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Video Game / JoJo's Bizarre Adventure: All Star Battle

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Trembling heart! Unrelenting heat! Engrave the beat of my blood!

JoJo's Bizarre Adventure: All Star Battle is a fighting game by CyberConnect2 made in conjunction with the 2012 anime based on the manga JoJo's Bizarre Adventure to celebrate the series' 25th anniversary in Japan. The game was released in Japan on 29 August 2013, later getting a surprise western release with Europe getting it first on April 25, 2014, and the US getting it a few days later, on April 29, 2014. The US release is primarily digital, with a limited number of physical copies available. However it also has exclusive features such as Arcade mode and a shortened Campaign mode energy recharge time.

The game received a sequel in 2015: JoJo's Bizarre Adventure: Eyes of Heaven.

See the nine trailers here: PV1 PV2 PV3 PV4 PV5 PV6 PV7 PV8 Western Trailer

On March 9, 2022, an Updated Re-release called JoJo's Bizarre Adventure: All Star Battle R was announced for fall 2022, to be released on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam. This version will have an expanded cast of 50 characters, gameplay adjustments, and updated art design and re-recorded voice lines to better match the David Production anime series.


Most of the moves and stages highlight important plot points. These can be found in these two pages:

Because of this, beware unmarked spoilers.

    Playable characters 
  1. Phantom Blood
    • Jonathan Joestar (Hamon)
    • Will A. Zeppeli (Hamon)
    • Dio Brando (Vampirism)
  2. Battle Tendency
    • Joseph Joestar (Hamon)
    • Caesar A. Zeppeli (Hamon)
    • Wamuu (Wind Mode)
    • Esidisi (Heat Mode)
    • Kars (Light Mode + Ultimate Lifeform)
    • Lisa Lisa (Hamon) [DLC]
  3. Stardust Crusaders
    • Jotaro Kujo (Stand: Star Platinum)
    • Mohammad Avdol (Stand: Magician's Red)
    • Noriaki Kakyoin (Stand: Hierophant Green)
    • Jean-Pierre Polnareff (Stand: Silver Chariot)
    • Hol Horsenote  (Stand: Emperor + Hanged Man)
    • DIO (Vampirism/Stand: The World)
    • Iggy (Stand: The Fool) [DLC]
    • Old Joseph Joestar (Hamon/Stand: Hermit Purple) [DLC]
    • Vanilla Ice (Vampirism/Stand: Cream) [DLC]
  4. Diamond is Unbreakable
    • Josuke Higashikata (Stand: Crazy Diamond)
    • Okuyasu Nijimura (Stand: The Hand)
    • Koichi Hirose (Stand: Echoes Acts 1+2+3)
    • Rohan Kishibe (Stand: Heaven's Door)
    • Akira Otoishi (Stand: Red Hot Chili Pepper)
    • Kosaku Kawajirinote  (Stand: Killer Queen Bites the Dust + Stray Cat)
    • Yoshikage Kira (Stand: Killer Queen + Sheer Heart Attack) [DLC]
    • Shigekiyo "Shigechi" Yangu (Stand: Harvest) [DLC]
  5. Golden Wind
    • Giorno Giovanna (Stand: Gold Experience + Gold Experience Requiem)
    • Bruno Bucciarati (Stand: Sticky Fingers)
    • Guido Mista (Stand: Sex Pistols)
    • Narancia Ghirga (Stand: Aerosmith)
    • Diavolo/Doppio (Stand: King Crimson)
    • Pannacotta Fugo (Stand: Purple Haze + Purple Haze Distortion) [DLC]
    • Trish Una (Stand: Spice Girl) [R]
    • Prosciutto (Stand: The Grateful Dead) [R]
  6. Stone Ocean
    • Jolyne Cujoh (Stand: Stone Free)
    • Ermes Costello (Stand: Kiss)
    • Enrico Pucci (Stand: Whitesnake + C-Moon + Made In Heaven)
    • Narciso Anasui (Stand: Diver Down) [DLC]
  7. Steel Ball Run
    • Johnny Joestar (Mounted/Stand: Tusk)
    • Gyro Zeppeli (Mounted/Stand: Ball Breaker)
    • Funny Valentine (Stand: Dirty Deeds Done Dirt Cheap)
  8. JoJolion
    • Josuke Higashikata (Stand: Soft & Wet)
  9. Baoh (One of Araki's older manga)
    • Ikuro Hashizawa (Baoh Armed Phenomenon) [DLC]

This video game provides examples of:

  • Ascended Meme: The yes/no options on confirmation screens are both memetic: Terence D'Arby's "YES! YES! YES!" and Rohan's "Daga kotowaru/I refuse." In English, the latter is translated as "Like Hell I will!"
  • Amazing Technicolor Battlefield: Pucci's reward if he can evolve his stand into Made in Heaven. Has the added bonus of slowing his opponent's movements to a crawl.
  • Assist Character:
    • J. Geil with Hanged Man, for Hol Horse. All Star Battle R adds the ability to call upon other fighters in the roster to assist as a standard mechanic.
    • Advertisement:
    • Gatta with Stray Cat and Hayato Kawajiri, for Kosaku.
  • Awesome, but Impractical:
    • Giorno's and Kars's transformation GHAs. While both offer new moves, properties, and very increased mobility, it's far too easy for a player to shoot themselves in the foot if their opponent smacks them before the transformation is finished. However, this can be circumvented with certain moves (those being Giorno's HHA and Kars' "Shatter Against The Wall") that place distance between the player and the opponent, buying time for the transformation to occur, with only a few characters (Baoh, Part 1 Dio, and possibly Akira Otoshi) able to stop the process (with the former two having HHAs composed of a fast beam like projectile, and Akira able to have Chili Pepper reach the other side of the stage using "Wack-a-Mole Champion").
    • Pucci has his entire moveset geared around getting to Made in Heaven. While Made in Heaven itself is completely worth the investment, it's extremely hard to reach it.
  • Authority Equals Asskicking: Diavolo, Boss of an Italian mob group, has his power roughly equal to his strength in the manga. Which means, of course, his GHA can take out half your health bar and his throw does some of the biggest damage. His Stand also has several mid-range moves and he actually has about three different throws. Countering this, his Time Skip abilities require him to be hit, which also includes his GHA which, like all other GHAs, has a small cut scene at the beginning of it.
  • Badass Normal: Jonathan Joestar is the closest thing the game has. While he does use Hamon-empowered martial arts, other Hamon-empowered characters like the Zeppellis and Joseph have special tricks they can do with their Hamon, while Jonathan is left just beating down all these stand-wielding characters with his bare fists.
  • Berserk Button: When a character pushes Josuke's he enters a powered-up state.
  • Big "OMG!": Old Joseph's taunt, both exclaimed normally and Punctuated! For! Emphasis!.
  • Black Blood: This is likely being done to both mimic the black-and-white coloring of the manga as well as keep the game from venturing beyond a Teen rating.
  • "Blind Idiot" Translation: Averted with the English version, since some names had to be changed to avoid copyright problems, and there are even some ascended memes in there (like "Filthy Acts at a Reasonable Price"), which is Shown Their Work at the part of the translators. Played straight, however, with the German version, which uses the English version as a foundation and apparently had no clue whatsoever, as it translates as much as possible from English to German, even proper nouns and names. It starts as "Stand" being translated as "Kraft" (which means "Power" or "Might" in a purely physical sense) and spirals downward from there...
  • Bond One-Liner: Several.
  • Butt-Monkey: Everyone insults Josuke's hair. Even Josuke himself.
  • Button Mashing: The game has an "easy beat" mechanics that allows player to make an easy combo ending with a Heat Heart Attack if they mash the light button. Its simplicity is offset by the poor damage-to-super ratio of said combo.
    • However, players have discovered that performing the easy beat mash with another input like a heavy attack (plus the sidestep or rotate button) during an animation allows to interrupt pretty much all animations that aren't cinematics, resulting at best from longer more powerful combos that have been created, or bugs fixing a model in place.
  • The Cameo: Tons of them. Comes with being a game based on a Long Runner franchise:
    • The menus have, among others, Robert E.O. Speedwagon, Wang Chan, Rudol von Stroheim, Oingo and Boingo, Ringo Roadagain...
    • Nukesaku as a stage hazard of the DIO's Mansion stage.
    • Wilson Phillips as part of the stage hazard in the Cairo Streets stage.
    • Yoshihiro Kira as a stage hazard of the Kira Estate stage.
    • Reimi Sugimoto as part of the Morioh stage's Situation Finish.
    • Pesci and Prosciutto, as both the stage hazard and Situation Finish of the Naples' Train Station stage.
    • Secco as the stage hazard of the Rome Streets stage.
    • Green Baby is part of Pucci's stand Whitesnake's evolution to C-Moon.
    • Weather Report as the stage hazard of the Green Dolphin Street Prison stage.
    • Emporio Alnino as part of the stage hazard of the Kennedy Space Station stage.
    • Lucy Steel and Stephen Steel as the stage "hazard" of the Atlantic Coast stage.
    • Yasuho Hirose and Joshu Higashikata as both the stage hazard and Situation Finish of the Wall Eyes stage.
  • Cast of Snowflakes: The game mixes aspects of Araki's evolving art style without completely succumbing to homogenization, and as a result, there's a lot of diversity. This is easily seen when comparing JoJolion!Josuke and Jotaro. Canonically, they are nearly identical to each other, with the same body type. In the game, they're more or less on opposite sides of the appearance spectrum.
  • Cast Full of Pretty Boys: Most of the male heroes in the JoJo universe are attractive as a given. But the character roster for Part 5: Golden Wind is composed exclusively of this, even the Big Bad is handsome, young-looking, trim and muscular. All Star Battle R breaks this by adding Trish Una to Part 5’s roster.
  • Colour-Coded for Your Convenience/Palette Swap: There are 4 Palette Swaps for all character's normal costumes, and then 2 for every alternative costume they have. The first trope, however, can be played with as not all characters entirely change from color to color. This also applies to the Stands, who only have two colors each: P1 and P2, carried across both alternative colors and costumes.
  • Color Coded Timestop: Dio's is yellow. Jotaro's is white. Diavolo's time skip is of course red.
  • Combat Pragmatist: Joseph, naturally. One of his HHAs has him just whip out a tommy gun to blast his opponent.
  • Comeback Mechanic:
    • When most characters get low enough health, they enter Rumbling Mode, where their health meter turns red, and they gain increased attack and defense. A select fewnote  instead get Resolve Mode at low health, where their health meter turns yellow, and they get super armor while not attacking and increased defense.
    • Ikuro doesn't get Resolve or Rumbling mode. Instead, his health bar turns purple when his health is low enough, and he gets Regenerating Health.
    • Fugo gets a new move that he can only access while in Resolve Mode. This move lets him evolve Purple Haze into Purple Haze Distortion without spending meter, when he can usually only do so by using his Great Heat Attack.
    • Jonathan has a move called "My Final Hamon" which can revive him from defeat with 20% health and give him permanent Hamon-infused attacks at the cost of locking out his HH meter.
    • Valentine can expend 3 HH bars to have D4C replace him with a full-health Valentine at the cost of all his corpse parts and the usage of his HH meter.
    • Bruno auto-revives in Resolve Mode if he's about to lose the match for one last chance to win.
  • Cutting Off the Branches: There has been a great debate inside the fandom if Giorno keeps his "Gold Experience Requiem" Stand, or if it returns to its "Gold Experience" form. In the game, it's temporary, except during the Story Mode fight between Fugo and Giorno, where Giorno has permanent GER throughout the fight, implying it is indeed permanent and is just temporary during Versus Mode for balance reasons.
  • Damn You, Muscle Memory!: The R1 Button is used to charge the HHA meter for Hamon using characters when you hold it down; for Stand Users (whose HHA meter charges as they perform hits), one press of the R1 button turns your Stand On, and one more turns it off. This can cause mistakes at the worst times if you start using another type after using one type too long.
  • Difficult, but Awesome: Pucci. Made in Heaven is insanely hard to pull off in a normal match, but Pucci's disk stealing specials and knockdown moves can help to buy enough time and meter to set it up.
  • Disney Villain Death: The Situation Finishes of Dio's hideouts in Parts 1 and 3 (for non-vampiric characters). Exaggerated with the Situation Finish of the Kennedy Space Center, as the loser falls forever.
  • Downloadable Content: Alongside DLC characters, there's also the possibility of non-character content, such as Jotaro's "Looks like I've found an idiot" taunt, a code for which is included in a character guidebook for the game.
    • The DLC characters are, in availability order: Yoshikage Kira, Shigekiyo Yangu, Panacotta Fugo, Iggy, Old Joseph Joestar, Lisa Lisa, Narciso Anasui, Vanilla Ice, and Ikuro Hashizawa.
  • Dragged Off to Hell: The Situation Finish for the Morioh town stage is the victim suffering this after looking back in the ghost alleyway.
  • Dub-Induced Plot Hole: While Joseph's famous countertaunt works just fine for everyone else, the localisation goofs up on the subtitles for when he does it to Ermes. While the voices remain the same thing, Joseph's subtitles have him guess that she'll say "Your foe is right here!" Ermes' subtitles, however, say "Come at me bro!" while her vocals remain unchanged. And yet despite the subtitle goof meaning that Joseph guessed the wrong line for the first time in his life, Ermes still takes a cut to her HH gauge.
  • Dub Name Change:
    • The English version has a fair amount of name changes for playables and NPCs alike. Araki himself apparently approved the lot of them. The Pillar Men use their romanized names (Wamuu, Esidisi and Kars) whilst Santana from Part 2 has been renamed "Santviento" to match the Crunchyroll subs (An earlier press released showed it was "San Tan" at first.)
    • Josuke's "Crazy Diamond" is renamed "Shining Diamond" in the overseas version. While the Pink Floyd reference is still there, it's more subtle. Furthermore, Josuke's life bar nametag has a "4" on the end of it to differentiate him from Gappy.
    • Bruno Bucciarati's Stand Sticky Fingers has been renamed "Zipper Man".
    • Yoshikage Kira's Stand, Killer Queen, is renamed "Deadly Queen" while his Stray Cat assist is also renamed "Feral Cat". Weirdly, one of the European newsbites as well as one of Bandai-Namco EU's combo videos still has it named Killer Queen.
    • Tonio Trussardi's Pearl Jam Stand is renamed "Opal Jam"
    • Formaggio's "Little Feet" is renamed "Tiny Feet"
    • Ghiaccio's Stand, White Album, is renamed "White Ice"
    • Koichi's "Echoes" Stand has been renamed "Reverb."
    • Akira's "Red Hot Chili Pepper" is shortened to "Chili Pepper"
    • Minor villain Terunosuke Miyamoto's "Enigma" Stand is renamed "Misterioso".
    • Giorno's Gold Experience is renamed "Golden Wind", same as Part 5's main name. Strangely enough, the other Prince reference, Josuke's Soft and Wet, remains unchanged.
    • Abbacchio's Stand "Moody Blues" is renamed "Moody Jazz".
    • Jolyne's Stone Free is renamed "Stone Ocean"
    • Ermes' Costello's Stand is renamed "Smack".
    • The biggest casualty is Jean Pierre Polnareff now renamed "Jean Pierre Eiffel", a strange case since so far every other English translation of the franchise has used "Polnareff" just fine.
    • Vanilla Ice is changed to Cool Ice.
    • J. Geil is changed to "Centerfold", the name of a song by The J. Geils Band.
    • Enrico Pucci was written as "Father Pucchi" in one of the early builds, though a screenshot from the North American Namco Bandai site writes his name as Enrico Pucci.
      • His Stands, Whitesnake, C-MOON, and Made In Heaven are renamed to Pale Snake, Full Moon, and Maiden Heaven respectively.
    • Narancia's Aerosmith is renamed "Li'l Bomber"
    • Mista's "Sex Pistols" is now "Six Bullets"
    • Pesci's Beach Boy Stand is renamed "Fisher Man"
    • Diavolo's "King Crimson" is now "Emperor Crimson"
    • Minor villains Oingo, Boingo, Devo and Enya retain their "Zenyatta-Mondatta", "Soul Sacrifice" and "Enyaba" renames from the Viz manga release.
    • Weather Report is now Weather Forecast
    • Narciso Anasui has been renamed Narc Anastasia. His Stand, Diver Down, is renamed "Diver Drive".
    • Dirty Deeds Done Dirty Cheap, the stand, is simply referred to by its shorthand, "D4C". The move of the same name is renamed to "Filthy acts, at a reasonable price".
    • Sugar Mountain has been renamed "Snow Mountain"
    • Tarkus and Bruford are now "Tarukus" and "Blueford", matching the Crunchyroll subs.
    • Melone's "Baby Face" is now "Babyhead"
    • "Situation Finish" is changed to "Dramatic Finish".
  • End Game Results Screen: A carryover from the Ultimate Ninja Storm series.
  • Even the Subtitler Is Stumped: What does "D4C" stand for? According to the English localization of the game, nobody knows.
  • Evolution Power-Up: Pucci, Kars, Giorno, Gyro, Johnny, and Valentine.
    • Evolving Attack:
      • When Johnny uses a HHA, Tusk will evolve to its next Act, or if he uses the GHA, it will automatically become Tusk Act 4. Each version of Tusk has its own moveset.
      • The Corpse Parts that appear on the stage when he, Gyro, or Valentine are in play also affect the characters. Getting knocked down makes a character lose a Corpse Part.
        One part gives Johnny an increased attack power, Gyro gets to use Scan, and Valentine's Guard Gauge does not decrease as much.
        Two parts gives Johnny and Gyro the ability to automatically guard when using a special move, and Valentine's received damage decreases.
        All three parts increases Johnny's HH Gauge restoration, Gyro gets the Golden Rotation, and Valentine gets D4C -Love Train- and is immune to projectile attacks.
    • Magikarp Power:
      • Pucci's moveset is based entirely on this. He first starts the match with his Stand Whitesnake, which is rather versatile but underpowered. By speaking all 14 of Dio's secret words to Green Baby, his Stand permanently transforms into C-Moon and gives him several new moves, including his GHA, which allows him to further evolve his Stand into Made in Heaven.
      • Johnny also fits to a lesser extent, since he gains more moves the further Tusk evolves throughout the match.
  • Finishing Move: This game features "Situation Finishes", stage fatalities of a sort.
  • Game-Breaking Bug: A couple at launch.
    • Some infinite combos (and really easy ones, at that) were discovered.
    • If Josuke's GHA hits just before time runs out, he heals the opponent but does not reduce his health again with his punch barrage.
    • Not quite a bug, per se (closer to poor coding), but the game's online multiplayer has bad netcode, and as a result matches are rife with lag.
  • Gecko Ending / And the Adventure Continues: Since JoJolion was still ongoing and somewhat early in its run during the game's development, its accompanying story in Story Mode was made so "Josuke" fought all of the previous JoJos, including himself (And Baoh-Ikuro when he's downloaded,) before seeking out Yasuho Hirose. His story mode ends with the series's famous "To Be Continued" sign.
  • Gravity Screw: On the Kennedy Space Center stage, the "floor" is the wall of a building as a result of C-MOON's gravity-altering powers. Also, when hit by Giorno's HHA, Pucci tries to fiddle with gravity to escape, but Gold Experience holds him in place as it socks him in the face.
  • Guest Fighter: Baoh, sort of, as he was one of Araki's creations too.
  • Handicapped Badass: Johnny is actually crippled in gameplay — he can only move by dragging himself around with his arms, using Tusk's wormholes, or riding Slow Dancer — and he's more than capable of holding his own.
  • Historical In-Joke: Funny Valentine on Josuke's hair:
    "My God, what an awful hairdo. I'll never let my people wear such a style as that."/"The first thing I'm going to do in office is outlaw that ridiculous hairstyle!"
  • Improbable Weapon User: Being a staple of the series, some characters have weaponized seemingly mundane, everyday items as parts of their move sets. The best example, however, is Kosaku, who weaponizes Hayato, via his Stand's "Bites The Dust" ability, but still.
  • I Shall Taunt You: All characters can taunt, of course. If a taunt is executed when the opponent is on the ground, the camera will focus on the taunting player while the victim takes a hit to their HHA meter. Joseph and Josuke both also have special counter-taunts: Joseph tells his opponent their next line, which reduces their HHA meter and gives him a small buff; while Josuke has his opponent taunt his hair, pissing him off and granting him super armor and buffed attack power.
  • Late-Arrival Spoiler: For those who haven't reached JoJolion in chronological order, both the game and the trailers freely spoil huge plot points, as seen in the Mythology Gag page. Even the sole presence of some characters are huge spoilers for those who haven't read yet the manga or any media associated with it prior to playing the game.
  • Laughing Mad: An update added laughing taunts for the characters who fought the Sun Stand during Part 3. Certainly seeing Jotaro laugh hysterically at how pathetic you are must be very unsettling...
  • Limit Break: "Heart Heat" attacks.
  • Mirror Match: Everyone's got unique dialogue for these too, intro and exit, and with a large number of the fighters are either confused, panicking, or just plain pissed off. Some even demand a fight right out. However, a few characters are more... nonchalant. For example:
    • P1 Josuke likes the P2 Josuke's style for copying him.
    • P1 Zeppeli comments that stranger things have happened to him, while P2 Zeppeli says his hat doesn't suit P1.
    • "My name is Noriaki Kakyoin." "No need to say it twice."
    • No matter which Polnareff wins, they believe they're far more handsomer than the other.
    • P2 Valentine enters with, "Hello, me. Meet the REAL me."
    • P1 Esidisi says a similar thing to Zeppeli, but P2 asks how how their blood/abilities are.
    • The Otoshis fight to see who is the real savior of rock and roll.
    • The DIOs muse about fear.
      • And in a unique case, since DIO is also modeled into the Stage Hazard of the Cario Streets stage, you can have a fight where DIO is fighting DIO whilst getting run over by DIO.
    • P2 Rohan muses about how trite a Mirror Match would be in a manga.
    • Kosaku is wildly confused either way, but when one is pitted against Yoshikage Kira, Yoshikage immediately decides to just blow Kosaku up.
    • Diavolo stating "I am emperor!" is greeted by "The emperor is I!" by Diavolo.
  • Modesty Shorts: Seems to be the case for Jolyne and Hermes when they wear the costumes with their skirts on.
  • Never Trust a Trailer: PV6 showed footage of Jotaro fighting Dio, where Dio is wearing his jacketless costume. In the actual Story Mode, he's wearing the same outfit as all his other fights.
  • Nice Guy: Giorno proves he is as sweet and kind as his biological half-father Jonathan in the "what if" DLC scenario for Golden Wind.
  • One Steve Limit: Averted since the game has both Josuke Higashikatas. The Japanese version has their names written with different kanji while the English version names them "Josuke 4" and "Josuke 8" respectively.
  • Power Creep, Power Seep: In the JJBA universe, Stands are only visible to those who have another Stand. Here, the non-Stand users (any characters from Parts 1 and 2, plus Baoh) can presumably see them, allowing them to avoid attacks and strike at the users through the Stands. Additionally, a lot of characters are strengthened or weakened for balance reasons; most of the cast wouldn't even be able to damage the Pillar Men or vampire characters otherwise, for instance.
  • Practical Taunt: Every character has multiple taunts, which can lower their opponent's Heart Heat gauge when they're prone. Carefully timed taunts could be used to create special new combos.
    • Joseph has a special counter which lets him copy his opponent's taunt to gain an entire bar of his Heart Heat Gauge and increase the strength of his hamon attacks.
    • Josuke has a special counter where his opponent taunts him, or specifically, his hair.
    • Esidisi has a special counter where he dramatically cries, unnerving his opponent and dropping the Heart Heat Gauge by a significant degree.
    • Rohan has a unique counter taunt, only activated if the other character executed a successful taunt on Rohan first.
  • Pummel Duel: Similar to the Dragon Ball Z: Budokai series and Capcom's JoJo fighter, if two stands (or Jonathan) get into a Rapid-Fire Fisticuffs duel, it devolves into this, and whoever has an advantage wins the duel and gets a free shot at the loser. In the case of Polnareff, Mista and Narancia, they simply stab or shoot fast enough to keep up with the opposition (with Mista reloading every six shots).
  • Rapid-Fire Fisticuffs: Natch.
  • Reaction Shot: A panel of the character panicking appears above the special gauge upon being knocked down and taunted. If running low on hp, they'll look really angry instead. The third version, a much more calmer one, of the panel appears when taunting Josuke or Joseph during their special taunts.
  • Say My Name: Most Stand users' GHAs begin with them shouting the names of their Stands, combining this trope with Calling Your Attacks.
  • Shoryuken: Vanilla Ice has a rising punch move.
    • Jonathan and Ikuro also have rising punches. Ikuro's also utilizes a projectile at the end.
  • Shotoclone: Jonathan, to an extent. He has a spammable projectile and flaming uppercut, and can spend meter to change properties of his specials. However, his projectile operates more like a Power Wave than a Hadoken, and he lacks a hurricane kick-type move.
  • Shout-Out:
    • The localization team saw their chance and they took it: "You are tearing me APART, Lisa Lisa!" is Young Joseph's winquote to Lisa Lisa.
    • The localization team also took the opportunity to throw in some memes for the game: one of Jotaro's taunts is translated as "You mad?", while Ermes shouts "Come at me, bro!". One of Kosaku's taunts is translated as "Everything's coming up Kira!"
    • One of Jonathan's Extra Speech taunt lines is translated as "Your words are as empty as your soul!"
    • Jolyne's default stance is based off on Chun-Li's.
    • Yoshikage Kira references Leona's explosive earrings with a pair of his moves. This is extremely fitting as the explosive earrings were references to Yoshikage Kira himself.
    • Jolyne Kujo's animations take inspiration from Chun-Li, which is fitting as Jojo inspired a few characters from Street Fighter. Jolyne was the inspiration for Juri and Lisa Lisa was the inspiration for Rose.
  • Sinister Silhouettes: Diavolo's first alternative costume, which is him during his fight with Buccellati and during his first battle with Polnareff. Comes in two flavors of either blue or deep red, as well as suspiciously having his hair cut short.
  • Slap-on-the-Wrist Nuke: Many of the attacks are much less lethal than they are supposed to be, for the sake of balance. Cream and The Hand, which should be deleting their opponents from existence, merely inflict normal damage. And then there's Dio Brando, Fugo, and Valentine's GHAs, which explicitly show the victim being smashed to pieces or disintegrated, yet they're back in one piece once the cinematic ends.
  • Spinning Piledriver: Iggy's HHA.
  • Spoiler Opening: Like the trailers, the opening displays some of the plot twists, battle climaxes, and even deaths from the manga, though too fast for a viewer to really understand all the details at first.
  • Spoonerism: The Western version of the game subtitles Part 2 Joseph's taunt of "Happy, joy-py, nice to meet you-py!" as "Damn meased to pleet ya!"
  • Stance System:
    • Kars has different attacks in regular and Ultimate Being mode.
    • All Stand-based characters (except Hol Horse, Shigechi, Guido, Johnny and Gyro) have Stand On/Stand Off.
    • Shigechi has Offensive and Defensive stances.
    • Pucci is a special case, as Whitesnake, C-Moon and Made In Heaven have different movesets while still retaining Stand On/Off.
    • Johnny and Gyro have Horseback Switch.
    • Johnny's attacks also depend on Tusk's current level.
  • Stealth Pun: Metallica is shown on the loading screen - "load" is its Stand cry, as well as one of the albums put out by its namesake.
  • The Stinger: In all of the trailers but the fifth and sixth. The first introduces Dio, the second shows off Gold Experience Requiem, the third demonstrates Jotaro's time stop, the fourth introduces Yoshikage Kira and the Limited Special Collector's Ultimate Edition, the seventh introduces Baoh, and the eighth introduces Vanilla Ice and Anasui while showing off more of Baoh.
  • Story-Breaker Power: Subverted with Gold Experience Requiem, whose power is to nullify any action taken by an opponent. It's not nearly as broken as it is in the story; they balance it by limiting the Requiem form to Giorno's Super Mode and turning its ability into a Counter-Attack with strict timing. Also, Requiem takes three real seconds to activate.
  • Talking Is a Free Action: One of Joseph's moves is a counter taunt that, if triggered, has him stop everything to guess what his opponent is going to say. In a amusingly odd way, the target only gasps in surprise after fully saying their (sometimes rather long) expected catchphrase.
    • If a taunt is executed while the opponent is knocked to the ground, the camera will zoom in on the taunting player. Doing so causes a reduction in the opponent's HHA meter.
  • This Is Gonna Suck: Played straight and inverted. While Bites the Dust can revert GER, Tusk-4, Ultimate Kars and MiH back to GE, Tusk-1, Normal Kars and Whitesnake, this also works on both D4C and My Final Harmon.
    • Can be said to be invoked by Diavolo, who's Time Skip and GHA require him to be hit in order to activate. And since said GHA takes off half your health...
  • Unflinching Walk: If Josuke successfully pulls off his counter-taunt and gets his opponent to mock his hair, he'll start stomping towards the opponent, gaining a small buff to his attack power and immunity to flinching. The only downside is that the only control the player has over Josuke's movement during this buff is jumping: he'll always march towards the opponent until the buff expires.
    • DIO also has one, which can do many different things like ignore attacks or just attack automatically if hit.
  • Video Game Cruelty Potential: Josuke's "heal the opponent, then beat them back down" GHA causes the opponent to stumble to their feet and inspect themselves. This includes Johnny, who is supposed to be crippled. Naturally, many fans consider this to be Josuke healing Johnny's crippling injuries and then re-crippling him.
  • Weirdness Censor: Most of the stages have onlookers, most of whom watch the fight, with some commenting on hazards. However, the background characters for the Cairo stage simply do not care about the insanity occurring right next to them. Granted, Stands are Invisible to Normals, but they should still see such things as a man teleporting around and dropping steamrollers, a woman unraveling herself into string, a man's bullets being redirected in a zig-zag pattern, or a long-dead president of the United States (but not one from this present timeline) disappearing into an American Flag, or any one of the crazy things from the first two parts, but no one bats an eye. They don't even react when a car speeds right past their table.
  • What Could Have Been: Invoked. In a case from the manga being adapted in the game, if Fugo is pitted against Giorno, Bruno, Mista, or Diavolo, the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.
  • Wolverine Publicity: With every series represented, naturally the box art is dedicated to Jotaro. This is especially true in North America; in other regions, the box art features the other JoJos in the reflections of Jotaro's jacket. In America? It's just him and Star Platinum.
  • Writing Around Trademarks: The western release of the game necessitated many changes to character and Stand names to avoid legal troubles over copyrights. See Dub Name Change above.
  • Written Sound Effect: As part of mimicking Araki's artstyle, even simple hits spawn at least one.