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Characters / Kingdom Hearts: Supporting Originals

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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.

This is a listing of the Original Generation characters in the supporting cast that appear in the Kingdom Hearts series.

Beware of unmarked spoilers.

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Voiced by: Iku Nakahara (Japanese), Brittany Snow (II only, English), Meaghan Martin (all other gamesnote , English)

Appearances: Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | III

"I was lonely for so long... I just couldn't bear it anymore. So I called out to your heart and had you come all the way out to this place. You came for me and I'm so... So happy, but... But to your heart I had to..."
"Roxas! We will meet again. And then we can talk about everything. I may not know it's you, and you may not know it's me. But we will meet again. Someday soon. I promise!"
A soft-spoken girl who likes to draw. She's a witch with the power to alter memories, which was exploited by Organization XIII to manipulate Sora during the events of Kingdom Hearts: Chain of Memories.

Naminé is Kairi's Nobody, born when Kairi's heart was freed from Sora's after he turned into a Heartless. Unlike the others, she appears to actually have feelings due to lacking memories of her previous life to base her reaction off of.

  • The Atoner:
    • After screwing up Sora's memories under Marluxia and Larxene's orders, she spends an entire year setting them back together.
    • She's also aware that the goal of setting them back together had hurt others in the process, and her data-self in coded implies she feels guilty about this.
  • Back from the Dead: Through the efforts of the Riku Replica, Ansem the Wise, Ienzo, and Even, Naminé is restored to physical form through a spare replica body.
  • Because You Were Nice to Me: Sora's party were the first people ever to be nice to her, even despite everything she'd done to them, which is why she spends the next year straight working on their behalf. It goes to the extent that, despite being at Marluxia's mercy, she openly defies him and refuses to hurt Sora anymore.
  • Beware the Nice Ones: She's overall a pretty demure person who, at worst, is a bit passive-aggressive. When the Riku Replica was about to kill Sora she used her powers, which completely shattered his memories, to protect Sora, although in that case even she seemed surprised at herself for having done that, suggesting Power Incontinence.
  • Blonde, Brunette, Redhead: The Blonde to Xion's Brunette and Kairi's Redhead.
  • Born as an Adult: Like other Nobodies, Naminé was born the same age as her human: a fourteen year old girl.
  • The Cameo: Appears for a moment in 3D on Sora's dream version of The World That Never Was. Before Sora has a chance to thank her as instructed to by Jiminy's Journal, her form changed into that of Xion and she runs off.
  • Character Development: Starts off in Chain of Memories as extremely passive and did whatever she was told, but Sora's influence led to her gaining confidence in herself and ignoring orders to do what was right. In II she openly defies DiZ's orders to not get herself involved with the matters concerning Roxas and facilitates Kairi's escape from Organization XIII's captivity, both at the risk of her own life.
  • Cute Witch: Larxene and DiZ even explicitly call her as such.
  • Damsel in Distress: She was born into the role as a prisoner of Marluxia in Chain of Memories. Averted in Kingdom Hearts II, where, despite technically being DiZ's prisoner, she goes out of her way to help Roxas and even saves Kairi from her cell in The World That Never Was.
  • Demoted to Extra:
    • From Chain of Memories to Kingdom Hearts II, along with Axel. However, considering how the entire plot of Chain of Memories revolved around her, this was unavoidable.
    • A rather extreme case in Kingdom Hearts III. Though she's mentioned repeatedly, she only speaks in one scene (that can be skipped altogether) and she doesn't get a physical body until just before the end credits roll. Nevertheless, that one scene reveals that she indirectly helps the Guardians of Light by sending the Lingering Will to aid them against Terra-Xehanort in Keyblade Graveyard, so at least she still contributes something.
  • Dirty Business: Naminé's actions are ambiguous at best, but the poor girl is stuck between a rock and a hard place really. She promised Sora she was going to fix his memories after she herself was forced to mess them up by Marluxia and Larxene. Bringing him back is necessary (his heart is connected to so many) as well, to the point that Diz and Riku work with her. As she does this, it gets messy with Xion and Roxas coming into the picture because of their relation to Sora and their absorption of his memories. Both characters had to relinquish their right to being for basically the greater good. All Naminé can do for them is provide a semblance of choice in the manner. Coded hints that she's affected for the suffering that this whole situation caused.
  • Does This Remind You of Anything?: In Chain of Memories. She's a teenager who is being held as hostage by a bunch of adults, mostly male, but then we see that the Smurfette Principle Larxene is actually even dirtier than the males, as she has no sense of personal space at the poor little girl.
  • Earn Your Happy Ending: She comes back at the end of III through the efforts of Even/Vexen, Ienzo, and Ansem the Wise and is last seen with Xion gathering seashells on the shore of Destiny Islands.
  • Extreme Doormat: Through most of Chain of Memories and 358/2 Days. But definitely not in Kingdom Hearts II.
  • Fake Memories: Part of what her powers revolve around.
  • A Friend in Need:
    • Most of Naminé's scenes in Kingdom Hearts II are based around her strong feelings of attachment to Roxas and wanting to help him/reunite with him, although the romantic angle is underplayed enough that teases aside, she's aiding him by virtue of the unfairness fate has handed to him (in where she was forced to play a part in because of Sora's memory restoration). And that the only thing they can look forward to/be happy about is that they are not alone once they return to their respective original selves as they see each other the way they remember one another to be.
    • In III, Naminé is Sora's only friend who shows up to him in the Final World, giving him motivation to escape and providing a means for the Guardians of Light to change fate.
  • Girl in the Tower: In Chain of Memories.
  • Girly Run: Bonus points for Holding Hands with Kairi at the same time.
  • Grew a Spine: Previously, Naminé only defied Marluxia when Axel told her that it was safe for her to. After Sora forgives her for what she did to him, she defies Marluxia to his face and at great personal risk, saying she would rather die than hurt Sora again. This new found confidence, while bleak, continues onwards to KHII.
  • Hair of Gold, Heart of Gold: Given that she's not even much of a Nobody, it's to be expected.
  • Half-Identical Twins: Averted. While Namine and Roxas have similar hair and eye color they have no other similarities, in terms of appearance, to make them look like a girl and boy version of each other and aren't actual twins. However, in the KHII novel, Namine does note that them being born at the same time is similar to the concept of how twins are born at the same time.
  • High-Heel–Face Turn: Not that she was ever evil, though.
  • Implied Love Interest: To Roxas. If some of the few underlined ship teases didn't catch, their scenes together appear in the credits of 2.8 Final Chapter Prologue, which places them in a montage of romantic couples, hinting at them possibly being endgame.
    • In III though the two do not interact at all due to their circumstances at the time — although Roxas does remember Naminé when Sora is at the mansion of Twilight Town. Even when they're able to, Naminé and Roxas still don't interact as she instead spends her time at Destiny Islands with Xion, and Naminé prior to that gets a steady amount of Ship Tease, albeit indirectly, with Replica Riku.
  • The Ingenue: While she isn't exactly naïve, she's this in Chain of Memories more than in any of her other appearances due to her upbringing. While misguided (better to be whole than to "disappear"), she's optimistic when it comes to her merging back into Kairi. The knowledge of who she is makes her well informed from the beginning of what her ultimate end would be that she can't object to it with defiance like Roxas (who she tried to help in coming to terms with it too) could because she's come to peace with it already.
  • Innocent Blue Eyes: Has a sense of pureness about her, invoked by her white attire (and/or motif) and soft-spoken, calm demeanor. Since her birth, she's been stuck within walls and was only able to get out by II.
  • Leitmotif: "Naminé".
  • Limited Wardrobe:
    • Although she's not the only character who play this trope in the games (as many Disney characters are also this), Naminé is more noticeable for still wearing the very same sundress in Kingdom Hearts II. Inevitably as she gets taller, even if it's not really played for Fanservice, the sundress no longer covers her knees and is now exposing her legs.
    • Like Roxas, She still wears the same outfit she was initially seen in upon revival in III, whereas everyone else, even Xion, have changed their wardrobe.
  • Manipulative Bitch: What Larxene calls her. Although this is technically true, Larxene's Alpha Bitch position in the plot toward Naminé makes the call a case of Hypocritical Humor.
  • Mind over Manners: She confesses to Roxas that she's not sure how to use her memory manipulation powers, or if she even should.
  • Miss Exposition: Her main role post Chain of Memories and Kingdom Hearts II, particularly in Coded. It's gotten to the point that she's become more or less the game's Omniscient.
  • Mysterious Waif: In Chain of Memories.
  • Neutral Female: Despite bigoted remarks by DiZ on her and all the Nobodies, she never spoke up against him one bit. Compare this to Roxas and Riku, the former declaring that he hated him while the latter abandons him after revealing his selfish intentions. Toward the end of her tenure with him, however, she finally did get sick of this enough to defy him in order to help Roxas.
  • Never a Self-Made Woman: She works for or with Marluxia, Axel, Riku and DiZ, but seldom takes action of her own volition, with a noteworthy exception being in KH2's prologue in which she defies DiZ in order to help Roxas choose to merge with Sora rather than be forced into it.
  • Nice Girl: She's even meek and soft-spoken to someone like Larxene!
  • The Promise: She made one with Sora at the end of Chain of Memories that when he woke up they were going to be real friends after he's properly thanked her. As of the end of III Sora still hasn't fulfilled his end, at least in part due to poor timing and circumstances.
  • Psychic Link: Because of the nature of her power, she's pretty much linked to anyone Sora has come in contact with or is related to. Notably, she pops up in Roxas' unconscious mind. She has inklings of the existence of Aqua, Terra, and Ven and their hurt, and if the First Breath concert is anything to go by, she's conversed with the Lingering Will about Aqua as a result of her deeply following the chain within Sora's heart. She even did it again in KH III to prevent Terra-Xehanort from attacking the heroes again, when time rewound, in the final world after talking to Sora.
  • Remember the New Guy?: In-Universe, invoked by the Organization XIII in order to attempt to manipulate Sora in Castle Oblivion.
  • Rewriting Reality: Uses drawing to manipulate memories.
  • Ship Tease:
    • Underlaid with Roxas.
    • Has a bit more blatant tease with both Riku and the Riku Replica.
      • With Riku, Sora mentions a someone special that would miss her and won’t let her down with Riku’s name missing amongst those Sora brought up who miss her. He picks her up from Radiant Garden personally with Naminé herself looking happy to see him. There’s even flower petals flying around them and Riku gently squeezing her hand.
      • With the Riku Replica, he specifically denies himself the chance of living his own life, by leaving the empty replica body behind for Naminé. And in a moment that is Lost in Translation, his parting words to Riku about Naminé mirror his own parting words to Sora about Kairi from the first game. note  But unfortunately, it just became "Good luck" in the English version.
  • Shrinking Violet:
    • For the most part in Chain of Memories, until she gains some confidence at the end.
    • Also this in 358/2 Days, but grows out of it by Kingdom Hearts II.
  • The Shut-In: Non-consensual. It's even symbolized by the mini-doll of her stuck in a bird cage. Naminé's existence is just tragic all around. From the moment she was born in Castle Oblivion she's been sheltered and stuck behind walls majority of her short life. While other characters got to at least experience real friendship even if they had to feel loss, she was so lonely that she beckoned Sora to her (which was used by Marluxia and Larxene for their notorious plot); a mistake that has caused sacrifices. Not only did she have nobody around, her life accumulates to basically being abused for her powers by others above her.
  • Small Role, Big Impact: Her only appearance in III is entirely skippable, and she never even appears in in any human form as Sora's only interaction with her is with her as a heart in the Final World. That said, without her, the Guardians of Light may never have been able to survive to truly face the True Organization XIII: Naminé, as a heart separated from Kairi, is responsible for calling for the help of the Lingering Will, without whom the Guardians would never have been able to make it past the battle that initially killed them all. It's no exaggeration to say, in this sense, Naminé literally saved the Guardians of Light, and the World by extension.
  • Spanner in the Works: She becomes this in III when she summons Terra's Lingering Will while she's in the Final World, for without the Lingering Will to fight Terra-Xehanort in the Keyblade Graveyard it would've been safe to say Terra-Xehanort in his most unstable moment would've killed the Guardians of Light once more.
  • Split-Personality Merge: With Kairi at the end of Kingdom Hearts II, although she still seems to be able to communicate with Sora and Roxas, considering Riku's comment in the Final Mix + that Sora can thank her after they beat Xemnas (which, at that point, was after said merge), and she and Roxas exchange smiles through Sora and Kairi in the ending scene.
  • Stalker Without a Crush: Is seen watching Roxas in his room when in fake Twilight Town. She also appears in Roxas' unconscious mind during Days and II, with Roxas naturally asking who she is. To be fair, it's vague if this is her knowingly reaching out to him or vice-versa, or if it occurs because of the ties with Sora and his memories. What is certain is that she senses Roxas during it and is so aware of it by Kingdom Hearts II that she smiles at him.
  • Suspiciously Similar Substitute: To Kairi in all senses in Chain of Memories, but Sora doesn't catch on until she sets him straight about it.
  • Textile Work Is Feminine: Subverted in the tie-in manga. Namine sews up Axel's black coat out of gratitude towards him, but according to him did a poor job of it.
  • Theme Naming: Her part in the "girls related to Kairi" group is nami for wave.
  • Thinking Up Portals: Can manifest Corridors of Darkness. Notably, she can do so even after she has merged with Kairi.
  • Took a Level in Badass:
    • Near the end of Chain of Memories, she stands up to Larxene and Marluxia, and manages to almost pull an accidental one hit kill on the Riku Replica. For some reason, that portion of her power is never mentioned again.
    • She gains a lot more confidence in Kingdom Hearts II, evaded capture from the Organization, and helped rescue Kairi. She and Kairi together even stood up to Saïx physically, and that's gotta count for something.
    • In III, she is able to extend her powers to being able to communicate with the Lingering Will to aid the Guardians of Light during the final battle while existing as just a heart in what's essentially Kingdom Hearts's version of Purgatory.
  • Voluntary Shapeshifting: It is unclear whether she's this or a Master of Illusion, but Naminé, much like DiZ, can change her appearance with the power of darkness. She only uses this in order to change into the form of Kairi, so while the extent of changes she can make is unknown, she could not hide her "light vs. darkness" scent.
  • Witch with a Capital B: Downplayed in that she did have magical powers. But Larxene's intention in calling her "manipulative witch" is pretty clear.
  • Woman in White: Constantly wears a white dress.
  • You Have Outlived Your Usefulness: At the end of Roxas's prologue in II, DiZ outright says that with Sora completely restored, he has no further use for Naminé, and orders Riku to kill her. Of course, Riku is already disgusted with DiZ for using Sora in an effort to get revenge on Organization XIII, and instead lets her go.
  • Younger Than They Look: She's physically a teenager, but technically, by the time of II, she's at most one year old.

    Hayner, Pence, and Olette 

Voiced by:
Hayner: Kazunori Sasaki (Japanese), Justin Cowden (English), Zachary Gordon (English, III)
Pence: Hayato Taya (Japanese), Sean Marquette (English), Tristian Chase (English, III)
Olette: Yuka Hirasawa (Japanese), Jessica DiCicco (English), Ashley Boettcher (English, III)

Appearances: Chain of Memories | II | 358/2 Days | Birth by Sleep | coded | III

A trio of kids from Twilight Town. They are all close friends and like to hang out, put off homework, and eat sea-salt ice cream together. A virtual Hayner, Pence, and Olette serve as Roxas's friends in DiZ's simulation of Twilight Town during the opening of Kingdom Hearts II to keep Roxas occupied while DiZ manipulates him.

  • Agent Scully: Pence is always looking for a logical explanation to whatever he finds around town. Of course, after he meets Kairi, his ideals become more illogical.
  • Big Damn Heroes: They help to rescue Ansem the Wise from Ansem Seeker of Darkness in Kingdom Hearts III.
  • Big Eater: Olette fits the trope, having overdone it with the food at Little Chef's Bistrot.
  • Big Fun: Pence may be a chubby kid, but he's shown to be a great friend to have.
  • Connected All Along: Days reveals that they did meet Roxas in real Twilight Town. But due to Roxas's ties with the Organization, he never made an attempt to befriend them. Even more bizarre that Pence also met Axel, but didn't seem to recognize him in II.
  • Did You Just Punch Out Cthulhu?: While Hayner didn't land a hit on Ansem Seeker of Darkness, the trio was instrumental in rescuing Ansem the Wise from the Organization in Kingdom Hearts III.
  • Dynamic Entry: In III, Hayner attempts a horizontal diving kick on Ansem, Seeker of Darkness. Unsurprisingly, it fails to register.
  • Expy:
    • In-universe, the digital versions of the trio serve as expies of Axel and Xion. At the end of each day they eat ice cream with Roxas at the top of the tower, something that we do not see the real trio doing in the actual town. At least until the end of III, where the trio join Roxas, Lea, Xion, and Isa to eat ice cream atop the tower.
    • Hayner seems to be inspired from Zell Dincht as they have similar design and even share dislike/rivalry on Seifer.
  • Hot-Blooded: Hayner. He even attempted to take on Axel in a fist fight alongside Pence as backup. Luckily for him Axel was busy. He attempted to drop kick Ansem, Seeker of darkness in Kingdom Hearts III which ended with expected results.
  • The Leader: Hayner is in charge of the group and dictates most of their activities, even though Pence and Olette are more sensible than him.
  • Living Emotional Crutch: Sadly, they don't know it, but they are this for Roxas.
  • Neutral Female: Compared to the male Hayner and Pence who at least tried to attack Axel when kidnapping Kairi, Olette does not make any attempt to attack him one bit.
  • Nice Guy/Nice Girl: They're all very nice and quick to make new friends. They became fast friends with Sora, Donald, Goofy, and Kairi shortly after they met. In III, they agree to help Sora finding Roxas.
  • Non-Action Guy: Pence, not to say he doesn't try to help save Kairi when Axel kidnaps her.
  • Platonic Life-Partners: Pence and Olette seem to be slightly closer to each other than to Hayner and can often be seen hanging out without him. That said, there's no sign of romance between them.
  • Remember the New Guy?: An in-universe example. Before the events of II, Roxas was made to remember Hayner, Pence, and Olette as his best friends in the artificial Twilight Town. They did meet a few times in the real world, but never became friends because Roxas was serving in the Organization XIII.
  • Shipper on Deck: Olette seems to be quite entranced with Kairi's story about her and Sora. She even calls it "romantic".
  • Shout-Out: "Dog Street", the brand on Pence's clothes, is a reference to both The Bouncer (Square Enix's debut PlayStation 2 game) and the Disk Original Group software team within Square in the mid-80's.
  • The Smart Guy: As shown toward the end of Kingdom Hearts II, Pence is good with computers, being able to help Sora, Donald, and Goofy hack into DiZ's computer at the Old Mansion to get the simulation beam up and running. He uses the computer again in III to transfer Roxas' data to Radiant Garden's computer, where Ienzo can begin reconstructing Roxas' memories.
  • Suspiciously Similar Substitute: They fill the role of Two Guys and a Girl trio in the protagonist's hometown, much like Tidus, Wakka, and Selphie in the first game. Hayner and Olette even look visually similar to Tidus and Selphie, being blonde guy and brunette girl, respectively.
  • Those Two Guys: A bit, even to Sora in the middle stages of Kingdom Hearts II.
  • ¡Three Amigos!: These three get along quite well.
  • Took a Level in Badass: While none of them learn any magic in the interim between II and III, in II they were completely ineffectual at preventing Kairi's kidnapping. This changes in the latter game, as they and Vexen manage to save Ansem the Wise from the clutches of the Organization.
  • Two Guys and a Girl: Olette is the only girl in the trio.

    Master Eraqus 

Master Eraqus

Voiced by: Makio Inoue (Japanese), Mark Hamill (Old, English), Drake Bell (Young, English)

Appearances: Birth by Sleep | III

"Fear leads to obsession with power, and obsession beckons the darkness."
"Why do all my attempts to reach you fail? If you don't have it in your heart to obey... then you'll have to share Ventus' fate."

One of the few remaining Keyblade Masters in Kingdom Hearts: Birth by Sleep, he lives in the Land of Departure as the mentor of Terra, Aqua, and Ventus. Eraqus is a kind and fatherly man, but he vehemently opposes the use of darkness and refuses to accept the idea that it may have a proper place in the world. This places him at odds with Master Xehanort, as they trained together but Xehanort developed some rather different ideas about darkness.

  • All Your Powers Combined: His armor makes use of his students' elements, and changes combat styles depending on who you're fighting it with. Considering the armor's data is based on his fighting style, it's easy to infer that Eraqus himself has the same abilities.
  • Alternate Company Equivalent: To Yen Sid. Look at his name.
  • Back for the Dead: After Blank Points hints he'd survived inside Terra, he doesn't reappear until the absolute end of III, to have one last talk with his students and disappear into the light with Xehanort.
  • Bishōnen: In his youth, Eraqus had pretty boy looks typical of most Nomura designed characters,
  • Black and White Morality: As said by Master Xehanort, he only thinks in absolutes: in his mind, Light Is Good and Dark Is Evil, no exceptions. Granted, Xehanort in any incarnation isn't the best in terms of reliability on that subject, but his behavior, such as failing Terra in the Mark of Mastery Exam for having any darkness in his fighting style, even by accident, seems to indicate this is true.
    • Given that Riku uses/used Darkness and Yen Sid makes him a master, it backs up Xehanort's point even more. Eraqus is too extreme in his "light is good" and it creates a lot of problems.
  • Blow You Away: One of his attacks as a Bonus Boss is a massive tornado.
  • Boss Remix: The Armor of the Master battle is backed by a more dramatic version of the Land of Departure battle theme.
  • Bonus Boss: His armor makes a nasty one in Final Mix.
  • Cain and Abel: Master Xehanort was like a brother to him growing up. Guess which one Eraqus ends up being. note 
  • Climax Boss: The last boss in Birth by Sleep chronologically before the final bosses.
  • Cool Keyblade: Master's Defender, which looks like an "E" toward the teeth (likely for "Enix").
  • Disappointed by the Motive: Overlapping with Good Cannot Comprehend Evil, he thinks Xehanort's curiosity is a lousy motivation for wanting to start a Keyblade War.
  • Disney Death: Blank Points hints that he may have escaped death by seeking refuge in Terra's heart. Terra only smirks. III confirms it.
  • Don't Make Me Destroy You: When he tried to kill Ventus only for Terra to intervene, he orders Terra to get out of his way, and when Terra refuses...
    Eraqus: Why do all my attempts to reach you fail? If you don't have it in your heart to obey... then you will have to share Ventus's fate. [sheds a Single Tear]
  • Dying Moment of Awesome: Willfully vanishes into Terra, preemptively giving him Eraqus's Light 'em Up Heart to later counter Master Xehanort's Casting a Shadow one.
  • Everything's Better with Samurai: Way moreso than Terra. His armor, which appears in BBS Final Mix, has a very prominent samurai motif.
  • Face–Heel Turn: Not quite, though you do have to fight him as Terra. Instead, it's implied that he's become so absorbed in his Light-based philosophy and so torn between his emotional connections to Xehanort, Ventus and Terra and the situation at hand that he falls into darkness by the time Terra battles him.
  • Failure Is the Only Option: Had Eraqus succeeded in killing Ven, the proto-χ-blade wouldn't have been forged... which, given the "proto" prefix and that Xehanort is working on the real thing in the present day, would have amounted to nothing.
  • Good Old Ways: He's a traditionalist by nature, shown in his belief in light and rejection of darkness.
  • Good Scars, Evil Scars: Has two scars across his face, said scars having been inflicted by Xehanort.
  • Heel Realization: He has a serious "My God, What Have I Done?" moment after Terra stops him from fighting further, understanding that his dogmatic belief in pure light is what has brought so much pain to his pupils.
  • Heel–Face Door-Slam: He barely has enough time for a My God, What Have I Done? moment after his attempt on Ven and Terra's lives before Xehanort kills him.
  • Horrible Judge of Character: It's implied that the one that truly has the distorted view is Master Xehanort, but that Eraqus himself also has an equally distorted view for trusting him; even after Xehanort attacked and scarred him when Eraqus pointed out the severe moral issues in his plans, Eraqus still forgave and trusted him after several years of avoiding each other. Then, during the Mark of Mastery exam, when Xehanort sabotages the balls of light, he doesn't for a second suspect that it was him, despite the fact he was sitting right next to him.
  • Hourglass Plot: In the end, while Eraqus ultimately becomes more moderate, it's Xehanort who becomes fanatically obsessed with perfection to the point that he wants to wipe out the universe so that light alone can perhaps prevail.
  • I Did What I Had to Do: Which was try to kill Ven to save the universe.
  • Irony: Forgiving Xehanort and inviting him to the Mark of Mastery (i.e., a surprisingly open-minded response by such an "absolutist") allows things to derail as they do, while wanting nothing more to do with Xehanort (i.e., what you'd expect from such an "absolutist") would've been the better option in the end.
  • It's All My Fault: He blames himself for not seeing Terra's fall into darkness. Ultimately, he accepts blame for Ventus' "harrowing experience" and giving Aqua "such a heavy burden".
  • Jerkass Has a Point: Given the countless Dark Is Evil moments in the series, combined with Xehanort being such an Unreliable Narrator about his Yin-Yang Bomb claims, you really can't blame Eraqus for disliking Darkness so much (bad actual decisions notwithstanding).
  • Kick the Morality Pet: He becomes so determined to stop Xehanort from acquiring the χ-blade that he's willing to outright kill Ventus to prevent it, and then Terra when he steps in and refuses to let him harm Ven. After the battle, Eraqus has just enough time to realize he screwed up before Xehanort finishes him off from behind.
    Eraqus: I failed you, Terra. Perhaps I've no one to blame but myself for the darkness inside you. And now, I've done worse... raised my Keyblade against you and Ventus. My own heart is darkness!
  • Knight Templar: He absolutely hates darkness and is willing to do whatever it takes to keep it from spreading, even if he must murder Ventus to prevent Master Xehanort from taking the χ-Blade and destroying the world again. Master Xehanort claims Eraqus is "blinded by light" and despite being the Big Bad, there's some truth to that claim. Considering all other Keyblade Masters acknowledge darkness is a necessary force to keep the universe in balance, Eraqus comes off as a fanatic.
  • Light 'em Up: Almost of his attacks are of the light element.
  • Light Is Good: A vehement believer in this.
  • Light Is Not Good: Actually an Subverted Trope in the long run. While it is true that his belief that straying from the light in any capacity is evil - even coming across as downright fanatical at times - and is what causes him to attack Ventus and Terra, he is still the just, wise, and benevolent Keyblade Master that he is presented as from the beginning. This is most evident when after attempting said action against towards his students, his first reaction was self-disgust and complete horror at what he tried to pull and was nothing less than regretful. Hell, even that attack could have been considered a Mercy Kill at that point considering what happens to his two students.
  • Manly Tears: Before his Disney Death.
  • Master Swordsman: He is a Keyblade Master and not a retired one at that.
  • The Mentor: Ironic, considering that he is Luke Skywalker and filled the same role in the Jedi Academy Trilogy....and unfortunately, also in The Force Awakens, as far as Luke's luck with apprentices falling to the dark side, whose actions ultimately cause the end of everything their respective masters had built.
  • Mentor Occupational Hazard: And, for the most part, it's pretty much his fault, since he pushed Terra's Berserk Button without explaining himself.
  • Mercy Kill: In hindsight, if he'd killed Ven, it certainly would've been this.
  • My God, What Have I Done?: After he fights Terra, he realizes just how far his Knight Templar tendencies made him go.
  • My Greatest Failure: As he admits to the BBS trio at the end of III, he massively failed all three of them in one way or another.
  • Nice Job Breaking It, Hero!: Honestly it would be easier to count the number of times Eraqus wasn't guilty of this trope. His consistently poor judgment in handling the issues of his students and dealing with Xehanort led him to drive his pupils to their doom in respective ways, put himself and his students in danger as pawns for Xehanort's plans, and cause Darkness to consume his own protectorate world.
  • No Celebrities Were Harmed: His appearance is quite likely based on Final Fantasy creator Hironobu Sakaguchi.
  • Not So Different: As a youth, his personality is not unlike Sora in his interactions with Xehanort (who can be compared to Riku).
  • Older Than He Looks: He is assumed to be around the same age as both Yen Sid and Xehanort.
  • Parental Substitute: The reports state that he loves Terra, Ven, and Aqua like his own children; Terra even outright calls him his father.
  • Playing with Fire: Notably his only magical attack not to be light elemental is fire.
  • Properly Paranoid: Xehanort certainly reinforces his negative views about darkness.
  • Reasonable Authority Figure: Subverted; he turns out to be more of a Knight Templar.
  • Reverse Shrapnel: One of his most powerful attacks is surrounding himself with magical light Keyblades which spin around him and shoot lasers.
  • Screw Destiny: In III's opening, Young Eraqus flat says that there's nothing saying he can't change the future if he wants to, in response to Young Xehanort's comments concerning how light is destined to expire and darkness prevail. An amused Young Xehanort says he hopes he's right about it.
  • Shield Bash: As his Armor Data, he's fond of using the light shield on his back to trap his target.
  • Shoot the Dog: He tries to do this when he learns that Xehanort needs Ven to create the χ-blade. Terra catches him in the act and is not happy.
  • Sibling Rivalry: It is mentioned in the Xehanort reports that Xehanort and Eraqus viewed each other as brothers, which goes a long way towards explaining why it takes so long for anyone to suspect Master Xehanort is up to no good. Still, it's also mentioned that Xehanort began turning his intellect down darker paths once their master chose Eraqus as his successor instead of Xehanort...
  • Smart People Play Chess: His younger self played a chess-like game with Xehanort. From the looks of it, he's losing, but chess is one of those games where the number of pieces remaining doesn't always determine the outcome. Among his final words to Xehanort in III is to tell him "checkmate".
  • Storm of Blades: One of his more brutal desperation attacks is to shoot out a bunch of light magic Keyblades.
  • Take Up My Sword: To Aqua. He gives the order before she leaves, but she follows it and turns the Land of Departure into Castle Oblivion posthumously using his Keyblade.
  • Tomato Surprise: Eraqus' ancestry dates back to the age of Foretellers.
  • Unwitting Instigator of Doom: His extremist views of Light Is Good and Dark Is Evil caused him to reject Terra as a master, ask Aqua to spy on him out of concern that Terra might become evil from the darkness, which in turn caused Terra to lose trust in him and trust Master Xehanort more, which made it all the easier for Xehanort to manipulate all the events and succeed with his Grand Theft Me of Terra. Very probably a part of Xehanort's schemes since the beginning, as he's the one who convinced Eraqus that Terra wasn't ready to be a master in a letter addressed to him.
  • Warrior Prince: The Secret Reports in III reveal him to be a blue blood, descended from the survivors of the Keyblade War. That being said, it is dubious exactly what title/rank did he have in Scala ad Caelum.
  • Weapon Tombstone: Terra, Aqua, and Ventus make one out of Master's Defender at the Land of Departure on returning to it at the end of III.
  • Well-Intentioned Extremist: He's a good man, but is firmly convinced that Light Is Good and Dark Is Evil no matter what, to the extent that he actually tries to murder Terra and Ven.
  • What Is One Man's Life in Comparison?: Kill Ven to prevent the χ-blade from being forged, or risk the destruction of the universe? It's not a pleasant choice.
  • Would Hurt a Child: He'll hate it, though.
  • You Are Not Ready: What he says to Terra due to his use of darkness.



Voiced by: Ginpei Sato (Japanese), Kirk Thornton (English)

Appearances: Birth by Sleep | coded | Dream Drop Distance | III

"I know I won't forget you. Believe me, I try all the time."

Isa is the complete being of Saïx. He is best friends with Lea.

  • Back from the Dead: Twice. The first time happens sometime after II, but he decides to rejoin the Organization XIII and release his heart, becoming a Nobody once more. After Saïx's second destruction in III, he reconciles with Lea and returns as Isa for real.
  • Brainwashed and Crazy: It's unknown when it happened, or how aware of it he was, but he became a vessel for Xehanort with his Supernatural Gold Eyes being a sign of possession. It sadly explains his inability to understand good, his cruelty towards others, and why he seemed so ''different'' as a kid.
  • Deadpan Snarker: Mainly in Birth by Sleep when he's interacting with Lea.
  • Eye Color Change: Isa's eyes are a teal-green color, whereas Saïx's are yellow. This change is very important. They go back to green once he returns at the end of III.
  • Gender-Blender Name: Although the pronunciation, "eye-za", goes a long way to distance it from the feminine "ee-sa".
  • Heel–Face Turn: After Saïx is destroyed and Isa comes to being for the second time, he drops all pretenses of being a bad guy. The epilogue of III shows him watching the sunset atop Twilight Town's clock tower with Lea, Roxas, Xion, Hayner, Pence, and Olette and joining the Guardians of Light's get-together at Destiny Islands.
  • Jerk with a Heart of Gold: Before losing his heart. He enjoyed making fun of Lea but was clearly a relatively sweet person on the whole.
  • Perpetual Frowner: He rarely changes his expression.
  • Red Oni, Blue Oni: The blue to Lea's red.
  • The Stoic: He was already on the reserved side before becoming a Nobody, though by no means emotionless.
  • Used to Be a Sweet Kid: While somewhat aloof, the young Isa showed no signs of the cruelty that Saïx would be capable of.
  • Vitriolic Best Buds: The general impression that we get from his appearance in Birth By Sleep is that he and Lea were this before they became Nobodies. The two enjoy making quips at one another's expense, but it's clear that they were close.
  • We Used to Be Friends: Isa and Lea are close friends but slowly grew apart after they lost their hearts.
  • You Gotta Have Blue Hair: He has blue hair.



Appearances: coded

The data form of Riku created from all the journal's memories.


Spoiler Characters for III

    Subject X 

Subject X

"May your heart be your guiding key."

A mysterious girl that Ansem the Wise had been conducting experiments on in the past. Her current whereabouts are unknown.

  • Ambiguous Situation: Given that she's said to be from the time of the Keyblade War, she may be a character we have already seen. Additionally, it's never explained exactly what Ansem the Wise did to her when he ended the experiments, though he claims her disappearance is the reason he ended them in the first place.
  • Arc Words: She remembers the phrase, "May your heart be your guiding key."
  • The Ghost: In III, she is only mentioned in the Secret Reports, by the two Ansems, and Saix during his "death" scene.
  • Everyone Calls Him "Barkeep": She is only known as X.
  • Fish out of Water: She came from the time of the Keyblade War/the Unions.
  • Laser-Guided Amnesia: She doesn't remember her past, other than her four friends and a "key".
  • The Lost Lenore: Isa and Lea would sneak into Ansem's lab to see her and became friends with her. But after Lea/Axel left, things fell apart to an unknown extent.
  • Mysterious Past: She is said to be from the time of the Keyblade War.
  • Remember the New Guy?: She was experimented by Terra-Xehanort and imprisoned in Hollow Bastion. She is very important to Lea/Axel and Isa/Saix's motivations and even played a part in apprentice Xehanort's Start of Darkness, despite no prior clue that this girl existed in the series, though her saying "May my heart be my guiding key" suggest she is a Dandelion/keyblade wielder from the Unions.
  • Walking Spoiler: Though she is The Ghost in III, her role and existence interests Xehanort enough that Ansem confronts Ansem the Wise about it during the game's plot.

    Nameless Star 

Voiced by: Risa Shimizu (Japanese), Madison Davenport (English)

Appearances: III

One of the several spirits found in the Final World. She's capable of speaking to Sora and appears to be waiting for someone...

  • The Lost Lenore: Possibly. She is waiting for a friend and describes him as a male. Also, a bizarre example in that she's still part of the plot even dead, while we have no idea who this friend is or if he's relevant to III's plot, although she implies he's amnesiac to some extent.
  • No Name Given: The moniker "Nameless Star" comes from the credits. Neither herself nor Sora refer to a specific name for her.
  • Our Souls Are Different: Like every other spirit in the Final World, she's a cluster of sparkles that take the shape of a star.
  • Rescued from the Underworld: She's waiting for someone specific to do this to her. That or she wants said someone to join her in the afterlife.


Appearances: III

The main protagonist of Verum Rex, a fictional Square Enix franchise which includes a popular cartoon, video game, and action figure series. Rex is a big fan of it.

As the secret movie shows, there's a lot more to him than meets the eye...

  • Bow and Sword, in Accord: Shown to be fighting using these in the Verum Rex advertisement.
  • Breakout Character: Simultaneously exaggerated and subverted in the most ironic way possible. Even before the Secret Movie was released, Verum Rex gained a very positive response from the fanbase who wished it were a real game, some going as far as to view it as a fairly well-done Fix Fic for the divisive Final Fantasy XV. And then the Secret Movie showed that it will very likely happen, just not in the format they've asked for.
  • Chekhov's Gunman: First seen starring in a parody of the video games directed by Nomura. Then he turns out to be real all along.
  • Composite Character: Of Noctis Lucis Caelum and Ravus Nox Fleuret. Most of his appearance takes from Noctis, except for his white hair and heterochromia, which he takes from Ravus.
  • Connected All Along: Somehow, there appears to be a connection between Yozora and the Master of Masters, as both appear at the end of the Secret Movie. Later confirmed to actually be the case by Nomura.
  • Development Gag: Verum Rex seems to largely be based off of Final Fantasy Versus XIII, Nomura's take on what would become Final Fantasy XV before he was taken off of the project. To the point that it will even play an important role in the story in the future.
  • Expy: Of Noctis Lucis Caelum, as the in-game advertisement shows him to have parallels with Noct, such as using similar weapons, having teleport powers, being some form of a king (as the apparently eponymous "True King" / Verum Rex), and being on a quest with a group of his friends (who are expys of Ignis and Prompto/Ardyn) to save a Love Interest that looks like a Palette Swap of Stella, Tetsuya Nomura's prototype version of Luna. In English, both their names also approximately translate to "Night Sky".
  • Foreshadowing: In hindsight, there are some hints to him not merely being the main character of a Show Within a Show.
    • He also seems to be be a blend of Sora and Riku both: His outfit is quite similar to Sora's - at least enough to fool Rex - and his name also contains "sky." His overall appearance however is much closer to Riku's.
    • The advertisement he appears in is very detailed and dynamic. If it really is supposed to be a mere Easter Egg referencing the Final Fantasy series, why would there be so much effort put in making it?
    • His name is very similar to Sora's.
    • Instead of making a Final Fantasy expy, why not just use the expansive catalogue of already existing Final Fantasy characters?
    • Despite Sora being essentially a trespasser in the Toy Box world who wouldn't normally even exist in it, there is a toyline that looks just like him. Fittingly, Verum Rex may likewise be an equivocal take on the real Yozora.
    • Verum Rex literally translates to 'True King'. Official art has Sora occasionally depicted sitting on a throne and wearing a crown despite of technically being The Unchosen One.
    • His one blue eye brings to mind the Master of Masters and the No Name.
  • The Hero: He's the main character of the game within a game, Verum Rex.
  • Heroic Albino: Has white hair, very light skin, and one red eye.
  • Hero of Another Story: Is the main protagonist of his own fictional video game, Verum Rex. Until he shows up in the secret ending that is.
  • Meaningful Name: His name means "night sky" in Japanese.
  • Mismatched Eyes: one red, one blue.
  • Mysterious Watcher: He observes Riku from afar in the Secret Movie.
  • Odd Eyes: His right eye is blue in contrast to his left eye which is red.
  • Protagonist Title: As a Noctis expy, he is seemingly the eponymous True King / Verum Rex of his video game. The secret movie is also titled "Yozora".
  • Red Eyes, Take Warning: Has one red eye.
  • Real After All: If the secret movie is to be believed.
  • Royals Who Actually Do Something: He seems to be of royalty (hence, he is the Verum Rex or True King), but when his land and people are endangered, he steps up to defend it.
  • Sequel Hook: He appears in the series' traditional future game concept trailer / Secret Movie.
  • Walking Spoiler: It is difficult to talk about Yozora without bringing up the fact that he actually exists.
  • Wham Shot: Him showing up in the Secret Movie, after it was assumed he was an entirely fictional character within the Kingdom Hearts universe.


Example of: