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Video Game / John Wick Hex

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As its title suggests, John Wick Hex is based on the John Wick film series, but it tells its own side story rather than adapting any one of them in particular. It is drawn in a Cel Shaded style, and is developed by Mike Bithell, who had earlier created Thomas Was Alone, Volume and Subsurface Circular.
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The game was announced in a trailer on May 8th, 2019, and is slated to be available on consoles, and on Epic Store for PC. It had also demonstrated a gameplay demo on E3 2019.

Tropes present in John Wick Hex:

  • Bloodless Carnage: The dead bodies do not bleed in the currently available gameplay footage. Moreover, they fade out after a few seconds.
  • Every Bullet Is a Tracer: The gameplay footage from E3 shows that every bullet fired is immediately followed by a bright white line.
  • Tick Tock Tune: The entire trailer is scored to a ticking sound. Moreover, not only are the movements of Wick and his opponents synced to this rhythm, but Mike Bitnell's past credits also show up strictly with the rhythm.
  • Unnecessary Combat Roll: Wick is seen performing a full roll in the trailer purely in order to move faster and thus get behind an armed guard before he could react, which isn't remotely realistic.
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