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Nine members of DIO's inner circle, most of whom are especially loyal to his cause.


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    In General 
  • Adapted Out: With the exceptions of N'Doul and Daniel J. D'Arby, they are completely removed from the OVA adaptation.
  • Elite Mooks: In general they come very close to winning especially compared to DIO's mercenaries, the only people outperforming them being Vanilla Ice, Hol Horse (when partnered with J. Geil) and DIO himself.
  • Informed Ability: Though most of the Glory Gods mark a noticeable spike in strength or skill, Oingo and Boingo seem unusually weak for being DIO's most elite enforcers: their Stands have some utility but lack any kind of offensive punch, and they come off as fairly stupid, serving mostly as Ineffectual Sympathetic Villains.
  • Killed Off for Real: N'Doul, Anubis and Pet Shop meet their ends after their confrontations with the Joestar Group.
  • A Lighter Shade of Black: At least, four of the members- N'Doul, Oingo, Boingo, and Daniel J. D'Arby, while amoral, are considerably less psychotic, sadistic, and cruel than their peers, especially Alessi and Telence.
  • Non-Indicative Name: N'Doul, the D'Arbys, Alessi, and Mariah's Stands don't have much to do with their respective gods. Pet Shop, Anubis, and the Oingo Boingo brothers are a little closer (Horus is a falcon, Anubis is designed to look like the god, Tohth and Khnum at least vaguely invoke their gods' portfolios).
  • Praetorian Guard: Including the members of his household, they serve as the most elite of DIO's followers when the Joestar Group finally sets foot in Egypt.
  • Sadly Mythtaken: The Egypt 9 Glory Gods are based on the Ennead, a group of the 9 most important gods in the pantheon that are worshipped in the Heliopolis. Despite this, only 4 of the Glory Gods are actually part of the Ennead: Atum, Geb, Osiris and Set (5 if Horus is included, which is often included as the tenth member of the Ennead).
  • Theme Naming: Their Stands are all named after deities from Egyptian Mythology.
  • Secret-Keeper: They are all privy to the knowledge of DIO's stand, and are aware that spilling this secret ensures their death.
  • Undying Loyalty: A vast majority of the tarot-themed enemies were all just looking to get a paycheck. These guys, aside from Boingo, Alessi, and Daniel J. D'Arby, are genuinely loyal to DIO.

    N'Doul 

N'Doul (Stand: Geb)

Voiced by: Kentarō Itō (TV anime and Eyes of Heaven), Koji Tanaka (OVA), Yuji Kishi (Heritage for the Future video game) (Japanese), Unknown (OVA) (English), Greg Chun (TV Anime) (English)

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Geb

"Evil or not, a scoundrel needs someone to put his faith in."

A blind Stand user. He is named after Senegalese soul singer Youssou N'Dour.

His Stand, Geb, named after the Egyptian god of the earth, has the ability to control water and shoot it at high speeds, capable of severing flesh and bone.


  • Achilles' Heel: N'Doul is very reliant on his enhanced hearing and "echolocation" to function. Unfortunately, it isn't foolproof. First, clever-enough adversaries can take advantage of his lack of sight to trick him into thinking they're moving by throwing objects into the sand, allowing them to lay a trap for Geb. Second, he can't detect anything in the air unless it's making some kind of sound; as such, he is vulnerable to aerial attacks. And third, breaking his focus by distracting him and/or separating him from his cane (which he needs to hear over long distances) can make him lose "sight" of his opponent, leaving him open to attacks as long as the enemy remains silent and undetected by Geb.
  • Affably Evil: Despite serving DIO, he's remarkably polite, admiring Jotaro as a Worthy Opponent.
  • Alas, Poor Villain: His dying moments were portrayed in a tragic light, so much so that Jotaro decides to honour him with a proper burial.
  • Ambiguously Gay: If his admiration for DIO's beauty is a hint. Of course, it's DIO.
  • Because You Were Nice to Me: His motivation behind working for DIO was because DIO, while N'Doul was living a miserable, lonely life and surviving on petty crime due to his blindness and his powers forcing people away, accepted him and gave him purpose as a fellow Stand user.
  • Better to Die than Be Killed: He takes his own life knowing DIO would probably kill him anyway, explaining that it's better to die by one's own hand than to die at the hands of someone whom they admire. It is also to prevent Joseph from reading his mind and learning about any useful information using Hermit Purple.
  • Blind Weaponmaster: N'Doul is blind, but it doesn't hamper how skilled and outright dangerous he is with Geb's water-manipulating powers in the slightest. He has also learned to sense the presence of who and what is around him through the ground and his cane.
  • Card-Carrying Villain: In his Dying Speech, he doesn't hesitate to admit that he and DIO are evil, but appreciates the latter for giving him a purpose as a Stand user in spite of that.
  • Curb-Stomp Battle: He manages to take Avdol and Kakyoin out of commission easily, with only a small, if severe, burn to show for it.
  • Dig Attack: Geb can do this, as N'Doul "sees" through hearing and vibrations.
  • Disability Superpower: His blindness led him to develop his hearing to a superhuman degree, allowing him to perceive things miles away from him in great detail and making him a deadly remote Stand user.
  • Driven to Suicide: After Jotaro incapacitates him with the intent to ask him about DIO, N'Doul instead opts to kill himself: using Geb to blast a burst of pressurized water through his own head. He does hang on just long enough to tell Jotaro who he is and why he is so devoted to supporting his master so much, however.
  • Even Evil Has Standards: Despite his attempts to violently kill the Joestar Group — after already mutilating several Speedwagon Foundation pilots — he's genuinely appalled when he finds out that Jotaro threw Iggy, a dog, at him while trying to get close enough to attack.
    • The Japanese version has him say this:
      N'Doul: What kind of person is he? Throwing a dog...
    • Though not word-by-word, the English dub still has him show disbelief at the prospect of Jotaro throwing Iggy.
      N'Doul: I can't believe it! He actually threw the dog...
  • Eye Scream: N'Doul inflicts this on Kakyoin during his battle with him and the rest of the Joestar Group, slashing him across the eyes with Geb and seriously wounding him for a significant chunk of the story.
  • Face Death with Dignity: When cornered and incapacitated by Jotaro so he can be questioned, N'Doul fatally wounds himself with a burst of water through his own head via Geb, and calmly tells Jotaro about who he is and why he is so dedicated to protecting DIO, all without any fear or pain whatsoever. Both the circumstances surrounding him and how well he takes his demise moves the normally-indifferent Jotaro to the point where he gives N'Doul a proper burial after he dies.
    N'Doul: I'll tell you this before I go. You should know that my name is N'Doul, and my Stand hails from Egypt; the birthplace of the Tarot. It's referred to as one of the Nine Gods of Egypt, Geb of the Great Ennead. We call it the God of the Earth.
    Jotaro: Nine Egyptian Gods? What does that mean?!
    N'Doul: (chuckles mirthlessly) Sorry, but I'll only tell you about my Stand. It's only fair, seeing as you're the one who ended up stopping me. But information on my compatriots goes with me to my grave.
  • Femme Fatalons: Geb generally takes the form of a large hand reaching up from the ground — made up of highly-pressurised water — with very long and sharp fingernails. They not only tear through several Speedwagon Foundation members and their helicopter, but also end up deeply slashing Kakyoin down his face and through the eyes, incapacitating him for a long time in-story until DIO's mansion.
  • Fold-Spindle Mutilation: Geb's debut to the Stardust Crusaders is violently ripping the surviving Speedwagon helicopter pilot's head off after suddenly appearing from the water canteen before forcing said head through the canteen's nozzle, brutally crushing it.
  • Foreshadowing: When Jotaro finally catches up to him, N'Doul briefly tells Jotaro about his jewelled cane, in particular elaborating on how he uses it to navigate and that he needs it to return home. After he finishes, N'Doul throws it far away from himself: hinting that he's very aware he's not getting out alive either way.
  • Freudian Excuse: As both a blind man and a Stand user, he struggled to live as a normal person, reluctantly relied on petty crime to survive, and felt like he was shunned and ostracised by society. His loyalty to DIO was because he was the only one who accepted him for who he was.
  • Glass Cannon:
    • Geb is extremely dangerous and with the desert it makes it hard to track and watch. However, N'Doul himself is defeated with a single hit from Star Platinum once Jotaro finds a way to get close.
    • It's taken to a further extreme in Heritage for the Future, where N'Doul is a bonus level boss that can deal some nasty damage if one makes the mistake of allowing him to do so, but if one reaches to the place he sits, he will go down to the lightest of jabs as long as it hits low.
  • Graceful Loser: Takes his loss to Jotaro very well, and accepts his defeat. He even offers to spill some information to Jotaro about his Stand and the future enemies they'll face as a reward for beating him. Not before he kills himself using his own Stand to not tell them everything, however.
  • Handicapped Badass: He's blind, but he is one of the most dangerous Stand users the group encounters, and easily the deadliest encountered up to that point. He knocks out Kakyoin and Avdol, and has the others at his mercy until Jotaro forced Iggy to get involved. Even then, Jotaro got very lucky.
  • Inconsistent Spelling: It's either N'Doul or N'Dour, though the former is more common.
  • Ironic Name: His Stand is named after the Egyptian Earth god, yet its ability allows N'Doul to control water. As seen under Shown Their Work though, it does make sense from a practical standpoint.
  • Irony: The Joestar group is attacked by a water stand in the desert.
  • Kick the Dog: Subverted. He contemplates killing Iggy first for the pure reason that the dog was able to tell when Geb was going to attack, but after hearing that Iggy was more interested in taking a nap than helping the fight, N'Doul decides that he'll leave him be.
  • A Lighter Shade of Black: While he's still a confident, remorseless killer, who even describes himself as a bad man, he doesn't display the extreme sadism, cruelty, and depravity that the other Stand users under DIO's employ possess. While he does kill the Speedwagon agents for interfering, he primarily focuses on the Joestar Group, being disgusted when Jotaro uses Iggy as a projectile, and kills himself for the sake of the master's secrets and out of gratitude. Jotaro even feels that under different circumstances, he would've made an ally.
  • Logical Weakness: Geb is a stand that acts though manipulating water, its completely immune to taking physical damage. Thus, a Playing with Fire stand like Magician's Red is one of its biggest threats. However, Geb manages to overcome its weakness by outspeeding the other stand.
  • Long-Range Fighter: Enforced. N'Doul is a blind man who cannot see unless he listens to his cane for the vibrations around him, any enemy getting close to him puts him at an immediate disadvantage.
  • Making a Splash: Geb can manipulate water, pressurizing it to the point where it becomes a dangerous weapon and controlling it from a distance like an extension of himself.
  • More than Mind Control: He sees DIO as a savior for people like himself.
  • Mutual Kill: Judging by how he drops his cane to the side after just expositing about how he would need it to find his way back to DIO before unleashing Geb at the same time Jotaro attacks with Star Platinum, it's heavily implied N'Doul was ready to invoke this to win the fight. Unfortunately for him, Star Platinum is faster and Geb only manages to knock Jotaro's hat off — granted, an impressive feat in and of itself considering how much that hat sticks to Jotaro — and N'Doul has to settle for Face Death with Dignity.
  • Nigh-Invulnerability: Part of what makes Geb so dangerous is because since it's just manipulated water, it's immune to most physical attacks like Silver Chariot's rapier or Star Platinum's fists. Luckily, Avdol's Magician Red is just the type of Stand capable of harming it by evaporating the water, but it says something that Jotaro has to resort to attacking N'Doul directly and ignoring Geb to win.
  • Pragmatic Villainy: He foregoes attacking Iggy when the dog was more interested in taking a nap and saving itself rather than helping fight Geb. Ironically, it is because he doesn't attack Iggy that he loses.
  • Prophet Eyes: His eyes are clouded over to emphasize his blindness.
  • Reflectionless Useless Eyes: He has these to show he's blind.
  • Shown Their Work: A water-based Stand like Geb attacking the Joestar Group out in the desert initially seems odd, but makes a lot of sense when you consider that industrial water jet cutters work through highly-pressurised streams of water — much like Geb — mixed with abrasives such as sand, letting them easily cut through materials such as steel and especially flesh and bone.
  • Single Substance Manipulation: His Stand, Geb can manipulate water. Most of the time, Geb takes the form of a large clawed hand made of water, which is strong enough to rip someone's head off and pull it into a canteen.
  • Supernatural Suffocation: In the OVA, Geb mixes itself with water from a canteen, then forms a bubble around Polnareff's head, almost drowning him despite Star Platinum's attempts to punch the water away. Fortunately, Avdol uses Magician's Red to evaporate most of the water before Polnareff suffocates.
  • Undying Loyalty: To DIO, so much so that he would rather kill himself than betray him.
  • Villainous Virtues: Gratitude and loyalty. As thanks to DIO for giving him purpose and accepting him for the man he is, N'Doul is completely loyal to him, to the point of taking his own life to stop the heroes from questioning him for information that could be used to defeat him.
  • Wake-Up Call Boss: As the first of the Egypt 9 Glory Gods the gang faces, N'Doul being able to take out two of them — seriously wounding one for the rest of the story — quickly shows how much more dangerous future enemies will be in comparison to the ones they had faced before.
  • Weapon Tombstone: N'Doul fatally wounds himself using his Stand to prevent himself from spilling any information, and talks to Jotaro without an ounce of fear of his oncoming death just before he dies. Afterward, Jotaro respectfully buries N'Doul's body in the desert and marks the spot using his own jewelled cane.
  • Wolverine Claws: When Geb manifests as a hand with weaponized Femme Fatalons made of very high-pressure water, it can do quite a bit of damage.
  • Worthy Opponent:
    • Jotaro is impressed that N'Doul is able to knock his hat off of his head; which he mentions has stayed put even while underwater. He's probably the only of DIO's assassins that he respects, as he buries and eulogizes N'Doul after he kills himself, marking the spot with his own jewelled cane.
    • N'Doul himself sees Jotaro as one, as he reveals information about his Stand, and the future enemies the group will encounter in Egypt, as a reward for beating him. The OVA takes this a step further with N'Doul saying that Jotaro is the one man whose face he wishes he could see, and that he prays for their luck.

    Oingo 

Oingo (Stand: Khnum)

Voiced by: Makoto Yasumura (TV anime and All-Star Battle R), Daisuke Ono (TV anime, disguised as Jotaro), Hisayoshi Suganuma (All-Star Battle), Yuji Kishi (Heritage for the Future video game) (Japanese), Joe Zieja (TV anime) (English)

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Khnum

"I am Oingo, I can transform! My height, my weight, and even my smell, just as I imagine! No one will find out, and no one will catch on! The God of Creation, Khnum!"

The elder of two brothers that attempts to attack the Joestars. He and Boingo are named after Oingo Boingo (or, in the Viz translation, after The Police album Zenyattà Mondatta).

His Stand, Khnum, named after the Egyptian god that sculpted humans from clay, allows him to disguise himself as anyone in the world, altering his face, size, and even smell to fool his opponents.


  • Body Horror: Played for Laughs. His Stand, Khnum, let him to reshape his body like clay.
  • Butt-Monkey: He alongside his brother and Hol Horse are the biggest ones out of the entire rogues gallery of this part. Practically nothing goes right for him.
  • Dressing as the Enemy: Not by choice though, he disguised as Jotaro to avoid being attacked by Joseph and Polnareff. This leads to his defeat, as he becomes the "Jotaro" that was described in Thoth's prophecy... and then accordingly ends up treading on one of his own explosives, retiring him.
  • Dub Name Change: To Zenyatta.
  • Epic Fail: He's the only antagonist in the entire franchise whose existence wasn't even acknowledged by anyone of the heroes and was defeated by a mix of misfortune and his sheer stupidity and impulsiveness.
  • Even Evil Has Loved Ones: Immensely protective of Boingo and tears up at the thought of his brother growing more confident.
  • Explosive Stupidity: How Oingo is defeated. While trying to hide an explosive orange in the Joestar Group's car, he's forced to disguise himself as Jotaro to avoid being caught by Kakyoin, Joseph and Polnareff when they come across him in the act. In an attempt to get out of the blast radius of his own trap, he tries throwing it out of the car, only for Iggy to bring it back; and then after getting free of the car, Polnareff throws it out again, landing right in Oingo's path where he steps on and accidentally detonates it.
  • Family Theme Naming: Oingo and his brother Boingo are named after Oingo Boingo.
  • From Bad to Worse: After Oingo got himself blown up with his own exploding orange, he and Boingo are set upon by a group of friends of the man Oingo had robbed earlier for money, and the two end up receiving a No-Holds-Barred Beatdown from them.
  • Gag Lips: Has comically-huge lips compared to everyone else in his default form.
  • Genre Savvy: He's well aware that while Thoth's prophecies are always accurate, they aren't always as cut and dry as they appear. When he disguises himself as Jotaro to avoid detection, he knows that he's putting himself at risk from his own trap.
  • The Ghost: Not Oingo himself, but Khnum. While other Stands are visible (albeit often devoid of their own character), the closest we get is the logo on his shirt up there.
  • Humanshifting: His Stand lets him reshape his body, but the end result is still humanoid. He can't alter or generate clothes, but he can resculpt his hair to resemble a hat. This essentially makes Khnum a weaker version of Yellow Temperance: although to his credit, Oingo is much better at impersonating people than Rubber Soul ever was.
  • Ineffectual Sympathetic Villain: Doesn't really pose a threat to the heroes, and he's kind to and very protective of his meek younger brother.
  • Irony: He boasts that him and his brother are an invincible duo and he has faith in Boingo, but when he's unexpectedly spotted, he fails to belief in Thoth's fortune and ends up being the target of what was supposed to be Jotaro's fate.
  • Knight Templar Big Brother: Is very overprotective over his brother Boingo.
  • Laser-Guided Karma: Assaults a random guy on the street for some money. He ends up getting beaten up when the guy comes back with some friends in revenge.
  • A Lighter Shade of Black: Both he and Boingo, while hilariously inept, are still confident killers who attempt to assassinate the Joestars and are mean to random people for no reason at times. However, they're not nearly as insane, sadistic, or morally repugnant as the majority of the Tarot Stand users or even some of their fellow Glory Gods. They truly care for other and only directly try to kill the Joestars — their intended targets.
  • Made of Iron: Downplayed. Although badly injured and hospitalised as a result of it, Oingo survives being caught point-blank in the explosion of a hand grenade (hidden inside an orange) that he steps on. And that's not even getting to the No-Holds-Barred Beatdown he received from the friends of a man he'd robbed earlier.
  • Master of Disguise: Khnum's entire schtick, which lets Oingo shapeshift and alter his face, size and even scent to produce a near-perfect disguise of any other person he chooses. He's also quite good at impersonating how they act unlike Rubber Soul, making it harder to catch on to him.
  • Meaningful Name: The Egyptian god Khnum was said to have sculpted humans from clay, much like how Oingo sculpts his own face to disguise himself.
  • No-Holds-Barred Beatdown: How he's ultimately defeated. Boingo and Oingo both receive one from a man whom they robbed earlier on, when he comes back with his friends after Oingo had already been blown up by stepping on (and thus detonating) his own exploding orange.
  • Promotion to Parent: Implied—he's the only one seen taking care of his little brother Boingo, and their parents are seemingly nowhere to be found.
  • Prophecy Twist: Oingo plants a bomb hidden in an orange because Boingo's prophecy says that this will cause Jotaro's face to get blown up. However, he then immediately has to disguise himself as Jotaro when the rest of the group approaches. In the end, he does manage to get away... but Polnareff throws away the orange, and Oingo gets blown up before he has the chance to remove his disguise. In the Hol Horse & Boingo episode, it's implied that if Oingo hadn't disguised himself as Jotaro, the plan would have gone off without a hitch.
  • Race Lift: An In-Universe example. In Thoth's predictions he's got a white skin, along with his brother.
  • Self-Disposing Villain: Parodied, Joseph and Polnareff never even knew they were in danger, Oingo’s defeat was entirely self-sabotaged.
  • Shapeshifting Excludes Clothing: Pretty much the one flaw in his shapeshifting, though he actually does transform his hair enough to resemble Jotaro's hat.
  • Sigil Spam: Look closely at his t-shirt, and you can see it's monogrammed with his own Stand's card (in the manga, the shirt has his name instead).
  • Special Edition Title: Ending in this case, Boingo and he get their own little ending song in the anime.
  • Stupid Evil: His decision to attack and rob a rich man — on the basis that he needed the money and because he didn't like his face — quickly comes back to bite him in the ass when said man pays a bunch of his friends to beat Oingo and his brother to a pulp. And keep in mind, this occurred just after Oingo had been blown up by his own exploding orange.
  • Suicidal Overconfidence: Oingo is convinced that with the help of his brother's stand in addition to his own, that he's completely invincible and nobody can stop him. His overconfidence gets to the point where he chooses to assault a rich man because his face annoyed him. This ends up getting him and his brother hospitalized after said rich man hires his friends to beat them up.
  • The Unfought: Subverted, as he was technically battling Joseph and Polnareff, but the heroes never realize they were attacked by him nor were they even aware of his existence.
  • Unknown Rival: Literally. Not one of the heroes even acknowledged his existence. His brother at least was acknowledged and brutalized by Iggy.
  • Throw Down the Bomblet: How he attempts to kill the Joestar Group. Oingo rigs up an orange with a bomb inside of it, designed to detonate when peeled; however, through a chain of things going wrong one after another, he ends up accidentally treading on said explosive orange while trying to escape disguised as Jotaro, being blown up and retired himself.
  • Vague Age: Oingo looks like he could be anywhere from his late teens to his early 20s. At the least, he's old enough to drive a car and to take care of his little brother on his own. The minimum age to have a driver's license in Egypt is 18, implying he's at least that old.
  • Weak, but Skilled: Compared to earlier shapeshifting enemy Stand User Rubber Soul, Oingo is this. While his Stand, Khnum, is a lot less combat-oriented than Yellow Temperance and he never tries to fight the gang directly, he's one hell of a lot better at impersonating people and their mannerisms with his disguises, meaning that the Joestar Group never realizes he's a fake until he accidentally treads on his own explosive orange and blows himself up.
  • You Have GOT to Be Kidding Me!: Yells this in his Jotaro form as he realises he's about to be blown up:
    Oingo: (slowly realizes he's stepped on his own bomb) ...ARE YOU KIDDING MEEEEEEEE?! (the bomb explodes spectacularly, and Oingo is caught in the blast)

    Boingo 

Boingo (Stand: Thoth)

Voiced by: Motoko Kumai (TV anime and All-Star Battle R), Takahiro Fujimoto (All-Star Battle), Sanae Takagi (Heritage for the Future video game) (Japanese), Jessica Gee-George (TV anime) (English)

https://static.tvtropes.org/pmwiki/pub/images/8eef50a95f89f0be1fc2dd7b1b1597f9.PNG

"I am Boingo, I prophesize with manga! It comes true without fail, there's never any mistake! I'm very shy, so I'm always alone, though. The God of Knowledge, Thoth!"

The younger of two brothers that attempt to attack the Joestars, he later partners up with Hol Horse. He and Oingo are named after Oingo Boingo (or, in the Viz translation, after The Police album Zenyattà Mondatta).

His Stand, Thoth, named after the Egyptian god of knowledge and sciences, manifests itself as a comic book that can predict the future with 100% accuracy. Whether or not he can follow through with said predictions is another thing.

He appears as a supporting character in the 2021 Spin-Off manga JoJo's Bizarre Adventure: Crazy Diamond's Demonic Heartbreak.


  • Adaptational Attractiveness: Boingo is much more conventionally cute in the anime than in the manga.
  • Ambiguous Syntax: His Stand's predictions are 100% accurate. How they're supposed to come about is another thing, since they only appear in picture form and tend to oversimplify how things are supposed to progress.
  • Anime Hair: He sports an afro that's bigger than the rest of his head.
  • Art Shift: His Stand is a comic book, and the illustrations are very, very surreal. Sorta like a Klasky-Csupo comic.
  • Assist Character: Is one for Hol Horse in his alternate "Hol Horse & Boingo" incarnation from JoJo's Bizarre Adventure: Heritage for the Future. Boingo mostly lends a hand during their Supers; "Absolute Premonition" has him using Thoth to predict a truck coming to hit the opponent while Hol himself holds them in front of it by their nose, and "Pipe Maze" involves him predicting the path of the bullets Hol fires into a network of pipes with Emperor to shoot the opponent. Other than that, Boingo mostly hangs out in the background, but gets sent out to fight unwillingly while Hol Horse himself hides under his box when they're transformed by Alessi.
  • The Baby of the Bunch: The youngest of the 9 Glory Gods, and one of the youngest human characters to have a Stand, aside from Mannish Boy and later Shizuka Joestar.
  • Big, Stupid Doodoo-Head: According to him, Hol Horse is "a big meanie and a total jerk!". In the English dub, he instead says that "he's mean and I don't like him!".
  • Blessed with Suck: His Stand's ability is to show the future in the short term, however the prediction is often vague and doesn't show either the long-term consequences of a prophecy coming true, or even what will happen minutes or seconds after the completion of said prophecy. What's worse is that Thoth seemingly leads the people reading it into trouble, as Oingo, Boingo and Hol Horse were all severely injured following its predictions going wrong some way or another. It's implied that this doesn't always have to be the case, as Oingo knowingly displayed a severe lapse in judgment by transforming into the guy prophesied to be blown up, but in addition to the stand's own flaws, Boingo and his partners simply lack the cunning needed to manipulate Thoth's prophecies into desirable outcomes.
  • Bound and Gagged: Poor Boingo gets tied up and stuffed in a suitcase by Hol Horse so the latter can use Thoth to help him to kill Jotaro.
  • Breakout Character: Boingo has made a lot of appearances throughout the franchise for a minor character; he appears as an Assist Character in Heritage for the Future, a comic book implied to be drawn by him appears in Stone Ocean, he gets his own ending theme with Oingo in the anime adaptation of Stardust Crusaders, and he appears as a supporting character in Crazy Diamond's Demonic Heartbreak.
  • The Cameo: In Stone Ocean, Jolyne is seen reading a comic book that looks like Thoth, implying that Boingo became an illustrator when he grew up.
  • Clingy Child: Some art shows Boingo clinging to his older brother Oingo's leg. There's even a Statue Legend figure of them in this pose.
  • Deranged Animation: Boingo's two special ending sequences are depicted in the style of his comic book, right down to the surreal landscapes and humorously ugly and stylised character designs.
  • Diabolus ex Machina: Suffers one right at the end of his character arc. After being defeated twice, Boingo learns from the experience, and resolves to pull a Heel–Face Turn, get over his cowardice, and from then on use his power to help people. It seems things are finally looking up for him... only to kick away his old box and accidentally hit Iggy in the head with it, who then proceeds to attack him. As a result, he gets sent to the hospital along with Oingo and Hol Horse, and ends up meeker than ever.
  • Dub Name Change: To Mondatta. However, his comic book still says "Oingo Boingo" on the cover, and their ending theme isn't dubbed and still has them say "Oingo Boingo Brothers".
  • Endearingly Dorky: Even though he's technically a villain, Boingo still manages to come off as quite the likeable dork; especially through his loyalty to his brother and when he's reading his comic aloud, complete with Saying Sound Effects Out Loud and child-like impressions of the various people in them.
    Boingo: Yahoo, we're rich!
  • Exact Words: Well, a picture form of it. Thoth's predictions are always accurate in some sense; if the book's pages show Jotaro getting shot in the head, then Jotaro will get shot in the head... but that picture actually meant someone who looks like Jotaro will end up getting shot, or even that the comic book's picture of Jotaro gets shot: directly leading to Hol Horse's defeat.
  • Even Evil Has Loved Ones: Fiercely loyal to his brother, which leads to his team-up with Hol Horse in hopes of getting revenge for the injuries Oingo sustained in their last encounter with the heroes.
  • Family Theme Naming: Boingo and his brother Oingo are named after Oingo Boingo.
  • Forced into Evil: It's all but outright said that Boingo doesn't go willingly along with being used as a patsy by Oingo or Hol Horse, and his respective motivations for doing so — to help Oingo and to avenge Oingo's injuries, respectively — can be traced back to his Undying Loyalty for his brother.
  • Giggling Villain: Has a tendency to break into wild fits of laughter at the prospect of fate turning in his favor.
  • Gone Horribly Right: While his Stand may have correctly predicted one of the heroes' fate (Jotaro's method of death in Part 6, long after the prediction was made), it didn't save Oingo from suffering the same fate while disguised as that person: and likewise with Hol Horse accidentally shooting himself through the comic's picture of Jotaro due to a slightly sped-up watch.
  • Heart Is an Awesome Power: Boingo tries to invoke this trope, remarking that even though his Stand can't see far into the future, its high accuracy makes up for any of its shortcomings. It's subverted due to the fact that Thoth's predictions backfire so much that he and his partners would be better off ignoring it.
  • Heel–Face Door-Slam: After both of his allies are defeated, Boingo resolves to change his ways. (Then Iggy mauls him after Boingo accidentally kicks his old box onto his head: leaving him even more insecure than before, and the last we hear of him is him bitterly concluding that "if it really were that easy for people to change, the world would be a far better place".) However, an artwork shown in Part 6 shows that Boingo became an illustrator later on, so at least it did work out for him somewhat in the long run.
  • Heel–Face Turn: On the other hand, Boingo does succeed at this in his Heritage for the Future ending with Hol Horse; turning over a new leaf and becoming more positive and assertive after proving he could rid himself of his past regrets, making use of his Stand's power to help people.
  • Inconsistent Spelling: Boingo's Stand "Thoth" has for whatever reason been spelled as "Tohth" in nearly all official Japanese materials. The reason for this is never clear, as "Tohth" is not an alternate spelling of the name of the Egyptian deity (which is the Greek name for him anyway) nor is there any copyright or trademark restriction to using a name that is thousands of years old.
  • Ineffectual Sympathetic Villain: Boingo's one of the weakest Stand Users in DIO's group, and he's pretty much The Chew Toy for the other, similarly-ineffective and humorous minions to take advantage of.
  • Irony: Thoth actually did predict how in Part 6, Jotaro would die from getting his face split in two.
  • It's All Junk: After he resolves to pull a Heel–Face Turn after his second defeat, Boingo kicks away the old wooden box he used to hide under, seeing it as a symbol of his cowardice and wanting to move on from it. Unfortunately though, Iggy happens to be nearby and accidentally gets hit by it when it comes down... and needless to say, it doesn't end well for Boingo.
  • A Lighter Shade of Black: While just as inept as his brother, he's still trying to kill the Joestars with some glee and tolerates Oingo being rude to random people. However, he's not nearly as sadistic, cruel, or psychotic as the majority of the Tarot Stand users or his fellow Glory Gods. He cares deeply for his brother and is willing to work alongside Hol Horse, a similar jerk that's not nearly as bad as his compatriots.
  • Maybe Magic, Maybe Mundane: In Crazy Diamond's Demonic Heartbreak, Boingo believes that his Thoth is not actually a Stand, but rather manga blessed by the god Thoth with precognition. It's not made clear if he's right or if he's just making stuff up about a normal object-type Stand. He never once acknowledges any stands other than object-types or ability-types, meaning it's not shown if he can see Stands.
  • Meaningful Name: Thoth was the Egyptian god of knowledge, and was almost always depicted writing something; the Stand Thoth gives knowledge on future events, writing them down moments before they happen.
  • Never My Fault: Every time his Stand's predictions backfire, he will focus only on the fact that the predictions were technically correct and that any repercussions was due to either it simply being fate or because his partners tried to change the outcome, even though both Oingo and Hol Horse followed Thoth's instruction to the letter in every case. He explains it to Hol Horse as his brother lacking faith in the book, explaining that Oingo should have just trusted the book's ending to happen even after the heroes accidentally found him, rather than transform into Jotaro to protect himself. Likewise, Hol Horse too suffers because he stopped trusting the book just because his bullets missed Jotaro the first time around: causing Hol Horse to be distracted by looking at the book, asking "What's supposed to happen now?" at the worst possible moment.
  • Non-Action Guy: Being a child with a non-combat-oriented Stand, Boingo makes his predictions and stays on the sidelines while his big brother Oingo handles the heavy lifting. He later fills the same role alongside Hol Horse.
  • Older Than They Look: If the canonicity of Crazy Diamond's Demonic Heartbreak is to be believed, Boingo in the 10 years after DIO's defeat looks almost no different from how he looks in Stardust Crusaders, still being short and wearing similar clothes. The only physical indication that he's aged in the aforementioned spin-off is the tiny stubble under his chin.
  • Pint-Sized Kid: Small enough for Hol Horse to stuff in a suitcase.
  • Prophecy Twist: His Stand predicts the future without fail, and while each prediction describes a clear course of action to Boingo and his allies, it turns out there's enough wiggle room that the result isn't always what they expect.
  • Prophetic Fallacy: Since Thoth only shows the immediate future, sometimes the twist comes from leaving out the consequences of what happens next, which is especially true if the prediction appears abundantly straightforward. One example of this is Thoth predicting that the Joestar party will drink poisoned tea; they actually do it, but then Iggy steals some random stranger's food, prompting all of them to Spit Take and foil the Oingo Boingo brothers' plans.
  • Punch-Clock Villain: Pretty much Forced into Evil by his brother Oingo, and later Hol Horse in an attempt to avenge the former.
  • Race Lift: An In-Universe example. In Thoth's predictions he's got a white skin, along with his brother.
  • Shrinking Violet: He claims to be one in the special ending themes that involve him, though after Oingo is defeated he decides to become more assertive and take revenge.
    Boingo: I am Boingo, my comic prophesizes! I'm horribly shy, but I'm going to be brave. We'll shoot down big bro's enemies! My predictions are 100% accurate, yes!
  • Signature Laugh: Ukekekekeke!
  • Special Edition Title: Ending in this case, Oingo and him have their own ending song in the anime. He gets another with Hol Horse as well.
  • Tomes of Prophecy and Fate: Thoth is a prophecy-type book as everything that is depicted in it will happen, even if it seems implausible at first because of some overlooked details. For example, the book said Hol Horse will hit a woman in the neck and that she would thank him for that, but it didn't said that it was because there was a scorpion on her neck.
  • Throw the Dog a Bone: Along with Hol Horse, Boingo gets a lasting win in his appearance as an Assist Character in Heritage for the Future. After defeating the Joestar Group to get revenge for his brother's hospitalization at their hands, the two part on good terms; with Boingo returning to Oingo, pulling a full Heel–Face Turn after becoming more confident in himself, and using the power of his Stand to help people.
    Boingo: We did it! That was a suitable revenge for my brother!
  • Unknown Rival: Despite vowing to get revenge on the gang, they don't even know that Boingo exists.
  • Verbal Tic: "Yes!", said after every sentence that he utters that involves a prophecy in motion.
  • Villainous Friendship: Establishes one with Hol Horse in Heritage for the Future, which doubles as an Intergenerational Friendship.
  • Vomit Indiscretion Shot: After being taken out of a suitcase by Hol Horse after being smuggled onto a plane by him, Boingo throws up on him in the back of their taxi cab.
  • Weirdness Magnet: Thoth aside, he tends to attract unwanted attention from people who either want to use him (Hol Horse) or are in the wrong place at the wrong time (Iggy).
  • Wrong Context Magic: In Crazy Diamond's Demonic Heartbreak, he theorizes Thoth isn't a Stand at all, but a book of prophecies that the actual Egyptian god, Thoth, left in his care since he was young. However, as a non-canon entry, this is to be taken with a grain of salt.
  • You Are Better Than You Think You Are: Implied. Even though Boingo thinks of himself as a coward, the fact that he was able to survive manifesting a Stand shows he has a stronger fighting spirit than he thinks.
  • You Can't Fight Fate: Thoth's predictions are 100% accurate! Realizing how they'll come about or what happens next, however — that's the rub.

    Anubis 

Anubis

Voiced by: Yasunori Matsumoto (TV anime), Takashi Nagasako (Heritage for the Future video game) (Japanese), Brad Venable (TV anime) (English)
Chaka voiced by: Anri Katsu (TV anime), Takashi Nagasako (Heritage for the Future video game) (Japanese), Khoi Dao (TV anime) (English)
Khan voiced by: Hidenari Ugaki (TV anime), Takashi Nagasako (Heritage for the Future video game) (Japanese), Joshua Tomar (TV anime) (English)

https://static.tvtropes.org/pmwiki/pub/images/982f4b6ab1a7ff9afc7588a312722d33.png
Anubis (Bound Form)
Chaka
Khan

"My original Stand user was the swordsmith who forged me 500 years ago. He may have perished centuries ago, but I survive as a Stand with no master."

Anubis, named after the Egyptian god of burial and embalming, is a malevolent Stand inhabiting an Ancient Egyptian sword that possesses whoever holds it. His users include Caravan Serai (his blacksmith), Chaka (a farmhand), Khan (a barber), Jean-Pierre Polnareff, and an unnamed child. His previous wielders, Caravan Serai, Chaka, and Khan were named after Santana album Caravanserai and Chaka Khan, respectively.


  • Absurd Cutting Power: Chaka uses Anubis to cleanly slice through a stone pillar. In Heritage for the Future, Anubis is sharp enough to divide the background scenery in two, as both Chaka and Black Polnareff demonstrate.
  • Adaptational Badass: Chaka becomes this in Heritage for the Future. In the manga, Chaka is the weakest of the three Anubis wielders, and despite initially giving Polnareff trouble with his speed, he's beaten relatively quickly after. In Heritage for the Future, Chaka is instead the opposite by being the strongest of the three, with his high mobility, strong and versatile combo/counterattacking game, and range of powerful supers.
  • Adaptational Wimp: On the other hand, Khan becomes this in the aforementioned game. While in the manga, he proved a decently formidable opponent, he's by far and away the weakest of the three Anubis wielders... and one of the worst characters in the whole game. With his simplified versions of Chaka and Black Polnareff's moves, he's easy enough to learn for someone picking up the game for the first time to likely figure out everything and get to fighting in about ten minutes; but once the player actually knows what they're doing, they'll find Khan's skill ceiling is practically hugging the dirt.
  • And the Adventure Continues: Chaka's ending in Heritage for the Future is a dark take on this type of ending. After killing the entire Joestar Group, Anubis whispers to Chaka that his power is unrivalled, and all that's left to do to truly establish his dominance is for them to assassinate DIO as well. After doing so, Chaka wanders the world in search of challengers who can give him a strong fight. However, no one knows if he was ever released from Anubis' control.
    Anubis: (in a demonic tone) Chaka... you're the master of the blade. Anything can be yours for the slashing!
    Chaka: I feel like slashing anyone... I don't care who it is... I must slash flesh! Anyone is fine with me...
  • Ain't Too Proud to Beg: Once Anubis' broken blade — which holds his consciousness — falls into the River Nile, he tries to beg the surrounding wildlife to help him; but to no avail. Earlier, when Jotaro tricks him into staying still long enough for Star Platinum to destroy his Sword directly, Anubis is completely terrified and begs him to stop breaking him. Needless to say, he doesn't get it.
  • All There in the Manual: The names Caravan Serai and Khan come from supplementary materials; their names aren't revealed in the manga proper.
  • And I Must Scream: Ends up at the bottom of the Nile River, unable to do anything until it rusts away.
  • Awesomeness by Analysis: Anubis claims to never lose to the same opponent twice, since it analyzes its opponents' strengths and weaknesses from the first fight and memorizes their techniques.
  • Blood Knight: Fittingly for a sword possessed by an evil Stand, he really loves fighting.
  • Boring, but Practical: As noted by Jotaro, Anubis is the first stand user they fight in a while that doesn’t have any tricky gimmick they have to figure out, he just has raw power and speed.
  • Cool Sword: Anubis is bound to an Egyptian katana. Its wielders repeatedly state that it's a very beautiful blade, too. The coolness is essentially weaponized by Anubis, seeing as most can't resist picking the sword up and admiring it, which makes them easy pickings for him to possess.
  • Death by Irony: Anubis is named for the Egyptian god of embalming. Ultimately, trapped in his broken bound state at the bottom of the River Nile, he's set to eventually die by rusting away.
  • Deliberate Injury Gambit: How Jotaro ultimately defeats Anubis when it's possessed Polnareff. Polnareff stabs the partially-broken Anubis sword into Jotaro's stomach, leading Kujo to warn the Stand that "there's going to be a murder". Anubis laughs off the threat — thinking it's referring to him killing Jotaro — and prepares to impale him all the way through... only for Jotaro to reveal that it was a ploy to get the sword to stay still long enough for Star Platinum to smash it to bits and release Polnareff from its possession.
  • Demonic Possession: Anyone who grasps the hilt of Anubis' sword unprotected is subject to this by the Stand; turning them into battle-hungry psychopaths who not only possess great speed, power and skill with the blade, but can copy the techniques of any opponent the sword has been wielded against before.
  • Dual Wielding: Does this when possessing Polnareff, using Silver Chariot's rapier as well.
  • Evil Sounds Deep: Not Anubis itself in the anime, but Khan the barber: he has a deep, gruff voice. In the PS1 version of Heritage For The Future however, Anubis can be heard speaking in a particularly low, demonically-distorted tone that really emphasizes his vicious, controlling nature.
  • Evil Weapon: Can possess the wielder if the user draws the sword from its sheath, corrupting them into violent, bloodthirsty versions of their original selves that hunger for battle.
  • Faking the Dead: It looks like Jotaro successfully destroys Anubis and frees Polnareff from his control, but Anubis' consciousness is stored in every part of the sword, and the remaining half of the blade takes over a child and attempts to kill the two weakened men, only to fail and consign itself to an And I Must Scream fate.
  • Fight Your Friend: Anubis forces Jotaro to fight Polnareff and Silver Chariot when he takes advantage of the Frenchman picking him up to possess him.
  • Four Is Death: "I never, never ever, never ever, never ever, neeeeeever ever lose twice!!"
  • The Fourth Wall Will Not Protect You: Anubis, while possessing Polnareff as Black Polnareff, does this in their Heritage For The Future ending. After Black Polnareff kills all the other Stand Masters — including Alessi, Vanilla Ice and DIO — Anubis goes completely insane, leading to this scene:
    Black Polnareff: I hacked them all to pieces! Ha ha ha ha...! Now, the only one left is...
    (leaps at the screen with Anubis drawn and a psychotic snarl on his face) ...YOU!!
  • Humiliation Conga: After having climbed the ladder of increasingly deadly masters, reaching his height in the hands of Polnareff, his next master ends up being a small boy. He then goes for a Death or Glory Attack, throwing the last shard of himself to kill Jotaro... and then trips on Iggy mid-swing and misses. He's on track to embed himself in a nearby wall, but then turns on his intangibility by accident in the panic and phases through it, leaving him hurtling towards the Nile River. His last chance comes in the form of a boat sailing in his path, but instead of landing in one of the sailors or in the mast, he lands in a cow, at which the cow (the presumed final master of Anubis) goes mad with pain, falls into the river, and dislodges the blade in the process, leaving it to sink to the bottom. The fact that he gets something like three or four different Hope Spots in the space of a single throw makes his final fate all the more comical, and to cap it all off, Jotaro and Polnareff don't even notice.
  • Inelegant Blubbering: Through a convoluted chain of events, Anubis is ultimately defeated by ending up at the bottom of the River Nile. When he realises this, and is unable to get the local wildlife to help him out, he breaks down crying; sobbing about how lonely he is as he's in the process of dying by slowly rusting away.
    Anubis: I'M SO ALOOOOOOOOOOOONE! (sobs)
  • Intangibility: The blade can pass through solid objects, cutting only what it wants to.
  • Instant Expert: Part of Anubis's mind control includes talking to its users and claiming they're now master swordsmen. But it's averted as Polnareff, an expert swordsman in his own right, notices that its wielders are actually complete amateurs. However, it does eventually get played straight in that Anubis memorizes the moves of those it fights against, making it particularly dangerous when it's fighting a foe and learning how they fight so it can manage to kill them. Which makes Anubis all the more dangerous when he takes control of Polnareff, with all of Silver Chariot's speed and skills available to it.
  • It Only Works Once: Anubis's power as a Stand is not only being able to control its wielders and become intangible at will, it's also that it's a fast learner against foes it faces, making their tactics and moves increasingly ineffectual while striking their weak points without mercy. A good example is its fights against Polnareff, where even though Anubis-possessing-Chaka stood for a good amount of time was defeated by Silver Chariot firing its sword, Anubis-possessing-Khan later defeats Polnareff much more easily and would've succeeded in killing him if Jotaro didn't step in.
  • Killed Offscreen: The end of his arc leaves him helpless in the bottom of the Nile where he presumably rusts away to nothingness.
  • Let's Fight Like Gentlemen: Seems to do this against Polnareff, but this is subverted when he ambushes Polnareff and attempts to throw himself at Jotaro's back.
  • Lightning Bruiser: According to his already fast opponents, he's actually getting stronger and faster each time he fights. Though it's possible that he just seems stronger and faster due to reacting faster to moves that he's seen before.
  • Only the Chosen May Wield: A dark version in that Anubis can choose at will who it will let use it. If it doesn't want you as its wielder, it'll refuse to be drawn from its sheathe.
  • Pay Evil unto Evil: Chaka's first victims after being possessed were his abusive father and several farmhands who were bullying him and greedily tried to take the sword he found for themselves.
  • Pull Yourself Down the Spear: A variation of this is how Anubis is ultimately defeated. After possessing Polnareff and impaling Jotaro part-way with his sword form, Jotaro warns him not to stab him all the way through on the basis that it will be "murder". Anubis, of course, thinks this refers to him killing Jotaro, and starts to push the blade in deeper... which Jotaro himself was counting on to get him close enough for Star Platinum to smash the evil sword to pieces and crush his hilt to dust.
  • Schmuck Bait: How he's ultimately defeated. As Jotaro apparently begs for his life, he tells Anubis not to push the blade in any further or it will be "murder". When Anubis spitefully does do this, Jotaro reveals it was bait for the former to stay still long enough for Jotaro to break the blade and promptly defeat him.
  • Self-Disposing Villain: He attempts to throw himself at Jotaro and Polnareff when they think he's defeated, but thanks to Iggy interfering, he ends up starting a sequence of events that leads to him being lost at the bottom of the Nile River. To make the defeat even worse, Polnareff and Jotaro never even knew he was still a threat.
  • Self-Made Orphan:
    • The first thing Chaka does upon being possessed by Anubis is to violently kill his abusive father, along with several other farmhands who were bullying him and greedily trying to take the sword for themselves after getting him to unsheathe it.
    • Averted by Anubis itself. It was actually loyal to its original owner, Caravan Serai, before the blacksmith's death and didn't have a role in his end.
  • The Starscream:
    • The only Stand in Part 3 not bound to a single user, effectively betraying whoever picks it up — since Anubis does not actually give a damn about its wielder surviving at all — in order to fulfill its mission from DIO. Over the course of its arc, it possesses at least four different people.
    • That being said, Anubis and Chaka also directly engage in this in Heritage For The Future. After they take out the Joestar Group, the two successfully kill DIO as well to establish themselves as the strongest.
  • Strength Equals Worthiness: This is the primary reason why he works for DIO, as he admires the vampire's immense strength and power, as well as out of thanks for freeing him.
  • Talking Weapon: One of the few Stands that can talk independently, as a result of being a separate being from whoever uses it. In Chaka's Story Mode in the Capcom fighting game, the farmhand frequently gets whispered to and encouraged by Anubis, to the point where the two eventually agree to kill DIO together.
  • Undignified Death: Anubis, the fearsome 500-year-old cursed sword, has his last few days of existence consist of sitting at the bottom of a river, begging the nearby fish and crabs to pick him up before he corrodes into uselessness. That one of the main factors involved in getting him there was a cow certainly doesn't help.
  • Unskilled, but Strong: Chaka and Khan are pretty much entirely carried by Anubis' cutting power, speed increase, and reflex boost. Polnareff notes that the former has almost no idea how to use a sword while Chaka's running so fast it's impossible to track him, while the latter seems like a complete joke at first but establishes himself to be decently formidable still.
  • Villainous Breakdown: Anubis has two major ones. As mentioned above, there's his final defeat when his blade falls into the River Nile and is left to rust away forever at the bottom; but earlier, he also has one when Jotaro tricks him into staying still long enough — via a stab wound to the gut — for Star Platinum to smash the sword apart, causing the evil Stand to have a massive Freak Out as he disintegrates.
    Anubis: WHAT THE DEVIL?! YOU'RE BREAKING ME! I HAVE TO PULL FREE! NO! STOP!
    Jotaro: Maybe I'm wrong... but weren't you saying something about slicing me open? (Star Platinum crushes Anubis' hilt to dust, causing the terrified Anubis to break apart with a loud scream)
  • Voice of the Legion: In contrast to his higher-pitched, almost screechy tone in the anime, Anubis' voice in the PS1 version of the Capcom fighting game has a deep, demonic-sounding reverb to it.
  • Weapon Twirling: Anubis does this quite frequently when he's being dual-wielded by the possessed Silver Chariot and Polnareff in his last fight with Jotaro; frequently having his wielder twirl his sword form and his own rapier around in each hand like a drummer's sticks.
  • Wrecked Weapon: First Anubis' blade gets snapped in half, and then Jotaro smashes the half attached to the sword hilt along with said hilt to pieces. The remaining half still holding Anubis' consciousness attempts to get revenge, but ends up failing, and is left for dead at the bottom of the River Nile to rust away.

    Mariah 

Mariah (Stand: Bastet)

Voiced by: Ayahi Takagaki (TV anime, Eyes of Heaven and All Star Battle R), Miki Nagasawa (Heritage for the Future video game) (Japanese), Lauren Landa (TV anime) (English)

https://static.tvtropes.org/pmwiki/pub/images/ae13b3f9_a5e0_40c1_8d82_a805dfb3479d.png
Bastet

"Since you're going to die anyway, I can confess that I find you to be quite a catch. It's true that I only knew you for a short time, but you were so clever and hilarious! […] While you are exceptionally handsome, you're nowhere near as good-looking as Lord DIO."

A dark-skinned woman who attacks Joseph and Avdol with her magnetic Stand. She is named after Mariah Carey.

Her stand, Bastet, named after the Egyptian goddess of cats, has the ability to give people a magnetic center, causing metal to be pulled toward them. Its physical form resembles an electrical outlet.

She appears as a supporting character in the 2021 Spin-Off manga JoJo's Bizarre Adventure: Crazy Diamond's Demonic Heartbreak.


  • Adaptational Attractiveness: A more downplayed example; she's been beautiful since the beginning, but the 2014 anime made her shirt skimpier and added a cup size or two to her breasts.
  • Bare Midriffs Are Feminine: She's the only female member of the nine gods, and she wears a crop top that shows off her midriff, fitting the Egyptian heat.
  • Breast Expansion: Averted. At one point in her fight, her breasts seemingly start to grow (which gets Joseph Distracted by the Sexy) but it's actually a bunch of nails, nuts, and bolts stuffed inside the outer layer of her bra, which get attracted to the magnetized Joseph and Avdol.
  • Buxom Beauty Standard: She has a well-endowed figure, which is noted by Joseph and the random guys checking her out.
  • Dark Action Girl: The only female member of the 9 Gods and she embodies the Dark Feminine to a T. Since she doesn't fight directly, relying solely on her stand, she's one of those indeed.
  • Dude Magnet: Her ridiculous sexiness draws male attention nearly everywhere she goes according to an anime exclusive scene. And she seems to know it too, managing to impress both Joseph and Avdol with her legs alone. This is all very fitting considering that her Stand power is based on magnetism.
  • Fake Boobs: Played With. She doesn't fake her breasts, but she does stuff her bra with several small metal pieces, so they can serve as projectiles for her magnetized targets. But she does find the Breast Expansion it causes to be a hilarious side effect.
  • Femme Fatale: Subverted. She looks like one indeed but she doesn't act like one.
  • The Gadfly: She enjoys messing with people, even when it puts her at a disadvantage in battle, such as her walking up to the trapped Joseph in the escalator just to mock him, hiding inside the ladies' bathroom to make him and Avdol uncomfortable and snuck metal pieces in her bra just to fake a Breast Expansion gag.
  • "Get Back Here!" Boss: Non-video game example. Her Stand has no offensive or defensive capabilities and her Stand's magnetic powers disappear if she strays too far away from her targets. This means that she had to play a game of cat-and-mouse with Joseph and Avdol, staying close enough to get them to continually chase her but far away enough to stay out of their attack range.
  • Giggling Villain: The majority of her dialogue consists of her giggling and laughing.
  • Goblin Face: When angry, she makes an exaggeratedly hideous facial expression, complete with a runny nose and crossed, blood-shot eyes.
  • Head-Turning Beauty: Her introduction scene in the anime shows two men ogling her and not being able to get their eyes off.
  • Hoist by Her Own Petard: Joseph and Avdol use her magnetic powers to their advantage by getting on opposite sides of her while a good aggregate of steel and iron is stuck to them. When they let go of the ground, she gets caught right between them both.
  • Hollywood Magnetism: Her power of magnetism is actually reasonably realistic — the pull is stronger the closer two objects are, not all metals are affected, and the magnetic field pulls everything instead of just arbitrary objects — with three exceptions:
    • A car is pulled down the street and onto Avdol, even though Avdol wasn't being pulled toward the car.
    • The magnetic field on Joseph and Avdol persists even after Avdol engulfs himself and Joseph with the flames of Magician's Red. Magnetic fields begin to deteriorate when exposed to temperatures above 176°F (80°C).
    • She cuts some powerlines so they'll fly toward Joseph and electrocute him. Powerlines are made of copper and aluminum, neither of which is magnetic (the electricity running in them does generate a magnetic field, but it's a small one and it still wouldn't work that way).
  • I'm Okay!: An odd variant of this; despite being brutally smashed between two cars and buried under a pile of wreckage, she still manages to close out her part with an insult to show she's still alive. Just to underline this, the narrator even proclaims she was taken to the hospital and retired due to her broken bones.
    Mariah: (quietly, from underneath the scrap) Damn you... pieces of shit...!
  • Inconsistent Spelling:
    • The arcade fighter spells her name as "Mahrahia".
    • Her Stand's name is sometimes shortened to "Bast". Oddly enough, Crunchyroll's translation uses "Bastet" for the first of her Two-Part Episode, and "Bast" for the other.
  • In the Hood: She keeps her hood up so her opponents can't recognize her face.
  • Leg Focus: Her first scene in the anime focuses on her long legs, her attractiveness enough to distract several men.
  • Likes Older Men: She mentions that Joseph is very sexy and that she would have been his lover if it were not for DIO being more attractive. This could count for DIO as well, considering that he's over a century old.
  • Made of Iron: Downplayed, but impressive nonetheless. While she obviously can't continue after being sandwiched between two giant piles of metal which included cars crashing together on both sides of her body, she lives through the experience and can even move slightly afterwards.
  • Magnetism Manipulation: Her power is the ability to magnetize anyone.
  • Male Gaze: Her first appearance in the anime is a close butt shot. Not to mention the legs.
  • Mechanically Unusual Fighter: Due to the way her Stand works, in fighting games, she focuses on a magnetism mechanic that's otherwise unique to her, and tends to fight at range in games that focus a lot on melee combat.
  • Ms. Fanservice: A very attractive woman with a beautiful face, large bust, long and slender legs, and a sultry, mischievous personality. Too bad she's in league with DIO, though.
  • Sadly Mythtaken: Bastet in actual Egyptian myths was a cat goddess associated with the sun, fertility, music, and lionesses, and has absolutely nothing to do with electricity or magnetism.
  • Shell-Shocked Veteran: In Crazy Diamond's Demonic Heartbreak, she's revealed to have undergone severe Mind Rape from DIO without the need for a flesh bud, and she still has nightmares of the trauma DIO put her under, especially after the Speedwagon Foundation informed her of DIO's crimes. It's to the point where she feels that because she had unwillingly built her world up around DIO, she feels nearly useless without him.
  • The Smart Guy: While the strength of her stand is commented on rather than her own personal smarts, but the fight she puts up against two very intelligent stand users shows that she's certainly no slouch in the brains department.
  • Smoking Is Cool: She's constantly smoking in a cool manner in her first few appearances, even puffing the smoke in a dramatic fashion.
  • The Smurfette Principle: She's the only female member of the Egypt 9 Glory Gods.
  • Squashed Flat: How she's ultimately defeated, in a creative variation. Joseph and Avdol trick Mariah into having them on two sides of her at an intersection, using their respective opposite magnetic polarities from Bast to attract themselves — and the huge piles of metal, including two cars, that they're respectively trapped under — to each other, smashing Mariah between them. Granted, she does survive, but needless to say, she's left in no condition to continue.
  • Torpedo Tits: A variation: She keeps nuts, bolts, and other small metal objects in the outer layer of her bra to fire off as shrapnel towards anyone she's magnetized.
  • Ugly Guy, Hot Wife: In Crazy Diamond's Demonic Heartbreak, Mariah, a woman very easy on the eyes with pronounced legs, ended up getting together with Kenny G., who is a short, imp-like man.
  • Underboobs: Only really noticeable if you're outright looking, but when Mariah is sent reeling in Heritage for the Future, the front of her shirt blows upward to expose her midriff and the undersides of her breasts.
  • Victoria's Secret Compartment: Weaponized; this is where she keeps nuts, bolts and other small metal objects to use against magnetized opponents.
  • Villainous Breakdown: When she gets angry, she contorts her face into hilariously ugly expressions. She even does it in Heritage for the Future as her stun animation.
    Mariah: So, you think you've outsmarted me...? You... OBNOXIOUS PIECES OF SHIIIIIIIIIIIIT!
  • White Hair, Black Heart: She has white hair in the anime, and is a devoted servant of DIO.
  • Worthy Opponent: She expresses to Joseph that she views him as such as she flirts with him for being amazing, charming and good-looking. Joseph uses it to attempt to reason with her, but she refuses to save him on the basis that he's not as good as DIO in those regards.

    Alessi 

Alessi (Stand: Sethan)

Voiced by: Masaya Onosaka (TV anime), Tsutomu Tareki (Heritage for the Future video game) (Japanese), Jon Allen (TV anime) (English)

https://static.tvtropes.org/pmwiki/pub/images/alessi.png
Sethan

"You seem to understand now! Such a good boy!"

An assassin of DIO that attacks Jotaro and Polnareff, who will only fight people who are weaker than him. He is named after the Alessi Brothers.

His Stand, Sethan, named after the Egyptian god of violence and storms, has the ability to rapidly de-age anyone immersed in its shadow, capable of reducing adults back to children in mere seconds.


  • Animal Motifs: Birds. His big hairdo looks like a bird's nest, his Sethan has an avian head with a bird's beak, has a thin face and a high-pitched, fluty voice like a songbird, he assumes a kid-dified Polnareff is hiding inside a cuckoo clock, sees Circling Birdies when he knocks himself unconscious, and is defeated by being sent flying high through the air.
  • Anime Hair: Has one of the craziest hairstyles in the entire series: an enormous sideways perm with bells dangling from hair ties weaved into it.
  • Ax-Crazy: Quite literally. He wields a single-handed axe as his weapon, which he most often wields when he's de-aged his victims using Sethan. Most notably in Heritage for the Future, he takes it out when he successfully shrinks his opponent, during which he does more damage and gains a faster forward dash.
  • Butt-Monkey: He's both weak, stupid, and incompetent, not to mention also being clumsy, unlucky, and cowardly, as he repeatedly gets foiled by Polnareff as he attempts to pursue him at every opportunity and winds up getting the crap beaten out of him by Jotaro and Polnareff after he gets trounced by a de-aged Jotaro. Even the narrator gets in on making fun of him by specifying that he's still single at 38 years of age after he's sent flying.
  • Casting a Shadow: Sethan takes the form of Alessi's shadow, which de-ages (or transforms) anyone who touches it. It's also used as a standard weapon in Heritage for the Future.
  • Character Catchphrase: "Such a good boy!" (Localized as "Attaboy!" in the anime's dub). Whether referring to himself (anything but good) or his victims.
  • Child Hater: He has nothing but hatred for children and delights in bringing them harm. Fortunately for him, his Stand allows him to turn his enemies into children.
  • Combat Pragmatist: After de-aging and hanging him in a position he can't move from, he immediately pulls out a gun on Polnareff.
  • Creepy High-Pitched Voice: Has a very slimy, high-pitched voice that oozes contempt and repressed bloodlust, not unlike a stereotypical paedophile. Naturally, this makes him especially creepy when talking to children: to the point where viewers seeing him talking to the boy who spills mud on his pants in the anime were so uncomfortable, they were glad to just have it building up to Alessi yelling at and smacking him.
  • Death by De-aging: Sethan de-ages people in seconds, which results in a woman who was in its shadow too long to regress to a fetus. She would've died had Alessi not been knocked out in a few minutes.
  • Did Not Think This Through: He's confident of victory after he de-ages Jotaro, who only learned to use Star Platinum as an adult and temporarily loses his Stand. Alessi doesn't consider that a teenager who's six-foot-four and insanely muscular just might have been big for his age as a child.
  • Dirty Coward: And how. He'll gleefully attack both children and anyone he's turned into a child, but runs away in panic at the prospect of facing any adult nearby — including a Standless woman who couldn't possibly do him any harm — as well as any of his young victims who do maintain the ability to fight back, most notably fleeing after getting beaten up by a seven-year-old Jotaro and repeatedly hurt by a two-year-old Silver Chariot. Even Hol Horse (who swears by the "run away to fight another day" approach) looks like the bravest man in the world next to how spineless Alessi truly is.
  • Establishing Character Moment: When he first appears, Alessi establishes his Would Hurt a Child character when he smacks a four-year-old kid who had simply ran and spilled food all over Alessi's clothes by accident. Furthermore, eagle-eyed viewers will notice that he makes sure neither of the kid's parents are around before he attacks the kid.
  • Evil Overlooker: Alessi gets one of these shots in his Heritage for the Future ending, looming menacingly over a city when he sets about torturing the rest of the world after defeating both DIO and the Joestar Group.
  • Facial Horror: Gets his face slashed by the two-year-old Silver Chariot when the similarly de-aged Polnareff tricks him into attacking a mirror and fishtank-based decoy.
  • Faux Affably Evil: He'll talk nicely, but if you anger him, he wastes no time beating the shit out of you, which is a pretty quick process.
  • For the Evulz: In his Heritage for the Future ending. Although Alessi is pretty much set for life after destroying both the Joestar Group — the only ones who can stop him — and DIO to take all his treasure, he turns his attention to the rest of the world; using his Stand to steal from and torture people just because he can.
  • Fountain of Youth: Sethan does this to Alessi's victims, all the way to childhood, toddlerhood... or fetus-hood, if they stay really long in Sethan's shadow. It doesn't help that Alessi just loves to ravage the weak.
  • Giggling Villain: Has a tendency to break into crazy fits of high-pitched laughter when he gains the upper hand using Sethan... or at least, when he thinks he has.
  • Hate Sink: Save for perhaps Telence T. D'Arby, Alessi is definitely the most unlikable, petty and obnoxious of the Egypt 9 Glory Gods faced by Jotaro and crew after their arrival in Egypt. While there are several moments where his Jerkassery is Played for Laughs and his wild expressiveness and sheer incompetence are entertaining to watch, he is still a thoroughly-despicable scumbag, which is given for a child abuser with incredibly paedophilic undertones. He easily rivals the likes of Rubber Soul and Steely Dan when it comes to being a reprehensible piece of work; which is further emphasized when he gets his ass handed to him by a freaking seven-year-old Jotaro and three-year-old Polnareff!
  • "Here's Johnny!" Homage: After seemingly cornering a de-aged Polnareff into a small room, he uses his axe to break down the door and pokes his head through the hole.
    Alessi: RERO, RERORERORERORERO REROOOOO! OH, POLNAREFF, HERE COMES ALESSI!
  • Hollywood Silencer: After kicking kid Polnareff up to a ceiling, he decides to take him out quickly before he could warn the others. He pulls out a handgun and attaches a unique silencer, before opening fire. Despite being in a city and Jotaro being not too far off, nobody hears his gunshots (strangely the anime makes the gunshots more audible than usual silenced guns).
  • Hoist by His Own Petard: After getting pummeled silly by a seven-year-old Jotaro, Alessi stumbles backward, trips over his own axe — which he dropped and embedded in the ground only moments beforehand — and hits his head on the floor, knocking himself unconscious and turning his victims back into adults.
  • Inconsistent Spelling: His Stand's name is sometimes spelled "Set", which is the actual proper name of the Egyptian god it's named after.
  • Inelegant Blubbering: As if he wasn't enough of a despicable coward already, Alessi runs away screaming and crying before throwing himself out of a window to get away from Polnareff, after having his nose skewered and face slashed repeatedly by a two-year-old Silver Chariot.
    Alessi: (loudly sobbing) A BAD BOY! BAD BOOOOOOY! SUCH A BAD BOOOOOOOOOY!
  • Insane Troll Logic: He uses this to rationalize his... habits, by claiming that people who say they are "weird" and call themselves that can't possibly be "weird" if they are self-aware about their "weirdness". Likewise, his rationale for turning the rest of the world into children in his Heritage for the Future ending:
    Alessi: Children don't need money! That means all the money in the world will be mine! It makes perfect sense, doesn't it?
  • Jerkass: On top of being a psychotic killer, he's just a plain arrogant asshole, to boot. The second he thinks he's the strong one in a fight, he gloats at every single opportunity of how children can't stand up to him... which only makes it all the more satisfying when Alessi's would-be victims outwit (and in Jotaro's case, out-muscle), humiliate and ultimately defeat him.
  • Large Ham: As someone who openly embraces his inherent "weirdness" and murderous streak, Alessi is this to the core: right down to his hair, apparent lack of volume control, and various crazed expressions whenever he's going after his victims or when his schemes go wrong.
  • Laser-Guided Amnesia: A side effect of his Stand's de-aging powers. People who are affected will slowly lose their memories of their adulthood, which stops Polnareff from being able to communicate with Jotaro, having forgotten his name.
  • Laughably Evil: A crazy, murderous psycho to the core, but damn if he isn't funny to watch. At one point, he thought a childized Polareff was hiding in a cuckoo clock.
  • Made of Iron: Played for Laughs. Alessi is able to take a beating from Star Platinum and the otherwise lethal Silver Chariot at the same time, and ends up retiring instead of going to the morgue. Earlier, he jumped out a two story building with nothing to cushion his fall and remains relatively fine.
  • Oh, Crap!: Owing to his nature as both wildly expressive and a reprehensible coward, Alessi has several massively overblown reactions of this sort whenever things go wrong for him.
  • Only in It for the Money: As he's about to kill Jotaro and Polnareff he mentions that he's only allied with DIO just so he could claim a money reward. Made even more apparent in Heritage for the Future, where he betrays and kills DIO after defeating the Main Characters because he has no reason to ally himself with DIO anymore. He even turns everyone in the world into kids just so he can take their money.
  • Psycho for Hire: He and J. Geil are easily the most kill-happy of DIO's servants.
  • Sadly Mythtaken:
    • Firstly, the god that the Stand is based on is historically referred to as "Set" or "Seth", but never "Sethan" (which is reflected in the Japanese pronunciation of the Stand's name, セト神 Seto-shin). Presumably, Araki conflated the god Set with Satan due to their similar names and roles in their respective canons, but this is unclear.
    • Secondly, while the animal that he is based on is heavily debated among scholars, Set is almost always depicted with a mammalian head instead of a bird headnote  as seen with the Stand Sethan and his card.
  • Sinister Shades: Triangle Shades, to boot, they drive home his creepy image.
  • Songs in the Key of Panic: Alessi's theme in JoJo's Bizarre Adventure: Heritage for the Future is one of these, a tense and creepy Psycho-string-backed leitmotif which fits a crazed would-be child killer like himself.
  • The Starscream: In Heritage for the Future, after defeating the Main Characters, he begins to believe he is better than DIO to the point where he betrays and kills DIO and then turns everyone in the world into children so that he can come into ownership of all their money.
  • Too Dumb to Live: He jumps out a two-story window to escape from a toddlerized Polnareff, with nothing below to break his fall. Miraculously, he survives.
  • Twinkle in the Sky: In the anime, Alessi is defeated in this manner; after being momentarily knocked unconscious by seven-year-old Jotaro, he wakes up to find both him and Polnareff fully-recovered and looming over him, prompting a glorious "Oh, Crap!" reaction. Then, after being hit with a long Combination Attack from both Star Platinum and Silver Chariot, he's hurled high into the sky and flies off.
    Narrator: Stand, Sethan; God of Chaos and Storms! Alessi, 38 years old, single, and an unfortunate projectile! (Alessi disappears from sight with an audible ding) OUT OF COMMISSION!
  • Underestimating Badassery: Despite knowing how strong Jotaro is, he was so swept up in his gloating that he failed to even consider that a younger Jotaro might be nearly as strong as his older self.
    Alessi: (as young Jotaro sends him reeling) WHAT?! You're seriously telling me that Jotaro could kick ass even as a little kid?!
    Polnareff: I knew he was tough, but he was that strong as a kid? (admiringly) Badass!
  • Wild Take: Undoubtedly one of the most expressive and hammy villains in the entire part, which really adds to both how hilarious and creepy he can be in equal measure.
  • Would Hit a Girl: An unrelated woman was turned into a fetus by his power, which would kill her a few minutes later if he wasn't knocked out. He tries to use her plight as bait for Polnareff to stop fighting him.
  • Would Hurt a Child: Using his Stand offensively pretty much requires him to attack people he's turned into children, but he very specifically enjoys beating and killing them that way. He also beats a real child for accidentally getting his pants wet.
  • Wounded Gazelle Gambit: When Alessi falls out of a window running away from a two-year-old Polnareff and Silver Chariot, he ends up in front of Jotaro and pretends to be a window-cleaner to buy himself some time. When Polnareff appears from said window and tries to explain, he uses the distraction to sic Sethan on Jotaro and reduce him down to a seven-year-old. But even then, he still can't beat him in a fight.

    Daniel J. D'Arby 

Daniel J. D'Arby (Stand: Osiris)

Voiced by: Banjo Ginga (TV anime, Eyes of Heaven, Last Survivor, and All-Star Battle R), Kouji Ishii (All-Star Battle), Kenji Utsumi (OVA), Yuji Kishi (Heritage for the Future video game) (Japanese), Unknown (OVA), Cam Clarke (TV anime) (English)

https://static.tvtropes.org/pmwiki/pub/images/9daa72c5_0645_4837_af52_dde0e3c806f6.png
Osiris

"Open the game!"

A gambler that the Joestars fight in order to know the location of DIO's mansion. He is the older brother of Telence. He is named after Sananda Maitreya, formerly and more famously known as Terence Trent D'Arby.

His Stand, Osiris, named after the Egyptian god of the underworld, is an ogre-like creature that has the ability to steal one's soul when they admit defeat in their heart. He facilitates this through gambling, stealing the victim's soul when he wins.


  • Affably Evil: While he is an outright cheater who collects souls, he is willing to let the group go if they decline to continue and is only interested in a cheap thrill in gambling when not fighting for DIO. He openly tells Jotaro and friends that they can back away if they choose to before their games, and has no interest in starting a fight. He also keeps the souls he collects dormant, while his brother has them completely aware of their situations. Souls to him are only trophies and potential collateral, as he enjoys gambling for the sport and thrill of it over childish obsessions.
  • Alas, Poor Villain: Crazy Diamond's Demonic Heartbreak retroactively makes his already pitiful decline into madness sadder, as D'Arby never even wanted to serve DIO in the first place, but did due to Telence and DIO managing to force him into servitude on the condition of killing him if he should ever lose under his thumb — even ones that don't have anything on the line.
  • Always Someone Better: Is this to his younger brother Telence, being a far more skilled player and cheater than his younger brother. Although D'Arby fears Telence, it's more due to the latter's depravity and Stand ability rather than any real skill on his part: D'Arby nearly takes out the entire Joestar Group by himself with backup plans and conventional cheating methods while Telence, despite — or rather, because of — his overreliance on his Stand, nearly loses to Kakyoin and is defeated by a trick D'Arby would've easily seen through. Furthermore, Telence is ultimately outsmarted and defeated by Joseph Joestar, who previously lost to D'Arby.
  • Ambiguous Situation: Telence accuses D'Arby of cheating with the former's girlfriend, leading to the former beating his older brother in retaliation. Given that Telence shows the capacity to be deceitful and D'Arby never showed any overtly negative traits outside of being a confident and shameless cheater, it's likely that D'Arby was actually sparing the woman from being involved with his psychotic younger brother.
    • D'Arby was already being rattled by Jotaro not looking at his cards while making increasingly absurd bets of confidence in them being his ace in the hole. What really began his Freak Out was Jotaro seemingly plucking a cigarette and glass of juice out of nowhere. Was it merely the fact that his untraceable speed, which would make him be able to get away with cheating to thus make D'Arby spill out the truth of DIO's Stand, or was it him suspecting that Jotaro had the same power — specifically Time Stands Still — DIO had, which make him even more worried that his boss would punish him for not dealing with such a threat earlier? The former is taking the situation at face value that Jotaro managed to bluff himself as being a better cheater than D'Arby while the latter is taking into account that D'Arby had faced this situation before and connected the dots enough to be Properly Paranoid about Jotaro's power. Notably, Crazy Diamond's Demonic Heartbreak shows that D'Arby has firsthand experience with how effective The World and Stands like it can be in a poker game, with DIO swapping D'Arby's cheated five aces with the worthless ace-high that D'Arby dealt to him, and then swapping back.
  • American Accents: In the OVA, D'Arby speaks with a smooth-yet-noticeable Southern drawl that especially shows when he's got the upper hand in one of his games.
  • Badass in a Nice Suit: He doesn't fight in the conventional sense — preferring instead to beat opponents using his mind — but that's still a pretty classy suit he's rocking.
  • Break Them by Talking: As is befitting of a pro gambler, half his battle with his foes includes him psyching them out. In fact, this is how his power works: he only gets your soul when you realize, in your heart, that you've been beaten. Too bad Jotaro's poker face is even better.
  • Break the Haughty: One of the best remembered examples in the series, Jotaro shatters his sheer confidence and sanity utterly through a bluff and absolutely holding his nerve.
  • Breakout Villain: He's one of the most popular of DIO's minions. He's the only one of the Egypt 9 Glory Gods aside from N'Doul who's not omitted from the OVA. He's also a Puzzle Boss in the Eyes Of Heaven video game, where you have to play him in a game of Poker for Jolyne's soul.
  • Broken Tears: In the OVA, after losing to Jotaro in their poker game (and by extension losing his entire collection of souls) and having realized he's just spilled the location of DIO's mansion during his earlier fit of madness, D'Arby curls into a ball on the ground and breaks down in howling tears of despair.
  • Can't Kill You, Still Need You: Avdol comes close to killing him after he took Joseph's and Polnareff's souls, but D'Arby, without any fear, correctly points out that if he does go through with the deed, then Avdol loses the one means to get back his friends' souls; and they'll accordingly be trapped forever.
  • The Collector: He collects souls, but he keeps them dormant, preferring the thrill of gambling to the obsession of collecting people, unlike his brother.
  • Con Man: He has flowery dialogue and the smooth, snake-oily voice of a used car salesman, and in both the main series and Eyes of Heaven he only obtains his first soul — which he then uses as leverage over the rest of the heroes — by conning someone with a rigged game. In the main series it's double subverted — initially, he only seems like a lucky gambler, but his victory over Joseph establishes that he was cheating from the very beginning.
  • Crazy-Prepared: Everyone in or near the bar the Joestar Group enters is under his employ to help rig games in his favor, on the off-chance somebody is able to catch him cheating.
  • Death by Adaptation: Heavily implied to happen to him in the OVA. The last we see of D'Arby there is him sobbing inconsolably over having accidentally revealed the location of DIO's hideout in his earlier bout of insanity; the shot transitions into a dropped photograph of the mansion on the floor next to him, which DIO's shadow is seen suddenly looming over. After Avdol's observation that D'Arby would lose his life for sure if he told them anything, it's not hard to imagine what DIO has come to do to him.
  • Disease Bleach: In the anime, the stress induced by Jotaro's bluff causes his black hair to turn light grey.
  • Do Well, But Not Perfect: The D'Arby brothers not only share similar stands, but the key to freeing the souls they've captured is the same: One must best them in a manner that they admit defeat (either internally or externally), but must avoid knocking them out or inflicting fatal wounds to them as No Ontological Inertia is completely averted with their stands.
  • Driven to Madness: By the end of his confrontation with Jotaro, he's left giggling madly on the floor while babbling about daring others to gamble with him. D'Arby regains some awareness in the OVA after he reveals where DIO's mansion is in his fit, but it quickly gives way to him crying Broken Tears when he realizes he's just doomed himself by doing so.
  • Dub Name Change: Kinda. The English dub of the anime put both Daniel and Telence on a Last-Name Basis, the only difference between the two being Daniel is called D'Arby the Elder while Telence is called D'Arby the Younger.
  • Ephebophile: Implied. When he tried to steal his brother's girlfriend, he was 25 at the time while Telence was 15 (and his girlfriend looked around the same age). Though, it's also implied that Telence himself is actually twisting the truth of the situation to his favor.
  • Even Evil Has Standards:
    • What separates himself from Telence is that he keeps his soul collection in a dormant state incapable of suffering, preferring gambling over an obsession of collection.
    • He also uses cunning when cheating, especially against Joseph, who excels at underhanded tactics. In contrast, Telence uses his Mind Reading power as a crutch, while claiming to not cheat.
    • It's implied through reading between the lines that D'Arby was likely sparing the girl from being involved with Telence given his true nature of putting people in And I Must Scream scenarios.
    • Crazy Diamond's Demonic Heartbreak reveals that he didn't even want to serve DIO in the first place, only being forced to meet DIO due to his brother's connection to him, unlike the latter who enjoyed being allowed to indulge in his sick hobbies under DIO. D'Arby ends up being forced to serve him anyway after DIO uses his powers to get away with cheating and DIO threatens to kill him should he ever lose under his thumb.
  • Evil Counterpart: Araki explicitly created him to give a famous cheater like Joseph a Battle of Wits against someone who could be his equal.
  • Evil Sounds Deep: In all adaptations. After losing his mind in the animated adaptations, his voice shifts up an octave as he starts giggling and babbling madly.
    D'Arby: (lying on the floor and giggling like a lunatic) Come on, everyone! Let's play a game of mahjong! Backgammon is a lot of fun, too! Or, we could play a game of dice, even though I don't have anyyyyyyyy!
  • Fights Like a Normal: From a storytelling standpoint, Osiris is only there to raise the stakes of D'Arby's games — even though some of his cheating borders on improbable, it's very realistic and within the bounds of human ability when compared to Stands or Hamon. This serves as a contrast to his brother, who uses his Stand's powers as a complete crutch when gambling.
    • This, in turn, makes his almost victory over the Joestar Group more impressive as he managed to outwit two into submission, one being unable to play due to his temperament, and the last had to gaslight him into insanity to avoid figuring out his bluff if he was thinking more rational. All while having a non-combat based Stand.
  • Fingore: Jotaro uses Star Platinum to break his finger after catching him in the act of attempting a second dealing trick.
  • Foil: D'Arby is one to his younger brother Telence. While D'Arby is Affably Evil who's genuinely polite if not somewhat condescending to his opponents, his brother Telence comes off as Faux Affably Evil where his politeness does little to conceal the sadism within. While both are cheaters, D'Arby prefers the Boring, but Practical approach by relying on his cunning alone, whereas Telence mainly relies on the power of his Stand to read his opponents' moves. D'Arby is also more honest on the fact that he's cheating, justifying that it's only fair if his cheating is not exposed. Telence, on the other hand, relies on hidden technicalities to make his mind-reading legal and hypocritically claims that he would not resort to such tactics when it's clear that he would do so when pushed into a corner.
  • Forced into Evil: Crazy Diamond's Demonic Heartbreak reveals that D'Arby isn't working for DIO of his own accord. DIO only sought him out because his younger brother, Telence, pledged loyalty to DIO of his own accord. D'Arby wanted no part in it, and played cards with DIO to show him what Osiris' power is capable of. Unfortunately, DIO was able to cheat using The World, and since D'Arby couldn't figure out its power, he was effectively backed into a corner and had no choice but to follow DIO, under the cruel condition that should he lose a single game under DIO's thumb, D'Arby will be killed by him.
  • The Gambler: It's implied he managed to make quite a comfortable living thanks to this trope, even before acquiring his Stand power. Of course, he may have had Osiris from birth. A comment Telence makes about an event that happened about a decade earlier suggests that they had Stands even back then, before Enya ever met DIO or acquired an Arrow from Diavolo.
  • Gaslighting: How D'Arby is defeated by Jotaro. When the latter began to up his bets, the former was irritated yet focused. D'Arby's breakdown truly began when Jotaro managed to pull out a cigarette, but especially a large glass of juice out of thin air without D'Arby noticing, causing him to suspect that the Joestar descendant could swap out his terrible hand for a better one, getting away with the cheat. It's left vague if D'Arby suspected it was merely Jotaro being a swifter cheater than himself or if he possessed a similar power to DIO's The World. Either way, the pressure led to him psychologically breaking down completely.
  • Giggling Villain: In both animated adaptations, during his Villainous Breakdown.
  • Graceful Loser: When he loses to Jotaro in another Poker game in Eyes of Heaven, D'Arby — having had time to reflect on his previous experience and Villainous Breakdown the first time they played — concedes defeat without much of a fuss and even genuinely compliments his adversary for beating him twice. D'Arby also takes the time to warn Jotaro about DIO Over Heaven, albeit rationalizing it through him wanting to eventually capture a strong soul like Jotaro's for his own collection.
  • Gratuitous English:
    • "Good!"
    • Also, "Go ahead, Mr. Joestar" when he has Joseph on the ropes during their gamble. Falls into Gratuitous Engrish in the anime due to his actor's odd pronunciation. However, it starts to sound better in his appearance in Eyes of Heaven.
      2014 Anime!D'Arby: Gou ahedd, Misster Josster!
  • Irony: The irony about D'Arby is that despite being a gambler, who usually relies on chance as much as wit, he always cheats before the game even starts to ensure that whenever he gambles with someone, he will always be in control of the situation. This ends up causing his downfall when Jotaro's own Batman Gambit counters all of D'Arby's cheating methods, which leaves D'Arby without any control of the game. Because of his unwillingness to take the chance and call Jotaro's bluff which would have granted him victory, he ends up succumbing to his own stress and loses.
  • It's a Wonderful Failure: In Heritage for the Future, his only role is to appear in the Continue screen while the dizzy character stands on a spotlight. If you continue, he'll give you a thumbs up and tell you "GOOD!". If you let the timer run out, he summons Osiris to turn your character into a poker chip.
  • A Lighter Shade of Black: While D'Arby is a shameless cheater who's confident in his trade and treats his victims like trophies, he behaves a confident professional who doesn't dwell on his collection, which keeps his victims dormant. In comparison to his younger brother, who traps his victims as dolls fully aware of their situation, he comes across as the nobler of the two by a wide margin.
  • Lost Him in a Card Game: His power allows people to gamble with souls. If he fully wins someone's soul, he gets to turn them into a poker chip which he keeps in his collection. He loses in one of the most epic ways possible.
  • Madness Mantra: An unusual case, in that he can't quite say it out loud due to being so stressed out during his Villainous Breakdown.
    D'Arby: Call, call, call, call, call, call, call, call, call, call...
  • The Magic Poker Equation: Largely justified as a result of him being a cheat — his pivotal poker hand is four kings. It's his fears that Jotaro might pull out a straight flush, four aces, or five-of-a-kind (in the traditional manner of this trope, and due to Jotaro presumably also cheating) that causes him to fold — ironically, in a subversion, Jotaro's hand was crap. He also averts this earlier in the game, when both players get fairly ordinary hands, seemingly to show that he isn't rigging it (assuming he could do so that precisely, anyway).
  • Malicious Misnaming: Daniel J. D'Arby's pretty picky about people pronouncing his name correctly, something Joseph tries to capitalize on during their water tension match.
  • Manly Facial Hair: Manages to defeat several characters in his games before being defeated — including Polnareff and Joseph, and even then, he came very close to defeating the others as well if not for Jotaro's bluff — and his mustache is rather refined.
  • Most Common Card Game: He plays Jotaro in a game of poker, and loses in the most spectacular fashion possible.
  • Near-Villain Victory: He was just one call away from taking out all the heroes.
  • Nerves of Steel: His unflinching composure even when he has his back against the wall is the key to his success as a gambler. The only thing that breaks his confidence is the threat of death.
  • Not Afraid to Die: Subverted; D'Arby shrugs off any attempts by the heroes to threaten and pressure him, at first. Then Jotaro forces him to ante his own life indirectly by wagering Holly's life against info on DIO's Stand, knowing that DIO is a Bad Boss who punishes failures and snitches with death. That's when the sweat goes from trickling to pouring down D'Arby's face, and he mentally crumbles from the sheer fear.
  • Not Cheating Unless You Get Caught: He lives by this rule, and outright admits that he cheats, seeing it as simply another part of the game. He even compliments Jotaro for being able to catch him. However, this rule applies to him too, which causes him to panic when it looks like Jotaro might have gotten away with cheating.
  • Out-Gambitted: Magnificently by Jotaro. Despite being Crazy-Prepared, Jotaro is able to successfully bluff him through a magnificent poker face, using Star Platinum's Super-Speed to grab a cigarette and drink to plant the idea that he successfully switched out his bad hand under D'Arby's nose, and his willingness to bet his mother's soul against learning the secret of DIO's Stand to make D'Arby too afraid to call the match, thus forfeiting victory because D'Arby couldn't bring himself to risk his life from betraying DIO.
  • Paper Tiger: His Stand certainly looks impressive, but those muscles are all for show and it's incapable of physically protecting D'Arby without his opponents admitting defeat in their hearts; much less fight on his behalf. This allows Jotaro to break D'Arby's finger with zero consequence.
  • Pragmatic Adaptation: In the anime's English dub, D'Arby's trademark "GOOD!" is changed to the similarly hammy "OH-KAY!", to better match his animated lip-syncing.
  • Right-Hand Cat: Which he uses to score an easy victory against Polnareff.
  • Sanity Slippage: Suffers a massive stress-induced nervous breakdown from the stress in his final card game against Jotaro, when he's backed into a corner and given the option of folding to free his collection of souls, or calling with the secret of DIO's Stand and risking getting killed by him.
  • Smug Snake: Downplayed. He is very confident, has everything set up in advance for his victory, and panics when he's cornered. At the same time, he takes setbacks with pride, has backup plans in case he's foiled, and is cunning/observant enough to fool Joseph of all people, forcing Jotaro to gaslight him into insanity on a risky gamble to even win. Jotaro even admits he's a Worthy Opponent for nearly defeating them unconventionally. This helps to contrast him with his brother, Telence, who plays it straight.
  • Spirited Competitor: He opens his poker game with Jotaro by declaring that he's not fighting the Joestar Group on behalf of DIO; he's just doing it for the thrill of the game. Indeed, D'Arby's actions before this support it in how he accepts the punishment of a broken finger when Jotaro catches him cheating. It's ultimately subverted — he's scared of DIO's You Have Failed Me policy just like any of his other assassins when that becomes the higher priority. Jotaro exploits it by forcing D'Arby to wager the secret of DIO's Stand and creating the mere possibility that he might have to betray DIO, making him so paranoid that he begins to believe that Jotaro really did swap out his hand.
  • Super-Senses: His eyesight is good enough to keep Star Platinum from switching the playing cards out. His sense of touch also allows him to identify cards without looking at them, making it a bad idea to let him shuffle.
  • Take a Third Option: An unintentional example. Once Jotaro raises the stakes of their poker game to include the secret to DIO's Stand to the pot, D'Arby has two choices: He can fold and lose Joseph and Polnareff's souls (and with the secret of his Stand revealed, they'd have no reason not to just beat information out of him) or he can call the bluff and potentially have to betray his master (a very lethal idea) if he loses. His subsequent mental breakdown costs him victory, but he's so maddened from the stress that he renders himself completely incapable of speaking coherently, which prevents him from spilling the secret to DIO's Stand and probably saving his life.
  • Villainous Breakdown: A truly epic one. Bear witness.
    D'Arby: I'll say it, damn it! I'll say it! I'm the greatest gambler in the world! I'll take this bet! I'll call! Call, call, call, call, call, call, call, call, call, call... I'm going to call!
  • Weak, but Skilled: He himself admits he isn't a fighter but regardless he is dangerous because of his cheating skills and his talent for gambling. Additionally, unlike his brother, D'Arby's Stand offers no other abilities beyond taking a defeated opponent's soul, which means he's competing with nothing but pure gambling and cheating experience like a normal human.
    • And through his sheer innate gambling and cheating skills, he manages to take out the entire group without having the offense power to do so. Polnareff and Joseph are taken out easily, and Avdol cannot take action to save them, with Jotaro admitting post-victory that he had to bluff without knowing his hand, (which was revealed to be a terrible hand) in order to psyche D'Arby enough to fold, hoping he wouldn't see through the tactic, leading to the defeat of the group. He's considered a Worthy Opponent by Jotaro for a reason.
  • The Worf Effect: While it isn't hard to outwit Polnareff, his subtle tactic to outwit Joseph, of all people, proved he was genuinely a strategic opponent to be feared. It's very telling that Jotaro had to gaslight D'Arby to make him doubt his senses enough to see through his bluff and expose Jotaro's hand rather than face the gambler through conventional tactics.
  • Worthy Opponent: He declares Jotaro to be this after the latter sees through his first attempt to cheat and breaks his finger, taking said injury in stride and continuing the game as if nothing had happened. Jotaro, in turn, acknowledges that, while not violent, he still almost took them all out single-handedly and later notes that he would have easily seen through the cheat Jotaro used to beat Telence T. D'Arby.
  • Your Soul Is Mine!: The results of someone losing in a gamble to him is their soul being taken by his Stand and transformed into a gambling chip. In contrast to his brother, he lets them remain unconscious until they're released.

    Pet Shop 

    Telence T. D'Arby 

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