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Cross Edge (sometimes stylized as X Edge) is a Massive Multiplayer Crossover Tactical RPG developed by Idea Factory and Compile Heart. It was released in 2008 for the PlayStation 3, and published in North America by Nippon Ichi and by Koei in European territories. It is the first Capcom crossover outside of the Marvel and SNK games to be ported to American shores.

While the game does feature a few playable Capcom characters, it has more in common with Namco Capcom than the Capcom vs. series, as the former is a turn-based strategy RPG.

A character sheet is in the making. Please keep it to Cross Edge-original characters.


Characters and series represented in Cross Edge:


Tropes used in Cross Edge:

  • Anti-Frustration Features: While the game has Random Encounters, it's possible to trigger one right away by pressing R3 on the map instead of running around in the same spot until one spawns. This makes grinding certain materials and enemies much faster.
  • Combos: The bread-and-butter of the game is its ability to unleash combos that dish out multiple hits per action.
  • F--: Particularly bad battle ranks go below F and go straight into G, H, and I territory.
  • Lethal Joke Item: The Chicken Emblem. At first, it sucks so bad that you want to get rid of it right away. But if you upgrade it fully, not only will it become one of the best items in the game, it will also make you combo like crazy! Perfect for many bosses. The problem? You steal it from Lujit.
  • Mascot RPG: As a Massive Multiplayer Crossover (just look at the title), it easily qualifies as one of these - and one of the lucky few that didn't fall victim to No Export for You.
  • Original Generation: York, Miko, May, Troy, Vivi and his sisters, and the Twelve Knights are all Cross Edge-exclusive characters.
  • Permanently Missable Content: The "True End" is guilty of this, with requirements such as only defeating certain enemies in certain boss fights, NOT defeating certain enemies in certain boss fights, defeating enemies in boss fights that usually end automatically after a certain period of time, or triggering events in previous areas of the game that are only available for a small window of time, give no indication to the player when they become available, and typically disapear forever if the player continues with the main story without finding them. Parts of this are made easier by a New Game Plus, but other parts remain even then. This game also introduced us Idea Factory and Compile Heart's love for this trope.
  • Rank Inflation: Your end-of-battle reward multiplier depends on how well you perform and how hard your opponents are. These go as high as "S" to A, B, C, D, E, F, and below that, G, H, and I.
  • Unstable Equilibrium: The costumes (for female characters only) give some of your characters godly stat increases, which would take hours of normal item-crafting and Level Grinding to achieve. Because some of these are available through paid DLC, those who shell out the cash can sleepwalk their way through the earlier sections by fielding a pimped-out Amazon Brigade. Male characters have stat boosting costumes as well, however in this case the "costumes" are simply extra stat boosting equipment. Both genders have "costume" items that alter each characters stats, but only the females actually change their appearance.
  • Verbal Tic: The Prinnies have "dood" and Felicia's got "~nya!"

Alternative Title(s): X Edge

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