Destiny Islands Trio (Sora | Riku | Kairi) | Disney Castle Trio | Clock Tower Trio (Roxas | Axel | Xion) | Wayfinder Trio (Terra | Aqua | Ventus) | Party Members and Summons | Xehanort's Incarnations (Master Xehanort) | Organization XIII (Xigbar | Saïx | Vanitas) | Disney Villains (Maleficent's Council and Allies | Other Disney Villains) | Independent Villains | Enemy Creatures (Heartless) | Ansem and his Apprentices | Kingdom Hearts χ[chi] Characters | Supporting Original Characters | Supporting Square Enix Characters | Supporting Disney Characters
Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.
This is a listing of the supporting cast members originating from Disney properties that appear in the Kingdom Hearts series.
Debuted in I
Voiced by: Kaneta Kimotsuki (Japanese); Eddie Carroll (English, KHI, Re: Chain of Memories, KHII), Phil Snyder (English, Re: coded, Dream Drop Distance), Joe Ochman (English, coded cutscenes in HD II.5 ReMIX, KHIII)
Appearances: I | Chain of Memories | II | coded | Dream Drop Distance | III
A cricket who was originally tasked by the Blue Fairy to watch over Pinocchio and serve as his conscience. Having survived the destruction of his world, when Donald and Goofy set out to find the Keybearer during the Heartless invasion, Jiminy was assigned by Queen Minnie to chronicle their adventures. He travels with Sora and co. to keep a record of most of their adventures. In III, he switches out the journal for the Gummiphone, but continues his role as chronicler nonetheless.
- Adaptational Badass: In the manga, he manages to beat Luxord, along with several enemies the latter summoned.
- The Conscience: The original conscience, to say the least.
- Character Focus: He gets a lot more screen time in Chain of Memories, coded, and Dream Drop Distance (which actually adapts the plot of his original film), and is present for a key part of the climax of III.
- Encyclopedia Exposita: His journal provides a recap of the events of the game and sometimes past games.
- Fragile Speedster: In the manga, he's capable of Speed Blitzing Luxord, though he's quickly worn out after fighting some mooks.
- Mr. Exposition: Provides it with his Journal.
- Parasol of Pain: In the manga, he's capable of using his umbrella to fight Heartless.
- Satellite Character: Save for Chain of Memories and coded, and to a degree Dream Drop Distance while in Prankster's Paradise.
- Sole Survivor: Downplayed, but he was the only heroic character who survived the disastrous entry into the second Keyblade War. He’s the only one who doesn’t have to have their heart rescued by Sora, as he guides him to the others.
- This is potentially subverted going by the journal entries, where he realized he was concious, present and with Sora while he was stuck in The Final World, implying that Jiminy may have also died and came back with Sora.
- Species Surname: Cricket. Cause he's a cricket.
- Tagalong Chronicler: His role across the series. His Journals are the games' Lore Codex.
Voiced by: Ichirō Nagai (Japanese), Robert Costanzo (English)
Appearances: I | Chain of Memories | II | 358/2 Days | Birth by Sleep | coded | X(chi) | Union X (Cross) | III
Phil is a satyr who runs the Olympus Coliseum.
- Adaptation Decay: In the original Hercules, Phil's line "two words—I am retired!" was a case of Genius Bonus since the equivalent phrase in Greek is Είμαι συνταξιούχος—which actually is only two words. The games turned this into a Running Gag and the underlying joke was Lost in Translation, making Phil seemed dumber than he was.
- Character Exaggeration: His supposed inability to count words was turned into a Running Gag to the point of Adaptation Decay mentioned above. His temper and dismissiveness were also turned way up to the point of them being his only characterization.
- Continue Your Mission, Dammit!: During the Hydra boss battle in Kingdom Hearts II, he will repeatedly yell at Sora to "GET UP ON THE HYDRA'S BACK!" with no breaks in between until Sora does so.
- Cool Old Guy: Usually he's this off of the coliseum floor. Notably with Roxas, he doesn't hold any bad blood after he finds out that Roxas was not the kid he was supposed to be training for Hercules.
- Demoted to Extra: As III shifts the focus of Olympus away from the traditional Tournament Arc premise and doesn’t even feature the Coliseum, Phil ends up having a noticeably minor role in III compared to the rest of the series. He doesn’t even get any voiced lines.
- Dirty Old Man: Not as bad as most examples, but he has a few suggestive comments towards Aqua, who is only 19 in Birth by Sleep at the most while he's centuries old. He doesn't outright look her over like Hades, though.
- Insistent Terminology: He frequently makes note of the fact that Sora, Donald and Goofy are not yet true heroes, but rather junior heroes. Eventually, the group is acknowledged by the gods as true heroes as shown by the stars in the sky and he is forced to give it up.
- Jerk with a Heart of Gold: Similar to the movie, Phil is crabby when it comes to his mentoring of Sora, Donald and Goofy but he legitimately cares for them and actually cried Tears of Joy when they got recognized as heroes in II.
- The Voiceless: In III Phil is unusually silent during voiced cutscenes, only nodding in response to anyone addressing him.
Voiced By: Bill Farmer
Appearances: I | Chain of Memories | II | 358/2 Days | Birth by Sleep | coded | Dream Drop Distance | III''
- '"Arf, arf!"
Mickey's loyal dog, who randomly shows up at various points of the story.
- Big Friendly Dog: He's based on a bloodhound; bloodhounds are almost always Big Friendly Dogs in real life.
- Canine Companion: To Kairi in II. He's also briefly this for Xion, though there it was more of a ploy by DiZ to spy on the Organization.
- Cuteness Proximity: Has this effect on Xion in the manga version of Days, she will not and cannot resist squeezing and hugging the hound, which makes it all the sadder when Pluto suddenly disappears later on.
- Dark Is Not Evil: Implied to be capable of using corridors of darkness to no ill effect when no one else is looking, which is why he disappears constantly.
- The Nose Knows: The reason he was brought along in the first place, in order to find Mickey and Leon. Doesn't really work out to well, considering he runs off before the first leg of the journey ever really begins.
- What Happened to the Mouse?: He disappears near the beginning of the first game, then shows up at the very end to get Sora, Donald and Goofy moving again. The sequel confirms that he can basically turn up wherever he wants, presumably through some form of Offscreen Teleportation. Because of the way the Corridors of Darkness work, Pluto has access to them as long as he's not with Mickey. 358/2 Days actually shows him entering a Corridor of Darkness in Traverse Town and Coded shows him, in Traverse Town, following Mickey through one too, thus how he's able to turn up at the end of the game.
Voiced by: Yuko Mizutani (Japanese), Russi Taylor (English)
Appearances: I | II | Birth by Sleep | Dream Drop Distance | III
The queen of Disney Castle. Not a full party member, but kicks serious Heartless butt when you have to lead her on an Escort Mission.
- Alliterative Name: Minnie Mouse.
- Badass Adorable: Her "Faith" spell is guaranteed to wipe out entire hordes of Heartless. One wonders why she needed Sora to escort her in the first place.
- Berserk Button: Her berserk button is Maleficent and Pete in the Castle and Darkness filling it.
- Cool Crown: Its decorated with a ruby Hidden Mickey!
- Damsel in Distress: In 3D where she is still a princess but has not learned any magic.
- Damsel out of Distress: The moment Pete is distracted by Lea she casts her Faith spell on him to escape.
- Demoted to Extra: While never too major of a character, her role is substantially smaller than ever in III. She only shows up in the epilogue and doesn't have a single line.
- Escort Mission: She is far more powerful then she seems because of her Faith spell.
- Force Field: She can seal way rooms with her magic but it isn't powerful enough to stop The Heartless from intruding.
- Light 'em Up: While not as powerful as her husband, her "Faith" spell is strong enough to send several Heartless flying.
- Happily Married: Her reunion with Mickey in Kingdom Hearts II's ending credits has mutual nose boops, folks. Nose boops! And hand holding! And triumphant music!
- The High Queen: Married to The Good King to making them a Ruling Couple.
- Holy Hand Grenade: Faith. Later in the series it becomes the staple ultimate magic for light-users like Sora, Mickey and Ventus.
- Pimped-Out Dress: Queen Minnie wears a pink dress with a red ribbon, red ruffled petticoat, little puff sleeves, and a bunch of stars in a circle trimmed in a ring formation on the skirt.
- Pink Means Feminine: Wears a pink dress.
- Pocket Dimension: She banishes Pete to one for a timeout.
- Reasonable Authority Figure: She's the ruler of the Disney Kingdom in Mickey's frequent absences and save for the occasional spot of trouble from Pete and various Monster Species of the Week, is very good at it. How good is she at it? Pete tries to mess things up and she banishes him into a pocket dimension for a time out!
- Ring of Power: She seems to cast her spells using her ring as a medium.
- Royal Blood: As noted in "The Country of the Musketeers", she is the one who has it, rather than her husband, Mickey, who married into it, referencing the Disney adaptation of The Three Musketeers. It explains why her outfits are fancier than Mickey's. He wears less fancy clothes, more suited for fighting and showing off his commoner roots, while she is the one who has the large, fancy, ruby contained crown, fancy clothes, and rules the castle while he goes off and fucks up the shit elsewhere.
- Royal Rapier: It is an Ornamental Weapon used when she is Knighting Mickey, Donald, Goofy and Sora at the end of The Country of the Musketeers.
- Royals Who Actually Do Something: Although she doesn't seem very good at combat on her own when a Player Character or other helper isn't around, Minnie can definitely hold her own with her powerful light-based magic.
- She is also able to overpower Pete the moment she gets a chance.
- Ruling Couple: She does most of the ruling while Mickey is busy saving the world. Of course it is she who bears the royal blood in the first place as seen in The Country of Musketeers. It's even implied, given that Goofy and Donald believe that Mickey banished Petenote , that she let him take the credit for banishing Pete to show that he is her equal as "King".
- Species Surname: Mouse. Cause she's a mouse.
- Squishy Wizard: Unlike most escortees in the series Minnie has the power to defend herself, but she is still very much vulnerable to attack.
- Symbol Motif Clothing: The stars on her skirt.
- Tears of Joy: She sheds happy tears when Mickey returns safe and sound at the end of III.
- White Magic: Minnie is adept with the same kind of magic as her husband.
- Vague Age: She looks no different, apart from clothing, in a yet undisclosed number of years in the past when she and Mickey first met. It's implied that she, like Mickey, has the entirety of her cartoon history in her past.
- The Voiceless: In III.
Voiced by: Mika Doi (Japanese), Tress MacNeille (English)
Appearances: I | II | Birth by Sleep | III
The Duchess of Disney Castle, as well as Donald Duck's girlfriend.
- Blue Blood: She is a Duchess, after all.
- Satellite Character: She has little involvment with any of the games plot and is only characterized as Queen Minnie's lady-in-waiting or Donald's girlfriend.
- Skewed Priorities: Downplayed. She admits that Donald's out saving all existence from being devoured by Heartless, but she still wants that frikken date!
- Species Surname: Duck. Cause she's a duck.
- Tsundere: As mentioned elsewhere, Daisy is quite possibly animation's Ur-Example.
Chip: Roko Takizawa (Japanese), Tress MacNeille (English)
Dale: Minoru Inaba (Japanese), Corey Burton (English)
Appearances: I | II | Birth by Sleep | coded | Birth by Sleep 0.2: A Fragmentary Passage | III
Two chipmunks who serve as the operators of the Gummi Ship.
- Adaptational Intelligence: Not only for Dale but also to Chip. Being certified engineers is a huge jump in intelligence for them as even in Chip 'n Dale: Rescue Rangers, not only is the role of Gadgeteer Genius belongs to Gadget Hackwrench, they mostly rely on Bamboo Technology.
- Ascended Extra: They have somewhat more significance in the plot of coded until they lost contact with King Mickey and the others.
- Cloudcuckoolander's Minder: Chip has to be one for Dale, who is the more scatter brain of the two.
- A Dog Named "Dog": Chip's name is short for chipmunk.
- Gadgeteer Genius: Other than the Gummi Ships, they also build a computer capable of analyzing Jimminy's journal and the Gummi phone.
- Genius Ditz: Dale may be a Cloud Cuckoo Lander but he is still an engineer capable of operating a highly advanced ship.
- Mini-Game: They can be opponents in Fruitball.
- Mission Control: In Gummi missions.
- Running on All Fours: While walking, they stand on both feet but sometimes drop on all four for running like real chipmunks.
- Those Two Guys: As with their other appearances, these two chipmunks are rarely seen apart from each other.
- Trademark Favorite Food: Nuts and acorns as usual.
Voiced by: Minoru Uchida (Japanese, KHII), Hiroshi Arikawa (Japanese, Birth by Sleep), Jeff Bennett (English)
Appearances: I | II | Birth by Sleep | III
- "Took your time, didn't you?"
The only non-Final Fantasy member of the Hollow Bastion Restoration Committee. His house is the group's base. He is also Sora's chief mentor in magic, and later on, Kairi and Lea's mentor in their Keyblade training.
- The Archmage: Famously so. It should be noted that his journal entry in both I and II state that his magic is "second to none", while Yen Sid's entry in II also states that he is a "powerful sorcerer, second to none". This suggests that, at least in terms of magic, they are roughly equals.
- Bag of Holding: An obvious Shout-Out to his debut movie, natch.
- Cool Old Guy: Though old and possibly senile at times, he's a valuable ally to the various keyblade wielders.
- Dimensional Traveler: In I, Merlin can be found in Traverse Town - a world made to be a haven for those who's worlds are destroyed - so it stands to reason that he was forced out of his homeworld after the Heartless invaded, moving to Hollow Bastion by II with Leon, Yuffie, Aerith and Sid. In Birth By Sleep however, it is revealed that he had lived there before the Heartless, and in II, he magically teleports himself, Sora Donald and Goofy from Hollow Bastion to Disney Castle in an instant without a vessel or help from the Heartless, something no other character but the Beast (who got to Hollow Bastion after his world was taken by the darkness through sheer willpower) has been shown to do. In III, Merlin travels from Hollow Bastion to Twilight Town and has apparently been to London as he mentions having tea there.
- Foil: Implicitly serves as one to Yen Sid. They're both Wizard Classics, but Yen Sid is stern, laconic and introverted, and holds a powerful position as King Mickey's mentor; by contrast, Merlin is playful, talkative and sociable, and happily lives among the common people in Traverse Town and Hollow Bastion.
- The Friends Who Never Hang: Though he's in league with the heroes and a big asset in the war against Xehanort, he's not yet been seen alongside Yen Sid. They're still in frequent communication offscreen, but it's notable given the two wizards are of equal power.
- I Take Offense to That Last One: "Old loon, you say?"
- Magic Versus Science: He and Cid don't get along... until they end up combining their talents to create a weapon that can de-rezz the MCP.
- Magic Wand: His preferred method of using his magic is via his wand.
- The Mentor: In I, he provides Sora with a space in his hut to practice magic, and in II, he gives Sora the Blizzard spell. His journal entry in II states he taught Donald most of what he knowsnote . In III, he creates a Year Outside, Hour Inside space where he helps Lea and Kairi learn how to use their keyblades for the upcoming Keyblade War.
- Robe and Wizard Hat: His standard attire.
- Time Master: He both sends Sora, Donald and Goofy back in time and creates a Year Outside, Hour Inside space for Lea and Kairi to learn to use a Keyblade. According to his profile in III’s journal, he rarely stays in the same time period for long. Notably he completely breaks the rules for time travel that where established in 3D, rules that every other case of time travel in the series strictly follows. This is actually pointed out in III, but an explanation for how he breaks the rules is never given. It may be a reference to all the anachronistic jokes he makes in his home movie.
- Twofer Token Minority: On-top of being the only Disney character in the Hollow Bastion Restoration Committee's founders, he is also their Token Wizard, being a Classic Wizard among Badass Normals and Magic Knights who uses his powers to enhance their anti-Heartless security system.
- Wizard Beard: He's got a long white beard.
- Wizard Classic: Wizard Beard, Robe and Wizard Hat, Magic Wand. The guy's a wizard through and through.
- Wrong Context Magic: He is able to casually bypass the entire limitation of time travel, and physically send people to an era before they existed, with their bodies, apparently without consequence. However, unlike Master Xehanort's method, which prevent causal paradoxes, it seems his method runs the risk of them, since he specifically warns Sora about causing one. Xehanort calls Merlin out about this indirectly in III.
Voiced by: Hisako Kyōda (Japanese), Russi Taylor (English, Birth by Sleep), Barbara Dirikson (English, Re:Mind onwards)
Appearances: I | Birth by Sleep | III | Melody of Memory
- "Bibbidi bobbidi boo!"
Cinderella’s fairy godmother, whose specialty is making dreams come true. In the first game, she takes refuge at Merlin’s house and activates the Summon Gems that Sora brings her.
- Ascended Extra: In Melody of Memory, as she is able to take Riku and Kairi to The Final World and unite them with the Nameless Star, the final key needed to find Sora.
- The Bus Came Back: After sitting out the series for a decade since Birth by Sleep (and sitting out the main story for 18 years since the first game) she returns in a big way in Re Mind and Melody of Memory.
- Cool Old Lady: She not only makes Cinderella’s dream come true, she also gives Aqua some wisdom about the Balance Between Good and Evil and advises her against going Knight Templar against the evil stepfamily.
- Dream Walker: An implied application of her powers, as her domain is over dreams and she can take Riku and Kairi to the Final World, which shares a border with the realm of sleep.
- Fairy Godmother: But of course.
- Wrong Context Magic: Similar to how Merlin breaks the established rules of time travel, the Fairy Godmother’s power over dreams allows her to safely escort Riku and Kairi to the Final World to speak with the Nameless Star, whereas Sora had to actually die to get there outside of his dreams.
Voiced by: Chika Sakamoto (Japanese), Russi Taylor (English)
Appearances: I | II | Birth by Sleep | coded | III
- ”Sorry Unca Donald, no family refunds!”
Donald's triplet nephews who offer their services in each game do different things.
- An Economy Is You: They operate a shop in several games that sell items.
- The Artifact: By the time of III's release in 2019, the triplets had undergone a massive overhaul by Disney in their designs, personalities, and voices in DuckTales (2017). Despite this, III has them appear exactly as they did before that show.
- Chromatic Arrangement: Huey is red, Dewey is blue and Louie is green.
- The Computer Is a Cheating Bastard: They will always catch up in the racing mini-game no matter how far ahead you are.
- Half-Dressed Cartoon Animal: They wear sweaters but no pants.
- Intrepid Merchant: As mentioned, they run shops in some games.
- Mini-Game: They provide them in Birth By Sleep.
- No Hero Discount: Or family discount as they explicitly say to their uncle.
- Power-Up Food: They sell you ice cream that does this in Birth By Sleep.
- Why Do You Keep Changing Jobs?: They are either shopkeepers or involved in minigames depending on the games they're in.
- Vague Age: They have seemingly not physically aged from Birth By Sleep, which takes place 10 years prior to I.
Voiced by: Yūki Tokiwa (Japanese, KHI), Yasutomo Yamaguchi (Japanese, Dream Drop Distance), Seth Adkins (English, KHI), Nick Carson (English, Dream Drop Distance)
Appearances: I | Chain of Memories | Dream Drop Distance
- "I'll never lie again — honest, I won't!"
A wooden puppet carved by the toymaker Geppetto and given life by the Blue Fairy. During the events of the original game, Pinocchio appears within Monstro where he is pursued by Riku, who is curious as to how a wooden puppet can have a heartnote . He returns in Kingdom Hearts 3D [Dream Drop Distance], which explains how he was swallowed by Monstro.
- Become a Real Boy: The epilogue of I shows that he's become human.
- Cannot Tell a Lie: Even if he doesn't know it's true, even. When inside Monstro, he thinks he's going to die. His nose corrects him on that front.
- Cheerful Child: Pinoccchio remains a cheerful, innocent child even after the destruction of his world.
- Distressed Dude: Trapped inside the Parasite Cage.
- Earn Your Happy Ending: In the epilogue during the credits of I, it's shown that he has finally become a real boy.
- Little Bit Beastly: He bears his donkey ears and tail in 3D after a trip to Pleasure Island in Sora's story, but he loses them by the time he is eaten by Monstro.
- Living Toy: Thanks to Geppetto wishing upon a star for a son, the Blue Fairy brought Pinnochio to life.
- Optional Character Scene: After escaping Monstro, he and his father become refugees in Traverse Town. However, the player is never required to visit Gepetto's new cottage. Even if one doesn't visit the cottage, there's another optional scene where Pinocchio can be encountered in one of the shops in the First District.
- Pinocchio Nose: Though that should be obvious.
Pooh: Shun Yashiro (Japanese, KHI), Sukekiyo Kameyama (Japanese, KHII), Mitsuaki Kanuka (Japanese, KHIII), Jim Cummings (English)
Piglet: Kiyoshi Komiyama (Japanese, KHI), Mitsuru Ogata (Japanese, KHII, KHIII), John Fiedler (English, KHI), Travis Oates (English, KHII, KHIII)
Tigger: Tesshō Genda (Japanese), Jim Cummings (English)
Rabbit: Naoki Tatsuta (Japanese), Ken Sansom (English, KHII), Tom Kenny (English, KHIII)
Eeyore: Taro Ishida (Japanese), Gregg Berger (English)
Owl: Toshiya Ueda (Japanese), Andre Stojka (English)
Roo: Masaya Sugimoto (Japanese, KHII), Kosei Kimura (Japanese, KHIII) Jimmy Bennett (English, KHII), Aidan McGraw (English, KHIII)
Kanga: Tomi Kataoka (Japanese), Tress MacNeille (English)
Gopher: Mahito Tsujimura (Japanese, KHII), Kunihiro Kawamoto (Japanese, KHIII), Michael Gough (English)
Lumpy: Hiroto Tanaka (Japanese), Amelia Stanger (English)
Appearances: I | Chain of Memories | II | Birth by Sleep (Command Board only) | III
The curious and imaginative stuffed animal playmates of Christopher Robin as written about in a book owned by Merlin. Sora is magically able to transport himself into the book to go on adventures with them, himself.
- Adapted Out: Christopher Robin is not present in the series, nor is he ever mentioned, effectively being replaced entirely by Sora.
- Amnesiacs are Innocent: Due to the Heartless tearing pages out of the book in II, Pooh has lost his memory of Sora and his own friends, and he remains as friendly towards them all as ever.
- The Artifact: Gopher's continued presence in the games counts as this considering the context of his home franchise during the franchise's lifespan. Around the time of the first game, Gopher began to be phased out of the franchise due to being a Canon Foreigner who never appeared in Milne's books, despite having spent the 1980's and 1990's as a core cast member, even eclipsing Eeyore on occasion. It makes sense given the II storyline is largely based on Pooh's Grand Adventure, released at the end of the 90's and Gopher's heyday in the spotlightnote , but it becomes notable when he returns in III, as he had been absent from the franchise for many years by that point; in fact, his last appearance was II.
- Big Good: Rabbit is the de facto leader of the wood, much like in The New Adventures of Winnie the Pooh and Pooh's Grand Adventure.
- Butt-Monkey: It's telling that Rabbit's default facial expression makes him look like he has the weight of the world on his shoulders.
- Canon Immigrant: In a meta sense, Sora becomes this to the characters, as once he completes the world, he is then illustrated on the cover; he effectively replaces Christopher Robin as their human friend in the story.
- Cheerful Child: Roo, who wants to be as great a bouncer as Tigger.
- Demoted to Extra:
- Only Pooh, Tigger and Rabbit show up in Birth by Sleep, and only when using the Command Board based on their world.
- In III, The Hundred Acre Wood has far less screentime than previous games. Only one area is visited, and several members of the gang don't appear at all.
- The Eeyore: Guess who.
- Fourth-Wall Observer: Owl is actually aware that they're all characters in a book, and outright informs Sora in the first game that he needs to collect the various missing pages to progress in the sub-plot.
- Fun Personified: Tigger lives to bounce and has the time of his life doing it.
- Gentleman and a Scholar: Owl, even if he tends to be talked over.
- The Glomp: How Tigger introduces himself to Sora.
- Innocently Insensitive: Pooh means well, but he just can't stop himself from gorging on honey, regardless of who it might belong to.
- Lovable Coward: Piglet is scared witless of Sora at first, and even once they become friends, he remains timid and unsure of himself.
- Mondegreen Gag: Just like in the "heffalumps" and "woozles" they've previously been known to believe in, when looking for Pooh in a scary cave, everyone is worried that a "jagular" might attack them.
- Nice Guy: They're all quite pleasant to hang out with.
- No Sense of Direction: Pooh manages to lose track of everyone by merely following his own footprints. This wouldn't be so bad, except then the rest of the gang couldn't find each other, either! Despite the fact that there are at least three of them out in the open and blatantly visible, especially Tigger, who would easily be able to spot everyone aside from perhaps Eeyore and Rabbit from his vantage point if he wasn't so focused on bouncing around. Even Owl gets lost, much to his embarrassment.
- Only Known by Their Nickname: Lumpy's real name, in Pooh canon, is Heffridge Trumpler Brompet Heffalump IV, but it's never brought up in III.
- Optional Character Scene: In each game, you never have to read the book at all. Canonically, Sora did as evidenced by the book's different appearance in each of the numbered titles.
- Put on a Bus: Eeyore, Kanga, and Owl are absent from III, though Kanga is mentioned as being Roo’s mother in his Gummiphone entry.
- Reverse Cerebus Syndrome: The 100 Acre Wood, in general, is a gigantic step away from the games' ongoing storyline. Sora's "Attack" command is even changed to the less violent "Hit" (or "Strike" in III).
- Rouge Angles of Satin: In-universe, none of the characters spell their signs well. Rabbit grows crops of "kerits", "cabege" and "punkins", for instance, and backward S'es are everywhere. The game even comments on the spelling in II if Sora observes some signs around Rabbit's house.
- Team Mom: Kanga is the most sensible and level-headed of all the animals; she even has the comparatively fantastic idea to try giving Pooh some medicine to cure his forgetfulness.
Princesses of Heart
Ten (originally seven) maidens who where born without any darkness in their heart, it is passed down through legend that they are the keepers of the Door to Darkness and that when they are gathered the Final Keyhole will open revealing Kingdom Hearts. In 3D Xehanort reveals the Princesses of Heart are the keepers of the light half of the χ-blade, due to their hearts being born from the very fragments of light from the blade. In order to make the true χ-Blade, he must have them confront his Thirteen Seekers Of Darkness or confront their protectors the Seven Guardians of Light.
Tropes that are inclusive to the group as a whole:
- Allergic to Evil: They tend to feel or at least look sick in the presence of too much darkness.
- Barrier Maidens: The Princesses' hearts of pure light repel darkness and keep all the worlds in the Realm of Light safe just by being there.
- Beauty Equals Goodness: They are all beautiful girls.
- The Bus Came Back: While individual Princesses of Heart have shown up throughout the series, the group as a whole hasn't been important since the first game. In III they're a key part of Xehanort's plans.
- Detect Evil: Or in the least, Detect Darkness. They warn Sora that Ansem is rising again in End of the World despite it being at the very edge of existence for the Realm of Light. They also are able to sense the power of Nothingness, as they alert Sora to the presence of Xemnas in the castle.
- Damsel in Distress: They are captured by Maleficent in the first game. Also, Cinderella is a prisoner of Lady Tremaine in Birth by Sleep, and Jasmine is chained to a wall by Jafar in II.
- Averted in III, where the XIII Seekers of Darkness are keeping an eye on them but won't actually attack or kidnap them just yet. Their purpose in Master Xehanort's plan is to serve as a backup: If the Guardians of Light either can't obtain seven members or refuse to fight the Seekers, then the Seekers will attack the princesses instead.
- Gratuitous Princess: Several plot-important young ladies, not all of whom are of royal birth, who are called the Princesses of Heart.
- Incorruptible Pure Pureness: By definition. There is no darkness in their hearts.
- Legacy Character: With the exception of Kairi, the other six princesses' pure lights left them to enter other girls at some point between I and III. This may or may not be related to how the original six's hearts were used to create the Keyblade of Heart in I. Of the six new princesses, three are confirmed: Rapunzel, Elsa, and Anna.
- Light 'em Up: They all have hearts of pure light.
- Living MacGuffin: Their pure hearts of light are due to holding one-seventh of the light of the χ-Blade within them. To re-form the χ-Blade and the true Kingdom Hearts, they would need to merge with thirteen beings of pure darkness. And if they die, all of the worlds are consumed by darkness once more.
- Minor Major Character: The seven princesses are widely known as one of very few characters to have absolutely no darkness within them which makes them fundamental when it comes to repelling the forces of darkness while making them targets for the bad guys to pursue. They also hold the seven pieces of the X-Blade that Master Xehanort needed to start the second Keyblade War. However the princesses themselves aren't really prominent characters and aside from Kairi, don't appear outside of their own respective worlds after the first game. The New Seven Hearts are an even bigger example of this trope as despite the fact that they are supposedly targets for Master Xehanort should the Guardians fail on their own, they ended up being none the wiser about their status or anything about the Seekers after their defeat.
- Non-Indicative Name: Or rather, Non-Indicative Title, as neither Alice nor Kairi are actual princesses.
- Only the Pure of Heart: They all have a heart of pure light.
- People Jars: In the original Kingdom Hearts, all of them besides Kairi had their bodies stored in crystal/glass containers mounted in the wall.
- Pillar of Light: When defending Snow White you can use a unique reaction command called White Calm that blasts the enemy with her light.
- Pimped-Out Dress: Except Alice and Jasmine.
- Power-Up: They provide them to Sora.
- Rule of Seven: There are seven of them. III upgraded the number to thirteen; ten confirmed, three unrevealed.
- Save This Person, Save the World: Or rather, protect these people, protect the worlds. In a manner of speaking.
Voiced by: Kurumi Kobato (Japanese), Carolyn Gardner (English)
!!!Appearances: I | Birth by Sleep | X(chi) | X
A young and kind girl who lives in the Dwarf Woodlands. After Terra refused to follow the Evil Queen's orders to kill her, she fled deeper into the woods and fell into the care of the Seven Dwarves.
- Blow You Away: Her Sneezy and Sweet Memories D-Links.
- Escort Mission: Ventus must protect her and guide her to the home of the Seven Dwarves.
- Faux Death: She eats a poison apple that places her in a magical sleep.
- Gemstone Assault: Her Sweet Seven D-Link finisher.
- The Ingenue: The most prominent example among the Disney Princesses. Snow White accepts a 'magic wishing' apple from an Obviously Evil crone and uses it to wish a prince on a white horse.
- Princess Classic: Of Disney fame.
- Raven Hair, Ivory Skin: She is Trope Codifier after all.
- World's Most Beautiful Woman: The fairest one of all.
Voiced by: Yoriko Suzuki (Japanese), Jennifer Hale (English)
Appearances: I | Birth by Sleep | X
A young woman is treated like a maid by her cruel stepmother and stepsisters. In spite of her treatment, she remains a kind individual with dreams of a bigger future.
- Adaptation Dye-Job: Regarding the Disney Princess franchise (but not her own movie, where this trope is subverted)- Her blue ballgown is switched back to the silver of the original movie, but her hair is still this to both the franchise and her movie- in the franchise, her hair is yellow and in the movie, it's strawberry blonde. In Kingdom Hearts, her hair is a golden blonde, like Aurora's.
- Alas, Poor Villain: Cinderella reacts to her stepfamily being burned alive by the very monster summoned from The Power of Hate with shock, in spite of her tyranny towards her and the fact that she was just attacked by them, causing her to hate them as much as they hated her.
- Arch-Enemies: Her stepfamily are this to her, but it is not until they try to kill her that she actually shows any signs of hatred towards them.
- Cain and Abel: Female example. Cinderella is the Abel to her evil stepsisters' Cains. The only difference is that she survives while they are killed.
- Dance Battler: The finisher for her D-Link's Advanced variant is called Miracle Dance, after all.
- Escort Mission: Terra has to protect her from the Unversed on the way to the Prince's ball. If she faints, it's game over.
- Everything's Better with Sparkles: All of the fairy magic provided by her D-Link have sparkle effects.
- The Girl Who Fits This Slipper: The Trope Maker, or at least the Trope Codifier, Cinderella went to a ball in disguise and fell in love with a handsome prince. On fleeing at the start of midnight, she let behind a glass slipper, which the prince declared would belong to the woman he would marry.
- Living with the Villain: She's lived with three potential Seekers of Darkness since childhood.
- Hair Color Dissonance: In-universe, even. For some reason her Station of Awakening has her as a brunette.
- Magic Dance: Her finishers when D-Linked.
- Plucky Girl: Cinderella has such a strong desire to reach the ball, that she's willing to march through corridors of Unversed. Unarmed, even. And while not an Action Girl, she's also managed to defend herself long enough for Aqua to show up when her stepfamily attacks her.
- Princess Classic: Of Disney fame.
- Ship Tease: Just a bit with Terra, who awkwardly flirts with her a little before she meets the prince.
- Sibling Rivalry: With her step-sisters, though it's mostly one sided, since although they clearly hate her, she does not return the favor until they try to kill her.
- Statuesque Stunner: Strangely, her in-game model is tall enough to see Terra eye-to-eye despite the fact that she realistically shouldn't be tall enough to even reach Terra's shoulders at such young age. This could very well be an animation dissonance as Aqua is later shown to be just a bit shorter than her, let alone Tremaine and her own daughters.
- The Un-Favourite: Her Wicked Stepmother mistreated her, preferring her own daughters to Cinderella.
Voiced by: Mika Doi (Japanese), Kathryn Beaumont (English, KHI), Hynden Walch (English, coded cutscenes in HD II.5 ReMIX)
Appearances: I | Chain of Memories | coded | X(chi) | X''
A young girl lost in Wonderland, trying to find her way home.
- Canon Foreigner: In a roundabout way—the Princesses of Heart are composed of the Disney Princesses at the time the first game was made, plus Original Character Kairi. Alice, however, has never been a part of the line and replaced Ariel, who was present in the game as a mermaid (which is probably the reason she was replaced).
- Only Sane Woman: Wonderland is a place of crazy people. Everyone there is crazy, and you'd generally have to be crazy to go there. Not so much for Alice, who keeps her wits about her.
- Plucky Girl: She's not afraid to speak her mind!
- The Scapegoat: By being accused of stealing the Queen's heart.
Voiced By: Mayumi Suzuki (Japanese), Jennifer Hale (English)
Appearances: I | Birth by Sleep | X
A young lady living in the woods with her three godmothers.
- Adaptation Dye-Job: Like Cinderella, this applies to the Disney Princess franchise, not the movie she comes from. Aurora's gown is blue as it was in the movie, not the pink it is everywhere else.
- Earthy Barefoot Character: As Briar Rose, Aurora wanders around the forest barefoot.
- Faux Death: Another magical sleep thing, this time caused by an enchanted spinning wheel spindle.
- King in the Mountain: Magical sleep, along with her entire kingdom in fact, to be awakened by the kiss of a prince.
- Playing with Fire: Aurora teaches Sora a third tier fire spell, so it stands to reason she's proficient.
- Princess Classic: Of Disney fame.
- Sacrificial Lion: Her losing her heart to Maleficent and Terra, sort of. He is haunted by it for the rest of his life and the repercussions of the act last well past the ending of the game.
- World's Most Beautiful Woman: Ventus claims to have never seen anyone as beautiful as her, and considering one his best friends is Aqua, that's saying quite a lot.
Voiced by: Eri Ito (Japanese), Paige O'Hara (English)
Appearances: I | Chain of Memories | II | 358/2 Days | X(chi) | Union X (Cross)
A young woman with book-smarts and a strong love for her father. In fact, she's staying at Beast's Castle so that her father wouldn't be imprisoned there by the Beast.
- Action Survivor: While she doesn't possess any combat ability, she's still a Princess of Heart with immense power by virtue of being one of the Seven Lights. Even after her time holding the power ends, she is still able to elbow a man in the gut hard enough to nearly make him double over.
- Badass Bookworm: Xaldin can testify.
- Beware the Nice Ones: Gets captured in Kingdom Hearts II. Decides she is not having it and elbows her captor in the gut; given that he sounds winded, it was apparently painful.
- Brainy Brunette: Brown hair and one smart cookie.
- Break His Heart to Save Him: In Chain Of Memories, Belle is held captive by Maleficent, who's hoping on stealing Belle's heart. Belle coldly pushes the Beast away and denies she needs rescuing in order to keep Maleficent from stealing her heart, but he refuses, giving a speech about how much she changed him and refusing to abandon her, even if she hates him. Maleficent then decides to steal his heart, and Belle pulls a Heroic Sacrifice to save Beast. During the final confrontation, it's revealed that Maleficent was also after Beast's heart, and she tells the truth about Belle in order to remove the Beast's doubts and take advantage of his love for Belle. After Maleficent is defeated and Belle is restored, Belle apologizes to Beast.Belle: Please forgive me. I had to be cruel to you. But no matter how I tried, I couldn't hide my true feelings...
- Damsel out of Distress: When Xaldin grabs her to force Beast into a Sadistic Choice, she decides that she is not having it, elbows him in the gut and runs off.
- She Cleans Up Nicely: Her iconic golden ballroom dress entrance in II.
- Standard Female Grab Area: Xaldin tries this on her. It works only long enough for Belle to steal the Beast's rose back from him with a very well-aimed elbow to the gut.
Voiced by: Kaori Asoh (Japanese), Linda Larkin (English)
Appearances: I | Chain of Memories | II | 358/2 Days | coded | X
The princess of Agrabah.
- Bound and Gagged: In the manga adaptation, when captured by Jafar. And in II, where she is chained to a wall in the pre-battle cutscene.
- Defiant Captive: She's captured by Jafar in the second game, but spends the entire time insulting him.
- Impossible Hourglass Figure: Along with Ariel, she has the most exaggerated figure of any Disney Princess or heroine.
- Rebellious Princess: She sneaks out of the palace because she's tired of her father's rules.
- Spoiled Sweet: Despite being a literal princess, Jasmine is very kind to Aladdin, Sora, Donald, and Goofy.
Voiced by: Taro Ishida (Japanese), Kenneth Mars (English)
Appearances: I | Chain of Memories | II
- “As the Keybearer you must already know - one must not meddle in the affairs of other worlds! You have violated this principle. The Keybearer shatters the peace and brings ruin.”
The ruler of Atlantica and Ariel's father, and backs it up by wielding a trident of enormous power. Has an antagonistic history with Ursula. Is aware of other worlds, and also aware that the world order must be maintained, and is initially slightly hostile towards Sora and his friends, believing that the Keyblade will bring ruin (and all things considered, he's got a point), though he becomes much friendlier once it's made clear that Sora intended to seal the keyhole all along and he wants to prevent chaos and ruin as much as possible.
- Big Good: The resident Big Good of Atlantica.
- Fantasy-Forbidding Parent: Pretty much, albeit for understandable reasons, especially in the first game. He legitimately worries if he's being too strict with his daughter.
- Fire-Forged Friends: Once Sora has made clear he is a trustworthy ally in the battle against Ursula and the darkness, he warms to the boy.
- Knight of Cerebus: While no antagonist, his conversation with Sora about the responsibilities of the Keyblade is when - alongside the moment in Monstro when Sora recognizes Riku has become a personal enemy - the first game generally stops being a fun Disney adventure and Sora begins to realize the very real ramifications of his actions. His Foreshadowing about the legends of ruin and chaos also becomes relevant to the entirety of the series thereafter.
- Jerkass Has a Point: Triton’s dressing down of Sora when asking him to leave is as biting as it is legitimate. Triton makes Sora realize that there is more to being the Keybearer than just fighting the Heartless and having adventures and warns him that he must avoid upsetting the world order. Later games and what they reveal about the schemes of unscrupulous characters like Master Xehanort and the Master of Masters will also vindicate Triton’s fear of the Keyblade as well as his respect.
- Jerk with a Heart of Gold: He can be gruff and standoffish but he is a good man through and through who loves his family and wants to protect his kingdom and the world.
- Papa Wolf: Threaten his daughters and he becomes violent.
- Properly Paranoid: He is more than within reason to have some fear of the power of the Keyblade considering the current world order only exists because of a Keyblade War that destroyed the world - and as later games reveal, it was just one part of some scheme by a conniving Keyblade Master. The fact that current Big Bad Ansem is also playing his part to bring about another Keyblade War at the time also helps Triton’s case.
- Put on a Bus: As Atlantica has not been featured as a playable world since II he has not been seen since.
- "The Reason You Suck" Speech: His most notable moment in the games comes when he orders Sora to leave, accusing him of not taking his responsibility as Keybearer seriously.
- Reasonable Authority Figure: While he is angry at the party in the first game for disrupting the world order, he also reasonably asks them to leave and even thanks them for protecting Ariel. He's more than happy to cooperate when Sora makes it clear he wants to seal Atlantica's keyhole. When they return in II, he just asks if there are any problems that have drawn them to Atlantica, but otherwise is more than happy to allow Sora and friends to participate in the festivities.
- Secret-Keeper: He’s well aware of the existence of other worlds and the Keyblade, when those are supposed to be secret to preserve the world order. It’s unknown how many other world leaders out there know as much as he does.
- Small Role, Big Impact: Appears in only one world, but he drops a huge dose of foreshadowing in regards to the darker history of the Keyblades. It’s telling that Sora’s core memories he recalls during his memory restoration are of Ariel thinking of other worlds… and Triton warning him of the consequences and responsibilities of being a Keyblade wielder.
- Spotting the Thread: He quickly catches on that Sora and his party are from another world due to being too unfamiliar with sea life and Goofy’s earlier comment on the Keyhole.
Voiced by: Mayumi Suzuki (Japanese), Naia Kelly (English)
A naturalist who's in the jungle to study gorillas. She befriends Tarzan and his gorilla family and protects them from Clayton and the Heartless.
- Chuck Cunningham Syndrome: Did not appear again in the series since the first game along with her world due to legal issues.
- Damsel in Distress: Shares this role with Terk.
- Girly Girl And Tomboy: The Girly Girl to Terk's Tomboy.
- Nice Girl
- Put on a Bus: Square Enix not seeking out the rights to Tarzan from Edgar Rice Burroughs prevented Tarzan and anything from the film to be included in any KH game after the first. As of January 1st, 2019, this is no longer the case.
Voiced by: Yuko Doi (Japanese), Audrey Wasilewski (English)
A female gorilla who is Tarzan's best friend, as well as cousin through his adopted mother, Kala. She is protective of the other young gorillas and acts as their leader.
- Chuck Cunningham Syndrome: Did not appear again in the series since the first game along with her world due to legal issues.
- Damsel in Distress: Shares this role with Jane.
- Interspecies Romance: By the end of Deep Jungle, Terk gets a crush on Donald, much to the latter's dismay.
- Put on a Bus: Square Enix not seeking out the rights to Tarzan from Edgar Rice Burroughs prevented Tarzan and anything from the film to be included in any KH game after the first. As of January 1st, 2019, this is no longer the case.
- Shoo Out the Clowns: Terk was the primary source of comic relief for her film, and while the game itself isn’t that much darker than the film, it certainly has bigger stakes given the larger implications of Sora’s quest and the threat the Heartless poise to the worlds. Thus, Terk has a very minor role compared to her film counterpart.
- Tomboy and Girly Girl: The Tomboy to Jane's Girly Girl.
- Voice Grunting: While both Kala and Kerchak didn't speak at all in here, Terk only spoken lines are a shocked yell at Donald and a grunt when she bumps into Jane.
The dominant male of Tarzan's gorilla clan and his adoptive father.
- The Leader: Of the gorilla clan.
- Fire-Forged Friends: After Sora's party saves the clan and the jungle from Clayton and the Heartless, Kerchak accepts them as trustworthy allies and helps them reach the gorilla Nesting Grounds so they can look for their friends.
- Properly Paranoid: Kerchak's refusal to trust Sora at first is certainly helped by the fact that their apparent ally Clayton is really only there to hunt his family.
- Spared by the Adaptation: Kerchak was killed by Clayton in the original film, but here, he survives Clayton's attack on the jungle.
- The Voiceless: Even when Tarzan speaks to him in their language, Kerchak does not speak.
Voiced by: Yuko Doi (Japanese), Kath Soucie (English)
Appearances: I | Chain of Memories | II
- "No, Sora. What really counts—-what's really special—-is the act of giving the gift. To wish deep in your heart to make someone else happy."
A resident of Halloween Town and Jack Skellington's loved one, Sally is a stitched up doll-like being created by Dr. Finklestein. She has most people's best interests at heart, and has an innate ability to sense impending trouble.
- Cassandra Truth: Its very sad in that every appearance she's had, she's pointed out that something bad is about to transpire, Jack disregards her thoughts on whatever it is, and unintentionally causes trouble.
- Cute Monster Girl: one of the most well-known examples in Disney's history
- Evil Counterpart / Foil: The Experiment from II though not necessarily "evil", shares many similarities and contrasts to Sally. Sally is a normal-sized, well put together, and balanced because the Doc took great care in making her, which gave her a heart from the start. The Experiment was also made by Finklestein, but it was mostly to get Lock, Shock, and Barrel off his back with a new playmate - and as such is Large, cobbled together with random parts, and is clunky with no heart for its own.
- Fatal Flaw: She's extremely restless, but really, this being a flaw is more from Finklestein's point of view, as her going out and doing things has helped many times before.
- Glasgow Grin: since she's stitched together, her mouth is slightly slanted as well.
- Mad Scientist's Beautiful Daughter: quite pretty considering she was made by a mad scientist with sitches and leaves.
- Stating the Simple Solution: Jack promises to get her all kinds of gifts, whatever she wants - but she just says she wants to be with him. And he says she doesn’t even have to ask for that.
- Team Mom: in her own way, she's so selfless in her actions that one could be forgiven for thinking that she's one of the Princesses of Heart in the first game before finding them all in Hollow Bastion. Goofy even states that she and Kairi share remarkable similarities.
Jack's faithful ghostly dog, who usually hangs out in the graveyard. Cheerfully innocent, he's shown to have an innate ability to sniff out hiding Heartless.
Voiced by: Yūji Mitsuya (Japanese), Jess Harnell (English)
Appearances: Kingdom Hearts | Chain of Memories | II | 358/2 Days
- "Our hearts are full of memories-—but not all of them reflect the truth. The heart isn't a recording device. Even important memories change with time. They warp or fade, leaving us with but a shadow of what we hoped to remember... [...] ...It happens to everyone. Some memories grow ugly, and some become more beautiful. If we could recover our true memories, the world would seem completely different. So, I devised a potion from forget-me-nots that brings our true memories back."
The resident Mad Scientist in Halloween Town with a flip-open head, Doctor Finklestein creates various things for Jack in preparation for Halloween. In the first game, he creates an artificial heart to control the Heartless better, which makes them go nuts. In Chain of Memories, he creates a memory potion which Sora and company have an interest in. In II he supports Jacks interest in Christmas and is creating a playmate for Lock, Shock, and Barrel.
- Adaptational Nice Guy: He’s far less of a controlling, abusive prick here than he was in the original film. This is so he can be played up as The Smart Guy of Halloween Town (a trend that would continue in other franchise spin-offs).
- Mad Scientist: He's not insane, but he is crazy enough to go along with Jack.
- Cool Old Guy: Particularly in Chain of Memories (what with his discussion in the quote above).
- Foil: To Organization XIII surprisingly, with their development of Xion in particular.
- Both are rather abusive in their upbringing, but based on the movie and the game, Finklestein seems to just want a good daughter to talk to and support his science, which Sally just is not interested in. For Xemnas and Vexen until halfway through III, the replicas and Xion are a means to an end. It could go either way and they are indifferent to the suffering inherent to the processes involving her.
- The Experiment and Xion are remarkably similar, in how they are considered puppets and just how much they deviate from the series conventions (detailed in its own entry).
- Both considered their puppets successes ultimately in spite of not having hearts. Finklestein states it was a success because it came to life with no heart and leaves it at that, leading to the tragedy of The Experiment truely dying. Xemnas knows that hearts develop in empty vessels over time, and callously uses that to ultimately bring Xion back, but it allows her to turn back to Sora and Co. side.
- Genius Cripple: has created multiple living creatures and gadgets while bound to his wheelchair.
- Gone Horribly Right: In Chain of Memories His potion doesn't fail, but the memories it unlocks drives Oogie insane with fear.
- Insufferable Genius: Tends to praise himself for his work, as well as attribute failures towards others rather than himself, as stated below.
- Never My Fault: Never considers that its his designs that are flawed, and blames his assistants for bringing him insufficient parts.
- Nice Job Breaking It, Hero: Much of the conflicts in Halloween Town would've been avoided if he hadn't made failing experiments. Notably, his experiments have worked, its just that he never expects nor prepares for them to behave the way they do.
Voiced by: Tōru Ōhira (Japanese), Jeff Bennett (English, KHI), Glenn Shadix (English, KHII)
Appearances: I | Chain of Memories | II | 358/2 Days
The Mayor of Halloween Town, literally two-faced (depending on whichever mood he is currently in, his head switches to the appropriate face) The Mayor is constantly fretting over various things, leaving Jack as the actual one with authority.
- Butt-Monkey: Mostly in II.
- Catchphrase: In a bit of Flanderization, he recites his "elected official" line from the movie two out of the three times he appears in II.
- Mayor Pain: Not in the fact that he deliberately acts like a jerk to get his way, but aside from planning, whining, and kissing up to Jack, he's kind of useless.
- Two-Faced: With two actual faces instead of one face half-and-halfed.
The famous cat from Wonderland who provides cryptic clues to anyone who's circumstances interest him. It's unclear as to whose side he's really on, but he tends to favor helping Sora most when he reveals himself.
- Adaptational Villainy: He's way meaner in the Days manga where he pins his beaning the Queen of Hearts' head with a hedgehog on Roxas, though this is a lot closer to how he acted around the Queen in his original movie.
- Ambiguously Evil: He gives helpful advice to the protagonists, and yet is seemingly connected to the Heartless appearing in his world. In the manga, he was even offered a place in Maleficent’s cabal of villains, though he declined.
- Armor-Piercing Question: "Who are you?" said by a dead-serious Sora in the manga; this invokes no cryptic talk from the cat, only a moment of silence and a more straight-forward explanation as to where Alice was taken.
- Cheshire Cat Grin: Trope Namer and all.
- The Cuckoolander Was Right: Him talking to Roxas and implying that Nobodies have hearts during their conversation turns out to be completely accurate. Likewise, his talk about how lies and truths can be the same thing plays a great deal in the series plot and his talk about how a strong light can cast a powerful shadow is brought up again later in Kingdom Hearts: Birth by Sleep (though admittedly, while with him, it was more literal, casting a shadow of the Trickmaster, while in the Fairy Godmother's case, she was talking about how using light exclusively can lead to more darkness, in an influential sense).
- Dark Is Not Evil: Up for debate, but it's somewhat implied that he's connected to the darkness in some way based on his mysterious and all-knowing personality. In the end though, he is well-meaning, if hard to follow.
- The Omniscient: If his quote above is any indication. He seems to like seeing others figure things out on their own, but for the most part likes simply misleading and confusing them with his riddles. He's also one of the few Disney characters that has talked to Organization XIII members while Roxas was with them.
- Refusal of the Call: A rare villainous example, as in the manga, the Disney Villains offered him a position in their council, but he turned them down in favor of helping Sora.
- Spanner in the Works: His last cryptic conversation with Roxas is one of the events that makes him begin to ponder about the Organization's motives and if he has a heart or not, striking a severe blow to Xemnas's and by extension Xehanort's plans.
- Summon Magic: A possible way that the Trickmaster was brought about was by him summoning it.
- Trickster Mentor: What he ultimately is in the first game, as he leads Sora to pursue evidence in order to move things along, and seemingly sets up Sora to expect the unexpected by summoning the Trickmaster Heartless, which, upon its defeat, reveals the first Keyhole the group comes across. His parting actions are giving away Ice Magic and giving a more straight-forward hint as to where Alice is.
- Troll: Like what Daisy is to being Tsundere, Cheshire seems to be the Ur-Example in Disney animation. Moreso in the manga, where he has a small Luxord cornered in a tree hole. He discusses luck with Luxord, and when the Organization XIII member bets he can cut off Cheshire's arm, the cat reveals that the paw he was using was nothing more that a sharp back-scratcher. This prompts Luxord to make a hilarious Oh, Crap! face upon realizing he's not as good a gambler as he thought.
- The Voiceless: Literally so; in every one of his appearances, his dialog comes from text boxes, and he doesn't have a voice actor for his scenes, despite both being a pretty important character in the series and the fact that Jim Cummings voices lots of his other characters like Winnie the Pooh, Pete, and Tigger. Finally averted after fourteen years with the 2.5 HD remix.
The Queen of Hearts seemingly limitless supply of Mooks who only serve her out of fear of losing their heads to her temper.
- No Peripheral Vision: During Roxas' stealthier missions in Wonderland, they have cones of awareness, and its way less strenuous than when you have to keep Pete in your sights. In Re:coded, this is used again, but a glitch the Blox are causing makes them get Super-Speed and therefore, impossible to get by.
- Hidden Depths: They, along with the White Rabbit and Queen of Hearts, seem to be watchful for the shadows after the final Keyhole is locked, showing that they have some understanding of what is going on.
- Jerkass: Some cards are rude to the heroes due to their suspicions and involvement in the issue at hand.
- Jerk with a Heart of Gold: There are many that are pretty civil and show genuine concern For Sora and other heroes.
- Nigh-Invulnerable: No matter how many time you will knock them down, as long as the Crank Tower they are protecting is not destroyed, they'll just revive a minute later, similar to Donald and Goofy.
- Minion with an F in Evil: They are rather incompetent...
- Punch-Clock Villain: They never do much without a direct (and usually angry) order from Their Queen.
- Red Shirt Army: Surprisingly subverted, The Queen of Hearts definitely seems to have a lot of these guys running about and most of them are indistinguishable form each other, but not one of them has ever died or been lost to the darkness that we know of.
- Turns Red: Heart Card Soldiers are stunned when you hit their queen, but as soon as she gets up, they get pretty mad and begin to focus their attacks on Sora.
A rabbit who serves as the herald to the Queen Of Hearts, always late (for some reason), he usually is seen dashing to his majesty's court to avoid losing his head.
- Establishing Character Moment: a very unique case in that he's both this for himself, and world of Wonderland. The first thing that anyone new does when they arrive is see the rabbit running along, panicking about being late. It is strange, abrupt, and leaves the characters with their first questions about the place.
- Undying Loyalty: The only perceivable reason as to why he sticks around with the Queen in the first place.
- Adapted Out: Doesn't appear in the Alice In Wonderland retelling here, but he does in the V-Cast game (which adapts the first game) and the manga adaptation of 358/2 Days.
- Big Creepy-Crawlies: Though more benevolent than most.
- Suspiciously Similar Substitute: To the flowers that you give items in the original. Giving him potions gives effects or makes him speak.
A famous tea-drinking duo, comprised of a buck-toothed hat maker with a lisp and a brown blonde-haired rabbit in a bowtie, who continously celebrate tea time and infuriate others with conversation that goes nowhere. In the first game, they never appear physically, but are seemingly trapped within a painting by the heartless. They finally make a full appearance in X.
- Adapted Out: Subverted. All things considered, these two seem to have gotten off the easiest in Kingdom Hearts. They make a cameo in the first, their garden is an important part of Wonderland, where at least one major event in the broader story has happened. Averted as of X and Dark Road where they physically appear.
- Ambiguous Situation: Are they trapped in the painting, or is this some kind of set up they use when they are not present at the Tea Party? If that's the case did they get taken by the Heartless? The game kind of shrugs its shoulders at this point, given that it is Wonderland.
- Cloud Cuckoolander: They're the poster boys for the trope after all.
- Fate Worse than Death: In a case of Early-Installment Weirdness they seem to be trapped in a painting by the Heartless in the first game, but are able to reward you for picking the "correct" chairs around the table the larger, pink cushioned chairs are "incorrect". The image shifts to the appropriate reaction if you summon enemies or get a reward. To date, it's not really known what has actually happened to them.
- Oh, Crap!: They both do this in the picture if you choose poorly and summon a Heartless ambush.
Debuted in II
Mickey's Master. It is revealed in Birth by Sleep that he is a retired Keyblade master. He studied alongside Eraqus and Xehanort before giving Mickey the Star Seeker, and is the first to warn Eraqus of the Unversed. Since then, he's been guiding Sora and his friends against the Heartless and Nobody threats while simultaneously preparing them for Xehanort's schemes.
- Ancient Keeper: He is an elderly wizard in a tower that has great knowledge of the ancient traditions of the keyblade and other arcane know how.
- Ascended Extra:
- He appeared for only a brief while at the start of Kingdom Hearts II to provide exposition on the Nobodies, give Sora the Star Seeker, direct him to the Three Fairies for a clothes change and give them back the Gummi Ship. Birth by Sleep gave him a much larger role, where he took a more active role in the storyline as well as giving him a bit of backstory beyond "Wise Old Wizard". As of Re:coded, he's become the Big Good.
- He also counts as one compared to his original role where he was Mickey's mentor in magic and characterized only by being exceedingly stern, and does not speak. His later cameos in House of Mouse has him give dirty looks to anyone that passes by and Mickey apparently being scared of him. It was not until Kingdom Hearts II that he started being characterized as a man of wisdom and respect, and is treated as such even by Mickey, is seen as a powerful figure in the universe and speaks, a characterization that would later be used in Epic Mickey.
- The Archmage: Like Merlin, only more Archmagey and less Eccentric Mentor. It should be noted that his journal entry in II states that he is a "powerful sorcerer, second to none", while Merlin's entries in I and II states that his magic is "second to none". This suggests that, at least in terms of magic, they are roughly equals.
- Beware the Nice Ones: Only implied in the series but given that he is A) a retired Keyblade Master and B) Mickey's master — and Mickey is a pintsized powerhouse — if you make Yen Sid angry... well...
- Bystander Syndrome: In Birth by Sleep due to fearing being too presumptuous. His conversation with Terra implies that he knows EXACTLY what Xehanort is up to.
- Big Damn Heroes: In III, he flies all the way to the Keyblade Graveyard in order to deal with millions of Heartless, giving the Seven Guardians of Light a fighting chance against the XIII Seekers of Darkness.
- Big Good: As of Re:coded. He's the guy that directs Sora and co. on their various quests to stop Xehanort and Maleficent.
- Cold Ham: While he almost never raises his voice, the man has a commanding voice and sounds quite mystical and even bombastic. Corey Burton explained in an interview this is how he differentiates between playing him and Ansem the Wise; while he plays Ansem with a more dignified tone since he is replacing the now-deceased Christopher Lee, he feels more freedom to be more theatrical and mysterious playing Yen Sid, whose voice he originated.
- Cool Sword: He was the former owner of Mickey's first keyblade (Doubling as a Cool Key, obviously) the Star Seeker.
- Cool Old Guy: He's a patient, wise Reasonable Authority Figure who coordinates the resistance against Xehanort.
- Cosmic Motifs: Is associated with stars.
- Fatal Flaw: Hesitation. He didn't want to intervene in Kingdom Hearts: Birth by Sleep because he feared being too presumptuous. His lack of initiative was underlined by his status as a retired Keyblade Master. Unfortunately, he had knowledge that could have spared Terra, Ven, and Aqua their fates. Growing out of this might be the reason why he was so gung-ho about obliterating the Nobodies in Kingdom Hearts II. He gets entirely over this in III, as he actively partakes in the final battle by dealing with the waves of Mooks that Sora and co. don't have the time to deal with.
- Foil: To Merlin, the other major Wizard Classic in the cast. While Merlin is playful, talkative and sociable, and casually lives among the common people of Traverse Town and Hollow Bastion, Yen Sid is stern, laconic and introverted, he lives in isolation in a tower, and he holds a powerful position as King Mickey's mentor.
- Fountain of Youth: He turned back the ages of Sora and Riku a year in the Sleeping Worlds so that they could relearn how to use a keyblade from scratch.
- Force Field: He conjures two massive walls of light to hold the Heartless in the Keyblade Graveyard at bay so the party can go confront Xehanort for the final battle.
- Greater-Scope Paragon: Of the first three games in the series. He was the one who taught and trained King Mickey in the way of the Keyblade as well as being responsible for his former student being so knowledgeable about all of the Realms in the universe. It is very doubtful that Mickey would have been able to find the Kingdom Key D within the Realm of Darkness had he not mastered the teachings of Yen Sid years prior to Kingdom Hearts I.
- Good Counterpart: To Maleficent. They're both powerful Magic-users who don't wield Keyblades note , they’re both known for their stern personalities, and they’re both drawn from the classic imagery of European fairy tales (with Maleficent's dragon form being a dark inversion of Yen Sid's Wizard Classic gimmick). Appropriately enough, Yen Sid was originally King Mickey's mentor, while Maleficent takes Mickey's old nemesis Pete under her wing in the second game.
- Hat of Power: His wizard hat is magical all on its own.
- The Hermit: He lives alone in his tower, save for at times his apprentice, Mickey.
- Hermit Guru: Yen Sid takes this role whenever he appears in the series. He's a Retired Badass who lives in a Mage Tower on an island floating in space, but offers advice to anyone who can actually find him.
- Hero of Another Story: In Birth By Sleep, a side conversation with Yen Sid has him state that he also walked the path of a Keyblade Wielder and Master like Master Eraqus and Master Xehanort, but has long since retired from those days, passing down his Keyblade to Mickey.
- Large and in Charge: He towers over every other main heroic character and is the leader of the mission to defeat Xehanort.
- The Mentor: To Mickey.
- Mage Tower: His "Mysterious Tower", a lone tower on a floating island in the middle of space. It can move around and isn't tied to any one world.
- Morton's Fork: He was forced to work into Xehanort's in II. He knew that upon the destruction of a Heartless and Nobody, the Somebody returns, and thus Master Xehanort would eventually return. But without much of a choice, as Xemnas needed to be stopped, he encouraged Sora to wipe out Organization XIII.
- Mr. Exposition: Serves this role to Sora and the heroes.
- Not So Stoic:
- Mickey's revelation that Xehanort gave up his body upon transforming into Ansem, enabling him time traveling ability, causes Yen Sid to panic. An even larger and more comical example is his facial expression when Lea manages to summon his keyblade.
- Also: at the end of Dream Drop Distance, Yen Sid nearly leaps out of his throne when Lea finally manages to materialize his own Keyblade (underscoring the "WHAAAT?!"/"EHHHHH?!" from everyone else in the room.
- Oh, Crap!: In Dream Drop Distance, Yen Sid is assured that what he thinks Xehanort is planning cannot succeed since he would have to give up his body to travel through time. Then Mickey remembers Xehanort did do that, when he became a Heartless. Cue eyes widening and Yen Sid's calm breaking for a brief moment.Yen Sid: No! It cannot be. Could he be that cunning, possess that kind of foresight?
- Old Master: He is an old ex-keyblade master.
- O.O.C. Is Serious Business: Yen Sid's Oh, Crap! moment mentioned above shows just how bad the situation has gotten.
- One-Man Army: In III he shows little to no effort parting the sea of Heartless, Nobodies, and Unversed. Though he does say he will hold them as long as he can, implying he can’t hold them forever, there’s no clear indication that “as long as he can” will end anytime soon.
- Reasonable Authority Figure: Especially evident in how he names Riku Keyblade Master. Unlike Master Eraqus, he understands that Riku, being in tune with darkness, is more resistant to its corruption than someone who would reject it entirely. Therefore, he is willing to set aside commonly assumed prejudices against darkness to give Riku the Mark of Mastery, rather than, like Eraqus before him, reject such an applicant.
- Also gives Mickey his keyblade back after the events of Birth By Sleep when Mickey assumes he failed his training by running off; in actuality, it has taught Mickey everything he needs to know - and Yen Sid knows it.
- Retired Badass: He's a retired Keyblade Master.
- Robe and Wizard Hat: His standard attire.
- Sdrawkcab Name: One that dates to his original Fantasia appearance. Yen Sid is Disney spelled backwards.
- Star Power: He consults the stars for guidance and has a prominent celestial motif in both dress and in the keyblade he used to wield the Star Seeker.
- The Stoic: Downplayed. Yen Sid only slightly emotes in facial expression and tone when speaking until...
- Stroke the Beard: Very often, to the point of a Character Tic.
- Suddenly Voiced: Although this series does not mark the first time this character ever spoke, it would be the first time he spoke since a brief appearance on the Wonderful World of Disney. His newfound voice was carried on onto his appearance in Epic Mickey.
- Wide Eyes and Shrunken Irises: He has this as a permanent look.
- Wizard Beard: Sports long grey beard, befitting his status as a Wizard.
- Wizard Classic: Wizard Beard, Robe and Wizard Hat. He's the whole shebang. That presumably also includes apoplectic power too if you make him angry.
- Wizard Workshop: His study, "the Sorcerer's Loft", is a recurring location. It's a circular room at the top of his Mysterious Tower, with shelves filled with books and a table with a skull with a candle on it.
- Worthy Opponent: In Melody of Memory, the ghost memory of Master Xehanort compliments Yen Sid for his preparation of Kairi as a Keyblade wielder. This is the first time Master Xehanort has acknowledged his old colleague, and for good reason, since Yen Sid was the one who led the war effort to stop him.
- You Shall Not Pass!: He pulls one off with Donald and Goofy to aid him in the Keyblade Graveyard, using his great magical power to contain the millions of Heartless that were overwhelming the heroes.
Donald's famous uncle, the eccentric entrepreneur is traveling across the worlds in hopes of adding to his already vast fortune (thanks to Merlin, he made it to Radiant Garden before Gummi Ships had even been invented). His latest business venture involves sea-salt ice cream.
- Half-Dressed Cartoon Animal: He wears a jacket, but no pants.
- Hero of Another Story: Scrooge might not be a Keyblade wielder but he too has travelled to many worlds. Imagine the number of tales this duck can tell to his nephew and grandnephews.
- Intrepid Merchant: Not even the vastness of outer space can stop this guy from looking to expand his empire. Apparently, he also traveled the worlds with Mickey between Birth By Sleep and the original game.
- Retired Badass: It takes guts and major titanium balls to talk back to an Unversed three times your size armed with nothing but a hat and cane. Given who his nephew is, it's implied that Scrooge is just as capable of kicking Unversed, Heartless and Nobody nether regions when the situation calls for it; he did, after all, travel with Mickey and surely picked up something. Donald also had to get it from somewhere. Of course, anyone intimately familiar with Scrooge McDuck's history will know that even in his advanced age, he's tussled with baddies of all shapes and sizes over the years.
- Self-Made Man: Earned every penny of his inconceivably vast wealth the hard way.
- Trade Mark Favorite Food: Ice Cream in II, but by the third numbered entry he's just opened his own restaurant bistro in Twilight Town.
- Uncle Pennybags: Maybe not in spending money, but every conversation with Scrooge in the series so far has been nothing short of awesome. His ultimate goals are to rake in the dough, but he always does it in ways that people will enjoy, be it selling ice cream or opening a bistro that serves only the most delicious food.
The Love Interest of Hercules, who often sides with him during his training and conflict with Hades.
- Bound and Gagged: Happens to Megara often, both in the game and manga. Though she is only gagged in the manga, courtesy of Pete.
- Damsel in Distress: Megara gets kidnapped by Hades.
- Deadpan Snarker: Incredibly snarky.
- Fanservice Pack: Her breasts are noticeably larger in III than they were in II.
- Official Couple: With Herc.
- Out of Focus: In III she only has a few brief appearances in comparison to her larger role in II.
- Statuesque Stunner: One of the tallest, and most beautiful NPCs in the game, only dwarfed by the massive Hercules.
- Continuity Nod: In the English version of II, they turn into balls of light while traveling, just like in Sleeping Beauty.
- The Ghost: They are mentioned by Yen Sid in Dream Drop Distance, 0.2, and III, but don't actually appear in any of those titles.
- Mythology Gag: Once again, in II, they argue about what color to turn Sora's outfit into, just like they did when they argued about what color to make Aurora/Briar Rose's dress.
- Oh, Crap!: When Diablo shows up with Maleficent's coat to bring back their memories of her and thus reviving her.
- Properly Paranoid: When they meet the player in X, they meet you with suspicion, since they aren't sure if you're one of Maleficent's servants or not. After you defeat some Heartless, they come to trust you.
A blacksmith son of a pirate and the daughter of the governor of Port Royal. They end up becoming companions alongside Sora and Jack when it comes to Barbosa and the Aztec Gold. Later in the third game, their relationship with Jack has gotten, well, complicated, and they work with Sora and company again to stop Davy Jones.
- Action Girl: Elizabeth becomes this by the time of the war with Jones and Beckett.
- Adaptational Nice Guy: Much of the backstabbing and plotting during At World’s End takes place offscreen, leaving none for the player to see, making the duo less morally gray to a newcomer than they were in the film.
- Adaptational Wimp:
- Poor Will doesn't get a terribly great showing in II due to not being the local Guest-Star Party Member, despite being as as skilled a swashbuckler as Jack, but all things considered he's kind of out of his league compared to what he has to deal with in the original film. But he's also smart enough to know he can't fight the Heartless and Nobodies by himself either.
- In III, the pair go down against Jones in combat much faster than they did in the film, especially Elizabeth.
- Awesome by Analysis: In the second visit to Port Royal, Elizabeth quickly realizes from experience that the Organization XIII's nobodies are similar to the cursed pirates. Note that this is only from seeing Luxord in person. She's pretty close, frankly.
- Battle Couple: By the time of III they have become this.
- Bittersweet Ending: Their arcs end with Will cursed to become captain of the Flying Dutchman, only able to spend one day ashore every ten years.
- Family-Unfriendly Death: Will suffers this as in the films, being stabbed through the heart by Davy Jones. Luckily, the curse of the Flying Dutchman restores him to life.
- Fire-Forged Friends: Though Barbossa was their enemy in the second game, by the time of III, they accept him as an ally after fighting alongside him.
- I'll Kill You!: Elizabeth tells Cutler Beckett in no uncertain terms that he will die in the coming battle.
- Mama Bear: When Jack begins insulting Sora, Donald and Goofy, Elizabeth quickly puts herself between them and tries to get Jack to stop and focus.
- She Is the King: Elizabeth is voted the Pirate King on the eve of war with the EITC.
- Star-Crossed Lovers: Despite finally being married during the final battle with Jones, Will is condemned to spend ten years at sea with only one day ashore before his next ten years. Sora somberly notes the parallel between him and Kairi.
- Took a Level in Badass: Elizabeth has become a seasoned pirate by the time Sora’s party returns to the Caribbean, which is commented on.
- True Companions: They become loyal friends of Sora, Donald, and Goofy, who become devoted to them and their relationship. When Will is mortally wounded by Jones, the trio forgo their weapons and assault the latter in a blind rage.
The Land of Dragons
Past Mickey Mouse
Mickey back when his boss was Captain Pete. A lot less serious and way more cheerful, Past Mickey aid the group by showing them what to do in every window to the past. To see regular Mickey, go to his profile in the Mickey Donald and Goofy section.
- Ambiguous Situation: The Bradygames guide to II floats the possibility that this Mickey is actually the Mickey of the present, transformed like the others, though this is never confirmed or denied by the game itself.
- Badass Adorable: He tries hard to stop the chaos ensuing in each window, but since he's not a keyblade wielder at this point, he tries a more hands-on approach to it. Watch him swing in to kick a Hammer Frame heartless that was sneaking up on Sora off a scaffolding.
- Been There, Shaped History: Somewhat subtle, but its theorized that he gained an interest in keyblade wielding by watching Sora fight and save Timeless River.
- Brilliant, but Lazy: He relaxes on the Cornerstone's platform as Sora pilots the steamboat, and generally slacks off, except in cases of emergency.
- Cute Mute/The Speechless: Strangely he's the only character in Timeless River that does not speak at all, instead, cartoony sound effects play as his actions go on.
- Foil: In a lot of ways, Past Mickey is similar to Sora, but while he grew into a king able to see shades of grey and has many self doubts - which contributes to his resistance against darkness - Sora has trouble maturing, which while also is a strength in that he is open, it mean he has a weakness to darkness.
- In-Series Nickname: Due to him working as Captain Pete's deckhand, Pete now calls him the "Boat-Boy King".
- Lovable Coward: Zigzagged as perhaps he's not really a coward, but he's at least seen twice running away from Heartless (in the burning building and inside his house). In both occasions, it's too cute to be seen!
- Keet: mixed lightly with Used to Be a Sweet Kid, Past Mickey is much more chipper than in current day, he has a much more active and open way of dealing with things, in addition to being a Perpetual Smiler
- The Slacker: In regards to his duties as Captain Pete's deckhand.
- Vague Age: He seems old enough to have a job, so he might be at least a teen at this point, but it is still as confusing as his present-day version's age.
Voiced by: Tōru Ōhira (Japanese), Jim Cummings (English)
Pete, back when he was captain of the steamboat; a tad hard-headed and gruff, he was surprisingly a well-meaning guy. Never seems to catch on as to what's really going on, but he still throws himself into the fray anyway. See Present Pete's character profile in the antagonists section, this one focuses on Past Pete.
- Big Fun: If allowing Sora to pilot his steamboat is any indication.
- Butt-Monkey: But damned if he doesn't have the courage or try to help. What happens when he attacks someone freely? He hurts his own hand. His most dangerous attacks? panicking and landing upon being hit in the air.
- Catchphrase: "What's that for?!" said at the beginning of every fight he's in, and whenever you hit him.
- Jerk with a Heart of Gold: He's gruff and standoffish, but he's no villain and sincerely thanks Sora, Donald, and Goofy for helping him save the day.
- The Load: At least when he means to attack, otherwise you can use him against Present Pete in other ways.
- What the Hell, Hero?: Whenever you hit him, he'll respond with his Catchphrase mentioned above.
- You Don't Look Like You: Design-wise Pete in the past barely even resembles his present self, having thicker ears, more-proportionate arms, a tail, round face, whiskers, normal teeth (as opposed to Present Pete's Four, hippo-like molars). Despite this, everyone recognizes him as Pete, possibly for the sake of the story. There's also the fact that his personality is almost a complete reverse of his future self.
A famous opera-singing hen who has the honor of being the first cartoon character to appear alongside Mickey, Donald, and Goofy in a color cartoon. Here she's one of the civilians of Timeless River, who takes note of some of the things going on.
- Apathetic Citizens: She's one of them. As she clearly has taken notice of the things going on. One of her quotes even implies that she just stood around looking at the windows hanging in the air.
Voiced by: Atsushi Ii (Japanese), Bill Farmer (English)
Appearances: II | Birth by Sleep
An old friend of Mickey's who is first encountered in Timeless River in II, then in Disney Town in Birth by Sleep. In the first game, he's another citizen the heroes encounter who chats with them, in the prequel game, he's the owner of Disney Town's Fruit Ball Arena.
- Alliterative Name: His First and Last name starts with H
- Apathetic Citizens: Not as much as Clara Cluck though, while he still doesn't do anything about the strange windows, he at least gives players more of a heads up about whats going on, such as pointing out the Pete's chasing each other.
- Ascended Extra: compared to II His role is greatly expanded upon in Birth by Sleep, interacting with the heroes of all three narratives, and hosting a mini game for them.
- Nice Guy: He’s friendly and helpful to others, and fully recognizes Aqua, Terra, and Ven as true heroes worthy of recognition.
One of Mickey's old friends who appears in Timeless River alongside Clara and Horace. Excited about Disney Castle's construction, she hangs out on Cornerstone Hill and takes note of the strange dealie's going on.
- Action Girl: If her wanting to stop the fire in the Building Site is any indication.
- Apathetic Citizens: Actually, out of the trio In Timeless River, she's the least apathetic. She's worried about Sora, Donald, and Goofy's well-being and asks them to rest, and wants to help put out the fire in one of the windows, but is stopped by not really knowing how the windows work. She also explains how the world is structured to the gang as well.
- Been There, Shaped History: In a sense. She mentions asking about having a nice big garden installed in the not-yet-built Disney Castle, and given there is a large garden in Disney Castle in the modern day, it seems she got it.
Debuted in Birth By Sleep
Voiced By: Ikuko Tani (Japanese), Zoe Caldwell (English)
Appearances: Birth by Sleep
The leader of the United Galactic Federation, and the woman responsible for transporting Dr. Jumba Jookiba and his experiments to a prison asteroid. In spite of being against Dr. Jookiba, she is rather reasonable with the traveling Keybladers who encounter her.
- Badass Cape: Though she doesn't really show herself to be badass, her cape is rather impressive.
- Four-Fingered Hands: Or rather, three-fingered.
- The Greys: Downplayed. She's taller than a normal human, in spite of looking like a normal Grey.
- Hero Antagonist: More than Gantu on the heroic nature, less than him on the antagonist on some levels.
- Humanoid Aliens: Moreso than Gantu or the other aliens on the ship, anyway.
- Icy Blue Eyes: As befitting her Iron Lady persona.
- Iron Lady: She's very stern and uncompromising.
- Reasonable Authority Figure: Willing to release inmates from imprisonment to help her, as well as willing to listen to the reasons for why people seem to randomly appear on her ship. She even demotes Gantu for stepping beyond his station in his persecution of Stitch.
Castle of Dream
Debuted in Dream Drop Distance
Quasimodo: Sosuke Komori (Japanese), Ari Rubin (English)
Esmeralda: Urara Takano (Japanese), Renee Faia (English)
Phoebus: Souma Suzuki (Japanese), Phil LaMarr (English)
Appearances: Dream Drop Distance
- Big Damn Heroes: All three do this for each other multiple times.
- Cool Sword: Phoebus has one.
- Fair Cop: Phoebus is a reasonable sort for a guard captain.
- The Grotesque: Quasimodo. He won a prize for being the ugliest person in Paris.
- Handicapped Badass: Quasimodo.
- Hot Gypsy Woman: Esmeralda who is Trope Codifier.
- Screw the Rules, I'm Doing What's Right!: Phoebus, prompting his Heel–Face Turn.
- Two Guys and a Girl: They form a love triangle.
Sam: Daisuke Hirakawa (Japanese), Ross Thomas (English)
Kevin: Tsutomu Isobe (Japanese), Fred Tatasciore (English)
Quorra: Yuka Komatsu (Japanese), Erin Cottrell (English)
Appearances: Dream Drop Distance
A trio who oppose CLU 2. Kevin is a User and the creator of the Grid and CLU 2, Sam is his son who came to The Grid to find him and Quorra is an ISO and confidante to Kevin Flynn during his years in exile.
- Artificial Brilliance: In-Universe in the case of Quorra, who was created by the Grid as an ISO, and has not only triple D-DNA, but also is coded in a way that is "beyond" Kevin Flynn, hence why he wants to find a way to get her off-Grid.
- Beard of Sorrow: Kevin's beard was grown out during his 1000 cycle-long exile.
- Damsel in Distress/Badass in Distress: Quorra is captured by Rinzler at one point, but escapes on her own.
- Demoted to Extra: Kevin and Sam only get one scene in Sora's story. Justified, in that Sora's story is more about the interactions between he and Tron and the nature of the hearts of programs, rather than about the plot of TRON: Legacy, like Riku's is.
- Grappling-Hook Pistol: It's implied by the last scenes of Riku's side of The Grid, if one takes into account the source material, that she can also turn the same baton into the Light Cable program.
- Heroic Sacrifice: Kevin does this as he did in the movie, in order to stop CLU from escaping the Grid.
- Laser Blade: Quorra whips one out to protect Sam from CLU, formed from a baton.
- Last of Her Kind: Quorra is the last ISO.
- Latex Space Suit: Standard Grid uniforms, and all.
- MacGuffin: Kevin's "Master Disc", which could hypothetically allow for travel off-Grid by using the Portal.
- Mentor Occupational Hazard: Poor Kevin.
- Mr. Exposition: Kevin's role is to explain the workings of The Grid to Sora and Riku.
- My Greatest Failure: Kevin sees being unable to stop CLU from destroying the ISOs as this.
- No Indoor Voice: Sam is extremely loud in his first few scenes with Riku.
- Non-Standard Character Design: All three of them use realistic proportions are rendered like actual people. It's much the same deal as with the Port Royal characters.
- Only One Name: Quorra. Justified, since all programs are like that.
- Physical God: Kevin, who is also The Maker of the Grid.
- Really 700 Years Old: Quorra was alive at least since the Purge of the ISOs, and Kevin is even older than that, making them both approximately one thousand years old, counting in-Grid cycles as years.
- Rings of Death: All of them carry an identity disk that functions as one, though only Quorra's is shown in action.
- Totally Radical: Kevin
- Tron Lines: Well, yeah. They're from the Trope Namer.
- What Happened to the Mouse?: After Sora goes off to search for Tron's source code and to save Quorra, Kevin and Sam disappear from the plot, mainly because they are trying to fulfill another aspect of it (keeping CLU from getting the Master Disc).
Debuted in χ
The Sultan of Agrabah.
- Adaptational Early Appearance: Sultan appears in the Manga version of Kingdom Hearts II, but in the games proper, he's had to wait until Union χ to appear.
Prince Philip's horse.
An eccentric inventor, and Belle's father.
Game Central Station and the worlds within
The protagonist of the video game Fix-It Felix Jr., and the hero of Niceland.
The tough-as-nails sergeant of the game Hero's Duty, tasked with destroying the Cy-Bugs and getting the player to the top of the tower and win.
A girl from the video game Sugar Rush with candy in her hair, passion for racing in her heart, and glitches in her programming.
A living sour ball of very little enthusiasm.
Debuted in III
Voiced by: Yuji Mitsuya (Rex, Japanese), Wallace Shawn (Rex, English), John Ratzenberger (Hamm, English), Jeff Pidgeon (Squeeze Toy Aliens, English), Naoki Tamanoi (Sarge, Japanese), Pitor Michael (Sarge, English), Yasuhiko Nemoto (Corporal, Japanese), Roger Craig Smith (Corporal, English)
Andy's toys. After Young Xehanort's arrival in the Toy Box world, most of them suddenly disappear along with the other sentient beings of the world, leaving Woody, Buzz, Rex, Hamm, the Aliens, and Sarge and his men as the only remaining toys.
- Alleged Lookalikes: Rex mistakes Sora for Yozora, but everyone else points out that Riku is the one that looks more like Yozora. Even more egregiously, Rex also mistakes Donald and Goofy for Magia and Aegis, respectively, even though the former two are anthropomorphic animals and the latter two are humans.
- Badass in Distress: Jessie, Bullseye, Mr. Potato Head, Mrs. Potato Head, and Slinky have been taken and their status is unknown, despite being capable of defending themselves and finding a way out of sticky situations themselves as well. They're actually unharmed in the real Toy Box.
- The Cuckoolander Was Right: Upon meeting Sora, Rex is convinced that Verum Rex and its cast are real. He's right, but for a different reason.
- Demoted to Extra: Despite Jessie, Bullseye, Mr. and Mrs. Potato Head, Slinky, and Bo Peep being prominent characters in the films, they're not seen at all in the Toy Box world in III along with all of Andy's other toys due to having gone missing. They're not even seen after the two realities are merged back together.
- Distressed Dude: Andy and the male toys that disappeared are obviously this. Rex is later kidnapped after you fight the Gigas for the first time in Galaxy Toys, and the Aliens are captured by a Heartless that lures them by resembling "The Claaaaw!"
- Earn Your Happy Ending: The end credits for III show that Rex finally got that Verum Rex strategy guide he's been after.
- The Ghost: All of Andy's toys bar Woody, Buzz, Rex, Hamm, the Aliens, and the army men have gone missing. Rex mentions Slinky by name.
- Guide Dang It!: Before he met Sora, Rex couldn't beat Bahamut in Verum Rex no matter how hard he tried. All throughout the Toy Box, Rex repeatedly tries to get his hands on the official strategy guide from the game store. Also doubles as a Mythology Gag, since he was having a similar issue with Zurg in the Buzz Lightyear video game, and found the manual needed to best him.
- Irony: Rex mistakes Sora for Yozora. The Verum Rex commercial shown just before this depicted Yozora as looking more like Riku, but Rex has never met Riku. The resemblance is lampshaded in-universe.
- The Knights Who Say "Squee!": Rex is positively giddy that he gets to meet his favorite video game character, Yozora! ...Except it isn't Yozora, but rather Sora. Not that Rex cares!
- Shout-Out: Rex is a fan of Verum Rex, which is a Final Fantasy XV expy. He also mistakes Sora, Donald, and Goofy for his game's Yozora, Magis, and Aegis, which are similar naming conventions to the cast of XV.
- Stealth Pun: Rex is a fan of Verum Rex. Rex's name is Rex. The game has the Latin word, rex.
- True Companions: The toys look out for one another as if they were a family.
Voiced by: Mary Gibbs (using archival audio)
Small, cute and adorable: that's Boo in a nutshell. She and Sully get along well, even if she does think everyone with one eye is Mike! She and other human children have the power to create energy for the monster world with their screams and laughter.
- Baby Talk: A given, considering that she's a really little kid. She can't speak in coherent sentences, only making sounds and saying random words, such as "Kitty" and "Mike Wasowski".
- Cheerful Child: She's adorable as all get out, isn't she?
- Guest-Star Party Member: Similar to characters such as Hercules, Minnie, and the Final Fantasy Hollow Bastion crew in Kingdom Hearts II, she isn't counted as a real party member, but she tags along with Sora and company at certain points of the game.
- The Hyena: She giggles quite frequently, and this trope has to be Invoked in order to provide electrical power for Monstropolis.
- Only Known by Their Nickname: She's too young to be able to give out her own name, so Sully and Mike just call her "Boo" based on her constant repeating of the word.
Voiced by: Various
Monstropolis's first line of defense against all threats, the organization was founded to stop human children from getting into the monster world. Though unseen behind their outfits, these monsters take their jobs very seriously, and will proudly keep their city safe.
- Adapted Out: Despite the organization itself appearing, their leader, Roz, is not involved in this game.
- Big Damn Heroes: When the Unversed cause a fire at the factory, they swoop in and put it out. They are also on the receiving end of this trope when Sora and the others save them from the creatures.
- Cyclops: At least one of the agents only has a single eye.
- Deconstruction: A part of one in that, as a force made to deal with things from other worlds, they are better prepared for the damage being cause by the Unversed and don't mind Sora intervening to handle the monsters themselves.
- Extra Eyes: A few of the agents have more than two.
- The Faceless: None of their true identities are seen behind their hazmat suits.
- Failed a Spot Check: Invoked. Despite the fact that Sully and Mike have a human girl with them that their leader previously had them send back (and even shredded her door just to keep her from coming back), they decide to ignore the Code 835 because the Unversed's presence has lead to a code 72-16 — an unidentified life form — and choose to pursue the bigger problem.
- The Men in Black: They act as this to Monstropolis, keeping kids out of the monster world.
- Vertebrate with Extra Limbs: A few agents have a handful of multiple arms.
A rat with a knack for food preparation, having sought out a life greater than just stealing garbage for food. Due to his size and wanting to avoid discrimination, he can use other people's hair to puppeteer them in activities, particularly cooking. After all, anyone can cook. He resides in Twilight Town and runs the restaurant, Le Grand Bistrol.
- Adaptational Wimp: His ability to control people via their hair is not as effective here as it is in his film, for gameplay purposes; In Ratatouille, he can completely control Linguini perfectly, here, Sora has at least some degree of co-control (since he outright apologizes if the minigame's messed up).
- Facepalm: Does this when Sora messes up.
- Mythology Gag: His restaurant in Twilight Town, Le Grand Bistrot, is based off of his restaurant in Disney Parks, Bistrot Chez Remy.
- Only Known by Their Nickname: The characters known him exclusively as "Little Chef", Linguini's nickname for him in the film, for the same reason: he can't speak English to give the human characters his real name.
- People Puppets: Just like with Linguini, he can use this on Sora as well.
- Supreme Chef: Despite being a rat, he can make fine meals out of anything Sora brings him, though he makes Sora do the cooking once they meet. Scrooge is aware of this and chooses to keep Remy a secret for obvious reasons.
- The Voiceless: Justified. Like in the movie, he can only talk to other rats. Humans can't understand him, and here, that extends to anyone that isn't his species of rat. Scrooge acts as his interpreter in cutscenes and he's forced to use charades (which often fail) or hijack Sora's hair to communicate otherwise..
Voiced by: Corey Burton (English)
Hercules's father, and the King of the Greek Gods. He rules on high at Mount Olympus, a position that Hades would do anything to claim.
- Badass in Distress: He's incapacitated by Hades while the Titans rampage in Olympus Coliseum.
- Greater-Scope Paragon: For the games featuring his world up until III. Zeus is regularly mentioned and still holds enough power that Hades isn't willing to challenge him directly until he has the full might of the Titans behind him.
- Pre-Asskicking One-Liner: “Now watch your old man work!”
- Unseen No More: Previous games would always mention him, but he never made any appearance in-person. Come III and he finally makes his debut.
Voiced by: Kevin R. McNally (English)
A loyal member of Captain Jack Sparrow's crew... in fact, the only loyal member of his crew.
- Adapted Out: Of the retelling of Pirates of the Caribbean: The Curse of the Black Pearl featured in II.
- Adaptational Late Appearance: Gibbs doesn't debut in the series until it adapts the events of Pirates of the Caribbean: At World's End, whereas he'd been a part of the films since the beginning.
- Composite Character: As Bootstrap Bill Turner is Adapted Out, Gibbs takes his place explaining the rules of the curse of the Flying Dutchman that Will and Elizabeth must now contend with.
- Cool Old Guy: The oldest member of the crew and one of the friendliest.
- Father Neptune: As ever, Gibbs is a salty old seadog who's right at home on the Black Pearl.
- Friendly Pirate: Even for a Lighter and Softer retelling of his home franchise, Gibbs is nothing but kind and courteous to the other characters, Sora included.
- Last-Name Basis: Like in the films, he's mostly known by his last name.
- Mr. Exposition: He is the one who informs Sora - and any players who have not watched At World's End - of the curse placed on Will, and also reveals that he and Elizabeth had just gotten married.
- Oh, Crap!: In The Stinger for his world, Gibbs is shown looking surprised when he and Jack see that Barbossa has stolen the Black Pearl from under them.
- Out of Focus: Since most of the film's events take place offscreen, Gibbs goes from a major supporting character to a minor supporting character in the game's retelling. He only interacts once with Sora directly.
- Remember the New Guy?: Due to not appearing in II, Gibbs comes out of nowhere in III but is referred to as Jack's lifelong friend nonetheless by the Gummiphone.
- Small Role, Big Impact: Though he is a minor character in the grand scheme of things, he helps teach Sora that often, love has a steep price, but it's worth it. Sora takes this to heart at the end of the game when he reflects on what kind of sacrifice he's willing to make for the people he loves.
- Token Good Teammate: In regards to Jack, at least. Gibbs is the only one of the crew who journeyed into Davy Jones's locker out of a genuine desire to have his friend back. Will, Elizabeth, and Barbossa need him due to him being a Pirate Lord needed for the gathering of the Brethren Court (though Tia Dalma is more of a friend to him, she also desires to be free and thus needs him for that reason).
- Warrior Poet: He explains Will's curse in a sobering, bittersweet way.Gibbs: The Dutchman must have a captain. Just wed, and now she and Cap'n Turner must live in different worlds. One day ashore, ten years at sea. It's a steep price.
Voiced by: Urara Takano (Japanese), Leslie L. Miller (English)
A mysterious woman who joined the crew to rescue Jack Sparrow. She is the goddess of the sea sealed in human form.
- Adaptation Distillation: For some reason, her relationship to Davy Jones is completely removed, with almost no direct mention of it in-game. This of course opens a bit of a plot hole as to exactly why she was opposed to Jones and the crew of the Flying Dutchman in the first place.
- Adaptational Heroism: Of a sort. Like the movie she ultimately leaves the pirates and East India Trading Company to fight it out for themselves, and creates a terrible maelstrom to make it all the worse. However, she does help Sora out with a fake Jack and a ship made of white crabs that are tied to her power, pretty much giving Sora the means to help the real Jack and the others against Lord Beckett and Davy Jones.
- Excellent Judge of Character: She offers Sora anything within her power, but she knows he just wants to explore the sea and have fun, instead of making a selfish wish like almost anyone else would when granted such an opportunity.
- Friend to All Children: Most of The Caribbean is spent with a fake Jack Sparrow and the Leviathan, both of which Calypso creates to keep Sora away from the life-threatening danger of the pirate conflict.
- God Was My Copilot: She provides Sora with the Leviathan, and insures he and his friends are not lost to the whirlpool.
- Ms. Exposition: She's the one to catch Sora, Donald, and Goofy up on the events surrounding Davy Jones and the Dead Man's Chest.
- Wouldn't Hurt a Child: She kept Sora away from the pirates for the majority of the Pirates Arc to not only keep him out of the conflict, but to ensure that he didn’t fall pray to her plans to take revenge on them.
Voiced by: Yûtarô Honjô (Hiro Hamada, Japanese), Ryan Potter (Hiro Hamada, English), Mai Yamane (Honey Lemon, Japanese), Genesis Rodriguez (Honey Lemon, English), Masumi Asano (GoGo Tomago, Japanese), Jamie Chung (GoGo Tomago, English), Koji Takeda (Wasabi, Japanese), Khary Payton (Wasabi, English), Hideto Nitta (Fred, Japanese), T.J. Miller (Fred, English)
The heroic defenders of San Fransokyo.
- Awesomeness by Analysis: Upon seeing Sora's feats with the Keyblade, they immediately set about taking inspiration from what he shows he can do to improve their own suits:
- Gogo's inspired by Sora's Flowmotion techniques to add antigravity properties to her discs, letting her run up walls like he can.
- Wasabi sees Sora demonstrate projectiles from his Keyblade and modifies his laser hands to do the same thing.
- Honey takes inspiration from Sora's Keyblade-shapeshifting abilities to improve the flexibility of her chemical bombs.
- Fred sees Sora's Blizzard magic in action and adds ice breath to his suit, which he can combine with his existing fire breath as a Yin-Yang Bomb.
- Hiro manages to replicate the Keyblade's Heartless-slaying properties from Sora's combat data and apply them to Baymax's superhero chip.
- Everyone Has Standards: They cringe when Sora is inspired by their team name to call his team with Donald and Goofy, "Keyblade Hero 3". Funnily enough, the television show reveals that Fred was the one who came up with the team name and none of them were keen on it either, but they just went along with it.
- Mission Control: Hiro is this to Sora and co. while they explore the overworld.
- Only Known by Their Nickname: Honey Lemon, GoGo and Wasabi are nicknames given by Fred.
- Voice with an Internet Connection: Hiro communicates with Sora and co. through Sora's visor and provides insight on whatever task they're doing.
Voiced by: Takako Matsu (Japanese), Idina Menzel (English)
The recently crowned queen of Arendelle. Following an incident that revealed her ice powers at her coronation party, she fled into the mountains to avoid hurting anyone else, except she accidentally froze over Arendelle in the process. The XIII Seekers of Darkness believes that she is one of the new Princesses of Heart.
- Cursed with Awesome: Sora thinks her ice powers are amazing, but Elsa would like to disagree.
- Emotional Powers: Her vast ice powers are tied to her emotions. When Sora, Donald and Goofy ignore her pleas to find safety and persist in trying to help, her frustration nearly gets them skewered by ice stalagmites by accident.
- I Am a Monster: Elsa hates her ice powers because it has led her to accidentally hurting people.
- An Ice Person: Though much less unique of a power in this series, accidentally subjecting her world to an Endless Winter suggests that she's an incredibly powerful user of Blizzard magic.
- Minor Major Character: The Deuteragonist of the Frozen movie as well as one of the potential members of the new Seven Hearts but in-game, she is only present to interact with Sora and the group exactly once before the plot goes on like the movie without Sora's further input.
- Only the Pure of Heart: The reason why Larxene is in Arendelle is so that she could list Anna and Elsa as candidates as new Princesses of Heart, as well as candidates for the Seven Lights should Sora and his team not prove up to snuff.
- The Power of Love: Elsa realizes that Anna's love for her and her love for Anna is what saved Anna from dying of a frozen heart and allows her to unfreeze Arendelle.
Voiced by: Sayaka Kanda (Japanese), Kristen Bell (English)
Elsa's younger sister and a princess of Arendelle. With the help of Kristoff and Sven, they've been trying to look for Queen Elsa after she ran away, only to meet Olaf, then Sora and co. It would later turn out that she is one of the new Princesses of Heart, along with her sister.
- Disney Death: Her frozen heart freezes her over before she can receive an Act of True Love. However, Anna sacrificing herself to protect Elsa and Elsa mourning her save her.
- Heroic Sacrifice: Instead of meeting up with Kristoff to get his kiss to cure her of her frozen heart, she sees Hans about to kill Elsa and she goes over to them to shield Elsa from Hans. Anna's frozen heart freezes her into unbreakable ice just as Hans's sword strikes her, protecting her from his sword, but the cold kills her at the same time. It doesn't last, and Anna's Act of True Love causes Elsa to realize their sisterly love was the solution to her despair this whole time.
- I Will Find You: She tells Sora that she has to find Elsa and bring her back home to make things right.
- Minor Major Character: The protagonist of the Frozen movie as well as one of the potential members of the new Seven Hearts but in-game, she is only present to interact with Sora and the group exactly once before the plot goes on like the movie without Sora's further input.
- Only the Pure of Heart: The reason why Larxene is in Arendelle is so that she could list Anna and Elsa as candidates as new Princesses of Heart, as well as candidates for the Seven Lights should Sora and his team not prove up to snuff.
- The Power of Love: Her love for Elsa and Elsa's love for her is what saves Anna from dying of a frozen heart and unfreezes Arendelle.
Voiced by: Shinichirô Hara (Japanese), Jonathan Groff (English)
An iceman that Anna encounters and hires while trying to look for Elsa.
Voiced by: Pierre Taki (pre-patch) (Japanese), Josh Gad (English)
A snowman that Elsa and Anna used to play with as children. Elsa accidentally brought him to life while she fled into the mountains.
- Pulling Themselves Together: Finding Olaf's scattered parts is the subject of a minigame.
Debuted in Dark Road
- Appearances: Dark Road
Identical twins, fond of telling stories.
- The Storyteller: They tell Xehanort and Eraqus about "The Walrus and the Carpenter" to warn them about the dangers of curiosity. If Eraqus's comments are to go by, they also began reciting "Old Father William" when Xehanort's group left them.