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    P. Jack 

Prototype Jack

https://static.tvtropes.org/pmwiki/pub/images/486px-Prototype_Jack_TTT2_CG_1826.png

(More robot noises)

Origin: Russia
Fighting Style: "Power Fight"
Appears in: 1-2, Tag-Tag 2

A prototype version of Jack developed in Russia. After learning of Jack's upgrades, P-Jack requested an upgrade from Dr. Bosconovitch, as well. Dr. Bosconovitch complied by adding a rotation function to P-Jack's limbs, as well as flight capabilities. P-Jack loves sunglasses, and they have become his trademark.

  • Ass Kicks You: One of his attacks is a flying butt-smash.
  • Cool Shades: As of his T2 makeover, he gains cool shades to distinguish him from the completed Jacks.
  • Divergent Character Evolution:
    • Everyone in the series underwent this at some point, especially by the time of 5, but this happens to Prototype Jack in Tekken Tag Tournament, because Jack-2, P. Jack, and Gun Jack were all playable.
    • Also done for his return in Tag 2. He has largely the same moveset as Jack-6, but retains a few moves that the Jacks had lost over the games.
  • Easter Egg: Play as P. Jack in Tag 2. Don't move him for about 10 seconds. He will shut down for a few moments, then reboot and resume his fighting stance.
  • Finger Poke of Doom: Starting with P. Jack in Tekken 2, he has had the Dark Greeting attack, which consists of him taking two slow steps forward before tapping their opponent on the forehead for massive damage. Of course, it's such a slow and obvious move that it's basically never worth using.
  • Flight: In the beginning only P. Jack had this functionality.
  • Hates Everyone Equally: For some reason, his netsu relationships default to hating everyone in Tag 1 (Except for Golden Tetsujin and Xiaoyu with her secret green costume, which default to neutral netsu with everyone), meaning that no matter how much his partner gets beaten up, he won't activate netsu, (and that certainly does him no favors on the competitive side where he's considered the worst character in the game). Curiously enough, Jack-2 had the same thing going on, but Gun Jack didn't.
  • Megaton Punch: Named as such, when it's not called Gigaton.
  • Moveset Clone: In the original Tekken, Prototype Jack was a Jack clone.
  • Non-Dubbed Grunts: His has been using the same voice since the series' debut in 1994.
  • One-Hit KO: The aforementioned Megaton Punch. Prototype Jack swings his arm in a circle, and every successful 360 spin with the stick is met with a number, counting "one" through "five". Once the player reaches five, the attack becomes a One-Hit KO. Good luck landing it on any enemy that doesn't periodically zone out for 5 seconds at a time, though.
  • Pain to the Ass: Unlike Heihachi in Tag 2 where he can only spank his son and grandson P. Jack can spank anyone's butt in the roster from the start. Particularly hilarious in the Wii U's "Mushroom Battle" mode where characters up to two mushrooms taller than you could be grabbed, P. Jack can spank some pretty big butts. Bonus points if the opponent is defeated via the first of three slaps to the butt as they (especially the girls) show some pretty extreme reactions.
  • Red Oni, Blue Oni: Pre-fight and post-fighting animations in Tag 2 suggest this. Between the two, Jack-6 acts more energetic and Prototype Jack acts more reserved.
  • The Rival: P-Jack to Jack and Jack-2.
  • Super Prototype: Prototype Jack was supposedly this to Jack and Jack-2, having been built to outpower them (he was also the first Jack to be able to fly, an aspect that would be carried over to all Jacks after Jack-2). It doesn't stop Jack-2 from scrapping him in 2. Since P-Jack's endings in both 2 and Tag 2 end up with him taking off to the sky only to get screws loose, failing and exploding, he is more of a Flawed Prototype to the main Jack line instead.
  • That Russian Squat Dance: As an attack. It's even incorporated into some of its 10-hit combos.
  • This Is a Drill:
    • Prototype Jack's Tekken incarnation has a drill in place of his right hand (meanwhile, his left hand was actually a claw). His more mundane appearance from Tekken 2 onward has his right hand spin at the wrist, simulating a drill.
    • His Tekken appearance with the claw for a left hand and the drill for a right would later receive a Shout-Out in the form of an unlockable costume for him in Tag 2, which was then inherited by Jack-7 in Tekken 7.
  • Wrestler in All of Us: He can use several Wrestling moves like Tilt-A-Whirl Backbreakers, Reverse Piledrivers, Sit-Out Powerbombs and Military Press Slams as throws.

    Lee 

Lee Chaolan

https://static.tvtropes.org/pmwiki/pub/images/lee8.png
As "Violet"

ć‹ć‹ć£ć¦ę„ēµ¦ćˆć€‚(Kakatte ki tamae.) note 

Origin: Japan (China by birth)
Fighting Style : Mishima-style Fighting Karate (Tekken 1 to Tekken Tag Tournament), "Martial Arts" (seemingly based on Jeet Kune Do) (Tekken 4 onwards)
Appears in: 1-2, 4-8, Tag-Tag 2, Revolution

Voiced by: Joji Nakata (1), Nozomu Sasaki (2), Shin-ichiro Miki (JP; The Movie) William Word (4; Battle Voice, Intros, Win Poses, & Cutscenes in Japanese release), Scott Reyns (4; Cutscenes in English release), Ryōtarō Okiayu (5 onward; JP), Kaiji Tang (Blood Vengeance; EN)

The younger, adopted son of Heihachi Mishima, and CEO of Violet Systems. Originally Kazuya's rival, he becomes Kazuya's secretary/right-hand man/janitor in Tekken 2, then gets exiled from the Zaibatsu after Heihachi's stunning return and goes to live in the Bahamas. Comes back during Tekken 4 in disguise as Violet, but this time it's Kazuya's stunning return that throws him off his game. After Heihachi's presumed death in Tekken 5, he attempts to take control of the Zaibatsu. Most recently, after dropping out of the fifth tournament due to disinterest (as Kazuya had dropped out as well) he got wind of the sixth during the global chaos and military buildup of G Corporation, and as a preferential shareholder, acquired a ticket to the tournament. He plays an integral part in Scenario Campaign, allying himself with Lars after being defeated by him. In the end, he rebuilds and revives an extremely damaged Alisa at Lars' request. When Heihachi retakes control of the Zaibatsu and resumes the war, Lee decides to support Lars and his resistance forces against both factions, while entering the 7th tournament as a public front. When Kazuya kills Heihachi and declares war on the world with G Corporation, Lee forms an alliance with Dr. Bosconovitch to develop new technology for Lars' resistance group Yggdrasil. One of these collaborative efforts is an enhanced battle suit called the Violet Armor, which Lee has decided to put to the test by entering the 8th tournament.

Violet is the main character in Tekken Tag 2's Fight Lab mode, in which he tries to build the ultimate Combot.

In Tekken 7, Lee is a technical character who utilizes fast evasive low-profile pokes and stance transitions to score counter hits and converts them into one of the best wall carry combos among the cast. However, he has trouble dealing with moves that pushes him back due to keep-out nature of his kit. And he lacks damaging low-hitting moves and throws making it hard for him to make comebacks in the match.

  • Action Fashionista: He has a tuxedo as a recurring P2 outfit, and he gets an even fancier suit-slash-Badass Longcoat as his default attire in 7.
  • Adaptational Villainy: In Tekken 1 and 2 he was just a greedy villain, he wanted to kill Heihachi and Kazuya to take over the Mishima Zaibatsu but couldn't do anything against them and did little back then, essentially just The Starscream. The Motion Picture made him into someone who lied about wanting to be with Nina while cheating on her with Anna, releasing invisible dinosaurs on the island where the tournament takes place to kill Kazuya, with no care about it killing other competitors, and planning to use them to Take Over the World, and after his plans fail and Heihachi backhands him away after Lee can't defeat Kazuya, Lee has a mental breakdown, kills his assistants and activates the island's self destruct system, killing himself while trying to take everyone else with him.
  • Agent Peacock: Don't be fooled by his MARRRVELOUS flamboyance; he's more than capable of taking on the series' heavy hitters.
  • Animal Motifs: His clothing usually has the insignia of a unicorn on it. Said animal is a symbol of purity, elegance, and charm. It's also known for courage and strength.
  • Badass in a Nice Suit: That snazzy tuxedo of his.
  • Badass Longcoat: Puts on a fancy tailed coat in Tekken 7: Fated Retribution.
  • Beleaguered Assistant: Gets one in Tag 2 during Fight Lab mode.
  • Big Brother Instinct: To Lars, in a sense, with Lee knowing that he has something to do with Heihachi, but not exactly what.
  • Big Good: As of 7, Lee is collaborating with Lars, first by restoring Alisa to a fully functional state, then by assisting Lars and Alisa in rescuing a weakened Jin, foiling the Tekkenshu (under the command of Nina and Heihachi) attempts to capture or kill him and bringing him to safety so he can heal and prepare himself for his impending, decisive battle with Kazuya.
  • Big Fancy House: Implied, given the pool area alone is large enough to substitute for an arena. Tekken: Blood Vengeance confirms it. It has over sixty bedrooms.
  • Bitch in Sheep's Clothing: He almost ended up becoming this, as he intends to use Lars as a pawn to get his revenge on Kazuya. He drops this mindset for being touched by Lars' genuine desire for peace.
  • Blue Is Heroic: Pre-Tekken 6, Lee leans on the evil side, and is usually associated with purple or violet. It is only after 6 that he shows some good by supporting Lars and Alisa. By the time of 7, Lee takes the role of Big Good for Lars, Alisa, and Jin, and he dons blue coat as his main outfit.
  • Bunny-Ears Lawyer: Despite his eccentricities, he owns a successful worldwide company Violet Systems and is a potent benefactor for the good guys.
  • But Not Too Foreign: He was born in China and is ethnically Chinese, but culturally and officially Japanese by nationality. It ends up being the reason why the primary language he's shown speaking in almost every installment he's in is Japanese.
  • Bring It: His Hitman stance. You'll regret it.
  • Bruce Lee Clone:
    • Started out as one back when he was a clone of Law, though not so much in recent games. Despite evolving past being a mere clone, he still makes Funny Bruce Lee Noises in every appearance.
    • His name is phonetically similar to Bruce Lee's stage name, which can be anglicized as Li Xiaolong or Lee Siu-lung.
    • Interestingly, while Law's Jeet Kune Do remains a pastiche of Bruce Lee's kung fu, Lee Chaolan's fighting style seems to embrace the Jeet Kune Do philosophy of integrating what works in various martial arts into one's own personal style, as his moveset blends elements of several fighting styles including Savate, Taekwondo, and Kickboxing.
  • Camp Straight: Has very effeminate mannerisms and a very campy way of speaking, yet definitely prefers being surrounded by drop-dead gorgeous women.
  • Casual Danger Dialogue: He chats with his secretary about his daily schedule... all while fending off Tekken Force soldiers and barely batting an eye.
  • Character Catchphrase:"Excellent!"
  • Characterization Marches On: Lee started out as an adopted boy to the Mishima family for Heihachi to piss on Kazuya. At this point, he was a much more arrogant, serious character who was Kazuya's rival, with a bit of a sadistic streak. He also had elements of The Starscream, sycophantically serving those who had power (Heihachi in 1, Kazuya in 2) in hopes of taking over the Mishima zaibatsu himself. When he returns at 4, he's been disowned, and though at first he wanted revenge on Heihachi and the Mishimas, he ultimately decided to put his past behind him and became a Self-Made Man who funded his own corporation. Post 4, Lee's character is more that of a narcissistic, yet stylish and classy gentleman, being a much nicer person now than he was before except to the Mishimas who he holds a grudge to, albeit being increasingly eccentric about it. But either way, looking at Lee right now and Lee of the past (or the Motion Picture, when he's full on Smug Snake) could be rather jarring.
  • Casanova Wannabe: Where his secretary is concerned. In Fight Lab mode in Tag 2, he's constantly hitting on her and she only shoots him down, rolling her eyes the entire time.
  • Charlie Brown from Outta Town: His brief stint as Violet.
  • Cloud Cuckoo Lander: He's been shown to be VERY eccentric in his personal life. In Fight Lab mode in Tag 2, some of the things he says border on Insane Troll Logic.
  • Composite Character: In a way, he was this to Kazuya in The Motion Picture, even though Kazuya was still around in that movie. The Ova, which is a mix of both Tekken 1 and 2, had him take Kazuya's role of the villain who ordered for experiments with animals, which attracts Jun's attention and is the reason she joined the tournament. Him wanting to use the invisible dinosaurs to conquer the world also wasn't unlike Kazuya's own plans to use the genetic experiments on animals for military use. Essentially he took Kazuya's worst traits from back then, which makes Lee himself go through an Adaptational Villainy and Kazuya to have an Adaptational Heroism.
  • Corrupt Corporate Executive: More so in the OVA. Not so much in the series canon, though (well, relative to his adoptive family).
  • Cut Lex Luthor a Check: After Heihachi kicked Lee out of the Mishima Zaibatsu for siding with Kazuya, he initially teased the thoughts of revenge, but decided to play the stock market, form his own robotics company (Violet Systems), and live a life of luxury in the Bahamas. He's back in the fray from Tekken 4 onward, but it's more out of principle against the Mishimas than a need for personal gain.
  • The Dandy: His fashion style is only rivaled by his good looks.
  • Deadpan Snarker: Very frequent in Scenario Campaign.
  • Difficult, but Awesome: From the fifth game onwards, Lee has steadily shifted into an execution-heavy character. His Mist Step is the crux of his gameplay, and it's not the easiest thing to get a hang of, especially when it can be done accidentally. On top of that, his generally low damage and bad frame data necessitates the Mist Step even more. That being said, a good Lee keeps his opponent on his toes with finesse thanks to a solid poking game and stellar juggling potential that can take an opponent to a wall from any position in the stage.
  • Divergent Character Evolution: From Tekken Tag Tournament onwards, and further refined in Tekken 5, his style began focusing more on his kicks, as well as juggle potential with his own version of the Mishimas' infamous Mist Step and his Hitman stance. He still retains the Law family's 10-hit combo, however (same input, slightly different animations). It is somewhat jarring to go back to the first two Tekken games and play as him, as his playing style comes across as stiff in comparison to his more athletic later appearances.
  • The Dragon: To Kazuya in 2, more or less.
  • DreamWorks Face: Coupled with a thumbs-up, it's been a Running Gag of his since 5.
  • Early-Installment Weirdness: Newer players going back to the older games may be surprised to find that the little amount of lore dedicated to him at the time put him as one of the bad guys in Tekken 1 and 2. Even in his reappearance in Tekken 4 he was mostly treated as a serious character, before being moved into a total dork by Tekken 5.
  • The Fighting Narcissist: In his case, it's not so much about being better-looking, as knowing how to fight elegantly. You're not elegant? You're just not worth a proper fight.
  • Gratuitous English: As well as his above-mentioned catchphrase, he likes to throw a few other English words into his sentences. Tag Tournament 2 shows that Lee is bilingual, being proficient in English and Japanese. However, this only applies whenever he needs to keep his cover as Violet (although he does speak Japanese to his assistant.) The Japanese and English lines are done by two different voice actors, Ryōtarō Okiayu and Kaiji Tang respectively.
  • Heelā€“Face Turn: Though he puts his past behind him since 4, his morality is still up in the air, where his bio in 8 reveals that he originally wanted to use Lars as a pawn for his revenge. He seems to fully turn a new leaf after sympathizing with Lars' desire for peace, genuinely helping him.
  • Humble Pie: Being ousted from the Mishima Zaibatsu and disowned by Heihachi did wonders for Lee's personality, transforming him from an ambitious Smug Snake into a Self-Made Man who's nominally on the good guys' side. While he does retain some of his narcissistic tendencies, it's implied to be just an act to make himself appear more harmless than he actually is.
  • Hypercompetent Sidekick: His unnamed secretary in Fight Lab mode in Tag 2. She's WAY more professional and business-savvy than he is, which she needs to be since Lee's pretty out there in attitude. His other secretary (as seen in his ending) also counts, not at all flustered during the (one-sided) onslaught on Lee.
  • Jerkass to One: He's charming and very civil if he doesn't see you as an enemy or an uncivilized brute, but when he does, as seen in his endings, he violently murders the Mishimas (though to be fair they are all evil assholes anyway).
  • Jerk with a Heart of Gold: Despite his flamboyance, arrogance and narcissism, Lee is probably the most moral Mishima next to Jinpachi and Lars.
  • Kung-Fu Clairvoyance: His Tag 2 ending plays this for laughs.
  • Large Ham: As if Lee wasn't over the top enough, now that pretty much everyone knows that Violet is actually Lee, in Tekken Tag 2 Lee seems to use his Violet persona as an excuse to act even more flamboyant and grandiose than normal.
  • Leaning on the Fourth Wall: Fight Lab in Tag Tournament 2 has Lee in his Violet persona displaying quite a bit.
  • Lovable Sex Maniac: In Scenario Campaign in 6, Alisa's dossiers note that Lee was "touchy-feely" with her, and she had to go into "self-defense" mode (one wonders if Lee can still reproduce after that...). "Lovable" because the small swarm of bikini-clad women attending him at his pool probably aren't so circumspect with him (notice that there's nary a man among them, except a humiliated Heihachi in Lee's 5 ending). In The Motion Picture, however, he's a straight-up Casanova, with both Nina and Anna wrapped around his fingers, something that backfires spectacularly on him.
  • Meaningful Name: The name 'Lee Chaolan' is similar to Li Xiaolong, the Mandarin name of Bruce Lee.
  • Moveset Clone: Lee started off as a clone of Law with some moves from Paul and Heihachi, and a few unique moves (Razor Edge Combo, Lee Sliding, Infinity Kicks).
  • Mr. Fanservice: His Tekken 5 ending for starters, which sports him wearing nothing but a skimpy swimsuit. Interestingly enough, while every male character has a fundoshi customization in Tag 2, Lee is the among the few who alternatively can be equipped with a tight-fitting speedo.
  • Offhand Backhand: His Tag 2 ending has him doing this to a bunch of Tekkenshu assailants. Nonstop. While discussing business schedules with his secretary the whole time. And to top it all off, the very last assailant is dispatched with an Offhand Groin Attack.
  • One-Man Army: He can takedown several Tekken Force soldiers while hardly batting an eye.
  • Paper-Thin Disguise: If you hadn't figured out that Violet was Lee by Stage 8 of Tekken 4 you really weren't paying attention.
  • Pet the Dog:
    • He helps fix Alisa at the end of the Scenario Campaign in 6, and, in Blood Vengeance, after he spots Xiaoyu, Alisa and Panda hiding in the forest, he takes them to his home to give them shelter and hospitality. Heck, he doesn't even mind Nina and Anna destroying the place (or at least a room).
    • He helps the journalist in 7 in various ways, such as informing him more about the Mishimas, lending him his resources, and introducing him to Lars.
  • Powered Armor: His main outfit in 8 is this, called the Violet Suit.
  • Red Baron: The "Silver-haired Demon", referenced as early as the first game and makes a reappearance during the Abyss Gate stage of Scenario Campaign in 6.
  • The Rival: Was one to Kazuya back in the first Tekken. Starting Tekken 2, Kaz... really doesn't care, even if he's supposed to care. At least that was why Heihachi adopted Lee in the first place. Of course that whole business with the cliff and here we are today.
  • Running Gag:
    • In the earlier Tekken games, he often got spanked by opponents who defeated him, somewhat undermining the more serious personality he had back then
    • Ever since 5, if something wacky or zany happens, and Lee isn't the focus of the scene, he always gives a thumbs up that is coupled with the cheesiest smile ever. See Kuma and Panda's endings in 5 and Anna's ending in 6 for starters.
    • He also has gained a catchphrase in "EXCELLENT~" which was often featured in his Tekken endings and a win-pose in Tekken 7.
  • Secret Identity: Or, alternatively, Paper-Thin Disguise; both refer to Violet.
  • Self-Made Man: He couldn't care less about the Mishima Zaibatsu, in spite of his issues with the Mishimas themselves.
  • Sharp-Dressed Man: He usually dresses impeccably, featuring elegant suits as his trademark outfits.
  • Shipper on Deck: He laughs and applauds when Alisa gives Lars The Glomp in Tekken 7. And In Lars' ending in 8 he snaps his fingers to shine a spotlight on the two of them as they share a tender moment (and then proceeds to literally exit stage left).
  • Ship Tease: With Anna Williams. The two of them flirt in Anna's Arcade Mode in 5 (though each one humiliates the other should one of them defeat another), and were on friendly terms in their respective Scenario Campaigns in 6 as well as the non-canonical Blood Vengeance movie. They were even lovers in The Motion Picture, though the affection turns out to be one-sided due to Lee's Adaptational Villainy.
  • Silver Fox: He is nicknamed "Silver-Haired Demon" in-game, after all. Roughly around 50 years old, he still gives young'uns like Miguel, Hwoarang and Steve a run for their money.
  • Smug Snake: Started out as one until Character Development kicked in. While he does show instances of smugness in later games, he has the power and resources to back it up, in contrast to the adopted son with second-rate clout in the earlier games.
  • Something about a Rose: In 7, one of his intro animations shows him tossing a rose to the ground and he is seen sniffing one in a victory pose. His Rage Art also ends with him throwing a rose at his opponent's head as the final hit. This is taken to more absurd levels in his 8 Rage Art where he tests his "newest product," a grenade in the shape of a Combot head, which he throws at his opponent and then explodes behind him into a cloud forming a rose.
  • The Starscream: This was his motivation in the first few games. Now that he's become rich and powerful through his own merits, he doesn't necessarily want to take over the family business anymore, rather participating in the tournament to defeat or humiliate the members of the Mishima family.
  • The Team Benefactor: In 7 he solidifies his alliance with Lars and Alisa (already formed in 6 but now includes the journalist as well) by restoring the latter to full functionality, providing funds for Lars and his soldiers' operations, assisting them in protecting a comatose Jin from raiding Tekken Forces under Nina's command, and using his company's satellite to witness the Final Battle between Kazuya and Heihachi. He goes further in 8 by developing variety of weapons, and working with Dr. Bosconovitch to create VĆ­Ć°Ć³pnir, an enormous flying boat, and mobile warfare units using motorbikes to fend off the G-Corp attacks.
  • Trick Bomb: In his 8 Rage Art, he tests out his company's latest product on his opponent: a Combot-head-shaped grenade. He flings it right at his opponent's face and it blows up as he turns around, the explosion behind him showing a huge red rose as he exclaims, "Marvelous!"
  • The Un-Favourite: Despite being adopted by Heihachi, the elder Mishima merely intended to groom Lee into becoming a rival to Kazuya, motivating the latter into becoming the heir he wanted. While Heihachi did give Lee a cushy position as head of the Zaibatsu's American branch, that was nothing compared to the position of head of the global conglomerate.
  • Unknown Rival: His adoption was meant to be a motivator for Kazuya to become stronger but Heihachi tossing him off the cliff caused him to turn all his enmity directly towards his father, leaving Lee by the wayside. Lee, meanwhile, didn't really care about the artificial rivalry from the out (in fact he later sided with Kazuya against Heihachi) and after being booted out of the family, he lost interest in the entire Mishima struggle and set to work shaping his own career away from their nonsense.
  • "Well Done, Son" Guy: His initial motivation was to win Heihachi's approval (and become his heir to the Mishima Zaibatsu), who merely saw him as a stepping stone to motivate his actual son Kazuya. After being disowned, he no longer gives a damn about winning his adopted father's approval and opted to become a Self-Made Man.
  • White Hair, Black Heart: He's a dick and a weaselly Yes-Man when his ass is on the line. He can only be considered a "Nice Guy" by Tekken standards (i.e. compared to the unquestionably evil Mishimas).
  • White Sheep: Considering the clusterfuck that is the Mishima family he tenuously belongs to, Lee is surprisingly civil and well-adjusted. He only shows genuine hatred for the Mishimas and no one else in the tournament, gets along pretty swimmingly with a few of the other fighters, shows genuine affection and care for his subordinates and even helps out Lars and Alisa in 6's Scenario Campaign with surprising sincerity. At first he had ulterior motives to help them, but he abandons it after actually liking Lars. Of course, this all harkens back to the fact that he was adopted in the first place, meaning that he has less to none of the darker genes running through the Big, Screwed-Up Family of Mishima.
  • Wicked Cultured: While he's easily the least evil of the characters directly related to the Mishima other than Jinpachi and Lars, he still lands on the "bad" side of the morality scale almost as often as on the "good"... and he's always suave and sophisticated about it.
  • Yes-Man: He's not above sucking up to whoever is in power. In the endings for Kuma (5), Panda (5), and Anna (6), he's all too happy to approve of the situation with a stiff thumbs-up.

    Kuma 

Kuma

https://static.tvtropes.org/pmwiki/pub/images/kuma1.png

Origin: Japan
Fighting Style: Advanced Bear Fighting
Appears in: 1-2

Heihachi's pet grizzly bear. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward.

He's confirmed to have died of old age some time after Tekken 2

  • Amplified Animal Aptitude: The first Kuma is labeled as a very intelligent animal capable of understanding the human language, "for unknown reasons" as Heihachi didn't take to teaching him until it was already revealed he was intelligent. Bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
  • Character Death: Died of old age, with his son succeeding him in Tekken 3
  • Divergent Character Evolution: Now, almost the entire moveset of Kuma is more animalistic than Jack's.
  • A Dog Named "Dog": Kuma means "bear" in Japanese.
  • Generation Xerox: The 20+ year Time Skip helps.
  • I'm a Humanitarian: In-story, the original Kuma was rumored to be willing, able, and even a little delighted to feast on any humans who intruded on the Mishima Estate. In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
  • Meaningful Name: Kuma means "bear" in Japanese.
  • Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
  • Palette Swap: In the first two games, Kuma has a polar bear version as his second costume. In the third game where Kuma II appears, the polar bear version was scrapped in favour of a new, female character, Panda.
  • The Rival: The original one to Paul before his death.
  • The Unintelligible: He is a bear after all; all he can do is growl.

    Armor King 

Armor King

https://static.tvtropes.org/pmwiki/pub/images/armorking.png

Origin: ???
Fighting Style: Lucha Libre / Puroresu (Japanese Professional Wrestling)
Appears in: 1-2, Tag

A wrestler wearing a black jaguar mask. He is good friends with the first King and snaps him out of his depression in the second tournament. After Ogre killed King, Armor King tutored King II into a great wrestler on his own and told the secret of King's death, motivating him to enter the 3rd tourney.

Before the 4th tournament, Armor King retired, got caught in a bar brawl against Craig Marduk, and was killed. King II set out to avenge him, eventually succeeding his legacy (though not by killing Marduk). In 5, he's succeeded by his brother, who also donned the mask alongside him when he was alive.

  • Ambiguously Brown: He has a dark skin tone, but unlike King, his true nationality and ethnicity are not known.
  • Animal Motifs: Jaguars.
  • Armor Is Useless: He doesn't seem to need to fight with his armor on, and it doesn't afford him any additional defensive stats.
  • Blood from the Mouth: He got this in King's ending in Tekken 3 as well as his own ending in Tekken 2.
  • Cool Mask: A greyscale variant of King's, with a red eye.
  • Dark Is Not Evil: He wears a black jaguar mask and dark spiky armor only because he's a Heel in the pro wrestling circles, and not because of him being a villain in the Tekken universe.
  • Death by Origin Story: Craig Marduk is introduced in 4 as Armor King I's killer.
  • Defeat Means Friendship: Between him and King I, but only after their second fight at the First King of Iron Fist Tournament.
  • Eye Scream: He didn't lose his eye; but King did smash it by accident, badly damaging it.
  • Get A Hold Of Yourself Man: Did this to King I in Tekken 2. Even in the game's intro ā€” a maskless, drunken King stumbles in an alley when Armor King appears, tossing King's jaguar mask at him. Armor King then tells King to get up and train for the second tournament.
  • Heel: He is in practice what King would be as a Heel wrestler as a separate character.
  • Incurable Cough of Death: It's actually a disease he caught around the time of Tekken 2, forcing him to retire by 3 and causing him to fall into depression over it in the second King's ending in that game. Sadly it left him weak enough for Marduk to kill him.
  • Killed Off for Real: Unambiguously killed off by Marduk by the time of Tekken 4, he is succeeded by his brother in Tekken 5.
  • Manly Tears: He breaks down in tears as he tells King II how his predecessor was murdered.
  • Mean Character, Nice Actor: In-universe. While he serves as the Heel for the 1st King, he's also his best bud, snapping him out of the drunken haze out of genuine concern, and serves as a good mentor for his successor.
  • Meaningful Name: Gee, I wonder why he's named Armor King.
  • Mentor Occupational Hazard: He ends up being killed by Marduk to give his pupil King II a reason to enter the fourth tournament.
  • Moveset Clone: Armor King started as a clone of King with a few of Kazuya's moves added in.
  • Red Eyes, Take Warning: His left eye, due to a mistake on King's part. However, King II in 3 implies that the red eye is a feature of the mask.
  • Spikes of Villainy: Downplayed, he has these on his shoulder pauldrons and forearm guards, but he's only a Heel in the pro wrestling scene and not a genuine villain.
  • Worf Had the Flu: He was already retired by the time he ended up having a fight with Marduk, as he was dying from a disease he caught after Tekken 2, making it rather easy for him to be taken down.

    Wang 

Wang Jinrei

https://static.tvtropes.org/pmwiki/pub/images/wang_7.png

If it's a fight you want...

Origin: China
Fighting Style: Xinyi Liuhe Quan
Appears in: 1-2, 5-6, Tag-Tag 2

Voiced by: Tamio Oki (1-Tag), Hu Qian (5 onward; current)

Good friend of Heihachi's father, Jinpachi. Watched with dismay as the Zaibatsu sank into evil, and started training people to take them on. He tests Law for this in Tekken, but finds him not good enough. In Tekken 2, he faces Jun Kazama and realizes she's the one and lets her proceed. Retires from the frontline afterwards until Tekken 5, where a letter from his Not Quite Dead friend Jinpachi forces him out of retirement. He's also a trainer and distant relative of Ling Xiaoyu.


  • Animal-Themed Fighting Style: Wang is trained in Xing Yi, a Chinese martial art based on ten animal forms (Bear, Eagle, Snake, Tiger, Dragon, Chicken, Horse, Swallow, Goshawk, Monkey).
  • Bittersweet Ending: His endings in 5. Though he manages to fulfill his lifelong blood brother Jinpachi's wishes to stop his demon from destroying the world, he has no choice to kill him in doing so, bidding an emotional farewell to him and watches him dissolve into sand in his arms.
  • Broke Your Arm Punching Out Cthulhu: In his 6 ending, the effort of killing Azazel causes him to collapse and seemingly die of exhaustion.
  • Cool Old Guy: Aged well over 100, and still has enough power to crack the Earth itself with a mighty stomp.
  • Continuity Snarl: Played for Laughs in his Tag 2 ending, where Wang says that he did die, then that there's no evidence that he really died in the same conversation.
    That's right, I did die. My awesome existence allowed me to cheat death and stand before you now. [....] And there's no evidence that I actually died.
  • A Day in the Limelight: Tekken 5, as he has a high personal stake in the main conflict against the resurrected Jinpachi and gets several arcade mode interludes to flesh out his storyline.
  • Determinator: He's a 105-year-old man fighting in an ultraviolent tournament. Surely, that is some willpower.
  • Dirty Old Man: Gets floozy when facing off against girls, except Xiaoyu.
  • Divergent Character Evolution: Wang now has a more orthodox from of Xing Yi Quan compared to Michelle and Julia's style.
  • Easily Forgiven:
    • He forgives Feng for killing his master, since it was done in fair combat and he sees potential in the younger warrior. As a bonus, he convinces Lei to stop pursuing Feng.
    • He's still on semi-friendly terms with Heihachi, even though Heihachi brutally starved Jinpachi to death and tricked Wang into supporting him in the first game.
  • Inconsistent Spelling: A strange version. The series mostly uses Hanyu Pinyin romanization to romanize the names of the Chinese characters (Lei Wulong, Lee Chaolan, Ling Xiaoyu...). Not so with Wang, as the game writes his given name based on how Japanese people would pronounce it (in Hanyu Pinyin, Wang's name would be rendered "Wang Lianglei". Yes, the "Lei" part uses the exact same hanzi as the one in "Lei Wulong").
  • Lampshade Hanging: His Tag 2 ending pokes fun at several absurdities in the Tekken universe, centering on Wang conferring with Jinpachi, Dr. Bosconovitch and Sebastian on how they can remain relevant in the franchise as older characters.
  • Loved by All: In Tag 2 he has the highest amount of characters who like him at nine (Xiaoyu, Lars, Jinpachi, Leo, Zafina, Lee, Lei, Feng Wei, Panda), and amusingly both him and another character who fits this trope, Panda, like each other. Only two characters dislike him, Heihachi and Kazuya.
  • Killed Off for Real: Let's all hope that his ending in 6 isn't canon. His No Fourth Wall Tag 2 ending mercilessly lampshades this, as Jinpachi lampoons that "those wussy game developers" couldn't even go through with killing off a no-name character like Wang. Alas, his whereabouts in the subsequent canonical games are unknown.
  • Mood Whiplash: Compared to his tragic endings in 5 and 6, Tag 2 gives him a far more lighthearted ending in which he hosts a conference with fellow old-timers Jinpachi, Sebastian and Dr. Bosconovitch, to discuss their relevancy in the future of the series. Hilarity Ensues.
  • Moveset Clone: Wang started off as a clone of Michelle, with some unique moves of his own (and also had Nina's throws in the Arcade version).
  • Nice Guy: While he is a battle-hardened martial artist, Wang has no desire to hurt anyone, even people that have wronged him like Heihachi. He is extremely reluctant to fight a demonically-possessed Jinpachi, though he realises that there is no other option.
  • No-Sell: His parry, Neutralizer, is a simple b+1 motion that can harmlessly deflect almost any high attack, including combos.
  • Not So Above It All: In his Tag 2 ending, after having a dick-measuring contest with Jinpachi over who is more immortal than the other, Dr. Bosconovitch offers to give them both cool cyborg implants. Wang initially rejects the proposal out of hand, but can later be seen joining the others in their enthusiasm for the idea.
  • Studentā€“Master Team: Tries to set these up with two characters. The first was Lee Chaolan, the second was Ling Xiaoyu.

    Anna 

Anna Williams

https://static.tvtropes.org/pmwiki/pub/images/anna7_8.png

Come over here, let me talk to you real close...

Origin: Ireland
Fighting Style: Assassination Arts rooted in Aikido and Koppo
Appears in: 1-3, 5-6, 7 (DLC), Tag-Tag 2, Death by Degrees

Voiced by: Yumi Touma (1-3), Lenne Hardt (5; All Instances, 6-current; Battle Voice Only), Tara Platt (6; Scenario Campaign Only, 7: Fated Retribution; Intro & Win Poses Only), Akeno Watanabe (JP, Tekken: Blood Vengeance)

Nina's sister. They still don't like each other. She has hated her father and sister ever since he disowned her for not following in the family's assassin career, preferring a normal lifestyle, and favouring Nina after she embraced it. Even after her father's death, her hatred of Nina only escalated in violence, until they tried to off each other with heavy weaponry. Determined to settle it at the 2nd tournament, they were interrupted and captured during their bout. After hearing Nina would be used as a guinea pig on a cryo-sleep experiment that'd keep her young, she demanded to be subjected as well.

20 years later, Anna awakened alongside Nina and discovered she was amnesiac. She got to her during the 3rd Tournament, but she eventually disappeared after recovering part of her memories, including how much she hated her guts. Anna gave up and went on with her life until Nina came back to see her, recovering her remaining memories and setting their rivalry off once again.

Later, upon hearing about Nina's role in the Mishima Zaibatsu as Jin's bodyguard, Anna sought out G Corporation's new CEO, Kazuya, and assumed the same role to him, eagerly awaiting the Mishimas' inevitable confrontation and that of her and her sister's as well.

After the events of 6, Anna falls in love with, and eventually decides to marry, a member of G Corporation. Said member was also a high-ranking mafia executive whom Nina assassinates. Nina had disguised herself as Anna and killed her lover at the altar. Anna dons a black funeral gown and is on a Roaring Rampage of Revenge against her sister again.


  • Action Fashionista: Has the most elaborately feminine costumes out of all the female characters, with outfits ranging from dresses to fur coats.
  • Adaptational Villainy: Every animated work or spinoff game flips the dynamic between the Williams sisters, turning Anna into the more icy and evil sibling when in the main series Nina is always the much bigger bitch of the two.
  • Always Second Best: Considered to be this to her sister, who is considered better than Anna at almost everything.
  • Ass Kicks You: Her new move in Tekken 6, "Aphrodite's Scorn", will send you flying.
  • Bash Brothers:
    • Surprisingly, given their intense rivalry, in Anna's ending in 6 she and Nina double-team a thug who pulls a knife on Anna.
    • In the live-action film, their rivalry is completely omitted, and they both serve as assassins and lovers to Kazuya.
  • Berserk Button: Button #1 is getting in the way of establishing her superiority over Nina. Button #2 was discovered by Miguel and Julia by calling Anna an "old hag".
  • BFG: Anna is heavily associated with rocket launchers. She is shown prominently wielding one in artworks and outside the game's context. She finally gets to use it in her Rage Art and win poses in Tekken 7.
  • Bodyguard Babe: Opposite to Nina serving as a bodyguard for Jin, Anna rushes to Kazuya's side to counteract her.
  • Butt-Monkey: Anna has never officially defeated Nina once; in many endings (including her own), she is often on the receiving end of some humiliating misfortune.
  • Cain and Abel: It's debatable as to who is the Cain and who is the Abel between the Williams sisters. While Anna is The Unfavorite and is Always Second Best, she is the lesser evil compared to Nina, preferring humiliation to outright sororicide, unlike her sister.
  • Cleavage Window: Her default outfit is a qipao with the top closed around the neck to make this.
  • Clothing Damage:
    • Inflicts this on Nina in her in T5 ending. As Nina tries to cover up (and fails) a Sexophone plays. Oh my.
    • In Blood Vengeance, a scuffle between Anna and Nina results in the former's tights being ripped.
    • In Tekken 7, you can knock off her funeral veil.
  • Close-Range Combatant: Like her sister, Anna is at her best up close, owing to a myriad of damaging options that bolster her pressure and comeback potential, ranging from her shared Uppercut to Jab (df+1,2) string with Nina, a very oppressive low in Wine Opener (df+4) that leaves her at a significant advantage on hit, a strong, plus-on-block Homing high in Executioner (f,F+2), and an unseeable low launcher in Right-Handed Sweep (FC df+2), among other moves.
  • Co-Dragons: With Bruce to Kazuya in Tekken 6. She acts as G Corporation's second-in-command, while Bruce leads the army.
  • Combat Pragmatist: A good number of her moves are underhanded techniques, such as one of her throws where she pulls her opponent to the ground then gives them a mean kick to the pelvis from behind. Then there's her Rage Art in 7 where she throws knives at her opponent before knocking them into the air with a bazooka and shooting them.
  • Combat Stilettos: With the same ground-stomping ability as Nina.
  • Continuity Snarl: Nina's Japanese Tekken 3 profile says that she and Anna were forcefully put in cryo-sleep for 15 years until Ogre being unearthed released his evil spirit and woke them up, whereas Anna's says that they willingly participated in it for 19 years until they were woken up by Ogre but not during the initial excavation that freed him. Tekken 4 partially takes Nina's profile as the canon one as her prologue says she was woken up 15 years later to fight in the tournament, but removes Ogre as the reason she woke up. Supposedly Anna was woken up at the same time for the same reasons.
  • Contralto of Strength: From 6 onwards in her intros and win poses, she has a rather deep voice, courtesy of Tara Platt.
  • Deadpan Snarker: Much of her dialogue with Alisa (or her general dialogue) in Scenario Campaign is fatigued and withering in tone.
  • Determinator: Nothing will stop her from going after Nina.
  • Divergent Character Evolution: Eventually, however, her style began to incorporate more power moves and mixup options, making her more suited to Nina players who prefer an aggressive style, more focused on explosive power, and less on poking. While Nina boasts a safe offense at the expense of being Difficult, but Awesome, Anna is all about high-risk, high-reward mixups while being a Skill Gate Character by comparison.
  • The Dog Bites Back: During the intro sequence of Tag 2, Anna offers the same forgiving hand to Nina just as she did in her Tag 1 ending...only this time, Anna pulls Nina into an armlock and shoves her sister towards the opposing tag team. By the time Anna appears in Tekken 7, she makes it clear that she's done with her sibling rivalry with Nina, and intends to kill her sister for murdering Anna's fiance before their wedding.
  • Dominatrix: She does have that vibe, as her T5-6 victory pose has her sitting on her defeated opponent.
  • The Dragon: To Kazuya in 6, just to contrast Nina being that of Jin.
  • Dragon Lady: A rare example of a white woman portrayed as such. She may be Irish, but she sports the qipao (starting in 5), the killer legs, the dangerous sexual aura, and (due to being an assassin) more than enough killer instinct.
  • Family-Unfriendly Death: In The Motion Picture, she's mutilated by an Alex clone.
  • Feminine Women Can Cook: According to Word of God, Anna taught herself how to cook when she was young to be better than Nina at something. Sadly, her father rebuffs her saying that cooking has no place in the family business.
  • Flechette Storm: Uses throwing knives in her Rage Art in 7.
  • Florence Nightingale Effect: Her bio in 7 mentions that she first met her fiance while she was injured in combat and the man helped nurse her back to health.
  • Final Boss: In the spin-off game Death by Degrees, she's the last boss Nina faces and by far the toughest - before the fight starts you can hide to ambush Anna and have enough time to hit her with at least one X-Ray move which does a lot of damage, but she'll still have a ton of health left.
  • Glass Cannon: Less so from a health standpoint (her values are the same as everyone else's), but more just her general playstyle. If played well, she can very quickly end matches owing to her high damage output and devastating mix-up options (i.e., her very damaging Stalker Repellant - db+3+4,3, and Ice Sickle - d+2), but do poorly and her lack of safe on block options and subpar range will come back to bite you hard.
  • Gorgeous Gaijin: Just like her sister, she's Irish and very beautiful. Unlike Nina, she takes every opportunity to flaunt her beauty.
  • Groin Attack: One of her most well-known moves is a stomp attack in which she'll grind her heel for extra punishment if it hits a prone opponent. Given how characters tend to fall in the games, she's usually digging her Combat Stilettos into their naughty bits. She also has a throw where she pulls her opponent to their knees behind her then delivers a powerful kick to the pelvis before they're able to stand up. She also has a cruder example with one of her normal throws, Cruel Punishment (1+3).
  • Head-Turning Beauty: A trait she shares with her sister, to the point where in some endings guys will come onto Anna first when the William sisters are hanging around together. Marduk got lust at first sight of her and tried to carry her off when he knocked her out in his storyline.
  • Hidden Depths:
    • Her manual profile for the first game suggests that she's a fan of Jerry Mouse from Tom and Jerry, which reflects her Sibling Rivalry with Nina (who likes Tom Cat) well. Though ironically, she typically loses against Nina, unlike Jerry.
    • According to Harada, she's not only a good cook, but the best cook out of all the playable characters in the franchise. And was self-taught at that.
  • Human Popsicle: Same as Nina. In fact, she subjected herself to the same studies as Nina, due to jealousy of Nina being able to keep her youthful looks, as well as the implications that she'd feel lonely without her sister. Strangely, she doesn't lose her memories in the process, unlike her sister.
  • Hyperspace Arsenal: You have to wonder where she stores her bazooka before bringing it out just for her Rage Art...
  • Improvised Weapon: One of her Item Moves in 6 has her kicking her shoe at an opponent as a projectile.
  • Ineffectual Sympathetic Villain: Anna is not the nicest person on the planet but you really have to feel sorry for her with all the mistreatment Nina gives her.
  • Informed Ability: Her Japanese Tekken 2 profile says she knows some Mishima combat karate, but she never had any Mishima related move at any point.
  • I Just Want to Be Loved: According to Harada, due to her troubled upbringing and status as The Unfavorite, Anna has a tendency to value those who show her affection. This is the reason why Anna fell in love with the man who would become her fiance for he treated her with kindness after she was injured during a mission.
  • I Just Want to Be Normal: Unlike her sister, Anna doesn't really have much interest in being an assassin as their father had wanted. The only reason why she's even one in the first place is to prove herself better than her sister.
  • Jiggle Physics: It's especially prominent during one of her win animations where she shakes her breasts tauntingly at her defeated opponent.
  • Jerk with a Heart of Gold: Whilst not very nice in general, in Tekken 3 when Nina had lost all her memories, Anna tried her best to stop her from becoming an assassin again (unfortunately, she failed). On that topic, if she was willing to give herself up for cryogenics whilst her sister was undergoing them, she must care about her at least a little, and she's the one who is more likely to offer a truce with Nina and end their feud.
  • Kicking Ass in All Her Finery: If her trademark qipao has anything to say about it. Doubly so in 7 with her widow's dress.
  • Kick Them While They Are Down: Similar to Nina's. As a bonus, their special Tag throw in Tag 2 ends with the both of them doing this to the opponent while they glare at each other!
  • Kinky Spanking: In her Story Mode fight against Lee in 5, a victorious Anna will sit on his back and repeatedly spank him, wanting Lee to "squeal like a little piggy".
  • Lady in Red: Anna's red qipao is her trademark outfit. She wears a red satin dress in the first game and Tekken Tag Tournament 1. Her ending in 6 has her in a red mini dress.
  • Lady of War: Her fighting style is much more graceful and flashy than her sister's. It also helps that she moves with an elegant, ladylike grace.
  • A Lighter Shade of Black: Anna isn't what you call a nice person, but she still is far more sympathetic than Nina. According to Harada, Anna is empathetic and values those who show her affection due to her troubled upbringing. Even her bio in 7 is her grieving the loss of her fiance whom Nina assassinated.
  • Moveset Clone: Anna started off as a clone of Nina with Law's somersault and a few other additions.
  • Ms. Fanservice: The most prominent example in the series. Her classic red dress alone has a Cleavage Window and shows most of her butt and legs, and her Tag 2 picture has her flashing as much of her ass as the artists could get away with. Her most famous win animation has her shaking her boobs tauntingly. And then, of course, there's The Motion Picture where she gets a shower scene and shows her bare breasts.
  • Naughty Nurse Outfit: Her "nurse" customization theme in 6.
  • Noblewoman's Laugh:
    • One of her win poses has her laughing her head off while seated on her opponent's back!
    • In Tag 2, she does lets out a haughty chortle after the player performs her "Witch Mask" item move.
  • Not Even Bothering with the Accent: Same case as her sister; there's no hint of an Irish accent.
  • Older Than They Look: Just like her sister, she appears to be a young woman despite being around her forties, thanks to the effects of cryo-sleep.
  • Pet the Dog:
    • Anna's rarely-seen compassionate side surfaces in 3 when she makes a legitimate effort to help Nina regain her memories and try to prevent her from becoming an assassin again. And she has no plans to kill Nina, since that would constitute only one victory against her numerous losses.
    • Both she and Nina have the same role-reversed ending in the first Tekken Tag, where one sister extends a forgiving hand to the other. Poor Anna's the only one who's sincere about making nice, since both variations end with her receiving a painful armlock from Nina.
  • The Pirates Who Don't Do Anything: Anna is an assassin by trade but almost none of her appearances have her acting as one, and the few times she does she fails to eliminate her target. In Tekken 2, for instance, Anna works as Kazuya's bodyguard to protect him from Nina, and while being a bodyguard and assassin may have some overlap in the skillset they are not the same thing. It's telling that while Nina's story prologue in 5 describes her as a ruthless assassin, Anna's describes her as "a woman who always fought with her sister Nina".
  • Powered Armor: For some odd reason, Anna is seen wearing a combat suit in Death by Degrees.
  • Pretty in Mink:
    • She gains a fur coat as an alternate outfit in 3.
    • She receives another fur coat in 6, which is greatly toned down in audacity.
  • Professional Killer: She uses guns, knives and feminine wiles to dispose of her targets.
  • Proud Beauty: Unlike Nina or other females in the series, Anna knows she's stunningly attractive and also fond of posing suggestively and flaunting her beauty at every chance she gets.
  • Red Baron: 2 gives her the nickname "Scarlet Lightning".
  • Red Oni, Blue Oni: The red to Nina's blue. Her attitude contrasts to that of her sister in which Anna has a flirtatious and less serious personality compared to Nina. This is even reflected in their clothing, with Nina wearing deep blue or purple while Anna usually wears red.
  • Religious and Mythological Theme Naming: She has three moves whose names reference Greek mythology; "Aphrodite's Scorn", "Artemis Arrow" and "Stryx".
  • Satellite Character: Whereas Nina generally gets stories independent from Anna, the same can't be said for Anna, as her stories are mostly about Nina. It's to the point that life-changing decisions, such as putting herself in cryo-sleep in 2 was so she's not old by the time Nina wakes up, and joining Kazuya in 6 was to oppose Nina. Anna in 7 became tired of all the fighting and tried to get married to a G-Corp soldier she met, but then a target Nina killed turned out to be the man Anna was going to marry so now her hate for Nina is stronger than ever.
  • Skill Gate Characters: Compared to the Difficult, but Awesome Nina, Anna by comparison is much easier to play overall. Her combos are relatively straightforward and damaging, and most of her key moves don't have much in the way of an execution barrier (beyond maybe her Assassin's Dagger - qcf+1 - being necessary to optimize her damage output). However, against a seasoned Tekken player (and/or someone who knows the matchup), it can be quite an uphill battle, owing to her very high-risk options and poor range and punishment.
  • Shaking the Rump: One of her taunts. This has a brief stint in the console version of 3 as an in-game taunt (and it can even stun opponents if her butt hits them, leaving them open for combos), but was removed from her moveset in later games.
  • Ship Tease: With Lee Chaolan. The two of them flirt in Anna's Arcade Mode in 5 (though each one humiliates the other should one of them defeat the other), and are on friendly terms with each other in their respective Scenario Campaigns in 6 as well as the non-canonical Blood Vengeance movie. They were even lovers in The Motion Picture.
  • Shower Scene: In her first ending scene Nina takes a photo of her naked. She also has one in The Motion Picture, showing her fully nude.
  • Sexy Backless Outfit: Her 2P costume in Tekken 6 becomes this should you remove her fur coat.
  • Sexy Slit Dress: In contrast to her cold-hearted, no-nonsense sister, Anna is flirtatious and seductive. She also tends to wear tight-fitting dresses, usually a Qipao, with slits to show off one of her legs.
  • Stance System: 6 adds the Chaos Judgment stance to her movelist, where she raises her left foot and stands on her right. Aside from giving her several moves, it also has an automatic launch parry if you try to hit her with a low.
  • Stripperific: She's got a lot of sexy clothing for a contract assassin...
  • Supreme Chef: Anna is noted to be the best at cooking out of all the characters in the franchise, having been self-taught as another attempt to one-up her sister.
  • Technician vs. Performer: The Performer to Nina's Technician, especially once her moveset becomes more distinct from her sister's. Her moves are more flashy and aggressive compared to Nina's, whose moveset is more technical and suited for experienced players. This befits their contrasting personalities, with Anna being a playful and seductive Femme Fatale while Nina is a Consummate Professional through and through.
  • The Tease: Starting in 5, one of Anna's most known pre-match intro poses has her seductively beckoning her opponent with her hand while saying to them, "Come over here, let me talk to ya real close". The same animation is used for her "ki charge" (pressing all four attack buttons simultaneously).
  • Throw the Dog a Bone: Anna's ending in Tag Tournament 2 has her fending off assassination attempts from Nina, Zafina and Kunimitsu all at once while attending a red carpet event.
  • Tomboy and Girly Girl: The Girly Girl to Nina's Tomboy. It's most prominent in their outfits; it took Nina until 7: Fated Retribution to wear a dress, and even then, it appears to be a disguise (and is Anna's wedding dress at that!). Meanwhile, Anna's costumes range from provocative dresses to short shorts that accentuate her features.
  • Took a Level in Badass: She's practically leading armies going by 6 and Tekken: Blood Vengeance. In this video, displaying her new moves as Tekken 6 came out, she's shown to be much more dangerous.
  • Took a Level in Jerkass: In Tekken: Blood Vengeance, although its canonicity is still up for debate. Also ever since her return in 5, Anna has been more aggressive and looks less like a victim of Nina's cold-hearted attitude, though even that becomes downplayed in 7 given her backstory in that game.
  • True Blue Femininity: Her player 2 outfit in 1, 2, 3 and Tag Tournament is a blue variation of her red dress. In Dark Resurrection, her qipao's default color is blue instead of red. 5 gives her a blue suit jacket and miniskirt as her player 2 outfit.
  • The Un-Favorite: When she and Nina were little, their father Richard spent more time with Nina and neglected Anna, fueling her jealousy towards Nina and thus sparking a fierce sibling rivalry between her. Anna was closer to her mother though.
  • Vapor Wear: Her Tekken 7 outfit is actually very little in the way of coverage. It only covers the naughty bits, with most of her torso visible through an extremely sheer layer of fabric, and her legs are only covered in a strange set of high heels that extends up around her leg in an ornate pattern. She still has on underwear though, since this is only a "T"-rated game.
  • Villainous Underdog: The "villainous" aspect is debatable, considering her rival and sister Nina have fewer redeeming qualities than Anna does. Still, Anna worked for Kazuya while Nina worked for Jin. While Anna has the resources of G Corporation, she's never able to defeat her sister in canon.
  • Yank the Dog's Chain: After years of feuding with Nina, Anna decided to give up her career as an assassin and live happily with her fiance in retirement. And then her fiance gets murdered by Nina on their wedding day, reigniting the sisters' feud.

    Ganryu 

Ganryu

https://static.tvtropes.org/pmwiki/pub/images/ganryu7.png
Classic Design

Dosukoi!

Origin: Japan
Fighting Style: Sumo Wrestling
Appears in: 1-2, 5-6, 7 (DLC), Tag-Tag 2

Voiced by: Banjo Ginga (1), Takashi Nagasako (2-Tag), Hidenari Ugaki (5 onward, JP; Bloodline), Paul St. Peter (EN, Blood Vengeance; credited as George C. Cole), Earl Baylon (EN; Bloodline)

A sumotori. In the first game, he walks into the tournament as a greedy, corrupt man, looking only for riches and glory. This is where we learn that Yoshimitsu is a big fan of good, clean sumo: and thus, Ganryu gets thrashed by him for his misdeeds in the tournament. He, however, falls instantly for another contestant he just saw: Michelle Chang.

When the second tournament rolls around, he's working for Kazuya as a thug for hire. Rumors said he begged Kazuya to set things up so he could confess his love to Michelle. He fails to fulfill his orders. He then confesses his love to her. And that fails too.

Afterwards, it looks like Ganryu finally learns his lesson, quits being a bad guy, and works his ass off to create and maintain a successful sumo stable in Hawaii. He then sees Julia Chang in the fourth tournament and falls in love again. When he finds she's on a quest to revitalize her forests, he decides to come in and 'help', hoping he can get a chance to confess his affection. Unsurprisingly, that fails once again.

In order to forget about Julia, Ganryu started a restaurant called "Chanko Paradise". To advertise his restaurant, he enters the King of Iron Fist Tournament 6.

He returns in the third season of Tekken 7, now sporting a beard and ceremonial Japanese garb. Noticing Julia's live streaming efforts, Ganryu decides to become a streamer himself to support her efforts and once more attempt to show his love for her.


  • Abhorrent Admirer: He's not exactly ugly, but he often oversteps his boundaries in regards to his affection for the Changs; trying to get Michelle's affection 1 and 2, and does the same with Julia in 5 and 6, without good results. By 7, Julia has finally had enough, as evidenced by a hidden in-match interaction where she delivers a slap to Ganryu that deals severe damage to him.
  • Accidental Hero: According to his Tekken 6 backstory, Ganryu ended up finding the Forest Rejuvenation Program that Julia needed during the events of Tekken 5 when he lost his way and stumbled into a Mishima Zaibatsu laboratory purely by chance.
  • Adaptation Origin Connection: He appears in Bloodline as a security guard for the Mishima Zaibatsu, bringing Jin to Heihachi after the former tries to sneak into the Zaibatsu's headquarters.
  • Ass Kicks You: Several of Ganryu's moves involve him dropping his huge physique onto his opponent. As you'd expect, one of his most damaging ones involves him dropping down on his foe butt-first.
  • Belly Flop Crushing: Going hand-in-hand with the above, Ganryu can perform flying tackles with his stomach.
  • Big Beautiful Man: He's got his admirers; including (very surprisingly) Lili de Rochefort, who has a special penchant for his bushy eyebrows.
  • Boisterous Bruiser: Especially from Tekken 5 onward, Ganryu is very hammy and boisterous in a fight. It's partially what got him into trouble in his earlier years as a sumo wrestler (see Heel below), but he's since mellowed out and matured a bit while still remaining passionate.
  • Butt-Monkey: He never gets what he wants throughout the series. Heck, in his 6 ending, he gains the Devil's powers, but can't even fly! This carries over into Tag 2 as his item move.
  • Cowardly Lion: Manifests several times in Scenario Campaign. Makes sense when you realize he entered the tournament to promote his restaurant, not expecting to be dragged into Lars and Alisa's battle against the Zaibatsu and G Corporation.
  • Divergent Character Evolution: When he debuted, most of his moves were ripped from Jack. As the series went on though, Ganryu's entire moveset was replaced with more original Sumo moves that focus mostly on grapples, stomps, body slams and palm strikes.
  • Dogged Nice Guy: Definitely not to Michelle, but to Julia, he is. His later actions after his return are often motivated to impress her, like retrieving the reforestation data she desperately needs or supporting her streaming channel by (accidentally) donating all his earnings.
  • Good Scars, Evil Scars: Has a small scar (or possibly a birthmark) on his forehead; and thanks to his 1-2 and 5-onward appearances, he's been on both sides of the coin.
  • Greed: At least in 1, he has a pretty strong gambling addiction. Though there's no actual official source about that, as far as it's known.
  • Heel: Acted as one while he was a rikishi (fire breathing and other stuff). Thing is, unless we're talking comic sumo, you are not supposed to do that; ceremony is extremely important in sumo, and between this and his gambling addiction, you can see why the sumo federation denied him his yokozuna promotion and dishonorably discharged him. This is probably connected to Truth in Television; about the time the first Tekken was published, scandals were cropping up in the sumo establishment about fight fixing. Admittedly, the case there was to guarantee that rikishi in a certain type of match set would come out at least 8-7 (i.e. more wins than losses); the fixes were almost always of the sort where a rikishi with an 8-6 record (i.e. guaranteed to have the necessary win majority) would take a fall to a 7-7. Not so much about wealth as glory, but Ganryu in 1 can perhaps be thought of as this corruption's logical conclusion.
  • Heelā€“Face Turn: Ganryu is a villain in 1 and 2, acting in particular as hired muscle for Kazuya in the latter. When he returns in 5, it's revealed that he has decided to forego his corrupt methods, clean his name in the sumo business to at least attain ozeki rank, and make more efforts in honest living; from running a normal sumo stable in Hawaii to starting his own Japanese restaurant chain, "Chanko Paradise". For the flaws he maintains, it's clear he does not involve himself with bad guys' business anymore.
  • Mayā€“December Romance: Has Ganryu noticed how much younger Julia isnote  than him? Or that this might be a big reason why she isn't interested in him?
  • Mighty Glacier: He's a sumotori, so this is a given. He's slow, but packs a mighty punch.
  • Moveset Clone: Ganryu started as a clone of Jack, with some unique sumo-themed moves of his own.
  • The MĆ¼nchausen: In 5 and 6, he doesn't miss too many opportunities to gloat that his opponent is about to learn first-hand the prowess needed to be a yokozuna, and why only 69 rikishi ever made it that far. One little problem: Ganryu isn't one of those rikishi; his attitude led to him being denied the ascension. He'd been the youngest ozeki to date, yes. But never yokozuna...
  • No Celebrities Were Harmed: Being an arrogant, dishonored sumo champion who gets into martial arts and later is somewhat redeemed in his art, he's based on Koji Kitao. Furthermore, his second outfit from the first game is a white gi, just like the one worn by Kitao in pro wrestling and MMA.
  • Oblivious to Love: Due to his single-minded focus on winning Julia's love, Ganryu is entirely unaware of Lili de Rochefort's attraction to him.
  • The One Who Wears Shoes: Downplayed. He wears ankle wraps, which is actually more than actual sumotori wear, as they compete barefoot. However, his second outfit in 1 has him wearing a white gi without them. In 7, his new outfit sports a pair of sandals.
  • Out of Focus: Compared to the rest of the cast introduced in the first game, he has skipped out on no less than three main series games thus far, with no direct successor to his style either. Justified due to the series' producer admitting to him being one of if not the least popular characters in the series. Lampshaded in his 7 DLC trailer wherein his proud self-introduction in the Arena stage is met with total silence from the audience.
  • Product Placement: In-universe; the logo for his restaurant, "Chanko Paradise" appears a lot in Tag 2, and even features in Tekken 7's Arena stage.
  • Self-Made Man: After going legit from Tekken 5 onward, Ganryu has had several business ventures, including running a legitimate sumo stable in Hawaii, starting his own restaurant chain, and becoming a live-streamer in Tekken 7.
  • Stout Strength: Has a thick belly, though unlike many real-life sumo wrestlers, he seems to have comparatively little fat.
  • Throw the Dog a Bone: Ganryu has been treated as a joke for years by other fighters; he never got Michelle's attention due to his corrupt ways back then, and even going straight didn't manage to impress her daughter, Julia (who's now the target of his affections), either. But then Lili happened. When she fought him in her story, she was enamored by his eyebrows since they reminded her of her father.
  • Time-Passage Beard: His return in 7 is accentuated by adding a large patch of fuzzy facial hair that gives him a more rugged look than before.
  • Underwear of Power: A mawashi or sumo loincloth.
  • Verbal Tic: Prominent in Tag 2; he usually ends his sentences with "De gowasu!".

    Kunimitsu 

Kunimitsu

https://static.tvtropes.org/pmwiki/pub/images/473px-Tekkentag2_kunimitsu_6797.png

Origin: Japan
Fighting Style: Manji Ninjitsu
Appears in: 1-2, Tag-Tag 2, Revolution

Voiced by: Shiho Kikuchi (2, Tag), Megumi Toyoguchi (Tag 2)

A ninja who used to be part of Yoshimitsu's Manji Clan, until she started stealing for herself and was thus kicked out. The first tournament saw her trying to steal Michelle's MacGuffin pendant, but Michelle smacked her away.

After working as an air conditioner repairninja, she heard about her grandfather's unfulfilled desire to replicate Yoshimitsu's katana. Knowing the old man has little time left, she enters the second tournament to snatch it out of Yo-man's hands. She fails for a second time and decided to retire from being a thief, eventually settling down and having a daughter with a fellow shinobi.

She finally, finally returns to playable action come the console release of Tekken Tag Tournament 2, following a 10+ year absence from the series.

As of Tekken 7, her daughter takes up the role. See the that game's character page for info on the second Kunimitsu.


  • Anti-Villain: Beyond her Even Evil Has Loved Ones entry, she's really a tame antagonist that is too greedy for her own good and unable to fight her impulses to steal weapons and valuables, and not even very good at that until finally one-upping Yoshimitsu in Tag Tournament 2 enough to be complimented for it. Compared to most other villains in the series, especially Yoshimitsu's real rival in Bryan, she's hardly even a villain.
  • Badass Family: Her husband and daughter are also ninjas. The latter would eventually become her successor.
  • The Bus Came Back: Over 10 years of absence and finally she returns in 2012's console release of Tekken Tag Tournament 2.
  • Breath Weapon: One of the new tricks she picked up for Tag 2.
  • Cool Mask: She sports of kitsune-themed half-face mask.
  • Deceptive Disciple: She was kicked out of Yoshimitsu's clan.
  • Divergent Character Evolution: Started out as a (seemingly male) carbon-copy of Yoshimitsu (with a different weapon). As of Tekken 2 and the first Tag Tournament, her design changed to become more obviously female while still fighting very similarly to Yoshimitsu. As of Tag Tournament 2 there's no longer any mistaking one ninja for the other.
  • Even Evil Has Loved Ones:
    • Her reason for wanting to steal Yoshimitsu's sword isn't because of her own personal gain, but because she wishes to please her dying grandfather, which is kinda heartwarming in a mercenary sort of way.
    • She also seems to have a good relationship with her daughter judging by how the latter is seeking Yoshi's sword to cheer her up when her condition had worsened.
  • Evil Redhead: Of varying shades; her artworks and in-game models have her hair anywhere from pink to reddish-brown.
  • Eye Scream: This glitch shows that her scars completely cover her eyes.
  • The Faceless: Well, without half a face as of Tag 2; could be subverted via a glitch.
  • Fiery Redhead: As of Tag 2, a redhead who breathes fire!
  • Gender-Blender Name: Kunimitsu is a masculine name. Justified, since it's implied to be a code name she adopted back when she was a part of the Manji Clan.
  • Girlish Pigtails: Unlike Xiaoyu, there isn't much that's girly about Kuni's attitude.
  • Glass Cannon: In Tag 1 she's on the group of characters with 140HP, which's the lowest amount possible. Quite an odd decision when she played like a worse version of Yoshimitsu, and he had more HP.
  • Good Scars, Evil Scars: Appears to sport some burn marks on her face in Tag 2, visible just below where her mask cuts off. In an interesting attention to detail, if her mask fails to load as a result of a bug, the scar textures do actually extend over her eyes and she fights with her eyes perpetually closed, confirming that she has suffered serious injury to her eyes.
  • Handicapped Badass: Her mask in Tag 2 exposes enough of her face to show some severe scarring around her eyes. A glitch explicitly reveals that she's actually blind. Although it can be inferred from looking at her mask, which doesn't appear to have any holes to see through. Her blindness has been confirmed by Namco in a video talking about Tekken 7 Season 4's features and Kunimitsu II's trailer.
  • Hidden Depths: Taking up a job as an air conditioner repairman is not what one would expect from a serious-minded kunoichi like her.
  • Highly-Visible Ninja: As opposed to Yoshimitsu (who uses a very bizarre and unorthodox fighting style centered around mass confusion) or Raven (who employs a subtle and efficient form of Ninjitsu), Kunimitsu's fighting style in Tekken Tag 2 is highly kinetic and full of spectacle. Kunimitsu's niche in Tag 2 appears to be that of the ninja as commonly perceived by the media, such as in Naruto (for instance, one of her attacks has her producing fire from her mouth).
  • Hitbox Dissonance: When she was first released as a DLC character in Tag 2, her crouching position allowed her to avoid a significant number of mid attacks. From all appearances, this looks plausible, as, unlike every other character who lowers their torso to their knees, Kunimitsu gets down on one knee in her crouching position. However, Namco acknowledged this as a bug, and it was later fixed in a patch. (It was considered a bug because it gave Kunimitsu an advantage that no other character had; crouching should still leave you vulnerable to mid-attacks.)
  • Ineffectual Sympathetic Villain: Though perfectly capable of making an honest living (her bio mentions she worked repairing air conditionier systems), Kuni's Fatal Flaw is that she's just too greedy to stay legit. She's also not very good at the whole "thieving" thing, either; as both Michelle and Yoshimitsu's very much un-stolen treasures can vouch.
  • Moveset Clone: Kunimitsu started off as a clone of Yoshimitsu, with a few dagger attack moves of her own.
  • The Quiet One: Prior to Tag 2 she never had any spoken lines in her endings, only battle grunts and yells in game; in Tag 2 she does gain spoken lines in her pre-fight intros, but they're very brief (such as her quote above, "Prepare!").
  • Put on a Bus: She disappeared from the series after T2 despite being Yoshiā€™s rival. The in-universe explanation for this was that she retired and eventually grew ill over time leading to her daughter taking up her title.
  • Retired Badass:She eventually retired from fighting after suffering humiliation due to failing to steal Michelle's pendant and Yoshi's sword. She eventually married a fellow shinobi and gave birth to a daughter who would eventually surpass her and take up her title.
  • Reverse Grip: How she wields her kunai.
  • The Rival: To Yoshimitsu in Tekken 2.
  • Samus Is a Girl: In the very first Tekken, her cloning with Yoshimitsu went a bit too far when she also received the same voice as him. Also, her clothes were so padded that some players thought she was a he until Tekken 2 made her features more visible.
  • Sarashi: Her Tag 2 outfit reveals she is wearing one, befitting her kunoichi visual theme.
  • Smoke Out: Some of her moves in the Tag games have her temporarily disappearing in a puff of smoke. One of the most impressive uses of this is when she teleports from her standing position to above it, slashing her opponent on the way down. Another has her bursting out from the ground!
  • Single-Stroke Battle: One of her moves in Tag 2 allows her to cut through her opponent while running. This also features in her Tag 1 ending, in opposition to Yoshimitsu.
  • Statuesque Stunner: According to her bio, Kunimitsu is listed at 5'8" which would be the tallest for female characters in the original bios. Despite this, in-game she is actually the shortest character in the Tag games.
  • Spinning Piledriver: Her Chakra Drop is this.
  • Took a Level in Badass: In her Tag 2 ending, she successfully nabs Yoshimitsu's sword, while he's still holding it. Yoshi himself seems pretty impressed.
  • Unknown Rival: In Tekken Tag 2, mostly by virtue of not being Bryan Fury. Yoshimitsu hasn't forgotten about her altogether though...
  • Worthy Opponent: Becomes one to Yoshimitsu in her Tag 2 ending, after she steals his sword right out of his hands, making him admit that she's greatly improved.

    Heihachi 

Heihachi Mishima (äø‰å³¶ 平八)

https://static.tvtropes.org/pmwiki/pub/images/heihachi7.png
Classic Outfit
Young Heihachi (Tag 2)

A fight is about who's left standing...nothing else.

Origin: Japan
Appears in: 1-7 (playable), 8 (archival footage), Tag-Tag 2, Death by Degrees, Revolution

Voiced by: Banjo Ginga (1), Wataru Takagi (2), Daisuke Gōri (3-6; JP, The Movie), Jamieson Price (EN, Blood Vengeance & Street Fighter X Tekken; credited as Taylor Henry), Unshō Ishizuka (Tag 2-7: Fated Retribution; JP, Blood Vengeance), Taiten Kusunoki (JP, Bloodline; current), Unknown (EN; Bloodline, credited under the alias S. Hiroshi Watanabe)

The father of Kazuya, a badass extraordinaire who owns two pet bears (both named Kuma) and is a self-made man who owns the Mishima Zaibatsu...after toppling his father Jinpachi. He threw Kazuya into a ravine to see if he would be considered a worthy successor and riled him up further by adopting Lee Chaolan. Years later, Heihachi created the King of Iron Fist Tournament, where Kazuya entered, kicked his ass, and threw him into the very same ravine where Heihachi threw him before. Heihachi survived, writing Kazuya a letter saying, "You should have found a steeper cliff." He then hosted a second tournament where he battled Kazuya again, paid him back, and threw him into a volcano.

For years, Heihachi built up a good reputation with his Zaibatsu while hiding his ambitions. When he's approached by his grandson Jin Kazama, who wants to avenge his mother's death at the hands of Ogre, Heihachi uses him to lure Ogre out. Once Jin beats Ogre, Heihachi betrays Jin by shooting him in the head, only to be smacked back by Devil Jin and thrown out of Ogre's temple through a wall. Later he found out that Kazuya was still alive, and hosts the 4th tournament to lure his descendants for his plans. Jin foils his plan, then he gets ambushed by Jack robots, then Kazuya betrays him, and the Jack robots self-destruct on him after dogpiling him. Heihachi survived, being no ordinary man, but was rendered unconscious for the entirety of the 5th tournament while Jin took over the Zaibatsu. During Scenario Campaign, his plans to take back the Zaibatsu are interrupted in their early stages when Lars shows up and confronts him, revealing that he is Heihachi's son from an affair he had in the Netherlands. The two fight and Heihachi is defeated. As Lars leaves, he surmises that Lars will end up doing his work for him, and continues to lay low. This pays off when, in the end, Jin sacrifices himself to stop the being known as Azazel and Kazuya leaves out of boredom. With Jin out of commission, but still alive unbeknownst to anyone, Heihachi seized control of the Zaibatsu. He now continues the war against G Corporation and Kazuya, hoping to engage in one final battle to decide their fate.

Before his decisive battle, Heihachi would finally reveal his side of the story to a lone reporter who had collaborated with Lars Alexandersson. In the past, Heihachi spent his days studying the martial arts under his father Jinpachi's tutelage, alongside a fellow student named Kazumi Hachijo. Eventually the two fell in love and married, giving birth to Kazuya. However, soon afterward, Kazumi began acting strangely and showed odd signs of not being herself. She would sporadically show signs of sickness and randomly lash out at Heihachi violently, trying to attack him with an almost demonic fervor. Initially, Heihachi tried to dismiss these incidents as some sort of illness, but in truth, Kazumi was the first known bearer of the Devil Gene, which had partialy compelled her violent outbursts. This eventually came to a head one fateful night. Kazumi had finally truly awakened to her Devil form, and approached Heihachi fully with the intent to kill him, revealing that her "illness" had all been faked from the beginning. She had lied to Heihachi since long before their marriage, staying that she only married him under orders from her family, the Hachijo clan, who saw Heihachi as a great potential threat to the world if left unchecked, and now the time had finally come to fulfill her clan's mission and assasinate him. The battle ended in tragedy when Heihachi was ultimately forced to kill his own wife when it was clear that she would not stop, no matter how much she pleaded that the love between them was real.

Ever since that day, Kazuya had hated his father and wanted vengeance against him. Heihachi throwing Kazuya off of the cliff all those years ago was, in fact, a test to see if he carried the same Devil Gene as his mother. The reveal that Kazuya was alive and well, still seeking revenge on him, confirmed it to be true. Heihachi had since made it his mission to ensure that all bearers of the Devil Gene were eradicated from this world, including his own grandson Jin. During that time, he had conceived Lars as another test to see if contact with Kazumi had somehow resulted in him becoming a carrier of the Devil Gene as well as to dispel any rumors surrounding him. With the truth now revealed, Heihachi sends the reporter away to tell the world his story, knowing of his allegiance with Lars but also giving him a mournful look before having him knocked out. Prepared to face his destiny with a solemn but firm resolve, knowing that he's come too far now to stop, Heihachi heads to the very volcano he threw Kazuya in all those years ago, and the two have their final battle. A battle that, despite neither side giving an inch, ultimately results in Heihachi's defeat - permanently. The legacy of Heihachi Mishima was finally ended at the hands of his own son, who killed him with a decisive blow and laid waste to the Mishima Zaibatsu, the company he had run and used to exert control over the world for decades.

In gameplay, Heihachi is a powerful pressure character, renowned for his exceptionally fast mids and dangerous highs. Heihachi's game plan revolves around getting in the opponent's face and continually putting the pressure on until they are forced to back off or sidestep. If they move to challenge him, then Heihachi has several strong counter hit tools to catch these attempts and launch into combos. Unfortunately, his defense is subpar, and he must play aggressively or lose match momentum.

  • Abusive Parents:
    • While his dad was practically a saint (Demonic Possession aside), Heihachi thinks chucking your son off a cliff or adopting another son solely to foment a sibling rivalry are sound parenting skills. Then he tries to kill them when the ungrateful brats don't appreciate all he's done for them.
    • He also extends his abuse over the generations. Grandson? More like live bait to attract an ancient monster that feeds off fighting skills! Did he screw up your plan by killing the beast? A bullet between the eyes. Later on, he ropes his son and grandson into being future subjects for his research.
    • Notably, his second biological son, Lars, who Heihachi did NOT raise, turned out to be a pretty good guy. Parental Abandonment is a blessing when it comes to being Heihachi's child.
  • Adaptational Jerkass: Heihachi in Bloodline takes after his characterization shown in 4 and beyond. As such, he is shown to be significantly more abusive towards Jin than the caring grandfather act shown in the games. Because of this, Jin figures out much quicker that Heihachi is not the man he believes to be. Heihachi's betrayal at the end is much more openly evident, significantly softening its impact compared to Jin's ending in Tekken 3.
  • Alas, Poor Villain: His backstory in Tekken 7 shows that his wife Kazumi tried to kill him many times. He chose to ignore it, thinking his wife might have mental issues he's not ready to deal with, hoping it goes away. Only to discover that her intentions were genuine; she was sent there to get close and kill him from the beginning. He is forced to kill her and this begins the Mishima's Big, Screwed-Up Family.
    • In the Story Mode of 8, Victor implies that Heihachi's final confrontation with Kazuya was an attempt to stop Kazuya's plan to resurrect Azazel.
  • Ambiguous Start of Darkness: 7 reveals that he was forced to kill Kazumi, who had revealed that she had married the Mishimas to kill him. This leads to his hatred towards Kazuya and Jin; both of whom hold the cursed blood that drove Kazumi to make her attempt on Heihachi's life. But, the reason Kazumi went after him was that, in one year, he wrested control of the Mishima clan from Jinpachi, who had wanted to stray away from being a warmonger and focus his devotion to martial arts. Made more ambiguous by the fact that while throwing Kazuya off a cliff was after he killed Kazumi, his brutal actions of imprisoning his father and leaving him to starve to death, is implied to be a bit before that fateful battle, meaning Heihachi was always capable of extreme cruelty to his family.
  • Animal Motifs: His black dogi features a tiger's face at the back. Kazumi's similar motif in 7 hints that this is most likely a tribute to her.
  • Anime Hair:
    • The only hair he has left grows in two farcical upwards spikes like that of his son and grandson. This must be part of Mishima genetics, not the Devil Gene, as his father has even wilder hair.
    • When he's rejuvenated in Tag Tournament 2, his hair regrows to an improbably sweet swallow's tail. In the series timeline, even when most everyone was younger — in the first two games — Heihachi was already balding, so this is the first time we see him with a full head of hair. This hairstyle made its way into canon in Tekken 7's flashbacks that take place before the first game.
  • Antagonistic Offspring: Tekken 5 reveals him to hate his father Jinpachi, who was a good-hearted man. He took control of the Mishima Zaibatsu from him by betraying him and later imprisoning him in Hon-Maru when he attempted to take it back. Jinpachi would starve to death.
  • Anti-Hero: A Nominal Hero in Tekken 2 where he becomes The Protagonist opposing his son Kazuya who has ironically become the Big Bad after taking over Heihachi's empire and becoming even worse than he is. He's still a huge prick who only seeks to regain his former power, and he quickly returns to an antagonistic role from Tekken 3 onwards.
  • Anti-Villain: While Heihachi took over the Mishima Zaibatsu for his gain and has a tendency to be unnecessarily cruel, he has some redeeming traits, like forming genuine relationships with Kuma and Xiaoyu, and his actions against Jin and Kazuya were only that to wipe out the Devil Gene, having an understandable reason to want to destroy it considering witnessing what it did to his wife. This makes him and Jin alike.
  • Arc Symbol: A lot of promotional material for 7 features his Mishima Zaibatsu logo, a three-pointed star above a hexagon (like a thinner variant of Mitsubishi's three-diamond logo). This also appears in his Fated Retribution outfit on the right side of his chest.
  • Archnemesis Dad: Like his son, he's on both sides of this trope - his war with Kazuya is pretty much the central plot of the games, but in 5 it turns out he wasn't on good terms with his own dad either. The latter is an inversion, though - his father was a pretty decent guy; Heihachi turned on him because he wasn't.
  • Asshole Victim: Regardless of how he had a Heel Realization in Tekken 7, Heihachi's death was long overdue, considering all the pain, death, and suffering he had caused for a vast majority of his life.
  • Asskicking Leads to Leadership: How he regains control of the Mishima Zaibatsu at the beginning of 7, as well as his method of employing Claudio.
  • Back-to-Back Badasses: Father and son team up to kick robot ass! First featured in the opening movie of 5, and became a playable segment in the Story mode of 7.
  • Badass in a Nice Suit: In Story Mode of Tekken 7, once he reacquires the Mishima Zaibatsu, he wears a nice suit that would make Vito Corleone proud. The suit is even called "The Don" in the character customization menu. Even before that, a winter tuxedo was one of his clothing options in Tekken 3.
  • Bald of Evil: Until his more youthful appearance as first revealed in Tag 2.
  • Battle Aura: Occasionally seen as a blueish-white coloration around him, especially in Tekken 7. However, it seems to almost be like a physical representation of his Determinator status rather than an explicit supernatural force, as if to contrast with the Devil Gene powers of the rest of his family.
  • Big Bad: In the first, third, and fourth installments, where he's the organizer of the King of Iron Tournament and Kazuya's main nemesis.
  • Big Bad Ensemble: He and his son Kazuya shared the Big Bad position for the majority of the series as a whole until Heihachi was Killed Off for Real by his son in 7.
    • Even before the first game, his actions also ended up clashing with his wife's family, the Hachijo clan and Azazel, who they worshipped, which would ultimately set up almost everything else in motion.
  • Black Sheep: While the Mishima family is full of evil people, Heihachi was the only one whose descent into villainy was of his own volition. Jinpachi was a good man who fell victim to Demonic Possession, Kazuya and Jin turned evil because of Heihachi's actions against them (with Jin becoming a Well-Intentioned Extremist who wants to purge the world of the Devil Gene by any means from his betrayal). Heihachi however became a power-hungry warmonger even before Kazumi's betrayal.
  • Boss Remix: The arcade version of his theme in 3 is a darker, more badass version of Jin's theme. The remixed version, on the other hand, sounds a bit like a Suspiciously Similar Song to "Rollin With Kid N Play", thanks to that bass.
  • Broken Pedestal: Jin Kazama looked up to him during the events of 3 in training him against Ogre. It is clear in both of their endings that Heihachi will kill Jin after all is said and done. He failed in the latter's ending, in which became the reason Jin started hating everything about the Mishimas, including the Devil Gene.
  • Bullet Catch: Catches one in his teeth in 6's Scenario Campaign.
  • Call-Back: His endings in 2 and 3 are titled "A Son's Fall" and "A Grandson's Fall" respectively, referring to Kazuya's canonical ending in 1 (i.e. "A Father's Fall") where he drops Heihachi down the same ravine Heihachi threw him down as a child. Both of Heihachi's endings (the one in 3 is non-canonical) involve him dropping his relatives from a high altitude.
  • Charles Atlas Superpower: He's one of the biggest examples of a Badass Normal among Mishimas, having no connection to the Devil Gene whatsoever (even Asuka has her anti-Devil abilities). That said, he's such a skilled Martial Artist that he can deflect missiles with his fists, and headbutt bullets in flight, and when he was younger, he killed Kazumi when she went Devil just to assassinate him. The OVA has him catching Michelle's axe (which she had thrown at his head) with his teeth and grinding it into pieces before spitting the shards out.
  • Continuity Snarl:
    • 3's main profile talks about Heihachi not knowing about Devil, this not only contradicts Tekken 7, where Heihachi knew about it since Kazuya was a kid, it contradicts 3 itself since Heihachi's own profile describes him as being aware Jin has the same "dangerous power" as Kazuya.
    • In 7 Lars says that he was only conceived so Heihachi could prove without a shadow of doubt that he doesn't have the Devil Gene, but Lars is around 20 years younger than Kazuya, so Lars would only be conceived around 15 years after Kazuya was thrown off a cliff and only a few years before the first tournament, so it makes little sense that Heihachi decided to wait so long to confirm something like that.
  • Cool Old Guy: While he can be utterly abhorrent to those he despises, he's also pretty funny and badass. He has some very light-hearted interactions with Kuma and Xiaoyu, and even his endings in 5 and Tag 2 are quite comedic.
  • Corrupt Corporate Executive: A thoroughly selfish man at heart, Heihachi's only interest as head of his family's conglomerate is to continue pouring its resources into wars and other destructive endeavors, something his father tried to distance the Zaibatsu from.
  • A Day in the Limelight: After dropping off plot importance in 5 and 6, 7 gives him the most amount of Character Focus yet. Also comes with A Death in the Limelight that canonically sticks.
  • Deadpan Snarker: His attitude as he greets Kazuya after their last encounter.
    "You should have found a steeper cliff."
  • Degraded Boss: Happens to him twice, no less. After the first game, he is removed as Mishima Zaibatsu head by Kazuya and has to fight through Kazuya's King of Iron Fist Tournament two years later to get it back (he does). Later on, he hosts the fourth King of Iron Fist Tournament and this time is declared the official winner but is ambushed at his Hon-Maru compound and presumed dead. He wasn't, and still wakes up in time to compete in the sixth tournament, hosted by his grandson.
  • Determinator:
    • Not even being blown up point-blank by a squadron of Jack-4s, shot through the air at breakneck speeds, and crashing into a monument in the middle of a forest miles away is enough to kill Heihachi!
    • This gets exemplified in Tekken 7's story mode. In the final battle between Heihachi and Kazuya, the latter, in full devil form, lights him up with several lasers that create a massive explosion, but he still gets back up. The next battle scene has Heihachi with (visually) low health, to show that he's fighting to his absolute limit. After this, they are both exhausted, and keep trading blows for who knows how long until Kazuya finally deals the finishing blow to him.
  • Didn't See That Coming: Let's just say that Heihachi didn't expect Jin to come Back from the Dead as Devil Jin, kill his Tekken Force mooks (complete with one being Punched Across the Room into a wall with enough force that blood appears to gush out of his armor), drive him through the wall by his head, and then pounce on him from the sky. Heihachi's reaction to #2 on the list is a look conveying "Holy shit! Should I run or turn around?"
  • Difficult, but Awesome:
    • While he also has the same EWGF-setups all Mishimas have (though since he's taller, shorter characters won't be continuously juggled by his), he has a huge set of solid mid-level and high-level attacks with very save frames and many ways to pressure on block thanks to those said attacks being very safe pokes. Just like Kazuya, he can take a hit-into-a-combo as far as possible when it lands it. The biggest thing you need to worry about is that Heihachi has a severe lack of solid-and-safe low attacks, making his 50/50's quite bad.
    • Even with a buff to one of his low attacks in Tag 2, it's still very atrocious on block like the rest of his available low attacks and thus his means of forcing open one's defense is focused on frame-traps and throws with very unsafe mixups.
    • In the same sense as Kazuya having a "Perfect" variant of the Electric Wind God Fist, Heihachi has a Just Frame variant of the Thunder God Fist, which players refer to as the Omen Thunder God Fist (OTGF). It's a faster version of the move that not only launches, but also hits a grounded opponent, so a Heihachi player with above-average execution will be well-rewarded in mastering this.
    • Tag 1 is the first game where he got EWGF, and unlike Jin's, it was a special mid instead of a high. To compensate for this, his EWGF is even harder to do than Jin's and Heihachi is on the group of characters with the lowest HP on the game.
  • Disappeared Dad: He has two confirmed illegitimate children in Lars and Reina, but Harada himself has confirmed Heihachi has dozens of bastards lying around.
  • Divergent Character Evolution: He was originally a Moveset Clone of Kazuya, but began to get more and more original moves and stances of his own from Tekken 2 onwards.
  • Egopolis: Played for laughs. In Tekken 3 he promises Ling Xiaoyu he'll give her an amusement park if she wins the tournament. In her ending when she does, he fulfills his promise... and opens up Heihachi Land... which earns him a No-Holds-Barred Beatdown from Xiaoyu.
  • Elixir of Life: In Tag 2, his scientists concoct a serum that restores his youth. In his ending, another dose is administered that turns out to be tainted with Kuma's DNA, turning him into a bear.
  • Enlightened Self-Interest: In the years between 2 and 3, Heihachi brings world peace through the military and philanthropic actions of his Tekken Force. This isn't done out of the kindness of his heart but for the sake of positioning the Zaibatsu as a global superpower and gathering information on Ogre for his own malign purposes.
  • Even Evil Has Loved Ones:
    • Though it's non-canon, Heihachi does attempt to save Kazuya from Devil's beam in the former's 2 ending. Too bad Kazuya exploits that for his own victory, and the two never share anything but hatred canonically besides Heihachi shedding a Single Tear right before their final battle in 7.
    • In Heihachi's (also non-canon) ending in 3, he looked genuinely sad when he had to kill Jin by dropping him from his helicopter after the latter displayed signs of the Devil Gene taking him over while being unconscious, mainly the marks appearing on his forehead.
    • Despite killing his wife, Kazumi, Heihachi still loves her, and when Kazuya called him out for it in the Tekken 7 trailer, rather than brushing it off, Heihachi stayed silent, one single tear running from his eye. And though Kazumi knows her husband must be stopped, she also fondly remembers and believes in the love they once shared.
    • He cares about his pets, Kumas I and II.
  • Even Evil Has Standards: Heihachi may be a greedy, power-hungry, self-centered megalomaniac, but he treats women and young girls with the utmost respect and despises those who bully the weak. He also generously rewards those who serve him well or amuse him, if only because it would tarnish his reputation not to. Further, he expresses distaste at squalor and substandard living conditions, noting that if he ran the Zaibatsu, he'd never let things degrade to such a level.
  • Evil Laugh: He also does this the most out of all the Mishimas. In one of his moves, he does this while dashing away from his opponent.
  • Evil Mentor: Was this for Jin prior to the third tournament. Heihachi was the one who taught Jin Mishima-style Karate, though he had his own agenda to do that, namely to turn Jin into a powerful fighter that could draw Ogre out, after which he would dispose of Jin via bullet to the head. Though that last bit didn't work out thanks to Jin awakening his Devil Gene...
  • Evil Old Folks: He's 52 as early as Tekken 1, and only gets older from then on, being in his 70s by 3. He's been a dick most of his life, however.
  • Evil Virtues: To him, Strength, Diligence, Determination, and Valor are paramount. He is one of the series' strongest fighters despite lacking his son and grandson's Devil Gene, always takes the full-measure with any conflict, possesses iron willpower and resilience to the point of regularly walking off life-threatening injuries, and will fight to his last breath regardless of who or what he's up against.
  • Final Boss: Of Tekken, Tekken 4, Tekken Advance, and the Tekken Force modes in 3 and 4, as well as the spin-off Death by Degrees. Sub-boss of Tekken 3 (before Ogre and True Ogre) and he and his father comprise the first tier of bosses in Tekken Tag Tournament 2 (True Ogre and Jun/Unknown as solo battles comprise the second and third tiers).
  • Gameplay and Story Segregation:
    • He's playable in Tekken 5; in the story canon, however, he never participated. That being said, him not participating in the fifth tournament is a Retcon from 6, as his profile from 5 rather clearly says he woke up early enough to participate on it (Meanwhile his profile from 6 says that by the time he woke up the tournament was over), and he even shows up on the story mode of a few characters (Kazuya, Wang, Lee, Raven, Jack-5).
    • Heihachi is ridiculously tough, and survived a bunch of attacks that would normally kill or cripple someone, despite this, he's on the group of characters with low HP in Tag 1.
  • Glass Cannon: In Tag 1, characters had different HP values, and Heihachi's was among the lowest (140, while the general value was 151, and the highest was 168). This is likely to balance out his high damage and, most importantly, his special mid Electric Wind God Fist, and it's worth noting this is the only time until Tekken 7 where EWGF is anything but a high (Kazuya has a Devil transformation in 7 which makes his EWGF into a mid).
  • Good Scars, Evil Scars: He has an X-shaped scar across his chest, but a hero he is not.
  • Greater-Scope Villain: While Kazuya became the Big Bad of the series (or at least the Devil inside him), it isn't hard to argue that everything bad in the series is Heihachi's fault in the first place, not only because him throwing his son off a cliff opened him up to the Devil Gene, but also because of him wresting control of the Mishima Zaibatsu from Jinpachi and pushing it toward weapon development, leading the Hachijo clan to predict the danger he would become if left unchecked, which led him to kill Kazumi. And his desire to rule the world would eventually lead to him wanting to discover the secret of the Devil Gene after witnessing firsthand what it does, leading to him setting his crosshairs on Jin and vice-versa.
  • Ground Punch: A new attack he gained in Tekken 7. It causes the opponent to stagger, and if an opponent is lying on the ground when his fist hits the floor, it will pop them up high enough in the air for a potential juggle if they're close enough.
  • Gruesome Grandparent: While not as much of an enemy as he is with Kazuya, he has every intention of offing his grandson Jin as well.
  • Guest Fighter:
  • Heartbroken Badass: As shown in the story mode of Tekken 7, the death of his wife Kazumi was the chief reason his heart had hardened. The revelation that her Hachijou blood was demonic in nature, and that her blood was passed on to their son Kazuya, was what originally drove him to toss him off a cliff. Kazumi's death also preceded his takeover of the Mishima Zaibatsu from his own father Jinpachi, and the Zaibatsu's subsequent move to the military-industrial complex.
  • The Heavy: He's the one hosting the original King of Iron Fist tournament, drawing out Kazuya in the first game. He contributes some part to most of the games until 7.
  • Heel Realization: Vaguely implied in Tekken 7's story mode. Before his final battle with Kazuya, he brings in the reporter that's narrated the story thus far to give him exclusive info about his actions and misdeeds, including the revelation of what really happened with Kazumi, with the request to tell it to the world. Though he does go back to his Jerkass behavior and has the man knocked out and thrown out for being an associate of Lars in the end, when asked what he thought about the ongoing war, the reporter states that he saw a 'mournful look in his eyes'. Considering the circumstances, it seems Heihachi knew how much of a bastard he was and effectively gave a biography before marching off to find some resolution in this mess.
  • Hidden Depths: As he is confronted by Kazuya in their final battle in Tekken 7, a single tear falls from his eye. In a later trailer titled "Rage and Sorrow," he represents "Sorrow" as his reason for fighting, implying that there might be deeper reasons for his apparently evil actions all throughout Kazuya's life.
  • Horrifying the Horror: Curiously he's been on both ends of this trope, and most cases are related to the Devil Gene.
    • In Jin's ending in 3, once Devil Jin throws Tekken Force members past him, Heihachi briefly looks baffled before scowling. In his own ending, when he sees Jin is about to transform, he throws Jin out of the helicopter.
    • Back in Kazuya's 4 ending, when Devil takes control of Kazuya, Heihachi is clearly scared.
    • In 7, he does that to Devil Kazuya. First by surprising Kazuya over how resilient he is, and later at the end of the battle after he briefly overwhelms Devil Kazuya and the transformation is turned off. It reminds Kazuya of the previous trauma Heihachi gave him and Kazuya's eyes even look teared.
    • Played for Laughs in ''5's'' Time Attack cutscene with Jack-5.
  • Hunk: One may protest, but he fits this down to a T. His younger self certainly does, at least.
  • Immortality: This seems to be his main motivation in later entries; as if being Made of Iron wasn't enough, he's now seeking a way of becoming young again, which he achieves in Tag Tournament 2 when his scientists develop a youth serum and he tests it on himself, leading to him appearing as he does in that game (in fact, that's the only shred of a plot this game has - well, that and Jaycee actually being Julia filling in for a friend).
  • In Spite of a Nail: It's implied in Tekken 7 that his Start of Darkness would've happened anyway since he had still overthrown Jinpachi with plans to continue the warmongering business, but having to kill his wife with his own hands in self-defense didn't help.
  • Jerk with a Heart of Jerk: He's that heartless (but only because of his woes that resulted in the said cliff the first time around). He still trained said grandson since Jun disappeared, if only to prepare him for the third tournament as bait.
  • Jerkass: Ultimately, everything the Tekken series is and has been being a result of Heihachi's heartlessness and zeal. He sealed his father away under the Hon-Maru compound to seize the Zaibatsu (which brought forth Hachijo clan's attempts to assassinate him through his wife), he threw his son off a cliff to "make him stronger" and later in his life (upon learning of his survival), held the first King of Iron Fist Tournament to draw him close. Then 22 years later he brings his grandson into the third tournament (also one he hosted) to use as living bait for Ogre and shoots him when things don't go the way he wants. Even though Kazuya and Jin are both bitter enemies, Heihachi has earned contempt from both.
  • Joker Immunity: Thrown off a cliff in 1 and comes back just fine in the next game. Was smashed through a wall in 3 and wasn't even scratched. Jin was about to kill him in 4 but an hallucination of Jun prevents him from doing so. 5's initial trailers had Jack-4's blowing him up and he was a timed release character in the arcade mode, but he's still a mini boss with his own cutscene and can be played in 5 itself after a while. 7 ultimately ends this pattern, as Kazuya kills him and even throws his body in the volcano they fought to make sure he stays dead. In 8 he's not on the base roster.
  • Karmic Death: After years and years of cheating the Reaper, karma seems to have finally caught him for good by the end of Tekken 7. Forced into a fourth battle with his estranged son—whose life he destroyed mainly out of misplaced hatred for his wife's sins—the aging Heihachi ultimately proves no match for Kazuya's sheer hatred against him, even after Heihachi forced him off from his devil form, and meets his end after receiving a powerful, fatal strike to the chest (without Kazuya's gloves on). To add insult to injury, Kazuya then carries his lifeless body in yet another Ironic Echo of their past fights. Only this time, rather than toss Heihachi down a cliff again, Kazuya opts to finish the job once and for all by dumping his corpse down a volcano, to make sure he's Deader than Dead. A fitting end for such a poor excuse of a "father".
  • Kick the Dog: Almost too many examples to list, some of which are as follows: He's imprisoned his own father (who was by all accounts good to him) and left him to starve to death, threw his own son down a cliff to test if he had a devil gene, and then openly regretted the fact that his son survived. Adopted a child for the sole purpose of giving his son a rival, fathered many children and abandoned them and their mothers, used Jin as bait and then shot him when his grandson foiled his plans, and so on and so forth.
  • Kick Them While They Are Down: More like a stomp. Also, one of his victory scenes has him berating his unconscious opponent, holding them up by their hair, and shouting, "Come back when you're ready to fight!" before slamming their head back down and walking away in contempt.
  • Killed Off for Real: His ultimate fate in Tekken 7. Despite putting up what is perhaps his most valiant effort seen yet in the series, he is ultimately no match for Kazuya, who kills him with a fatal, Devil Gene-empowered strike to the heart. And to ensure that he dies for good, Kazuya gives the deceased corpse of his father the same treatment that he gave Kazuya in 2: being thrown into a volcano. And unlike when Heihachi did it to him, Kazuya watches Heihachi's body fall into the lava to make sure that he's actually dead this time. His death is reflected by his absence in 8, while Kazuya moved on to Jin for the family feud...though he is still present in spirit through his illegitimate daughter Reina, who inherited her late father's fighting style and ambition.
  • Lampshade Hanging: When Akuma says he promissed Kazumi to kill Heihachi in in 7, Heihachi immediately wonders why Akuma took so long to show up (A question many fans were wondering since Akuma was confirmed to be the guy who talked with Kazumi). Akuma's response is that he was waiting for Heihachi to become stronger.note 
    Heihachi: You're saying Kazumi told you to kill me and Kazuya...? Nonsense. If that were true, why only appear now?
    Akuma: I was merely waiting for you to become stronger.
  • Large Ham: Ya think? "With this, the world will hail MY victory! Gwahahaha!"
  • Last Dance: The final battle in 7 takes place from his perspective.
  • Laughably Evil: Since the original Tekken, he's been Played for Laughs just as often as he's been played seriously. Some of the weirder things he's done (or been subjected to) are: left a bear (Kuma) in charge of his company while he left to fight in a tournament, made his own amusement park, had his company make a magic potion (which he drank without testing first), was forced to work as an "exotic" drink server with a bomb shaped like a bow-tie strapped to his neck...
  • Made of Iron:
    • In Tekken 3, in Jin's ending, Devil Jin picks Hei up like a ragdoll, smashes him through a solid concrete wall and drops him several stories below, leaving somewhat of a crater on the ground, before flying away. Though a little stunned, shortly after that Heihachi gets up completely unscratched.
    • The intro of Tekken 5 has him surviving being blown up by a group of Jack units rigged with explosives. In previous games he's a Badass Normal; from that moment onward he's apparently Superman.
    • Tekken 7 takes this to absolute absurd levels. The amount of punishment Kazuya has to inflict on Heihachi to finally put him down is ridiculous. Kazuya throws the proverbial kitchen sink at Heihachi in his regular form, it's not enough. Then Kaz goes into his devil form, beats him down and blasts him, but Heihachi proceeds to get up. Another back and forth How Much More Can He Take? ensues and Kazuya finally takes him out and tosses him into a volcano.
  • Mad Scientist: Many storylines have him show interest in scientific supervillainy, namely in Tekken 4 where he shows interest in combining the genetic material of Ogre and the Devil Gene to create an Ultimate Life Form. Sometimes, he also wants to take the power of the Devil for himself. In Tekken Tag 2, he has his scientists create a formula that restores his youth (and transforms him into a bear in his ending).
  • A Man of Wealth and Taste: Tekken 6 reveals that he dislikes Paul and Marshall Law, considering both horrible wastes of talent living in squalor. He also expresses disgust in several cities being ruined during Jin's war.
  • Manipulative Bastard: Heihachi has been a two-faced piece of trash all his life, manipulating his biological and adopted sons against one another and politicking against his own father Jinpachi. However, his manipulation of Jin in 3 is especially cruel. Jin was naively convinced that Heihachi was a good grandfather, but Heihachi merely saw Jin as a weapon against Ogre and shot him in the back of the head once that purpose was fulfilled. This betrayal spurred Jin's struggle with the Devil within himself and led to a three-way Mishima war that would leave the world in ruins.
  • Manly Man: A ripped old man wearing nothing but a worn karate gi has an impossibly cool horned hairstyle and can match supernatural entities with his own raw strength and combat prowess. He gets even manlier with age. As for his guest appearance in Soul Calibur II, 'Hachi needs no stupid weapons; he'll beat you senseless with his bare hands.
  • Maternal Death? Blame the Child!: Tekken 7 reveals an odd example. Heihachi was forced to kill Kazumi in her Devil form, but it wasn't just Kazuya he was taking it out on. Throwing him off that cliff had a hidden purpose: to see if he inherited her Devil Gene based on whether or not he survived. When it turned out to be true, he knew he had to destroy them both, and eventually Jin as well.
  • Miser: Seems to consider charity for its own sake extraordinary stupidity at best. In the Tekken 4 endings, the only character he outright refused to hand over his company to (the prize for that tournament) was Yoshimitsu, specifically because he was a Robin Hood type who robbed the rich to help the poor (of course, Yoshimitsu expected that and was in the middle of robbing him anyway). While Heihachi can appear generous in public, this is always to pass off as a Villain with Good Publicity or to otherwise get something in return.
  • Motive Decay: 7 establishes that he feared and loathed the Devil Gene after Kazumi's failed assassination attempt on him while using her Devil form, leading to him trying to kill Kazuya and his manipulative and murderous intentions for Jin. Once 3's bombshell of what his hunt for Ogre was really about drops, however, it's clear that in his later years Heihachi himself began to covet the power of the Devil, working with lab projects and secret, inhumane experiments to find out how to tame it — and, when presented an opportunity for his resurrected son and exhausted grandson to be gathered in one place, try to seize it by force, only to learn yet again that Evil Is Not a Toy. By the end of 7, he finally resolves his decay to instead try to destroy the Devil Gene once more, and fails.
  • Mr. Fanservice: His primary in 4 was a fundoshi. In Lee Chaolan's ending in 5, he's introduced via a Female Gaze shot of his ass, wearing nothing but a tight speedo with a bowtie. In Tag 2's character customization, while older characters his age are supplied with modest swimsuits that cover up most of their bodies, Heihachi and the other male characters get the fundoshi.
  • Narcissist: You'd have to be a little bit in love with yourself to have the trophy of your fighting tournament be a model of your head.
  • Neck Snap: In 7, this is how he kills Kazumi after defeating her Devil form.
  • Never My Fault: Implied as one way to look at his Start of Darkness. Having already overthrown his father with his plans for the family business, Kazumi had ultimately been sent to kill him to prevent all the damage and misery he would later cause. While he does feel guilty about having to kill his own wife, he may have decided to focus the blame on the Devil Gene for making him go through with it, instead of acknowledging that his warmongering plans were why they were trying to kill him to begin with setting the stage for his own attempt to put an end to the Devil Gene. Considering what it is, Heihachi may still have some valid reasons for doing so anyway.
  • Noble Demon: He's a bastard that will kill you without remorse if you're a threat to his warmongering empire, but he is also pragmatic, intelligent about his methods, polite to women and children unless they tried to kill him, tries to avoid letting his territories be stuck in squalor, and firmly respects power and skill in other combatants besides his own family. It says a lot that the world was in a better state when he was in charge of the Mishima Zaibatsu compared to when he wasn't and, despite some of his horrible crimes, there's a lot less people that hated him the long-term than Kazuya or Jin, post-World War III.
  • No One Could Survive That!: Nuked by dozens of Jack robots? No problem.
  • No-Sell: Heihachi's Counter-Attack (b+2+3) can intercept opponent strikes, but doing so also hurts Heihachi. If successful he tanks the hit, clutches their limb against his shoulder, and then pushes them to the ground with a fierce leg thrust but suffers some damage in the process.
  • Offing the Offspring: On his son and grandson, no less. None of his attempts at doing so succeeded for good; in fact, he totally died instead.
  • Pet the Dog: In the non-canonical Kazuya ending in Tekken 2, Heihachi tried to cover Kazuya from Devil's laser beam. Kazuya responds by grabbing Heihachi and use him as a human shield from Devil's laser, and tosses Heihachi aside when he's close enough to uppercut Devil to death.
  • Pragmatic Villainy: While the Mishima Zaibatsu was more evil under Kazuya, that's more due to this trope than Heihachi being some Anti-Villain. Heihachi wasn't as inclined to have people assassinated or make links with the criminal underworld, but he was still highly unethical at best. He was smart enough not to do anything overtly criminal (or at least, to not get caught doing it). He's still a thoroughly selfish, power-hungry bastard through and through.
  • Pre-Final Boss: Heihachi is fought in Stage 9 of 3, just prior to Ogre. If you play as Heihachi, you will face Jin instead.
  • Promoted to Playable: Was the unplayable final boss in the original arcade version of Tekken 1. He became an unlockable character in the home port, and has been playable in every subsequent game (usually by default) until 8, where he's only absent because he's Killed Off for Real (by his very own son!).
  • The Protagonist: In 2 and 7. In the latter case, the Story Mode has him playable in more chapters than any other character, including the final chapter where he faces off against Kazuya. Not counting the Extra Match against Shin Akuma, of course.
  • Psycho Electro: Some of his attacks have electrical properties, and he's an asshole. Just like his son.
  • Rasputinian Death: Before finally dying, he survives being tossed off a cliff, being punched through a wall by Devil Jin, blown up point blank by several Jack-4 robots, crashing into another place as a result of said explosion, sustaining Akuma's Raging Demon, and finally, blasted by several lasers at once by Devil Kazuya. What finally kills him is a heart-stopping, devil-powered strike to the chest by Kazuya, then getting thrown into a lava pit for good measure.
  • Really Gets Around: According to Word of God, Heihachi is rumored to have maybe 18-25 children around the world, with only 9 being confirmed. This was most likely to prove that he doesn't have the Devil Gene. Unfortunately one other child happens to have it: Reina.
  • Recessive Super Genes: He's the only member of the Mishima family who doesn't have the Devil Gene. Ultimately this isn't the case, as the Devil Gene only became part of the Mishima bloodline because of Kazumi, meaning Jinpachi didn't have it either.
  • Refuge in Audacity:
    • In the first two games, being dropped off a cliff is enough to keep him out of action for roughly two years. In the fifth, though, he takes multiple miniature nuclear bombs to the face and isn't even scratched; instead, he is thrown several hundred miles through the air and crash lands into the hard earth. He's mostly just annoyed.
    • His way of taking care of Jin and Kazuya in his endings in 5 and 6. He straps them onto a rocket in 5, and sends them plummeting into Earth from a space station in 6. In the latter case, though, Kazuya is not about to go gently into the night, and successfully pulls Heihachi with him to burn up in the atmosphere.
  • Retcon:
    • In 2 it was Kazuya who wanted Michelle's pendant during the second tournament. 3 retcons it to have been Heihachi who wanted it.
    • In 6 Heihachi was surprised to find out he has another son, but in 7 he's fully aware of Lars and even was conceived to confirm Heihachi himself doesn't have the devil gene.
    • His original reasoning for throwing Kazuya off that cliff was to see if he was strong enough to inherit the Mishima Zaibatsu. 7 changes the reasoning, and now Heihachi did it to confirm if Kazuya really has the Devil Gene.
  • Retroactive Idiot Ball: Tekken 7's retcons caused a few of these surrounding Heihachi.
    • Heihachi originally threw Kazuya off a cliff to see if he was strong enough to inherit the Mishima Zaibatsu, and 7 retcons it and says that he only did so to confirm if Kazuya has the devil gene, but the game offers no explanation over why he didn't just kill Kazuya after confirming that he does have it.
    • 7 has the Hachijos as the source of Devil Gene, and despite Heihachi getting some interest in the Devil Gene in 4 (And if Leo's Tag 2 ending is canon, he became interested in it even before 3), he seemingly never went after the Hachijos.
  • Self-Made Orphan: Ultimately succeeded with his dad; as while killing him outright failed, he had to settle for sealing him away under the family home where he then died of starvation. Conversely, he is the target of his son and grandson (and those two want to do the same thing to each other).
  • Serial Escalation: Most of his endings tops the one before it. From dropping Kazuya off a cliff (in the backstory), he drops him into a volcano in the second game. In the third game, he throws Jin out of a helicopter. In the fifth game, he launches Kazuya and Jin into space. In the sixth game, he drops them FROM ORBIT, but Kazuya screws him over as well by dragging him along for the fall.
  • Shadow Archetype: To Lars. Being of Mishima blood, they both have the ability to fight off Devil Gene bearers without the need to gain extra powers. They both differ in ideologies however:
    • Lars utilizes the Tekken Force Martial arts, and is the leader of a rebellion to make the world a better place while Heihachi utilizes his iconic Mishima-style martial arts and is a power-hungry warmonger and overthrew his father as the owner of the Mishima Zaibatsu.
    • Their relationships with Jin also started off differently, with Heihachi's relationship starting off on the right track before outright betraying Jin by shooting him, triggering his devil state, leading to Jin becoming progressively more cynical to the point of becoming a Death Seeker. Lars' relationship with Jin was not pleasant to start, having to rebel against him due to starting World War III, but after knowing his real purpose of doing it, Lars was willing to become allies with Jin put a stop to the war, which made Jin gain the will to live.
    • To put it simply, Heihachi is Lars if he fought for power instead of for a better future.
  • Shared Family Quirks:
    • His Tekken 2 profile lists collecting geta sandals (The ones he wears in a bunch of costumes) as a hobby, similar to Kazuya's own hobby of collecting sneakers.
  • Silver Fox: There's certain evidence within the Tekken universe that points him toward this.
  • Sleeves Are for Wimps: His classic tiger-pattern gi has its sleeves ripped off, in case you weren't sure how tough this old man is.
  • Smug Snake: Bar Tekken 2, his plans rarely go how he wants them to. And he wouldn't have been in that situation if he hadn't lost to Kazuya in Tekken 1.
  • Social Darwinist: He claims that the reason he threw Kazuya off the cliff is to test his strength as a worthy successor to his corporate empire, at one point claiming that he must have no fear. He will also immediately respect someone if they show enough ambition and resolve, so long as they don't stand in his way.
  • The Starscream: He's primarily driven to take control over Mishima Zaibatsu and advance his evil plans, and regain it if he lost control of it. According to 7's story mode, Heihachi took over what would become the Mishima Zaibatsu from his father Jinpachi due to his disagreements over Jinpachi wanting to turn it into something more peaceful. He also vows to take control of the Zaibatsu from Kazuya in 2, and Jin in 6, succeeding both times.
  • Straw Nihilist: Shades of this in the game, addressed in Tekken: The Motion Picture where he states to Jun that people's beliefs are killing themselves and others, and he thinks the world should be wiped clean so they can start again. Jun is utterly disgusted by this.
  • Stronger with Age: Not the case in Tag 2, since it suggests that he needed to become younger to keep up, and in his ending he even looks tired when the serum stops working and he becomes old again. However that game works on an Excuse Plot, and as far as canon is concerned, Heihachi actually got stronger over the years according to Akuma, and there's very little to contradict this considering Heihachi can face off against him, and later Kazuya, to the point he managed to make Kazuya detransform during the battle.
  • The Trains Run on Time: Heihachi considers it beneath him to allow his company, or the territory it controls, to become shoddy, run-down, or inefficient.
  • Ultimate Life Form: After encountering Ogre and witnessing his grandson transform into a Devil, he combines genetic material from the two to create an ultimate weapon for world domination.
  • Unreliable Narrator: There are some hints that Heihachi's autobiographical story to the nameless reporter in 7 is not entirely truthful, as he paints himself in a far more heroic light than all other accounts indicate. His motivation is to increase his publicity for the war against Kazuya and G Corporation. He explains that he killed Kazumi in self-defense and wanted to eradicate the Devil Gene by killing Kazuya, justifying his continued conflicts against his progeny. However, this runs contrary to his past motivations of wanting to appropriate the Devil Gene for himself. Considering the sliding nature of Tekken's story, this version of events may only be true for 7.
  • Use Your Head: His "Stonehead" throw (which a male opponent can keep going back and forth with him on). One of his moves is a headfirst forward lunge to his opponent. This is also the second hit of his Rage Drive.
  • Villain Protagonist: A case could be made that Heihachi is the true protagonist of the Tekken series. He is, after all, the only one of his bloodline to be in every game, and he is always the driving force of the plot, whether he's the game's main protagonist/antagonist. Word of God has recently painted him in this light with the advent of 7, seeing as how they want it to be the final battle between the Mishimas. And now that Heihachi is Killed Off for Real, looks like Jin Kazama (previously The Hero of 3) has to pick up the mess.
  • Villain Respect: Heihachi is a typical Machiavellian villain. While all he cares about are his ambitions, he will still give credit to others when it's due. Heihachi generally likes people with strength, refined tastes, and manners.
    • He was impressed enough by Ling Xiaoyu after she stormed his boat and beat up his guards to give her a full scholarship to his school and a panda bear for a bodyguard.
    • During the Scenario Campaign in Tekken 6, he only attacks women such as Ling and Anna after they stand in his way, and he feels he has no choice. He openly expresses distaste at fighting women.
    • Kuma I and Kuma II are the only known characters that Heihachi always respects.
  • Villain with Good Publicity: Founded the Tekken Force to promote world peace, repair the damage Kazuya had done to the Zaibatsu's public image, and hunt down and capture ancient demonic fighting gods to find out how to harness their power.
  • Villainous Valour: In his final duel with Kazuya, he acts somber and almost respectful towards his son.
  • Villainous Legacy: Heihachi may be dead but he left behind a nasty little gift for his progeny: Reina
  • Walking Shirtless Scene: If not clad in his dogi, he'll be shirtless. 4 has in a fundoshi.
  • Well-Intentioned Extremist: It turns out the real reason Heihachi had thrown Kazuya down the ravine all those years ago was because of Kazumi's attempt on his life while her Devil Gene was active. With his trust destroyed, paranoia overcame him. Properly paranoid in thinking Kazuya was also embedded with the same power; combine that with Kazuya explicitly trying to kill him as well due to Kazumi's death, and Heihachi tossed him down the ravine to see if he had inherited the Devil Gene and thus survive the fall. He did, and thus Kazuya's Faceā€“Heel Turn was cemented for the rest of the series.
  • Would Not Hit a Girl: Heihachi considers himself a gentleman with chivalrous manners. He deliberately tries to be respectful to women and young girls, to the point that he is disgusted when he finds the Tekken Force (which he considers his even under Jin's command) attacking one lone girl. But, if any lady stands against him, he'll take them down all the same. Oh, and he regretted killing his wife Kazumi, even if he would become the warmonger that the Hachijou clan feared he'd become.
  • Wrestler in All of Us: Seriously. He has a powerbomb and an atomic drop as throws. In Tekken: Blood Vengeance, his grandson Jin discovered that Grandpa Mishima has added a German suplex to his moveset.
  • You Have Outlived Your Usefulness:
    • In Tekken 3 to his own grandson, whom he used to lure Ogre out of hiding and then tried to kill once the latter was defeated.
    • The continue screen for the Jinpachi/Heihachi battle in Tag 2 has him do this to Jinpachi, sending him plummeting down a trapdoor. He sure is fond of those things...
  • You Killed My Mother: 7 reveals that he killed Kazumi, his wife and Kazuya's mother, providing another layer to Kazuya's Roaring Rampage of Revenge.

    Devil 

Alternative Title(s): Tekken Heihachi Mishima

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