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Video Game / Enduro Racer

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Enduro Racer is a 1986 arcade racing game developed and published by Sega. It's essentially repurposed version of their previous hit Hang-On, where you instead ride a dirt bike to the checkpoint within the given time.

The game wasn't nearly as popular as Hang-On, and only received a small number of conversions for Sega Master System and European computers before it fell into obscurity.

Enduro Racer contains examples of:

  • An Aesop: Upon reaching the goal, the game gives you this surprisingly heartfelt speech about the true meaning of bike racing:
    “Enduro” is a symbolic journey through life via the media of a race. The results are insignificant and what really counts is competing. Of particular importance are the lessons to be learned concerning one’s self from the various encounters you experience along the way. There is no victor or loser in this test of endurance. The only thing that matters is that you make a commitment to begin the long and trying trek. This game is then dedicated to all of the “life riders” who have started out on the solitary trip to find their own individual limits. Last, but not least, may we sincerely congratulate you on a perfect run.
  • Difficult, but Awesome: The wheelie. On one hand, it's really satisfying to perform it on every ramp and even let you skip the obstacles underneath. At the same time, this is a very easy way to crash into something, because you can't control your bike in midair. Like many arcade racing games, the game can only afford one or two mistakes before it becomes impossible to complete the course in time, so you need to contain yourself to use it wisely.
  • Market-Based Title: In Brazil, the Master System version was renamed Super Cross.
  • No Plot? No Problem!: Even the Master System version's manual doesn't tell much of a story. At least the ending is longer than your average arcade game.
  • Recycled Premise: Enduro Racer is "Hang-On on a dirt bike", no less.
  • Timed Mission: As with other Sega racing games like OutRun, the whole game is on a strict time limit that only replenishes in checkpoints. On the default difficulty, you can't really afford more than a single mistake to make it.