Destiny Islands Trio (Sora | Riku | Kairi) | Disney Castle Trio | Clock Tower Trio (Roxas) | Wayfinder Trio (Aqua) | Party Members and Summons | Xehanort's Incarnations (Master Xehanort) | Organization XIII (Xigbar | Vanitas) | Disney Villains | Independent Villains | Enemy Creatures (Heartless) | Ansem and his Apprentices | Kingdom Hearts χ[chi] Characters (The Master of Masters) | Supporting Original Characters (Yozora) | Supporting Square Enix Characters | Supporting Disney Characters
Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.
Several Disney characters team up with Sora in his travels. This is a list of every Guest-Star Party Member and summons (including Chain of Memories' Friend Cards, Birth by Sleep's D-Links, and III's Links) that appears in the Kingdom Hearts series.
A man raised by gorillas in the Deep Jungle. He has only recently made contact with other humans, and tries helping Sora search for his missing friends despite his poor language skills.
- Blade on a Stick: Used his simple Spear made with a sharpened rock.
- Blow You Away: He had the Aero spell.
- Chuck Cunningham Syndrome: Tarzan did not appear again in the series since the first game along with his world due to legal issues.
- Combat Medic: He had the Cure spell.
- Grind Boots: Tree-surfing.
- Hidden Depths: Unlike most characters, Tarzan seemed to have an innate understanding of the Heart. He was actually the first to introduce Sora and the player to the concept of friendship, the heart, and power being linked that has since become an integral part of the series. Unfortunately, Sora had a hard time understanding him, at first, and it looked like he's speaking gibberish.
- Hulk Speak: Justified since he was still learning the English language.
- Noble Savage: The Trope Codifier. He was raised by gorillas and is a better person than many characters hailing from "civilized" worlds.
- The Paladin: Certainly not of the knightly sort, but his mixture of healing and defensive buffs combined with a solid offense fitted him in this mold.
- Put on a Bus: Square Enix not seeking out the rights to Tarzan from Edgar Rice Burroughs prevented Tarzan and anything from the film to be included in any KH game after the first. As of January 1st, 2019, this is no longer the case.
- Raised by Wolves: He was raised by gorillas.
- Walking Shirtless Scene: He wears nothing but a Loincloth.
- Wild Man: Once again, the Trope Codifier. He swings and slides through trees and helps the wildlife with their problems.
Voiced by (English): Scott Weigner
A friendly young street rat living on the streets of Agrabah. He stumbles across a magic lamp in the Cave of Wonders that ends up making his and Sora's life a whole lot easier.
- BFS: His scimitar is rather big.
- Blade Spam: His Sandstorm/Slash Frenzy skill and Speedster Limit Break.
- Boisterous Bruiser: He's rather cocky when he fights.
- Hero with Bad Publicity: He's a thief that saved the world from a corrupt vizier turned powerful genie.
- Item Caddy: Aladdin's role in the first game is a fighter with support abilities geared towards obtaining more items or munny after a fight. In the second game, he's more of a speed or rapid hitting fighter combined with those same abilities, minus Lucky Strike/Lucky Lucky.
- Limit Break: Speedster in Kingdom Hearts II. It consists of Aladdin and Sora hacking away at enemies with their blades and it finishes with them bouncing off each other as they spin their blades around them.
- Lovable Rogue: As a thief and a trickster (at least initially), but a sympathetic one you can root for.
- Nice Hat: Wears a red fez.
- Nice Job Breaking It, Hero!: In Union X, him taunting Jafar about not being as powerful as Genie is what gives him the idea to wish himself into an all-powerful genie.
Voiced by (English): Jodi Benson
A mermaid princess of Atlantica, and the youngest daughter of King Triton. Her life's dream is to see new worlds beyond her boring undersea home, which she finds might not be so impossible when she meets Sora and his friends.
- Action Girl: She was the only female companion for a world in the first game. Not so much in the second. Fortunately, this is played straight in the third game thanks to her being a summon.
- Adaptational Badass: She's a noncombatant in her film. She's just as tough as any other Guest-Star Party Member in the first game, and commonly thought of as one of the most helpful in fighting the Heartless.
- Aesop Amnesia: In the second game, she makes a deal with Ursula again forgetting how the first one ended.
- All-Loving Hero: Ariel is amongst the kindest of the party members, especially to Sora.
- Ascended Fangirl: Having spent her life deeply fascinated by the surface world, she is made human at the end of II. She then gets the chance to see all the other worlds in III thanks to being made a summon.
- Badass Adorable: She's a cute-looking mermaid who can use magical spells against entire armies of darkness, and has gone toe-to-toe with a giant Ursula. Twice.
- Bare Your Midriff: Wears only a seashell bra as a mermaid.
- Birds of a Feather: She and Sora get along very well, due to both having a shared desire to see other worlds.
- Broken Masquerade: She's one of the few characters (along with Aladdin, Beast, Simba, Mushu, Woody, Buzz, and Mike and Sully) to figure out that there are other worlds beyond her own, and is one of the few character who explicitly know that Sora and the others are not
- Chickification: She's an action party member in the first game and in the second turns into a Distressed Damsel who needs to be saved from Ursula. Justified as the second was trying to be more true to the orginal film. Thankfully, her next appearance as a summon undoes this.
- Combat Medic: One of her primary tactics in battle is to sling out "potions", which are actually just flavour text for her versions of Thunder, Aero, and Cure spells. The last two of these (which act as a barrier and a heal, respectively) are usually her highest priorities by default.
- Elemental Embodiment: Her summoned form is made of water in III.
- Lady of War: Fittingly for a princess, Ariel is graceful and gentle, yet is able to hold her own in a fight with Heartless right alongside seasoned warriors like Sora, Donald, and Goofy.
- Like Brother and Sister: She and Sora seem to have a very close bond, definitely closer than Sora has with many of the other Disney characters.
- Locked Out of the Loop: This plays a big role in I when Sora and company visit Atlantica. She's not allowed to be told that the mysterious new merman is actually a human boy traveling the universe, so Ursula uses this to persuade the princess to steal Triton's trident. Once Ursula is defeated and the trident is returned, she doesn't hold this against Sora, hoping instead to journey to other worlds as he does. He's finally able to grant her that wish in III when she appears as a summon.
- Making a Splash: As a summon in III she is surrounded by water to facilitate her presence as a mermaid and can use it to attack enemies for Sora.
- Ms. Fanservice: Not only is she gorgeous but she wears nothing but a Seashell Bra.
- Natural Weapon: Her tail.
- Negative Continuity: She didn't remember Ursula in the second game and so Ursula had no problems taking advantage of it. Curiously, no one mentions the previous Ursula fight, although they do remember meeting Sora (though this may be due to the events of Castle Oblivion).
- Our Mermaids Are Different: The most famous "The Little Mermaid" adaption which features a time limitation (three days), a price (like always, her voice), and a clause which means Ariel turns into a polyp if she can't get Eric to kiss her in time. Note that this is all due to Ursula's plot; it's not a limitation of the spell (either that or Triton has more powerful magic).
- Portal Pool: As a Link in III her attacks are facilitated by jumping through pools of water and rising up somewhere else.
- Pretty Princess Powerhouse: Ariel's pampered upbringing and majestic singing voice distract from her ability to use magic to rip apart the soulless legion attacking her world's existence. It's just another part of a royal's busy day.
- Rebellious Princess: Although it's never expressed whether she had any royal duties, she's probably the most rebellious of the princesses.
- Red Mage: Has a Thunder, Aero, and Cure spell, and is a decent (but not outstanding) physical attacker when she needs to resort to that.
- Royals Who Actually Do Something: When Ursula took King Triton's trident, she helps Sora, Donald and Goofy to get it back.
- Rhythm Game: Hosts the rhythm games in "II"
- Seashell Bra: Trope Codifier.
- Squishy Wizard: She has great magic and MP, but mediocre attack stats and low HP.
- Tail Slap: Her attack in first game.
- Use Your Head: Her Spiral Wave attack.
Voiced by (English): Chris Sarandon
The Pumpkin King of Halloween Town who always tries coming up with new ideas for the annual Halloween festival.
- Aesop Amnesia: In II, he's once again obsessed with the thought of Christmas, even though it's hinted that the events of the movie have already taken place prior. This time, however, he at least bothers to ask Santa if it's okay rather than trying to kidnap him like before, and his intentions, while more or less the same as the film, are also to be able to experience what Santa does.
- Authority Equals Asskicking: He is the Pumpkin King. Crosses into Asskicking Equals Authority when one takes into account that the only reason he has the job is because he's the scariest and the toughest.
- Bad Santa: In Kingdom Hearts II. This is not out of actually being evil, however, and more out of not really...knowing how Christmas operates, leading to him making such "decorations" as a guillotine in the middle of town square in addition to Christmas lights.
- Black Magic: His official job class is Black Mage but with darker twists. In the first game, it was just alternate names to the magical spells. In Kingdom Hearts II, his spells take on different properties. His fire magic is a dash towards enemies, his thunder strikes multiple times, and his blizzard constantly tracks and hits an enemy.
- Bunny-Ears Lawyer: He's an oddball, but he's still the Pumpkin King.
- Fire, Ice, Lightning: He has access to all three elements.
- Fluffy Tamer: His goal in the first Kingdom Hearts, upon seeing how the Heartless were at first harmless, was to get them to dance with him as part of that year's Halloween. It works. Or it did work, until he tried to make the Heartless a heart.
- Dark Is Not Evil: Though creepy and morbid, Jack's a good guy who only scares people because sometimes it can fun to be scared, that's what Halloween is all about after all.
- Dem Bones: He's a walking skeleton.
- "Eureka!" Moment: In 358/2 Days, Jack constantly finds inspiration from Roxas' behind the scenes antics in Halloween Town, eventually leading to modeling a new attraction for next year after him.
- Gravity Master: He can use Gravity spells in the first game.
- Idiot Hero: Not exactly the brightest bulb, but his heart's in the right place.
- Good Old Fisticuffs: He uses his Bone Fists in battle although you won't see him be using them often.
- Large Ham: More subtle then Oogie, but still.
- Limit Break: Dance Call in KHII
- Magic Dance: His Limit Break.
- Nice Job Breaking It, Hero!: The heart made in his attempt to get the Heartless to dance more enthusiastically ended up turning them hostile.
- Nightmare Fetishist: Like all of Halloweentown, he delights in the macabre.
- Nightmare Fuel Station Attendant: His attempts to claim Christmas as his own are pulled off with a Halloween-y twist.
- Noodle People: He's very skinny. Justified in that he's essentially a living skeleton.
- Perky Goth: Although he could also get pretty moody.
- Slasher Smile: Kinda inevitable since he has no skin.
- Squishy Wizard: He specializes in magic, and isn't too durable.
Voiced by (English): Christopher Steele
- Air Jousting: His attacks as a summon fall into this category.
- Alliterative Name: Peter Pan
- Blade Spam: His Hummingbird attack.
- Blow You Away: Has the Aero spell.
- Flight: Famously possesses this power. Think happy thoughts and all that.
- Jerk with a Heart of Gold: Not entirely nice to Sora when they first meet, but really comes through when it matters.
- Kid Hero: Is a kid, though a very old one who never grew up.
- Knife Nut: Wields a Dagger.
- Limit Break: Neverland in KHII.
Voiced by (English): Robby Benson
A once selfish prince who was transformed into a hideous beast to match the ugliness of his heart. Thanks to his time with Belle, however, he's slowly mellowing out.
- Adaptational Badass: Beast in the movie is already incredibly strong, but having enough willpower to survive the destruction of his world and force his way to where Belle was taken to is quite bit beyond what was originally implied of the enchanted prince.
- Badass Boast: See his quote above. It's not just this though; it's a highly motivating speech convincing Sora to not give up despite having suffered a critical loss. There's also this one, which is just what you might need to hear when fighting Maleficent or Xemnas:Beast: (after reviving on his own) It's not finished YET!!!
- Badass Cape: His default attire has this.
- Badass Normal: In the first game, the Beast is your saving grace. When you team up with him, you've just lost the Keyblade to Riku and Donald and Goofy with it, putting you alone armed with only magic against slews of powerful enemies. The Beast's combat abilities become essential to your survival until things go back to normal and, even after then, he's an incredibly useful ally in that area.Beast: You may need my strength. Ill go with you.
- Baleful Polymorph: He was transformed into a beast by a fairy as punishment for his failure to provide her hospitality.
- The Berserker: He always charge against the Heartless head-on with horns, teeth, claws, and a roar, just the roar can kill the weaker ones.
- Brainwashed and Crazy: By Xaldin.
- Dark Is Not Evil: Though apparently a scary monster, he's actually a good guy.
- Determinator: He tore through the fabric of the universe with nothing but the force of his rage and the strength of his will. He's also the only Disney character outside of Donald and Goofy to face off with two members of the Organization.
- Earn Your Happy Ending: The end credits for II reveal that he's finally regained his human form and is dancing happily with Belle after all the trials and hardships he's endured for her.
- Heroic BSoD: Talked out of it fairly quickly.
- Heroic Willpower: In I, through sheer force of will and belief in reuniting with Belle, he managed to escape his world after it fell to Darkness and make his way to Hollow Bastion without a vessel or help from The Heartless. His heart is so potent that is was sought after by Organization XIII to make an exceptionally potent Nobody.
- Lightning Bruiser: Despite his size, he's agile and fast.
- Limit Break: Twin Howl (in Kingdom Hearts II).
- Make Me Wanna Shout: One of his attacks.
- Mighty Roar: The Twin Howl finisher involves him letting such an immense roar that it destroys enemies.
- Mind Rape: Falls victim to this in the first game. A shadow heartless makes it seem like Belle turns into it, and runs away in front of Beast, prompting him to get angry and abandon Sora in his chase after it.
- Natural Weapon: His Claws.
- One-Man Army: Though he already proved this a thousand times over in the first three games of the series, 358/2 Days has him stuck in this position the entirety of the game, being the only one who can actually protect his castle from the Heartless. And he doesn't complain about it one tiny bit: it takes That One Boss to finally take him down.
- Royals Who Actually Do Something: Lampshaded by Roxas when he compared Beast to Xemnas, who would let his subjects do the grunt job defending their HQ from danger rather facing them head-on first, as Beast did.
- Took a Level in Jerkass: When Beast is first seen in I, he's implied to have already undergone his character development from the film, having traversed across entire worlds through sheer strength of will to save Belle. When he returns in ''II', he has Belle stay in her room for her own safety, and locks his servants in the dungeons while he returns to a more violent and bestial temperament. This turns out to be a deliberate invocation by Xaldin, who's manipulating the Beast to turn him into a new Nobody.
- Warrior Prince: He's a prince who fights any threat head-on.
- The Worf Effect: Usually inflicts this on his foes (including Xaldin!), but Riku manages to take him down at Hollow Bastion in the first game, but this mainly happened because Beast was weakened from ripping his way through the darkness to reach that point. In Days, guess who manages to one-shot him and send him flying over the gates of his own castle? Infernal Engine.
- You Shall Not Pass!: Does this after the first visit to Hollow Bastion. The second visit reveals he survived.
The prince of Pride Rock, and later king following Scar's defeat. He was a summon in the first game, having been turned into the Earthshine Gem. When Sora visits the Pride Lands in KH2, he joins the party for real. In III, Sora can summon a fiery spiritual version of him to help him in battle.
- Badass Normal: He's a lion. He doesn't have powerful magic to the extent of Donald or even Sora, and doesn't have a special weapon. Similar to Tifa in II, he will just shred the Heartless with his own Natural Weapon (see below).
- Classic Anti Hero: He knows of his duty to rule the Pride Lands, but his fear of failure and disrespect often causes him to not do as well as he can. He is shown to be unself-reliant, always wishing he knew what his father would do in times of crisis, seldom thinking for himself. Simba doesn't have his priorities straight, and is constantly looking to do the right thing, but always says he fails of living up to his father.
- Combat Medic: He has a Cure spell.
- Determinator: The world of the Pridelands had already been destroyed during the events of the first game. All that remained of them was the summoning stone for Simba, who refused to fall to darkness.
- Dishing Out Dirt: He can cause the earth to rise up and attack as part of his Wildcat Limit Break.
- Elemental Embodiment: His summoned form is made of fire in III.
- Expy: Only in III, his appearance and power seems to be a direct reference to Ifrit.
- Fiery Lion: In Kingdom Hearts III, the King's Flare Link Summon allows Sora to summon into battle a fiery-looking Simba, who can pounce on enemies with Firaga Leap, as well as let out Firaga Roar.
- The Glomp: He affectionately pounces on Lion Sora when they reunite in II.
- Heroic BSoD: Has this in the first part of the Pride Lands.
- He's Back: Sora, Goofy, Donald, and Nala attempted to convince Simba to return to the Pride Land to overthrow Scar; however, Simba resisted until he met the spirit of his father, Mufasa who helped him rebuild his confidence. He returned to Pride Rock to find that Scar's hatred had turned Scar into a Heartless. After a battle on the top of Pride Rock, Scar was defeated, and driving the hyenas out, Simba took his rightful place as king.
- Happens again in the second visit to the world. The pressure of being a king and living up this father, as well as Scar's ghost plaguing him, making him afraid and uneasy, made Simba, as well as the other lionness, have doubts of his place as king. This reaches it's peak when the ghost makes Simba run away to the oasis and making him the laughing stock of Shenzi, Banzai and Ed. But with Sora, Donald and Goofy's help, Simba manages to overcome these doubts and face the ghost of Scar, telling him to Get Out!, and later face his One-Winged Angel form.
- King of Beasts: He's the eponymous Lion King.
- Limit Break: Wildcat, in Kingdom Hearts II.
- Make Me Wanna Shout: His attack is a powerful roar strong enough to damage enemies.
- Mighty Roar: His attack as a summon and the finishing blow of his Limit Break. A cutscene in II even has him scaring off Heartless with his roar!
- One of his attacks in KHIII is called "Firaga Roar" where his roar deal fiery damages to surrounding enemies.
- Natural Weapon: His weapon, the Proud Fang, are his claws and teeth.
- Oedipus Complex: He has an inferiority feelings regarding his father.
- Panthera Awesome: Lion in this case.
- Playing with Fire: In III. His summoned form is made of the stuff, his roars produce flames, and his Kings Flare finisher has him explode in a blinding fireball that scorches the ground black.
- Rolling Attack: As part of his Limit Break.
- Royals Who Actually Do Something: Of course, he needed Sora, Donald and Goofy's support to do something about Scar's ghost.
- Shockwave Stomp: In III, he can create ground-shattering shockwaves just by jumping around.
- Took a Level in Badass: When his friends helped him overcome his fears and inferiority feelings regarding his father, he chased Scar's ghost away by telling it to "get out" and some seconds later fought off the true Heartless version of Scar by his claws and fangs alone.
- He even does this between games; in KHI he's a summon with a powerful attack roar, while in KHII he's a full-on combatant and party member; because of where his world is located, he's also one of the strongest.
- Then he did it again in KHIII, where he is a summon again, but now he's about three times his normal size and made of fire! He's easily one of the most useful summons in the game, able to clear out crowds and hold off bosses with powerful physical and flame attacks.
- True Companions: Simba is one of the Disney characters with the closest friendship with Sora, Donald and Goofy. Doesn't matter how down he is, or how many people, even Simba himself, doubt him, they never once doubt his position as king, and do everything in their power to help him see that.
- Uncanny Family Resemblance: Upon summoning Simba in Kingdom Hearts, Simba appears in darkness, and bears resemblance to his father Mufasa, until he steps forward and is revealed in light.
- Warrior Prince: He's a prince that fights monsters.
- Wreathed in Flames: As a Link in III, his body is composed of living flame.
Voiced by (English): Dan Castellaneta (KHI through KHII), Jim Meskimen (II.5)
The Genie's lamp was found by Aladdin in the desert and he used it to summon Genie, but it was taken by Jafar and Genie was forced to fight for him until Jafar was defeated. Since then, Genie has been a summon support for Sora.
- Apologetic Attacker: When he was forced to fight for Jafar during the boss fight.
- Apologises a Lot: Always did it before he attacked Sora & co.
- Benevolent Genie: To Aladdin and Sora, mostly to Sora.
- During the first boss fight with Jafar, Jafar asks Genie to attack the heroes. Besides apologizing, Genie's attacks are much weaker than Jafar's, are very easily telegraphed, and will release either HP or MP balls if he somehow manages to hit you anyway.
- Black Mage: In Kingdom Hearts.
- Breaking the Fourth Wall: In the Chain of Memories manga, after Genie is free, he lists the places he wants to go. He then says "I could even go to the other side of this page."
- Genie in a Bottle: He was a genie in a lamp until Aladdin freed him.
- The Genie Knows Jack Nicholson: Averted, despite being the trope namer. The Genie never does any outright impressions of celebrities or other Disney characters in the Kingdom Hearts series.
- Large Ham: Remember that this character was originally voiced by Robin Williams and is voiced by Dan Castellaneta.
- Limit Break: FOUR of them, depending on form: Sonic Rave (Valor), Strike Judgement (Wisdom), Final Arcana (Master), and Infinity (Final).
- Loophole Abuse: When forced by Jafar to attack Sora and Aladdin, his attacks do minimal damage and he also drops healing items to make up for it. Jafar never specified that Genie had to use his full strength, after all.
- Magic Knight: In Kingdom Hearts II, where he's equipped with his own Keyblade while still mainly utilizing magic.
- Minion with an F in Evil: When Jafar has the lamp in I. He gets away with doing as little as possible, and is still quite polite towards Aladdin and Sora.
- Mythology Gag: The manga for the original game used the term 'djinn', whereas 'Genie' is his name; the big blue wish-granter introduces himself as "the Djinn of the Lamp! My clients call me Genie." This reflects the original Thousand and One Nights stories, wherein the spirits within lamp and ring were both referred to as 'djinns' rather than 'genies'.
- Sealed Good in a Can: Or rather, in his lamp.
- Slave Mooks: He's forced to obey anyone who holds his lamp such as Jafar. Thankfully, not for long, as Aladdin rescues him.
- Also lampshaded in I, he's a summon who goes with Sora because Aladdin asked him to. But Genie himself notes it's less a command - since he's no longer tied to the lamp - but a favor, and he goes through with it as a favor to Al and Sora for helping Agrabah deal with Jafar and releasing him from the lamp.
- Sarcasm Mode: In Union X, after Aladdin gives Jafar the idea to wish himself into an all-powerful genie by taunting him about not being as powerful as Genie.
- Thou Shalt Not Kill: Averted, he's forced by Jafar to crush the heroes but he made sure he would miss or warn the heroes first before he attacked.
- Took a Level in Badass: In the second game, he has the magic to copy his own Keyblade and use Limit Forms. He uses it like nobody's business. Hilarity Ensues.
A baby circus elephant with abnormally large ears that he uses as wings. After his world was destroyed, he was turned into the Watergleam Gem, which Sora found in Monstro.
- All of the Other Reindeer: Jiminy's journal describes him as having been picked on by the other elephants.
- Flight: Uses his ears to fly.
- Honorable Elephant: An innocent baby pachyderm that can assist Sora.
- Iconic Item: His clown hat and collar, which he wears while fighting the Heartless.
- Making a Splash: His only method of attack is to spray water from his trunk at enemies.
- Sole Survivor: As far as we know, he was the only survivor of his world, with no word on what happened to Timothy Mouse, Mrs. Jumbo, Casey Junior, or the others, until it was restored at the end of I. Thus far, it has yet to be visited by Sora.
- The Speechless: He doesn't speak in the game. Justified since he's a baby.
- What Happened to the Mouse?: He hasn't been seen since Chain of Memories, and Sora hasn't visited his world as of yet, nor has the little elephant been mentioned.
A young fawn and the Prince of the Forest. After his world was destroyed, he was turned into the Naturespark Gem, which Sora found in the 100 Acre Wood.
- Bambification: The Trope Namer. Since this is his innocent fawn self, the most he can do is heal Sora.
- The Medic: Like Tinkerbell his use is mostly support because he will spawn healing orbs for you
- Sole Survivor: As far as we know, he was the only survivor of his world, with no word on what happened to Flower, Thumper, the Great Prince, or the others, until it was restored at the end of I. Thus far, Sora hasn't visited it.
- What Happened to the Mouse?: Like Dumbo, he hasn't been seen since the early days of the franchise, and Sora has neither visited nor mentioned him.
Peter Pan's pixie companion, at his request she accompanied Sora as a summon in the first game and does the same when Peter himself is a summon.
- Auto-Revive: Her summon in the first game gave the player the ability to revive once after dying.
- Clingy Jealous Girl: Very much so for Peter.
- Combat Medic: Though possessing no combat abilities (besides kicking Donald in the beak), her Cure magic makes her an invaluable ally as a summon.
- Everything's Better with Sparkles: Pixie Dust of course.
- Fairy: She is one.
- Fairy Companion: Trope Codifier if not Trope Maker.
- Fairy Sexy: Her signature.
- Healing Hands: Her summon in the first game provided limited healing.
- Heroic Second Wind: If Sora is defeated while she's active as a summon, she will revive him at full health, allowing him to continue the battle. It does cost her to leave the battle though.
- Jerk with a Heart of Gold: She's kind of a bitch, but she's a loyal ally to Peter.
- Regenerating Health: Which she did for the entire party.
- The Speechless: She doesn't speak in the game, and only Peter can understand her.
Voiced by (English): Mark Moseley
A guardian spirit of the Fa family, he accompanied Sora when the Fairy Godmother released him from the Fireglow Gem and accompanied Mulan through her adventure.
- Ascended Extra: In the first game, he's merely a summon. In the second game, he gains more speaking lines when visiting the Mulan world.
- Breaking the Fourth Wall: This is only present in the Kingdom Hearts II manga. In that manga, Mushu pulls out a Kingdom Hearts manga and realizes that he was cut from the first book.
- Breath Weapon: He's a dragon. He breathes fire.
- Demoted to Extra: Doesn't appear in a single scene during the second storyline.
- Guardian Entity: He's a household guardian for the Fa family.
- Non-Human Sidekick: For Mulan.
- Our Dragons Are Different: He's not a very intimidating dragon, being very small and lizard-like.
- Playing with Fire: He can breathe fire.
- Shoo Out the Clowns: Outside battle, he never appears in the second visit to Land of Dragons because the story has become darker and more serious at that point in the game.
- Shoulder-Sized Dragon: He's a very small dragon.
- Sole Survivor: In I, his world was destroyed by the Heartless, leaving him the only one left from the Land of Dragons until Sora restores it at the end. Unlike with Bambi and Dumbo, he does get to run into him when he visits his world in II, and recognizes him instantly.
- Spam Attack: He breathes small, weak but fast-moving balls of fire and can launch them with the frequency of machine gun fire.
- Uncle Tomfoolery: His original voice actor was Eddie Murphy, and he brings along all of Murphy's speech patterns and comedic tics, instead being voiced by the Caucasian Mark Moseley (though Mushu himself is a raceless dragon).
- Party members:
- Mushu (with Mulan)
- The Beast
- Jack Skellington
- Peter Pan and Tinker Bell
Voiced by (English): Ming-Na Wen
The daughter and only child of the distinguished Fa family in the Land of Dragons, replacing her ailing father when he is drafted into the imperial army to battle the Huns. Because women are forbidden from fighting, she must disguise herself as a man, which is where Sora and co. first meet her.
- Action Girl: The most famous example in Disney movies and also the only female companion for the second game after Ariel got demoted and without counting Queen Minnie's Escort Mission.
- Ancestral Weapon: The Sword of the Ancestors.
- Ascended Extra: In the Kingdom Hearts version of Talisman, she's the only playable disney character other than Goofy, Donald or Mickey.
- Badass Adorable: Precious and dorky but also a talented fighter.
- Chinese Girl: She is based on the real Chinese story of Mulan much like her cartoon counterpart, also she is the only female character of her world.
- Cool Sword: Her father's sword has a dragon face on the hilt.
- Fire Balls: Her magic attack.
- Guile Heroine: While she achieves a degree of martial skill, her greatest achievements are by her wits. For example, using the canon to trigger an avalanche and wipe out the entire army instead of Shan Yu.
- Limit Break: Red Rocket.
- The Load: When she's pretending to be Ping.
- Magic Knight: She can use magic and a sword.
- Magikarp Power: As Ping, she proves to not be a useful ally at all, having no special attacks and stumbling in battle. Once she sheds the disguise, she becomes much more powerful and viable.
- Patriotic Fervor: "For China!"
- Playing with Fire: Via Mushu.
- Reverse Grip: She wields her sword like this after she Took a Level in Badass.
- Sliding Scale of Gameplay and Story Integration: For story reasons, she disguises herself as Fa Ping, a young male soldier. However, because she is barely trained to fight and wear an armor not quite fit for her, on top of upholding the masquerade, she is a liability in combat, as she is unable to perform special attacks and her regular ones see her stumble every time she tries to land a hit. Once she discards her armor and stops pretending to be a man, she becomes much more powerful and useful.
- Sweet Polly Oliver: Probably the most famous example, Mulan impersonates a son to her father to take his place in the war.
- Took a Level in Badass: She truly shows her value when she stops pretending to be a man and focuses on the task at hand rather than worrying about exposing herself.
- Twelfth Night Adventure: As Ping.
Voiced by (English): Sean Astin (KHI), Tate Donovan (KHII onward), Josh Keaton (young)
Appears in: X (Chi) | Birth by Sleep | I | Chain of Memories | 358/2 Days | II | coded | III
The mortal son of the gods Zeus and Hera, the reigning champ at Olympus Coliseum, and the greatest hero in all of Greece.
- Adaptational Badass: In the movie and most Greek-related media, Hercules's powers are limited to Super Strength. Here, he's given a few light-based attacks that he didn't have in those mediums.
- Adaptational Intelligence: He comes across as a bit less dimwitted and more mature in this series than the movies, at least in cutscenes; in battle, he becomes Too Dumb to Live.
- Aesop Amnesia: It's implied that the events of the film took place before the first game, but come Kingdom Hearts II, he's back to feeling he has to fight opponent after opponent to maintain his status. By the end of the game, Sora helps remind him of how to be a true hero again.
- Barrier Warrior: He and Sora can produce a protective force field called Aura Guard during the battles with Pete and Hades in Kingdom Hearts II.
- Battle Aura: Whenever he glows yellow during boss fights, it means he's completely invincible. In Kingdom Hearts I, a well-timed barrel is enough to dispel it, while in Kingdom Hearts II, he only uses it momentarily to break out of your combos after sustaining enough damage.
- Big Brother Mentor: Hercules gradually becomes this towards Sora over the course of the series, due to being considered a "Full-Fledged Hero." Since Phil unofficially becomes Sora's trainer, they end up having a Sempai/Kohai dynamic and by III, Yen Sid specifically sends Sora to train with Hercules in order to regain his lost strength, something that Hercules himself had experience with in II.
- Boulder Bludgeon: Will weaponize a massive boulder as a party member in III
- Cool Sword: He uses his sword to perform a Spin Attack in Kingdom Hearts I.
- Dub Name Change: In the Japanese version, Hercules is called by his proper Greek name, "Herakles"note , though his In-Universe Nickname is still "Herc".
- Fastball Special: He will call to you to do this with Ven while fighting the Jellyshade Unversed swarm in Birth by Sleep.
- The Fighting Narcissist: When Sora fights him in Kingdom Hearts I, the best time to attack him is when he stops to admire his muscular arms.
- Friendly Rivalry: Sporadically with the various protagonists over the course of the franchise. He has a friendly competitive Senpai Kouhai dynamic with Sora. In BBS when he was still untrained he admired Terra for his strength and competed with both Zack and Ventus for the opportunity to train under Phil.
- Graceful Loser: He reacts to his loss to Sora in Kingdom Hearts I with great admiration for his strength.
- Grievous Harm with a Body: His Limit Break in III has him grab Sora by his ankles and spin him around.
- Heroic BSoD: In Kingdom Hearts II, Hades succeeds at breaking his spirit when Hercules finds the Coliseum utterly demolished by the Hydra he didn't quite kill in his hurry to save his girlfriend.
- Heroic Build: He's one of the most famous heroes in Greek mythology, known for being totally ripped. Birth by Sleep shows him in his younger, slimmer days.
- He's Back: After falling into a Heroic BSoD in Kingdom Hearts II, Hades unwittingly breaks him out of it by threatening to kill Meg, causing Herc to risk his life to save her and rediscover what made him a true hero in the first place.
- I Got Bigger: He used to be shorter than Aqua in Birth By Sleep. In the current day, he's taller than Xigbar.
- Improvised Weapon: In III his Boulder Toss skill literally has him ripping a stone from the ground and hurling it at enemies.
- In-Universe Nickname: His friends all call him "Herc", just like the movie.
- Light 'em Up: He can produce an energy field around him to damage you in Kingdom Hearts I, and two Aura Spheres that can knock Hades out of his invincible berserk state in II and as an aura attack in III.
- Muscles Are Meaningless: Because he was born a god, he had freakishly huge strength even as an awkward, skinny teenager.
- Ornamental Weapon: Doesn't really get much use out of that sword he keeps sheathed aside from a Spin Attack from the first game that never returns or using it to power up Sora's attacks in Re:coded.
- Pec Flex: Tends to do this between attacks during boss fights against you, leaving him open to a combo.
- Shockwave Stomp: It's an attack he uses from time to time in Kingdom Hearts I and II. In the later game, the attack will destroy any barrels on the field
- So Proud of You: In III, should you return to Olympus and come across the area that Sora fought the Rock Titan, he will mention to Herc that this is where he took him out, and Herc will express his pleasant shock.
- Spin Attack: He uses one in Kingdom Hearts I, which usually leaves him dizzy and vulnerable. His Limit Break in III with Sora also has him rapidly spin in a tornado, but this doesn't tire him out.
- Super Strength: He's based on one of the most prevalent super strength users in history. As a testament of his strength, he can turn the Rock Titan into a Twinkle In The Sky with his bare hands.
- Too Dumb to Live: When battling you, he'll always take a moment to taunt you with a Pec Flex for a good few seconds, leaving him wide open to attacks regardless of whether his invincibility aura is up.
- Unskilled, but Strong: In Birth by Sleep, he clumsily swings his fists at enemies and stumbles around a lot, but still possesses godlike strength.
- Use Your Head: He'll charge at you with a headbutt. Guarding the attack will cause him to hurt his head.
- Weaksauce Weakness: When you fight him in the first game, he's got his godly aura shining and is impervious to damage...until you chuck a barrel at him and break the aura.
- Worthy Opponent: He comes to view Sora as one after losing to him one-on-one, and without holding back, in Kingdom Hearts I.
Captain Jack Sparrow
Voiced by (English): James Arnold Taylor (KHII), Jared Butler (KHIII)
Appears in: II | III
The crafty and unpredictable pirate captain of the Black Pearl, first seen looking for a new ship in Port Royal. Sora and the gang join Jack's crew to help him get his ship back from his mutinous old crew.
- Adaptational Heroism: III largely skips over the fact that Jack had committed a long string of backstabbings and betrayals (selling Will out to Davy Jones, lying to Elizabeth about said selling out, turning on Will to try and save his own skin, nearly abandoning the Black Pearl crew to the kraken), including within the events of At World's End, and generally portrays him in a better light. Mostly.
- Alternate Self: A copy is created by the Goddess Calypso to help Sora get his own personal pirate ship. That he's a temporary copy doesn't bother him much.
- Anti-Hero: He is a pirate after all... After the end of the second visit to Port Royal, he even makes it a firm (though casual and non-hostile) threat that now that he knows about other worlds and the Keyblade, he'll form a Badass Crew and try and take it from Sora in the future.
- Breath Weapon: As in the films, his breath is bad enough in III to knock someone out. He does this to get Luxord off the Flying Dutchman.
- Broken Pedestal: Downplayed and subtle, but its implied that Sora thought of Jack as something of a father figure due to his love of adventure and previous islanders life on Destiny Islands. In the wake of Barbossa's negotiations, Luxord's Parley, and Jack's actions, he's grown less naive about it, but he still finds the appeal in the pirate's lifestyle, as III's trailer shows.
- The Captain: As he insists
- Combat Pragmatist: Comes from being a pirate.
- Cool Sword: Skill And Crossbones
- Deadpan Snarker:William Turner:(On the Organization XIII's plan to attack Port Royal)They'll hurt the townsfolk?
Jack Sparrow: No, they're bringin' 'em flowers, mate.
- Dem Bones: When cursed and under the moonlight.
- Flat "What": His response when Sora says it doesn't matter whether the real Jack is made of crabs or not.
- Flechette Storm: His Rain Storm skill.
- The Friend Nobody Likes: Come the events of III, Will and Elizabeth hate him, for reasons the game feels no need to divulge.
- Ghost Pirate: Thanks to the Curse of Cortez's gold, and then later because of the Grim Reaper Heartless.
- Honor Before Reason: When Luxord invokes a "Parlay", Jack obliges despite Luxord is clearly a bad guy. Twice. And then it gets subverted the third time, when he knocks Luxord out rather than let him finish.
- I Just Want to Be Special: He's among the various characters in the series to have shown a desire for a Keyblade. He briefly gets to hold Sora's before it returns to him.
- Inexplicable Treasure Chests: His Limit Break Bluff involves a rigged one.
- Insistent Terminology: If you address him, he will always be called "Captain" Jack Sparrow.
- Limit Break: Bluff.
- Lovable Rogue: Given the events of Dead Man's Chest have yet to happen in II, Will and Elizabeth still like and trust Jack Sparrow.
- Non-Standard Character Design: In II; like the rest of Port Royal, he's realistically proportioned, and rendered like a real person. Compare this to Donald, Sora, and Goofy, and it's a wonder nobody makes a comment on how odd they look.
- Not in This for Your Revolution: During the second visit to Port Royal, he wants nothing to do with the Heartless or the Organization. It's only after he's cursed by a Heartless that he gets involved. Though, the promise of a reward helped too...
- Throw Down the Bomblet: Has bombs for some of his special attacks.
- One Steve Limit: Jack Skellington is also a party member in Kingdom Hearts II, so the in-game menus calls him "Sparrow" and Sora calls "Captain!" instead of "Jack!" when performing a Limit with Sparrow.
- Pirate: Savvy?
- Screw This, I'm Outta Here!: When the curse returns and the medallions have been stolen again, he wants nothing to do with it. Even after circumstances force him to lend a hand, he can still be found grumbling to himself about it.
- Through the Eyes of Madness: His time in Davy Jones' Locker leaves him convinced everyone else is a hallucination, which is why he has absolutely no reaction to running across Sora, Donald and Goofy again.
- Vocal Evolution: Jack's voice is a lot deeper and gravely by the time he meets with Sora, Donald and Goofy again rather than the soft higher-pitched voice he had originally. It's been a couple of years for the both of them.
Voiced by (English): Bruce Boxleitner
A copy of the original program made by Ansem to help run Space Paranoids, the computer systems in Hollow Bastion. Unfortunately, Ansem also included the MCP.
- Ascended Extra: In a weird way. Despite being the title character of the franchise and film he hails from, Tron in the original movie was a secondary character with little to no character development or well-defined personality. Due to "Space Paranoids" in Kingdom Hearts II excising all of the other heroic Program and User characters, Tron becomes the sole character representing that world to Sora and friends, and as a result has much more extensive and meaningful interactions with the Users, as well as an entire character arc that was not present in the original film, concerning him learning how to be less coldly logical and understanding the emotional behavior of Users. In the actual continuity, Tron would not develop a very distinct personality until TRON: Uprising, which took the character in a very contrasting direction.
- Badass Bookworm: Mostly because he's a computer program, programmed to know about computers, but still... He is also programmed to kick some serious Heartless ass, which forced MCP to delete his programming before he was locked up.
- Boomerang Comeback: His disc always returns to him.
- Cuddle Bug: He really likes hugging folks and it catches Sora off-guard a bit. Justified, as he's new to the whole "friendship" thing.
- Deadly Disc: His Identity Disc, they become closer to Rings of Death as Rinzler.
- Decomposite Character: It is implied that Tron from Kingdom Hearts II and Rinzler from Kingdom Hearts: Dream Drop Distance are not the same person. Tron mentions that Hollow Bastion OS — the computer that Space Paranoids exists in — is actually a copy from an old Encom computer, making Rinzler the original Tron and thus has never met Sora, Donald and Goofy.
- Electric Torture: Again, in the manga.
- Friendly Tickle Torture: Winds up a victim of this as a result of his friends being mischievous.
- Holographic Terminal: In his Limit Break.
- Limit Break: Setup.
- Long-Range Fighter: The first purely long ranged party character in the series.
- Magitek: An unintentional example. The "MCP Eradication Program" was exposed to magic when Merlin, offended at being called an old loon, attacks Cid with a fire spell, which resulted in Tron getting a boost in magic in addition to the upgrade.
- Not So Stoic: A unique positive example: Tron is suddenly full of emotion upon the defeat of the MCP, causing everyone to comment on his "silly side". It is implied in Dream Drop Distance that his friendship with Sora allowed Tron to grow a heart.Yuffie: I think Tron's been hanging around those guys too much.
- Non-Standard Character Design: Subverted. Although Tron comes from a live-action film, his world's limited colors makes it easier for Sora and his friends to blend in.
Voiced by (English): Zach Braff
A young chicken boy who makes up for his height with courage. Sora is able to summon him when he receives the Baseball Charm from Merlin.
- Crutch Character: His whistle (which he almost exclusively uses) does no damage, but it functions as a better Magnet than the actual spell itself and arrives far earlier than it. While he's still better than Magnega at immobilizing foes and bringing them to you, he ends up falling short compared to the higher leveled Drive Forms (or in Final Form's case, the first level) and other summons. Stitch in particular outclasses him later on, as his ability to refill your MP bar and stunlock enemies make him far more versatile while allowing you to functionally perform the same role.
- Early-Bird Cameo: His appearance in this game precedes the Japanese release of his film by a single day.
- Remember the New Guy?: Unlike other summon characters, who are either acquainted with Sora or are already familiar with him before being summoned, Chicken Little never appears before you summon him, yet he acts like he already knows Sora.
- This Looks Like a Job for Aquaman: Chicken Little's whistle more or less has the same effect as Magnet, meaning he has at least some use before you get the spell.
- Weaponized Ball: In FPS Mode, he can knock baseballs into enemies, keeping them suspended in the air.
Stitch (Experiment 626)
A genetic experiment created by the mad scientist Dr. Jumba Jookiba to be the most destructive force in all of Deep Space. Thanks to an encounter with a certain trio of Keyblade wielders, however, he begins learning about the concepts of friendship. Sora can summon him with the Ukulele Charm after a chance encounter with the fuzzball in Hollow Bastion.
- Adaptational Heroism: In the movie, 626 starts off as pretty much the dangerous vandal that Gantu and the Grand Councilwoman believe him to be, and doesn't really mellow out until after he's known Lilo for a while. Here, he almost instantly comprehends the concept of friendship, and longs for it even before he escapes captivity.
- Badass Adorable: Cute? Check. Fluffy? Check. Capable of fucking up all the enemy's shit? Check.
- Elemental Embodiment: His summoned form is made of electricity in III.
- "Far Side" Island: His summon sequence in II sends Sora to one briefly.
- Fastball Special: When teamed up with him for a boss fight, Ventus and Aqua can throw 626 at the enemy.
- Guns Akimbo: Does it with Ray Guns.
- Hidden Depths: As in his original movie, Stitch's capacity for things other than destruction, such as friendship, startle even Jumba, who made him. If he didn't possess a heart when created, then his friendship with Terra would've helped him get one of his own, as KH3D confirms.
- Limit Break: Ohana.
- Magic Music: One of his abilities in II, and his upgraded D-Link finisher in Sleep.
- Multi-Armed and Dangerous: In Kingdom Hearts: Birth by Sleep.
- Musical Assassin: His ukulele song in II will stun enemies for Sora.
- Pint-Sized Powerhouse: He can toss around things three thousand times his size. But not an ounce more.
- Ride the Lightning: In III he dashes and darts in the form of lightning to create his plasma fields.
- Shock and Awe: In III. His summoned form is made of the stuff, and his gimmick involves creating fields of plasma with which to electrocute enemies during his finisher.
- Small Role, Big Impact: Despite only being a summon in II, he's the reason Sora and his friends end up in the MCP, therefore learning of Tron and discovering the key to restoring Hollow Bastion's true name, all because he spooked Donald while crawling around on the ceiling.
- The Unintelligible: It's hard to tell whether most of his dialogue is alien language or animalistic gibberish. His grasp of English (or Japanese) consists of a very small number of phrases parroted from Terra, Aqua, and Ventus.
- Party members:
- Experiment 626/Stitch
Voiced by (English): Josh Robert Thompson
The prince of a kingdom neighboring the Enchanted Dominion who fell for Princess Aurora, whom he knows as Briar Rose. Aqua helps him break out of Maleficent's dungeon so he can lift the curse on his true love.
- Cool Sword: The Sword of Truth, which he uses to defeat Maleficent in her dragon form and presumably weaken her powers.
- Fastball Special: He helps Aqua get around Maleficent's castle — and up on the dragon's back — this way.
- Luckily, My Shield Will Protect Me: The Shield of Virtue, which also protects Aqua from Dragon Maleficent fire breath during their battle.
- Prince Charming: He is one of three famous princes in Disney history who show up in Birth by Sleep, but he is the one who fits this trope the closest, since he actually fights to save his love.
- Royals Who Actually Do Something: That something involves fighting a dragon with an enchanted sword and shield.
- Single-Target Sexuality: Like his fellow princes, Prince Phillip interacts with Aqua briefly, but he only tells her how his heart pines for the beautiful girl he'd met in the glen.
- Throwing Your Sword Always Works: How he finishes Maleficent off, just like in the movie.
- Warrior Prince: He's both a prince and a Guest-Star Party Member who helps Aqua fight through droves of Maleficent's henchmen.
Terra, Aqua, And Ventus
- Party members:
- Jack Sparrow
Sheriff Woody Pride
Voiced by (English): Jim Hanks
A cowboy doll who leads Andy's toys in the Toy Box. He forms an alliance with Sora's party to investigate the recent disappearance of his owner and the rest of the toys.
- Adaptational Badass:
- Woody in the movies was no stranger to peril and violent characters, but he relied more on plans and his wits to get out of dangerous situations. The most he did was fight Buzz, and even then he was very much on the losing end despite his Determinator efforts. Here, he actively and effectively fights the Heartless as well as other threats. It's also worth noting him being a part of the fights is considered canon; Andy and his friends disappearance must have seriously gotten to him.
- Ironically, he is the one who wants to go out and try to find what happened to Andy and their friends while usually adventurous Buzz initially wanted to stay and wait to see Andy would come back on his own.
- Agent Mulder: He's much more willing to trust Sora and his friends than Buzz is and much more accepting of Sora's claim that Young Xehanort has trapped them in a copy of their world. This is justified considering that the last time he acted skeptical, it got him in big trouble, even subtly reminding Buzz of that embarrassing moment in time.
- Badass Normal: The trio has magic, and Buzzs laser starts acting like an actual weapon, but Woody is exactly the same as his movie version. That doesnt stop him from holding his own against powerful Heartless and chewing out Young Xehanort.
- Cowboy: His persona is that of a cowboy sheriff who fights crime in the wild west.
- Good Old Fisticuffs: His basic attacks are hitting enemies with his bare, plastic hands.
- The Leader: Of the toys, giving orders to Sarge in order to find clues as to what is going on.
- Living Toy: He only goes inactive when Andy is around so the boy can play with him. however this is precisely why the XIII Seekers came to his world at all, as the way the toys gain hearts by connecting to their owner may be the key to completing their ranks.
- Nice Hat: He still has his stylish cowboy hat.
- "Reason You Suck" Speech: Delivers a great one to Young Xehanort when he and Sora's conviction cuts through the darkness to rescue Buzz.Woody: Yeah, I am a toy. And a friend. My guess is no one's ever loved you before. Because you know NOTHING about hearts and love!
- Riding the Bomb: His and Woody's team attack in III have them ride a firework rocket like the one in the climax of the original Toy Story.
- Shut Up, Hannibal!: His response to Young Xehanort's spiel about everlasting Darkness can be boiled down to "don't know what youre talking about, don't care, get the hell out of my life".Woody: Whatever you're talking about I don't care. Put Buzz back the way he was, then get lost!
- Whip It Good: His pullstring can be used as a lasso to whip enemies for one of his special attacks.
Voiced by (English): Mike Macrae.
A state-of-the-art space ranger action figure, and Woody's closest friend. He's a good deal more skeptical of the strange things going on than Woody, and is slow to trust Sora and the gang.
- Adaptational Badass: In the movies, he is no stranger to action, and is more that reliable in fights, but was more focused on acrobatics and non-violent solutions, especially once he finds out he's not a real space ranger; here, like Woody, he's punching Heartless square in the jaw, and contributes to Sora's repertoire and limit breaks.
- Adaptational Jerkass: He's much more skeptical and untrusting in the game than he is in the movies.
- Arbitrary Skepticism: When Sora explains that Young Xehanort has trapped them in a copy of their world, Buzz disregards it as unrealistic nonsense, despite all of his friends disappearing without a trace, him having spent the day fighting Heartless that pop out of nowhere, and his blinking light having turned into a real laser. Woody has to subtly remind him that he used to believe in that kind of nonsense not too long ago.
- Brainwashed and Crazy: A Marionette heartless possesses him when Young Xehanort ambushes the group at the video game section.
- Captain Space, Defender of Earth!: His persona is that of a space ranger who fights crime across the galaxy.
- Deconstruction: His distrustful nature, as well as the problems in his world, is one the concept of the arbitrary Alien Non-Interference Clause that characters like Donald invoke. Keeping up the charade leaves others Locked Out of the Loop and unable to deal with or handle threats of such large scale, makes them that much more suspicious and ultimately causes more harm than good.
- Distressed Dude: Become the target of Young Xehanort's experiment, being possessed by a Marionette heartless and taken into a dark void.
- Energy Weapon: Thanks to Young Xehanort's magical meddling, the red laser pointer on Buzz's wrist gauntlet is now an actual laser blaster.
- Gameplay and Story Integration: Him being able to use his laser as an attack, despite it being a glorified laser pointer, is because Toybox is a magic-created alternate version of the Toy Story world.
- The Lancer: He's Woody's best friend and a reliable partner. He's excellent at his role, giving sound reasons to be slightly wary of Sora and Co., but not going overboard and trusting in Woody's decision. He also makes an argument that the toys should maybe stay in Andy's room so that they don't miss if everyone comes back, but accepts Woody's argument that they've tried waiting, and it hasn't worked. Overall, he's great at presenting alternate viewpoints to Woody and things to keep in mind, but he'll still go along with Woody's decision in the end.
- Living Toy: Goes inert when regular people are around so he can be played with by Andy. This connection is why the Seekers has decided to involve their world at all. It does raise the question of what Sora thinks about toys coming to life when people aren't around, however...
- Old Shame: In-Universe, he gets a little embarrassed when Woody brings up the time he thought he was a delusional space toy.
- Properly Paranoid: Due to all the strange things happening, particularly Andy and most of the toys suddenly disappearing, he is highly suspicious of Sora and his friends.
- Riding the Bomb: His and Woody's team attack in III have them ride a firework rocket like the one in the climax of the original Toy Story.
- Soul Jar: What Young Xehanort planned on doing with him. And technically succeeded in by having a Marionette possess him. The nature of toys is in general very unique. they can have hearts, but still have a the ability to have hearts placed in them fairly easily.
- Wings Do Nothing: He has a jetpack with large wings, but because he's just a toy, it only lets him "fall with style". He can smack enemies with the wings when they're spread out, however.
James P. "Sulley" Sullivan
Voiced by (English): Christopher Swindle
A big, furry blue monster and the number one Scarer in Monstropolis. After the events of his debut, he's become the head of the company.
- Adaptational Badass: In both of his movies, he's physically strong but he never truly participates in combat, but in this game, he is a Guest-Star Party Member. He also noticeably struggled against Randall and Waternoose, whereas here he's able to frighten both the former as well as Vanitas.
- Authority Equals Asskicking: Is the CEO of Monsters Inc. and easily keeps up Sora, Donald, and Goofy in terms of battle prowess.
- Big Damn Heroes: Were it not for him, Vanitas may have ended up successfully "joining" his heart with Sora's, whatever horror that actually would entail.
- Big Good: Alongside Mike, he serves this role in Monstropolis as the CEO of Monsters, Inc. and as a Papa Wolf towards Boo.
- Blue Is Heroic: His fur is primarily greenish-blue, and he's a pretty nice guy.
- Deconstruction: Whereas Buzz Lightyear and Ariel are a few examples of how the arbitrary Alien Non-Interference Clause hurts more than it helps (with Buzz's skepticism making him vulnerable to Young Xehanort, and Ariel's learning of them the hard way making her easy to manipulate), Sully and Mike are and example of how a World that knows about the other worlds would more properly handle it. In Monstropolis', going to other worlds is one of their biggest essential businesses, so they have a more trained task force and protocols in place. In Sully's case, he accepts Sora and Co.'s help because they're not dodging questions as much as with Buzz, which also helps them when Vanitas catches them by surprise.
- Did You Just Punch Out Cthulhu?: He sneaks up on and scares, of all people, Vanitas, then manages to grab and subdue him. He and Mike then proceed to throw him through a door, then throw that door through another door, then throw that door through another door, then throw that door through another door, and finally shreds that door in a wood chipper.
- Foil: Much like with the original film, he and Mike are one to Randall. All three of them are devoted to Monsters Incorporated, but Sully and Mike actually care for the well-being of the children, and want to make them laugh not just for the power they provide for their world, but also for their own personal happiness. In stark contrast, Randall wants to scare children, convinced it's a more sustainable energy source, and run the entire company his way for his own ego, thinking he's the only one capable of running it the right way.
- Honest Corporate Executive: As the CEO of Monsters, Inc., Sully's devoted himself towards making children laugh. He's also noticeably not worried about anyone else finding out about Boo, outright telling Mike that he has nothing to hide. This is in stark contrast to his predecessor, Henry James Waternoose III, who was willing to kidnap innocent children and forcibly extract screams from them if it meant keeping the lights on in Monstropolis.
- Horrifying the Horror: It's a credit to him being the World's Best Warrior far as scarers go that he scares Vanitas, a Humanoid Abomination that's Made of Evil.
- Make Me Wanna Shout: Like Beast and Simba, his special attack involves attacking enemies with a roar.
- Mighty Roar: His roars can give the Beast a run for his money! In fact, it was enough to spook Vanitas into dropping his guard.
- Natural Weapon: His claws are his weapon, much like Beast.
- Nice Guy: Sully's one of the nicest characters Sora ever met, being pretty laid back and relaxed.
- Papa Wolf: Is this towards Boo. Whenever there's enemies around, his number one priority is to make sure Boo is in a safe place, either by hiding her or shielding her from danger. It even gets some Gameplay and Story Integration by needing to shield Sulley as he protects Boo at a few points.
- Pre Ass Kicking One Liner: To Vanitas.Sully: Made you look.
- Super Strength: He is very strong and after grabbing Vanitas, he can only struggle helplessly in Sulley's grip.
Voiced by (English): Carlos Alazraqui
Sulley's one-eyed scare assistant and best friend.
- Adaptational Badass: Even more so than Sully. While Mike is always considered to be the Brains to Sully's Brawn, he is now a Guest-Star Party Member who is actually fighting The Heartless. Granted, his role is mostly as a Support Party Member, where he draws enemies toward himself as a distraction, and most of the damage he'll do is being thrown as a ball against his will by Sora.
- Adaptational Nice Guy: Compared to how he was in the original movie, Mike is noticeably more kinder and far less abrasive.
- Be the Ball: In their Combination Attack, Sora grabs Mike and throws him like a bowling ball at enemies. This might be a nod to when Mike jokes at the end of Monsters, Inc. that when he was a kid, he used to be used as the ball in dodgeball.
- Butt-Monkey: Not nearly as much as he was in the original movie, but he still he still suffers his fair share of Amusing Injuries.
- Cannot Tell a Joke: Zig-zagged. He claims that his laugh numbers are off the charts, which checks out with the end of the original film, but his attempts at getting Boo to laugh are mostly failures, since he's trying to tell jokes to a kid who can't even speak properly yet. A kid isn't going to understand a "dropped my contact lens" gag. Justified, as he admits that he sucks at doing so when he can't warm up, which is hard to do when the group is needing him to on the fly make jokes.
- Cyclops: His defining physical feature is his single large eye. Boo mistakes Donald for Mike because he also has this trait in his monster form.
- Draw Aggro: Mike can taunt enemies, forcing them to focus their attacks on him.
- Deconstruction: In the same way as Sully, Mike knows about other worlds already because its important to Monstropolis already. When Sora and Co. explain what theyre exterminators from far away, Mike makes it a point to say that he and Sully dont fully buy it, but the three's experience is evident, so he doesn't mind working with them. In fact, it allows the main characters to more openly talk about things that happened off-world and get the upper hand against one of their more powerful enemies.
- Good Old Fisticuffs: He just smacks around enemies with his Knockout Body for his attacks.
- Indy Ploy: When Randall and his massive Unversed are beaten, he spots the repaired door they initially banished him through and mimes to Sully about scaring the lizard immediately (though it takes Sully a second to get it). Then, when Vanitas shows up and Sully scares him, Mike is the one to immediately call down four extra doors that Sully proceeds to throw Vanitas into, closing them, them throwing them into each door before shredding the last one.
- Papa Wolf: Like Sully, he will not tolerate anyone threatening Boo.
- Skewed Priorities: Mike is more angered at his and Sulley's company getting trashed than the Unversed attacking children.
- Status Buff: Mike can power up his allies with his Pep Talk.
- Support Party Member: None of his skills damage enemies and instead are there to help allies, either with a Draw Aggro skill or a Status Buff that increases his allies' attack power.
- Took a Level in Kindness: He's less abrasive than he was in the movies. In the introduction scene alone, he exasperatedly tries to get Boo to understand that he's the one and only Mike Wazowski (whereas in the movie, he didn't care enough to do anything about it), and his distrust of Sora and co. is brief if not nonexistent (whereas Mike's paranoia was his Fatal Flaw in the movie). Given that this takes place after the movie, it shows that he has developed beyond this. It's evident when, after the Unversed attack, he's the one who suggests getting Boo back to her door, and when the Laugh Floor is hijacked and Boo runs off, he immediately yells at Sully to grab her when he tries to run out and help Sora deal with the invaders.
Voiced by (English): Kelsey Lansdowne, Delaney Rose Stein (Young Rapunzel)
A joyful young woman with magically long hair that seeks to see the Festival of Lights in Corona for her birthday before her mother finds out she's gone from home. But it seems that there's more to her than anyone currently realizes. The XIII Seekers of Darkness suspects that she may be one of the new Princesses of Heart.
- Action Girl: Much like Mulan and Ariel before her, she is the lone female Guest-Star Party Member in her home world who can participate in combat.
- Birds of a Feather: Sora admits that Rapunzel experiencing the world outside of her tower for the first time reminds him of himself when he first set out on his journey. It explains why he's willing to indulge in all of Rapunzel's detours to have fun.
- Building Swing: She can do this with her hair to allow her to deliver kicks to enemies.
- Cuteness Proximity: She goes to hug a strange puffy cotton... thing, only for it to turn out to be the afro-like part of a Heartless that looks like a dandelion.
- Distress Ball: More so than in the movie. Despite holding her own in battle against the Heartless, Rapunzel is overpowered and imprisoned by Mother Gothel.
- Does Not Like Shoes: It wouldn't be Rapunzel if she didn't bring her very bare feet along for the adventure.
- Epic Flail: She and Flynn do it by wrapping Sora, Donald and Goofy in her hair and swinging them at enemies for their Team Attack.
- Guest-Star Party Member: After you beat the Kingdom of Corona world, she leaves the party for good because she needs to recover and catch up with her parents. Just like in Tangled, her hair is cut off to defeat Mother Gothel, which was also what made Rapunzel combat-capable in gameplay.
- Hair of Gold, Heart of Gold: She's got long blonde hair and is heroic to boot.
- Only the Pure of Heart: The whole reason why Marluxia is scoping out Corona in the first place is to list Rapunzel as a new Princesses of Heart, as well as a candidate for one of the Seven Warriors of light should Sora prove insufficient.
- Rapunzel Hair: The clue is in the name. Her hair is so long that even while carrying most of it with her arms, it stretches out several feet behind her.
- Teens Are Short: Shorter than the already rather short Sora despite being 18 years old. Then again she isn't wearing any shoes.
- Whip It Good: Her primary method of attack is to whip enemies with her hair.
- Video Game Caring Potential: During their journey through the first to Corona, Rapunzel takes several detours to interact with the animals and nature. Sora is given the opportunity to help her out this.
Flynn Rider/Eugene Fitzherbert
Voiced by (English): Zachary Levi
A charming thief escorting Rapunzel to Corona to see the Festival of Lights.
- Action Survivor: Despite his Lovable Rogue status, Flynn is arguably the most normal of all the Party members in the franchise. Sora even explicitly tells him to leave the Nobodies to them.
- Back from the Dead: Mother Gothel lethally injures him and he cuts Rapunzel's hair to save her from Gothel, seemingly removing any chance of him getting healed. However, Rapunzel's tears and love for him are enough to revive him from the dead.
- Fighting Clown: A couple of his attacks include him riding on top of a barrel and using a frying pan.
- Frying Pan of Doom: Like in the movie, he uses one as a weapon.
- The Load: Downplayed. Without Rapunzel in the party, he becomes incapable of using the world's Limit Break. He's still capable without it, though.
- Lovable Rogue: He's an affable guy despite being a thief.
- Meaningful Rename: After learning his real name, the game menus change his name from Flynn to Eugene to accommodate this.
- Pragmatic Hero: Only interested in getting the crown Rapunzel is keeping as a bribe, prompting him to request Sora and co. to help him escort her. To anyone who's watched the movie its obvious that he'll come to grow close to her in the end, and the game makes no attempt to hide this in its marketing.
- Precision-Guided Boomerang: He can throw his frying pan at enemies and it will boomerang back to his hand somehow.
- Throw a Barrel at It: Or rather walk it into enemies. One of his special attacks involves him riding on top of a barrel, bowling over enemies he encounters.
Voiced by (English): Scott Adsit
A personal healthcare companion from San Fransokyo, Baymax was made into a superhero by Hiro Hamada, and has since become a valuable member of Big Hero 6. Created to help people, he is fully equipped to handle various medical emergencies, and his armor gives him enhanced strength and the ability to fly.
- Auto-Doc: A robotic healthcare companion.
- Attention Deficit... Ooh, Shiny!: One of Baymax's idle animations has him distracted by a butterfly that suddenly appears, just like in the film.
- Benevolent A.I.: A robot with an AI designed as a healthcare assistant who tries his best to save people.
- Calling Your Attacks: He will announce his actions when attacking with the Strike command during his Limit Break."Knife-hand." "Hammer-fist."
- Combat Medic: He was built to tend to people's medical needs, and his armor allows him to fend off potential threats to the city. In battle he can use his Care Spray to heal allies or himself.
- The Empath: His scan allows him to understand the emotional states of others, allowing him to help with any emotional problems they may be facing.
- Everything Sensor: His "hyperspectral cameras" are very powerful, letting him learn a large amount of information very quickly.
- Flight: When in his armor, he is fully capable of flying at great speed.
- Heart Drive: His healthcare chip, designed by Tadashi Hamada, it is even pointed out in game that it is Baymax's Heart.
- Heroic Build: In his armor. Not so much outside of it.
- Light Is Good: Has an all white design outside of his armor, reflecting his gentle, kind nature.
- Machine Monotone: How he speaks.
- The Medic: One of his special abilities is a healthcare spray that restores HP.
- Nice Guy: Baymax is always polite and tries his best to help those around him.
- Non Sequitur, *Thud*: One of his "defeated" lines:
- Powered Armor: They are there to give his great strength a combative form, otherwise he has a harmless balloon like build.
- Red Is Heroic: His superhero armor is a strong crimson color, with a little purple thrown in.
- Rocket Punch: He has one as one of his special attacks, as per the movie.
- Robot Buddy: To Big Hero 6, specifically Hiro. Hiro temporarily gives his command to Sora.
- Tragic Keepsake: He is one, being the final creation of Hiro's deceased older brother, Tadashi.
A giant snowman that Elsa created to guard her ice castle. After Sora and co. defeat him, he winds up joining the trio in saving Elsa from Prince Hans.
- Ability Required to Proceed: His size and strength are what let Sora pass through the storm by acting as a living wall.
- Adaptation Expansion: In the original movie he served as an obstacle, that - while dangerous - was taken out fairly quickly and made into a Brick Joke at the tail end. Here, he's helping Sora defend Elsa from the XIII Seekers' plans after a misunderstanding with Sora first leading to a fight.
- Adaptational Heroism: He helps Sora, Donald, and Goofy fight off Heartless, whereas in the film, he violently kicked Anna, Kristoff, Olaf, and Sven out of Elsa's castle, although he did take a level in kindness after the events of the movie.
- Ascended Extra: Played with. He originally appeared in the movie for only a couple scenes, while here he's upgraded to being both the midboss and party member of the Frozen world. Unlike all of the other world companions, though, Marshmallow only joins at the very end of the stage, with only two groups of Heartless standing between the player and the world boss.
- An Ice Person: It should come to no surprise the giant snow monster has ice powers.
- Big Brother Instinct: In greater effect here than in the movie, since he cares for Elsa so much that he follows Hans down the mountain after his defeat (where he fell off a cliff, mind you) in order to try and rescue her.
- Breath Weapon: One of Marshmallows attacks is a freezing breath.
- Charles Atlas Superpower: Aside from his ice breath, he mainly uses his brute strength to take his opponents down. He's able to walk through a horrible wind without breaking a sweat, and his counter to Skoll's most powerful attack implies he's stronger than Hercules when he's pushed.
- Defeat Means Friendship: Sora's first encounter with him is a fight where he is carrying out his intended purpose as a guard to push people away but joins Sora when Hans kidnaps Elsa.
- Disney Death: Performs a Heroic Sacrifice to shield Sora, Donald and Goofy from the final attack of Hans' Heartless, but the return visits shows he's alive and well.
- Fluffy the Terrible: Again, while it is perhaps accurate, he's a pretty big and scary guy to be named "Marshmallow".
- Glowing Eyes of Doom: Gains this when really enraged.
- Handicapped Badass: Downplayed. He loses part of his right leg after his defeat by Hans, but while it gives him a slight limp, it barely slows him down.
- HeelFace Turn: When he meets Sora and co. again after having kicked them out, he almost attacks them again until Sora explains that Hans has taken Elsa. He joins them in attempting to rescue Elsa and ends up helping them fight against Hans's Heartless boss.
- Hey, You!: Sora and Co. generally just call him "big guy", rather than Marshmallow.
- Logical Weakness: Played straight and inverted. Marshmallow naturally has -50% resistance to fire damage (meaning of course, he'll take extra damage from it), and he also has 50% resistance to ice damage. Both are only natural for a living hunk of snow and ice.
- Redemption Demotion: Once he becomes a party member, Marshmallow is much less capable of taking hits than he was when trying to beat up Sora.
- Snowlem: A big, mean-looking snow monster.
- Spikes of Villainy: Minus the "villainy" part, he grows spikes of ice when feeling particularly dangerous.
- Wolverine Claws: His "weapon" are the Ice Claws, his sharp fingers.
The bad guy of the video game Fix-It Felix, Jr., Ralph is actually a big sweetheart when the game's not being played, he just has a temper and is incredibly clumsy when comes to a lot of things. He appears in the digitized flesh as a summon in III, heralded by the title screen of his game.
- Early-Bird Cameo: First appears as a summon in III, before an entire world based around the character and the film appears two and a half months after the release of III in Union X (Cross).
- Irony: Wreck-It Ralph builds turrets to destroy enemies with. Double Subverted in the fact that he still has to set off the Disaster Dominoes unto enemies by smashing them.
- Remember the New Guy?: Similar to Chicken Little in II, Ralph is the only summon in the game who has had no prior appearances in the series or onscreen interactions with Sora before his debut.
- Static Stun Gun: What his cannons essentially do before they're fired. They stun smaller enemies until they're triggered to fire. This won't work on bigger ones, such as Toy Box's toy mech and dino-taur enemies.
- The Turret Master: A unique spin on the idea, Ralph is able to set up multiple block-like structures while in play that fire once he triggers them. However aside from the first, they must be chained together to all go off for the big attack.