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North America

  • A Super Mario Thing, a wicket made in the form of the raocow-centric Super Mario World ROM Hack. This was a collaborative effort by the members of the TalkHaus community (being said French-Canadian LPer's forum), and managed to totally baffle a Japanese Lets Player, Ryuu.
  • Jazzpunk takes place in a 1950s pop-art reimagining of Cyberpunk where all the human characters are shaped like restroom sign icons and it just gets weirder from there. It's a comedy game, in the sense that the comedy is the main attraction; there's very little gameplay beyond walking around and interacting with things to make silly (and often quite surreal) stuff happen.
  • Maize has the player attempting to solve puzzles on an abandoned research facility surrounded by idiotic sentient corn, the result of a misinterpreted research request by the U.S Government, with the begrudging help of a Russian animate teddy bear. And by no means does the weirdness end there.

  • Nazi Zombies: Four crazed soldiers fight against zombies in Germany, Japan, USSR, the Arctic, Shangri la, the moon, and post apocalyptic Earth.
  • Some of Atari Corp.'s games (particularly under Jack Tramiel's leadership) definitely qualify as WATs (Weird Atari Things?). Two of the most notable are Ninja Golf for the Atari 7800, which combines golf with a side-scrolling fighting game, and Kung Food for the Atari Lynx, where the player is a miniaturized scientist who must battle mutant vegetables in his refrigerator.
  • Insaniquarium, where you raise fish in your own fish tank! Fish that... poop money? Which are also preyed upon by random aliens that occasionally warp inside your tank. Which you fight off using a laser gun. Yep, Insaniquarium is a WHAT alright.
  • Though the Saints Row series started out as a standard GTA clone, it slowly worked its way to WHAT territory with each subsequent game. By the fourth game you're firing a gun that shoots dubstep at people in The '50s while preparing to kill an evil alien overlord who blew up the Earth. And that's not even 1/4th of it.
  • Undertale definitely counts as a WHAT on the lighter routes. The first NPC you meet is a malicious, sentient flower. From there, notable NPCs include a pair of Abbott and Costello-esque human skeletons, what can only be described as a living anime stereotype, and a Tin-Can Robot who hosts game shows, cooking shows, and even does opera. And that's without getting into the background cast, whose designs lean even more abstract (there's one family composed of sentient piles of snow). When the spider girl who grinds her non-sentient brethren into "spider cider" to use in her cooking is one of the most normal characters you meet—one of the nicer ones, even—you know you're in for a ride.
  • The Sims. Creator Will Wright deliberately went for this approach. Instead of tying it down to a specific Eagleland setting, he went for a Retro Universe inspired by American domestic sitcoms from The '50s through The '90s, as that was a portrayal of America that would be immediately recognizable as such to Americans while still remaining universal enough that it wouldn't seem utterly foreign to players in other countries. In practice, this means a setting that resembles Stepford Suburbia to the point where a number of critics felt that Wright must have had some satirical intent with the game. Add on the cartoonish, stylized look of the Sims, the gibberish language they speak (again designed to be as universal as possible), a recurring preset family being named the Goths and having a creepy atmosphere to them to match, and the addition of things like aliens, vampires, and witches in the expansions, and you've got yourself a WHAT.
    • In The Sims 4, your Sims can react to a WHAT. The City Living expansion added, among other things, a public access station (listed on the main page under Live-Action TV) to the television lineup, which can cause your Sims to get a Playful moodlet called "Public Access Weirdness" upon watching the strange content that is broadcast from that station.

South America




  • Cave is notorious for bizarre and creative fantasy settings:
    • Death Smiles casts you as one of four Elegant Gothic Lolita girls pitted against such bosses as a giant that apparently was Buried Alive except for his face, a living tree that flings smiling apples at you, a giant cow... more mundane enemies include bipedal sheep with pitchforks and at one point what appears to be ballroom dancers.
    • Mushihime-sama (literally "Bug Princess") has you play as a princess riding a giant beetle, fighting hordes of various giant (literal) bugs, trying to reach and talk to the bug god. And plants are trying to kill you too for some reason.
  • LSD: Dream Emulator has become a cult-classic in the west for its what the fuckery. The game is Exactly What It Says on the Tin: A first-person game where you explore a nightmarish brightly colored Acid-Trip Dimension. There is no objective, no quests, no enemies. You just wander around and enjoy the randomly generated scenery that steadily gets weirder until you quit the game, or your brain quits on you. If you regardless keep soldiering on, eventually the game quits on itself. Actually, this is a result of the game (intentionally) causing the textures to become increasingly corrupted as the it goes on to the point where it can't handle it anymore. This isn't the only game by the creator, but we'd be here all day. Go to Osamu Sato for those.
    • His other games are no better. Try Eastern Mind: The Lost Souls of Tong-Nou and it's sequel Chu-Teng. Like Namu Amida Butsu Uetna below, this is due to the game containing references to Japanese religions like Shintoism and Japanese Buddhism, combined with a heaping dose of Osamu Sato trademark acid-inspired graphics.
  • Suda51 is rather famous for directing many games that could fit into this category.
  • Namu Amida Butsu! -UTENA-: Being a game about Japanese Buddhism, it's two widget-isms for the price of one: culture and religion. The game even features Buddhist figures obscure to even Japanese people who don't have extensive background or research in Buddhism, for instance the Eight Offerings in the Diamond Realm.
  • Osu! Tatakae! Ouendan and its sequel, a series of rhythm games where Hot-Blooded Japanese cheerleaders cheer on people doing tasks that range from ordinary (like a ronin student trying to get into a good college) to not-so-ordinary (like an ex-wrestler trying to show her mother-in-law she's got what it takes to run a traditional Japanese inn) to downright weird (like a salaryman growing to enormous size and saving his daughter from a giant mouse monster).
  • Even the Americanized version of Ouendan, Elite Beat Agents, still thrives on quite a bit of WJT-ness, going from stages where a teenage girl's date with her football-loving boyfriend is interrupted by an emergency babysitting job, to one where a meek taxi driver who literally goes crazy behind the wheel drives a woman in labor to the hospital, to one where a washed-up baseball player fights a giant lava monster at an amusement park.
  • Super Mario Bros.: This is a game series in which you play as an Italian plumber and have to repeatedly rescue a princess from an evil turtle-dragon, while fighting off his armies of walking mushrooms, talking bombs, and bumper-car-like turtles. To help in your quests, you get such things as leaves that turn into raccoon-suits which give you flight, flowers that shoot fire balls, mushrooms that make you grow, and an Extreme Omnivore dinosaur that you can ride. You could put just about anything in a Mario game and it wouldn't seem out of place. The reason such weirdness doesn't really get addressed by fans all that often is because 1) At the time the original was made, video games rarely made sense to begin with, and 2) Although the former is no longer the case today its long-standing popularity has gotten people used to it.
    • Mario vs. Donkey Kong was developed by the Redmond, Washington-based Nintendo Software Technology Corporation, making it an example of a WHAT sub-series to the above. The games involve Mario facing Donkey Kong after the latter wants some of the Mini-Mario toys the former produced.
    • Mario Kart 7 was partially developed by Nintendo EAD in Japan and partially by the Austin, Texas-based Retro Studios, making it both a WJT and a WHAT.
  • The Legend of Zelda: Majora's Mask has the small town of Termina, which is a weird place to be in because of what happens there between the citizens of the town. A few random examples of what happens in the game include:
    • Blowing a bubble at the imp who stole your Ocarina to make him drop it, which then turns into a set of tubas because your Baleful Polymorph form is too small to play the Ocarina.
    • Learning the other half of a lullaby from a baby so that you can get a giant invisible stone man to go to sleep and roll out of the way and stop breathing an icy wind.
    • Using different magical masks to become an entire musical quartet, and thus make someone cry, who is Drunk on Milk.
    • Racing a creepy beaver with Kaleidoscope eyes so he'll give you his most prized possession: an empty bottle.
  • Gitaroo Man is another... interesting video game example. An ordinary boy named U-1 turns out to be The Chosen One, and fights a series of enemies in order to save a distant planet from the Big Bad... except he engages in musical battles armed with a high-tech "Gitaroo", and he faces a Quirky Miniboss Squad that includes a baby demon in a diaper, a parapara dancing UFO, and a jazz trumpeter in a bee costume.
  • Katamari Damacy is a big blatant WJT, with its genre-busting gameplay (rolling around a ball to collect random items and make it as big as possible) and odd assortment of characters (such as the hammy and self-important King of All Cosmos). Namco is aware enough of this trope that the later games intentionally play up the weirdness.
    • Noby Noby Boy, by the same designer, involves a weird snake-like creature known as "BOY" trying to stretch himself as far as possible in bizarre, randomly-generated landscapes.
    • Wattam is another game from the designer of Katamari Damacy, featuring various anthropomorphic objects interacting with each other.
    • And Muscle March, from the same company. Best described as Follow the Leader on drugs.
    • Namco churns out games like these every now and then. Look up Taiko No Tatsujin and Panic Park.
  • NiGHTS into Dreams... could be considered an example of this - some of the weirdness comes from the fact it's about dreams, of course, but you can bet if it had been made in the West they wouldn't have gone half as weird, no matter what the subject matter demanded. Plus, the western-marketed sequel is considerably more generic.
  • Super Galdelic Hour seems to be a recreation of some kind of game show, but it's hard to be sure when one of the events is Butt Sumo, and all the contestants are voluptuous women in skimpy animal costumes. It really has to be seen to be believed.
  • The EXA_PICO series (which includes Ar Tonelico) has weirdness from the "Installation" Innocent Innuendo that started in the first game to the crafting systems of the second game (you can make a bomb inspired by the tsundere trope) to the combat system of the third game (Reyvateils Battle Strip to power up their songs; no, it is no Clothing Damage). If it's any consolation, even the Japanese think Ar Tonelico went a bit too far. Especially in this scene.
  • Cho Aniki is a Shoot 'em Up game famous for its comically exaggerated homoerotic overtones. Incidentally, there's also a Japanese meme centered around muscular gay porn star Billy Herrington, a.k.a. Aniki. Viral videos derived from this meme commonly use footage of overtly homoerotic wrestling, such as in this one.
  • Rhythm Heaven, otherwise known as Rhythm Tengoku, which is a minigame collection like WarioWare, except weirder, more musical and more Japanese. In fact, Rhythm Heaven and WarioWare are both made by the same studio, and it shows. And there's a factory that makes literal widgets.
  • Arcana Heart, one of the few cute-schoolgirl fighters that plays well as a game, and the only one ever that made it to American consoles.
  • AkaSeka is an Otome Game that requires players to have solid knowledge of a wide span of Japanese history, reaching as early as Yayoi-Asuka period and as recent as Meiji-Shōwa period, to fully enjoy. Other than that, the game also makes frequent use of poetry and wordplay, which makes it even more difficult for people whose first language is not Japanese. It's not as popular as its Spiritual Predecessor Yume100 not without a reason.
  • The trailer for "English of the Dead" pounds the fact that it's a WJT even further into our skulls. "Come on, friend! Write or I'll bite!"
    • Its predecessor, the Typing of the Dead series, are just as WJT despite being in English in the first place. It's hard to pinpoint who the target demographics are- the game has the gore of the House of the Dead series and pretty much uses the same storyline, but instead of gunning down zombies, it's a keyboarding trainer that lets you kill zombies by the sheer power of typing words into a keyboard. Additionally, the game isn't afraid to to throw cuss words in the player's general direction, and in the first game, the characters look ridiculous with a giant Sega Dreamcast strapped to their back and a keyboard strapped to their front.
  • Rewrite isn't as extreme as some examples but it is definitely quite surreal. You play a young man who goes on various strange quests as part of your school's occult research club.
  • Incredible Crisis is about a family that has the worst day ever trying to get home early for Grandma's birthday. You live through each family member's day (The father Taneo, mother Etsuko, son Tsuyoshi, and the daughter Ririka) and guide them through ridiculous scenarios by playing minigames, including, but not limited to, Taneo chased through office hallways by a giant globe, Etsuko fighting a twenty-story tall stuffed bear in a jet fighter, Tsuyoshi shrunk to the size of an insect and escaping a gigantic mantis, and Ririka riding a bicycle to escape from a giant wrecking ball.
  • Arm Joe (Link here), a freeware 2D fighting game based on Les Misérables. It has, in addition to the standard cast of characters; PonPon, a Mini-Cooper driving rabbit from another dimension; Robo-Jean, a robotic duplicate of Jean Valjean, who shoots lasers out of his chest, fires rocket punches, and attacks with lightning bolts; and the Anthropomorphic Personification of the concept of Judgment.
  • Tenkomori Shooting (1998, Namco) is all about "shooting", but is a minigame compilation and WJT. Little easy on the 'weird', but hey, it's about monkeys doing minigames to rescue their friends; that's as weird as it needs to be!
  • Doshin the Giant probably qualifies, especially the sequel, where you must save Doshin by pissing on things, and running around the show floor of a business convention pissing floaty pink hearts at the booth babes.
  • Yume Nikki, an indie game about journeying through the surreal nightmares of a Hikikomori, is one great big horror-fueled widget.
  • Chibi-Robo!. Gi FT Pi A. Let's face it. ALL of skip Ltd.'s games fall under this trope. It's most telling when they use the popular idea of a Crossover video game to make Captain Rainbow, about the title character and his Secret Identity Nick helping second-rate Nintendo characters get their wishes granted.
  • Gun Nac, Compile's parody of their own past shooters. Its stages are based on the Japanese days of a week, with appropriate enemies. So the first stage, being the Moon stage, has you fighting robotic Moon Rabbits that fire carrots at you. The second stage, being the Fire stage, puts you against giant match boxes and cigarette lighters. The third stage, being the Water stage, pits your ship against umbrellas and a giant mermaid. And so on...
  • Earth Defense Force is a series of budget games about defending the Earth (mostly in Japan) from an army of alien invaders. Big Creepy-Crawlies, Humongous Mecha, Kaiju, and explosions leveling city blocks ensue.
  • The Parodius series, which plays like the Gradius games, except nowhere in the Gradius series can you play as a torpedo-riding Playboy Bunny who blasts a fifty-foot tall Vegas showgirl while dodging incoming fire from giant penguins.
  • Chulip. One Let's Play thread author even prefaces his introduction to the game as "Violently Japanese". The object of the game? To work up the nerve to confess to your crush by kissing as many things as possible.
  • Dynamite Headdy, a platform game framed as some sort of stage play starring a puppet who hurls his head at enemies, is definitely a widget, although some of the more aggressively widgety elements were excised in the North American and European localizations.
  • Ace Attorney owes its success to lots of curious people wondering what the hell the Japanese were thinking making a game based entirely around wacky, over-the-top lawyers. The excellent localization helped, too. In Japan it's not seen as so odd because it's pretty true to the Japanese Court system.
  • Sin and Punishment: Successor To The Earth for the N64. Since it arrived here, albeit seven years late, it should qualify. Its sequel (which did make the jump to American shores), somewhat less so.
  • The Ganbare Goemon (aka Mystical Ninja) games started out as semi-serious Jidaigeki adventure-comedies, but got considerably weirder in the 1990s. One of the plots is preventing Japan from being Westernized by Admiral Perry who looks exactly like Hulk Hogan and all of his mooks are in bunny costumes. The two localized N64 games provide a good sample of its craziness.
  • Metal Wolf Chaos. A game where you play as the President of the United States of America, behind the cockpit of a Humongous Mecha, as he launches a one-man counteroffensive to take back America, city by city, from his Vice President Richard Hawk, confident that he can win because he is The President of the GREAT UNITED STATES OF AMERICA!! He does by destroying everything in sight with BURNING AMERICAN FREEDOM!!! And America didn't get this game for years, since SEGA claimed it impossible to export until 2018 (thanks to Devolver Digital).
  • Crimsoness, a short, weird, angry, Japanese indie game...because it's OMGWTFOTL IN MS PAINT!
  • Violent Storm is a pastiche of Post-Apoc locales with post-apoc punks and all kinds of weirdness culminating in a boss battle with a pre-fetus Tetsuo expy. And his bodyguard gives KEFKA a run for his money on the ridiculous-looking bishie clown angle, looking like an effeminate Blanka. There's also a Shout-Out to Cho Aniki with Julius the bodybuilder, possibly the funniest 'stampeding fat guy' enemy type ever created, the lollypops (yes that's their name. Like Andore, they come in regular and Jr. varieties), a Ninja Turtle expy in Sledge, a train conductor with a gigantic ticket puncher, and cameos by a few of the programmers who can be beaten up and knocked off the stage. And on said train stage, there's a momma pig with little baby pigs walking around. The baby pigs can be picked up, and when thrown become FOOTBALLS. (the American kind)
  • Battle Circuit is a lesser widget entry than the above, focusing more on anime/game references than the weirdness, though the final boss and Dr.Saturn more than make up for it. And one of the characters is a little girl riding a pink ostrich wearing an eyepatch. The ostrich, not the girl. And the ostrich is MALE. Also for no apparent reason one of the bosses is an Elvis impersonator.
  • The Mother series is an odd case - the West interprets it quite clearly as a WJT series, yet it was originally designed to be viewed as an American-style series from a Japanese perspective. The first game's weirdness isn't particularly Japanese, but then the sequels became Denser and Wackier.
  • Monster Party features the most bizarre assortment of Everything Trying to Kill You, including enemies such as disembodied pairs of legs, Dancing Pants, and a Sequential Boss that starts as a shrimp and turns into an onion ring and then a kebab. Some of the strange enemies were originally going to be references to movie monsters which got replaced at the last minute, and at least one was an obscure cultural reference, but many straight-up lack an explanation no matter how much you try to find one. Bandai never released the game in Japan; it sold poorly in America, probably on account of its awful gameplay mechanics. To quote JonTron: "Excuse me sir, but is that a well with eggplant moons shooting plates at me? Liek..."]]
  • Imagination Reality Paradise (Link here) is an amazingly random puzzle game with a lot of Interface Screw and perhaps some horror thrown in. Most definitely a WJT.
  • Project Rub (aka Feel the Magic: XY/XX) is absolutely mindboggling. At one point you have to get some goldfish out of a man's stomach, at another you follow a helicopter on a unicycle, and at another you dance with a girl at a campsite (incorporating the fire into your moves), and at yet another you have to bowl a man rolled into a ball at some people waiting for a bus. As you can probably guess, those who do buy the game are in for a real treat.
  • Cross Edge definitely qualifies, as it's a Massive Multiplayer Crossover featuring the likes of a few of the other Widget Series games listed here.
  • Kirby. The game about a constantly hungry pink puffball living in a dream land full of happy people, sentient trees, insane walruses, chef potatoes, and... horrifying world-destroying monstrosities?
  • pop'n music would lose half its charm without its silly cast of characters, including but not limited to: the rabbit- and cat-like mascots, a Cute Witch who can turn her broom into a guitar, a girl who continuously runs left really fast as if hopped up on sugar, an angel disguised as a Hot Librarian, and a DJ who occasionally communicates with some sort of devilish spirit. And on top of that, the multicolored notes all have eyes and are called "Pop-kuns."
  • Rose & Camellia and its sequel, two Flash games about noblewomen bitch-slapping each other. One Internet commentator described it as "Jane Austen's Punch-Out!!"
  • The Power Instinct series has, in addition to a retinue of Serious Business martial artists typical for the Fighting Game genre, not one, not two, but three little old ladies, a perverted old man, a hulking amazon (well, Reality Is Unrealistic; fighting game women tend to look like slender beauties, not wrestlers), a Magical Girl, her Stripperific roller-blading alter-ego, a man in a dog suit (really!), a fat kid wearing nothing but a giant bib and has his... objects show when knocked into the air... well, rest assured that's not all. A usual fighting game might have one such character just for laughs. But these weirdoes are what Power Instinct is really about.
  • Pu·Li·Ru·La, a totally bizarre arcade Beat 'em Up by Taito. The characters are kids with magic sticks who turn the weird-looking enemies into animals, with things getting weirder in level 3.
  • Nezumi Man is gameplay-wise a Mega Man (Classic) clone, but includes a sentient fridge, a kangaroo, and a dragon cosplayer among its bosses. Oh, and nearly everyone is a Super-Deformed rat.
  • The entire Bomberman franchise. To recap: An absurdly cute robot with more than enough explosives to make even the MythBusters squeal with joy saving the world (or the universe) on a regular basis. Enemies include: homicidal balloons, giant coins that can phase through walls, your evil twin, Wario, a different evil twin, a furry BDSM mistress with a giant robot that shoots eye lasers, entire teams made up of evil twins, a bodybuilder with Cool Shades, and what some may argue is you in the future. This isn't even touching Multiplayer, by the way.
  • Gadget: Past as Future, by Haruhiko Shono. It resembles Myst, but without any real puzzles; you play a brainwashed secret agent in a nation resembling that from 1984 and have to help a group of scientists gather a bunch of gizmos to build a spaceship to escape earth before a comet hits and its ending redefines the meaning of not providing any fucking explanation for anything.
  • Similarly, Endless Ocean, which embraces the player doing things at his own leisure and does little to nothing to penalize him. It even got mocked by professional reviewers for not including such expected things as a life gauge, weapons, or a point.
  • Vib-Ribbon - You control a rabbit wandering across a mobius strip dodging random obstacles that appear in time with the music. Oh, and despite being made in the late 90's, everything is using vector graphics like it's the early 80's. And you can make your own levels by putting in your own CDs. It's proof positive that WJTs and minimalism are quite happy together.
  • Tengai Makyou: Far East of Eden, a series of comedic role-playing games that spoofed the everloving hell out of Western misconceptions of Japanese culture (and vice-versa, in the fourth game).
  • Tail of the Sun - You lead a tribe of cavemen in building a tower out of mammoth tusks tall enough to reach the sun.
  • Touken Ranbu – Bad guys with no clearly defined identity, goal or operation time-travel to the past to change historical events for no reason so you turn a bunch of real swords owned by historical figures into an army of dashing men to fight them off.
  • While the Bangai-O series itself qualifies, its first installment is the best example. The giant robot action may not be nonsensical, but the plot, characters and dialogue certainly are.
  • Neptunia is an Eastern RPG series in which moe girls are various video game consolesnote  fighting the Console Wars, as envisioned by Sega, Idea Factory and Compile Heart. They get stronger the more market share they earn for the console they represent. The antagonists are based on concepts and internet social phenomena, including software piracy.
  • Irisu Syndrome! is a Widget Game of the "OH GOD WHY" variety, a seemingly-innocent puzzle game with a dark side.
  • Patapon is about a tribe of eyeballs-on-stickleg warriors who essentially believe the player is their god on account of the player possessing a drum. They wish for the player to guide them to Earthend so they may gaze upon "IT" and know eternal contentment, but they don't even know what IT is. Everyone not a Patapon is convinced that gazing upon IT will bring the world to an end.
  • In a somewhat retroactive way, Capcom's Japanese branch believes that the Mega Man franchise is one of these and doesn't appeal as much to international audiences, as it was meant to be geared towards children in the first place. Naturally, the international fandom isn't amused.
  • The localization of Samurai Zombie Nation changed the player character, tasked with defending the United States from an Eldritch Abomination, from a floating tengu mask into a floating samurai head, disguising its WJT-ness not one bit.
  • Ninja Baseball Bat Man is, oddly enough, both a WJT and a WHAT. It's an Irem arcade game, but the very premise is from an American. As for what the game's actually about? If the awesomely absurd title doesn't make it clear enough, The Angry Video Game Nerd sums it up nicely.
  • Princess Tomato in the Salad Kingdom is an Adventure Game where a cucumber hero and his kid persimmon sidekick Save the Princess of a kingdom of Anthropomorphic Food and battle with farmers in games of Rock–Paper–Scissors.
  • DoDonPachi DaiFukkatsu's console-exclusive Arrange B mode is this for scoring system buffs. Enemies that change bullet patterns and point values as the player plays more, lots of Smart Bombing (even moreso than most 8ing/Raizing games), enough bomb recharging to make the announcer ask "Are you ready?" over and over, among other things that break many established shmup conventions.
  • Hatoful Boyfriend is about a human hunter-gatherer girl who goes to a high school for pigeons (and some assorted other birds), and discovers romance along the way. With the birds. And then some disturbing endings start to show that things aren't as delightfully wacky as they seem, and the game begins to get very, very dark...
  • Namco's Wagyan Land, a Platform Game where you fight with projectile katakana and bosses try to defeat you with shiritori.
  • Theatrhythm Final Fantasy, an entry in the Final Fantasy series contained within the Dissidia Final Fantasy universe, has been described as Final Fantasy meets Elite Beat Agents. To restate for candidacy, it's a Japanese Role-Playing Game anthology fused with a Rhythm Game (similar to that of Dance Dance Revolution or Guitar Hero, with wildly varying graphics (from Kingdom Hearts coded-style chibis, to eight- and sixteen-bit graphics - Nintendo Entertainment System/Game Boy/Super Nintendo Entertainment System/Game Boy Color-era - to fully rendered CGI (same quality as the PS1/PS3 or the Xbox 360), and it's in the same series as a FIGHTING GAME. Oh, and it's on the Nintendo 3DS, so it's all in stereoscopic 3D.
  • Hellsinker is this with a healthy heaping of Mind Screw. To further drive the point home, one of the main characters is a frail blind girl who uses a naked crystal fairy as a sword, while another is an artificial Hermaphrodite half god. Also in one of the final battle's you fight a kitten together with the spirits of four dead children inside a computer system of some sort. And when it comes to the game mechanics the game pulls no punches, for example if you want a good score you have to utilize tactics that would be downright suicidal in other games.
  • Work Time Fun puts the W in WJT, being a collection of mini-games representing bizarre low-paying part-time jobs you have to take on, including counting eggs in a factory and completing a Ribbon-Cutting Ceremony while drunk. Note also what the game itself becomes as an acronym.
  • Sonic the Hedgehog, a game series where you play as a hardcore blue hedgehog with Super Speed, who must foil the evil plans of an egg-shaped mad scientist resembling the late Teddy Roosevelt (who tends to trap small animals inside his robot soldiers). All while frequently running through loop-de-loops. Some of the said hedgehog's friends include a two-tailed fox and a red echidna that can glide. As Sonic was intentionally modelled after cartoon characters from The Golden Age of Animation to appeal to a Western audience, this essentially qualifies the series as a WAT made by Japanese developers. Of course, much like its rival franchise, its popularity (outside of Japanese borders) has helped people get used to it to this day.
  • Umihara Kawase is a game where you control a schoolgirl using a lure on rubber line to maneuver through Bizarrchitecture stages with multiple pathways, and avoiding various species of aquatic life, including fish with legs.
  • Bunny Must Die! Chelsea and the 7 Devils, a game where you play a Playboy Bunny cursed with cat ears who can manipulate time, who fights such enemies as a photorealistic picture of a cat and an expy of Dracula that spouts Zero Wing quotes and inflicts instant death by flashing you. Those are just some of the named characters, never mind some of the mooks.
  • Trio the Punch is a bizarre Beat 'em Up where, among other weird things, the continue screen shows a statue that suddenly acquires a clown mask, a defenseless turtle turns into a human boss, you and your weapons turn into pink sheep after defeating a pink sheep, Colonel Sanders turns into a purple bird, and "WEEBLES FALL DOWN!"
  • Ōkami is arguably a strong example of this, given it is heavily reliant on Japanese Mythology, with an incredible number of references to its source material backing the claim up. Despite the very real threat constantly present in the plot, it is not afraid of, and in fact gladly, embraces every single chance of humor it can afford, which are aplenty. This game is just as humorous as it is epic; it was actually quite-well received by Westerners due to its extremely appealing visuals, Awesome Music and compelling characters, story and system—it was in fact quite a lot LESS well-received in its home country, largely in part due to the fact that the Japanese didn't find their own mythos so interesting.
  • Keio Flying Squadron, a Cute 'em Up set in 19th-century Japan with zany anachronisms. Amazingly, both games in the series were translated into English.
  • Time Gal has you play as a 16-year-old girl named Reika Kirishima, who goes through time battling (among other things) dinosaurs, cavemen, pirates, and rogue motorcyclists. Quoth Slowbeef in this MST:
    Slowbeef: Wow, this could not be any more Japanese.
  • Parappa The Rapper and its spinoff Um Jammer Lammy are Widget games. Everyone in the game is literally 2-dimensional, as in flat like paper. Compared to the plot of the games, that's the least weird part:
    • In the first game, the eponymous rapping dog tries to impress his crush, an anthropomorphic flower-girl, by learning karate, getting his driver's license, taking a part-time job in a flea market, and learning how to bake a cake... all done through the medium of rap battles. Then in the sequel, Parappa uses rap battles to save his town from a super-villain that wants to turn all food into noodles.
    • In Um Jammer Lammy, a guitar-playing goat-girl tries to put together a show for her band, but keeps getting sidetracked by various strange events, like having to put out a fire, being Mistaken for Pregnant after stuffing her face with pizza, and having to fight her way out of Hell while having a near-death experience (which was bowdlerized in the US version into getting stranded on a deserted island). Lammy also uses music to deal with her problems, in her case by playing rock guitar on everything from a fire hose to napping babies.
  • I'm Sorry, a 1985 arcade Maze Game that is as weird as it is obscure. The game's title turns out to be a bilingual pun at the expense of Japan's former Prime Minister Kakuei Tanaka, and enemies are Super-Deformed celebrities, like Michael Jackson and Madonna.
  • Pole no Daibouken is probably one of the weirdest Mario-style games ever. It stars a cowboy with shades as he battles evil deer-men, lions that can go Super Saiyan, volcanoes that launch random debris, giant snakes, squids, penguins, aliens, numerous messed up gags and eventually some unholy mashup of a lion, a snake, a squid, a giant bear and a frigging chihuahua. All the while, a baffled narrator points out the various strange events that happen to Pole, many of which subvert traditional video game tropes.
  • Take Nobunaga's Ambition, a game about one of the most violent, tumultuous periods in Japan's history, then put Pokémon in it. That's Pokémon Conquest in a nutshell.
  • Panzer Front bis's story mode, if the bizarre cutscenes, and that one level where you fight a demon Tiger tank, are any indications.
  • Dynamite Dux has two Funny Animals setting off to rescue their owner from a weird-looking wizard named "Achacha" through a variety of strange and colorful landscapes, battling other animals along the way.
  • The Japan World Cup series. Non-interactive horse races. Only most of the contestants aren't horses. Mounts include an elephant, a seal, a panda, a two-person horse costume and so on. Jockeys employ various techniques to boost their mount or hamper enemies, from dancing naked to rocket jumping. Each game is stranger than the last, and each one only gets weirder the longer you watch. The upright sideways running horse is probably the second most normal thing you'll see:
  • Ribbit King is a game in which a rabbit-like alien named Scooter has to save his planet from certain doom by competing in a Frolf tournament. Frolf is a sport not unlike golf, only instead of using a ball and a club, you use a frog and a catapult. The objective is to get your frog into the hole while using "gimmicks" around the courses such as rain clouds, snakes, spider webs, and bubbles to increase your score. Your opponents include a rock monster, a wind-up penguin robot, a woozy princess with a fish on her head, and a group of small plant people. Also, your teacher is a talking picnic basket.
  • Splatoon is an arena-based Third-Person Shooter game where you use Family-Friendly Firearms to spread ink around the level while keeping the opposing team from spreading more ink than your team. You also play as "Inklings," beings who can morph between humanoid and squid forms, the latter of which lets them swim through the ink they've spread and jump all the way to the other side of the arena. The single-player campaign, meanwhile, pits your Inklings against an army of sentient octopus tentacles and their Dalek-like weapons platforms. Yeah.
  • Deae Tonosama Appare Ichiban is a Widget in which a Japanese Upper-Class Twit inexplicably teams up with a French Upper-Class Twit to indulge in Macho Camp and take on Tokugawa Ieyasu and Oda Nobunaga, or rather YEAHyasu and NObunaga, with the latter turned into a cyborg and relocated to Mars. This is only the start of the insanity.
  • Space Harrier. You play as some guy with sunglasses and a red jacket with a two-in-one energy blaster and rocket engine, flying down endless plains of checkerboard environments with environmental obstacles like trees, mushrooms, and polyhedrons in your way, while all manners of ships, stone faces, cyclops mammoths, and the like try to kill you. For the bonus stages, you hop on your companion dragon and try to ram into trees for bonus points.
  • Cho Chabudai Gaeshi by Taito. It's a table-flipping game. Yes, you read that right. The game gives you several scenarios that allow you to unleash your rage through the therapeutic nature of table-flipping. At least, it's therapeutic if you're Japanese. Everyone else is just confused at the premise and gameplay. And it got a sequel...
  • Mister Mosquito is weird in the sense that you play a mosquito. And you must suck the blood of the family whose home you just invaded. As you progress in the game, things get more surreal. Has to be played to be believed. And like Cho Chabudai Gaeshi above, it too got a sequel...
  • Vivarium, Inc. developed two different widget games, both based around voice technology:
    • The first was Seaman on the Sega Dreamcast, a virtual pet starring a man-headed fish/frog creature who posed intellectual questions to the player.
    • The other was Odama on the Nintendo GameCube, a combination of military warfare and pinball.
  • maimai from 2012 is notable for having an arcade cabinet that looks like a washing machine, even as Rhythm Games that don't simulate any sort of non-game musical activity have been around since the late 90's and 2000's. Not only do you have to hit buttons placed around the circular screen, you also have to slide your hands across the screen for some notes. The game as a whole feels less like "just another hands-based music game" and more like doing dancing/choreography with your hands; cabinets in some regions feature mounted cameras too, just to further encourage players to look cool when they play.
  • The Battle Cats could definitely be considered one of these, as it stars a group of adorable yet evil mutant cats trying to take over the world... and you're going to lead them to victory. The various enemies, stage names, and plot developments are no less weird.
  • Gal*Gun is a series of Rail Shooter games where you have to fight off hordes of love potion-addled school-girls with a "Pheremone Gun" while trying to find true love.
  • While each plot of the Yakuza games is a dark action-packed crime drama, the side missions that take place outside the main story (known as substories) put our protagonists in some outrageous and embarrassing roles, such as a film director, a model, a music video star or Santa, and constantly get dragged into a fight with men with rather unusual tastes (yakuza roleplaying as babies?). They can learn moves from witnessing a panty thief or a traffic accident, and many brutal moves and weapons, such as a Magical Girl toy wand are pure slapstick. And they also can stand their own against tigers and bears.
  • An oft-overlooked WJT (and WAT) is Sega's Crazy Taxi, where you control one of four cab drivers, driving as recklessly and crazily as possible to deliver people to their destinations to rack up cash. No rules whatsoever, so you can jump off ramps, go underwater and do all sorts of weird shit, hopefully delivering the passenger before the timer runs out. And the "Crazy Box" mode has you doing things like popping balloons and knocking over giant bowling pins with your cab.
  • Socks the Cat Rocks the Hill is a 1994 Japanese game where you play as President Clinton's cat. Enemies include giant, bipedal rats in green trench coats, the democratic donkey, the republican elephant, and caricatures of republicans.
  • Part Time UFO is about a sentient UFO crashing to Earth and using its giant, verastile claw for... working mundane part time jobs to get home. Jobs it can take up include replacing a broken statue at a museum, building the world's biggest pancake stack, working on a fishing boat, and even helping a group of cheerleaders form the perfect pyramid. The better and more efficient it gets, the more galactic currency it gets paid to spend on cool costumes.
  • While reviewing Taito Legends, The Angry Video Game Nerd made sure to highlight games that were "Taito as fuck":
    • Space Invaders '95: Attack of the Lunar Loonies is a version of the company's best known arcade with the weirdest graphics it can place, including characters resembling living poop (named "Toilet", no less).
    • Plump Plop is Arkanoid, only the characters are a couple "shooting" their child at aliens.
    • The New Zealand Story, following a kiwi bird trying to rescue his family from a sea lion, in the most bizarre levels possible - including a boss fight against a frozen whale that is fought from within its stomach, and a Bonus Level of Heaven from which the kiwi must escape following certain death conditions.
    • The Ninja Kids, which as the AVGN summed up, is "The TMNT arcade, but starring Sesame Street puppets who cut people in half and fight motherfucking Satan - sorry, "The Satan"".
    • Growl, which along with supposedly being in the early 20th century while featuring modern weaponry, illustrates our Giant Space Flea Out Of Nowhere page because after the whole game being about fighting poachers, the final boss turns into an alien millipede!
    • Violence Fight, which is a slightly traditional fighting game aside from moments such as fighting a tiger, and the fact very Japanese Written Sound Effects emerge after hits. But the weirdness doubles considering the over-the-top character biographies and the "Blind Idiot" Translation ("Lick Joe", "Sammy You", "Score a Point Over").
  • Kuukiyomi is a WarioWare-like mobile phone and Nintendo DSI game by G-Mode, where the player character is put into certain situations and they must decide how they will act both in private and in public. Since there's nothing right or wrong in this game (only score system, judging how considerate you are in situations), players can do anything from something mundane to hilariously bizarre. Most of the situations are realistic, while others aren't. There are a lot of Japanese cultural references, shout-outs (such as the recurring orphans who look like Seita and Setsuko, The Matrix, etc.) and humor in the series, though some people may not understand them and don't know whether their in-game actions are correct. Fortunately, the developers manage to downplay this by adding a subtitle in some situations (such as adding "In Tokyo" and "In Osaka" for those who don't understand Japanese culture, etc.) and adding a Cultural Translation such as remodeling the ghost in the English version. And yes, this game has 3 remakes for Nintendo Switch, which all of three are often streamed by famous Virtual Youtubers and made it overseas.
  • Enix's Segare Ijiri is a sentence-constructing platformer game full of Surreal Humor. It's about an arrow-headed boy named Segare, who lives in a strange world, falls in love with and wants to meet the arrow-headed girl from another planet. Segare has to find various objects and construct many words and sentences so his giraffe-headed mother's neck becomes taller and she'll give you some useful companions to reach certain places that cannot be accessed alone. The outcome animations of constructed words and sentences are all hilarious and some of them cross with Japanese puns, dirty joke subtexts, and Toilet Humour. This game hasn't been released overseas due to its Japanese-exclusive puns.






  • A Hat in Time follows the adventures of a time-travelling alien who lands on a planet and has to get back home. Said planet is divided into: an island town full of identical, possibly immortal Mafia who can't cook; a pair of competing birds, one a DJ penguin from the moon and one a... strange orange "bird" that keeps making films centered around trains; a creepy forest with death-seeking fire spirits and a yandere who thinks being a queen instead of a princess makes her less beautiful; and a gigantic mountain range with an oversized birdhouse, a lava structure that resembles a cake, and an interdimensional bell. It is partly a throwback to old collectathons of the Nintendo 64 era, which may explain some of the weirdness.

  • My Summer Car is supposed to be a car-building simulation, but the creator's insistence on Hideo Kojima-esque realism, Creator Provincialism, and strange sense of humour led to the game being most well-known for its depiction of ordinary life in 90s-era rural Finland, which comes off as pretty hilarious for both Finns and non-Finns, for completely different reasons.

  • OFF is a WTF freeware game about a baseball player who wants to exorcise Bedsheet Ghosts from Wackyland. Up until the halfway mark of Zone 3 where it takes a very dark turn.
  • The Bizarre Adventures of Woodruff and the Schnibble, a French point'n'click with bizarre humor.
  • Dogolrax is a side-scrolling action-adventure game inspired by Another World, where we play as some guy stranded on a remote planet. He will be involved in a random and confusing plot about alien priestesses and monks creating an army of mutants to invade Earth (or something like that), that boils down to lots of minigames and the graphic style changing every few screens, with areas (apparently dreams of some sort) looking like shadow theater or 8-bit games; there's lots of disgusting creatures (sentient or not), a vagina-shaped elevator, the hero at one point dies and is reborn for no apparent reason, and there's a bunch of animesque girls that clash greatly with everything else. It's not terribly good, but it's the thought that counts. And apparently it is the successor of the devs' earlier adventure game Temple of Dogolrak (with a "K"), still full of random anime girls.



  • Oh...Sir!! The Insult Simulator is technically a weird Polish thing who're trying to appeal to those who're into the weird British thing that's Monty Python. Got a sequel called Oh, Sir! Hollywood Roast

  • Garden Gnome Carnage. The premise: You're a garden gnome tied to a building on wheels, and you're trying to hold off elves from dropping Christmas presents into the chimney (because gnomes hate holidays) by swinging into them and dropping bricks on them, in addition to the occasional air strike. Oh, and this game was made by Daniel Remar (of Iji and Hero Core fame).
  • Magicka starts off tame enough, you play as generic wizards in a generic fantasy settings helping a generic kingdom. Of course, then are things such as a your mentor; a vampire pretending not to be a vampire, the wooden horses, multiple references, parodies of game mechanics like sidequests, and the first expansion removes you from the generic setting and places the wizards and monster into Vietnam.
  • Dubbelmoral! for Macintosh, a freeware game from 1990, has you play a Lund University student who sneaks out of his study to binge-drink and flirt with girls at the quadrennial Lundkarnevalen (Lund Carnival), and must return home before his mom finds him missing and attacks him with a Frying Pan of Doom and cement meatballs. Along the way, he must also dodge the University police, falling tree branches that increase in speed and frequency with the player's score, fellow drunkards throwing bottles, and the Rector Magnificus, along with periodically relieving himself at the Urinoar(urinal).

  • Plug & Play (Link here). Here's Markiplier's playthrough of the game. It certainly begs the question of what did I just play again?. Eventually received a sequel called Kids, which while is still weird, has a clearer narrative about bullying, peer pressure and... childbirth?

    United Kingdom 
  • Lemmings combines colourful graphics, mind-bending puzzles, and grisly, relentless death of cutesy creatures if the player doesn't do things right.
  • Worms is War Has Never Been So Much Fun taken to ridiculous extremes: the combatants are homicidal annelids, and the weaponry often goes to unexpected things such as Sheep and Banana Bombs.
  • LittleBigPlanet is definitely a Wabbit (Weird British Thing). Ignoring the fact that the levels take place on a world made from people's dreams, the characters include a carboard Leonardo da Vinci wearing 3D glasses, a sexy nurse with an apple for a head and a depressed, cowardly calendar ... whose facial expressions are drawn in ink but can change.
  • Rock Star Ate My Hamster is an example of a Wabbit. It's a British Rockstar management simulator, with all the insanity that implies.
  • Putty is a British game that shows that Japan has no monopoly on Platform Games with colorful, cheerfully outlandish environments. This is the kind of game where punching enemies turns them into babies that have to be absorbed before they explode and a cat laughs at you.
  • Alfred Chicken works his way through really weird levels, meets giant talking flowers, and saves his eggnapped friends from the evil Meka-Chickens.
  • Skool Daze and its sequel Back To Skool aren't exactly weird, at least in the goal you have to accomplish (steal your bad report card in the first game, replace it with a forgery in the second), but the route there certainly is. The games, being steeped in the atmosphere of The Good Old British Comp, certainly give them a distinctively British flavour.
  • Manic Miner is a straight enough platformer, albeit with some rather bizarre enemies. The sequel Jet Set Willy takes it up to eleven with some outright trippy level designs, obstacles and enemies.


The origin countries of these games are unknown. If you do know, do move them to the relevant folder, thanks.

  • Carrots and Cream: A game that tries to tell an abstract story about some guy being obsessed with carrots and cream, and a worm eating through the carrots and eventually meeting a grisly death? Those who've played it are baffled by it.


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