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Introduced in Tekken 5

    Asuka 

Asuka Kazama

https://static.tvtropes.org/pmwiki/pub/images/asuka8_9.png
Tekken 7
喧嘩ばっかりしたらあかんで!(Kenka bakkari shitara akan de!)note 

Origin: Japan
Appears in: 5-8, Tag 2, Revolution

Voiced by: Ryōko Shiraishi (since debut), Seiko Ueda (JP, SFxT), Gina Bowes (EN, SFxT)

Jin Kazama's Osakan cousin. Asuka's first reason to enter the tourney in 5 was to take out the person who put her father in the hospital (that would be Feng). Lei Wulong gave her the info, and even though she's unable to find Feng, she just stays in the tournament for "fun". She doesn't win, though manages to make a Rival out of Lili in Tekken 5: Dark Resurrection. In Tekken 6, Asuka finds out that her cousin Jin is trying to take over the world, so she gets ready to kick his ass like any other loving family member would. Seeing as they're part of the Mishimas, that isn't surprising. In the 7th tournament she finally defeats her rival Lili, who out of "respect" for Asuka's victory over her decides to make some "life improvements". These slapstick antics continue until the events of 8, where Kazuya begins his assault upon the entire world. Once again determined to stop her extended family squabbles, Asuka sets out to confront Kazuya and put an end to his schemes.

Interestingly enough about Asuka, she seems to be able to counter the Devil Gene. In her 5 ending, Jin's horns, tattoos, and wings all disappear at her touch.


  • Alternate Company Equivalent: Once Lili was introduced, Asuka soon became Tekken's answer to Sakura Kasugano.
  • Animal Motif: The swallow.
    • In the 5 intro cinematic, a swallow flies by, right before she is introduced. The back of her main outfit (from 5 to Tag 2) is adorned with a swallow logo, which is also present on the fingerless gloves of her school outfit.
    • The swallow logo returns for her default outfit in 7, this time placed on her chest. She also has a custom Upper Body item which is a swallow perching on her shoulder. In fights, the swallow flies around her.
    • Her default design in 8 plays it much more subtly, where the only appearance of a swallow is the brooch on her tie. However, the redesign of her original P1 design makes up for this. The original swallow crest appears on her gloves, similar to her original P3 gloves, while her hakama is covered in more traditionally painted renditions of the bird.
  • Arch-Enemy: Though Asuka has a rather petty rivalry with Lili, it’s ultimately Feng Wei she actually has a bone to pick with, due to him delivering a No-Holds-Barred Beatdown to Asuka’s father.
  • Badass Adorable: A tomboyish but cute girl who's not the least bit afraid to throw down.
  • Berserk Button: Causing her to drop her food is a great way to piss her off.
  • Big Sister Instinct: If you play as her for the Bloodline Rebellion campaign mode, she's quite protective of Alisa, most notably on the stage taking place in a rather seedy-looking urban area where in the intro she tells Alisa to stay close to her.
  • Blood Knight: Claims to be a pacifist in the (non-canon) Tetsuman manga. Her actions prove that she is quite the opposite. This is especially evident in her debut game. Despite already accomplishing her goal by defeating Feng Wei, she still participates in the tournament for the fun.
  • Blue Is Heroic: Her signature look features a very prominent blue cropped tank top, and her hakama's pants are a subdued navy blue.
  • Boyish Short Hair: Fairly self-explanatory.
  • Bully Hunter: Her story in 5. In 6, even when trying to save the world from her cousin, she takes time out to kick the ass of whoever's attacking the Kazama dojo (or at least, she thinks is attacking it, and if you play as Lei, it's implied that she's really just in a ferment over the whole problem with Jin). By the second Tag game it seems to be a full time job — a "Gang Mediator". In Lili's ending, she usurps (by paying people) Asuka's role just to piss her off.
  • Counter-Attack: To be expected for someone whose style incorporates Aikido, Asuka, like a few other characters, has a reversal move that counters high/mid punches and kicks with a throw. Asuka's reversal, however, has a much more lenient timing window than other counters, and it has a unique property where she can extend the reversal window by holding down the input. Tekken 7 Season 4 gave her the Azalea (b+2+3), a very devastating kick sabaki that leads to a combo if it succeeds against an incoming kick (Hwoarang and Lili players beware).
  • Curb-Stomp Battle: She is the victim of one at the hands of Kazuya and later (less brutal one) Paul in the Tekken Pachinko game, and she also loses to Feng in the latter's ending for Tag 2.
  • Cute Bruiser: Cute as she is, she's very brash and unafraid to really get into fights.
  • D-Cup Distress: Gets annoyed whenever her large breasts get ogled at.
  • Dark Is Not Evil: Gets a black and red palette swap of her signature jumpsuit in 5:DR, but is otherwise the same nice girl as before.
  • Demoted to Extra: In her debut title, Asuka was shown to contain mysterious powers that mitigated the Devil Gene's effect on Jin, plus the fact she's a Kazama like her aunt Jun, implying that she'll have an important role in future plots regarding the Mishima bloodline curse. However, that aspect of her doesn't get followed up in future games even though the Devil Gene remains a central topic throughout 6 to 8, reducing Asuka to a plot-irrelevant Flat Character who's only defined by her one-note rivalry with Lili. It's particularly egregious in 8, where Asuka is the only member of the Kazama/Mishima bloodlines who doesn't get a single significant interaction with the protagonist, Jin, and doesn't play any kind of noteworthy role besides joining other minor characters in the fight to stop Kazuya's army.
  • The Dreaded: In her Tag 2 ending, she causes two local gang bosses to bow to her in fear, and they berate their men for not doing the same.
  • Facepalm Of Doom: Her Aki Nage throw, and her Rengetsu and Falling tower move.
  • Funbag Airbag: In her ending in 5, a dazed Jin accidentally falls right on top of her breasts. She doesn't take it well, to say the least.
  • Generation Xerox: To Jun Kazama, necessitating Divergent Character Evolution for the latter in Tag 2.
  • Giving Someone the Pointer Finger: Practically her non-verbal catchphrase. It's usually a sign that she's ready to lay the smackdown on some poor sucker, with Lili and Feng being the main addressees. In 8, this becomes a buff similar to Claudio's Starburst, making some of her moves more powerful after activation, including while her Heat state is active.
  • Good Is Not Soft: Picture a less pure and more sociable version of Jun. Now picture her laying the smackdown on mafia gangs, arrogant kung fu guys and really wants to do it to the Big Bad, her cousin.
  • Hot-Blooded: Her feistiness is a defining trait. Though she has a strong sense of justice, she's also frequently harsh and aggressive towards those who deserve it. Otherwise she never starts fights unless provoked, though this also extends to Pervert Revenge Mode to accidental cases.
  • Iconic Outfit: Her light blue sleeveless jumpsuit and crop tank combo, which is actually her player 2 outfit in 5, has become her default look ever since Tekken 6.
  • Iconic Sequel Character: Debuted as a Suspiciously Similar Substitute of Jun in 5, the fifth numbered entry in the series, and has become a roster mainstay since then.
  • Incorruptible Pure Pureness: Considering the world she lives in, she's the closest thing to a Stock Shōnen Hero in the Tekken universe, despite being rowdy and rude she's the third most innocently pure-hearted character in Tekken after Jun (who she succeeds gameplay-wise) and Xiaoyu.
  • The Idiot from Osaka: Loud and brash, and has the accent to match. In 8, her Starburst-esque buff is named Naniwa Gusto, in reference to the Osaka area's original name, as well as the ward that hosts the iconic Tsutenkaku Tower she jumps her bike off of in 5.
  • Intergenerational Friendship: With Lei. He's the officer that informs her about Feng and Scenario Campaign reveals that they remain chummy afterwards.
  • Japanese Delinquents: She is dreaded among thugs in her city as a gang mediator. While she breaks ups gang fights to keep the peace, it’s extremely obvious that she also wants to get her kicks.
  • Jiggle Physics: Almost to Anna's level, much to her own dismay, as she doesn't want to get her breasts ogled or touched by accident.
  • Joshikousei: One of her alternate outfits, featured prominently in her Tag 2 ending and is available to pick in every game she's appeared in since her debut.
  • Kindhearted Cat Lover: Maybe the most triumphant example if the 5 intro is any indication.
  • Legacy Character: From a gameplay standpoint, she's one to Jun. She carries over much of her old moveset from Tekken Tag Tournament in her TK5 debut, but not without some of her own spins on them. Notably, Asuka's animations are considerably more aggressive and unrefined than those of Jun's (e.g., compare their b+4 knee strikes together or their b+2 punches).
  • Leg Focus: All of her default outfits have her wearing hotpants and most of her alternate outfits expose her legs as well, with a notable exception of her martial arts uniform, which has her wearing a hakama.
  • Lost Food Grievance: Her and Lili's ending in 6, despite being late for school. She was more pissed off at Lili knocking down her bento than anything else.
  • Martial Pacifist: In the Tekken Comic, she emphasizes that she's a "hardcore pacifist" repeatedly, and proves it by going out of her way to break up any fight she comes across; whether its crashing a street brawl between Japanese Delinquents, or punching out the war-mongering dictator her cousin had become.
  • Meaningful Name: Her name was taken from the Asuka River in Nara prefecture, near where Katsuhiro Harada's parents lived. Her animal motif of the swallow is in reference to her name in Kanji (飛鳥) being the Japanese word for a bird in flight (hichou).
  • Ms. Fanservice: A cute fighter with some of the largest breasts in the series (which is saying something) that are accentuated by her default outfit, which also reveals her midriff and her legs. One of her alternate outfits in 5 milks the fanservice for that it's worth.
  • My Eyes Are Up Here: Although she'd sooner kick your ass for looking than actually say it. See her Tag 2 ending.
  • Nice Girl: While harsh towards her enemies, Asuka is very kind and compassionate to friends and others.
  • Only Sane Woman: While quirky in her own right, she's still normal, down to earth, and frequently annoyed by crazy people and situations compared to anyone she's in proximity of, especially both her cousin and rival respectively. A fact she also highlights in her ending in Tekken 7.
  • Odd Friendship: On some occasions with Lili, increasingly as the games go on.
  • Ordinary High-School Student: Just a regular girl from Osaka, which in Japanese terms is about as everyday as it gets.
  • Plucky Girl: She has a lighthearted, can-do attitude, in contrast to the rest of her Big, Screwed-Up Family.
  • Punctuated Pounding: During her secret tackle.
  • Red Oni, Blue Oni: She's the red to Lili's blue; making the colors of their outfits somewhat ironic (Lili's neck ribbon is red while Asuka's crop tank top is blue). And then it's switched when comparing the two's rivalry: Lili may act like a Lady of War, but has a ludicrously childish grudge against Asuka, while Asuka doesn't care who Lili is, and only fights her out of self-defense... or when she tries to pull one of her Zany Schemes (such as taking away Asuka's title of "Gang Mediator").
  • Screw Destiny: She wasn't aware that her family, specifically - her aunt Jun and her son (and Asuka's first cousin) Jin, were involved with the Mishima clan's feud. Until she was followed by her relative-in-law from Sweden, and who is actually a Mishima, Lars Alexandersson.
  • Shorttank: Quite the tomboy, and not one for feminine clothes at all barring customization options explicitly out to make her look more girly, which is in huge contrast to her rival, Lili.
  • Skill Gate Characters: One of the most commonly picked characters for new Tekken players next to her rival Lili, and it's easy to see why - excellent evasion that allows her to escape pressure, good punishment (e.g., her infamous Demon Slayer elbow), solid damage for little execution, banally easy defense (thanks to her incredibly lenient parry and aforementioned evasion), and a relatively short move list with little to no fluff in terms of strings or knowledge checks. Of course, this works against her for the same reasons, especially in the hands of a player that gets too overzealous with her parries.
  • Standing Between the Enemies: As the prime example of the trope, Asuka is known as the "Gang Mediator".
  • Stone Wall: Being an aikido practitioner, it comes as no surprise that Asuka is one of the most defensive characters in all of Tekken. What with her abundance of very evasive moves that can easily cut through reckless blockstrings (see her Dragon Wheel Kick - b+3 - as a prominent example of this), great whiff punishment thanks to her Demon Slayer elbow (f+2), and incredibly lenient Counter Attacks (two of which are dedicated sabaki parries that give her a combo if they succeed against a punch [Wheel Kick - 2+3] or a kick [Azalea - b+2+3]) that make reckless rushdown a bad idea against her.
  • The Straight and Arrow Path: She can be equipped with a bow and arrow in 6.
  • Stunned Silence: Asuka is dumbstruck when Lili purchases her house and dojo, moves in with her, and claims she wants to learn Kazama-style martial arts.
  • Suspiciously Similar Substitute:
    • Asuka has every move of her aunt Jun, including the ones she received for Tekken Tag Tournament.
    • Design-wise, she bears certain similarities to Xiaoyu's best friend Miharu Hirano.
  • Tomboy: By far the most tomboyish character in the series, in terms of personality, fighting style, appearance and manner of speech.
  • Tomboy and Girly Girl:
    • She's the tomboy to her rival Lili's girly girl.
    • In terms of fighting style, she is the tomboy to her aunt Jun Kazama's girly girl. While both practice Kazama-style martial arts, Jun practices it more gracefully and by the book while Asuka's style is more unorthodox and includes many brawling elements.
    • If Street Fighter X Tekken is to be taken seriously, she is also the tomboy to her ninja teacher Ibuki's Girly Girl.
  • Tomboyish Voice: Courtesy of Ryoko Shiraishi.

    Devil Jin 

    Feng 

Feng Wei

https://static.tvtropes.org/pmwiki/pub/images/feng8.png

Feast your eyes! There are none stronger than me!

Origin: China
Fighting Style: Taijiquan
Appears in: 5-8, Tag 2, Revolution

Voiced by: Hiroshi Tsuchida (5-7: Fated Retribution; Battle Voice), Chuan Yin Li (5-7: Fated Retribution; Cutscenes, Intro Poses only, 8 onward; Full Voice)

Feng is the star pupil of the "God Fist" style. However, in process of his show of power, he broke the dojo's rules, is scolded by his master and he kills him. He intends on getting the God Fist scroll, and breaks dojos here and there, and eventually enters the King of Iron Fist tournament. He eventually found the scroll, but it only gives the overview of the ultimate style, which prompts him to re-enter the next tournament.

He ends up finding his own match in the seventh tournament against Leroy, whose words sparks rage within Feng. Hearing this new development, G Corporation gives Feng an offer that will allow him to avenge himself in exchange for his assistance. He accepts the offer, wanting to prove that his path to being the perfect warrior is superior than his master's and Leroy's path.


  • Adaptational Early Appearance: He appears in Bloodline, which is a retelling of Tekken 3, two games before Feng's debut.
  • Affably Evil: For a ruthless martial artist who dishonored his dojo's rules and killed his own master in a fight to the death, Feng's dialogues in T6's Scenario Campaign shows that he's shown to be surprisingly polite and with a sense of honor. He even regards Wang Jinrei with respect due to his status as an Old Master.
  • Arch-Enemy:
    • To Asuka for injuring her father and wrecking their dojo.
    • In 8, he views Leroy Smith as one after losing to him in the 7th tournament and this one's personal. So much so he throws his lot with G Corporation in order to avenge his wounded pride.
  • Arrogant Kung-Fu Guy: Despite being a man of few words, he is very arrogant nevertheless. However, he shows great respect to martial arts masters, e.g. Wang.
  • Badass Back: Whether he's facing you or not, he doesn't get any less dangerous an opponent.
  • Badass in a Nice Suit: As an alternative to Walking Shirtless Scene.
  • Berserk Button: As confronting him in Scenario Campaign in general, and his Tag 2 ending in particular indicate, interfering with or interdicting his training is an extremely bad idea.
  • Braids of Action: His long braided haircut is typical of various Hong Kong kung fu movie villains.
  • The Comically Serious: He has his moments in Scenario Campaign. Notably, he seems to take the idea that Ganryu is a dangerous sumo master kicked out because he was too strong at face value, and believes Ganryu ran away from him to ensure his best techniques remain secret.
  • Corrupted Character Copy: Of the Bruce Lee Clone. Bruce Lee's Jeet Kune Do was built around taking aspects of different styles, adding what was useful and discarding what was not, and he was also heavily criticized for breaking the traditions and customs of Kung-fu. Feng Wei's God Fist style similarly revolves around overcoming other styles and conquering them, and he also broke the rules of the dojo he trained at and got scolded for it. Where Marshall Law is merely a lighthearted homage to Lee, Feng instead reads like a dark mirror of everything he stood for.
  • Deceptive Disciple: Although the killing wasn't planned from the beginning. Rather, once it became clear his master was going to be a barricade to his quest to martial perfection, down came the sentence of death, and said sentence's execution.
  • Easily Forgiven: If you play as Wang when you face him in Tekken 6, it will be revealed that Feng is able to walk free after Wang convinces Lei to stop pursuing him, believing Feng had killed his master in a duel rather than murdering him in cold blood.
  • Even Evil Has Standards: When Asuka accuses him of not treating her like a girl, Feng replies that if he didn't fight at full strength, that's disrespect. And when defeated by Wang in the latter's Story mode, he humbly accepts defeat. Come Tekken 7, whenever an opponent dares challenge him to a fight, he will gladly accept it.
  • Expy: Of Retsu Kaioh, from the manga Baki the Grappler, down to having similar faces and hairstyles. Becomes even more prominent with his redesign in 8, which is significantly bulkier and has more exaggerated facial features akin to the artstyle of Baki.
  • Fashionable Asymmetry: His left pant leg is green with golden designs, while the right one is a plain red.
  • Hellish Pupils: In his first ending, where he gets dragon pupils.
  • Hidden Depths: Playing as Mokujin against Feng's stage in T6's Scenario Campaign triggers an interesting dialogue: it's revealed that Feng learned from his master about the myths surrounding Mokujin. Making him one of few characters in the franchise lore to ever learn of Mokujin's existence.
  • Ignored Epiphany: Though at first Leroy's words rent some space in Feng's mind, he is too consumed by rage to heed them and ends up ignoring them entirely, choosing to instead continue down his path of attaining more power and sinking deeper into his own hatred for losing to Leroy in order to finally take his revenge.
  • Jerkass: His pursuit of power makes him resort to a lot of asshole-ish behavior. He's incredibly rude and arrogant in his day-to-day interactions, and has caused a lot of unnecessary hardship for other fighters like injuring Asuka's father. He got to where he is now by challenging others to brutal fights, breaking the conduct of his dojo and causing his master's death in the process.
  • Noble Demon: Feng may be a ruthless martial artist but seeks to challenge worthy opponents and detests underhanded tricks or fighters who make a mockery of their own discipline.
  • Person of Mass Destruction: His endings in 5 and 6 see him destroy mountains and giant volcanic boulders with his bare fists.
  • Plot-Irrelevant Villain: 5 sets him up as a rival for Lei and Asuka, but that is quickly abandoned in 6 because of the war Jin started, as both Asuka and Lei focus on trying to end it. Asuka getting a rivalry with Lili makes it less likely she'll deal with Feng again too. While Lei's and Asuka's dislike for him is still occasionally referenced, them going after him is not a big part of their stories anymore, so now Feng is just sorta there, with no one going after him.
  • The Quiet One: Not quite to Dragunov's levels, but he prefers to let his fists do the talking. When he does speak, he's terse and blunt. He's so quiet that from he didn't get any new voice clips after 5, as he doesn't talk in his own endings, his intros just have him grunting, and the few times he talks are his recycled dialogues from 5. That becomes downplayed in 8 where he gets a new voice actor and is more talkative.
  • "The Reason You Suck" Speech:
    • Given his terse way with words, his dialogues in 6's Scenario Campaign other versus the stage bosses occasionally are mostly full of scathing remarks on anyone he deems beneath him:
      • In Paul's stage:
      Feng: You're a disgrace.
      Paul: Say what? I'm the toughest guy in the-
      Feng: I don't have time to listen to the whining of sick old dogs.
      • In Baek's stage:
      Baek: You put on quite an exhibition, didn't you?
      Feng: Blame your own cowardice. If you had shown yourself earlier, this carnage could have been avoided.
      Baek: I don't really make an open show of what we do here.
      Feng: Of course not. That's just how pitiful your little organization is.
    • He ends up being at the receiving end as part of his backstory in 8 with Leroy calling him inferior to his master due to his heartless ways. This angers him to the point that he's willing to join G Corp for a chance at revenge.
  • Retcon:
    • The God Fist scrolls in 5 is magical in nature, and powered him up to the point he became strong enough to break mountains in his ending. 6 makes it so the scrolls only say that to become the strongest warrior you have to destroy other fighting styles and make them his own. Essentially all this does is make Feng remain a dojo-wrecker.
    • In Tekken 8, his fighting style is retconned to Taijiquan instead of "Shinken", partially due to the above. "Shinken" (God Fist) refers to the scrolls themselves, not the style he learned from his master. Possibly invoked deliberately, as Feng truly believing himself superior enough to label his style as "Shinken" would be in-character for him.
  • Revenge: In 8 he's out for blood against Leroy for defeating him in the 7th tournament and saying he is too weak as he is now to truly attain the secrets of the God Fist. It's to the point where he willingly allies himself with G Corporation, who are currently public enemy #1 to the world, in order to get another shot at Leroy.
  • Scarf of Asskicking: Wears one in 7: Fated Retribution.
  • Shout-Out: His fighting style is one to classic Hong Kong action star Gordon Liu. In earlier games, he also somewhat resembled actor Cary-Hiroyuki Tagawa, who famously portrayed Shang Tsung in Mortal Kombat: The Movie.
  • Sore Loser:
    • In Marshall Law's Tekken 7 ending, after being defeated in a 2-on-1 duel with both Paul and Law, he does not take his defeat and immediately gets up with a dark zombie-like aura, prompting Paul and Law to run away.
    • He did not take his loss against Leroy in the seventh tournament that well, especially after the latter calls him inferior to his master.
  • Super-Strength: This man can shatter a cliffside with a thrust of his palm. For someone who wants strength at all costs, he certainly shows results.
  • Suspiciously Similar Substitute: As a serial dojo-wrecker with a blood-soaked origin story and a serious attitude, Feng resembles Baek pre-character development. Fittingly, Baek returned to the series at the same time as Feng's debut.
  • Unusual Eyebrows: They split at the outer edges.
  • Villain Respect:
    • He holds high regard for Wang Jinrei as one of the oldest living martial arts master with a legendary status. So much so that Wang is willing to convince Lei to let Feng get away for killing the latter's own master in a fight to the death. Conversely, he does not respect fellow Old Master Leroy Smith, and wants nothing but revenge against him for defeating him in the 7th tournament and telling him he is inferior to his master.
    • When playing as Mokujin in the Scenario Campaign, Feng is shown to be at awe at the sight of the ancient wooden dummy's presence and like Jinrei, he has heard the myths surrounding Mokujin and is itching to test his strength at the sentient doll.
  • Walking Shirtless Scene: In his standard outfit. His alternate outfit instead makes him a Badass in a Nice Suit.
  • With Great Power Comes Great Insanity: Lampshaded by Leroy in Chapter 10 of Tekken 8; Feng's desire for strength, coupled with his hubris getting the better of him, is the reason why Leroy outclassed him in the previous game, leading to Feng’s subsequent vendetta against the Wing Chun master to the point of siding with G Corporation. Leroy, being one of the few Martial Pacifists in the game, points out that Feng's obsession with power will only lead him to his own ruin.
    Leroy: Why do you seek your own destruction?
  • Would Hit a Girl: If they're looking for a real fight then no problem. Asuka gets mad about this when he beats her but he responds by saying that experiencing his full ability was a sign of respect and to put her gender before seeing her as a fighter would not be.
  • Younger Than They Look: He is 27 in Tekken 8, but he could easily pass for 10 years older than that.

    Raven 

Raven

https://static.tvtropes.org/pmwiki/pub/images/raven8.png

Resist and be eliminated.

Origin: ??? (rumored to be Canada)
Fighting Style: Ninjutsu
Appears in: 5-6, 8, Tag 2

Voiced by: Jack Merluzzi (5; All Instances, 6-Tag 2; Battle Voice Only), D.C. Douglas (5: Dark Resurrection-Tag 2; Cutscene Voice Only, 8)

A spec-ops agent sent to investigate the Mishima Zaibatsu. He is the first to report Heihachi Mishima's apparent death (as shown in the opening movie of 5). Everything about him is shrouded in mystery, except that he knows Ninjitsu and that he is a personal Rival of Dragunov (the latter is the one who gave that "X" scar on his face).

He has an expanded role in Tekken 6, specifically, in the Scenario Campaign. After appearing as an enemy to Lars and Alisa, he becomes Lars' steadfast companion following Alisa's Face–Heel Turn. At the end of the mode, Raven leads the unearthing of the collapsed Azazel's Temple, and, to his dismay, becomes the first to learn about Jin's survival with his Devil Gene intact.

Raven spends the time between Tekken 6 and Tekken 8 under intense training, leading to his superior, Master Raven, to fill in for him in Tekken 7. By the time of 8, Raven has completed his training and been freshly assigned to a new mission.

  • Asian Rune Chant: One of his winning poses. He actually tries to teach Yoshimitsu how to do it properly. This is only if the player chooses to intentionally (or not) lose against Raven in Yoshimitsu's 5 rival battle and discontinue. His special win poses with both Yoshimitsu and Kunimitsu in Tag 2 have them doing it properly.
  • Bad Boss: Not him but his superiors. As badass as he is, even Raven has doubts that he can defeat Heihachi and Jinpachi after seeing what they're capable of. When facing the latter, his employers basically tell him to suck it up because the fate of mankind now rests on Raven's shoulders.
  • The Bus Came Back: After being one of relatively few established fighters to sit out of 7, he returns in 8.
  • Characterization Marches On: In 5 his surprise and fear are clear, with how baffled he is when seeing Heihachi is still alive, and shows fear when he has to fight Jinpachi. In 6 he's more stoic about everything, and while his journal says he's surprised to learn demons are real, when he meets Azazel he keeps his composure, and if you play as him on Azazel's stage, he doesn't show any fear and says it's his mission to wipe out threats like him, which contrasts a lot with 5, where he's ordered to defeat Jinpachi and his reaction to it is "You're kidding! He's not even human!".
  • Charles Atlas Super Power: He's strong enough to block a punch from NANCY-MI847J and flip it over without much effort.
  • Cool Shades: He wears them all the time.
  • Cutting Off the Branches: His Tekken 8 profile states that he has returned from training, which confirms that he was defeated by Dragunov in 6.
  • Death from Above: Aside from the below trope, he actually has an unblockable attack called this.
  • Defeat Means Friendship: His friendship with Lars starts out as this.
  • Doppelgänger Attack: Raven was able to occasionally summon a shadow clone to attack once, but in 8 Raven is shown to routinely uses clones to attack, extend his combos or switch places to counter an attack. His Rage Art even has him summon nine clones to attack his foe in quick succession.
  • Dual Wielding: Although he never uses them while fighting, Raven carries two knives with him. In the intro to 5, he makes short work of a Jack-4 this way. In 8, the knives have been replaced with twin kodachis (short swords), and he actually utilizes them in his attacks this time.
  • Dynamic Entry: Blind Ghost. As of 6, the move now has Raven dragging the opponent's head on the floor from the momentum of the kick...but only when it hits clean.
  • Flash Step: He does this in attacks and one pre-fight cutscene.
  • Genre Blind: He tells his superiors that Heihachi is dead in the Tekken 5 opening, despite never seeing the body. To give Raven some credit, said person was at ground zero of a miniature nuke. You wouldn't even expect to recover ashes from an explosion like that.
  • Good Scars, Evil Scars: Has a large X-shaped scar across his face. According to the Scenario Campaign dialogue, it's inflicted by Dragunov. "X" Marks the Hero, perhaps?
  • Hate at First Sight: Played for Laughs, but this is his reaction when first meeting Yoshimitsu.
    Raven: You... A ninja? There's no way!
  • Irony: He's a clearly experienced secret agent with his own set of powers, so it'd be expected for him to be ready when dealing with Tekken's supernatural side, yet he's the only character in Tekken 5 who has a reaction as normal as showing fear when having to fight a monster like Jinpachi. By contrast, the rest of the cast don't comment about what Jinpachi is (Save for Asuka calling him a monster) and don't hesitate to fight him. Even fellow Tekken 5 newcomers like Asuka and Feng who seemingly had normal lives before joining the tournament don't react much to Jinpachi, unlike Raven.
  • McNinja: A black ninja, who is apparently from Canada.
  • Mythology Gag: In 8, Raven has traded his knives for a pair of short swords that are very similar to the ones used by Taki and Natsu in Soul Calibur. This also furthers his comparisons to the Tekken-era Yoshimitsu, whose ancestors in Soul Calibur were established allies of the Fu-Ma ninja clan, where Taki and Natsu originate from.
  • Names to Run Away from Really Fast: The raven is a bird symbolizing death.
  • Nothing Personal: He only acts within his mission parameters. When he wins, one of his win poses has him say "It's just business. Don't take it personally."
  • Oh, Crap!:
    • Has a subtle one in 5 when he realises he's up against Heihachi, the same guy he pronounced dead after seeing a nuke explode in his face.
    • Raven has a more pronounced freak-out when he faces Jinpachi. He even tries to plead with his superiors over his comm device, saying that he has no hope of defeating such an inhuman monster.
  • Only Known By Their Code Name: His real name is never given.
  • Outside-Context Problem: Jinpachi and Azazel are this to him. In his 5 story mode he's clearly afraid of facing Jinpachi because "he's not even human". In 6's Scenario Campaign, while Raven doesn't lose his composure, his journal has an entry saying he's shocked to learn demons are real.
    I used to doubt anything having to do with the supernatural, but after what I saw today... Who wouldn't believe in things like gods and demons? What we saw was nothing short of a demon in real form.
  • Parts Unknown: Nothing is revealed about his background, and even his name is just a code name. A certain guide lists him as being from Canada, but his nationality is officially "unknown".
  • Power Tattoo: Has the Kanji for "death" 死 tattooed on his shoulder. In his 8 Rage Art, he hits his opponent with the tattooed shoulder before invoking a spell that unleashes nine attacking clones, after which he delivers one last kick that goes through the opponent.
  • Red Baron: The Dark Talon of Death.
  • The Rival: To Dragunov.
  • Screw Destiny: He claims he doesn't believe in fate on his journal from 6's Scenario Campaign.
    Maybe Zafina's legend about the two dark stars wasn't so wrong after all, but the thing about legends is that they aren't a mirror of the future. They're just flimsy predictions, and I know a hell of a lotta ways to disprove predications. The only ones fit to shape the future is us, who live here in the present.
  • See You in Hell: One of his victory quotes.
  • Shrouded in Myth: We know very little of Raven aside from his no-nonsense personality.
  • Sitcom Arch-Nemesis: Surprisingly, he is this despite his serious, professional personality. Raven has a rather petty rivalry with Yoshimitsu, only because he doesn't think Yoshimitsu is a proper ninja, and it's made clear Raven is the instigator, to the point that in his Tag 2 ending, he briefly stops his mission just to beat up Yoshimitsu.
  • Sleeves Are for Wimps: He can't show off his cool arm tattoos otherwise.
  • Smoke Out: How he teleports on occasion, as well as leaving a copy of himself behind.
  • The Stoic: He's totally serious and professional at all times. Well, unless Yoshimitsu is testing his patience.

    Mrs. Roger and Roger Jr. 

Mrs. Roger and Roger Jr.

https://static.tvtropes.org/pmwiki/pub/images/392px-Roger_Jr__TTT2_CG_2983.png

Fighting Style: Commando Wrestling
Appears in: 5-6, Tag 2

Kazuya makes off with Dr. Boskonovitch after taking over the Mishima Zaibatsu. The goal: good old-fashioned genetic engineering to make vicious killer animals. He partially succeeds: the animals are intelligent enough to be trained. They just don't get really vicious.

The first one was Roger Jr.'s father, a kangaroo. With boxing gloves, of course.

Roger had a wife back then, and he became a father during his participation. Afterward, he left with his family to live in peace.

Years after, someone knew about where they lived, because his father gets kidnapped shortly before the fifth tournament. Worried about him, his wife and son (Roger Jr.) enter the fifth tournament and find him. Things don't go well afterward.

Mrs. Roger and Roger Jr. are very focused on pokes. They're so good at pokes that combos aren't really necessary with them. Unfortunately, their combo game leaves much to be desired.

  • Action Mom: Roger Jr.'s mother, who actually accompanies her son into the ring.
  • Badass Adorable: Roger Jr.'s still just a baby and is already on his way to being a legendary boxer.
  • Badass Family: Consisting of boxing kangaroos.
  • Boxing Kangaroo: They are a team of two boxing Kangaroos, a mama with a baby in her pouch.
  • Defeat Means Friendship: After Roger Jr. beats up Alex, the latter carries him to his mother and becomes more than content with playing with Roger Jr. than attempting to eat him like before.
  • Divergent Character Evolution: In Roger Sr.'s first appearance, he shared enough moves with Armor King to be called a semi-clone. The first Tag game made him more distinct, and when Roger Jr. first appears, he gets an almost completely different moveset.
  • Happily Married: Until Tekken 6, when Mrs. Roger gets a divorce. And in Tekken Tag Tournament 2, she hooks up with Alex! And yet Roger Jr.'s ending implies that she still holds a candle for Roger Sr..
  • Kid-Appeal Character: The presence of a boxing kangaroo is silly enough, and Junior's endings are always comedic and lighthearted. To further emphasize this, Roger Jr. is one of the simplest characters to pick up and play.
  • Legacy Character: Roger Jr. (technically, Mrs. Roger carrying Jr. in her pouch) fights in his father's place starting in 5.
  • Long-Lived: Mrs. Roger meets Roger Sr. just after Tekken 2, which takes place a good bit before Jin Kazama is even BORN, and yet she's still alive and kicking in Tekken 6, which must take place at least 21 years later. Normal kangaroos can live more than 20 years in captivity, but most don't live anywhere near that long. Given that the Rogers were genetically engineered, a human-like lifespan is justified.
  • Megaton Punch: Like Roger Sr, the signature unblockable attack Roger Jr. uses is a windup punch that will send the opponent flying and take off most of their health in a single blow.
  • Non-Indicative Name: Despite the games calling the character Roger Jr., the one you play as and does most of the talking is Mrs. Roger.
  • Red Boxing Gloves : Mrs. Roger's gloves are red, though Jr.'s are yellow.
  • The Unintelligible: Like every other animal (and the Kings).
  • Wrestler in All of Us: They share a few moves with the Kings, so the trope was bound to happen. Notable in that the boxing gloves they wear don't seem to hinder their ability to piledrive, suplex, or powerbomb their opponents.

Introduced in Tekken 5: Dark Resurrection

    Armor King II 

Armor King II

https://static.tvtropes.org/pmwiki/pub/images/armorking2.png

I'm your one-way ticket to hell! (in jaguar noises)

Origin: ???
Fighting Style: Pro-wrestling / Puroresu (Japanese Professional Wrestling)
Appears in: 5-7, Tag 2, Revolution

A new Masked Luchador taking after the deceased Armor King. His background is shrouded in mystery, but his fighting style was one of quite the brutal Heel. He first appears in the 5th King of Iron Fist tournament, setting his sights on Craig Marduk and swiftly kicking him in the ass.

He later reappears in the 6th tournament, confronted by both Marduk and King II, where this Armor King reveals that he is the younger brother of the original Armor King... and he certainly isn't going to forgive Marduk that easily for killing his brother.

After being severely injured in a showdown with Marduk at his brother's gravesite, Armor King awakens to find a letter addressed to him from Marduk. The letter is a decisive challenge from Marduk - a retirement match. If Marduk loses, he will quit fighting for good, but if Armor King loses, he must take off his mask, permanently disgrace himself, and never again bear the title of Armor King. He accepts.


  • Ambiguously Brown: Just like his brother and predecessor before him, he has dark skin, but his true nationality and ethnicity are unknown.
  • Animal Motif: The jaguar, as per his forebears.
  • Arch-Enemy: He hates Craig Marduk for murdering his brother.
  • Arc Symbol: 悪 - the Kanji for "bad/evil," indicating his status as a heel.
  • Armor Is Useless: Like his predecessor, his armor doesn't seem to help him much in fights. He takes the same amount of damage as other characters. 7 has him omit armor on his torso, keeping only the shoulder pauldrons and forearm gauntlets on his upper body.
  • Artifact Title: Now that he can be customized, unlike his Legacy Character forerunner, you can remove his armor pieces if you want and his second default outfit doesn't even come with any.
  • Breath Weapon: Sometimes green mist, sometimes fire. Nobody knows how he pulls this off while still wearing his mask. In Tekken 7, it's part of his Rage Drive, where hitting the opponent with this gives him a chance to do a throw that the opponent cannot break.
  • The Bus Came Back: Armor King as a character had left the roster after Tekken Tag Tournament, but his brother's introduction in Dark Resurrection marks the return of a playable Armor King.
  • Collective Identity: When his existence and identity are revealed in Tekken 6, it's implied that he and the original Armor King secretly shared the Armor King persona while the original was still alive. Two facts hint at this: first, by the hidden picture that King II finds out in his ending, which shows both brothers dressed as Armor King while shaking hands together, and second, by Armor King II's reply when asked by Marduk and King II on who exactly he is. His exact reply is, "Armor King isn't just one person; I am Armor King, but so was my brother, whom you (to Marduk) killed", implying that when Armor King I was still alive, they both shared the masked persona.
  • Composite Character: Much like his brother, his moveset sprinkles a dash of the Mishima wavedash-focused game plan on top of the regular King moveset.
  • Cool Mask: His black jaguar mask is just as cool as his brother's.
  • Curb-Stomp Battle: In 5, after King II and Marduk's battle, Armor King II mysteriously appears before Marduk and beats him. His ending doesn't make it any better as he gives King II a spinning piledriver, even though King II was only asking of who he was.
  • Divergent Character Evolution: With each game, Armor King has become more and more different from King, moveset and gameplay-wise.
  • Everyone Has Standards: During 6's scenario campaign, he hid after rescuing test subjects from the G Corporation. He mentions wanting to show the world that Kazuya isn't the hero he's seen as by the public. He also makes it clear that he refuses to let anyone get dragged into his battles if he can help.
  • Friendly Rivalry: For King II. Despite the rocky relationship, King and Armor King share a positive relationship in Tag Tournament 2 (i.e. the requirements of Tag Rage for both are easy to fulfill). In one of their win poses, Armor King even raises King's arm in victory, similar to how normal tag teams would. They also share a special win pose where they flex their muscles at each other.
  • Good Old Fisticuffs: In contrast to King's focus on elaborate WWE-style grapples, Armor King embodies a Japanese-style "shoot-wrestling" approach with a heavier emphasis on punches and kicks and more brutal, less technical grappling. Among his techniques is a variant of Mishima's Wind God Fist.
  • The Grappler: A distant second to King II, but still one of the top two in the game. Where King focuses on intricate throw chains to do his best damage and uses strikes only to set up his grabs, Armor King can stand easily as a striker and has some Mishima tools in his kit to set up juggles. That said, he's still a pro-wrestler and wears the Jaguar mask, so his throws and submissions are still a large chunk of his movelist.
  • Heel: He's got a lot of below-the-belt techniques. Despite being such and not exactly the nicest person around, Armor King II at least tolerate other people as he also went out of his way to free the G Corporation's experimental Human Resources.
  • It's Personal: He has not (and likely never will) forgiven Marduk for taking his brother's life.
  • Legacy Character: He is this to Armor King I.
  • Professional Wrestling: Moreso on Japanese puroresu moves than King II's WWE-based ones.
  • Put on a Bus: He is absent in the original version of 7. In King's bio, it's explained that attempting to exact vengeance directly on Marduk was bad for Armor King, as the fight hospitalizes both of them. He is back in the DLC, though.
  • The Reveal: His existence in 6 King's ending, and then of his identity as the brother of the original Armor King in his own 6 ending.
  • Revenge: King II got past his desire for blood once he saw Marduk's family while Craig recuperated following their fight at the fourth tournament. Armor King II, however, does not take things so lightly and is out to make Marduk pay. Both King and Marduk have tried reasoning with him, but he has yet to let it go, and his last fight with Marduk ended up putting both of them in the hospital.
  • The Rival: For Marduk, due to wanting to get revenge for his brother's death. By 7 the two have agreed to a duel where the loser retires from fighting.
  • Scary Black Man: He's very tall and intimidating and a dark skin tone which could pass as black.
  • Shadow Archetype: To King II, if he lets his personal vendetta against Marduk consume him rather than letting go and making amends.
  • Shoryuken: He's one of the only non-Mishimas with a Wind God Fist attack, renamed as the Palm Upper, which is a great juggling tool. There's also a secret move version that he can do mid-ki-charge, referred to as the Armor King Dark Upper.' He also has an unblockable spiraling uppercut named Dark Destroyer that looks more like a typical Shoryuken.
  • Spikes of Villainy: He is willing to rip Marduk a new one.
  • Taking Up the Mantle: After his brother is killed at the hands of Marduk, he takes up the mask and becomes the new Armor King from 5 onwards. However, as noted in the Collective Identity entry above, it's implied that the Armor King persona was already secretly shared by both brothers while the original Armor King was still alive.
  • Tall, Dark, and Handsome: Like his brother before him.
  • Vengeance Denied: It's implied that part of his initial relationship with King II also stems from how he already defeated Marduk for the same reason as his own.
  • The Voiceless: Like the other Kings, he only speaks through growls. He's an even bigger example since he's a man of fewer words than the other Kings.
  • Walking Shirtless Scene: His P2 costume. Which kind of makes his title an artifact.
  • What the Hell, Hero?: He initially dislikes King II for being so forgiving of Marduk, though later games imply that they've made amends. That said, Armor King II still wants nothing more than to piledrive Marduk into the ground.
  • Whole Costume Reference: In 7 you can kit Armor King with an outfit that makes him look like the movie version of Black Panther, just with a cape. And even then, the comic version of Black Panther frequently wears a cape over his outfit in non-combat situations.
  • Wrestler in All of Us: Like the other three Kings, but with his own spin on it. By the time of 7 his moveset is rooted less in the showy, grandiose American style pro-wrestling and acrobatic high-flying antics of Lucha Libre, and more in Japanese puroresu tradition. He mixes a heavy strike game with cruel, painful throws and submissions from Japan's famous "strong style" of wrestling that stresses realism and grittiness over performance and technique.
  • You Killed My Father: Marduk killed his brother. Unlike King, he's not letting him off that easily.

    Lili 

Emilie "Lili" de Rochefort

https://static.tvtropes.org/pmwiki/pub/images/lili8_34.png
Tekken 7 Design
Tekken 5 Design

Ahaha... Tu ne crois sûrement pas que tu peux me battre?note 

Origin: Monaco
Fighting Style: Self-taught style
Appears in: 5-8, Tag 2, Revolution

Voiced by: Joy Jacobson (Dark Resurrection-6; Main Voice, Tag 2-7; Battle Voice Only), Rachel Hirschfield (6; Scenario Campaign Only), Laura Blanc (Tag 2-7; Intro & Cutscene Voice Only, 8-current; Main Voice), Rina Sato (Queen's Blade Spiral Chaos; JP), Asami Seto (SFxT; JP)

Debuting in Dark Resurrection, Lili is the only daughter of a wealthy oil tycoon. She has a butler named Sebastian, and while she has the makings of a Spoiled Brat, she's instead a graceful Ojou. At one point, she was kidnapped by the mafia who tried to ransom her... but Lili proved to be a formidable target, dispatching her kidnappers with ease and developing a taste for battle. Unfortunately for Lili, her father abhors violence, and while she respects his authority, she can't let go of her battle lust. Her solution? Make excuses for traveling the globe, while surreptitiously participating in street fights.

Following one such fight, she manages to snatch an invitation to the 5th King of Iron Fist Tournament from an opponent she defeated (looking suspiciously like Forrest Law). Learning that it's hosted by her father's rival company, the Mishima Zaibatsu, Lili enters to help her father take down his bitter business rivals. That doesn't work so well, after Asuka Kazama whoops her hard, and her father finds out about her 'hidden activities', resulting in her getting grounded.

On the eve of the 6th tournament, the De Rochefort company is in danger of bankruptcy, and for Lili, the only way to save it is… to win the tournament, so she decides to enter again, with her father's reluctant blessing this time — which also gives her a chance to take revenge on Asuka. Unfortunately, during the Scenario Campaign of Tekken 6 she is defeated by Lars and heads home, bidding Lars to take down Jin in her stead. Upon its announcement, Lili enters the 7th tournament to finally defeat Asuka once and for all.

Her fighting style is counter and combo-oriented. She has one of the best sidesteps in the series, a command sidestep, many combo and launcher options, and many of her attacks get benefits from landing as a counterattack. However, her approach game is one of the worst and she has a hard time applying pressure. As such, she's best played defensively, attacking weak points and countering mistakes.

  • Aborted Arc: By Tekken 7 it's clear her plot about going after Jin is abandoned, since her character episode doesn't mention her father's stress over Mishima Zaibatsu taking over his company and her ending is a joke. In 8 it's even clearer, since she meets Jin, who she clearly hated back in 6, and talks with him on friendly terms.
  • Adaptational Sexuality: She is explicitly bisexual in Queen's Gate: Spiral Chaos. Whether this also applies in canon has yet to be seen.
  • Alternate Company Equivalent: Switch Monaco with Japan and you have Karin Kanzuki.
  • Ambiguously Bi: She is shown to have a crush on Ganryu of all people in Dark Resurrection and Tag Tournament 2, and by the time of 8, Lili's obsession with Asuka can seem more like a romantic one than a platonic one.
  • Ass Kicks You: Her Headdress item in 6 move ends with a butt bump. It still exists in Tag 2, but it's now available to all female characters (except Panda) to use.
  • Awesome, but Impractical: Her Matterhorn Ascension (d+3+4 in Tekken notation) hits hard and gives you a ton of combo potential, but is heavily punishable, especially on block. Most people will advise you to use one of her many other launchers. A Downplayed case, since it's still useful enough as a massively damaging block punish (especially since it's only got a startup of 17 frames) and can cleanly dodge most high (and even some mid) attacks, such as the dreaded Electric Wind God/Hook Fist.
  • Badass Adorable: As her kidnappers in her story from 5 can attest, she's not as helpless as her status as a cute young Daddy's Girl would suggest.
  • Berserk Button: Try not to let slip that you don't think much of her father — it's a quick route to the top of her "needs to be challenged" list.
  • The Beautiful Elite: Lili is undoubtedly beautiful, and as the daughter of a multimillionaire oil magnate hailing from the exclusive Principality of Monaco, she’s about as elite as it gets.
  • Big Fancy House: As any Monégasque will tell you, a large property in the tiny principality is outrageously expensive, so with her mausoleum-sized bedroom (let alone the rest of the mansion), Lili (or rather her father) is ostensibly loaded. To demonstrate, one of the few actual mansions in the Principality recently went on the market for an eye-watering €110 million euros. In addition, consider that neither the Japanese branch of Violet Systems nor the G Corporation's Millennium Tower, really impress her, despite how so many other characters in Scenario Campaign are in awe of how ridiculously large they are.
  • Blood Knight: She wants to be one.
  • Bratty Teenage Daughter: Becomes one from Tekken 6-onwards.
  • Breakout Character: Became popular enough to show up in other games, including one for the Digimon franchise, of all things.
  • Chubby Chaser: In some weird fashion, during their meeting in 5, Lili is very infatuated with Ganryu's eyebrows... yes, his eyebrows. It's because they remind her of her father, whom she adores. In her and Ganryu's victory poses in Tag 2 Lili is completely mesmerized by Ganryu. He doesn't seem to notice or care, though.
  • Cloudcuckoolander: Lili can come across as a little odd — Nina describes her as "having a screw loose" and she's certainly eccentric in her obsessive levels of rivalry with Asuka and the zany schemes she contrives. Despite being an outwardly nice girl, she maintains a level of aloof haughtiness and detached flippancy that occasionally manifests as outright sadism — as seen in her Tekken 7 ending, where she delivers a powerful slap to Asuka that sends her rival flying. When asked by Asuka on why she did it, Lili replies that it was fun and Asuka deserves it for "being herself."
  • Combat Stilettos: She wears high-heeled boots in her default white dress costume and high-heeled sandals in her special costume from 6. This may be why Asuka staggers after Lili jumps off her back during their special Tag throw in Tag 2.
  • Daddy's Girl: She adores her father, even begging her opponent not to tell him that she's been taking part in the various Tekken tournaments, lest he disapprove. Lili's mother is also conspicuously absent.
  • Damsel out of Distress: How she developed her taste for battle. After she was kidnapped, she easily beat the crap out of her kidnappers before anyone else could come to her rescue.
  • Dance Battler: She uses a lot of Ballet-inspired moves in her fighting style. Her Rage Art in 8 really drives this home and consists of multiple posey, choreographed strikes delivered as if she were dancing with her opponent, followed by an elegant somersault kick.
  • Don't Tell Mama: In one of her win poses, she asks her defeated foe to not tell her father that she's been taking part in organised fights, understandably.
  • Everything Sounds Sexier in French: As of Tag 2 onward, Lili speaks French, which is the most prominently used language in Monaco — much more so than the native Monégasque language.
  • Flanderization: Her rivalry with Asuka is apparent in 6, but the main reason she joins the tournament is to get her father's oil fields back after the Mishima Zaibatsu took them over. 7 completely drops that plot point without explanation and her story is entirely focussed on her by now obsessive, zany rivalry with Asuka. 8 goes in a similar direction.
  • Floral Theme Naming: As befitting someone nicknamed Lili, the majority of her moves are named after flowers.
  • Fragile Speedster: Boasts some of the best movement throughout most of her appearances (most prominently in 7, due to that game cutting down on movement across the board), but she herself is very easy to sidestep against and punish. Her offense is also not exactly airtight, since most of her oppressive moves are fairly easy to interrupt or even punish on whiff due to their short range.
  • Girly Bruiser: One of the more fanciful fighting game characters out there due to her Girly Girl vibe, and hits quite hard to boot.
  • Girly Girl with a Tomboy Streak: She may be a proper Monégasque lady, but she thoroughly enjoys kicking ass all the same.
  • Girly Run: Observable while she's being used in Scenario Campaign.
  • Good Old Fisticuffs: Her fighting style is simply noted as "street fighting", though she augments her skills with rhythmic gymnastics and ballet.
  • Gorgeous Gaijin: She's from Monaco, and the incredibly wealthy, exclusive European principality serves as the perfect homeland for her character as a young heiress and beautiful socialite.
  • Groin Attack: Does this to Jin in the Tetsuman manga.
  • Hidden Depths: In her Character Story ending, Lili presents her strong public speaking skills when she inherits the Mishima Zaibatsu (unsurprising, given her character and upbringing), but she also confides in Leroy about her insecurity in being the leader, which is very unexpected for someone as composed, confident, and self-important as Lili.
  • Hime Cut: Sports long, straight blonde hair and a short, blunt-cut fringe.
  • Hopeless Suitor: If Tag 2 is any indication. When teamed up with Ganryu, one of their victory animations invokes this. Lili leers longingly at Ganryu, and chases after him as he walks right past her as if she isn't there.
  • Iconic Outfit: Lili’s frilly white dress, and variations since her debut, is by far her most recognizable look, yet it’s surprising to note that it wasn’t her Default / Player 1 outfit in her debut in 5 and the direct sequel 6. In these games, Lili’s default outfit is a more urban look, while her white dress is her casual look. However, Lili was heavily advertised wearing her white frills from day one, despite it actually being an alternate costume, and the look stuck, becoming her default outfit since Tag 2.
  • Iconic Sequel Character: Debuted in an Updated Re-release of the fifth numbered entry in the series and has become a staple ever since.
  • I'm Taking Her Home with Me!: In Scenario Campaign, her reaction to Kuma and Mokujin.
  • Jerk with a Heart of Gold: In a world-threatening situation like 8, Lili proves that she has a good heart beneath her haughty attitude.
  • Joshikousei: In her, Panda's, and Asuka's endings in 6, due to being a New Transfer Student.
  • Kindhearted Cat Lover: In 8, she's adopted a pet cat named Salt. Sadly the cat doesn't seem too fond of its new owner, as it runs away from her during her intro and displays a very unnerved facial expression during her winpose as she nuzzles it.
  • Lacerating Love Language: In Tekken Tag Tournament 2, Sebastian says that Lili's obsession with tormenting Asuka is a "show of affection".
  • Lady of War: In the making — Lili is still a high school student, but her fighting style is already accomplished and elegant in motion. In character, she's composed, if somewhat haughty.
  • Longing Look: To Ganryu in both Dark Resurrection and Tag 2.
  • Lovable Alpha Bitch: She can be cocky, arrogant, and vain a lot of the time but isn’t a bad person. She can be courteous to those who gained her respect.
  • Light Is Good: Wears predominantly white, and despite being wealthy and a little mean on some occasions, she is one of the good characters. This contrasts nicely with her "sister's" Dark Is Evil theme.
  • Magic Skirt: It sits solidly in place all the time, even defying gravity when she does a handstand. However, this doesn't preclude the occasional Panty Shot. A couple endings in 8 just use shadows to keep her modesty.
  • Male Might, Female Finesse: When it comes to the two big practitioners of Good Old Fisticuffs, her and Miguel, she's the Female Finesse to his Male Might. Her "Street Fighting" is heavily based around acrobatics and ballet, whereas his "Untrained Brawling" is just your stereotypical finesse-free haymakers.
  • Meaningful Name: Her first name, Emilie, is of Latin origin, and means "rival," which is certainly suitable given her rivalry with Asuka. Her surname, De Rochefort, is Old French and means "from the fortress of rock", which is again very suitable in her case as the "fortress of rock" in Monaco — Le Rocher — is the Principality's most ancient, wealthy, and prestigious district.
  • Missing Mom: Lili's mother hasn't been seen or even mentioned so far. This became much more interesting in Tekken 7, where she's revealed to somehow be Eliza's sister (which was confirmed by series' producer Harada to be true), who is hundreds of years old and hails from Hell itself.
  • Modesty Shorts: Lili's outfit in 8 comes with a pair of white shorts that help keep her modesty in check while she dances around the fight.
  • Ms. Fanservice: Lili isn't exactly what you'd call modest. Her signature white dress shows off plenty of leg (with the occasional Panty Shot or two). Never mind all of the alternate outfits she gets throughout the series that leave little to the imagination, either.
  • Nice Job Breaking It, Hero: Her ending in 5:DR. She takes down the Mishima Zaibatsu, but this causes the Rochefort company to go into bankruptcy. Whether or not related to her actions directly, her father's company ends up on the ropes anyway by the time Tekken 6 rolls around.
  • Noblewoman's Laugh: A classically mocking "Oh~hohohohoho!". In her 5:DR ending, she enjoys herself so much that it looks like she's gone Laughing Mad.
  • Non-Idle Rich: Lili isn’t afraid to participate in worldwide tournaments for someone who comes from a privileged background.
  • Odd Friendship: On some occasions with Asuka, increasingly as the series progresses.
  • Of Corsets Sexy: Her initial design had her wearing a poofy corset with jeans. Compared to her fancy white dress getup, it's unusually plain.
  • Ojou: She's a young, rather spoilt Monégasque heiress, and her nationality compounds her status, what with Monaco being an obscenely wealthy, glamorously decadent Micro Monarchy.
  • Pet the Dog: Lili is a haughty, detached snob, but can display compassion (albeit in her own eccentric, self-serving manner) on occasion.
    • In 6's Scenario Campaign, Lili is initially haughty and rude to Lars, but decides to give him her SUV to aid him in his personal quest against the Mishimas — mostly out of genuine compassion, though also because the Mishima Zaibatsu is an economical enemy of her father's. As a parting shot, Lili warns Lars that if he fails in his mission, she "will come for him". Lars is somewhat flabbergasted, but uses her SUV as his personal vehicle for the remainder of his Campaign.
    • Her butler Sebastian explains that annoying Asuka to no end is actually Lili's way of displaying affection towards her. In Asuka's ending in 7, Lili decides to use her money and resources to improve Asuka's dojo, despite their shared rivalry, though Asuka is horrified to discover that Lili means to move in with her in exchange for her philanthropy.
    • In 8, she readily gives Jin — who had shut down her father's oil fields two games prior — a ride to Yakushima, takes the whole threat of Kazuya more seriously, works in tandem with Asuka instead of trolling her, and saves Alisa from Jack-8.
  • Purple Is Powerful: Her color motif in her 7: Fated Retribution outfit.
  • Proper Tights with a Skirt: Lili's costume in 7: Fated Retribution gives her purple, rose-patterned tights along with a much fancier dress.
  • Rebellious Princess: Goes against her father's wishes that she's not to fight.
  • Red Oni, Blue Oni: She's the blue to Asuka's red, making the colors of their outfits somewhat ironic (Lili's neck ribbon is red while Asuka's crop tank top is blue).
  • Rich Bitch: While she's Spoiled Sweet where her father's concerned, she can be vindictive to other people. She will go out of her way to provoke Asuka into fighting with her, doing things like slapping Asuka after defeating her or staging fake gang-fights that Asuka can't resolve before "stepping in" to do it herself.
  • The Rival: With Cute Bruiser Asuka Kazama. Lili is far more invested in it than Asuka, almost always being the instigator of their battles.
  • Screw the Rules, I Have Money!: Operates under this maxim in 5, but in Tekken 6, she can't do it anymore as her father has gone (temporarily) bankrupt.
  • Sequel Hook: Her appearance in Eliza's story mode set off a whole new can of worms for her role in the Tekken universe, with the claim backed up by Namco that Eliza is her sister, setting up a massive cliffhanger.
  • She-Fu: Lili's fighting style fits to a T. She has stylish balletic moves, with liberal use of flips, and a move where she does an aerial somersault; if she lands on the opponent's head, she does a double snap kick in the air. Take that, physics!
  • Skill Gate Characters: If you can get past some minor executional requirements (i.e., learning her Dew Glide transition cancels for optimized damage) and her back turn stance, she offers a very straightforward, no-nonsense style of play for more defensive players new to Tekken. Unsurprisingly, such an easy character is likewise often easy to deal with, especially if Lili tries to go on the offense since her key pokes (i.e., Submissive Heel - df+3 or Cloisonne - qcf+3+4, which is a double High string) are very easily sidestepped or punished no thanks to their lack of tracking or range (or even both).
  • Stalker without a Crush: Platonic or otherwise, Lili has crossed Asuka's boundaries several times when furthering their "friendly" rivalry ever since she decided to enroll at her school in 6. By 7, she has bulldozed over the line even further by purchasing the Kazama dojo and moving into the family home without Asuka's consent, as well as exhaustively researching the entire Kazama family history, from Feng's attack on the dojo, to their troubled relationship with the Mishimas. Asuka is confused and disturbed by this stalkerish behaviour. 8 downplays this as Asuka's ending has her actively wondering where Lili got to and isn't even surprised when Lili challenges her to a fight.
  • Statuesque Stunner: Lili is not only beautiful, but she stands at a majestic 180cm (5’11”), making her one of tallest women in the series.
  • Stone Wall: Easily her strong suit when paired with her excellent mobility. What she lacks in offense and lack of homing moves (at least until Season 4 of TK7 came around, which gave her more tracking moves to work with), she greatly makes up for it in defense and punishment. Her Belier Attaque (f+4) is a very long-reaching and safe poke that leads to a combo on counter hit, she's one of the few characters blessed with a 10 frame punish that knocks down (being Bed Time - 2,4) and wall splats, she has an armored launcher with good reach in Allonger le Bras (f,F+2), and her Backflip Spinning Edge (df+3+4) has enough range to deck the opponent from halfway across the screen - meaning you have to be especially careful when you whiff against Lili unless you want to eat a combo for your troubles.
  • Tea Is Classy: Befitting her characterization as The Beautiful Elite, Lili’s beverage of choice is tea. In 8, it's revealed her family cultivates and manufactures their own brand of tea, and she is pitted against the coffee-loving Azucena, with the pair sharing a rivalry of sort over which is the best drink.
  • Those Two Girls: Barring the opening sequence and her fight with Azucena, Lili is rarely seen without Asuka during 8's main story mode. Even when she arrives in Yakushima along with Jin, Xiaoyu and Panda, she and Asuka join forces anyway being separated from the latter three to try and stall the G Corp forces.
  • Tomboy and Girly Girl: The Girly Girl to Asuka's Tomboy.
  • Troll:
    • She's dedicated to making up tons of zany schemes to piss Asuka off so they'll fight. And Asuka falls for them every time. The one in her Tag 2 ending is very, very convoluted, and Sebastian even has doubts regarding her... peculiar displays of affection.
    • Anyone good at playing Lili will also attest that she plays much like a troll. Baiting the opponent into screwing up, to counter them into a long-winded combo? It's very annoying.
  • Tsundere: Towards Asuka. Her Tag 2 allegiance chart makes clear that Asuka is listed as one of the people that Lili enjoys pissing off.
  • Unknown Rival: To Asuka, who doesn't care about her until she pisses her off.
  • Wealthy Yacht Owner: Like many wealthy denizens of Monaco, she has an enormous luxury yacht at her disposal. In Street Fighter X Tekken she argues with her teammate Asuka why they don't just use it to get to the South Pole (where the game's central MacGuffin is located), and Asuka replies "That would be like painting a massive target on our backs."
  • Wearing a Flag on Your Head: Lili's first outfit is themed according to the red and white of the Drapeau de Monaco.

    Dragunov 

Sergei Dragunov

https://static.tvtropes.org/pmwiki/pub/images/dargunov8.png

Origin: Russia
Fighting Style: Combat Sambo
Appears in: 5-8; Revolution; Tag 2

"Voiced" by: Kenichi Morozumi (5: Dark Resurrection-7: Fated Retribution), Shōhei Harada (8 onward)

A Spetsnaz officer working with the Russian government to investigate the Mishima Zaibatsu. He is feared as "The White Angel of Death" on the battlefield.

Despite infiltrating the fifth King of Iron Fist Tournament to capture the "Devil" organism, he finds no luck with his target and went back home only to be deployed again to deal with the civil unrest in his country and to destroy the Mishima Zaibatsu.

After Heihachi's disappearance, Dragunov returns home and finds himself awarded an extended leave by his superiors, which he takes the rare opportunity to at least do one thing he wanted to do in a long time...

  • 24-Hour Armor: His standard costumes in most games are some form of military garb, typically a choice between a dress uniform and tactical gear. Even most of his customization options are either Bling of War or practical combat equipment, with most exceptions being effective, non-flashy martial arts outfits.
  • Aborted Arc: His story in DR mentions that during a geological research, an object was found, and his ending shows it's as a living being who can be woken up if Devil Jin is used to transfer his power to it. 6 continues this by mentioning he was going after an organism known as "Devil", and his ending and Raven's shows him trying to take Azazel to Russia. In 7 that angle is dropped and he just has a rival fight with Master Raven, and his profile from 8 mentions he's on vacation and he'll be doing tasks from his bucket list, so it's unlikely the plot from whatever was found in Russia will continue.
  • Ambiguous Situation: Whatever the hell was found in Russia in his DR story isn't explained. In Dragunov's interlude with Devil Jin, Dragunov is holding a picture of a black devil (Which is Devil Jin from his own ending), and Dragunov's ending shows the creature being woken up by having Devil Jin's power be transfered to it, with its features obscured by the tube's bubbles. While it's possibly something with the Devil Gene, it's not necessarily the case, as Heihachi's story from 4 mentions Ogre's blood can be used with the Devil Gene to create a lifeform, and Devil Within from 5 also says Ogre awakened when Jin became the Devil. Jinpachi is possessed by something that isn't the Devil Gene and Devil Jin can absorb his power, and if Tag 2 counts, Kazuya could absorb Unknown's power into his own. So while the creature found in Russia is most likely something with the Devil Gene, it being awoken by having Devil Jin's power transfered into it doesn't necessarily mean it is the case.
  • An Ice Person: Most likely just for aesthetic effect, but in his 8 Rage Art, after spiking the opponent up and punching them down, a blizzard suddenly surrounds Dragunov as he smashes his fists together before hitting the opponent with them. As the hit connects, the screen is covered with ice, which shatters as the opponent tumbles away.
  • Badass Longcoat: Puts on one for his new outfit in Tekken 7: Fated Retribution, along with a beret. His 8 appearance has him donning a white longcoat over his civilian garbs.
  • Beware the Quiet Ones: He is the one fighter that says absolutely no words, but that doesn't make him any less dangerous.
  • Busman's Holiday: He's on extended leave comes Tekken 8, but he's still out fighting to fulfill some unknown "unfinished business" from his bucket list.
  • Camera Abuse: In 8, he has an intro where he notices the camera pointed at him while he's humming to himself and brusquely shoves it to the side. He also has a win-pose where the camera is pointed down at his fallen opponent, and he quietly walks up to it and leans forward, looking directly towards the screen.
  • Combat Pragmatist: Inherent in his fighting style. His punches include an ear grab and an eye poke, among others.
  • The Comically Serious: His Tag 2 ending shows he's so Hopeless with Tech, he can't even assemble Alisa properly. And in 8, he shoves the camera away when it notices it was seeing him humming, as if saying "You Didn't See That".
  • Covered with Scars: Has a few noticeable scars on his face (including one through his lips and down his chin, another across his nose) and several all over his torso and arms (including a bullet wound in his left shoulder).
  • Don't Look At Me: One of his Tekken 8 cutscenes has him manually shove the camera away during the introduction.
  • Eerie Pale-Skinned Brunette: To an extreme degree. Dragunov's skin is so pale that it's almost translucent, he sports jet black hair, sullen features, and is a creepy, voluntarily silent presence among the cast.
  • Foil: To Raven. Both are highly trained special operatives with scars on their faces, and even their nicknames are similar ("White Angel of Death" for Dragunov, "Dark Talon of Death" for Raven). Dragunov's fighting style is brutal and direct, while Raven's centers around speed, trickery and evasion. Dragunov is an Eerie Pale-Skinned Brunette while Raven is a dark-skinned blonde.
  • Hidden Depths:
    • According to Namco, he enjoys singing outside of battle. His humming hints at this.
    • He's shown building model kits in his Character Episode in 8.
  • Hopeless with Tech: He is shockingly inept at assembling Alisa in his Tekken Tag Tournament 2 ending.
  • Icy Blue Eyes: A very pale, almost-white blue.
  • Last-Name Basis: He's rarely referred to as Sergei, unlike most of the cast.
  • Looks Like Cesare: He's alarmingly pale and sallow, with grey lips and dark circles under his sunken eyes. Customization options that remove his shirt or show some skin reveal that his entire body is quite pale, and though muscular, he's sinewy and lean than buff. His eerie silence and hunched-forward battle stance make it worse. 8 emphasizes this further with his face being rather gaunt from the stress of fighting.
  • Meaningful Name: His name is based on the two Russian rifle designers Sergei Simonov and Evgeny Dragunov.
  • My Country, Right or Wrong: Implied in The Art of Tekken: A Complete Visual History.
    Sergei is unflinchingly loyal, only as evil or righteous as his orders.
  • No-Holds-Barred Beatdown:
    • His Blizzard Rush throw involves grabbing the opponent by the head, violently punching them twice in the face, a throat rake, a hard knee to the ribs, then finishing with a powerful axe-handle smash to the back of the neck, slamming them down onto the floor.
    • One of the options from his tackle, which is unique to him (done with 1+2 after tackling an opponent down), is where he pummels his fallen opponent with some punches to the face before finishing with a double-handed smash to the head.
  • Not So Stoic: His Rage Art in Fated Retribution shows him with an uncharacteristic and terrifying expression of unbridled fury before hammering his kneeling opponent's head into the floor.
  • Progressively Prettier: Inverted. Dragunov has progressively become more intimidating and terrifying in terms of appearance with each game. By 8, his face looks incredibly worn from the stress of his work and countless battles, and his facial expressions almost make him look like a zombie.
  • Red Baron: "The White Angel of Death". His official Tekken 8 profile also gives him the epithet "White Reaper".
  • The Rival: Of Raven in 6. When playing as Dragunov, Scenario Campaign dialogue reveals that he's the one who inflicted the X-shaped scar on Raven. In 7, his old rivalry with Raven carries over to Master Raven, as expected. And as of 8 it's extended to both Ravens' superior, Victor Chevalier.
  • Sharp-Dressed Man: Wears formal dress blues for 5, 6 and 7, while his 8 appearance instead opts for a more casual getup.
  • The Stoic: Hardly ever utters a word and never shows emotions.
  • There Is No Kill Like Overkill: In his 7 Character Episode, after defeating Master Raven, he orders a tank to fire at her for good measure. He walks away from the explosion humming to himself.
  • Visual Pun: One of the items you can equip him with in both 5 and 6 is a Dragunov rifle.
  • The Voiceless: He's never heard speaking, as all of his speech is on-screen text.
  • Vacation Episode: 8 is supposedly this for him, with Dragunov using the time off provided to clear out some tasks that he has saved for when he has free time.
  • Workaholic: His bio in 8 notes that Dragunov has an extreme work ethic, to the point that rumors float around about him working in his sleep as well. His leave in 8 is noted to be the first time in his life that he has gone on extended leave.
  • Younger Than They Look: You wouldn't expect at all from his appearance that he's only 26 years old.

Final Boss

    Jinpachi 

Jinpachi Mishima

https://static.tvtropes.org/pmwiki/pub/images/jinpachi_132.png

Insignificant worm!

Origin: Japan
Appears in: 5 (Boss), Tag 2, Revolution (Boss)

Voiced by: Chikao Ohtsuka (5-Tag 2; Main Voice) & Takeshi Aono (5 only; Spirit Voice)

The former head and founder of the Mishima Zaibatsu, Jinpachi was betrayed by his son, Heihachi, when he took over his company. He tried to get it back, but Heihachi imprisoned him in an underground compound called Hon-Maru. He eventually perished in his tomb. But then, an evil spirit resurrected him.

Jinpachi is released when an explosion from Hon-Maru frees him. He regains control of the Mishima Zaibatsu afterward. However, that evil spirit slowly took over his mind. Because of this, Jinpachi hosted the 5th Tournament to make one of the fighters defeat and kill him.

  • The Ace: In his prime, Jinpachi was regarded as one of the greatest martial artists in the world. Notably, Heihachi was afraid to confront him directly, so he buried him under his temple and starved him like a coward. In 5, Kazuya eagerly anticipates a serious match against Jinpachi, and even Jin takes pride in defeating him.
  • Anti-Villain: Just about the full extent of his "villainy" is that some evil spirit is possessing him. Otherwise, Jinpachi is a good, noble, caring grandpa who is, unfortunately saddled with screwed-up descendants.
  • Ascended Extra: Was mentioned by name in Wang's profile from 1 and 2, and the grave Wang visits in his ending in 2 is Jinpachi's.
  • Back from the Dead: Resurrected by an evil spirit after Hon-Maru is destroyed by the explosion, which fails to kill Heihachi in 5.
  • The Bad Guy Wins: If you don't continue after losing to him in 5, then the Evil spirit possessing him wins. A cutscene shows him evolve further, as the evil spirit takes over his body and a note describes the destruction he caused. If you defeat Jinpachi in 5, then Jinpachi achieves his goal of dying before the evil spirit can take over his body.
  • Battle Aura: A dark or fiery one, depending on the game.
  • Belly Mouth: Which spits fireballs that take away a massive amount of health if it connects.
  • Big Bad: Of 5. Not of his own volition though.
  • Body Horror: His transformation into his Devil Form. When the evil spirit transforms him further in his 5 ending, Jinpachi screams in agony as more huge spikes protrude from all over his body.
  • Bonus Feature Failure: His first stint as a playable character in the PS3 version of Dark Resurrection involves being made extremely dumbed-down, having so few of moves (only around 50, when regular characters have at least 70, and that overpowered fireball only deals half the damage than it usually does), and being available only in offline single-player modes. He also cannot be customized. He has since gained better treatment, see Promoted to Playable below.
  • Chekhov's Gunman: Jinpachi is mentioned in Wang Jinrei's profile all the way back in the very first game. The grave that Wang visits in his ending in 2 is also Jinpachi's.
  • The Comically Serious: In Tekken Tag Tournament 2, he can make the acts of riding in a normal taxi and encountering prostitutes at a red light district seem like grave matters. Wang's Tag 2 ending also sees him have a fourth-wall-shattering boardroom meeting with fellow old-timers Sebastian and Bosconovitch. He takes their debate about who has the best claim to immortality very seriously.
  • The Corruptible: His character arc in 5 is meant to suggest that even a fundamentally good man like him can succumb to the temptations of power that plague the rest of his bloodline.
  • Cruel and Unusual Death: Heihachi subjects his own father to an unspeakably cruel execution by immurement beneath their ancestral estate, Hon-Maru, in order to steal the Mishima Zaibatsu. The immense rage and anguish Jinpachi suffered before he died seemed to attract the demonic entity that possessed him in 5.
  • Death Seeker: He wants a powerful fighter to kill him before the spirit fully takes him over. Losing to him and not continuing has him sadly lament that no-one could stop him before he completely loses his mind and transforms further.
  • Demonic Possession: Jinpachi's lifeless body was resurrected by an evil demon that eats away at his mind and transforms him into a hideous monster. This is unlike Kazuya or Jin whose Devil Genes are a natural part of their DNA inherited from Kazumi.
  • Dying as Yourself: Depending on who you defeat him with, you may get a special cutscene where the real Jinpachi communicates as himself to the warrior that fought him. In Lei's arcade mode, for example, Jinpachi explains exactly what happened to him and shows the decency to return the missing scrolls from China, which he didn't even steal (Heihachi lifted them, of course).
  • Evil Laugh: Jinpachi gives off a very dark laugh before most fighters fight him in 5.
  • Fighting from the Inside: Jinpachi desperately tries to resist the demonic force possessing him. His last conscious acts are to send a letter to Wang and to host the fifth King of Iron Fist Tournament in the hopes of someone being able to stop his demonic transformation before it's too late. It's implied that Jinpachi holds back the demon's full power, but he cannot do so forever. In many post-defeat cutscenes, Jinpachi reasserts himself just before he disintegrates.
  • Final Boss: Of 5 and its update.
  • Fisher King: His final boss stage is normal when Jinpachi himself is in his human form, but turns into a chaotic battlefield when he taps into his demonic form. In Dark Resurrection, the stage turns into a hellish red landscape, as Jinpachi's transformation turns him into a fiery lava being.
  • Forgotten Fallen Friend: Kazuya. Jinpachi's name was mentioned as far back as 1, but only in Wang's profile, never in any of Kazuya's. 5 is the only game where Jinpachi is part of Kazuya's story, and while initially he looks glad when seeing Jinpachi alive, later he kills Jinpachi without a care. After 5 Jinpachi is never even mentioned as part of Kazuya's stories, and it's specially noticeable in 7's story mode, as Jinpachi's imprisonment in Hon-Maru seemingly happened before Kazuya was thrown off the cliff, and despite that, when Kazuya angrily declares Heihachi killed Kazumi, Jinpachi isn't even indirectly mentioned. Even if Jinpachi's imprisonment and eventual death happened after Kazuya was thrown off that cliff, Kazuya's flashback montage at the end of the game does briefly show Kazumi, but not Jinpachi.
  • Generic Doomsday Villain: Not him, but the demonic spirit that takes him over. It's never explained why the spirit possesses Jinpachi's corpse and compels him to destroy the Earth, nor is its relationship to the Devil Gene ever clarified. Lampshaded somewhat in Paul's intro against Jinpachi, as the demon goes on an excessively long-winded rant about how he hates humanity and wants to destroy everything and blah blah blah, before Paul unceremoniously cuts him off out of sheer boredom.
  • Gentle Giant: Jinpachi is both the nicest Mishima and the largest among them.
  • Glowing Eyes of Doom: His demonic possession gives him sinister red eyes.
  • Hades Shaded: Zig-Zagged. While still quite tan, his skin is paler in Tag 2, implying that his darker skin in 5 was a symptom of his demonic possession.
  • Heterosexual Life-Partners: With Wang.
  • Honest Corporate Executive: He was an honest businessman who used the Mishima Zaibatsu for peaceful ventures. His descendants converted the Zaibatsu into a veritable N.G.O. Superpower war machine.
  • Impossible Item Drop: In Julia's story mode he drops the Forest Rejuvenation data after being killed, in Feng's and Lei's he drops the God Fist scroll. It's never explained how that's possible considering Jinpachi wasn't aware of either item so he couldn't be carrying them.
  • Incendiary Exponent: Not just with the fireballs he launches; some of his other, more direct attacks light the opponent on fire as well.
  • It's a Wonderful Failure: If you lose to him and do not continue in 5, there's a brief cutscene of him lamenting that no one was able to stop him, shedding a single bloody tear before he completely loses his mind, transforms even further, and sets out to devastate the rest of the world.
  • Killed Off for Real: Well, he's actually a dead man walking (literally), but the prologue of Tekken 6 details that Jin manages to beat the shit out of him (with his blessing, of course), leading to his death.
  • Large and in Charge: Jinpachi is both the oldest and tallest Mishima, who served as the head of the Zaibatsu before 1 and during 5, making him ideal Final Boss material in 5. At over seven feet tall, and over 100 years old, his demonic transformation makes him larger still. This contrasts with his son Heihachi, whose height steadily decreases as he grows older.
  • Mis-blamed: In-Universe. Feng and Lei have a vendetta against him as they believe he stole some valuable scrolls from a Chinese dojo. Meanwhile, Julia and Ganryu want the Forest Rejuvenation Program data from him. Jinpachi played no hand in the theft of either item. Of course, Heihachi was responsible for stealing them when he was in charge of the Zaibatsu.
  • Mr. Fanservice: Like Heihachi, he will shamelessly settle for the all-revealing fundoshi instead of the modest body swimsuit geared for older characters his age in Tag 2. The prostitutes he meets in the secret bonus movie seem very interested in him.
  • My Name Is Inigo Montoya: How he introduces himself to the players upon reaching him.
  • Nice Job Breaking It, Hero: Jinpachi is seeking fighters with enough strength to kill him before his demon takes control. Unfortunately, being strong doesn't necessarily mean being good, so in some endings, his plan can backfire, like Devil Jin absorbing his power to become even more powerful.
  • No Body Left Behind: He disintegrates into sand when he dies in 5. In Wang's ending, he tragically does so in his best friend's arms.
  • Non-Standard Game Over: While not playable in 5, he actually does have an ending; well, sort of. If you don't continue after being defeated by him, a short scene plays where he evolves even further, and a brief note on the screen summarizes the eventual destruction he caused.
    Jinpachi's mind is completely consumed by the devil as he reaches his final transformation. The world will never be the same.
  • No-Respect Guy: His descendants have trodden all over his legacy. His son Heihachi staged a hostile takeover of his company and transformed it into a corrupt paramilitary force, then starved him to death by burying him under their family estate. His beloved grandson Kazuya became a vicious, vengeful psychopath in spite of the kindness Jinpachi showed him. In 5, his great-grandson Jin dispatched his demonic form without pity or hesitation, clearly seeing him as just another monster to destroy. Many other characters don't seem to take him seriously when they meet him at the end of their arcade mode routes. Tekken 7's story mode dives into the story of Mishimas, but he doesn't get much focus, the story never directly says that Heihachi killed him after taking over Mishima Zaibatsu, and Kazuya never mentions him, not even Kazuya's flashback montage at end of the game shows him.
  • Offing the Offspring: He kills Heihachi in his Tag 2 ending and tries to do this to him in 5. Considering what Heihachi did to him before the start of the series, you can't blame him one bit.
  • Omnicidal Maniac: The malevolent demon that possesses Jinpachi wants nothing less than the complete extermination of humanity and the destruction of Earth as we know it. Jinpachi does everything in his power to hold the demon back, but knows his mind cannot hold out for much longer, so he hosts a tournament to find someone strong enough to kill it.
  • One-Winged Angel: From his human form to a more demonic one, with spikes and a Belly Mouth.
  • Out of the Inferno: In the 5 intro, and again in his Tag 2 ending.
  • Outside-Context Problem: Retroactively. Tekken 7 reveals that Heihachi's wife Kazumi introduced the Devil Gene into the Mishima family. According to Tekken producer Katsuhiro Harada, Jinpachi does not possess the Devil Gene at all, and is instead an unrelated possession.
  • Pet the Dog: He genuinely loves his grandson and treated him well when Kazuya was young, making him too soft by Heihachi's standards. In Tag 2, you can see legitimate sadness in his eyes when you put him on point with Kazuya in his fight intro. They also have a special combo as partners.
  • Playing with Fire: His belly mouth shoots a fireball move that can be performed twice a row. Some of his moves also set opponents on fire if they connect. His Tekken Tag Tournament 2 incarnation shoots them from his hands instead as he brings them together and gathers dark energy before unleashing the projectile.
  • Pre-Final Boss: Teams up with Heihachi to make up the first round of three consecutive boss battles in Tag Tournament 2.
  • Promoted to Playable: He is made into a fully playable character in Tekken Tag Tournament 2. He has a full moveset of a regular character, necessitating a slew of new moves and stances to be added to his disposal, including flight and teleportation. His stun attack is gone, and his fireball only does about 15% damage, but then, they have to, or he would be the most overpowered character in the game. The game also makes it possible for him to be customized. Despite being toned down and balanced, he is still a very strong character.
  • Purple Is Powerful: His Battle Aura.
  • Red Eyes, Take Warning: When Jinpachi takes his demonic boss form, his eyes begin glowing with a red aura.
  • Red Herring: It was originally claimed in several sources that Jinpachi was the true originator of the Devil Gene in the Mishima line, but he has been supplanted from this role by Kazuya's mother Kazumi as of Tekken 7, meaning he retroactively fits this trope in the wider storyline. Though according to Harada, the developers always knew that Jinpachi didn't have the Devil Gene and purposefully wanted to mislead fans.
  • Retcon: The force possessing Jinpachi was referred to as the Devil in both 5 and the Tekken 6 art book, while the special Game Over cinematic in 5 said "Jinpachi's mind is consumed by the Devil as he reaches his final transformation." However, Tekken 6 would throw this narrative into question, as Heihachi conceives Lars with a Swedish woman solely to test if the Devil Gene came from his side of the family line, with the result being negative. Meanwhile, the demonic entity Azazel is strongly hinted to be the origin of the Devil Gene in 6. Tekken 7 would later definitively establish that it was Kazumi who brought the Devil Gene into the Mishima bloodline, meaning Jinpachi never had it in the first place.
  • Sealed Evil in a Can: Imprisoned under Hon-Maru until its destruction at the beginning of 5 broke the seal containing him. When he was sealed under Hon-Maru, he was a Sealed Good in a Can, only becoming evil after he died and was resurrected by an evil spirit.
  • Self-Made Man: He founded the Mishima Zaibatsu, which under his descendants, would become the most influential corporate body in the world.
  • Skill Gate Characters: In Tag 2, he can be accurately described as like a typical Mishima character, except without the demanding execution when it comes to his move inputs. On top of that, he still has many extravagant moves from his boss days that make him attractive for newer players to get to grips with.
  • SNK Boss: In 5, beginning this tradition in the series. See the trope page for more details.
  • Spikes of Villainy: His demon forms.
  • Suicide by Cop: What he hopes for in 5. It can be literal if Lei is the one to defeat him.
  • Superpowered Evil Side: Originally, Jinpachi was supposed to have the Devil Gene. This later gets retconned as a separate demon, and the Devil Gene is instead from the Hachijo Clan, who Kazumi originates from.
  • Taken for Granite: When he's defeated in Arcade Mode, there's a cutscene of him turning to stone which then crumbles to dust as the character who defeated him walks away.
  • Tears of Blood: In his ending (and a Downer Ending at that), Jinpachi is saddened that no one could kill him, thus making his efforts in vain. The devil then completely takes over his body and forces him to transform again before presumably flying away to destroy all of existence.
  • Teeth-Clenched Teamwork: With his son in Tag 2!
    Why do I have to be paired with up with you?
  • Tragic Villain: His main purpose for initiating the 5th King of Iron Fist Tournament is to see if anyone is powerful enough to defeat him and stop the evil in him from destroying the world.
  • Unusually Uninteresting Sight: In most non-generic interludes, characters talk to him like he's just some guy to be dealt with even though he's transformed and clearly dangerous.
  • Video Game Flight: Introduced as a battle stance in Tekken Tag Tournament 2. Though it's not like Yoshimitsu's as it quickly wears down if you don't do anything in the meantime.
  • Villains Out Shopping: In the intro of Tekken Tag 2, he's seen taking a standard taxi to get to the King of Iron Fist Tournament stadium. The driver is understandably disturbed by the fact that a demonic old man with a dark aura spontaneously appeared in the backseat of his cab. According to Harada, Jinpachi is used to using modest public services as the Mishima Zaibatsu wasn't as profitable under his leadership. He even implies that Jinpachi stole the fare money from a salaryman. This scene has a pay off in a bonus movie, where the driver misinterpreted Jinpachi's order to take him somewhere where he can "show off his awesome power", instead delivering him to a red light district in Tokyo.
  • Villain Teleportation: More like Anti-Villain, he can move forward and backward faster with this. It's turned into a stance in Tekken Tag Tournament 2.
  • Voice Changeling: In 5, he has a normal voice (in normal mode, obviously) but goes to a dual voice in his demon form. In Tag 2, due to the passing of his demon form's voice actor, he only has the main voice with a different, Voice of the Legion distortion effect.
  • Walking Shirtless Scene: Jinpachi is far too ripped to bother with shirts like his grandson and great-grandson. In 5, he has no costume other than the default shirtless one; the alternates simply change him into the purplish demonic form or the fiery demonic one.
  • White Sheep: Demonic Possession aside, he is this to the Mishima family.
  • Wreathed in Flames: His Dark Resurrection demon form.

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