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Characters / JoJo's Bizarre Adventure

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The character page for JoJo's Bizarre Adventure. As the series spans generations and even Alternate Universe versions of the Joestar family, this page is divided into the separate series for each characters.

Be warned, here be spoilers.

  1. Phantom Bloodnote 
  2. Battle Tendencynote 
  3. Stardust Crusadersnote 
  4. Diamond is Unbreakablenote 
    • Heroesnote 
    • Yoshikage Kira
  5. Vento Aureo a.k.a. "Golden Wind"note 
    • Team Bucciaratinote 
    • The Boss
  6. Stone Oceannote 
  7. Steel Ball Runnote 
  8. JoJolionnote 
  9. One-Shot Charactersnote 
  10. Spinoff Characters

    The Joestar Family 

  • And Now for Someone Completely Different: Each one of them contrasts to their immediate predecessor in one way or another.
  • Alliterative Name: Hence the name "JoJo". Their first and last names each contain "Jo", whether it's obvious or not. For Josuke, the "-suke" in his first name can also be read as "jo". There's no J in the Italian alphabet, but in Japanese, "Giorno Giovanna" can be romanized as "Joruno Jobana".
  • Arch-Enemy: Dio and his minions have been causing trouble for the Joestars for more than 100 years. Even after his death, the ripple effects of his actions continue to influence events that happen to and around them.
  • Awesome Mc Coolname: Joestar, Kujo, Giovanna.
  • Anyone Can Die: Unlike other Shonen series, not even the heroes are safe from this; Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.
  • Badass Family: It wouldn't be a stretch to call them the badass family of manga, seeing as how the whole series is based on their own individual journeys of badassery.
  • Battle Cry: From Part 3 onwards, they each get a stand cry. Jotaro, Jolyne and Johnny use "ORA!", Josuke uses DORA! And Giorno uses MUDA!
  • Birthmark of Destiny: Every member of the Joestar family sports a star-shaped birthmark on the back of their left shoulder. Dio has the same birthmark after stealing Jonathan's body, as do his children, who are technically also Jonathan's. Due to using Dio's (by proxy Jonathan's) bone to enact Dio's plan to achieve Heaven, Enrico Pucci and his twin brother Weather Report also possess the birthmark.
  • Blue Is Heroic: The Joestars seem to have a thing for the color blue. Jonathan, Josuke, Giorno (manga only), and Jolyne wear dark blue outfits, while Johnny wears a pale blue outfit.
  • Bond One-Liner: Jotaro is the most frequent offender, but they all have their moments of verbally trashing their enemies when they're about to win a fight.
  • But Not Too Foreign: The Joestar bloodline started from Great Britain, then they gained Italian, Japanese, and American lineage.
  • The Call Knows Where You Live: One way or another, DIO's influence and legacy alive or dead will thrust them into a fight against evil whether they like it or not.
  • Family Theme Naming: Each protagonist's name can be shortened to "JoJo" in some way.
  • Dysfunctional Family: Their family history is unfortunately far from an ideal one.
  • Establishing Character Moment: They typically have get two establishing moments each; one for their personalities and quirks, and then a moment cementing why they're the heroes of their respective parts.
  • Genius Bruiser: Most of them are either built like trucks or possess powerful stands, but they typically have to outsmart their foes to get in them into position for a beatdown.
  • Good Is Not Soft: When a Joestar gets their hands on you, chances are high you're really going to wish they didn't.
  • Guile Hero: They defeat their enemies not by pure physical force, but by tricking their opponents and finding clever ways to get around their abilities. Then they beat the hell out of them.
  • Hot-Blooded: Every single of them has enough passion to light a furnace. Even the more reserved JoJos get caught up in moments of intense rage.
  • Impossibly Cool Clothes: Like many characters in the series, none of them dress too normally. They also happen to look quite stylish.
  • Leitmotif: The first five of them have a theme song, or a “beatdown theme”, that plays when they're about to achieve victory.
  • Limited Wardrobe: Averted in Parts 1 and 2, where Jonathan and Joseph have a various number of outfits each. Played straight in later parts afterwards where the JoJos are commonly seen in the same distinct outfit. Only Jolyne and Johnny have changed clothes, and even then they're variations of what they usually wear.
  • Magnetic Hero: The Joestars have a knack for getting people caught up in their adventures who decide to help them for one reason or another. The JoJos' closest friends have been dubbed "Jobros" by the fandom.
  • Rapid-Fire Fisticuffs: With the exception of Joseph, each of them uses their stands to finish off their opponents this way, or in Jonathan's case, his bare hands.
  • Tangled Family Tree:
    • Due to the vampiric Dio possessing Jonathan's body and siring children and Joseph's infidelity, the Joestar Family has such oddities like the 15-year-old Giorno Giovanna being the uncle of the near-centennial Joseph Joestar and Josuke Higashikata and Holly Kujo being half-siblings despite being at least two generations apart.
    • In the Steel Ball Run universe, Johnny Joestar married Rina Higashikata and their great-granddaughter Holy married Yoshiteru Kira, making their son Yoshikage Kira a Joestar, a Kira, and a Higashikata. Kira's posthumous fusion with Josefumi Kujo makes JoJolion's Josuke Higashikata a Kujo, on top of being formally adopted back into the Higashikata family through Norisuke IV, Johnny Joestar's grandnephew.
  • Theme Naming: For Parts 3 to 6, their stands are named after certain metals and other earthly materials. Platinum (Jotaro), Diamond (Josuke), Gold (Giorno), Stone (Jolyne). Afterwards, the alternate universe JoJo's stray from this and are named after music groups with no obvious theme in mind.
  • Took a Level in Jerkass: In terms of lineage at least. Jonathan was the first and most traditionally heroic of the Protagonists. From then on, while his descendants still fight for good and are undoubtedly noble people, they're also ruder and more willing to engage in underhanded tactics to accomplish their goals. And after the universe reset, their goals become more personal and selfish in nature.
  • Weirdness Magnet: They don't star in a series called JoJo's Bizarre Adventure for nothing.

    Stands In General 
Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their Stand Users (スタンド使い, Sutando Tsukai). They usually manifest standing next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.
  • Agent Peacock: Because of the series' art direction, Stand users often wear flamboyant, brightly colored clothes, especially in Parts 5 and 6, but that doesn't make them any less dangerous.
  • Bad Powers, Bad People: Being that Stands are reflections of their users' souls, Stands with dangerous abilities are often found in the company of people with ill intent.
  • Blessed with Suck: Having a Stand isn't always a good thing. Some Stands have detrimental effects on their users to the point of killing them if their person doesn't have a strong enough fighting spirit. There are stands that are even actively malicious to their user.
  • Determinator: A strong fighting spirit is required to survive manifesting a Stand or being shot with a Stand Arrow.
  • Fighting Spirit: The Trope Codifier in Japanese media.
  • Heart Is an Awesome Power: There are many Stands with powers that sound useless or too situational for combat, but it's constantly demonstrated through the series that creative Stand Users can make these Stands as effective and lethal as those with direct combat capability.
  • In the Blood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one.
  • Invisible to Normals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They can still be harmed by them, however.
  • It Can Think: Some Stands have a separate consciousness from their users. They range from Stands that protect or act as advisors to their users, from Stands that act by their own interests, to even Stands that actively attempt to harm their users.
  • Make a Wish: Not outright stated, but some Stands seem to manifest powers based on their users' desires. For example, Shigechi wants to be rich, so he gets a Stand that can easily collect hundreds of small objects at a time. Yoshikage Kira wants to live a quiet life, so his Stand can kill people easily without leaving a trace of their body.
  • Mundane Utility: Some Stand Users prefer to use their Stands for everyday life rather than combat. Aya Tsuji uses Cinderella to give makeovers to her customers at the beauty shop where she works, and Tonio Trussardi uses Pearl Jam to make delicious food with healing properties for his restaurant.
  • Musical Theme Naming: Starting from Part 4, Stands are named after real-life bands or musicians.
  • Next Tier Power-Up: It is possible for a Stand to evolve into a different, more powerful form, either by use of the Stand Arrow, or by the strong will of the user.
  • No Ontological Inertia: In most cases, a Stand can't manifest nor act if its user is unconscious. Also, killing a user also kills their Stand (with some notable exceptions).
  • Personality Powers: A Stand is a manifestation of its user's soul, and thus reflects some aspect of its user's personality.
  • Power Incontinence: It is possible for a Stand user to not have complete control over their Stand, especially if said Stand is the rare sub-type that has a mind of its own.
  • Powers Do the Fighting: Most of the time the Stands are the one who do the fighting, with their users rarely even lifting a finger.
  • Significant Double Casting: In the anime, Stands capable of speech have the same voice actors as their users.
  • Simple, yet Awesome: Compared to Hamon, Stand abilities do not need rigorous training to master.
  • Synchronization: For most Stands, whatever happens to them also happens to their user and vice versa. This most often manifests as damage to one resulting in a corresponding injury on the other. This rule applies to a lesser extent to Automatic Stands (Stands that take act on their own with minimal action from the User), Bound Stands (Stands that need to be bound to regular objects to show themselves), and Colony Stands (Stands that consist of many smaller units; as long as one unit is alive and active, then its user will remain alive no matter how bad their injuries are). In most cases, a Stand dies with its User and, if a Stand is completely destroyed, their User can die as well.
  • Unskilled, but Strong: Some Stands are extremely powerful to the point of being a Story-Breaker Power, but are held back by their user's lack of intelligence or ambition, such as Okuyasu Nijimura's The Hand or Ungalo's Bohemian Rhapsody.
  • Upgrade Artifact: The Stand Arrow, made from a meteorite that crash-landed on Earth 50,000 years ago. Most people will die after being shot by it, but a small fraction of those people will have a strong enough fighting spirit to survive and be granted a Stand.
    • Part 5 reveals that if a Stand is shot with the Arrow, it'll become a MUCH more powerful version of itself called a Requiem Stand. These are not only stronger than their previous forms but can acquire whole new abilities, such as the case with Silver Chariot and Gold Experience.
    • In Part 7, Stands are acquired by visiting locations called Devil's Palms, a shifting plot of land where parts of the Saint's Corpse are found. If someone passes through alive, they may be blessed with a Stand.
  • Uplifted Animal: Animals that manifest Stands have their intelligence increased, sometimes to human-like levels, although in most cases they still aren't able to talk. The only exception is Foo Fighters, a sentient colony of plankton who has to possess a human body in order to be able to do so.
  • Weirdness Magnet: Stand Users are said to be drawn to other Stand Users.

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