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Video Game / Earth Defense Force

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Do you have what it takes to topple the titans?

— The EDF soldier's battlecry throughout the series

Earth Defense Force is a series of low-budget Third-Person Shooter games developed by Sandlot and published by D3 Publisher.

20 Minutes into the Future, scientists have discovered radio wavelengths from outer space, thus proving the existence of extraterrestrial life. Unfortunately, these aliens aren't here to give humans an olive branch and welcome baskets, they're here to take over the Earth. Moreover, before they do so in person, they deploy shock troops in the form of swarms of giant bugs, robots, dinosaurs and other assorted BMovie Monster Mash. Not to sit idly by and let the aliens pave a path of destruction, governments of the world establish the eponymous Earth Defense Force, a unified multinational military effort, to stand up against the invaders.

One of the main draws of the series is how the game makes the player feel like they're in a Japanese Kaiju BMovie as they take on legions upon legions of enemies and Godzilla-sized (And occasionally Godzilla-looking as well) bosses. The gameplay throughout the series is relatively simple: for the most part, you take control of an infantry soldier of the EDF to shoot down any and all aliens throughout many stages of the game. Along the way, you can find armor power-ups that increases your soldier's maximum health and weapon boxes to obtain new weapon; more powerful weapons are usually found by playing through the missions in harder difficulties. It's as simple as that... right until you get stomped into the ground.

The games in the series so far includes:

  • Monster Attack / The Earth Defense Force (2004, PS2) — Originally released in Japan in 2003 as Vol. 31 of D3 Publisher's Simple 2000 Series of budget title games for the PlayStation 2 and the first game in the Earth Defense Force series. It was never released in North America but was released in Europe in 2004 as "Monster Attack", a title most likely intended to be a Shout-Out to the Mars Attacks! series of trading cards, while also have aliens invade Earth with robots, flying saucers and giant bugs simply because they can.
  • Global Defence Force / The Earth Defense Force 2 (2007, PS2) — Released in Japan in 2005 as Vol. 81 of the Simple 2000 Series and a sequel to The Earth Defense Force. The sequel expanded on the original with more missions, new enemies, and introduced the Pale Wings, female soldiers equipped with jet-packs with the ability to fly and reach higher ground. Like its predecessor, never got a North America release but it was released in Europe as "Global Defence Force" and "Terra Defense Force" in Korea. There is no voice acting in the EU version.
    • Earth Defense Forces 2 Portable (2011, PSP) — A re-release of Global Defence Force for the Play Station Portable. Only released in Japan. Includes seven new levels and new high-level weapons.
    • Earth Defense Forces 2 V2 (2014 Playstation Vita) — Another re-release of Global Defense Force for the PlayStation Vita, including all the content added to Portable. Also adds a variant of the Air Raider character from Earth Defense Force 2025, though he cannot call in vehicles since that is not how this game works. Released in North America in Fall 2015 courtesy of XSEED Games under the title Earth Defense Force 2: Invaders from Planet Space.
  • Global Defence Force Tactics / The Earth Defense Force Tactics — The oddball in the series. Released roughly around the same time as Global Defense Force but it was made from a different developer. The game was developed by thinkArts, and unlike the two previous games, this game was a tactical turn-based strategy game. The story took place after the events of The Earth Defense Force 2.
  • Earth Defense Force 2017 / Earth Defense Forces 3 (2007, 360) — Released in 2006 in Japan, and while this is the third game in the series, it is first game to get a North American release. The game is more-or-less a remaking of the original Earth Defense Force.
    • Earth Defense Force 2017 Portable / Earth Defence Forces 3 Portable (2012, PlayStation Vita) — Re-release of EDF 2017 for the PlayStation Vita. Adds the Pale Wing character from it's predecessor Global Defence Force, and includes seven new levels and new weapons, including some used by the Fencer in 2025.
    • Earth Defense Force 3 for Nintendo Switch (2021, Switch) — A port of Earth Defence Forces 3 Portable with online multiplayer up to four players.
  • Earth Defense Force: Insect Armageddon (2011, PS3, 360, PC) — More or less a follow-up to Earth Defense Force 2017, however it was developed by Vicious Cycle Software instead and the first game developed, and set, outside of Japan.
  • Earth Defense Force 2025 / Earth Defense Forces 4 (2013, PS3, 360) — Released in July 2013 in Japan and February 2014 overseas, it is the true sequel to Earth Defense Force 2017 and more or less a remake of Global Defence Force. Taking place eight years after the events of Earth Defense Force 2017, the Ravagers have returned in an attempt take over Earth again. Applying elements from the previous installments, Earth Defense Force 2025 features four playable classes (Rangers, Wing Divers, Air Raiders, and Fencers) and online multiplayer.
    • Earth Defense Force 4.1: The Shadow of New Despair (2015/2016, PS4, PC; 2022, Switch) — An Updated Re-release of 2025, released in Japan for the PlayStation 4 in April 2015, following in December for North America and the next February for Europe. A PC port through Steam came worldwide in July 2016. It includes an expanded campaign, some Quality-of-Life improvements and some remixed levels. A re-release for the Switch is planned for 2022.
    • Earth Defense Force 4.1: Wingdiver the Shooter (2018, PS4, PC) — A spin-off of EDF4 focused entirely on the Wing Divers, with a shift in gameplay from third-person shooter to top-down arcade-style shoot-em-up.
  • Earth Defense Force 5 (2018): Released in Japan, the US, and Europe on the PS4 and later on PC. It is another Continuity Reboot of the series. Once again players are taken back to the first invasion of the alien threat. This iteration of the series updated its graphics, added more blood and gore, new weapons and equipment, a few new enemies, some enemies from previous titles and introduced new character features to the four classes introduced in earlier games.
  • Earth Defense Force: Iron Rain: A spin-off title and yet another Continuity Reboot announced on Tokyo Game Show 2017 for the Playstation 4. It was developed by Yukes. In Japan it wasn't even titled "Chikyuu Boueigun" and the title font suggest that it's a sequel to Insect Armageddon, although it's not the case.
  • Earth Defense Force World Brothers (2020): A Spin-Off Hero Shooter game with blocky voxel graphics, featuring a Crisis Crossover plot of the enemies from all of the previous games (even Insect Armageddon and Iron Rain) joining forces. A new EDF has to fight Back from the Brink with the help of "Brothers" (and Sisters) representing each game's versions of the main classes, alongside several brand-new Captain Ethnic characters that can be recruited.
  • Earth Defense Force 6 (2022): A sequel set three years after the end of Earth Defense Force 5. The game takes place on a dying Earth where the alien Primer civilization invades once again.

Has no relations to the Shoot 'Em Up Earth Defense Force developed by Jaleco.

Good luck out there, the Earth is counting on you!

We will defend the Earth from the alien invaders with the following tropes!

  • The Ace: The Player, Storm-1 is considered to be this in-universe, with most veteran teams you encounter remarking on how you always seem to be the one to end up saving the day/surviving, it's even implied this is the reason your callsign is "Storm-1" over other veteran teams.
  • Action Girl: The Pale Wings (Global Defence Force and EDF 2017) and Wing Divers (EDF 2025/4.1).
  • All Myths Are True: Or rather "All Japanese Kaiju Movies Are True".
  • Alien Invasion: What the Earth Defense Force is trying to prevent.
  • Ant Assault: Giant ants as some of the first enemies in games, and hordes of them make up some early missions. Often, the player will be tasked with hunting down an ant queen, or will simply be assaulted by several of them along with their hive. EDF 2025 introduces the crimson ants, who are even harder to kill but show up in just as numerous amounts.
  • Anti-Frustration Features: In World Brothers:
    • The game does away with looting, instead equipment is largely tied to characters you have to rescue, and as soon as a mission start, they are immediately marked on the map.
    • In general, increased mobility, as well as ability to switch characters on the fly (and have them teleported on your position as soon as you play)
    • Unselected AI teammates don't suffer friendly fire damage and take reduced damage from enemies.
  • Apocalypse How: Class 3a to Class X should be expected if EDF were to fail, depending on what exactly the Ravagers intend to do with Earth.
  • Armies Are Useless: The game is a textbook aversion of this trope.
  • Attack of the 50-Foot Whatever: Giant bugs, robots, Godzilla-esque monsters, and then some.
  • Awesome, but Impractical: Some of the unlockable weapons are capable of incredible destruction, but are limited in their usefulness thanks to excessive blast radius (Friendly Fireproof is averted, making you a larger threat to your allies than the enemies), long reload or lock-on times, or simply having finite ammo that cannot be restocked.
  • Badass Army: The Earth Defense Force. They have been fending off invading hoards of bugs for quite a while now.
  • Badass Normal: Rangers are just normal soldiers trained to the peaks of human performance. Their equipment is top notch, but underneath it all, they're just standard homo sapiens.
  • Beam Spam: Some of the enemies and bosses are capable of spamming laser beams all over the place.
  • Beat Them at Their Own Game: In some of the games, you may come across weapons made using technology of the alien invaders.
  • Beneath the Earth: During the insect hive missions in some of the games.
  • Boring, but Practical: Insomuch as high explosives can be considered "boring," playing as a ranger with an assault rifle and basic rocket launcher may not be nearly as flashy as chucking grenades that can level entire city blocks or calling in strikes from a Kill Sat, but it's a loadout that gives you no glaring weaknesses and still affords you both crowd control and decent hard target stopping power.
  • Bottomless Magazines: Every weapon has a limited magazine size, but you have infinite reserve ammo for just about everything. Some weapons in the series cannot be reloaded at all unless you start a mission again, however.
  • Bug War: With Big Creepy-Crawlies no less.
  • Bullet Hell: With bugs, robots, ships, and what else have you are spamming almost endless amounts of dakka, you bet these games would have traces of this.
  • Call a Rabbit a "Smeerp": A good few of the enemies are just scaled up versions of Earth creatures, but the game will rarely call them whatever they look like, the basic mook enemies you encounter are called "Alpha" and "Beta" respectively, but they are in fact giant ants and jumping spiders, and the "flying Aggressors" are simply giant wasps.
  • Camp: A series of budget games where you take control of a foot soldier fighting off waves of giant bugs, robots, flying saucers, and other kaiju-styled monsters.
  • Character Class System: Starting with Insect Armageddon, the series started using different character classes with varying abilities. The classes that appear in most games are as follows:
    • Rangers: The Jacks of All Stats who can excel in almost any situation and can wield a wide array of weapons.
    • Wing Divers: Fragile Speedsters who use jetpacks to gain air superiority with their energy weapons while flying out of harms way.
    • Fencers: Mighty Glaciers who compensate for their lack of mobility with the ability to use two weapons at once, including some of the heaviest weapons in the game.
    • Air Raiders: Support-centric soldiers who can plant bombs and summon armored vehicles, from tanks and helicopters to Humongous Mecha.
  • Chainmail Bikini: More like "High-tech Leotard Armor" for the Wing Divers. This is lampshaded by some Wing Diver dialogue in EDF 4.1, where they justify it as necessary to allow them to fly with their jetpacks.
  • Charles Atlas Superpower: Rangers are stated to go through some sort of training that allows them to dive roll through many obstacles. Including steel railing meant to stop cars.
  • Canon Welding: Despite the blocky voxel aesthetic, it is implied that World Brothers made all the games in the series canon.
  • Continuity Nod: Prevalent throughout World Brothers, where every game including Insect Armageddon and Iron Rain are referenced and featured, from cameos, playable characters, to music.
  • Darkest Hour: All of EDF has been reduced to what can fit on one carrier ship at the end of 4.1. Mankind stares into its own extinction. A final voluntary mission intended as a combination of Suicide Mission and Face Death with Dignity is launched at the ravager brain, with little to no expectation of it actually succeeding.
    • EDF 5: After destroying Mothership no.11, all that's left of EDF is the Strategic Division head, the Chief Commander, Storm Team and a handful of soldiers. The Nameless, god of Aliens, joins the fight while all ten Motherships are rushing to protect it. EDF implements Plan Omega, forcing every still living human being to attack the motherships as a desperate attempt to buy the remaining soldiers a chance at fighting The Nameless.
  • Death from Above: The Air Raiders forte is calling in various flavors of these. Airstrikes, missiles, orbital lasers - You name it, he's got it.
  • Decapitated Army: The Ravagers and the Primers really don't handle their big cheese getting blown up very well and tend to give up soon after that. Justified in the case of the giant ants, given their Hive Mind. The destruction of the brain by Storm Team also causes the entire ravager fleet to withdraw from Earth, despite having nearly destroyed all of human civilization by that point.
  • Denser and Wackier: Tying in with its Lighter and Softer nature, World Brothers is much goofier and more self-aware than the usual EDF fare; crossover units will frequently lampshade quirks or elements from their home games, objectives are much sillier overall, and EVERYONE treats the game like it has No Fourth Wall.
  • Determinator: Crosses with Do Not Go Gentle, The EDF and Humanity as a whole, the Aliens have hordes of alien creatures ranging from Giant Ants, to Kaiju, but the EDF will not stop fighting, even when down to the last man in a battle, that man will keep shooting until all traces of the Aliens are gone, despite the fact that the game pretty much says that it is a Hopeless War, the EDF will never give up.
  • Die, Chair, Die!: More like "Die, Buildings! Die!" since it's perfectly okay to shoot explosive weapons at random buildings and other inanimate objects with no consequences whatsoever.
  • Did You Just Punch Out Cthulhu?: In EDF 2017, Storm-1 destroyed the Ravagers' mothership — a mothership armed to the teeth with hundreds of laser weaponry and a Wave-Motion Gunall by himself! The new Storm 1 does it again in EDF 5, peeling off every layer of defenses, taking down the Egg-shaped Ship and killing The Nameless.
  • Earth-Shattering Kaboom: World Brothers start with this. Thankfully what's left of Earth is still perfectly habitable and still has fighting power.
  • Easy-Mode Mockery: Zig-zagged. You get the weaker weapons within Easy and better weapons on harder difficulties, but it's probably best to start on the easier difficulties to boost your health, as the hardest difficulties would be unwinnable without sufficient amount of health.
  • Energy Weapon:
    • Every weapon used by the Pale Wing/Wing Diver and featured in some weapons for the other classes.
    • 4.1 starts Wing Divers off with a short range Beam Spam weapon that wouldn't look out of place at a rave club.
  • Equipment-Based Progression: The only way to improve a soldier's chances of survival is picking up Armor crates for HP and equipment drops for better guns and support gear. In EDF 5, getting duplicates of a specific gun will improve its stats.
  • Everything Breaks: Just about everything in the outdoor areas can be laid to waste. Houses, skyscrapers, apartments, cars, trees, fences, you name it, and there's no penalty for riding them to get a better view of your enemies.
  • Every Bullet is a Tracer: Sort of necessary from a gameplay standpoint. With so much going on and so few of your weapons being hitscan, you really need to see where each round goes and adjust on the fly.
  • Excuse Plot: Aliens have decided to take over Earth. Are you a bad enough soldier to take on the alien invasion to save the world?
  • Face Death with Dignity: Participants in a particular Suicide Mission were encouraged to think of it this way.
  • Fluffy the Terrible: "Hector" isn't exactly a name befitting a 10-story-tall Humongous Mecha capable of trampling over houses. They're tough customers despite the name. It also makes more sense, (and becomes a Genius Bonus) when you know that Hector is the mighty warrior-prince of Troy in The Iliad.
  • Flying Saucer: Often a Drop Ship to unload more enemies for you to deal with.
  • Friendly Fireproof: A mixed example with these games; NPCs can't hurt allies, but human players can.
  • Giant Spiders: Oh yes, and they're often the most terrifying enemies in the game. And it is not just because they are damn ugly or can leap over tall buildings in a single bound, but their silk can kill you quickly (especially on anything past Hard) if you're not careful or really unfortunate to run into them.
  • Guns Akimbo: The Fencer class is capable of wielding one weapon in each hand, giving them extreme amounts of More Dakka.
  • Hard Mode Perks: You get more powerful weapons on the harder difficulties, but suffice to say, you'll need some decent weapons and LOTS of health before attempting missions on the harder difficulties.
  • Heart Container: The Armor pick-ups. Grabbing one will increase your maximum health by 1, but you won't get the health bonuses until after finishing the missions.
  • Heavy Equipment Class: Fencers in their powered exoskeletons can dual wield the largest weapons available and also have the the most armor. Jump jets give them more mobility than some might think.
  • Heroic Mime: Your player character, aside from a few grunts and death cries.
  • Humongous Mecha: The robotic enemies.
  • Hyperspace Arsenal: Subverted. You can amass hundreds of weapons at your disposal but you can only bring two at a time.
  • Idiosyncratic Difficulty Levels: Often with the Harder Than Hard difficulties.
    • In EDF 2017, we have Easy, Normal, Hard, Hardest, and Inferno.
  • Infinity+1 Weapon: Often the bonus weapons you get after clearing the in the harder difficulties.
    • EDF 2017 gives us the Genocide Gun, a Wave-Motion Gun that deals 1,000,000 damage! The downside is that the blast could kill you (and your allies) too and certain non-mook enemies are immune to it, and you have unlock it by beating all 53 missions on Inferno.
  • Insectoid Aliens: The bug enemies.
  • Improbable Weapon User: You can use handfuls of powered-up firecrackers, squirt guns full of Hollywood Acid, and spritzer bottles of ultra-strength bug spray as some of the more outlandish additions to your arsenal.
  • Insistent Terminology: The oversized bugs are referred to as "giant insects" and nothing else in most games, though they get to be Gigantors in Global Defence Force and Buggernauts in Invaders from Planet Space.
  • Jet Pack: Often the female soldiers in the games use them to reach places the standard infantry soldiers can't.
  • Jump Jet Pack: Fencers are sometimes equipped with short-range jump jets to boost their otherwise limited mobility.
  • Kaiju: The non-robotic and non-insect enemies.
    • In the first two games, we have the Saurus, giant dinosaur-like monsters that breathe fire.
    • In EDF 2017, we have Vallak, which are much like the Saurus from the previous games but they also have cyborg version, the Mecha-Vallak/Dino Mech, armed with plasma cannons on their shoulders.
    • EDF 4.1 and EDF 5 have the Erginus, which is pretty much Godzilla with the serial numbers filed off. 5 has the even bigger Archellus, which is Anguirus on steroids.
    • Iron Rain has Beizal as the Godzilla knockoff that can be thankfully taken down with small arms fire. The biggest threat, however, is Raznid, and is the series' largest kaiju to date.
  • Killer Robot: The robotic enemies that the alien invaders often throw into the mix.
  • Lighter and Softer: World Brothers is BY FAR the lightest EDF game to-date; besides the cutesy voxel graphics, characters are almost-always smiling in their portraits, dialogue is cheerful, the music is upbeat, and the usual grim tone of EDF is almost completely absent, in favor of pure heroic energy and The Power of Friendship. And all this DESPITE it starting with the freaking Earth being destroyed as well as it is implied that you command what's left of humanity!
  • Macross Missile Massacre: Some of the missile launchers in the series can shoot several missiles at once. Certain enemies can fire multiple missiles too.
  • Mooks: The black ants and the fighter ships.
  • Mook Maker: Often in the form of Drop Ships or a mounds on the ground where the alien bugs have made their breeding grounds.
  • Mighty Glacier: Fencers have the highest armor values of the four classes, at the cost of being unable to move very quickly.
  • Mini-Mecha: In some of the mission in these games lets you pilot one. EDF 2017 and EDF 2025 have the Battle Machine Velgata, the latter has two variants of these mini-mechs.
  • National Anthem: Well, sorta.
    Our soldiers are prepared for any alien threats!
    The Navy launches ships! The Air Force sends their jets!
    And nothing can withstand our fixed bayonets!
  • National Stereotypes: Present everywhere in World Brothers, and they made up the bulk of your teammates. Highlights including The Gunslinger and a British Royal Guard that summon a squad of toy soldier version of him as their special attack.
  • New Game Plus: Of sorts. After beating all the missions, you can replay them again with all of your weapons and maximum health intact, which might help when it comes to tackling the game's harder difficulties to obtain some of the more powerful weapons.
  • Not the Fall That Kills You…: One of the Acceptable Breaks from Reality the series happens to invoke.
  • NotZilla: Giant fire-breathing lizards appear throughout the series, starting with Saurous in the first game. Descendants Erginus and Beizal look slightly less like the original Godzilla. The player occasionally gets to fight them with Humongous Mecha.
  • One-Man Army:
    • Often the case with these games. Despite getting assistance from the other troops from time-to-time, Storm-1 pretty much single-handedly took down the Ravagers the their mothership from EDF 2017.
    • You take on enormous legions of enemies!
  • Painfully Slow Projectile: Some of the projectiles in the series travel incredibly slow. Inverted with some weapons though as some travel ridiculously fast.
  • Pile Bunker: Fencers can wield the Blasthole Spear and similar weapons that punch huge spikes into enemies.
  • Powered Armor: The Fencer class wears a powered exoskeleton that allows them to mount huge amounts of armor and carry heavy weaponry not possible for other classes.
  • Pre-Asskicking One-Liner: Some of your allies are prone to saying one in the midst of battle. From EDF 2017, "Do you like death?! Then die!"
  • Projectile Webbing: Jumping spider enemies spit webbing that can slow or immobilize you. Spiders that rely on webs can also throw out a line to pull you in.
  • Puppet Gun: Certain air strikes, like the various Kill Sat firing modes or cruise missiles, are called in with a dedicated laser designator that the Air Raider can even use to redirect the strike in mid-flight.
  • Red Shirt Army: Zig-zagged. The various NPC soldiers that fight alongside you aren't exactly known for their longevity, especially since Friendly Fireproof only works in your favor, but they're often plenty capable of mowing down enemies almost as well as you.
  • Robot War: Usually during missions when you're fighting off giant killer robots instead.
  • Scenery Gorn: Often the result of the alien invaders (or you) as the Earth Defense Force fend of the invasion.
  • Self-Plagiarism: Two years after the success of the original game, series publisher D3 released Simple 2000 Vol. 78: The Great Space War(aka: Space War Attack), a flight action game that, like EDF, has the player fighting a variety of giant bubs, Kaijus and alien aircrafts and with a similar goofy and low-budget vibes. Though it is not officially considered part of the series (The game has a different developernote  and no EDF branding or any recognizable characters or elements from the series) but the intent to apply the EDF formula to another genre of game is obvious enough.
  • Sentry Gun: An equippable weapon introduced in EDF 2017 and featured in the arsenal of the Air Raider in any game since.
  • Short-Range Shotgun: Inverted. Not only are shotguns effective beyond point blank range, they are actually useful far beyond the range they would be in real life. It helps that most of your targets are exceedingly large, so pellet spread isn't much of an issue.
  • Stylistic Suck: The voice acting. Whether Japanese or English, it's very deliberately laden with Dull Surprise, Large Ham, and comically serious delivery of frankly absurd dialogue in order to get that proper 1950's B-movie aesthetic.
  • Super Title 64 Advance: The Japanese title for EDF 2017's Vita re-release features Portable in its name, despite not being release on the system's predecessor. The Japanese title for the Nintendo Switch port of Portable is Exactly What It Says on the Tin: Earth Defense Force 3 for Nintendo Switch.
  • The Swarm: In some of the games, not only do you fight off swarms of giant ants and spiders, you also fight off swarms of hornets and bees!
  • Target Spotter: Most of the Air Raider's damage potential comes from his ability to call in artillery and airstrikes. He can also equip a laser guidance system to direct missiles launched by allies, and certain Fencer missiles cannot be fired without this guidance.
  • The Turret Master: A possible way to play as the trooper in Earth Defense Force 2017 and a way of playing the Air Raider in any game he's featured in. note 
  • 20 Minutes into the Future: The series started in 2004 (2003 in Japan) and the story of the games so far took place in 2017 (Monster Attack, Earth Defense Force 2017) to 2019 (Global Defence Force, Global Defence Force Tactics) and 2025 (EDF 2025).
  • Video Game Cruelty Potential: Exaggerated in all of the games — you can fire upon civilians, fellow troops and every building in sight with no repercussions whatsoever.
  • We Help the Helpless: EDF Soldiers are regularly seen charging past fleeing civilians into hordes of monsters, putting themselves into deadly situations to protect the unarmed and helpless. In EDF 5 they even save you this way, as you start out as a noncombatant.
    EDF Ranger: Are you a civilian? I'll protect you.
  • Wham Episode: A news broadcast roughly halfway into 4.1 declares that an estimated half of the world population has been killed in the ravager attacks.
  • You Can't Thwart Stage One: Prevalent throughout the series, and exaggerated in World Brothers, where the game starts with every mothership under the command of Dark Tyrant concentrate fire on the Earth, blowing it apart.
  • Zerg Rush: The red ants' favorite method of attack.


Video Example(s):



The Russian Badger explains that, while Fencers in the game Earth Defense Force 4.1 are technically Mighty Glaciers due to their slow speed, exploiting their dash cancel makes them faster than the Wing Divers.

How well does it match the trope?

5 (22 votes)

Example of:

Main / LightningBruiser

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