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Characters / The Legend of Zelda: Link

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The Triforce Wielders: Link, Princess Zelda, Ganon/Ganondorf
Other Recurring: Goddesses and Allies, Villains and Enemies, Races
Main Series: The Legend of Zelda, Zelda II: The Adventure of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Oracle games, Four Swords, The Wind Waker, Four Swords Adventures, The Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Tri Force Heroes, Breath of the Wild
Spin-Offs: Philips CD-i Games, Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity

The main playable character(s) and hero(es) of the series. The various incarnations of Link across the series vary in backstory, age, and personality, but there are a few constants. The simplest way to describe Link is that he's an everyman peasant boy who discovers he is The Chosen One, a hero preordained by the gods to save the kingdom of Hyrule (and frequently, its Princess) from the forces of evil, usually by proving himself worthy of a Sword of Plot Advancement and using it to save a group of Barrier Maidens or securing a few MacGuffins.

Though Link is one of the most prominent Heroic Mimes in video games, he does have a personality, conveyed through facial expressions and physicality. As one would expect of the Hero of Hyrule he tends to be virtuous, selfless, and determined. Along with Zelda and Ganondorf, Link is one of the predesignated three wielders of the pieces of the Triforce, the Triforce of Courage, and he is often associated with the goddess Farore, who among other domains created the forest and the wind. Link's connection with the Triforce of Courage is what gives him his Heroic Spirit that has allowed his various incarnations to overcome innumerable dangers to save Hyrule no matter how badly the odds are stacked against him.


  • The Ace: He is a powerful swordsman, (sometimes) a magic user, a skilled adventurer, and a legendary hero whose incarnations unfailingly appear across the centuries.
  • Action Hero: He is a warrior, this is a given.
  • Adorably Precocious Child: Even in his younger incarnations, Link is righteous and unbreakable.
  • All-Loving Hero: Link will help those around him, no matter what. Affiliation, race, and different dimension mean little to him. To him, helping is helping. This is quite possibly why he's the chosen of the Triforce Of Courage. It takes true courage to be willing to help so many people without a second thought for your safety.
  • Alternate Self: The events of Ocarina of Time split the timeline in three, making the Links seen in the Decline, Adult, and Child timelines this to each other. He also has a cowardly Lorule counterpart named Ravio.
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  • Ambiguously Related: The only unambiguous related Links are from Ocarina of Time, Twilight Princess (the latter is the former's descendant) and Wind Waker (they had no connection to the previous Link, at least until earning it). The relation between Link's other incarnations could be blood, reincarnation, or just happening to resemble each other (as it continued despite the cycle supposedly being broken in Wind Waker), but never explored.
  • Ancestral Weapon:
    • Twilight Princess Link is a descendant of the Hero of Time, making the Master Sword this.
    • The Rito in Breath of the Wild understandably conclude that the Master Sword is this to their contemporary Link, but for several reasons, it actually isn't.
  • Animorphism: In A Link to the Past, he turned into a rabbit, and in Twilight Princess, a wolf. The manga adaptation of the former by Akira Himekawa has him turn into a wolf as well.
  • Audience Surrogate: This is the reason his name is Link.
  • Badass Adorable: Well, look at him. Even the older Links tends to get a "d'aww" out of fans when they get their cute on.
  • Badass Biker: In Mario Kart 8, seeing as his default vehicle is a motorbike, along with the Master Cycle Zero in the Breath of the Wild DLC.
  • Badass Bookworm: Not only is he a skilled warrior, he is also smart enough to solve an impressive amount of puzzles. Happens literally, too; in The Legend of Zelda: A Link to the Past, he retrieves a book from the library to help translate ancient text throughout the game.
  • Badass Normal: Zelda and Ganon are revealed in Skyward Sword to be reincarnations of powerful deities who fought over the Triforce, explaining how they are able to wield powerful magic even when they lack their respective pieces of the Triforce. Link, in contrast, has always been a mundane Hylian even in his earliest incarnations, with whatever magical abilities he uses being either a Bequeathed Power or activated with some enchanted item. He's still able to hold his own against various Physical Gods and Eldritch Abominations.
  • Baleful Polymorph: His wolf transformation in Twilight Princess, his Deku form in Majora's Mask, and his rabbit-form in A Link to the Past. He does usually manage to find ways to put his transformations to good use, though, especially once he manages to gain control of them.
  • Beware the Nice Ones: He's generally portrayed as a friendly, kindhearted young man who tends to go out of his way to help those in distress. He is also the avatar of Courage, and has a history of beating the hell out of everything from dragons to demigods.
  • BFS:
    • He is able to use larger-than-average swords in some games, such as the Biggoron's Sword and the Great Fairy Sword.
    • In Twilight Princess and Skyward Sword, the Master Sword is almost as long as he is tall.
    • In Breath of the Wild, he can use huge claymores, axes, and other such two-handed weapons.
  • Big Brother Instinct: To Aryll in The Wind Waker, and to all the kids in Ordon Village in Twilight Princess.
  • Bishōnen: In his adult forms.
  • Blue Is Heroic: Blue is a common color worn by him besides green. He starts off with blue outfit in The Wind Waker and the Champion's Tunic, his most observed outfit in Breath of the Wild, is bright blue.
  • Bow and Sword, in Accord: While he has a vast array of weaponry, he is rarely seen without a sword or a bow.
  • Canon Name: In nearly every single games, the player can choose the name of the protagonist. His canon name however is Link.
  • The Champion: Zelda's, whenever she's more than a cameo. Kind of the point, really.
  • Chaste Hero: Generally, although subject to a few exceptions:
    • He is kissed by Zelda once in The Adventure of Link and again in the Oracle series.
    • There is also Puppy Love between Link and Zelda in Spirit Tracks.
    • In Skyward Sword, he and Zelda actually go on a date. Hell, they found the Royal Family of Hyrule.
    • The Link from Twilight Princess is canonically a bloodline descendant of the Hero of Time. Whether he got married or simply had a single romantic evening, that Link passed on his genes one way or another.
  • Chick Magnet: He doesn't get much female attention in most games, but he apparently has the ability to charm most girls that he meets. Ocarina of Time, Twilight Princess, Skyward Sword, and Breath of the Wild's Links are prime examples.
  • The Chosen One:
    • In A Link to the Past, Ocarina of Time, the Oracle series, Twilight Princess, and Skyward Sword. "The Hero Chosen by the Gods," indeed. The major exception is The Wind Waker, where he is The Unchosen One and he has to find the Triforce of Courage himself and prove his worthiness to be the hero.
    • Played with in The Adventure of Link; despite possessing a mark on his hand indicating that he is the only one worthy of obtaining the Triforce of Courage and awakening Zelda, he still has to prove himself by running the gauntlet of the Great Palace and taking it for himself.
  • Chronic Hero Syndrome: Link will find himself helping random citizens in his quest to save Hyrule.
  • Clothes Make the Legend: To the point that, in The Wind Waker, Twilight Princess, and Spirit Tracks, there is a reason as to why he wears the so-called "Hero's Clothes".
  • Color Motif: He's almost always associated with the color green, due to his trademark clothes, his connection with nature (he often starts his adventures in a forest in the countryside), and the Triforce of Courage (the piece of the goddess Farore, who is also associated with green). Very often, blue and indigo serve as secondary colors for him too (the Hylian Shield, the Master Sword, the glow of its attacks, etc..)
  • Combat Pragmatist: Though he's skilled with a sword, the majority of his battles have him coming up with a more clever way to take his foe down than simply head-on combat, such as irritating Valoo even more (the point of the battle was to get rid of the source of his irritation) so he causes a stone slab on the ceiling to drop on Gohma. This mostly happens out of necessity, as Link might not be able to damage the foe normally, but in fights he CAN win with just his sword, there are often alternate methods of defeating the opponent, like reflecting energy balls with a net, or using a hammer instead of a sword.
  • Conveniently an Orphan: Link never has his parents appear in-game, and it's usually implied that they died some time before. He's occasionally lucky enough to have a few blood-relatives.
  • Cool Sword: It's called the friggin' Master Sword!
  • Cosmic Keystone: He is the destined bearer of the Triforce of Courage, ⅓ of a divine wish-granting artifact.
  • Costume Evolution: The exact look of Link's Hero outfit varies from game to game, but in the original games — and most of the games set in the Decline timeline — it has yellow trim. Ocarina of Time gave him tights, while Twilight Princess added chainmail and pants.
  • Crazy-Prepared: Has a weapon/item for every possible situation.
  • Dark Is Not Evil: He makes use of Twilight-based magic in Twilight Princess and he wields the power of the Ambiguously Evil Fierce Deity's Mask in Majora's Mask, but remains a hero.
  • David vs. Goliath: Very frequently takes the role of David. It's actually to his advantage, as most attacks send him flying and give him room to recover.
  • Depending on the Artist: The different Links have often wildly divergent appearances. The only real constants are his green tunic and hat, and even those aren't seen often in Breath of the Wild.
    • Early Links especially were distinct from his current appearances: he had a brown undershirt, hair wandering somewhere between auburn and brown, and designs that switched between an anime-influenced artstyle to more realistic high fantasy designs and back. He even had pink hair in his The Legend of Zelda: A Link to the Past sprites. Sometime in the late 2000s, Link's appearance was largely standardized to just two blond models: the young "Toon Link", and the older more realistic teenage Bishōnen. However, a more consistent version of the original, brown-shirted design made a minor comeback with A Link Between Worlds, and has since reappeared in Cadence of Hyrule and the Link's Awakening remake.
    • His eyes are usually very blue, but in The Wind Waker and other games featuring "Toon Link", they're black.
    • As mentioned above, Breath of the Wild mostly does away with the classic green tunic, relegating it to your reward for beating all Shrines and the previous tunics appearing as Amiibo bonuses. He's still unmistakably Link in facial features, but his new main outfit is the blue Champion's Tunic.
  • Death Glare: Normally, Link has a pretty calm and sometimes even happy expression, so when you see him frowning at an enemy, you know shit is getting real. Skyward Sword would be the best example, but there are instances before that.
  • Demolitions Expert: Bombs have been a standard part of his arsenal since the early days, and over the years he's gotten more creative in their usage.
  • The Determinator: Practically his superpower. Link never gives up (see Heroic Spirit, below).
  • Did You Just Punch Out Cthulhu?: Since the Big Bad of each game tends to be some sort of Eldritch Abomination, yes. Yes, he does. Frequently.
  • Die, Chair, Die!: All Links seem to share an instinctive hatred of pottery and tall grass.
  • Earn Your Title: Every game sees Link having to overcome a series of tests designed to test his virtues and see if he can be the Hero of Hyrule.
  • Emerald Power: He wears green clothes, his homeland is most games is a lush forest, and Farore, his patron goddess, is also symbolized by green.
  • Eternal Hero: Skyward Sword and Hyrule Historia imply that each Link is the incarnation of the "Spirit of the Hero", therefore making successive Links the reincarnations of their predecessors. Hyrule Warriors is the first game — albeit not part of the established timeline — to explicitly state this to be the case. Hyrule Historia notes that not all of them may have even been named Link, but that the name is given by the storytellers who recount the Legends of Zelda. This is a Lamp Shade on the fact that you can name the character in every game, but even in-universe previous Links are only referred to by titles such as The Hero of Men, Hero of Time, or Hero of Winds, never by given name. And though characters may note that the current Link is wearing The Hero's Clothes, wielding the same Cool Sword, or having the same spirit, they never say that he has the same name. Of course, this wording is right after "they could be the same person, [or] relatives...", so they could mean family name.
  • Everything's Better with Spinning: Since A Link To The Past, this has been one of his best sword attacks, and essentially his signature move.
  • Experienced Protagonist: Certain Links are continuing their stories from a previous installment (usually in a new land), such as the one from The Adventure of Link being the same Link from the first game, but going on a new quest to awaken a (different) princess. The Link from Breath of the Wild is one of these despite not having starred in a previous game; before being caught up in the adventure, he was already a knight. Specifically, he was Princess Zelda's personal bodyguard, and had quite a good deal of practical experience in battle.
  • Expy: His design in the first game was based on the Disney version of Peter Pan.
  • Farm Boy: In Twilight Princess. While not farmboys per se, most Links tend to lead fairly simple lives in rural or suburban settings before being drawn into an adventure (such as being an apprentice blacksmith). Breath of the Wild's Link is an aversion.
  • Featureless Protagonist: Was this for the first few games (well, sort of), but with additions over time of backstory, family members, and motivations other than "save Zelda", seems to be beginning to grow out of it.
  • Friend to All Living Things: Especially noted in Twilight Princess, where all animals in-game have a grand fondness in him. Part of his kind and helpful demeanor comes from having bonds with almost anything he meets. As well as the fact that his patron Goddess, Farore, was responsible for creating all life forms on Earth.
  • Genius Bruiser: In addition to being a formidable warrior, Link is also an excellent puzzle-solver and strategist.
  • Good Is Not Soft: Link is most often a humble farmboy, but when things get messy, the bad guys will be destroyed.
  • Guest Fighter: In Soul Calibur II on the GameCube, or at least his Ocarina of Time/Majora's Mask incarnation.
  • Hair of Gold, Heart of Gold: About half of Link's incarnations have blond hair and, true to the trope, he is often kind to the people he meets.
  • Hello, [Insert Name Here]: Although his Canon Name "Link" is used extensively everywhere, you get to name the lad in almost every game. While at least one of the Links could've actually been named Link — for example, in Breath of the Wild Zelda's spoken dialogue actually calls him this — the other heroes' real names have been lost to history, so it's open to interpretation.
  • The Hero: Of course. Just about every Link from Ocarina of Time onwards has had "Hero of..." as part of their moniker.
  • Heroes Prefer Swords: Many of Link's incarnations are highly skilled swordsmen, or become them over the course of their adventures, and all of them wield swords as their primary weapon.
  • Heroic Ambidexterity: After the Wii port of Twilight Princess (and, to a greater extent, Skyward Sword and Breath of the Wild in general) had right-handed Links, Word of God has stated that the Links are actually ambidextrous (and hand preference depends on the incarnation).
  • Heroic Mime:
    • Aside from battle cries, Link never says a word. But NPCs sometimes react as though he does, implying that his dialogue is supposed to be imagined by the player. Occasionally, he gets a Dialogue Tree. Also at some points in The Wind Waker, where he very clearly calls out "Come on!" during the escort missions. This is averted again in Twilight Princess. Not the main Link, he's as silent as ever, but Hyrule Historia says that the Spirit Advisor Hero's Shade is the ghost of the Link from Ocarina of Time and Majora's Mask.
    • He's actually seen talking during cutscenes in Skyward Sword, A Link Between Worlds, and Breath of the Wild, but the audience doesn't hear anything. But they get the gist of it if they have been following the game's plot.
    • In the non-canon Hyrule Warriors, it's taken Up to Eleven, where he's confirmed to be mute and uses fairies to interpret for him.
    • This doesn't apply to the manga adaptations, where Link is actually seen speaking and the reader actually sees what he's saying to whoever he is with.
    • In Breath of the Wild, whenever dialogue options come up, they're phrased as actual dialogue. Also, while he himself is never heard speaking, in a flashback, Zelda directly quotes something he told her. It's revealed in Zelda's diary in Hyrule castle that he had told her that he keeps a stoic and silent front because of the pressures that he feels from being the chosen hero.
  • Heroic Lineage: Some of the Links in the series are descendants of others. This is notably subverted by the Hero of Winds, who is not related to the Hero of Time, but manages to be a hero anyway. He also starts his own lineage in his sequels. Skyward Sword and Hyrule Historia imply that the various Links are reincarnations of the Spirit of the Hero.
  • Heroic Spirit: Whether the obstacles are diabolic puzzles or demon kings, nothing stops Link when people need him. Lampshaded in Skyward Sword, which explains that he's The Chosen One specifically because of this.
  • Horse Archer: Originally, the only thing that he could use while riding Epona was his bow.
  • Hot-Blooded: If there's one thing all of Link's incarnations have in common, it's passion.
  • Humble Hero: Humility is officially described as one of his virtues. In some games, Link hails from a humble background and is pretty happy with that kind of life until duty comes calling.
  • Hyperspace Arsenal: A sword, shield, bow, boomerang, bombs, and a hookshot. And those are just his standard items.
  • Iconic Item: The Master Sword and the Hylian Shield are almost as iconic of him as...
  • Iconic Outfit: His trademark green tunic and hat. Its first canonical appearance was the green version of the knight's uniform in Skyloft. Somehow, it came to be casual clothes worn by the Kokiri. Then it became known as the Hero's Clothes after the Hero of Time (who was raised as a Kokiri). In the Adult Timeline, it became part of a coming of age ritual on Outset Island, before the Hero of Winds brought it full circle to being a knight's uniform in New Hyrule.
  • Ideal Hero: No matter in what situation he is in, he is always described as the ideal choice to be the hero of Hyrule.
  • Incorruptible Pure Pureness: He is the purest, kindest soul in the game, helping others solely out of the good in his heart and never becoming corrupted by evil influences (even if it includes things to his own benefit. See Dark Is Not Evil above). Except when attacking Cuccoos...
  • Innocent Blue Eyes: Of the heroic and idealistic variety.
  • Instant Expert: Give him a new toy, no matter how bizarre, and Link will be wielding it like a natural in a matter of minutes.
  • Irony: Link is consistently portrayed as an Olympic Swimmer except in the two games where he has the closest connection to water, instead limiting his swimming abilities with a stamina meter. Those games are The Wind Waker, where he lives on an island in the middle of an immense ocean, and Breath of the Wild, where he not only was Childhood Friends with many Zora but almost became their prince consort.
  • Jack-of-All-Stats: Among the denizens of Hyrule, Link is well-balanced, with an average running speed and strong but broad and spaced-out attacks. Link's main strength is versatility, as he uses many different weapons and tools for different purposes and fighting styles; he encounters many foes that are Mighty Glaciers, Stone Walls, Fragile Speedsters or even Lightning Bruisers in comparison, but always adapts to exploit his foes' weaknesses and his own advantages over them.
  • Jaw Drop:
    • Happened in The Wind Waker and Spirit Tracks when he meets Zelda for the first time. Even accompanied by a long gasp in Spirit Tracks. Blush Stickers, too.
    • This can also happen when he sees a big scary boss monster... or when a boss is Not Quite Dead yet.
  • Kid Hero: Whenever he's a kid.
  • Kleptomaniac Hero: If it even vaguely looks useful and isn't nailed down, Link will nab it. And anything that is nailed down? He will brave a dungeon's depths just to get something he can use to pry it up so he can nab that as well.
  • Knight in Shining Armor: He has a very strong knighthood motif, and is explicitly stated to be a literal knight in both Skyward Sword and Breath of the Wild. Normally, he sets aside the literal shining armor for his iconic green tunic and hat, but he can wear plate in both Breath of the Wild (in the form of the Soldier's Armor and Ancient Armor) and Twilight Princess (in the form of the Magic Armor).
  • Knightly Sword and Shield: In keeping with his knight themes, these are his main weapons; with the Master Sword and Hylian Shield being the most iconic.
  • Lady and Knight: The White Knight to Zelda's Bright Lady.
  • Legendary in the Sequel: Several games mention the adventures of previous Links as the stuff of legends:
    • By the time the story in The Legend of Zelda: The Wind Waker begins, the events of Ocarina of Time have been passed down for generations and is considered a myth. Despite this, the people of Outset Island have a custom where boys are garbed in green, when they come of age (twelve), in the hopes they'll find courage like the Hero of Time. There's also a statue of him in Hyrule Castle.
    • The legend carries over to Twilight Princess as well, which occurs at roughly the same time as Wind Waker, due to the split timeline. After the events at Death Mountain, wherein Link restores Darbus' sanity, Renado remarks how Link's actions are reminiscent of the Hero of Time's.
    • The Hero of Time seems to get this treatment a lot, to the point where he and his era were especially renowned in Hyrule Warriors despite being visited alongside the Twilight and Sky eras.
    • This continues in A Link Between Worlds where the events of the previous game A Link to the Past are shown as a series of paintings in the entry way inside Hyrule Castle.
  • Leitmotif: The field theme for each game, which usually means the Main Theme of the series. Some melodies once unique to individual games, like the Ocarina of Time Hyrule Field and the Twilight Princess Hyrule Field themes, have become recurring in future games as well.
  • Magic Knight: Pairs good old-fashioned swordsmanship with magical items, and occasionally magic spells.
  • Magic Music: Whether it's an ocarina, a harp, or a magical baton, several of the Links have had the ability to warp time and space via music.
  • Magikarp Power: Link almost always starts very weak, with low health and few options for either combat or puzzle solving. He ends his adventures much, much stronger with all kinds of tools and abilities. The most notable example is the Link from Breath Of The Wild, who starts as easily the weakest version of the character and ends as the strongest. Distant seconds are the Links from Link to the Past and Link Between Worlds, due to their sword and armor upgrades on top of the usual.
  • Manly Tears: He's typically portrayed as a stoic warrior, but there are occasions where he at least seems on the verge of crying, such as when his grandmother finds out Aryll has been kidnapped in The Wind Waker or when Zelda seals herself in a crystal prison in the Sealed Temple to maintain Demise's imprisonment in Skyward Sword.
  • Master Swordsman: Develops into one or is one from the beginning in each game.
  • Maybe Ever After: While Link and Zelda have never been outright confirmed as an Official Couple, it's been implied many, many times, perhaps most strongly in Skyward Sword and Breath of the Wild - in the former, it's even implied that, with Zelda, he'll found the Hylian royal family.
  • Meaningful Name: His official name refers to the fact that he is the player's "link" to the game world. And by pure coincidence, this left-handed hero's name just happens to be German for "left." In Dutch, Link means both "risky" and "dangerous". Which describes the situations he's in adequately well.
  • Mr. Fanservice: His Bishōnen designs. The first one in Ocarina of Time was made specifically to make him physically attractive. Boy, did it work! Other notable examples are his Shirtless Sumo Scene in Twilight Princess, and the option to have him run around shirtless (and pantsless!) in Breath of the Wild.
  • Multi-Melee Master: While Link has always used multiple tools and gadgets to supplement his sword, Breath of the Wild is the first game to show that he is completely unmatched in using almost anything as a primary melee weapon: spears, hammers, two-handed broadswords, magic wands, magic blades, tree branches, torches, axes, metal boomerangs and more. In fact, he can go the entire game without ever using a one-handed sword. About the only weapon he's never seen using are his bare hands. Justified by his extensive training and battle against Ganon before the fall of Hyrule, rather than living a peaceful life like most of his other reincarnations.
  • Muscles Are Meaningless: Often performs feats of strength that, considering his size, should be completely impossible. Some cases are justified with the use of magical enhancements. Others (such as swinging around a sword literally twice his size in Skyward Sword and 3 times his size in Wind Waker) are not.
  • Nice Guy: Link is kind to just about everyone he meets.
  • Nice Hat:
    • Would he really be Link without it? It practically even got its own game.
    • Nintendo Power once stated that the one thing Link could do that nobody else could is make a floppy green hat look cool. They're right.
  • Nice Shoes: His Pegasus Boots, which invoke the mystical powers of the Ancient-Greek flying horse that allow Link to dash, run, and jump higher and faster than before.
  • No-Nonsense Nemesis: Rare heroic example. If Link has any advantages over his enemies, he will use them, such as attacking weak spots, using items to clear distances, or using the terrain to his advantage. Really, everything is fair game to Link.
  • Not a Morning Person: If the number of games that begin with a Good Morning, Crono scenario is any indication, he likes to sleep in when he isn't busy saving Hyrule.
  • One-Man Army: Repeatedly shown to be utterly superior to Hyrule's official army.
  • Only I Can Kill Him: Being the chosen wielder of the Master Sword, Link is the only one who can kill Ganondorf.
  • Only the Chosen May Wield: The Master Sword does not appear in every Zelda game, but when it does, a Link is always the chosen wielder.
  • The Paladin: He is the chosen hero of gods and wields Holy weapons like the Master Sword and Light Arrows.
  • Pants-Free: Played straight in most of the earlier games, where the art made it clear he wasn't wearing much under the tunic. After Ocarina of Time, though, they started showing him wearing tights, and in Twilight Princess, he is finally given real pants.
  • Parental Abandonment: In almost every single one of his incarnations. Before Breath of the Wild the closest he ever came to having parents was Ocarina of Time (in which they were revealed to be dead). He gets to have an uncle in A Link to the Past and a Grandma and Grandpa in Wind Waker and The Minish Cap (respectively). Breath of the Wild states Link's father is a knight (and Link is following in his footsteps) and flashbacks imply he's still alive at the time of the Calamity, but by the time that you begin the actual game he's almost certainly dead, if not by the Calamity then by old age.
  • Pint-Sized Powerhouse: Even his adult incarnations are always pointedly shorter than other Hylians, sometimes even including their respective Zeldas, but Link is consistently the most heroic, accomplished and courageous being in Hyrule.
  • Platonic Life-Partners: With Zelda, in games where their relationship doesn't have romantic implications. It has been noted in some games, most notably The Legend of Zelda: The Minish Cap.
  • Plot Tailored to the Party: No matter how bizarre the magical knicknacks he picks up, he'll find some way to kill at least one giant monster with it.
  • Precursor Heroes: Some Links are this to their successors. The best-known example is the Link of Ocarina of Time, who is the ancestor of the Link of Twilight Princess.
  • Progressively Prettier: Link was rather average looking in his first few appearances, with unkempt hair, a stubby nose, and enormous ears. It wasn't until Ocarina of Time that he became a full-on Bishonen thanks to sharper features, a cleaner hair-do, and thinner ears, and he's only gotten prettier since then.
  • Reincarnation: Link is not just one hero, but many who are all incarnations of the "Spirit of the Hero" who is destined to fight Ganondorf alongside Zelda.
  • Rewarding Vandalism: Link's primary source of income is smashing random objects. Especially pottery.
  • Rip Van Winkle: In both Ocarina of Time and Breath of the Wild. In the former game, he was forced to sleep seven years in the Sacred Realm until he was old enough to wield the Master Sword, while in the latter game, he had to spend a century sleeping in a Healing Vat to recover from his near-fatal injuries during the Great Calamity.
  • Sacred Bow and Arrows: His Light Arrows/Silver Arrows.
  • Screaming Warrior: Link's only spoken dialogue has been screaming at his enemies as he hacks them to pieces.
  • Second-Person Narration: With a few exceptions that can be written off as typos, the narration always refers to Link as "you", e.g. "You found ten rupees!". The instruction manuals for A Link to the Past and Link's Awakening are written entirely in second person.
  • Ship Tease: Besides having this with Zelda throughout the series, in each individual game there's always at least one female character who develops a crush on him.
  • Showy Invincible Hero: We all know he'll win, but dear Gods, it's almost as much fun to watch him win as it is to be him when he wins.
  • Signature Move: His Spin Attack. Also, to a lesser degree, the Jumping Down Thrust/Finishing Move.
  • Special Person, Normal Name: The Hero of Hyrule has the average name "Link".
  • Spirit Advisor: He both has and is one in Twilight Princess, as the Hero's Shade who guides Twilight Princess Link is in fact the Link from Ocarina of Time according to Hyrule Historia.
  • Stab the Sky: Many times across the series, but Skyward Sword turns it into an actual gameplay mechanic.
  • Sword Beam: In some games, Link can use his sword to fire energy beams. Depending on the game, either any sword can fire a Sword Beam or only the Master Sword can do it.
  • Teens Are Short: In the games where he's a teenager, he's always one of the shortest humans, aside from children or the elderly. Even girls his age are generally taller than him. In The Legend of Zelda: Breath of the Wild, Link is shorter than everyone, and other characters even comment on his height from time to time.
  • Unskilled, but Strong: In the 2D games, Link's fighting style consists of large, slow, sweeping slashes and stabs, but with his legendary sword in hand, he's an unstoppable force. In most 3D games post-Wind Waker, he starts out as this but becomes a Master Swordsman by picking up more elaborate fighting techniques.
  • Voluntary Shapeshifting: The Adventure of Link, Majora's Mask, and Twilight Princess give him transformation powers to navigate the world and solve puzzles.
  • Weapon of Choice: The Master Sword and Hylian Shield, consistent across almost all of his incarnations. In games where they are depicted as an Infinity +1 Sword, Link is more frequently shown with other, less powerful and more common weapons, especially in Breath of the Wild where barely any promotional material shows him with the iconic weapons.
  • World's Best Warrior: By the end of every game, Link becomes this.
  • Would Hit a Girl: He has occasionally squared off against female opponents such as Gerudo warriors, the Twinrova sisters, Veran, and Lady Maud, and he's never treated them any different from his male opponents.
  • Wrestler in All of Us: He has shown to be quite capable of a few rough hands-on techniques.
    • In The Legend of Zelda: Majora's Mask using the Giant's Mask during the Twinmold boss fight causes young Link to resort to melee combat, as his weapons do not grow in size with him.
    • In The Legend of Zelda: Twilight Princess, he engages in sumo wrestling with Mayor Bo for practice in challenging one of the leaders of the Goron tribe, Gor Coron, for a real sumo match in order to proceed to their mines. He also is shown to tackle and throw the Ordon goats with ease.
    • One of the weapons he owns in Hyrule Warriors are the Gauntlets. Some of the animations seen while attacking include a number of different wrestling moves, including Link suplexing a massive rock to slam down on enemies.
    • Some of his attacks in Super Smash Bros. can count as this as well, more specifically, his Grab move techniques. The Down Throw involves him pinning down his opponent while he body slams/elbow drops them.


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