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Video Game / Agarest Senki

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Agarest Senki (known as Record of Agarest War on consoles in North America and Agarest: Generations of War in Europe and on PC in North America) is a strategy RPG developed by Idea Factory, Compile Heart, and Red Entertainment and released in North America by Aksys Games on 27 April 2010 for the PlayStation 3 and Xbox 360, and for the PC on 3rd of October 2013 through Steam after getting Greenlit by users.

The story begins with Leonhardt, also known as General Golden Leo, turning against his men while protecting the life of a young elven girl and giving his life in the process. He is approached by a mysterious woman known as Dyshana, who agrees to resurrect him in exchange for an oath: To become a Spirit Vessel and pledge both his life and the lives of his descendants to her cause.

There is a prequel called Agarest Senki ZERO and a sequel called Agarest Senki 2. Agarest Senki ZERO got a PC release via Steam on 14th of April 2014. Agarest Senki 2 followed on 19th of February, 2015. An additional sequel, Record Of Agarest War Marriage, was originally released for the PlayStation Portable with no international exports, but an international Steam version was later released in late January 2019.

Not to be confused with Record of Lodoss War.


Provides Examples Of:

  • Absurdly High Level Cap: The level cap and the stats cap is 999. For comparison, the last boss of fifth generation (which can be the final boss if you failed to get the true ending) is below 100.
  • Action Girl: At least one of the love interests in each generation is a strong melee attacker. Noah in third generation stands out, being practically an Expy of one Henry Jones Jr.
  • A-Cup Angst: Some heroines are not happy with their boob size. Notable examples are Fyuria and Plum.
  • Adventurer Outfit
  • Alignment-Based Endings: Whether you keep to the Light, Dark, or Neutral path will effect your ending.
  • And Then What?: When you defeat one of the (otherwise redeemable) villains, one of your party members, Murmina, wants to finish him off. However, the protagonist stands between them to stop Murmina and asks her what exactly she plans to do after her revenge. He is trying to see whether she truly only lives for vengeance and whether she is as consumed by hate as she claims.
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  • Anti-Grinding: Despite having a lot of things that encourage players to grind, straying out of the main quest to train adds more turns to the total count, which will result some events and characters to be blocked or lost permanently. Being stronger than the game expects also cuts down battle bonus and benefit you get in the main quests. US release modded the game so that you can grind in a dungeon all you want without spending turns.
  • Artificial Stupidity: Auto-battle, why did you just have the squishy mage jump into melee range and physically attack an opponent who can counter? Why did you spend everyone's AP to ensure an overkill against one monster when there were seven others still on the battlefield? Why did you use an attack that was completely ineffective against/healed the enemy?
    • However, auto-battle is good at moving (since it knows where the computer is going to move, also being the computer), as well as setting up Extended Area Combos. Just don't let it do the attacking as well.
  • Babies Ever After: Each and every love interest you choose in the True ending. (Yes, Even Plum and Dyshana)
  • Back from the Dead: All past generation heroes and heroines in the True Ending route after beating Summerill.
  • Badass Boast: Rex loves doing this to keep reminding us the players that he is the real hero.
  • Badass Family: The Raglan family.
  • Bait-and-Switch Boss: In the Dark Ending.
  • Battle Harem: Five generations' worth.
  • Beach Episode: Oddly there is one for our viewing pleasure.
  • Big Eater: Faina, oh boy for an Ill Girl she sure eats a lot.
  • Bishōnen: Many of the male characters are this, most notably Leonhardt, his descendants and Zerva.
  • Blade on a Stick: Elaine (First Generation) and Valeria( Second Generation).
    • Ganz (Third Generation) and Reverie (Fourth Generation).
  • Break Meter: Empties as the target gets hit and is vital to the strategy to the game. When the meter is emptied after being hit enough, attacks do extra damage and some Arts get in a few extra hits at the end of their animations. The game encourages you to use high break attacks first, then stack as many Break Arts as you can at the end.
  • Brutal Bonus Level: The Boundary Plane in the True Ending route. Which can be extended even further with much more tougher variations of enemies/bosses if Hard Mode was selected for one's True Ending run.
  • Calling Your Attacks: Everyone does this when they use their 3rd EX along with a Badass Creed.
  • Captain Obvious: "Silver Sword: A sword made of silver"
  • Chaste Hero: Ladius is pretty much the epitome of this trope.
  • Chewing the Scenery: Thoma and Winfield's conversation at the hot springs. It must be seen to be believed.
  • Christmas Cake: Interesting example: basically the last generation descendant Rex gets to choose any single girl as his love and some of them might have fought alongside his ''Ancestor'' Leonhardt.
  • Combos: Which leads to breaks, then to Overkills.
  • Combination Attack: They must have spent most of this game's budget for those awesome combos.
  • The Computer Is a Cheating Bastard: SO MUCH!
    • Until you realize that almost any fight, including Midas, can be won by sticking one character right up in the boss's face and keeping everyone else about six spaces back. Almost all bosses have Impulse Wave or a similar skill, which will toss the dead character back to the others, just in range to be revived and sent right back the next turn. Repeat as necessary until you have the SP needed to just kill the boss in a single turn.
    • The fact that the bosses will still have combination attacks as base skills rather than requiring the attacks that make up those skills still comes across as a bit of cheating though. They also seem to use less AP to pull of these abilities, as though they have the AP reducing Will Power even though they don't or don't even have the SP to have it active.
  • Costume Porn
  • Critical Status Buff: Some characters have passive abilities that activate when their health drops low enough
  • Cursed With Awesome: Winfield is cursed by the Bracelet, thanks to it now he is fated to become a demon and bring the Bracelet to the Demon King, but on the same time the Bracelet won't let him die until he fulfilled his role therefore making him practically immortal.
  • Cute Monster Girl: In the second generation, there's Sherufanir, the Kitsune-like daughter of a male neocollom and a god-blooded human woman (which may disqualify her from counting, as she's a Half-Human Hybrid). She's also a valid choice in the Romance Sidequest.
    • You've also got the harpuia Silvi and Murmina (in the fourth and fifth generations, respectively), and Qua the rabbit-type neocollom girl. Not to mention some of the capturable monsters, like the Nekomata-types.
  • Dating Sim: Shades of it. Yeah good luck choosing.
  • Deal with the Devil: Played with, although Leonhardt made a deal with Dyshana to protect Ellis, it's for a noble goal and not a selfish one, although somewhere along the generations they tend to not agree.
  • Decoy Protagonist: Leonhadt is on all promotional artwork, everyone thought he is the main character. He's not, it's his great-great grandson, Rex.
  • Degraded Boss: The Dark Knight, at first he is like some kind of The Juggernaut for the party, but when they realizes that he's just a Giant Mook all along he becomes less threatening.
  • Did You Just Punch Out Cthulhu?: Hmm... Did you just kick an evil god's ass?
    • Not just one of 'em. Six of them!
    • Agarest Senki 2 also does this one in the opening! According to the gameplay however, it was a bad idea to punch out Summerill and Chaos.
  • Disc-One Nuke:
    • Leo in the first generation. He has pretty good stats and in the last party of generation (or early if you grind enough) he gets the Energy skill, one of the best of the game, which gives extra AP for everyone in his extended area.
    • Ellis and Borgnine. The former is a pretty strong mage and has a very useful level 1 extra skill which hits hard and have decent range. The latter is a strong tank which can take a lot of psychical hits and can hit hard. Both are pretty good party member for almost all generations and are decent enough for post-game too.
    • The Ice Rod. You can get it pretty early and is easy to alchemy. The only downside is having three water slots which is useless in the beginning of the game, but in other hand it has pretty good magical stats and is a perfect weapon to give to Ellis, Vira-Lorr or other mage.
  • Dreaming of Things to Come: Leonhardt dreams that he is killed by a Black Knight, guess what happens three minutes later.
  • Does This Remind You of Anything?: TOO DAMN MANY TO COUNT, but here are some examples. Beware: you might get the wrong ideas (or the right ones).
  • Double Entendre: The first boss is Jumbo Cock. It's a giant evil chicken, you pervs!
  • Dual Boss: In Fifth Generation, the Gurgs start appearing in caster/melee pairs.
  • Easily Forgiven: Melchior, oh God Melchior! First he ordered the annihilation of all elves and the syriums, then wage war to the other countries and he also forms an alliance with some evil monsters, and if you read his profile you'll know that he and his father is also the one that killed Leonhardt's family before the game even begins, and yet everyone seems to gone all forgiving him in the end! Oh, and do I already mention that he has no sympathetic past and he just following his brainwashed king?
  • Endgame+: Only available in the True Ending route. After beating Summerill you unlock access to the Boundary Plane and the fight against the all six Dark Gods/Goddesses. And there are more things to do after beating them.
  • Erotic Eating: Happens at least one in every game. Bananas, sausages and other things. As seen here.
  • 11th-Hour Ranger: EVERY previous generations protagonists and heroines.
  • Evil All Along: Vashtor
  • Expy: Rex (5th generation) is basically Leonhardt (First generation) with different hair.
  • Fake Longevity: All games in the series are long enough with the passing through generations aspect of it, but the sheer number of obligatory fights in each one of them makes it longer than it really is, really longer.
  • Fantastic Racism: One of the plot points involving Lavinia and her mother. She is a dark elf and dark elves are not welcome in Lus Soleil, the elf land.
  • Final Boss, New Dimension: More like [[True Final Boss, New Dimension.]] The fight against Chaos happens in the Boundary Plane.
  • Five-Man Band: To some extent present in all generations, though none work quite so well as the first generation's True Companions with their EX 3 Combo Absolute End, excluding the love interests:
  • Foreshadowing: Starting at the end of second generation when Vashtor silently look at Dark Knight after the battle. During the third generation more hints are given to player and in fourth generation becomes very clear he is working to Dark Forces.
  • Friend to All Children: Implied. During the "Nine Questions Event" at the end of first generation, Luana ask why Leo is very nice to Ellis. If you answer *"I like all children"*, Luana and Elaine affection increase.
  • Gambit Pileup: Let's just say Mobius, Chaos, and Summerill's plans collided with each other and go on from there.
  • Gender-Equal Ensemble: The final party in the fifth generation is made up of nine men and nine women. Subverted if you bring back all of the potential marionettes, in which case the women will outnumber the men, though these characters don't participate in the story in any way.
  • Generation Xerox: The next generation's protagonist appearance will be based on who his mother was and will take up the same quest his father had. Rinse and repeat until one of them kills the final boss.
  • Genki Girl: Qua
  • God Is Evil: The Six Gods of Darkness. While some are "not that evil", they want the dark forces to be dominant.
  • Go Through Me: In the last chapter, after beating one of the (otherwise redeemable) villains, Murmina wants to take revenge on said villain for committing genocide against her people. However, the main hero stands between them and asks Murmina to go through him, if she wants her revenge. He knows she is not a bad person at heart, but wants to see if she is really as consumed by hatred and the thirst for vengeance as she claims. His bet pays off, as Murmina is incapable of exacting her revenge if that is the price.
  • Guardian Entity: Borgnine is this to Ellis.
  • Guest-Star Party Member: Kasibal during the first fights of first generation.
  • Guide Dang It!:
    • The True Ending path is really easy to miss since you have to keep track of where the Karma Meter is at and making sure you don't grind too much since a high "turn count" (battles fought) will lock you out of getting it. (Though exploiting an Exploration Point's random encounter will not add to the turn count, so one can exploit that without fear of raising the turn counter) It requires the player to be the player's morality to be in "Neutral" and have defeated the Final Boss (actually a Disc-One Final Boss) before the turn counter reaches 500.
    • The CG collection is another thing, specially, how to get the generation exclusiveHot Springs CG. These require you to have a certain amount of affinity with one or more of the possible wives and have reached a certain point of the game before reaching a certain amount of turns, often with a certain alignment on the Karma Meter (The Hot Springs CG always require to have max affinity with all possible wives). However, all these certain values are hidden from the player.
    • Most of alchemy, considering the game doesn't have a bestiary to show which items the enemies drops.
  • Guns Are Worthless: Subverted, albeit in an unusual way. Statwise, gun users tend to be quite underwhelming on many levels and Breaks do the ranged weapon better thanks to Denial of Diagonal Attack on part of guns, but they make up for it by being able to damage every unit in their line of attack when using physical attacks.
  • Happily Ever After: Certain endings for 5th generation girls. Here's an example: Ellis's with Rex.
  • The Hero: Leohardt and his descendants but with an interesting twist: depending on who you choose as your girl to marry, the descendants have different appearances; one could have blonde, black, or blue hair, long, short, etc..., or completely different appearances altogether.
  • Heroic Lineage: There are five generations of heroes, and you get to play each one.
  • Heroic Sacrifice: Well... in a sense. When Leonhardt made the pact about his descendants, he pledged them to be seals to contain various evil gods/goddesses. Way to go stupid Ancestor; you screwed your descendants over royally.
    • However, in the True Ending route of the Digest mode of Record of Agarest War Zero, while he does ask for forgiveness from his descendants, he never once regretted his decision on that day to become a Soul Vessel for Dyshana. And besides, if Dyshana never showed up, none of his descendants would be alive anyway.
  • Heroes Prefer Swords: Leonhardt uses swords. Soul breeding will typically result in his descendants using them as well.
  • Hot Springs Episode: Present throughout the generations. Totally worth the dark karma.
  • Identical Grandson: Rex can pretty much identical to his distant ancestor Leonhardt except for the hair color.
  • Immortality Begins at Twenty
  • Infinity -1 Sword: There's a sword named Shining Light, to get it you have to: 1) Get to the True Ending route; 2) Have two swords that costs more than 300000 G combined; 3) Have an item that you get by beating a boss in The Very Definitely Final Dungeon; 4) Beat five over-leveled Dark Gods/Goddesses. In the other side you have the less powerful Leo's sword, which you automatically get by fulfilling the first step, though considering it has a good deal of combo-type skill slots, one can counter that the Oathsworn is already an Infinity Plus One sword, which it truly is.
    • Though if you're just looking for pure physical power, the extra STR given by Leo's Sword makes it stronger than the Shining Light, but just barely.
  • Infinity +1 Sword: The "god's weapons" which are dropped by the Gods if you overkill them.
  • Injured Vulnerability: Monsters need to be low on health before you can capture them.
  • "Instant Death" Radius: Midas will kill any party member within 2 squares with Phoenix Strike. No exceptions.
  • Interface Spoiler: There are some, in pretty much all games so far, in the Gallery; specifically in the characters bio, party members will get an entry in the database as soon as they're introduced, there's the possibility that this member will do something of importance in the next generation, which usually is tied to The Hero of said generation, and the information about it will be available as soon as their general info became available in the Gallery; of course this is reserved for the supporting cast, The Protagonist and Love Interests of the given generation are free of this.
  • Interspecies Romance: Each of the generations that has a Romance Sidequest has at least one non-human girl as an option. Leonhardt (first generation) has a Syrium named Fyuria (basically a flat chested Elf). Ladius (second generation) has Sherufanir, a Cute Monster Girl Half-Human Hybrid. Thoma (third generation) has Lavinia or Faina, sisters and High Elf/Dark Elf hybrids. Finally, Duran (fourth generation) has Silvi, a Featherfolk.
  • It's Personal with the Dragon: Played with it. In the first generation, Melchior taunts Leo for a one-to-one fight and you have the option to accept it (although the choice doesn't matter since it's a duel boss with the King). In the fourth generation, Duran wanted to face Vashtor but he flees to another continent after his plain fails. Can be played straight in the fifth generation if you let Murmina take revenge on Vashtor.
  • Jumped at the Call:
    • First Generation:
      • Leo but he had no choice considering he was about to die when Dyshana made the offer.
      • Vira-Lorr because she is too bored with her life.
    • Second Generation:
      • Sharona, like Vira-Lorr, got bored with her position as chieftain in the Syriumville and joined the group to leave her boring life behind.
    • Third Generation:
      • Plum and Gantz joined the group to prove they are the most skilled ones to build the artifact which is going to save Winfield.
      • Noah. She loves new adventures and that's why she joined Thoma's group.
    • Fourth Generation:
      • Qua because she is a heroine wannabe.
      • Reverie because she wanted to help the party with the Rainbow Shard and also because she wanted to travel around the world (to the point of calling herself a "stray yulishee").
  • Karma Meter: The simplified version.
  • Kill 'Em All: THE TRUE ENDING TOO!
  • Knife Nut: Fyuria, Sherufanir, and Alberti. Beatrice can also equip knives too.
  • Last Request: This is a recurring theme after the defeat of a "anti-villain" character:
    • After getting defeated by Leo, Kasibal ask to him to save Gridamas since he was unable to do so because he is a soldier and his duty is to follow orders without thinking about them.
    • Midas in the Third Generation. He asks Alberti to take care of his daughter.
    • Keith in the Fourth Generation. He asks Silvi to lie to him but she denies the request. Keith understands her reasons to deny it though.
  • Level Grinding: Some grinding to required to beat the crap outta an evil God that basically started this whole Spirit Vessel idea. Especially on Hard difficulty.
  • Limit Break: Under certain conditions like low health, high SP, etc... your character can pull off a high damage special attack that is basically this.
    • More specifically there are certain passive abilities that greatly increase damage at low health, and all characters gain three unique attacks that can only be used with large amounts of SP, which is gained in small amounts by attacking and being attacked as well as massive amounts to all party members by having characters die. If both low HP and high SP are met on characters with the right passives they can easily destroy an enemy hundreds of levels over them in a single blow.
  • Loads and Loads of Characters: To be expected considering the game spans five generations.
  • Love Confession: Present throughout the generations; Leonhardt's descendants must choose a girl to marry.
  • Love Interests: Each protagonist has three potential brides per generation except for the last guy, who gets his pick from any of the single women who weren't a previous love interest.
  • Magic Knight: The "battle mage" type of character. Despite not having a formerly class, all characters with similar STR and INT stats and which uses a Knight weapon qualifies. Ladius, Thoma, Duran and Rex could be one. Lavinia is a canon example.
  • Magic Skirt: Despite all the sexual fanservice the game throws at you, you will never get a glorious Panty Shot from any of the girls. Even when tentacles are involved.
  • Massive Race Selection: This game's got humans, syriums, high elves, dark elves, onerthes', neocolloms, ryulents, larvas, greers, nelths, harpuias and yulishees.
  • Master Swordsman: Leonhardt and his descendants are this.
    • ...Provided who you chose as a wife in the previous generation would allow said descendants to wield swords.
  • Metal Slime: Golden Bats. They typically have levels far higher than normal for the area you're in, but have roughly the same health as the monsters you should be fighting, so if you can end the fight quickly you can see roughly a 600% or higher bonus to your rewards. However their Will Powers make it so they take significantly reduced damage from everything, they naturally resist magic, and once they hit 25% health physical attacks no longer work. Oh, and they regenerate 20% of their health a turn, can drain your health, and can easily fully heal all of the other enemies while they're at it. If the fight goes too long, expect to see a penalty on your rewards, rather than the standard reward you could've gotten had they just not been there.
    • Your Limit Breaks help quite a bit toward getting through that 25% phase—they bypass the aforementioned Parry willpower entirely. On that note, the Accuracy willpower works too as long as that character can lead off the attacks and generate that much SP quickly enough.
  • Modesty Bedsheet: Appears in every generations ending.
  • Monty Haul: Bought all the DLCs? Congratulations, now nothing can stop you from annihilating all enemies from Gen 1 to Gen 4.
  • Mood Dissonance: For all the sexy scenes the game likes to advertise with, the story is a fairly serious war drama. Which makes it all the more jarring when the scene shifts to a bunnygirl fellating a banana.
  • Mood Whiplash: The mood at the end of Generation 4? Hopeful, and on a high note. And then you're shunted to the beginning of Generation 5, where the very first thing you get to hear is how screwed everything is on the demon-fortified continent, how the best resistance against the forces of darkness fell ten years ago and started the decline, and how victory is highly unlikely, even if one could pull off the herculean task of uniting the remaining human countries in spite of the myriad of demon fortresses.
  • More Friends, More Benefits: It is possible, with judicious use of a guide to have all 3 love interests at intimacy 5 (blushing) at the end of every generation. It's even required to unlock some events.
  • Multiple Endings: Four endings: True, two variations of Normal, and Bad.
  • My Sister Is Off-Limits!: Lavinia tries this with Thoma. It doesn't work.
  • Ninja: First generation love interest Fyuria fits this trope.
    • Beatrice fits this better, considering two of her unique abilities specifically state that they're Ninja Arts.
  • New Season, New Name: Leo's Golden Sword seems to change each games, in the first it's named Leo's Sword, in ZERO it's named Treasure Sword of Oath, and in the second it's named Werdefahrt.
  • No One Could Survive That!: Leonhardt knocks the dark knight off a cliff at the end of the first generation. He's back in the second generation as Vashtor.
  • No Points for Neutrality: Averted. The best ending requires a Neutral karma meter.
  • Non-Standard Character Design: The 3D monsters. Unlike the standard monsters, they are "giant" monster who fill several squares in the field.
  • Odd Name Out: Ellis, Alice and...Fiona?
  • Old Save Bonus: If you have a cleared data on Agarest 1, you can use it to import data to Agarest Zero. Likewise, Agarest Senki 2 will also be using this setup by importing data from Agarest Zero.
  • One Stat to Rule Them All: Vitality. While all the stats have their use based on character builds, Vitality is necessary for all of them since, in addition to increasing defense, it also increases the amount of HP gained per level, and (this is NOT applied retroactively). As such it is best to put in as many points as possible into this stat, while leaving some for other stats.
  • Our Elves Are Different: For one, they seem to age to a certain point and then stop; and two, they're not always called elves.
  • Optional Sexual Encounter: Played with, you have to marry one of the girls in the current generation where you are treated to a scene of them with nothing but bedsheets. One of the few JRPGs to let the player have sex with their love interest.
  • Pals with Jesus: Borgnine not only is one of the first characters to join your party, but also happens to be a Larva, a lesser god.
  • Permanently Missable Content: Several events and even the True Ending can be missable if you don't meet specific conditions which aren't hinted during the game.
  • Pimped-Out Dress: Given all the pretty ladies, this trope shoes up several times, from mini dresses with frill and trimmings, to grand dresses, including Fairytale Wedding Dresses.
  • "The Reason You Suck" Speech: Thoma gives a fairly impressive one to a racist elf.
    Young Elf: B-But... had she not brought you here, none of this would have happened! Even if the dark elf did not draw the monsters herself, this is still her fault!
    Thoma: A slow mind will never win a woman's heart, you know. Besides, she has a name—Lavinia. And a pretty name at that. Perhaps you could be a gentleman and use it?
    Young Elf: Be silent, outsider! You know nothing of us! You should not profess opinions on that which you do not understand!
    Thoma: I may be an outsider, but I hardly see why that deserves such an exaggerated display of emotion. And where, may I ask, were you, while we were fighting to save your village? While Lavinia was fighting desperately to save your village? How pathetic you are, to cast blame on one who risked her life to protect yours. Elf, dark elf, it matters not. A woman is a woman. There are women who surpass me in strength. There are those who I surpass. But many women do not know how to fight. If you are strong, what is your obligation as a man? What must you do when women are in danger? Do you cast aside those whom you do not care for, and abandon them to their fate? Or do you give aid to women in peril, regardless of whether you love or hate them? How can you call yourself a man when you hide from danger and tell the person who saved you to leave? You, my friend, are not only a failure as a man, but as a person as well.
  • Regional Bonus: The North American version came out 9 months after the European version, and fixed much of that version's "Blind Idiot" Translation. This version also lets you grind in a dungeon without spending turns.
  • Relationship Values: The better a potential love interest likes that generation's protagonist, the better stats their son gets in the next.
  • Replacement Goldfish: Ellis denies it but it's pretty much obvious that she loves Rex because he looks like Leonhardt.
  • School Swimsuit: In a event at the end of fourth generation, Hilda loses a bet with Winfield and was forced to wear one.
  • Serious Business: Winfield (and later Thoma) takes peeking girls at hot spring too seriously, to the point he thinks it's worth dying for. This is lampshaded in the last generation hot springs where all male party members completely understand Winfield has to do it.
  • Sex Sells: The US marketing campaign for the game actually managed to exaggerate the amount of Fanservice in the game — there's a lot of it, but from the promotions, you'd think the game contained nothing else. This managed to backfire spectacularly — at least one store was reported to sell the special edition wrapped in white paper with the warning that it is the "(Adult Only) Special Edition."
  • Sibling Yin-Yang: Fyuria has light-based attacks, her brother Zerva has darkness-based attacks. Together, they have a powerful Yin-Yang Bomb.
  • Stripperiffic:
  • Surplus Damage Bonus: Overkilling enemies guarantees an item drop, in addition the enemy's normal random drop.
  • Sword of Plot Advancement: Leonhardt's Sword, you'll need it.
  • Take Off Your Clothes: After an earthquake swallows Ladius and one of the heroines they end up in a cave and fall into an underground river. Once he assesses the situation, Ladius concludes that they should probably wait for rescue. However, since they are soaking wet the cold is a major problem, so, to best conserve heat, Ladius promptly asks the heroine to remove her clothes, to varying levels of confusion and embarrassment on her part.
  • Tech Points: Agarest has the PP (Party Points) which you can freely use to increase any individual character's stats.
  • The Three Faces of Eve:
    • Downplayed in the first generation. Dyshana is a distant mom whose main purpose is to help guide the group to defeat the forces of darkness but Leo is the one who make the decisions. Vira-Lorr has the seductress appearance and make a lot of snark comments, but she doesn't flirt with Leo and is only here to overcome her boredom. Ellis although definitely qualify as the child.
    • Played straight with the second generation heroines. Valeria is the wife, being a very disciplined soldier who calls out Ladius when she feel he is doing something wrong despite loving him. Sherufanir is the seductress in a sexy outfit who loves to flirt with Ladius. Yayoi is the child, innocent and timid character.
    • Played with it with the fourth generation heroines. Hilda and Silvi have the seductress outfit but are the mother and the child respectively. The former for being a wise pirate, a mother to her men and the latter for joining the group just to fulfill her dream to travel around the world, abandoning her home. Ryuryu has the appearance of a child, but is the seductress who loves to provoke Duran with snark comments and sometimes likes to flirt with him.
  • There Is No Kill Like Over Kill: There's is an overkill message if you do so, and a good item attained when doing them.
  • Third Eye: Vira-Lorr has one. This is a characteristic of her race.
  • Timed Mission: The True Ending is locked out if you take more than 500 turns to get there.
  • Time Skip: The story spans 5 generations, so this is a must.
  • Token Evil Teammate: Vashtor, as if it wasn't obvious.
  • Translation Tropes: The text gets a full translation, but there was no voice acting done so all the characters speak in Japanese.
  • True Companions: Each generation gets their own.
    • The first generation fits this more than the rest however.
  • Tsundere:
    • The "canon brides" are all tsunderes (Fyuria, Valeria, Lavinia and Hilda), with Valeria and Lavinia being the most violent ones.
    • Duran, the hero of fourth gen, is a male example, especially in the beginning of the journey..
  • Unwanted Harem:
    • Played with near the end, basically there are more female than male party members and as such it comes to this. Especially in the last generation with Rex who is basically Leonhardt 2.0 with ALL the girls who the others before him never married or fought alongside.
    • Actually weaponized in the combo EX Pink Poison. Queuing up the level 2 EX of Rex, Qua, Beatrice, Murmina, Plum, and Reverie plays a skit in which the five of them confront Rex as he faces down the targeted monster. They then begin glowing with menacing auras and charge at him in a Big Ball of Violence. Rex narrowly escapes. The monster is not so lucky...
  • Updated Re-release: Reappearance added in more voicing, upgraded the visuals, added in the gallery, as well as new items and a new dungeon. Zero's Digest Mode for the first game cut out all non-story battles, locked onto the True End, and added in new scenes to the post-game content that imply or outright state relations between characters in the two games such as Shernini being the founder of Sharona's hometown and Alice being Ellis's ancestor or even mother.
  • Used to Be a Sweet Kid: Fyuria admits that when she was a kid when there are no wars, she used to be a very cute generic girl, all she wants is a doll and making a flower crown. Aww...
  • We Are as Mayflies: Of all the races presented in-game, humans are the only ones that noticeably age over the generations.
  • We Have Reserves: Have to sacrifice your life to seal one of the five pillars in the world? No worry! Make children and let them carry on your task!
  • Wham Episode: Sure, you can see Vashtor's betrayal coming from a mile away. What you don't get to see is that he kidnaps Ellis, one of your Game-Breaker units, and now you have to contend with Keith without her.
  • Wife Husbandry: In the last generation, most of Rex's harem consists of the girls that raised him ever since he was born. Beatrice and Murmina are the only exception.
  • Wolfpack Boss: Once you're used to killing Dual Boss Gurgs, the game throws four of them at you in one fight.
    Winfield: "What a warm welcome! I confess, I am touched. Does it feel as though we have entered their stronghold yet?"
  • You Are Already Dead: A key mechanic to the games; You can continue to attack an enemy long after it's died, as long as you keep the attacks going with the intent to push the enemy into Overkill for extra items needed to improve your equipment. Once you stop, the enemy, or enemies, will die one by one. This is also the name of an achievement for getting a 650 hit chain on an enemy in Zero.
  • You Can't Fight Fate: Bad ending has this.
  • Your Princess Is in Another Castle!: Congratulations! After dozens upon dozens of hours worth of playtime, you've finally reached the end of the fifth generation and have defeated the Final Boss who was responsible for the evil that occurred throughout the game. Time to sit back and enjoy the ending? NOPE! Now you have to take care of 5 sealed gods and the real final boss.

Alternative Title(s): Record Of Agarest War


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