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Characters / Tekken 5

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A list of Tekken characters introduced in Tekken 5/Dark Resurrection.

Introduced in Tekken 5

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    Asuka Kazama
Asuka in Tekken 7: Fated Retribution

"当たったら痛いで~" "atattara itai de"note 

Origin: Japan

Fighting Style: Kazama-style Traditional Martial Arts

Appears in: 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Ryoko Shiraishi

Jin Kazama's Osakan cousin. Asuka's first reason to enter the tourney in 5 was to take out the person who put her father in the hospital (that would be Feng). Lei Wulong gave her the info, and even though she's unable to find Feng, she just stays in the tournament for "fun". She doesn't win, though manages to make a Rival out of Lili in Tekken 5: Dark Resurrection. In Tekken 6, Asuka finds out that her cousin Jin is trying to take over the world, so she gets ready to kick his ass like any other loving family member would. Seeing as they're part of the Mishimas, that isn't surprising.

Interestingly enough about Asuka, she seems to be able to counter the Devil Gene. In her Tekken 5 ending, Jin's horns, tattoos, and wings all disappear at her touch.

Tropes associated with Asuka:

  • Alternate Company Equivalent: Possibly, to Sakura Kasugano (although Asuka is considerably more coarse personality-wise), although it really didn't hit home until Lili was introduced in Dark Resurrection, which means this might just be a coincidence.
  • Animal Motif: The swallow. In the Tekken 5 intro cinematic, a swallow flies by, right before she is introduced. The back of her main outfit (from 5 to Tag 2) is adorned with a swallow logo, which is also present on the Fingerless Gloves of her school outfit. The swallow logo returns for her new default outfit in 7, this time placed on her chest.
  • Badass Adorable: A tomboyish but cute girl who's not the least bit afraid to throw down.
  • Bare Your Midriff: Her standard light blue zipper outfit from 5 to Tag 2. Also her second outfit in Tag 2.
  • Berserk Button: Ogling her chest or Lili's zany schemes. In her 5 ending, Jin managed to take it a step further by falling on top of her with his head landing on her chest. Also causing her to drop her food is another way to piss her off.
  • Big Sister Instinct: If you play as her for the Bloodline Rebellion campaign mode, she's quite protective of Alisa, most notably in the stage taking place in a rather seedy looking urban area where in the intro she tells Alisa to stay close to her.
  • Boobs of Steel: A Blood Knight Bully Hunter that loves to brawl, and has one of the largest cup sizes in the series.
  • Bully Hunter: Her story in 5. In 6, even when trying to save the world from her cousin, she takes time out to kick the ass of whoever's attacking the Kazama dojo (or at least, she thinks is attacking it, and if you play as Lei, it's implied that she's really just in a ferment over the whole problem with Jin). By the second Tag game it seems to be a full time job — a "Gang Mediator". In Lili's ending, she usurps (by paying people) Asuka's role just to piss her off.
  • Counter-Attack: As you'd expect from a fighter whose fighting stance suspiciously resembles that of Aikido.
  • Curb-Stomp Battle: She is the victim of one at the hands of Kazuya and later (less brutal one) Paul in the Tekken Pachinko game.
  • Cute Bruiser: Cute as she is, she's very brash and unafraid to really get into fights.
  • Demoted to Extra: In her debut title, Asuka was shown to contain mysterious powers that mitigated the Devil Gene's effect on Jin, implying that she'll have an important role in future plots regarding the Mishima bloodline curse. However, the following two games largely focusing on the Mishimas' rivalry, that aspect of her gets ignored in favor of her rivalry with Lili. (Although Lili does casually mention in 7 that Asuka's lineage might cause her to get tangled up in the Mishimas' family mess.)
  • Did You Just Flip Off Cthulhu?: In Devil Jin's T5 story mode.
  • Faux Action Girl: Despite supposedly being a formidable fighter who can take on her family members who either are physically stronger than her or are powered by a supernatural power (often both) in a Pachinko FMV she was shown getting her Osaka butt handed to her by Kazuya and she didn't get any hits in the fight. She had to be saved by Jin or she surely would have died.
  • Facepalm of Doom: Her Aki Nage throw, and her Rengetsu and Falling tower move.
  • Fingerless Gloves: Part of most of her outfits, even her school uniform.
  • Generation Xerox: To Jun Kazama, necessitating Divergent Character Evolution for the latter in Tag 2.
  • Good Is Not Soft: Picture a less pure and more sociable version of Jun. Okay, good. Now picture her laying the smackdown on mafia gangs, arrogant kung fu guys and really wants to do it to the Big Bad, her cousin.
  • Hot-Blooded: Her feistiness is a defining trait.
  • Incorruptible Pure Pureness: Considering the world she lives in, she's the closest thing to a shonen protagonist in the Tekken universe, despite being rowdy and rude she's the third most innocently pure-hearted character in Tekken after Jun and Xiaoyu.
  • Idiot From Osaka: Loud, and brash. Yup.
  • Intergenerational Friendship: With Lei. He's the officer that informs her about Feng and Scenario Campaign reveals that they remain chummy afterwards.
  • Jiggle Physics: Almost to Anna's level, much to her own dismay, as she doesn't want to get her breasts ogled or touched by accident.
  • Jerk with a Heart of Gold: Granted, the "Jerk" part of her persona is directed towards people who deserve it, as in, she never starts fights unless justifiably provoked. On the other hand, she's seen rescuing a cat during the Tekken 5 intro, the reason why she went after Feng Wei was to avenge the latter's attack on her father, and her reason for wanting to go after Jin was because he had started World War III.
  • Kansai Regional Accent: She is voiced with an Osaka accent.
  • Kindhearted Cat Lover: Maybe the most triumphant example if the Tekken 5 intro is any indication.
  • Lost Food Grievance: Her and Lili's ending in 6, despite being late for school. She was more pissed off at Lili knocking down her bento than anything else.
  • Martial Pacifist: In the Tekken Comic, she emphasizes that she's a "hardcore pacifist" repeatedly, and proves it by going out of her way to break up any fight she comes across; whether its crashing a street brawl between Japanese Delinquents, or punching out the war-mongering dictator her cousin had become.
  • Meaningful Name: Her name was taken from the Asuka River in Nara prefecture, near where Katsuhiro Harada's parents lived. Her animal motif of the swallow is in reference to her name in Kanji (飛鳥) being the Japanese word for a bird in flight (hichou).
  • Ms. Fanservice/Gag Boobs: Take this concept art for one of her extra costumes in 5.
  • My Eyes Are Up Here: Although she'd sooner kick your ass for looking than actually say it. See her TTT2 ending.
  • Only Sane Woman: While quirky in her own right, she's still normal, down to earth, and frequently annoyed by crazy people and situations compared to anyone she's in proximity of, especially both her cousin and rival respectively. A fact she also highlights in her ending in tekken 7.
  • Ninja: In Street Fighter X Tekken she is shown trying to become one with Ibuki from Street Fighter being her teacher.
  • Odd Friendship: On some ocassions with Lili, increasingly as the games go on.
  • Ordinary High-School Student: Just a regular girl from Osaka, which in Japanese terms is about as everyday as it gets.
  • Shorttank: Quite the tomboy, and not one for feminine clothes at all, which is in huge contrast to her rival, Lili.
  • Standing Between the Enemies: As the prime example of the trope, Asuka is known as the "Gang Mediator".
  • The Straight and Arrow Path: She can be equipped with a bow and arrow in 6.
  • Suspiciously Similar Substitute: Asuka has every move of her aunt Jun, including the ones she received for Tekken Tag Tournament. There is a subversion here, as Asuka was designed as a foil to Jun.
    • It's shown in Tag 2, while she is more aggressive.
  • Tomboy: She's the tomboy to her rival Lili's girly girl. Ditto with her aunt.
    • If Street Fighter X Tekken is to be taken seriously she is also the tomboy to her ninja teacher Ibuki's Girly Girl.

    Feng Wei
Feng Wei in Tekken 7: Fated Retribution

HMPH! Come on!

Origin: China

Fighting Style: "Shinken" (God Fist Form)

Appears in: 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Hiroshi Tsuchida (Battle Voice), Chuan Yin Li (Cutscenes, Intro Pose)

Feng is the star pupil of the "God Fist" style. However, in process of his show of power, he broke the dojo's rules, is scolded by his master and he kills him. He intends on getting the God Fist scroll, and breaks dojos here and there, and eventually enters the King of Iron Fist tournament. He eventually found the scroll, but it only gives the overview of the ultimate style, which prompts him to re-enter the next tournament.

Tropes associated with Feng Wei:

  • Arrogant Kung-Fu Guy: Despite being a man of few words, he is very arrogant nevertheless. However, he shows great respect to martial arts master, e.g. Wang.
  • Badass Back: Whether he's facing you or not, he doesn't get any less dangerous an opponent.
  • Badass in a Nice Suit: As an alternative to Walking Shirtless Scene.
  • Berserk Button: As confronting him in Scenario Campaign in general, and his TTT2 ending in particular indicate, interfering with or interdicting his training is an extremely bad idea.
  • Bruce Lee Clone: Bruce Lee's Jeet Kune Do was built around taking aspects of different styles, adding what was useful and discarding what was not. Lee was also heavily criticized for breaking the traditions and customs of Kung-fu. Feng's God Fist style revolves around overcoming other styles and conquering them. Feng also broke the rules of the dojo he trained at and got scolded for it. Whereas Law seems to just be lighthearted homage, Feng reads like a dark mirror of everything Lee stood for.
  • Deceptive Disciple: Although the killing wasn't planned from the beginning. Rather, once it became clear his master was going to be a barricade to his quest to martial perfection, down came the sentence of death, and said sentence's execution.
  • Easily Forgiven: If you play as Wang when you face him in Tekken 6 it'll be revealed that Feng is able to walk free after Wang convinces Lei to stop pursuing him, believing Feng had killed his master in a duel rather than murdering him in cold blood.
  • Even Evil Has Standards: A subversion, whereas when Asuka accuses him for not treating her like a girl, Feng replies that if he didn't fight at full strength, that's disrespect. And when defeated by Wang in the latter's Story mode, he humbly accepts defeat. Come Tekken 7, whenever an opponent dares challenge him to a fight, he will gladly accept it.
    • Interestingly, in Tag 2, Feng Wei has a move where he does a series of kicks with his hands behind his back, and Wang also has a similar-looking move as well.
  • Fashionable Asymmetry: His left pant leg is green with golden designs, while the right one is a plain red.
  • Hellish Pupils: In his first ending, where he gets dragon pupils.
  • Instant Awesome: Just Add Dragons!: His first ending.
  • No Pronunciation Guide: The announcers, narrators and most of the fans pronounce his name wrong. It's pronounced "Fong". The E in his name doesn't help.
  • Scarf of Asskicking: Wears one in 7: Fated Retribution.
  • Shout-Out: Of classic Hong Kong action star Gordon Liu.
  • Sore Loser: In Marshall Law's Tekken 7 ending, after being defeated in a 2-on-1 duel with both Paul and Law, he does not take his defeat and immediately gets up with a dark zombie-like aura, prompting Paul and Law to run away.
  • Unusual Eyebrows: They split at the outer edges.
  • Walking Shirtless Scene: In his standard outfit. His alternate outfit instead makes him a Badass in a Nice Suit.

Raven in Tag 2

I cannot allow you to interfere.

Origin: ???

Fighting Style: Ninjutsu

Appears in: 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Voiced by: Jack Merluzzi (5; All Instances, 6-current; Battle Voice Only), D.C. Douglas (5: Dark Resurrection-Tag 2; Cutscene Voice Only)

A spec-ops agent sent to investigate the Mishima Zaibatsu. He is the first to report Heihachi Mishima's apparent death (as shown in the opening movie of Tekken 5). Everything about him is shrouded in mystery, except that he knows Ninjitsu and that he is a personal Rival of Dragunov (the latter is the one who gave that "X" scar on his face).

He has an expanded role in Tekken 6, specifically, in the Scenario Campaign. After appearing as an enemy to Lars and Alisa, he becomes Lars' steadfast companion following Alisa's Face–Heel Turn. At the end of the mode, Raven leads the unearthing of the collapsed Azazel's Temple, and, to his dismay, becomes the first to learn about Jin's survival with his Devil Gene intact.

While Raven himself does not appear in Tekken 7, he is succeeded by his superior officer, the Master Raven.

Tropes associated with Raven:

  • Dual Wielding: Although he never uses them while fighting, Raven carries two knives with him. In the intro to 5, he makes short work of a Jack-4 this way.
  • Dynamic Entry: Blind Ghost. As of 6, the move now has Raven dragging the opponent's head on the floor from the momentum of the kick...but only when it hits clean.
  • Flash Step: He does this in attacks and one pre-fight cutscene.
  • Genre Blind: He tells his superiors that Heihachi is dead in the Tekken 5 opening, despite never seeing the body. To give Raven some credit, said person was at ground zero of a miniature nuke. You wouldn't even expect to recover ashes from an explosion like that.
  • Good Scars, Evil Scars: Has a large X-shaped scar across his face. According to the Scenario Campaign dialogue, it's inflicted by Dragunov. "X" Marks the Hero, perhaps?
  • McNinja: A black ninja, who is apparently from Canada.
  • Names to Run Away from Really Fast: The raven is a bird symbolizing death.
  • Nothing Personal: He only acts within his mission parameters. When he wins, one of his win poses has him say "It's just business. Don't take it personally."
    • Subverted in his Tag 2 ending, when he takes down Yoshimitsu for personal reasons before resuming his mission.
  • Only Known By Their Code Name: His real name is never given.
  • Parts Unknown: Nothing is revealed about his background, and even his name is just a code name. A certain guide lists him as being from Canada, but his nationality is officially "unknown". Contrasts this with his rival Dragunov, whose full name and nationality are known, even though he never talks.
  • Red Baron: The Dark Talon of Death.
  • The Rival: To Dragunov.
  • Smoke Out: How he teleports on occasion, as well as leaving a copy of himself behind.

    Mrs Roger and Roger Jr
Roger Jr and Mrs Roger

Fighting Style: Commando-style Wrestling and animal techniques

Appears in: 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Kazuya makes off with Dr. Boskonovitch after taking over the Mishima Zaibatsu. The goal: good old-fashioned genetic engineering to make vicious killer animals. He partially succeeds: the animals are intelligent enough to be trained. They just don't get really vicious.

The first one was Roger Jr's father, a kangaroo. With boxing gloves, of course.

Roger had a wife back then, and he became a father during his participation. Afterward, he left with his family to live in peace.

Years after, someone knew about where they lived, because his father gets kidnapped shortly before the fifth tournament. Worried about him, his wife and son (Roger Jr.) enter the fifth tournament and find him. Things don't go well afterward.

Mrs Roger and Roger Jr are very focused on pokes. They're so good at pokes that combos aren't really necessary with them. Unfortunately, their combo game leaves much to be desired.

Tropes associated with Mrs Roger and Roger Jr:
  • Action Mom: Roger Jr.'s mother, who actually drags her son with her into the ring.
  • A Twinkle in the Sky: His father winds up this way in his endings. He needs to learn how to not incense his family...
  • Badass Adorable: Roger Jr.
  • Badass Family: Consisting of boxing kangaroos.
  • Boxing Kangaroo: They are a team of two boxing Kangaroos.
  • Defeat Means Friendship: After Roger Jr. beats up Alex, the latter carries him to his mother and becomes more than content with playing with Roger Jr. than attempting to eat him like before.
  • Divergent Character Evolution: In his first appearance, his father shared enough moves with Armor King to be called a semi-clone. The first Tag game made him more distinct, and when first appeared Roger Jr. he got an almost completely different moveset.
  • Happily Married: Until 6, when Mrs. Roger gets a divorce.
    • And in Tag 2, she hooks up with Alex! And yet Roger Jr.'s ending implies that she still holds a candle for Roger Sr., though.
  • Kid-Appeal Character
  • Legacy Character: Roger Jr. (technically, Mrs. Roger carrying Jr. in her pouch) fights in his father's place starting in 5.
  • Megaton Punch: Like Roger Sr, the signature unblockable attack Roger Jr uses is a windup punch that will send the opponent flying and take off most of their health in a single blow.
  • Older Than They Look: Keep in mind that Mrs. Roger meet Roger Sr. just after Tekken 2, which takes place a good bit before Jin Kazama is even BORN, and yet she's still alive and kicking in Tekken 6, which must take place at least 25 years later. Normal kangaroos don't live anywhere near that long, but given that the Rogers were genetically engineered, a human-like lifespan is justified.
  • Red Boxing Gloves : Though Jr.'s are yellow.
  • Ridiculously Cute Critter: Again, Roger Jr.
  • The Unintelligible: Like every other animal (and the Kings).
  • Wrestler in All of Us: They share a few moves with the Kings, so the trope was bound to happen. Notable in that the boxing gloves they wear don't seem to hinder their ability to piledrive, suplex, or powerbomb their opponents.

Introduced in Tekken 5: Dark Resurrection

    Armor King II
Armor King II in Tekken 7: Fated Retribution - Round 2.

(more jaguar noises)

Origin: ???

Fighting Style: Wrestling/Puroresu (Japanese Professional Wrestling)

Appears in: 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution (Season 2 DLC)

A new Masked Luchador taking after the deceased Armor King. His background is shrouded in mystery, but his fighting style was one of quite the brutal Heel. He first appears in the 5th King of Iron Fist tournament, setting his sights on Craig Marduk, and swiftly kicked him in the ass.

He later reappears in the 6th tournament, confronted by both Marduk and King II, where this Armor King reveals that he is the younger brother of the original Armor King... and he certainly isn't going to forgive Marduk that easily for killing his brother.

After being severely injured in a showdown with Marduk at his brother's gravesite, Armor King awakens to find a letter addressed to him from Marduk. The letter is a decisive challenge from Marduk - a retirement match. If Marduk loses, he will quit fighting for good, but if Armor King loses, he must take off his mask, permanently disgrace himself, and never again bear the title of Armor King. He accepts.

Tropes associated with Armor King II:

  • Ambiguously Brown: Just like his brother and predecessor before him, he has dark skin, but his true nationality and ethnicity are unknown.
  • Animal Motif: Again, the jaguar.
  • Arch-Enemy: He hates Craig Marduk for murdering his brother.
  • Armor Is Useless: Like his predecessor, his armor doesn't really seem to help him much in fights. He takes the same amount of damage as other characters. Downplayed in 7 as (in his new default outfit) he does not wear armor on his torso anymore, keeping only the shoulder pauldrons and forearm gauntlets on his upper body.
    • Artifact Title: Now that he can be customized, unlike his Legacy Character forerunner, you can remove his armor pieces if you want and his second default outfit doesn't even come with any.
  • Breath Weapon: Sometimes green mist, sometimes fire. Nobody knows how he pulls this off while still wearing his mask. In Tekken 7, it's part of his Rage Drive, where hitting the opponent with this gives him a chance to do a throw which the opponent cannot break.
  • Collective Identity: When his existence and identity are revealed in Tekken 6, it's implied that he and the original Armor King were secretly sharing the Armor King persona while the original was still alive. This is hinted at by two facts: first, by the hidden picture that King II finds out in his ending, which shows both brothers dressed as Armor King while shaking hands together, and second, by Armor King II's reply when asked by Marduk and King II on who exactly he is. His exact reply is, "Armor King isn't just one person; I am Armor King, but so was my brother, whom you (to Marduk) killed", implying that when Armor King I was still alive, they both shared the masked persona together.
  • Cool Mask: His black jaguar mask is just as cool as his brother's.
  • Curb-Stomp Battle: In 5, after King II and Marduk's battle, Armor King II mysteriously appears before Marduk and beats the ever loving shit out of him. His ending doesn't make it any better as he gives King II a spinning piledriver, even though King II was only asking of who he was.
  • Divergent Character Evolution: With each game, Armor King has become more and more different from King, moveset and gameplay-wise.
  • Heel: He's got a lot of below-the-belt techniques. Despite being such and not exactly the nicest person around, Armor King II at least tolerates other people as he also went out of his way to free the G Corporation's experimental Human Resources.
  • Legacy Character: He is this to Armor King I.
  • Professional Wrestling: Moreso on Japanese puroresu moves than King II's WWE-based ones.
  • Put on a Bus: Attempting to exact vengeance directly on Marduk turns out to be a bad idea for Armor King II, as the fight hospitalizes both of them, taking them out from the initial Tekken 7 roster.
    • The Bus Came Back: Both he and Marduk reappear in Season 2 of Tekken 7 as DLC characters.
  • The Reveal: First, of his existence in Tekken 6 King's ending, and then of his identity as the brother of the original Armor King in his own 6 ending.
  • Revenge: King II got past his desire for blood once he saw Marduk's family while Craig was recuperating following their fight at the fourth tournament. Armor King II, however, does not take things so lightly and is out to make Marduk pay. Both King and Marduk have tried reasoning with him but he has yet to let it go and his last fight with Marduk ended up putting both of them in the hospital.
  • The Rival: For King II. Despite the rocky relationship, King and Armor King share a positive relationship in Tag Tournament 2 (i.e. the requirements of Tag Rage for both are easy to fulfill). In one of their win poses, Armor King even raises King's arm in victory, similar to how normal tag teams would. They also share a special win pose where they flex their muscles at each other.
  • Scary Black Man: He's very tall and intidimating and a dark skin tone which could pass as black.
  • Spikes of Villainy: He is willing to rip Marduk a new one.
  • Taking Up the Mantle: After his brother is killed at the hands of Marduk, he takes up the mask and becomes the new Armor King from 5 onwards. However, as noted in the Collective Identity entry above, it's implied that the Armor King persona was already secretly shared by both brothers while the original Armor King was still alive.
  • Tall, Dark, and Handsome: Like his brother before him.
  • The Voiceless: Like the other Kings, he only speaks through growls. He's an even bigger example, since he's a man of fewer words than the other Kings.
  • Walking Shirtless Scene: His P2 costume. Which kind of makes his title an artifact.
  • Whole Costume Reference: In Tekken 7 you can kit out Armor King with an outfit that makes him look like the movie version of Black Panther, just with a cape.
  • You Killed My Father: More like "You Killed My Brother" to Marduk. And he's not going to just let him off easily.

    Emilie "Lili" de Rochefort
Lili in Tekken 7: Fated Retribution

"Ahaha... Tu ne crois sûrement pas que tu peux me battre?note 

Origin: Monaco

Fighting Style: "Street Fighting"

Appears in: 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Joy Jacobson (Dark Resurrection-6; Main Voice, Tag 2-current; Battle Voice Only), Rachel Hirschfield (6; Scenario Campaign Only), Laura Blanc (Tag 2-current; Intro & Cutscene Voice), Rina Sato (Queen's Blade Spiral Chaos)

Debuting in Dark Resurrection, Lili is the only daughter of a rich tycoon company owner. Has a butler named Sebastian (no, not that Sebastian), and while she has the makings of a Spoiled Brat, she's not quite and instead is a graceful Ojou. At one point, she was kidnapped by the mafia who tried to get some ransom from her... but they didn't expect her to struggle that hard, so much that she develops her own lust of battle out of that fight. Unfortunately for Lili, her father abhors violence, and she still respects him, but at the same time, she just can't let go of her battle lust. Solution? Make excuses for traveling, then participate in street fights.

Until at one point in a street fight, she managed to snatch an invitation to the 5th King of Iron Fist Tournament from an opponent she defeated (suspiciously looking like Forrest Law). Learning that it's from her father's rival company, the Mishima Zaibatsu, Lili entered to help her father take down the Zaibatsu so there would be no more rivals. That doesn't work so well, after Asuka Kazama whooped her hard, and her father found out about her 'hidden activities', resulting in her getting grounded. In the eve of the 6th tournament, however, the Rochefort company is in danger of bankruptcy, and for Lili, the only way to save it is to... win the tournament, so she decided to enter again, maybe with her father's reluctant blessing this time. But, then again, that gives her a chance to take revenge on Asuka. Unfortunately, during the Scenario Campaign of Tekken 6 she is defeated by Lars and heads home, bidding Lars to take down Jin in her stead. Upon its announcement, Lili enters the 7th tournament to finally defeat Asuka once and for all.

Her fighting style is counter and combo-oriented. She has one of the best sidesteps in the series, a command sidestep, many combo and launcher options, and many of her attacks get benefits from landing as a counterattack. However, her approach game is one of the worst and has a hard time applying pressure. As such, she's best played defensively, attacking weak points and countering mistakes.

Tropes associated with Lili:

  • Alternate Company Equivalent: Switch Monaco with Japan and you have Karin Kanzuki.
  • Ambiguously Bi: Has been shown to have a crush on Ganryu due to his eyebrows. She also has a push-pull relationship with Asuka that may be interpreted as more than just platonic, and has shown interest in female-female relationships in Queen's Blade.
  • Ass Kicks You: Her Headdress item in 6 move ends with a butt bump. It still exists in Tag 2, but it's now available to all female characters (except Panda) to use.
  • Awesome, but Impractical: Her Matterhorn Ascension (d3+4 in Tekken notation). Hits hard and gives you a ton of combo potential, but is heavily punishable, especially on block. Most people will advise you to use one of her many other launchers.
  • Badass Adorable: As her kidnappers in her story from 5 can attest to, she's not as helpless as her status as a cute young Daddy's Girl would suggest.
  • Berserk Button: Try not to let slip that you don't think much of her father. It's a quick route to the top of her "needs to be challenged" list.
  • Big Fancy House: As any Monégasque will tell you, large property in the tiny principality is outrageously expensive, so with her mausoleum-sized bedroom (let alone the rest of the mansion), Lili (or rather her father) is ostensibly loaded. To demonstrate, one of the few actual mansions in the Principality recently went on the market for an eye-watering €110 million euros. In addition, consider that neither the Japanese branch of Violet Systems, nor the G Corporation's Millennium Tower, really impress her, despite how so many other characters in Scenario Campaign are in awe of how ridiculously large they are.
  • Blood Knight: She wants to be one.
  • Bratty Teenage Daughter: Becomes one Tekken 6 onwards.
  • Breakout Character: Became popular enough to show up in other games, including one for the Digimon franchise, of all things.
  • Chubby Chaser: In some sort of weird fashion Lili is very infatuated with Ganryu's eyebrows... yeah, her reason being his eyebrows are very much like her father's whom she adores. In hers and Ganryu's victory poses in Tag 2 Lili is completely mesmerized with Ganryu, he doesn't seem to notice or care though.
  • Cloudcuckoolander: Lili can come across as a little odd — Nina describes her as "having a screw loose" and she's certainly eccentric in her obsessive levels of rivalry with Asuka and the zany schemes she contrives. Despite being an outwardly nice-girl, she maintains a level of aloof haughtiness that occasionally manifests as outright sadism — as seen in her Tekken 7 ending, where she delivers a powerful slap to Asuka that sends her rival flying. When asked by Asuka on why she did it, Lili simply replies that it was fun and Asuka deserves it for "being herself."
  • Combat Stilettos: She wears high-heeled boots in her default white-dress costume and high-heeled sandals in her special costume from 6. Which may be why Asuka staggers after Lili jumps off her back during their special Tag throw in Tag 2.
  • Cute Bruiser: One of the more fanciful fighting characters out there, and hits quite hard to boot.
  • Daddy's Girl: One of her primary motivations.
  • Damsel out of Distress: How she developed her taste for battle. After she was kidnapped, she easily beat the crap out of her kidnappers before anyone else could come to rescue her.
  • Dance Battler: Not Capoeira, but she uses a lot of ballet moves in her style.
  • Dangerously Short Skirt: While not that short, her dress shows quite a bit of her legs, which she uses to kick ass.
  • Don't Tell Mama: One of her win poses has her asking her defeated foe not to tell her father.
  • Everything Sounds Sexier in French: As of Tag 2 onward.
  • Floral Theme Naming: As befitting someone nicknamed Lili, the majority of her moves are named after flowers.
  • Fingerless Gloves: Alongside her white dress.
  • Gorgeous Gaijin: She's from Monaco, and the incredibly wealthy, exclusive European principality serves as the perfect homeland for her character as a young heiress and socialite who is the main fanservice target.
  • Girly Run: Observable while she's being used in Scenario Campaign.
  • Hime Cut: Sports long, straight blonde hair and a short, blunt-cut fringe.
  • Hopeless Suitor: If TTT2 is any indication. When teamed up with Ganryu, one of their victory animations invokes this. Lili leers longingly at Ganryu, and chases after him as he walks right past her as if she isn't there.
  • I'm Taking Her Home with Me!: In Scenario Campaign, her reaction to Kuma and ''Mokujin.’’
  • Jerk with a Heart of Gold: In Tekken 7, she uses her money and resources to improve Asuka’s dojo, despite the rivalry the two share.
  • Joshikousei: In her, Panda, and Asuka's endings in 6.
  • Lady of War: In the making.
  • Longing Look: To Ganryu in both Dark Resurrection and TTT2.
  • Light Is Good: Wears predominantly white and despite being wealthy and a little mean on some occasions, she is one of the good characters. Contrasts nicely with her sister's Dark Is Evil theme.
  • Magic Skirt: It seems to be solidly in place all the time, even defying gravity when she does a handstand. However, it still doesn't prevent all Panty Shots.
  • Meaningful Name: Her first name, Emilie, is of English origin, and means "rival," which is certainly suitable given her rivalry with Asuka. Her surname, De Rochefort, comes from Old French and means "from the fortress on the rock", which is again very suitable in her case as the "fortress on the rock" in Monaco — Le Rocher — is the Principality's most ancient, wealthy and prestigious district.
  • Missing Mom: Lili's mother hasn't been seen or even mentioned so far. This became much more interesting in Tekken 7, where she's revealed to somehow be Eliza's sister(which was confirmed by Harada to be true), who is hundreds of years old and came from Hell.
  • Ms. Fanservice: Lili seems to have become Tekken's go-to girl for fanservice lately. As seen here.
  • Nice Job Breaking It, Hero!: Her ending in 5:DR. She takes down the Mishima Zaibatsu, but this causes the Rochefort company to go into bankruptcy.
    • As a bit of an aside, whether or not related to her actions directly, her father's company ends up on the ropes anyway by the time Tekken 6 rolls around.
  • Noblewoman's Laugh: Does this often. In her 5:DR ending, it looks like she's Laughing Mad.
  • Odd Friendship: On some ocassions with Asuka, increasingly as the games go on.
  • Of Corsets Sexy: Her initial design had her wearing a poofy corset with jeans. Compared to her fancy white dress getup, it's unusually plain.
  • Ojou: She's a young, rather spoilt Monégasque heiress, and her nationality compounds her status, what with Monaco being an obscenely wealthy, glamorously decadent Micro Monarchy.
  • Panty Shot: Plenty. Occurs easily enough, given her very short dress and her tendency to perform very high kicks...
  • Purple Is Powerful: Her color motif in her 7: Fated Retribution outfit.
  • Proper Tights with a Skirt: Lili's new costume in 7: Fated Retribution gives her purple, rose-patterned tights along with her much fancier dress.
  • Rebellious Princess: Goes against her father's will to not fight.
  • Red Oni, Blue Oni: She's the blue to Asuka's red; making the colors of their outfits somewhat ironic (Lili's neck ribbon is red while Asuka's crop tank top is blue).
  • Rich Bitch: While she's Spoiled Sweet where her father's concerned, she can be vindictive to other people. She will go out of her way to provoke Asuka into fighting with her, doing things like slapping Asuka after defeating her or staging fake gang-fights that Asuka can't resolve before "stepping in" to do it herself.
  • The Rival and Tomboy and Girly Girl: With Cute Bruiser Asuka Kazama in the tomboy role. Though she's more of an Unknown Rival.
  • Screw the Rules, I Have Money!: Seems to operate under this trope for a moment, but in Tekken 6, she can't do it anymore.
  • Sequel Hook: Her appearance in Eliza's story mode set off a whole new can of worms for her role in the Tekken universe, with the claim backed up by Word of God that Eliza is her sister setting up a massive cliffhanger.
  • She-Fu: Lili's fighting style fits this trope to a T. Has stylish balletic moves, with liberal use of flips. And a move where she does an aerial somersault; if she lands on the opponent's head, she does a double snap kick in the air. Take that, physics!
  • She's Got Legs: Her default costume has a rather short skirt and long stockings to emphasize her legs, and that's not even considering her myriad of kicking attacks.
  • Statuesque Stunner: Though lacking an official measurement, she appears to be one of the tallest women in the series. Tekken 7 officially reveals she's 5′9″, indeed qualifying her for a Downplayed case of this trope.
  • Troll: She's dedicated to making up tons of zany schemes to piss Asuka off so they'll end up fighting. And Asuka falls for them every time. The one in her Tag 2 ending is a very, very convoluted one, and Sebastian even has doubts regarding her... peculiar displays of affection.
    • Anyone good at playing Lili will attest that she plays much like a troll too. Baiting the opponent into screwing up, just to counter them into a long winded combo? It's very annoying.
  • Tsundere: Towards Asuka. Her TTT2 allegiance chart makes clear that Asuka is listed as one of the people that Lili enjoys pissing off.
  • Unknown Rival: To Asuka who really doesn't care about her until she pisses her off.
  • Wealthy Yacht Owner: Like many wealthy denizens of Monaco, she has an enormous luxury yacht at her disposal. In Street Fighter X Tekken she argues with her teammate Asuka why they don't just use it to get to the South Pole (where the game's central MacGuffin is located), and Asuka replies "That would be like painting a massive target on our backs."
  • Wearing a Flag on Your Head: As can be seen from the Monégasque flag tagged onto her entry above, Lili's whole outfit is themed according to the red and white of the Drapeau de Monaco.

    Sergei Dragunov
Dragunov in Tekken 7: Fated Retribution

Origin: Russia

Fighting Style: Combat Sambo

Appears in: 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

"Voiced" by: Kenichi Morozumi

A Spetsnaz officer working with the Russian government to investigate the Mishima Zaibatsu. He is feared on the battlefield as "The White Angel of Death".

Tropes associated with Dragunov:

  • 24-Hour Armor: His standard costumes in every game are always some form of military garb, typically a choice between a dress uniform and tactical gear. Even most of his customization options are either Bling of War or practical combat equipment, with most exceptions being effective, non-flashy martial arts outfits.
  • Badass Longcoat: Puts on one for his new outfit in Tekken 7: Fated Retribution, along with a beret.
  • The Comically Serious: In his TTT2 ending.
  • Combat Pragmatist: Inherent in his fighting style. Some punches of his include an ear grab and an eye poke, among others.
  • Covered with Scars: Has a few very noticeable scars on his face (including one through his lips and down his chin, another across his nose), and also has several all over his torso and arms (including a bullet wound in his left shoulder).
  • Eerie Pale-Skinned Brunette: To an extreme degree.
  • Foil:
    • Arguably one to Bryan. While both are very much capable of ruthless violence when fighting, Dragunov is a lot more efficient and disciplined, while Bryan is overtly sadistic.
    • He can also be seen as one to Raven. Both are highly trained special operatives with scars on their faces and even their nicknames are similar ("White Angel of Death for Dragunov", "Dark Talon of Death" for Raven). While Raven's nationality remains unknown, Dragunov is expressly known to be Russian. Dragunov's fighting style is brutal and direct while Raven's center's around speed, trickery and evasion. Dragunov is an Eerie Pale-Skinned Brunette while Raven is a Dark-Skinned Blonde.
  • Hidden Depths: According to Word of God, he enjoys singing outside of battle. The fact that he hums in one of his win poses could be an indicator of this.
  • Hopeless with Tech: He is shockingly inept at assembling Alisa in his Tekken Tag Tournament 2 ending.
  • Husky Russkie: A rare aversion in fighting games. Sergei is lean, neat and reserved, and his fighting style is complex and technical.
  • Icy Blue Eyes: A very pale, almost-white blue.
  • Looks Like Cesare: He's alarmingly pale and sallow, with grey lips and dark circles under his sunken eyes. Customization options that remove his shirt or show some skin reveal that his entire body is quite pale, and though muscular he's more sinewy and lean than buff. His eery silence and hunched-forward battle stance just make it worse.
  • Meaningful Name: His name is based on the two Russian rifle designers Sergei Simonov and Evgeny Dragunov.
  • No-Holds-Barred Beatdown: His Blizzard Rush (F,f+1+2) throw involves grabbing the opponent by the head, violently punching them twice in the face, a throat rake, a hard knee to the ribs, then finishing with a powerful axe-handle smash to the back of the neck.
  • Not Even Bothering with the Accent: Yes, even just vocal grunts can have a hint of accent. Dragunov's grunts sound higher-pitched than a Russian accent might indicate, as they are provided by a Japanese voice.
  • Red Baron: The White Angel of Death.
  • The Rival: Of Raven in 6. Scenario Campaign dialogue when playing as Dragunov even reveals that he's the one who inflicted the X-shaped scar on Raven.
  • Sharp-Dressed Man: His Fated Retribution outfit is probably the most formal of his yet.
  • The Stoic: Hardly ever utters a word, and never shows emotions.
    • Not So Stoic: His new Rage Art in Fated Retribution shows him with an uncharacteristic and terrifying expression of unbridled fury before hammering his kneeling opponent's head into the floor.
  • There Is No Kill Like Overkill: In his 7 Character Episode, after defeating Master Raven, he orders a tank to fire at her for good measure. He walks away from the explosion humming to himself.
  • Visual Pun: One of the items you can equip him with in both Tekken 5 and 6 is a sniper rifle, to be exact, a dragunov.
  • The Voiceless: He literally doesn't make a sound unless he's attacking or being hit (or, in the case of one of his winning poses, humming). Tekken 6's Scenario Campaign reveals that he is perfectly capable of speech — he just doesn't do it very often (this was also revealed via Word of God prior to the release of 6 — the same source also claimed that, outside of battle, he enjoys singing). When he does, it's often short, to-the-point sentences, or single words. The players still don't actually hear him speak, though, as all of the in-level dialogue of Scenario Campaign is text-based.
  • Wrestler in All of Us: His fighting style is combat sambo — a very aggressive mix of grappling, wrestling, and striking. Almost all of his throws involve either breaking bones or dishing out No Holds Barred Beatdowns.

Final Boss

    Jinpachi Mishima
Jinpachi in Tag 2

Insignificant worm!

Origin: Japan

Fighting Style: Mishima-style Fighting Karate with supernatural powers

Appears in: 5/Dark Resurrection (unplayable boss), Tag 2, Revolution (unplayable boss)

Voiced by: Chikao Ohtsuka (5-Tag 2; Main Voice) & Takeshi Aono (5 only; Spirit Voice)

The former head and founder of the Mishima Zaibatsu, Jinpachi is betrayed by his son, Heihachi, when he takes over his company. He tries to get it back, but Heihachi imprisons him in an underground compound called Hon-Maru. Jinpachi is imprisoned there for years and died. That is, until an evil spirit resurrects him.

Jinpachi is released when an explosion from Hon-Maru frees him. He regains control of the Mishima Zaibatsu afterwards. However, an evil spirit begins to take over his mind. Because of this, Jinpachi hosts the 5th Tournament to make one of the fighters defeat him and kill him.

Tropes associated with Jinpachi:

  • Ambiguously Brown: We know he's Japanese, but he's quite tan.
  • Anti-Villain: Just about the full extent of his "villainy" is that he's being possessed by some evil spirit. Otherwise, Jinpachi is basically a good, noble, nice grandpa who is unfortunately saddled with screwed up descendants.
  • Back from the Dead: Resurrected by an evil spirit after Hon-Maru is destroyed by the explosion which fails to kill Heihachi in 5.
  • Badass Beard: In place of the trademark spiked Mishima hair, his spikes are on his beard!
  • The Bad Guy Wins: If you don't continue after losing to him in 5, a cutscene shows him evolve further, and a note describes the destruction he caused.
  • Bald of Awesome: At first glance. However, not only is his beard ridiculously long, he actually has a ponytail on the back of his head.
  • Battle Aura: A dark one or a fiery one, depending on the game.
  • Belly Mouth: Which spits fireballs. It's not present in his human form, which makes you wonder where he spits that fireball from in that form.
  • Big Bad: Of Tekken 5. Not of his own volition though.
  • Body Horror: His transformation into his Devil Form.
  • Bonus Feature Failure: His first stint as a playable character in the PS3 version of Dark Resurrection involves being made extremely dumbed-down, having so few of moves (only around 50, when regular characters have at least 70, and that overpowered fireball only deals half the damage than it usually is), and well, being available only in offline single-player modes, which just kills off interest considering the game, at least later on, is made to be a online multiplayer. Plus, he can't be customized. He has since gained better treatment, see Promoted to Playable below.
  • Chekhov's Gunman: First mentioned in a grave Wang visited in his Tekken 2 ending (and only understandable to players who can actually read Japanese at that). It's the first time that that game sowed the seeds for a future Final Boss (the second one would be Kazumi).
  • Death Seeker: He wants a powerful fighter to kill him before he is fully taken over by the spirit.
  • Evil Laugh: Jinpachi gives off a very dark laugh before most fighters fight him in Tekken 5.
  • Fighting from the Inside: Not too successful, but he does manage to leave a few clues here and there.
  • Final Boss: Of Tekken 5 and its update. Teams up with Heihachi to make up the first round of three consecutive boss battles in Tag Tournament 2.
  • Flight: Introduced as a battle stance in Tekken Tag Tournament 2. Though it's not like Yoshimitsu's as it quickly wears down if you don't do anything in the meantime.
  • Heterosexual Life-Partners: With Wang.
  • Honest Corporate Executive: Unlike his son and grandson.
  • Incendiary Exponent: Not just with the fireballs he launches; some of his other attacks set the opponent on fire as well.
  • Killed Off for Real: Well, he's actually a dead man walking (literally), but the prologue of Tekken 6 details that Jin manages to beat the shit (and subsequently kill) out of him (with his blessing, of course).
  • Mr. Fanservice: Like Heihachi, he will shamelessly settle for the all-revealing fundoshi instead of the modest body swimsuit geared for older characters his age in TTT 2.
  • My Name Is Inigo Montoya: How he introduces himself to the players upon finally reaching him.
  • Non Standard Game Over: While not playable in 5, he actually does have an ending — well, sort of. If you don't continue after being defeated by him, a short scene plays where he evolves even further, and a brief note appears on the screen summarizing the eventual destruction he caused.
  • Offing the Offspring: He kills Heihachi in his TTT2 ending and tries to do this to him in Tekken 5.
  • One-Winged Angel: From his human form to a more demonic one, with spikes and a Belly Mouth.
  • Out of the Inferno: In the Tekken 5 intro, and again in his TTT2 ending.
  • Outside-Context Problem: Retroactively. Tekken 7 reveals that it was Heihachi's wife Kazumi who introduced the Devil Gene into the Mishima family. According to Tekken producer Katsuhiro Harada, Jinpachi does not possess the Devil Gene at all, making one wonder where the evil entity that possessed Jinpachi came from.
  • Pet the Dog: Genuinely loves his grandson and treated him well when Kazuya was young, making him too soft by Heihachi's standards. In TTT2, you can see legitimate sadness in his eyes when you put him on point with Kazuya in his fight intro. They also have a special combo as partners.
  • Promoted to Playable: He is made into a full playable character in Tekken Tag Tournament 2. A far cry from the PS3 version of DR, this time he has a full moveset of a regular character and thus necessitates for a slew of new moves and stances to be added to his disposal, including Flight, Villain Teleportation, and so on. His stun attack is gone and his fireball only does about 15% damage, but then, they have to, or he would be the most overpowered character in the game. Plus, he can be customized. Despite being toned down and balanced, he is still a very strong character, as tier lists place him in the upper echelons, but not quite at the level of his descendants, who are at the very top.
  • Purple Is Powerful: His Battle Aura.
  • Red Eyes, Take Warning: When Jinpachi takes his demonic boss form, his eyes begin glowing with a red aura.
  • Retcon: The force possessing Jinpachi was referred to as the devil gene in both Tekken 5 and the Tekken 6 art book, while the special Game Over cinematic in Tekken 5 said "Jinpachi's mind is consumed by the Devil as he reaches his final transformation." Tekken 7 would later establish that it was Kazumi who brought the Devil Gene into the Mishima bloodline, meaning Jinpachi never had it in the first place.
  • Sealed Evil in a Can: Imprisoned under Hon-Maru until its destruction at the beginning of 5, when he was sealed under Hon-Maru he was a Sealed Good in a Can, only becoming evil after he died and was resurrected by an evil spirit.
  • SNK Boss: In 5, beginning this tradition in the series. See the trope page for more details.
  • Spikes of Villainy: His demon forms.
  • Suicide by Cop: What he hopes for in Tekken 5.
  • Superpowered Evil Side: Courtesy of an evil spirit — not the Devil Gene, as most players believe. Word of God says the Devil Gene actually originated with Kazuya's mother. This counts as a deliberate retcon though as Word of God further clarified that Tekken 5 was written with the intention it being the Devil Gene.
  • Taken for Granite: When he's defeated in Arcade Mode, there's a cutscene of him turning to stone which then crumbles to dust as the character who defeated him walks away.
  • Tears of Blood: In his ending (and a Downer Ending at that), Jinpachi is saddened that no one could kill him, thus making his efforts in vain. The devil then completely takes over his body and forces him to transform again before presumably flying away to destroy all of existence.
  • Teeth-Clenched Teamwork: With his son in Tag 2!
    "Why do I have to be paired with up with you?"
  • Tragic Villain: His main purpose for initiating the 5th King of Iron Fist Tournament is to see if anyone is powerful enough to defeat him and stop the evil in him from destroying the world.
  • Villain Teleportation: More like Anti-Villain, but he has the ability to move forward and backward faster with this. It's turned into a stance in Tekken Tag Tournament 2.
  • Voice Changeling: In Tekken 5, he has a normal voice (in normal mode, obviously), but goes to a dual voice in his demon form. Subverted in Tag 2 where, due to the passing of his demon form's voice actor, he now only has the main voice with a different, Voice of the Legion distortion effect.


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