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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.

Mickey, Donald, and Goofy are the iconic Disney trio. In the Kingdom Hearts series, Mickey is a king, and Donald and Goofy are high ranking officials, although they're still best friends. In the original game, Mickey traveled to the Realm of Darkness to find the Kingdom Key D, sending Donald and Goofy off to travel with Sora. In subsequent games, Mickey featured more frequently, eventually reuniting with his friends. Donald and Goofy are sidelined after Kingdom Hearts II, but look to reclaim their importance in Kingdom Hearts III.

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    King Mickey 

King Mickey

Voiced by: Takashi Aoyagi (Japanese), Wayne Allwine (English, KHI, Re: Chain of Memories, KHII, 358/2 Days), Bret Iwan (English, 358/2 Days cutscenes in HD I.5 ReMIX, Birth by Sleep onwards)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"No matter how far... the light will connect our hearts! We are - all of us - together!"
"Helping others should always come before asking others for help. We're safe and sound and free to choose! So there's no reason we shouldn't choose to help our friends."

The King of Disney Castle, and a Keyblade Master, Mickey Mouse is one of the first to notice how much danger the worlds are in, and one of the first to take action. When he leaves on a journey and doesn't come back, Donald and Goofy set out to find him. Although they meet a few times, Mickey is usually one step ahead of them and has a better idea of what's going on. He becomes a close friend of Riku in particular as he helps him learn to control his inner darkness.

358/2 Days was sadly the last performance of Wayne Allwine as the character in any medium.

  • The Ace: He's introduced taking out two Darksides in a matter of seconds, and the other heroes regard him with awe...except in Birth By Sleep and the Sleeping Worlds he still inhabits. This even shows in his combat prowess, as he's a brilliant wizard (knowing spells that outclass Donald, his court mage) and acrobatic fighter.
    • Shown off quite well in III when he's holding his own against four members of the XIII Seekers of Darkness at the same time, including none other than Xemnas.
      • Shown off even more in Re:Mind, when he faces all thirteen seekers of Darkness by himself and, ultimately, wins.
  • Action Politician: Mickey is a king, but he's also one of the strongest Keyblade Masters around, and he's more than willing to get his hands dirty if the worlds are in trouble.
  • Alliterative Name: Mickey Mouse.
  • The Apprentice: To Yen Sid, who trained him as a Keyblade Master.
  • Ascended Extra: Thanks to Capcom's use of the character at the time, Mickey only appears as a silhouette in the first game, and the total amount of screen time he has is less than half a minute. It no longer applies after the first game, so he's much more heavily involved in the plot beginning with Chain of Memories as well as in the prequel.
  • Astral Projection: For most of Riku's Reverse Rebirth campaign, Mickey is still trapped in the Realm of Darkness and he uses magic to project a copy of himself to aid Riku.
  • Authority Equals Asskicking: He's the king of Disney Castle. He's also one of the biggest badasses in the series.
  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Back-to-Back Badasses: With Ven, Aqua, and Riku.
  • Badass Adorable: Don't let his cute, iconic look fool you. Mickey is one of the most powerful Keyblade wielders in the series, and he will take you down.
  • Badass Bookworm: He's the one who discovered the use of Gummi material to travel between taking off with a Star Shard and randomly teleporting everywhere.
  • Badass Longcoat: Wears an Organization-style Black Cloak from the end of Chain of Memories: Reverse/Rebirth till the battle for Radiant Garden in Kingdom Hearts II.
  • Beware the Nice Ones: Mickey is harmless, usually, but do not make this mouse angry — or mess with or harm his friends — because you will regret it if you do as he is one of the most powerful Keyblade wielders in the series, and will take you down if the situation calls for it.
    • In Re:Mind, the situation does call for it. So Mickey hauls himself up under sheer willpower, deflects all the Organization blasts back at them, sometimes several at a time, and shows just what he can do if he ever chooses too.
  • Big Damn Heroes: Becomes a gameplay mechanic in II, where he'll randomly take over some boss battles if Sora is knocked out. He can't defeat them, however. He also executes several last-minute rescues in Birth by Sleep due to his mode of interworld travel being Yen Sid's Star Shard, an uncontrollable gummi block that seems to randomly whisk the holder to wherever they're needed most.
  • Big Good: Although he defers to Greater-Scope Paragon Yen Sid.
  • BFS: In a climactic moment in Re:Mind, Mickey uses an attack called Enduring Faith extending his blade with light Blasting Zone style.
  • Bling-Bling-BANG!: Kingdom Key D's blade is golden.
  • The Coats Are Off: After Goofy's Disney Death in II, he enters a state of Tranquil Fury, chucks his longcoat away, and starts slaughtering some Heartless asses.
  • Cool Key: Two, which also double as Cool Swords. Mickey has the Star Seeker originally, and finds the Kingdom Key D in the Realm of Darkness.
  • Coordinated Clothes: He and Riku in III have the same outfit design only with inverted colors.
  • Cute Mute: In his monochrome days in Timeless River.
  • Cutscene Power to the Max: He is a perpetrator of this; his first appearance has him striking down a pair of Darkside Heartless in one blow. In 3D he is able to freeze all thirteen Seekers of Darkness with a Stopza spell and then again pulls out Ultima on Master Xehanort in III.
  • Dark Is Not Evil: Although he found the Kingdom Key D in the Realm of Darkness, Mickey does not have any problems with using it. In fact, he specifically sought it out in order to be able to close Kingdom Hearts if the need came (since it needs a Keyblade of Light and one of Darkness to close in some instances). Being that it's a Keyblade of Darkness, it protected him from the corruptive effects of the Realm of Darkness as well, which also helps.
  • Determinator: It is the Darkest Hour in Re:Mind, where all of Mickey's companions have been cast into portals by Xehanort and only he remains to fight the twelve Replica Xehanorts's each wielding a fragment of the the X-Blade. It is actually a game mechanic that Mickey uses his Heroic Willpower to keep picking himself back up and fighting.
    Mickey: No... I can't give up!
  • Didn't Think This Through: Mickey has a bit of an impulsive streak that causes him to leap headfirst into half developed plans. Case in point: in Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage, he confesses to Aqua that he spent so much time trying to figure out how to get into the Realm of Darkness that he never actually considered how he was going to get out. In III, out of desperation, he prepares to use time magic to save the Guardians of Light from the endless hordes of darkness, but Riku points out that using top-tier time magic against that many enemies will take him out of the fight long before they actually confront Master Xehanort.
  • Don't Call Me "Sir": At the end of Chain of Memories, he tells Riku that he can start calling him by name since they're friends.
  • Elemental Powers: He has access to every elemental spell.
  • Energy Ball: His signature spell are balls of light called Pearl.
  • Everyone Calls Him "Barkeep": He's a King. Formality demands the characters address him as such. Subverted in three occasions: Birth by Sleep, where none of them know he's a king; Coded, where Sora has the same reasons; and Dream Drop Distance, where he may not be King of Disney Castle yet. Lampshaded by Sora:
    Sora: "Your Maj- I gotta stop that. Mickey!"
    • He also insists that Riku just call him Mickey, which 358/2 Days shows Riku has some trouble getting used to. Still, by the time of 3D he doesn't seem to have a problem with it even while everyone else still calls him "the King" or the accompanying titles.
    • Yen Sid alternates depending; if he's talking to Mickey, then he uses his name. If he's talking about Mickey, then he uses his title.
  • Failure Knight: For all of his effort in Birth By Sleep, he couldn't save Ven, Aqua, or Terra from their fates. This retroactively explains the distance he keeps between himself and the main cast, and his reluctance to allow Sora to get involved in the Heartless war on Hollow Bastion.
  • Funny Animal: As always. Mickey could be replaced with a human character and very little of the story would change.
  • The Good King: No matter what he thinks.
  • Glass Cannon: In 358/2 Days, he's lacking in terms of Defensive stats and has average Strength, but he compensates with damaging, multi-hit combo finishers, a strong Magic stat on par with Xemnas and Vexen, and high Critical Hit stats.
  • Half-Dressed Cartoon Animal: Appears this way in Kingdom Hearts, which dresses Mickey in only his cartoon shorts for his sole appearance. 0.2 reveals that he actually did have proper clothes at the time, they just happened to get destroyed by the Demon Tide a few minutes before he appeared to Sora to seal the Door to Darkness.
  • Happily Married: To Minnie. Just like Wayne Allwine and Russi Taylor.
  • Healing Hands: In every instance as a party member or playable character, Mickey has a way to heal whether by Curaga, Mickey Mouse Miracle or Healing Light.
  • Heroic BSoD: Suffers from one due to the Downer Ending of Birth by Sleep. Yen Sid manages to rouse him out of it fairly quickly.
  • Hero of Another Story: He's the wielder of the Kingdom Key D - the direct counterpart to the Kingdom Key, the Weapon of Choice of Sora and has even been a Keyblade Master years before he ever went to the Realm of Darkness to get that particular Keyblade, and even before the story of Birth By Sleep occurred, he has been the KING of Disney Castle long before he ever picked up a Keyblade and learned from Yen Sid. Needless to say, Mickey has more than one grand tale to tell.
  • Heterosexual Life-Partners: With Riku, for a while, although Days inserted a disruption. Mickey was essentially Riku's sole support throughout Chain of Memories, and gives him an epic glomp at the end of Kingdom Hearts II when they reunite.
  • He Who Fights Monsters: Downplayed but in KHII, after finding out Kairi's been kidnapped by Organization XIII, he does note that he got so wrapped up in trying to foil Xemnas' plans that he forgot about his friends.
  • Hoist by His Own Petard: In III Master Xehanort briefly incapacitates him with Stopza. His sneer makes it clear that he is paying Mickey back for the Stopza spell he used on his Seekers in Dream Drop Distance.
  • Holy Hand Grenade: His more powerful Holy/Faith spells manifest like this.
  • Hopeless with Tech: In Kingdom Hearts II he struggles with the concept of a computer password. He gets better by coded though. This stems from a detail that was Lost in Translation, in Japanese, he had difficulty with the word "password", in English, not the concept of one.
  • Incorruptible Pure Pureness: Like Aqua, he's no Princess of Heart in terms of purity, but is able to spend extended time in the Realm of Darkness without a Black Cloak to protect himself, and only uses his to prevent the Organization from detecting him. Supposedly, it was the dark-aligned Kingdom Key D that protected him during that time, although Nomura also said that Mickey, like Riku, is not affected by darkness at all. Something about "similarities" between them that have yet to be revealed in-game...
  • It's All My Fault: He doesn’t protest when Aqua as Anti-Aqua chastises him for leaving her in the Realm of Darkness for so long, even though he has very justifiable reasons and did try to find and save her for a decade. He just sadly hangs his head and agrees that it’s his fault.
  • The Leader: He's the king of Disney Castle.
  • Le Parkour: Shows this while trying to reach Sora before Master Xehanort can inject his heart into him by wall jumping the throne bottoms before Xemnas uses his hand to slam him into the throne pedestals.
  • Let's Get Dangerous!: Coupled with The Coats Are Off and Beware the Nice Ones.
    Mickey: "They'll pay for this."note 
  • Light 'em Up: One of his specialties is Light attribute magic which he can use both to harm and to heal
  • Magic Knight: With a seeming emphasis on the more magical side of things (having been trained by Yen Sid, this isn't too surprising). He not only is a brilliant fighter in swordplay, he also knows some of the most powerful and reality-warping magic spells that exist, such as Pearl, Stopza, and Ultima.
  • Magic Missile Storm: In Re:Mind his Combination Attack with Sora, Volley of Faith will have them float and repeatedly drop clusters of exploding spheres of light all around themselves.
  • Master Swordsman: He's an official Keyblade Master.
  • Me's a Crowd: In Dream Drop Distance there are three different incarnations of Mickey that Sora and Riku interact with: his present-day self, his young self when he was Yen Sid’s apprentice, and a Musketeer incarnation.
  • Modest Royalty: None of his outfits are particularly kingly once he becomes royalty. Probably because he is only the Consort, not the outright ruler — that's Minnie.
  • Mysterious Past: Not as mysterious as most examples of the trope, but mysterious enough to qualify given that we only have small segments to go off of. Even so it's actually rather easy to pinpoint the general course of what went on. Through Sora's going back in time, Mickey was introduced to the Keyblades back in his steamboat days, creating a stable time loop. By Country of the Musketeers, he's practicing his swordsmanship to be worthy of wielding it and serving royalty, where he meets Minnie. Eventually he takes up apprenticeship under Yen Sid, to learn how to wield a Keyblade, and gets into his Fantasia shenanigans before going off to help the BBS trio. And then in between BBS and KH he meets Ansem the Wise and "Xehanort", culminating in his quest to find the Kingdom Key D. More then likely there's more to his past then that, given the sheer amount of Disney material out there, but that's what we have thus far.
    • When he married Minnie and when she moved to the Disney Castle area is unclear however, though it's said a castle was under construction back in Timeless River's days and Goofy and Donald seemed to be natives of that area given their familiarity with it in II.
  • My Greatest Failure: Mickey never got over the fact that he couldn't save Eraqus' apprentices from their respective fates brought about at Master Xehanort's hand in Birth By Sleep.
    Mickey: "I couldn't find a way to save them..."
  • Nice Guy: Mickey is very friendly and loyal, always thinking positively while trying to lift the spirits of others. He is always ready to help his friends and tries to protect them at any costs, showing a determination that none could dampen. Mickey always tries to keep the promises he makes to his friends, even when he doesn't always agree with said promise, showing a great deal of loyalty to those who earned his friendship.
  • Non Human Side Kick: To Riku in Chain of Memories, and is hinted to returning to this role in Kingdom Hearts III.
  • Older Than He Looks: Though Mickey has generally been timeless (and Kingdom Hearts has odd implications in that direction as well), he was already a King and Keyblade Master ten years previous to the main story, making him on the way to middle age. Despite that, he still displays the characteristic youthful Mickey Mouse exuberance and looks no different than any other portrayal (excepting the clothes, of course). That said, see Vague Age.
  • The Paladin: He is the most definitive champion of light currently even more so than Sora who has struggled with the darkness.
  • Personality Powers: The Good King with Incorruptible Pure Pureness that he is, Mickey is quite adept at using White Magic, both offensively and defensively.
  • Pint Sized Power House: Mickey is tiny (2' 8'' to 3'), the basic Shadow Heartless is nearly the same size as him, but this doesn't stop him from being one of the leaders of the Guardians of Light.
  • Promoted to Playable: After only getting a cameo during the ending of the first game, II makes him playable should Sora fall during specific boss battles, and later games up this by making him fully playable under specific circumstances.
  • Red Is Heroic: As usual, he wears red clothing and is The Good King.
  • Royals Who Actually Do Something: Keyblade Master and King of Disney Castle.
  • Secret Character:
    • In Kingdom Hearts II, Mickey will become playable if Sora dies in specific boss fights and chooses the "I won't give up!" option when it appears. Mickey boasts a powerful arsenal of attacks and has the ability to revive Sora, but lacks a Finisher attack and thus cannot defeat bosses on his own.
    • Mickey is also a hidden unlockable Mission Mode character in 358/2 Days who can be purchased from the Moogle Shop after clearing the main story.
  • Series Mascot: Mickey has appear in the cover of every game sans the first, even in 358/2 Days despite his minor role. Considering the game is owned by Disney, it is kind of obvious.
  • Shirtless Scene: At the end of the first game he's wearing his Classic Disney Shorts clothes instead of one of the Kingdom Hearts-exclusive outfits he has in every other game. 0.2 explains this by having his shirt get destroyed during a Heartless attack.
  • Sixth Ranger: To Terra, Aqua, and Ven as well as Sora's group.
  • Spanner in the Works:
    • In Birth By Sleep. The plan was for Vanitas to take over Ventus's body and form the χ-blade while Master Xehanort committed Grand Theft Me on Terra, and sometime while he dealt with Ventus-Vanitas would kill Aqua. Unfortunately for them Mickey happened upon the scene and saved her, an act that would lead to Aqua further disrupting their schemes.
    • Chronologically does this again in Chain of Memories where he stops "Ansem" from possessing Riku several times throughout the game which also stopped Xehanort from getting another Soul Jar.
  • Species Surname: A mouse named Mouse. Go figure.
  • Star Power: His original Keyblade was the Star Seeker which was passed down from his master Yen Sid and in III upgrades his Kingdom Key D. to Kingdom Key W. which gave it a similar star motif.
  • Supporting Leader: He's the Big Good, but the games focus more on the exploits of human Keyblade wielders, with Mickey working behind the scenes.
  • Telepathy: He is able to communicate with both Sora and Riku's hearts in the original game and Chain of Memories to help guide them.
  • Took a Level in Badass: The exact process is detailed in Birth by Sleep, though elements of that process are also seen in "Country of the Musketeers" and "Symphony of Sorcery". Although by the start of Birth By Sleep, he had apparently already completed his training and become King of Disney Castle. He does gain more actual experience in exploring the worlds and combating Unversed, culminating in his takedown-assist of Vanitas.
  • Tranquil Fury: After Goofy's Disney Death. Unlike Donald, who went completely apeshit, Mickey stayed very calm, although the Death Glare he had made it obvious he was pissed.
  • Vague Age: He was a King and Keyblade Master with the same general outlook and personality (minus some character development) ten years previously. However, Timeless River shows him to be acting vastly different sometime in the past while still appearing to be the same general age. Pete seems to imply that the events happened as depicted. If so, then Kingdom Hearts may be going for the same timeless chronology regarding Mickey Mouse as, for instance, Epic Mickey did, with decades of animation history all simultaneously being in Mickey's past.
  • Weapon of Choice: The Keyblade of the Dark Realm, Kingdom Key D, a counterpart to Sora's Kingdom Key. In Kingdom Hearts: Birth by Sleep, he wields the familiar Star Seeker, and uses it again in coded and back to Kingdom Key D in 3D. In his past however we find he learned his sword fighting wielding a Royal Rapier. The reality shift where Sora/Riku do Combination Attacks with Donald, Goofy and Mickey even has them take up a rapier to slice enemies up with him, as opposed to the sillier cartoony attacks Donald and Goofy use.
  • World's Strongest Man: Not in terms of physical strength, but if not rival to then he outright exceeds Master Xehanort and even his own Master, Yen Sid, by the time of the first game. To wit: he took out multiple Darkside Heartless in one fell swoop, fought his way through an army of Heartless in the thousands without any direct aid (Sora, Donald and Goofy had to divide what was left behind into a thousand each) and actually rendered eleven Xehanorts completely helpless with one spell. This is to say nothing of the fact that everyone, everyone knows and respects Mickey unconditionally, even Xehanort himself.
  • The Worf Effect: In a dark call-back to 3D, it's Mickey Mouse who's on the receiving end of a Stopza spell, courtesy of Master Xehanort, right after he kills Kairi.
  • Worthy Opponent: Xehanort seems to think so in 3D. Notable considering how little Xehanort cares for any of the other protagonists beyond their usefulness to him. Mickey seems to be the only foe Xehanort actually respects at this point.
  • Your Approval Fills Me with Shame: The feeling is far from mutual however.

    Donald Duck 

Donald Duck

Voiced by: Kōichi Yamadera (Japanese), Tony Anselmo (English)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"Aw, what do you know you big palooka...?"
"Confounded Heartless! Get lost will ya?"

A fiery-tempered magician and a member of King Mickey's court at Disney Castle, Donald Duck was sent to find and follow the Keyblade bearer. He joins up with Sora to help him save the worlds and becomes one of his closest friends.

  • 24-Hour Armor: In Space Paranoids
  • Ace Pilot: He's the one who flies the Gummi Ship after all. (At least when Sora's not doing it.)
  • Alliterative Name: Donald Duck.
  • Anger Born of Worry: In KHII, after Goofy was seemingly killed by a rock to the head only to be revealed to just be out cold, Donald whacks him in the shin with his staff... before telling him not to ever do that again.
  • Angrish: Already difficult to understand, when enraged (not a difficult task) he tends to lose any clarity whatsoever.
  • Anti-Hero: He is often rude and brash, even towards Sora and has a bad temper, but still fights alongside Sora and Goofy.
    • He's especially this in the first game where he manipulates Sora to help him find the King and not caring about his friends, he even denied Sora's best friend Riku a spot in their party, but later, he takes a level in kindness and becomes more supportive and kind to Sora.
  • The Archmage: A meta example, as, being the only non-deity to be able to use the Zettaflare spell, though casting the spell exhausts all his energy.
  • Authority Equals Asskicking: Is the Royal Magician of Disney Castle and easily demonstrates that this title is not just for show many times over. It's to the point that Donald is canonically the most power magic-user in all of Square Enix's history.
  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Bash Brothers: With Goofy and Sora.
  • Beware the Silly Ones: People often wonder why Donald, often used as a source of comic relief, is the King's Royal Court Magician...then III comes along and he casts Zettaflare unassisted, a feat only previously accomplished by a powered-up Airy in Bravely Default, making Donald the single most powerful mage in any Square Enix game. That is why the King appointed him as Royal Court Magician. He's goddamn dangerous.
    • To elaborate; Flare in Final Fantasy is generally denoted like Data sizes. Megaflare; Gigaflare; Teraflare and Exaflare. Even Bahamut has not used Zettaflare before; which is the denotation after Exa. And if like data each denotation is a multiplier of 1,000...
  • Blue Is Heroic: As usual, he wears blue clothing and is one of Mickey's comrades.
  • Bound and Gagged: Donald winds up tied up at one point in Port Royal. He does not get gagged, unlike most examples of this trope.
  • Breaking the Fourth Wall: Donald is one of five characters to break the series' fourth wall. In first game, during the scene in which Donald and Goofy speak with Aerith, Donald appears to move the "camera" down so that he is properly visible.
  • But Now I Must Go: An unspoken agreement in the first game. Due to the "no meddling" rule, Donald and Goofy will have to leave Sora forever at one point. Subverted in Kingdom Hearts II, where they are far too attached to Sora to leave him.
  • Butt-Monkey: Like in most of his other appearances, more so in the manga adaptation.
  • Cast From Hitpoints: The Zettaflare spell he uses in the Keyblade Graveyard in III puts him out of commission shortly afterwards.
  • Character Development: He starts off as rather antagonistic towards Sora, but they soon grow close after having lost each other in Deep Jungle. When forced to choose between duty and friendship, he follows his duty to the letter instinctively, abandoning Sora. The point at which he realizes that Sora is worth more to him is the crux of his development in the first game. At the end of the first game, he is reluctant but willing to let Sora go home, never to see him again. However, Donald implicitly defies King and country to stay with Sora when given a chance to leave in Kingdom Hearts II.
  • The Chew Toy: It's Donald. What do you expect?
  • Comically Missing the Point: Him and Goofy in Timeless River.
    Donald (seeing Past!Mickey): "The King!"
    Goofy: "Gee, he looks kinda different somehow."
    • Also the fact that they fail to realize earlier that they are in their own freaking old cartoons' universe!
      Donald (seeing himself in monochrome form): "This is kinda like... um-uhh..."
      Goofy: "Deja vu?"
      Donald: "Yeah!"
  • Court Mage: For Disney Castle.
  • Cutscene Power to the Max: You never get to use his incredibly powerful Zettaflare spell. Justified however since using it seemingly incapacitates him afterwards and is risky enough to worry both Goofy and Mickey.
  • Death from Above: In III he has the Donald Meteor team attack which will rain meteorites on enemies from above.
  • Ditzy Genius: He's a talented mage and has the highest magic potential in the series, which seems to, in part, correlate to intelligence. He's also Donald Duck, with all his usual stubbornness and lack of common sense.
  • Do Wrong, Right: Donald and Goofy outright defy their King - and their best friend for god knows how many years - to do what is right and stay with Sora and defend Hollow Bastion. Mickey, to his credit, doesn't really mind... and probably thought they'd do it anyway!
  • Drives Like Crazy: In the manga adaptation, Donald accidentally grabs hold of a Magnum Loader and drives it all over a junkyard while refusing to let go; Sora saves him by blocking the Heartless' path with the Keyblade, though it still sends the wizard duck flying into a wall. Played for Laughs mostly, until it's revealed that he accidentally broke a piece of data needed to get them out of the prison world they are trapped in.
  • Elemental Powers: As a mage, he can learn every elemental spell there is to learn.
  • Good Is Not Nice: Mostly in the first game, there he has a rather cynical, deceitful and even cutthroat personality that differs from those of his companions. However, as the games goes, he gets less and less mean and becomes more friendly and idealistic like his friends.
  • Guyliner: Donald wears Egyptian-style eye makeup as part of his mummy outfit in Halloweentown.
  • Hair-Trigger Temper: It just wouldn't be Donald Duck if he didn't have a fiery temper that can be switched on at the drop of a hat. Donald has a tendency to yell at just about any slight, real or otherwise, by Sora or Goofy.
  • Half-Dressed Cartoon Animal: Notably, he, his uncle, and his nephews are the only ones left half dressed.
  • Healing Hands: He always has a Cure spell in his repertoire, but whether he uses it in time is up to his AI.
  • Hot-Blooded: He is Donald Duck, after all. Donald is always up for a scrap with the Heartless, Nobodies, or anyone else who gets in his way.
  • Honor Before Reason: Briefly follows Riku in his evil phase due to a literal interpretation of King Mickey's orders. He realizes this is stupid.
  • Invincible Minor Minion: A rare heroic example; no matter what slams Donald's HP to zero, whether Heartless, or magic Donald will revive a minute later on his own, provided Sora survives.
  • Jerk with a Heart of Gold: He's hot-tempered and sometimes single-minded in his devotion to his orders from King Mickey, but he's dedicated to his friends through and through.
  • Lovable Coward: In Country of the Musketeers, just like in the movie.
  • Mummy: In Halloween Town, he's wrapped from head to foot in bandages.
  • The Napoleon: He's the shortest and the angriest of the trio.
  • Nice Hat: As seen in his profile picture, it's a cap complete with a spiral zipper on it.
  • Noodle Incident: Since when did Donald Duck know Zettaflare?!
  • Out of Focus: A major character in KH, COM, and KHII, but much less consequential in every game since, though Kingdom Hearts III seems to reverse the trend. In coded, it's actually a brief Tearjerker when Donald admits that they miss going on adventures with Sora. 3D even lampshades it.
    Goofy: Do you think we'll ever get to do something important?
  • Personality Powers: Donald's Limits are fireworks, and he's known for his explosive temper.
  • Pint-Sized Powerhouse: Donald is capable of casting Zettaflare, an incredibly Dangerous Forbidden Technique, using it in a cutscene to literally kill Terra-Xehanort. Really, he is incinerated. However, because the Heartless killed everyone almost directly afterwards, Sora had to rewind time to the moment before they faced him.
  • Red Mage: He is able to cast both offensive and defensive magic but he's lacking in physical prowess.
  • Red Oni, Blue Oni: The hair triggered and excitable red to Goofy's easy-going blue.
  • Robe and Wizard Hat: Wears it in the prologue of the first game, coded, Birth by Sleep, and Dream Drop Distance.
  • Royal Rapier: As a musketeer in 3D.
  • Shipper on Deck: To Sora and Kairi.
  • Side Kick: To Sora, though he insisted on being the leader for a while at first, and only seems to step down from this after he comes back from his Honor Before Reason mistake.
  • Sixth Ranger: He and Goofy are unofficial members of the Guardians of Light by virtue of not being Keyblade wielders.
  • The Smart Guy: He IS the court magician, as well as the one who flies the gummi ship, at least until Sora decides he wants to.
  • Snowlems: In Christmas Town in the Final Mix version.
  • Species Surname: A duck named Duck.
  • Squishy Wizard: Due to his utter lack of defense, low hit points, and no reliable way to replenish his magic points which forced him into attacking enemies physically, poor Donald seemed to die every time that a Heartless breathed in the same room as him during the original game. Fortunately, the sequel made him less of a glorified punching bag and more of a valuable party member... unless you're on Critical Mode, in which case his lack of either Second Chance or Once More means he'll be getting one-shotted on a regular basis while Goofy (and hopefully, Sora) will at least survive long enough to heal.
  • Tempting Fate: There's a part in Arendelle where Sora and co. have to make it through a freak snowstorm to get to Elsa before Hans can kill her. When Sora hides behind the conveniently-placed rocks, sometimes, Donald will say some variation of "the snowstorm can't get us here!" Thanks to Artificial Stupidity, however, Donald will sometimes walk out and get blown away by the storm anyway, complete with a surprised sqwack.
  • Took a Level in Jerkass: Minor, considering they're still good friends, but Donald tends to make jokes at Sora's expense every chance he gets in III.
  • Took a Level in Kindness: Both in-universe and from a meta standpoint, the series places more focus on the good sides of his personality, such as his loyalty to his friends and his determination, ending up as one of the most flattering portrayals of the character. This is especially true after his character development in the first game.
  • Undying Loyalty: To both Mickey and Sora, though it's unlikely he'll ever have to compromise.
  • The Unintelligible: As always, he comes with a unique quacking-talking style of speech. If it weren't for the subtitles, you'd have a tough time understanding him. And it's ten times worse in Japanese.
  • Unscaled Merfolk: Becomes half-duck, half-octopus in Atlantica.
  • Unstoppable Rage: After Goofy's Disney Death. After mourning for a brief moment, he charged into the fray roaring and screaming.
  • Vague Age: He was in Mickey's court ten years ago, appeared in Timeless River, and was a Musketeer in France with Mickey. Mickey was traveling between worlds, but it's not clear if Donald was following him or they met in the Country of the Musketeers.
  • Voluntary Shapeshifting: Donald's magic is what transforms the party in Halloween Town and Atlantica.
  • Wave-Motion Gun: His Zettaflare spell in the cutscenes is a massive laser that outright obliterates Terra-Xehanort in one shot.



Voiced by: Yu Shimaka (Japanese), Bill Farmer (English)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"I guess you're stuck with us, Sora!"
"All for one and one for all!

The mild-mannered yet loyal Captain of the Royal Knights at Disney Castle, Goofy was sent to find and follow the Keyblade bearer. He joins up with Sora to help him save the worlds and becomes one of his closest friends.

  • Authority Equals Asskicking: As Captain of the Royal Knights of King Mickey's court, Goofy, despite his clumsy and nonthreatening demeanor, showcases many times over that he has such a rank and title for a damn good reason.
  • 24-Hour Armor: Goofy wears grey armor in Space Paranoids.
  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Badass Normal: He's the pure physical fighter to round out Donald's Squishy Wizard and Sora's Magic Knight.
  • Bash Brothers: With Donald and Sora.
  • The Big Guy: While Sora got taller than him in Kingdom Hearts II, he still takes up this role, and he's definitely the tallest out of himself, Donald, and Mickey.
  • Bodyguarding a Badass: He's the captain of the royal knights, who presumably protect and serve the royalty. In this case, the king is a Keyblade master and One-Man Army.
  • Bound and Gagged: In Port Royal, Goofy finds himself tied up alongside his allies. Unlike most examples, they don't get gagged at all.
  • But Now I Must Go: An unspoken agreement in the first game. Due to the "no meddling" rule, Donald and Goofy will have to leave Sora forever at one point. Subverted in Kingdom Hearts II, where they are far too attached to Sora to leave him.
  • Character Development: While Goofy is more level-headed than Donald and got on with Sora better, he, like Donald, leaves Sora when his orders technically dictate it, and eventually defies said orders to help Sora. At the end of the first game, he sadly allows Sora to return to his home world, never to see him again (though events dictate otherwise). In Kingdom Hearts II, however, both he and Donald are categorically unwilling to leave Sora, implicitly defying King and country.
  • Comically Missing the Point: Him and Donald in Timeless River.
    Donald (seeing Past!Mickey): "The King!"
    Goofy: "Gee, he looks kinda different somehow."
    • Also the fact that they fail to realize earlier that they are in their own freaking old cartoons' universe!
      Donald (seeing himself in monochrome form): "This is kinda like... um-uhh..."
      Goofy: "Deja vu?"
      Donald: "Yeah, that's it!"
    • Another is in Olympus Coliseum:
      Phil: "Two words: You! Ain't! Heroes!"
      Sora: "You're wrong!"
      Goofy: "Yeah, he said three words."
      Sora: "No! That's not what I mean!"
      • This is repeated later in this same world, after Hades is defeated:
        Sora: "The games are canceled? How come?"
        Phil: "Three words: everyone's pooped!"
        Goofy: "Wait a minute, that was only two—"
        Sora: "You gotta be kidding!"
  • Conjoined Eyes: Like his fellow cartoon animals.
  • Crouching Moron, Hidden Badass: You need to remember he is Captain of the Royal Knights for what is essentially the most important castle in all the worlds, and he didn't get that just by being Mickey's pal. Not to mention he can give a good fight to even the likes of Ansem and Xemnas after they've gone One-Winged Angel while being a purely physical fighter. Then III comes along... and he manages to knock Terra-Xehanort off his feet and be completely unharmed, allowing Donald to hit Terra-Xehanort with Zettaflare.
  • Death Glare: Gives a pretty damn good one to Larxene after preventing her from finishing off Sora alongside Donald, and later to Saïx when putting himself between him and Sora.
    • The one he gives to Terra-Xehanort in III after blocking the former's attack is rather good too!
  • Disney Death: In the second game, he takes a rock to the face that was otherwise going to hit Mickey, and is knocked out cold. Sora, Donald, and Mickey can't seem to revive him and, assuming the worst, they proceed to tear through the next part of Hollow Bastion with a vengeance. Then Goofy shows up just fine later on and lampshades that, as a cartoon character, he's survived a lot worse than that.
  • Dogface: He's a humanoid dog.
  • Dork Knight: He's a bit slow on the uptake, earnest to a fault and quite literally a knight by profession.
  • Do Wrong, Right: Donald and Goofy outright defy their King - and their best friend for god knows how many years - to do what is right and stay with Sora and defend Hollow Bastion. Mickey, to his credit, doesn't really mind... and probably thought they'd do it anyway!
  • Dumbass Has a Point: He's usually seen as dimwitted, but has plenty of these moments throughout the games.
  • Face-Design Shield: The Defender which is stolen from the Heartless with the same name.
  • Fastball Special: The end of Goofy's Knocksmash Limit ends with a variation on this, with Sora launching Goofy as if he's a rocket, hence the Fan Nickname for the Limit. invoked
  • Foe-Tossing Charge: His go-to means of attack when he's not applying Shield A to Face B.
  • Frankenstein's Monster: Goofy is a parody of this in Halloween Town.
  • Genius Ditz: He's actually probably the most level-headed and logically-thinking of the three, and being a more straightforward thinker sometimes allows him to pick up on things before Sora or Donald (such as when he instantly sees through Mulan's Sweet Polly Oliver act). He also has a lot of rules about being an adventurer.
  • Goggles Do Nothing: It's quite easy to forget they're even there.
  • Grievous Harm with a Body: In III Sora can grab his arm and spin him around into enemies with the Fusion Spin finisher.
  • Healing Hands: Can heal both HP and MP of allies with his MP Gift and Evolution skills in I.
  • Honor Before Reason: Same as Donald, he betrays Sora because his orders dictate he do so in the first game. Goofy gets a lot better about this in the second game.
  • Idiot Hero: Simpleminded Wisdom aside, Goofy isn't very bright.
  • Invincible Minor Minion: Like Donald, will Auto-Revive automatically a minute or two after his HP are knocked down to zero.
  • Item Caddy: Goofy has the greatest amount of item slots in the game. Good thing, because he has no magic ability.
  • The Klutz: Goofy is extremely clumsy. Several of his attack animations are wild flails, hoping he hits something.
  • Lovable Coward: Goofy holds shards of this, but not as much as Donald. For instance, during a shield charge, Goofy will cover his eyes.
  • Luckily, My Shield Will Protect Me: Just in case the big, ornate shield doesn't quite give it away.
  • Magically Inept Fighter: He can't use spells the way Sora, Donald, or a few other Guest Star Party Members can. His most useful ability in I is "MP Gift," where he uses one MP to restore three MP to someone else. In II, his Magic stat is a flat zero, and never increases naturally. This is downplayed in III, where his Magic stat does increase, just not by much. And Sora and Donald are both far better than Goofy when it comes to dealing magic damage.
  • Mighty Glacier: Goofy both moves and hits like a truck when using smaller shields like the Smasher, giving up tanking potential in exchange.
  • Never My Fault: When the party return to Space Paranoids with the password to the DTD, Sark captures the trio and put them on the Game Grid. Since Goofy walked up to a terminal wondering where Tron was at the moment of capture, Sora and Donald thought that Goofy was responsible and scold him just as they both get taken away. When Goofy rejoins them...
    Goofy: I didn't touch nothin'.
    • Though it's unknown whether the capture was truly Goofy's fault, as he never seems to touch the terminal during the cutscene, implying that he could be telling the truth.
  • Nice Hat: His knight uniform has a cool-looking helmet as part of its design.
  • Nice Guy: On many occasions, he has been shown to be the glue that holds the trio together on their adventures; never getting into an argument with either Sora or Donald. Because of this, he is often the one that Sora seems to look to for reason. He also appears to view his friends in high regards, praising them on numerous occasions. As with this, Goofy is very loyal to his friends, an example being how he saves Sora when Riku tries to kill him. Overall, Goofy is a lovable and friendly person who always looks for the good in others and tries to help them.
  • Non Human Side Kick: To both Sora and Donald.
  • Only One Name: Unless you count "Captain" as part of his name.
  • OOC Is Serious Business: The few times he's genuinely angry or aggressive, things are serious. See Death Glare above.
  • Out of Focus: A major character in KH, COM, and KH2, but much less consequential in every game since, though Kingdom Hearts III seems to reverse the trend. In coded it's a brief Tearjerker when he and Donald admit they miss going on adventures with Sora. 3D even lampshades it.
    Goofy: Do you think we'll ever get to do something important?
  • Red Oni, Blue Oni: The calm and easy going blue to Donald's Hair Trigger Tempered and excitable red.
  • Sacrificial Lion: Zigzagged. When he ends up Taking the Bullet (see below) in Kingdom Hearts II, everyone on the heroic side suddenly takes the conflict at hand much more seriously. However, he's revealed to have simply been suffering from a Disney Death a short time later. Nevertheless, although he did not truly die, the seriousness of the conflict remains higher for the remainder of the game, as well as later releases (both in terms of chronology and retail release).
  • Shield Bash: His Weapon of Choice are shields. He charges with them, whacks with them, and even throws it with a Summon to Hand spell to recall it.
  • Shield Surf: With one move, he slides atop his shield. III also gives him enough space to help everyone slide on it, even to outrun an avalanche in Arendelle.
  • Shipper on Deck: Like Donald, he also supports Sora and Kairi.
  • Sixth Ranger: He and Donald are unofficial members of the Guardians of Light, as they are the only members who don’t wield Keyblades.
  • Stone Wall: Accessories aside, Goofy's bigger-sized shields like the Golem and Adamant Shields sacrifice most attack-power for bigger hit-boxes that block more attacks; even while attacking.
  • Simpleminded Wisdom: Goofy sometimes is a few steps ahead of Donald and Sora, such as picking up on Mulan's Sweet Polly Oliver spiel while they never even suspected.
  • Simpleton Voice: As usual, Goofy sounds like a fool. Sometimes this is deserved, sometimes not.
  • Taking the Bullet: In Kingdom Hearts II, he throws King Mickey out of the way as a boulder thrown during the battle for Radiant Garden nearly hits him, colliding with Goofy's head and knocking him unconscious for an extended period of time. And when that happens, everyone—characters and players—start to get serious.
  • Technical Pacifist: The reason he fights with a shield. Although he has in the past wielded a Royal Rapier as seen in Country of the Musketeers in Kingdom Hearts 3D: Dream Drop Distance.
  • Throwing Your Shield Always Works: As part of his Knocksmash limit.
  • Took a Level in Badass: Chronologically speaking, his past self in Country of the Musketeers is shown to be rather naive and stupid just like in the movie. So he must've grown smarter and more competent over the years. By the time Kingdom Hearts III rolls around, he's openly charging in against the Heartless and ready to face them, as opposed to hiding behind his shield.
  • Undying Loyalty: As of Kingdom Hearts II, he disobeys Mickey's orders to accompany Sora on his last adventure, like Donald. Considering they're all good friends, though, it's unlikely to cause any conflict.
  • Unscaled Merfolk: Goofy becomes a turtle in Atlantica, with the only part that's still the same being his head. He has a similar form in the Pride Lands.
  • Vague Age: Like Donald and Mickey, appears in Birth by Sleep, and has been around since Timeless River. In Dream Drop Distance, it's shown that he was working with Mickey in the Country of the Musketeers, but its not clear if he was accompanying Mickey on his journey between worlds or if he was a native of that world (which is very unlikely).


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