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Video Game / Edna & Harvey: Harvey’s New Eyes

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“Hello, adventure game fans. The spyware that we have installed on your computers is telling me that a lot of children are sitting at the monitors tonight. That’s why I won’t be telling the story I had originally planned. That’s really too bad. It would have been a good story, full of entertaining explosions and a giant robot opossum, but also with a lot of expletives and gratuitous violence. The story I’m going to tell you instead is a little different. It is about Lilli, the best-behaved girl in the whole world…”
The Narrator, introducing us to the game

Lilli is a sweet and innocent child—at least, that's what the narrator claims—and it is her supreme misfortune to live in the most hellish convent school imaginable. Mistreated by the other students, and despised by the child-hating mother superior, her only friend is the escaped mental patient Edna, who hides in her room and gives her advice. But after a bout of accidental bad behavior, the sinister experimental psychologist Dr. Marcel is invited to the school to perform therapy on the children. It's up to Lilli to help Edna to escape—and later, to free herself from the doctor's control.

Who is Dr. Marcel? What is his connection to Edna? How can he be stopped?

And what are those strange little gnomes that appear whenever a student goes missing, covering things up with pretty pink paint?

Edna & Harvey: Harvey’s New Eyes (Harveys neue Augen in German) is a spin-off of Edna & Harvey: The Breakout. The English version is available on Steam as of October 16, 2012.

Tropes featured in this game include (spoilers ahoy!):

  • All of the Other Reindeer: Almost none of the other children at the convent like Lilli. It's implied that this is mostly due to her wanting to follow the rules as well as the mysterious disasters that keep happening around her.
  • And Call Him "George": As a child, Mother Superior Ignatz killed her pet tarantula by driving a nail through its head, trying to make it more like a unicorn.
  • Anthropomorphic Personification: Each hypnotic suggestion manifests itself as a twisted rabbit.
  • Anti-Frustration Features: There are some puzzles that the game will allow you to skip, and more or less tell you what you need to know.
  • Arson, Murder, and Jaywalking: During one of the Journey to the Center of the Mind segments in chapter 2, Lilli meets a snakeoil salesman who asks if she has any incurable diseases. "Tinnitus? Hepatitis? Cervical cancer?"
  • Art-Style Dissonance: In a manner of speaking. The art doesn't match the game's genre, but it perfectly matches how Lilli views things.
  • Artifact Title: For some reason, somebody insisted on leaving “Edna & Harvey” in the English title even though they are no longer the main characters. This was not always the plan.
  • Asshole Victim: Each of the students (minus Capu and Memphis) are harsh or downright cruel to Lilli. This is mostly due to them blaming her on accidents that were sometimes their own fault to begin with or just don't like her. So it's kind of hard to feel sorry for most of the students (except for Capu and possibly Memphis) when each of them alongside Memphis and Capu die in the first chapter.
  • The Bad Guy Wins: As in the previous game, there's an ending where Dr. Marcel gets everything he wants.
  • Battle in the Center of the Mind: To break the final restriction.
  • Beard of Evil: The NPC has this beard when revealing his true face.
  • Bedsheet Ghost: Used multiple times. At one point, it even fools a professional medium!
  • Berserk Button: The NPC Harvey dislikes loud noises and when the sound to battle is heard from the Goblin King's army, he starts losing control (revealing who he actually is) and gets pissed. So pissed that his head blows up!
  • Black Comedy: This game is basically a T-rated, highly self-aware Harvester.
  • Bland-Name Product: The board games in the rec room are among others, Scrabbot, 5-in-a-row and and Montopoly.
  • Blatant Lies: The narrator near-constantly resorts to this, such as describing a tire swing hanging from a termite-infested tree as "completely harmless", and finding ways to spin the other kids mistreating Lilli as 'friendship'.
    • One of the hypnosis Harveys says there are saver places for Lilli to be than public streets after dark, like a Rolf Harris concert. note 
  • Brainwashed and Crazy: Mother Superior Ignatz.
  • Brainwashing for the Greater Good: Dr. Marcel wants to end childhood behavior for their own good.
  • Breaking the Fourth Wall: Done thrice throughout the story.
    • The first time is the intro straight at the beginning.
    • The second time is listed under interactive narrator below.
    • The last time comes in the Contradict ending, where Lilli cuts off the Narrator before he can name the moral of that ending.
  • Break the Cutie: Lilli takes a long time to become aware enough for this, but when she finally snaps, she does so quite dramatically.
  • Brick Joke: Carried over from the first game; Miranya the medium states that a ghost is trying to contact his siamese twin brother through her - from what the two endings of the first game tell, one can assume it is the late Moti who died in a bankrob, trying to contact his "twin" Hoti who was the one who accidently shot him.
  • The Bus Came Back: Chapter 3 takes place in the asylum, and a lot of the old inmates show up again, such as King Adrian, Peter, Petra, Mr. Frock and Drogglejog.
  • Call-Back: Edna uses Woogiee as a magic phrase in Edna & Harvey: The Breakout.
    • The fantasy realm that the D&D pastiche is located in is called Hoth Mothi, named after the "Siamese" twins of the first game, Hotti and Motti.
  • Canines Gambling in a Card Game: Seen in Saloon hallucination. You have to join the game to get from one of their cigars needed in later puzzle.
  • Cannot Tell a Lie: One of the effects of Dr. Marcel's hypnosis.
  • Censored Child Death: Zig-zagged. All deaths of convent students happen off-screen, and sometimes you have to deliberately move to another location for them to trigger. If you return to the original place to check up on things, all you'll see is gnomes covering the scene in pink paint. However, that part turns out to be Lilli's defence mechanism, as one of the cutscenes reveals to her what had actually happened to all killed classmates, with statues graphically depicting each death.
  • Chaos Architecture: Averted. The parts of the asylum you get to visit in this game look just the way they did in the first game. You even get to see what’s behind that door you couldn’t click back then.
  • Chekhov's Boomerang: Once again, there is a puzzle that needs to be repeated towards the end of the game.
  • Child Hater: Mother Superior Ignatz hates children, while Dr. Marcel hates (and plans to therapeutically eliminate) the entire concept of childhood.
  • Color Blind Confusion: This forms a part of a Moon Logic Puzzle where a pizza's toppings must be made in accordance with the wishes of the characters, the catch being that all are different types of color blind. Adrian has red/yellow color blindness, Peter has red/green color blindness, Petra has yellow/green color blindness, and Drogglejug has green/blue color blindness.
  • Coming of Age Story: In a very twisted way, this is the story of how Lilli comes of age in a society where almost no one is truly mature. She can become exactly what adults want her to be, become unbound by society's rules at the cost of her morals, or reject the very structure of the choice.
  • Conspiracy Theorist: Frank suspects Templar conspiracies behind everything. (Given some of the old man's information, he might be right.)
  • Continuity Nod: Lilli can walk into one of the old 800x600 backgrounds from the first game. She will wander about it for a while and then turn around.
  • Copy Protection: The German version of the game comes with a code wheel that looks suspiciously like the Dial-A-Pirate wheel from The Secret of Monkey Island. However, this one is more complex: Every face consists of three layers rather than two and you have to match up two different kinds of faces, which is why there is a set of faces on both sides of the wheel. Fortunately, you only have to go through the copy protection once every twenty-four hours.
  • Covers Always Lie: Harvey never leads Gerret or Lilli anywhere, Gerret never holds a knife, and the man in the bee costume doesn’t "fly" until Lilli reaches the asylum. Or more appropriately he truly flies after the end credits.
  • Cuckoo Nest: Where to start?
  • Cutting Off the Branches: This game follows the ending in which Edna pushes Dr. Marcel down the stairs.
  • Deep-Immersion Gaming: Taken to its logical conclusion—the game is an entrance to Lilli's Mental World, complete with resident psychic block.
  • Double Meaning: Many which allude to characters dying or things not seeming quite as right as they should.
  • Dramatic Irony: Besides the obvious revelation of the pink paint, there's a much more subtle example in the gargoyles that hang over the balcony. One gargoyle is about to fall, held up only by a thin rope. The other is watching with a horrified expression, and Lilli ponders why it does nothing to save the first, knowing that when one falls, the other "will have to live with the guilt." This is a perfect parallel to thoughts the player may have when Lilli ignores situations in which other characters are imperiled.
  • The Dragon: A literal one, actually as the 6th restriction block takes this form to prevent Lilli from touching sharp objects.
  • Driven to Suicide: After Lilli beats the demon representing "lies", Justitia (the only rabbit named to represent always telling the truth) kills himself with a sword in his stomach when he doesn't take Lilli's answer of lies being a good thing very well. Also, after Birgit finishes the second banner, it's revealed that she's hung herself.
  • Dual World Game Play: The Journey to the Center of the Mind / Mental World hypnosis segments can influence the real world, or Lilli can use them to circumvent restrictions.
  • Even Evil Has Standards: Though she doesn't have much of a reaction, even Mother Superior seems put off when Doctor Marcel tasers Lilli to prevent her from escaping.
  • Evil Cripple: Since the events of the first game, Dr. Marcel has been put into a wheelchair.
  • Evil Sorcerer: The penultimate restriction block demon takes the form of a NPC traveler to prevent her from losing control or getting angered. Later, he is seen as one of the team members of Mother Superior when Lilli has to break her free from the control which shows he can cast spells as well.
  • Evil Sounds Deep: All seven restriction block demons speak in this tone when each are confronted by Lilli (though Justitia briefly drops it and has the Harvey voice for a moment).
    • Lilli also encounters "other" voices that encourage her to do bad things. They all sound deep.
  • Extreme Doormat: Lilli, by way of Heroic Mime. Rather than having options to speak, she has options to begin a sentence that another character will then interrupt by guessing what she's going to say. In addition, much of the plot comes from her being unwilling or unable to disobey orders. (Then again, the entire third act comes from her ignoring something Gerret told her . . .)
  • Face–Heel Turn: Harvey, the plush from the previous game, has been found by Dr. Marcel and turned into a hypnotic device to use against Lilli. Though arguably it's more of a lateral heel turn, given how much Harvey encouraged Edna's destructive and abusive behaviour.
  • Fingerless Hands: Harvey and most of his demon counterparts (minus the Wendigo whom has Four-Fingered Hands, the dragon, and spider) have these.
  • Friendless Background: There's a grand total of three people who like Lilli, and all three may be dead by the end.
  • Gaiden Game: The developers insist on calling it a spin-off rather than a sequel because you don’t control the same character.
  • Gainax Ending: In the end, Dr. Marcel claims that Edna is dead, and Lilli has been hallucinating both her and Gerrett. Either this is true—which doesn't make a lot of sense, given prior events—or else the suggestion is enough to snap Lilli's already-fractured mind and cause her to create a hallucinatory Edna and Garrett, who proceed to tell her they're hallucinations and urge her to give up. It's up to Lilli to decide whether to listen, but not much is resolved either way.
  • Genie in a Bottle: The third restriction block is a genie. However, he just prevents Lilli from drinking alcohol, which his bottle ironically contains, instead of granting wishes.
  • Genki Girl: Petra never stops being cheerful.
  • Getting Crap Past the Radar: For a T-rated game it sure deals with a lot of serious themes. For instance they got away with some disturbing murders in the beginning.
  • Giant Spider: The second restriction demon takes the form of a giant spider to prevent her from contradicting in order to escape the catholic school.
  • Gilded Cage: While the asylum inmates seem to have free run of the place, Beeman suspects that it is all a facade on Doctor Marcel's part. He's right.
  • Golden Ending: Depending on how you look at it, the Contradict ending could count as this, as it's the one ending that sees Lilli actually speak up for herself and reject absolutely everyone who has been taking advantage of her throughout the story, including the narrator.
  • Grew a Spine: Lilli, in the Contradict ending.
  • Guide Dangit: The Golden Ending. The option you have to take gives you the same response several times, making this seem like a But Thou Must!.
  • Hard Truth Aesop: On first glance the hypnotic restrictions made on Lilli make perfectly sense and is somewhat Truth in Television. Most parents teach their child this commandments eventually (hopefully more subtle). But then it turns out that the restrictions are causing more harm to Lili than good.
    • At the end of the game, all the Stock Aesops have eventually been deconstructed or outright broken.
  • Harmless Villain: Shawny prides himself on being a bully, but all his shenanigans are hilariously tame.
  • Heel–Face Door-Slam: Mother Superior Ignatz was about to cancel Dr. Marcel's visit to the convent, after Lilli successfully feeds the cat. But then she sees a rather innocent bird getting blown up...
  • Heel–Face Turn: Mother Superior Ignatz near the end of the game. Harvey does this too once he regains his old eyes.
  • Hilariously Abusive Childhood: Everyone at the convent, if the narrator is to be believed. Lilli doesn't seem to realize just how bad things are.
  • History Repeats: At the end of the game, Lilli is presented with the same choice Edna faced at the end of The Breakout: turn herself in to be "healed" by Dr. Marcel's treatments, or kill him to be free. Unlike before, however, Lilli has a chance to make her own choice.
  • Hitler Ate Sugar: Satan lies.
  • Hollywood Nun: Mother Superior Ignatz.
  • Hypnotic Head: Harvey sends you into Mental World in cutscene looking in this way.
  • Hypocritical Humor: Mother Superior Ignatz complains to Lilli about how children don't have values these days, such as superiority, strength, and self-control, which are embroidered on the wall as banners. When Lilli is about to point out "self-control" is missing, Ignatz flies into a rage.
    • Really, hypocrisy can be found all over the convent. Freeman chides Lilli for being a stickler for the rules yet quickly blames her when he falls in a well they weren't supposed to play around, Suka constantly parrots about being a rebel like her favorite heroine Riot Girl, yet freaks out when Lilli brings her a live bomb (though this one is understandable, at least), and finally Shawny, a "tough guy" who bullies Lilli for being weak, quickly turns into a quivering wreck when Lilli proves her strength by shooting and killing an eagle (accidentally; she was aiming at sparrows).
  • I Am the Noun:
    Gerrett: “Call the police? Ha. Lilli, I am the police!”
  • I Don't Like the Sound of That Place: The Valley of Uncomfortable Memories in the tabletop game. Lilli doesn't initially react to it, but she panics quite spectacularly when she discovers what its name really signifies.
  • Imaginary Friend: Harvey, and possibly Edna and Gerrett.
  • I Just Want to Have Friends: Lilli can be interpreted as this.
  • Insane Troll Logic: The rabbits' arguments are vague at best.
  • Interactive Narrator: During the Tabletop RPG segment, Adrian, the DM, gets into an argument with the game narrator on who should narrate this portion of the game. Adrian wins.
  • In the Hood: The seventh demon, the NPC, is shown to be wearing a hooded robe to cover his face and hide his identity from the players in Hoth Motigor during the game.
  • I Was Told There Would Be Cake: Mother Superior Ignatz bakes a cake for Birgit, in celebration of her excellent work on a banner. By that point, Birgit has already hung herself in despair. The mother superior doesn't notice.
  • The King Of Town: King Adrian.
  • Kleptomaniac Hero: It’s a good thing “Thou shalt not steal” is not one of the restrictions.
  • Lame Pun Reaction: When Lilli talks to an Native American shaman who is also a computer geek:
    Shaman: Now you probably want to know what kind of server I'm running, right?
    Lilli: Nuh-uh.
    Shaman: It's Apache.
    Lilli: :-(
  • Leet Lingo: The Shaman speaks in this a lot.
  • Lemony Narrator: The narrator often speaks in a pattern of basic description-declarative statement-deeply disturbing aside. As an example: "A clown! Lilli had never seen a live clown before! Only the dead one who stood outside her window at night." He also tells Blatant Lies so often and with so cheery a voice that it swiftly starts to feel like a nonstop Sarcasm Mode.
  • Lethally Stupid: Lilli, though a clever problem solver, will mindlessly do whatever it takes to complete tasks with zero situational awareness, and even before being hypnotized had a habit of doing whatever she was told to without noticing that doing those things was hurtful. As such, only a handful of people survive her ways of solving tasks. Her reputation on the convent school reflects this.
  • Literal-Minded: Lilli does her chores not more or less. She's in fact so literal-minded it makes her a murderer.
  • Logic Bomb: This is how Lilli defeats most of the monsters that infest her Mental World. For instance, Lady Justice tells her that lies are always bad, and commits Seppuku when Lilli proves that lies can be good (allowing Lilli to lie in the real world).
  • Loophole Abuse: Lilli was told never to eat the nightshade berries. Nobody ever said anything about taking them, though.
  • Madman in the Attic: The phantom, who turns out to be Dr. Marcel’s other son.
  • Meaningful Name: Harvey's New eyes refers to the new Harvey Dolls that are hypnosis tools.
  • Mental World: It's an alternate world with a different inventory. Most of the time, the two worlds don't affect each other, apart from Lilli being able to break restrictions that can then be circumvented in the real world.
  • Mind-Control Device: Harvey.
  • Mind Screw: Things become confusing by the last chapter.
  • Missing Mom: We never get to know what happened to Lilli's parents. One side remark notes she got a donation for "navy orphans and widows" after her father disappeared, indicating he's missing on sea, but her mother is never mentioned at all.
  • Mood Whiplash: When Lilli experiences a My God, What Have I Done? moment in a Journey to the Center of the Mind segment, which was a whimsical Dungeon Dragons pastiche, she breaks down screaming. Petra then asks if they "get XPs now".
  • Moon Logic Puzzle: One puzzle requires you to top a pizza according to Adrian’s, Peter’s, Petra’s, and Drogglejug’s wishes: Adrian wants tomatoes, but no blueberries, Peter wants blueberries, but no bananas, Petra wants broccoli, but no tomatoes; and Drogglejug wants bananas, but no broccoli. This would be an impossible task if it weren’t for the fact that all these people are colorblind: Adrian has red/yellow color blindness, Peter has red/green color blindness, Petra has yellow/green color blindness, and Drogglejug has green/blue color blindness. You have to take advantage of their respective forms of color blindness by dyeing the toppings in such a way that the pizza looks satisfying to everyone. How to do this exactly may stump you for a while until you realize that “color blindness” in this case literally means that they can’t see things in the offending colors! This means that Adrian won’t recognize his favourite topping — tomatoes — unless they are some outlandish color!
    • Also present, and lampshaded, when Lilli has a clown tie a balloon into the shape of a wrench to unscrew a bolt.
  • Motif: Eyes show up a lot in this game, as do sewing needles.
  • Motive Decay: In "The Breakout," Dr. Marcel was a level-headed man whose evil mostly revolved around a single girl for very personal and understandable reasons. Now, however, he is much more indiscriminate in using force and hypnosis on anyone he sees as a threat to achieve his new goal of mass-producing Hypno-Harveys to eliminate childish behavior from the world. Justified, however, in that the previous game Edna tried to murder him to escape and keep her memories, which cost him an eye and the use of his legs.
  • Multiple Endings: Three, this time. At the end of the game, you can choose between "Set aside the knife", "Stab Dr. Marcel" or "Contradict".
    • Stab Dr. Marcel: Lilli refuses to put the knife down and kills Dr. Marcel. The screen fades out and the narrator gives a cheerful aesop about how you can do whatever you want, as long as you keep your free will. Even if that means killing an old man in a wheelchair.
    • Set aside the knife: Dr. Marcel wins. Lilli decides to put the knife down and agrees to let him hypnotize her to begin her "therapy". The screen fades out and the narrator gives a cheerful aesop about how you should always do what you're told. Always.
    • Contradict: After attempting to speak several times, only for the narrartor, Edna, Gerret and Dr. Marcel to interrupt her every time, Lilli finally snaps. She calls everyone present out for always taking advantage of her, then decides to do what she wants for a change and walks away. The screen fades out and the narrator attempts to give an aesop, but Lilli yells at him to shut up and tells him that there is no aesop.
  • My God, What Have I Done?: Lilli after reaching the Valley of Uncomfortable Memories, where she realizes that she had killed her fellow students back in Chapter 1.
  • Neat Freak: Once again, Mr. Frock. Though he temporarily becomes the “dark Mr. Frock” who “eats gummi bears without a napkin” before Lilli finds a duster, which he quickly uses.
  • Noodle Incident: Lilli already has a constantly reputation for accidents and disasters at the convent long before the game starts and she kills all the students in series of mishaps. The narrator also notes that Lilli has seen the gnomes who paint over her memories of those accidental deaths before, implying that such things have happened before.
  • Nice Job Breaking It, Hero: Mother Superior was about to consider calling off on bringing Dr. Marcel for therapy. However, because of a bird that had the diary along with the firecracker that Lilli lit up and balloon exploded when she witnessed it, it only made her furious. Good going, Lilli.
  • Ninja Pirate Zombie Robot: Lillegrim the Amazonian barbarian warrioress.
  • Obliviously Evil: Lilli never actually sees any of the pain and suffering she causes. At least, not in the first act.
  • Occidental Otaku: Shy and Suka.
  • Ominous Pipe Organ: The last segment of the game is accompanied by a lot of this.
  • Our Demons Are Different: They are said to be demons within the trance world, but they are mainly the mental representation of each restriction that Lilli must face and destroy.
  • Our Genies Are Different: Unlike most genies, the genie Harvey is more like a restriction that prevents you from touching alcohol.
  • Overly Narrow Superlative: “Lilli had never seen such a sad man in a bee costume.”
  • Parental Hypocrisy: Mother Superior Ignatz was just as bad (read: normal) as most of her charges.
  • Pixel Hunt: Once again averted. Like in the predecessor, pressing the spacebar will highlight all hotspots and exits.
  • Pokémon Speak: Drogglejug. However, his RPG character Lord Droggelot speaks normally.
  • Press X to Not Die: Parodied. At one point of the game, Lilli is at the top of a ladder, trying to reach a ledge, while somebody is trying to pull her down. Suddenly, something that looks like a round X button appears on the screen. While it does react to pressing the X key, doing so doesn’t actually help. If, however, you click on it, Lilli eats it, and the narrator reveals that it was, in fact, a “floating energy Smartie” which gives Lilli enough strength to reach the ledge.
  • Protagonist Journey to Villain: The ending in which Lilli stabs Dr. Marcel may be this. The narration frames it in terms of her freeing herself from others' rules and expectations, but it notes that she did just kill a worn-out old man who no longer posed a threat to her.
  • Quirky Miniboss Squad: The eight Harvey demons that personify the mental blockades Lilli has been given.
  • "The Reason You Suck" Speech: If Contradict ending is picked, Lilli gives one to basically everybody.
    Edna: Very good, Lilli! Let him have it!
    Lilli: That goes for everyone! You've just been bossing me around this whole time! "Lilli do this! Lilli do that!" But get this: I'm NOT your lap dog! And you, Doc, if you want to hypnotize me, you'll have to walk first, because that's what I'm going to do now! Your therapy is garbage! Why don't you worry about yourself, grandpa?!
    Narrator: Lilli kept wailing until she was hoarse. Finally, exhausted, yet relieved, she started heading back. For the first time in her life, she was doing what she herself thought was right. Maybe this wasn't the happy end you were expecting, but the moral of the story is-
    Lilli: And you shut up too! There's no moral here, got it?! THE END!
  • Red Eyes, Take Warning: Harvey and most of his demons (minus the Snowman Harvey due to having coal for eyes) each have these.
  • Restraining Bolt: Dr. Marcel's commandments, which prevent Lilli from playing with fire, staying in dangerous places, and a variety of other things required to progress in the game.
  • Righteous Rabbit: Subverted as though the demons believe they are doing good to stop Lilli from performing the restrictions (even one of them seems to be dressed as Lady Justice), they are actually doing her more harm than good.
  • She Who Must Not Be Heard: Lilli, by way of constant interruptions. She finally gets to speak, and to tell everyone how sick of them she is, if you choose the "Contradict" ending.
  • Shout-Out: A Piranha Plant can be found in the Mother Superior's office.
  • Snake Oil Salesman: Appears in the Wild West Mental World, selling an alcohol-derived medicine called "Alcofix". This is useful in proving that drinking alcohol can be good.
  • Snowlems: The first restriction block demon that she encounters takes this form, preventing you from making fire.
  • Spoof Aesop: Each ending gets one.
    • Set the knife aside: You must always do what you're told. Always. Without exception.
    • Stab Dr. Marcel: You can do whatever you want as long as you keep your free will. Even if it means stabbing an old man in a wheelchair to death.
    • Contradict: Lilli interrupts the narrator before he gets the chance to deliver it, declaring that there is no moral.
  • The Stinger: A surprisingly literal one. After the credits, Beeman is seen flying in silhouette against the moon.
  • Stupidity Is the Only Option: The first half of Chapter 2 follows this logic. Lilli needs to find Edna's secret hideout, the location of which is on a map which has unfortunately slipped out of her hands and rolled its way into the local police station's jail cell. However, the cop at the station only allows criminals in the cell, meaning you have to get arrested to get in and retrieve the map. To accomplish that, you need to get drunk, and in the middle of doing that, you need to poison yourself with rancid mayonnaise, (this part's only in a mind trance, fortunately.) Once you've finished all of this, the map turns out to be useless, as you already knew the general area of the hideout and the only thing stopping you from going in the first place was Dr. Marcel's hypnosis. The game makes sure to point this out.
  • Teacher's Pet: Birgit, to the point that she commits suicide when the mother superior criticizes her.
  • Theatre Phantom: The Asylum has a Phantom, who dresses up in pyjama pants and wears a paper bag over his head. Where he was in the previous game is not explained.
  • The Last Of These Is Not Like The Others: Up to the final restriction, all the Harvey demons could be fought by either logic bombs or calling them out on hypocrisy. The final one, the referee, is initially resistant to unauthorized hypnosis. Lilli must defeat it head on in a Battle in the Center of the Mind rather than deconstructing it's arguments.
  • Through the Eyes of Madness: Lilli is one messed-up little kid. The worst of it is usually described by the narrator rather than portrayed onscreen, but we do see the little painter gnomes, and we don't see what they're painting over.
  • Too Dumb to Live: Everyone, including Lilli. Suka manages a moment of intelligence when she discovers that Lilli is carrying a live bomb, but she then plays in a tire swing hanging over a chasm, something even Lilli thought was too dangerous.
  • Trailers Always Spoil: The first trailer shows the statues of dead students at the Valley of Uncomfortable Moments.
  • Unreliable Voiceover: What the narrator says doesn’t always sync up with what’s happening on screen.
    • This is made explicit with the narrator's response when you have Lilli perform a very pointless action: He basically flat out says that he's been trying to interpret Lilli's actions, but that truthfully, no one knew what Lilli was doing, or why.
  • Unusually Uninteresting Sight: No one besides Lilli sees the pink paint, but they don't generally see what it covers, either. One student messes around with a lighter literally a few feet from one of the more alarming-looking piles (in which a cleaned ribcage is clearly outlined.)
    • It gets worse. Mother Superior Ignatz can see corpses, but is incapable of realizing that they're dead. In the game's darkest moment of humor, she gives an award and a cake to a girl who's hung herself in response to her criticism.
  • Vomit Discretion Shot: After Lilli looks into the Valley of Uncomfortable Memories and sees that she actually killed the fellow students, we smash cut to her vomiting in the asylum bathroom.
  • Wendigo: One of the restriction blocks is this, despite it looking nothing like an actual Wendigo.
  • Wham Shot: Lilli's reaction to seeing the statues of all her dead students covered in pink paint and seeing what truly happened in the Valley of Uncomfortable Memories is enough to give this.
  • Wizard Beard: The 7th Restriction block is shown to have this when revealing his true face and later fighting against Lilli and the ex-restrictions with the other 6 restriction blocks and Mother Superior.
  • World Gone Mad: None of these people are entirely aware, of themselves or of the world around them.
  • You Can't Get Ye Flask: There's several items in the game Lilli can't pick up until the right quest requirements have been triggered, like the canned food in the cellar.
  • Your Head A-Splode: The fate of the seventh restriction demon Lilli confronts in Hoth Motigor (aka the RP game Lilli and the Asylum comrades play) when he starts getting pissed off.
  • Zip Mode: Double-clicking on an exit will take Lilli there instantly.