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FeoTakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#26: Sep 29th 2010 at 8:15:20 PM

I'm uncertain how many people actually read these lists, but maybe this will help to get my thoughts in order. This is for my oft-referenced "story I'll probably never publish." I'll start with a description, because otherwise my tropes will seem irrelevant:

It has been a millennium and a half since the wars between the various species of the Gods' Cradle were resolved when the dragons passed through and conquered the entire region, on their way to taking over the world. It has been half a millennium since the elves threw off the bonds of slavery, slaughtered the dragons, and with the help of their ancient allies, the beastmen, took control of the ensuing chaos. Now the only threats they face are the ever-persistent orcish raiders and the occasional bandit or two.

On the southernmost edge of the elven nation, two travelling warriors ply their trade. Kyle is a descendant of the old elven kings, possibly the last one still alive after the dragons purged their number, now using the magic they passed down to him to purge villainy and make a name for himself as a hero, hoping to restore the royal honor and maybe regain the throne. "That hooded mage," as she is called by those who've heard of her, has never explained what she wants, but it seems to be something she can obtain by fighting alongside Kyle.

Their next job is more urgent than most, but not a major worry to them. An outcast mage of dubious sanity has apparently been kidnapping young female mages, using them in an unknown scheme. He just managed to grab a minor noble's daughter, Rose, and said minor noble will pay well to get her back. With the help of Sen, a blathering beastman missionary with limited life expectancy, and Frederick, a traveller of mysterious origins, they are prepared to overcome whatever defenses the mage may have and collect their reward.

But strange things are on the horizon. Whispers speak of a new leader amongst the orcs, and of a sudden drop in attacks along the border. A few say that something has been found in the mountains on the north end of the kingdom. Soon there will be a greater war than the Gods' Cradle has ever seen, and the key to it will be a single mercenary who happens to have the blood of kings in his veins.

  • Ambiguous Gender: Rose and the narration use female pronouns for Gale, but Frederick uses male ones. Kyle just says "it."
  • Amplifier Artifact: The only way the strongest casters can control their powers.
  • Ancestral Weapon: The royal blade was made before the draconic conquest, intended to annihilate the orcs and the corrupted. When the invasion began, the elven king knew every faction had to work together to fight it off, so he had the blade sealed away behind a magical barrier that could only be shattered by a great caster in the Control style (presumably another member of the royal family.) The new alliance fell apart almost immediately, so the blade's location was lost.
  • Awesome, but Impractical: Flair magic, the style of dragons.
  • Big, Badass Wolf: What appears in Rose's place when fighting begins. She insists it's not actually her, but a creature with all her memories in addition to its own.
  • Black Cloak: Gale, complete with a hood that no light penetrates no matter how bright the day is. It's hinted that her letting light shine on her face would not be a good idea.
  • Blessed with Suck: Stunted Power mages tend to die young.
  • Buffy Speak: Frederick, and only Frederick, to the bemusement of those around him.
  • Cannot Tell a Lie: One of the drawbacks of being a dragon.
  • Chekhov's Gun: Many, but the "essence of monstrosity" Frederick finds a bottle of in the outcast mage's laboratory stands out in this regard. If drunk by a young female elf with strong magical powers, it might turn her into a powerful corrupted like Rose, and the transformation would heal even the gravest wounds she had received. If drunk by just about anyone else, or even dumped on them, it would cause horrible, horrible death.
  • Clingy Costume: Transformation is a very energy-intensive form of magic, so each of the transformation victims was forcibly dressed beforehand in a jumpsuit-like outfit of unusual fabric, intended to amplify the power of the magic used. Each of the resulting abominations can still be observed to have parts of the jumpsuit bonded to its skin, and Rose confirms that it can't be removed. Several different implications of this are explored (ranging from Rose's increased vulnerability to all forms of magic, to her need to shapeshift before taking care of certain bodily functions.)
  • Cursed with Awesome: Yes, Rose is now a corrupted, and yes, she's an outcast from where she once lived. But she could very well have wound up as a half-elf half-animal monstrosity. Instead, she's a Shapeshifting Nature Hero, not to mention almost as good a fighter as Kyle, without ever having to earn her abilities. She does get called out for angsting over this.
  • Dark Magical Girl: Gale, for a certain value of "girl," though she's substantially more cynical than that trope would imply.
  • Driven to Suicide: Frederick tries jumping off a cliff in Gale's ending after killing Kyle. Gale uses her telekinesis to haul him up by his own belt buckle, and drops him far away from the edge.
  • Elemental Powers: The Power magical style focuses heavily on this.
  • Explosive Breeder: "There are always more orcs" is practically a natural law in this setting.
  • Five Races: Elves, orcs, beastmen, corrupted, and dragons (not counting whatever the hell Gale is.)
  • For Want Of A Nail: Everything that goes wrong traces back to when Sen lectures Frederick about religion, and Frederick insults him rather than remaining silent. In a huff, Sen goes on ahead of the rest of the group, and promptly gets himself impaled on a spike trap the outcast mage set as preparation for the inevitable do-gooders. The rest of the group continues in a stunned silence, and they manage to defeat the mage's freshly created monsters, but Frederick's attempt to negotiate with the mage (since he's fairly certain they can't beat him without Sen helping them) succeeds only in distracting him long enough for Gale to resolve things more directly. The mage uses his dying strength to pull a lever marked with the number of Rose's cell, and from there things go significantly Off the Rails.
  • Functional Magic: Each species initially obtained its magic from one deity or another, but for practical purposes it's a combination of "inherent gift" and "force magic," with each species able to tap into one or more types of Background Magic Field. Weaker magic-users are mages in the proper sense, while more powerful ones (known as "stunted" spellcasters) have specific abilities that never turn off.
  • Genre Savvy: What Frederick really means when he says that he "knows how things should go." There's a reason for this.
  • Gory Discretion Shot: Gale knows a trick that, while not causing any permanent damage, creates wounds that will keep someone off their feet for weeks even with the aid of healing magic. All we're told about it is that it nearly makes Frederick throw up.
  • Grey-and-Grey Morality: Well, some of the individual characters aren't so bad, but the factions all can and do commit genocide.
  • Helmets Are Hardly Heroic: Averted in Kyle's case, though he takes it off when talking to people. Played straight for the rest of the heroes, but for various reasons they don't wear armor at all.
  • Heroes Protagonists Prefer Swords
  • High Fantasy
  • Humanoid Abomination: Any way you dice it, Gale is alien.
  • Immune to Fate: Frederick, and he hates it. He has a good idea of what paths fate should take, but he's never precisely sure what he should do to ensure that nothing changes, and he blames himself for any harm that results from his screwing up.
  • Impossibly Cool Weapon: What Gale's double-ended knife seems like, and indeed, it's awkward as a melee weapon and practically impossible to throw. But it's also magnetic, and Gale's magic allows her to manipulate magnetism, lifting it into the air and spinning it rapidly like the blade of a food processor.
  • Interspecies Romance: Gale is in love with Rose—or rather, she was once in love with someone rather like Rose, and she views her as a Replacement Goldfish. This only works out in one ending.
  • Just Eat The MacGuffin: Frederick's ending. The leader of the Coalition is already dead, and the orcs are on the run, so he sees no reason to let the sword stay intact.
  • Made of Iron: Kyle's "stunted Control" gives him inhuman endurance and prevents him from being tired easily. Among other things, this allows him to use a two-handed sword with a shield and walk around in heavy armor all day.
  • Magitek: The corrupted tend towards this.
  • The Magocracy: The elves, though since strong magical power is genetic, ruling positions are inherited.
  • Meaningful Name: "That hooded mage" became Gale because of Frederick's description of her voice—"like that whispering sound you sometimes hear during a gale."
  • Multiple Endings: By which I mean that I've written five of them, and I still haven't decided which is best.
  • No Cure for Evil: Oddly enough, inverted. Control, the magical style associated with healing, is derived from the most evil deity in the setting.
  • No Periods, Period: Rose is apparently infertile after what's been done to her, and Gale's an entirely different issue.
  • One True Threesome: In Rose's ending, Gale-Rose-Frederick is canon.
  • Only Mostly Dead: Very, very common—the grass in the Gods' Cradle absorbs Power magic and releases Control magic, and laying an injured person down on it can keep them alive indefinitely until better healing is found. In war, of course, this just means the winners decapitate all the near-dead losers.
  • Our Orcs Are Different: Ever wonder why you seldom see a magic-using orc? More than half their population has stunted magic, and it manifests in indirect ways. (Their magical style is known as Subtlety, though their combat style most certainly isn't.)
  • The Red Mage: Only powerful elven mages can become corrupted, and sometimes they retain a fraction of their Control magic in addition to gaining Power magic. Incidentally, this combination of powers is necessary to create animated skeletons.
  • Shoot the Shaggy Dog: The final ending, in which everyone except Gale dies, and she finally gives up on trying to defend the elves. She leaves the corrupted blade on the mountain, knowing full well that it will be found, and that with it the elves will be slaughtered—and furthermore, that with them gone, and with the Coalition's leader dead, the Coalition will crumble under the weight of old resentments, annihilating itself in a bloody civil war. She is ready and willing to stand aside and laugh at the destruction each faction has brought upon itself through its own blind hatred.
  • Sorting Algorithm of Evil: You can beat up orcs, but you can't beat tactics into their heads. As soon as they conquer one area of the Cradle, they send what soldiers aren't needed to hold it into another region, and they've overstretched even their infamous numbers. This means that as they're beaten back, the survivors mass in larger and larger numbers in the remaining conquered territory.
  • Staff Chick: Frederick, despite being male, since he's the only main character who can cast healing magic. He's made the best of it, though, by appropriating a beastman staff, which is made of wood from a magic-absorbing tree and greatly increases the strength of the wearer. (He can't actually swing the staff very well, but he's figured out that just having it strapped to his back makes his bow and arrows significantly more forceful.)
  • Sword In The Stone: Anyone can carry the royal blade, but only a very powerful caster in the Control style can use its powers. In practice, this means a member of the royal family.
  • Talking the Monster to Death: Frederick's shtick, although it only works on his more educated foes—Mooks often don't speak his language.
  • Technical Pacifist: Frederick isn't happy about this whole "killing people" thing, and Gale isn't happy about this whole "killing orcs" thing. Together with Rose, they've dragooned Kyle into agreeing that even if the army they're helping is going to kill a lot of grunts, they're going to focus on removing the leaders from combat (not as hard as it sounds, as described under Only Mostly Dead and Gory Discretion Shot.)
  • Teleporters and Transporters: Stunted Flair magic can be used for this several times a second. When used over very short distances, it can create the illusion of flight. (This is how dragons make it off the ground.)
  • There Is Another: Gale encounters four beings like herself amongst the Coalition's forces. She talks three of them out of fighting her, and they give the fourth a Tap on the Head.
  • 30-Sue Pileup: I originally intended this as a combined parody of high fantasy and fanfiction—Kyle's the shining hero, Gale's the angsty, edgy antiheroine, Frederick's the obvious author stand-in who has the plot wrapped around his pinkie finger, and Rose is an unholy combination of Purity Sue (pre-transformation), God-Mode Sue (post-transformation), and Possession Sue (since according to Frederick, her transformation wasn't "supposed" to happen.) Even though it's more serious now, each character maintains a Sueish core.
  • Unstoppable Rage: When Frederick sees Kyle kill Rose, he stands in silence for a moment, his expression blank. He rummages through his backpack for an empty vial as Kyle stares at him in confusion. He kneels next to Rose's body, and with the vial he scoops up a bit of her blood. Then he hurls it in Kyle's face, and doesn't stop swinging his staff until either he or Kyle is dead. (Which survives depends on the ending.)
  • Vitriolic Best Buds: Subverted—as it turns out, Kyle fully intends to kill Gale someday, and she's willing to fight him when that day comes. For the time being, they recognize that their talents complement each other perfectly, and they're willing to work together towards mutual goals.
  • Warrior Therapist: Frederick, from an elven perspective. From a human perspective, he holds the twin powers of emotional perspective and common sense. He can put his allies' Wangst into perspective, ask a would-be world conqueror what he intends to do with the conquered world, and make a hot-tempered enemy officer drop his guard.
  • What Measure Is A Non Elf: Kyle is quite opening about wanting to exterminate other species. When he actually gets his hands on the blade, he decides that he no longer needs the "monstrous" Gale and the "impure" Rose, and he's willing to kill Frederick as well if attacked for this.
  • Xanatos Gambit: How the villain views his plans. He knows that if any descendants of the elven royal family survive, the blade can some day be reclaimed and used to decimate the orcs and the corrupted. He also knows that Kyle is the only elven royal known to still be alive, and that he's the type who can't and won't lie low when that means leaving civilians to die. He sends Kyle a magical message, outright telling him where the sword is, and inviting him to fight his way across the kingdom and deal with all the invaders on his way to get it. If Kyle actually survives that, he or one of his descendants would have gotten the sword anyway, and if he dies, the threat is gone.

I spent all day writing this, so if nobody actually reads it, I'll cry.

edited 29th Sep '10 11:41:36 PM by FeoTakahari

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
Lockhart Shrike Since: Sep, 2010
Shrike
#27: Sep 29th 2010 at 8:22:20 PM

Schizo Tech: sorta, more of a "alternative" past event that caused the resources poured into electronics to be poured into chemistry, engineering, and biology, instead. Badass Longcoat: Main character from Hard Rain likes tan trench coats for obvious reasons plus the fact he likes looking "more gumshoe, less badass." Gun Porn: Again, same character as above, justified in part by being a natural engineer. Fire Breathing Weapon: 40mm grenade launcher loaded with a custom "Napalm Blast." Bullet Sparks: Justified by special ad-hoc "Flint Round." Small Girl Big Gun: Twelve gauge semi-automatic Benelli Nova in the hands of a five foot nothing replaced by a Benelli M3. Tsundere: Type A to the extreme. Arm/Leg Cannon: Guy hides the forward half of a carbine in his false leg and the back half in his false arm. Shovel Strike: Several times... Batter Up: see above... Bayonet Ya: particularity nasty with the Confederate M33 "Barbed-Spike and Hook" bayonet. Cartoon Bomb: Done deliberately by a very twisted individual. Deadpan Snarker: Almost everyone gets a shot. Fantastic Foxes: overlaps with... Catgirls: and... Cute Monster Girls: several Obstructive Bureaucrat: always fighting with... Manipulative Bastard: though "bitch" would be more accurate. A lot more i don't feel like looking up.

Need to know about strange weapons, especially weird guns? I know em, and if i don't I'll find them.
Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#28: Sep 29th 2010 at 10:09:00 PM

^^ I read it! I particularly like having a Humanoid Abomination as a protagonist, in an otherwise fantasy setting.

edited 30th Sep '10 3:58:32 PM by Noaqiyeum

The Revolution Will Not Be Tropeable
apocalemur Since: Jan, 2001
#29: Oct 6th 2010 at 11:21:21 PM

Perkins Hall

  • Affably Evil: Satan, of all characters.
  • Authority Equals Asskicking: Played straight and averted: Rence, the first floor RA, is considerably more powerful than any of the other demon characters. However, Steve, possibly the most powerful character in the series, is only a regular resident.
  • Ax-Crazy: Robert Krueger. Also, Rence's familiar, Ares the mountain lion.
  • Berserk Button: Several of the residents of Perkins Hall are in romantic relationships. Threaten their significant others at your peril.
  • Big Bad: Robert Krueger.
  • Deal with the Devil: How Steve became a Lich. Unusually, the deal did not involve Steve selling his soul (in Satan's words, "given the circumstances, that seemed stupid.")
  • Ding! Sportswear, Pantyhose and Tropes: Spoken by the operator to the Elevator to Hell
  • Eloquent In His Native Tongue: Clint the Troll speaks in Hulk Speak out loud, but thinks in complete sentences, and is shown to be better at chemistry than his roommate. Word of Me is that he was raised speaking Trollish, which is about as different from English as it is possible for a language to be.
  • Everything's Worse with Bears: Kelly's familiar, Arthur, is a grizzly bear. He is very protective of her.
  • Exact Words: Steve takes advantage of Satan's phrasing of a challenge to help his friends win a gladiator match. However, it turns out that Satan deliberately worded it the way he did so that he could maintain his reputation, while still providing an out for Steve to help his friends.
  • Familiar: Spellcaster, vampire, and demon characters get familiars. Familiar animals will not take commands from any other type of creature.
  • Gorgeous Gorgon: Brianne
  • He Who Must Not Be Seen: Satan only ever appears on-panel as a gauntlet or, when Hell freezes over, a mitten.
  • Incredibly Lame Pun: "Yes. Come. Sail away with me." Spoken by Charon.
  • Knight Templar: Robert Krueger
  • Mushroom Samba: Lord Tusksworth is a pink, British elephant, with an umbrella, teacup and saucer, monocle, and bowler hat, who only appears to severely intoxicated characters.
  • Not So Harmless: Robert Krueger's introductory strips paint him as Laughably Evil, with a number of Gilligan Cuts contradicting everything he says about himself. Rence describes him as having "the common sense of a small rodent." He then shows up at Perkins Hall, incapacitates Steve, and nearly kills two of the residents.
  • Our Demons Are Different: Red-skinned, cloven-hooved, horned. Possess long tails with spades at the end. Kaitlin has white pupils and black sclera. There's also a difference between regular demons and Archdemons, who have wings (that can repel fire), and reptilian feet and tails.
  • Our Trolls Are Different: They are seven feet tall, with tusks, leathery gray skin, three toes on each foot and four fingers on each hand.
  • Our Vampires Are Different: While they do need blood to avoid serious anemia, they can easily get it from their own animal familiars without doing serious damage (although it's easier for those with large animals as familiars). They have very large upper canine teeth, and are compelled to wear high-collared black capes for no readily apparent reason. Sunlight makes them appear human, but also strips them of their superhuman abilities. These abilities include Super-Speed, wall climbing, turning into a bat, and the ability to smell human blood. Religious symbols have no effect (in fact, most of the vampire characters are practicing Christians).
  • Our Werewolves Are Different: Generally follow the rules of The Howling, in that werewolves generally look like bipedal wolves, can change at will, and can only be killed by silver weapons. Even then, if the injury isn't something that would be immediately fatal to a human, their Healing Factor can recover from it.
  • Rock Me, Asmodeus!: Steve and the soul of Stevie Ray Vaughan challenge Satan to a rock-off. They lose miserably.
  • Rule of Funny: Robert Krueger is force-fed an entire trash can of alcohol, causing him to go from sober to staggeringly drunk in fifteen minutes, conversing with Lord Tusksworth, and eventually making it back to the station with a BAC of 7. There is only one possible explanation for this.
    • Also, Rence can see Lord Tusksworth, despite being sober.
  • Shout-Out: To numerous horror movies. To whit:
  • Taken for Granite: Brianne is a Gorgon. This was bound to happen. However, as a Lesser Gorgon (Medusa is said to have been an Elder Gorgon), she only turns people who make direct eye contact, and it wears off at the next sunrise.
  • The Fair Folk: Bethany is a Sprite. Sprites are shapeshifters, and she normally takes the form of a human with insect wings, as that's what she thinks everyone expects a Sprite to look like. Her true form looks more like Cthulhu.
  • Urban Fantasy: It's set in a modern college dormitory, but the main characters are all some sort of supernatural being.
  • Van Helsing Hate Crime: Robert Krueger hates all forms of supernatural beings, considering them abominations that must be eradicated.

FeoTakahari Fuzzy Orange Doomsayer from Looking out at the city Since: Sep, 2009
Fuzzy Orange Doomsayer
#30: Oct 9th 2010 at 12:18:46 AM

^^ What's embarrassing is that I just realized I left out at least four tropes. Get back to me in a year or two, and I might actually have this list finished! (The story, though, that's going to take a bit longer to finish.)

That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
RL_Nice Bigfoot Puncher from a computer. Since: Jul, 2009
Bigfoot Puncher
#31: Nov 2nd 2010 at 5:34:52 PM

I'm working on a trilogy of screenplays about a character named Loki America that have the following:

edited 15th Nov '10 11:41:54 AM by RL_Nice

A fistful of me.
Pinata from on your ceiling Since: Jan, 2001
#32: Nov 3rd 2010 at 11:35:56 AM

The Mythology 101 Cycle already has a trope page, so I'll put a list here for my other major (in other words, actively being worked on) work-in-progress, Music City. Tropes are in order of importance/frequency of occurrence, then in order of when I think of them.

edited 4th Nov '10 9:29:43 AM by Pinata

No breasts/scrotum on that last post. Shit just got real. -Bobby G
MajorTom Since: Dec, 2009
#33: Nov 3rd 2010 at 8:00:59 PM

I have hundreds if not thousands of tropes that I am planning to use, using, or have used intentionally, unintentionally, or tangentially.

Yes I'm gunning for Trope Overdosed can you tell?

edited 3rd Nov '10 8:01:14 PM by MajorTom

RL_Nice Bigfoot Puncher from a computer. Since: Jul, 2009
Bigfoot Puncher
#34: Nov 3rd 2010 at 11:47:23 PM

I've added some new tropes to the Loki America trilogy after perusing the site a bit.

edited 4th Feb '11 4:53:12 PM by RL_Nice

A fistful of me.
MrAHR Ahr river from ಠ_ಠ Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Ahr river
#35: Nov 4th 2010 at 1:57:18 PM

Read my stories!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#37: Nov 6th 2010 at 9:20:40 PM

Here's some tropes from my universe, which is more or less a multiverse consisting of basically all fiction:

  • Cicada People: The Swarm, whose name is a rough translation since their language consists mainly of wingbeats and pheremones.
  • Brown Note: Swarm soldiers are capable of killing enemy combatants with deadly sonic blasts released from their wings.
  • Darker and Edgier: Started off as somewhat soft, but became darker as I got older.
  • Elemental Powers: The aptly named Elementals, who are capable of controlling one or more elements.
  • Elites Are More Glamorous: The 9th Reconnaissance and Light Assault Battalion, also known as the Wanderer Corps, who serve as the Alliance millitary's elite shock troopers for clandestine operations.
  • Elite Mooks: The Red Talon, who are more or less the Horde's answer to the Wanderer Corps.
  • Kryptonite Factor: Null Stones, which cancel out the abilities of Elementals. Pronlonged exposure can actually cause a permanent loss of powers.
  • Light Is Not Good: There are light elementals whose powers have made them Knights Templar.
  • Mind Hive: Swarm soldiers fight by linking their minds together so that they can attack in unision, a strategy that works well against most opponents. Psychics can disrupt their mental connections and cause them to go into dissarray, however.
  • Mêlée à Trois: There is a three-way war going on between the Alliance, the Horde, and occasionally the Swarm. While for the most part it is a clandestine one fought by proxy, occasionally full out battles can rage.
  • Morality Kitchen Sink: In spades. Just about every Shade Of Conflict is explored.
  • Multiworld Team: Both the Alliance and the Horde recruit individuals from different worlds across the universe. This goes all the way down from spec ops to the rank and file grunts. As a result, both sides field a variety of weaponry to reflect their status as multiverse superpowers.
  • The Musketeer: Due to the fact that different worlds can have wildly disparate technology levels compared to one another, as well as a need to uphold the Alliance's Prime Directive, Wanderer Corps members are proficient in using a variety of different kinds of melee weapons and firearms.
  • Our Demons Are Different: Rarely seen, but if they are seen it considered as dangerous as dealing with Daleks or Heartless. They can only be harmed by spiritual weapons.
  • Prime Directive: Officially, Alliance protocol prevents those from worlds that they consider not ready from gaining knowledge of the multiverse. Unofficially, the Alliance sends down members of the Wanderer Corps to keep tabs on local events and observe if said worlds are indeed ready, irregardless on technological levels. Often enough, they will get directly involved in a world's events with or without permission from High Command, though they normally get off with little more than a reprimand in the case of the latter. This is because Wanderers that are experienced enough often develop a sixth sense that tells them whether or not they can interfere.
  • Sorry, I Left the BGM On: Called the Music of the Universe by those who know of it, it can be heard by those who are in tune with the worlds.
  • Training from Hell: The training required to become a full fledged member of either the Wanderer Corps or the Red Talon.
  • Translation Convention: Not everyone in the multiverse speaks English, so translators are standard equipment for all except those with an Omniglot ability.

edited 1st Apr '17 7:59:25 PM by rmctagg09

Eating a Vanilluxe will give you frostbite.
LightningKnight God rules! from Your house. Since: Apr, 2010
God rules!
#38: Nov 15th 2010 at 8:12:54 PM

I wanted to do this, then decided not to. My OCD won't let me leave without posting this. Sorry.

"Jesus is always the answer." - People who drift off in Sunday School.
NickTheSwing Since: Aug, 2009
#39: Nov 15th 2010 at 9:36:42 PM

Gaia, from Viandas

  • Always Chaotic Evil: the demons, but later proved to be a false conclusion, there are some good demons, and all together, the ones on the mainland are the mean ones, and the rest are just like Youkai.
  • Ax-Crazy: Johnson's demonic side, which has a lot of really really weird, psychotic expressions. Its thoughts, when read by a thought reading demon, were Kill...kill...kill...kill...joy of killing...kill for killing...kill to fight to kill...
  • Bee People: The Flytrap Demons, and it can be spread to others...
  • Big Bad: Its Kall, Ein Woe, or the Seven God-Emperors.
  • Complete Monster: Do we need to discuss this? Given the Crapsack World...
  • Chaotic Good: Johnson, who is more or less an Ax-Crazy Blood Knight at the start, mellows out a little, but is still a Blood Knight who really enjoys fighting. The demons are just those obstacles on his way to killing Kall and his father.
  • Dark Is Not Evil: Johnson looks like a black knight type villain, but is a nice kid when you get past his...interesting quirks
  • Evil Weapon: Darric's sword, Jigoku, is responsible for his terrifying psychosis when he fights Johnson.
    • Then there is Ikijigoku, a katana blade wielded by a filler villain for one of my short stories set between Viandas and the sequel. Ikijigoku is Jigoku reforged, but even worse. It cycles between masters through the story, eventually settling on a 13-year old boy. It overflows his body with demonic energy, and basically violates his mind. The spirit in the sword got really angry when it got broke in two that one time, and now its just kind of a sadistic asshole. Said best when it faked letting the kid have control during an "I Know You Are in There Somewhere" Fight moment, and when it follows by doing the unthinkable to said kid's crush.
    • "I made my host eat his little girlfriend...not to show anything. I did it because I could, because I knew it would hurt you, and mostly, because I wanted to."
  • Fantastic Racism: Between humans and the demons, between the Phoebononians and everyone else, and between Qing-Gongese and the Jalmarians.
  • The Supremacies are Jerkasses: Well, some of them are pure, unrefined evil, like Telrash Zaal, but most of them have a degree of harsh lack of care for the world they are supposed to be watching for signs of the emergence of some Eldritch Abominations...some of which have risen anyway. The hero needs to kill said abominations because the Supremacies were too busy Outgambiting one another.

edited 15th Nov '10 9:40:56 PM by NickTheSwing

RL_Nice Bigfoot Puncher from a computer. Since: Jul, 2009
Bigfoot Puncher
#40: Jan 1st 2011 at 6:34:22 PM

This is a work in progress. I don't even have a suitable title.

  • A.I. Is a Crapshoot: Averted, because of how Genre Savvy all the scientists are. AI's are never given direct control of any weapon or military systems, are programmed not to make any decisions without human authorization and when the first self-aware AI is created, legislation is immediately passed to grant them the same rights as human beings.
  • The Alliance: One is formed between the Solar League and the Magic Empires in 2162 to combat World-Cracker.
  • Benevolent Precursors: Extra-dimensional Energy Beings. They are refugees from a reality that was destroyed by a demon horde. They are responsible for creating sentience in the universe, but were all hunted down and destroyed by World-Cracker, until Soul Builder was the only one left.
  • Chekovs Gun: The Infinity Stone at the center of Vanguard City is in fact a demonic beacon sent into this reality 65 million years ago along with World-Cracker. World-Cracker has finished surveying the universe and needs only to return to the Infinity Stone and activate it in order to open the gateway that will allow the demonic invasion to begin.
  • Clockwork Creature: World-Cracker commissions a clockwork army to assault Vanguard City and secure the Infinity Stone.
  • Dragon Rider: The Vanguard Empire's air force.
  • Dungeon Punk
  • Eldritch Abomination: World-Cracker, and by extension, all the demons that it is scouting the Universe for.
  • Energy Beings: The Precursors who fled from an alternate nonphysical reality that was destroyed by the Big Bad demons.
  • Exty Years from Now: Mid 22nd century.
  • Fantasy Counterpart Culture:
    • Orcs are Mongolian and Russian.
      • Some Orc generals also have a bit of 19th century Prussian thrown in.
    • Jade Elves are East and South Asian.
    • Goblins are Mayincatec and African.
    • Dwarves are all rednecks and bikers.
  • Fantasy Gun Control: Some of the soldiers in the Magic Empires use muskets, which are charmed to increase effectiveness. They can't stand up to a modern assault rifle, though.
  • The Federation: The Solar League, a loose government that oversees Earth and all the colonies in the Solar System.
  • First Contact: The Greys arrive in the Solar System, along with Soul Builder (one of The Precursors) on a quest to destroy the Infinity Stone before World-Cracker can reach it. The peaceful Grey fleet was unprepared to defend itself when attacked by a group of cultists though, and only a single badly damaged ship containing Soul Builder's essence is able to contact the Solar League on Luna.
  • Flying Car: Ubiquitous in the 22nd century. They mostly run on autopilot.
  • The Magic Versus Technology War: Subverted. The two societies form an alliance and learn from each other. A few hundred years down the road, you get advanced technology bolstered by magical charms.
  • Masquerade: Enforced by the Praetorians. During a rebellion against them, contact is made with the United Nations and an embassy is set up in Vanguard City. This is kept secret from the general mainstream public until later.
  • The Man Behind the Man: World-Cracker.
  • Medieval Stasis: Due to the influence of magic on society, the Magic Empires haven't advanced much technologically. After the alliance with the Solar League, things begin to change.
  • MegaCorp: Subversion. There are in fact good megacorporations that work closely with the government, and several non-profit organizations exist that rival the megacorps in power. However, malicious megacorps have been responsible for half of all the civil wars that started since the formation of the Solar League.
  • Muggles Do It Better: Thanks to the advanced technology of mainstream society, Solar League soldiers can easily kick the asses of all the Magic Empires combined. In fact, a single team of the Tactical Emergency Response Unit is able to defeat an entire army of goblin Necromancers.
  • Names to Run Away from Really Fast: World-Cracker.
  • Our Monsters Are Different:
  • Post Cyber Punk
  • Post-Modern Magik: Diplomatic relations between the Solar League and the Magic Empires will lead to this in a few hundred years time.
  • Steampunk
  • Urban Fantasy

edited 1st Jan '11 6:51:42 PM by RL_Nice

A fistful of me.
AdeptusAlpharius Alpha Legionnaire from Bosnia and Herzegovina Since: Dec, 2010
Alpha Legionnaire
#41: Jan 5th 2011 at 4:43:20 AM

What's funny is that a lot of the ideas my fellow tropes have are much more entertaining than most stuff that comes from Hollywood lately. I'll post my setting soon enough.

I ♥ the VRS
nekomoon14 from Oakland, CA Since: Oct, 2010
#42: Jan 5th 2011 at 4:56:45 PM

In my newly retitled series Dark Tales, I use the following tropes.

Everyone Is Bi (plus Bi The Way) or Straight Gay (plus Ambiguously Gay).

Our Monsters Are Different - everything that isn't human is a faerie.

Rape Is Love courtesy of Bastard Boyfriend resulting in Child by Rape.

Cock Fight and Triang Relations.

The Masochism Tango (including Love at First Punch) meets In Love with Your Carnage.

Incest Is Relative.

Functional Magic and Power at a Price. Magick is usually chaotic evil.

High Octane Nightmare Fuel.

Alien Geometries, Artifact of Doom, Body Horror, Haunted Technology, and almost everything else on the Horror Tropes index.

Ambiguously Autistic, Cloud Cuckoo Lander, and Mad Hatter.

Ambiguous Gender and Transvestite (a lot of this).

I also use a crapload of other tropes, but for now I'll leave you with this bunch.

edited 5th Jan '11 4:58:23 PM by nekomoon14

Level 3 Social Justice Necromancer. Chaotic Good.
aspc from aspcville Since: Nov, 2010
#43: Feb 4th 2011 at 9:37:21 AM

The story behind my youtube animation series / webcomic.

edited 17th Feb '11 3:14:57 AM by aspc

http://www.youtube.com/aspcuser
drunkscriblerian Street Writing Man from Castle Geekhaven Since: Oct, 2010 Relationship Status: In season
Street Writing Man
#44: Feb 4th 2011 at 4:01:32 PM

For my as-yet-unnamed world in which The Kelgrave Chronicles are set:

There are more, I'll edit this list when I have the time.

edited 23rd Feb '11 9:54:11 PM by drunkscriblerian

If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~
aishkiz Slayer of Threads from under the stairs Since: Nov, 2010
Slayer of Threads
#45: Feb 5th 2011 at 1:06:12 PM

Hmm. I tend to build settings a lot, some of which rarely if ever are used. Can't remember half the tropes concerned, though.

F'rinstance, I wrote a fair bit in this world, although didn't finish anything. Then I turned about 16 and decided to abandon it, apart from a brief re-imagining a couple of years later when I considered salvaging the useful parts. Never finished that either. It's more Snark Bait than anything.

As the 25,076 soldiers marched through the desert, passing the ancient palace of King Lighthawk the Brave which was now a site for archaeological investigations, the temperatures rose to about 120º F (49º C), a little above average for the season and time of day.
Villain: Ah, [Hero]. You must be exhausted. Won't you stop for a little chat? You'll need all your strength to—
*Hero, having reached arm's length of villain, simply stabs him in the face.*
Villain: *falls over, dies*
Hero: You... should... have... run. *collapses*
  • I can only imagine that I'd always been frustrated when heroes waste no bullets on the low level lackeys but hesitate when faced with the guy who actually was behind everything the low level lackeys did.
  • The Chosen One: Appears in early installments. Is actually referred to as such despite there actually being four of them. Later abandoned.
  • The Empire: Two examples at different points in time — both called simply "The Empire." Only one of them is evil, however. (The other one has numerous story ideas plotted in it but, in actually written stuff, is only ever referred to as something along the lines of "the mysterious Empire in the East."
  • Villain Sue: There's always this one bad guy I evidently found more fun to write than anyone else. Even occurs in the re-imagining, with Riftmaker stealing every scene he appears in (and that's only in flashbacks, too).
  • We Have Reserves: I still have no idea where the villains got all those Mooks (the human ones, at least)....

Okay, that went on a bit longer than I thought it would.

edited 5th Feb '11 1:10:09 PM by aishkiz

I have devised a most marvelous signature, which this signature line is too narrow to contain.
LightningKnight God rules! from Your house. Since: Apr, 2010
God rules!
#46: Feb 15th 2011 at 3:41:18 PM

Wow, these are pretty cool.

"Jesus is always the answer." - People who drift off in Sunday School.
Archereon Ave Imperator from Everywhere. Since: Oct, 2010
Ave Imperator
#47: Feb 16th 2011 at 3:19:21 PM

This is a signature. There are many like it, but this one is mine.
Ookamikun This is going to be so much fun. (4 Score & 7 Years Ago)
This is going to be so much fun.
#48: Feb 17th 2011 at 6:11:42 AM

Well, mine is a Multiverse. So we'll see.

The Wolf Verse

It is the collection of various teams (or a single unit) who feature anthropomorphic animals fighting evil.

  • Police Force K9 - a group of policemen from the Canine Department stop criminals; notable for not having any special equipment or such in their repertoire.
  • Rescue Force Quadro - a mechanic uses his father's inventions to be a rescue team, along with his best friend, a reporter, and a former medic; notable for the first HenshinHero in the series.
  • Ancient Runic Knightsworns - a knight, a bard-archer, a Lady of War, and an apprentice mage stop an evil sorcerer who went to present time where the kingdom has become a city by using ancient magic to become Knightsworns.
  • The Aviators - four pilots team up to stop an alien invasion; a callback to Gatchaman and Jetman.
  • Feral School - Beast Arts - a falcon, student of the Falcon Style, joins the Feral School to stop local martial arts mob and win the martial arts tournament.
  • Galactic Armada - two soldiers of two warring colonies are forced to be joined by an Erudite Stoner to stop an impending Hive Mind invasion.
  • Hybrid Heroes - four humans access their feral state to become beasts to stop evil hybrids.
  • Ultimate Highway Racers - Team Highways recruit two independent racers - a cheetah and a tortoise - to win races while finding out illegal activities, while a mysterious rider watches over them; a callback to Kamen Rider and Speed Racer.
  • DartDash - an inventor and his student team up to fight evil with specialized suits.
  • Deck4s - successors of the previous Deck4s defend the city with card-themed power ups.
  • The Journey of the Starbearers - a hobbit thief, an elf archer, and a lizard mage journey across the kingdom to stop a war, and soon joined by a wolf paladin and a young female orc inventor.
  • Shed Your Skin - Sirius, a low-ranking cop, realizes that he is more than meets the eye, as his body sheds its skin to become a robotic hound as part of the METAL program, stopping rogue METAL robots.
  • S.W.A.T. - the police department use specialized power armor to stop hi-tech criminals.
  • Chrome Titans - CATS use Titan Components to form Streak Titan, combating giant evil; later joined by Wolfe twins who use Razor Titan.
  • Star Specter - Earth has been taken over by the Prime Program, turning everything into robots. Only a small sanctuary exists in outer space, who sent five people to infiltrate the Prime Program. They failed, but the four survivors were saved by a "ghost ship", to which they continue the fight against the program.
  • Chrome Titans v2 - a Darker and Edgier sequel, using the Motion Sensor Technology to pilot non-combining mechas under the City Security Firm.
  • Galaxy Sheriff - Cirrus Mc Cloud stops an alien force that has hidden itself inside Earth; a callback to the Space Sheriff trilogy.
  • Aura Fighter Victor - Victor uses his aura training to defeat Phantom Beasts and fight fellow Aura Fighters.

Tropes displayed throughout the series are...

  • The Ace: some Sixth Rangers are.
  • Action Girl: some female heroes are.
  • AI Is Crapshoot: some villains are, but Prime Program is the Big Bad equivalent.
  • Authority Equals Asskicking: Sifu Gui-Lon from Feral Style - Beast Arts, the parents of the current Deck4s team, Commissioner "Mad Dog" Duke from S.W.A.T., and Garyuki from Chrome Titans.
  • Badass Normal: some teams are essentially this compared to the others. Police Force K9 are just a bunch of specialized policemen as opposed to S.W.A.T. who are policemen with Powered Armor.
  • Big Bad: Depending on the series, it has either a single Big Bad, or many.
  • Big, Badass Wolf: the verse sure has them either as The Hero, Sixth Ranger, or the teammate. Some teams don't have a wolf, like The Aviators (where everyone are birds), Ultimate Highway Racers (the closest thing for a wolf is a husky), and Aura Fighter Victor (where everyone are dragons).
  • Brainwashed and Crazy
  • By the Power of Grayskull!: for transformation, of course.
  • Carnivore Confusion: generally avoided as characters are based from carnivores... save for certain teams. For instance, Q3 is a rabbit and Commander Alpha is a goat. Thankfully they are in different universes, so it makes sense. This also leads to...
    • Furry Confusion: S.W.A.T. has Sharkie, who is a shark. Generally fishes aren't anthropomorphic, but in this verse he seems to be one.
  • Color-Coded for Your Convenience: most teams are. Generally it's the suit or armor color, but some like Hybird Heroes take it differently (their beast form is color-coded).
  • Crossover: some teams crossed over with each other.
  • Dark Action Girl: female Dragons and villains
  • Darker and Edgier: certain seasons are. Shed Your Skin is pretty dark despite the dorky main character, and Star Specter is pushing it, because it is the only team where the leader dies to the end.
  • Fanservice: some transformation sequence for females.
    • In Chrome Titans v2, most of the pilots wear less clothing so that they can move freely. While they'll just be in their tanktops and pants, Shilong (who has grown up from the prequel and has followed his master's ways) wears nothing but his pants when piloting the Jade Titan.
  • Five-Man Band
  • Henshin Hero: a bulk of them.
  • The Hero: some series only have one hero instead of a team.
  • Heroic Sacrifice: so many to spoil.
  • Heterosexual Life-Partners: Darwin (Dart) and Daniel (Dash), Rick and Joshua in Chrome Titans v2.
  • Mecha: ranging from space stations to actual robots. The Aviators are primarily about a group of pilots with Cool Planes whereas Ultimate Highway Racers are a bunch of racers with Cool Cars.
    • Whereas Chrome Titans and its direct sequel Chrome Titans v2 are focused on Combining Mecha.
  • Petting-Zoo People: though some universes have humans and mythical species.
  • Power Trio: some teams are composed of three members.
  • The Psycho Rangers: Negative Universe DartDash and Deck4s, Sirius clone, mass-produced Shark armor
  • Shout-Out: crossing from Tokusatsu, Super Robot, and even Comic Book references!
  • Sixth Ranger: Penta-Quad (Rescue Force Quadro), Macesworn Dageroth (Ancient Runic Knightsworns), Foresteye (Hybrid Heroes), Raven Rider (Ultimate Highway Racers), Anubis (DartDash), Wild Joker (Deck4s), Orion (Star Specter), and Garyuki and Shilong (Chrome Titans).
  • Transformation Trinket: varies from wrist transformers to belt buckles.

Gralien Evolutionary Byproduct from Frostbite Falls Since: Aug, 2010
Evolutionary Byproduct
#49: Feb 17th 2011 at 10:49:24 PM

My biggest problem with fantasy is how much of is derived from D&D and therefore from Tolkien. My setting is derived entirely from actual European mythology and Fairy Tales.

  • Functional Magic: Combines Alchemy style magic with Device Magic style. Except Sprights. They get Inherent Magic.
  • Glamour: The sort of Inherent Magic Sprights get.
  • Loads and Loads of Races: Adverted. On the entire planet there are only 6-8 actual species, everything else is a product of magical alteration.
  • Dark Fantasy: Much like a Don Bluth production (a GOOD one), the setting is meant to violently swing from beautiful and dreamlike to mind-numbingly horrifying at the drop of a hat.
  • Background Magic Field: Complete with Ley Lines and Placesof Power.
  • Fish People: The Nixies, who were the source of water-dwelling fairy myths.
  • Our Fairies Are Different: The word "fairy" can refer to anything from the world known as Faerie. The classic "tiny person with wings" kind is known as Sprights. They are also where the classic "winged person with horns" kind of demon comes from.
  • Our Demons Are Different: In fact the inhabitants of Faerie are the source of all fairy and demon myths on our world.
  • Transplanted Humans: A long time ago the rulers of Faerie opened a portal to Paleolithic Earth, where they encountered humans. The Sprights brought thousands back with them to serve as a Slave Race. This worked out about as well as deliberately introducing an exotic species to the local environment usually does.
  • Cosmic Horror Story: This is the genre it'll veer into whenever some one opens a portal into the Nothingness Between Dimensions.
  • With Great Power Comes Great Insanity: In order to increase their mastery of the magical arts, as well as the surrounding area, magician's will often magically alter their own bodies to improve their strength, running speed, intelligence, etc. Those who don't take into account exactly what the magic will do, or how it will react to other modifications they've made, will often drive themselves insane.
  • Turned Against Their Masters: In order to increase their mastery of magic, magician's will often experiment on animals or people, voluntarily or not. Often these enhanced beings, driven mad by the constant alteration of their forms, will prove more than capable of shrugging off or through whatever precautions the magician has taken. They usually wander off afterwards and terrorize villages or prevent travel through the wilderness.
  • Gone Horribly Wrong: And then there's the times when the experiment just melts down completely, sending magical feedback into everything in sight, and when that happens you're lucky if the building is intact and can be cleaned out for the next owner.
  • The Magocracy: Sometimes however, the magician in question can accumulate the knowledge and resources necessary to rule the surrounding countryside without killing himself or reducing his surroundings to the magical equivalent of Chernobyl. These magicians are referred to as Faerie Lords.
  • Magic A Is Magic A: Magic cannot create or destroy. It can only change things. Whether or not that change is intentional is another matter. Areas with too high a magic concentration are generally avoided by all but the most stupid.
  • The Lost Woods: If you live in a forest, it's a good idea to keep a close eye on the mushrooms, since fungi readily absorb ambient magic. If toadstool caps the size of dinner plates covered in vibrant colors start appearing, it probably means the background magic levels of the area are increasing. The next stage up is when the plants start to exhibit signs of magical alteration.
  • Our Dragons Are Different: For starters, they don't have wings. They also aren't intelligent. They live underground in caves, collect shiny things in hopes of impressing a mate, are covered in natural armor and possess the ability to exhale poisonous gasses that can incapacitate a person above ground, but are much more dangerous below ground since air hardly circulates down there.
  • Our Goblins Are Different: Goblins are the source of most of the "little people" fairy myths, so my goblins are also my gnomes, my brownies, my pixies, my leprechauns, heck you could even say they're my ELVES too!
  • Our Ogres Are Hungrier: Also the beings behind the myths about giants, my Ogres prefer living in castles, dominating the surrounding countryside, and partaking in gourmet banquets to being club wielding lunkheads.
  • All Trolls Are Different: My trolls follow the classical scandinavian design popularized by painter John Bauer; that of the big nosed, bat eared, beady eyed, short necked, bulbous bodied, gangly limbed, very hairy, cow tailed trolls. The eldest race of trolls is the Stone Troll race. Stone Trolls live underground in a manner similar to the dwarves of scandinavian myth. So, not very personable, but often willing to trade metal goods and jewelry for surface goods. The Wood Trolls are the largest race of trolls, and dwell in surface caves located deep within large forests. They often use magic to control forest creatures and raise magical plants. The final and smallest race of trolls is the River Trolls. These are (usually) the friendliest of trolls, as they have the most contact with other cultures. They dwell along riverbanks and in house boats. They sometimes quarrel with Nixies, usually because of fishing accidents.
  • Unicorns: They look like a cross between a goat and a donkey with a black horn, are violently territorial, and their three foot long horns aren't naturally black. Bringing along a virgin does nothing.
  • Our Gryphons Are Different: For one thing, they don't guard treasure. They're vicious predators and you can't tame them, BUT you should try to find one if you've encountered a Unicorn.
  • Always Chaotic Evil: Adverted. Good and bad members of all species will appear.
  • Medusa: Present as a species in an earlier draft, along with Satyrs, Minotaurs, Centaurs, Harpies and Cyclopses. While the idea of an equatorial archipelago inhabited by the creatures responsible for Greek myth has been scrapped, individuals matching the appearance of these creatures might make an appearance.
  • Was Once a Man: Often the case with Faerie Lords of human descent.
  • Monster Lord: Faerie Lords are frequently this.
  • Our Zombies Are Different: Classic Voodoo type. Usually well preserved, a rotten zombie is a poor quality zombie.
  • Our Ghouls Are Creepier: Technically a variant of zombie, ghouls retain their intelligence and most of their free will, though they are still bound in service to the magician who created them.
  • Our Wights Are Different: Physically the most in keeping with modern undead, Wights are the Faerie equivalent of lepers. That's probably going to offend some one. I'm still debating if I should switch Ghouls and Wights.
  • Wyverns: Not sure if I'm going to include the scorpion tail bit...
  • Salamanders: The only naturally occurring fire-breathing lizard. Any small amphibian you see that isn't a frog is probably a newt. And if it isn't that, it's a caecilian! How'd that get there?
  • Sufficiently Analyzed Magic: Oh yeah. Out the wazoo.
  • Super Drowning Skills: Sprights are physically incapable of swimming. This is because their wings drag them down. Aquaphobia is very common amongst sprights.
  • Giant Spider: The Attercops (final name pending) are a race of Spiiiiiiders! the size of short busses that dwell in the canopies of large forests. Possessing a great cunning, they lay various sorts of silken traps.
  • Beast Man: There isn't as let a species that firs this, but people can be magically altered into this.
  • Touched by Vorlons: The Faerie Lords often reshape others into servants ideal for a specific purpose.
  • Human Resources: This can go one of two ways. Either the magician decides to remake you into something else, something more capable of doing whatever it is they want you to do. Or they break you down into your component essences to use in other projects.
  • Our Souls Are Different: The Soul=Mind, No Soul=Coma type. Plants and fungi (usually) have Life but no Soul, and how much Soul something has indicates it's intelligence. It's also possible to HARVEST souls and use them to "operate" independent constructs. Or you can absorb them to gain their memories and knowledge.
  • Gotterdammerung: It used to be that the world was completely controlled by the Faerie Lords, who despite their magical alteration of themselves often still identified with their original species. Combine this with near immortality barring defeat by a rival, as well as lesser magicians attempting to claim the rank of Faerie Lord for themselves, and the result was a world under extreme political pressure when Portal magic was discovered. Seeking an edge over their rivals, Faerie Lords of the Spright species brought humans over by the hundreds. This eventually led to a massive Slave Revolt, culminating in the complete disruption and rearrangement of the flow of magic, political upheaval as thousands of Faerie Lords found their magical reservoirs drying up, shifting elsewhere, or increasing to the point where time and space goes a bit runny, and the geological turmoil that comes of a large continent turning into a medium continent, a sea, and an island in the space of one day. Of the ones who ruled before the coming of Man, only a handful remain. Most of the Current Faerie Lords are new to the position and have far lesser power than the ones who came before. Of the ones who are gone, little of what they knew is preserved, since most of their knowledge was destroyed when their magic supply went critical, vanished when it was necessary to maintain the basic structure of the place, or because some other Faerie Lord had already looted the place. Many areas developed new forms of government. This was several centuries ago, so things have stabilized by the present time.
  • The Wonderland,World of Chaos,Eldritch Location,Reality Is Out to Lunch: While magic energy is everywhere, in some places it reaches high enough concentrations to cause reality to warp. Anyone who spends too much time in these sort of areas will start to be affected as well, up to the point that they literally MELT INTO the area.
  • The Fair Folk: The entire world REVOLVES around this trope.
  • Squishy Wizard: Averted. Magicians who make it a habit to get into combat will either outfit themselves with magically enhanced arms and armor or will magically enhance THEMSELVES to the point where they qualify for Lightning Bruiser status. Played straight with the Sprights, a race of beings I for no reason now feel like describing in D&D terms: You gain Sorcerer Levels naturally and lack an armor penalty, but you only have access to Enchantment and Illusion spells and are in the Tiny Size Category.
  • Baleful Polymorph: A somewhat common form of punishment inflicted by magicians. One of the main characters was BORN with this, and seeks a way to claim the humanity denied to him since birth.
  • Identity Absorbtion: See Our Souls Are Different, above.
  • Marionette Master: One thing you can create through magic is Stocks. Stocks are simply things held together by magic and moved remotely by their creator. While they CAN be made from dead bodies, they are different from zombies because zombies operate under their own power and only need instruction, rather than direct constant control. It's possible to create stocks quickly and cheaply, but since the amount of magic holding them together determines how hard they have to be hit before they fall apart this is usually only a stalling tactic.
  • People Puppets: Magicians can do this, and Sprights can do this naturally, though it takes years of practice and training.
  • Spell Construction: Involves Eye of Newt, Magic Prereuisite, and Magic Wand. Combined it's like a cross between chemistry and cooking.
  • Magic Wand,Ring of Power,Amulet of Concentrated Awesome,Green Lantern Ring,Empathic Weapon: While it is possible to build a magic wand that can contain spells and is operated by twisting three rings and then pressing the button carved out of a ruby, a more effective method of working with magic is mind-linking. This turns a magic item into an extension of your mind, allowing you to call upon and direct it's magic mentally. The downside to this is that should the item be destroyed, there is dome feedback. To prevent this, smart magicians simply create a "universal remote" magic item and mind-link with that, using that item to control other things they've made. This has to usually be something not easily notable, yet not easy to loose.
  • Mineral MacGuffin: Certain substances make better magic batteries than others.
  • Magic Mushroom: The metaphysical structure of fungi makes it a natural magic sponge. An increase in the local *Background Magic Field will cause changes in the local fungus species first.
  • Fantastic Fruits and Vegetables: After fungi, the local plants will start to be affected.
  • Magic Misfire: Recklessness, impatience, or improper understanding of what is being attempted can lead to bad things happening during Spellforging, the sort of things that lead to areas of the world being fenced off until they stop smoking or glowing.
  • Unequal Rites: Averted, as it's all technically the same method, just different things being done with it. Broadly speaking there are three kinds of magician. Trade-Magicians, who either create magical items by order or utilize magic in another field. There are magic cooks, magic furniture makers, it's a very common field. Then there are the aforementioned magicians aspiring to be Faerie Lords, and so research ways of magically gaining political control over an area, as well as reach greater heights of magical creation. Finally there are the Faerie Lords, or Arch-Magicians as some newer ones call themselves, who've plateaued a bit on their research but have so much power under their control already it hardly matters anymore. The Aspirants look down on the Trade-magicians as crude laborers, while the Arch-Magicians see the Aspirants as witless fools whose recklessness makes them a danger to themselves and others.
  • Mutually Exclusive Magic: Averted. Again, it's all technically the same thing.

edited 23rd Feb '11 1:26:00 AM by Gralien

Desperate for feedback, please visit Troper Page for links!
Aprilla Since: Aug, 2010
#50: Feb 18th 2011 at 7:33:16 PM

I'm enjoying these posts, but it seems like they're just not getting enough attention. I think part of the problem is that we're not getting basic descriptions of the stories themselves. It might be a good idea to include a short paragraph describing your story so we can put these tropes into an appropriate context.

Keep them coming. I'm interested in more of these and I'm tempted to post one of my own.

Feo's post at the top basically does what I'm talking about.

edited 18th Feb '11 7:44:38 PM by Aprilla


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