Follow TV Tropes


Video Game / Cyborg Justice

Go To

A Beat 'em Up made by Novotrade/Appaloosa in 1993 for the Sega Genesis.

During a routine patrol, a spaceship is caught in a meteor storm and crash lands on a nearby planet. The pilot dies, and his brain is harvested by the evil Cydrek Federation to create a cyborg to build a massive fleet to take over the galaxy. They plan to wipe the pilot's memory, but for unknown reasons the mind wipe fails. Cue the Roaring Rampage of Revenge as the rebellious cyborg storms Cydrek's complex to stop their evil plot.

The distinctive feature of this game is character customization. Instead of having a few pre-set characters as in most brawlers, the cyborg is created by mix and matching several arm, body and leg types, all with their own abilities. And during gameplay, it's possible and even encouraged to rip off and appropriate your opponent's arm and legs.


This game has examples of:

  • Appendage Assimilation: One of the main gameplay features.
  • Awesome, but Impractical: The Laser arm can scrap most Cyborgs in one hit, but takes a long time to charge.
    • Honestly most weapons were. You can kill most enemies and even bosses easily. The flamethrower sucks, the fist was weak, the saws weren't necessary as you could bodyslam them and then rip off of their arm. The launcher arm was infinite but you risked losing it. The laser actually was the best for the boss. Simply backflip his lasers and shoot him outside of the screen before he could get to you. This was critical on harder difficulties (especially brutal) because the boss can rip your torso and you game over instantly (since brutal only gives you your current lives). The normal bots can be killed easily just by using the shoulder drop or numerous other things.
  • Brain in a Jar: The Final Boss.
  • Chainsaw Good: The saw arm.
  • Advertisement:
  • Character Customization
  • The Computer Is a Cheating Bastard: In duel mode, the computer opponent is more resistant and does more damage on the same attacks, and those who use the (one-hit kill) Laser hand can charge it before you can take control of your character.
    • The bosses on single player mode in higher difficulties could pull your arm off instantly and would simply sit as you got close and did it every time. Even if you punched them. They would also rip your torso off and game you over. The way around this would either be to use the laser and shoot them out of the screen, or if you have two players have the second player fight him as he won't attack the second player (unless the first is killed off).
  • Contractual Boss Immunity: Averted, the bosses are as vulnerable to the instant-kill torso rip move as everyone else.
  • Copy-and-Paste Environments: Each level has three acts. The only graphical difference between the acts is the color palette.
  • Easily Detachable Robot Parts: As a gameplay feature.
  • Flatline: After the crash during the introduction, the human's ECG flatlines, but is shortly replaced by a square wave.
  • Phlebotinum Rebel: The player character.
  • Post-Defeat Explosion Chain: Every inch of the Final Boss explodes four times upon defeat.
  • Rocket Punch: The launch arm, which needs to be picked up after being thrown.
  • Some Dexterity Required: The game features a rather unintuitive, clunky and bizarre control scheme much more akin to traditional one-on-one fighting games.
  • Videogame Cruelty Potential: You can cut and tear enemy cyborgs to pieces and steal their body parts. Rip off a boss's arm and shoot them with it. Beat a Cyborg down to a pile of junk, put them back together, and tear them apart again. In fact, the only way to restore your life mid-stage is by ripping cyborgs in half.
  • Videogame Flamethrowers Suck: The fire hand does pathetic range, but the startup is pretty fast and it leaves cyborgs stunned for a second or two.
  • You Kill It, You Bought It: After destroying the Cydrek mother brain, the player is chosen to be the leader by the other Cyborgs.