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Characters / JoJo's Bizarre Adventure: Team Bucciarati

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Team Bucciaratinote 

    In General
♫ Stand up, join us, modern crusaders alive! ♫ note 
"So, Giorno, if we ever want to find our man of mystery, we have to get him to notice us. We have to gain the trust of someone close to him, or we'll never be able to overthrow the boss. Our first job is to improve our standing in the famiglia. We'll earn the rank of capo, but you and I can't do it alone. We need a team we can trust. If we want to beat the boss, this is the only way."
Bruno Bucciarati to Giorno Giovanna

Team Bucciarati is one of many gangster teams within Passione. Led by Bruno Bucciarati, they are trying to rise within ranks of its infrastructure. The team is unique in a sense that Bucciarati has built his team out of society outcasts, meeting each of his members at the lowest point in their lives and taking an active role in uplifting them. As such, they are a close-knit group united as much by comradery as by their deference to Bucciarati's leadership, with the exception of Giorno Giovanna, having instead convinced Bucciarati to let him to join his team as their Sixth Ranger. It's primary activity is to protect their assigned territory and collect the protection money from the restaurants and port, a job at which they excelled considering Bucciarati's popularity among Naples community, as people gladly salute him on the streets and at the same time Bucciarati hears their requests for help. After the death of their capo, Polpo, Bucciarati takes over his position as a capo and assigned to protect Trish Una, the Boss' daughter, until she and her father reunite.

Tropes applying to Team Bucciarati in general

  • Agent Peacock: Their style of dress is rather flamboyant, but they're no less dangerous for it.
  • Anti-Hero Team: The heroes of this part are criminals who are willing to kill or torture their enemies, and commit crimes such as theft and destruction of property if it's necessary for them to accomplish their goals. Thankfully, they're working for the greater good, while their enemies are even more ruthless and evil.
  • The Baby of the Bunch: Collectively, Bucciarati's team is the youngest squad of Passione seen in the series. While the members of La Squadra Esecuzioni and Unità Speciale per Boss are clearly grown men, no member of Bucciarati's team, other than Abbacchio, is older than 21. Giorno, Mista, Fugo and Narancia aren't even in their 20s, being 15, 18, 16, and 17, respectively.
  • Because You Were Nice to Me: Bucciarati recruited most of these boys when they were at the lowest points in their lives, giving them the hope and help they needed—getting Mista out of jail when he was sent there unjustly, giving Abbacchio new purpose in his life, and getting Fugo and Narancia off the streets as well as paying for the latter's hospital treatment. With the singular exception of Fugo, all of them decide to defect from Passione with him and protect Trish, even if it means Diavolo and his men will stop at nothing to kill them.
  • Bishōnen: Araki's new style started with them.
  • Determinator: They're willing to lose limbs to complete their mission. Though it helps knowing that Giorno can fix them back up afterwards.
  • Drama-Preserving Handicap: Giorno and Bucciarati's Stands have very modest healing abilities, but they're not as fast or potent as Josuke's. Ergo, the gang never really has to go to the hospital, but they can't be reckless because there are much greater limits on what they can come back from.
  • Dwindling Party: In contrast to Part 4's core group of protagonists, who come out of their story relatively unscathed, only three members of the gang survive to the end of the Vento Aureonote .
  • Dysfunction Junction: Their backstories aren't exactly what'd you call nice.
    • Giorno suffered from an abusive household and was ostracized from his peers.
    • Bucciarati's childhood was marked by his parents' divorce and later an attack on his father (that would eventually lead to his death later on), leading Bucciarati to join the Mafia at an early age to protect his family after killing two gangsters to defend his father.
    • Abbacchio was once an idealistic police officer who, disillusioned by the rampant corruption of the law, began making shady dealings that would lead to the death of his partner.
    • Narancia's mother died when he was ten and the boy found himself neglected by his father. After an unfortunate incident in which he was set-up by his "friends", he was reduced to scavenging for food to survive.
    • Fugo's intelligence led his parents to expect too much from him regarding his education, culminating in an incident where he lashed out and attacks a professor, causing his family to shun him. The anime makes this even worse with him being molested by said professor, leading him to attack in self-defense.
    • Aside from the fact that her mother died and nearly every gangster in Italy is after her head, Trish's father was in fact plotting to murder her in order to conceal his identity.
    • Mista's backstory appears to be the least dysfunctional, and even then it involves a woman's attempted rape and him committing murder to stop it. And he ended up in jail for it and would have gotten 15 to 30 years in prison if not for Bucciarati's intervention.
  • Establishing Character Moment: The first scene they're featured in, where they're eating at a restaurant. Narancia has a Book Dumb moment and answers an elementary-level multiplication question hilariously wrong, Fugo's temper snaps at this and the two are at each other's throats with a switchblade and a fork respectively. Mista and Abbacchio are content to mind their own business, until the former notices that they ordered four slices of cake and promptly freaks out, and the latter hears that Giorno is joining their group (at which point Abbacchio discreetly pisses in the tea to antagonize Giorno).
  • Good Is Not Soft: They have no qualms over killing their enemies, often in very brutal fashion. Which is usually because their enemies are also trying to kill them, in equally brutal ways.
  • Heroic Comedic Sociopath: Except for Giorno and Bucciarati, who both aren't above theft but still tame enough to not stab others in the face for getting a math problem wrong. A lot of the gang's comedic moments typically come at the often physical expense of both random bystanders and each other.
  • Home Base: Their HQ is a Neapolitan restaurant (named Libeccio in the anime) that would become a recurring meeting point for Bucciarati and his team.
  • Improperly Paranoid: A downplayed version. Everyone is on edge when Bucciarati makes the decision to rebel from Passione. While they're completely right to be so, their first assumptions on what to be worried about (in the Clash and Talking Head fight, a bystander with a stained, expensive suit; in the Notorious B.I.G arc, a fridge with Carne's severed fingers inside) both prove wrong.
  • Last-Name Basis: Of the group, only Giorno and Narancia are consistently referred to by their first names.
  • Let's Split Up, Gang!: Justified after their fight with Zucchero shows how easily the gang can be taken out if they're clustered too closely together. Dividing the group to perform certain tasks ensures that either a majority of them will survive to retaliate or that at least one of them can escape with their lives.
  • A Lighter Shade of Black: They are gangsters who aren't above stealing, torture, and killing their enemies, but all of them are otherwise Neighbourhood-Friendly Gangsters who went through harrowing situations that pushed them to a point where the gangster life actually improved their lives. Their enemies, however, tend to be less sympathetic or noble than them.
  • Mr. Fanservice: A whole group of Bishonen who sport either Cleavage Window (Giorno, Bucciarati, and Abbacchio), Bare Your Midriff (Mista, Fugo) or slight feminine features (Narancia and Bucciarati again).
  • Neighborhood-Friendly Gangsters: Ruthless criminals they may be, but they have good intentions in mind.
  • Recruited from the Gutter: Most of them were in bad spots before Bucciarati found and recruited them. Narancia and Fugo were living on the streets, Abbacchio had been fired from the police force, and Mista was about to wrongly be sent to jail for murder.
  • Red Oni, Blue Oni: On one half of the team, you have the quirky and emotive Narancia, Mista, and Fugo (although under normal circumstances, he can qualify for blue) for red. For the other half, you have the straight-faced and collected Giorno, Bucciarati, and Abbacchio.
  • True Companions: Bickering aside, it is clear that they're loyal to each other. This is emphasized further after the group (with the exception of Fugo) decides to rebel against the Boss and save Trish.
  • Walking Shirtless Scene: All of them (except Mista and Narancia) wear outfits that bare part of their chests in some fashion.
  • Would Not Shoot a Civilian: They never go out of their way to hurt civilians unless provoked by them. They are willing to steal from or carjack them, but it's normally to fulfill a purpose and they only go as far as making threats. They also make sure to not get random people caught in the crossfire of their fights, and are appalled when other gangsters like Cioccolata do it.

    Giorno Giovanna 

Giorno Giovanna / Birth Name: Haruno Shiobana (Stand: Gold Experience)

Voiced by: Kensho Ono (TV anime and Last Survivor), Daisuke Namikawa (All-Star Battle, Eyes of Heaven), Romi Park (Vento Aureo video game) (Japanese), Phillip Reich (TV anime) (English), Jose Luis Piedra (Latin American Spanish, TV)
"Come what may, I refuse to give up my dream."
"This is what it means—to have determination! To forge your path through the darkest of light!"

Son of Dio Brando and conceived after DIO had transferred his head to Jonathan Joestar's body, Giorno Giovanna is a part of both the Joestar and Brando bloodlines. His goal was to join up with the most powerful gang in the Italian mob and set things right from within. As soon as he joins, he gets roped into travelling with Bucciarati's gang of Stand users, eventually protecting their boss' daughter. Giorno is calm and cold under almost any circumstance like his father, but much like his other bloodline carries a fierce and noble goal, and has an unbelievably deep amount of rage boiling inside him. Unlike everyone else in his line, who are all hammy, Giorno prefers a mute, calm rage, though is capable of blowing his top when the need arises.

His Stand, Gold Experience (named after a Prince album), can give life to inanimate objects, usually by turning them into animals or plants, or by giving excessive life energy to someone to make them lose sync with their actions. It also deflects attacks done to the creatures back to the attacker, and later on, Giorno finds a way to heal injuries with it by replacing wounds or missing body parts with objects he's given life to.

Note that for the Theme Naming of JoJo, his name is romanized as Joruno Jobana, though during Part 5, Araki would romanize it as GioGio. It's still pronounced the same. Also apropos to the Italian setting, the fans refer to this part by its Italian title Le Bizzarre Avventure di GioGio.

  • Abusive Parents: His mother was neglectful and his stepfather beat him (until he was forced to stop by a gangster he saved), which made him an Extreme Doormat as a child. And let's not even go into detail about his real old man DIO, even if it was impossible at this point to meet him.
  • Adaptational Dye Job: Zig-zagged. In the games, his suit is dark blue with red ladybug pins and green shoes. Official manga colorings follow the same color palette, but they are not colored by Araki himself. The color picked for the anime is based on Araki's preferred color scheme figurines and some of his official artwork; his suit is hot pink with teal blue ladybug pins and dark blue shoes. His hair and zippers remain gold, though.
  • Alliterative Name: Played with; his original name, Haruno Shiobana, isn't alliterative, but the new name he chose for himself is.
  • Animal Motif: Ladybugs, which are a sign of good luck.
  • Anime Hair: He has what can only be described as hair tubes, cornets, or donuts.
  • Anti-Hero: A pragmatic type. His introduction to the story was stealing Koichi's luggage. Hilarity aside, while he's undeniably heroic, he's also the most ruthless JoJo barring Johnny or Josuke (part 8). His predecessors' confirmed kills were immortal vampires who couldn't be allowed to roam the earth, while human opponents generally just got a well-deserved beatdown. All of Giorno's fights barring Bucciarati end with his opponents dying in brutal fashion.
  • Anti-Villain: Related to above, he's a mix of noble and well-intentioned type. His potential actions as the eventual Don of the mafia don't help his case either.
  • Archnemesis Dad: Subverted. His father is the Big Bad and Greater-Scope Villain of the series. By all accounts, DIO should have been this, but thanks to Jotaro, they never get a chance to meet. Supplimentary non-canon material such as Eyes of Heaven suggests that DIO would actually approve of Giorno, though the feeling wouldn't be reciprocated.
  • Author Appeal: His primary associations with pink and blue stem from Araki's belief that the two of them are "golden colours" akin to clear skies and cherry flowers that Japanese people of all ages adore.
  • Awesome by Analysis: He was often mistaken for a Creepy Child when he was young due to how he spent more time observing people than interacting with them. By the time he reaches his teenage years, his social skills have vastly improved while his ability to read people has only gotten sharper.
  • Awesome Moment of Crowning: The last scene of Vento Aureo is literally this for him, as he becomes The Don of the Passione Mafia in a tribute to the final scene of The Godfather.
  • Ax-Crazy: Very much downplayed, but it's there. Giorno is a calmer and more subdued version of this in that he will only show off his brutality and ruthlessness to anyone who's a threat. It's just how brutal and ruthless he goes out of his way to be when killing his enemies and the amount of contempt he displays for them (Polpo, Cioccolata) that's noticeable.
  • Badass Baritone: Inverted; he's definitely a badass, but his voice is more of a husky tenor.
  • Badass Family: Considering he's the son of a Big Bad using the body of one of the most badass Joestars.
  • Badass in Distress: Giorno in several arcs (most notably Clash/Talking Head and Notorious B.I.G.) is taken out early into the battle, leading to his allies scrambling to finish the fight soon so he can heal from otherwise debilitating injuries.
  • Batman Gambit: His victory (and optional survival) at the end of the Man in the Mirror battle involved hoping that Illuso would escape into the real world to rid himself of Purple Haze's virus where Gold Experience and Purple Haze could engage him instead of staying in the mirror world to finish him, Fugo, and Abbacchio off where he'd be much harder to defeat by virtue of being the only one there with a usable Stand.
  • Beware the Quiet Ones: Is most definitely the most subdued of all the JoJos to date. He's also responsible for arguably the most brutal No-Holds-Barred Beatdown of the series and is known as one of the more ruthless Joestars for a damn good reason.
  • Big, Screwed-Up Family: He was conceived by DIO, who had Jonathan Joestar's body neck-down, making him technically a great-great-great uncle for Jotaro.
  • Birthmark of Destiny: As with all Joestar family members, he has a star on his left shoulder-neck area.
  • Bishōnen: The first JoJo to be this trope, given that his part is when the series' Art Evolution was solidified.
  • Black Sheep: For the Joestars. Giorno's only connection to the family is thanks to DIO using Jonathan's body when he fathered Giorno and his similarities to other JoJos are flimsy at best. While — as noted by Koichi — he most certainly carries the spirit of Joestars, he's by far the most brutal, ruthless, and cunning protagonist of the main universe and his ties to mafia make his heroism very questionable. His visual design is also distinct, he wears a bright pink suit while other JoJos have worn rather dark outfits, and he's the only blonde JoJo of the pre-reboot storylines. And on top of that, he never gets addressed as JoJo in his own part, his story line is tagged under GioGio; a mix of Italian pronunciation of JoJo and a nod to his father's name.
  • Break the Badass: Downplayed. While Giorno is by no means a naive wide-eyed person with no idea what he's getting into, he's much much softer and humbler near the beginning of the series and becomes more cold and pragmatic as the series wears on. By the end of the series, he still has his heart of gold, but losing so many of his newfound friends over the course of just one week to horrible violent deaths has hardened it and he has a cold stoic scowl that wouldn't look out of place on Jotaro during his final scene, reflecting just how much of a toll his journey took on him.
  • Brought Down to Badass: After having one last conversation with Bucciarati, the arrowhead drops out of Giorno, implying he loses Gold Experience Requiem.
    • The anime implies something different: Trish says the arrow is Giorno's forever. And even if the arrow does separate from Gold Experience, there's no reason to believe it won't stay in Giorno's possession to be used by him again.
    • Yet given than Silver Chariot could hold on its Requiem form without having the arrow inserted inside itself as long as it lasted, it's uncertain whether Giorno losing the arrow means he lost his Requiem.
    • Ultimately it may be said this is the case after all given that in the Joestar Family Tree from Stone Ocean every member of the family is introduced along their abilities and stands: Giorno's stand at the time is said to be only Gold Experience. Whether this means anything or not, however, is unknown.
  • But Not Too Foreign: Like Josuke, he's part-British and part-Japanese. He grew up in Italy with his Japanese mother and Italian stepfather, changing his name from Haruno Shiobana to Giorno Giovanna.
  • Bully Hunter: More subtle than most, but Giorno's dream to become the Don of Italy is so that the Mafia will once again protect the weak and innocent as they once did, rather than prey on and victimize them.
  • Call-Back: His entire character arc and design have several call backs to his father Dio Brando. See Like Father, Like Son below.
  • Chick Magnet: Early on in Vento Aureo, he's shown in a café with a bunch of girls positively swarming over him.
  • Cleavage Window: His most iconic outfit sports a heart-shaped one.
  • Cold Ham: He's one of the more reserved JoJos, but shares their penchant for posing and dressing flamboyantly.
  • The Comically Serious: He carries himself like a dignified cocksure anti-hero version of both of his fathers, but the weirdness of the criminal underworld he enters forces him into some truly inexplicable scenarios that cause him to lose his composure and look somewhat foolish. Such as boldly volunteering to confront Sale at Capri only to wind up playing second fiddle to Mista or investigating Fugo's abduction in Pompeii by putting his head between Illuso's mirror and the wall it was hanging from.
  • Contrasting Sequel Main Character: Josuke and Giorno both became the people they are today after a chance meeting with two unnamed men, but the way they turned out could not be any more different. Josuke is an easygoing but incredibly passionate person whose only goal is to spend his days with his friends and family in the hometown he loves so much. Giorno is an extremely cool-headed person with a ruthless and driven personality whose goal is to impose his own Robin Hood type of ideology upon the biggest mob in Italy. This even extends to their role in the story, with Josuke often standing front and center alongside his allies, and Giorno preferring to provide assistance and advice unless specifically provoked.
    • In addition, Josuke is the JoJo that acts the most like his age (16, somewhat goofy and immature, involved in petty and grounded issues like school and money), whereas Giorno is a contender for acting the least like his age of all JoJos (15, extremely cool and collected in near-death situations, far-reaching vision to take over and reform the mafia, no qualms about murdering others, utterly ruthless to pursue his goals).
    • Both are illegitimate children, but were completely different in how they were raised. Josuke had a loving family, while Giorno lived under an abusive household.
    • Stand-wise, both involve rearranging and the manipulation of matter and can act as medics, but Giorno's stand imbue life from inorganic objects.
    • Design wise, dark-haired Josuke dressed like a Japanese Delinquent in equally dark colors as a case of Dark Is Not Evil, but was otherwise a normal kid in his school. Blond Giorno dresses in bright colors as a case of Light Is Good and actually is in the Mafia, but is otherwise still a hero.
  • Crazy Enough to Work: More often than not, Giorno has willingly put himself at mortal risk to give himself or someone else a chance to defeat their opponent.
  • Curb-Stomp Battle: Gives one to Diavolo after Gold Experience evolves.
  • Dark Is Not Evil:
    • He is the son of the vampire Dio Brando and wears a dark blue suit (pink in the anime), but he has benevolent reasons for becoming a gangster, as he wants to fix the organization from within and rid it of corruption.
    • In the anime, when he takes over as leader of Passione, he dons on a new pitch black and dark green suit with floral decorations to replace his previous pink and blue one.
  • Death Glare: One of the few signs outside his calm demeanor that tells you that he's pissed. The anime sometimes changes his eye color from his natural turquoise to his father's orange to further emphasize this.
    • Bucciarati could immediately tell from his glaring that he was serious about killing him in retaliation for his interrogation attempt.
    • He shoots an over the shoulder glare along with a disgusted frown just as Polpo was about to die.
    • His infamous beatdown of Cioccolata started off with him glaring. And the scenes cutting to Giorno during the beating show that he was still furiously staring down the mad doctor while pummeling him to death.
  • Determinator: He infected himself with a then-incurable virus that melts flesh in order to defeat an enemy, among a number of other times he threw himself into Death's open mouth so his teammates could figure out how to beat their foes.
  • Dhampyr: Though only in name; he has no powers extraneous to his Stand and is in fact less physically active than the majority of protagonists in the series. The only real sign of it he displays is using the vampire WRRYYYYYY cry.
  • The Don: Has wanted to become a "Gang-Star" since he was a kid out of reverence for the mafioso whose life he saved. And becomes one at the end of the story by virtue of nearly every other possible candidate ending up dead and Passione trying to ensure Diavolo's death doesn't come out.
  • Establishing Character Moment: The anime gives him a prologue of sorts before he swindles Koichi, displaying his roguish morality (he prevents a tourist from being completely robbed by a thief, only to take a few bills from their wallet on the sly as "payment") and his love for his community (using part of said "payment" to buy a little boy some gelato).
  • Everyone Has Standards: While he's willing to rob tourists to build his criminal credentials, he either doesn't do so completely or uses Gold Experience's powers to "return" their vital documents (such as passports) to them at a later time so they don't find themselves marooned in Italy.
  • Expository Hairstyle Change: When he got his Stand, his hair turned from black to blond, and he switched from a generic and plain boyish haircut to his current Anime Hair.
  • Extra Parent Conception: He technically has two fathers, since Dio conceived him using Jonathan's body.
  • Extreme Mêlée Revenge: Thoroughly pulverizes Cioccolata for seven straight pages in the manga as retribution for making so many others suffer in the past. Body parts and large portions of flesh were flying off.
  • Eye Color Change: When his Stand awakened, his eyes changed from grey to bright green.
  • Family Eye Resemblance: Giorno noticeably doesn't have the eye shape close to that of his mother or Dio, but rather Jonathan, in the anime the color is closer to that of the Joestar's than of Dio.
  • From Nobody to Nightmare: Giorno goes from a helpless abused child to a highly skilled affable crook to having one of the strongest Stands in the series period, even when counting Part 7 and 8, and then The Don of the most powerful crime syndicate in Italy, which even Polnareff notes has connections to the media and the government.
  • Full-Frontal Assault: In Eyes of Heaven, one of his alternate costumes is just him running around naked with a wispy floating cloth covering his private parts, a reference to one of the manga covers.
  • Gender-Blender Name: His last name, Giovanna, is usually a girl's name in Italian.
  • Generation Xerox: For both of his fathers to some extent. He Jonathan's refusal to harm innocents and fury against those who do so, and DIO's ruthlessness once he set his sights on something, tempered by his own cool-headedness. His Stand also seems to combine Hamon (infusing living things with life-energy), The World (said living things are mentally stuck in time), and vampirism (manipulating and combining organic matter).
  • Genius Bruiser: His incredible knowledge of plant and animal biology allows him to use and abuse his Stand's power to a ridiculous extent, from creating snakes to track enemies, to understanding how Green Day's mold works, to using a jellyfish to absorb urine so he wouldn't have to drink it. This is on top of the usual JoJo creativity. He was even able to diagnose his own internal injuries, without any equipment and almost immediately after a battle.
  • Give Me Back My Wallet: On the stealing end. His first scene is making off with Koichi's luggage the moment he gets off the airport.
  • Goal in Life: Become Don of the Mafia, then use that power to make them Neighborhood-Friendly Gangsters.
  • Good Counterpart: He's basically this to his father, Dio Brando, even having a backstory that is similar to his in parts.
  • Good Is Not Nice: Giorno isn't inherently callous; he's just very Anti-Heroic. Nonetheless, he genuinely cares about people and wants to take over the Mafia to help the weak and defenseless stand up for themselves, just as the Mafia did in the old days. The only thing that prevents him from being an unscrupulous Nice Guy is that he is very brutal to his enemies.
  • Good Is Not Soft: He can be compassionate, understanding, and noble, but make no mistake: if Giorno knows you thrive on the suffering of others, he will consider you an obstacle to be eliminated in his goal of cleaning up the Mafia without a second thought. On the other hand, if you have a legitimate reason to pull your punches against him (Koichi) or share his vision of things (Bucciarati), he'll go easy on you or join you.
  • Good Thing You Can Heal: Like Josuke, his Stand can be used to heal injuries (and unlike Josuke, that includes his own). Unfortunately, since that's not what it was made for, the process hurts a lot, leading to an... interesting moment between himself and Mista later on in the series.
  • Hair of Gold, Heart of Gold: He wants to take over the mafia in order to stop the drug trade that plagues Italy, use the organization in service of the common people rather than take advantage of them, and is very much intolerant of injustice. And yes, he has golden blond hair (not naturally, but still.)
  • Has Two Daddies: Since DIO had stolen Jonathan's body, Jonathan is as much Giorno's biological father as DIO. He inherited DIO's ruthlessness and the Joestars' sense of justice.
  • Heart Is an Awesome Power: Invoked early on during Giorno's fight with Bucciarati, who mocks the usefulness of Gold Experience "imbuing life" in a fight. Bucciarati gets to learn first-hand that "overfilled with life" includes charming side effects like losing coordination with your body and feeling the agonizing moment of your face being pounded in, stretched out over several minutes.
  • The Hero: While he may be more Anti-Heroic than previous JoJos, Giorno acts as this for Part 5, as it's his goal to end Passione's drug trade that drives Team Bucciarati to take action.
  • Heroic Bastard: In all likelihood; it seems improbable that DIO married Giorno's mom.
  • Honor Among Thieves: He begins the series as a thief, but his various Establishing Character Moments throughout the early episodes make it clear that he only steals to survive in corrupt, crime-ridden Italy. And although he isn't above using his Stand for self-defense, he refuses to kill or cause unnecessary harm to those he considers "good people."
  • I Ate WHAT?!: Subverted. When first introduced to the other 4 members of Bucciarati's group, they attempt to pull a trick by pouring him a cup of tea containing their urine. He notices after smelling it, but then proceeds to gulp it down, much to their shock. It turns out he used Gold Experience to turn his tooth into a jellyfish, which then sucked up the liquid.
  • Iconic Item: The ladybug brooches that he wears on his suit. Gold Experience carries them too.
  • I Know You Know I Know: Up to Level 4 against Cioccolata. Cioccolata pretends he's dead, but Giorno knows and is verbal about it. Cioccolata takes Mista hostage while Giorno is talking and believes that no matter if Giorno knew he was dead, he would still win. Giorno then reveals that he had an insurance plan for Cioccolata to stay down.
  • I Lied: To Cioccolata's You Said You Would Let Me Go. Lied to Cioccolata about sparing his life, only to allow a bullet that was lodged in his head to transform into a stag beetle and eat his brains.
  • Impossibly Cool Clothes: Giorno is the gold standard which all other JoJos aspire to.
  • Improbable Age: Becomes the Don of the Passione mafia at just 15 years old.
  • Improbable Aiming Skills: Not in the traditional sense, as he doesn't shoot a gun to pull it off like Mista usually does, but when fighting Cioccolata, Giorno tossed a bullet in the air at an angle so when it falls into some rotating helicopter blades the rotation of the blades knocks it into Cioccolata's head as if he fired it from an actual gun.
  • In-Series Nickname: GioGio, but only actually addressed in Purple Haze Feedback.
  • In the Blood: Being the son of their Arch-Enemy but carrying the DNA of the Joestar bloodline, Joseph and Jotaro send Koichi to find out which side of his lineage he takes after. Fortunately for just about everyone involved, Giorno is a Combat Pragmatist Nice Guy on his best days, and a Good Is Not Soft Anti-Hero on his worst. Koichi notes that he saw in him the same drive for justice and protecting the weak that he saw in Josuke, Jotaro and Joseph.
    • The "MUDAMUDAMUDA" and "WRRRRRRYYYYYYYY!" sure aren't from the Joestar lineage, though. Apparently the latter isn't just limited to vampires (although Giorno is a half-vampire).
  • Irony: Given the massive amount of Ho Yay between Jonathan and Dio in part 1, the fact that he takes after both and technically has two dads is extremely ironic.
    • Giorno is horrified and then furious at how joining the mafia to protect the people of Italy winds up getting an innocent janitor at his school killed by Black Sabbath during his trial to get into said mafia.
  • Japanese Delinquent: Technically speaking, he's half Japanese. And an aspiring gangster/Gang-Star.
  • Kiai: MUDA MUDA MUDA! He also yells out "WRYYYYYYYYY!!" while whaling on Ghiaccio (Ineffectively) and Cioccolata.
  • Keigo: His speech patterns tend to be more polite than that of the other members of the group.
  • Leitmotif: "Il vento d'oro".
  • Like Father, Like Son: Oh, so much, down to designs and powers. It's easier to just link to this post than go through every single reference he has to Dio Brando.
  • Like Father, Unlike Son: Probably the biggest difference between DIO and Giorno is that Giorno doesn't see kindness as a weakness and is able to put his trust in others. The manga notes that if Giorno never met the unnamed gangster in his backstory, he would have become like his father for worse. Instead, Giorno uses what he inherited from his father for the greater good.
  • Locked Out of the Loop: While Koichi was sent to scout him out, Giorno is never informed about the history of the Joestar bloodline and Dio Brando. Koichi even notes that Jotaro seemed to be making it a point to avoid meeting him. Considering the last time Jotaro ran into a Brando, it makes sense.
    • As it stands, Giorno is the only member of the Joestar bloodline to never directly interact with another member of his lineage (not including the original story from Eyes of Heaven).
  • Logical Weakness: Giorno's Stand needs to touch objects in order to active his powers. Thanks to Stand synchronisation rules, that means if Giorno loses the ability to control his hands or they get damaged beyond repair, he can't use Gold Experience period (as shown in the Notorious B.I.G. arc, where Giorno is forced to amputate both his hands to contain the enemy, leaving him without a way to repair the damage).
  • Manly Tears: Giorno's eyes well up with very subtle, barely contained tears in the manga when he realizes that despite healing his injuries, it was already too late to save Narancia, whose soul was gone. The anime takes the same scene and has Giorno openly crying through most of the revelation of Narancia's death as he relays the news to his comrades.
  • Magnetic Hero: A core aspect of his personality. As the story goes on, his moments of brilliance and actions in their fights earn the trust of his new companions. Even they lampshade it.
  • Meaningful Name:
    • "Giorno" means "day" or "morning".
    • The "Haru" in his birth name is pronounced identically to the Japanese word for "spring," the season in which new life is born.
  • Messianic Archetype: Giorno is the son of DIO, whose name translated, means "God" - giving the interpretation that Giorno is the son of God, an analogy to Jesus Christ himself. Throughout the story, Giorno's steadfast determination and ideals acts as an inspiring guiding light to his companions. There also the fact that his Stand, Gold Experience, grants Giorno the power to basically bestow the gift of life to others and heal the wounded around him. When the group switch souls, Giorno's body gets crucified by Diavolo - killing Narancia in the process - , Giorno properly returns to it, making it so he's "rises again", and then goes on to banish Diavolo - whose name is Devil in Italian - into his own Hell.
  • Mr. Vice Guy: As savage and brutal as Giorno can be towards his enemies, enough to make Jotaro look like Jonathan in comparison, that's pretty much the only negative trait he has, and is still a kind and noble individual. Basically, if he ever unleashes his brutality on you, you probably did something to deserve it.
  • The Mole: Joined the mafia with the intent to kill the boss and take his place, and by the end of the story, the only one who knew this was Bucciarati.
  • Mythology Gag: His Stand's main power is similar to Kars' ultimate ability of creating/altering life on a cellular level (Kars is also the originator of vampirism, making him Giorno's figurative granddaddy). The secondary ability of slowing down people's mental processes (i.e. speeding up time for them so that everything is too fast to keep up with) causes them to freeze in place like his father's Stand ability.
  • Neighbourhood-Friendly Gangsters: After saving the life of one of these when he was younger, it became his life's mission to become one himself.
  • Nerves of Steel: Contender for the most calm and collected JoJo in times of duress and near-death situations, alongside Jotaro.
  • Nice Guy: Despite Giorno’s ruthlessness, he’s still a very pleasant individual who wants to stop a drug trade.
  • No One Gets Left Behind: His response to Abbacchio wanting to leave Fugo behind against Man in the Mirror, arguing that figuring out the enemy's ability and defeating would put them at least less risk and guarantee all of their safety.
  • Not So Stoic: While Giorno tends to keep his emotions in check most of the time, there are times when he does show genuine fear or concern during certain intense battles.
    • Early on Koichi finds Giorno relaxing at a cafe after the latter stole his luggage. Giorno makes a rather silly "Oh crap" face when he's spotted.
    • Giorno's Big "WHAT?!" on the plane to Sicily when he finds his name written on the walls.
    • In the anime, while kneeling over Abbacchio's dead body, Giorno's tone of voice heavily suggest he's Trying Not to Cry.
    • Upon learning that Bucciarati has technically been dead ever since his fight with King Crimson in Venice and that Bucciarati's time left is limited Giorno temporarily loses his calm demeanor. He is clearly left in a state of disbelief and sadness. His voice even breaks in the anime.
    • The look on his face while beating Cioccolata to death is one of over-the-top screaming rage, and one of the text boxes in one panel of the manga suggested that he was shouting "MUDA" along with his Stand. He also completely abandons his politeness and starts swearing at Cioccolata during their confrontation, something he hadn't done with any previous enemy.
    • Giorno starts crying when he realizes Narancia is already dead.
  • Odd Name Out: In the part where almost everyone is named after some sort of food or other Italian words, having the name "Giorno Giovanna" stands out since it is an actual real-life name, even though Giorno is usually a last name and Giovanna is usually a first name.
  • OOC Is Serious Business: In previous fights, even ones against enemies he legitimately fears or hates, Giorno is able to keep his cool. Until he goes up against Cioccolata, and all that goes out the window.
  • Pay Evil unto Evil: A very firm believer in this, as his killings of Polpo and Ciocolatta and the Fate Worse than Death he inflicts upon Diavolo very clearly indicate.
  • Personality Powers: Gold Experience's damage-reflecting lifeforms form a symbolism for Giorno's vengeance against those who would harm innocent bystanders.
  • Physical God: With Gold Experience Requiem, he can effectively never be defeated due to the natures of his powers. It's the most powerful Stand of all.
  • Power Dyes Your Hair: Before he awoke his Stand, he had short black hair. After awakening his Stand however, it was permanently dyed blonde.
  • Practically Different Generations: Thanks to DIO conceiving him with Jonathan Joestar's body, he's biologically a Joestar. As a result, he's technically the uncle of Joseph Joestar despite being over sixty years younger than him.
  • Precious Photo: He keeps a photo of his father Dio in his wallet, although it's not known how Giorno actually feels about him.
  • Put on a Bus: He doesn't show up again after Part 5, despite other JoJos (excluding Josuke) typically appearing again after their own parts. It's somewhat justified by the fact he has only an indirect connection to the Joestars and never meets with any of them, unlike his predecessors. What doesn't help is that he would defeat Pucci by himself in Part 6 thanks to Gold Experience Requiem.
  • Real Men Wear Pink: He machine-gun punches villains to death, is the son of the ultimate villain of the entire series, is a member of the Mafia who killed two other members of the Mafia to get his spot (they had it coming though), becomes the head of said mafia through punching the right people enough times, doesn't flinch when shoving his eye back into his skull... and he looks absolutely fabulous while doing it.
    • Taken to its most literal conclusion in the anime, where his outfit is pink.
  • Refuge in Audacity: The rest of the gang quickly learns that when Giorno does something completely weird, out there, or seemingly inexplicable, it's going to end in success. Perhaps the earliest example of this is, after fighting Bucciarati, he outright tells him he's going to become his ally and it works.
  • Rookie Red Ranger: He's the newest member of Passione and hasn't had his Stand for longnote , but it's pretty versatile and he's able to put it to good use. By the end of the part, he has one of the most powerful Stands in the series.
  • Running Gag: His arms take a lot of punishment in most of his fights. Sometimes, Giorno has to inflict damage on them himself to eke out a win against an opponent.
  • Scenery Censor: Not in story, however, one of the manga covers features Giorno nude and posed in a manner reminiscent of Renaissance era art. A strategically placed piece of billowing fabric artfully preserves his modesty.
  • Sherlock Scan: Giorno tends to observe people and try to get an idea of what they're like. In fact, this is actually how he is able to convince Bucciarati to join his side.
  • Slipknot Ponytail: His braid comes undone in the final battle when Gold Experience Requiem awakens.
  • Sticky Fingers: No, not the Stand; Giorno is an adept pickpocket, capable of feats like stealing from a guard while she is patting him down. His Stand can be used for stronger effect, like for example turning an unsuspecting passerby's dollar bills into butterflies that flutter back to Giorno.
  • The Stoic: Most of the time, Giorno rarely emotes and prefers to observe others. Even when near death, he keeps his cool to figure out how to beat his opponent.
  • Supporting Protagonist: He's this for most of the part, being under Bucciarati's orders and usually helping to defeat the enemies by his deductive abilities. The other members of his team actually get more character development than he does. Best shown at the end of Man in the Mirror and Purple Haze arc, he said to Fugo that he's just made a prediction and follow through, as well as claiming that Abbacchio is the one who truly risked his life to complete the mission.
  • Tempting Fate: He tells Babyface that after being hit three times, he now knows the range of the enemy Stand's attacks. Cue Babyface's arm growing longer, enabling him to slash Giorno across the chest.
  • This Is Gonna Suck: Sometimes announces that he has "a dream" before volunteering to do something dangerous.
  • This Is Unforgivable!: Anyone who callously harms innocent bystanders should be praying that anyone but Giorno kills them. Both Polpo and Cioccolata owe their manner of deaths to this.
  • Tranquil Fury: He almost never gets consumed by anger and will certainly not forgive cruelty, whether monstrous or indifferent. For the former, see his determination to put a stop to Diavolo's crimes. For the latter, see his determination to avenge the innocent janitor killed by Black Sabbath during his "test."
  • Trick Bullet: While he doesn't use a gun, his Stand's ability can give bullets special properties which he gives to Mista to use, who does use a gun.
  • The Unchosen One: Polnareff originally wanted to bequeath the power of the Stand Arrow to Bucciarati, and when that wasn't an option, to Mista.
  • Unstoppable Rage: As this example is one of Giorno's more violent beatdowns, he starts out in a Tranquil Fury while calling Ciccolata out for being so naive and then proceeded to hand out his most savage beating yet.
  • Wise Beyond Their Years: Despite being one of the youngest members of Bucciarati's group (at 15, the same year as Trish and the youngest JoJo within their arc), Giorno is shown to be incredibly insightful during battle and often does a good job at directing the group if Bucciarati is indisposed. This is lampshaded multiple times throughout the Part by the other protagonists, who note at times it feels like Giorno is more of the leader of the group than Bucciarati which may be foreshadowing to Giorno eventually becoming the new don of Passione.
    Fugo: "Giorno Giovanna... I thought he was some newbie that I just couldn't figure out, but he comes up with the most insane ideas and pulls them off. And there's something I can trust behind that. It's not something that's spoken. He has true loyalty within him, just like Bucciarati did back then!"
    Mista: "Recently, I started noticing... that Giorno Giovanna... despite being a newbie... things always seem... to play out exactly how he says. The resolve I showed just now was also partly Giorno's. It was making its way into my heart before I even realized it. It almost feels like he's my capo, even more so than Bucciarati, and he kept me moving. Just what the hell is his deal? Oh well, I guess that doesn't matter right now. It's not my style to think too much about stuff."
    Narancia: "Abbacchio doesn't think too highly of you, but we all end up moving under your direction, as though you're leading us. We might actually have some hope this journey... with you around. Giorno, let's get back to everyone else."
  • White Sheep: The only member of the Brando bloodline not to end up a villain or Jerkass.
  • Young and in Charge: Becomes the Don of Passione at age 15.
  • You Remind Me of X:
    • Giorno bears many similarities to either his fellow gang members or important people in their lives, such as Narancia's blonde surrogate brother figure. It's all but stated that his straight-laced, noble manner reminds Abbacchio of his former partner on the police force, which is why the older criminal hates him so much.
    • In Purple Haze Feedback, Sheila E mentions that what people think of Giorno is actually a reflection of themselves; some examples listed from the novel include Koichi seeing Giorno as gentle, Mista viewing Giorno as lucky, and Fugo imagining Giorno to be full of potential.

    Gold Experience 

Gold Experience

Voiced by: Kensho Ono (TV anime and Last Survivor), Daisuke Namikawa and Misa Watanabe (All-Star Battle and Eyes of Heaven; normal and Requiem), Romi Park (Vento Aureo video game), Phillip Reich (TV anime) (English)
Click here to see Gold Experience Requiem 

Gold Experience (named after a Prince album) can give life to inanimate objects, usually by turning them into animals or plants, or by giving excessive life energy to someone to make them lose sync with their actions. It also deflects attacks done to the creatures back to the attacker, and later on, Giorno finds a way to heal injuries with it.

  • 11th-Hour Superpower: In the climax to the Part, Gold Experience is pierced with the Requiem Arrow and evolves into Gold Experience Requiem.
  • Ambiguous Situation: When Gold Experience Requiem finally defeats Diavolo, the Requiem Arrow falls out of its forehead. It's left unclear that it reverted back to its previous form as the form was temporary or if it was a permanent evolution with the Arrow falling out as it served its purpose of evolving a Stand. since the Part ends with Giorno becoming the new Boss without the Stand appearing again or commenting on it, it is left unanswered.
  • Adaptational Badass: It's more of an Informed Ability, but the anime gives Gold Experience's stats an upgrade in range from an 'E' to a 'C'.
  • Adaptational Dye Job: Downplayed. In the games and colored scans of the manga, Gold Experience's ladybugs and eyes are green, making it resemble DIO's The World. They're purple in the anime, along with the soles of his feet, though the primary color of Gold Experience is still yellow.
  • Animal Motifs: Beetles, specifically the scarab and the ladybug. The former is symbolic of creation while the ladybug is of regeneration, both of which represent Gold Experience's life-giving abilities. This is further emphasized when Diavolo delivers a crushing blow to Gold Experience just after it pierces itself with the Stand Arrow, pieces of its body fly off to reveal Gold Experience Requiem underneath, and the larger parts of its original body resemble a shed exoskeleton, as if the Stand had undergone metamorphosis.
  • Anti-Magic: Gold Experience Requiem's ability immediately negates any and all attacks that target Giorno.
  • Attack Reflector: Any damage taken by the organisms Gold Experience creates is transferred to the attacker, leaving the organism unharmed.
  • Back from the Dead: Gold Experience has the ability to resurrect the dead to a very limited degree. Bucciarati was functionally killed by Diavolo by the time Giorno healed him, but through a mix of Gold Experience's powers and Bucciarati's own bottomless resolve, he lived on as a slowly-rotting zombie with no pulse.
  • Bad Powers, Good People: Its abilities mirror those of earlier franchise antagonists like DIO and Kars, but at his worst, Giorno is a ruthless anti-hero who genuinely wants to do the right thing.
  • The Beastmaster: Subverted. While it can turn inanimate objects into animals, Giorno has to use his intuition and generally hope that an animal does what he wants it to. For instance, when he made a snake out of a lamp, he had to assume it would go for the bread he left on the table. Luckily for him, animals created from certain objects have specific behavior patterns, normally tracking whatever they were attached to beforehand.
  • Combat Medic: While not as obvious as Crazy Diamond, Gold Experience has healing powers that not only work on Giorno's allies, but also himself. Gold Experience is also excellent in combat as a whole, aside from its durability.
  • Combo Platter Powers: Giorno starts out using Gold Experience to produce animals and plants to perform various tasks and later realizes he can also transform matter into limbs and organs to heal himself and his teammates. Gold Experience Requiem does not lose its original abilities like Chariot Requiem did. Instead, it gains the ability to inject life into objects at long range via laser beams and to set anything back to zero by manipulating the concept of "truth".
  • Creating Life: Its powers revolve around this concept, either transforming inorganic matter into animals or plants or heightening senses of others to amplify pain. He could even transform a pistol into a banana! Then his Stand went Requiem... Ties in with The Beastmaster and Green Thumb.
  • Dub Name Change: Renamed to "Golden Wind" in official English translations, taken from the English translation of Part 5's title.
  • Early Installment Weirdness: Gold Experience's abilities to reflect the damage done to its lifeforms to its attacker and the ability to accelerate its victims' perception and energy see little use after Giorno joins Passione. Justified because many of his enemies have Stands that render mere physical confrontation useless as a solution.
  • Glass Cannon: Mixed with Fragile Speedster. Gold Experience's stats and abilities are noted by Bucciarati to have very painful effects, but it doesn't have the durability or the sheer brute strength of the likes of Star Platinum and Crazy Diamond.
  • Green Thumb: Can turn inanimate objects into plants.
  • Humanoid Abomination: Gold Experience Requiem, while less fundamentally wrong than Chariot Requiem, still possesses power that even Giorno doesn't know about, and it's implied that he doesn't have full control over it.
  • It Can Think: Gold Experience Requiem is one of the few Stands in the series to entirely have a consciousness of its own. Even Chariot Requiem was only sentient enough to fulfill its master's wish. In fact, for the duration of its existence, it's implied that GER independently activated its Reset Button powers to protect Giorno, who isn't even aware of what it can do.
  • Light Is Good: Is a bright, gold-shining Stand wielded by The Hero and Messianic Archetype of Part 5.
  • Logical Weakness: Anything Gold Experience transforms have all the requirements and limitations of any other organic being. Giorno ends up at a disadvantage against Ghiaccio's White Album, since the temperatures it produces are too low for any living thing to survive.
  • Meatgrinder Surgery: Gold Experience doesn't technically heal people. Rather, it either supercharges them with life force to have their bodies do it themselves (which is disorienting) or replaces damaged/missing body parts with compatible replacements created by its powers (which is extremely painful).
  • The Medic: After the fight with Baby Face, Giorno discovers that Gold Experience can create body parts and flesh to heal the gang.
  • Necessary Drawback: While it's not directly stated in the series, it's heavily implied that Gold Experience can only change inorganic material into small animals or body parts to heal himself or his allies — the biggest being a fish to pull himself and Mista ashore. Otherwise Giorno would be utilizing much larger animals to fight with. Then again, considering Giorno prefers subtle tactics to take down his enemies that don't draw too much attention, this may be due to choice and isn't necessarily not a bad thing. Downplayed with its upgrade. Even as a Requiem, Gold Experience doesn't produce anything larger than the palm of its hand; then again, with its Story-Breaker Power power of No-Sell on a metaphysical level, it doesn't necessarily need to.
  • No-Sell: Anything and anyone that opposes Gold Experience Requiem is reset to zero and unable to fight back. In its own words:
    It doesn't matter who you are, no one can ever overcome this barrier. Behold... Gold Experience Requiem's true strength. Its nature remains a secret even to my user, Giorno Giovanna.
  • Nothing Is Scarier: Gold Experience Requiem has incredibly bizarre Stand stats; a zero in everything. While this could be explained as GER's reoccurring "power of zero" theme, having absolutely nothing listed as a stat is just a hint that GER is on a whole different level from other Stands.
  • Perpetual-Motion Monster: When used offensively, the creatures Giorno creates with Gold Experience can potentially act as nigh-invincible hunter-killer animals that reflect all damage sent their way as they hunt their targets.
  • Power Floats: As Gold Experience Requiem.
  • The Power of Hate: An understated tragic example, Gold Experience could have attained any power Giorno deeply desired once pierced by the special arrowhead, but his rage at Diavolo's wickedness caused it to become what is essentially the ultimate killing Stand instead of an entity that could perhaps bring back his dead friends.
    • Actually, it is implied Giorno was deeply inspired by Bucciarati's last words, musing about him ascending to Heaven only being "things going back to what they were supposed to be, returning to their original place".
  • Rapid Aging: By supercharging a plant with life energy, it will live out its natural lifespan in a matter of seconds. Giorno uses this to age a tree to dust to rob Black Sabbath of its shadow.
  • Rapid-Fire Fisticuffs: As you'd expect from a main character in JoJo's Bizarre Adventure, Giorno can attack in this way, though he doesn't do it as often as, say, Jotaro and Josuke. The most notable victim of his Stand Rush is Cioccolata, whose beatdown lasts seven whole pages, and Diavolo, at the hands of Gold Experience Requiem.
  • Screw Destiny: GER explains the vision Diavolo had of killing Giorno for good is the truth, but he'll never be allowed to get any close to it.
  • Semantic Superpower: Giorno is inspired by Bucciarati's spirit saying he would go back to how he used to be, to how things are meant to be. He then declares all his actions so far have been rooted in the pursuit of truth. GER dominates the idea of "truth" such that he can both change fate and set the whole universe backwards in time to prevent anyone from attacking him and curse people into dying infinitely.
  • Signature Sound Effect: In the anime, the sound of Gold Experience being summoned sounds much like rattling spare change, befitting its namesake. When it gives life to something or undoes that, it makes a distinctive "warping" sound. GE's punching sound effect, on the other hand, sounds a lot like gatling gun.
    • Once GE evolves into Requiem, its punches are upgraded to sound heavier to the point where it's comparable to turret fire.
  • Stone Wall: Among other abilities, Gold Experience Requiem can reduce the damage of any attack to zero, making Giorno effectively immune to damage.
  • Story-Breaker Power: Gold Experience Requiem exists outside the concept of time, space, and reality, and can reset absolutely any attack and the attacker's will to zero. If it kills you, you keep on dying for all eternity, each time in an exotically different way. It effectively makes Giorno one of the, if not the, strongest characters in the franchise. The only time of dubious canon where GER has been beaten is in Eyes of Heaven against The World Over Heaven, a Stand which is a nearly unlimited Reality Warper.
  • Super Strength: It's weaker than the typical Jojo's Stand, but still has more than enough power to bust up a parking lot full of cars.
  • Swiss-Army Superpower: Despite Gold Experience seemingly only having the ability to create life and organic matter, Giorno puts it to incredible use. From using it to age things to their death to using it to accelerate one's mind to the point that it cannot catch up with one's own body (due to it also amplifying one's senses), to tracking a being by using any piece of it that broke off and could thus be turned into an animal as it wasn't alive, replace lost body parts, etc.. In one case, he got infected with a guaranteed fatal flesh-eating virus that would destroy him in half a minute. He cured it regardless by morphing an inanimate object that was slaked with said virus into a snake that was immune to said virus, and had it inject its own blood into his body to be used as a vaccine. And this is before he figured out the replacing lost body parts trick.
  • Time Master: Its abilities seem to have a temporal component — he can accelerate the growth of life, de-sync someone's sense of time, and speed up the healing process. The biggest clue to this aspect of his Stand is the Requiem version's ability to be completely fixed in the timeline within a single time frame, nullifying and reversing any actions taken against him.
  • Walking Spoiler: The Requiem form only appears at the very end of the arc and ends the conflict quickly.
  • Weak, but Skilled: Not as obvious as some other examples in the series, but the destructive power of Gold Experience is nothing to write home about compared to the Stands of the previous main protagonists (only a C as opposed to Star Platinum's and Crazy Diamond's A), and its durability is pretty sub-par. But with it's life-giving abilities, it allows Giorno to create plants and animals to benefit him, turn the opponent's attacks against them, and make them lose sync with their bodies.
  • Weaksauce Weakness: To "create life" it requires environmental conditions that would allow at least some form of flora or fauna to be born, so if his surroundings are too cold or hot, Gold Experience will be relegated to its physical abilities.
  • Winds of Destiny, Change: Gold Experience Requiem was able to violate Epitaph's prediction of Giorno's death.
  • World's Strongest Man: Gold Experience is definitely one of the top competitors of being this, as its Requiem ability allows to reset everything back to zero and gives its chosen target an infinite amount of deaths.
  • The Worf Effect:
    • Inflicts this on the nigh-invincible King Crimson to showcase Gold Experience Requiem's power.
    • In Eyes of Heaven, Gold Experience Requiem is soundly defeated by the reality-warping Heaven Ascended Dio and The World Over Heaven.

    Bruno Bucciarati 

Bruno Bucciarati (Stand: Sticky Fingers)

Voiced by: Yūichi Nakamura (TV anime and Last Survivor), Noriaki Sugiyama (All-Star Battle, Eyes of Heaven), Takahiro Sakurai (Vento Aureo video game) (Japanese), Ray Chase (TV anime) (English), Jeannie Tirado (Young Bucciarati) (TV anime) (English)

"Believe me, I realize how all this must seem to you, but the actions I take are righteous and just. I've no regrets. Though our world is unjust, I will strive to walk the path that I believe in."
Click here to see Sticky Fingers 

The leader of one of Passione's territorial gangs. He helps spur Giorno into joining Passione and acts somewhat as his adviser. Bucciarati is driven by his loyalty to the townspeople, as well as the desire to clean up crime in his division and his role as leader and protector of his troops. Completely serious 100% of the time, the only times he ever smiles are few and far in-between.

His Stand, Sticky Fingers (named after a Rolling Stones album), can create zippers for a number of needs. Warping himself or objects, passing through walls, detaching and attaching body parts, and so on are on the list of things he can do.

  • 100% Adoration Rating: Because he is a kind person yet willing to be ruthless and efficient when he has to, he is respected by other members of Passione, liked by the townspeople, and receives Undying Loyalty from the members of his gang. Polpo took a liking to him, and even Diavolo was impressed by him before his betrayal.
  • Adaptation Dye-Job: In Eyes of Heaven, his suit is dark blue instead of the usual white it is in all other media, matching his Stand.
  • Alliterative Name: Bruno Bucciarati.
  • Appendage Assimilation: Sort of. Bucciarati can use his zippers to attach other people's body parts to himself. This aspect can also be used for healing purposes by reattaching a severed limb, as in the case of Abbacchio's hand.
  • Awesomeness by Analysis: He is a perceptive fighter, able to analyze his opponents' fighting style, and perceive their weakness. Despite being fatally injured, he was quickly able to deduce the weaknesses of King Crimson and take advantage of them.
  • Badass Baritone: Particularly in the anime, courtesy of Yūichi Nakamura in Japanese and Ray Chase in English which is different from the character he previously voiced in the same franchise, Rubber Soul.
    • In Eyes of Heaven and All-Star, he was voiced by Noriaki Sugiyama, who is the same voice actor for Sasuke Uchiha from Naruto. Compared to his anime counterpart, his voice is higher, but still badass nonetheless.
      • Don't get us started on his Stand Cry...
  • Berserk Button: He hates drugs, as it is the reason why his father died due to him being a witness to a drug deal.
  • Big Good: Of Vento Aureo.
  • Bishōnen: He's very feminine-looking, to the point where the fandom took to calling him Team Mom.
  • Blue Is Heroic: Sticky Fingers' coloration is primarily blue and grey. Eyes of Heaven also gives Bucciarati himself a blue suit as opposed to his usual white one.
  • Characterization Marches On: He was first seen with a relaxed and sadistic attitude (possibly to lower Giorno's guard and intimidate him) in his debut arc when he was investigating Giorno for the death of Leaky-Eye Luca. Afterwards, he had a very serious and unflinching demeanor throughout the story.
  • Children Forced to Kill: At 12 years old, he killed the thugs who were about to murder his father on his deathbed for witnessing their drug deal.
  • The Comically Serious: While he is usually straightforward and determined, Bucciarati is more than willing to respond towards mundane stuff in a comedic fashion. For example, during the Baby Face arc, when Trish asks him what she is supposed to do if she needs to go to the toilet, he responds by using Sticky Fingers' power to create a makeshift toilet, much to the Boss' daughter's disgust.
  • Contrasting Sequel Main Character: In Part 4, Okuyasu's defining trait is that he wasn't very smart and constantly relied on guidance from others to follow, be it his late brother Keicho or his friend Josuke. Bucciarati, on the other hand, is The Leader of his group, and isn't hesitant to make split-second decisions or Heroic Sacrifices for the sake of his team. They also both have fathers who play integral parts of their backstories, but Bucciarati's father was doomed to die even with Bucciarati's protection due to complications from his wounds, while Okuyasu's was given an even worse fate and rendered unkillable courtesy of the rampant Healing Factor provided by Dio's flesh spore mutations.
  • Cursed With Awesome: The bad news is he's dead and won't be around for much longer. The good news is he's completely immune to Cioccolata's "Green Day", one of the scariest and nastiest Stands in the series that works only on living things.
    • During the climax, Bucciarati switches bodies with Doppio/Diavolo thanks to Silver Chariot Requiem. As his original body already deteriorated to the point where he could no longer walk or even stand in it, this allows him to rejoin the fight as the gang pursues the Arrow. He dies for good once he destroys Chariot Requiem, but he considers it a fair trade-off, as he was pretty much dead anyway and only needed to ensure Diavolo's defeat before he passed on.
  • Dead All Along: He really died after his first confrontation with King Crimson. It's only Gold Experience and his own resolve that keeps him going up to the end.
  • Detachment Combat: He can do this with his zippers, most commonly seen by detaching an arm and reeling it out on a length of zipper to vastly enhance Sticky Fingers' range.
  • Depending on the Artist: The black pattern on his chest is a lace top in the manga, but is portrayed as a tattoo in the TV anime.
  • The Determinator: How determined? At one point he sectioned his heart (among the rest of his whole body) apart into several pieces to avoid detection from Pesci's Stand, almost dying in the process. Later, he keeps fighting the Boss even after King Crimson punched a hole through his stomach, which is usually a rapid killing blow in the series. Later on? He actually died, but through sheer willpower alone, after Gold Experience healed his body, his spirit reanimated his corpse and kept it functioning until his goal was complete.
  • Deuteragonist: Giorno is the main hero of the part, and his actions are what drive the plot and Bucciarati's motivations. However, Bucciarati's status as the leader of the group, his character arc, and his reputation/presence among Passione often puts him in positions of focus where Giorno can't be, and open doors that the fresh gangster couldn't dream of opening.
  • Do Not Do This Cool Thing: In-universe example. During their first meeting, he implored Narancia to take advantage of his middle-class status to go back to school and eventually lead an honest life far away from the criminal lifestyle that landed him in a juvenile correctional facility. Narancia was so touched by Bucciarati's concern for his wellbeing that he did the exact opposite and joined his gang after passing Polpo's test, which eventually got him killed by Diavolo.
  • Dramatic Irony: While it becomes clear that he died after his initial encounter with Diavolo, something he reveals to only Giorno later on, the others presume he was lucky and is still alive.
  • Dub Name Change: His Stand is renamed to "Zipper Man" in official English translations, which may have been an idea from Araki himself. Contrary to people's beliefs, the Musical Theme Naming is still in play—"Zipper Man" is the name of a song by performed by The Queen Annes.
  • Dude Looks Like a Lady: Not as much as Narancia, but it's there. Bucciarati's slim frame and hairline can cause some slight gender confusion. Even more so when he's introduced in the manga, where he has very feminine facial features.
  • Early Personality Signs: Even as a child, he was serious-minded and compassionate. As a 7-year-old, when his parents divorced, his mother offered to take him with her to live in the city, but he chose to live with his father to keep him from being lonely.
  • Edible Theme Naming: Bucciarati is alternately spelled "buccellati", which is a type of Italian cookie.
  • Empowered Badass Normal: Had killed two gangsters with just a knife to protect his father at the age of twelve, and with no Stand power at the time! Once he got his Stand, he became one of the most competent fighters in Part 5.
  • Expy: He's clearly inspired by the Zeppelis, particularly William from Part 1, albeit Bucciarati is not The Mentor to Giorno as William had been to Jonathan (at least not when it comes to revealing and teaching the respective special abilities to their JoJos) but Bucciarati ticks most of Will Zeppeli's boxes. Most mature JoBro character of his part? A Father to His Men? Check and check. Dresses in white? Check. Born in Naples? Check. More experimented than their respective JoJo at the time of their introduction? Dies in a sacrificial manner before the Final Battle? Inexorably fated to die by an ill omen? Check, check and check. There's even a plausible fan theory that Bucciarati may well be a distant descendant of the Zeppelis: Mario Zeppeli, Caesar's father, is mentioned to have had a sister, so while the Zeppeli lineage stopped being mentioned in the JoJoverse after Part 2 (pre-reboot), it might well have continued existing, albeit no longer relevant in the narrative.
  • A Father to His Men: He acknowledges the risks that his men take in their line of work, but he'll do his best to keep them out of trouble and will protect each one of them with his life if need be.
  • Feel No Pain: After his resurrection, he never reacts to or notices any injuries he might receive, like a pipe going through his palm.
  • Gold Makes Everything Shiny: His outfit includes subtle touches of gold, including his hairclips and the zippers on his suit.
  • Good Parents: Despite being divorced, both of Bucciarati's parents were this towards him, and contributed to developing his noble character. In fact, the avenging of his father's death at the hands of drug dealers is what inspired Bucciarati to ultimately join the mafia in the first place.
  • Hairstyle Inertia: As seen in flashbacks, he has the same bobcut-like hairstyle now as he did when he was a child, only with the addition of bangs in the front and a braid on top of his head.
  • Heart Is an Awesome Power: His Stand's power is creating zippers. Open zippers to create instant doors in walls or floors, pocket dimensions that no-one but him can access, split enemies apart to disable or kill them, or use it on himself to dodge attacks or extend his arms; close zippers to seal things together, like muffling someone's lips or even reattaching a severed hand; or even place zippers on the ground, open it, and ride the slider for fast transport. All the uses he finds for this power can tend to make you forget Giorno's supposed to be The Hero... which might be the idea.
  • Heroic Sacrifice: During the fight with Diavolo over the Stand Arrow, Bucciarati destroys the object behind his head in order to completely destroy Silver Chariot Requiem and restore everyone to their proper bodies, thus preventing Diavolo from getting his hands on the arrow. However, due to his own body being completely decayed at this point (unless the object was his soul, in which case it wouldn't have mattered), Bucciarati finally dies and his spirit ascends to heaven instead. Overlaps with Broke Your Arm Punching Out Cthulhu given the nature of Chariot Requiem.
  • Honor Before Reason: The second half of the series would have played out very differently if Bucciarati had just left Trish to die after planting one of Giorno's ladybug pins on the Boss instead of attempting to rescue her.
  • Impaled with Extreme Prejudice: Gets skewered by King Crimson's fist in their first confrontation.
  • It Has Been an Honor: Bucciarati thanks Giorno for having met him in Naples, before ascending to Heaven.
  • It Is Pronounced "Tro-PAY": His name is pronounced as "Bu-charity".
  • Jerk with a Heart of Gold: He turns out to be a lot nicer than his first impression suggests.
    Bucciarati: Arrivederci.Translation 
  • Living on Borrowed Time: A variant of it. He's killed by King Crimson, but Giorno's Gold Experience and his own determination is what kept his spirit in his body. Unfortunately, his body slowly starts failing him over the course of the story.
  • Loophole Abuse: Sticky Fingers is technically a close-range Stand, but only in respect to Bucciarati himself, who can use its powers on his own body to broaden the area the Stand can operate in.
  • Manly Tears: He barely stops himself from crying when he witnesses Narancia's death.
  • Meaningful Name:
    • His last name refers to a type of Italian cookie, and he's a sweet (albeit stern) person.
    • His first name may invoke the word "brutal" or "brutality". Despite being a caring person with a strong sense of justice, Bucciarati will not hesitate to violently deal with those who threaten innocent people or the members of his team. As seen when he throws Prosciutto under the wheels of a moving train and uses Sticky Fingers to separate Pesci into dozens of pieces before dropping his dismembered body into a river.
  • The Medic: His zippers can be used to close up wounds and reattach severed limbs.
  • Mr. Fanservice: He's young, handsome, lightly muscular and wears a white suit that shows his toned chest.
  • Neighbourhood-Friendly Gangsters: Why Giorno agreed to be recruited by him in order to to overthrow the Boss. During their fight, he showed visible concern for an unconscious minor whom was on drugs. Then he kicked a soccer ball back to a group of kids after they accidentally struck him. He is also shown to have a good relationship with the community of Naples.
  • Nice Guy: Despite his bizarre introduction it doesn't take long to show off Bucciarati's kindness for others when he shows worry towards the people of Naples who are plagued by Passione's drug game. Bucciarati also commands his team with respect and compassion and will sacrifice life and limb for their safety and was willing to protect Trish Una from Diavolo even though it ended his life because he considers family sacred. Bucciarati is a selfless individual who was willing to sacrifice his life for Giorno's dream of taking over Passione to end the drug trade.
  • Oblivious Guilt Slinging: His decision to back Giorno's planned coup of the Boss is solidified when a pair of old ladies who trust him beg Bucciarati to do something about the illegal drugs that are leading the youths of their community down a path of violence and addiction; not knowing or unwilling to entertain the idea that Bucciarati himself is part of the organization that is dealing said drugs.
  • Our Zombies Are Different: Revenant Zombie type. He ends up as this thanks to Giorno's Stand powers and his own determination. While he's still the same as before and can even use his Stand (which usually need a form of life energy to possess), he's no longer capable of basic healing, and he slowly decays over the course of the story until his body finally starts failing him in the final arcs. It's also a more grounded version than some zombie interpretations, as his body's failure happens in a matter of days, due to Vento Aureo only occurring over a week.
  • The Paragon Always Rebels: Bucciarati already made an alliance with Giorno at the start of the story in a bid to take over Passione, but after the Boss' attempted murder of Trish, he outright defected from the organization, while requesting assistance from whoever amongst his team wanted to join him. Everyone but Fugo follows. Even Diavolo himself states he was very impressed with Bucciarati's conduct and skills, and had earmarked him for a greater promotion in time, being thoroughly disappointed and enraged with his betrayal.
  • Parental Substitute: Bucciarati is the closest thing to a parental figure that Narancia has, trusting the younger gangster to carry out his duties as a member of Passione while protecting him and the rest of the team when he needs to. Which makes it all the more heartbreaking when he has to see Narancia get killed by Diavolo.
  • Perpetual Frowner: He was a lot more expressive in his debut, even when not trying to intimidate Giorno. Afterwards, the number of times he gives a genuine smile can be counted on one hand. Not even his Nendoroid has him smiling.
  • Pocket Dimension: He can use Sticky Fingers to make these by attaching a zipper to a solid surface and then hiding stuff inside the resultant opening. What really makes this qualify is that he was able to hide ten billion lire's worth of cash, jewels, and treasure inside a standard sized urinal in a nondescript bathroom.
  • Reasonable Authority Figure: Holds no ill will to Fugo for abandoning the team, and later admits that it may have been the right call.
  • Sergeant Rock: He commands the respect of his team and doesn't hesitate to fight the enemy himself.
    Bucciarati: I will complete this mission. I will also protect my men. One of the hardest parts of being a capo is the fact that I have to do both. Are you ready for this? *holding Prosciutto's right hand tightly* I know I am.
  • Shoot the Hostage Taker: Did this to Secco when he took Doppio hostage.
  • Shoo the Dog: When the gang is about to betray Diavolo, Bucciarati tries to do this with Narancia and tells him he shouldn't get on the boat if he doesn't feel completely sure about it, not wanting him to get killed. However, Narancia ultimately decides to go with the gang and protect Trish from her father. Even if Bucciarati's only visible reaction is mild surprise followed by a worried but proud smile, you can tell he's overjoyed.
  • Sliding Scale of Undead Regeneration: Type 2: No rotting, but no healing either.
  • So Proud of You: His tender smile as Narancia swims to the boat, deciding to follow the rest of the gang and protect Trish with them. Although he looks a little worried too, considering the danger they're heading into.
  • Spell My Name with an "S": Bruno or Blono, Bucciarati, or Buccellati. The Katakana reads "Buro-no Bucharati" and official English romanizations written by Araki himself vary between the two. The anime adaptation spells his last name as Bucciarati on diegetic Italian text, but "Buccellati" is the official spelling for both the cookie and the Italian fashion house he's named after.
  • Spotlight-Stealing Squad: A lot of Vento Aureo focuses around him rather than Giorno. He was the person who took Trish to meet the Boss, first encountered his Stand, has the most prevalent character arc, and the entire epilogue is centered around him.
  • Super Strength: In addition to its zipper-related abilities, Sticky Fingers is just as immensely strong as other close-ranged protagonist Stands like Star Platinum and Crazy Diamond, and Bucciarati generally fights by using his powers to set up devastating punches.
  • Supporting Leader: Giorno may be the protagonist, but he's the one that leads the gang.
  • Supporting Protagonist: Given that he gets the most fights out of the heroes sans Giorno, has by far the most Character Development, and has the entire epilogue centered on him. A very strong argument can be made that Bucciarati is the actual main character of Vento Aureo. In a way, the second half of Part 5 is dedicated to Bucciarati passing the torch to Giorno.
  • Team Mom: ...Okay, Bucciarati's a guy, but he certainly fits the part, without even needing to cross over into Camp Straight territories. He's lenient on his team members, calmly ushering them into the right direction, and even when he has to make a life-threatening decision, he gives his team the freedom of choice of whether or not they want to accompany him. Even being a guy, Bucciarati is sweet, humble, and wholesome to his comrades.
  • This Is Unforgivable!: His reaction to finding out about the Boss wanting to kill Trish all along shifted from horror to outrage, deciding to forgo finding out his identity in favor of killing him then and there.
    Bucciarati: And now... The Boss is now...! The most repulsive form of evil is to exploit innocent people who don't know anything, and to use others merely for one's own gain! A FATHER DID THIS TO HIS INNOCENT DAUGHTER, ALL TO COVER HIS OWN ASS!? This Is Unforgivable!! You have once again betrayed my heart!
  • Through His Stomach: Non-romantic example, but in his subordinates' flashbacks, Bucciarati always (save Giorno) takes the men who eventually join his gang to the same restaurant in order to chat them up a bit before sending them to Polpo.
  • To Be Lawful or Good: Bucciarati eventually finds out that drugs are being sold to minors in his part of town, but is troubled about how to take care of the drug dealers, since they support Passione. He ends up having to ignore the problem until Giorno comes along.
    • Upon discovering Diavolo's true intentions for Trish, he and Giorno decide that protecting Trish is the right thing to do, so they defect from Passione and hunt down the boss.
  • Vocal Dissonance: In the English dub, Ray Chase gives him a deep, smooth baritone voice that contrasts a bit with his feminine features.
  • What You Are in the Dark: As soon as he and his team delivered Trish to her father, their job was technically done. But when Bucciarati found out that the Boss intended to kill her, his sense of justice would not allow him to leave an innocent girl for dead.
  • Zipperiffic: He not only has zippers on his outfit, but his Stand allows him to attach zippers anywhere. Zippers are the very basis of Bucciarati's design and abilities, and he makes them far more badass than they should be. This is a reference to how the cover of the original LP for Sticky Fingers, his Stand's namesake, had an actual zipper on it.

    Leone Abbacchio 

Leone Abbacchio (Stand: Moody Blues)

Voiced by: Junichi Suwabe (TV anime), Taiten Kusunoki (All-Star Battle, Eyes of Heaven), Tetsu Inada (Vento Aureo video game) (Japanese), Mick Lauer (TV anime) (English)

"There's a word for folks like me... we're utterly hopeless. We never see things through to the end. And our shortcomings always lead to failure."
Click here to see Moody Blues 

A former police officer who became disillusioned by the contradictions of his job and the corruption of the justice system. At one point, he reluctantly took a bribe from a minor crook to let him go. Later, he caught the same crook during a burglary and was threatened with having the bribe revealed if the crook went to jail. Abbacchio's hesitation let the crook shoot at him, making his partner sacrifice his life to save Abbacchio. Abbacchio was ejected from the police force due to this incident.

His Stand, Moody Blues (named after The Moody Blues), can replay events that occurred in whatever location he's present in. It can also shapeshift into any individuals that were present at the time and mimic their previous actions.

  • Adaptation Dye-Job: In the manga, he has blue eyes and black lipstick. The anime gives him yellow eyes with a purple tint and changes his preferred lipstick color to a pale lavender.
  • All for Nothing: Tragically, Abbacchio's Dying Clue doesn't amount to much in the end. While it gives an imprint of Diavolo's face, this does not help them actually find him or stop him from taking anyone else's life, in fact, the only reason they run into Diavolo is because of another factor all together: Chariot Requiem.
    • Though, it's actually subverted in a really roundabout way: while searching for Diavolo's face on an internet database, they contact Polnareff, who tells the gang to go to the Rome Colosseum and meet him there; in turn Diavolo realizes they're heading towards someone or something really important and has Doppio travel to the Colosseum as well. So, in a really indirect way, it's Abbacchio's discovering of Diavolo's face that keeps his friends and the plot moving.
  • Anime Hair: He has long hair that spikes upward at the ends in a gravity-defying manner.
  • Aloof Big Brother: He's the oldest member of the group, and is rarely receptive to their antics unless spoken to.
  • Anyone Can Die: The first of the heroes to die in Vento Aureo, if one doesn't count Bucciarati, who was technically Dead All Along since his first meeting with Diavolo.
  • Badass Baritone: As the oldest member of the group, the video game adaptations give him the deepest voice as well. In the anime, his voice is provided by Junichi Suwabe.
  • Berserk Button: The mere existence of the unproven Giorno. Abbacchio is consistently antagonistic to him in nearly every interaction with they have.
  • Bitch in Sheep's Clothing: By way of a Meaningful Name, with Abbacchio meaning, "lamb meat," and Leone meaning, "lion." Inverted character-wise, where he's more of a Sheep in Bitch's Clothing to people like Giorno and Fugo.
  • Blood from the Mouth: When he dies.
  • Brought to You by the Letter "S": His outfit includes a golden belt buckle with the letter "A".
  • The Cameo: In All-Star Battle, he uses Moody Blues to operate the sound test/BGM menu.
  • Can't Get Away with Nuthin': As a cop, he accepted a bribe once when it seemed like it would be completely harmless. This led to his downfall when the same man who bribed him robbed a store and Abacchio couldn't arrest him or his corruption would be exposed, letting the crook kill Abacchio's partner.
  • The Complainer Is Always Wrong:
    • Averted. During the Man in the Mirror arc, his argument to Giorno for why they should go and get the key instead of saving Fugo turns out to be what saves them at the end of the fight. Even Giorno himself admitted this.
    • Also played straight. He initially presumed that Giorno was planning something in secret that would end up getting the team killed. While Giorno was planning to fight The Boss, Bucciarati is the one who ends up provoking The Boss.
    • Played straight again when Bucciarati goes to see the Boss. If he didn't allow Giorno to get on the island, the gang would be waiting for Bucciarati's return for far, far longer.
  • The Comically Serious: He's not as quirky as the other half of the gang, but he's not utterly humourless and is at least willing to engage in bizarre conversations with them without batting an eye. And there are a few times where he'll get dragged into their antics. Or just take a drink while they're trying to kill each other.
    • While Narancia and Mista are beating the crap out of a man who they think is an assassin, he wastes no time in joining right in. Though not before taking a sip of wine (in the anime).
  • Consummate Professional: As shown in the fight with Illuso, Abbacchio is willing to leave an ally (Fugo in this case) behind in favor of prioritizing the mission. Although not out of a lack of empathy or selfishness; when Giorno called him out on this, he made it clear that he personally did want to save him and would want Fugo and Giorno to leave him behind if he was the one in peril. Putting themselves at risk to rescue Fugo and getting taken out with him was the worst possible outcome. This is also part of the reason why he clashes with Giorno so much; the younger gangster's risky ideas and willingness to disobey orders infuriates him.
  • Cynicism Catalyst: His noble motives as a cop were gradually whittled away by the unrealistic expectations placed on him and other officers by civilians, eventually leading to him taking his first bribe from a man who was whoring out a woman. This all led his mental state to eventually come crashing down when that very same man murdered a shop owner and Abbacchio's hesitation to arrest him (due to the possibility of his bribes being discovered) led to his partner getting shot and killed in his place. Is it any wonder that when Bucciarati found him, he was stumbling through an alley in the rain with a whole bottle of booze to himself?
  • Dead Man Writing: With his last ounce of strength, he uses Moody Blues to leave an imprint of Diavolo's face on a statue.
  • Defective Detective: What he became after being recruited by Bucciarati. Though he had became bitter and cynical (and in the anime, turned to alcoholism before being found by Bucciarati), he did not lose his own will and commitment to finding out the truth behind the mysteries that he investigates. This is manifested in the ability of his Stand, Moody Blues, able to replay events as played out by the person who caused them. Even as a gangster, Abbacchio continued being driven to find out the truth with his Stand, to the very end of his own life; this is noted by the spirit of Abbacchio's deceased police partner, who reassures him as he passes away.
  • Desperately Looking for a Purpose in Life: Abbacchio had lost all his motivation in life ever since he caused his partner's death and lost his career as a cop. The only moment he ever feels to be at ease is when he's serving a purpose from a higher figure without question.
  • Determinator: Not as obvious as Bucciarati or others, but still. Abbacchio may no longer be a cop, but he's still driven by finding the truth whenever he faces evidence of a crime or other mysteries concerning him and his team. He is also completely committed to following Bucciarati's orders, regardless of whatever risk to his own safety (a vision that makes him clash with Giorno's ideology of saving allies in danger). At one point he severs his own hand to prevent Illuso from getting Coco Jumbo's key.
  • Dirty Cop: He took a bribe from a man who was working with a prostitute, in the belief that he would just get bailed out by a lawyer even if Abbacchio did arrest him and that it would ultimately make no real difference whom the man would pay. It would later came back to haunt him when the same man shot and killed his partner after threatening to reveal the bribery if Abbacchio arrested him this time.
  • Dislikes the New Guy: As soon as Giorno joins the team, Abbacchio constantly criticizes and distrusts him.
  • The Dreaded: To the Boss of Passione, no less; not because of any destructive powers, but because of his Stand ability. Diavolo dreads the idea of Abbacchio closing in on his location more than any other member of Bucciarati's gang because his Stand would allow him to easily home in on his identity. This is the reason why he gets singled out as the first Diavolo directly kills.
  • Dropped a Bridge on Him: He is killed without a struggle, since his Stand is defenseless when in rebroadcast mode and he didn't realize that he was even being targeted until he had a gaping hole through his abdomen.
  • Drowning His Sorrows: Took to this after his partner was killed in the anime.
  • Dub Name Change: His Stand is renamed to "Moody Jazz" in official English translations.
  • Dull Eyes of Unhappiness: Abbacchio has unnaturally colored eyes (Either blue or a gradient shade of purple and yellow in the anime) that lack the luster that usually comes with the series's eye design. He is, for good reason, rarely ever happy.
  • Edible Theme Naming: "Leone" means "lion" and "Abbacchio" is a type of lamb. His birthday is March 25th; March is cited as coming "in like a lion, and out like a lamb".
  • Expository Hairstyle Change: As a young, idealistic police officer, his hair was cropped short. After becoming a member of Passione, hie hair is longer and spikier with a more untamed appearance.
  • Face–Heel Turn: Before joining the mafia, he used to be a police officer. He was originally very sincere about protecting people, but not long after he was stationed in his area, he realized his job had a lot of contradictions and was fundamentally worthless due to the rampant corruption and became a Dirty Cop.
  • Fair Cop: He was quite handsome as a police officer, and still is as a gangster.
  • Goth: He certainly has the look down. Dark clothing, purple lipstick, moody personality, etc.
  • Guy Liner: One of the most noticeable part of his appearance is the dark lipstick he wears (black in the manga, purple in the anime), he even wore lipstick when he was a police officer.
  • Hidden Depths:
    • As antagonistic as he is, he really does believe in Bucciarati, and when Bucciarati offers the ultimatum, join him and Giorno or stay with the Boss, Abbacchio barely hesitates with his answer and is the first of the group to join him.
    • Abbacchio never quite makes peace with Giorno, but there are some narrative hints that shows that Abbachchio finally learned to trust Giorno. During the Clash and Talking Head, he force feeds an unconscious man that he, Mista, and Narancia had beat up to see if it was poison like Giorno suggested beforehand. Then he uses Moody Blues' ability with Giorno present, unlike previous times where he demanded Giorno not to watch. After his death, he also leaves behind a clue to Diavolo's identity that only Giorno's Gold Experience would be able to unlock.
  • He Knows Too Much: The very reason Diavolo kills him is because his abilities could've revealed who he was.
  • I Hate Past Me: It's implied that he hates Giorno so much because he sees some of his young, optimistic self in the new gangster.
  • Impaled with Extreme Prejudice: Gets skewered by King Crimson's fist.
  • Jerk with a Heart of Gold: He consistently antagonizes Giorno as the new member and refuses to trust him until the fight with Illuso. In general, he's rather cold and aloof, but is undeniably loyal to the group.
  • Liquid Courage: In the anime, he takes a calm, slow sip of wine before joining Mista and Narancia in beating up a civilian.
  • Long-Haired Pretty Boy: Has long white hair with a pale purple tint.
  • Manly Tears: When Abbacchio realizes the man he has been talking to in the afterlife is none other than his dead partner from when he was a police officer, Abbacchio cannot help himself and begins to weep.
  • Meaningful Name: Moody Blues might refer to his near-constant grumpy temperament.
  • Mundane Utility: The way Leone's Stand works can allow him to fly a plane.
  • Nice Job Breaking It, Hero!: When the gang is about to choose someone to escort Trish to the Boss, Giorno volunteers, but Abbacchio insists that Bucciarati should go instead. This leads to King Crimson killing him and Bucciarati being undead for some time thanks to Gold Experience. If Abbacchio had never complained, it's likely that Giorno would have come back unharmed and Bucciarati would have lived.
    • Lampshaded by Fugo in Purple Haze Feedback. However, Fugo acknowledges that it's likely that Giorno would have left Trish to die for the sake of finding out the boss' identity.
  • No Good Deed Goes Unpunished: He retrieves a soccer ball that got stuck in a tree for some tourist's kids nearby. In doing so, he lets his guard down long enough for the Boss to get close enough and kill him with King Crimson.
  • Non-Action Guy: Ironically for the tallest and most heavily-built of Bucciarati’s gang, he doesn't fight most of the time, as his Stand is the only one out of the protagonists' that is not suited for combat. It didn't stop him from beating Illuso into the ground the first chance he got during their battle.
  • Not So Above It All: In the gang's first appearance, he's quietly minding his own business and ignores his teammates' rowdy behavior. When Bucciarati introduces Giorno to them, Abbacchio secretly pisses in a tea kettle, lets his team in on what's happening, and then serves some to Giorno as a prank.
    • Later on, when a random passerby starts yelling at Narancia for splashing him with wine, Narancia and Mista start beating him up, thinking he's one of Diavolo's assassins. Abbacchio gives them a disapproving look and calmly sips wine... before joining them.
    • Apparently, he gets his knowledge of planes from TV shows and movies, which he shows off when using Moody Blues to commandeer a plane for the gang. Narancia finds this weird (and so does Bucciarati, in the manga at least).
  • Not So Stoic: Really, anytime he's yelling at Giorno.
    • He shouts in desperation when Bucciarati tries to pull a Taking You with Me on Notorious BIG.
      Abbacchio: Stop! Are you really trying to take yourself out of this!?
    • His entire sequence in the afterlife is a steady build up to this. First he laments his failures as a policeman, looking visibly sorrowful while doing so. Then he becomes disconcerted when the officer he had been speaking to calls him by name and when Abbacchio tries to take a bus back to his group. He finally starts shedding Tears of Remorse when he realizes the officer was his partner that died years ago.
  • Out of Focus: Kind of what happens when your Stand isn't designed for combat. He only gets two fights, both which come early into the story. As it stands, he's the only hero of Part 5 not playable in Eyes of Heaven.
  • Paper Tiger: Leone is the largest and most physically imposing of the gang; according to an interview with Araki, he's even the most physically strong in all of Passione. Unfortunately, being able to fight hand-to-hand doesn't mean anything when you're faced with much stronger Stands, and while Moody Blues is capable of Rapid-Fire Fisticuffs, it is very much not meant for combat in spite of all his bluster.
  • Personality Powers: Moody Blues' ability to replay events has its roots in Leone's time as an investigative police officer, and how he can't escape that terrible night when his partner died in his stead. The latter part is reinforced by how Moody Blues resembles Abbacchio himself, sharing his haircut, general physique, and Cleavage Window.
  • Platonic Declaration of Love: "I never had a home or place I wanted to go. The only time I'm ever at when I'm with you, Bucciarati."
  • Red Right Hand: Moody Blues can fool fellow Stand users by impersonating the people it's emulating with its powers. The disguises are mostly perfect apart from the tracking bar on their foreheads.
  • Sour Supporter: Opposes pretty much everything Giorno says, but eventually warms up to him. Kind of.
  • The Stoic: Downplayed in comparison to other characters with this trait, including Giorno and Bucciarati. His backstory narration stated that he wouldn't feel a thing even if he lost a limb or if people died in front of him after his Tragic Mistake listed below. He's one of the least emotive members of the gang and rarely shows any other emotion outside of his moody demeanor other than anger or begrudging respect.
  • Technicolor Eyes. Yellow eyes with a purple tint in the anime.
  • Time Master: Moody Blues allows him to rewind and re-view events, but he can't interact with them. It's basically a universal security camera.
  • Torso with a View: Diavolo punches a perfect circle through his diaphragm, killing him — but not quickly enough to prevent him from finding his identity with Moody Blues.
  • Tragic Mistake: Virtually his entire character is tied back to his mistake of accepting a bribe and his subsequent indecision which lead to his partner's death.
  • This Is Gonna Suck: His response to Bucciarati's recruitment of whoever was willing to join him on his quest to defeat the boss; Bucciarati would have nowhere to run, assassins would be around every corner, and he would have no moment of rest. Moreover, Abbacchio clarifies that he swore loyalty to Passione, not Bucciarati. And then he walks onto the boat anyway.
  • Undying Loyalty: Despite his tendencies to question certain orders, he is utterly devoted to following Bucciarati. Even if it's to the grave.
  • You Are Better Than You Think You Are: Abbacchio had always thought otherwise ever since the death of his partner in the force, having become disillusioned with himself and his former life as a cop. At the time of his death, said partner appears to him and reassures that he had done well in his final moments. Abbachhio could only shed tears in response.
  • Younger Than They Look: It can be easy to forget that Abbacchio is only 21, considering that he comes across as someone who has prematurely aged because of his Dark and Troubled Past.
  • Zeerust: An auditory version caused by the sheer gap in time between when Moody Blues was first introduced and its debut in anime; in the anime, it is specifically made to sound like a dial-up telephone with a separate dialer and receiver, as well as a winding VHS tape. While these were still common technologies in the early 90's (and early 00's when the Part is set), they sound horrendously outdated to an audience in 2018. Likely a case of Tropes Are Not Bad, since it works as both a point of reference for when the Part takes place as well as giving it a unique feel compared to other Stands given its powerset is built around monitoring rather than fighting.

    Guido Mista 

Guido Mista (Stand: Sex Pistols)

Guido voiced by: Kosuke Toriumi (TV anime and Last Survivor), Kenji Akabane (All-Star Battle, Eyes of Heaven), Kentaro Ito (Vento Aureo video game) (Japanese), Sean Chiplock (TV anime) (English)

Sex Pistols voiced by: Kosuke Toriumi (TV anime), Asami Imai (All-Star Battle), Kentaro Ito (Vento Aureo video game), Sean Chiplock (TV anime) (English)

"I have no choice... that's what it means to have resolve!"
Click here to see Sex Pistols 

A hotheaded, superstitious, initiative-taker apt with a gun. He lived a simple, carefree life of hedonism until he came across an Attempted Rape, whereupon he instinctively rushed toward the woman's assailant and kneed him in the gut. When the thug's three friends shot at Mista in retaliation (miraculously missing all of their shots), Mista stole one of their pistols, reloaded it, and perfectly shot them all in the face. Mista was arrested for this, the court unwilling to believe this outrageous story, and was sentenced to 15 to 30 years in prison. Luckily, Bucciarati heard of this incident, changed the verdict, and inducted him into the gang.

His Stand is "Sex Pistols" (named after the Sex Pistols), which is a multi-body Stand like Shigechi's Harvest from Part 4. Sex Pistols is split up into six beings numbered 1 to 7 (skipping 4 due to Mista's fear of the number) which allows him to steer and ricochet bullets mid-flight and make extremely impressive trickshots.

  • Abnormal Ammo: His Stand consists of six little imps who get fired out of his gun along with the regular bullets, and help direct the bullets to their targets. They also like to eat salami.
  • Ace Custom: Fans have noticed that his signature revolver looks like a Smith & Wesson Bodyguard Model 49 (general shape) with the hammer shroud of a Colt Detective Special. Although the Bodyguard in real life has a 5-round cylinder instead of the 6-round one on Guido's revolver and an integrated hammer shroud.
  • Achilles' Heel: Since his gun and bullets are man-made and not a part of his Stand, this makes Mista pretty much helpless in situations where he's only facing the Stand and not the Stand User. And in order to use his Stand's abilities, he needs to have ammunition and have his gun loaded, leaving him wide open if his opponent charges at the wrong time.
  • All Men Are Perverts: He stares at Trish's cleavage (plus her nipple in the manga), and encourages a reluctant Fugo to do the same. When he ends up in Trish's body thanks to Chariot Requiem, he ends up touching himself, much to Trish's disgust.
  • Astonishingly Appropriate Appearance: The tops of Sex Pistols' heads are shaped like bullets.
  • Attempted Rape: Before he joined Passione, he ran into a street gang member trying to rape a woman. His determination to stop them revealed his extreme skill with a gun. Suffice to say, he got sentenced to prison for that.
  • Back from the Dead: Not Mista himself, but due to the nature of colony Stands, individual Pistols have been outright destroyed either directly or by Mista's failing health, only to come back when their User is healed.
  • Bang, Bang, BANG: Discussed. At one point, Mista lampshades that his gun isn't as loud as "those you hear in movies".
  • Bare Your Midriff: He wears a turtleneck crop top cashmere sweater that leaves the belly uncovered.
  • Bash Brothers: With Giorno, who he is teamed up with surprisingly often. He was the first to back Giorno's plan to go after Zucchero's partner, they've teamed up multiple times since then (mainly against Ghiaccio and Cioccolata), and their Stand abilities can be comboed with each other to great effect in certain situations. In particular, Cioccolata learns about the creative ways Giorno can utilize Mista's bullets the hard way when Giorno turns one shot into a tree branch that intercepts the doctor's helicopter.
  • Beware the Silly Ones: He and his Stand tend to be fit into a comic relief role in the team, but his track record across the entire part shows that he has every reason to be in their ranks.
  • The Big Guy: Though the group has other Stands which can be used to more destructive effect than Sex Pistols, Mista is designated as the team's hit-man. While many of Bucciarati's Team have other functions outside of fighting, Sex Pistols is applied purely as a combat Stand and Mista's major role is as the group's enforcer.
  • Bizarre and Improbable Ballistics: Sex Pistols induces this onto Mista's bullets via kicking them around, being able to chain their kicks up to six times in basically any direction Mista wants.
  • Born Lucky: His superstitions might be onto something, given how much he succeeds when he adheres to them and that he's both survived and won far more fights than he "should" have. In Purple Haze Feedback, he outright describes himself as "born under a lucky star." In his backstory alone, entire guns are emptied on him point-blank and every shot misses (though this one may have been a subconscious effect of Sex Pistols).
  • Butt-Monkey: Number 5 of Sex Pistols is always getting beaten up by Number 3, possibly due to the fact that it could have been Number 4.
  • Cassandra Truth: The circumstances that led to his arrest made it impossible for anyone to believe that he was acting in self-defense. Who would believe that someone acting in self-defense could be missed by eighteen shots fired at near point blank range, take a gun from one of the shooters, steal ammo then reload the gun while being shot at, then kill three shooters? His fearless charge made it look more like an successful murder than Mista defending himself.
  • Catchphrase: The Sex Pistols love to yell "Yeeeee-haaaaaw!" when riding Mista's flying bullets, possibly a Call-Back to Hol Horse of Part 3, a cowboy who also had a bullet-controlling Stand.
  • Cloudcuckoolander: He's got a few weird moments under his belt. He dances along with Narancia and Fugo while torturing Zucchero, comments that having his wounds stapled shut looks cool, and of course he has his problem with the number four.
  • Crippling Overspecialization: Sex Pistols being strong enough to redirect bullets by kicking them implies that it has high physical strength relative to its size, but they're nigh-incapable of manipulating anything other than bullets. Beach Boy's fishing hook and part of Bucciarati's torso are both things outside the realm of Pistols to push around.
  • Determinator: Best shown when fighting Ghiaccio. He continued to unload at his opponent even when he was just about ready to keel over from his injuries and blood loss.
  • Disney Death: Apparently shot dead by Prosciutto, but managed to survive thanks to his Stand.
  • Dub Name Change: His Stand is renamed to "Six Bullets" in official English translations.
  • Edible Theme Naming: Slightly more subtle than the others, however. Insalata mista is Italian for "mixed salad".
  • Empowered Badass Normal: He was already a skilled marksman before receiving his Stand. Sex Pistols made him even stronger.
  • Exotic Eye Designs: His pupils and irises are solid black.
  • Filching Food for Fun: Sex Pistol No. 3 makes its first appearance stealing a slice of salami from the crybaby No. 5.
  • Foil: To Hol Horse. Hol Horse was an enemy gunslinger whose Stand was quite powerful, but the user himself was very unskilled at using it and couldn't keep up with the heroes' Stands. In contrast, Mista is a heroic gunslinger who has a fairly weak Stand, but thanks to his marksmanship skills, he can easily keep up with stronger enemy Stands by creative use of the Sex Pistols.
  • Four Is Death: A firm believer in this trope, due to a childhood incident involving some cats which resulted in Mista associating the number 4 with general misfortune. This is also why the numbering for Sex Pistols skips from 3 to 5. In addition, he put 4 bullets in total into the guys in the rape he stopped, and was put in prison for it.
  • The Gunslinger: Thanks to his Stand who guide his bullets. However, even without his Stand, Mista is a gifted sharpshooter, his uncanny precision with a revolver supported by his ability to keep his cool even in the middle of a gunfight. For example, in the White Album fight, he shoots a metal screw to launch it in the air, then shoots the flying screw's head in such a way that it gets launched towards his enemy. Later that fight, he ricochets bullets off a lamppost to hit his target, while simultaneously using those bullets to carve a sharp spike out of the metal. Both these feats are accomplished without using Sex Pistols to augment his firing skills.
  • The Hedonist: Prior to his joining of Passione, he was content to lead a leisurely, easygoing life.
  • Hidden Depths: Despite being a carefree individual, Mista can suddenly have (bad) philosophical outbursts, though he might also be trolling. Examples include his reflections about if vegetarians can't eat eggs or cheese (confusing them with vegans), wondering how they do without shoes or handbags since they're made of leather. During the penultimate episode, he theorizes that human meat would taste awful since all animals that humans eat and taste good are herbivores, meaning carnivores are not eaten by humans because they must taste bad since they eat meat and, since humans eat meat, by definition they don't taste good.
  • Heroic Comedic Sociopath: Hooks Zucchero's living severed head by the eyelid with a magnifying glass pointed into it... then dances with Fugo and Narancia.
  • Hoist by His Own Petard: Ironically, Mista gets shot with his own bullets very frequently. Whether it's the Attack Reflector capabilities of Kraft Work, Beach Boy, and White Album, to Chariot Requiem taking control of Sex Pistols No. 1 to redirect the bullet back to Mista, or even Prosciutto taking Mista's gun to finish him off. Then again, at least he doesn't shoot himself out of straight-up incompetence, unlike Hol Horse. Hilariously, the one time when he has a good reason to actually shoot himself, specifically when he's trying to stop Diavolo from using his body to catch up to Silver Requiem, he can't despite his best efforts.
  • I Know Madden Kombat: The way that Sex Pistols redirects bullets exclusively by kicking and their chants of "Pass pass!" are very much reminiscent of a rather weird game of football. Then again, Mista is Italian, so the Pistols could have learned their moves by watching calcio with him.
  • Inverse Law of Utility and Lethality: Despite all the strengths of Sex Pistols, you can pretty much count the number of times Mista actually successfully shot and killed someone with it on one hand.
  • It Can Think: Each Sex Pistol has a personality separate from Mista. In a few cases, they were able to assist and support the rest of the gang while their user was incapacitated. No.1 is the leader, No.2 is the Number Two, No.3 is a bully to the others, particularly No.5 who cries 24/7, No.6 is belligerent, and No.7 is excitable.
  • Jerk with a Heart of Gold: No.3's main trait is that it bullies No.5, but No.3 is also the first one to attempt saving another Pistol when it gets frozen by White Album.
  • Kryptonite Is Everywhere: Mista often finds himself going up against opponents who have abilities that either let them deflect his bullets or neutralize their momentum completely. The one time he gets an outright easy kill in the form of Carne, things go horribly wrong for the entire gang.
  • The Lancer: To both Giorno and Bucciarati, though in fairly different ways.
  • Last Note Nightmare: His theme song is chiefly an upbeat dance tune reflecting his formerly carefree existence until the sounds of the gunshots that began his life as a criminal intrude, causing what's left of the track to go heavier and darker.
  • Logical Weakness: Mista's gunplay is brutally effective on paper, and the Sex Pistols make his shots even more accurate and lethal. The main catch is that he needs his revolver to pull any of his Stand abilities off, and he obviously needs bullets to fire. If he runs into a Stand that can ignore or negate his shots, he swiftly becomes outmatched. And since his powers depend on him having a revolver, losing his preferred gun makes his combat effectiveness suddenly tank.
  • Made of Iron: Takes some truly brutal injuries during Part 5, even compared to the rest of the cast.
    • He apparently started their week by falling seven stories onto a car and walking it off. This ends up being the mildest injury he ends up suffering, and it was before he met Giorno.
    • His fights generally end with him somehow having tanked way more damage than a normal human ought to be able to. The most ridiculous injury he survives is either getting shot in the head three times — or shrugging off a mortal wound that blank-eyed Trish while her spirit was in his body, just by swapping back.
    • His Logical Weakness may cause his combat effectiveness to suddenly tank, but he survives by being The Tank.
  • Man, I Feel Like a Woman: While under the effects of Chariot Requiem and ended up in Trish's body. Naturally, she immediately called him out.
  • Meaningful Name: A "Guido" is a derogatory term used to refer to men (usually Italian-Americans) who are socially unsophisticated; as someone who was content to live a very simple life up until his joining of Passione, this fits Mista rather well. From Italian, it can also be translated as "to steer", which reflects his Stand ability in Sex Pistols.
  • Never Bareheaded: Never seen without that coif-like hat of his. Before he joined Passione, he wore a purple woolen beanie instead.
  • Nice Guy: Compared to his fellow gangsters, Mista is easily the most easy-going and friendly of the group (so long as nothing related to the number 4 comes up or he's not fighting). When Giorno brought up his plan to take out Zucchero's partner before the boat docked at Capri, Mista was the first to go along despite Giorno's newness to the group and the shaky foundation of the plan itself. While his jail sentence and the life of a mafioso has hardened him, there's still a lot of the kindly, carefree young man he used to be left in him.
  • Nice Hat: He wears a uniquely coif-shaped headgear with a diagonal grid pattern and the front shaped like an arrow, although the shape of the arrow's body could have been designed differently.
  • Nice Job Breaking It, Hero!: He never finds out, but it's possible that Mista sealed the fates of Abbacchio and Narancia by attempting to change the shape of Rolling Stones. The death-predicting Stand ends up taking the forms of the two in addition to Bucciarati.
  • No One Gets Left Behind: He refuses to leave Giorno behind in the fight with Ghiaccio when the latter tries to pull a Heroic Sacrifice.
    • Likewise, the Sex Pistols themselves will try to save each other if they're in a bind, giving up only when ordered to.
  • Non-Standard Character Design: A rarity in the anime by virtue of having black pupils with no defined irises.
  • Not So Different: He comes to this conclusion at the end of his and Giorno's fight with Ghiaccio, realizing that they both shared the same resolve. Notable, they both refuse to leave an ally behind.
  • Number Two: He acts like the main character's sidekick in the second half of the manga and as the Underboss to Don Giorno Giovanna after the end of Vento Aureo. Averted only in Purple Haze Feedback, where Mista says that he turned down the position as Giorno's second-in-command because 2 squared makes 4. Polnareff serves as this instead.
  • Revolvers Are Just Better: His signature weapon is a purple revolver. Even better with a Stand that can speed up the reloading process and control the trajectory of the bullets. It is Justified, though; a six-shooter would naturally pair well with the six Sex Pistols, and when he does obtain a magazine-loaded handgun in Rome, it's more cumbersome for Sex Pistols to reload due to having to place the bullets in the magazine before putting that into the gun, instead of all the Pistols loading a revolver's chamber simultaneously.
  • Ridiculously Cute Critter: You wouldn't think so at first, but the Sex Pistols are surprisingly cute, acting like little kids and demanding food.
  • Say My Name:
    • Sex Pistol No. 5, the timid one, has a tendency to wail, "Mistaaaaaa!!" when upset.
    • Mista screams, "NARANCIA!" in despair upon seeing the boy's body impaled on the posts of a spiked fence.
  • Ship Tease: With Trish at the end of the Part, who claims to have gotten used to his "terrible smell".
  • Significant Birth Date: Of the ironic variety. His birthday is December 3 (12/3 = 4).
  • Simple, yet Awesome: Compared to the more out-there Stands in the franchise, being able to redirect bullets fired from a gun is nothing short of mundane. However, a number of things make Mista very dangerous in a fight. For starters, close-range power type Stands are outranged by his gunfire, and moving targets can be taken down by Mista simultaneously redirecting several shots into them from impossible angles. The Sex Pistols are fast little buggers too, meaning that Mista can often redirect his shots faster than his foes can react. It's also shown that using Sex Pistols effectively can easily take opponents off-guard, allowing Mista to land some devastating feint attacks. He uses a gun, after all, and no matter how strong you are, all it takes is one good shot to a vital organ for you to go down, Stand or no Stand.
    • There's also the fact that, because the Sex Pistols are linked, he can use them as fast, effective scouts. By simply shooting off a number of them in a wide area, they can report back to him what they see - or even assist an ally.
  • Synchronization: Played With.
    • Damage to Sex Pistols reflects onto its owner, but, perhaps owing to the fact that there's six rather than one, Mista doesn't get hurt too badly. When they fight Cioccolata, he absolutely shreds five of them, dealing fatal blows to each and while Mista is hurt he's not decapitated or smashed like they were. Giorno notes that it would take the destruction of all of the Pistols for Mista to die.
    • Similarly, damage to Mista doesn't reflect onto the Pistols like certain other Stands. In addition, summoned Pistols can remain active even if Mista is knocked unconscious during a fight (an uncommon but not unheard of ability). Even after his defeat in the Pesci and Cioccolata fight, the other heroes still had one of the Pistols to help them out.
  • Talking Weapon: Subverted. His gun is a normal weapon, but it's his non-offensive Stand that's living.
  • Trademark Favorite Food: The Sex Pistols eat salami more than any other food.
  • Tranquil Fury: He's normally mellow, but when in combat he enters a dead serious state of concentration to the point where he once calmly stood in one place reloading a pistol while being shot at by several gangsters before putting four rounds in each of their faces.
  • Troll: When Fugo accidentally lands face first in Trish's chest, Mista accuses him of doing it on purpose.
  • Unorthodox Reload: He reloads with bullets dropped from his hat in the heat of battle, but reloads normally just as often.
  • Used to Be a Sweet Kid: Previously, Mista was a laidback hooligan who enjoyed the simple pleasures of life. But a whirlwind of murder, incarceration, and the stresses inherent to his subsequent criminal lifestyle turned him into a fussy, neurotic gunman.
  • Weak, but Skilled: By itself, his Stand is the weakest in terms of power out of Bucciarati's group (including Moody Blues, which isn't even meant for combat), and he's pretty much helpless if he doesn't have a gun with bullets. But with his talent as a marksman, skill in commanding his Stand, identifying the weaknesses of his enemies, and nigh-inhuman toughness, he can hold his own against much stronger Stands. Considering that his enemies are still human, they are still vulnerable to gunfire like any ordinary person.
  • Why Did It Have to Be Snakes?: He'll freeze up whenever number four comes up, like if he has only four bullets left for his revolver or if there's only four pieces of cake left.
  • Wife-Basher Basher: Mista's first taste of his Stand abilities came when he kills a group of thugs attempting to gang-rape a woman.
  • The Worf Effect: Brave, intelligent, dependable, and frequently puts up enough of a fight to get thrashed around so Bucciarati or Giorno can see how dangerous an opponent is. Downplayed as, even when defeated, his contributions are almost always what allow Bucciarati or Giorno to defeat the enemy afterwards.

    Narancia Ghirga 

Narancia Ghirga (Stand: Aerosmith)

Voiced by: Daiki Yamashita (TV anime, Last Survivor), Yuko Sanpei (All-Star Battle, Eyes of Heaven), Fujiko Takimoto (Vento Aureo video game) (Japanese), Kyle McCarley (TV anime) (English)
Click here to see Aerosmith 

A boy who dropped out of school to just have fun with his delinquent friends, only to be framed for a crime he didn't commit by the very same. After being found by Fugo, Bucciarati let him into his group. Very cocky, cranky, and head-strong, Narancia is the only member of Bucciarati's to act his age or anywhere close. He's very emphatic to people as well and has the unfortunate streak of being hit by Stands first.

His Stand, Aerosmith (named after the band Aerosmith), looks like an RC fighter plane. It's a long distance Stand capable of shooting off live ammo as either multiple bullets or bombs and can act remotely by giving Narancia a radar that responds to carbon dioxide (particularly breathing).

  • 2D Visuals, 3D Effects: It's not too badly noticeable, but Aerosmith uses a 3D model in the anime.
  • Abusive Parents: Narancia's father was completely emotionally distant from him, from coldly walking away when Narancia was talking about his mom's death, to not even bothering to acknowledge him when Narancia was released from juvie.
  • Adaptational Curves: The anime gives him a more chiseled physique with defined abdominal muscles. Combined with being voiced by a male voice actor instead of a woman like in his previous appearances make him less androgynous looking.
  • Adaptational Dye Job: The anime changes the colored manga's palette for Aerosmith from blue and purple to red and silver. Notably, it's the only Stand among Bucciarati's gang to have its color scheme changed.
  • Ax-Crazy: Despite his tiny stature, Narancia is one of the most volatile members of the gang and is swift to retaliate with brutal violence when a threat is nearby. If you don't want to be peppered full of Aerosmith's bullets, don't make him mad.
  • The Baby of the Bunch: Although he's not the youngest of Bucciarati's gang, he's the most childlike.
  • Badass Adorable: He looks and can be adorable at times. Not so much however if you piss him off.
  • Berserk Button: Do not talk about his lack of education if you aren't a part of Bucciarati's group. Even if you are, you should still watch out.
  • Beware the Nice Ones: His anger issues aside, Narancia is the most outwardly friendly member of the group, and his dorky nature and kind heart are easily visible through how easily he gets along with the rest of the team. As the Little Feet arc demonstrates, this does not mean he's a pushover, as he delivers one hell of a beatdown on Formaggio while having a Freak Out. If Formaggio wasn't quick on his feet, Narancia would have instantly killed him during their initial exchange, and Aerosmith proves to be a downright deadly Stand under Narancia's control.
  • Book Dumb: Since he never properly finished school he has problems with stuff like basic math, hence boneheaded results like 16 x 55 = 28. His level of education is placed around the third grade.
  • Brain Bleach: Doesn't take well to seeing Giorno healing the wounds of a laid-down Mista.
  • Bratty Half-Pint: The shortest and youngest-looking of the main protagonists, and also the most ill-tempered.
  • Bruiser with a Soft Center: He's among the most aggressive and ill-tempered members of the gang, and he's the most passionate about helping Trish after her own father tries to kill her. He cares so much that he doesn't want Bucciarati to tell her about the Boss in order not to shock her.
  • Butt-Monkey: Seems to have a bad problem with being the first person subjected to the newest enemy's Stand, especially if it's a potentially humiliating one like shrinking, rapid aging, or being unable to say what you mean. And if everyone is subjected to the newest enemy's Stand, he will always get the worst of it.
  • Character Tics: Standing with his arms out to either side, head hunched forward, so that Aerosmith can uses his arms and shoulders like a runway.
  • Child-Like Voice: Since he's one of the lankier and more boyish-looking guys in Bucciarati's team, Narancia has a notably childish voice, courtesy of Daiki Yamashita.
  • Crouching Moron, Hidden Badass: Book Dumb and Butt-Monkey status aside, Narancia can hold his own when he wants to, and can come up with good strategies on the fly.
  • Cross-Dressing Voices: Although Narancia was voiced by a male in the anime, it was a different story with his video game counterpart. As a result, his voice became more childish and cuter, making him sound like he hasn't reached puberty.
  • Cute and Psycho: His child-like appearance heavily contrasts his short-tempered, borderline psychotic personality.
  • Depending on the Writer: In the manga, his zodiac sign is Taurus, but in the anime, his sign is Leo.
  • Dropped a Bridge on Him: Diavolo kills him without any real warning, off-screen. The group figured it was so his Stand's CO2 radar wouldn't notice someone else chasing after Silver Chariot Requiem. Later, we find out this was a double-bluff on Diavolo's part, sending them looking for an extra person while Diavolo was hiding within their group.
  • Dub Name Change: His Stand is renamed to "Li'l Bomber" in official English translations.
  • Dude Looks Like a Lady: Fitting, given his Stand's namesake. He has a feminine name and face, wears a spaghetti-strap tank top and skirt, and has a voice actress in some of the video games. The anime downplays it by giving him visible abdominal muscles and a slightly deeper, clearly male voice, as well as having him use the explicitly masculine Japanese pronoun ore.
  • Edible Theme Naming: "Narancia" sounds like a blend of the words for "orange" in Italian ("arancia") and Spanish ("naranja"). Hence the orange highlights in most colored artwork.
  • Everyone Has Standards: As violent and impulsive as Narancia is, even he wouldn't risk releasing Aerosmith in search-and-destroy mode in a crowded area where it could potentially cause massive collateral damage in search of its actual target.
    Narancia: I guess I don't need to set the whole city on fire now.
  • Eye Scream: He got an infection in his left eye, just like the one that took his mother, from getting beaten up by the police. But thanks to Bucciarati, he gets better.
  • Family Theme Naming: His name comes from the Italian word for "orange" (arancia), while his mother Mela's name means "apple".
  • Five Stages of Grief: His reaction to Abbacchio's death. He switches from refusing to believe he's truly dead and that Giorno could heal him, to making threats toward Giorno when it became clear he couldn't, to finally becoming overcome with grief and tearfully begging Bucciarati not to leave Abbacchio behind.
  • Foil: To Fugo. Both have short fuses, but when they're not being set off, Fugo is serious and caring while Narancia is cocky and arrogant. Fugo is smart and entered into university at the age of 13, but Narancia is 17 and has trouble with an elementary-level math problem. Neither of their parents were very good, but Fugo's parents had incredibly high expectations of him, while Narancia's dad neglected to care for him, yet both Fugo and Narancia ended up having to live on the streets from a combination of their parents' actions and their own behavior. Once he makes up his mind, Narancia is the most passionate member of Bucciarati's gang about helping Trish; Fugo is the first one to make his decision, and is also the only one to not follow Bucciarati.
  • Frame-Up: Was tricked by one of his friends to dye his hair blonde, and ends up being framed for assaulting an old woman, who mistook him for his blonde friend.
  • Gender-Blender Name: The words that make up his name ("naranja" and "arancia") are feminine nouns in their respective languages (Spanish and Italian).
  • Hair-Trigger Temper: Easily the most volatile out of Bucciarati's gang, more so than Fugo. If you hurt him or insult him, he will retaliate by brandishing one of his knives, or with a flurry of kicks, or by activating his Stand. Possibly all three.
  • Helicopter Blender: More like Airplane Blender, but if for some reason Aerosmith can't shoot or bomb its target, ramming it and letting its propeller make mincemeat out of the enemy works well.
  • Hot-Blooded: Yes. You most certainly qualify for this when you shoot up a car in a blind rage while kicking its door repeatedly screaming "I'LL KILL YOU!" at the man in it. Expect a lot of yelling when he starts fighting.
  • Human Pincushion: Diavolo kills him by dropping him onto a wrought iron fence. It's not pretty.
  • Idiot Hero: Narancia is understandably book dumb since he skipped out on school, but it's accompanied by common sense low enough that he answered 16 x 55 with 28, a number lower than his previous answer of 6 x 5 = 30. He also has a low attention span that requires him to write things down on his wrists with a marker just to remember instructions. He takes an embarrassingly long time to notice that he's shrinking thanks to Formaggio's Stand, somehow thinking his own possessions were somebody else's because they're bigger than his own; Formaggio himself is totally unimpressed by this, making him underestimate the young gangster. However, he's disarmingly strategic in combat, his impulsivity and hot temper allowing him to make strategies that other people might disregard.
  • If We Get Through This...: Narancia, you just had to start talking about how you want to return to your hometown when this is all over. You even knew the Big Bad was lurking somewhere off-screen waiting to jump on everyone!
  • I'll Kill You!: Ends up saying this a lot, due to his cranky personality and status as Butt-Monkey.
  • Inelegant Blubbering: Narancia does not take Abbacchio's death well. It starts with him tearfully begging not to leave Abbacchio alone. In the anime Narancia eventually trips while trying to chase after Bucciarati, and ends up laying on the ground sobbing and wailing loudly while the rest of the group begins to leave.
  • Infinite Supplies: Aerosmith seems to have an infinite amount of bullets at its disposal, and every one of them is as deadly as a "real" bullet.
  • Jerk with a Heart of Gold: He's bratty and really quick to getting angry at people, but he has a good heart.
  • Kiai: VOLAVOLAVOLAVOLAVOLA! VOLAAA!! Volare via!Translation 
  • Knife Nut: A mild example, but he's pretty fond of whipping out his pocket switchblade whenever someone pisses him off. Which is often.
  • Leitmotif: Aereo da Caccia, a fast-paced, heart-pounding instrumental with violin, electric guitar and rapid, rhythmic drumbeat.
  • Lilliputian Warriors: The RC plane-sized Aerosmith also comes with an equally-small pilot referred to as Mr. Smith (or, more accurately "Smith-san" from the interview with Araki[[/note]], though it's not clear what role Smith has in operating Aerosmith).
  • Living Toys: Aerosmith is a Stand that resembles a toy plane, with a functional radar and real bullets.
  • Logical Weakness: Aerosmith's radar tracks carbon dioxide, which means that a) if an enemy is holding their breath, the radar can't pick them up, and b) it's useless if Narancia's ever surrounded by fire, since the radar will pick up the emissions of every individual flame.
  • Long-Range Fighter: Aerosmith has a range of tens of meters, which, combined with the CO2 scope, gives Narancia the most range out of Bucciarati's group. Unlike most long distance Stands, Aerosmith doesn't lack in destructive power up close either.
  • Losing a Shoe in the Struggle: He drops a shoe when fighting Zucchero and Formaggio. The first time, it lets Giorno track where he is inside of the boat; the second time, it's one of his first hints that he's shrinking.
  • Messy Hair: His hair sticks out in all directions.
  • Missing Mom: His mother had passed away from an eye infection when he was ten.
  • More Dakka: His Stand, Aerosmith, makes up for its lack of precision with more than enough gunfire to rip a car to shreds.
  • Motifs: Youth is one for Narancia's character. Being the shortest makes him look the youngest, he tells Giorno the newbie gangster is younger than him as if it was something that matters, his violent outbursts are temper tantrums, his Stand looks like a toy, and he looks up to Bucciarati as a father figure and has trouble making important decisions without him.
  • Mugging the Monster: While the gang is eating outside, a random man grabs the small, frail-looking Narancia by the collar and threatens to beat him up for spilling a few drops of wine on his white suit. Narancia promptly knocks him out with a single punch and proceeds to whale on his unconscious body with a violent barrage of kicks, joined by Mista and Abbacchio.
  • Multiethnic Name: His first name is a combination of the Spanish and Italian words for "orange" ("naranja" + "arancia").
  • Muscles Are Meaningless: About as thin as a pencil and still capable of a grown man with one punch.
  • The Napoleon: He's the smallest of the gang and the most cantankerous.
  • Nice Job Breaking It, Hero!: Risotto Nero had the upper hand on Doppio until Aerosmith intervened.
  • Non-Standard Character Design: Aerosmith is among the rare Stands that doesn't have a humanoid or semi-humanoid appearance, instead being based on an inanimate object.
  • No Pronunciation Guide: It's "Na-ran-sha", not "Na-ran-si-ah".
  • Not So Different: While agonizing over if he should join Bucciarati in betraying the Boss and initially staying behind, as the team's boat is leaving he spots Trish's injured arm and realizes this of her and himself as they were both betrayed by someone they trusted. This spurs him to dive into the water to join the rest of the team sans Fugo.
    Narancia: BUCCIARATI!!! I'll go! I'll go, too! I'm coming with you! Don't order me not to go with you! Trish is me! She's me! The wound on her arm is my own!
  • Older Than They Look: As pointed out in their first meeting, Narancia is two years older than Giorno. He is also older than Trish and Fugo. However, due to childhood malnutrition and a lack of education, he looks and acts (and when voice acted, sounds) like the youngest member of the group.
  • Parental Neglect: On his father's part, and Narancia's mother passing away didn't help.
  • Personality Powers: The most childish and hot-tempered member of Bucciarati's team has a toy plane for a Stand with a high level of destructive power.
  • Pint-Sized Powerhouse: Aerosmith is one of the smallest Stands in the series that isn't divided into multiple bodies, but it can deal very real damage, especially with its bomb. Narancia isn't a slouch in this department either; he can kick a pretty bad dent in the side of a car if he's pissed off enough.
  • Rambunctious Italian: A young, hot-blooded Italian teenager with a quick temper and a deadly powerful Stand.
  • Recurring Element: Continues the trend of a JoJo ally being the none-too-bright Butt-Monkey who gets attacked by the enemy Stand first in the vein of Polnareff and Okuyasu.
  • Rule of Symbolism: After his death, the shadow of a bird, mimicking Aerosmith's shape, is seen on clouds flying at high speed.
  • Signature Sound Effect: Multiple in the anime. The below-mentioned Stuka Scream, the chatter of Aerosmith's twin machine guns firing, and a low, metallic "-CLANG" when its bomb lands.
  • Skirt over Slacks: He wears a short orange skirt over black pants.
  • Street Urchin: An older example than most, but spent most of his time in the streets acting like one.
  • Stuff Blowing Up: His Stand, Aerosmith, has plenty of firepower, but poor aim. As a result, any fights against faster, more evasive enemies tend to transform the battleground into a war-zone, especially once he brings out the bombs.
  • Stuka Scream: In the anime, Aerosmith makes this sound whenever it shows up on-screen or makes a sharp movement.
  • Super-Persistent Predator: Aerosmith is a mobile killing machine that tracks enemies through their breathing, has a very persistent user, and its small size, high speed and firepower makes trying to fight it directly a challenge. Case in point, it didn't take long for Formaggio's fight against Narancia to turn into an escape attempt.
  • Super Senses: His CO2 detecting radar. One must bear in mind that it's not infallible; anything that produces carbon dioxide will show up on the radar, so Aerosmith can't differentiate between Narancia's target, civilian bystanders, animals, or fire if he doesn't have a clue about his target's relative position prior to anything producing CO2. Furthermore, larger sources of CO2 create larger blips on the radar, which can mask what Narancia is looking for.
  • Teens Are Short: Despite being 17, he has a small stature as a result of childhood malnutrition. In Eyes of Heaven, he only comes about chest-high to the table in the Morioh café.
  • Tongue Trauma: Gets hit with this thrice thanks to Squalo's Stand Clash and later, inflicted to himself in order to get rid Tiziano's Talking Head from his mouth.
  • Trademark Favorite Food: Margherita pizza with extra mushrooms, something he shares with Giorno as they both want to eat one after their mission is over.
  • Trauma Conga Line: Narancia's life hasn't been easy. His mom died from an eye infection when he was 10, his father became distant and neglectful, he was framed by his friends for a heinous crime and wrongly sent to jail for a year, and he ended up living on the streets afterward until Fugo found him. Joining Passione may not have been the best decision, but at least he found people there who cared about him. And then, after Bucciarati's gang become traitors to the Boss, he has to witness Abbacchio's death while being helpless to save him, and he himself gets killed shortly after, at the age of 17.
  • True Companions: Narancia believes that friendship is "the most important thing in the world". Because of his father's neglect, he ditched school to hang out other children. After they framed and abandoned him, he became a stray until Bucciarati found him. After which, he has continued to display immense devotion towards him and the rest of the group.
  • Unskilled, but Strong: Aerosmith doesn't have much precision, but its gunfire is so deadly that its lack of aim doesn't matter too much.
  • Unstoppable Rage: Normally, he has short snits of anger. However, when he was attacked by Formaggio, he was so furious that he shot up his own car trying to kill him, all the while kicking the doors and screaming bloody murder.
  • Weapon of Choice: Besides his Stand, he also carries around a switchblade, which he's quick to threaten people with when provoked.

    Pannacotta Fugo 

Pannacotta Fugo (Stand: Purple Haze)

Voiced by: Jun'ya Enoki (TV anime), Hisafumi Oda (All-Star Battle, Eyes of Heaven), Hiroaki Miura (Vento Aureo video game) (Japanese), Ezra Weisz (TV anime) (English, credited as Ethan Murray)

Purple Haze voiced by: Hisao Egawa (All-Star Battle, Eyes of Heaven), Hiroaki Miura (Vento Aureo video game)
Click here to see Purple Haze 

A member of Bucciarati's gang and one of the most mature and smart people in the group... at least until he loses his temper. With an IQ of 152, Fugo joined the Mafia after having problems in school due to his high intelligence and temper not matching well with teachers. He stars in both novels based off Part 5: Miya Shotaro's Golden Heart, Golden Ring and Kouhei Kadono's Purple Haze Feedback.

His Stand, Purple Haze (named after a Jimi Hendrix song), is a hardly-controllable monster dressed similar to a Roman soldier. On both its fists are a set of three dome-shaped capsules; if these capsules break, whether it's from Purple Haze punching something or firing them like an air gun, they release an airborne virus that rapidly consumes the flesh of anyone within a five-meter radius. During the events of Kouhei Kadono's Purple Haze Feedback novel, it evolves into Purple Haze Distortion, which modifies the viruses to eat each other. Fugo can take advantage of this by intentionally breaking a capsule near himself to give him a temporary resistance to viruses from the other capsules, as the viruses in his body will mutually consume each other and cancel out.

  • Adaptational Backstory Change: The only backstory Fugo is given in the manga is that he was accepted into a university at the age of 13, only to be kicked out after attacking a teacher with an encyclopedia. Purple Haze Feedback and the anime both expand upon this in different ways: in the light novel, the assault was motivated by the professor criticizing him for letting his grandmother's death affect his grades, while in the anime, the teacher was sexually harassing him, prompting Fugo to strike back in self-defense. These differences can affect how his character is seen: the anime portrays Fugo as being much more in the right to have attacked his teacher, making him into an unlucky victim of a corrupt justice system, while in Purple Haze Feedback it can come across as Disproportionate Retribution, putting additional emphasis on the Hair-Trigger Temper aspect of his personality (though the anime also adds a few scenes showing Fugo getting angry to compensate for this).
  • Adaptational Dye Job: The manga's official colour palette gives Fugo a red suit and white hair. In the anime and ASB, Fugo's suit is now green and his hair is now blonde. The Vento Aureo video game gives him white hair and a yellow suit, its pale color reminiscent of swiss cheese; EoH makes his hair and suit more of a nacho cheese shade.
  • Astonishingly Appropriate Appearance: In the manga, he has white hair and a red suit, matching the dessert he's named after (panna cotta) which is traditionally red and white. Does not apply to the anime, which gives him blonde hair and a green suit.
  • Badass Cape: In the anime, Purple Haze gains a cape in its design, and it's a fittingly destructive Stand for someone as easily angered as Fugo.
  • Bad Powers, Good People: Fugo is decent person for someone who can break every bone in someone's body and then Make Them Rot.
  • The Berserker: His Stand, Purple Haze; it may reflect his Hair-Trigger Temper being fully manifested. It's one of the few Stands shown to have a personality outside of that which its User ascribes to it because it's that consistently pissed off.
  • Beware the Nice Ones: He comes off as one of the more mature and polite members of the gang, but he has a short fuse and a very dangerous Stand.
  • Conflicting Loyalty:
    • The in-story reason why Fugo stays behind when Bucciarati's gang defects. He is torn between his loyalty to Diavolo to keep himself safe and to Bucciarati to keep to what's morally right.
    • His intros with Giorno, Bucciarati, and Mista in All Star Battle are actually based off a dropped idea to make Fugo an absolute traitor to Bucciarati's group, but then rejoining them before the fight with Diavolo.
  • Covert Pervert: Starts staring at Trish's prominent cleavage when Mista points it out, only for him to accidentally fall on her chest face first when Giorno made a sharp turn.
  • Darkness Equals Death: In the novel Golden Heart, Golden Ring, it's revealed that the virus has a MUCH bigger range in darkness - enough to potentially kill everyone in an entire hotel floor.
  • A Day in the Limelight: A light novel called Purple Haze Feedback was written by Kouhei Kadono (of Boogiepop fame) for the series' 25th anniversary. The novel greatly expands on Fugo's life and memories about his time in Passione after his abrupt disappearance from the original story.
  • Disproportionate Retribution: How does he respond to Narancia getting a math question wrong? Stab him in the face with a fork, of course. Going by how absolutely nobody in the team or the cafe reacts to it, this is apparently a common reaction of his.
  • The Dreaded: The moment Abbacchio sees Purple Haze, he gets cold sweats and immediately tries to get himself and Giorno as far as needed from it. He also notes that Fugo himself won't bring him out unless he really has his back against the wall. It's safe to say that the rest of the group would react the same way.
  • Dub Name Change: His Stand is renamed to "Purple Smoke" in official English translations.
  • Dumb Muscle: In spite of Fugo's own intelligence, Purple Haze is an utter brute of a Stand that, unlike those wielded by his companions, has no constructive applications outside of destructive combat and is difficult to control.
  • Edible Theme Naming: Panna cotta (cooked cream) is an Italian dessert.
  • Enraged by Idiocy: Stabs Narancia with a fork for getting a fourth-grade level multiplication problem wrong.
  • Establishing Character Moment: Fugo is shown calmly explaining to Narancia how to do a multiplication problem while encouraging him and telling him that he is smarter then he thinks... before stabbing him in the face with a fork for getting a much simpler question wrong.
  • Foreign Cuss Word: In the anime, he calls Narancia a "dense cagacazzo" while yelling at him for getting a math question hilariously wrong.
  • Godzilla Threshold: Purple Haze is treated as this in the main narrative. It's incredibly strong but difficult to control and its poison can indiscriminately kill any living thing; making him as much a danger to Fugo's allies and civilians as to his enemies. Abbacchio notes that that's why Fugo doesn't bring him out very often.
  • Hair-Trigger Temper: He has a very short fuse, despite outwardly seeming very calm and mature. This aspect of him ended in him assaulting his professor with a textbook, and is reflected in his Stand going berserk and uncontrollable sometimes. Purple Haze Feedback interprets the incident with the professor as a consequence of said professor making fun of Fugo for moping about the death of his grandmother (who had died a few days ago and whom Fugo was very close with). However, the anime adaptation creates an alternate version of the story where the teacher in question had been repeatedly molesting Fugo, and he finally had enough.
  • Heel–Face Revolving Door: Discussed in All-Star Battle by the intros: when any one of his allies are his opponent, Fugo will be played off for a traitor. When fighting Diavolo, he'll become a traitor again.
  • "Instant Death" Radius: Purple Haze in a nutshell. If a capsule from Purple Haze's fists cracks open anywhere near you, its virus will spread into you and kill you in 30 seconds. There's absolutely no known cures outside of other Stands interfering (and the only Stand in the manga that is known to be able to do this is Gold Experience), so anyone affected by it will most certainly die.
  • It Can Think: Downplayed. Purple Haze possesses the awareness to realize that it's drooling on itself and attempts to wipe it off. The fact that it doesn't realize that it's making itself even dirtier by using its wrist as a rag and licks itself to try to get the stains off shows just thinking doesn't make it smart.
  • Lack of Empathy: In Purple Haze Feedback interpretation, besides his Survivor Guilt for not getting on the boat with the rest of Bucciarati's group, he also is unable to understand why his teammates (especially Narancia) were willing to betray the Boss and risk their lives for the sake of Trish. He gets better after caring for his new partner, Sheila E, which gives him the strength to evolve his Purple Haze.
  • Lonely Rich Kid: Leaving his temper-issues aside, he was this before joining Passione.
  • Magic Antidote:
    • Played Straight with Gold Experience giving Giorno the cure to Purple Haze's virus. This is the part of the story before he learns he can heal with Gold Experience, but his recovery from the virus is instant.
    • Averted with the novel-only Purple Haze Distortion. Fugo's left in some rather dire straits when he's forced to cancel out his viruses' effects during the final arc of Purple Haze Feedback although the alternative (his whole body gets ruined instead of just some of it) is far worse.
  • Make Them Rot: Purple Haze releases a flesh-eating virus which can decompose a grown man in 30 seconds.
  • The Mole: Was originally intended to be this, until Araki changed his mind and Fugo just quit the group out of fear of the Boss' retribution.
  • Mood-Swinger: Purple Haze (as well as Fugo himself) flips between lighthearted cheerfulness and lashing out furiously. Purple Haze in particular at times is almost comically happy, and at others is one of the most rageful Stands in the entire JoJo fiction; at one point Purple Haze (which naturally drools) wipes itself clean of its own saliva and grins cheerfully, but becomes distraught when it notices its wrists have become dirty again. It then licks them clean, thus spilling more drool onto itself. This repeats until Purple Haze snaps and unleashes a barrage of toxin-infused punches on everything in sight, potentially endangering Giorno and Abbacchio's lives as Fugo can barely control the semi-sentient Purple Haze at the best of times.
  • My Greatest Failure: If we allow All-Star Battle a bit of canonicity, specifically its post-fight comments, Fugo never forgave himself for not getting on the boat with the rest of Bucciarati's group, which is also talked about in great lengths in Purple Haze Feedback.
  • My Significance Sense Is Tingling: After Narancia's death, the anime adds an extra scene of Fugo walking down an alleyway before stopping and looking up, as if he can feel it.
  • Never Got to Say Goodbye: Didn't get to exchange any final words with Narancia before the boy jumped into the canals to swim after Bucciarati's team, joining them in betraying Passione to keep Trish safe from her father. He would never again see Narancia alive after this.
  • Neat Freak: Purple Haze will often try to clean itself of its drool, even scrubbing itself to the point of abrasion, ignoring the fact that it constantly drools.
  • No Shirt, Long Jacket: Fugo does not wear a shirt under his jacket, only a necktie.
  • Opt Out: The in-verse explanation to why he left after Bucciarati draws a Line in the Sand, which is explored more in his novel. Out-verse... see Put on a Bus for more information.
  • Out of Focus: Was hit with this the hardest out of Bucciarati's team, even more so than Abbacchio who actually got to partake in more than one fight. This is because he hesitates to use Purple Haze in combat, and it doesn't help matters that he is the only one who doesn't defect from Passione.
  • Peek-a-Bangs: At least one of his eyes get covered by his bangs in more than one occasion.
  • Personality Powers: Purple Haze's flesh-eating virus forms a perfect analogy for Fugo's pure rage. Unlike most other similar Stands whose powers just magically manifest in things they touch, the virus is restrained and well-hidden, kept bottled up within small capsules, like how Fugo's temper never shows normally. If those capsules are shattered due to conditions of extreme duress, the virus is released and attacks indiscriminately even to its user or his allies, showing how fierce Fugo can be when angered.
  • Poisonous Person: His Stand's power to an extreme extent.
  • Power Incontinence: Fugo is among the rare Stand users who does not have complete control over his Stand.
  • Put on a Bus: Araki took him out of the group because he felt that the story was getting a little too bleak for Fugo to reveal himself as the Boss' mole. Given what Purple Haze's virus does, this is arguably a good thing he didn't fight the group.
  • Required Secondary Powers: Subverted. According to an interview with Araki, Fugo is not immune to his Stand's virus, forcing him to choose between having it close by to defend him or placing it further away to attack effectively, avoiding its gas in either case.
  • The Resenter: Towards Trish, and arguably to all his former team mates.
  • Riches to Rags: Born into a wealthy family, but disowned by his parents after being expelled from university.
  • Screw This, I'm Outta Here!: Fugo is the only one not to rebel for fear of the Boss, abandoning his team to keep himself safe.
  • Sickening "Crunch!": A variation; in the anime, most other Stands make something similar-sounding to gunshot noises when they unleash Rapid-Fire Fisticuffs on someone. The sound of Purple Haze's fists hitting something sounds disturbingly fleshy, like someone was ripping apart a rotting corpse with a pair of scissors.
  • The Smart Guy: He tested high in school but failed to excel due to his short temper.
  • Spikes of Villainy: Purple Haze's base form is loaded with them and then loses them once Fugo's newfound empathy and passion in Purple Haze Feedback causes it to evolve into Purple Haze Distortion.
  • The Spock: Deconstructed. While he says Buccarati did what was right, Fugo still asserted that he should have kept his emotions in check and not betrayed the Boss based on morality and believed that no one in the group would defect and put their own lives at risk for a girl they've barely known. Sticking to being The Spock is what made Fugo leave the team.
  • Story-Breaker Power:
    • His Stand has three bulbs on the knuckles of each hand that contain a deadly virus, which quickly eats up all organic matter in the area where a bulb is broken, until it gets hit by sunlight. Fugo's powers are so broken that it led to the common misconception that Fugo was Put on a Bus because Araki made him too strong.
    • In Purple Haze Feedback, it gains another extraordinarily powerful ability when it evolves into Purple Haze Distortion—now those deadly viruses can eat other viruses, including itself.
  • Stripperiffic: His entire outfit has large inexplicable holes everywhere. Araki even mentioned that he wears a thong just so it looks like he's not wearing any undergarments. He wore similar attire when he was younger, but also had modest clothes underneath.
  • Suggestive Collision: At the start of The Grateful Dead arc, his face accidentally falls into Trish's chest when Giorno made a sharp turn.
  • Symbol Motif Clothing: He has strawberries on his tie and shoes, which is rather appropriate as pannacotta (the dessert) is often made with strawberry. In the manga, he also wears strawberry-shaped earrings.
  • Team Dad: Often acts as a surrogate parent or older brother to Narancia and Mista note , joining in their stranger antics and trying to tutor Narancia because of his poor background. He is also officially the second-in-command of Bucciarati's group.
  • Throw the Book at Them: Got expelled from university for beating the crap out of his professor (who molested him) with a textbook.
  • Wise Beyond Their Years: Is 16 years old but entered college at the age of 13, and is even Narancia's—who is older than him—personal tutor.

    Trish Una 

Trish Una (Stand: Spice Girl)

Voiced by: Sayaka Senbongi (TV anime), Nao Tōyama (Eyes of Heaven), Rio Natsuki (Vento Aureo video game) (Japanese), Lizzie Freeman (TV anime) (English)
Click here to see Spice Girl 

The Boss's daughter of 15, Trish has never once met her father and has only heard of him through her mother's words. After finally finding his connection to Passione, she is taken in and protected by Bucciarati's faction. Starts out spoiled and honestly terrified of seeing her father, but later becomes strong enough to fight.

Her Stand, Spice Girl (named after the Spice Girls), can soften any inanimate object into a rubber-like state, which also makes said objects completely indestructible aside from the Stand itself.

  • Action Girl: In addition to a surprisingly useful ability, Spice Girl is also very physically powerful and fast.
  • Animal Motifs: The cat motif returns again, this time for Trish. Though not as obvious as Killer Queen, Araki designed Spice Girl off of a cat. Spice Girl activates when Trish is pushed into a corner much like how a cat can become particularly vicious under similar circumstances. Trish also acts very haughty like one, but this gets dropped off once her reasoning is revealed.
  • Anime Hair: Sports spiky hair that curls upwards, later chapters show the overall hairstyle as a spiral like style.
  • Bare Your Midriff: Has this, due to only wearing a strapped bra.
  • Batman Gambit: When she and Diavolo are forced to share a body by Chariot Requiem, Trish actually uses her Stand to save Diavolo's life, secretly, by softening some bullets that were fired at him. Diavolo didn't notice this and thought his Stand was powerful enough to just punch the bullets out of the way, so Trish was able to catch him by surprise later by suddenly restoring the bullets' kinetic energy.
  • Calling the Old Man Out: During the final battle.
  • Character Development: Spice Girl's arrival is explicitly linked to Trish's growing confidence and courage.
  • Distressed Damsel: At first. She later holds her own in assisting her group, though she's still by far the least experienced among them.
  • Dub Name Change: Her Stand is renamed to "Spicy Lady" in official English translations.
  • Early Installment Character Design Difference: Her initial outfit consisted of a t-shirt with a corset on top in addition to a thigh-length skirt patterned with sunflowers; her hair is always swirly and pink, but her locks of hair ended with rectangular tips at first. The anime keeps her appearance consistent with her signature look pictured above, but in the manga, her math symbols don't appear until after the Man in the Mirror arc, and her hair turns to her more natural style starting at about the end of the Grateful Dead arc.
  • Edible Theme Naming: T. Una.
  • Fire-Forged Friends: At first, Bucciarati's team are only her bodyguards while taking her to the boss, but they grow to care for her more as a person (and vice versa), to the point of betraying Diavolo to save her life instead of letting him get away with killing her. In particular, she seems to be the closest to Narancia. In her first appearance, she threatens him with a knife while disguised as a janitor, but later saves him from Rapid Aging with the last ice cube during the Grateful Dead fight. Narancia's realization that he and Trish were both betrayed by the ones they trusted is what drives him to follow the rest of Bucciarati's gang in betraying Diavolo. Later, one of their last interactions is Trish throwing herself into Narancia's lap while crying after being swapped into Mista's body. When he's killed by Diavolo, she weeps for him alongside the remaining members of the team.
  • Freak Out: Poor Trish has a massive one while Bucciarati is transporting her to the Boss over the idea of finally meeting her father. Considering the fact that he tries to murder her not long after this, she was right to be worried.
  • Heart Is an Awesome Power: Spice Girl's power is to make things soft, which only sounds useless. For starters, softened objects are infinitely elastic, and thus, infinitely durable, as any attempts to pierce or shatter that object will just result in it contorting temporarily before snapping back into shape. Inversely, Spice Girl can soften an enemy's weapons or projectiles to render them nigh useless to deal damage.
  • Heroic Bastard: She's the illegitimate daughter of the Boss, and she's one of the good guys.
  • Hidden Depths: Her first encounter with Team Bucciarati was the haughty and spoiled demeanour of a Mafia Princess. But during the Grateful Dead arc, Trish willingly keeps the ageing Narancia alive with the remaining ice cube left, even when Bucciarati had advised her to save it for herself. It not only shows that her spoiled attitude at the start was just an act, but also a sign of her hidden courage.
  • Hidden Heart of Gold: Trish tries to hide her fear of being involved with the Mob by acting haughty.
  • I'll Kill You!: Played for laughs when she and Mista switch bodies and she threatens to kill him if he sticks his hand in her underwear.
  • Inelegant Blubbering: Part of Trish's apoplectic seizure at the realization that she's been body-swapped with Mista is to whimper and sob into Narancia's (Giorno's) lap.
  • It Can Think: Spice Girl has been supporting and guiding Trish all her life, and even named herself. Once Trish matures and develops her own resolve, however, she becomes less quiet and passive.
  • Losing a Shoe in the Struggle: Trish's boot gets softened and dropped by Spice Girl so that she stops being targeted by Notorious B.I.G.
  • Like Mother, Like Daughter: The anime reveals that when Trish's mother Donatella met The Boss, she asked for sparkling water from France for their date. This was a call-back, or rather a call-forward, to Trish's first encounter with Bucciarati's gang, where she asked for the same thing.
  • Limited Wardrobe: Downplayed in the manga. She's the only one in Bucciarati's gang that has more than one personal outfit. After being introduced in her janitor disguise, she changes to a t-shirt under a loose corset and a medium-length skirt. She later wears her trademark strapped bra and long skirt ensemble not long after and stays with it for the rest of the manga.
  • Living MacGuffin: Much of the first half involves Team Bucciarati transporting her to the boss, while protecting her from Passione members who want to use her for their own purposes. It isn't until the second half that she starts making her own decisions.
  • Mafia Princess: Subverted. Although she is the daughter of The Boss and acts like a spoiled teen used to have servants, she only learned it recently and freaks out at the idea of meeting her father as well as being the target of her father's enemies. Moreover although the Boss seems to try to care for her, he just wants to kill her because she is a potential weakness.
  • Ms. Fanservice:
    • Her default one has her wear a single strapped bra, as well as a long skirt that has a split starting at the upper thigh area, giving quite a view of her torso and legs. Not to mention that all of her outfits also happen to show off her legs. At some point, Mista and Fugo freak out at the sight of her nipple being visible from a high enough angle.
    • The anime includes a brief scene of her dressing up and removing her disguise. However, some of these traits are also slightly downplayed in the anime adaptation. While she is still attractive and her outfit showcases her body quite a bit, fanservice scenes involving Trish are portrayed in a less sexualized way. Most notable example of this is that her cleavage doesn't show her nipple which is more due to censorship reasons.
    • To an extent, Spice Girl as well. Most stands (including those owned by female characters) are either genderless or male, and even the few that are definably female (such as High Priestess or Cinderella) tend to be fairly inhuman, but Spice Girl basically looks like an attractive, lightly-dressed woman (aside from its lack of a nose or hair).
  • Nice Girl: Despite being the Boss' daughter and kind of spoiled, Trish is generally nurturing, compassionate and affable, seen as she's perfectly willing to tend to a wounded Narancia while in Coco Jumbo's room.
  • Not So Stoic: For most of Vento Aureo, Trish is quiet, introverted, and usually dignified. The prospect of almost meeting the powerful mafia boss that is her father causes her a Freak Out, and she loses her mind (in a more comical way, that is) when Chariot Requiem puts her in Mista's smelly, ugly body, and Mista in hers, prompting him almost immediately to start touching her body in weird spots.
  • Parental Title Characterization: She refers to her father as "the boss," to emphasize that she doesn't see him as her father, due to him being absent for much of her childhood and for trying to kill her.
  • Personality Powers: Spice Girl's power to make things soft and stretchy relates to Trish's flexibility in adapting to a new situation and learning to survive, especially since the Stand first appeared when the gang was being targeted by the lethal and unkillable Notorious B.I.G.
  • Pink Means Feminine: Has pink hair, wears a skirt with a pink and black pattern, and her Stand, Spice Girl, is mostly pink.
  • The Quiet One: For at the least the first half of the story, Trish mostly keeps to herself unless directly spoken to. Fugo cites this when the group betrays the Boss, noting that they've barely spoken to her throughout their mission and don't even know what kind of music she likes.
  • Red Is Heroic: Spice Girl is pink and red in color.
  • Samus Is a Girl: Bucciarati's gang first meet Trish when she's in disguise as a janitor. When she reveals herself, the boys are quite surprised to see she's a girl, especially since she'd just beaten up Narancia.
  • She Knows Too Much: The reason why Diavolo wants to kill her. Despite the fact that Trish knows nothing about who he really is. Diavolo is just that paranoid, believing her Stand retroactively gives a clue to the power of his own Stand just because they're related.
  • She's Got Legs: Her primary fanservice attribute. This is especially apparent in her fight against Notorious B.I.G where she has one of her boots removed and has many panning shots focusing on her legs.
  • Ship Tease: With Mista and Bucciarati. And arguably a bit with Fugo too until his departure.
  • Shout-Out: Spice Girl has a very unique Kiai; "WAAANNAAAABEEEEE" is the name of the real-world Spice Girls debut single.
  • Sigil Spam: Various mathematical symbols dot her long skirt, her choker, and on Spice Girl as well.
  • Significant Green-Eyed Redhead: She has pink hair, is depicted with turquoise eyes in the anime, and is the subject of the conflict between La Squadra, Passione and eventually Bucciarati's gang.
  • Spoiled Sweet: She comes across as spoiled and haughty in her first appearance, but her kind and caring side is revealed during the Grateful Dead fight. When the gang is suffering from Rapid Aging brought on by Prosciutto's Stand and there's only one ice cube left (the only thing that can slow it down), Trish uses it to keep Narancia alive, despite Bucciarati advising her to save it for herself. Later, after the Green Day fight, she expresses concern for his well-being after his arm got eaten by the mold and is disturbed that Bucciarati didn't seem worried about him at the time.
  • Strong Family Resemblance: Setting aside the hair and muscles, Trish is a dead ringer for her father. The anime goes a step further by making them share eye colors. In the anime adaptation, Spice Girl looks very similar to King Crimson, including bright green irises and body color palette.
  • The Smurfette Principle: She's the only named female character in Part 5, discounting the novels.
  • Symbol Motif Clothing: Her choker and skirt are adorned with mathematical symbols.
  • Took a Level in Badass: The Notorious B.I.G. fight serves as the moment that Trish goes from the scared Living Macguffin who constantly needs the group's protection to a badass Stand User who can not only fight alongside her new friends but protect them as well.
  • Trauma Conga Line: Trish loses her mother, has her life repeatedly endangered by her father's enemies, is nearly murdered by her father, and then sees three of her friends die while trying to protect her.
  • Troubled Fetal Position: Curling up, knees to her chest and sitting on the ground is very common for her. She gets into this pose when Bucciarati is bringing her to the Boss and when she reveals what she knew of her father, and Spice Girl makes her first appearance like this as well. It's even her Jojos Bizarre Adventure Eyes Of Heaven animation for eating in Morioh, in reference to the second instance since she did it while the group was eating.
  • What the Hell, Hero?: She's rather disturbed at Bucciarati coldly ordering Narancia to throw Coco Jumbo to safety while the mold was attacking Narancia, and wonders if Bucciarati doesn't care about his subordinate and friend.
  • When She Smiles: After Diavolo is defeated, Trish and Mista share a moment where they jokingly recall their body-swap experience, and Trish is shown laughing for the first time. Considering that Trish was aloof and quiet for most of the part and all the awful things she went through, it's endearing to finally see her catching a break and expressing joy.
  • You Are Better Than You Think You Are: Ironically she ends up giving this speech to herself, or rather her Stand Spice Girl relates her subconscious feelings to her. During the Notorious B.I.G. fight Trish keeps going back and forth on saving Giorno's hand and unconsciously does things to attract the Stand's attention away from the hand. As Spice Girl points out these decisions aren't coincidences; Trish had already resolved to fight, she just hadn't fully realized it yet.
  • You Gotta Have Blue Hair: Pink, just like her father's.

    Coco Jumbo 

Coco Jumbo (Stand: Mr. President)

A regular tortoise that was granted a Stand, presumably by the Arrow, that can be distinguished by a large ornamentation built into its shell.

Its Stand, Mr. President, manifests as an inter-dimensional and well-furnished hotel room that Coco Jumbo carries around within it. His stand is named after a German band, and he himself is named after a hit by said band.

  • Ascended Extra: While it did serve a pretty pivotal role regarding Polnareff's fate in Part 5, for the most part it was a side character. In Eyes of Heaven, it gets a lot more screen time as Mr. President is used to contain the ever-expanding party of characters in the game's Story Mode.
  • Bigger on the Inside: Mr. President creates a well-furnished hotel room inside of Coco Jumbo's shell, which anyone can access. This is where Polnareff lives after having his soul attached to Coco Jumbo following his physical body's death.
  • Boring, but Practical: Its form as a turtle is said to be this when it comes to being a mobile safehouse, since it's small and quiet, thus making it easy to hide.
  • Dub Name Change: Not his Stand, but Jumbo himself is renamed to "Coco Large" in official English translations.
  • Highly Visible Ninja: To actually use him as a mobile safe house, you need to place a large, bejeweled golden key on his shell. Adding to that, while his small size allows him to hide in small gaps and concealed corners, Coco Jumbo looks severely out of place in most of the locales the gang visits.
  • No Name Given: His character file initially mentioned that "no one bothered giving him a name". He only got one after the end of part 5.
  • Team Pet: He's a turtle, and may actually be Diavolo's pet turtle.
  • Uplifted Animal: Averted. Coco Jumbo seems to be the least intelligent Stand-using animal in JoJo. It might be on the same level as Bug-Eaten at best, but doesn't demonstrate any signs of enhanced intelligence. Played straight once Requiem swaps Polnareff's soul into him. Given Polnareff's body died he remains stuck inside and thus becomes Coco Jumbo while still retaining his human intelligence.

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