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    Jin Kazama/Devil Jin 

    Hwoarang 
https://static.tvtropes.org/pmwiki/pub/images/southkorean_flag_1622.png
https://static.tvtropes.org/pmwiki/pub/images/t7fr_hwoarang.jpg
Hwoarang in Tekken 7: Fated Retribution

Don't you have any special moves or something?

Origin: South Korea

Fighting Style: Taekwondo

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Toshiyuki Morikawa (3, Tag), Jung Goo Lee (4), Sang Hyun Uhm (5-current), Greg Dale (ENG, Tekken 4 - Scenes), Chris Rickabaugh (ENG, Street Fighter x Tekken)

Trained by Baek, Hwoarang became a successful street fighter. He was undefeated... until he met Jin. They fought to a draw. Ever since then one of his main goals has been to defeat his rival (although his interludes and ending in Tekken 5 seems to imply that what he really wants is for Jin to pay attention to him).

In Tekken 7, Hwoarang is an relentlessly offensive mix-up/rushdown character who specializes in keeping an opponent off balance, applying huge damage through branching combos to prevent opponents from escaping the Cycle of Hurting. Hwoarang has six stances depending on his orientation to his opponent, the position of his feet, and whether or not he is in his raised-leg Flamingo stance, each with their own comprehensive moveset. This gives him a truly absurd number of mix-ups. Hwoarang can be stymied by a solid defense and has poor whiff-punishment, requiring a good Hwoarang player to memorize stances and the movements between them, never let up the pressure once it's been applied, and read their opponent well enough to account for their defense.


Tropes associated with Hwoarang:

  • A.I. Breaker: When fighting against an AI-controlled Hwoarang in TTT2, if you side-walk while he's advancing in his Flamingo stance (or if he starts to do this when he's not directly facing you), he won't stop moving forward and will not change his stance, all the way to and in spite of the stage limit. It's then up to you whether to let the round time run out, or have the decency to hit him out of it. This carried over up to Tekken 7, as seen here paired with Yoshimitsu's Manji Dragonfly stance.
  • Arrogant Kung-Fu Guy: Arrogant Tae Kwon Do Guy more like. The arrogance is not that uncommon in this franchise.
  • Artistic License – Martial Arts: One of his stances is the Crane Stance. Most Tae Kwon Do schools nowadays don't teach the Crane Stance because it's Awesome, but Impractical.
  • Attack! Attack! Attack!: Lacking much in the way of defensive moves, Hwoarang specializes in relentless offense. Handled well, he can wipe out a health bar in one combo, but when punished or whiffed, he's in trouble.
  • Badass in a Nice Suit: One of Hwoarang's alternate costumes in Tekken 7 is Baek's suit from 5 and 6.
  • Badass Normal:
    • His ending in Tekken 6 features Hwoarang successfully refusing Azazel's power when it's merging with his body unlike Ganryu and Yoshimitsu who turn into devils, just to show that he's different from his rival Jin.
    • Speaking of, he's the second person to actually beat Jin in a tournament match (the first being Paul). Shame about Devil Jin.
    • As of Tekken 7, he won his rematch with Devil Jin and took a grenade to the face for his trouble.
  • Badass Biker: His bike features in some of his Fated Retribution intro and win poses, as well as in most of his endings throughout the series.
  • Badass Cape: A blue one in Tekken 7: FR. Though it's actually a jacket, he wears it as if it's a cape.
  • Bare Your Midriff: All of his biker costumes. His taekwondo dobok would be this if it's actually fastened by belts at all.
  • Battle in the Rain: The Tekken Tag Tournament version of his stage.
  • Beating A Dead Player: One of his iconic outros sees his opponent weakly trying to get up, only for Hwoarang to come over and sit on them.
  • Button Mashing: Could be this in Tekken 3...but to a lesser extent than the Capoeira characters. Downplayed in later games as his moves began to transition into his other fighting stances.
  • Coat Cape: Wears a blue jacket over his shoulders in Tekken 7:FR, held on by chains.
  • Cycle of Hurting: A good Hwoarang player will trap opponents in these, initiating a combo and then using mix-ups to cut off avenues of escape. This is why Hwoarang has such high combo damage potential.
  • Difficult, but Awesome: His stance system and transitions require players to know a lot. This is a very stark contrast to his mentor and fellow Taekwondo practitioner Baek, whose fighting style is a lot more straightforward due to lacking Hwoarang's multitude of stances but also loses the various advantages that entails.
  • Expository Hairstyle Change: In 4, Hwoarang grows out his hair (which was already at shoulder's length) even longer (there's also his 2P outfit, which depicts Hwoarang as a sergeant in the Korean military). By the time of 5, he cuts his hair, returning it to its 3 length.
  • Extremity Extremist: He has a few decent punching moves but as a competition-style TKD practitioner his kicks make up ninety percent of his arsenal. It's played completely straight in SFxT, where he doesn't have a single punch move (normal standing LP and MP notwithstanding).
  • Eye Scream: The reason he has that eyepatch in 7? He took a grenade to the face to save Jin's life, and as a result got his right eye blown out.
  • Eyepatch of Power: His default Tekken 7: FR costume features one covering his right eye. The reason for the eyepatch is that he took a grenade to the face.
  • Fiery Redhead: Tekken be damned if its resident gang leader wasn't Hot-Blooded. Tekken 7: FR shows that it's dyed, since his hair in that game is jet-black with a clearly artificial red streak.
  • Goggles Do Nothing: Though he doesn't wear this when donning his dobok, of course. He switches to using an Eyepatch of Power in his Tekken 7: FR biker attire.
  • He's Got Legs: If this customization from TTT2 has anything to say about it.
  • Jerk with a Heart of Gold:
    • His master may be the only person who can bring this side out of him. Normally, Hwoarang is incredibly abrasive and condescending to everyone and speaks in an informal type of Korean (which based on context can be seen as very rude), yet when speaking to Baek, he becomes much more polite and starts speaking in a much more formal, respectful type of Korean. In Baek's TTT2 ending, when he sees Baek in despair after reminiscing about killing his own father, Hwoarang pretends to have slept in (out loud) to bring Baek back to his old self.
    • He still wants a rematch with Jin, but won't let him be hurt by anyone else, as when a grenade is thrown their way during their fight, he kicks him out of the way and takes the hit, blinding his right eye.
  • La Résistance: In 6. Although Alisa isn't sure this would have worked all that well with him leading it, since his own motivations were more about thumping his hated rival than releasing the world from the Zaibatsu's wrath.
  • Legacy Character: Averted. Introduced in a game with a number of next-gen copies (Jin/Kazuya, Bryan/Bruce, etc.), Hwoarang's fighting style is actually very different from his master's.
  • Living Emotional Crutch: To Baek.
  • Meaningful Name: Named after the Hwarang, an elite group of young male warriors located in Silla, an ancient Korean kingdom from the 10th century.
  • Mr. Fanservice: From day one, that dobok shows his abs (except for 4, where it's fastened). As of 6, you can customize him to ditch that. By TTT2, there's really tight short shorts available for customization.
  • No Pronunciation Guide: Try showing his name to ten random people and see if they can come even close to the right pronunciation. Even the announcers fall for this one, except the one from the third game who correctly pronounced it as, "Wa-rang". Every announcer since has mispronounced it, "whoa-reng". This for the longest time made fans simply refer to him as "bob" (Boy On Bike) to avoid the difficulties with his name, at least until a character actually named Bob was introduced.
  • Only One Name: His surname is never revealed in the series.
  • Pretty Boy: And he fits this trope better than the others, since he's comparatively less muscular.
  • Red Oni, Blue Oni: He and Jin are these, him being the red counterpart to the stoic Jin. Ironically, beginning in the console release of Tekken Tag Tournament, Jin's effects are red electrical sparks in comparison to Hwoarang's blue orbs.
  • The Rival: Of Jin Kazama.
  • Skunk Stripe: His appearance in Fated Retribution has part of his black hair dyed orange.
  • Sleeves Are for Wimps: His 3, 5, and 6 biker costumes.
  • Stalker Without a Crush: His rivalry with Jin tends to come across as this.
  • Stance System: More seasoned players will take advantage of the several movesets he can access by repositioning his feet and/or hands, as well as his Left and Right Flamingo stances.
  • Surprisingly Good English:
    • In his ending in Tekken 4, he and Jin briefly converse with each other in English. Jin's English is broken and heavily accented while Hwoarang's... isn't. His accent is distinctly North American, and his lines are perfectly conveyed. Note that this was before they started making efforts to localize the multinational characters' spoken languages starting from 5, instead of being limited to only using Japanese and English. By 5, Translation Convention kicks in, resulting in Hwoarang and Jin speaking to each other in Korean and Japanese respectively, without any hiccups.
    • Also applies to his appearance in Street Fighter X Tekken, one of the only times post-5 where he doesn't speak Korean - English is the language he speaks by default.
  • Take That!: Starting in 5, one of Hwoarang's victory quotes is "Don't you have any special moves or something?", said while proceeding to sit down on his defeated opponent. However, given that he lives in a world where an entire family has access to supernatural powers and quasi-deities and aliens make up the roster on occasion...
  • The Only One Allowed to Defeat You: Holds this attitude towards Jin, Devil or not. When ambushed during his fight with Devil Jin, Hwoarang kicked a grenade out of the way that would have ended the fight in his favour then and there. His reward? Losing an eye.
  • Too Many Belts: His 2P costumes from Tekken 5 onward.
  • Unknown Rival: To Jin, but it's a subversion — Jin fully remembers why Hwoarang wants to fight him (Jin was the first man he failed to defeat in a fight), but can't give him a rematch due to other circumstances. And subverted further when Hwoarang's Tekken 6 back story states that he got (and won) his rematch with Jin during the events of Tekken 5... and then Jin's Devil Gene got involved. 7 finally shows Hwoarang defeating Jin in his Devil state.
  • Walking Shirtless Scene: Unlike Baek, Hwoarang's taekwondo dobok isn't fastened by belts, so it flutters around freely, invoking this trope's overall feel. He did fasten it in Tekken 4. And quickly forgot to do it by the next sequel.
  • Weak, but Skilled: There is nothing in the storyline to indicate he has any sort of unnatural prowess, and yet he is one of the only characters in the series to defeat Jin in a fair fight. No other character can make that claim aside from Paul, Lars, and Raven, and the latter two had to work together to achieve victory.
    • Not only that, as of Tekken 7 he's the only character, normal or not, to have defeated Devil Jin.
  • Who Wears Short Shorts?: One of his customization options in Tekken Tag Tournament 2.
  • Your Mom: In one of his Tekken 4 victory quotes.
    엄마 젖이나 더 먹고와! (Eomma jeoj-ina deo meoggowa!)note 

    Ling Xiaoyu 
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Ling Xiaoyu in Tekken 7: Fated Retribution

"覚悟しなさい" "kakugo shinasai" note 

Origin: China

Fighting Style: Chinese Martial Arts rooted in Baguazhang and Piguaquan

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Yumi Touma (3-6), Maaya Sakamoto (Tag 2 onward; Current), Carrie Keranen (ENG, Blood Vengeance), Carrie Savage (ENG, Street Fighter x Tekken)

A Genki Girl whose dream is to build an amusement park in China. After suggestions by her teacher and distant relative Wang Jinrei, she visits Heihachi Mishima and begs him to build her park. Amused at the girl and surprised at her strength (she thrashed some of his guards before), he makes an offer to her: win the 3rd tournament and he'll comply. Due to this, she ends moving to Japan and attending Heihachi's private school, where she becomes a close friend of Jin.

Ever since then, she's been trying to help/save/resolve Jin and the Mishimas' dysfunctional relationships. None of them are actually bothered to even notice her attempts, though; it's a wonder Jin isn't tired of talking her down.


Tropes associated with Xiaoyu:

  • All Just a Dream: Her Tekken 6 ending makes it look like The Power of Love finally prevails over Jin... after which it's revealed that the one she's hugging is Panda, who is very uncomfortable with Xiaoyu lying on top of her.
  • All Love Is Unrequited: With Jin.
  • Alternate Company Equivalent: Street Fighter's Ibuki. Both debuted in the same year in the same number of their respective game being matched with the new hero of their respective game replacing most of the previous older females. Both girls also yearn for love and are smaller fighters who hit fast but softer compared to most other competitors. They also do many similar actions such as the Twisted-Knee Collapse.
  • Ambiguous Disorder: In her early game appearances, Xiaoyu has a frightening obsession with whatever currently catches her eye from amusement parks to Jin to time travel. She also doesn't seem to have any real ability to comprehend the level of animosity which the Mishima bloodline possesses. She's basically the Luna Lovegood of the games. This is a Downplayed Trope for Blood Vengeance and Tekken 6's scenario campaign where she's more The Everyman (or every girl).
  • Animal Motifs: Rabbit.
  • Anime Chinese Girl: Only in design (and more pronounced in her debut in 3 where she had much shorter pigtails almost resembling odango hair, and a matching outfit). Subverted otherwise as her personality and characterization are more in line with a Japanese girl of "genki" disposition. It's gotten to the point she's exclusively spoken in Japanese in all of her appearances thus far, even as Tag 2 had moved on to have characters speak in their native tongue.
  • Art Shift: Her endings in 3 and 5 are the only instances of hand-drawn animation (not counting the prologues and epilogues introduced in 4) in the series. The former case includes Super-Deformed. Oddly enough, Roger Sr. is seen watching the former in his son's ending from 5.
  • The Baby of the Bunch: She was the first character to debut at the age of 16, the current boundary for "youngest debut" in the series. She's no longer the youngest now, but still looks and acts youthful.
  • Badass Adorable: A cute Anime Chinese Girl who can thrash opponents much larger than she is.
  • Badass Back: Seriously, she can pull off entire combos with her back turned! In Fated Retribution, her Rage Drive starts from this stance.
  • Bare Your Midriff: Gains one of these outfits in 4 as well as a few custom outfits in 6 and Tag 2.
  • Characterization Marches On: She was originally portrayed as exceptionally childish and naive, existing heavily as comedic relief. Tekken 6 changes her personality towards being an average schoolgirl with above-average intelligence. Her "obsession" with Jin being more believing that he still has good in him than being Yandere. Blood Vengeance increases this even moreso and influencing successive games and all supplementary material.
  • Chinese Girl: Only by name; she's culturally Japanese.
  • Cloudcuckoolander: In the starkly cynical fictional universe that is Tekken, her apparent naïvete makes her come off as this. A short summary of her history includes stowing away on ships to build amusement parks, beating up a president of a park to build her a ride, becoming his bodyguard, trying to win the Tekken tournament to turn the world into a park, falling for Jin to the point of becoming his henchman, trying to build a time machine to stop the Mishima feud, and also riding a panda to school.
  • Confusion Fu: Has several stances and a good number of attacks from a back-turned position to keep opponents guessing where she's going to attack from.
  • Cute Bruiser
  • Difficult, but Awesome: Her amazing okizeme and crush games eats over a lot of characters as she can pick away and evade a lot of moves. This, of course, means that she has an expansive moveset that needs to be learned thoroughly before she can even become a threat.
  • Dogged Nice Girl: For Jin. Amusingly, one of her special win-poses with Jin in TTT2 has her tripping and falling to the floor, after which Jin just ignores her. In contrast, the same thing happens to Alisa with Lars, and he immediately reaches out for her.
  • Eating the Eye Candy: She has a thing for pretty boys. Other than Jin, the sole reason why she accepts Anna's mission in Blood Vengeance is because her target, Shin Kamiya, is a hottie.
  • Expy: In-universe, her quest to save Jin's soul from evil in 6 parallels Jun's relationship towards Kazuya in 2. Whether that will lead to yet another Mishima offspring is anyone's guess.
  • Fluffy Fashion Feathers: Her dress in 5 and 6 is trimmed with feathers at the shoulders, and her shoes are tied with ribbons that have white feather puff balls.
  • Genki Girl: Her exuberance stands out in stark contrast to the majority of the more stoic fighters in the game.
  • Giant Waist Ribbon: Only in her introductory 3/Tag outfit.
  • Girlish Pigtails: Her default hairstyle since 4. In 3 and the first Tag games, she had them much shorter, resembling odango hair.
  • Girly Girl with a Tomboy Streak: See Cute Bruiser above.
  • Heterosexual Life-Partners: With Miharu and, as of Blood Vengeance and TTT2, Alisa.
  • Interspecies Friendship: She, a human, befriends the robotic Alisa.
  • Joshikousei: When she's not fighting in the tournament, her regular lifestyle is that of a typical Japanese schoolgirl.
  • Modesty Shorts: She commonly wears a qipao with shorts underneath; if not for these, she'd be bare all the way from the hips downward. And for extra modesty points, when wearing her bonus schoolgirl uniform in Tekken 3, one of her victory poses note  is disabled to prevent her from blatantly flashing her panties. Her Fated Retribution outfit gives her black leggings instead.
  • Morality Pet: Is probably the only person in the world Jin doesn't actively hate or ignore (apart from Jun, of course). That he keeps trying to push her away is because he doesn't want her to get caught up in the darkness of his life.
  • Muscles Are Meaningless: She's a very petite girl who can fight toe-to-toe with many bigger, seemingly stronger fighters. She can also lift the weight of her pet, Panda.
  • Nice Girl: Xiaoyu's a kind, friendly girl who tries to help the Mishimas (especially Jin) with their familial problems in any way she can.
  • Nice Shoes: Her shoes in her 5 and 6 outfits are tied with feather-trimmed ribbons.
  • Odd Friendship: With Alisa, a Ridiculously Human Robot designed for combat.
  • Older Than They Look: Downplayed. While she looks more youthful compared to girls like Asuka and Lili, she's actually older than them by one or two years.
  • Ordinary High-School Student: Her personality from Tekken 6 onward. Well, about as ordinary as anyone competing in a world-class tournament can be from.
  • Panty Shot: In certain outfits, as well as one of her TTT2 character panels which features her usual outfit without shorts.
  • Palette Swap: In 4, players can alternatively play as Miharu Hirano, a friend of Xiaoyu's. They share the same moves, but due to a bug in the coding, she actually has a slight advantage in terms of fighting.
  • Pink Means Feminine: Her outfit in both 4 and 5 is pink. It got changed to orange from Dark Resurrection onward (one of the only examples of an outfit color change that stuck after DR as virtually everyone else went back to their 5 color scheme after DR). Her pink summer dress in 4 makes a return in 7 as a PS4 version bonus.
  • The Pollyanna: The only character in the series who has hope for redeeming the Mishimas.
  • Pretty in Mink: A few of her costumes have this, most notably her 1P and 3P outfits in 5.
  • Set Right What Once Went Wrong: After being rescued by Yoshimitsu, Xiaoyu learns of the Mishima family's history and is heartbroken. Hoping to prevent Heihachi's death and return to the good times she and Jin shared, Xiaoyu joins forces with a scientist who plans to build a time machine if she can win the tournament. She desires to stop Heihachi from throwing a young Kazuya down the ravine. It doesn't work (and if anything, Xiaoyu's actions only make it worse), as the scientist tells her that they can only hope for minimal improvements at best. So it's a "Shaggy Dog" Story.
  • She-Fu: Justified, as one of the forms her style is based upon (Bāguàzhǎng) requires proper flexibility, dynamic footwork, and evasive maneuvering.
  • She Is All Grown Up: Not quite to the extent of Julia, but two years have been able to bring her out of the Generic Cuteness stage, even more so with her new costume in Fated Retribution - an update to her original Chinese dress that not only reaches out longer (with additional leggings) but also has her sport longer pigtails.
  • Stance System: Back turned, Art of Phoenix, Hypnotist... all designed to make her hard to hit or predict.
  • Tomboy and Girly Girl:
    • In the third game, she is a girly girl to Julia Chang's tomboy.
    • In the sixth game, she is a tomboy to Alisa Bosconovitch's girly girl. Their dynamic in Blood Vengeance highlights this too.
  • Twisted-Knee Collapse: She does this in her Tekken 6 ending after failing in her one chance to change Kazuya's fate as a child.
  • Waif-Fu: With a height of 157cm and a weight of 42kg, Xiaoyu is listed as the smallest of the female competitors by the bios, but can throw around guys like Jack or Marduk. Again, justified; Piguaquan (the other discipline her style draws inspiration from) is known for its explosive power. Though in-game she has never been all that small. Being taller than Kunimitsu in the games they appear together despite their bio measurements.

    King II 
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King II in Tekken 7: Fated Retribution

"You're no match for a wrestler!" (as more jaguar noises)

Origin: Mexico

Fighting Style: Professional Wrestling/Lucha Libre

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

A new boy from the first King's orphanage who takes up the name King and his mask, later trained by Armor King, and learns about the death of the first King. He enters the tournament for revenge, and although he didn't win, he is satisfied to see his predecessor's killer dead. But then comes another news... Armor King is killed in a bar brawl, which spurs him to another revenge-bout by releasing the said murderer Craig Marduk from prison and beats the pulp out of him in the 4th tournament. But later, he realizes that revenge is not his style... until suddenly Marduk came back and challenged King while disgracing Armor King. King beats him again, but this time forgives Marduk and they become best buds. But soon after, King learned that somehow Armor King is Back from the Dead, acts differently, and has assaulted Marduk. He decides to investigate his mentor's old home, and discovers that one of his photos bears a secret compartment, revealing another man in the same outfit. King watches the showdown between the second Armor King and Marduk at the first Armor King's grave site, and is shocked when they both knock each other out. King now enters the 7th tournament to pay their hospital bills and try to help them make amends when they wake up so they don't end up killing each other.

King II is a defensive character famous for tricky chain-grabs and good punishment game. Many of his throws comes with unique animation and can be approached in several ways, making throw breaks difficult. However, his regular moves often have poor range, poor tracking or very unsafe when whiffed or blocked. King rewards players who do not rush into battle, but keeps the opponent at bay with good punishes and the threat of grappling.


Tropes associated with King II:

  • Animal Motifs: Jaguars. He even growls like one!
  • Badass Cape: 7: FR adds this to his outfit.
  • Beware the Nice Ones: He appears to have a short temper. Especially if you mess with people he cares about.
  • Blue Oni, Red Oni: The Blue to Marduk's Red.
  • Cool Mask: You'd think the wide open mouth would be prone to snagging but he suffers no hindrance from it.
  • Deadpan Snarker: Playing as King in Scenario Campaign reveals more of his personality. While he's a genuinely Nice Guy, he also has a bit of a snarky streak. This is expanded upon with his dialogue in Street Fighter X Tekken.
  • Defeat Means Friendship: In his story mode in 5, after King II mops the floor with Marduk for the second time, he offers Marduk a helping hand and the two become friends from there on out.
  • Difficult, but Awesome:
    • Not necessarily King as a whole, but perhaps a quality he is infamous for is his massive array of grab chains, performing one wrestling move after another off of one grab opportunity. Pulling these off is beyond satisfying, but the sheer quantity of button combinations in their commands and the time frame required to perform them? Good luck remembering those.
    • And for an added layer of difficulty against human opponents, many of these grab chains can be seen from miles away, so hope that you're good at taking advantages of whiffing and mind games to even initiate the first throw. A much more savvy player also usually knows how to escape from certain throw routes, so add up mind games on what throw branch will you go from there. Yep... Done poorly, King loses out on one of the biggest avenues of damage he can get, but a wisened player who can vary their grab game can lead to the opponent losing entire rounds without being able to retaliate once.
  • Face: Maybe we should be calling him a tecnico? Contrast the Armor Kings, who lean more towards being Heels.
  • The Faceless: It's not clear what his actual face looks like, or if he even has a face under the jaguar mask.
  • Fingerless Gloves: Mirroring the circular influence of mixed martial arts on pro wrestling.
  • Five Moves of Doom: He has a lot of chaining grapples and throws.
  • Friend to All Children: Like his predecessor, it's frequently mentioned in the background info that he likes kids. This is a good trait for someone who runs an orphanage. Of course, it helps to have been raised in one.
  • Gentle Giant: Obviously. This is also pretty notable that in spite of many things taking a Darker and Edgier turn and many men are at best Jerk with a Heart of Gold, King II remains as one of the most genuinely positive, good and nice person in the Tekken universe. Unless you touch some of his Berserk Buttons.
  • Gratuitous English: Written under his name on his trunks is "Anger of Beast."
  • Groin Attack: Among his chain throws is an Inverted Atomic Drop and, more painfully, against a grounded foe he can perform an Atomic Headbutt. He can also execute a kick with his back to his opponent that can transition into a Stunner.
  • Hunk: Masculine, amazing body physique and, well... if jaguar masks are your thing...
  • Intelligible Unintelligible: Nobody seems to have an issue communicating with him despite the fact that he only talks with jaguar noises.
  • Jobber: Always took a loser's pay day prior to being trained by Armor King. Now, he is anything but one.
  • Legacy Character: Is specifically selected by Armor King I to succeed King I in everything, be it fighting style or the responsibility for an orphanage.
  • Masked Luchador: From the birthplace of Lucha Libre no less.
  • Meteor Move: His elbow drop and Capital Punishment attacks. For throws, he has the Muscle Buster, Screwdriver and a jumping Emerald Flowsion as his Rage Art.
  • Nice Guy: Don't let his intimidating mask and jaguar sounds fool you, he's actually one of the nicest characters in the series.
  • No Celebrities Were Harmed:
  • No-Holds-Barred Beatdown: Beats the ever-loving shit out of Marduk in 4. It was so bad that he even sent Marduk to the hospital.
  • Mr. Fanservice: His ''T4'' costume will attest! You can strip him down to just underwear, tail and mask with T6's customization. He also has a lot of tight-fitting spandex outfits to choose from, as well.
  • Pro Wrestling Is Real: On par with Vale Tudo here.
  • Professional Wrestling: He basically represents everything wrestling has to offer, with a hugely diverse moveset ranging from technical submissions to powerful throws and everything in between.
  • Revenge: Seems to deal with it a lot, more than the 1st King.
    • Revenge Before Reason: In your typical "avenging the mentor" story, the villain has evaded justice at the beginning. However, Marduk was already rotting in prison for the killing of Armor King so King's mentor's death had already been punished. The only reason he got out was because King bribed the prison into releasing him. King's need to personally avenge his mentor resulted in Marduk actually avoiding justice for the crime he was already imprisoned for. Though, it can be argued that it wasn't all for nothing, as Marduk got a HELL of a lot nicer after he and King became friends.
  • Superior Successor: After being trained by Armor King, he becomes a greater fighter than the previous one ever was.
  • Sword over Head: In his ending in 4, King visits a hospital where Marduk is recovering after their fight. He sees Marduk lying on the hospital bed and is about to finish him off when he sees a photo of him and his family. He stops himself before killing Marduk in the hospital and realizes that vengeance is not the way.
  • Taking Up the Mantle: After King I is killed by Ogre before the events of 3, an orphan who idolized him is trained under Armor King I and becomes the next King from 3 onwards.
  • Tall, Dark, and Handsome: At an impressive 6'7".
  • The Voiceless: Only growls. Subverted, in that his growls in cutscenes (starting in 5) are translated into English. Not to mention that other characters (such as Julia) can understand perfectly what he's saying...
  • Walking Shirtless Scene: He's a wrestler.
  • You Killed My Father: Twice. Goes after Ogre for killing King, and then Craig Marduk for killing Armor King.
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    Forest Law 
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Forest in Tag 2

Got nothin' on me!

Origin: USA

Fighting Style: "Martial Arts" (seemingly based on Jeet Kune Do)

Appears in: 3, Tag, Tag 2

Voiced by: Katsuhiro Harada (3-Tag), David Vincent (Tag 2)

The son of Marshall Law. Forest Law practices the same form of martial arts as his father and is an instructor at his family's dojo. His father is overprotective and forbids Forest from competing in events outside the dojo. However, Paul Phoenix (as a good friend of the Law family) manages to sway Forest into joining him in the King of Iron Fist Tournament 3, unaware of these restrictions. Hoping to win the respect of his father, he enters.

Forest also appears in the non-canon Tekken Tag Tournament but has since been unplayable (with his father returning in Tekken 4). Prior to the fifth game, he causes a freeway accident after a joyride on Paul's bike. His father, already deep in financial crisis by this point, is forced to compete in the fifth (and later sixth) tournament to pay for the multitude of expenses caused by the incident.

He returned as a console-exclusive character in Tekken Tag Tournament 2.


  • Ascended Extra: Originally appeared in Marshall Law's ending in Tekken 1 and replaced Marshall in Tekken 3. Marshall himself appears in Forest's ending in Tekken 3 - he simply didn't participate in the tournament that year.
  • Bruce Lee Clone: Like father, like son. He's a clone of Brandon Lee. Something of a subversion in that Marshall Law is also American of Chinese descent, whereas Bruce Lee was a Chinese guy who became a naturalised American but his son Brandon was born an American.
  • Divergent Character Evolution: Enforced in Tag 2 to make sure he and his father aren't Moveset Clones.
    • The developers made sure that many of their shared moves in Tekken Tag 2 feature different animations. For instance, their basic left punch. Marshall leans in and snaps a quick left straight punch with his right elbow flaring out, while Forest lunges forward and throws a tight hook with his right elbow tucked to his side, yet both have the same timing, range and damage. For one of their throws, Marshall thrusts his elbow into the opponent's stomach and then knocks them away with a backfist to the head, while Forest reverses the order of the two attacks with the same result. Even their idle animations are different interpretations of Bruce Lee's fluid fight stance.
  • Groin Attack:
    • What he and Paul do to each other in his Tekken Tag 1 ending.
    • One of his grabs had him pull his opponent to the floor and sock them right in the family jewels.
  • Identical Stranger: The person who Lili defeated in her Tekken 5 Prologue looks suspiciously similar to Forest in his Player One outfit, as does an NPC in Tekken 6's Rustic Asia stage.
  • Intergenerational Friendship: With Paul.
  • Legacy Character: Until Tag 2, where the two Laws are slightly differentiated due to the both of them being playable.
  • Older Than He Looks: In Tag 2, you would think from his youthful appearance, childish personality and idiocy displayed in his ending that he would be in his late teens/early 20sm. He's actually 27. Made more confusing by how his father doesn't look much older than him.
  • Out of Focus: His name comes up in Marshall's story on a couple of occasions but he himself is only playable in 3, Tag, and Tag 2.
  • Pretty Boy: In his late 20s but has the youthful look to mistake him for someone in his early 20s. He isn't quite as muscly as the other male counterparts.
  • Put on a Bus: Was injured in a motorcycle accident in between 4 and 5, and has only been mentioned since.
  • Walking Shirtless Scene: Like Father, Like Son, in the first Tekken Tag, he doesn't wear a shirt with one of his costumes.
  • "Well Done, Son!" Guy: They don't dwell on it too much but it's at least implied that he doesn't have his father's complete approval as a reason for his wanting to enter the third tournament.
  • What the Fu Are You Doing?: He's very good at fighting, but if his father's Tag 2 ending is anything to go by, he sucks at using nunchakus.
  • Whole Costume Reference:
    • Bruce Lee's infamous yellow jumpsuit from Game of Death makes an appearance as Forest's P3 costume (if you press start when picking him). As he already shares the facial features with Lee (possibly even moreso than his father), the resemblance is beyond uncanny.
    • His shirtless Tekken Tag 1 costume also looks like the costume Bruce wore in Enter the Dragon.

    Eddy Gordo 
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Eddy in Tekken 7: Fated Retribution

What do you want?

Origin: Brazil

Fighting Style: Capoeira

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7: Fated Retribution

Voiced by: Marcus Lawrence (5, 6 onward; Battle Voice Only), Roger Craig Smith (6; Cutscenes Only), ??? (Tag 2 onward; Intros, Win Poses, & Cutscenes Only)

A rich playboy, he gets in a little trouble when his family is targeted by Brazilian drug cartels, primarily since his father is trying to put them away. His father is killed; his dying wish is to protect his son, so he tells Eddy to confess to his murder and spend some time in a nice safe prison rather than on the outside under the gun. Eddy agrees.

Inside, he's saved during a prison riot by some old guy using martial arts. We know where this is going, although in this case the martial art is Capoeira. After finishing his sentence, Eddy promptly enters the third tournament, and gets info on who did his family wrong.

It turns out that the cartels themselves were advised to kill Eddy's father, and it seems Kazuya had a role to play in things. This of course convinces him to start planning some destruction.

He's then approached by Christie Monteiro, the granddaughter of his master. He promised to pass Capoeira on to her, so he does, and she enters tournaments 4 and 5.

For Eddy, however, his story takes a turn to the dark side when Jin offers him a chance to cure his master... if he'll do a lot of his dirty work. Without any other choice, Eddy accepts and now gets involved with a lot of criminal activities.

Unfortunately for Eddy, with Jin's disappearance in the Middle East, his master dies and his relationship with Christie is now strained further. With nothing but his desire for vengeance left, Eddy enters the 7th tournament to confront Kazuya and make him pay.


Tropes associated with Eddy:

  • Bare Your Midriff: The upper body part of his capoeira attire conspicuously ends a few centimeters above his navel. He ditches the upper part completely in Tag.
  • Big "NO!": Played for Laughs. Eddy screams this after he's forced to become Lucky Chloe's backup dancer when loses to her in her character episode.
  • Button Mashing: The poster boy for all button mash enthusiasts in fighting games. In his earlier games, you don't need a strategy or even practice time to play as Eddy. Later games nerfed down this aspect of his fighting style, but it is still awfully prevalent in those who favor him, Christie and Tiger Jackson.
  • Co-Dragons: With Nina to Jin in Tekken 6. If his Bloodline Rebellion is an indication though, this is not the case anymore.
  • The Comically Serious: Eddy tries really hard to maintain his dignity as he's forced to do the Lucky Chloe pose and getting kicked around by the girl in question. He loses his calm composure and screams out a Big "NO!".
  • Cool Shades: Anyone else miss those red shades he had in 3?
  • Criss-Cross Attack: He circles his opponent while striking before them with a powerful as his Rage Art in 7.
  • Dance Battler: Fights using Capoeira. It can be said that he paved the way for other dance-inspired fighters introduced in later Tekken installments.
  • Divergent Character Evolution: Had a bit of a weird case with this. He's not part of the default roster in 4, instead being relegated to an alternate costume for Christienote , who took his spot as the primary Capoeira user in the roster. He's relegated again to being an alt for Christie in vanilla 5, but with some of changes now to differentiate him from her, like tweaks to his moveset and even having his own story mode. By the time the Dark Resurrection update came around, he not only got his own slot back, but now boasted even more gameplay refinements which saw Eddy lean towards power while Christie became faster. This continued for 6 and Tag 2, until 7 not only brought Eddy back in, but kept Christie out of the roster entirely - marking the first time Eddy has run as the sole Capoeira practitioner in a Tekken roster since 3 - his debut game.
  • Downer Ending:
    • After Jin takes down Azazel and presumably dies, Eddy unfortunately loses the only chance of curing his dying master and is last seen with a devastated Christie at the funeral, who angrily slaps him for abandoning both her and his master's wishes to not go after the Zaibatsu. Eddy is speechless and can do nothing but be a shoulder for Christie to cry on, and toss his Zaibatsu badge away, renouncing them. In one of his win poses in 7, he looks up to the sky and quietly says, "Master..."
    • His Tag 2 ending also counts; he's still out to avenge his mentor, but he's also avoiding Christie out of guilt. Unknown to him, Christie actually wants to reconcile with him.
    • Played for Laughs in 7. He's forced to become Lucky Chloe's backup dancer in her character episode, and he's far from happy about it.
  • Dreadlock Warrior
  • Evil Laugh: One of his winposes in 3, oddly enough, is a sinister laugh.
  • Friend to All Children: As seen in his Tag 2 end, Eddy built an orphanage in Brazil and ran it together with Christie, also teaching children Capoeira. Kids look up to him highly. He'd try to hide his Revenge tendencies to children as well, but the kids knew better.
  • Hunk: Of the Brazilian kind.
  • Mentor: Christie's grandfather is one to him, and he is one to Christie.
  • Mood Whiplash: Since his debut Eddy has gotten consistently serious story segments, not a tint of humor in any of them, then comes Tekken 7 and with it his turn to participate in comedy hijinks; on his quest for Kazuya’s head Eddy is stopped by Lucky Chloe on the way, whether he wins or loses the match against her humorous segments will follow.
  • Moveset Clone: Remains as one to Christie after being given his own slot, except that some throws are modified, and since he's larger and taller, he has greater range than Christie (on the downside, that means he is more susceptible to the enemy's attacks, too). Seems to be moot in Tekken 7 as he's still around and Christie appears to be dropped from the roster.
  • Non-Indicative Name: His surname means "Fat" in Spanish and Portuguese, but he is not at all.
  • Palette Swap: In Tekken 4 and Tekken 5, he's an alternate costume for Christie. He gets his own slot again, starting with Dark Resurrection.
  • Revenge: Kazuya Mishima is responsible behind his father's death, and the Mishima Zaibatsu (led by Jin Kazama) deceived him the whole time he worked under them, letting his master die. He's hellbent on getting some against both.
  • Shown Their Work: Eddy is not only Brazilian, but also black, something that's rarely shown in popular media due to the pervasiveness of Latino Is Brown. Don't let the census fool you; Brazil actually hosts the largest African diaspora in the world. The reason why their numbers seem smaller (the official estimate counted only 14 million people identifying as negro) is because miscegenation is widely practiced in Brazil centuries before it became socially acceptable in the United States, so most descendants of Afro-Brazilians today identify as mixed-race.
  • Skill Gate Character: Newer players can produce good results by button-mashing with Eddy when pitted against each other. Not so much against seasoned players who know the character inside and out, including his weaknesses, chief among them being his poor movement options. This means that to get far with Eddy, one has to be very creative with their game plan.
  • Spoiled Brat: Till his parents got murdered anyway. Since then he's grown out of it, thanks to being incarcerated for years in prison.
  • Stance System: He has a couple of stances including Handstand and Negativa (more commonly referred to by Tekken players as the Relax stance where he lies down on the ground) to make his movelist just that much more confusing to opponents.
  • Tall, Dark, and Handsome: At 6'2".
  • Token Minority: One of the few black characters in the series.
  • Walking Shirtless Scene: His Tag costume is his usual capoeira costume colored blue, but sans shirt. His Tekken 4 is a close contender, featuring a fully-unbuttoned purple shirt.

    Kuma II 
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Kuma II (default costume) in Tekken 7: Fated Retribution
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Kuma II (alternate costume) in Tekken 7: Fated Retribution

Origin: Japan

Fighting Style: Advanced Bear Fighting

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution

Heihachi's pet grizzly bear. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward. He loses to Paul in the events of Tekken 3, which leads the second Kuma to go back into the woods to train on his own. Later he would learn of the King of Iron Fist Tournament 4 by looking in some person's house and seeing it on the TV. He finally defeats Paul in the 4th tournament, but falls into depression over his master's apparent death. Kuma dutifully returns to the Zaibatsu's headquarters, only to find that Jinpachi has taken it over, so he sets out to reclaim it to honor Heihachi. Unfortunately for him, he is thwarted by Jin and cast out into the Hokkaido wilderness. Despite failing in his mission, Kuma continues to train until he is eventually found and rescued by the Tekken Force. Heihachi, hearing of Kuma's efforts to maintain control of the Zaibatsu for him, enlists him as an elite Tekken Force member. And so Kuma enters the 7th tournament as one of Heihachi's top enforcers.

Tropes associated with Kuma II:

  • Accessory-Wearing Cartoon Animal: Customization aside, Kuma sometimes wears a red bandanna around his neck and training gauntlets around his wrists in his default costumes. In Fated Retribution, he gets his very own Tekken Force uniform as an alternate costume.
  • All Love Is Unrequited: For Kuma II, regarding Panda.
  • Amplified Animal Aptitude:
    • Kuma II is said to be smarter than Kuma I; hell, in his TTT2 ending, it's shown he knows how to work a camera phone. To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
    • His 5 ending suggest he's smart enough to run an international conglomerate.
    • During 6's Scenario Campaign, it is revealed that Kuma can understand German, among things, and that he was once considered as one of Heihachi's potential successors for the Zaibatsu before Jin assumed control
  • Ass Kicks You: Flying sit-down splash, by extension of him originally being a Moveset Clone of the Jacks. 7 gives him a new move which is essentially a sped-up, more practical version of his fart attack that has the windup and instant kill properties removed. Instead, Kuma simply turns around and thrusts his ass at you.
  • Badass Adorable: Downplayed. He is a grizzly bear after all, but his comedic personality and fighting style bring out a very endearinng side to him.
  • Batter Up!: His Rage Art in Fated Retribution involves doing this... with a live fish as the bat.
  • Bears Are Bad News: And, as of Fated Retribution, Killer Commando Cyborg Bears are even worse news.
  • Camera Abuse: In 7 one of his new intros is a parody of Bryan's one where he drags a steel girder and throws it at the camera. Kuma's version does the same... with a salmon.
  • Colonel Badass: With Heihachi in control of the Zaibatsu once again in 7, Kuma has been promoted to his Number Two and the new leader of the Tekken Force.
  • Cool Pet: For Heihachi. Notably, Heihachi gets a few Pet the Dog moments around Kuma.
  • Divergent Character Evolution: Now, Kuma and Panda's near-entire moveset is more animalistic than Jack's.
  • A Dog Named "Dog": Apparently, Heihachi wasn't creative enough with naming his pet bear anything other than "Kuma", which is the Japanese word for "bear".
  • Fartillery: He has one as an unblockable move that's a One-Hit KO with pitiful range and huge windup. While he still has a fart move at Tekken 7, the OHKO was removed in the transition process.
  • Fighting Clown: He's a fighting bear of all things, but do not let his appearance fool you. Kuma hits about as hard as a real bear, is an expert at Confusion Fu with his multiple stances, and his large frame grants him odd collision boxes that not only grant him deceptively long range, but also make it so that certain combos and attacks won't work on him or will have very different effects than they do on other characters. To accentuate this, Kuma's fart attack was removed starting with Revolution and continuing into 7.
  • I'm a Humanitarian: In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
  • Legacy Character: He inherited his father's fighting style and role as Heihachi's pet.
  • Made of Iron:
    • He was tossed out of a helicopter prior to 6. He survived.
    • He somehow survives being thrust into Earth's orbit from space in his 6 ending.
    • In Tag 2, Panda launches him dozens of feet in the air, causing him to fall flat on and shatter the pavement. He seems to be just fine from that though.
  • Meaningful Name: Kuma means "bear" in Japanese.
  • Mighty Glacier: He's rather slow, but hits like a truck.
  • Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
  • Repeat Cut: Like Claudio's Rage Art, Kuma's Rage Art in 7 rapidly repeats the fish smack three times.
  • Schmuck Bait: The fart's attack range is so short that even if you're as close as possible, if you're just standing while he does it, it doesn't connect; the only way for it to hit is if you walk right up to him. Also, once his head touches the ground and is covered by his hands, you can no longer hit him out of it.
  • Suddenly Bilingual: Approaching him with Leo in the Scenario Campaign, she asks him if he understands German, in said language. Kuma surprisingly responds that "English is fine".
  • The Unintelligible: Bear growls. Translated into English for cutscenes from 5 on.

    Panda 
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Panda (default costume) in Tekken 7: Fated Retribution
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Panda (alternate costume) in Tekken 7: Fated Retribution

(more bear noises)

Origin: China

Fighting Style: Advanced Bear Fighting

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7: Fated Retribution

Ling Xiaoyu's pet. When Ling gets Heihachi's attention, he also runs Panda through Kuma-style training. Kuma II ends up falling in love with her as a result, although she does not return his affection and finds his attempts at her annoying. Wherever Xiaoyu goes, Panda is usually not far behind, acting as her bodyguard in every single tournament. After the 6th tournament, however, the news of Jin's disappearance causes Xiaoyu to leave unexpectedly. Worried for her mistress, Panda sets out for the 7th tournament in search of Xiaoyu.


Tropes associated with Panda:

  • Accessory-Wearing Cartoon Animal: Wears giant ring bracelets around both of her hands, matching those worn by Xiaoyu. They are originally colored pink, then cyan in Tekken 5: Dark Resurrection, and finally orange since Tekken 6. In Fated Retribution, she now also wears a red beret.
  • Ass Kicks You and Fartillery: From Send in the Clones; she's got Kuma's moves.
  • Badass Adorable: A big, fluffy panda who's skilled in martial arts.
  • Big Damn Heroes: Saves Xiaoyu's life more than once in Tekken: Blood Vengeance.
  • Cool Pet: Seriously. A panda bodyguard that knows how to fight?
  • Divergent Character Evolution: Harada explicitly stated she will experience this in 7, as evidenced by her having a separate roster slot from Kuma (unlike Lee and Violet).
  • A Dog Named "Dog": Out of the countless other names this panda could've had, she was creatively named "Panda".
  • Fighting Clown: Like Kuma, she's a fighting bear with goofy attacks, but is still a perfectly viable character that can be deadly in the right hands. She even won the 2018 Tekken World Tour!
  • Green-Eyed Monster: In her TTT2 ending when Xiao interacts with Miharu.
  • I Know Madden Kombat: She uses her opponent as a volleyball in her Rage Art, bouncing them on her arms twice before spiking them down to the ground.
  • Living Toys: A costume she received in an update for 7 makes her look like a teddy bear.
  • May–December Romance: By bear standards, anyway. It's said in a cutscene of Tekken 5 that she is much older than Kuma II, which is one of the many reasons she doesn't want to be with him.
  • Moveset Clone: Of Kuma. Even up to TTT2 (where she has a different character slot than Kuma instead of being his 2P "costume"), they share virtually all of their moves, save for certain partner-specific Tag throws. As of 7, they have separate slots on the Character Select screen, but in gameplay, they're distinguished from one another only by their Rage Arts; except for those moves, they actually still have the same moveset.
  • Mighty Glacier: Just like Kuma, being his Moveset Clone; slow but powerful.
  • Palette Swap:
    • Panda is always sharing a select space with Kuma, although both are considered separate people with separate storyline modes and endings. In fact, series director Katsuhiro Harada has given thought to giving the two separate spaces of late; it depends on the roster size.
    • Panda receives her own character slot in Tekken Tag Tournament 2, so the trope has been struck down. It seems this change is going to stick for future games, as she also receives a different slot in Tekken 7.
  • Panda-ing to the Audience: She's a giant panda, and is milked for all of the potential cuteness that entails.
  • Send in the Clones: Justified; she's trained the same way Kuma was.
  • Undying Loyalty: To Xiaoyu; being there to help her with anything from her pursuits of Jin to being her tournament partner.
  • The Unintelligible: At this point, it's a given.
  • Unusually Uninteresting Sight: Nobody seems to bat an eye at a panda bear walking around in public and entering fighting tournaments.

    Julia Chang 
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https://static.tvtropes.org/pmwiki/pub/images/julia_chang_tekken_7.jpg
Julia in Tekken 7: Fated Retribution - Round 2.

Stream is live! You ready?

Origin: USA

Fighting Style: Mixed Chinese martial art, combining Bajiquan and Xinyi Liuhe Quan

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution (Season 2 DLC)

Voiced by: Annie Wood (5-current; Battle Voice), Stephanie Sheh (6; Cutscenes Only, Tag 2-current; Intros, Win Poses, & Cutscenes Only)

Adopted daughter of Michelle Chang. When Michelle got caught by Heihachi Mishima, Julia enters the third King of Iron Fist tournament to rescue her. She succeeded, but failed to retrieve her pendant, but Michelle tells her not to bother with it and they continue on with their lives.

Years later, Julia moved to the city and started a research to save her barren homeland. Getting in the way of her research datas are usually the Mishima Zaibatsu, so she usually had to enter the tournaments to continue her research. After many ups and downs in researches, she succeeded, but shortly after she received a warning from Zafina about two forbidden stars clashing that could spell The End of the World as We Know It, which Julia suspects to be the eventual battle between Jin Kazama and Kazuya Mishima.

For information about her absence in Tag 2, see its character page.

It is confirmed that her brief stint as Jaycee, as depicted in Tag 2, is actually canon. Unfortunately...it turns out she's a little TOO good at her job, and this gets Jaycee rebranded as a heel due to everyone hating on her for being too strong. As a result, she left the ring and changed her image so people wouldn't recognize her, now sporting a more modest hairstyle and glasses. Julia returns to her reforestation project and decides to kickstart it via donations, but so far only a few people are interested. One day, Kazuya Mishima is revealed to be a Devil, and Julia decides to use this opportunity to gain traction for her reforestation fund by becoming a professional streamer, entering the 7th tournament and broadcasting her fights and adventures into new territories live.


Tropes associated with Julia:

  • Breaking the Fourth Wall: This teaser for 7.
  • Combat Stilettos: Moreso in 3.
  • Difficult, but Awesome: Downplayed. She's not by any means as difficult to play as, say, Steve or Yoshimitsu, but if you can overcome her execution barrier, you're treated to what is arguably one of the most well-rounded, damaging, and outright oppressive characters on the roster. Some players even consider her to be outright cheap in the right hands!
    Arya "ThatBlastedSalami" Tayebi: (On Julia's War Drumnote ) At this particular range, you now have a damaging low/mid wallsplatting natural combo which, yeah, is pretty cheap!
  • Fanservice Pack: From Tekken 3 to Tekken 6 her Native American outfit mainly involves a top with a body-hugging vest, combined with a very short denim skirt that provided lots of Panty Shots since her very first appearance. Her skimpiest one is her Tekken 4 outfit and of course, as the luchadora Jaycee. This gets downplayed with her Tekken 7 redesign wherein she's a bit more prudent in her outfit choice, but she still shows off plenty of her legs in the process.
  • Fingerless Gloves: All of her costumes.
  • Friend to All Living Things: Has a soft spot for nature. Her storyline in 4 and 5 revolve around trying to reforest Arizona back.
  • The Grappler: Downplayed somewhat. She doesn't by any means have the plethora of chain grabs that both Kings do (or their iconic Giant Swing, for that matter), but she has just enough grabs to keep her opponent guessing on the right break and her infamous Mad Axesnote  is renowned for its lightning fast startup and absurd okizeme. Played straight with Jaycee, however.
  • Happily Adopted: Though given that she's adopted because of Parental Abandonment, she understandably welcomes any kind of care.
  • Hot Scientist: Her P2 outfit from 4 onward especially evokes this.
  • Jack-of-All-Stats: Whilst boasting some of the best wall carry and combo damage throughout every game that she's appeared in, she's also not too bad with other categories — her punishment is just enough to get the job done, her neutral game is excellent thanks in part to her iconic Party Crashernote , Shotgunnote , and Lashing Arrownote  to help close the gap, her movement is average, she has some of the strongest mix-ups in Tekken history, her tracking is quite good with moves like Heaven Shatter Kick (b+4) and Middle Sobat (WS+3) to keep her opponent from stepping her, she has no shortage of panic moves to get the opponent off of her back, and her combos, while needing some getting used to, are reliable and damaging enough to get the job done.
  • Legacy Character: Of Michelle. Considering that the latter hasn't make another appearance, it seems this will stick for the foreseeable future.
  • Meganekko: As of 4, her scientist outfit comes with this. Her default 7 outfit also has her donning the glasses.
  • Morality Pet: Tries to play this role to King after he tries to kill Marduk in 4. Doesn't quite work, but nothing bad comes of it.
  • Nature Hero: From 4 onward, her motivation for entering the tournaments has been to revitalize her native forests.
  • Nerds Are Sexy: She's not as much into Fanservice as her contemporaries are, but she's still one of the prettiest Tekken cast members around with brain to match.
  • Nice Girl: Barring Alisa, Julia has some of the friendliest interactions with her cast members in 6's Scenario Campaign.
  • Panty Shot: The short denim skirt causes plenty.
  • Parental Abandonment: Was abandoned at birth before Michelle brought her up.
  • Rapunzel Hair: She usually wears it in twin plaits.
  • Religious Bruiser: If the quote above is anything to go by. One of her win quotes has her thanking said spirits.
  • She Is All Grown Up: She's merely a cute teenager in 3. By 4, though, it's apparent that two years have done wonders for her.
  • Signature Move: Party Crasher (f,F+1). An extremely fast, safe, mid to long range poke that boasts excellent frames, has solid tracking, an enormous vertical hitbox (as it can catch Xiaoyu's notoriously evasive Cyclone Left launcher where other moves will completely whiff) and, in older games, used to knock down on Normal Hit! For any discerning Tekken player, this move is the cornerstone of Julia's gameplan.
  • Some Dexterity Required: For reference, most generic mid pokes in Tekken have a relatively straightforward df+1 input. What is Julia's equivalent of such a move? Party Crasher. Which instead has a dash input of f,F+1. While not exactly hard in itself to do, it can be kind of straining on your hands (or fingers) to be doing it constantly if you're on the offensive with her.
  • Strong Family Resemblance: Extra weird, because she was adopted, but she looks so much like Michelle you would think she was her biological daughter... or her sister.
  • Stronger Than She Looks: She's of average height and build at 165cmnote  and 54kgnote  and her character model in Tekken 7 in particular is roughly the same size as her fellow Tekken 3 newcomer Xiaoyu, but she has some of the highest combo damage in every game that she appears in. Even as Jaycee, despite standing a head shorter than King IInote , she effortlessly pulls off a Beast Buster against him in Tag 2s intro trailer.
  • Tomboy and Girly Girl: In the third game, she is a tomboy to Ling Xiaoyu's girly girl.
  • Tranquil Fury: Let's just say that she's less than pleased about Ganryu doing her trademark "Stream is over!" pose during the latter's Tekken 7 reveal trailer.
  • What Happened to the Mouse?: The only playable character from T6 who doesn't appear in TTT2. Subverted. "Julia Chang" isn't there, but that's because she is now known as Jaycee.
  • Wrestler in All of Us:
    • Seeing as she takes after Michelle, this was inevitable. Why yes, that is indeed a Japanese Ocean Cyclone Suplex.
    • Taken to an extreme in Tag 2, where she becomes a full-time wrestler under the pseudonym "Jaycee".
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    Bryan Fury 
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/bryan_fury_tekken7fatedretribution_render.png
Bryan Fury in Tekken 7: Fated Retribution

Origin: USA

Fighting Style: Pure violence mixed with some Kickboxing

Appears in: 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: ??? (3-5; Laugh Only), David Schaufele (5 onward; Current), Keith Silverstein (English, Street Fighter X Tekken), Tomokazu Seki (Japanese, Street Fighter X Tekken)

Originally a cop working in Hong Kong, suspected by Lei of being on the take, he got gunned down when his latest manipulations-for-profit of a couple of gangs went sour (read: caught in the crossfire). That wasn't the end for him, though, not when Dr. Abel decided to take his body and use it as the guinea pig for his cybernetic resurrection experiments. Three words: Gone Horribly Right.

In Tekken 7, Bryan is an overly-offensive execution-heavy keepout character with long-range attacks and incredible damage off his combos making him a real threat when he gets rolling. He has poor standard mobility and attack recovery time, forcing the player to rely heavily on fundamental skills and his slow unorthrodox counter-hit moves to deal with close-range pressure.


Tropes associated with Bryan:

  • Animal Theme Naming: His movelist features attacks named after snakes (Snake Pit, Snake Bomb, Python Crush and Anaconda Assassin, just to name a few) and wolves (Wolf's Tail, Wolf Call and Wolf Bite).
  • Arch-Enemy: To Yoshimitsu.
  • Awesome McCoolname: You just have to be a badass with a name like that.
  • Ax-Crazy: Not only does he love destroying things and people, but he enjoys doing so in the most savage manner possible. His favorite method of destruction appears to be taking the heaviest thing around him and swinging it or hurling it straight at his target.
  • Badass Bandolier: Slung around his waist as part of his default outfit beginning in 5.
  • Back from the Dead: Thanks to Abel's experiments.
  • Bald of Evil: His alternate costume in 3/Tag gives him one hell of a chrome dome. In later games, he can be customised to look like this.
  • Balls of Steel: In the Tag games, if he and Nina are a tag team and she kicks him in the groin in one of their losing poses, he merely laughs (maybe he enjoys it...) and does one of his taunts in response. He'll also laugh during gameplay (and take less damage than other characters) if she performs this move on him in all games after TTT.
  • Beating A Dead Player: Starting in 4, Bryan gains a Victory Pose where there's a close-up shot of Bryan (Slasher Smile and all) viciously battering his defeated opponent, complete with audible cracks and poundings.
  • Blood Knight: "Reasons and motives are just afterthoughts. It's fighting that keeps us monsters alive." Note that this is his response to Azazel's Motive Rant.
  • Butter Face: A Rare Male Example. A suitably badass muscled hunk from the neck down. The face however... clearly belongs to a villain. Still kind of enjoyable to some parts.
  • Camera Abuse: One of his intro poses in 7: Fated Retribution has him dragging a construction I-beam and hurling it at the screen.
  • Combat Sadomasochist: Has been shown to really enjoy pain, whether taking it or dishing it out. Certain moves performed against him (including Nina's Groin Attack kick, Anna's hip check, the Williams sisters' heel-grind, and Jack's Volcano Blaster throw) will even make him laugh!
  • Cool Mask: Wears one that covers the lower half of his face in 7: Fated Retribution, a skull with snake fangs and tongue.
  • Corrupt Cop: Pre-cyborg, anyway. He apparently decided to shed the pretense of social acceptability when he got so much power from Abel and Bosconovitch's adjustments.
  • Covered with Scars
  • Cyborg: He was brought back to life and given several cybernetic enhancements. Namely, a perpetual power generator. Technically, one could argue that he's a cyborg zombie of sorts. In Yoshimitsu's 5 and Tag 2 endings, he explodes after being cut in half. His appearance in Fated Retribution (see the picture above for reference) might be a glimpse of his cybernetic parts, particularly his left arm and right leg.
  • Death Glare: One of his default expressions. That or smiling maniacally.
  • Difficult, but Awesome: His Taunt is a slow, non-damaging unblockable move whose animation can be cancelled out at anytime before the hurtbox kicks in. The hit leaves the opponent open for a brief window, which Bryan can capitalize on with any fast-enough move, including his Jet Upper (f,b+2). Most of Bryan's gameplay at higher levels revolves around this one move, and using it properly as a fake-out and a way to break through an opponent's defense takes a lot of practice; the Taunt Jet Upper technique, especially, is one of the hardest things anyone can ever do in Tekken.
  • Evil Laugh: In spite of various voice actor changes, this has never been replaced throughout the series; however, how often Bryan flaunts his maniacal laughter has been reduced over the years, his laughter used be the climax of several throws and combinations in his early appearances, later it has been reduced to key taunts and win poses.
  • Expy: He's clearly based on Roy Batty from Blade Runner, as played by the legendary Rutger Hauer. He's a buff, psychotic, super-strong cybernetic being with white hair and a cool name, except whereas Roy was born robotic and found some redemption in embracing humanity, Bryan was originally human yet became a soulless killing machine. Some promotional material even refers to Bryan as a Replicant.
  • Frankenstein's Monster: Let's see: Raised from the dead by a Mad Scientist? Check. Deathly pallid white skin? Check. Goes on a murderous rampage after his creator abandons him? Check.
  • Fashionable Asymmetry: His Tekken 7 default outfit has one side of pants and jacket torn to reveal his cyborg arm and leg, while leaving the other as it is.
  • Fingerless Gloves: A part of his outfit throughout the games.
  • For the Evulz: His entire motivation to do anything.
  • Gatling Good: In his ending for Tekken 6, he dual wields a Gatling Gun alongside a rocket launcher. Previously, in his 5 ending, he tried to shoot Yoshimitsu with a gatling as well.
  • Good Scars, Evil Scars: Tons.
  • Guttural Growler: Has a voice as unrefined and threatening as he is.
  • Hated by All: It may be personal on Yoshimitsu's part, but being a violent mercenary doesn't win him any favors from anyone else either. Not even Heihachi or Kazuya seem to have any use for him.
  • Hell-Bent for Leather: His default outfit in his earlier appearances has him wearing leather trousers, usually snake-print.
  • Humans Are Bastards: That's his view of the world, anyway. As far as Bryan is concerned, good is inherently hypocritical — it can't exist in the first place. Only the naive, the deceptive, and the monstrous exist. And he admits of being the third.
  • Jerkass: To describe him politely.
  • Kick the Dog: Does it on a regular basis, kicks even harder after showing Ungrateful Bastard traits by massacring the Manji Clan that saved his life.
  • Kubrick Stare: His second default expression. Basically, he's killing you with his hateful gaze.
  • Lack of Empathy: Not that he cares. (Overabundance of apathy?)
  • Legacy Character: Of Bruce, although like Hwoarang, Bryan's moveset is rather different from Bruce's with only a very few moves in common, distancing itself from Bruce's pure Muay Thai in favor of general kickboxing.
  • Lightning Bruiser: He has a 12-hit combo consisting of alternating left-right body blows, ended by a right knee. There's an alternate version of this which can be executed after doing a Taunt, where it can go up to 20 punches, and ends with his Mach Breaker move!
  • Made of Iron: Literally to an extent, since he's a cyborg, but this guy's been shown to shrug off damage that would gib any other character.
  • Meaningful Name: "Fury" is probably the best way to describe how he fights. He doesn't believe in using soft attacks to open you up to something more damaging. Every strike he throws is with as much rage as he can put behind it. Also, a case of Names to Run Away from Really Fast.
  • Nightmare Face: Covered in scars, eyes that stare a hole right into you, a twisted grin that irradiates nothing but a desire to KILL you...
  • No-Holds-Barred Beatdown: One of his win-poses has him brutally bash his unconscious opponents' face in with a Slasher Smile, though it's sometimes concealed via point-of-view Gory Discretion Shot.
  • One-Man Army: Frequently shown to walk nonchalantly through highly trained and well-equipped paramilitary units and leave a mountain of corpses behind. Hell, he even ripped off a tank's gun turret once in his 3 ending.
  • Our Zombies Are Different: Was killed in a shootout in Hong Kong, and was brought back to life by cybernetic enhancements. His Tekken 3 bio even calls him "Part man, part cop, all zombie..."
  • Perpetual-Motion Monster: Dr. Bosconovitch foolishly installed a perpetual energy generator inside him, meaning he never runs out of stamina.
  • Plot-Irrelevant Villain: Despite being one of the most evil characters in the series, Bryan has never been relevant to the central plot of Tekken, though his enmity with Yoshimitsu was once one of the series' eminent rivalries on par with the Mishimas' and the Williams'. Although at this point, the rivalry hasn't been canonically referenced in years, so he's now just sorta there.
  • Practical Taunt: His Taunt move. Although it doesn't do any damage by itself and leaves Bryan vulnerable for a while, it's unblockable if it hits at close range, and leaves the opponent open for him to do some decent damage afterwards. And if the animation is uninterrupted (once he starts laughing), he gains some powered-up moves. Some players even do this while positioning themselves just to fake opponents out; he audibly grunts when he does this even when the player cancels it right away.
  • Psycho for Hire: As of Negan's introduction, he is apparently a member of the Saviors.
  • Punch Parry: During the intro cutscene of the original Tekken 6, Bryan Fury throws a Mach Breaker and meets Paul Phoenix's Phoenix Smasher and creates a shockwave.
  • Rated M for Manly: Despite being despicably evil, he is completely muscled, wears fingerless gloves, and wears cargo pants filled to the brim with ammunition. Showed prominently in his Tekken 6 ending where he almost casually walks in the battlefield while Dual Wielding a gatling gun and rocket launcher.
  • The Rival: Of Yoshimitsu. Officially since Tekken 5, though he targeted him in Tekken 3 to get to Bosconovitch and failed to face him.
  • Sadist: Always.
  • Skill Gate Character: On the surface, Bryan has a lot going for him that will appeal to beginners such as a simplistic moveset and relatively easy yet damaging combos, most of which start with his Snake Edge sweep (d/f+3, or Left Kick). Effective in casual play or an online environment, yes, but very easily dealt with on levels beyond that for several reasons. The first is that many of Bryan's moves have very slow start-up and/or recovery; in the case of his Snake Edge, it is highly telegraphed (moreso from the sixth game onwards, where he will do a voice grunt each time he uses it), and incredibly unsafe when blocked. Players will have to break out of these bad habits with Bryan if they wish to excel with him.
  • Slasher Smile: Yet another one of his favorite expressions.
  • Snakes Are Sinister: He wears snakeskin pants in a reocurring alternate costume and has several moves named after species of snake. Like a snake, he's creepy, deadly and deceptively quick.
  • The Sociopath: Doesn't really go for the talking part of the trope, but subscribes to the "complete disregard for your fellow men" part.
  • Some Dexterity Required: When you're executing that 12-punch combo, here's hoping your fingers can press just as fast (and just as preciseButton Mashing won't work here, as there's a gradually accelerating pace to the alternating inputs) as he throws those punches.
  • Shotguns Are Just Better: You can even give him one when you customize him, and actually has an item move for it in 6.
    • Although funnily enough in the same game's intro this is subverted, as when he aims it at Paul Phoenix, Paul immediately kicks it out of his hands before he fires off a shot.
  • Straw Nihilist: Good? Decency? What's that?
  • Tattooed Crook: Small ones (he's not all inked up), but still there — his most distinct tattoo is the one on his neck. And they don't come any more crooky.
  • Testosterone Poisoning: One of the most gratuitously hyper-masculine characters in Tekken. Many of his arcade endings have him walk around shirtless, wield impractical heavy weapons and effortlessly destroy militias with no clear provocation.
  • The Unfettered: Shows absolutely no restraint at anything he does. He doesn't have any particular goal, mind you, but he lets nothing detain him from doing whatever he damn well pleases.
  • Ungrateful Bastard/The Farmer and the Viper: When Bryan is on the verge of death after confronting Dr. Abel, Yoshimitsu saves him out of the kindness of his heart and entrusts him to Dr. Bosconovitch, who in turn says that he'll transfer Bryan's consciousness into a new, metallic body. When Bryan's design is shown to be too complex, Dr. B instead installs a perpetual generator into Bryan. And the next thing we know, corpses of Manji-clansmen piling up, and a wounded Dr. B for Yoshimitsu to find, all courtesy of Bryan, shamelessly.
  • Walking Shirtless Scene: Shirtless by default.
  • We Can Rebuild Him: Twice, once by Dr. Abel and then again by Dr. Bosconovitch. Poor Bosconovitch doesn't know the consequences of doing this to Bryan and expecting gratitude...
  • White Hair, Black Heart: As black as a cyborg heart can get.
  • Wrestler in All of Us: His arsenal of moves includes a Brainbuster and Stunner variation, and a Sidewalk Slam.

    Tiger Jackson 
https://static.tvtropes.org/pmwiki/pub/images/usa_1961.png
https://static.tvtropes.org/pmwiki/pub/images/335px-Tiger_Jackson_TTT2_CG_9574.png
Tiger in Tag 2

Origin: Unknown

Fighting Style: Capoeira

Appears in: 3, Tag, Tag 2

A disco dancer who appears as an alternate outfit for Eddy in Tekken 3, selectable by pressing start when highlighting Eddy. He doesn't have a story but he is snazzy.

Shows up as a separate character from Eddy in Tekken Tag 2.


  • Afro Asskicker: He has an impressive one for sure.
  • Bonus Feature Failure: His appearance in Tag 2. No customization or prologue. Ironically, he had a separate ending back in 3, and even in Tag 1. The Wii U port grants him access to the same communal pool of Nintendo costumes as the other fighters, though.
  • The Bus Came Back: He never appeared in person again after the original Tekken Tag, but he returns as a separate character from Eddy in Tag Tournament 2.
  • Cool Shades: They light up rainbow style.
  • Dance Battler: He has a move in Tag 2, in fact, that will make him dance non-stop if he's left alone!
  • Gratuitous Disco Sequence: His appearance and Capoeira fighting style turn his fights into this.
  • Guest Fighter: He surprisingly makes a playable appearance in a non-Tekken party game, Pac-Man Fever, alongside Heihachi (but with no sign of Eddy). Namco were seemingly attempting to make Tiger some kind of mascot for the series.
  • No Plot? No Problem!: He has never been given a storyline of any kind, and his apparent connection to Eddy has never been explained.
  • Palette Swap: Of Eddy in Tekken 3 and Tekken Tag Tournament. He is given his own slot in Tekken Tag Tournament 2 but remains a Moveset Clone.
  • Soul Brotha: Incidentally, based on unused audio files in the arcade port, his original name was "Soul Jackson."
  • Tall, Dark, and Handsome

    Mokujin 
https://static.tvtropes.org/pmwiki/pub/images/japan_4602.png
https://static.tvtropes.org/pmwiki/pub/images/421px-Mokujin_TTT2_CG_2487.png
Mokujin in Tag 2

Origin: Japan

Fighting Style: "Mokujin-ken" (mimicry)

Appears in: 3, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution (unplayable boss)

One of the few times you can literally refer to your opponent in a game as target practice. Mokujin is a practice dummy made from a millennia-aged oak. Its purpose is anything but target practice, though; its ancient spirit exists to help ensure that if some immense force for ruin rises (read: the Ogre, corrupted Jinpachi, or Azazel), there's still someone left to bring it down if humanity isn't up to the task.

In Tekken Tag, an alternate recolor of Mokujin results in a metallic dummy named Tetsujin, who is functionally the same, but hasn't reappeared until Tekken Revolution. Another recolor also results in a golden dummy named Kinjin, also appearing in Tekken Revolution.


Tropes associated with Mokujin:

  • All Your Powers Combined: In Revolution, he possesses moves from various characters, like Ogre.
  • Chained by Fashion: A rare occasion of the good example.
  • Ditto Fighter: Imitates almost any fighter in the game it's in. In some cases, it also needs to borrow some props — a sword, a tail, even wings.
  • Kid-Appeal Character: The concept of a wood doll which fights is rather cute and funny itself.
  • Meaningful Name: Mokujin is Japanese for "wooden man"—a man made of wood. Tetsujin from TTT, on the other hand, is a "metal man".
  • Nature Spirit: Mokujin only awakens when great evils plague mankind and returns to its slumber when the evil has been vanquished.
  • Non-Mammal Mammaries: Mokujin's female counterpart (which functions as his 2P costume) features visible...uh...assets.
  • Not-So-Harmless Villain: Its Tekken 6 ending features it becoming an Evil Overlord... revealed through a storybookish cartoon cinematic. Although, given that the actual Evil Overlord coronation is an obvious echo of Jin's 5 ending, perhaps it's better thought of not as darkness always being in Mokujin's... um... heartwood, but rather as it somehow falling prey to He Who Fights Monsters (and that's if you take this ending even remotely seriously). Suffice to say, few do. But given that this is Tekken, who knows?
  • Pronoun Trouble: Him? It? You can even see in this very page that some tropers also get confused using which pronoun. Though Mokujin's 2P costume is definitely a female, judging by her...assets.
  • Recursive Reality:
    • Mokujin's Tekken 3 ending has him playing on a Tekken 3 arcade cabinet. As Mokujin.
    • Taken Up to Eleven in his TTT2 ending, where he meets a female Mokujin while visiting the real-life Bandai Namco headquarters!
  • Sealed Good in a Can: He's firmly on humanity's side, but only awakens when a powerful evil being is threatening the world.
  • Telepathy: His way of communication in the Scenario Campaign.
  • The Unintelligible: He does talk, but only in a sort of string of wood noises and with an incredibly complex vocabulary, as evidenced in his Scenario Campaign Mode in T6:BR.
  • The Voiceless: Subverted slightly; it has a conversation with Roger Jr.'s mother in its and Roger Jr.'s storyline modes in Tekken 5. However, this is heavily abjured in the Scenario Campaign in 6, where it's flat-out referred to as a talking puppet/doll/etc. in several cases. Not that you get to actually hear the voice in that text-based dialogue, though... and it's in parentheses, like with Kuma, Panda, and Roger Jr., so who can say what's going on...

    Ogre 

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Ogre in Tag 2
https://static.tvtropes.org/pmwiki/pub/images/800px-True_Ogre_TTT2_CG_897.png
True Ogre in Tag 2

Fighting Style: Comprehensive style combining forms it has absorbed

Appears in: 3, Tag, 5 (unplayable boss in Devil Within; True Ogre only), Tag 2, Revolution (unplayable boss; True Ogre only)

The inhuman Final Boss of Tekken 3, described as possibly being a weapon left behind by aliens. Drawn to strong souls, it attacked several fighters in Tekken 2 (King I and possibly — possibly — Jun was Killed Off for Real; the other fighters recovered) and debilitated others before finally being defeated by Paul Phoenix and Jin Kazama. Heihachi was attempting to work to control it, luring it in by holding the King of Iron Fist Tournament 3, but then it was utterly destroyed by Jin. Seeking to use its remains to either create or become the ultimate life form, Heihachi gathered up bone fragments from its hooves and stray hairs to study it. It was in possession of magical blood which could heal illnesses such as that of Dr. Bosconovitch and help finish his research to revive his daughter. It may or may not have resurfaced between Tekken 4 and Tekken 5, according to the Devil Within mini-game in Tekken 5.

His True Ogre form returns in Tag 2 as a normally selectable character in the Arcade version. His original form, now called Ancient Ogre, appears in the console versions as a DLC character available on day 1 for people who pre-ordered the game.


Tropes associated with Ogre/True Ogre:

  • 0% Approval Rating: Tag 2 features the netsu system, which allows your tag partner to have a temporary Rage Mode when your current character is low on health as an incentive for you to tag in your reserve. How quick they attain the Rage Mode depends on their relationship with your current character (a character with +1 activates Rage at 70% health, whereas those with 0 activates at 50%). But because NO ONE likes Ogre (seriously, everyone's relationship hovers around -1 and -3, even when that character has never met him in the storyline), they only activate Rage when Ogre's near-death (30%, or worse, 15%).
  • Ambiguous Situation: Fans have identified Ogre's unintelligible victory talk as reversed Japanese (see The Unintelligible below), and the most commonly understood line seems to be a Japanese proverb, "even monkeys fall from trees", an expression of praise of someone's skills despite a failure at it. If this is meant to be a real line and not an easter egg, it would imply Ogre is actually a sentient Noble Demon with the utmost respect for his vanquished enemies, not a mindless bioweapon as it had been previously thought. Of course, nothing has been officially revealed about it, so we are really in the dark in this topic.
  • Anime Hair: Has a huge, gravity-defying red mane of hair.
  • Awesomeness by Analysis: Since most of his apparent "victims" were revealed to be alive as of 5, this became the explanation for his mimicry.
  • Bishōnen Line: Inverted. His first form is far prettier than his more monstrous and powerful true form.
  • Blood Knight: Instinctively, it desires to feed off the prowess of those who show great capability in battle. It seeks those with this talent out and fights them, absorbing their ability once they are defeated.
  • Blood Magic: In Yoshimitsu and Dr. Bosconovitch's endings in 3, they try experimenting with Ogre's blood by injecting it into a lab rat. After it's ingested by the rat, the scene cuts to the two of them running frantically away from the building as the rat turns gigantic and bursts out of the building!
  • Blow You Away: Monstrous Ogre.
  • Body Horror: His ending depicts his transformation into True Ogre as this.
  • Bonus Boss: In Revolution, much like Azazel in Tekken 6, a golden version of True Ogre can occasionally be fought instead of the regular version on Stage 8. It gives a much greater reward, but he is significantly stronger than the regular version.
  • Breath Weapon: True Ogre can do this from the ground or air.
  • Classical Chimera: Played with. While not a typical Chimera, it shared many of the features with the beast such as a fire breath, and lion-like head, goat horns and a giant snake (or multiple snakes) in place of a limb, in this case his right arm.
  • Death Glare: One of his intros in TTT2, made even more unsettling with his unflinching Glowing Eyes of Doom.
  • Eating the Enemy: He devours the character(s) he defeated during his Continue screen in Tekken Tag 2.
  • Final Boss: Of Tekken 3. Defeat him in the first round and he uses Heihachi's unconscious body to gain more power and transform into True Ogre (if you're playing as Heihachi, Ogre uses Jin's body instead). Fighting alone, True Ogre is the second tier boss of Tekken Tag Tournament 2 (preceded by Jinpachi and Heihachi and succeeded by Jun Kazama/Unknown).
  • Gameplay and Story Segregation: His original form (dubbed as Ancient Ogre in Tag Tournament 2) is a separate character compared to True Ogre (dubbed as just Ogre in said game) in all of the games he has appeared in.
  • Giant Space Flea from Nowhere: There are some hints that Ogre might be more extra-terrestrial than supernatural in origin. See Ancient Ogre's TTT2 ending.
  • Gory Discretion Shot: If you lose to True Ogre in TTT2, it's shown to be doing... something... to your body.
  • Hero Killer:
    • Back when 3 was released, Ogre having a character's moves generally implied said character's death by his hand. As of 5, it's been confirmed that only King I has been Killed Off for Real. Though even if the plotline did become true, it doesn't explain how Ogre possesses three of Anna's moves...when Anna herself is still playable (albeit initially as a palette swap). Of course, in game development, it was more simple - Anna was a late addition to the arcade game as a hidden costume for Nina, after Ogre was given Anna's previously exclusive moves - which were not otherwise in the game. The console versions restored her to a full character.
    • This whole aspect of Ogre's character has been somewhat retconned in recent years - as the majority of returning characters were simply attacked by him. Even at the time though, at least several of the 'new' characters possess redesigned versions of Tekken 2 characters' movesets (Jin and Xiaoyu both having some of Jun's moves - with Jin also having some of Kazuya's and Xiaoyu some of Wang's - Julia playing nearly identically to Michelle, Bryan playing nearly identically to Bruce and Gun Jack playing nearly identically to P-Jack. Subverted with Hwoarang and Forest Law as they're both faster than their predecessors Baek and Marshall Law)
  • I'm a Humanitarian: True Ogre seems to have gained some carnivorous tendencies in Tekken Tag 2.
  • Like a God to Me: Although it never actually speaks of being divine. This is more of Heihachi's reference to it as Toshin, or "fighting god".
  • Luckily, My Shield Will Protect Me: Subverted, as the shield he wears is just for show. In a more meta sense, during Korean Tekken Tag Tournament 2 tournaments, the glowing Space Shield customization item was actually banned for True Ogre with the reason being that it could potentially obscure his arms when he's attempting to grab someone.
  • Mayincatec: The basis of his character design (except for True Ogre, logically) and stage.
  • Mind over Matter: A few of his moves involve telekinesis.
  • Names to Run Away from Really Fast: Would you trust a being named Ogre?
  • Nice Hat: Ancient Ogre dons a badass Mayan headdress. He ditches it when he turns into True Ogre though.
  • One-Winged Angel: True Ogre. He does this again in Devil Within with Monstrous Ogre.
  • Outside-Context Problem: Ogre is the first Tekken Final Boss who isn't a Mishima or has any connection to the Devil Genenote .
  • Playing with Fire: Of course, you can't block it.
  • Power Copying: Most of his moveset is composed of the techniques of fighters from Tekken 2. In his reappearance in Tag 2, he borrows from post-Tekken 2 characters as well, like Asuka, Bob and Alisa.
  • Power Floats: One of the troubles with trying to juggle True Ogre in TTT2 is that he occasionally hovers just out of range after being launched in the air. On the other hand, it can also allow the player to restart the combo, as he can't do anything else until he lands.
  • Rapunzel Hair: An impressive mane of reddish hair.
  • Rain of Arrows: One of Monstrous Ogre's attacks in Devil Within.
  • Real Life Writes the Plot: Basically his moveset was an excuse to not waste animation from characters excluded from this game. Of note is him only having any of Jun's moves that weren't passed on to Jin instead.
  • Red Eyes, Take Warning: His green-skinned "Ancient" form has piercing red eyes with black sclerae.
  • Reptiles Are Abhorrent: True Ogre has a large snake in place of an arm. In TTT2, this appendage has become several snakes.
  • You Killed My Father: Many, many characters would say this or some variation to it if given the chance.

    Dr. Bosconovitch 
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https://static.tvtropes.org/pmwiki/pub/images/502px-Tekkentag2_drb_4601.png
Dr. Bosconovitch in Tag 2

Tremble before the might of science.

Origin: Russia

Fighting Style: Various Gadgets

Appears in: 3, Tag 2

A world-famous Russian scientist and researcher, who after his daughter died dedicated his whole study in search of a way to revive her. He's been working on all sort of different projects while at it, including the Jack series, a perpetual energy device (which powers both Yoshimitsu's prosthetic and Bryan) and a cryo-sleep machine. After the 1st tournament, he finds an injured Yoshimitsu after a botched raid and decides to save his life, creating the prosthetic for him. He later repays him by saving him from Kazuya's clutches.

In Tekken 3, he discovers Ogre's blood to be the key to his research and the cure of a mysterious illness he contracted during his research. Yoshimitsu ends up getting the blood for him. Later on, he attempts to rally Bryan to their side to stop Heihachi's advisor Dr. Abel, but that goes terribly wrong. He survives Bryan's rampage, though, and later goes on to create an android in his daughter's image: Alisa Bosconovitch.

Unlocked as a time-release DLC character for Tag 2 on November 13, 2012. Instead of lying down as he did in Tekken 3, he has a new moveset which incorporates stances resulting from him reeling in pain, random explosions, charging up electricity, and sitting down Indian-style.


Tropes associated with Dr. Bosconovitch:

  • As Long as It Sounds Foreign:
    • -itch is not valid suffix for an ethnic Russian surname, only Patronymic, in this case it means "son of Boscon". Unless Dr. B is a Belarusian or Ukrainian immigrant (or his ancestor was), where -itch suffix exists, then it's averted (although it's conventionally romanized as -ych). The latter case seems likely, since Dr. B was probably born in the USSR, where a lot of internal migration, forced or not, happened.
    • Death by Degrees gives his first name as "Geppetto", unusual given that it's actually a diminutive of the Italian name "Giuseppe". Even if the good doctor happened to be perhaps half-Italian, people there rarely have diminutive first names, making it still an oddity. Barring that option, for a Russian old timer like him it should be "Iosif", the Russian form of "Joseph" (which "Geppetto" is descended from).
  • Ascended Extra: He appears in Yoshimitsu's endings in both the first and second Tekkens but they only made him playable in Tekken 3. His role in the story becomes greater in Tekken 3. Done again in Tekken Tag Tournament 2 where he's given better moves.
  • Badass Boast: His intro line in Tag 2: "Tremble before the might of science!"... It's slightly undercut by the fact that it's coming from an unassuming, geriatric boffin, but still, points for trying.
  • Bonus Boss: Bosconovitch is the hidden boss in the Tekken Force game inside the console version of Tekken 3. The player has to complete the mode 4 times total, with Bosconovitch being fought in a separate stage right after Stage 4 and Heihachi are dealt with on the 4th time through. Defeating Bosconovitch once unlocks him as a playable character.
  • The Cameo:
    • In Tekken Tag Tournament, he appears among the crowd in the Bowling mini-game. He can even be KO'd!
    • He is briefly mentioned in Death by Degrees as a mentor to Lukas Heyes and the creator of Type J, which Nina fights in the Solitary Penitentiary Isle. A photo of him is included in his journal.
  • Child Prodigy: He developed a new type of ballistic missile at the age of 12.
  • Confusion Fu:
    • What do you expect from a character whose intro involves him falling to the ground and having to rely on crabwalking for the rest of the match?
    • He seems to have gotten a posture adjustment for Tag 2 (he no longer randomly falls down), but his style has gotten even more zany now that he has a move where he sits down on the floor, cross-legged, and magically slides himself towards the opponent for a knockdown. Also all of his attacks have a random chance of setting you on fire. WTF levels are now off the charts.
  • Determinator: The old guy has some raw determination to still fighting despite falling over constantly. Remember, he is really old.
  • Distressed Dude: His role all throughout the series.
  • Fighting Clown: Some of his moves involves lying prone, bouncing around with mini explosions, charging at his opponents while sitting cross-legged, and so on.
  • Foil: He cares a lot for his creations and robots in general. Dr. Abel is the total opposite.
  • Heterosexual Life-Partners: With Yoshimitsu.
  • Horrible Judge of Character: Saves Bryan's life at the end of 4, and even after getting beaten up in return, all the way up to Tag 2, still expects him to show some gratitude.
  • Joke Character: In his first playable incarnation (Tekken 3), he's unable to stand upright, falling into his back after being hit or moving for a while, and has a lot of trouble to recover his footing. His gameplay revolves around spinning and kicking while laying down.
  • Laughing Mad: He has a taunt in Tag 2 that has him do a stereotypical mad scientist's cackle.
  • Lethal Joke Character: However, due to various bugs in his coding, including the fact that as a console-exclusive character he is not meant to be balanced, he was banned in competitive play. In the right hands he can prove to be very cheap.
  • Meaningful Name: His forename given in Death by Degrees is "Geppetto". The symbolism of a wise old man bringing his mechanical marionettes to life is obvious.
  • Non-Fatal Explosions: He often propels himself forward with explosives to damage opponents, but the blasts (usually) deal no damage to him.
  • Only One Name: His first name is yet to be revealed in canon. "Geppetto" comes from Death by Degrees, which is non-canon.
  • Outliving One's Offspring: His daughter, Alisa, died of natural causes. He subsequently created an android in her image. She may or may not inherit a part of the real Alisa's spirit.
  • The Professor: Save for Combot, NANCY-MI847J, and Gigas, he's involved with every mechanical (or partly mechanical) character in the series.
  • Reluctant Mad Scientist: To a degree.
  • The Rival: Dr. Abel.
  • Secret Character: It took four playthroughs of Tekken Force and defeating him at the end of the fourth to unlock him in 3. By the fourth playthrough, getting used to defeating all the mooks and bosses, it's very easy to get blindsided when suddenly encountering Bosconovitch and be beaten the first time.
  • Shock and Awe: He has a few moves where he electrocutes his opponent, in both 3 and Tag 2.
  • Spell My Name with an "S": From T3 to T6 he was Boskonovitch. In T2, he's "Dr. Vasconovich".
  • Stance System: His expansive TTT2 movelist features a lot of stances, including Yoshimitsu's Indian Stance, as well as Mad Pain, which makes it look like he's wincing from attacking his opponent but is actually a setup for some damaging moves. Amusingly, one of the animations of this stance, where he holds his shin and hops on one foot, was reused in Tekken 7 as a new counter-hit animation for various low attacks.
  • Static Electricity: His ki charge animation sees him rapidly rub his palms together to create a charge of visible static on his hands which boosts his damage output slightly. Tremble before the might of science, indeed.

    Gon 

https://static.tvtropes.org/pmwiki/pub/images/Gon_-_Full-body_CG_Art_Image_-_Tekken_3_9642.png
Gon in Tekken 3

Fighting Style: Unknown

Appears in: 3

A Guest Fighter from the manga of the same name, exclusive of the console port. A tiny dinosaur who's given no actual reason to exist in the Tekken tournament.


Tropes associated with Gon:

  • Badass Adorable: Looks like a stuffed animal, fights like a ferocious one.
  • Fartillery: Though unlike Kuma/Panda, it's not a One-Hit Kill.
  • Going Through the Motions: His ''T3'' ending, which goes on an infamously continuous loop until the player presses start and ends it.
  • Guest Fighter: Even before Soul Calibur did it.
  • Joke Character: He's very obviously in this game as a joke, and much of what he does (especially his fartillery) comes across as pure Rule of Funny, and not a character who was included to be a serious competitive choice, or even one that has anything to do with the storyline!
  • Kid-Appeal Character
  • Lethal Joke Character: All jokes aside — Gon is a complete Game-Breaker. Most characters have roughly the same height; even Xiaoyu isn't that much shorter than any of the other competitors, and only characters like True Ogre are really that big. Gon, on the other hand, doesn't even come up to those character's waists. He's too short to be hit by any characters' standing punches, or even their kicks most of the time, and half of his attacks can't be blocked by conventional methods. On top of that, many of his attacks are easily spammable (including one where all you do is press RK rapidly and he whips his tail around whilst spinning), or hard to avoid if you aren't able to react (he has a devastating charge attack — though his small size makes this attack easily jumped over; his fireball attack, however, is much faster and harder to dodge).
  • Playing with Fire: Despite being a dinosaur. But his inherent dragon-like inspiration makes this obligatory.
  • Rule of Funny: Almost everything Gon does, in stark contrast to many of the dark storylines and endings of the other characters. His ending is on an endless loop, which will play endlessly until you skip the cutscene. Even better, the title of the video as shown in Tekken 3's Theater Mode is "LOOP".
  • Shout-Out:
    • He uses gloves a-la Alex and Roger. His shell, while possibly a reference to the Koopas or Gamera, is actually a callback to a story from the comics he originated from.
    • His only winpose is one of Jack's winposes from the original Tekken game, where he kept banging his chest repeatedly until he fell down.
    • His super-deformed shape and color cane make uninformed people mistake him for freaking Agumon.
  • Your Size May Vary: His ending has some issues on this: Gon looks relatively big compared to a panther/bear, but then incredibly small against a seagull. This is again something that shows up regularly in his comicbook.


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