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This page lists the fighters introduced in 2007 Smash Bros. DOJO!! reveals from Super Smash Bros. Brawl.


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     32 – Ike 
https://static.tvtropes.org/pmwiki/pub/images/rsz_wojs6vq.png
Radiant Dawn 
3DS/Wii U 
Brawl 

Voiced by: Michihiko Hagi (Japanese), Jason Adkins (Brawl, 3DS/Wii U; English), Greg Chun (Ultimate; English)

Home Series: Fire Emblem
Debut: Fire Emblem: Path of Radiance [GCN], 2005

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Eruption, Quick Draw, Aether, Counter
Final Smash: Great Aether

Leader of the Greil Mercenaries, wielder of the legendary blade Ragnell, Radiant Hero of Legend, and Lord from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Serving as the leader of the Greil Mercenaries after his father's passing, he's led them through several trials over his two games. Multinational warfare? He's the guy at the head of the army. Dragons? He can fight several, at once. The Goddess of Order? He defeated her. Nothing can stand in the way of this man. Seriously, nothing.

Ike's intimidating stature brings an undeniable presence to the battlefield, using his own strength and Ragnell to deliver very slow but very powerful attacks.


  • Art Evolution: Went from his Path of Radiance Ranger design in Brawl to his Radiant Dawn Hero one in 3DS/Wii U. Ultimate uses his Path of Radiance design as his default appearance, with his Radiant Dawn design being an alternate costume, along with each design having different voice clips.
  • Awesome, but Impractical: Ike's neutral special Eruption has him plunge his huge sword into the ground to create a powerful fiery explosion (which is even neon blue in 3DS/Wii U), and can be a One-Hit KO if timed and charged properly. However, it's a very slow attack and has a relatively small hitbox, and is generally hard to use. The move's only saving grace is that it has super armor, meaning Ike can go through certain attacks and land the move anyway.
  • Badass Baritone: In Ultimate, Michihiko Hagi gives the older Radiant Dawn version of Ike a deeper and more masculine voice than the Path of Radiance version. The difference is still there, albeit less noticeable, in Greg Chun's performance.
  • Badass Cape: In Path of Radiance, he mentions a practical purpose for it, but in Smash Bros., it is just there to look badass.
  • Battle Intro: Warps in using warp magic, then slashes with Ragnell.
  • The Big Guy: In Subspace Emissary for Marth and Meta Knight, being the powerhouse of the trio. In 3DS/Wii U, his Radiant Dawn design fits the part more than before.
  • BFS: Ragnell, one of the biggest swords in Smash, rivaled only by Shulk's Monado, Cloud's Buster/Fusion Swords, and Ganondorf's claymore. It's constantly remarked that it's a two-handed sword wielded with only one hand. The sounds produced by it during attacks almost make it seem like a Telephone Polearm instead.
  • Bishōnen: Seemed to have some features of this in his Path of Radiance design but still looks masculine compared to Marth and Roy. Radiant Dawn's Ike has none of that.
  • Boring, but Practical:
    • One of Ike's custom move options allows him to replace Eruption with Tempest, which replaces the blue fiery explosion with a comparatively unimpressive gust of wind, but has more spacing utility by allowing him to push foes away.
    • His gameplay is this in a nutshell. He's a character that's honest to a fault, and being good with him requires a good sense of basic fundamentals. For this reason, a number of players recommend him as the character you use to learn how to play. A good sign of a good Ike is someone with the basic foundation to be good at the game in general.
  • Breakout Character: Ike's games of origin sold rather poorly worldwide, but Smash made him into one of the most popular and iconic Fire Emblem protagonists of all; he gets a direct descendant in Fire Emblem Awakening, and makes additional appearances via his amiibo in Codename Steam and Fire Emblem Fates alongside Marth, Robin, and Lucina (whose respective games of origin are more well-known and better-selling than Ike's). This is to the point where Ike's Fates appearance is largely based on Smash, in that he keeps his Mighty Glacier stats and one of his victory poses.
  • Calling Your Attacks: He bellows the names of his signature moves as he performs them: "Aether!" and "GREAT AETHER!"
  • Canon Welding: This specific incarnation of Ike is playable in Fire Emblem Fates by summoning him via his amiibo, just like how the Smash Bros. universe itself allegedly works.
  • Charged Attack: Two: Quick Draw, which will propel him further and faster the longer it's charged (and works as a secondary, horizontal recovery), and Eruption. Eruption deals more damage as it's fully charged, but in a twist, it does the most damage if perfectly timed right before it's fully charged, where it becomes a One-Hit KO. If fully charged, it's still extremely powerful and will KO enemies at rather low percentages, but also deals recoil damage to Ike.
  • Confusion Fu: Although he isn't designed with this playstyle in mind, Ike's Up Taunt has him swing his sword overhead before growling. The beginning of this animation looks very similar to his Forward Smash so it's possible to bait out shields or dodges from your opponents. This is particularly effective in Ultimate as all taunts had their animations sped up and can be canceled before the animation is finished.
  • Counter Attack: His down special, as is standard for Fire Emblem Lords in Smash.
  • Dynamic Entry: Marth and Meta Knight are chasing after the Ancient Minister, who has an active Subspace Bomb. They both try and fail to stop him. All of a sudden, a sword twirls into frame, Ike leaps up and grabs it, destroys the bomb, and sends him packing.
  • Fingerless Gloves: They symbolize poverty and a "rough and ready" attitude, as well as looking cool.
  • Force and Finesse: The Force to Marth's Finesse so the two Fire Emblem representatives (both Lightning Bruisers in their own series) can be differentiated. Where Marth is quick and powerful when spaced properly, Ike is big, slow, and hits hard regardless of where he connects. This is also reflected in Marth's Bishōnen status and princely armor vs. Ike's burly appearance and tattered mercenary armor.
  • Glacier Waif:
    • Compared to most Brawl heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. He uses his ranger appearance from Path of Radiance, where the glacier characteristics do not fit his Lightning Bruiser stats from said game. The idea of making him so slow was to differentiate him from the already fast Marth.
    • 3DS/Wii U averts this both visually and gameplay-wise, with his design being updated to Radiant Dawn's Hero look for added size, muscle, and weight, as well as being faster (and a little weaker) in general. He's still not speedy, but is much more mobile and has less lag on his attacks, similar to Bowser.
    • Ultimate zigzags this by making both of Ike's designs available and identical in function, with the Path of Radiance design being the default, but also making him even faster than in 3DS/Wii U, now being comparable to Corrin in terms of speed.
  • Heroic Build: In 3DS/Wii U, taken from his Radiant Dawn appearance. Certainly justifies how he's able to hold Ragnell in one hand.
  • Hunk: His design in 3DS/Wii U, based on his appearance in Radiant Dawn, that sports plenty of muscle with a slightly sharper face.
  • Iaijutsu Practitioner: Not really, given Ragnell has no sheath, but his side special is named "Quick Draw", after the concept.
  • Immune to Flinching: His Eruption Special and Aether Up Special have super armor. His Aether super armor is so good that it will resist Marth's Critical Hit.
  • Leitmotif: "Eternal Bonds" as in his home series. Smash went as far as to rename it "Ike's Theme". 3DS/Wii U also introduces "The Devoted," which is the battle anthem of his mercenary company, and is used as his battle theme (as his Smash incarnation, no less) in Fire Emblem Fates.
  • Lightning Bruiser: Rebalanced to be closer to this in 3DS/Wii U and further so in Ultimate, which generally made him slightly less hard-hitting and laggy than in Brawl with above-average speed and mobility; while he's notably slower than the blazing-fast Marth and Roy, he still hits harder. Ike's Quick Draw attack also lets him rush towards foes at high speeds.
  • Limit Break: Great Aether, a flashier version of his Up Special.
  • Mighty Glacier: Moves slowly (especially in Brawl), with plenty of startup and ending lag in many of his attacks, and hits like a truck. As noted, this isn't actually entirely accurate to his portrayal in his original games (where speed was actually one of his best stats), but he was developed this way to be differentiated from the previous Fire Emblem characters.
  • Muscles Are Meaningful: Zig-zagged over the course of his appearances in Smash: It was averted in Brawl, where he was a scrawny teenager, played straight in 3DS/Wii U, where he was much brawnier than before, and averted again in Ultimate, where his skinny teenage self is just as powerful and slow as his burly adult self.
  • Mythology Gag: He has a Palette Swap costume that is done in the shades of green that represent neutral units in Fire Emblem.
  • Nerf: In Brawl, Eruption has armor frames just so long as you time it right. In 3DS/Wii U, the armor only occurs if it's fully-charged.
  • One-Handed Zweihänder: Snake and the manual the game comes with emphasize the point that he's using that massive two-handed blade with only one arm.
  • Out-of-Character Moment: One of Ike's victory poses includes him saying, "You'll get no sympathy from me"; odd for the guy who gives everyone sympathy, up to and including his father's killer. While he may have sympathy, Ike does repeatedly state that he'll show no mercy on the battlefield, even to former allies, so this may be more of a syntax problem. It does, however, call into question "I fight for my friends".
  • Palette Swap: One that resembles the clothing of his father, Greil, and a blue one resembling Sigurd. 3DS/Wii U has a black alt reminiscent of his Arch-Enemy, the Black Knight, and a white and blue one that resembles Chrom (this latter one was removed in Ultimate when Chrom was Promoted to Playable).
  • Playing with Fire: Some of his attacks involve setting his sword on fire. In Brawl, the fire was orange, but, in 3DS/Wii U, the fire was changed to blue, much like in Radiant Dawn.
  • Rated M for Manly: Specifically in 3DS/Wii U, thanks to his Heroic Build and giant flaming sword.
  • Red Oni: To Marth's Blue in Subspace Emissary, with Meta Knight as the mediator between them. Also reflected in their cape colors, despite them both being Primary Color Champions.
  • Ret-Canon: Much like Ganondorf's Warlock Punch, Ike's Mighty Glacier nature in Smash carries over to his stat caps in Fire Emblem Fates rather than having Fates depict him as a Lightning Bruiser as he was in the Tellius games. Justified in that he is unlocked in Fates via his Smash amiibo.
  • Shout-Out: The audience chants, "We like Ike!," a reference to Dwight D. Eisenhower's campaign for U.S. President.
  • Signature Move: Aether, his unique Mastery skill from his original games, which appears here as his Up Special. Those games as well as Smash solidified it enough that the attack is now irrevocably associated with him even despite versions of it appearing on later Fire Emblem protagonists Chrom and Lucina.
  • Skill Gate Characters: At the lowest level of play, Ike can KO easily and is safe on his kill moves. Higher-skill players will find that his moves can be interrupted easily, but even higher-skill players will be able to use his range and ability to KO in a few hits to their advantage.
  • Suicide Attack: Proper use of Aether allows him to pull opponents down with him, or Meteor Smash them.
  • Suspiciously Similar Substitute: Ike isn't a fire user in his home series, but some of his attacks (Eruption and Great Aether) were given red flame effects in Brawl, making him superficially resemble Roy in Melee, though their only actual mechanical similarities are Eruption and Flare Blade as well as Counter. 3DS/Wii U changed the flames to blue to better reflect Fire Emblem canon (Ike's empowerment by Yune at the end of Radiant Dawn), and the contrast is more apparent with Roy himself returning as DLC.
  • Sword and Fist: Ike uses punches and kicks in his neutral combo attacks. His Final Smash also has him kicking.
  • Sword Beam: A staple of his with Ragnell, but in Smash Bros. it is only seen at the start of Great Aether.
    • In Ultimate, a fully charged Eruption fires 3 pillars of fire.
  • Sword Plant: One of his taunts has him planting the sword on the floor, and it is accompanied by a Dramatic Wind that overrides any wind already blowing on the stage. Also, his Eruption Special has him doing this to create columns of fire.
  • Taking You with Me: Doing Aether or Great Aether off the edge will KO both Ike and the trapped opponents.
  • Technicolor Fire: As of 3DS/Wii U, Ragnell produces blue flames. Doubles as a Shout-Out to Radiant Dawn.
  • Throwing Your Sword Always Works: Ike does so during his signature move, Aether, tossing it straight up and leaping up to catch it to serve as his recovery. Not only does this create a very uniquely ranged disjointed hitbox that can catch opponents by surprise, he has Super Armor as long as his sword is out of his hands, making it nearly impossible to interrupt the move.
  • Unskilled, but Strong: His combat style certainly looks like wild flailing compared to Marth and Lucina's more refined fencing. That said, you don't want to be on the receiving end of his forward-smash. Doubles as a Mythology Gag, as in his home series, other characters note how odd and unrefined his style is, yet note how absurdly strong it is regardless.
  • Vocal Evolution: An unorthodox example. His English voice lines in Ultimate are delivered differently depending on his costume, in order to reflect his age between the two games they're based on. His younger and more naive Path of Radiance version has his voice in a mildly higher pitch, while his older and more experienced Radiant Dawn version has his voice in a deeper tone in contrast.
  • Weapon Across the Shoulder: An idle animation has him striking this pose nonchalantly.

     33/34/35 – Pokémon Trainer 
https://static.tvtropes.org/pmwiki/pub/images/pokemontrainerssbu.png
Female Pokémon Trainer 
Brawl 

Male Trainer voiced by: Tomoe Hanba (Japanese), Michele Knotz (Brawl; English), Billy Bob Thompson (Ultimate; English)
Female Trainer voiced by: Wakana Kingyo (Japanese), Kate Bristol (English)

Home Series: Pokémon
Debut:
Male Trainer and Pokémon team: Pokémon Red and Blue [GB] 1996
Female Trainer: Pokémon FireRed and LeafGreen [GBA] 2004

Playable in: Brawl, Ultimate
Final Smash: Triple Finish

"Go for it!"

A seemingly generic Pokémon Trainer referred to by the vaguest of terms. His design is based on Red, the protagonist character and champion from the original Pokémon Red and Blue, with his outfit taken from the Game Boy Advance Remakes, Pokémon FireRed and LeafGreen. Ultimate introduces Leaf, the female trainer from the same remakes, as a costume option.

This trainer utilizes three Pokémon: Squirtle, Ivysaur, and Charizard. All three have their own unique properties and special attacks, and can be cycled between at any time by using their down special move.


  • Ambiguous Gender: Not the Trainer, but rather the Pokémon. Squirtle, Ivysaur and Charizard all lack Secondary Sexual Characteristics to determine whether they're male or female, though male starters are always the far more common of the two (specifically, 87.5% vs. 12.5%). And as the Pokemon series in Smash takes personalities and other influence from beyond just the games, in most canons, Ash/Red's starters are male.
  • Ascended Extra:
    • Before Brawl, Squirtle was used as a stage platform in Melee, and Charizard was a Poké Ball Pokémon in both the original and Melee. Charizard would ascend again for the fourth game, becoming his own fighter.
    • Leaf was a non-canon, female version of Red that only appeared in concept art and in a remake for 22 years. However, a version of her named Green appeared in game canon for the first time just under a month before Ultimate's release, so maybe it was planned all along.
  • All Your Powers Combined: Fire Blast, Hydro Pump, and Solar Beam make up Triple Finish. It's super effective!
  • Badass Adorable: While Red certainly counts due to being an 11-year-old Kid Hero, Leaf is especially this trope. Just look at how happy she is!
  • Balance Buff: They no longer have the stamina mechanic in Ultimate, allowing players to use whichever Pokémon they want as long as they like. They can also switch in the air and their switch speed is much faster, so fast they can even be done in the middle of combos.
  • Battle Intro: Whatever Pokémon you selected comes out of a Pokéball thrown by the Trainer, who shouts "Go, Squirtle!", "Go, Ivysaur!", or "Go, Charizard!" depending on who's selected.
  • Benevolent Boss: Notably, the Trainers have exactly zero disappointed or frustrated lines explicitly directed at their Pokémon. The closest they come is their casual "dang it!" when one gets knocked out, but otherwise, the Trainers' tones are neutral at worst as they switch Pokémon, while mostly giving positive cheers or expressing concern for their current battler.
  • The Bus Came Back: All of them come back in Ultimate, along with Charizard rejoining the group. Leaf initially appeared to apply for this trope as well, until she was revealed to return in Pokémon Let's Go, Pikachu! and Let's Go, Eevee! (however, as "Green") before Ultimate launched.
  • Calling Your Attacks: Justified, since the Trainer's calls are orders.
    Pokémon Trainer: Take this! TRIPLE FINISH!
  • Canon Foreigner: Not the characters themselves, but in 3DS/Wii U, Red's trophy makes a reference to Ash from the anime.
  • Composite Character:
    • The male Trainer uses the design of Red from FireRed/LeafGreen, but is meant to represent the idea of Pokemon trainers as a whole. See Featureless Protagonist, and as of Ultimate, Purely Aesthetic Gender.
    • Similar to other Pokemon characters, he's also a composite of his game and anime counterparts. For instance, his lines are based on the flavor text from the Pokémon games, but they're delivered with Ash's gusto, rather than Red's characteristic stoicism.
    • The Pokemon themselves are a Squirtle, Ivysaur, and Charizard, basically a what if of Ash's core Kanto team if Bulbasaur didn't cancel it's attempted evolution. They're also all obtainable in Yellow Version and its remakes, or any other game with trades and gifts. Red uses all three in their final forms as a Bonus Boss in sequels.
  • Confusion Fu: In Ultimate, with the removal of the stamina and type advantage mechanics from Brawl, Pokemon Trainer players are now able to decide exactly when they want to switch out their Pokemon. With three very different movesets packed into one, opponents are forced to adjust to each switch as they come, which can be difficult when faced with a player proficient in all three Pokemon.
  • Demoted to Extra: Squirtle, Ivysaur, and the Trainer himself were reduced to nothing more than trophies in the 3DS version of the fourth game. They come back in Ultimate.
  • Difficult, but Awesome: As a whole, the Pokémon Trainer has a very high learning curve. Not only will you have to learn how to play well as each individual Mon, but you will also have to learn how to take advantage of switching between them for covering each Mon's weaknesses, mixing up the opponent, and exploiting the brief invulnerability that switching out gives. Once mastered, however, you'll be in control of one of the best users of Confusion Fu in the whole game, always forcing opponents to be on their toes as you control three very different archetypes of characters that allow for endless adaptability for any situation.
  • Distaff Counterpart: Leaf appears as one to Red.
  • Elemental Rock–Paper–Scissors: In Brawl: Charizard receives additional knockback from water attacks, Squirtle from plant ones, and Ivysaur from fire attacks. Likewise, Charizard receives less knockback from plant attacks, Squirtle from fire attacks, and Ivysaur from water attacks.
  • Featureless Protagonist: Brawl does not identify him as Red, despite the fact that he has Red's exact design and the three Kanto starters. This turned out to be for the best, as "Pokémon Trainer" ended up referring to both him and Leaf when the team was reintroduced in Ultimate.
  • Grandfather Clause: 3DS/Wii U removed transformation mechanics on all its returning cast, but since the Pokémon Trainer wasn't in it, he retains them for his Ultimate appearance.
  • Kid Hero: All Pokémon Trainer protagonists have saved the day from some kind of evil organization, and these ones have stopped Team Rocket from using and stealing Pokémon for their nefarious deeds. All while being, at most, 11 years of age.
  • The Kid with the Remote Control: The Trainer's role is to run around in the background ordering their Pokémon around.
  • Leitmotif: In Ultimate, they all share the Pokémon Main Theme.
  • Limit Break: Triple Finish, which makes all three Pokémon do their most powerful attacks at the same time.
  • Mechanically Unusual Fighter: The first character with 3 transformations and actively gets you to use all of them. There's an unseen stamina stat that depletes and makes your attacks weaker if you go for too long without switch, and you are forced to switch on losing a stock. They're also the only characters affected by Elemental Rock–Paper–Scissors. The removal of multi-form characters in 3DS/Wii U is probably one of the reasons he and his Pokémon (outside of Charizard) ended up Demoted to Extra, which in turn is why they got rid of the stamina mechanic when The Bus Came Back.
  • Multiform Balance:
    • Squirtle is the fastest and most mobile of the Pokémon and excels at racking up combos, but has trouble scoring KOs and is easily KOed itself due to its weak smash attacks and light weight (it's the third lightest character in the game).
    • Ivysaur strikes a better balance between Squirtle and Charizard and has the most potent zoning game of all of them, but is a bit slow to attack against enemies who are up close.
    • Charizard is the Mighty Glacier of the bunch; it can stay alive at high percents with its heavy weight and good recovery options, but being large and heavy means that it is susceptible to combos at low percents.
  • Mythology Gag:
    • The Trainers will quote various commands from the games when they send out Pokémon, depending on the damage dealt and/or received.
    • Pit refers to them as a "twerp" during the Palutena's Guidance segment in Ultimate, in much the same way that Team Rocket refers to Ash in the Pokémon anime.
    • As an amusing consequence to the Promoted to Playable entry below, when selected in World of Light, it is very reminiscent of how the player plays a Pokémon main game : the player controls and moves the Trainer on the overworld map (in recent games, they also have animations for climbing a ladder or jumping over a ledge) and when a battle occurs, the Trainer sends his/her Pokémon and the player commands it directly in battle.
  • Non-Action Guy: Pokémon Trainers themselves don't fight; their Mons do it for them.
  • No Name Given: Their designs are based on the playable trainers from FireRed/LeafGreen, but are only referred to as "Pokémon Trainer".
  • Offscreen Teleportation: Zigzagged in Brawl, where the male Trainer clearly teleports in an orange sphere of light to keep up with his active Pokémon as they navigate the stage, but Played Straight in normal matches and Ultimate, especially on traveling stages like Delfino Plaza or the Halberd, where the Trainer is clearly on the ground in the Halberd's hangar, but suddenly standing on the ship when the fighters arrive on it with no visual indication of this.
  • Palette Swap:
    • In Brawl, his green outfit resembles Brendan from Emerald version. Another one looks similar to Leaf, his Distaff Counterpart, who'd later appear on her own as a playable costume.
    • In Ultimate, both of them have palette swaps based on other playable trainers from the series: Red has swaps based on Ethan, Lucas, and Calem, while Leaf has swaps based on May, Hilda, and Selene.
  • Promoted to Playable: Sort of for the Trainers themselves in Ultimate. When selected during World of Light, the player takes direct control of the Trainer in the overworld map, which also gives them climbing, jumping and swimming animations like those of the other fighters. This happens even if the player bothered to select what Pokémon to come first during battle.
  • Purely Aesthetic Gender: Ultimate adds the female trainer from FireRed and LeafGreen as an alternate costume, who is functionally identical to the male trainer, though possesses her own animations and voice clips.
  • Red Eyes, Take Warning: Inverted. The fiercest (Charizard) has blue eyes, while the immature Squirtle and Ivysaur have red eyes.
  • Say My Name: In Ultimate, the Trainers now shout their 'mon's name in concern when they get stunned or buried.
  • Shout-Out:
    • Red's trophy description in 3DS references his appearance in Brawl with the lyrics of the Pokémon anime's original English theme.
      Trophy: Back in Super Smash Bros. Brawl, he fought to be the very best - like no one ever was. To smash them was his real test - to launch them was his cause!
    • The male Trainer's voice is also modeled very closely to that of Ash's in both his appearances, though it is not the same voice actor.
    • Their Boxing Ring title references the first sentence of the Pokémon anime's theme song.
  • Sprint Meter: In Brawl, in order to force players to use them equally, the three Pokémon all have an unseen stamina mechanic that drains over time. When this runs out, the Pokémon's attacks get weakened and they are more susceptible to knockback. This was removed in Ultimate, likely due to players' dislike for the mechanic.
  • Suddenly Voiced: Trainers are pure Heroic Mimes in the Pokémon games; this is even a character trait for Red, who the male Trainer is based upon. Notably, their voice commands are based on the in-battle text in the game. However, the male Trainer remains silent during the cutscenes of the Subspace Emissary, as does everyone else.
  • Tag Team: Only one Pokémon can be onscreen at a time.
  • The Unseen: While he's shown to be captured in the World of Light opening scene and a Puppet Fighter of the male Trainer is spotted in the cutscene that introduces them, no Puppet of the Trainer is shown when fighting any of the Pokémon that make the fighter. Same when they're found alone in Ultimate's Classic. However, they still appear when any of the Pokémon do their Final Smashes.
  • Vocal Dissonance: In Ultimate, both Trainers are around 11-14 years old, but the male Trainer sounds like a grown man imitating a child's voice while the female Trainer sounds like an older teenager.
  • You Have Got to Be Kidding Me!: Reacts with disbelief if their Pokémon's shield is broken.

33 – Squirtle (Zenigame)

https://static.tvtropes.org/pmwiki/pub/images/squirtlessbu.png
Brawl 

Voiced by: Rikako Aikawa (Japanese), Michelle Knotz (English)

Specials: Water Gun, Withdraw, Waterfall, Pokémon Change (to Ivysaur)

The Tiny Turtle Pokémon and Water-type starter of Kanto. It hides in its shell to protect itself, firing powerful bursts of water from its mouth. It is the smallest and most nimble of the three fighters.


  • Ambiguous Gender: Squirtle have no Secondary Sexual Characteristics and, unlike Pikachu and Jigglypuff, in Smash Bros., its species has no Tertiary Sexual Characteristics either. It's referred to with neutral pronouns in official material.
  • Art Evolution: Its Brawl color scheme was a darker shade of blue, faintly resembling its Red and Blue artwork and Gold and Silver sprites. Its reappearance in Ultimate more resembles its more recognizable light-blue look seen in most games and the anime.
  • Ascended Extra: Before its playable debut in Brawl, a float based on it appeared on the Poké Floats stage in Melee. It also appeared as a trophy in said game.
  • Badass Adorable: It's a little water turtle. It comes with the territory as a non-evolved starter Pokémon.
  • Demoted to Extra: Appears only as a trophy in 3DS/Wii U.
  • Dub Name Change: From Zenigame in Japan.
  • Everything's Better with Spinning: Spins around in its shell for Withdraw, and also spins in a cartwheel for its neutral air.
  • Flipping Helpless: In Brawl and Ultimate, footstooling Squirtle while it's performing Withdraw on the ground will flip it on its back, rendering it stunned for a moment.
  • Fragile Speedster: Squirtle is like a ninja, with good speed and air attacks, but it's lightweight.
  • Irony: Squirtle has the fastest Air Acceleration among the Pokemon Trainer's team (the 8th fastest air acceleration in the game in fact), a tiny hurtbox, and lightning fast aerial moves. Meanwhile, Charizard has sluggish air acceleration and aerial moves, along with a very large frame and a heavy weight, making it susceptible to juggling. This results in this tiny turtle being a superior aerial fighter compared to the dragon with wings.
  • Limit Break: Hydro Pump, for its section of Triple Finish.
  • Making a Splash: Squirtle is the only character in Brawl with damaging water attacks. (Mario's F.L.U.D.D. only pushes.)
  • Mon: Its species name is "Tiny Turtle Pokémon".
  • Turtle Power: The "Tiny Turtle Pokémon."
  • Wall Jump: In fact, it is one of only four characters in Brawl capable of clinging to walls.
  • Your Size May Vary: An average Squirtle is normally 1'8" tall in the regular Pokémon games. But in Brawl, he's much more closer to the size of 3'3" Ivysaur, as seen in the main profile picture.

34 – Ivysaur (Fushigisou)

https://static.tvtropes.org/pmwiki/pub/images/ivysaurssbu.png
Brawl 

Voiced by: Tomoko Kawakami (Japanese, Brawl), Inuko Inuyama (Japanese, Ultimate), Craig Blair (English, Brawl), Justin Anselmi (English, Ultimate)

Specials: Bullet Seed, Razor Leaf, Vine Whip, Pokémon Change (to Charizard)

The Seed Pokémon and middle evolution of the Grass-type Kanto starter, Bulbasaur. It's a reptile/amphibian of some sort with a bud on its back that absorbs sunlight to bloom, which it also uses plant-based attacks with. Ivysaur is in-between the other two fighters in terms of size and weight.


  • Ambiguous Gender: Like with Squirtle, Ivysaur doesn't have Secondary Sexual Characteristics. Its evolved form Venusaur does, however, have a pistil growing from its flower if it's female.
  • American Kirby Is Hardcore: As demonstrated in the final Nintendo Direct before Super Smash Bros. Ultimate's release, Ivysaur's voice in the English dub is considerably deeper than it is in the Japanese version — and the French and German ones, for that matter!
  • Anti-Air: Ivysaur is especially good at stuffing approaches from the air with quick, long-ranged moves like back air, Bullet Seed, and Razor Leaf, and it also possesses some downright oppressive hard-hitters like up smash and up air that can KO from as low as 70%. Most of its other ground moves are comparatively less effective as a result and leave it vulnerable to being rushed down by more ground-oriented characters like Little Mac.
  • Art Evolution: Ivysaur originally had a faint green skin tone in Brawl to coincide with most of its in-game sprites (specifically, from Gen 1 to Platinum, not counting FireRed and LeafGreen). This is in spite of trophies for Bulbasaur and Venusaur having the more well-known blue skin tone instead. Ultimate updates its look so it's more in-line with the more modern games and the anime.
  • Bullet Seed: Fires seeds from its bud as an Anti-Air.
  • Demoted to Extra: Appears only as a trophy in 3DS/Wii U.
  • Dub Name Change: From Fushigisou in Japan.
  • Four Legs Good, Two Legs Better: Averted. Unlike Squirtle and Charizard, Ivysaur defaults to using all four legs for mobility, and only for mobilitynote , as even the Duck Hunt dog has to use its front paws to use most items. In Ivysaur's case, it utilizes its mouth and vines for more dexterous tasks, making it the only purely quadrupedal fighter.
  • Green Thumb: The only character in the cast to use grass attacks.
  • Jack-of-All-Stats: Ivysaur seems to be this way, as it balances out the strengths and weaknesses the other two Pokémon have.
  • Kryptonite Is Everywhere: Thanks to the Pokémon Trainer's odd Elemental Rock–Paper–Scissors system in Brawl, Ivysaur receives additional damage and knockback from fire attacks. It gets it the worst out of the three, since more than half the playable roster has fire attacks. In Ultimate, thanks to the Elemental Rock–Paper–Scissors system being removed, the prevalence of fire-based attacks is no longer a problem for Ivysaur.
  • Limit Break: Solar Beam, for its section of Triple Finish.
  • Long-Range Fighter: Has the longest overall range of the three with its tendrils and projectile specials.
  • Master of None:
    • Ivysaur is meant to be a balance between Squirtle and Charizard with the range advantages listed above. In Brawl, at least, it ends up being easier to knock out than Squirtle due to its awful recovery and weakness to fire and less nimble than Charizard due to its terrible air game, while its ranged moves are too weak to be threatening and inconsistent to hit with at best, giving Ivysaur no real advantages over the other two.
    • Averted in Ultimate, where its strengths are much more pronounced and its weaknesses have been either toned down heavily or removed altogether.
  • Mon: The seed Pokémon.
  • Planimal: The seed on its back begins to bud and will eventually flower as it grows.
  • Prehistoric Monster: Starting a trend all Grass-type starters would follow, it resembles no longer existant mammal-like reptiles... with curious amphibian traits that become more pronounced as it evolves (and are the likely source of its secondary Poison typing)...
  • She's a Man in Japan: Sort of. It has a feminine voice in the original Japanese version of the game, but a masculine voice in the English dub. However, Venusaur is the only member of the line to actually have gender differences, meaning that Ivysaur's gender cannot be determined.
  • Whip It Good: It uses its whip-like vines in place of arms and uses Vine Whip as a recovery.

35 – Charizard (Lizardon)

https://static.tvtropes.org/pmwiki/pub/images/charizardssbu.png
3DS/Wii U 
Brawl 

Voiced by: Shin-ichiro Miki

CHARIZARD FIRES IT UP!

Home Series: Pokémon
Debut: Pokémon Red and Blue [GB], 1995

Playable in: Brawl (with Pokémon Trainer), 3DS/Wii U (solo debut), Ultimate (with Pokémon Trainer)
Specials: Flamethrower, Rock Smash (Brawl, 3DS/Wii U), Flare Blitz (3DS/Wii U, Ultimate) Fly, Pokémon Change (to Squirtle, Brawl and Ultimate)
Final Smash: Triple Finish (Brawl and Ultimate, via Pokémon Trainer), Mega Evolution (3DS/Wii U)

The Flame Pokémon and final evolution of the Fire-type Kanto starter, Charmander. It's easily the most popular Pokémon next to Pikachu, and has been a key partner to several trainers, including Red, Blue, and Ash Ketchum. Charizard is a fearsome fire-breathing dragon-like Pokémon that is always in search of new opponents to battle — and as 3DS/Wii U puts it, where better to find them than in Smash? Starting out as a member of Pokémon Trainer's team in Brawl, it makes its solo debut in 3DS/Wii U and gains its powerful Mega Charizard X form as a Super Mode. It would later return to Pokémon Trainer's team in Ultimate.


  • Acrofatic: It's a bit chubby (not as much as Bowser), but has the best grounded mobility out of the super-heavyweights.
  • Ambiguous Gender: Its gender isn't specified outright, like most other playable Pokémon, but a tip in the PAL 3DS version refers to it using masculine pronouns.
  • Art Evolution: In Brawl, Charizard's design was a bit Off-Model, with a huge head and smaller wings (see here). By 3DS/Wii U, its design more closely matches the model in Pokémon X and Y and other 3D Pokémon games.
  • Ascended Extra: Charizard went from being a non-playable Poké Ball assist in the first two games, to being part of the Pokémon Trainer's team in Brawl, to going on its own in 3DS/Wii U.
  • Assist Character: As a Poké Ball Pokémon in the first two games. It was promoted to playable in subsequent installments.
  • Awesome, but Impractical: Flare Blitz is a very cool-looking attack and, as established in the Skill Gate Character entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing or carefully spaced recovery move rather than a rushdown option. Its custom variant, Blast Burn, takes this Up to Eleven by making it even more damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil and by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles.
  • Badass Adorable: Averted for the most part, as Charizard is the least "cute" out of Pokémon Trainer's team (if still cartoonish), but during one of its victory poses, it and its Trainer snuggle up to each other. Awww!
  • Bare-Fisted Monk: Rock Smash is a Fighting-type move.
  • Battle Intro: As a solo character in 3DS/Wii U, it pops out of a Pokéball, then stomps.
  • Blow You Away: Charizard's secondary type. It also has Fly as its recovery.
  • Breath Weapon: Its neutral special move is Flamethrower, which more or less functions like Bowser's Fire Breath.
  • Call-Back: The Fire attack Charizard uses while in its Mega Evolution is Fire Blast, the same attack it used in Triple Finish.
  • Cast from Hit Points: Flare Blitz, its new Side Special move in 3DS/Wii U. It's a powerful and pretty fast horizontal attack with good range, but just using the attack causes Charizard to suffer some recoil damage, with even more damage being received if it hits something.
  • Dark Is Not Evil: Becomes black with blue flames as Mega Charizard X.
  • Decomposite Character: Charizard is no longer part of Pokémon Trainer's team in 3DS/Wii U... only to change back to a Composite Character in Ultimate like it was in Brawl.
  • Demoted to Extra:
    • A mild case, in that it was re-integrated into Pokémon Trainer's team in Ultimate after spending 3DS/Wii U as a solo character, although it has its own fighter number and was shown as the Trainer's ace Pokémon in the "live banner" trailer.
    • Played straight with Mega Charizard X, becoming a Spirit and no longer being playable in any form.
  • Dub Name Change: From Lizardon in Japan.
  • Final Boss: A purple Charizard appears at the end of the Hero's route in Classic Mode. It shows up right after male Robin is defeated, referencing the One-Winged Angel transformation of the Dragonlord.
  • Flying Firepower: As Mega Charizard X, it flies around while launching Fire Blasts or performing spinning tackles.
  • Foreshadowing: During Charizard's introduction in the "Challenger from the Shadows" trailer, it flies towards the Smash veterans with flames forced out the sides of its mouth — which is what its X-type Mega Evolution is doing all the time. Sure enough, said Mega Evolution appears later in the trailer as its Final Smash.
  • Good Wings, Evil Wings: Bayonetta's character illustration puts it on the dark side and Super Dragon Yoshi, with feathery white wings, as its light side counterpart.
  • Instant Awesome: Just Add Dragons!: Charizard is the first stereotypical European dragon to be playable in the series, not actually being Dragon-type in its own series notwithstanding. Even so, 3DS/Wii U labels Charizard as a dragon despite its typing and also gives it Mega Charizard X as a new Final Smash, which turns it into an actual Dragon-type while taking the menacing factor further.
  • Kill It with Water: In Brawl, it took more knockback from water-based attacks. While this was taken out of the next two games, in Ultimate, it now takes gradual damage while it is swimming.
  • King Koopa Copy: A heroicnote  example. While Charizard was already one of many Pokémon that fit this mold, in Smash, Charizard's moveset, behavior, and gameplay are roughly similar to Bowser's, as both of them are fire-breathing heavyweight reptiles that also use a lot of clawing and biting attacks.
  • Leitmotif: Battle! X and Y shared with Greninja in their joint trailer. It's as relevant to Charizard despite being a Gen I Pokémon as Mega Charizard X was a major selling point of Gen VI as much as any newcomer.
  • Lightning Bruiser: Charizard is one of the faster power heavyweights; it has one of the fastest dashing speeds, has several attacks that come out quick, and boasts overall good attack power with deadly combos and throws. Despite this, it (like most heavyweights) is fairly laggy compared to many of the faster characters and is vulnerable to combos.
  • Limit Break: As a part of Pokémon Trainer's team in Brawl, Fire Blast for its section of Triple Finish. Its solo debut in 3DS/Wii U gives it Mega Charizard X. Then Ultimate reverts it back to Triple Finish.
  • Mighty Roar: Lets these out frequently, particularly during its taunts and victory poses.
  • Mon: The flame Pokémon.
  • Mythology Gag:
    • One of its alternative color schemes in 3DS/Wii U is its original purple-with-green-wing-membranes Shiny form from Gold, Silver, and Crystal.note 
    • In 3DS/Wii-U, its Up Throw was changed to Seismic Toss, and (minus flying around the world several times) it acts just like it does when Charizard uses it in the anime.
  • Our Dragons Are Different: Out of the four playable dragon charactersnote , Charizard best fits the classical mold, as an archetypical flying fire-breather. As such, nearly every dragon-like Spirit in the game uses it as its puppet/possessed fighter, and it even serves as the Final Boss for Hero's Classic Mode route, as a stand-in for the Dragonlord's One-Winged Angel form.
  • Playing with Fire: Mainly attacks using fire.
  • Pokémon Speak: Averted. Unlike in the anime, where Charizard had Non-Dubbed Grunts of "Lizardon!", this Charizard's grunts and roars are more realistic and don't sound like its name.
  • Power Creep, Power Seep:
    • In Pokémon, Charizard has unimpressive physical prowess and defenses but an above-average Special (basically magic) stat, making it more akin to a Squishy Wizard. In Smash, it's almost exclusively physical and a Lightning Bruiser.
    • Rock Smash is a very weak field move in its home series, but upgraded in Smash to a powerful attack where Charizard breaks a rock with its face, deals massive damage, and grants Super Armor.
  • Promoted to Playable: Charizard was originally a PokéBall in the first two games, but became playable in Super Smash Bros. Brawl. This would make him the first of four summon characters to receive this status.
  • Rated M for Manly: It's a fearsome fire-breathing Blood Knight dragon that can smash huge rocks with its face.
  • Red Eyes, Take Warning: As Mega Charizard X.
  • Shotoclone: Surprisingly, three of Charizard's special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the Shoryuken and Hurricane Kick in different ways; Fly is a vertical, linear rising Spin Attack, while Flare Blitz is a flying horizontal tackle. Being a fairly hefty winged dragon, its fighting style in general is more sluggish and less human-like than one would expect from the archetype.
  • Skill Gate Character: In 3DS/Wii U, Charizard is fast, strong, has easy-to-use throws and subsequent combos, and has a devastating long-ranged move in the form of Flare Blitz. At lower levels of play, it can wreck foes fairly easily, but at higher levels, it becomes combo fodder like most other heavyweights, and Flare Blitz becomes far more situational due to how risky and punishable it is.
  • Stout Strength: Charizard has a bit of a belly on it, but is the physically strongest of the playable Pokémon.
  • Super Mode: Its Mega Charizard X Mega Evolution is featured as its Final Smash in 3DS/Wii U.
  • Suplex Finisher: His Up throw is Seismic Toss a la the Pokémon anime.
  • Technicolor Fire: Mega Charizard X has blue fire emanating from its mouth and tail.
  • The Unintelligible: The only playable Pokémon with cries that don't consist of Pokémon Speak, human-like speech, or human-like Voice Grunting.
  • Use Your Head: Charizard's Rock Smash is used by breaking a boulder with its skull. Flare Blitz sends Charizard charging forward and ramming into opponents head-first.
  • Wolverine Publicity: Charizard is well-known across its home franchise, namely due to it being the mascot of Pokémon Red and several trainers' first Pokémon, as well as it being a giant, flying, fire-breathing lizardlike monster. Its popularity led to it getting two Mega Evolutions (the only other one to do so next to Mewtwo), and for 3DS/Wii U only, it was made into its own separate character away from the Pokémon Trainer, Squirtle, and Ivysaur. Even in Ultimate where each of the three Pokémon gets roughly equal focus again, Charizard is the only one of its teammates to be summoned in the "Everyone is Here" banner trailer, and the only one to serve as a Final Boss in a Classic Mode route (Hero's).

     36 – Diddy Kong 
https://static.tvtropes.org/pmwiki/pub/images/viiythu_9.png
3DS/Wii U 
Brawl 

Home Series: Donkey Kong
Debut: Donkey Kong Country [SNES], 1994

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Peanut Popgun, Monkey Flip, Rocketbarrel Boost, Banana Peel
Final Smash: Rocketbarrel Barrage (Brawl, 3DS/Wii U), Hyper Rocketbarrel (Ultimate)

Donkey Kong's little buddy, and at one point co-savior (also being saved himself in one game). Wherever DK goes, Diddy is sure to follow suit, lending his lightning-fast speed, small stature, and Peanut Popgun and Rocketbarrel Jetpack to the fray.

Originally created for Donkey Kong Country by Rare, Diddy was the sole playable character in Smash Bros. to not have been created by a Japanese company, until Dark Samus, King K. Rool, and Banjo & Kazooie joined the roster.


  • Ash Face: Occurs briefly whenever Diddy Kong charges his Peanut Popgun attack for too long. The weapon explodes in Diddy Kong's face and startles him, rendering him immobile for some seconds.
  • Adaptation Dye-Job: His eyes are either black or blue in his home games. In this series, they're brown.
  • Badass Adorable: A cheery little hairy guy that nonetheless can still kick as much ass as his huge uncle.
  • Bamboo Technology: His guns and jet packs are made from old barrels.
  • Banana Peel: His down special attack has him drop up to two of them, but only in Brawl; following games limit him to one.
  • Battle Intro: Bursts out of a DK Barrel, clapping.
  • Charged Attack: Both Peanut Popgun and Rocketbarrel Boost. The former fires peanuts faster and with more damage the longer it's charged, but can backfire for harsh ending lag (as well as being a powerful hit on enemies that are nearby) if charged for too long, while the latter sends Diddy flying farther depending on how long it's charged.
  • Combat Parkour: Invoked with his ability to wall cling/jump and his side special, Monkey Flip. Given his game plan of making use of his great mobility to overwhelm his opponent, this tends to come into play during competitive matches as well.
  • Conjoined Eyes: Look closely, he essentially has one eye and two pupils.
  • Edible Ammunition: His Peanut Popgun, which fires peanuts, is the Trope Namer. In Brawl, it occasionally, left behind edible bits that will restore a little health. Since ''3DS/Wii U" however, fallen peanuts will occasionally land on the floor and become weak throwable projectiles instead.
  • Everything's Better with Monkeys: If not for the tail, he would seem more like a chimp than a monkey, though.
  • Guns Akimbo: He dual wields Peanut Popguns during his Final Smash and in some Subspace Emissary cutscenes.
  • Half-Dressed Cartoon Animal: One of the only three fighters with this trope, along with Banjo and Incineroarnote . Diddy wears a shirt and hat, but no pants. At least he did better than his big buddy.
  • Jack-of-All-Stats: Has a well-rounded moveset with quick yet strong attacks, versatile projectiles, and good weight for his size.
  • Leitmotif:
  • Limit Break:
    • Rocketbarrel Barrage, which combines his jetpack and two popguns to cause chaos across the stage.
    • Ultimate removes the popgun and instead has Diddy speed around the stage before finishing off with a final charge resulting in a tremendous explosion.
  • Mythology Gag: In 3DS/Wii U, his arms are much more stretchy, almost to Lanky Kong levels.
  • Nerf: Due to complaints about about being overpowered, he received the largest nerf in the 1.0.6 patch, with knockback and damage reductions to his up and forward aerials as well as his down and up throws and Monkey Flip. Patch 1.0.8 nerfed him yet again, adding more knockback to his down throw and more frames to his up air to make combos more difficult to pull off.
  • Nice Hat: Amusingly featuring the Nintendo logo. He can even flip it up into the air for one of his taunts.
  • Palette Swap: One includes Dixie Kong's color scheme, and a yellow alternate from his 2P colors in Donkey Kong Country.
  • Personal Space Invader: If Diddy opts not to go into a kick for his Side Special, he will latch onto his opponent's face, dealing continuous damage for as long as he is able to latch on.
  • Primal Chest-Pound: In some Subspace Emissary cutscenes, some alongside his big buddy Donkey Kong.
  • Rocket Jump: His up special involves him taking out his barrel jetpack.
  • Sore Loser: In Brawl, he doesn't clap for the winners, he just looks away in shame. In the next game, this is averted, as he will clap if he doesn't win.
  • Spam Attack: He uses his tail for it in Brawl and 3DS/Wii U. He loses it in Ultimate for unknown reasons.
  • Suicide Attack: A detached barrel rocket hurts. Attack Diddy during his up special at your own risk.
  • Wall Jump: Plus wall clings. Fitting for a nimble animal.
  • You Have Researched Breathing: Diddy Kong normally has a peanut gun and a rocketbarrel jetpack. He can only use both at once with his Final Smash in Brawl and 3DS/Wii U.
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     37 – Lucas 
https://static.tvtropes.org/pmwiki/pub/images/yvytfer.png
3DS/Wii U 
Brawl 

Voiced by: Lani Minella

LUCAS COMES OUT OF NOWHERE!

Home Series: MOTHER
Debut: MOTHER 3 [GBA], 2006

Playable in: Brawl, 3DS/Wii U (DLC), Ultimate
Specials: PK Freeze, PK Fire, PK Thunder, PSI Magnet
Final Smash: PK Starstorm

The youngest of a set of twins from MOTHER 3, Lucas is a kind but timid boy from the Nowhere Islands. After his mother died and his brother went missing, he took it upon himself to stop the evil Pigmask Army, pull the seven needles, and befriend the Dark Dragon. Like Ness, he uses a variety of PSI powers, but brings his own spin on several of them.


  • Adaptational Badass: Invoked just like Ness. As he is essentially a Ness expy in his home series, he lacks many offensive special moves. Kumatora taught him PK Fire, Thunder, Freeze, and Starstorm in preparation for Smash.
  • Assist Character: Rope Snake, a character and item from MOTHER 3, functions as his grab. Kumatora and Boney also assist Lucas in Ultimate's version of PK Starstorm.
  • Attack Reflector: It's amazing how good his stick-bat is at reflecting attacks. And it's faster than Ness', making the timing a bit easier.
  • Badass Adorable: Admit it, you want to give the little guy a hug.
  • Battle Intro: Rides in on a coffee table styled after Mr. Saturn.
  • Big Damn Heroes: He introduces himself in 3DS/Wii U by saving a thoroughly beaten Ness from Bowser. A little return of the favor Ness did for him in Subspace Emissary.
  • Black Bead Eyes: In MOTHER tradition.
  • Breakout Character: A little less than Ness's extent. Before Brawl, very few people knew who Lucas was, but once he was added to Brawl, Mother 3 got a lot of attention and requests for localization. When he was initially cut for 3DS/Wii U, he was among the top requested characters for DLC which was granted in the April 2015 Nintendo Direct. Lucas was the only cut character from Brawl to return.
  • The Bus Came Back: Lucas had a relatively short break in this case, being absent from 3DS/Wii U's initial roster but added back in as DLC about 9 months later.
  • Calling Your Attacks: Much like Ness. "PK Freeze!" "PK Fire!" "PK Thunder!" "PK STARSTORM!!!"
  • Canon Name: Lucas did not have an official name in English until Brawl came out.
  • Carry a Big Stick: His forward smash uses a stick, his melee Weapon of Choice from MOTHER 3. Contrasting the rest of his slow-but-strong moveset, the stick is weaker than Ness' bat but comes out faster.
  • Character Development: Goes from being too timid to take on Wario to brave enough to fight boss characters during the events of Subspace. Accurate references to his portrayal in his own game that also carries over to his return in 3DS/Wii U, where he dons a confident smile.
  • Combos: Contrasting Ness' more rounded moveset, several of Lucas' attacks focus on multi-strikes and immobilization to compliment his slow KO moves.
  • Composite Character: All of Lucas' special moves belong to Kumatora. She likely taught him Freeze, Magnet, Thunder, Fire, and Starstorm in the same vein that Paula and Poo did for Ness. Moreover, he wields Rope Snake, which originally was in Duster's possession.
  • Cowardly Lion: His timidness in Brawl is offset by his strong Psychic Powers. He exudes a braver air in 3DS/Wii U on par with Ness, but his expressions during some of his animations still hint at the timid boy within.
  • Death from Above: PK Starstorm, his Final Smash, calls down a hail of psychic meteors.
  • Demoted to Extra: He's reduced to a trophy for the vanilla versions of 3DS/Wii U, with his special moves returning as custom moves for Ness. Later, however, he returned to the fray as a DLC character.
  • Difficult, but Awesome:
    • Like Ness, Lucas' moveset is rather nonstandard (perhaps even moreso) and takes a fair bit of practice to get right, but has a very large number of tools. And also like Ness, his PK Thunder is one of the most powerful recoveries in the game.
    • His PSI Magnet can be used to drastically improve the range of his wavebounce, allowing skilled players a great deal of mobility as well as a way to quickly get into attacking range. And the PSI Magnet does damage to enemies if it's released while they're inside it, meaning he can launch himself at someone and deal damage and knockback almost immediately once he's in range.
  • Downloadable Content: In 3DS/Wii U, he's the second character to be released as DLC, released in June 14, 2015.
  • Energy Absorption: PK Magnet, except he holds it in front of him instead of surrounding himself with it like Ness does. Trying to hit Lucas in the back doesn't work, though, since he automatically turns around to absorb energy shots from behind.
  • Extremity Extremist: He basically attacks in two ways: either he hits you with his PSI powers, or he kicks you.
  • Fire, Ice, Lightning: Three of his specials: PK Freeze, PK Fire, and PK Thunder.
  • Glacier Waif: Despite his small and timid appearance, Lucas has several powerful attacks and set-ups, and his regular and tether recoveries can make him a chore to KO. On the flip side, his strong attacks come out rather slow and his movement speed is below average.
  • Grew a Spine: After running away from Wario during his initial encounter, Lucas can't stop thinking about it. When he meets Wario again, he decides he's had enough running and faces him head-on.
  • Hammered into the Ground: Lucas' down throw causes this for a brief moment before he stomps on them.
  • Hurting Hero: Palutena wonders if fighting helps Lucas cope with the numerous tragedies he's dealt with.
  • Inertia Is a Cruel Mistress: Like Ness, if Lucas mistakenly PK Thunders himself off the stage, he's left completely helpless to falling into the blast zone. This problem is made worse in 3DS/Wii U where Lucas's PK Thunder sends him further, making it much easier to self-destruct by misfire.
  • Jack-of-All-Stats: In 3DS/Wii U. He's largely the same as in Brawl, but was given a decent improvement to his run and recovery speed. The added mobility makes a surprising amount of difference.
  • Kid Hero: Though his trophy says that he grows into a mannote  in his own game.
  • Kill It with Ice: Equivalent to Ness' PK Flash, he has PK Freeze; it's less powerful, but travels faster and traps the enemy in a block of ice. This move suffered from Awesome, but Impractical in Brawl and 3DS/U due to the ice block's upward trajectory, but this was changed in Ultimate where the ice block now flies sideways.
  • Leitmotif: ''MOTHER 3'' Love Theme, his theme from his home series, unique credits theme in Brawl, and played during the intro and outro of his comeback trailer in 3DS/Wii U. Unfounded Revenge / Smash Song of Praise also plays during the action portion of his trailer and his Ultimate character trailer.
  • Light 'em Up: Like Ness, his Final Smash is PK Starstorm, with a couple of differences: In Brawl, at the cost of them being less powerful, Lucas drops about twice as many and has them fall straight down. Getting hit by one will likely send you barrelling into others, either leaving you with a very high damage percentage or outright KO'd. The differences were removed in 3DS/Wii U, since it was changed to match Ness' new version of PK Starstorm. In Ultimate, Lucas' PK Starstorm has the meteors already spread out upon being summoned but converge towards the center (the opposite of Ness').
  • Limit Break: Again, PK Starstorm.
  • Lovable Coward: He may not be the bravest guy out there, but he's still adorable. Though he does become braver as Brawl's story develops, and as of 3DS/Wii U, he appears much more confident.
  • Meteor Move: The last kick of his down aerial and a sweet-spotted back aerial can both meteor smash opponents. Notably, Lucas used to be the only character in the entire series with a meteor smash on his back aerial - the only other in the present day is K. Rool.
  • Mind over Matter: Lucas uses PSI in his attacks far more than Ness does. Only his basic combo, Forward Smash, Down Tilt, and Up Aerial aren't influenced by his powers.
  • Moveset Clone: His moveset is mostly identical to Ness', with three specials even sharing the same names. The major difference is in their function: while Ness' normals are slow and damaging and his specials are fast and unpredictable, Lucas is the inverse with weak-but-fast melee and slow-but-powerful specials. Their PK Starstorm is also noticeably opposites in Ultimate — Ness has his meteors start from the center which then fan out, whereas Lucas has his meteors already fanned out and instead converge towards the middle of the stage.
  • Mythology Gag:
    • One scene in his 3DS/Wii U trailer has his Masked Man Palette Swap holding a Beam Sword over his weak, normal self who is wearing a Franklin Badge. This mirrors the final battle in MOTHER 3.
    • His Classic Mode ending picture shows Lucas holding hands with his brother Claus in the pink clouds.
    • The very last shot of his ending video in Wii U, while not so obvious at first, tries to make it look like his whole family is there: Peach wearing her alt. color (Hinawa), the dog from the Duck Hunt duo (Boney) next to her and making a wild gunman appear (Flint), and lastly the more obvious Claus alternate color.
    • "Comes out of Nowhere." He's from the Nowhere Islands.
  • Nerf: Zig-zagged. While the nerfs and buffs are mostly mixed, in 3DS/Wii U, his PSI Magnet's healing ability went from healing far better to healing a little worse than Ness's. Of course, it's still extremely effective.
  • No-Sell: His down special absorbs energy projectiles.
  • Not Allowed to Grow Up: As mentioned in his non-DLC trophy in 3DS/Wii U.
    Trophy: To fans of the MOTHER series, both Lucas and Ness might be young boys for all eternity.
  • Older Than They Look: Lucas is anywhere from 12 to 14 years old, though considering he and Ness both speak English, Lucas' better diction would indicate that he may be older.
  • Outside-the-Box Tactic: Lucas' PK Magnet has a less obvious use than just to absorb energy projectiles: it deals a fair bit of damage and knockback if he drops the magnet when an enemy is inside it. This can KO at high percentages and can be fired off very quickly, making it risky to approach a savvy Lucas player from the front. 3DS/Wii U adds another trick where if Lucas uses PK Magnet in the air, all of his horizontal momentum is cancelled out and his fall speed is slowed, giving a better degree of control over his floaty jump mechanics.
  • Painfully Slow Projectile: Lucas' stronger attacks have a noticeable buildup before they peak, making it hard to line up KO blows without a setup. His Up Smash in particular is one of the most powerful moves in both Brawl and 3DS/Wii U, but is also one of the slowest smash attacks to emerge with a very long starting lag after its charge finishes.
  • Palette Swap: One of them is of his twin brother Claus. 3DS/Wii U gives him one based on the Masked Man, one of the main antagonists of MOTHER 3 as well as the brainwashed Claus, one based off of his pet dog Boney while in disguise as a human, one based off of Duster (with the same shirt as one of his original costumes in Brawl), and one with a Baby Drago sprite.
  • Perpetual Frowner: He gets perhaps a couple of smiles in the Subspace Emissary and that's about it. The rest of the story is spent being a mope. Averted by 3DS/Wii U and Ultimate, however, where he sports a confident grin.
  • Pintsized Powerhouse: Especially when compared to the same-aged but much taller Pokémon Trainer.
  • Player-Guided Missile: Like Ness, Lucas's PK Thunder is fully steerable and inflicts damage on anyone it hits. The player can also guide his PK Freeze left or right before setting it off.
  • Playing with Fire: His PK Fire is a pure explosive move rather than multi-hit like Ness', and can only be fired straight (Ness' goes downward while airborne). Like Ness, Lucas's PK Starstorm in 3DS/Wii U creates a flame effect whenever the meteors hit the opponent(s).
  • Psychic Children: Despite his young age, Lucas has a rather good grasp of his psychic abilities and uses them in most of his attacks.
  • Psychic Powers: Like Ness, he has a number of them, though he uses them differently.
  • Shock and Awe: PK Thunder; Lucas' multi-hit PSI attack instead of PK Fire, both as a regular attack and as a recovery move.
  • Squishy Wizard: His PSI moves are very strong, but he's still a lightweight.
  • Stealth Pun: The 3DS/Wii U tagline is one that would fly over the heads of players that never played MOTHER 3. Lucas comes from Tazmily Village, which is located in the Nowhere Islands.
  • Super Strength: Lucas' downward throw is so strong that it buries the victim's head in the floor. Must be using Offense Up...
  • Surprisingly Good English: In the Japanese version. He actually speaks better English than his American companion.
  • Took a Level in Badass: In Brawl, he has a relatively neutral expression, and he starts off squirrely in Subspace Emissary. In 3DS/Wii U, he not only saves Ness as opposed to the other way around, but also fights with a confident grin on his face. This is even reflected in his character select art; his original art had him running with a neutral expression, his new art has him striking an action pose. He also frowns for some of his attacks.
  • Tranquil Fury: Don't let his smile fool you, it's his way of saying your ass is grass.
  • Use Your Head: Lucas' up aerial bashes opponents with his rather large cranium.
  • Vocal Dissonance: Some of his clips, such as the one when he is star KO-ed, can sound... a bit out of place coming from him.

     38 – Sonic 
https://static.tvtropes.org/pmwiki/pub/images/dqnvzql.png
3DS/Wii U 
Brawl 

Voiced by: Junichi Kanemaru (Japanese), Jason Griffith (Brawl; English), Roger Craig Smith (3DS/Wii U, Ultimate; English)

Home Series: Sonic the Hedgehog
Debut: Sonic the Hedgehog [Mega Drive/Genesis], 1991note 

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Homing Attack, Spin Dash, Spring Jump, Spin Charge
Final Smash: Super Sonic

"Sonic's the name, speed's my game!"

Sega's mascot, Mario's former metafictional rival, and the protagonist of the Sonic the Hedgehog series. A resident of South Island, Sonic and his friends have stopped the plans of the ever-persistent Dr. Eggman/Robotnik on numerous occasions. He has defeated several other villains, including gods, in his home series, and now he is in a fighting game to show you just what he's made of. Predictably, he's the fastest character in Super Smash Bros.


  • Accessory-Wearing Cartoon Animal: Shoes, White Gloves, and nothing else.
  • Always Accurate Attack: He has his signature Homing Attack as his neutral special, but it's ironically rather inaccurate and easy to avoid. Or at least it was until Ultimate, which not only made the Homing Attack more accurate, but also made it behave like a charge-up move, with its range and damage increasing the longer Sonic takes to release it.
  • Art Evolution: His design in Brawl was influenced by his appearance in Sonic the Hedgehog (2006). His design from the fourth game onwards resembles his post-Sonic Unleashed model but also takes some elements from Yuji Uekawa's artwork.
  • Badass Adorable: He's quite adorable whenever he shows his snarky attitude, but has defeated various machines and monsters over ten times his size. He’s no less capable of fighting in Super Smash Bros. than he is in his home series.
  • Battle Intro: As a ball, he bounces onto the battlefield from the foreground before assuming a standing pose and giving a thumbs-up.
  • Big Damn Hero: Sonic makes his entrance in the Subspace Emissary by crippling Tabuu's Off-Wings.
  • Blow You Away: His element of choice in his home series. A customizable Spin Charge makes him create a vortex that sucks in enemies, slightly reminiscent of Sonic Wind in appearance and the Dead Line Blue Tornado in function.
  • Blue Is Heroic: He's a blue hedgehog and the main character of his home franchise. His nickname is even "The Blue Blur".
  • Charged Attack: Both Spin Dash and Spin Charge can be charged for more damage and speed. Homing Attack also becomes one in Ultimate.
  • Cheeky Mouth: Zig-zagged in Brawl. It's played straight in his official artwork, but his in-game model averts it. Played completely straight in 3DS/Wii U.
  • Chronic Hero Syndrome: When Galeem unleashes its attack to turn everyone into spirits, Sonic slows down to try and save Pikachu. It turns out to be a Senseless Sacrifice, as Pikachu is caught in a pillar of light, followed immediately by the Blue Blur.
  • Close-Range Combatant: Fighting with him constantly requires getting in close with the opponent, attacking, then running away to avoid damage.
  • Confusion Fu: Around and around he goes, which Spin Attack he uses, nobody but the person playing as him knows! 3DS/Wii U takes it further by having the charging animations of both Spin Dashes be completely indistinct (Brawl's Spin Dashes had very similar, but still slightly distinct charging animations). Ultimate cranks it Up to Eleven by giving his Homing Attack charging properties, allowing him to mix up his targets by varying his Homing Attack charges.
  • Crosshair Aware: A cosmetic change in Ultimate gives the opponent the Homing Attack reticle from Sonic Colors when Sonic uses his neutral special move.
  • Dance Battler: His down taunt makes him perform a breakdance. In 3DS/Wii U, he even does the splits for his new down smash.
  • Did You Just Punch Out Cthulhu?: In the Subspace Emissary mode, Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.
  • Difficult, but Awesome: He is the fastest character in the series, but misusing his speed without practice can make one unable to land hits on the opponent or even cause a self-destruct. By mastering his speed, one can rack up massive damage through hit-and-run tactics, then use a smash attack when the opponent least expects it.
  • Dynamic Entry:
    • His Brawl trailer has him rushing past Mario, sending him spinning off-screen.
    • His trailer in 3DS/Wii U has him making his entrance via aerial kick, sending flying both Mario and Mega Man while they were in the middle of fighting each other.
  • 11th-Hour Ranger: In Subspace Emissary, as he only shows up right before the final battle.
  • Everything's Better with Spinning: Many of his attacks use his "spinball" form, making them unpredictable without some observation.
  • Fake Shemp: In 3DS/Wii U and Ultimate, a majority (if not all) of his voice clips are recycled from his home series.
  • Finger Wag: He waves his finger in one of his idle poses (this animation actually comes from Sonic 3).
  • Fragile Speedster: Perfectly fits the mold in that his playstyle completely revolves around his mobility and having poor defensive abilities.
  • Furry Reminder: Weaponizes his quills for his up throw.
  • Golden Super Mode: Super Sonic.
  • Gradual Grinder: His KO moves are weak knockback-wise, so playing well with Sonic involves a combination of Hit-and-Run Tactics and mindgames to rack up tons of damage, then throwing in a finisher when least expected. Even with his increase in KO power in 3DS/Wii U, he still relies on this strategy to get KOs in.
  • Gratuitous English: True to his character, he performs this in the Japanese version of the game.
  • Guest Fighter: The mascot of Sega, and Mario's former metafictional rival; alongside Snake, he was the second non-Nintendo character to show up in Super Smash Bros, and the first Sega representative to be introduced in the franchise. His appearance in the fourth game gave him the distinction of being the first third-party veteran in the series.
  • Hit-and-Run Tactics: A common strategy among Sonic players, as he has to rack up damage with his fast but weak attacks before being able to send opponents flying.
  • Irony: Fastest thing alive, so late to the show he's the last (non-secret) character you unlock literally right before the final boss fight in the Subspace Emissary.
  • Item Get!: One of his victory poses has him nab a Chaos Emerald out of the air and display it to the camera.
  • Jiggle Physics: His cranial quills in Brawl have this. In 3DS/Wii U, it's toned down and harder to see, but still present. In Ultimate, it returns to the same level of physics as in Brawl, as well as also being applied to his back quills and his tail.
  • Kid Hero: He's 15 years old. Commonplace in his own series, as most of his friends are teenagers, and some, like his sidekick Tails, aren't even 10 yet.
  • Kill It with Water: In Ultimate, Sonic’s canon inability to swim is reflected by taking gradual damage when swimming.
  • The Last of These Is Not Like the Others: In the promotion for 3DS/Wii U, the special artwork for Pac-Man and Duck Hunt depict 8-bit scenes...featuring a 16-bit Sonic. This is especially odd because Sonic has been in 8-bit games on the Game Gear and Neo Geo Pocket, albeit obscure ones.
  • Leitmotif: Live and Learn, which is Modern Sonic's most recurring theme in his home series, and used in his Brawl reveal trailer. Sonic Heroes is his unlock music in Brawl, however, and used in his reveal trailer for 3DS/Wii U, so it can be seen as a second theme. However, for Ultimate, Green Hill Zone is used instead.
  • Limit Break: Sonic turns into Super Sonic and starts to fly around the screen, knocking everyone in his path. Despite his rather hard-to-control speed, in Brawl, this was one of the most powerful Final Smashes available, having some impressive K.O. power. 3DS/Wii U tones it down by making him harder to control, and making the transformation last a shorter time. Ultimate alters the move entirely, ramping up its speed to the point that it effectively functions as a screen-wide projectile.
  • Mythology Gag: Sonic's moveset is partially based off of his attacks from Sonic the Fighters. His forward aerial in particular is even a homage to one of his attacks from said game called Emerald Dive.
    • In 3DS/Wii U, he's gotten several new colors. His purple costume is a reference to NiGHTS, the white coloration is seemingly based off of Silver, and his cyan color sports light blue colored rings around his gloves that look identical to the Crystal Ring power-up from Sonic Adventure.
    • He taps his foot while making an annoyed face at the camera just like his idle animations in the classic games. His teetering animation even resembles the one he had in Sonic the Hedgehog
    • His sprinting animation has his feet move in a figure-eight trajectory, the same way as in his Super Peel-Out ability from Sonic CD.
  • Non-Standard Character Design: The promotional posters for Pac-Man and Duck Hunt for 3DS/Wii U feature classic 8-bit sprites for manny Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features.
  • Out-of-Character Moment: Sonic expressed distaste for guns in Shadow the Hedgehog (and even had a Sonic Says segment about the subject in Adventures of Sonic the Hedgehog), but he doesn't have a problem using gun-like weapons here. Then again, the guns in Smash are significantly more outlandish than most of the guns in Shadow.
  • Playing with Fire: A custom Spin Dash makes it a burning attack, similar to the Fire Somersault from Sonic Adventure 2.
  • Pre-Asskicking One-Liner: In Brawl and 3DS/Wii U, when he transforms into Super Sonic.
    Now I'll show you!
    Super Sonic style!
  • Rolling Attack: Uses his trademark Spin Attack/Spin Dash for a lot of his moves.
  • Secret Character: In Brawl, have him join you in The Subspace Emissary by clearing "The Great Maze", beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. He's a starter character in 3DS/Wii U.
  • Signature Move: While his official signature moves, the Spin Dash and Homing Attack, are special moves, the one that gets the most ad focus is his down aerial, likely due to his visibility during the attack and its penchant for Dynamic Entry.
  • Shown Their Work: The in-game tips state that Sonic's first appearance wasn't his titular game, but Rad Mobile.
  • Smug Super: As is his characterization. His famous "You're too slow!" taunt reminds everyone that, yes, Sonic is the fastest thing alive.
  • Spin Attack: Sonic's trademark Spin Dash and Homing Attack involve him curling up and rolling into his enemies. He also has two variations of the former as his side and down specials.
  • Super Drowning Skills: Since Sonic can't swim, he and water do not a good combo make. In fact, in Ultimate, he takes damage from swimming.
  • Super Speed: His trademark. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train. If any other character steps on the road or tracks, they are K.O'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die by outrunning the screen scrolling.
  • Take My Hand: In the intro cutscene for World of Light, he reaches for Pikachu as the two of them try to run from Galeem's streams of light. They both get swallowed up too quickly for it to do any good.
  • Take That!: In his Codec conversation, Otacon gushes over Sonic like a fanboy, while Snake isn't impressed in the slightest. There has never been an official explanation for just why Snake doesn't care for him, but one of the more common speculations is that it is part of a voice actor gag in the Japanese version, since Snake's Japanese voice actor was the son of the voice actor who voiced Sonic's enemy Eggman in the Japanese versions of the Sonic games.
  • Too Fast to Stop: Actually, he can stop on a dime, but it's hard to get the hang of it.
  • Wall Jump: Although he was capable of using the Triangle Jump in Sonic Heroes to travel forward along walls, he was not capable of vertical wall-jumps. Brawl gave him a more traditional variation of the move that later carried over to his own games, starting with Sonic Unleashed.
  • Wolverine Publicity: Despite being an unlockable character, in fact one of the last unlockable characters, and not appearing in the Subspace Emissary's plot until literally the last second, he appears prominently in advertising. This is downplayed but repeated in 3DS/Wii U, as he is one of the few returning characters to get his own trailer, though he's been promoted to opening roster this time.
  • Worthy Opponent: One of his victory poses will have him say "We should do this again sometime!", meaning he enjoyed the battle and that he wants to friendly spar with the loser(s) again (whether this is to give them another chance or purely for fun is up to debate).

     39 – King Dedede 
https://static.tvtropes.org/pmwiki/pub/images/fxs52me.png
3DS/Wii U 
Brawl 
Voiced by: Masahiro Sakurai

Home Series: Kirby
Debut: Kirby's Dream Land [GB], 1992

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Inhale, Waddle Dee Toss (Brawl), Gordo Toss (3DS/Wii U), Super Dedede Jump, Jet Hammer
Final Smash: Waddle Dee Army (Brawl), Dedede Burst (3DS/Wii U), Dede-Rush (Ultimate)

Kirby's on-again off-again rival and the (self-proclaimed) king of Dream Land. Although King Dedede is greedy and gluttonous, he is not all bad and has helped Kirby save Dream Land many times against many powerful foes. He possesses many of the same abilities as Kirby, including his inhaling and floating abilities, and brings his trusty Dedede Hammer into the fight.

He is an "already perfect" example of a Mighty Glacier, being far too heavy to be launched easily, with great range on his attacks courtesy of his hammer, but slow mobility to compensate.


  • Acrofatic: Dedede is able to float like Kirby despite his weight.
  • Adaptational Villainy:
    • Event 51: The Showdown in Melee pitted the player against the game's only antagonistic characters: Ganondorf, Bowser, and Mewtwonote . The Final Battle in Brawl and For Wii U has Dedede replacing Mewtwo because the latter was not part of the former game's roster and initially wasn't in the latter game's either. Dedede is usually more of a big bully at worst like in Kirby's Super Star Stacker (where he shoots Kirby's star friend with a cannon), and he turns out to be an Anti-Villain in Subspace Emissary like he usually tends to be.
    • The cross-promtional Splatfest that Ultimate had with Splatoon 2 also puts him on the villain team.
  • Adipose Rex: The "king" of Dream Land has a bit of a gut to him, and a few of his moves involve throwing his weight around.
  • Anti-Villain: Within his own series, he's greedy and selfish, but not irredeemable. Sure, he stole all the food in "his" kingdom, but since then, he's helped Kirby save it far more often than he's ever put it in danger. This is played with in Subspace Emissary: he turned Luigi into a trophy and stole Ness' trophy from Wario, imprisoning the heroes against their will; however, it was as a temporary measure for their protection as well as the protection of the world. In the end, his motives are selfless and so was his plan to save the day sound.
  • Art Evolution: He's far more expressive in 3DS/Wii U than he was in Brawl. A comparison: same attack, different games.
  • Ascended Extra: He went from a stage cameo in Dream Land in 64, to a trophy in Melee, to finally a playable character in Brawl.
  • Assist Character: Waddle Dees, Waddle Doos, and Gordos appear in his side special move and Final Smash in Brawl. Since 3DS/Wii U, his new side special exclusively throws Gordos and his Final Smashes don't involve summoning minions.
  • Attack Reflector: Among his many other buffs in Ultimate, Dedede's Inhale now functions as a reflector. Unlike Kirby, Dedede immediately spits out projectiles without turning them into stars, and spat projectiles - including his own Gordo - are given a 1.5x damage and speed multiplier.
  • Authority in Name Only: Repeat: He's the self-proclaimed king of Dream Land. It's lampshaded in his Red Baron in the PAL version. In the Japanese versions, he's not even called "King", and referred to as simply Dedede.note 
  • Author Avatar: His Bait-and-Switch in King K. Rool's reveal trailer makes him appear as one for Masahiro Sakurai, considering that Sakurai voices Dedede and is known for teasing fans about character reveals.
  • Awesome, but Impractical: His forward smash. It's one of the strongest forward smash moves in the game, being capable of KOing everyone at really low percents, and it has incredible range, but it has so much start-up and ending lag even without charging that landing it is really hard.
  • Balance Buff: In Ultimate. Known for being a very sluggish character in 3DS/Wii U who struggled to rack up damage, he was made faster mobility- and moveset-wise, has greater range on some moves which allows them to match their trails, and was given many overhauls to his moveset, including his Inhale becoming an Attack Reflector (which alleviates some of his vulnerability to projectile camping) and allowing him to reverse his up and down tilt attacks on their startup.
  • Battle Intro: He is carried onto the battlefield by a palanquin carried by four Waddle Dees, before jumping off and scattering them. Quite fitting for a "king".
  • Beware the Silly Ones: Like in his home series, just because he's a doofus doesn't mean he doesn't have skill with that hammer of his. One well-placed swing from it, and it's lights out for sure.
  • Big Eater: Like his rival Kirby, he can swallow foes, but he can't gain their power.
  • Big Fun: One of the largest, heaviest characters and a generally hilarious fellow to play and watch, unlike the aggressive and serious Bowser, Ganondorf and Charizard.
  • Big Good: Ultimately turns out to be this in The Subspace Emissary. Although he looks like he would be working for Tabuu after he transforms Luigi into a trophy and steals Ness' and a princess' trophynote  from Wario (along with his bike), at his castle, he cleans the trophies and, knowing Tabuu could wipe out everyone in a single shot of his Off-Waves, he equips them with a special brooch that, after a timer ended, would revive them, allowing them to serve as back-up to save the day. He even gives the princess' his own brooch after he runs out of them! D'aww.
  • Boisterous Bruiser: He is generally a big, loud guy who tends (and likes) to throw his weight around.
  • The Cameo: Appears in the background of the Dream Land stage in 64 before he became playable. The same occurs when this stage returns in 3DS/Wii U, but only if Dedede isn't battling (although a glitch can avert this).
  • The Cavalry: Leads it in Subspace Emissary.
  • Charged Attack: His down special, Jet Hammer. He slowly charges it up with jet force, and can move slowly and jump while doing so, then powerfully swings it to strike opponents away. While at full charge it deals MASSIVE damage and knockback, charging for too long will begin to deal recoil damage to him for as long as the charge is held (until 150%note /100%note ).
  • Creator Cameo: Voiced by Smash and former Kirby creator Masahiro Sakurai.
  • Denser and Wackier: Dedede is all around much goofier in 3DS/Wii U. Sakurai even mentions his "evocative facial expressions" in a Miiverse post. He gets even goofier in Ultimate!
  • Drop the Hammer: Dedede's Weapon of Choice, his massive hammer. It even got upgraded with rockets and precision bearings!
    Snake: I don't think I could even lift that thing, yet he's swinging it around like it's nothing!
  • Dual Wielding: When he grabs either a Hammer or a Golden Hammer, he swings both the item and his own at once. His own hammer, however, does not actually deal damage, even if the Hammer's head falls off or if the Golden Hammer is a fake.
  • Dub Name Change: He's called "Roi DaDiDou/Dadidou" in the French versions. In the German version of Melee, his trophy labeled him as "König Nickerchen", but this was changed to "König Dedede" for his playable appearance in Brawl.
  • Everything's Better with Penguins: The species he most looks like, though Colonel Campbell implies he is not a penguin.
  • Extreme Omnivore: Like Kirby, he can swallow foes whole with his Inhale and spit them as a star. Ultimate also allows him to spit inhaled projectiles back.
  • Fat and Proud: He gives his gut a few hearty smacks during his idle animation, his down taunt, and one of his victory animations. It's justified because his bulk and gluttony help him keep up with Kirby.
  • Furry Reminder: Dedede's vocalizations are provided by Sakurai himself, but as of 3DS/Wii U, they're somewhat distorted to resemble an Emperor Penguin's call.
  • Good All Along: As seen in Big Good above, in the Subspace Emissary, Dedede goes around turning heroes into trophies and stealing others. It turns out that he's doing this so there would be heroes left to save the world after Tabuu's attack.
  • Grievous Harm with a Body: His side special involves using his minions as projectiles.
  • Ground Pound: His up special, Super Dedede Jump, ends in one unless cancelled.
  • Guile Hero: To unparalleled levels in The Subspace Emissary. Dedede figures out about Tabuu's one-hit kill waves before the story even starts, and throughout the entire game, he's working towards keeping the heroes alive and well while undermining the efforts of the other villains like Wario, using his brooches to revive the fallen fighters. As it turns out? These brooches save the day in the end.
  • Hitbox Dissonance: In Brawl, his grab range extended some distance from where he could conceivably grab according to his animation. This was toned down come 3DS/Wii U.
    • Actually inverted in 3DS/Wii U. Some of his moves are prone to missing, including his down tilt attack and his new back aerial, whose swing does not match its trail. Both were averted in Ultimate, though his grab range remains the same.
  • In a Single Bound: His up special move, the aptly named Super Dedede Jump. It allows the king to leap very high in the air, then crash down upon his foes when he lands. It's a very potent, if linear, recovery move because of the sheer distance it covers, on top of Dedede's several midair jumps, and even has super armor on the way up and the way down. If he hits anyone on the way down, he'll hit his target with a powerful meteor smash. Of course, to capitalize on this meteor smash, Dedede needs to cancel the attack to redirect where he'll land, lest he plummet off-stage with his opponent.
  • Laser-Guided Karma: In the Subspace Emissary, he is introduced sneaking up behind poor Luigi and pounding him in the back. Dedede himself gets the same treatment from King K. Rool during the latter's reveal trailer for Ultimate.
  • Leitmotif: King Dedede's Theme, obviously.
  • Limit Break:
    • Brawl gives him "Waddle Dee Army", which has a barrage of Waddle Dees, Waddle Doos, and Gordos cover the arena.
    • 3DS/Wii U gives him "Dedede Burst": he inhales his foes, smacks them thrice with his hammer, and then drops an enormous Crash Bomb to blow the enemies away.
    • Ultimate gives him Dede-Rush: he summons his caged battle arena from Revenge of the King and knocks his foe against the fence as he turns into Masked Dededeblasting his foes with a volley of giant homing missiles from his hammer before smashing them right through the fence and sending them flying with a spinning jet-powered hammer blow.
  • Meteor Move: His down aerial, predictably enough (in 3DS/Wii U and Ultimate), as well as the descent of his Super Dedede Jump.
  • Mighty Glacier: A pure power character, Dedede doesn't move very fast. In Brawl, he has greater mobility than any of the game's other Glaciers due to his "flying" ability and up special. His speed is effectively balanced by great range and a deadly chain throw. He loses the chain throw in 3DS/Wii U, but in exchange most of his attacks were made deceptively quicker and given greater priority. In Ultimate, he is part of the "big, slow, bulky heavy hitter" pantheon with Bowser, Ganondorf, and K. Rool, though his niche within that milieu revolves around disjointed hitboxes, zoning, and punishing overly defensive players.
  • Nerf: In 3DS/Wii U. His direct nerfs stem from his mobility and moves being slower than in Brawl. His indirect ones stem from the removal of chain grabbing from Brawl, as well as Gordo Toss not allowing him to combat projectile camping.
  • Nice Job Breaking It, Hero!: According to Word of God, a deleted scene from the Subspace Emissary would have shown him trying to commandeer Meta Knight's ship in order to fight Tabuu's forces. Meta Knight puts up a fight, and Tabuu's minions take the Halberd while they're distracted.
  • Palette Swap: Based on the ones he had in Kirby Air Ride, as well as a "classic" color scheme that mirrors his monochrome look from the first games.
  • Promoted to Playable: Cameoed in the Dream Land stage in the first two games and as a trophy in Melee before becoming playable in the third.
  • Rocket-Powered Weapon: His hammer has a jet engine to give it an extra punch during his down special. This feature also appears in one of his victory pose in Ultimate.
  • Royals Who Actually Do Something: The royal part is questionable, but he is a lot more active than he would have you believe.
  • Saved for the Sequel: He was one of four characters (along with Bowser, Mewtwo, and Marth) who were going to be in 64, but was unable to make it due to time and budget constraints. He did not join Melee either, due to Sakurai not wanting to overrepresent his own series. By the time Brawl came around, the "good" King would finally throw his cap into the ring.
  • Stout Strength: He's quite possibly the fattest character in the game, but that hammer of his can and will pound you into oblivion.
  • Throw the Mook at Them: His side special in all of his appearances:
    • In Brawl, this is Waddle Dee Toss. He throws a Waddle Dee as a projectile at the opponent, which can block other projectiles as well. He has a chance of throwing Waddle Doos — which deal electric damage and attack with their signature laser beam —, or Gordos — which deal MUCH higher damage and are more powerful —.
    • From 3DS/Wii U onward, this is Gordo Toss. He now exclusively throws Gordos, which also now behave more like hazards than mooks, but remain powerful projectiles that can keep the pace of the match. Their hitbox was even buffed in Ultimate, making them more reliable, and he can even Inhale the Gordo and spit it back faster. Unlike Gordos in Brawl, however, opponents can reflect his Gordos back at him by simply attacking them with any move that deals 2% or more. He can reuse the move to volleyball the Gordo right back at them, or in Ultimate, Inhale it and spit it back.
  • Toothy Bird: Becomes this in 3DS/Wii U, as a result of having a wider range of facial expressions compared to Brawl.
  • Troll: In King K. Rool's trailer, King Dedede dresses up as the Kremling leader to frighten Donkey Kong and Diddy Kong — teasing the reveal of K. Rool due to being shown in silhouette — before revealing that it was just a disguise. He then bursts into hysterical laughter at the Kongs' (and the viewers) reactions... before being blindsided by the real King K. Rool.
  • Unnecessary Combat Roll: His down tilt attack in 3DS/Wii U and Ultimate, amusingly enough.
  • Vacuum Mouth: His neutral special move, Inhale. It works like Kirby's own Inhale, he can inhale targets and spit them up as a star; unlike Kirby, he can't absorb their powers. As one of his tip screens in 3DS/Wii U puts it, "Dedede is already perfect.". In Ultimate, the move is massively buffed so it works as an Attack Reflector as well: unlike Kirby, who spits out projectiles as stars of scaled damage, any inhaled projectiles will be spit back raw — 1.5x times faster and stronger to boot.
  • Well-Intentioned Extremist: During the Subspace Emissary, he commands a group of Waddle Dees to ambush Luigi, then turns him into a trophy via a nice swing of his hammer. He then later steals the Ness' and a princess' trophy from Wario, and takes the three trophies AND Wario's hovercraft to his castle. There, however, he not only cleans the trophies, but equips them with a special brooch with a timer to revive them, in case Tabuu used his Off-Waves to wipe out the rest of the roster, and so that there was some hope at saving the world.

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