Follow TV Tropes


Characters / Fire Emblem - Recurring Characters

Go To

The games may mostly be non-linear sequels, but that doesn't stop a few characters from showing up in multiple canons. Due to the nature of this page, beware of unmarked spoilers. You Have Been Warned.

To see the central character index for the entire Fire Emblem series, go here.

    open/close all folders 


Anna as she appears in Radiant Dawn
The closest thing to a Series Mascot the franchise has, Anna is a recurring character who has appeared in every installment of Fire Emblem except Gaiden and its remake Shadows of Valentia. Normally appearing in menus and the like, she occasionally gets story roles like appearing in villages, running tutorials, or being the owner of Secret Shops. In Awakening, she finally graduated into being a full playable character, in addition to maintaining the game's SpotPass functionality as the keeper of the Outrealm Gate and appearing as random merchants on the overworld map. During Awakening, it is revealed that there is more than one Anna, and that the playable Anna is the sister to the Outrealm Gatekeeper and the travelling merchants.

Tropes about the Awakening, Fates, Heroes, Three Houses versions of Anna go on those characters pages, while tropes about Anna generally go here. Tropes about both playable Anna and NPC Anna can go on both.

Class: Pegasus Knight (Path of Radiance, NPC); Trickster (Awakening, playable), Merchant (Awakening, NPC and Bonus Boss); Outlaw (Fates)
Voiced by: Saori Seto (Japanese, Awakening onward) Karen Strassman (English, Awakening onward)

  • Action Girl: In Awakening, Fates, and Three Houses Anna joins the army and fights on the battlefield with the others.
  • Affectionate Nickname: Calls Jake names like Honeycomb.
  • Ambiguously Human: There’s countless Annas, all of which are identical sisters. Nothing else about them seems particularly inhuman, however.
  • Ascended Extra: One Anna finally made her playable debut in Awakening, and other Annas would go on to appear in Fates and Three Houses as DLC characters.
  • Bonus Boss: One Anna serves as this in Awakening's final Ultimate Training DLC Chapter, and boy is she a doozy. It is quite possible to skip battling her, however.
  • Blade on a Stick: As a Merchant, including her Bonus Boss appearance. The Trickster Annas (including the playable one) use Swords and Staves instead, while the Outlaw Anna in Fates uses bows.
  • Breaking the Fourth Wall: Many times, Anna directly converses with the player such as in the tutorials in Path Of Radiance and the starting screens of Warriors.
  • Covert Pervert: Implied with the Annas who run the hot spring and the beach resort in the Hot-Spring Scramble and Summer Scramble DLC xenologues in Awakening. They try to use their Snapshot tomes in order to catch pictures of the Shepherds with little clothing on, so they can make a profit off of said pictures.
  • Cue Card Pause: The Anna who runs Apotheosis apparently has to use a script she wrote to introduce challengers to Apotheosis. She occasionally pauses to try to recall her lines and reread her script.
  • Massive Numbered Siblings: It's stated that there are a large number of Annas, all identical siblings. This is what lets her show up in multiple Fire Emblem game.
  • Memetic Hand Gesture: Usually seen resting her index finger on her face.
  • Money Fetish: Awakening reveals that some members of the Anna family are obsessed with money. The original Anna, though, insisted on keeping her shop secret, despite others pointing out that doing so would cripple sales.
  • Optional Party Member: Even after being Promoted to Playable in Awakening and Fates, she's an optional recruit.
  • Plucky Girl: They are generally characterized as this; even if they are in a tight situation, they maintain a positive attitude.
  • Redhead In Green: The merchant Annas in Awakening wear a green tunic and flat hat as part of their travelling clothes.
  • Secret Shop: Their usual proprietor. Discussed in Shadow Dragon — Jake remarks that business isn't actually looking too good for her because of the nature of the shops. They were dropped with Awakening, though.
  • SNK Boss: In Awakening, ye Gods. Aether, Counter, Rightful God, Dragonskin, and Vantage+; this equates to Aether activating a whole lot (Rightful God), being immune to Counter and Lethality (Dragonskin) while having Counter herself, and always getting the first hit regardless of who initiates combat (Vantage+). Moreover, she has both a Spear for ranged combat and a Brave Lance for close combat, both forged for Might and Hit Rate, on top of having absurd stats on par with Future Past Grima. While she is vulnerable to Lancebreaker, which reduces her hit rate by 50, she still hits like a truck and Counter is still a problem. However, she is extremely easily gimped by longbows due to not having Aegis+ (or even Pavise+).
  • World's Strongest Man: As the Bonus Boss of Awakening, she is a contender for having the highest raw stat total of any unit in the franchise with 529 (including Mov). Of her two competitors, both introduced in Three Houses, Nemesis relies on temporary stat buffs from their Mighty King of Legend skill (Totaling 706 points including Mov on Maddening when there are 10 enemy units alive with the 'Ten Elites' skill) while the Immaculate One only surpasses her if either you don't count Anna's movement or you count their four health bars in total (Totaling 966 points if all health bars counted when fought on Maddening difficulty in Silver Snow Chapter 21).
  • You Gotta Have Blue Hair: Her hair is always an unnatural shade of red in every single appearance.


Jake as he appears in Shadow Dragon and New Mystery of the Emblem.
Anna's love interest. Formerly a citizen of Grust in Archanea during the War of Shadows, he apparently accompanies Anna on her interuniversal travels, including doing a brief stint as one of Fargus's pirates in The Blazing Blade. Despite constantly ending up in combat situations, he regularly laments that he doesn't really have that much of a stomach for it all.

Class: Ballistician (Shadow Dragon and the Blade of Light, Shadow Dragon), Pirate (The Blazing Blade, as a NPC), Warrior (New Mystery of the Emblem)

  • Adaptation Dye-Job: The games and supplementary materials can't decide on whether his hair is brown (Shadow Dragon and the Blade of Light, The Blazing Blade) or purple (official art, Shadow Dragon).
  • Affectionate Nickname: He and Anna sometimes call each other names like Honeycomb and sweetie.
  • Archer Archetype: Averted, as he's an emotional jokester.
  • An Axe to Grind: Since ceasing use of his ballista, he's apparently taken a liking to axes.
  • Chivalrous Pervert: Anna doesn't seem to mind his habit of flirting with random girls too much.
  • Capulet Counterpart: In Shadow Dragon, Jake starts out as a reluctant soldier of Grust who starts a relationship with Anna, an Archanean citizen of the town his army is occupying.
  • Depending on the Artist: His hair color is either brown or bluish purple depending on the game. This seems to relate to his blue haired portrait being accidentally switched with the brunette Beck in the first game.
  • My Country, Right or Wrong: He wasn't too keen on Grust's actions, but it took Anna to get him to leave the Grust forces outright.
  • Not What I Signed on For: Mentions as a Grustian soldier that he didn't join to kick Archanea when they're down.
  • No Sense of Direction: During his time in Jugdral, he gets lost twice.
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Punch-Clock Villain: Was rather reluctant during his brief time in the Grust army, lamenting he wasn't cut out for the army.
  • Secret Shop: In Shadow Dragon, Jake comments Anna's business isn't doing so well because few can find it, leading Marth to wonder why it isn't a "tell your friends shop". A similar conversation happens in New Mystery with the Avatar.
  • Siege Engines: Rides a ballista in Shadow Dragon. By the time of New Mystery, he's stopped using it due to the fuel source for the engines going extinct.
  • What Could Have Been: He — along with Beck, Darros, Wrys, Roger, and to a lesser extent Gotoh — was meant to return as playable characters in Monshou no Nazo, but was scrapped during development.


Naga (Narga)
Naga as she appears in Awakening
Click here to see Naga in Heroes 
Dragon Divinity

The Divine Dragon King and protector of humanity, although an aloof and distant one. Over the course of the histories of Archanea and Jugdral, she did battle with degenerated dragons, in particular the Earth Dragon tribe. Naga's appointed guardian of the Table, Medeus is an antagonist in the Archanea games, while Loptous, and the Fell Dragon Grima, are both said to be Naga's archrival.

While Naga eventually passed away, she left a lasting legacy on the world. Her bloodline lives on through her daughter Tiki, her reincarnation Nagi, and the royal family of Grannvale in Jugdral who received it through her pact with Saint Heim. The people of Archanea and Jugdral revere her as a legendary god, though both are largely unaware that she was in fact a female dragon. Many a hero has used holy weapons associated with her to vanquish evil — the Falchion and Binding Shield wielded by Marth and eventually the Ylissean royal family, and the Naga tome of Grannvale's royalty.

There may be more then one Naga as it is the title held by any ruler of the Divine Dragons.

Voiced by: Momoko Ohara (Japanese, Fire Emblem Awakening), Satomi Sato (Japanese, Fire Emblem Heroes), Mela Lee (English)

  • Absolute Cleavage: Her attire in Awakening bares most of her chest down to her midriff.
  • Adaptational Modesty: Zigzagged. Her first actual appearance in Awakening shows her from the side and veiled in blue light that makes it unclear if she is wearing an upper body garment with a scale pattern, or an extremely revealing scaled vest with her torso on display. By comparison, her artwork in Fire Emblem Heroes has no such filter - her cleavage and stomach are fully visible from the front.
  • Aloof Big Sister: To Forseti, and to a degree to the whole of Jugdral. In spite of her sincere desire to protect it, she never was too fond of interacting directly with humanity, unless it was truly needed.
  • Ambiguous Gender: In-universe — with the exception of her appearance before the Twelve Crusaders at the Miracle of Darna, she is universally assumed to be male by her religious followers. Forseti the wind Dragon, who knew Naga, used masculine pronouns when describing the Divine Dragon's leader. This might have been a mistranslation, as Naga was usually described with gender neutral pronouns in the Japanese versions of older games. Something to note is the Japanese word for king is gender-neutral. This is evident in the Japanese version of Awakening, the appointed ruler of Ylisse was called “Holy King" regardless of their gender. Recently Naga has been portrayed as definitively female. In Awakening she appears female and is only described as such, and is also referred to as female in the Duma's Ordeals dungeon from Shadows of Valentia. This is the same Naga of the Archanea series, who was thought to be a male god by humans. Although the Awakening art book mentions that it’s unknown if Awakening Naga is the same Naga from the Archanea Series, Heroes outright confirms that she is indeed the same Naga and that the reason she was depicted as a male by humans was because she appeared to mankind in different forms, often as a great warrior or even a child. The Future Past DLC chapters imply that Naga doesn't always have to be the same person, as her daughter Tiki (who died earlier) becomes the new Naga in that timeline. Due to Naga being a title, it's wholly ambiguous again.
  • Ascend to a Higher Plane of Existence: Implied to be how she avoided draconic degeneration, and also why her interactions with humans seem to involve her having a supernatural rather than physical presence.
  • Bare Your Midriff: Her entire stomach is left uncovered alongside her chest, except for the sides.
  • Celestial Body: In Heroes, Naga's dragon form is apparently made of stars or pure cosmic energy, in contrast to any other manakete in the franchise. This is likely due to how she abandoned her physical form in order to avoid degeneration.
  • Continuity Nod: Naga’s appearance as both an male and female throughout her various appearances in human history was hinted since the very first game by Xane, an Divine Dragon himself, since he claimed that his ability to turn into different person was an common ability.
  • Does Not Like Shoes: While it was uncertain due to her feet being covered in all the official artwork (and the tapestry in the opening of Mystery of the Emblem depicted her as a male giant knight wearing boots, which might be inaccurate), her Heroes artwork shows her going around barefoot in her humanoid form, and even then it's difficult to see since the particle effects of her art mostly cover her feet, due to her ethereal form she has taken.
  • Dragons Are Divine: In Fire Emblem Awakening, both Naga and Grima were worshiped by Ylisse and Plegia, respectively, though Naga insists that neither are truly gods because they lack the power of creation. Tiki, the daughter of Naga herself, is worshiped in Valm as the Voice of Naga due to their connection.
  • A Form You Are Comfortable With: One of her voiced clips in Heroes states that she has taken many forms in front of humans, from a "great hero" to a "harmless child".
  • A God I Am Not: In her own words:
    "But know this: I am no god. I am no creator. I possess not the powers of making or unmaking. And neither does Grima. Neither of us bears the power to destroy the other utterly."
  • Fanservice Pack: She isn't even physically shown in the first game. In Awakening, she is partially visible through a blue light and takes the appearance of an etherial woman with long hair. In Fire Emblem Heroes, she is not only regal but also more curvaceous and visibly exposed compared to her Awakening artwork.
  • Get a Room!: In the support of Nah and Morgan in Fire Emblem Awakening. After their confession of love, the two share this hilarious dialogue:
    Morgan: So, uh, did Naga have anything to say about this?
    Nah: Hold on, I'll ask.
    Nah: ......
    Nah: ...She said to get a room.
  • Good Is Not Nice: Naga ordered Gotoh to kill Tiki if worst to came to worst and the Binding Shield (which kept Tiki sane) could not be recovered in time.
  • Greater-Scope Paragon: Naga's benevolence has a great influence that spans the backstories of several Fire Emblem games:
    • In the backstory of Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem, Naga was the leader of the Divine Dragons who worked hard in ensuring humanity's future in place of dragonkind, but is dead in the present, and ironically some decisions Naga made in the past ended up accidentally hurting humanity. One of her fangs was used to forge the Falchion, the weapon used by Anri to defeat Medeus, and later used by his indirect descendants Marth, Chrom, and Lucina. Due to this, her right hand man, Gotoh takes up the role of Big Good, being the one to provide Marth with the means to defeat his former ward, Gharnef, one of the two main villains.
    • In Fire Emblem Gaiden's remake, Shadows of Valentia, it's revealed that Naga defeated Duma in battle, but chose not to kill him and instead exiled him to Valentia, Mila following after him. Naga also had the Valentian Falchion crafted from another of her fangs in case both siblings fell to dragon degeneration, which King Rudolf uses to seal away Mila, and Alm to slay Duma, but has no part in the plot otherwise, except subtly in the postgame when the portal leading out of the Thabes Labyrinth takes the form of the Brand of Naga.
    • In Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776, Naga was among the group of Divine Dragons that blood-bonded with the Twelve Crusaders in order to give them the power to take down the evil Lopt Empire. They also granted each Crusader a divine weapon to assist them on their quest. Among those weapons were the Tyrfing later wielded by Sigurd and his son Seliph, and Naga's divine weapon, the Book of Naga tome, which are the only things capable of countering or resisting the effects of Loptous' own eponymous tome. By the time of Genealogy of the Holy War, however, all involved save for the Divine Dragon Forseti are either long dead or have left Jugdral, Naga in particular citing the desire to allow the humans a chance to decide their own destiny, and the Crusader's descendants are squabbling over who will rule the continent. Naga, along with Forseti, do still end up playing a part, as they possessed the wielders of their respective tomes to fight Loptous.
    • In Fire Emblem Awakening, Naga defeated Grima in ancient days and has blessed heroic mortals with her power to accomplish great deeds. Her power also marks the royal line of Ylisse, where she is worshiped as a god, which manifests as the Brand of the Exalt. However, she doesn't get directly involved in Awakening's story, save for the very end of the main game where she grants Chrom's Falchion its full power during the titular Awakening ceremony, and in the Future Past DLC where she serves as more of a Big Good.
  • Legacy Character: It's implied that "Naga" is a title that has been used by several individuals. The first game refers to Naga as male while all later appearances depict a female, the Naga shown in Genealogy of the Holy War has a vastly different appearance from the one shown in Awakening, and Tiki becomes the new Naga in the Future Past DLC of Awakening.
  • Leitmotif: "Legend of the Divine Dragon God", in the Archanea games (and The Blazing Blade); the melody is shared with her daughter Tiki, with her version using harps and woodwinds.
  • Light Is Good: The tome with her essence is Holy, of course.
  • Our Angels Are Different: Her design in Awakening is based on the Tennin, specifically a Tennyo, a spirtual being from Japanese Buddihism version of heaven. Considering that she is the Big Good of many Fire Emblem games and that she has Ascended to a Higher Plane of Existence, this is rather fitting.
  • Our Dragons Are Different: As a Divine Dragon tribe Manakete, she's able to take on the form of a golden-colored dragon with softer features, in contrast to the more reptilian forms of the other dragon tribes.
  • Pointy Ears: Her depiction in Awakening has her sport a pair, an indication that she isn't human.
  • Promoted to Playable: She makes her playable debut in Heroes.
  • Samus Is a Girl: Despite the Ambiguous Gender created In-Universe, Awakeningis the first game we see Naga’s appearance outside of murals and it turns out that she’s a woman. While it’s very easy to miss Naga is referred with female pronouns in the Duma's Ordeals dungeon from Shadows of Valentia showing that despite being depicted as male by humans the Naga of the Archanea Series was in fact female. Heroes confirms that the Awakening Naga and the one from the Archanea Series are the same Naga and that the reason for Ambiguous Gender In-Universe was because she appeared to humans in many different forms, often as a great warrior or a child.
  • Shipper on Deck: In Awakening, it's implied that Naga is trying to hook up Nah and male Morgan during the latter two's Support chain.
  • Stripperiffic: Her Awakening design is extremely revealing - Fire Emblem Heroes shows that the centre of her upper body is left uncovered all the way down to her midsection.
  • Secret Art: In Heroes, Naga possesses the Divine Fang skill, which grants "effective against dragons" to adjacent allies for 1 turn.
  • Superhuman Transfusion: Gave some of her blood to St. Heim of Jugdral and later the First Exalt of Ylisse, granting them greater strength and the ability to wield the Naga tome and a reforged Falchion respectively. Their respective descendants bear the Mark of Naga, which mark them as royalty of their respective nations.
  • Voluntary Shapeshifter: While Naga did not come up with the idea of assuming human form, she was a firm supporter of it.
  • You Gotta Have Blue Hair: She sports vivid green hair during her appearance in Awakening, if only to reinforce her parentage with Tiki, whose hair is also green.


Tiki (Chiki)
Click here to see (Young) Tiki in Fire Emblem Heroes 
Dragon Scion
Click here to see (Adult) Tiki in Fire Emblem Heroes 
Divine Voice

Naga's daughter, and the sole survivor of the Divine Dragon tribe who is still capable of taking dragon form. As one of her last acts, Naga placed her in an unending sleep to prevent her from degenerating into madness like all the other dragons, but she was eventually unsealed by Bantu. The two traveled the world for a time until she was captured and brainwashed by Gharnef. Upon being freed from the spell by Bantu, Tiki joined the Altean army and took a liking to Marth. After the war, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Binding Shield, which would prevent her from degenerating.

Eons later, Tiki has grown up and is now revered as the Voice of the Divine Dragon in the Valmese Empire. When Chrom's band travels to Valm, she appears before them to task them with restoring the Binding Shield, and aids them in challenging the Grimleal. Has the scariest waking up face in the army. Her birthday is Feburary 28th.

Class: Manakete
Voiced by Ikue Otani (Japanese, Awakening and Heroes, Adult), Sumire Morohoshi (Japanese, Heroes, Young) and Mela Lee (English, Awakening and Heroes)

  • Action Mom: Can become one to Morgan if she marries the male Avatar in Awakening.
  • A Form You Are Comfortable With: The summer version in Heroes offered this to the Summoner should she is sent to deliver greetings to other castle, in case the Summoner is uncomfortable with her attire.
    Summer Tiki: I bring greetings from [Friend]. My attire? If you don't consider it appropriate for the circumstances, I could always turn into a dragon.
  • Beware the Nice Ones: She's very calm and composed, befitting her position the oracle of Naga. But in Awakening after finding out that Anna's been exploiting her for her Get-Rich-Quick Scheme, she threatens to eat Anna if she does not return the money she made off her.
    Tiki: You are free, of course, to decline. In which case you may pursue a new career opportunity in food services.
  • Blowing a Raspberry: Oddly enough, she does this in Awakening, in her B support with Say'ri.
  • Boobs-and-Butt Pose: Her Damaged portrait in Fire Emblem Heroes, specifically in her bikini and sarong outfit as part of the "Ylissean Summer" Expansion.
  • Boobs of Steel: Called "The Voice", the daughter of Naga the Divine Dragon, and extremely powerful and long-lived in her own right. AND by the time she reappears in Awakening as an adult, she's among the bustiest of the cast, perhaps only behind Aversa and Tharja. Even further hammered home when she appears in a bikini as part of Heroes' "Ylissean Summer" Banner - without the dress to cover them up, it's clear she's buxom enough to give Camilla a run for her money. As icing on the cake, Female Robin, who is also revealed to be fairly well-endowed in the same Banner, is decisively smaller in comparison to Tiki when looking at both in swimwear side-by-side.
  • Brainwashed and Crazy: Hypnotized by Gharnef in Shadow Dragon via convincing her Bantu was in trouble, and only Gharnef could protect her. She was used to guard the Fane of Ronan and by extension the Lightsphere, Starsphere, and Geosphere. Fittingly, it was Bantu that broke her out of this trance.
  • Curtains Match the Window: Green hair and eyes.
  • Cute Monster Girl: In the Archanea games, she was the youngest playable character, at least appearance-wise.
  • Deep Sleep: Twice, no less. The first was Naga's doing before she died, placing her in an unending sleep to prevent her from degenerating into madness like all the other dragons; this was interrupted by Bantu who subsequently adopted her. Then, after the War of Shadows, she was put back to sleep by Gotoh, but he allowed her to reawaken for good upon confirming that Marth would be able to restore the Binding Shield, which would prevent her from degenerating. And it happened again by the time of Awakening, this time of her own volition, when the Shield was disassembled yet again. Her downtime quotes and supports sometimes make fun of it, often portraying her as very sleepy and lazy.
  • Do Not Taunt Cthulhu: Two specific examples from Awakening:
    • First is when Anna tries to exploit her status as Naga's Voice for a Get-Rich-Quick Scheme. When Tiki finds out, she threatens to, shall we say, make Anna pursue a new career in food services.
    • Second is when the Female Robin realizes that Tiki can hear and reply to her questions in her sleep, and starts prodding with more and more personal questions (it's unclear how lucid Tiki is at the time). At the end of it, Tiki simply tells Robin to mind her own business or else, which sends her running away in fear.
  • Dragons Are Divine: In Awakening, Tiki is worshiped by Valm as the Voice of Naga due to being a member of the Divine Dragon tribe and Naga's daughter.
  • Happily Adopted: Tiki loves Ban-Ban with all her heart who adopted Tiki as his daughter and raised her like a normal girl. At the end of the War of Heroes, Marth basically adopted her as well.
  • Happily Married: If paired with Male Robin in Awakening. Which leads to Battle Couple and Mayfly–December Romance.
    "I know that to love another, I must watch the world move past him. But such short years make an eternity worth living."
  • Hidden Buxom: Specifically as an adult. While her cleavage in Awakening makes it clear she's well-endowed, her bikini in Heroes' Ylissean Summer Banner reveals that she's actually buxom enough to compete with the likes of Camilla - her figure being more slender by her dress is the only reason this wasn't previously apparent. Thus, in a manner of speaking, she's the series' original "Camilla" as far as figure is concerned - it just took her a while to show it.
  • Hunter Of Her Own Kind: Her Divinestone deals effective damage against other manaketes or transformed dragons. In Awakening, she gains the Wyrmsbane, which deals effective damage against wyvern riders and other manaketes, which is only possible through Spot and StreetPass.
  • Immortal Immaturity: While she normally acts wise and aloof in Awakening, her B rank support conversation with Say'ri reveals she's not as grown up as she appears. Of course, part of it was a ploy to get Say'ri to lighten up a little.
    Tiki: Thbbbbt!
    Say'ri My lady, I have no words. You are acting as a child!
    • This was justified in the Archanea games, as Tiki really only had spent ten years awake despite technically being alive for far longer.
  • Leitmotif: "The Little Divine Dragon", which shares its melody with that of Naga, using much higher-pitched and eerie instrumentation.
  • Lazy Dragon: In Awakening Tiki is depicted as a Sleepyhead as sort of a joke about just how much time she's spent sleeping by that point; millennia-long naps are no stranger to her, although she's always had good reason to sleep for so long.
  • Lightning Bruiser: Give her a couple of levels and watch her wipe out an entire area.
  • Light Is Good/Light 'em Up: Like her mom, her breath is holy.
  • Love Confession:
    I know that to love another, I must watch the world move past him. But such short years make an eternity worth living.
  • Magikarp Power: Well, sort of. She's already good when you get her because of the Divinestone, but she has very low HP at that point in the game (HP being the only stat not touched by the Divinestone's bonuses), and even with the Divinestone's bonus to her Speed, she won't be able to double most enemies. Once you level her up a bit, her HP won't be much of a problem and she can double most of her foes with ease.
  • Mercy Kill: In the "Infinite Regalia" DLC chapter of Awakening, her battle quote implies that the Deadlord she's facing is either Marth or one of the parents that died in the Bad Future, leading to this trope.
  • The Nicknamer: Child example — she refers to Marth as "Mar-Mar" and Bantu as "Ban-Ban".
  • Nigh-Invulnerable: In Dark Dragon, she can potentially have the second highest defense in the entire series, below Bantu.
  • Our Dragons Are Different: Like Naga, she's able to transform into a golden-colored dragon which is sometimes depicted with feathers. In Awakening, her dragon form is more or less a Palette Swap of Nowi, slightly glowing brighter than the latter.
  • Overrated and Underleveled: In Awakening, she's no stronger than Nowi and slightly weaker than Nah, despite being the daughter of a supposed goddess, a potential world ender, and an adult when the other two are children. She isn't exactly weak, but does not live up to her reputation. However, this might be justified as she's been asleep for a very long time, and several of her interactions in Awakening hint that she has trouble getting accustomed again to the fast-paced world of humans.
  • Parental Substitute: Bantu acted as Tiki's father figure when she was a "child."
  • Person of Mass Destruction: Naga and Gotoh feared that she would become this. The restoration of the Binding Shield averts this possibility for good.
  • Plot Armor: In Shadow Dragon. If the requirements to reach Chapter 24x are completed (Tiki defeated and the Falchion lost), Gotoh reveals that she is Not Quite Dead and has merely returned to her slumber. (However, Aum can still affect her, unlike the Decoy.)
  • Pointy Ears: A clear indicator that she isn't human.
  • Precocious Crush: Implied with Marth, though in the original Mystery of the Emblem, it turned out to be Xane just teasing Marth.
  • Pretender Diss: In Awakening, this is her initial reaction to Lucina using Marth's name as an alias, since she's over 3000 years old and knew the real Marth personally. Of course, it doesn't take long for her to decide that maybe the appellation is fitting after all.
  • Pre-Mortem One-Liner:
    "Watch this!" (adult, Awakening)
    "Goodbye..." (adult, Awakening)
    "Not a step closer!" (adult)
    "This might get unpleasant." (adult)
    "Sleep well." (adult, Heroes)
    "Breath of the Divine Dragon." (adult, Heroes)
    "Stay away!" (young, Heroes)
    "No, no, NO!" (young, Heroes)
    "Oh no you WON'T!" (young, Heroes)
    "I can be scary, too!" (young, Heroes)
  • Really 700 Years Old: In Awakening, she casually mentions that she's 3000 years old. This actually helps establish just how long after Mystery of the Emblem the game is set. There's something of a Running Gag with Tiki making reference to just how ancient she is by now, especially in her shopping quotes.
  • She Is All Grown Up: A few thousand years pass between Shadow Dragon and Awakening, during which time Tiki matured very nicely.
  • Sleepyhead: Downplayed. Tiki is depicted as sleepy, but she doesn't doze off everywhere.
  • Taking the Bullet: During the second chapter of Awakening's Future of Despair DLC, she sacrifices herself on an attack targeted at Lucina. While she dies, she's later revealed to have taken on the role of Naga, effectively foiling Grima's plan.
  • Talking in Your Sleep: Tiki spends most of her support conversations with the female Avatar asleep, while occasionally speaking her dreams between snores.
  • Third-Option Love Interest: Given that she only joins your party if you play and complete Paralogue 17 without her dying.
  • Token Mini-Moe: In the original Archanea games. Tiki (particularly her younger self) is bound to appear in spin-off titles as the cute mascot of the series, only right behind Marth in terms of the "most marketed Archanea character". She even starts a trend of young-looking girls who are actually Really 700 Years Old dragons who join the player's party.
  • Too Awesome to Use: She's considered one of the best characters in all four Archanea games... and she comes mid-late into both games and has very limited usability given the small, finite number of Dragonstones available. This case is slightly averted in Dark Dragon thanks to the Divine Dragonstone being an infinite-use weapon.
    • In Shadow Dragon, at least, give her the Starsphere. It allows all of the holder's weapons to be used infinitely — Dragonstones included. You'll have to give up the sphere if you want Gotoh to forge Starlight, but until then, have a blast letting Tiki rip through everything! Also, she can use Bantu's Firestones if you want to save up the Divinestone.
    • There's also the secret shop in New Mystery of the Emblem where you are able to recruit Tiki. You can use the Warp staff that is also obtained in that chapter to teleport someone to the center of the north eastern lake, an area that cannot be reached otherwise, and they'll find the secret shop holds one of each non-unique dragonstone in the game, meaning that Tiki, as well as the other Manaketes, have more weaponry and use in the process. This, however, cannot be done in Lunatic difficulty, as the Warp staff is not available to use.
    • In both Shadow Dragon and New Mystery of The Emblem, you can use the even more limited Hammerne on the Divinestone to make sure that it doesn't run out of uses.
    • Averted properly in Awakening — though they're fairly expensive, Dragonstones and even Dragonstone+'s can simply be bought by the time she's recruitable.
  • Tranquil Fury: Her anger at Anna's Get-Rich-Quick Scheme in Awakening, calmly threatening to eat Anna if she doesn't return all the gold she made.
  • Vapor Wear: Her red minidress in Awakening makes it clear that Tiki does not wear underwear, possibly due to the fact that she is a dragon in human form.
  • Weredragon: With the aid of a Divinestone, she can take on her Divine Dragon form, allowing her to fight back against the Manaketes of Dolhr, and most human enemies.
  • Winged Humanoid: Tiki is depicted with angel wings in several depictions such as Mystery of the Emblem.
  • Who Wants to Live Forever?: Her supports with a female Avatar indicate this, as she has nightmares about Marth leaving her. Her supports with Nah particularly revolve around this trope, as does her love confession scene with the male Avatar. Both, however, also underscore her firm resolve to not let it beat her down.
  • Wrong Name Outburst: As an adult, she accidentally uses "Mar-Mar" to refer to the Avatar, leading to some confusion and for a male Avatar, a hint of her affections.
  • You Gotta Have Blue Hair: Or green, to be exact.
  • You Remind Me of X: Hero-type towards both the Avatar and Lucina in Awakening, stating that they share his ability to build alliances and bonds among their fellow soldiers. Also carries shades of the romantic type if she falls for Male Avatar.

    The Deadlords 

The Deadlords (Dark Warlords, Seigneurs des Ombres, Todesfürsten, Resurgidos)

The Deadlords are a collection of 12 warriors introduced in Genealogy of the Holy War, named Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia, Gallus, Canis, and Porcus. They once served the Loptous Empire, and later served the empire's remnants, the Loptous Sect. Very little info is given about them in Genealogy (they show up for the Final Boss fight with no explanation), though Thracia 776 explains that they're basically zombies created by the Lopto Sect killing people and corrupting/reanimating their corpses.

In Awakening, the Deadlords are reincarnated by Validar and Aversa of the Grimleal, and some of them are equipped with the Holy Weapons of the Twelve Crusaders. They are deployed under Aversa's command in Chapter 22 to help defeat Chrom, but again fail and are slain. They appear one last time in the "Infinite Regalia" DLC, now 36 in number, where they claim to have fallen in a battle with the fate of the world at stake. It is heavily implied that these Deadlords are in fact the parents from Awakening's Bad Future, with a Fire Emblem Cipher card stopping exactly short of confirming this.

Mus: Baron (Genealogy of the Holy War and Thracia 776), General (Awakening)
Bovis: Hero (Genealogy of the Holy War and Thracia 776), Bow Knight (Awakening)
Tigris: Warrior
Lepus: High Priest (Genealogy of the Holy War), War Cleric (Awakening)
Draco: Sniper
Anguila: Mage Fighter (Genealogy of the Holy War), Dark Knight (Awakening)
Equus: Bishop (Genealogy of the Holy War), Paladin (Awakening)
Ovis: Sage
Simia: Swordmaster
Gallus: Dark Bishop (Genealogy of the Holy War), Sorcerer (Awakening)
Canis: Shaman (Genealogy of the Holy War), Sage (Thracia 776), Valkyrie (Awakening)
Porcus: Thief Fighter (Genealogy of the Holy War and Thracia 776), Assassin (Awakening)

  • Boss Bonanza: Gameplay-wise, their role is to act as this—the fewest that have ever appeared in a level with at least one of them is six, in Thracia 776, whereas in their other appearances, there are 12 of them (and in the Awakening DLC in which they appear, 36). Thracia 776 can mix this with Boss Rush as well, depending on what units you didn't recruit.
  • Dark Is Evil: Aside from the name, Gallus always uses Dark Magic, while Lepus uses Staves, and Canis uses either Light Magic or Staves.
  • Dub Name Change: Awakening, which marks their first international appearance, has different names for the Deadlords in different languages: Seigneurs des Ombres (Lords of Shadow) in French, Todesfürsten (Princes of Death) in German, and Resurgidos (Arisen) in Spanish.
  • Fire, Ice, Lightning: Anguilla, Equus in Genealogy, and Ovis, as well as Canis in Awakening, use an Anima Tome each.
  • For Want of a Nail:
    • Their Thracia 776 appearance. Five of the six Deadlords you face are created using the bodies of five people you should recruit during the course of the game and then either allow to die/be petrified or end up not recruiting them: Mus is Raydrik (the only fixed Deadlord, as he is a main villain in the game and thus is not recruitable), Bovis is Mareeta's father Galzus, Porcus is Lifis, Tigris is Tanya's father Dagdar, Canis is Sara, and Draco is none other than... Eyvel/Briggid.
      • Foreshadowing: Mus, Bovis, Porcus, Tigris, and Canis all share classes with the units used to create them. Draco...shares a class with Briggid, not Eyvel.
    • Awakening's Infinite Regalia DLC implies that the Deadlords of Awakening were created from the parents that died in the Bad Future. The "Risen King Chrom" card in Fire Emblem Cipher helps to lean on this interpretation real, real hard.
  • Gender Bender: Draco is male in Genealogy of the Holy War, but female in Thracia 776. Justified, as it is possible that a different person was used to create Draco each time.
  • Lucky Translation: Sieben is translated into Equus which means "horse" in Latin, and in Awakening he is a Paladin, a horse-mounted class.
  • No Cure for Evil: Averted in Genealogy of the Holy War and in Awakening, where Lepus possesses a healing staff to use on the others. Naturally, the players will want to Shoot the Medic First.
  • No Indoor Voice: In Awakening, the Deadlords speak in all caps.
  • Our Zombies Are Different: As shown through Thracia 776 and Awakening, the Deadlords are made from the bodies of deceased warriors. They are obedient to those they serve, like the Loptous Sect or the Grimleal, but the Deadlords in Infinite Regalia appear to have self-independence but are forced to defend the treasures while testing their robbers.
  • Spam Attack: Every Deadlord has some kind of skill to help them make more attacks in Fire Emblem: Genealogy of the Holy War. Of particular note are Draco and Ovis, who have Pursuit (makes it possible to double attack via speed check in the first place), Adept (Attack Speed+20% chance to do an extra attack) and Accost (Difference in Attack Speed+Hp/2% chance to extend combat as if another Fight command was issued) as well as high speed stats and weapons with very low weight. Chances are, if you don't kill them first, they'll just attack your unit until your unit dies.
  • Theme Naming: In the Japanese version, they are named after the numbers 1 to 12 in the German language. In the west, they are given the Latin names of the animals from the Chinese Zodiac.

    Shanty Pete 

Shanty Pete

An obscure character of folklore who is mentioned briefly in several games, primarily the ones taking place in Archanea and Tellius, and appears to be something of a patron saint of pirates. He also apparently likes to dance on barrels of rum, according to Robin in Fire Emblem Awakening.

  • Dressed to Plunder: As a "patron saint" of pirates, he has a pegleg, which Gomer swore on, and a hook hand according to one of the stories Ricken read in his support with Olivia.
  • The Ghost: Shanty Pete is only mentioned off-hand throughout the series, never appearing in person. Virtually all we know about him is from the various attributes of his that pirates use as expletives and oaths, and also bits and pieces told about him in Awakening.
  • Jerk with a Heart of Gold: A pirate that, according to Anna, once founded an orphanage.
  • Pirate Parrot: Going by Barth's proclamation in Fire Emblem Echoes: Shadows of Valentia, Shanty Pete apparently had a parrot. Curiously, it apparently gained enough of its own reputation to be considered "mighty."
  • Sea Dog Beard: Nedata swears by the briny beard of Shanty Pete.

    amiibo Icons 

amiibo Icons (Marth, Ike, Lucina, Robinnote , Roy, Corrinnote )

The playable Fire Emblem fighters in Super Smash Bros. for 3DS/Wii U. Since the introduction of amiibo, these sevennote  characters can appear in compatible games in and outside of Fire Emblem canon together.

To see the tropes about the individual characters, see Marth's entry on the Shadow Dragon and the Blade of Light character page here, Ike's entry on the Path of Radiance character page here, Robin and Lucina's entries on the Awakening character here, Roy's entry on The Binding Blade character page here, and Corrin's entry on the Fates character page here. Note that all these characters again appear together in Fire Emblem Heroes, but their appearance there is unconnected to amiibo.

  • Another Dimension: Often used in-game to describe how amiibo work if not Alternate Universe, the Spirit World, or the Outrealm Gates.
  • Ascended Extra: Particularly in Fates, they're more or less a more fleshed-out version of the Einherjar concept from Awakening, where Marth and Ike were previously available as Einherjar.
  • Battle Couple: Robin and Lucina, maybe. It all depends on whether you think they're married or not.
  • Battle Theme Music: All of them have their own theme:
  • Breakout Character: Fire Emblem amiibo are generously supported in games besides Smash, most notably to unlock the characters themselves as units in Code Name: S.T.E.A.M. and Fire Emblem Fates. This all but guarantees the characters' place in the Fire Emblem franchise. While Marth was a given, Roy and Ike were both lesser-known Lords in the series outside of Smash (due to poor sales of their games and, in Roy's case, No Export for You), and Robin and Lucina ended up overshadowing Chrom (the protagonist of their game).
  • Canon Welding: Fire Emblem Fates shows that the versions of the characters summoned via amiibo are the Smash incarnations, although they also have memories of some version of their canon appearances. For example, Lucina and Robin recognize Owain, Inigo, and Severa in Fates, but it's made clear that they're from a different universe from the trio.
  • Cipher Scything: While Robin was a customizable avatar in Awakening, his amiibo is of the default male appearance. He always appears as such in amiibo-compatible games other than Smash with his default voice, although time will tell whether the female will appear too.
  • Competitive Balance: As a result of their Divergent Character Evolution + their Smash appearance. Many of the characters in this group are fast, strong sword wielders, but have their stats (bases and growths) tend towards their Smash incarnations while their abilities trend more towards their canon Fire Emblem appearances to make each of them stand out from the others:
    • Fragile Speedster: Marth. His Speed is incredible and often guarantees that he will get in double attacks, but he is often locked to swords which, alongside not-spectacular defensive stats, means he often can't take too many hits.
    • Mighty Glacier: Ike. He hits hard and gets good physical defense, and Ragnell gives him up-close and ranged options as well, but his speed tends to be low or otherwise compromised to compensate.
    • Jack-of-All-Stats: Lucina who, compared to the others, has no outstanding traits, but none of the weaknesses that can bring them down as well.
    • Squishy Wizard: Robin. As the resident caster of the group and the only one who prefers magic over weapons, he can hit from near or afar with his signature spell and against the typically lower defensive stat, but his defense against physical hits is much lower than the others.
  • Demoted to Extra: In Echoes, the amiibo characters are demoted to temporary, faceless phantoms as opposed to fully voiced and playable units as they were in Fates and S.T.E.A.M.
  • Divergent Character Evolution: Sort of. Whenever Marth and Lucina have appeared together prior to Code Name: S.T.E.A.M., they have been model or gameplay copies of some sort, likely due to Lucina adopting the "Marth" identity.note  In amiibo appearances from S.T.E.A.M. onward, they have completely different skills and appearances.
  • Dream Team: The most popular Lords in the entire series. Marth is the face of the franchise and most Famed in Story of them all, while the others have all inherited dragon bloodnote  or made pacts with divine powernote .
  • Elemental Powers: Ike and Roy are associated with the fire element, their swords channeling blue and normal flames respectively. Robin, being the magic user of the six, can use any element through his magic tomes, but is associated with the thunder element in particular, having Thoron as his signature spell and wielding the lightning-infused Levin Sword.
  • Guys Smash, Girls Shoot: Lucina has a bow in Code Name: S.T.E.A.M. even though her default alternate weapon in Awakening is a lance. She can only get bows by playing with the re-classing system in her home game. Inverted otherwise in regards to her and her fellow Awakening partner Robin, however: She prefers swinging swords, he prefers casting spells.
  • Heroes Prefer Swords: Five of them have legendary blades. The Falchion for Marth, Ragnell for Ike, the Parallel Falchion for Lucina, the Binding Blade for Roy, and the Yato for Corrin respectively. Averted with Robin: He is associated with the Levin Sword, but prefers spells, particularly thunder spells.
  • Living Toys: Subverted. All Smash fighters, including the amiibo characters, are living versions of collectible trophies in some (ambiguous) way. Fates sheds some more light on this paradigm; it seems to establish that the characters' trophy forms (in this case, the physical amiibo) summon a living version of the character in some imaginary universe (in this case, the canon Fire Emblem universe), as the amiibo characters are just like any other unit with no reference to their trophy forms.
  • Mythology Gag:
    • Their skills tend to be a composite of their Smash Bros. interpretation and home game. amiibo Ike tends to be a Mighty Glacier like in Smash, rather than a Lightning Bruiser as in his own games. However, he can use sword beams and axes as in the Tellius series. This is presumably to differentiate the characters, as all of them except Robin are very similar Lightning Bruisers in their canon appearances, while Robin's stats can vary wildly.
    • In Fates, their recruitment battles team them up with enemy units representing their allies from their games of origin.
  • Off-Model: If undressed in Fates, the characters look slightly different than usual (for example, Ike looks a bit less beefy and Lucina's chest is a bit larger).
  • Our Ghosts Are Different: In Shadows of Valentia, their likenesses appear as summonable phantoms, who act on their own, perform their signature attack, then vanish.
  • Revenue-Enhancing Devices: You essentially unlock optional DLC features and sidequests by buying their figurines.
  • Royals Who Actually Do Something: All of them except for Ike and Robin are some kind of royalty, and even Robin can also technically qualify if he's married to Lucina or any other noblewoman from Awakening.
  • Weapon of Choice: All of them have a weapon or spell that they clearly prefer using. For Marth, Ike, Lucina, Roy and Corrin it is their respective legendary swords. For Robin, it is the magic spell Thoron.


How well does it match the trope?

Example of:


Media sources: