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This page lists the fighters introduced after E3 2014 for Super Smash Bros. for Nintendo 3DS and Wii U.


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     56 – Robin (Reflet) 
https://static.tvtropes.org/pmwiki/pub/images/robinssbu.png
Female Robin 
3DS/Wii U (both genders) 

Male Robin voiced by: Yoshimasa Hosoya (Japanese), David Vincent (English)
Female Robin voiced by: Miyuki Sawashiro (Japanese), Lauren Landa (English)

ROBIN BRINGS THE THUNDER!

Home Series: Fire Emblem
Debut: Fire Emblem Awakening [3DS], 2013

Playable in: 3DS/Wii U, Ultimate
Specials: Thunder (can charge to Elthunder, Arcthunder, and Thoron), Arcfire, Elwind, Nosferatu
Final Smash: Pair Up

The Avatar of Fire Emblem Awakening, Robin woke up in a field one day with no recollection of their life other than their name. After proving their tactical and physical capabilities, Chrom recruited them to their current position as Ylissean Tactician. In battle, Robin uses swords and magic tomes in tandem for both long range and close up attacks. A customizable character in their game of origin, here in Smash Bros. Robin uses the default name and male design, along with the default female design as an alternate costume.


  • Air-Aided Acrobatics: Robin's recovery move Elwind uses the gust of the two Razor Winds fired from below to propel themselves even higher.
  • Alternate Self: Just like the other characters with alternate genders. Notably, Robin is the only character in the game with both male and female incarnations standing together in their official render for 3DS/Wii U.
  • Apologetic Attacker: If male Robin wins against Lucina, he'll say he hopes he didn't hurt her. Female Robin on the other hand will scold Lucina for losing to her.
  • Archaic Weapon for an Advanced Age: Robin brings a Bronze Sword to battle despite it being obsolete even by Fire Emblem standards.
  • Art Shift: Their reveal trailer is made with the graphical style of Fire Emblem Awakening, having been animated by anima, the studio that created Awakening's cutscenes.
  • The Artifact: In Ultimate, Chrom remains present in Robin's Final Smash despite Chrom himself attaining Promoted to Playable status as a Moveset Clone.
  • Assist Character: Chrom in their Final Smash.
  • Back Stab: Nosferatu drains more health from the opponent if they are struck from behind.
  • Back-to-Back Badasses: With Chrom in one of Robin's victory poses in Wii U.
  • Badass Adorable: Both genders. Robin is fairly young and quite short in this game, the male version is unusually mellow and gentle, and the female version has twintails and a lovable spunky personality.
  • Badass Bookworm: They're the tactician of the Shepherds, and they use tomes along with melee.
  • Badass Longcoat: Wears a dark coat with a hood.
  • Bash Brothers: With Chrom in their Final Smash.
  • Battle Intro: Warps in using warp magic.
  • Big Damn Heroes: The reveal trailer has male Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
  • Bishōnen: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
  • Black Mage: All of Robin's spells are offensive magic.
  • Black Magic: Nosferatu and Goetia, dark-elemental magic which slowly drains or zaps an opponent's life force as they struggle to escape.
  • Blow You Away: Elwind, their Up Special and recovery move, along with their jab attack.
  • Book Snap: Male Robin does this in his intro trailer right after driving Captain Falcon back from attacking Lucina with a Wind Tome. It's also part of their idle animations.
  • Break Out the Museum Piece: Robin's Bronze Sword, a weapon from the Bronze Age that's already been rendered technologically obsolete by Marth's time and for well over 2,000 years in Awakening. The Bronze Sword is also green with a layer of patina over it, indicating that it's a very ancient sword (though admittedly, all Fire Emblem Awakening Bronze Swords look like that, and they're clearly not in any short supply).
  • Breakable Weapons: Much like the Fire Emblem games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a Bronze Sword once it's gone. Unlike Fire Emblem, though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike Fire Emblem, the Bronze Sword is unbreakable. For your convenience, the tomes and sword will flicker darkly when near their breaking point. The fifth game however has a meter on their usage before it breaks.
  • Calling Your Attacks: Unlike in Fire Emblem, Robin calls out the names of the tomes when using them.
  • The Cameo: Chrom, the main Lord from Awakening and Robin's best friend (and possible husband if female), appears during the Final Smash to attack in tandem with them, and also appears in one of Robin's victory poses.
  • Canon Name: They, obviously, go by the name Robin. This is their default name in Awakening and also their name in most spinoffs and ancillaries. Notably they get to use this name in Smash instead of something like "The Avatar" unlike other characters like Pokemon Trainer. They share this trait with Corrin, and to some extent Link.
  • Canon Welding: This specific incarnation of Robin (specifically the male version) is playable in Fire Emblem Fates by summoning him via his amiibo, just like how the Smash Bros. universe itself allegedly works.
  • Casting a Shadow: Nosferatu, their Down Special. And also Goetia, one of its customs.
  • Chain Lightning: Arcthunder, when detonated, will form a X-shaped electrical chain around its target. Any other nearby fighters caught in the chain will be electrocuted as well.
  • Character Exaggeration: Like Lucina, female Robin's behavior is quite a bit harsher than in canon; if she wins against Lucina, she will deliver a harsh scolding to Lucina, who is very devoted to protecting Chrom, in stark contrast to male Robin's more apologetic one. This is even further out of character if she's interpreted as Lucina's parent, since it goes against her doting mother character. This entire behavior seems to stem from female Robin's support conversations with Chrom in Awakening, where she acted more violent, snarky, and cocky than usual (but was quick to apologize afterwards).
  • Charged Attack: When using their neutral special, it begins charging, which allows the Thunder spell to become more powerful (Thunder, Elthunder, Arcthunder, and Thoron), and pressing the button again releases the charge. Guarding during the charge mode cancels it and lets them keep the current charge.
  • Choice of Two Weapons: Robin uses swords together with magic tomes.
  • Cipher Scything: Originally, Awakening's Avatars could be deeply customized. In Smash, the name, default male character appearance, and voice is used as Robin's default appearance, with the default female design being selectable through Palette Swaps.
  • Color-Coded Elements: The tome that Robin holds in their left hand will always be the color of the last spell cast: yellow for Thunder spells, red for Fire spells, green for Wind spells, and purple for Nosferatu and Goetia.
  • Combination Attack: With Chrom during their Final Smash.
  • Cool Down: If used too much, the tomes will run out and the Levin Sword will break. Both will regenerate after a set amount of time.
  • Cool Sword: The Levin Sword, a lightning-shaped blade with electrical properties.
  • Curse: Nosferatu is described in the game as a dark curse that steals the life force of enemies.
  • Cutscene Power to the Max: In their debut trailer, male Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes. He also floats in the air for a few seconds after firing Elwind at Captain Falcon, which is something that neither Robin is capable of doing in regular gameplay.
  • Dark Is Not Evil: They wear a dark purple hooded longcoat and have dark spells in their arsenal, but they're heroic despite that.
  • Death from Above: The Elwind spell, which drops two green wind slashes from above while propelling Robin up in the air. It can even meteor smash!
  • Difficult, but Awesome: Robin's difficulty comes from sheer complexity. The Breakable Weapons are a big factor here: the Levin Sword breaks after a number of smash attacks, leaving Robin with weaker smash attacks until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including recovery) until they recharge. Learning to juggle all these things in Smash's chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
  • Dub Name Change: Known as Reflet in Japan, and Daraen in most other Latin languages.
  • Dynamic Entry: Robin's debut trailer has the male one interrupting Captain Falcon's infamous Falcon Punch by dropping two Elwind slashes on him while hovering in the air.
  • Elemental Powers: The tomes allow them to invoke several elemental magic attacks.
  • Elemental Weapon: Robin's Levin Sword is a lightning elemental sword.
  • Energy Ball: Both Elthunder and Arcthunder have now been changed to this, where they used to be just bolts of lightning striking from the sky.
  • Fireballs: Arcfire was changed from being a Fire-Breathing Weapon spell in Awakening to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
  • Full-Contact Magic: Their jab combo has them attack with magic up-close to the opponent, using it to complement their sword strikes.
  • Gender-Blender Name: Fitting for the one character with a gender selection and a name rather than a title.
  • Girlish Pigtails: Female Robin has her hair styled in fairly subtle twintails, which emphasize her cuteness and femininity but are also understated enough to make her look mature.
  • Guys Smash, Girls Shoot:
    • Inverted in their reveal trailer, which showcases male Robin's magic-focused style and Lucina's swordplay.
    • Played straight between Female Robin and Chrom in their Final Smash, where Chrom uses his Falchion while Robin blasts the enemies with her magic.
  • Hand Blast: Robin's Elwind and lightning spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
  • Hoist by His Own Petard: Whenever Robin discards a tome or the Levin Sword, anyone can catch the item before it disappears and use it as a throwing weapon.
  • Hyperspace Arsenal: In Fire Emblem Awakening, all characters may only carry up to five items into battle. However, Robin brings to Smash well over five different tomes at a time, and their Levin and Bronze Swords.
  • In the Hood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature hooded longcoat with the hood pulled over his eyes.
  • Irony:
    • One of male Robin's costumes is a Final Fantasy-style White Mage robe. That red-and-white garb on a purely offensive spellcaster is just so plain wrong it's funny.
    • In Smash, the Levin Sword was changed from an Ornamental Weapon used to cast lightning magic to an actual sword used for physical attacks. This is the opposite of the treatment that fellow sorcerer Ganondorf's sword got apart from one of his custom specials.
  • Kamehame Hadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
  • Lady of Black Magic: Female Robin. She has a composed and quiet demeanor in battle, and can use elemental tomes or the magic-infused Levin Sword.
  • Law of Inverse Recoil: Thoron can be fired without breaking a sweat, but Elwind turns this on its head, as the recoil of the attack is used to launch the user up in the air.
  • Lethal Joke Item: Robin has a very powerful tool that can be used to KO opponents earlier than any of their other projectiles. It's small, fast, and hard for anyone besides Robin to use. What is this item? A book. Robin's discarded spell tomes are surprisingly powerful items when thrown, meaning a clever or lucky Robin can take advantage of their Breakable Weapons system by using them. However, if an even more clever or luckier opponent gets a hold of one, let's say the scales will not tip in Robin's favor.
  • Leitmotif: Their theme from Awakening, "Id (Purpose)", is one of the songs present in both Arena Ferox and the Coliseum. The "Fire Emblem" theme from Melee plays during their shared trailer with Lucina. In their Ultimate character trailer, a new remix of "Id (Purpose)" plays.
  • Life Drain: The dark spell Nosferatu, much like in Fire Emblem proper. It also traps opponents while the draining occurs.
  • Limit Break: Pair Up, which is a reference to a mechanic from Fire Emblem Awakening allowing two characters to attack the same target. The two perform a Combination Attack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
  • Magic Knight: Carries a number of tomes, but supplements them with swordplay. Unlike other characters that conform to this trope, and unlike most swordfighters in this game, there's a clear preference for spellcasting over swordplay.
  • Master Swordsman: Averted: Robin is clearly more of a magic user than a swordsman, and if they don't have the magic-infused Levin Sword, their swordplay is the worst and most unorthodox of all swordsmen in the game. This can most clearly be seen in their dash attack; they don't swing the sword, but instead hold their arm rigid by their side to jab the opponent with.
  • Mechanically Unusual Fighter: Robin brings the Breakable Weapons system of Fire Emblem to the table. Their Specials and Smash Attacks can only be used a limited number of times before their corresponding items (specific tomes for each Special, the Levin Sword for all Smash Attacks) become broken and need to recharge. The Levin Sword also gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series.
  • Meteor Move: Three: An Elwind if done at point-blank range, a mid-air down smash, and the end of their Final Smash, where they and Chrom spike the opponent to the ground.
  • Mighty Glacier: Robin has the slowest run speed in Smash 4 (with only Incineroar being slower in Ultimate), slower than even series Ur-Example Ganondorf and infamously-terrible-on-the-ground Jigglypuff, and middling combo potential and recovery that both rely on their limited-use spell tomes. That being said, they make up for it with a wide array of high-damage attacks, some of which are ranged and fairly quick — Thoron and their Levin-boosted aerials are notorious for their lingering hitboxes and devastating KO power. They're also the character with the greatest ability to self-heal on command, even if it requires the opponent to be within arm's reach.
  • Mind over Matter: They're shown making their sword float around during a taunt.
  • Mirror Match: In Ultimate, despite Chrom being Promoted to Playable, he's still involved in Robin's Final Smash, and in fact Robin can use Pair Up to fight Chrom with Chrom.
  • Multiple-Choice Past: Their relationship with Chrom (summoned by Final Smash) and Lucina. Male Robin could possibly be Lucina's husband, uncle, father-in-law, brother-in-law or a mere army comrade. Female Robin is potentially Lucina's mother, mother-in-law, sister-in-law, first cousin by marriage or, again, a mere comrade.
  • Mystical High Collar: The design of Robin's longcoat has this when the hood is down.
  • Mystical White Hair: The default hair color is white (which is also their default hair color in Awakening), and they're both prominent mages.
  • Mythology Gag:
    • The way Arcfire is used mirrors the casting animation of the mage units from the Game Boy Advance Fire Emblem games.
    • Excalibur-tome's reoccurring multiple wind slash animation is used as a basis for Robin's jab combo.
    • The default Nosferatu and the first custom Nosferatu look very similar to how the tome actually works, the spell appearing either close to the spellcaster for direct attacks in the default move, and appearing further away for indirect attacks on the custom move. Its second custom is basically Goetia: the most powerful dark tome, which makes it fitting that it does the most damage out of the three, but lacks the healing aspect (which belongs to the Nosferatu spell). Its max damage is also 19%, which is the number of its Might in its home series.
    • Upon getting KO'd, female Robin may yell "I was careless!" Kjelle says this in Awakening should she be killed in battle.
    • "Time to tip the scales!" and female Robin's gloating "Ha, checkmate!" reference two of their critical hit lines in Awakening.
    • When Pair Up is successfully pulled off, Chrom's portrait cuts into the scene, just like when he activates a Critical Hit in Awakening. Chrom's lines at the beginning ("On my mark!") and end ("We're not done yet!") of the attack are taken from when he initiates a Dual Strike in Awakening.
  • One-Hit Polykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
  • Our Mages Are Different: In 3DS/Wii U, Robin is a combination of an Athlete and a Scholar, mixing close-up swordplay with ranged spells.
  • Palette Swap: You don't only get colors, but also the ability to play as Female Robin through this. Their palette swaps reference several characters from their home series, namely Abel, Eyvel, Virion, Serra, and Anna. Male Robin also has a palette that gives him a white coat and black hair, a colorization that resembles a White Mage.
  • Pet the Dog: Male Robin kindly apologizes to Lucina should he win a match.
  • Pink Girl, Blue Boy: The pink Palette Swap is female while the blue one is male.
  • Playing with Fire: Arcfire, their Side Special. Bolganone is also used in their Final Smash.
  • Power Creep, Power Seep:
    • In order to have a balanced moveset that references mages from a variety of games in Fire Emblem history, some spells and their animations have been altered.
    • Robin normally can't use dark magic without reclassing into a Sorcerer and is unable to learn the Shadowgift skill in Awakening, yet here Nosferatu and Goetia can be cast, no sweat.
    • The Levin Sword is used solely to cast lightning magic in its home series, but in Smash, Robin can use it to strike the enemy with shocking melee attacks. It wasn't until Awakening's sequel where characters were able to use the sword for melee attacks.
    • Thoron has been made larger than its original appearance, while getting rid of the Instant Runes.
    • Goetia, the most powerful dark tome, is now a non-healing custom variant of Nosferatu. Granted, it's the most powerful of the three Down Special variants.
    • In a non-magic example, the Bronze Sword is normally terrible Starter Equipment. In fact, the Bronze Sword is one of the few non-legendary blades to be used in Smash. As such, its power has been bumped up to only be slightly weaker than the swords other characters fight with. This is most notable with fellow Fire Emblem representatives Marth and Lucina, when just a glance at the weapon stats in those games shows that their sword, Falchion, is a much stronger weapon.
  • Power Floats: Male Robin is shown floating right before he's revealed in the reveal trailer — a subtle reference to Validar's abilities in Fire Emblem Awakening.
  • The Power of Friendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from Awakening.
  • Pre Ass Kicking One Liner: Male Robin in their debut trailer:
    "Time to tip the scales!"
    "Smash has many powerful foes, Lucina… but I am no ordinary swordsman!"
  • Projectile Spell: All of Robin's special attack spells, with the exception of Nosferatu, are treated as projectiles.
  • Purely Aesthetic Gender: Robin's gender is up to the player, and neither gender has any effect on gameplay.
  • Purple Is Powerful: Wears a dark purple longcoat.
  • Razor Wind: The attacks from the wind tomes are generally in the form of wind slashes.
  • Serrated Blade of Pain: The Levin Sword, shaped like a lightning bolt.
  • Shock and Awe: Robin's signature and preferred element. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for Awakening, while Female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
    ROBIN BRINGS THE THUNDER!
  • Shorter Means Smarter: Robin's the shortest Fire Emblem character in the game. Robin's also the only one who's not a pure melee fighter, and their intelligence is amply demonstrated in Awakening proper.
  • Shown Their Work:
    • While Robin's lightning spells are all tied to the same special and the same type of spell book, the cover of the book they're holding changes as the attack charges and upgrades. This is a detail only reasonably visible by pausing and looking at Robin.
    • Plenty of stuff in regards to Nosferatu and its customs: The default Nosferatu and Distant Nosferatu are cast like how the Nosferatu spell would have been cast if it was used at direct and indirect range respectively in the series it's from. Its last custom, Goetia, is another spell altogether. It does not heal, but is more powerful, like how it is in Awakening proper, but not only does it have more range and a vacuum aspect that helps it land more easily (Goetia is more accurate than Nosferatu), but the max damage it does to opponents is 19%, which is its Might (the number added to the character's Strength/Magic in order to determine damage) in Awakening.
  • Signature Move: Robin is the only character that can perform midair smash attacks thanks to the Levin Sword. Their moveset also features Thoron, which can be said to be their actual signature move from Awakening, as well as Thunder, which is their first spell proper.
  • Simplified Spellcasting: Just like in their home game, all Robin needs is the magic tome to have uses and they can instantly cast the spell.
  • Skirt over Slacks: Wears a segmented overskirt over their pants. Yes, the male Robin does too.
  • Spell Book: The tomes used in special attacks are an important part of Robin's playstyle.
  • Spell Levels: Robin's Thunder spell is determined by how long the player lets it charge. It can go from the weak Thunder, to Elthunder, to Arcthunder, to its strongest form Thoron.
  • Squishy Wizard: Robin, while not terribly light, still has rather poor defensive options coupled with the third-slowest ground movement speed of any character in the series. This is made up for with powerful offensive tools at both long and short range and a Life Drain command grab.
  • Stab the Sky: Robin's downward taunt involves pointing their sword upwards with a bright gleam reflecting off of the blade.
  • Sticks to the Back: Or rather, hip in this case. While casting spells, the Bronze Sword is shown attached to their hip as if held on by a sheath.
  • The Strategist: Robin is known for being a brilliant tactician, and this is incorporated into their gameplay as well. Players have to be mindful of how much charge the tomes and Levin Sword have left so as not to suddenly lack them when they are most needed.
  • Summon to Hand: After Robin uses up a tome or Levin Sword, another one will automatically reappear back in Robin's hands a few seconds later.
  • Super Move Portrait Attack: As a reference to the famous Critical Hit portraits in Awakening, one appears in their Final Smash, but with a twist. Rather than Robin's portrait, it's Chrom's that cuts in.
  • Sword and Sorcerer:
    • Male Robin is the Sorcerer to Lucina's Sword in his trailer, and the majority of both Robins' footage is of them casting a spell or about to cast one. Doubles as an inverted Guys Smash, Girls Shoot as well.
    • In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
  • Throw the Book at Them: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up the discarded tome and use the book as a throwing weapon. They even do more damage than a thrown Levin Sword.
  • Throwing Your Sword Always Works: When Robin discards a broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon. It does less damage than thrown tomes, oddly enough.
  • Unskilled, but Strong: Melee-wise, Robin doesn't exactly wield their sword with much finesse. Robin's also the only character that can use Smash Attacks in midair.
  • Vancian Magic: Their spells are finite and will wear out after too many uses, though unlike in Fire Emblem, they will regenerate after a time.
  • Visual Pun: Robin's side special, Arcfire, fires in, well, an arc. The joke may be lost on those who haven't played Robin's home series before; Arc magic in Fire Emblem is just another tier, having nothing to actually do with arcs.
  • Wave Motion Gun: Thoron from Robin's Thunder (and the Thunder+ custom variant) moveset. Holding down the B button after firing further extends the beam adding more damage and KO power. Although not on the same scale as the other wave motion guns in the game, they're the only wave motion attacks that are not Final Smashes or an item.
  • Weapon Twirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
  • Weak, but Skilled: An unusual example: Robin's Bronze Sword is justifiably short and lacking, since it is an obsolete weapon from the Bronze Age compared to the other sword wielders, whose blades are longer and are forged from materials stronger than bronze. But they have an assorted repertoire of spells that can strike from afar, and the Levin Sword can be used to compensate for the Bronze Sword's weakness, provided it has uses left. The "Skilled" part comes from knowing when to use them and when to hold back, since both the tomes and the Levin Sword will expire and leave you with very few options if you blindly rush ahead.
  • Wind Is Green: The Elwind tome is colored green, along with their neutral "wind" jab.
  • Worthy Opponent: Male Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
  • Years Too Early: One of male Robin's taunts.
    "You're not ready!"
  • You Gotta Have Blue Hair: Robin's alternate colors change their hair to match the outfit, leading to blue, green, bright red, and pink hair. The exceptions are their default colors and male Robin's white color (where his hair is black instead). This is just like how Robin's hair color can be changed in Awakening, although their Tactician outfit was always black unlike here.
  • Your Size May Vary: In Awakening, male Robin is taller than female Robin, but since they have to share the same attributes in Smash, they share the same height. This results in male Robin being shorter than Lucina, despite being a head taller than her in Awakening.

     57 – Shulk 
https://static.tvtropes.org/pmwiki/pub/images/shulkssbu.png
3DS/Wii U 

Voiced by: Shintaro Asanuma (Japanese), Adam Howden (English)

SHULK FORESEES A FIGHT!

Home Series: Xenoblade
Debut: Xenoblade (Chronicles) [Wii], 2010

Playable in: 3DS/Wii U, Ultimate
Specials: Monado Arts (Jump, Speed, Shield, Buster, Smash), Back Slash, Air Slash, Vision
Final Smash: Chain Attack

A young Homs engineering student from Colony 9, Shulk took on the legendary Monado after a devastating attack by the Mechon brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many abilities invoked by the Monado, including being able to get glimpses of the would-be future and the power to take on the Mechon's armies.

Shulk utilizes the Monado's various Arts to give an increase to his properties, but at the cost of a decrease in others. This makes him a more strategic character to play as, forcing players to think on the fly and use the correct Monado Art at the proper time and place.


  • Assist Character: Dunban and Riki join him in his Final Smash for a Chain Attack. Ultimate adds Fiora to the gang, especially notable given that Chain Attacks could previously only be done with three characters maximum.
  • Ass-Kicking Pose: When activating Monado Arts without moving, either on the ground or the air, Shulk pulls a quick pose as he shouts the name of the art, with each art having him pull a different pose. Kirby also does this when he copies Shulk's Monado abilities.
  • Back Stab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when it strikes the back of the opponent.
  • Badass Bookworm: He's a member of the engineering division of Colony 9's defense force. Before obtaining the Monado, his specialty was his brains, even if he knew how to handle himself in a fight.
  • Battle Intro: Falls from the air with the Monado active, before spinning and putting it on his back.
  • BFS: The Monado on its own is huge, and it gets even bigger once its Laser Blade is activated. It dwarfs Ike's Ragnell, and it was the largest blade in the hands of a playable character until Cloud came along with his Buster Sword and Fusion Sword.
  • Bilingual Bonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk, they are just mysterious symbols. These kanji roughly translate as "Jumping", "Running", "Protect", "Attacking", and "Destroying/Smashing", respectively. When read in Chinese, they are roughly translated as "Flying", "Faster Than The Wind", "Shield", "Sword/Cutting", and "Destroying/Smashing", respectively.
  • Bishōnen: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
  • Borrowed Catchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases in his trailer and for one of his taunts.
    "Now it's Shulk time!"
  • Calling Your Attacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
    "Back Slash!"
    "Air Slash!"
  • Canon Foreigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for Smash.
  • Captain Obvious: His in-game dialog.
    When he loses a stock: "Not good!"
    When he wins: "This is a good result!"
  • Colour-Coded for Your Convenience: Every Monado stance is coded with a different color for ease of recognition in the heat of battle. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
  • Combat Clairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates into his gameplay in the form of a unique Counter Attack.
  • Combat Pragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash, which is a perfectly valid and useful technique in his home game.
  • Combination Attack: His Final Smash invokes Xenoblade's Chain Attacks by bringing Dunban and Riki to attack in tandem with him. In Ultimate, Fiora joins in as well.
  • Cool Down: Each of his Monado Arts last for a set amount of time. After one is used, Shulk has to wait ten seconds before it becomes available again.
  • Cool Sword: The Monado is a laser-bladed BFS that, alongside several other powers, allows Shulk to see the future.
  • Counter Attack: His down special, Vision, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
  • Cutscene Power to the Max: He takes on both Link and Marth on equal footing in his trailer.
  • Death-or-Glory Attack: Monado Smash greatly increases Shulk's launching power in his attacks, which is what you normally use to KO opponents. On the flip side, it also reduces his damage output and makes it easier for opponents to launch him off-screen as well, so if he has more damage than his opponent, Monado Smash can easily backfire.
  • Difficult, but Awesome: His Stance System buffs some aspects of him, but debuffs other aspects. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
  • Dynamic Entry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back.
  • Easter Egg: On the Wii U version of Gaur Plain, Metal Face will say special lines if Shulk is on the stage.
  • Equivalent Exchange: All of his Monado stances increase one stat at the expense of other stats. Depending on the ability being buffed, different stats are negatively affected in different levels.
  • Finishing Move: Monado Smash is intended to be used to finish weakened opponents off, as the lower damage output makes it impractical to use against enemies that haven't taken much damage.
  • Fragile Speedster: His "Jump" stance gives him greater jumping height but also lowers his defense.
  • Glass Cannon:
    • The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
    • The Monado Art "Smash" gives him higher launch ability, but lowers his damage output and makes him more prone to being launched off.
  • Human Aliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
  • Jack-of-All-Stats: By default, Shulk doesn't have any notable strengths besides his good range and above-average attack strength (and he also doesn't have any major weaknesses outside of his lousy frame data (which was improved upon in Ultimate)). Using his Monado Arts will cause him to become more specialized in the area of choice at the cost of becoming weaker in others, with the bonus of being able to change his specialty if the situation calls for it.
  • Laser Blade: When activated, the Monado extends to a big blue blade of light.
  • Laser-Guided Karma: In Shulk's reveal trailer, he attacks Bowser from behind, sending him flying. Almost immediately afterwards, Marth and Link jump him to do the same. Fortunately for Shulk, however, he has his Visions.
  • Late-Arrival Spoiler: In Ultimate, his Final Smash includes Fiora in her Mechon body.
  • Leitmotif: "You Will Know Our Names", which Smash has turned into a Bootstrapped Theme for Xenoblade. (It can be selected on Gaur Plains for both versions, is part of the Xenoblade Chronicles Medley, and serves as Shulk's victory fanfare.) "Gaur Plains" serves as his Ultimate character trailer music.
  • Mechanically Unusual Fighter: His moveset centers around a Stance System that's composed of 5 different sets of buffs and debuffs built for different situations.
  • Mr. Fanservice: Between his British Accent, shirtless costume, and Chick Magnet status in his home series, he's meant to be attractive. He's the only male human (well, Homs) character that shows more skin than Zero Suit Samus.
  • Multiform Balance: Unlike in Xenoblade, the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs.
  • Mythology Gag:
    • Back Slash and Air Slash color the blade of the Monado red and pink respectively. While the Monado doesn't change color with those attacks in Xenoblade, those are the colors they are coded by in the game. note 
    • Nearly all of his lines in Smash are variations of or taken directly from his various battle quotes in Xenoblade.
    • He appears on the light side on Bayonetta's official illustration, facing off against R.O.B. on the dark side, which references the Mechon.
    • His side Smash resembles his other physical art, Slit Edge. A successful Vision counter has him use his first break art, Stream Edge.
  • Necessary Drawback: For every buff each stance grants Shulk with, there's always a debuff disadvantage.
  • Oh, Crap!: In "World of Light," he has a vision of Galeem's light beams swallowing up everyone. He freaks out and turns to warn the others, but he gets swallowed up before he can.
  • One-Handed Zweihänder: Several attacks have him swinging the Monado with only one hand.
  • O.O.C. Is Serious Business: Implied. When he gets a vision of what will happen to the rest of the cast in World of Light, he simply turns to the crowd, which is strange considering that, in his home game, he stopped Egil from destroying all of Bionis, a titan, because he had a vision on it. It could have been that he was so shocked and powerless that he didn't know what to do, but it's possible that he did use a Monado Art offscreen.
  • Palette Swap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora in her Mechon body, Sharla, Dunban, Melia, and Riki.
  • Power Creep, Power Seep: The Monado's abilities are greatly toned down in Smash. Instead of just granting buffs and debuffs, Shulk's Monado Arts in Xenoblade are powerful buffs and attacks. In their original forms, "Speed" allows its target to dodge any and all physical attacks, "Shield" allows the party to No-Sell the next enemy Tallent Art, and "Buster" grows the Monado's blade even larger for a devastating attack.
  • Power Glows: Each of his Monado Arts make a part of Shulk glow with their respective colors while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
  • Purple Is Powerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
  • Red Is Heroic: The hero of his home game. Appropriately, he wears a red outfit along with fighting using a red sword.
  • The Rival: Shulk goes up against R.O.B. in a few event matches and again in Bayonetta's illustration. To him, R.O.B. may represent the Mechon.
  • Screw Destiny: A big theme of his home game, some of his victory quotes have him bringing up his fight against the future he sees in his visions.
    "The future is ours to decide."
    "I can change the future."
  • Shorter Means Smarter: He's one of the shortest males in the main party in Xenoblade. He's also an engineering student.
  • Spider-Sense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
  • Spin Attack: His down smash has him spinning in place a few times while holding an active Monado at ground level, which could reference Reyn's own Spin Attack, War Swing, in his home game.
  • Stance System: While not as extreme as character transformations in previous Smash iterations, Shulk can use Monado Arts to buff one of his properties at the expense of another.
    • (Jump): Increases jump height, but lowers defense.
    • (Speed): Faster movement, but weaker attacks and lower jumps.
    • (Shield): Higher defense. Slower movement, lower jumps, and weaker attack power.
    • (Buster): Stronger attacks that deal more damage. Weaker launch ability and lower defense.
    • (Smash): Stronger launch ability. Weaker attacks (damage-wise) and lower defense against launching.
  • Sticks to the Back: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
  • Stone Wall: Via the Monado stance "Shield", he can increase his defense at the cost of his moving speed, jump height, and attack power. Unfortunately, this also means he'll drop like Little Mac if he's knocked off-stage in Shield form, so being able to quickly switch to Jump is an essential secondary skill.
  • Super Speed: Using the Monado, Shulk can forgo attack power to allow him move much faster for a short time; and by using the Hyper Monado Arts custom move, he can reach a speed almost just below Sonic's.
  • Sword and Fist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
  • Title Drop: Of his two Monado abilities that don't have a proper counterpart in Xenoblade, one is named "Smash".
  • Took a Level in Badass: In Ultimate, he doesn't need to cycle through all his Monado Arts; he just needs to press B and the correct direction for whatever art he needs at the time. He also got significant improvements to his frame data/attack speed — his one major, crippling weakness that his Monado Arts couldn't address — and the benefits of his Monado Arts have been strengthened (for instance, Speed makes him nearly as fast as Sonic).
  • Tron Lines: The Monado glows with lines of blue light, even when it's not activated.
  • Walking Swimsuit Scene: Straight from Xenoblade, he gets his swimming trunks as an alternate costume.
  • Weapon Across the Shoulder: He strikes the pose in his debut trailer's title card. Appropriate, considering the Monado's size.
  • Your Size May Vary: Shulk was somewhat short back in his own game, and most other humanoid characters were significantly taller than him. Here, though, he's on par with most of the other male characters, though he obviously looks tall compared to characters like Kirby and Pikachu despite being short by human standards.

     58 – Bowser Jr. (Koopa Jr.)/Koopalings (Seven Koopa Bunch) 
https://static.tvtropes.org/pmwiki/pub/images/bowserjrssbu.png
3DS/Wii U 

Bowser Jr. Voiced by: Caety Sagoian
Morton, Wendy, Lemmy, and Larry Voiced by: Lani Minella
Iggy and Ludwig Voiced by: Mike Vaughn
Roy Voiced by: Don Falcone
BOWSER JR. CLOWNS THE COMPETITION!

Home Series: Super Mario Bros.
Debut:
Bowser Jr.: Super Mario Sunshine [GCN], 2002
Koopalings: Super Mario Bros. 3 [NES], 1988

Playable in: 3DS/Wii U, Ultimate
Specials: Clown Cannon, Clown Kart Dash, Abandon Ship!, Mechakoopa
Final Smash: Shadow Mario Paint

Bowser's beloved son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He first made his mark on the Mario universe by framing him for graffiti on Isle Delfino under the assumption that Peach was his mama. Though he may be a Spoiled Brat, he is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car that he rides in the New Super Mario Bros. series.

The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.


  • A Child Shall Lead Them: A villainous example, in that Bowser Jr. is by and far the youngest member of Bowser's troops, and yet he's already the second-in-command for the entire army. He's also hinted to be the Koopalings' boss, which is also especially apparent in his trailer when the band of seven slowly arise behind him.
  • Adaptational Badass: At least, in his trailer. While Jr. is certainly no pushover in his series, his beat-down of Mario, Mega Man, Link, Kirby, Samus, and Rosalina is absolutely brutal. Especially pronounced when the Koopalings arrive behind him, complete with Full Moon Silhouette and Jr. giving a cocky glare as he orders his minions to attack.
  • Adaptation Dye-Job: A minor change about Bowser Jr. is the color of his ponytail. In many of his appearances in the Super Mario series, it's the same color as his father's hair. In 3DS/Wii U and Ultimate his ponytail has an orange tint.
  • Art Attacker: For his Final Smash, Junior transforms into Shadow Mario and paints a toxic X across the screen that damages everyone it touches.
  • Ascended Extra: Before their playable debut, Junior was a trophy in Brawl, the Koopalings were mentioned in Melee in Bowser's trophy, and Ludwig appeared as a sticker in Brawl.
  • Attack Its Weak Point: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the Clown Car is hit, he'll take a bit less damage than normal.
  • Badass Adorable: Bowser Jr. is already a formidable opponent from the day of his debut, and he's just an adorable little Koopa. The Koopalings also count, to an extent.
  • Badass Driver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
  • Battle Intro: The Koopa Clown Car flies in from the foreground, and then your selected Koopa pops out and makes a face at the camera.
  • Beat: The announcer lets in a noticeable one while announcing his name. This is to stress that the "Bowser/Koopa" part of the name is more intimidating while the "Jr." part is more fun.
  • Beware the Silly Ones: Despite being a little kid in a goofy Clown Car with toy hammers and boxing gloves as weapons, his reveal trailer has him utterly wreck a group comprised of Mario, Samus, and Mega Man. Same goes to his Koopaling fellows.
  • Car Fu: His Clown Car can transform into a go-kart that rams into enemies.
  • Charged Attack: Neutral B, Clown Cannon. Fires a cannonball, dealing more damage and moving faster the longer it's charged.
  • Cool Ship: The Clown Car. It may be smaller and more innocent-looking than Bowser's, but it is a shockingly diverse and effective weapons platform.
  • Cutscene Power to the Max: In the Mario series, Bowser Jr. is presented as a legitimate threat, but usually never enough to be able to take on Mario by himself. In his intro trailer, he takes on Mario and Link, Samus, Mega Man, and Kirby single-handedly before calling in his Koopaling reinforcements for a coup-de-grace.
  • Dark Action Girl: Wendy, one of Bowser Jr.'s alts. Notable for being the first playable female villain.
  • Death Glare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
  • Difficult, but Awesome: His post-Up Special hammer has around as much knockback as a smash attack, but he can only use it in the air after the special move.
  • Drop the Hammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel.
  • Dub Name Change: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game. In the Spanish version, he's instead known as "Bowsy"; a rare instance where he's not referred to as Junior.
  • Expressive Accessory: The Clown Car changes expression depending on the situation. It puts on an angry face when attacking, a crying face when being attacked, and even falls asleep when its pilot does.
  • Fork Fencing: Another of the many odd weapons he can pull from his Clown Car.
  • Hoist by His Own Petard: Just like in the final battle of Super Mario World, opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
  • Improbable Use of a Weapon: In Ultimate, the Koopalings use their Magic Wand they have had ever since Super Mario Bros. 3 in place of the hammer Bowser Jr. uses. Which means that they use it to whack people around with instead of casting spells like they used to.
  • Interface Screw: His Final Smash has him paint a giant damaging X across the entire screen. If anyone is in the X area, they take damage.
  • In-Series Nickname: One for Bowser Jr. and all of the Koopalings:
  • Late-Arrival Spoiler: Bowser Jr. being Shadow Mario was The Reveal in Jr.'s debut game, Super Mario Sunshine. In this game, Shadow Mario is his Final Smash.
  • Leitmotif:
  • Lightning Bruiser: He's tied with Charizard for the fourth heaviest character in the game, racks up damage quickly, takes less damage when the Clown Car is hit instead of Junior directly, and is decently fast for a character of his weight class. His main drawbacks are taking more damage when directly struck, and lacking a reliable KO move.
  • Limit Break: Shadow Mario Paint. Bowser Junior transforms into Shadow Mario and paints an X onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback. While Shadow Mario was strictly Bowser Jr.'s alter-ego in the Mario series, any of the Koopalings can transform into him too.
  • Mecha-Mooks: One of Bowser Jr.'s special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
  • Mechanically Unusual Fighter: He has higher defense on the Clown Car than his body, making him the only character with "sweetspot" hurtboxes. On using his up special, he loses the car entirely and gains a new aerial move until the car respawns.
  • Multipurpose Tongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
  • No-Holds-Barred Beatdown: His trailer can basically be summed up as "Junior beats the ever loving crap out of various other fighters". Even before he calls in the Koopalings.
  • Overlord Jr.: The clue is in the name. Junior is a spoiled, mischievous little Koopa that greatly looks up to his father.
  • One Steve Limit: Averted in Roy's case, as both he and Roy from Fire Emblem appear together. The announcer even says the "Roy" name twice, each in a different way.
  • Palette Swap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
  • The Precious, Precious Car: In one of his victory poses, Bowser Jr. jumps out of his car and pets it affectionately, showing he's quite attached to it… except when using his Up Special.
  • Power Fist: His Clown Car has Boxing Gloves that he uses for close range attacks.
  • Retcon: Bowser's Melee trophy mentioned his "seven children", in line with the established information that the Koopalings were his seven children. In Smash 4, the Koopalings' relationship to Bowser is said to be a complete mystery, in line with Shigeru Miyamoto's statement that he no longer considers them to be Bowser's children.
  • Secret Character: 3DS version only: Clear Classic Mode on Intensity 6.0 or higher as Bowser or play 100 matches in Smash to unlock them.
  • Sibling Team: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
  • Smug Smiler: In his reveal trailer, but given the Curb-Stomp Battle he just delivered and the team he's bringing on the way, he has every right to be smug.
  • The Smurfette Principle: Wendy, the only female Koopaling and the only female Clown Car rider. This also applies for the villains, as she's the first playable female villain in Smash Bros. as a series, and the only one in 3DS/Wii U.
  • Stock Audio Clip: All of the Koopalings' voice clips are recycled from New Super Mario Bros. Wii. Especially glaring for Larry, Wendy, and Ludwig, as Mario Kart 8 brought in new voice actors for them. Junior himself uses his voice clips from Mario Kart Wii.
  • Swiss Army Weapon: His Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, the car's tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self-destruct mechanism, and a bladed propeller.
  • This Is a Drill: One of the many gadgets on his Clown Car is a set of drills.
  • Warrior Prince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
  • Your Size May Vary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his New Super Mario Bros. Wii character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent Hitbox Dissonance. The Wii U version adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
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     59 – Duck Hunt 
https://static.tvtropes.org/pmwiki/pub/images/duckhuntssbu.png
3DS/Wii U 
DUCK HUNT TAKES AIM!

Home Series: Duck Hunt
Debut:
Ducks: Kôsenjû Duck Hunt [Light Gun Toy], 1976
Dog: Duck Hunt [NES], 1984

Playable in: 3DS/Wii U, Ultimate
Final Smash: NES Zapper Posse

A trio composed by the player's canine hunting partner from Duck Hunt, whose legacy lived on after the NES era for mocking the player after missing their target, a duck that has left behind its life as a target, and an unseen marksman armed with the NES Zapper who aids the team from afar. They jump into the fray with the help of several other NES Zapper games and elements.


  • Adaptational Badass: In their original appearances, the dog was a total noncombatant, and the ducks were just targets. Not so much in Smash, though.
  • Ascended Extra: A trophy of two ducks was featured in Melee and a single duck was featured as a sticker in Brawl. The trio made their first playable appearance in 3DS/U.
  • Ascended Meme: For a long time, fans took the dog and duck as the closest analogue to Banjo-Kazooie. In Banjo & Kazooie's trailer, Duck Hunt is used in a Bait-and-Switch before the real deal show up.
  • Assist Character: The Wild Gunmen from Wild Gunman assist in some attacks, and their Final Smash also adds the gang from Hogan's Alley as part of the shootout that ensues.
  • Badass Adorable: Both animal members of the trio. The duck remains with the dog at all times, most of the time perched on its back; and the dog is adorable largely because, signature laughter aside, it acts mostly like a normal, non-anthropomorphized dog.
  • Battle Intro: The dog and duck both jump into a pixelated bush, followed by the dog rising up and pantomiming his infamous laugh while the duck's head pokes out from behind the dog.
  • Blast Out: Their Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
  • Breaking the Fourth Wall: The animals of the trio reacts to their title splash in their trailer as if they're shocked, or even hit by the words.
  • Calling Your Attacks: The Wild Gunmen do this, shouting "Fire!" whenever they appear.
  • The Comically Serious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
  • Composite Character: Represents not only Duck Hunt, but 2 other NES Zapper Games as well: Hogan's Alley and Wild Gunman.
  • Crosshair Aware: The marksman uses the NES Zapper, and its reticle appears in a number of their attacks.
  • Difficult, but Awesome: On the Difficult side, they're a Zoning Character in a Rushdown-centric fighter. On the Awesome side… they're a Zoning Character in a Rushdown-centric fighter.
  • Disturbed Doves: Or, well, ducks. Ducks can be seeing flying dramatically across the screen during their Final Smash, complete with a brief Ethereal Choir.
  • The Dividual: Unlike other dual characters like the Ice Climbers and Rosalina & Luma, the dog, duck, and marksman are unnamed and are identified collectively. The European version cuts out the marksman in favor of naming the dog and duck as a duo, but they are still identified collectively and are never given individual names.
  • A Dog Named "Dog": Quite literally. A trophy depicting the 8-bit Dog lists his name as "Dog".
  • Dub Name Change: They are known as "Duck Hunt Duo" in the European version.
  • Enemy Mine: The hunters and the hunted have joined forces to fight with the best of them.
  • Everyone Calls Him "Barkeep": As neither of the characters involved have any official names, the trio are just called Duck Hunt.
  • Fragile Speedster: Behind all the projectile spam, Duck Hunt is very fast and light. Great for evading enemies, not so great if the enemies actually get some hits in.
  • The Fourth Wall Will Not Protect You: Inverted. The fourth wall will not protect the in-game characters from the marksman's Zapper, or their own reveal title card text.
  • He Who Must Not Be Seen: The person with the Zapper doesn't appear in person, except for his hand in the trailer. Palutena's Guidance on Duck Hunt doesn't elaborate on him much, either.
  • Hoist by His Own Petard: The can is treated as a neutral explosive even while controlled by Duck Hunt, so they can be damaged by the explosion. It doesn't help that it's their strongest special move.
  • Improbable Weapon User: They use clay pigeons and exploding tin cans for a few moves.
  • Interspecies Friendship: Previously, the duck and dog were adversaries, however the two species team up here to fight their opponents. They even high five each other in their trailer.
  • I Shall Taunt You: That laugh of the dog can now be used as a deliberate taunt to irritate your opponents.
  • Leitmotif: "Duck Hunt Medley", a mix of Game A and B from Duck Hunt. He gets a new one for Ultimate.
  • Lethal Joke Character: Continues the tradition left by Jigglypuff in 64, Mr. Game & Watch in Melee and R.O.B. in Brawl (as well as the retro-fighter tradition from the latter two). It's the dog that used to mock you for failing to shoot a single duck from the sky in his debut game. Except he, the duck, the Wild Gunmen and whoever is shooting all took a level in badass and are now teaming up to kick your butt.
  • Limit Break: The cast of Wild Gunman get into a shootout with the cast from Hogan's Alley, with the opponents getting caught in the crossfire and the dog's 8-bit sprite laughing from the sidelines.
  • Logo Joke: When their title card slides in from offscreen, the dog and the duck are hit by it. This is the only time anyone interacts with it in any of the trailers.
  • Long-Range Fighter: As you'd expect from a character based on the NES Zapper, Duck Hunt, like Mega Man, goes against the grain and prefers ranged combat over Smash's usual close combat. A number of its moves are meant for keeping the opponent as far away from them as possible, and their forward Smash attack has very long reach.
  • Mechanically Unusual Fighter: Attacks don't always have to come from the duck and dog themselves, but also the unseen hunter. The tin can may be used as a landmine, anti-air, anti-ledge, or as a suicide bomb. The clay pigeon does most of its damage when hit by the zapper, so deflecting or countering it is no big deal compared to other projectiles. And the Wild Gunmen can be used as both a projectile barrier and to punish charge-up moves (the opponent must either release the move early and waste it, get hit by the gunmen and waste it, roll out of the way to keep their charge (assuming that the move actually allows it) and risk either getting hit by the gunmen or being hit by a follow-up attack or shield to keep their charge and risk getting grabbed).
  • Multi-Ranged Master: They have an arsenal of cans, gunmen, clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give them some remarkable range.
  • Nearly Normal Animal: Aside from some obvious cartoony animations, both the dog and the duck are entirely normal.
  • No Name Given: They are all unnamed.
  • Odd Friendship: The three get along just fine, despite the duck being hunted for the past 30 years.
  • Palette Swap: Other dog breeds appear as its, such as a Dalmatian or Rottweiler. The duck also changes color with the dog.
  • Power Trio: One Dog, One Bird, One Zapper as proven via the reveal trailer. Despite this, the European version refers to the character as Duck Hunt Duo. That version of the trailer is instead called An Unlikely Team.
  • Retraux: The dog summons the 8-bit Wild Gunmen to attack, and in its Final Smash, it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
  • Secret Character: For both versions:
    • For 3DS: Beat Classic Mode with 8 different characters or play 110 matches in Smash.
    • For Wii U: KO 1 member of the Fighting Mii Team in Cruel Smash or play 100 matches in Smash.
  • Silent Snarker: The duck. He gives an annoyed quack when the dog gets distracted by one of his own taunts, he's just shooting an Aside Glance in the duo's promotional artwork
  • Slasher Smile: The dog wears a psychotic grin before he kicks an exploding can.
  • Smug Smiler: It's what we know it for. In general, the dog has a very nonchalant attitude.
  • Stone Wall: Though they're not exactly heavy characters, their large amount of projectile moves and long recovery give them strong defensive abilities. On the other hand, their ability to knock out their opponents is generally below average.
  • Shout-Out:
    • Their moveset pays tribute to Hogan's Alley and Wild Gunman. The only NES Zapper game missing in the moveset is Gumshoe.
    • One of the palette swaps portrays the duck with bright red feathers (a color present in Duck Hunt) and the Dog with dark brown fur, a combination reminiscent of Banjo-Kazooie.
  • Troll: The dog was already considered this out-of-universe, and in-game the amount of laughing he does only reaffirms it. It's also the trio's encouraged playstyle, as their best attacks aren't useful at close range, so they're supposed to play keep-away and fill the screen with as many inconveniences as possible until the enemy is at KO percentage.
    • In the Banjo-Kazooie reveal trailer for Ultimate, the duck and dog pretend to be them, laughing when Donkey Kong, Diddy Kong, and King K. Rool apparently fall for it.
  • Use Your Head: The duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.
  • Wall Jump: Being a quadruped, the dog's ability to do this maneuver is somewhat surprising.

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