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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.

Terra, Aqua, and Ventus were three best friends training to be Keyblade Masters under Master Eraqus. Ten years before Sora, Riku, and Kairi began their journey, a threat known as the Unversed threatened the world. The three set out to defeat the Unversed and find answers, setting in motion events that would define the battles of the entire Kingdom Hearts series.


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    All Three 
  • Badass Cape: Their armor in the Birth By Sleep secret ending to II: Final Mix+ has them all wearing capes. They had to be removed for gameplay in Birth by Sleep due to the multiplayer elements, and the capes would slow things down with several players involved in the Mirage Arena. This continues in 2.5 HD Remix, but Terra has the cape appear once he defeats Xehanort to maintain continuity with his later appearance as the Lingering Will.
  • Badass Crew: All three are powerful and talented Keyblade wielders who are very good at fighting.
  • Beam Spam: Ragnarok launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
  • Blade Spam: Their Sonic Blade is a rapid series of charging slashes. Terra's exclusive Chaos Blade is a dark version of this.
  • Butt-Monkey: Constantly prone to Nice Job Breaking It, Hero! and Pyrrhic Victory moments, more so than any other characters. And as of 3D, you can add Senseless Sacrifice and Shoot the Shaggy Dog to the list.
  • Combination Attack: Capable of performing Trinity Limit, combining their power with an ally's to blast enemies.
  • Dance Battler: When using the advanced variant of the Cinderella D-Link, their finisher is the aptly-named Miracle Dance.
  • Earn Your Happy Ending: After 12 years of separation, the trio have a tearful reunion during the confrontation at Keyblade Graveyard.
  • Elemental Hair: Brown for Terra (earth), blue for Aqua (water), and blonde for Ven (wind/light).
  • Elemental Powers: They run the gamut. They get Fire, Ice, Lightning, Aero, Cure, the Zero Gravity and Magnet series, Poison, Light, Slow and Stop, and Pure Energy. Each member can manifest it in various individual ways and their exact powers vary between them. Terra is more into Earth and Darkness, Ven uses Wind and Light, and Aqua Fire, Ice, Lightning with a thematic focus on Water.
  • Fighter, Mage, Thief: Terra is the Fighter (strong physical stats, weak magic), Aqua is the Mage (strong magic stats, weak physical stats), and Ven is the Thief (focuses on fast attacks, otherwise middling stats)
  • Flash Step: Terra can use Sonic Shadow and Chaos Blade to rapidly dash around attacking, while Aqua has the Ghost Drive Command Style and Magic Hour Deck Command for Teleport Spam attacks. Ventus brings back the Reversal Reaction Command from II, allowing him to Flash Step behind an enemy and then attack from his new position.
  • Full-Contact Magic: They all have some attack that relies on physical contact to hit enemies with some sort of magic.
  • Gratuitous Latin: Their names are all Latin words.
  • History Repeats: Each of the trio is revealed to have suffered the same fates as one of the Destiny Islands trio, only cranked Up to Eleven. Terra, like Riku, ends up becoming body-hijacked by a version of Xehanort. Ventus, like Kairi, loses his heart, but because there is no darkness within him, he is merely rendered comatose. Aqua, like Riku and Sora, falls into the Realm of Darkness. However, whereas the Destiny Islands trio suffer these for a short time, the Wayfinder trio have the bad luck of experiencing theirs for 12 years.
  • Instant Armor: All three are equipped with a shoulder pieces that covers them from head-to-toe in Keyblade Armor if they slam it with their hand. Its primary purpose is to protect the wielders from the corrupting effects of the Darkness while traveling between worlds with their Keyblade Gliders. However, this protection isn't perfect, as seen when Ventus' armor ends up getting possessed by a Nightmare while trying to protect Sora's heart.
  • Invisibility: The "Vanish" command makes them, well, vanish from sight.
  • I Shall Taunt You: The "Taunt" command, which causes nearby enemies to attack only the user. Not very useful in the main game, since you usually fight solo (and thus the enemy will always target you anyway), but it can be helpful in multiplayer. Due to the lack of multiplayer it was removed entirely from the 2.5 version of the game.
  • Laser Blade:
    • Terra and Aqua's Blade Charge command style covers their Keyblades in massive cloaks of energy for this effect.
    • Ven's Wingblade command style gives him six shorter light blades to work with, though he swings them two at a time and controls the rest using magic.
  • Magic Knight: They each have great aptitude with both Keyblade combat and magic, Terra and Ven more with the Keyblade and Aqua with magic.
  • Magic Missile Storm: Meteor Shower, launching a series of star-like projectiles at the target. Using the right timing can cause more meteors to fall. Several Shotlocks are like this, but Meteor Shower by far has the highest number of projectiles.
  • Morph Weapon: They can each transform their Keyblade into a glider for travel between worlds. Terra also transforms his into a cannon for his Ultima Cannon attack. As the Lingering Will in Kingdom Hearts II Final Mix +, he ups the ante with additional forms like a whip and a bow and arrow. Notably, the trio was doing this nine years before it was a gameplay mechanic in III.
  • Musical Assassin: The Rhythm Mixer command style exclusive to Final Mix has them spin and fly through the air to attack with dance-like attacks, and create a trio of symbols and beat them to send out soundwaves as a finisher.
  • Mysterious Past: Ven remembers some of his during the game, specifically when he was Master Xehanort's student and had his heart extracted to create Vanitas but that only goes back four years, when we see Terra and Aqua were already in training with Eraqus; their lives before this point are a blank slate. To make things even more suspicious, Ven appears in Kingdom Hearts χ, which takes place hundreds if not thousands of years before Birth by Sleep.
  • Older Than They Look: As of III, Terra's body bereft of his heart did not aged to the 30 year old Xemnas but returned to his regular 20 year old self when he was recompleted again; Ventus, because his heart is sleeping inside Sora; and Aqua, because the weird physics of the Realm of Darkness means she spends a lot shorter time inside than outside. A visual shorthand is Lea/Axel, who is Ven's equal in Birth by Sleep, yet he eventually grows up into a tall, fine young man, whereas Ven does not.
  • Original Generation: Before the Destiny Island trio took up the call of adventure, it fell to these three to defend the Realm of Light from Xehanort's schemes.
  • Parental Abandonment: The Destiny Island kids have Invisible Parents. These guys have no parental figures at all besides Master Eraqus, and their lives before their training are a completely mystery.
  • Ret Gone: Can weaponize this in the form of the "Warp" command, which takes the target from the battle completely, but also erases any rewards that might come of it.
  • Similar Squad: For the Destiny Islands Trio. Terra acts like Riku, Ven like Sora, and Aqua like Kairi. Ven also looks like Sora's Nobody, Roxas (though it's really the other way around as Roxas looks like Ventus because of Ventus's connection to Sora), and Aqua looks like an older version of Kairi. This is played with more later on when Ven and Aqua effectively switch roles; Ven has a heart of pure light that makes him critical to Xehanort's plans, just like Kairi, while Aqua ends up being The Hero of the game and finishes what Terra and Ven started in the individual worlds, usually by beating the Disney villain they overlooked.
  • Space Cops: Terra, Aqua, and Ventus are all Keyblade wielders, which automatically makes them this category. The trio attempts to protect other worlds from The Unversed and try to figure out what's causing them to appear. They them try to protect the Realm Of Light from Xehanort's schemes.
  • Spellblade: For their Command Styles, they infuse their Keyblades with some sort of magic to power up their attacks.
  • Standard Status Effects: A part of their arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen".
  • Stuff Blowing Up: Has the "Mine" series of spells to create explosive traps. Aqua has exclusive access to Seeker Mine, which creates homing mines, while Terra has his Ultima Cannon.
  • Super Mode: Command Styles, which boost offensive power and are activated when the command gauge fills. There are a few shared styles between them as well as unique ones.
  • Theme Naming: Their names are Latin; Terra, Ventus, and Aqua, respectively mean Earth, Wind, and Water. It's reflected in their elemental themes, but also connects them to the original Destiny Islands Trio's Theme Naming with the Japanese words for land, sky, and sea.
  • Throwing Your Sword Always Works: "Strike Raid" and variants throw their Keyblades to attack. Ventus in particular has the "Treasure Raid", "Wind Raid", and "Spark Raid" variations, and his recovery move is another variant.
  • Took a Level in Badass: At the beginning of the game all three start with limited abilities and a scarce resource of spells, but towards the end, if properly developed, you can clearly see the clear distance between the beginning and the end of their development.
  • Unwitting Pawn: All them play right into Xehanort and Vanitas's hands. If it wasn't for The Power of Hate making Terra and The Power of Friendship making Aqua and Ven just a little bit stronger than anticipated, the villains' plans would have gone off without a hitch.
  • Vague Age: Terra and Aqua seem to be in their late teens, possibly very early twenties, but it's unclear. At the least, they're each several years older than Ventus, who presumably is the same approximate age as Roxas and Sora during II (14-15) due to his physical resemblance to the former. This is not helped by a flashback where Master Xehanort brings Ventus to Eraqus, and the three of them use the same character models despite this scene being approximately four years in the past.note  Word of God finally revealed their approximate ages after a couple years after Birth by Sleep was released — Terra is 20, Aqua is 18, and Ventus is 16.
  • Wreathed in Flames: They have the Fire Surge and Fire Dash commands, which cloaks them in fire for a Dash Attack. Terra has a variant called Dark Haze, which uses Darkness instead of Fire. The Thunder Surge variant uses lightning instead.
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    Terra 

Terra

Voiced by: Ryotaro Okiayu (Japanese), Jason Dohring (English)

Appearances: II: Final Mix | Birth by Sleep | coded | Dream Drop Distance | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"Ven...Aqua...I won't let him hurt you."

https://static.tvtropes.org/pmwiki/pub/images/cutin_31305.png
"What I do, I do for friendship."

An aspiring Keyblade Master training under Eraqus, he has outstanding power and skill, but lacks discipline and allows darkness into his heart out of fear of failure. Denied the rank of Master by Eraqus, he eventually becomes apprentice to Xehanort and resolves to learn to embrace and channel darkness rather than reject it.

As a result of Master Xehanort's machinations, Terra's body is transformed into a new Xehanort under Master Xehanort's control, containing both of their hearts. However, Terra's hatred for Xehanort was strong enough to reanimate his discarded Keyblade Armor as the Lingering Will. The Lingering Will defeated Xehanort and then went to rest in the Keyblade Graveyard. Sora encountered it during the events of Kingdom Hearts II, where it battled him and acknowledged his worth as a Keyblade Master.


  • Ambition Is Evil: One of Xehanort's reports claims Terra "seeks power single-mindedly", making him an ideal candidate for Grand Theft Me.
  • And I Must Scream: Courtesy of getting his body taken over by Xehanort (but mitigated somewhat by Eraqus's presence supporting him). In A Fragmentary Passage, during his conversation with Aqua he tells her all he can see is absolute darkness (but again, mitigated somewhat by his greatly improved Fighting from the Inside). III takes this to an almost literal degree with the reveal that Terra-Xehanort's Guardian is in fact the vessel for Terra's heart, and therefore forced to serve under Terra-Xehanort and Ansem's will. After defying Terra-Xehanort the Guardian has to tear off the bandages over his mouth before being able to speak.
  • Animated Armor: When Xehanort takes over his body, Terra's mind reanimates his discarded armor as the Lingering Will.
  • Anti-Hero: A lighter example than most, but still applies. Terra is extremely trusting of others, even when they are Obviously Evil, which causes him to take some questionable actions. He is also obsessed with power—power to protect his friends, but this single-minded motivation allows the darkness to easily fester within him and makes him more ruthless than the other protagonists. Not holding back results in him killing his father figure Eraqus, and eventually he is consumed with such hatred for Xehanort that the Lingering Will outright attacks Sora with full strength over a momentary misunderstanding.
  • Battle Aura: A vaguely flame-like, pitch-black one whenever he taps into the power of darkness.
  • Best Served Cold: In III, the Xehanorts return to the Keyblade Graveyard for the first time in over ten years, and (with an alert from Naminé) the Lingering Will is there to confront Terra-Xehanort and pick up where they left off.
    Lingering Will: "How I've waited for this moment."
  • BFG: Ultima Cannon, Terra's Signature Move and ultimate Shotlock, allows him to morph his Keyblade into a giant cannon to fire upon his foes. The right timing causes the bullets to become explosive.
  • BFS: His signature Keyblade, Ends of the Earth, is longer than Sora is tall.
  • Big Brother Instinct: Although he isn't Ven's actual brother, their relationship is more or less this in a nutshell. Terra is protective of Ven no matter what happen. This develops into Knight Templar Big Brother behavior by the end of the game in regards to everyone seeming to want to end Ven's existence, whether they were good people or bad people.
  • Bonus Boss: As the Lingering Will in Kingdom Hearts II Final Mix.
  • Broken Ace: Terra displays most things that would make him a good Keyblade Master, such as strong beliefs and great strength and skill, but the darkness in his heart causes him to lose that chance. It only goes downhill from that moment.
  • Broken Pedestal: Terra, who has been overly-conscious and quite a bit afraid by the darkness in his own heart, had quite a bit of respect for Master Xehanort, who assumed a guiding role in regards to channeling the darkness towards something good. Sadly, his respect for the old master turned entirely into rage and hatred when Xehanort manipulated him into fighting his father-figure Eraqus, murdering said father figure, and revealing himself to have been screwing with everyone Terra knows for the sake of his evil plan. In fact, part of Xehanort's plan was to purposely set up this trope to maximize Terra's hatred and send his darkness into overdrive, giving the old man the chance to take that younger body for himself.
  • Came Back Strong: When his mind reanimates his armor into the Lingering Will, it hands Xehanort his ass, and then years later proves to be one of the most insanely difficult bosses the series has ever seen.
  • Canon Character All Along: Kingdom Hearts III reveals that his heart was within the Guardian of Terra-Xehanort and later of Ansem, Seeker of Darkness. This guardian has been present since the very first game, while Terra himself was introduced in the Final Mix of the third game.
  • Captain Obvious: He has a strange tendency to shout "Unversed!" whenever they show up, which gets him into trouble when talking to Snow White: she thought he was summoning the Unversed to attack her, instead of just warning her that they were coming.
  • Cast from Hit Points: His "Sacrifice" move drains his HP for an extra-powerful attack.
  • Color-Coded Characters: Red-orange to Aqua's blue-purple and Ven's green. Expressed most prominently through their Wayfinders, though their outfits also play a part.
  • Coming-of-Age Story: Terra's story is a darker version of this than usual. He comes off in a lot of ways as a young man who wants to be seen as an adult but also still desires validation from his "father," Eraqus. Terra's outrage at the revelation that Eraqus expects him to fall to darkness and Aqua is supposed to be keeping an eye on him resembles him being angry they are treating him like a child.note  Xehanort manipulates him by flattering him and calling him a Keyblade Master, i.e. treating him not just like an independent adult but also a peer and equal.
  • Cool Bike: His Keyblade Glider.
  • Defeating the Undefeatable: The Lingering Will’s defeat of Terra-Xehanort marks the only time in the franchise, save his final defeat at the end of III, when Xehanort has suffered a true and unambiguous defeat.note 
  • Determinator: A variant. Terra usually has quite a lot of determination despite the situation, yet has little self-confidence due to his use of darkness. However, once Terra reaches a certain point he snaps and becomes almost unstoppable. This is shown to excellent effect with both Lingering Will fights. In Kingdom Hearts II, the Lingering Will is bar none the hardest boss in the game, and in BBS Terra's own willpower reanimates his armor. This is a man whose will is so strong it can function on its own.
  • Diagonal Cut: His "Zantetsuken" move, which functions as a Single-Stroke Battle and can One-Hit KO enemies, appears as this type of attack.
  • Dishing Out Dirt: Fitting his name, he's the only member of the trio to learn earth-elemental spells like Quake or the Meteor series. One of his unique command styles is Rock Breaker, which orients around summoning stone spikes during attacks and summons homing crystals as part of the finisher. Xehanort keeps access to his Quake spell when he following his Grand Theft Me.
  • Emotional Bruiser: While largely stoic, Terra goes through a lot of hidden emotional turmoil in his journey. Not that it stops him from smacking Unversed.
  • Establishing Character Music: Kingdom Hearts II features an unknown soldier in full armor as a Bonus Boss, who murmurs about his friends before fighting. All there really is to establish his character is his theme, "Rage Awakened," which captures his sense of injustice and establishes a connection to Big Bad Xehanort by reprising one of his Leitmotifs. It isn't until Birth By Sleep until we learn this figure is Terra.
  • Everything's Better with Samurai: Well, do you have a better explanation for the hakama? He even gets a Diagonal Cut as a unique attack that has a chance of One Hit Killing regular enemies.
  • Fatal Flaw: He wants power to protect his friends from any harm that might befall them. In a series where Ambition Is Evil, he's doomed.
  • Fighting from the Inside: It's what lets Aqua overcome his Xehanort-possessed body when she joins him in his Battle in the Center of the Mind.
    • Continues to fight in 0.2, which takes place between the events of BbS and the first game, when Xehanort exploits his link with Aqua into telling him where Ven is hidden.
  • Foreshadowing: There's actually been plenty of foreshadowing that the Guardian, who accompanied Ansem SoD, was Terra.
    • Ansem was possessing Terra's body, so it made sense his appearance looked like how he was when he was younger or more like Xehanort than Terra. Meanwhile the Guardian's appearance and "hairstyle" resemble Terra's, implying it was his own creature.
    • When fighting against Terranort in Birth By Sleep's epilogue, one odd factor is if you pull the special trinity limit, the Guardian joins in for some reason, and it appears when Xehanort is trying purge Terra from his heart. That's because, as the Darkness in Terra's heart, it too rejects Xehanort and takes the chance it has at fighting against it, and it seems that Xehanort was partly successful in the latter bit, only to start falling into the Realm of Darkness portal that the Guardian made, presumably to drag Xehanort with him.
    • For some reason, Terranort/Ansem SoD lists the Guardian as if it's a separate entity. Not enough to get it's own entry, but jotted down within Ansem's own. That's because it is a separate entity, but because of the circumstances between Terra and Xehanort, Terra can't be independent.
    • Look at the way Terra appears in 2.8, when Xehanort has taken control of Terra but Terra appears behind him to fight back and choke him. That's the same way the Guardian always appears behind Ansem, giving a correlation between the two.
    • Finally, Riku has an odd interaction in Dream Drop Distance, where he holds up his Keyblade to the Guardian, who seems to reach out while Ansem is completely unconscious. It wouldn't make sense for that to happen unless it was someone who knew Riku, and it was, given it's Terra.
    • Ansem SoD is exclusively referred to as "Xehanort's Heartless", never "Terra-Xehanort's Heartless", and his character design by and far away takes after Master Xehanortnote . Because he is not, in fact, tied to Terra at all.
    • A subtle one is the final attack of Terra's Dark Impulse. Diving into the ground and erupting outwards with a grasping claw. Pretty much the Signature Move of the Guardian.
  • Gender-Blender Name: Terra is a girl's name in the West, and Square Enix knows that.
  • Glory Hound: Due to being denied the title of Keyblade Master, Terra is obsessed to prove himself. He makes it his personal mission to hunt Vanitas and never bothers to report back to Eraqus when he learned that the Unversed came from Vanitas and that Vanitas is Ventus's dark half. He also avoids sharing this information with Aqua when he met her in Castle of Dreams and Radiant Garden. Aqua calls him out on it, pointing out that this "dangerous task" isn't exactly what Eraqus told him to do. Inevitably, this leads to Poor Communication Kills between the trio.
  • Heel Realization: When he mortally wounds Eraqus.
  • Heroic Spirit: The first instance of solitary Our Souls Are Different, in comparison with all the usual talk about hearts or the combination of souls and bodies (Nobodies).
  • Heroic Willpower: Probably the most out of anyone in the series. Even when Xehanort takes over his body and overpowers his heart, his mind reanimates his armor to keep the fight going.
  • Hero with an F in Good: At first, he really stinks about doing good things. He improves it to a B+ over time.
  • Hidden Depths: According to the tie-in novels, he's very skilled in carving wood with a knife, even making the wooden training keyblades himself.
  • Horrible Judge of Character: Played With. While Terra seems to be extremely bad at telling who is a bad guy from a good guy, this isn't really because he is extremely gullible and instead comes from his mindset of taking things slow and coming to a conclusion. In almost every case where Terra seems to be trusting a villain, he usually comes to the conclusion they aren't trustworthy after spending time listening to them or investigating their claims. The only time he ever truly trusts a villain is for Justified reasons such as Jumbah, and Hook. This is likely because of Eraqus' teachings, making adopt a Heroic Neutral stance when interacting with people.
  • Hunk: He boasts a tall, fit body and ruggedly handsome looks. See Mr. Fanservice below.
  • Identical Stranger: Master Xehanort looked suspiciously like Terra in his youth, especially after Xehanort's possession leaves him Hades Shaded.
  • I Did What I Had to Do:
    "What I do, I do for friendship."
  • Informed Flaw: Terra is said to have an obsession with power. This is never really reflected in his attitude; though he is plainly interested in proving himself, Terra has a tendency to fear acquiring new power, with both Xehanort and Hades having to coax him into tapping into more power.
  • Laser-Guided Karma: Much like Riku, he gave into the darkness and paid for it. Although Terra's consequences in comparison were much worse, to the point of being Disproportionate Retribution.
  • Left-Handed Mirror: To Riku. Although Terra is not left-handed, his darkness manifests through his left hand while Riku's manifests through his right or both. They have many, many parallels, including sharing the same role in a Two Guys and a Girl trio, complete with same Theme Naming. They both are destined Keyblade wielders, both are misled and manipulated by Maleficent and Xehanort, and both succumb to the Darkness in their hearts. But while Terra is lost to his inner Darkness and becomes a Xehanort host, Riku conquers his inner Darkness and uses it to defend the Light, thus escaping Terra's fate. note 
  • Leitmotif: "Terra", which is lifted from "Fate of the Unknown", the track that plays under the secret video of Kingdom Hearts II Final Mix. Turns to "Rage Awakened" when he becomes the Lingering Will.
  • Lightning Bruiser: Terra is the physical powerhouse of the trio, with the greatest Strength stat and, using their respective dash moves, the greatest speed.note  The Lingering Will is even more so, outspeeding even Sora in the boss battle against it while being infamous for killing unwary players in seconds.
  • Limit Break: His "Limit Storm" kinda acts like one, dealing more damage when Terra's HP is low. He also has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
  • Manly Tears: He enjoys a tearful reunion with Ven and Aqua after Terra-Xehanort and Vanitas are both taken down, having been separated from each other for well over a decade since the conclusion of BBS.
  • Meaningful Name: See Dishing Out Dirt above, in addition to his connection and many parallels to Riku.
  • Misblamed: In-Universe, everyone, including Terra himself, thought that he was responsible for stealing Aurora's heart. He wasn't, which Master Xehanort later revealed that people with a powerful light inside them like Terra are not able to steal hearts. Word of God confirms that Master Xehanort and Maleficent were the ones who stole Aurora's heart, as the two are beings of darkness.
  • Missed the Call: According to Word of God, Terra has the skill and power of a Keyblade Master and thus is essentially one in all but title — that's why he's able to perform the Keyblade Inheritance Ceremony with Riku. However, due to Eraqus's concern for the darkness in his heart, he chooses to make Aqua a Master instead. If Xehanort hadn't sabotaged Terra during the exam, it's likely that Terra could have made Master too and Xehanort's manipulations of his insecurities may not have gone so well.
  • Moral Luck: Has problems with this. In Neverland, for example, he and Aqua both side with the first person they encountered in that world without really asking any questions. Aqua met Peter first, Terra met Hook.
  • Mr. Fanservice: For some. The tight clothing he wears definitely helps, especially his Keyblade armor. And he'll do vertical push-ups on command.
  • Muscles Are Meaningful: He's the buffest character out of the Power Trio consisting of himself, Ven, and Aqua; fittingly, in terms of damage-dealing, he's the most powerful.
  • My God, What Have I Done?:
    • After beating up Master Eraqus to the point of near-death and enabling Xehanort to finish him off.
    • His unintentional stealing of Aurora’s heart haunts him, with Terra being briefly afraid of approaching Snow White out of fear it might happen again.
  • Nice Job Breaking It, Hero!: His fight with Master Eraqus was arranged by Xehanort to weaken Eraqus enough that a sneak attack finishes him off.
  • One-Man Army: Terra is hinted to be perhaps the strongest character in the series if he could reach his full potential. He's said to be a Keyblade Master in terms of power levels and just lacks the official title, and he proves that when he defeats two separate Keyblade Masters in single combat. Eraqus comments on his considerable strength at the start of Birth By Sleep, and the rest of the game sees Terra just get stronger and stronger. As the Lingering Will, he’s referred to in Jiminy’s Journal as being the strongest enemy Sora has ever faced.
  • Out of Focus: In III despite that freeing Terra from Master Xehanort's control is one of the pivotal moments of the final battle, Terra never actually gets to take part in the fight, unlike Aqua and Ventus. He does help in sealing Kingdom Hearts however.
  • Personality Powers: Specializes in earth and darkness and is stubborn, hard headed, and brooding.
  • The Power of Hate: Exploited by Xehanort. Terra's hatred for Xehanort builds and builds leading up to the final battle as he realizes Xehanort manipulated him into killing Eraqus and more. Then reaches critical mass when his hatred for Xehanort becomes so intense that he reanimates his armor to fight Xehanort when he loses his body. Years later, the Lingering Will outright tells Sora that it has nothing to offer but its contempt for Xehanort.
  • Rage Against the Mentor: Causes a pivotal turning point in the plot.
  • Real Men Hate Sugar: According to the tie-in novels, he has a strong aversion to sweets (preferring nuts), in spite of his master's and companions' collective Sweet Tooth. This is why his unique ice creams are stated to be bittersweet.
  • Shadow Archetype: While not remotely evil, he is what Riku would have turned into if he'd never left Maleficent's side. Terra's ambition mirrors Riku's, but Riku had the willpower to throw off Xehanort's control and escape. Terra was unable to until III.
  • Sealed Evil in a Duel: Tells Xehanort in "Blank Points" that he's willing to fight with him for as long as it takes to keep the old man from having his way with their shared body.
  • Signature Move: Ultima Cannon is his ultimate signature Shotlock. This carries over to both Xehanort in possession of Terra's body and The Lingering Will note .
  • Single-Stroke Battle: The only one of the Birth by Sleep trio to learn Zantetsuken. In his case, the attack has him flash past his foes as he strikes, with a very high chance of instantly killing the enemies he hits.
    • Being a low enough level when fighting the Lingering Will in Kingdom Hearts II will most likely result in his attacks killing you in a single shot.
  • A Sinister Clue: A rare Anti Heroic example who doesn't fall under The Southpaw. Though he swings his Keyblade with his right hand like the other protagonists, Terra's dark powers tend to manifest through his left, to the point where his finishers in Dark Impulse mode involve turning it into a huge, grasping claw.
  • Skilled, but Naïve: Terra is one of the best Keyblade wielders shown. If only his heart wasn't so susceptible to darkness and prone to manipulation.
  • Space Cop: Terra is a Keyblade wielder and his job is to protect other worlds from threats like The Unversed. However, Xehanort tries to corrupt Terra over time and make him fall into darkness in order to make him turn on his cop like role.
  • Spin Attack: "Brutal Blast", which also has some kind of Ki Attack going on before the spin, and also "Windcutter".
  • Tears of Remorse: Lets them fall after exhausted-Eraqus got killed by Xehanort, which Terra is the one who beaten him into exhaustion.
  • Theme Music Power-Up: Used as a tragic piece when his theme plays when he fights Eraqus. The Lingering Will gets one when it fights Xehanort with "Rage Awakened" playing.
  • Then Let Me Be Evil: Downplayed in that darkness is not inherently evil in this setting. Terra only truly starts to embrace the power of darkness after his best attempts to stamp it down only resulted in Eraqus and Aqua accusing him of using it.
  • Took a Level in Badass:
    • Through accepting his heart's darkness, unlocking his true potential and dark-elemental attacks. Like Riku, it ended up costing him dearly.
    • In Blank Points, he seems far more serene than you've come to expect (only expressing a hint of Tranquil Fury at worst), finally able to hold his own in a battle of wits against Xehanort and even giving an ironic Call-Forward to Riku's Character Development regarding Darkness. Of course, Eraqus's revealed presence within Terra's Heart most likely has something to do with this.
  • Too Spicy for Yog-Sothoth: In Blank Points, he vows to be this in spite of his possession by Xehanort note . And as of 0.2, he's definitely backing it up.
  • Tragic Hero: Everything he did was to become powerful enough to protect his friends and defeat the forces of darkness. It didn't quite work out as he hoped, to say the least.
  • Tranquil Fury: After transforming into the Lingering Will, Terra doesn't say a word to Xehanort. He just slowly stands up, lifts his keyblade, and lays into him with the full fury of an enraged Keyblade Master.
  • Unstoppable Rage: There's a reason the Theme Music Power-Up for the Lingering Will is called "Rage Awakened". Reaches full context when he rises against Xehanort. For once the barrier surrounding the battlefield is the hero's, to make sure Xehanort has nowhere to run and no one can interfere as the Lingering Will beats him into submission.
  • Weapon of Choice: The Earthshaker keyblade which is later upgraded to Ends Of The Earth.
  • "Well Done, Son!" Guy: Towards Eraqus. The revelation that Eraqus didn't trust him not to fall to darkness and sent Aqua to keep an eye on him is a major factor in Terra getting closer to Xehanort, who is quick to praise him.
  • What Happened to the Mouse?: While Terra is restored to life in III with the reveal his heart was Xehanort's Guardian, nothing is said of the Lingering Will, who was last seen fighting Terra-Xehanort and isn't mentioned again afterward. Ultimania answers that, mentioning him vanishing and coming back to Terra only after Terra's return, which his fight with Terra-Xehanort went nowhere with both fighters still alive.
  • What the Hell, Hero?: On the receiving end from various people for his actions in Birth By Sleep. Zigzagged with his reaction to Aqua when she lets slip that she and Eraqus don't truly trust him. He doesn't say anything to her, but his outrage is plainly evident, with Aqua quickly trying to make excuses for her actions.

    Ventus ("Ven") 

Ventus ("Ven")

Voiced by: Kouki Uchiyama (Japanese), Jesse McCartney (English),

Appearances: Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | 0.2 Birth by Sleep -A Fragmentary Passage- | Union X (Cross) | III

"At least I have some [friends]! I've become a part of their heart, just as they've become a part of mine. My friends are my power... and I'm theirs!"

https://static.tvtropes.org/pmwiki/pub/images/cutin_32316.png
"Friends forever..."

A rookie Keyblade wielder who trains alongside Terra and Aqua at the Land of Departure. He runs away from home to find Terra after receiving a warning of things to come. Despite not being as skilled as the other two, he's still a capable combatant and is eager to explore new worlds and make friends. He has some connection to Master Xehanort and his new apprentice Vanitas, which he cannot remember.

The events of Birth By Sleep damage Ven's heart to the point he loses it, causing him to fall into a coma. Aqua places his body to rest in Castle Oblivion to hide him while he recovered. Somewhere in the castle's halls, Ven is still waiting to find his heart again and wake up. The last cutscene of the game reveals that his heart made its way to Sora and rests inside him, still to this day.


  • Abusive Parents: His original master, Xehanort, was a Sink-or-Swim Mentor.
  • Adorably Precocious Child: Poor Ven. No one's taking him seriously.
  • Amnesiac Hero: He can't remember anything before he arrived at the Land of Departure, including his former apprenticeship to Xehanort and his time as a member of the Dandelions.
  • And I Must Scream:
    • During the final battle of Birth By Sleep Ventus is frozen alive by Master Xehanort. Granted, he does escape via Heroic Willpower just in the nick of time to save Aqua, but winds up being pinned down by some Unversed just for Vanitas to commit Grand Theft Me.
    • He ends up in another one at the end, as by defeating Vanitas and destroying the X-Blade, Ventus basically shattered his own heart. The only reason he isn't Deader Than Dead is because what remains of him took shelter in Sora's heart to heal. Meanwhile, his body lapsed into a coma and was placed in the throne room in the Land of Departure by Aqua, who then sealed the world's keyhole, turning it into Castle Oblivion. It's not until Kingdom Hearts III, twelve years later, that she's able to return with Sora and recover him.
  • Anime Hair: He's a Kingdom Hearts protagonist, this was a given.
  • Badass Adorable: Was selected to be one of the new Union leaders by Master Ava during the events of Union Cross, meaning that he was an exceptionally talented Keyblade Wielder while still being young enough to gush over the Spirits' cuteness.
  • Battle in the Center of the Mind: At the end of the game with Vanitas.
  • Beat Them at Their Own Game: During his final battle, due to his unique relationship with the boss, as well as where the battle takes place, Ventus forms a D-Link with Vanitas and uses his own Commands and Shotlock against him to overwhelm him.
  • Belated Backstory: He used to be a Dandelion, a group of five Keyblade wielders sent to preserve the legacy of the Keyblade after the Keyblade War.
  • Big Brother Worship: Of Terra. It's rather depressing how long it takes for poor Ven to accept that maybe there is something bad going on with him.
  • Big Damn Heroes: In 3D, Ventus shields Sora's heart from Xehanort's darkness with his Keyblade armor. Unfortunately subverted via Armor Is Useless, though.
  • Blow You Away: Befitting his name, he gains access to stronger Wind-based abilities than Terra or Aqua, including Wind Raid, the Tornado spell, the Multivortex shotlock and the Glide skill. One of his unique command styles is the Cyclone command style, which ends with Ven creating a twister, while his other two advanced command styles deal with flight. He retains access to Wind Raid when he returns as an ally in III.
  • Break the Cutie: As he begins to remember his past, he starts coming apart. Slips into Death Seeker at the end of the game, asking Terra to kill him to stop Xehanort's plan.
  • Broke Your Arm Punching Out Cthulhu: By the end of the game, he successfully defeats Vanitas and destroys the χ-blade, but ends up losing his heart and becoming comatose in the process.
  • Cain and Abel: The Abel to Vanitas' Cain. In III, Vanitas outright calls Ven his brother.
  • Character Tics: He often places his hands behind his head like Sora does. This is probably because Sora picked it up from him when the former sheltered the latter's heart.
  • Call-Forward: Nearly replicates Sora's famous speech to Riku in I with "my friends are my power, and I'm theirs!"
  • Catchphrase: "I'm Ventus. Call me Ven," and all variations thereof.
  • Child Prodigy: His strength of heart and potential as a Keyblade wielder made Ava appoint him as one of successors to the Foretellers after the Keyblade War.
  • Child Soldier: With the reveal that he was a Keyblade Wielder during the war, Fridge Horror sets in when you consider he was only 12 years old when he was training with Xehanort, and therefore he must've been even younger during the events of Unchained and Union X before whatever happened that landed him in Xehanort's hands.
  • Color-Coded Characters: Green to Terra's red-orange and Aqua's blue-purple. Expressed most prominently through their Wayfinders, though their outfits also play a part. This also means Wind Is Green, though ironically none of his actual wind attacks fit, just Ven himself.
  • Connected All Along: Who would have thought that Ventus and Marluxia's complete being Lauriam had a shared history together? Though, not much is known about it at this point.
  • Cool Board: His Keyblade Glider is a flying skateboard, sans wheels. Which of course means he can go Sky Surfing.
  • Cry Cute: As shown in a flashback within the "The Masked Boy" cutscene, in response to Terra telling him off.
  • Dark Is Not Evil: Even as Xehanort's apprentice and before his darkness was extracted to make Vanitas, he was largely the same person as he is in the game. In fact, the reason his darkness was removed in the first place was because he was too soft for Xehanort's purposes, even with all that darkness within him.
  • Decoy Protagonist: You'd think he'd be the chief protagonist due to his resemblance to Sora and Roxas. As it stands, both Terra and Aqua are both somewhat more important protagonists. Ven still has an important role to play, though.
  • Deep Sleep: Ven has been asleep for around 10 years by the time the events of Kingdom Hearts take place.
  • Demonic Possession: If Vanitas can truly be perceived as a demon, then Ven is his victim for this trope. Played much more straight in 3D however, when he summons his armor to protect Sora's heart, but instead it ends up being overridden by Xehanort's darkness, enveloping it in black ink and making it very hostile to Riku.
  • Determinator: Despite Vanitas completely outclassing him the last time they fought, Ven adamantly refuses to give up when the time comes for their rematch. His determination is so strong that he willingly destroys Vanitas and inflicts catastrophic damage on his own heart to keep his Evil Counterpart from wielding the χ-blade.
  • Despair Event Horizon: He crossed it when Master Xehanort told him of his true nature.
  • Dull Eyes of Unhappiness: Whenever his heart is in critical condition.
  • Empty Shell: He was this at a point in the past when his heart is damaged. Also his fate by the end of Birth By Sleep, though by 3D he seems to be breaking out of it.
  • Everything's Better with Spinning: He has an entire fighting style based on this concept called Cyclone.
  • Fastball Special: When teamed up with Hercules, he is thrown, but when teamed with Stitch, he does the throwing.
  • Final Boss: Technically, the final boss of Aqua's storyline is Ven's true self, given Vanitas came from him to begin with. His armor is also the final boss of 3D.
  • For Want of a Nail: His story is basically what happens when you take Sora and put him in a story where things do not end well for him.
  • Fragile Speedster: Has the fastest attacks but the lowest HP growth. Curiously though, his defense is the highest, but only by a couple points.
  • Go Out with a Smile: After he has destroyed Vanitas and the X-Blade, his body fades away with a smile on his face, knowing that he has kept the worlds and his friends safe.
  • Hair of Gold, Heart of Gold: Possibly the purest and kindest non-Princess of Heart in the series, and he's got the gold hair to prove it. Fridge Brilliance kicks in when you realize that he's essentially one of them because his is a heart of pure light, just like the Princesses of Heart. This is because Xehanort forcibly removed all the darkness from it to create Vanitas, who is pure darkness.
  • Heroic Sacrifice: He destroyed the χ-blade even though he knew it would destroy his heart, along with Vanitas's.
  • Heroic Willpower: When Vanitas is about to kill Aqua, Ven frees himself from his Human Popsicle state through sheer willpower.
  • He's Back: In Kingdom Hearts III, he awakens just as Vanitas is about to try to strike down Aqua.
  • Hover Board: His Keyblade Glider is one, which he can use in battle with his exclusive Sky Climber Command Style.
  • Identical Stranger: Is physically identical to Roxas. This is due to their shared connection to Sora.
    • After meeting Sora and Riku on Destiny Islands, Aqua notes that Sora looks just like Ven. She doesn't give it much thought, but considering their connection and several shared personality traits and Character Tics, this very much is not a coincidence.
  • Incorruptible Pure Pureness: The three fairies of Sleeping Beauty even note that he's just like Aurora, with no darkness in his heart. As it turns out, it's because his darkness has been forcefully removed and personified as Vanitas.
  • Incredible Shrinking Man: Gets inexplicably shrunken down to the size of Jaq and Gus while visiting the Castle of Dreams. Especially notable since Terra and Aqua arrived just fine.
  • The Ingenue: His kindness and naivety reflect the purity of his heart.
  • Innocent Blue Eyes: Has bright blue eyes and is the Wide-Eyed Idealist of the trio due to not having any memories of living anywhere but the Land of Departure.
  • Just a Kid: The reason he's not allowed to take the Master Qualification Exam. Aside from being half of Xehanort's plan, meaning Eraqus doesn't want him to ever leave the Land of Departure.
  • Leitmotif: "Ventus", a mix of Sora and Roxas's themes.
  • Light 'em Up: Ven's specialty aside from wind is light-based spells like Faith and Salvation. Also reflected in his Wingblade Command Style which is basically his version of Sora's Final Form with blades of light instead of dual Keyblades, as well as some of his Shotlocks, Pulse Bomb and Dark Link.
  • Light Is Good: Thanks to Xehanort forcibly removing his darkness from his heart, Ventus is the only male character to have a heart only filled with light.
  • Love Freak: Just may be the biggest one in the series. His motivation through his entire story can be summed as making/saving/protecting friends.
  • MacGuffin Super Person: In Birth By Sleep, he is the light half to the dark half for Vanitas in Master Xehanort's first chronological attempt at making the X-Blade. If the two clash at equal strength, a proto-X-Blade will form, bringing pieces into place for a possibility of The End of the World as We Know It.
  • Mercy Kill Arrangement: Upon finding out about his role in Xehanort's plans, he tells Terra and Aqua to, in the event that he does end up fighting Vanitas and forging the χ-blade, "put an end to him."
  • Meaningful Name: See Blow You Away above, in addition to his connection and many parallels to Sora.
  • Morph Weapon: His Wingblade command style transforms his Keyblade into an arsenal of magical floating swords that float behind him in a wing formation.
  • Mysterious Past: Master Xehanort apparently found Ventus... somewhere. Ventus was around during the events of Kingdom Hearts χ and was a member of the Dandelions and knew both Ephemer and Skuld.
  • Mythology Gag: While every character shares some of their trademark skills with Sora, which is more or less just a testament to those abilities being series mainstays, Ven gets Ars Arcanum, Dodge Roll, and Glide. His Wingblade command style is also heavily based on Final Form in appearance and fighting style, with a combo finisher that looks like Trinity. As for links to Roxas, Ventus also receives the Reversal ability, while Faith and Salvation create pillars of light to attack enemies like Roxas's Event Horizon.
  • Older Than They Look: Ven's been sleeping for twelve years as of 3D, and while his body hasn't grown in that time he's now chronologically twenty-eight years old.
  • Only Known by Their Nickname: Usually goes by Ven, though he's also sometimes called Ventus.
  • Personality Powers: Specializes in wind and light and is bright and cheerful.
  • Power Floats: His Sky Climber command style has him float in the air as he attacks. He also floats while attacking with his Windblade Command Style.
  • Protectorate: Both Terra and Aqua devote themselves to protect Ven.
  • Pyrrhic Victory: The end of his story results in Vanitas' defeat. At the same time, Aqua breaks the proto-X-Blade outside of his heart. Their combined victory destroys Vanitas, but also plunges poor Ven into a more-than-a-decade long coma.
  • Reverse Grip: Contrary to every other Keyblade wielder, Ventus holds his this way. When his Keyblade Armor is possessed by the darkness in Sora's heart, it still uses this grip.
  • Sealed Good in a Can: Of a sort as of the end of Birth By Sleep. Ventus is in a coma due to the split of his heart and his Heroic Sacrifice of destroying his dark half. As a way to protect him until she could find a way to revive him, Aqua turned the Land of Departure into Castle Oblivion, putting him deep within the castle, in a chamber that only she can find, meaning that only she can restore him when the time is right.
  • Shirtless Scene: In his awakening, he's topless.
  • Shut Up, Hannibal!: Most notably towards Maleficent and Vanitas, when they keep badmouthing Terra.
  • Space Cop: He is shown to be one in training as he is a rookie Keyblade wielder.
  • Steven Ulysses Perhero: His name is Ventus, meaning wind, and his signature attacks all specialize in the manipulation of wind, light, and high-speed attacks.
  • Storm of Blades: His "Multivortex" Shotlock operates like this, with several blades of wind and light helping him.
  • Taking You with Me: Pulls this on Vanitas when he shatters his own heart to destroy the χ-blade and stop Vanitas from using it to kill Aqua. Downplayed in that while he doesn't die, he is rendered a comatose vegetable.
  • Throwing Your Sword Always Works: In III he has Wind Raid as one of his abilities, letting him throw his sword and steer it into enemies for multiple hits.
  • Teens Are Short: He's only a few years younger than Terra and Aqua, but he's only a couple inches taller than Ienzo, who's a preteen.
  • Teleport Spam: In full effect when using Vanitas's Dark Splicer against him.
  • Took a Level in Badass: When he first fights Vanitas, he gets pummeled and needs Mickey to pull a Big Damn Heroes moment. By the end of the game he manages to beat Vanitas one-on-one, while Vanitas is armed with the χ-blade.
  • Trauma-Induced Amnesia: Xehanort did something to him a few years ago that was so awful, he can't remember anything of it. Unfortunately, the memories eventually come back. Considering he remembers Xehanort siccing a mob of Neoshadows on him and holding him in contempt for not giving in to his inner darkness, it's probably for the best that we do not know the full extent of his traumas.
  • Unnecessary Combat Roll: His dodge maneuver is the "Dodge Roll", which can be upgraded to the Thunder Roll. The tactic leaves him invulnerable for its duration.
  • Unwitting Instigator of Doom: In the Dwarf Woodlands, the Queen ends up dropping the poisoned apple by mistake, only for Ven to point it out and return it to her. There's no way he could have known it was poison, and everything works out fine a couple hours later, but had he not returned that apple, the Queen would have lost her weapon against Snow White.
  • Weapon of Choice: The Wayward Wind Keyblade, which is obviously designed for his Reverse Grip combat style. Unlike Terra and Aqua, he doesn't upgrade it to a stronger form. In Union χ, he instead uses Missing Ache.
  • Weapon Twirling: He's prone to spinning his Keyblade during his ready-but-idle animation and also before opening chests.

    Aqua 

Aqua

Voiced by: Megumi Toyoguchi (Japanese), Willa Holland (English)

Appearances: Birth by Sleep | coded | Dream Drop Distance | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"Power is born within the heart. When the time is right, you just need to look inside yourself... and you'll find it there."

https://static.tvtropes.org/pmwiki/pub/images/cutin_33316.png
"The three of us... will always be one."

The only one of her trio of friends to become a Keyblade Master. She is tasked with looking after Terra to keep him from succumbing to darkness, and to bring Ventus back to the Land of Departure after he runs away from home. Specializing in magic instead of physical fighting like Terra, Aqua's promotion above him and Ven and her natural urge to try and guide them leads to their friendship fracturing when she seems to be acting superior to them. Despite this, she has a very strong sense of justice and a strong desire to do the right things, and she is the overall heroine of Birth by Sleep.

By the end of the game, Aqua duels Xehanort to try and break his control of Terra's body. Terra, in desperation, casts their body into the Realm of Darkness, and Aqua sacrifices her armor and Keyblade to save him. Trapped in the Realm of Darkness with Master Eraqus's Keyblade, she's been looking for a way out for ten years, and has had additional adventures in the darkness before she meets up with Ansem the Wise at the Dark Margin where they both now wait together for help to escape.


  • 11th-Hour Superpower: She gains the Brightcrest Keyblade in the Final Chapter. It possesses very impressive range, makes critical hits a 75% chance, and provides an outstanding boost to her already impressive magic stat. She gets yet another one, namely Eraqus's Keyblade, Master Defender, during the Secret Episode. It has the same range and magic rating as Brightcrest, but with additional physical strength.
  • The Ace: The only one of her three friends to be a Keyblade Master, and she has the skills to back it up both in and out of gameplay. In nearly every regard, Aqua is straight-up better than her companions, and all three of them know it. The darker side of this trope rears its head as it becomes more clear that her superiority has made Aqua arrogant, and helps drive Terra's sense of inadequacy, both factors in splitting the trio apart and bringing about their demise. By the present day, ten years of unrelenting psychological torture in the Realm of Darkness has made her a Broken Ace.
  • Action Girl: Is primarily a magic user, which she can combine into a few good physical attacks. There's a reason she's the one with the Master rank, after all. Doubles as an Affirmative Action Girl; though Kairi had fought in cut-scene form before, and Xion and Larxene had been playable in Days's multiplayer mode, Aqua is the first proper female player character. She temporarily becomes a Dark Action Girl as she fell to darkness while trapped in the Realm of Darkness.
  • Achilles' Heel: Unlike Sora, Roxas and Xion who rely on their magical prowess when bereaved of their Keyblade, Aqua seems all but helpless without it and tries to go it barehanded with predictable results.
  • Adorkable: As shown by her completely flustered reaction when Zack asks her out on a date.
  • An Ice Person: Her Lady of Black Magic status gives her stronger spells of the entire Fire, Ice, Lightning trio, but further entries have given her more of an ice-elemental focus befitting her name. As of 0.2, her Spellweaver command style ends with a burst of ice damage. Defeating her in III awards Sora with Blizzaga.
  • And I Must Scream: By the end of Kingdom Hearts: Birth by Sleep, Aqua becomes trapped in the Realm of Darkness alone. In Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage, we see that Aqua has spent the last ten years doing nothing but fight Heartless and wandering aimlessly through the Realm of Darkness chasing the illusions of Terra and Ventus. Not only does she have to deal with the disappointment of never seeing her friends again, but the Realm of Darkness also toys with her on an emotional level, changing around her and forcing her to face her personal demons in the form of her own reflection. It is even revealed that time works differently there, not realizing how long she has been there in the first place.
  • Back-to-Back Badasses: Subverted when she tells Zack to sit on the sidelines before her battle with Hades and the Ice Colossus. Later played straight in an awesome fashion when she teams up with fellow Memetic Badass Mickey to fend off a Vanitas-possessed Ven.
  • Badass Adorable: She is a beautiful woman who is very powerful and one of the most skilled Keyblade users in the series.
  • Badass Boast: "My name is Master Aqua. Now return my friend's heart, or pay the price!"
  • Barrier Warrior: Where Terra and Ventus block attacks with their Keyblades, Aqua throws up a Beehive Barrier that protects her from all directions. She also learns skills to dash while projecting a barrier to damage enemies, can explode her barrier outwards to damage enemies, and is the only character who can use her Block skill in midair.
  • Beware the Nice Ones: Aqua is basically the big sister you'd always want... until you mess with someone close to her. At which point, she becomes your worst nightmare. By Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage, she is officially the most dangerous thing in the Realm of Darkness.
  • Big Sister Instinct: Harm Ventus in any way and you have dug your own grave.
  • Black and White Morality: It seemed like Aqua was going to learn to outgrow this mentality over the course of the game, but then she is constantly put up against villains who use darkness to destroy or take over the world such as Xehanort and the darkness continues to take everything from her left, right, and sideways. Aqua actually grows to enforce this trope; asking "what else is darkness but hate and rage?"
  • Bond Breaker: Her attempt to take Terra to task over his flirtations with darkness and subsequent announcement that she’s there to similarly rein Ven in alienates both of them. Terra declares he’s on his own from now on and Ven spends the following Disney worlds trying to make new friends, implicitly to replace the ones he’s lost.
  • Boobs of Steel: Being that she's several years older than the other main female heroes seen so far, she's more physically developed, and is certainly the most powerful of them, as well as one of the most powerful heroes, period.
  • Brought Down to Badass: By the time Aqua reached the Castle of Dreams in the Realm of Darkness, she had lost nearly all of her custom-tailed Command Deck and styles, leaving her only the third-tier basic spells, due to the Bag of Spilling between the games. She still managed to survive the two third of A Fragmentary Passage.
  • Character Development: At the start of Birth By Sleep, Aqua's reaction to darkness and people who harbor considerable darkness in their hearts is an implacable compulsion to destroy them, as Eraqus indoctrinated her in an excessively black-and-white way of viewing people's moral dispositions. Though her belief in light and its superiority to the darkness never once falters, she learns gradually, starting with her encounter with the Fairy Godmother in the Castle of Dreams, that things aren't always so cut-and-dry and that using light to fight and destroy darkness unprovoked only serves to "cast a shadow" and perpetuate the cycle of positive and negative emotions that characterize light and darkness.
  • The Chooser of The One:
    • She marks Kairi the ability to wield Keyblade, making her both a Princess of Heart and a Keyblade wielder. Much later, this will also set her to become a Guardian of Light.
    • She is also one to Sora. While she doesn't grant him the power to use a Keyblade to avoid putting him and Riku through the same ordeals she and her friends has been through, she advises Sora to help Riku if he ever falls into darkness, thereby putting him on the path to become a heroic Keyblade wielder unlike any other who continues to ruin Xehanort's plans in her place.
  • Closest Thing We Got: Due to her extremely strong Light, Vanitas intended to possess her in order to forge the χ-Blade if Ventus proved too weak at the necessary time.
  • Color-Coded Characters: Blue-purple to Terra's red-orange and Ven's green. Expressed best through their Wayfinders, though their outfits also play on it.
  • Condescending Compassion: What her treatment of Terra and Ven becomes. Though Aqua cares deeply for both of them, her desire to protect them comes off as her treating them like children, with her trying to send Ven to his room and calling Terra (who is clearly an adult and as told in Vague Age older then her) a “boy”. When it comes out that she’s spying on Terra in case he falls to darkness and intends to take Ven back home, Terra is enraged and Ven says she’s become arrogant.
  • Cool Big Sis: To Ventus, guiding and watching over him with a caring but firm hand.
  • The Corruptible: Constant exposure to the Realm of Darkness for years without her darkness-proof armor slowly but surely eroded Aqua's will, leaving her depressed and dampening her ability to feel her heart. She actually still retains her sense of self in III, which is over 12 years since her exile, despite having lost her Keyblade, but a single powerful strike by Ansem is enough to plunge her into the darkness. By the time Riku and Mickey find her, she is already corrupted, forcing them to fight her. She is finally brought to light by Sora.
  • Curtains Match the Window: Blue eyes and blue hair. When she temporarily gets corrupted by the darkness in III, her hair turns white and her eyes gold.
  • Cute Bruiser: She's quite easy on the eyes. Just don't think she's another pretty face... or she'll beat yours in, severely. Hades learned this the hard way.
  • Dance Battler: In line with her agility, Aqua's fighting style is peppered with graceful cartwheels, spins, and twirls, making it a sight to behold as an ally, and a symphony of pain to avoid if you're an enemy.
  • Dark Reprise: Aqua's theme gets a more demented-sounding reprise during the battle with Phantom Aqua, Foreshadowing Aqua's fall to darkness. When Sora fights her, she's accompanied by another Dark Reprise, this time with a One-Woman Wail.
  • Death Seeker: Aqua sometimes expresses a desire to "fade into darkness" while she wanders in the Realm of Darkness.
  • Despair Event Horizon:
    • Comes close to crossing it after being trapped in the Realm of Darkness; she comes across several Darksides, and after considering fighting back, ultimately dismisses her Keyblade and plans to just let them kill her. When the Darksides are destroyed by the sudden appearance of Terra and Ven's Keyblades, she snaps out of it.
    • She nearly crosses into this again in III after Ansem strikes her into the sea. When she comes out of it, she is corrupted by the darkness, forcing Sora, Riku, and Mickey to fight her to senses. Even after she is brought to Destiny Islands and no longer in danger, she duly asks the others if the Destiny Islands has also fallen into darkness, clearly showing that over a decade in the Realm of Darkness had made Aqua resigned to the thought that she would never be able to escape from it.
  • Did You Just Punch Out Cthulhu?: She doesn't quite punch him out, but in the final battle of her storyline in Birth By Sleep she takes on Vanitas after he had fused with Ven to form the χ-blade, which is synonymous with the full power of Kingdom Hearts itself. Mind you that Keyblade Wielders are stated to decide the fate of entire worlds on their lonesome and Keyblades themselves are pale imitations of the χ-blade's power. Aqua held her own while Ven was Fighting from the Inside and eventually succeeds in disarming Vanitas as the χ-blade explodes into light.
  • Difficult, but Awesome: The most difficult protagonist to play due to her preference towards magic over brute force, but when mastered and fully leveled up, she is by far one of the most powerful Keyblade wielders, outclassed only by Sora himself and possibly Riku.
  • Double Jump: Doubleflight, which functions as a platform of light under her which she jumps off of for a second jump.
  • Distaff Counterpart: To Sora to a certain extent. She's effectively The Hero of the game and shares many of his core beliefs that make him suitable for the role.
  • Drunk with Power: Invoked; in Radiant Garden, Ven accuses her of letting her newfound status as a Keyblade Master go to her head.
  • Elemental Powers: Has access to all types of Elemental magic.
  • Emotionless Girl: The Realm of Darkness dampened Aqua's ability to feel her heart while trapped within. She remarks that by the beginning of 0.2, she can't remember the last time she felt it stir.
  • Energy Bow: The front portion of her Keyblade Glider can become one.
  • Everything's Better with Spinning: Her final Shotlock Lightbloom has her spin in place to launch light projectiles at enemies.
  • Evil Costume Switch: Along with the telltale changes to her physical appearance, Aqua's costume changes to match her corruption to darkness: most of the material and even much of her skin is black or deep purple. Her skirt is also tattered and her hands have turned dark red, drawing parallels to Dark Riku and Vanitas's costumes.
  • Face–Heel Turn: Only temporarily. In III, she's fallen to darkness thanks to a dark spell from Ansem, and even tells Mickey "You Are Too Late" to save her. Her boss battle against Sora in the Realm of Darkness is Sora managing to Beat the Curse Out of Him to undo it.
  • Fallen Hero: After Ansem casts a dark spell on Aqua in III, she is unable to fight back and returns to the shore as Anti-Aqua. Sora has to fight her so she can release the possession and return to light.
  • Fastball Special: She tosses Stitch at enemies when teamed up with him. When teamed up with Prince Phillip, however, he tosses her instead.
  • Fatal Flaw:
    • Her concern for her friends. Aqua tries to protect and look after them, even from themselves, which the two of them find insulting. Also, Aqua gets trapped in the Realm of Darkness saving Terra from the same, which allows Xehanort free rein to enact his experiments in Radiant Garden.
    • Her inclination to reject other people's help. Even in III, after more than a decade of suffering, Aqua still can't fully shake the thought that she does not have to do everything by herself. When she confronts Vanitas in the Land of Departure, she casts a wall so Sora, Donald, and Goofy cannot interfere with her fight against him, which she considers personal. This almost leads to her death when she Takes The Bullet meant for Ventus' comatose body, rendering her wide open for Vanitas to attack if not for Ventus' timely awakening. Tellingly, when she tries to do it again in Keyblade Graveyard—when she tells the others to go ahead while she fights the army of Heartless and Nobodies alone—Ventus and Kairi shoot her idea down, stating that this will only get her killed.
  • Feminine Women Can Cook: In the tie-in novels, she's a skilled baker of sweets. Terra teases that, due to her Action Girl status, it's his only reminder that she's a girl.
  • Fighting Your Friend: Poor girl had to fight both of them.
  • Fingerless Gloves: She wears them under her large sleeves.
  • Go Mad from the Isolation: In 0.2, she seems to be in the early stages of this throughout most of the game, talking to herself (which she lampshades as a bad sign) and eventually chasing after Terra and Ven's phantoms despite knowing they're not real. She gets better after briefly talking to Terra for real and teaming up with Mickey near the end of the game, but she eventually falls into darkness again, though Sora is eventually able to rescue her.
  • Good Is Not Nice: Played with. Aqua is a genuinely nice and caring person, but as mentioned above, her rank as Master and her desire to protect her friends makes her come off as a high and mighty busybody. Put simply, she is a nice person, but she has the unfortunate habit of rubbing people the wrong way at times.
  • The Hero:
    • Ultimately, Aqua ends up the hero of Birth by Sleep, as the last member of the trio standing. Aqua's story is recommended to be played last for this reason, as she's the one you play as to complete the game's Final Episode. Also worth noting is that Aqua fights and defeats both Ven and Terra's final bosses, Vanitas with the χ-blade and Terra-Xehanort respectively, herself.
    • She's also the protagonist of Birth by Sleep 0.2: A Fragmentary Passage, which itself is the prologue to Kingdom Hearts III, making her something of a Decoy Protagonist to Sora, like Roxas in KHII.
  • Hidden Depths: She's very good at cooking.
  • Hope Spot: 0.2: A Fragmentary Passage is this. Going by the trailers, you'd think that Mickey would be able to save her and have her return to the Realm of Light, right? Nope, she gets swept up by an utterly colossal swarm of Heartless at the end and dragged further into the Realm of Darkness, where she meets Ansem the Wise as seen in Blank Points. Luckily, Riku and Mickey plan on diving back into the Realm of Darkness to get her back for real, as seen in the ending of 0.2.
  • Horrible Judge of Character: She accuses Terra of embracing darkness when at that point in the story he was still firmly resisting its pull. Even worse, one of the main reasons Aqua suspected him was Maleficent told her so.
  • Hypocrite: Aqua claims to have faith in her friends, but she acts differently when she's actually face to face with them. For example, she takes the word of Maleficent about Terra embracing the darkness and ends up accusing him of such. In Olympus Coliseum, she also allows Hades to goad her into taking him and the Ice Colossus on solo instead of accepting Zack's help despite professing The Power of Friendship. That said, Aqua was struggling between her anti-darkness upbringing and her faith in Terra, not to mention her worries over Ven's safety. The latter could be a case of her taking things too personally, as Hades had tried to corrupt one of her best friends and was dismissing her as a woman.
  • Incorruptible Pure Pureness: Because she follows Eraqus's teachings so strongly, she has only a small bit of darkness in her heart. This leads Vanitas to plan to use her as a back up for the Master Plan, and her heart is strong enough to not be consumed in the Realm of Darkness without her armor or a Black Coat for an extended period of time. Unfortunately, because she has very little darkness in her heart, she can't tap into it to escape her confinement the way Ansem the Wise did. This is ultimately subverted in Kingdom Hearts III, where it is shown that she can succumb to darkness if she is attacked by it enough, as shown when Ansem attacks her with a spell that corrupts her into Anti-Aqua.
  • Ironic Name: In spite of the addition of Water magic in III, she never learns to wield any. The only Water-based ability she learns is her initial shotlock, Bubble Blast.
  • Jiggle Physics: Part of the reason that ESRB tagged the game with "Mild Suggestive Themes." Her breasts don't bounce as much as some examples, but they do.
  • Lady of Black Magic: She's the graceful and motherly female of the Power Trio as well as the magical powerhouse of the game, using devastating Elemental magic. The "Black" part's averted, though — she's quite pro-Light 'em Up. Her brief transformation to Anti-Aqua in III does fit the Black part.
  • Lady of War: While Ven and Terra assume typical battle stances, Aqua stands perfectly poised even in the heat of battle. Her first Command Style, Spellweaver, hammers this concept home, where she attacks with Keyblade slashes alongside graceful flips and twirls.
  • Leitmotif: "Aqua", which borrows from "Fate of the Unknown". Later, there is also a Dark Reprise of it in Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage used during the battle against Phantom Aqua and foreshadows Aqua's temporary falling into darkness.
  • Linear Warriors, Quadratic Wizards: Played very, very straight. In the early game Aqua struggles to survive thanks to poor spells, low HP, and all-around terrible stats, while Terra and Ven do just fine. In the late game all three remain effective, but Aqua is far and away the strongest of the three thanks to numerous unique spells that cover most every strategic option she needs, and with Barrier and Curaga she's got a better defensive position than the other two as well.
  • Magic Knight: She's the most skilled magic user of the trio, and just as capable a swordsman as her friends.
  • Magikarp Power: Because of her reliance on spells to fight and her Squishy Wizard stats, she's the weakest character at the start of Birth By Sleep, with poor HP and Attack, and a small pool of spells that take a long time to recharge. By the end of the game with her support abilities maxed out and access to the strongest spells in the game, Aqua makes Terra and Ven look like amateurs.
  • Making a Splash: Downplayed. While Terra and Ventus get a decent selection of attacks for their elemental namesakes, Aqua's only water attack is her starting Shotlock Bubble Blast.
  • Male Gaze: Is frequently the subject of this due to her generous body proportions. Pay close attention to where Hades's eyes briefly wander.
  • Master Swordsman: Averted. Though she is a "Keyblade Master", Aqua's prowess with the blade part is far surpassed by her skill in magic. Of the trio, she has the weakest Strength stat but the highest Magic stat as a result.
  • Me's a Crowd: When you fight Phantom Aqua and Anti Aqua she creates several illusions which will all guilt trip you and only one of them is the real version you are able to attack.
  • Ms. Fanservice: Aqua is easily the most attractive original female character to come from the series. Her Sexy Backless Outfit is infamous, and while it covers up the rest of her body well enough, the straps over her chest emphasize her breasts, while a pair of tight black shorts and stockings provides Zettai Ryouiki and draws attention to her legs and butt. Her visit to Olympus Coliseum lampshades it, with Phil indirectly implying he's only training her because of her sex appeal, Hades gives her a leering once-over when they meet, and Zack asks her out on a date.
  • Murder Is the Best Solution: After first arriving outside of Lady Tremaine's mansion, Aqua senses darkness lurking in the house. As she recalls Master Eraqus's teachings that darkness must be destroyed, she takes a step toward the door and draws her Keyblade. Thankfully Cinderella's Fairy Godmother stops her, telling her of how light and darkness must coexist, and instead convinces her to help Cinderella, though Tremaine and her daughters are ultimately killed anyway by the Cursed Coach.
  • My Name Is Inigo Montoya
    "My name is Master Aqua. Now return my friend's heart, or pay the price!"
  • Mythology Gag: The scene in which we are introduced to her is played out in exactly the same way we met Kairi in the first game, only with a more sisterly tone than romantic. Likewise, the lucky charms Aqua made were inspired from a misinterpretation of the two tales we heard in the first game, with the thalassa shell charm made by sailors for safe returns merged with the binding properties of the Paopu fruit.
  • Never a Self-Made Woman: Poor Aqua has it bad with this trope, as all of her actions and status as Keyblade Master are because of Master Eraqus, and all of her motivations relate to her male friends.
  • Nice Job Breaking It, Hero!:
    • Blame mainly rests on Eraqus' shoulders for tasking her with it, but Aqua's spying on Terra to ensure he doesn't fall to darkness only serves to drive him into Xehanort's camp over her and Eraqus' lack of faith in him.
    • She saves Terra-Xehanort from becoming trapped in the Realm of Darkness, though at the cost of her getting stuck there instead. This leads to an amnesiac Terra-Xehanort becoming Ansem the Wise's apprentice, which in turn causes a chain of events that allows every other game in the franchise to happen.
    • In Kingdom Hearts 0.2 Aqua mentions that Ven is in the Chamber of Waking... right in front of Terra-Xehanort!Possessed Terra... who then uses this to fuel his ideas, which Xemnas later capitalizes on himself in The World That Never Was, as mentioned by Xigbar. Thankfully, III reveals that it doesn't have that much impact: she manages to save Ventus just in time before Vanitas can take him.
  • One-Man Army: On par with Terra, nothing that stands against Aqua survives the experience. The culmination of this being her defeat of Terra-Xehanort, the series Big Bad in his strongest state.
  • Personality Powers: As the levelheaded and intelligent one, she specializes in magic in general.
  • Post-Victory Collapse: After beating Vanitas in Neverland, she's so exhausted that she can't stand, and ends up passing out. By the time she comes to, Vanitas has recovered and made his escape.
  • The Power of Friendship: It can create a Spirit Sword when she focuses the magic in her Wayfinder into her Keyblade to destroy the proto-X-Blade.
  • Precision F-Strike: Hilariously subverted. After Vanitas breaks Ven's wooden keyblade in front of her eyes, Aqua seethes a bit and seems ready to curse him out, only to instead call him a freak. Justified in that this is Disney. That's as extreme as the language will get.
    Aqua: You freak!
    • Played straight in the Japanese version, where she reacts with "kisama", the rudest form of "you", akin to calling someone a "bastard" or a "son of a bitch".
  • Properly Paranoid: Like Eraqus, she's quite anti-Darkness. And like with him, the forces of Darkness haven't exactly given her any reason to think otherwise.
  • Pure Energy: Her Spellweaver, Bladecharge, and Ghost Drive Command Styles, Magic Pulse finishers up to and including Teleport Spike, and her Lightbloom shotlock, appear as glowing white orbs of Pure Energy. She also has Roxas's Magic Hour.
    • In III however, Spellweaver is changed to an ice-elemental style.
  • Royal Rapier: Played With in the design of her signature Keyblades, which are thinner and lighter than most, but not much shorter than Terra's. All of her attacks wield her Keyblade in one hand, emphasizing thrusts or slashes with the very tip of the blade, very much like a modified fencing style.
  • Sanity Slippage: Between her Despair Event Horizon mentioned above and the 2.8 trailers indicating she started to hallucinate Terra and Ven, it's clear her extended stay in the Realm of Darkness was not good for her mental health.
  • Satellite Character: Aqua's entire role in the story is to be completely associated with Master Eraqus, Ventus and Terra; she is one of Eraqus's favorite students because she completely follows his teachings, her motives for travelling the world is to look after Terra and Ventus, and she has no Evil Counterpart specifically for her.
    • This actually makes perfect sense. She has no evil counterpart because she does not figure into Xehanort's plans at all; Xehanort only considers her when thinking of how to get rid of her at the earliest available opportunity to continue his manipulations of Ventus and Terra. It's Vanitas who makes plans for her that never come to fruition due to both Ven and Aqua's developments. Her role being so focused on her friends was intended for her by Eraqus, who needed a trusted enforcer who shared his own doctrines since he could not leave the Land of Departure himself without the world being taken by the darkness. Aqua was most certainly intended to die by Xehanort, and to be a Knight Templar by Eraqus, but by continually surviving the game and earnestly believing in her friends, she eventually proves to be the single most damaging wrench in Xehanort's carefully crafted machine.
    • It also makes sense considering what her story actually is. A dark look into Sora's KH1 adventure. Specifically one where everything goes wrong and everyone fails. Sora's initial motives to leave Destiny Island was because Riku and Kairi said it would be fun. Afterwards it was to travel the worlds to find them. He was essentially on his quest because King Mickey told him to do it (via Donald and Goofy)
  • Save the Villain:
    • Justified. After the final battle, Aqua leaps into the Realm of Darkness to save Xehanort from eternal banishment, though she mostly does so only because Terra was beginning to resist Xehanort's heart and because letting Xehanort collapse into the Realm of Darkness would also mean Terra's permanent exile as well.
    • When in Deep Space, Aqua is instructed to capture the escaped Mad Scientist Dr. Jumba Jookiba and his creation Experiment 626 (Stitch) alive by the High Councilwoman and is forced to battle Gantu to protect them when Gantu deviates from these orders and attempts to kill the two on the spot instead.
  • Senseless Sacrifice: She sacrifices herself to save Terra... which ends up letting Terra-Xehanort wreak havoc as "Ansem" and Xemnas later on. Even worse, Aqua's sacrifice was choosing to be trapped in the Realm of Darkness rather than let Terra-Xehanort be trapped there. The Realm of Darkness can be exited at will by anyone with sufficient skill in using darkness. Aqua is the only one of the three people present that has no such skill.
  • Sexy Backless Outfit: To the point where it had to be toned down.
  • She-Fu: She dodges with cartwheels and uses many flips in battle.
  • She Is the King: Master Aqua.
  • Shut Up, Hannibal!: Her standard response to the taunts, boasts and speeches of the villains is to tell them she has no patience for such and that whatever believes they're spouting, they're wrong. Gets most literal at the end of the game with Vanitas.
    "Shut up! I'm sick of your nonsense!"
  • Space Cop: Aqua is a Keyblade master and she seeks to do her job of fighting the forces of darkness such as The Unversed. In the Deep Space world, she partners up with Gantu in an attempt to arrest Jumba and Stitch but she turns on Gant when he starts behaving recklessly towards her and Stitch.
  • Spanner in the Works: Despite, or perhaps because of, being irrelevant to Master Xehanort's schemes, she's the one that derails them the most.
  • Squishy Wizard: Her HP and defenses are awful, and her physical attacks are mediocre. However, she is a magical powerhouse and has devastating spells. In the end-game with all her skills mastered, she evolves into a Lightning Bruiser; her Barrier is far more effective than the Block that Terra and Ven have, her Cartwheel is just as good as Ven's Dodge Roll, she has a wide arsenal of unique and powerful spells for both bosses and groups of normal enemies, and she has Command Styles like Bladecharge and Rhythm Mixer to make up her physical deficiencies.
  • Static Character: Not entirely, but more so than Terra or Ventus. See above for the manifestation of what Character Development she does get.
  • Sugar-and-Ice Personality: Nomura says that, "She puts up a cold front, but she's kind to her friends."
  • Supernatural Gold Eyes: When Mickey and Riku finally find Aqua in the realm of darkness, her eyes are no longer blue but golden. They revert back when she is brought to light.
  • Supporting Protagonist: Kingdom Hearts: Birth by Sleep's plot focuses mainly on Terra and Ven, even though Aqua serves as The Hero. In Disney worlds, Aqua has a tendency to be a secondary character that helps the original Disney characters to resolve their world’s plotline. In Enchanted Dominion, for example, it’s Philip that deals the final blow to Maleficent and breaks her curse, but without Aqua he would have never gotten out of her castle.
  • Take Up My Sword: Uses Master Defender (Master Eraqus's Keyblade) to turn the Land of Departure into Castle Oblivion and to fight in the Realm of Darkness.
  • Taking the Bullet: Does this twice, no less.
    • The first time, she takes a Demon Tide's attack against Riku full on, leading her to fall even deeper into the Realm of Darkness.
    • The second time, she shields comatose Ventus from one of Vanitas' spell. She survives but is rendered unconscious, and is about to be killed by Vanitas had Ventus not wake up in time.
  • Teacher's Pet: Described by Nomura as an Honor Student type. She follows Master Eraqus's orders without question, and even reluctantly spies on Terra for him.
  • Tears of Joy:
    • Gives one in Blank Points when Ansem the Wise tells her that Sora is coming to save her and her friends.
    • She sheds more tears upon reentering the Realm of Light after 12 years.
    • And she outright sobs during her, Terra, and Ventus' reunion in Keyblade Graveyard.
  • Teleporters and Transporters: She has a "Teleport" command, which works as a kind of dodge.
  • Thinking Tic: When she's thinking, she tends to fold her right arm over her chest while propping her left elbow up on it and placing a hand on her chin.
  • Took a Level in Badass In 0.2, some of Aqua's moves have received upgrades. For example, her default finisher now adds an additional pair of orbs that spread across the ground, and the Spellweaver Finish Command adds a giant ice crystal that explodes at the move's end to deal massive area of effect damage. Her Prism Rain Shotlock has also received a buff that increases its maximum Lock count to 28.
  • Tranquil Fury: Although she manages to keep her composure, Aqua doesn't take it very well when Hades starts insulting Terra and revealing that he tried to turn him to Darkness. When Zack attempts to back her up in the proceeding boss fight against Hades and the Ice Titan, Aqua tells him to leave both of them to her.
  • Trapped in Another World: Has been trapped in the Realm of Darkness ever since the events of Birth By Sleep, and is currently taking residence with Ansem the Wise on the Dark Meridian. After over 12 years, Aqua is finally bailed out by Sora in III.
  • True Blue Femininity: She has blue hair, wears blue in her outfit, and is graceful in battle and motherly.
  • Unstoppable Rage: In Neverland, when Vanitas breaks Ven's Wooden Keyblade right in front of her, Aqua blows her stack, calls him a freak, and beats the ever-loving snot out of him.
  • Unwitting Instigator of Doom: Twofold. First, letting Terra!Xehanort ride back to the Realm of Light with her Keyblade and armor in a Heroic Sacrifice was a great gesture and all, but it let an amnesiac Xehanort loose to inevitably continue his plans. Second off, her creation of Castle Oblivion was to protect Ventus from ever being discovered by Xehanort or anyone else, but a decade later, a splinter faction of Organization XIII would use it to Mind Rape Sora and force him into a year long coma. To be fair, there's no way Aqua could've seen either of these ahead of time, but for all she managed in being a Spanner in the Works for Xehanort's plans, she inconveniently still made things far worse in the long term and wrote herself out from stopping them for the next eleven or twelve years in the process.
  • Weapon of Choice: Rainfell, which upgrades to the Stormfall, followed by Master Eraqus's Master Defender in the epilogue.
  • What the Hell, Hero?: No matter how foul the stench of darkness in the Tremaines' hearts may be, it is simply not the way of light to barge into their home in the middle of the night and brutally murder all three of them with your Keyblade, especially since they had done nothing openly criminal at that point while Aqua doesn't go around plotting the deaths of other people with darkness in their hearts (e.g. Pete, Maleficent, Terra) for most the story. Fortunately, the Fairy Godmother informs her of the folly of her Well-Intentioned Extremist ways (which were likely learned from Eraqus, considering what he tries to do with Ventus later), and the Tremaines get their comeuppance anyway when they officially go over the deep end and try to kill Cinderella.
  • White Hair, Black Heart: In Kingdom Hearts III, her blue hair turns almost white, signifying her corruption in darkness.
  • Why Don't You Just Shoot Him?: A rare heroic example. Upon encountering Lady Tremaine and her daughters and sensing the darkness within them, she follows them home and overhears them trying to deny the fact that Cinderella lives there. Her response to this is to summon her Keyblade and head inside, though Cinderella's Fairy Godmother pops in and points out how in this instance doing such a thing would be incredibly unwise. note 
  • Women Are Wiser: Subverted. She is the only one of the trio who qualifies to become a Keyblade Master. Ven's too inexperienced to apply, and Terra has too much darkness in him. Despite this, her own personality flaws, namely Poor Communication Kills and being quick to assume she needs to protect them from themselves, result in her being the Bond Breaker of the trio.
  • Worf Had the Flu: In Kingdom Hearts 3, her time left stuck in the World of Darkness combined with her brief corruption actually leaves her weakened during her fight with Vanitas.
  • World's Strongest Woman: Nothing that stands against Aqua survives the experience. The culmination of this being her defeat of Terra-Xehanort, the series Big Bad in his strongest state. As well as in Birth by Sleep 0.2: A Fragmentary Passage, where she is the most physically dangerous entity in the Realm of Darkness. It makes sense given how dangerous the Realm of Darkness is.
  • Year Outside, Hour Inside: Despite ten years having passed in the realm of light, Aqua looks exactly the same during the events of A Fragmentary Passage because time itself works in a completely different manner in the realm of darkness. She herself was unaware of how long she had actually been roaming around in there.
  • You Are Too Late: Said word for word by Aqua to Mickey during the Frozen E3 2018 trailer in which Aqua, shrouded in darkness, reveals herself, her eyes turned gold, a sign of darkness corruption.
  • You Gotta Have Blue Hair: Has blue hair, a stark contrast to the other heroes having naturally occurring hair colors. It helps highlight her femininity and goes with her water motif.
  • You Have Outlived Your Usefulness: Aqua's only role in Xehanort's plan is to make Master rank while Terra doesn't. While Vanitas alludes to keeping her around as a "backup", by the time she reaches Neverland the villains are actively trying to kill her.
  • Zettai Ryouiki: Sports thigh high stockings as part of her outfit.


Alternative Title(s): Kingdom Hearts Wayfarer Trio

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