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Video Game / ESWAT

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ESWAT refers to two drastically different games developed and released by Sega. Both are RoboCop-inspired action platformers where the player controls Duke Oda, a lowly cop who eventually gets to use a powerful suit of armour, fighting the crooks and sinister organizations that have taken over Liberty city.

ESWAT: Cyber Police is the original version, released in 1989 for the arcades. It is tactical action platformer in the vein of Rolling Thunder and Shinobi, featuring a similar focus on careful positioning and managing your limited ammo. It was later ported to the Sega Master System and several western computer platforms.

The second game, ESWAT: City Under Siege was released in 1990 for the Sega Genesis. Though also an action platformer, the game features vastly different level design, enemies and play mechanics. Whereas getting the ESWAT suit in the original didn't change much beyond giving you a machine gun and the ability to use ammo-limited special weapons, the suit here has a Jetpack and a full arsenal of switchable weapons, both of which need to be used in conjunction to clear the levels. Unlike the arcade version, it wasn't ported to any contemporary system, though it was included in a Compilation Re-release.

Despite the title, it has nothing to do with the "E-SWAT" team from Appleseed.

Tropes that apply to both games

Tropes exclusive to Cyber Police

  • Car Fu: One of the bosses is a truck that occasionally charges at you.
  • Clothing Damage: The ESWAT armor gets visibly damaged every time you get hit.
  • Groin Attack: The second level boss was an extremely tall enemy with a boomerang and a hostage he used as a Human Shield, so you normally had to jump to shoot him when he stood up behind her. However, if you were completely out of bullets, you could walk through the hostage and give him a kick to the family jewels, resulting in a One-Hit KO.
  • Yellow Peril: Rat Lee.

Tropes exclusive to City Under Siege

  • A.I. Is a Crapshoot: The ending text reveals that the Final Boss and leader of the E.Y.E. terrorist group is a robot.
  • Breakable Power-Up: If you have any weapon currently selected for use when you die in missions wearing the Powered Armor, except for the default "Shot", you lose use of that weapon on your next life until you collect it again. Whatever weapons you had available and were not selected (or "Shot" was selected, which remains no matter what) when you die, are allowed to be used on the next life.
  • Bottomless Magazines: All of your weapons, with the exception of the one-shot "Fire" super weapon, have unlimited ammo. This is in contrast to Cyber Police where your ammo is limited and you needed to pick up ammo crates to continue firing your weapons.
  • Jet Pack: Your Powered Armor has one built in.
  • Mirror Boss: The Final Boss is an Evil Knockoff of the ESWAT suit, which possesses most of your abilities.
  • Prop Recycling: The police car sprite in the ending is taken from the first Streets of Rage