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Characters / JoJo's Bizarre Adventure

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The character page for JoJo's Bizarre Adventure. As the series spans generations and even Alternate Universe versions of the Joestar family, this page is divided into the separate series for each characters.

Be warned, here be spoilers.

  1. Phantom Bloodnote 
  2. Battle Tendencynote 
  3. Stardust Crusadersnote 
  4. Diamond is Unbreakablenote 
    • Heroesnote 
    • Yoshikage Kira
  5. Golden Windnote 
  6. Stone Oceannote 
  7. Steel Ball Runnote 
  8. JoJolionnote 
    • The Higashikata Familynote 
  9. One-Shot Charactersnote 
  10. Spinoff Characters

    The Joestar Family 
  • And Now for Someone Completely Different: Each one of them contrasts to their immediate predecessor in one way or another.
    • Jonathan is a clumsy boy who grows into the shining example of a noble gentleman, who beats his opponents with passion, swords and his bare fists powered by the sun.
    • Joseph is a goofy, boisterous delinquent who defeats and irritates opponents more dangerous than his grandfathers’ with trickery.
    • Jotaro is a rough, stoic, no-nonsense delinquent with little respect for his mother or grandfather, though he still cares for them both. He combines both Jonathan’s physical prowess in the form of his Stand and his Joseph’s strategic mind.
    • Josuke is a (relatively) normal high schooler and a humble Nice Guy without any higher aspirations… and has an even worse temper than his nephew Jotaro regarding the slightest insult towards his hair. He also shares his father’s goofiness and underhanded scheming.
    • Unlike his predecessors, Giorno wasn’t born under a loving household, nor does he lead a regular life like Josuke. He’s a reserved, calculating teenager and an aspiring gangster who seeks to liberate Italy of the drug trade based on a chance encounter with a benevolent gangster in his youth. And what comes after Josuke’s mostly light-hearted story is a bloody path.
    • Whereas Giorno willingly turned to crime to change things for the better, Jolyne is framed for a crime she didn’t commit and thrown into prison.
    • Unlike his counterpart Jonathan, Johnny is neither especially virtuous or muscular. He’s a cripple plagued by self-loathing and driven not to defeat a great evil, but to regain the use of his legs.
  • Alliterative Name: Hence the name "JoJo". Their first and last names each contain "Jo", whether it's obvious or not. For Josuke (Both of them), the "-suke" in his first name can also be read as "jo". There's no J in the Italian alphabet, but in Japanese, "Giorno Giovanna" can be romanized as "Joruno Jobana".
  • Arch-Enemy: Dio and his minions have been causing trouble for the Joestars for more than 100 years. Even after his death, the ripple effects of his actions continue to influence events that happen to and around them.
  • Anyone Can Die: Unlike other Shonen series, not even the heroes are safe from this; Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.
  • Badass Family: It wouldn't be a stretch to call them the badass family of manga, seeing as how the whole series is based on their own individual journeys of badassery.
  • Battle Cry: From Part 3 onwards, they each get a Stand cry. Jotaro, Jolyne and Johnny use "ORA!", Josuke uses "DORA!" and DIO and Giorno use "MUDA!".
  • Birthmark of Destiny: Every member of the Joestar family sports a star-shaped birthmark on the back of their left shoulder. Dio has the same birthmark after stealing Jonathan's body, as do his children, who are technically also Jonathan's. Due to using Dio's (by proxy Jonathan's) bone to enact Dio's plan to achieve Heaven, Enrico Pucci and his twin brother Weather Report also possess the birthmark.
  • Blue Is Heroic: The Joestars seem to have a thing for the color blue. Jonathan, Josuke, Giorno (manga only, though his ladybugs are blue in the anime), and Jolyne wear dark blue outfits, while Johnny wears a pale blue outfit, and Jotaro and Gappy have Stands that are partially or totally blue. Inverted with DIO, who wears yellow and is nothing short of pure evil.
  • Bond One-Liner: Jotaro is the most frequent offender, but they all have their moments of verbally trashing their enemies when they're about to win a fight.
  • Breaking Old Trends: Jotaro is the first protagonist to not have the last name Joestar, Josuke is the first to not have grown up with the Joestar family (and the first not to be the grandson of the previous Jojo), Giorno is the first to be blonde instead of dark-haired, and Jolyne is the first to be a girl.
  • But Not Too Foreign: The Joestar bloodline started in Great Britain, then they gained Italian, Japanese, and American lineage.
  • The Call Knows Where You Live: One way or another, DIO's influence and legacy alive or dead will thrust them into a fight against evil whether they like it or not.
  • Family Theme Naming: Each protagonist's name can be shortened to "JoJo" in some way.
  • Dysfunctional Family: Their family history is unfortunately far from an ideal one.
  • Establishing Character Moment: They typically get two establishing moments each; one for their personalities and quirks, and then a moment cementing why they're the heroes of their respective parts.
  • Genius Bruiser: Most of them are either built like trucks or possess physically powerful Stands, but they typically have to outsmart their foes to get them into position for a beatdown.
  • Good Is Not Soft: When a Joestar gets their hands on you, chances are high you're really going to wish they didn't.
  • Guile Hero: They defeat their enemies not by pure physical force, but by tricking their opponents and finding clever ways to get around their abilities. Then they beat the hell out of them.
  • Has a Type: The Joestars are fools for blondes. Jonathan married Erina, Joseph married Suzie Q, Jotaro's wife is blonde (in the anime), and Jolyne had Romeo as a boyfriend until he framed her and got her sent to jail.
  • Heroic Build: Jonathan, Joseph, Jotaro and Josuke. Later Joestar's leaned towards a muscular-but-lean build. DIO inverts this trope, being muscular — especially after stealing Jonathan's body — and depraved as all hell.
  • Hot-Blooded: Every single of them has enough passion to light a furnace. Even the more reserved JoJos get caught up in moments of intense rage.
  • Impossibly Cool Clothes: Like many characters in the series, none of them dress too normally. They also happen to look quite stylish.
  • Irony: The Joestar family's biggest enemy, DIO, is a Joestar by adoption himself.
  • Leitmotif: They each have a theme song, or a “beatdown theme”, that plays when they're about to achieve victory, though only Johnathan and Joseph's themes are not named after their Parts.
  • Light Is Not Good:
    • Downplayed. While they're not evil, Johnny and Gappy are not really moral, being way more willing to kill and brutalise others for getting in their way, for the most part utterly self-centered, and they're the only JoJos to be drawn with significantly light clothing in the black-and-white manga.
    • Played Straight with the adopted Joestar who started it all, DIO. He typically incorporates warm, vivid shades of yellow into his color scheme. Even with how bright he gleams, he's still the most vile of the series' main antagonists.
  • Limited Wardrobe: Averted in Parts 1 and 2, where Jonathan and Joseph have a various number of outfits each. Played straight in later parts afterwards where the JoJos are commonly seen in the same distinct outfit. Only Jolyne and Johnny have changed clothes, and even then they're variations of what they usually wear.
  • Magnetic Hero: The Joestars have a knack for getting people caught up in their adventures who decide to help them for one reason or another. The JoJos' closest friends have been dubbed "Jobros" by the fandom.
  • The Medic: The three "junior" JoJos' Stands can be used to heal injuries. Josuke's Crazy Diamond has healing as its primary power, Giorno's Gold Experience can create new organs and body parts, and Jolyne's Stone Free can stitch up wounds.
  • Nice Mean And In Between:
    • Of the senior trio, Jonathan (nice) is the model gentleman, Jotaro (mean) is the stone-cold delinquent, and Joseph (in-between) is the wisecracking trickster.
    • Of the junior trio, Josuke (nice) is the kind healer, Giorno (mean) is the ruthless gangster, and Jolyne (in-between) is the crass delinquent with a heart of gold.
  • Rapid-Fire Fisticuffs: With the exception of Joseph, each of them use their Stands to finish off their opponents this way, or in Jonathan's case, his bare hands.
  • Tangled Family Tree:
    • Due to the vampiric DIO possessing Jonathan's body and siring children and Joseph's infidelity, the Joestar Family has such oddities like the 15-year-old Giorno Giovanna being the uncle of the near-centennial Joseph Joestar as well as Shizuka Joestar, Josuke Higashikata and Holly Kujo being half-siblings despite being at least three generations apart.
    • In the Steel Ball Run universe, Johnny Joestar married Rina Higashikata and their great-granddaughter Holy married Yoshiteru Kira, making their son Yoshikage Kira a Joestar, a Kira, and a Higashikata. Kira's posthumous fusion with Josefumi Kujo makes JoJolion's Josuke Higashikata a Kujo, on top of being formally adopted back into the Higashikata family through Norisuke IV, Johnny Joestar's grandnephew.
  • Theme Naming: For Parts 3 to 6, their Stands are named after certain metals and other earthly materials. Platinum (Jotaro), Diamond (Josuke), Gold (Giorno), Stone (Jolyne). Afterwards, the alternate universe JoJo's stray from this and are named after music groups with no obvious theme in mind.
  • Took a Level in Jerkass: In terms of lineage at least. Jonathan was the first and most traditionally heroic of the Protagonists. From then on, while his descendants still fight for good and are undoubtedly noble people, they're also ruder and more willing to engage in underhanded tactics to accomplish their goals. Not to forget that three of Jonathan's biological sons end up becoming straight-up villains working with Enrico Pucci. And in the alternate universe, their goals become more personal and selfish in nature.
  • Weirdness Magnet: They don't star in a series called JoJo's Bizarre Adventure for nothing.

    Stands In General 
Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their Stand Users (スタンド使い, Sutando Tsukai). They usually manifest standing next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.
  • Agent Peacock: Because of the series' art direction, Stand users often wear flamboyant, brightly colored clothes, especially in Parts 5 and 6, but that doesn't make them any less dangerous.
  • Animate Inanimate Object: Most Stands are humanoid, but some can take the form of objects, including Hol Horse's Emperor (a gun), Pesci's Beach Boy (a fishing rod), Narancia Ghirga's Aerosmith (a toy airplane), Boingo's Thoth (a comic book), and Tamami Kobayashi's The Lock (a padlock).
  • Awesome, but Impractical: Some Stands have powerful abilities, but have large setbacks and limitations that can backfire under the right conditions, preventing the user from spamming such abilities.
  • Bad Powers, Bad People: Being that Stands are reflections of their users' souls, Stands with dangerous abilities are often found in the company of people with ill intent.
  • Bad Powers, Good People: While most Stands with dangerous abilities are found with evil people, some people are decent, but their powers manifest in lethal ways, often against their personal intent, often originating from bad life experiences that caused the ability as a reaction to the trauma they endured.
  • Bishōnen Line: While Stands have surprising versatile usage in the hands of an intelligent user no matter how limited the ability initially seems, the most consistently powerful ones are those that are humanoid or if they start off as non-humanoid, they will gradually evolve until they gain more humanoid proportions, along with a significant power boost.
    • Echoes, Silver Chariot to a degree, Golden Experience, Whitesnake, and Tusk all gradually become more humanoid and streamlined in design as they evolve.
    • Star Platinum is consistently the most human-like Stand of any group he's apart of, and is consistently deemed the strongest, even by his enemies, with his only competition being Stands who have powers that are metaphysical in nature.
  • Blessed with Suck:
    • Having a Stand isn't always a good thing. Some Stands have detrimental effects on their users to the point of killing them if their person doesn't have a strong enough fighting spirit. There are stands that are even actively malicious to their user.
    • In some cases, simply having a Stand can come with its own price. Kakyoin was born with Hierophant Green, and couldn't make friends as a child because he felt no one could understand him, since no one could see his Stand.
  • The Chosen Many: In Part 5, Polpo's Black Sabbath refers to those who survive being pierced with the Arrow and gain a Stand as "chosen ones."
  • Determinator: A strong fighting spirit is required to survive manifesting a Stand or being shot with a Stand Arrow.
  • Elemental Powers: Some Stands have abilities in the vein of classic elemental superpowers, including Muhammad Avdol's Magician's Red (fire), Pet Shop's Horus & Ghiaccio's White Album (ice), Akira Otoishi's Red Hot Chili Pepper (electricity), Iggy's The Fool (earth), Tama's Stray Cat (air), and Anjuro Katagiri's Aqua Necklace (water).
  • Fighting Spirit: The Trope Codifier in Japanese media.
  • Heart Is an Awesome Power: There are many Stands with powers that sound useless or too situational for combat, but it's constantly demonstrated through the series that creative Stand Users can make these Stands as effective and lethal as those with direct combat capability.
  • Iconic Sequel Character: A whole class of them. The concept of Stands was not introduced to the series until Part 3.
  • In the Blood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one.
  • Invisible to Normals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They can still be harmed by them, however.
  • It Can Think: While most Stands are non-sentient and fully controlled by their users, some Stands have a separate consciousness from their users. They range from Stands that protect or act as advisors to their users, from Stands that act by their own interests, to even Stands that actively attempt to harm their users.
  • Loophole Abuse: Normally, if someone not strong enough to receive a Stand is shot by the arrow, they are just supposed to die. But if they are shot and immediately healed, then they can survive and gain a Stand.
  • Make a Wish: Not outright stated, but some Stands seem to manifest powers based on their users' desires. For example, Shigechi wants to be rich, so he gets a Stand that can easily collect hundreds of small objects at a time. Yoshikage Kira wants to live a quiet life, so his Stand can kill people easily without leaving a trace of their body.
  • Mundane Utility: Some Stand Users prefer to use their Stands for everyday life rather than combat. Aya Tsuji uses Cinderella to give makeovers to her customers at the beauty shop where she works, and Tonio Trussardi uses Pearl Jam to make delicious food with healing properties for his restaurant.
  • Musical Theme Naming: Starting from Part 4, Stands are named after real-life bands or musicians.
  • Next Tier Power-Up: It is possible for a Stand to evolve into a different, more powerful form, either by use of the Stand Arrow, or by the strong will of the user.
  • No Ontological Inertia: In most cases, a Stand can't manifest nor act if its user is unconscious. Also, killing a user also kills their Stand (with some notable exceptions).
  • Personality Powers: A Stand is a manifestation of its user's soul, and thus reflects some aspect of its user's personality.
  • Power Incontinence: It is possible for a Stand user to not have complete control over their Stand, especially if said Stand is the rare sub-type that has a mind of its own. One example is Pannacotta Fugo's Purple Haze, whose power is to spread an uncontainable flesh-eating virus capable of reducing a grown man to a puddle in 30 seconds.
  • Powers Do the Fighting: Most of the time the Stands are the ones who do the fighting, with their users rarely even lifting a finger.
  • Psychoactive Powers: There seems to be a rough correlation between the user's level of willpower and the strength of their Stand. The Joestars and their arch-enemies have the strongest Stands in terms of raw power, while side-characters are more likely to have unusual, less powerful or non-combative Stands. The evolution of Koichi Hirose's Echoes in Part 4 also shows that a Stand can increase in power as its user's resolve grows.
  • Recurring Element: Not every Stand is completely unique, as some Stands coincidentally have similar powers.
    • A Stand that can control the direction of bullets: Hol Horse's Emperor (Part 3), Guido Mista's Sex Pistols (Part 5), and Johngalli A.'s Manhattan Transfer (Part 6).
    • A Stand that can teleport through bodies of liquid: Anjuro Katagiri's Aqua Necklace (Part 4), Squalo's Clash (Part 5), and F.F.'s Foo Fighters (Part 6).
    • A Stand that can be worn as a full-body suit: Ghiaccio's White Album and Secco's Oasis (both from Part 5).
    • A Stand that can shrink people and objects: Formaggio's Little Feet (Part 5) and Gwess' Goo Goo Dolls (Part 6).
    • A Stand that can travel between mirrors and inhabit a "mirror world": J. Geil's Hanged Man (Part 3) and Illuso's Man in the Mirror (Part 5).
    • A Stand that uses strings to attack: Noriaki Kakyoin's Hierophant Green (Part 3) and Jolyne Kujo's Stone Free (Part 6).
  • Significant Double Casting: In the anime, Stands capable of speech have the same voice actors as their users.
  • Simple, yet Awesome: Compared to Hamon, Stand abilities do not need rigorous training to master. That said, some Stands have unusual abilities that require their users to get creative and think outside the box in order to get any mileage out of them.
  • The Swarm: Part 4 introduced the concept of colony Stands, which don't manifest as a single human-sized being, but rather a large group of small beings (although the group as a whole is still considered a singular Stand). Stands in this category include Shigechi Yanguu's Harvest, Keicho Nijimura's Bad Company, Risotto Nero's Metallica, and Guido Mista's Sex Pistols.
  • Synchronization: For most Stands, whatever happens to them also happens to their user and vice versa. This most often manifests as damage to one resulting in a corresponding injury on the other. This rule applies to a lesser extent to Automatic Stands (Stands that act on their own with minimal action from the User), Bound Stands (Stands that need to be bound to regular objects to show themselves), and Colony Stands (Stands that consist of many smaller units; as long as one unit is alive and active, then its user will remain alive no matter how bad their injuries are). In most cases, a Stand dies with its User and, if a Stand is completely destroyed, their User can die as well.
  • Uncatty Resemblance: Humanoid Stands are usually of the same height and physical build as their users. They also share some visual traits and motifs with them, such as the ladybug pins on Giorno's suit matching the ones on Gold Experience.
  • Unskilled, but Strong: Some Stands are extremely powerful to the point of being a Story-Breaker Power, but are held back by their user's lack of intelligence or ambition, such as Okuyasu Nijimura's The Hand or Ungalo's Bohemian Rhapsody.
  • Upgrade Artifact: The Stand Arrow, made from a meteorite that crash-landed on Earth 50,000 years ago. Most people will die after being shot by it, but a small fraction of those people will have a strong enough fighting spirit to survive and be granted a Stand.
    • Part 5 reveals that if a Stand is shot with the Arrow, it'll become a MUCH more powerful version of itself called a Requiem Stand. These are not only stronger than their previous forms but can acquire whole new abilities, such as the case with Silver Chariot and Gold Experience.
    • In Part 7, Stands are acquired by visiting locations called Devil's Palms, a shifting plot of land where parts of the Saint's Corpse are found. If someone passes through alive, they may be blessed with a Stand.
  • Uplifted Animal: Animals that manifest Stands have their intelligence increased, sometimes to human-like levels, although in most cases they still aren't able to talk. The only exception is Foo Fighters, a sentient colony of plankton who has to possess a human body in order to be able to do so.
    • By Part 7 and Part 8, it turns out plants can have Stands too, such as Sugar Mountain and the Ginko Trees along Morioh's Shakedown Road.
  • Weirdness Magnet: In Part 4, Toshikazu Hazamada is the first to propose the idea that Stand Users are naturally drawn to other Stand Users. Given all the weird things that happen in the series because of people developing Stands, he's probably right.

Video Example(s):



Pericolo is a capo, a high-ranked member of the Italian mafia (known as Passione in the setting) and thus is fine with the organized crime Buccciarati will have to deal with now that Pericolo promoted him to the capo rank as well. But Pericolo is also an affable and cool old guy who gets along very well with the protagonists.

How well does it match the trope?

4.91 (11 votes)

Example of:

Main / AffablyEvil

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