- Badass Adorable: He looks kinda cute, yet he has a masculine voice and powerful fighting skills.
- Badass Baritone: Much like Meta Knight, he "speaks" in a deep, masculine voice.
- Bare-Fisted Monk: To be expected from a Fighting-type Pokémon, except when picking up items, of course. He does not attack with the multiple spikes protruding from his body at all, even though that's a staple of Lucario in his home series. The predatory aspects of his species seem completely excised in Smash Bros.
- Battle Intro: Another Pokémon that doesn't use the typical Pokéball intro; he teleports in while floating, gathers aura in his hands, then lands.
- Bread, Eggs, Breaded Eggs: In Brawl, Lucario's Final Smash was Aura Storm. In 3DS/Wii U, he Mega Evolved into Mega Lucario. In Ultimate, he Mega Evolves, then uses Aura Storm.
- Charged Attack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger and thus even stronger at higher damage percentages.
- Comeback Mechanic: His unique Aura mechanic increases his damage and knockback output and boosts the properties of his Specials as he takes more damage and has less stocks than his opponent. At high percentages, he effectively becomes a Glass Cannon, becoming dangerously lethal but also liable to be KO'd if his player makes a mistake.
- Counter-Attack: Lucario's Down Special, Double Team. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
- Crippling Overspecialization: The aura mechanic can make him a formidable fighter in a regular match, but his reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
- Critical Status Buff: Lucario's attack power starts increasing as his damage increases, and a few of his special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in Brawl and Wii U task the player with defeating two opponents while highly damaged, giving him a significant increase in power.
- The Empath: Possibly. Well-trained Lucario can sense the feelings of others. He uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.
- Energy Ball: Aura Sphere, his neutral special. The sphere increases in size and damage as Lucario takes damage.
- Expy: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
- Faux Flame: His aura attacks produce this effect. Snake even refers to it as "blue fire".
- Flash Step: ExtremeSpeed, his up special, is a quick dash towards a changeable direction. Double Team, his down special counter attack, has him "disappear" when struck at the right time to counter soon afterwards.
- Gameplay and Story Segregation: When Mega Evolving, he grows slightly taller, which shows in his native games. In 3DS/Wii U, the in-game model does not reflect this change despite the altered appearance.
- Glacier Waif: While Lucario in Brawl was a Jack-of-All-Stats that was a bit on the slow side, his 3DS/Wii U incarnation has become this in practical effect. His aura buffs hit even more ridiculously hard than they did in Brawl at high damages, but he's one of the few characters whose movement speed was not noticeably improved in 3DS/Wii U. His attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.
- Glass Cannon: As his damage goes up, his aura property makes attacks hit much harder (at very high percentages, he's more powerful than Ganondorf), but (like all characters) he's also more and more susceptible to being launched.
- Grapple Move: Luario's Force Palm will grab the opponent at close range, but becomes a regular attack at a distance.
- Idle Animation:
- He slowly moves his arms in circular motions.
- He assumes a martial arts stance.
- Immune to Flinching: As Mega Lucario, he still takes damage, but won't flinch at all.
- Invocation: When he Mega Evolves, he yells:"Max Aura!"
- Jack-of-All-Stats: Lucario's Brawl incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
- Kamehame Hadoken: Both: Aura Sphere resembles a Hadoken; and his Final Smash in Brawl and Ultimate, Aura Storm, resembles a Kamehameha. Becomes very appropriate in 3DS/Wii U, now that his voice actor is Goku himself.
- Ki Manipulation: His aura abilities are treated like this, involving the use of life energy to attack.
- Kung-Fu Wizard: Just like in his home series, Lucario is a Fighting-type Pokémon specializing in both physical attacks and aura manipulation techniques.
- In Brawl, Team Galactic Battle plays as his credits theme and in Subspace. However, Victory Road is his unlock theme.
- In 3DS/Wii U, Poké Floats (Mewtwo's theme in Melee) plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
- In Ultimate, Battle! (Team Flare) plays in his character trailer.
- Let's You and Him Fight: Fights against Meta Knight when they first meet.
- Limit Break:
- In Brawl, Aura Storm, a sweeping ray aimed from the top of the stage.
- In 3DS/Wii U, Mega Lucario, a transformation that locks Lucario into full damage output regardless of his current damage and makes him Immune to Flinching.
- Ultimate combines the two; he uses Aura Storm, but transforms into Mega Lucario while doing so.
- Mechanically Unusual Fighter: The Aura mechanic makes him stronger the more damage he has, or the lower his stock count compared to others. In the fourth game, he effectively starts Sudden Death with his Final Smash transformation's offense activated (but without invulnerability, of course).
- Mon: The Aura Pokémon.
- Nerf: While Lucario's aura property was given some really scary buffs in 3DS/Wii U, in addition to a tremendous buff to his recovery and Force Palm, his attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities he had in Brawl (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario).
- Not So Similar: Lucario is often compared to Mewtwo, being a talking humanoid Pokémon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
- Power Glows: Lucario has a constant stream of blue aura surrounding his hands. The glow becomes more intense the more damaged he is, representing his increased power.
- Power Palms: If no target is in direct proximity, Force Palm fires a bolt of energy from Lucario's palm. The size and length of the bolt scales with Lucario's Aura. If a target is grabbed by Force Palm, Lucario instead fires the bolt directly into the grabbed target, blasting it.
- Secret Character:
- For Brawl: Have him join you in The Subspace Emissary by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls.
- For Ultimate: Play Vs. Mode for 4 hours and 20 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree once, or find and defeat him in World of Light.
- Signature Move: Aura Sphere is strongly associated with Lucario, although it can be learned by a handful of other (mostly Legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-Legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.
- Super Mode: His Mega Evolution, Mega Lucario, appears in 3DS/Wii U. While under the effects of Mega Evolution, he plays as normal, except he is Immune to Flinching and gains the benefits of having maxed Aura regardless of the player's damage and stock count.
- Super Speed: Extreme Speednote , as the name implies. Following a brief pause, Lucario rockets at high speed in the inputted direction, and can potentially ram into targets if he directs his trajectory into them. The speed and distance traveled scale with Lucario's Aura; at very high Aura, Extreme Speed can cover astonishing distances and allows Lucario to survive even the deepest of depths (as long as he doesn't directly cross the lower blast line).
- Supernatural Martial Arts: His attacks are mostly calm Tai Chi Chuan movements.
- Talking Animal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, he's the only Pokémon to talk at all due to Mewtwo being reduced to Voice Grunting.
- Telepathy: Uses it to speak.
- Wall Jump: And since he can also cling to walls, he can essentially climb walls by repeatedly wall jumping off the same wall.
- Worthy Opponent: He regards Meta Knight as this after facing him in battle in Subspace Emissary, regardless of the outcome. The feeling is mutual.
- Your Size May Vary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, as seen here◊. Smash Bros.' Lucario, on the other hand is human-sized◊.
- As a peripheral: Robotic Operating Buddy [R.O.B.], 1985
- In-game: Stack-Up [NES], 1985
Specials: Robo Beam, Arm Rotor, Robo Burner, Gyro
Final Smash: Diffusion Beam (Brawl), Super Diffusion Beam (3DS/Wii U), Guided Robo Beam (Ultimate)
The metafictional savior of the Nintendo Entertainment System, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of The Great Video Game Crash of 1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in Mario Kart DS), before finally arriving on the battle scene with lasers, booster rockets, and gyromites.
This particular R.O.B. is also the Ancient Minister, overseeing his world with Master Hand. But when Tabuu possessed the latter, his fellow robots were forced to manufacture Subspace Bombs to expand his empire. The Ancient Minister watched in horror as he was unable to do anything about it, and in the end, he was all that remained of his kind. If it's any consolation, at least Smash Bros. isn't forgetting him anytime soon.
- Adaptational Badass: R.O.B. was a real-world game peripheral with notoriously sluggish movement and his one playable in-game appearance before Brawl was as a racer in Mario Kart DS. In the Super Smash Bros. series, he can move much faster, can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
- Adaptational Villainy: Possibly the biggest example out of any character, as not only was he never an antagonist in his home series, he doesn't even have any explicitly villainous traits. During the majority of the mode, R.O.B. was the main antagonist of The Subspace Emissary under the guise of "Ancient Minister", ordering his R.O.B. Squad minions to detonate various Subspace bombs across the many landscapes. Though later on, it was revealed he was only forced to do this under Tabuu's orders.
- Alas, Poor Villain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
- Attack Reflector: Arm Rotor reflects back any projectile provided they strike the arms.
- Authority in Name Only: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
- Anti-Villain: He's only antagonizing the rest of the characters in Subspace Emissary to protect the lesser R.O.B.s, not that it stops them from getting destroyed anyway.
- Arch-Enemy: In Brawl, he was a fake-out Big Bad until the story got Hijacked by Ganon, literally, and then hijacked again by Tabuu. In 3DS/Wii U, he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is not human-looking), he's the closest stand-in for a Xenoblade Mechon.
- Art Evolution: In Brawl, his robotic features were more pronounced and he was given a metallic shine to his appearance, while later games more closely emulate the original plastic toy.
- Battle Intro: His pieces fall from the sky to assemble him.
- Battle Tops: R.O.B can charge up and launch a top from Gyromite. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
- Boring, but Practical: In Brawl, he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in 3DS/Wii U, where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
- Charged Attack: Three: Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
- Console Cameo: Well, perhaps "peripheral cameo" would be more accurate.
- Cute Machines: He looks like an old-school robot with big eyes.
- Dub Name Change: In Japan, it was simply known as the "Family Computer Robot", or simply "Robot" in the case of Smash, while in the States, it was given the name "Robotic Operating Buddy" or "R.O.B." for short.
- Evil Genius: As the Ancient Minister in Subspace Emissary.
- Frickin' Laser Beams: From his eyes, which is his neutral special, forward smash, and Final Smash in Brawl.
- Good All Along: As the Ancient Minister, he served the Subspace Army, but it's later revealed that he was blackmailed and trying to stop all the conflict.
- Hammered into the Ground: As of Ultimate, his down throw jackhammers an opponent into the ground.
- Idle Animation:
- He turns his head to face the other way.
- He slumps over, then snaps back upright.
- King Mook: He was the leader of the R.O.B. enemies in the Subspace Emissary.
- Last of His Kind: At the end of the Subspace Emissary, what with all of his kin destroyed. In the Boxing Ring stage in Wii U and Ultimate, his alias is this exact trope.
- Lethal Joke Character: Continues the trend from Jigglypuff in 64 and Mr. Game & Watch in Melee, as well as the retro-fighter tradition from the latter. A robotic character based on one of the oldest peripherals in videogames, modified for battle and equipped with a rocket booster that he can also use to attack and burn opponents, as well as deadly weapons such as charged Eye Beams and sharp Battle Tops.
- Leitmotif: Gyromite, the only song from his universe.
- Limit Break: R.O.B is notably one of four charactersnote to have had a different Final Smash across every installment.
- In Brawl: Diffusion Laser, which is basically a Starman item with an extra kick in the form of short ranged but continuously-firing Eye Beams.
- In 3DS/Wii U: Super Diffusion Laser, which is a huge stationary laser that blasts opponents in front of R.O.B. continuously before sending them flying.
- In Ultimate: Guided Robo Beam, which shoots fires eight small homing lasers at opponents before firing a massive laser that goes across the stage, similarly to Samus' Zero Laser.
- Palette Swap: In Brawl, his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of 3DS/Wii U and Ultimate. His blue color in Brawl resembles Nav-Com, as well; in 3DS/Wii U, the blue has been changed to purple, giving it a stronger resemblance. Still in 3DS/Wii U, he gains an extra palette resembling the Virtual Boy.
- Parts Unknown: The only character in the series to not have a stage for their series (in R.O.B.'s case, Gyromite/Stack Up).
- Reflecting Laser: His laser can reflect off the floor or off hills, Kirby style.
- Ridiculously Human Robots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually looks like a human).
- Secret Character: He becomes available after the following conditions are met:
- For Brawl: Have him join you in The Subspace Emissary by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.
- For 3DS: Collect 200 trophies or play 70 matches in Smash.
- For Wii U: Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
- For Ultimate: Play Vs. Mode for 5 hours, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in World of Light.
- Skill Gate Characters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving R.O.B. potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
- Spin Attack: His side special can be mashed to spin even longer and his down smash is a rotational low sweep. Both qualify as a Herd-Hitting Attack, and rack up high damage percentages provided the opponent gets caught in them for their full durations.
- Spin to Deflect Stuff: R.O.B.'s side special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
- Stone Wall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
- Together in Death: He tries to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
- Undying Loyalty: The R.O.B. Squad to the Ancient Minister R.O.B. Until Ganondorf takes control.
- The Unfought: There's never a boss battle with the Ancient Minister in the Subspace Emissary, because he joins your party.
- Walking Armory: Gyros, lasers, and exhausts.
- Walking Spoiler: As the titular Subspace Emissary. The Reveal was a big shock at the time Brawl was released.
- Wave-Motion Gun: His Final Smash in 3DS/Wii U. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
- Weaponized Exhaust: Many of his moves make use of his exhausts, and they are quite powerful.
- Wrestler in All of Us: His up throw is a piledriver.◊
Voiced by: Sachi Matsumoto
- Debut: The Legend of Zelda: The Wind Waker [GCN], 2002note
Specials: Hero's Bow, Boomerang, Spin Attack, Bomb
Final Smash: Triforce Slash
The Hero of Hyrule as he appears in Wind Waker as well as some other games. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf for good. Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and Cowardly Lion sailor Linebeck to save Tetra from another malevolent force known as Bellum.
Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.
He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, though now he has to share.
- Alternate Self: Unlike the two Links in Melee, who were both the same character in different time frames, this Link is from a different timeline than the Link starting in Brawl.
- Annoying Arrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
- Arrows on Fire: He inherits Young Link's Fire Arrow as a custom move in 3DS/Wii U.
- Art Shift: He was cel-shaded in his debut game, but in Brawl's more realistic art style, he looks a little... off. While in 3DS/Wii U, he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
- Badass Adorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants Smash has to offer with the best of them.
- Battle Boomerang: A more mundane one than regular Link's in Brawl, but otherwise the same as the previous Links of Smash.
- Battle Intro: Appears in a cel-shaded explosion, then draws his Master Sword and shield.
- Black Eyes of Crazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's Monochromatic Eyes in Brawl.
- Bonus Boss: One of the 3 for the Subspace Emissary.
- The Cameo: If there's no one playing as him, he (or rather, his descendant) drives the Spirit Train stage in his Engineer outfit. Oddly, he also disappears from the stage if the adult Link or Young Link are present.
- Cartoon Bomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
- Charged Attack: Spin Attack and his bow, same as Link.
- Cheeky Mouth: Not in-game, but in his render for Ultimate, to more closely match his official artwork.
- Composite Character: Like the adult Link, but to a much lesser degree. He's clearly meant to be Wind Waker Link, but he also represents Spirit Tracks Link, who has an identical design; Spirit Tracks is listed as one of his appearances on his trophy in Wii U. Ultimate also uses him to represent The Legend of Zelda: Tri Force Heroes, which featured yet another Link. All in all, it's implied that Toon Link simply stands in for every Zelda game that shares Wind Waker's artstyle.
- Cool Sword: The Wind Waker version of the Master Sword.
- Defeat Means Playable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via Subspace Emissary.
- Developers' Foresight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
- Divergent Character Evolution:
- He and Brawl's Link are further apart in animations and playstyle than Young Link and Melee's Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
- He further diverged in Ultimate by the virtue of, amusingly enough, staying the way he was, with biggest difference being him retaining Triforce Slash as his Final Smash, whereas Link gained a new one. He also gained a distinct forward Smash attack, where he swings his sword upwards in front of him (as opposed to the other two Links, who retain the dual sword slash they've always had).
- Heroic Mime: This version has talked, briefly, in his own game ("Come on!"), but has no dialog in Smash Bros.
- Identical Stranger: He's unrelated to the other Links, since he's not an incarnation of the Spirit of the Hero.
- Idle Animation:
- He pauses to look around.
- He taps his boot on the ground.
- Junior Counterpart: To the "main" Link.
- "Just Frame" Bonus: The hilt of his downward aerial move turns it into a Meteor Move, just like Young Link's, and is much easier to attack with at the move's beginning.
- Kid-Appeal Character: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some Smash marketing aimed more towards kids and families.
- Kid Hero: He is the Hero of Winds from Wind Waker, as evident by the Wind Waker which appears in one of his taunts... but he's technically an adult by way of his culture; on Outset Island, you have your coming-of-age birthday at twelve years old... or nine according to Iwata.
- Legacy Character: One of many Links to take up the mantle, despite not being a reincarnation of the hero's spirit.
- Leitmotif: Dragon Roost Island as his unlock theme. The Great Sea also plays during his introduction, and is the main adventuring theme from his home game. In Ultimate, his character trailer plays the main theme from The Legend of Zelda: Tri Force Heroes.
- Lightning Bruiser: He still has most of Link's durability and power, and is much, much more mobile.
- Limit Break: Triforce Slash, which he retains in all three games he's in, even in Ultimate where vanilla Link received a new one in the form of Ancient Arrow.
- Moveset Clone: Shares his four special moves and a Final Smash with Link. His regular moves aren't as similar as Young Link's were, but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks. Downplayed more in Ultimate as regular Link got some updates based on his The Legend of Zelda: Breath of the Wild appearance.
- Palette Swap: His Four Swords counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the first Wind Waker trailer and by proxy the original design. 3DS/Wii U has another green alt resembling Link's appearance in A Link Between Worlds.
- Pintsized Powerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
- Pirate: His only cutscene in the Subspace Emissary is him descending from Tetra's pirate ship for a Bonus Boss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
- Secret Character:
- For Brawl: Have him join you in The Subspace Emissarynote , beat Classic Mode after beating The Subspace Emissary, or fight in 400 brawls.
- For Ultimate: Play Vs. Mode for 7 hours and 10 minutes, beat Classic Mode with Link or anyone in his unlock tree eight times, or find and defeat him in World of Light.
- Skill Gate Characters: Not only can his down air be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
- Smug Smiler: Though he's usually pretty meek and anything but smug, as of Ultimate, he can't resist giving a cheeky little grin whenever he gets an opponent in his grasp after successfully grabbing them.
- Suspiciously Similar Substitute: Initially, of Melee's Young Link as a younger, smaller, faster, and weaker variation of Link. His custom moves in 3DS/Wii U drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized Art Evolution to the idea of a young Link, as the Twilight Princess-inspired adult Link is to the Ocarina version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous Smash game), where the order placement puts him after Dr. Mario (a veteran of Melee, which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of Brawl, the game where Toon Link actually made his debut). This is eventually defied in Ultimate, where Young Link himself returns as a separate character from Toon Link.
- Wall Jump: He could not do it in his own game, but Young Link, who he fills in for, could do so in Melee and so can he.
- Wrestler in All of Us: His down throw has him do an elbow drop on the poor adversary he grabbed.
Voiced by: Mahito Oba (Japanese, Brawl), Kosuke Takaguchi (Japanese, Ultimate), Jay Ward (English, Brawl, Ultimate)
- Debut: Star Fox 64 [N64], 1997note
Specials: Blaster, Wolf Flash, Fire Wolf, Reflector
Final Smash: Landmaster (Brawl), Team Star Wolf (Ultimate)
Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.
Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
- Absurdly Sharp Claws: He primarily fights by clawing or kicking enemies. Ultimate even gives them nice claw slash effects.
- Adaptational Badass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in Star Fox: Assault, he only attacked with projectile weapons. In Smash, he is given hand-to-hand combat skills.
- Adaptational Wimp: However, in Star Fox Assault, Wolf was faster than Fox and Falco, here he is slower.
- Advertised Extra: Appears in one scene of the Melee intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship appearing on the Corneria and Venom stages.
- Anti-Air: His side special, as it comes at an angle.
- Art Evolution: His design in Brawl takes his general head shape from Star Fox Command, but is otherwise an original costume while taking cues from Star Fox: Assault (the jacket for instance is the same as in that game, except now it is open), just like Fox and Falco. His design in Ultimate has his head shape and eye patch from Star Fox Zero and the spiked shoulder plates and red scarf from his Star Fox 2 outfit, whilst the longer claws, purple jacket and most of the other features are unique to Smash.
- Ascended Extra: Prior to his playable debut in Brawl, Wolf's only appearance in the series was in the opening movie for Melee, despite not appearing anywhere else in the game. This makes him the only fighter-turned minor character with this distinction.
- Attack Reflector: His Reflector, which can also function as a Counter-Attack (albeit a rather weak one).
- Badass Baritone: A very menacing one, at that.
- Battle Intro: Flies in a Wolfen to the battlefield then ejects, similarly to Fox.
- Bayonet Ya: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
- Blood Knight: Implied through one of Fox's Lylat Cruise conversations.Wolf: Our fates are intertwined. We are destined to meet in battle. After all, what fun is there to be had in peace and quiet? A real warrior can only live in the battlefield!
- Bonus Boss: One of the three for Subspace Emissary.
- Bounty Hunter: He's canonically a mercenary, but he's portrayed as such in one Brawl event match.
- Bring It:
- In Brawl he performs three kicks while mocking the enemy with "What's the matter, scared?".
- In Ultimate, this is replaced with a come-here hand gesture while saying "Are you scared?".
- The Bus Came Back: After being absent in 3DS/Wii U, he returns to the series in Ultimate. His Classic Mode in Ultimate even references this, as he takes on fighters who were absent from the previous game.
- Composite Character: His designs in both Brawl and Ultimate takes cues from multiple incarnations of him, while having an original spin as well. In Ultimate, he has the four-man team in Star Fox 64 and Star Fox Zero but has the personality more in line with Star Fox Assault.
- Cool Ship: The Wolfen — seen in the Melee opening and the background of the Star Fox stages from Melee onwards, and plays a big role in his new Final Smash in Ultimate.
- Counter-Attack: Due to Wolf's Reflector having invincible frames on startup, he has this sort of pseudo-counter move where an attack on him would fail because of invincibility followed by a weak damage from the reflector being summoned.
- Critical Hit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage — his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash back in Brawl, and his forward tilt).
- Demoted to Extra: In 3DS/Wii U, Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
- A Dog Named "Dog": A blatant trait quite common in the Star Fox universe. Snake also comments on this.Snake: Wolf. Real imaginative name...
- Dub Name Change: Almost all of his special moves (barring Reflector) have unique names compared to what Fox and Falco have but for some odd reason changed (with the exception of Wolf Flash) in Brawl's international release to make them "generic" and be in line with theirs. Claw Blaster was changed to Blaster, Wolf Shoot* was changed to Fire Wolf, and Landmaster (Altered)* was changed to Landmaster.
- Enemy Mine: Basically pulls this if he's saved during World of Light, especially in consideration that Fox is one of the mode's mandatory unlocks.
- Eyepatch of Power: His trademark look. In Brawl he resembles his Star Fox: Assault appearance that features a futuristic eyepatch with a visible strap that goes to his back. His appearance in Ultimate is based on how he looks in Star Fox Zero that has a traditional looking eyepatch but doesn't actually have a visible strap.
- Fashionable Asymmetry: In Ultimate, wears a pink bandanna around his left leg along with having spikes on both his right shoulderpad and kneepad.
- Furry Reminder: Growling? Check. Howling? Check. Whining like a dog? Check. He also walks on all fours sometimes.
- Hell-Bent for Leather: In his appearances in both Brawl and Ultimate, he sure is clad in leather clothing, from the vest and jacket to the pants.
- Idle Animation:
- He performs a throat-slitting gesture.
- He moves his arms in front of his face, then silently howls.
- Invulnerable Attack: What makes Wolf's Reflector different from Fox's is that aside from making the reflected projectile move faster, it has much longer invincibility frames. This allows him to pretty much avoid many attacks with proper timing.
- Jack-of-All-Stats: While Fox is a Glass Cannon, Wolf is more well-rounded, having higher weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He's held back however by his extreme vulnerability to chain grabs, and possessing a strict and easily gimpable recovery.
- Leitmotif: The Star Wolf Theme. Received a remix in both Brawl and 3DS/Wii U (back to back with Zoness). The Star Fox: Assault rendition of his theme is also present in both games.
- Limit Break:
- In Brawl, it's the Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
- Like Fox and Falco, he has retired the Landmaster in Ultimate, and instead overwhelms his opponent with a coordinated assault featuring the rest of the Star Wolf team, aptly named, "Wolf Pack".
- Mighty Glacier: Downplayed in Ultimate. He has a lot of power on some of his attacks, particularly his back air and down smash when sweetspotted, and his other Smash Attacks are some of the best in the game due to their power, relatively little endlag and great hitboxes, but he's also slower than Fox and Falco on the ground. It's downplayed because he has decent air mobility compared to Fox and isn't as much as a fastfaller.
- Moveset Clone: Downplayed to the point where one could argue that he isn't one at all. Most of his specials may be based off of Fox, but they all function differently — especially when compared to Falco. All his standard attacks, such as smashes and aerials, are completely different. Wolf additionally has very different physics from Fox aside from similar fast-falling speeds.
- Mythology Gag:
- His outfit in Brawl is a mix of his Star Fox: Assault/Star Fox Command looks and Star Fox 2. In Ultimate, Star Fox Zero is added to the mix.
- The Classic Mode difficulty mural in Ultimate features him riding on the wing of Fox's Arwing. Halfway in Mission 7 in Star Fox: Assault, Fox gets saved by Wolf who then proceeds to ride on the wing of Wolf's Wolfen.
- The Only One Allowed to Defeat You: "I will be the one to... take you down!". This is one of his quotes from his victory poses in Brawl. Ultimate replaces the quote (see Worthy Opponent below) in English, but it remains in Japanese. It comes from Star Fox: Assault, on which he claims only he can defeat Fox in battle (and not the Aparoids).
- Pistol-Whipping: Possible to do so, unlike with Fox and Falco's guns.
- Power Palms: His new forward smash in Ultimate is a single, powerful palm strike.
- Primal Stance: In Brawl, he has a more animalistic fighting stance compared to Fox and Falco's upright-standing bouncy stance, with even an all-fours crouching pose. Ultimate changed it to a more upright stance, but he occasionally leans forward to growl. He also reverts to his old stance if he's carrying a small item.
- Promoted to Playable: He made his first appearance in Smash Bros. in Melee's opening cinematic prior to being added to the playable roster in Brawl.
- Purple Is Powerful: He wears a purple jacket in his Ultimate appearance. The "strike effects" his attacks also have a purple color.
- Red Eyes, Take Warning: Unlike his Brawl look that features a purple iris, his Ultimate look has red.
- The Rival: To Fox and Falco, but mostly the former, as in the original games. It's even referenced as one of the Challenges in the Wii U version, which involves getting a score of 20 in Rival Smash, unlocking the "Star Wolf (Assault)" music. He also has a specific victory line for Fox when winning, and his Ultimate Final Smash has him shout "I've got you now, Star Fox!" if the Wolfens hit either Fox or Falco.
- Rule of Three: Like Fox and Falco, he too has a Landmaster in Brawl. And again, he too has a fighter call in Ultimate.
- Running Gag: In Ultimate, he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt. During the Spirits feature demonstration in the November 2018 Direct, he is shown to be equipped with a Poochie spirit. One of the Challenge Board images has him, Isabelle, and Duck Hunt pose in the Living Room (the Nintendogs stage) with a dog running on the background.
- Savage Wolf: He has some vicious attacks when compared to Fox and Falco's.
- Secret Character:
- For Brawl: Have him join you in The Subspace Emissarynote , beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
- For Ultimate: Play Vs. Mode for 8 hours and 20 minutes, beat Classic Mode with Fox or anyone in his unlock tree seven times, or find and defeat him in World of Light.
- Ship Tease:
- One of the screenshots on the official site of Ultimate is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
- And then there's his Classic Mode congratulations screen in Ultimate. It's him and Fox sitting close to each other in a starry sky. Take that as you will.
- His pose in his official render for Ultimate resembles the fighting stance of Dragon Ball's Yamcha, whose signature move is the Wolf Fang Fist. In general, he also uses a similar style of raking and slashing attacks.
- His new forward smash is a palm thrust with a "stamp", very similar to Akira Yuki's Mouko Houkazan.
- During the assist trophies montage in the November 2018 Direct, Akira Yuki is attacking Zero Suit Samus and then Wolf. Both are Virtua Fighter character references - Zero Suit Samus being Sarah Bryant and Wolf being... well, Wolf.
- Spikes of Villainy: Falls on the antagonistic side, and appropriately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
- Tank Goodness: Seems to be a trend for the Star Fox characters to have a Landmaster in Brawl. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
- Vocal Evolution: Jay Ward reprises his role as Wolf in Ultimate, but his voice is more akin to a Guttural Growler compared to the deep baritone and Southern accent Wolf sported in Brawl.
- Wall Jump: He was not able to do it in his own series, but he can in Smash, like with Fox and Falco.
- Worthy Opponent: As seen in his quote above, in Ultimate, one of his English victory poses' quotes (see The Only One Allowed to Defeat You above) is replaced with one of his most famous catchphrases from Star Fox 64: "You're good, but I'm better!"