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Video Game / Ecco the Dolphin

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No matter where you go, you know I'll find you
No matter where you've been, I'll bring you home

A Sega video game series about a time-travelling bottlenose dolphin who fights space aliens. His friends include a Pteranodon, a telepathic strand of DNA, and flying dolphins from ten million years in the future. Or, if you ask some people, a telepathic crystal and various alternate future dolphins. The games were developed by the Hungarian studio Novotrade International, later known as Appaloosa Interactive.

The games feature notoriously difficult gameplay, which focuses on solving puzzles with the ever-present Oxygen Meter hanging over the player, and surreal storylines focused on a dolphin's perspective on alien invasions (that don't involve leaving with a thank-you note). Despite the apparent silliness of the premise, the alien (sometimes literally) setting, atmospheric music and minimalist dialogue create a lingering sense of eeriness.


The series was originally for the Sega Genesis/Mega Drive, and began with Ecco the Dolphin. In this game, Ecco's pod was snatched from the seas by a mysterious storm, so he set out to find them, helping other dolphins along the way.

As the storyline went on, it got progressively more bizarre: first, Ecco went to see a blue whale for advice. The blue whale didn't know much, but sent Ecco to talk to the Asterite, the oldest being in the seas, which has the appearance of globes arranged on a double-helix. The Asterite, with no explanation, recognised Ecco and told him it could help him, except it was missing a globe and thus not at full power. The solution: travel to Atlantis and use the time machine there to go back in time 55 million years to retrieve the wayward sphere. In Atlantis, Ecco also discovers that the source of the storm was a species of hiveminded aliens who had lost the ability to make their own food and was thus harvesting from Earth's seas every 500 years.


In the end, Ecco saves his pod and destroys the Vortex aliens - or so he thought.

Ecco: The Tides of Time picked up where the original left off. Ecco finds out from his descendant, Trellia the flying dolphin from ten million years in the future, that the Vortex Queen was Not Quite Dead and had followed Ecco to Earth, whereupon she killed the Asterite and began a takeover. On top of that, Ecco's time-travelling in the first game had split the timestream in two: one where Trellia and her fellows created a paradise for themselves, and one where the Vortex razed the sea and sky, killing the Earth. Whoops. The second game, then, followed Ecco's adventures as he sought to save the Asterite (also Not Quite Dead) and the good future of Earth. It ended with Ecco vanishing mysteriously into the "Tides of Time".

Then, save for an Edutainment Game called Ecco Jr. and a few remakes, the series vanished from the face of the Earth for several years.

Its return came in the form of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast, its storyline written by David Brin, which brought the series to three-dimensions and completely ignored the universe and storyline that came before it. About the only things it had in common with the original series was the protagonist being a dolphin named Ecco, aliens, and time travel. It also introduced a dolphin/human (and whale) society, whereas the original games relegated humans to backgrounds in Atlantis and the odd background sunken ship. Fan reaction was mixed.

In Defender, the plot centered around the Foe aliens breaking the timestream by stealing dolphinkind's "most noble traits" - Intelligence, Ambition, Compassion, Wisdom, and Humility - in the past, before they could unite with humans. It was of course Ecco's job to get these traits back, over the course of three different alternate futures: Man's Nightmare, Dolphins' Nightmare, and Domain of the Enemy.

One was a dying world with polluted water, no humans on account of them having gone extinct in their war against the Foe, and stupid-but-still-sapient dolphins who either worshipped men as a benevolent force which had uplifted dolphinkind from being mere animals and eagerly awaited their return or regarded them as a nasty species that had enslaved dolphinkind. It turns out both factions were probably right.

The next reality happened after Ecco sent back Intelligence and Ambition, turning dolphins into a surly bunch of warlords who drove humans from the seas. Arguably the prettiest section of the game, since the dolphins used a lot of organic-looking technology, and since it includes Hanging Waters, aka "Let's See How Many Mythology Gags Can Fit In One Level".

The final alternate reality saw every trait but Humility restored to dolphins. In this one, the Foe took over and turned Earth into Mordor. And... that's... about it...

All in all, Ecco is a very bizarre, haunting, frustrating, and strangely charming series. Don't expect to see any more of him in either the Genesis or Defender storyline anytime soon. Unless it's for an official April Fools' Day prank. The creator of Ecco tried to fund a Spiritual Successor, The Big Blue, through Kickstarter, but the attempt was plagued by bad marketing and was only marginally successful. In 2016, a beta version of Defender's sequel was unearthed and publicly released on the Internet.

At present, the first three games (Ecco, Ecco 2 and Ecco Jr)are available on various official emulators, such as PlayStation Network, Wii Virtual Console, and Steam. Defender is only available on the Dreamcast and PS2. Ecco is often considered a cult classic - the fanbase it has is small, but devoted, and there is at least one fansite for it on the Web.

Ecco also appeared in comic strips in Sonic the Comic.

This series provides examples of:

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     Entire series 
  • Aquatic Mook: Considering that these games take place under the ocean, Ecco will encounter a number of these.
  • Badass Adorable: Ecco, of course, being both a dolphin and the protagonist of an adventure game series, would obviously qualify as this, but it tends towards Fridge Brilliance when you consider that the label Badass Adorable arguably applies to real-life dolphins as well.
  • Bad Future: Central to the plot of Tides and playable in a few levels. Defender of the Future has three Bad Futures to go through in total during Ecco's quest to restore the timeline to its proper state.
  • Big Bad: In all continuities, the resident alien queen serves as the main antagonist.
  • Birthmark of Destiny: Ecco himself has a pattern of markings on his forehead, shaped like the stars that form the constellation Delphinus.
  • Bizarre Alien Senses: Dolphins can 'look beyond their eyes with their song'. In Ecco's case it's depicted as summoning a map of the area. There's a level in the second game called Sea of Darkness that requires echolocation to navigate, depicted by lightening the area every time Ecco sings.
  • Bull Fight Boss: The Globe Holder from Tides has elements of this in the second phase. The great white shark in Defender is a somewhat straighter example.
  • Character Song: The vocal remix of Saint Gabriel's Mask.
  • Cosmic Horror Story
  • Crapsaccharine World: Who knew a video game about dolphins can be so disturbing?
  • Crystal Spires and Togas: Any time Atlantis shows up.
  • Easing into the Adventure: Each game lets you spend as long as you like in the first lagoon; there's always a certain something that kicks the plot off, and the player has control over when it occurs.
  • Escort Mission: Each game (even the edutainment one) has at least one, though in the original they are optional. They're also not too bad as escort missions go; in the Genesis games, your charges are invulnerable, and the Defender ones aren't killable. They're arguably not even true escort missions, since you don't have to protect them or even keep them in sight, they just follow you automatically and unerringly.
    • Defender had an irritating glitch during the most difficult escort mission. You were meant to protect a dolphin so he could lead you to a door and open it for you. Sometimes, after going through a short tunnel, he would manage to swim inside a rock on the other side and become stuck. Made irritating by the fact that a Power of Sonar gem would have made him obsolete anyway.
  • Floating Continent: In the Good Future of Tides. The flying dolphins say they were "born of the great eruptions", whatever that means. A few also show up in the Hanging Waters level-set in Defender.
  • Friendly, Playful Dolphin: The trope's at its most active in Ecco Jr., though some minigames in Defender show the dolphins' playful side. It's nearly absent from the original two games - Ecco's podmate challenges him to see how high he can jump at the start of Ecco the Dolphin, but for the most part the Singers are too concerned with surviving the Vortex assault to be very playful.
  • Green Aesop: Like Sonic CD, this is one of the rare series where the utopian conclusion is one where technology and nature coexist in harmony instead of taking the "all technology is evil" route common with animal protagonists.
  • Hailfire Peaks, naturally all with an Under the Sea twist:
  • Heroic Dolphin: And Ecco, while being the most obvious, isn't actually the only example: dolphinkind in general shows up en masse to kick Vortex carapace at the Asterite's request in Tides, and the Resistance dolphins in Defender's Dolphins' Nightmare section pull some courageous maneuvers.
  • Heroic Mime: Ecco does use his voice as a general problem-solving tool, but the player's never privy to anything he says beyond "Queek-queek-queek" and "SQUAAARK!!"
    • He also chatters when you press the sonar button out of water in Defender. Interestingly, one of the scrapped ideas involved being able to see what Ecco's sonar translated to by singing at a mirror.
  • Hive Mind: The Vortex and Foe alike, though it's clearer with the Vortex.
  • Horde of Alien Locusts: Again, the aliens in both storylines.
  • Locked Door: Summarized by "SEARCH FOR THE KEY-GLYPH" for the first two. Defender has a few story-related examples scattered around.
  • Long Song, Short Scene: At least one per main game.
    • The time travel theme ends in a neat little finishing bar, but only after the song loops twice. Ingame, it's only ever used for about one loop, too short to hear the end of the song. Note this only applies to the version in the first game - the Tides version loops indefinitely in the sound test.
    • Tides brings us Convergence, which is a medley of just about every major theme in the game. Too bad you only hear it as you're restoring the Asterite... and during the dolphins' cavalry charge on Lunar Bay that immediately follows that scene. It's not supposed to play there, but they forgot to kick the music over on the zone change - as long as you don't have to reload the level and never pause during it, you'll hear it most of the way to the Vortex Queen.
    • Defender has several as well, of the "cutscene too short for them" variety. Behold Master of Forgotten Skills Intro and Outro.
  • Make Me Wanna Shout: Ecco's sonar gets various weapons-grade upgrades throughout the games.
  • The Maze: At least one in each game, some more frustrating than others.
  • New Age: Let's see, you gotcher dolphins, your New Age-y music, your trip to Atlantis, your themes of harmony with the environment...
  • Nintendo Hard: Controller-throwingly so. As to rub salt on the wound, most of the achievements/trophies for the ports revolve around not dying until getting to a certain level and until you beat the game three times in a row.
    • On his Twitter, Ed Annunziata admitted to making the game harder on purpose so that kids who rented it wouldn't beat it in a weekend.
  • No Biological Sex: The Asterite and its Defender Expy, the Guardian.
  • Oddball in the Series: Ecco Jr. All the challenge and peril from the main series is removed, turning it into an edutainment game that focuses on exploration, the reason undoubtedly being to throw a bone to young players who were enticed by Ecco's apparently kid-friendly premise but repelled by its dark, creepy subject matter and sadistic Surprise Difficulty.
  • Oxygen Meter: It's easy to forget Ecco is a mammal, not a fish, and as such, requires air to breathe. You have an air meter on top of your regular health meter that you'll have to constantly keep watch of and refill via surfacing or Oxygenated Underwater Bubbles. If it runs out, your actual health meter will start depleting rapidly.
  • Pass Through the Rings: Those Goddamn teleport levels from Tides. Predictably, some of this in Defender as well, since it's the only 3D game in the series. An optional feature in Ecco Jr.: after collecting musical rings, you can swim through them to hear simple melodies.
  • Sapient Cetaceans:
    • Aside from Ecco discussing subjects like alien invasions and lost families with other creatures, including those of other species, the series also involves solving notoriously challenging puzzles when playing as Ecco.
    • The comic books based on the series more directly portray Ecco as a very clever and resourceful dolphin, even to the point of showing Ecco tricking a jellyfish and a polar bear into attacking each other instead of him.
  • Scenery Dissonance: The Type 1 is common in the series. Plenty of the scenery is pleasant, but the games are clearly quite dark.
  • Scenery Porn: Many, many lovely shots of the ocean.
  • Spinoff Babies: Ecco Jr. features a younger version of Ecco exploring the ocean, with such tasks as herding seahorses, swimming through rings, and finding lost balls for sea lions coming into play. This game was created to appeal to younger gamers as part of the "Sega Club" line of games, and thus lacks the difficulties of the series' main games.
  • Stalking Mission: Defender. There's a deadly version in Tides.
  • Surprise Creepy: You wouldn't think a series about a dolphin could possibly be this eerie, would you?
  • Sword of Plot Advancement: The special powers the Asterite gives Ecco in the first and second games, the dolphins' noble traits in Defender.
  • Threatening Sharks: Well, naturally. Sharks are some of the tougher enemies, often taking three to five hits to kill. Ecco himself is transformed into a shark several times in Tides, mostly so he can rampage about the level eating everything... and for an excuse to choose between getting munched by One-Hit Kill sharks or turn yourself into one and proceeding to get attacked by other dolphins.
  • Time Travel: In every single game, apart from Ecco Jr.
  • Underwater Ruins: Doubles as Scenery Porn.
  • Uninstallment: Ecco Water Wars 2, Sega's April Fools' Day joke.
  • Xenofiction: Even in Defender, where humans are a much more relevant species, the games are told from a cetacean perspective.
  • You Can't Thwart Stage One: You can't get to the Asterite before the Vortex break it, and you can't restore the Guardian before the Foe make it through.

    Genesis/MegaDrive games 
  • Ambidextrous Sprite: The trope is expected for games of this era, but one of Ecco's sprites are mirrored vertically between up and down movements. The animation transition between up and down movement seems awkward in Ecco the Dolphin, as if Ecco instantly does a 180 degree while facing toward or away from the camera.
    • Whether intentional or not, he very visibly does a 180 spin when turning up-to-down or down-to-up in the 2D bonus stages in Defender. It's pretty comical, and can result in Fridge Logic if you never noticed this issue in the original games.
  • Ambiguous Gender: Besides distressed dolphin and orca mothers and Ecco, no one else's gender is specified. Ecco himself isn't revealed to be male until Tides; the first game's manual goes out of its way to to say "Ecco" instead of using a pronoun.
  • Animals Not to Scale: Ecco faces sea horses that are way larger than any real species.
  • Artistic License – Paleontology: The prehistoric levels of Ecco the Dolphin include trilobites, Dunkleosteus, Pteranodons, and proto-cetaceans cohabiting.
  • Ascended Fridge Horror: One of the main means by which Tides of Time is Darker and Edgier than the first; it simply addresses the darker implications of time travel in further depth than the original did.
    • Also, at a couple of points late in the game, you can take a wrong turn and accidentally get turned into a Vortex creature. Notice how the mechanical floating things look like jellyfish? Now take another look at that creature you've turned into. No real legs, but kind of a tail, a large head, and two short arms where the flippers would be. Yeah. That's what the Vortex Queen would turn all the dolphins into, if it didn't outright kill them.
  • The Bad Guy Wins: Subverted. The Vortex are trying to ensure the survival of their species by wiping out the native inhabitants of Earth. Ecco prevents this, and the Vortex end up becoming part of the Earth's natural ecosystem. They give rise to exopods and arthropods such as insects, spiders, crustaceans, and so forth. In the end, the Vortex actually succeed in their ultimate goal of surviving, just without wiping out the other species of Earth.
  • Bag of Spilling: You start Tides with the powers the Asterite gave Ecco in the first game, but they are lost when the Asterite is killed. Which of course occurs just before the first real level of the game.
  • Big Good: The Asterite. It's the oldest living thing on the planet, and it's what gives Ecco the means to fight the Vortex.
  • Boss-Only Level: The Vortex Queen fights in both games take up their own levels.
    • Several of the bosses in Tides take this form: Moray Abyss and Globeholder are the other major examples.
  • Call a Rabbit a "Smeerp": The cetaceans refer to themselves as "Singers" and have different names for various animals: Shelled Ones = clams, Hungry Ones = sharks, Eight-Arms = giant octopus, etc.
  • Captured on Purpose: At the end of the first game, Ecco travels back in time to when his pod was taken by aliens so he can get caught too, traveling through the Vortex meat grinders to take out the Queen.
  • Cat-and-Mouse Boss: The final level of Tides's Playable Epilogue. The Vortex Queen is heading for the time machine, hoping to paradox you out of existence. You have to get there first and destroy it. Unfortunately, she's currently in an invincible larval state that can crush you into paste if she sees you. And you need her to open doors for you. Good luck.
  • The Cavalry: Near the end of Tides, the Asterite restores Ecco's powers from the first game and sends you to storm the Vortex base in Lunar Bay. It also summons a bunch of other dolphins, who proceed to kick the crap out of anything that would otherwise be trying to kill you as you pick your way through the level.
  • Chest Monster: The poison clams that look just like healing ones.
  • Clint Squint: Ecco is fond of employing these in the computer-rendered cutscenes in Tides before he starts kicking ass.
  • Combat Tentacles: The disembodied tentacles attached to walls that latch on and are tough to get free of.
  • Comic-Book Adaptation: In Sonic the Comic. Focused on the Xenofiction angle.
  • Darker and Edgier: Tides is noticeably darker than the original, though that's not to say the original wasn't dark.
  • Debug Room: Both Ecco and Tides have debug menus accessable by making Ecco face the player, pausing, and entering a certain button combo. Among things accessable are a Sound Test, God Mode invincibility, all the messages in each game with a few Dummied Out extras, a level select, and X/Y-coordinate warps.
  • Downer Ending: One interpretation of Tides of Time. You spend the Playable Epilogue chasing the Big Bad through Atlantis, trying to beat her to the Time Machine and destroy it before she uses it to mess up the timeline you just spent the whole game fixing. When you get to it, you use it instead. A scrolling title card (set to the rather chilling time travel theme) tells you the Vortex Queen beat you there and warped into prehistory, you went after her, and you were never heard from again. For another interpretation, see Gainax Ending.
  • Early-Bird Cameo: A rather weird variant. The password TRELLIAS skips Ecco to the final boss in the first game.
  • Easy Level Trick: 'City of Forever' features a series of difficult jumps follow by a long and confusing maze of a level. Or one could just sing to the statue less than a minute from the start to open up a secret room with a portal that takes Ecco straight to the time machine. (Especially useful as this level must be done twice in the story.)
  • Everything Trying to Kill You: Ecco's enemies are fairly reasonable for the most part, but the prehistoric levels of the first game feature Goddamned Trilobites and giant seahorses who shoot their young at you.
  • Flying Seafood Special: Both dolphins and gigantic medusae.
  • Gainax Ending: The other interpretation of the Tides of Time ending. It is implied the Vortex Queen, upon arriving in prehistory, got stomped by the local wildlife (goddamned trilobites!), and was unable to dominate Earth's ecosystem, instead integrating into it and evolving into stuff we already had. Not weird enough? According to a Word of God interview, Ecco knew this would happen and didn't even bother using the time machine to chase the Queen at all! He used it to go to the time of the Atlanteans, for "specific reasons reserved for the 3rd game."
  • Genius Loci: The ocean in the good future, according to the future dolphins.
  • Giant Enemy Crab: The crabs that attack Ecco.
  • Kaizo Trap: Trilobite Circle from the first game, already a long and difficult level, has a very strong current right next to the exit that will drag Ecco back to the start of the entire level if the player isn't prepared to avoid it.
  • Immediate Sequel: Tides.
  • I Will Find You: Ecco's motive in the original is to find his pod.
  • Luke, You Are My Father: Or rather, "Ecco, You Are My Ancestor" and literally the second thing Trellia tells Ecco, preceded only by her name.
  • Marathon Level: Oh, there have been a few.
    • Ecco the Dolphin has Welcome to the Machine, the five-minute-long autoscrolling monstrosity.
    • Tides of Time features The Eye, a lengthy Fetch Quest to repair the Asterite. Lost Orcas also reaches Marathon Level status in Hard mode due to the sheer numbers of baby orcas to rescue.
  • Mercy Mode: Tides has a variant: play on normal, and you start on hard. Do badly enough and you get booted back to easy; do well enough, and you'll be back to hard. Also in Tides, the Four Islands Stalking Mission will eventually have mercy on you and just give you what you need if you fail ten times, but not before the dolphin gets more and more frustrated with you.
  • Mind over Matter: The future dolphins carry Ecco with their minds if he enters their hitbox. Obviously, it's put to use to get through the levels where they turn up.
  • My Own Grampa: Variant: while retrieving the Asterite's globe in Ecco the Dolphin, Ecco encounters some proto-cetaceans and accidentally gives them the idea to take to the seas.
  • Nice Job Breaking It, Hero!: "You are the Stone that splits the Stream of Time in two."
  • No Fair Cheating: That handy debug menu? Select the wrong level and you'll get a glitched-up one, often identifiable by lacking a title and having only a password. You can even end up on the title screen but under player control,except that you couldn't stop the rapid side-scrolling action. Then, the game usually froze. You also have to manually turn the music back on after using said menu (pause and press A). Probably due to this being a debug mode for the developers. The glitchy levels are incomplete and/or dropped levels that the player was never meant to get into.
    • The second game replaces its final post-credit message at the end if you cheat. " Try playing the game without the cheat mode".
  • No Ontological Inertia: The Asterite's powerup only works when it's alive.
  • One-Hit Kill: So many things do this you wonder why they bothered letting you keep the life meter for the last few levels.
  • Outside-Genre Foe: Being aliens from outer space, the Vortex really stand out when it turns out they're the cause of all Ecco's woes in the first game.
  • Oxygenated Underwater Bubbles: These can be gotten from oysters, although sometimes you get a poisoned bubble if you aren't careful.
  • Painful Pointy Pufferfish: The pufferfishes are harmless when deflated, but trying to eat one in their puffed, spiky form will hurt Ecco.
  • Password Save: Try filling it out with all N's in the first game.
  • Playable Epilogue: Tides has one three levels long.
  • Ptero Soarer: There's a helpful Pteranodon in the first game. Somehow, without the use of any grasping hindfeet, he manages to carry Ecco over some cliffs.
  • Roaring Rapids: The underwater type, requiring Ecco to push a rock ahead of himself to bypass the fast currents.
  • Shapeshifting: Specifically, of the Animorphism variety, Ecco can turn into a shark, a seagull, a jellyfish, a vortex creature and a school of fish that can lose and gain members as you go along.
  • Shout-Out
    • To Pink Floyd of all things with the level title "Welcome to the Machine". Which makes it only natural for someone to create this. There's also a reference to their song "Echoes".
      • Hilariously, Ecco creator Ed Annunziata commented on the YouTube video.
    • The Vortex are essentially underwater xenomorphs.
  • The Sky Is an Ocean: The Tides Of Time features flying dolphins, a giant flying jellyfish, and ocean paths in the sky.
  • Soundtrack Dissonance: Ecco Jr. features a particularly unsettling little song for a few of its levels that wouldn't sound out of place in a Vortex level in the main series.
  • Stable Time Loop: Ecco is sent back in time to find the Asterite's lost globe, but ultimately ends up stealing it from it in the past, and thus being the reason the Asterite doesn't have said globe in the first place. The Asterite itself comes to this revelation when you first meet it, but of course, you're not likely to understand a word it's saying at the time.
  • Updated Re-release: The Genesis titles received updated versions on the Sega CD, which featured higher quality music, new sound effects, more levels, and FMV sequences. The first game was later re-release again for Windows 95, featuring all of the enhancements of the Sega CD version along with higher resolution visuals, a difficulty system, and a save feature instead of using passwords.
  • Wham Level: "The Library". Up until then you had dealt with a magical talking double-helix, a time machine, and Atlantis, but this is the level where you find out your pod was taken by honest-to-god aliens. And that they'd been harvesting the ocean for centuries.
  • Where It All Began: Lacking any other way to chase after the Vortex, Ecco simply uses the time machine to go back to the beginning of the game so he can get captured.

    Defender of the Future 
  • Affably Evil: Mutaclone in Dolphin's Nightmare.
  • After the End: The Man's Nightmare set of levels pretty much depict an underwater post-apocalyptic world. Humanity enslaved the dolphins and used them to expand their civilization into the seas, and wiped both themselves and the Foe out when the latter attacked. As a result, the ocean is heavily polluted, life is dying out, the surviving dolphins have no idea where their masters have gone, and they're too stupid to improve their situation.
  • Ambition Is Evil: Ambition is actually one of the dolphins' Noble Traits, but if it's only paired with Intelligence and not tempered by Compassion, Wisdom, and Humility, the dolphins take over the world.
  • And Man Grew Proud: Without Humility, the final noble trait, mankind and dolphins were unprepared for the Foe invasion and were wiped out.
  • Animals Not to Scale: The great white shark from "Perils of the Coral Reef" is gigantic, about as big as a humpback whale. One might mistake it for a megalodon.
  • Chekhov's Boomerang: The Power of Morphing, used once at the beginning of the game to slip through a grating and then again at the end of the game to burrow into the Heart of the Foe.
  • Cold-Blooded Torture: The dolphins engage in this with their own kind in the Dolphins' Nightmare timeline.
  • Continuity Reboot: Shares no story connections with the Genesis games, instead returning to the basic theme of a time-traveling dolphin battling space aliens.
  • Crapsaccharine World: The Dolphins' Nightmare levels are some of the most drop-dead beautiful things to come out of the Dreamcast. It's also not called a nightmare for nothing.
  • Devious Dolphins: The Clan is a group of wicked dolphins from the Dolphin's Nightmare section who torture and mutilate animals and believe in dolphin superiority, though only for their own faction. It comes from having Intelligence and Ambition but none of the other Noble Traits.
  • Fauxlosophic Narration: Much of the story exposition in Defender comes off as this.
  • Hoist by His Own Petard: In "Man's Nightmare", the first timeline created by the Foe stealing the virtues, the Foe have been wiped out.
  • Humans Are the Real Monsters: In the Man's Nightmare section, when they take over without uniting with the dolphins, instead uplifting them, enslaving them, and turning Earth into a polluted wasteland during the Foe war. Of course, the dolphins from the Dolphins' Nightmare section are some pretty nasty customers as well, routinely torturing and killing each other and abusing whales, so maybe it's more like Unchecked Dominant Species Are The Real Monsters. Things only go well when dolphins and humans unite as humble equals.
  • An Ice Person/Playing with Fire: The Ice and Fire Exalted One, natch.
  • Invisibility: One of Ecco's glyph powers.
  • Mythology Gag: Defender of the Future occasionally references the original games, but Hanging Waters in particular seems to be a love letter to them. The level itself is the 3D version of the Skyway, the squid may be referencing both the Eight-Arms and the flying medusa all in one go, and the giant bird towards the end calls the helpful Pteranodon to mind, right down to how he's summoned with song.
  • Never Smile at a Crocodile: The boss of "Caverns of Hope" is a giant mosasaur-like crocodile.
  • Nintendo Hard: But not quite to the extent of the Genesis games.
  • Nostalgia Level: Includes two hidden sidescrolling levels based on the Genesis games; one is actually called Passage from Genesis.
  • Poison Mushroom: Among the many health-restoring fish there is one specific kind that'll hurt instead of heal you. These poison fish are the only way to heal you from a slow death due to jellyfish poison. If you're poisoned and eat this fish, you won't take damage and your health won't increase, but the poison will be gone. They can also be mildly useful after you learn the Song of Fish. Sharks don't want to eat poison fish, so having a little cloud of them following you around makes a nifty living shield. The downside? Fish are slow, so said living shield is only effective when you don't need or want to swim quickly.
  • Powered by a Forsaken Child: The Hanging Waters generator is powered by a couple of enslaved whales.
  • Space Is an Ocean: The opening cinematic seems to make it apparent that both man and dolphin prefer the "space fetus" method of interstellar travel from the end of 2001: A Space Oddyssey.
  • Spikes of Villainy: The Clan. Especially their leaders.
  • Time-Limit Boss: Destroy the Foe Queen's heart quickly, or be smothered to death by her own blood. If you don't drown first, that is.
  • Updated Re-release: For the PS2, which had arguably much better controls, smoothed out some rough patches of level design, had an entirely different sonar map that more resembled the Genesis sonar, and had an interactive Gallery level with concept art and other goodies.
  • Uplifted Animal: The dolphins, having lost their native Intelligence, are artificially uplifted in the Man's Nightmare section.
  • Womb Level: The levels leading up to the final boss are set around and inside the Foe Queen, with the boss itself being her heart.

Alternative Title(s): Ecco The Dolphin Defender Of The Future


Example of: