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Characters / Tekken 1

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The list of Tekken characters who were introduced in Tekken 1.

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    Kazuya Mishima 

Kazuya Mishima
Kazuya in Tekken 7
Click here  to see his regular design

Get lost!

Origin: Japan
Fighting Style: Mishima-style Fighting Karate

Appears in: 1, 2, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution, Super Smash Bros. Ultimate

Voiced by: Joji Nakata (1-Tag), Masanori Shinohara (4 onward; current), Kyle Hebert (EN, Blood Vengeance), Jordan Byrne (EN, Street Fighter X Tekken)

The apparent stoic antihero of the series. Kazuya plans to take over his family's company, the Mishima Zaibatsu, by defeating his father Heihachi in the King of Iron Fist Tournament.

    Paul Phoenix
Paul in Tekken 7: Fated Retribution

Click here  to see his regular design

I'm number one!

Origin: USA
Fighting Style: Integrated Martial Arts based in Judo

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Scott McCulloch (1 & 2), Eric Kelso (3-5, 6; Battle Voice Only), Dave Mallow (5; Endings Only), Jamieson Price (6; Intro, Win Pose, and Cutscenes Only, Tag 2 onward; current)

Self-appointed "toughest man in the universe", the only guy to ever fight Kazuya to a draw, and one of only two people to beat Jin in a tournament match (the second being Hwoarang). Afterward, he has been eager to settle the score with Kazuya, but always encounters bad luck with the situation, especially with Kuma I and Kuma II, who ends up as his true rivals of all people. By the time of the 5th tournament, he is highly in debt to the government, and in 6, he teams up with Marshall Law and Steve Fox to split the prize money three ways.

To be fair, though, he managed to defeat Ogre. But he wasn't declared the winner because he left without witnessing the birth of True Ogre, which Jin promptly beats. He also beat Heihachi, Jin (in the process of reaching Ogre), and tied with Kazuya. So far, he is the only character to maintain a positive net victory against the Mishima clan.

In-game, Paul is a hard-hitting short-ranged fighter with emphasis on 50/50 mixup. With many of his moves swaying Paul back and fourth, he can greatly capitalizes on whiff punishment with extremely damaging moves such as Demolition Man or Deathfist. He wants to be in his opponent's face, constantly getting them to guess his mixup to get the most out of his kit.

Tropes associated with Paul:

  • Animal Nemesis: His rivalry with both Kuma. Against Kuma, 2-0. Against Kuma II, 2-1 per canon.
  • Anime Hair: The only time it's not seen defying gravity is in his 2P outfit from 4. Seriously, he, Guile, and Benimaru should share their secrets. There's even a customization option to make it larger.
  • Arrogant Kung-Fu Guy: He has an ego as large as his flattop, but does have plenty of muscle to back up his grandiose claims of intergalactic supremacy.
  • Awesome, but Impractical: Paul's Burning Fist is to this game pretty much the same as Ralf's Galactica Phantom to The King of Fighters series. Megaton Punch? Check. Does ungodly damage? Check. Long wind-up time during which the opponent may attack you? Double check, and unlike Ralf, he doesn't have Ralf's usual benefits of being Immune to Flinching during the windup or his range.
  • Awesome McCoolname: Who wouldn't want a last name as cool as Phoenix?
  • Badass Biker: His usual alternate costume. Fated Retribution makes this his default outfit.
  • Badass Normal: True, near enough every fighter in this series qualifies; however, Paul is currently the only canonical fighter to have defeated every significant member of the Mishima Clan, defeated two bears with his bare hands, and even went 1-on-1 with the God of Fighting and would have won if it wasn't for a last-minute transformation (which he didn't stick around long enough to witness). All of this using nothing but raw skill.
  • Boisterous Bruiser: The older Paul gets, the more bombastic he becomes about his fighting skills and confidence.
  • Celebrity Resemblance: With his hair down (which can be seen for the first time in 4), Paul looks really like Triple H. They even share the same first name.
  • Challenge Seeker: He's never content with merely being the toughest guy on Earth. Next up, the entire freakin' universe! In 5, he begins contemplating taking on aliens in outer space, despite lacking the means to get out there...
  • Cloud Cuckoo Lander: His obsession with proving himself to be the "Toughest in the Universe" leads him to the (il)logical conclusion that he must eventually go to outer space and challenge some aliens. In his 5 ending, he issues a provocation to any aliens out there listening... Turns out, he may have gotten the attention of a few.
    "Any time! Any place! BRING IT ON, YA ALIENS!!"
  • Counter-Attack: Paul's Judo skills make him adept at catching and reversing punches and kicks. Do this to a move like King's frankensteiner or one of the Mishima's flip kicks and Paul will Powerbomb them.
  • Demoted to Extra: In the first game, he is The Rival to Kazuya, the main character and son of Heihachi; in the second, he is The Rival to Kuma, Heihachi's pet.
  • Did You Just Flip Off Cthulhu?: Proceeds to do this to Azazel after his usual, rectifier exposition in the Scenario Campaign:
    "Blah. blah. blah. Don't try to confuse me with your fancy talk, you big lizard!"
  • Dumb Muscle: Getting there, due to Flanderization.
  • Eagleland: Mixing both types: He's as boisterous as he's boorish, but if you look beneath all his bravado, bad luck and jerky moments, he's still a good-hearted man deep down.
  • Fake Ultimate Hero: An interesting subversion. Paul went undefeated throughout the Third King of Iron Fist Tournament, but he left before Ogre transformed. Because of his swelling pride, Paul boasted about his actual accomplishment, but because he technically didn't win, his bragging annoyed more than a few of his fans.
  • Fingerless Gloves: In Tag 2, however, he's sporting actual boxing gloves.
  • Flanderization: Paul was always portrayed as a bit of a goof (you only really have to look at his haircut to guess that), often having comedic arcade endings and interactions with other characters. However, he grows dumber and goofier in each passing game, to the point where one may wonder if he's taken one too many blows to the head after participating in seven successive Iron Fist tournaments. Once, he was considered the Ken to Kazuya's Ryu and a genuine threat in any tournament he entered. Now, he's more likely to be treated as Namco's answer to Dan Hibiki.
  • Groin Attack: What he and Forest do to each other in Forest's Tekken Tag 1 ending, and what he (inadvertently) does to Marshall in his Tekken 6 ending.
  • Guest Fighter: In Urban Reign, a Beat 'em Up also by Namco.
  • Heterosexual Life-Partners: With Marshall.
  • Hunk: With the biggest high top you've ever seen.
  • Idiot Hero: As of 5 onward.
  • Intergenerational Friendship: With Marshall's son Forest.
  • Jerk with a Heart of Gold: In Tekken 5, in Law's story mode, if Law lost against him, Paul promises to share the prize money with him. Doesn't work quite well.
    • Well, that's because you have to beat him to progress with Law. If you beat the game with Paul, it's inferred he's fulfilled his promise with Law (judging by the little shack he holes himself in).
    • Forest's TTT2 ending also ensures Paul's quality of this trope. He willingly agrees with Forest's idea of spending a mountainload of cash that could be used to have fun in Las Vegas... to buy a new home for a family in need.
  • Kiai: His deathfist yell is certainly the longest and loudest Kiai in the game. It's a dang powerful Megaton Punch too.
  • Meaningful Name: The Phoenix is a mythological creature that cyclically dies and is reborn. This symbolically represents Paul's repeated risings and falls from grace.
  • Megaton Punch: The aforementioned deathfist, Burning Fist. When it connects, it sends his opponent tumbling away and eats a good chunk of their health bar. The quicker variant, Phoenix Smasher (the move more commonly referred to as his Deathfist), doesn't deal as much damage, but its quickness ensures it's not any less deadly.
  • No Celebrities Were Harmed: Given his friendship with the Law family, his imposing beard and his almost unstoppable power, he is probably meant to resemble Chuck Norris in a way. Only his Boisterous Bruiser personality and facial design (which, as mentioned, resembles more Triple H) distinguish him from being a clear Chuck clone.
  • Older Than They Look: He's in his late 40's as of 6, though he doesn't look (and definitely doesn't act) like it.
  • Perma-Stubble: Starting with 3.
  • Punched Across the Room: The Phoenix Smasher (aka "Deathfist"), his signature attack. Sends your opponent rolling back from the impact and one of the most painful moves in the whole series. His Rage Drive (a more powerful version of this move) makes this trope all the more possible to accomplish; a hit can send an opponent all the way to the other end of the screen.
  • Red Hot Masculinity: Paul is an arrogant, hotheaded biker who is determined to prove himself the "the toughest fighter in the universe" and is very determined to prove it. He also wears a red karate gi.
  • Red Oni, Blue Oni: Red to Law's Blue.
  • Single-Issue Wonk: 5 introduces his all-consuming desire to be recognised as the "Toughest in the Universe", which he brings up in almost every single line of dialogue.
  • Throw It In: The sub-bosses appointed to the various characters in Tekken 1 generally didn't have any bearing on their stories at the time, since it was designed as an arcade game. In Tekken 2, when the stories were fleshed out, the creators tried to justify the relevance of said sub-bosses. In the case of Paul, the way they justified his seemingly random choice of Kuma as sub-boss was by saying the two were rivals - and thus gave him Kuma to face in the second game too.
  • Trade Your Passion for Glory: His (non-canon) ending in 4 sees him become head of the Mishima Zaibatsu, but spends all of his time partying and living the high life, letting the underlings run the company until he's pretty much in control in title only. With no trace of his fighting spirit left, we then see him walking down the street, past one of Marshall Law's dojos, wherein several students are training... and a poster of him is on the wall. Seeing it reignites his passion for fighting all over again, and he rides off into the sunset on his motorcycle.
    Paul: ...Ain't my style.
  • Wearing a Flag on Your Head: His Fated Retribution outfit has a lot of Stars and Stripes on it, including the inner lining of his biker jacket, as well as on his pant legs.
  • Unknown Rival: To Kazuya. This may actually be only due to the circumstance of Paul's involvement in the story since the original Tekken as he and Kazuya had a pretty epic battle before 2. However since Kazuya's a major player in the events of the series arc, Paul has to be kept busy elsewhere.

King I in Tekken 2

(jaguar noises)

Origin: Mexico
Fighting Style: Professional Wrestling/Lucha Libre

Appears in: 1, 2

A jaguar-masked wrestler who knew only fighting until he ends up half-dead near a church. Saved, he becomes the hero for the children at the church's orphanage, donating his wrestling money for the children. Also a friend to another Jaguar-masked wrestler named Armor King. Being unable to cover the orphanage's bills with his wrestling income alone, he attempts to win the first tournament's prize money, but fails.

In the second game, he fell into a Heroic BSoD and drunken haze over his failure (or, alternatively, after learning that a child on his orphanage died), but was snapped back by Armor King.

He ends up killed by Ogre after the 2nd tournament, and a new King takes his place.

King is a defensive grappler with short reach. He excels in close quarter with powerful strikes and their follow ups, along with his devastating chain-throws. His throws, while easily telegraphed and can be breakable by experienced foes, are very damaging with some chain grab route knocking out opponents at full hit-points. With some patience, he can capitalize and reap great reward on reckless opponent.

Tropes associated with King:

  • Animal Motifs: Jaguar.
  • Badass Preacher: So badass that he wrestles for the sake of orphans and will fight you in his own church!
  • Cool Mask: Jaguar Mask.
  • Defeat Means Friendship: After their bout in Tekken, the bitter Armor King become King's friendly rivals.
  • Drowning My Sorrows: In 2, after a child dies in his care, he is brought down to this. He snaps out of this thanks to Armor King I.
  • Expy: His design is lifted straight from Tiger Mask.
  • Face: No accurate Fray Tormenta send up would be anything but.
  • Fingerless Gloves: In 2.
  • Friend to All Children: He runs an orphanage and notably appears surrounded by children in both of his endings.
  • Gentle Giant: Not THAT huge, but he's a wrestler.
  • Heroic BSoD: Fell to it in Tekken 2. He saw an infant die in his arms shortly after his orphanage was completed and subsequently fell into a drunken stupor. Although that's either Fanon or, possibly, a quirky Woolseyism. His Tekken 2 Japanese profile gives no reason for his Heroic BSoD, while official guides state he's depressed for failing to get the money the orphanage needed from the first tournament.
  • Hunk: Quite the looker—erm, jaguar mask and all...
  • Killed Off for Real: He is slain by Ogre before the events of 3. His legacy lives on with King II in Tekken 3 and onwards.
  • Legacy Character: Just like his inspiration, Fray Tormenta, one of his orphans takes up his mask after he falls.
  • Panty Shot: Not King himself for obvious reasons but any female fighting against him should think thrice before wearing anything that doesn't divide between the legs or else everyone watching will know every single detail about her underwear.
  • Professional Wrestling: Specifically, Lucha Libre.
  • The Rival: Armor King in Tekken. However, the opening movie of 2 shows Armor King as the one who snaps him out of his drunken stupor by handing him his mask.
  • Send in the Clones: Armor King and the Rogers also borrow a lot. Try feeling proud of yourself after getting thrown across the room by a kangaroo.
    • He also takes more than a few pages from Fray Tormenta, a Catholic priest who became a masked wrestler in order to support an orphanage.
  • The Voiceless: Only growls.
  • Walking Shirtless Scene: What did you expect from a pro wrestler, other than a singlet anyway?
  • Pro Wrestling Is Real: Delayed vertical suplex? Perfectly valid.

    Marshall Law
Law in Tekken 7

WATAAAAAHHH!! Come and get some! I dare you.

Origin: USA
Fighting Style: "Martial Arts" (seemingly based on Jeet Kune Do)

Appears in: 1, 2, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Katsuhiro Harada (1-5; Battle Voice Only), Robert Clotworthy (5; Cutscenes Only), David Vincent (6 onward; current)

A fighting chef, with a son named Forest, and best buds with Paul. At first, Marshall plans to open his own dojo. He successfully did after the 1st tournament, but said dojo was shortly wrecked by Baek Doo San. Law beats the hell out of him, but forgives him. He later retires to resume his restaurant business, and is succeeded by his son Forest for the 3rd tournament.

By the 4th tournament, however, business was bad for his restaurant, and he was forced to declare bankruptcy. Law tried to boost his business again with the 4th tournament and horribly failed, now working as a dishwasher (illegally), until he learned that Forest got in an accident (thanks to Paul). He tried to win the money in the 5th tournament for his son, but was deported after his illegal work activities were discovered. He finally teams up with Paul and Steve Fox for the 6th tournament.

Marshall Law is a close-range rushdown character with myriad of offensive options. His moveset is lacking in range, but makes up for that with scary mix-up and fast counter-hits to interrupt the opponent. He is a character that require good reads in order to force opponent to play his game.

Tropes associated with Law:

  • Action Dad: To his son, Forest.
  • Bruce Lee Clone: Knows martial arts? Check. Does Funny Bruce Lee Noises? Check. The yellow tracksuit as an alternative costume? Check.
  • Butt-Monkey: He's either this, The Chew Toy, or The Woobie.
  • Chef of Iron: In fact, his item move in TTT2 is a wok.
  • Good Old Fisticuffs: Being a Jeet Kune Do practitioner, he practices this while also being a Bare-Fisted Monk (since, while Jeet Kune Do is about as finesse based as your typical Martial Art, it was described by Bruce Lee as "scientific street fighting").
  • Good Scars, Evil Scars: Has three slashes across his chest.
  • Guest Fighter: Just like Paul, Law is playable in Urban Reign.
  • Happily Married: Judging by Yoshimitsu's ending in 1 and his story in 5, we know that Mrs. Law is still around the household; we just haven't seen her in a while.
  • Heterosexual Life-Partners: With Paul.
  • Horrible Judge of Character: Due to him getting more and more desperate to escape the Perpetual Poverty for his family and keeping his dojo, Law's judgment is not getting a good highlight when he thought of recruiting Feng Wei to take care of his dojo.
  • Hunk: Seems to go hand-in-hand with every Bruce Lee Clone, and Mr. Law here is no exception.
  • Jack-of-All-Trades: Much like Bruce Lee’s real life emphasis on flexibility in fighting, Law’s playstyle has historically revolved around this concept. Law is generally fast, has strong pokes, counter hitters, pressure tools, tracking attacks, very good block punishment, a combo starting throw, a 50/50 from his crouch mixup and being very safe on many of his attacks when blocked. Although Law is strong in many departments, his all-aroundness is balanced by his overall short range and low damage on his normal attacks, Law can do a lot, but he can’t do anything unless he gets close.
  • Jerkass: His ending in Tekken 6 involves his dosing entire laxatives at the pizza for Paul and Steve, just so he is given time to escape with the money he won with the help of the two. Laxatives are hazardous, y'know. More likely downplayed since he's the only guy who has family at stake rather than being just in for the glory and he was getting desperate, owing to his history of perpetual failure to solve financial problems. He's usually nicer outside this one incident.
  • Martial Pacifist: At first, he tried to be an Arrogant Kung-Fu Guy, but after the incident with Baek, he mostly uses his fighting skills to support and help his family.
  • Older Than They Look: Tekken 6 had minor changes in Law's design. A simple shave and a VA change was all it took to make Law look incredibly younger. In fact, out of all male characters that debuted in the first Tekken, Law is the only one who doesn't look like he's in his forties. When put directly next to his own son, Marshall can easily pass as being his older brother.
  • Perma-Stubble: Starting in 4. He's had the beard for some time though, as seen through Forest's ending in 3. As of 6, he's back to being clean-shaven.
  • Perpetual Poverty: He falls into this since the fourth game, and it's played for laughs.
  • Punny Name: Marshall Law. Martial law. Get it?
  • Put on a Bus: When Forest Law took his dad's place in 3, many thought that Marshall would be going this route... which set up a double subversion of sorts when Forest was relegated to the background after Tag Tournament and Marshall returned in 4.
  • Revenge: His motivation for entering the second tournament in 2.
    • It's Personal: His dojo was attacked by Baek Doo San, which propelled Law to get even with Baek.
    • This Is Unforgivable!: In 6, Law still remembers the incident very well. He made it clear that he will never forgive nor forget what Baek has done.
    • Villain-by-Proxy Fallacy: Averted, for Law leaves the second tournament after defeating Baek.
  • Shout-Out: Of Bruce Lee — probably the most blatantly obvious resemblance in the series. His alternate costume in the some games is even the iconic yellow jumpsuit. Starting in Tekken 6, he also adopts a fighting stance even closer to the real Jeet Kune Do.
  • Vocal Dissonance: He's 49, yet his line "I'll break your nose in!" in Tag 2 makes him sound like a teenager.
  • Walking Shirtless Scene: Starting in 2.

    Nina Williams
Nina in Tekken 7: Fated Retribution

Click here to see her regular design

You've got a date with death.

Origin: Ireland
Fighting Style: Assassination Arts rooted in Aikido and Koppo

Appears in: 1, 2, 3, Tag, 4, 5, Death by Degrees, 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution

Voiced by: Yumi Touma (1-3), Lisle Wilkerson (4-current; Battle Voice), Mary Elizabeth McGlynn (5; Cutscene Voice Only, 6; Scenario Campaign Only, Tag 2; Intro, 7; Intro, Win Pose, and Cutscene Voice Only), Minami Takayama (JP, The Movie), Atsuko Tanaka (JP, Tekken: Blood Vengeance)

An assassin for hire, who has REAL bad blood with her sister Anna. Nina is first hired to assassinate Heihachi. That failed. Later, she got hired to assassinate Kazuya, but her rivalry with Anna hindered her progress, and ended up getting her captured by the Mishima Zaibatsu and experimented on by Dr. Bosconovitch, who put her into cryogenic sleep. Years later, she was reawakened through Ogre's return, but suffered amnesia. Ogre somehow brainwashed her into assassinating Jin Kazama, but again she failed. Anna helped her regain her memories, but this triggers Nina's hostility toward her and she returns to her assassin's life. She's later hired to assassinate the boxer Steve Fox, but found one shocking revelation: he's her son conceived in a test tube during her cryosleep. She ends up canceling her contract, and later meets up with Anna, whom she ends up defeating in the 5th tournament.

After Jin took over the Zaibatsu and started the war, Nina had practically run out of clients. Noticing her skills, Jin decided to hire her as his personal guard. She accepted and now leads the Tekken Force along with Eddy Gordo in the 6th tournament. Nina is the only one privy to Jin's plan prior to his final battle with Lars at Azazel's temple, and departs after his sacrifice.

While Jin remains missing after the destruction of Azazel's temple, she leads the Mishima Zaibatsu in his stead until Heihachi comes back for his company and reasserts his leadership, and employs Nina as his second-in-command before starting the 7th King of Iron Fist Tournament. After the failed attack on Lars' rebel base, and content that Jin is safe, she leaves the Zaibatsu and resumes her independent work as an assassin. Her latest target was a high-ranking mafia executive who was soon to be married, so she disguised herself as the bride and killed him and many others present at the wedding, Unfortunately, the bride-to-be was her sister Anna, putting them in conflict yet again.

Nina is a rushdown character who wants to stick to opponent's face, utilizing fast moves and frame traps to apply strong pressure. A lot of her moves have ability to cancel into sidestep, allowing her to continue her offense which is crucial since her kit is lacking in reach. She also has steep execution demand due to behavior of her sidestep follow-ups and her stance transitions, making Nina more suited to intermediate-level players.

Tropes associated with Nina:

  • Absurdly Youthful Mother: Even if she's chronologically 42, the fact of the matter is that Steve Fox, who doesn't look that different from her at her biological age, is her son. In Tekken 7, she claims that she's not actually Steve's mother in the usual sense: he was a Designer Baby grown in a Uterine Replicator as part of a failed Super Soldier experiment. Her genetics were used in the experiment. But that's only if she's telling the truth.
  • Action Girl: She's an experienced assassin who's more than happy to jump into a fight.
  • Action Mom: Albeit unwillingly.
  • Aloof Big Brother: An Aloof Big Sister towards Anna.
  • Amnesiac Dissonance: In 3.
  • Armor-Piercing Slap: As a move. In fact, if facing a female opponent, Nina and her foe can enter a potentially endless slapfest.
  • Bare Your Midriff: Her Tekken 3 outfit.
  • Bash Brothers: Subverted with Anna in the Tag Tournament games. While they can be paired together as tag team partners, the win animations and endings make it clear they do not get along at all. Surprisingly played straight, however, in Anna's ending in 6 where they double team a thug who pulled a knife on Anna. Also played straight in the live-action film where their rivalry is completely omitted and they both serve as assassins and lovers to Kazuya.
  • Beauty Is Never Tarnished: Present in every single game of the series (and starred in one of her own), yet appears to have barely aged after all that time (over 20 years in-universe), if at all.
  • Big Sister Bully: She was mercilessly cruel to Anna throughout their childhood, spurning a lifelong Sibling Rivalry. Whereas Anna has shown to be capable of offering a hand of peace, Nina never extends the same courtesy to Anna. Tellingly, many of Anna's arcade endings have her playfully humiliate Nina or even act friendly towards her. Nina's, on the other hand, usually end much more violently.
  • Blood-Splattered Wedding Dress: Her default costume in Tekken 7: Fated Retribution is a white wedding dress with blood clearly seen staining its fringes. Wonder whose blood is that... (though one could attribute it as a homage to The Bride's blood-soaked wedding dress).
  • Boobs of Steel: A buxom blonde who utilizes plenty of grapples and chain throws, as well as being one of the faster characters in the game.
  • Brainwashed: By Ogre's presence in Tekken 3 coupled with her post-cryogenic amnesia.
  • Breakout Character: To the point of starring in her own game, Death by Degrees.
  • Breath Weapon: Evil Mist. Does very little damage, but opens up the opponent for a good hit.
  • Cain and Abel: Her and Anna. The distinction of which one is actually the Cain is quite ambiguous at times, and seems to switch between the two at a moment's notice. However, most of her endings indicate she's clearly the more homicidal of the two.
  • Cat Fight/Sibling Rivalry/The Glorious War of Sisterly Rivalry: With Anna. Happens a lot. The best example would be in her ending from Tekken 6, where the two fight in the ladies' restroom after preparing for a formal event, wrecking the entire room in the process. Nina wins, and draws on Anna's face with lipstick for added measure.
    • However, it should be noted that Anna's ending in the same game has the two on good terms for a change, with the two playing a well-mannered game of pool before teaming up to beat the ever-loving crap out of some thugs. Nina even compliments Anna with a "wow".
  • Christmas Cake: Due to the cyrogenic freezing process, Nina is chronologically 42 as of 6. Then again, Nina probably isn't the type of woman who cares about romance.
    • Going into reasons outside the story, the decision to use cryogenic freezing on Nina was probably to avoid having her become a Christmas Cake to the fandom. Some 22 years later, she's still as fresh-faced as when she participated in Tekken 2 and that is surely to the liking of many in the fandom.
    • Possibly spoofed in Tekken 7, where her default costume is a white wedding dress. Is she finally married? Is she not? The arsenal of weapons on her left thigh seem to hint more towards the latter. It's revealed in her Character Episode that she's dressed like that on a private assassination mission to infiltrate a Mafia wedding (later revealed to be Anna's wedding), disguised as the bride. Nina killed all of her targets at the wedding in a shootout, but the Tekken Force arrives to stop the violence, forcing Nina to book it, only to run into Steve Fox, who demands answers out of her about his past. This causes a fight between them, with Steve wanting to beat the answers out of Nina, and Nina wanting Steve to get out of her way.
  • Co-Dragons: With Eddy to Jin in Tekken 6.
  • Combat Stilettos: She also uses them to dig into your skin if you're down.
  • Comedic Sociopathy: Many of Nina's schemes to humiliate Anna reach such absurd levels of pettiness that it's hard not to laugh. Hell, Nina's very first arcade mode ending sees her steal one of Anna's shoes while playing dumb, making her sister cry, then smiling devilishly as she dangles the shoe behind her back.
  • Consummate Professional: Completely cold, unfeeling and married to the job. Not killing Steve Fox is the only moment of genuine positive human emotion we ever see of her in the entire series.
  • Contralto of Danger: Sports one since Tekken 6 courtesy of Mary Elizabeth McGlynn. Though she still retains Lisle Wilkerson's voice during actual gameplay since Tekken 5.
  • Contrived Coincidence: Come on, there's no way Nina could have possibly known that the bride-to-be she was disguising herself as for her assassination mission in 7 was Anna. And so, the sisterly rivalry continues...
  • Counter-Attack: She has a generic animation, justified from her Aikido training.
  • A Day in the Limelight: The only Tekken character to get her own spin-off: Death By Degrees.
  • Deadpan Snarker: Just have her team up with Alisa at Christie's stage in Scenario Campaign, and listen to the beginning dialogue.
    Nina: Nice place. I might have to go on vacation here sometimes.
    Alisa: *Talking about the origins of the area and how she's collecting data*
    Nina: Did I ask for a history? No.
  • Difficult, but Awesome: Nina is a very agile fighter whose speedy attacks can keep the enemy on their toes, but her bag of tricks isn't the easiest to pull off on a whim. Between her Evil Mist move, using her Fluttering Butterfly move (ws1) repeatedly as a combo-filler, her rapid-fire backsteps, and her chain throws (if the opportunities to use them even arise in the first place), playing as her will require a deft pair of hands.
  • Disappeared Dad: Richard Williams died at some point between the first two games, attempting on his deathbed to reconcile both sisters. Neither could bring themselves to fulfil his last wish, though.
  • Does Not Like Shoes: Only in the first game, as she has footwear in the rest. However, like most female characters, she can also be customized to be barefoot in the later games as well.
  • The Dragon: Starting in 6, she has become this to whoever is in charge of the Mishima Zaibatsu.
  • Dragon Ascendant: Subverted. By the end of Scenario Campaign, Jin's status as a Fake Defector is discovered. Nina's words show that Jin trusted her enough to let her in on his plan and imply that she's the new leader of the Mishima Zaibatsu. She becomes the acting head until Heihachi returns for his corporation; after he defeats her and takes over, he keeps a reluctant Nina under his direct command.
  • Femme Fatale: She's a beautiful assassin who's merciless, unapologetic and extremely deadly.
    Nina: "I'm Nina. Nobody who finds out my name lives."
  • Form-Fitting Wardrobe: Usually the main basis for her outfits.
  • Gorgeous Gaijin: She's Irish, although she doesn't sound like it, and wears some pretty form-fitting outfits.
  • Groin Attack: The attack she's best known for using (performed by pressing forward twice and left kick)
  • Head-Turning Beauty: Boy, is she ever! It is pretty much one of her only redeeming qualities, along with her combat ability and level-head. In her spin-off game, Nina's beauty was front and center in all of the game's packaging and advertising. One of the game's main villains notes as he lay dying that his view of her form as she walks away is a decent sight to die to.
  • Human Popsicle: Between 2 and 3.
  • Informed Ability: She's supposed to be one of the world's greatest assassins... yet we never see her fulfil a single contract in the entire series. Until her TTT2 ending, at least.
    • Partially justified, in that for most of the series, Nina has been hired to kill the Mishimas, who are quite possibly the strongest warriors in the Tekkenverse. The fact that Heihachi, the oldest and arguably the weakest (by a very, very tiny margin, however) member of the family, has canonically defeated her to retake the Mishima Zaibatsu in 7, drives home the point. The only exception in this pattern comes from Steve, who she hesitated to kill long enough for Lei to stop her attempt and later, take down her Mafia contractors. Having spared Steve's life in turn saves her from being arrested by Lei, and not having any personal enmity against her unwilling son, nor being bound to kill him by any further contracts, she decides to let him be.
  • In-Joke: Promotional materials describe her as an expert in the martial art of Koppo. In real life, Koppo was popularized by master Masashi Horibe, who was famously vocal in that women should be kept away from the art because (allegedly) it was too brutal for them.
  • Kicking Ass in All Her Finery: Her Tekken 7: Fated Retribution outfit is something like a torn wedding dress.
  • Kick the Dog: Her ending in the first Tag Tournament has her pretend to make a truce with Anna in the middle of yet another argument, and then put her sister in a painful armlock when she tries to accept. Anna's ending doubles the jerkassery by switching their roles, except that when Anna tries to extend a hand in forgiveness, Nina still grabs her and puts her in an armlock.
  • Kick Them While They Are Down: Well, actually more like "grind her heel into them while they are down".
  • Lady of War: Perhaps the strongest example in the series. Elegant, mature, beautiful and ridiculously deadly in combat. The fact that Jin, at this point in competition to be one of the world rulers, hired her as his last line of defence suggests she is probably to be considered one of this universe’s top fighters.
  • Laser-Guided Amnesia: In Tekken 3, until she recovers. Notably, all it takes to restore her memory is seeing her father's grave. It didn't end well (for Anna, anyway).
  • Mama Bear: An unusual example; she does take out the assailants who were about to take out Steve during her mission, but doesn't feel any sense of devotion or affection towards him.
  • Ms. Fanservice: Along with Anna, she's the pioneer lady of the series, dating all the way back to the very first game, and still goes very strong against the likes of Christie, Lili, and Zafina. Her introduction in ''Tekken 2'' solidifies this.
  • Mum Looks Like a Sister: She's mentally in her 40s while physically in her 20s. Her son, Steve Fox, is 21. If one didn't know any better, they could easily be mistaken as siblings.
  • Murderous Thighs: One of her multi-grab chains starts with this.
    • In a very impressive feat, a brief scene in her TTT2 ending has her breaking a mook's neck with this, grabbing his gun, and then proceeding to shoot the rest of the mooks headed her way — all while still clinging to the now-dead guy's neck, who's still standing upright the whole time!
    • Her Rage Art in 7: Fated Retribution ends with a very complicated setup into an armbar with her foe trapped between her legs.
  • Musical Nod: Her and Anna's endings in 5 begin with a few notes from Raphael Sorel's theme in Soulcalibur III, "Endless Warfare".
  • Noblewoman's Laugh: Some of her original win-poses in the earlier games have her doing this.
  • Not Even Bothering with the Accent: Just going by the games alone, you'd probably never figure out that she and her sister were Irish.
  • Not So Stoic: Anna often brings out a petulently sadistic side out of the usually stone-cold assassin. Nina can rarely resist an opportunity to painfully humiliate her sister and will often laugh at her misfortune.
  • Of Corsets Sexy: Her 1P outfit in 2, complete with Zettai Ryouiki.
  • Offing the Offspring: Barely subverted in 4. The Mishima Zaibatsu hires her, her target being renowned boxing champion Steve Fox. After learning that he's her son, she tries to proceed in her efforts, but ultimately cannot bring herself to kill him.
  • Older Than They Look: Due to the effects of cryo-sleep, she still looks to be in her 20's even though she's really in her mid to late 40's.
  • Panty Shot: Her Tekken 7: Fated Retribution outfit is probably the loosest piece of clothing she's worn to a fight thus far and it shows...
  • Pet the Dog: Notably, her endings with Steve in 4, where she finds that she can't kill her own son and actually thanks him for allowing her getaway. This is a rare show of kindness for the icy and aloof Nina and makes you wonder about the kind of woman Nina would turn out to be if her life wasn't plagued by the death of her father, an intense sibling rivalry, losing her memory, and being manipulated by Ogre.
    • If playing as her in Scenario Campaign, she warns Christie before her boss fight that going after Eddy will get herself hurt.
    • Before Anna's boss fight, she comments on how ridiculous it was for her to go team up with Kazuya just to get another shot by fighting her.
  • Pimped-Out Dress: Her new outfit in Tekken 7: Fated Retribution is a wedding dress with assorted combat gear underneath. A not-so-subtle homage to The Bride from Kill Bill.
  • Purple Is Powerful: The main color of her default costumes has ranged from deep blue to lavender. However, this is subverted for the first time in Tekken 7: Fated Retribution by her blood-splattered, but otherwise pure white wedding dress.
  • Professional Killer/Cold Sniper: Mostly played straight, although she's unable to kill Steve despite allegedly feeling nothing for him.
  • Red Oni, Blue Oni: The blue to Anna's red. This is even reflected in their clothing with Nina usually wearing deep blue or purple while Anna usually wears red.
  • Sexy Backless Outfit: Her 2P outfit in 5.
  • Sexy Walk: One of her win poses, followed by a Noblewoman's Laugh.
  • She's Got Legs: And with her command throws and stomp move, does she ever know how to use them.
  • Sibling Yin-Yang: With Anna.
  • Spy Catsuit: Her 2P outfit in Tekken 4 reflected this. It's also used as her costume during Tekken 7's Story Mode.
  • Statuesque Stunner: In contrast to Kunimitsu, since Tekken 3, she has had a very tall character model as tall as many of the male characters depite only being 161cm/5'3 according to her bio from the old games.
  • The Stoic/Not So Stoic: She's usually cool and collected, but in Scenario Campaign she flipped when Wang commented that she was lost and confused, implying that Nina is still bothered by her former days of amnesia.
  • Supernaturally Young Parent: Thanks to a cryogenic sleep experiment that lasted for nearly 2 decades. During her sleep, Nina somehow gave birth to Steve Fox, and when she awakens from her sleep, he's already in his 20s, while she still looks like she's in her 20s.
  • That Thing Is Not My Child!: In Steve's ending in Tekken 7, when he finally learns Nina was essentially his mother, Nina bluntly tells him "Don't get the wrong idea. You'll never be my son. I couldn't care less about you. If anything, you're a thorn in my side..." Then again, considering her Pet the Dog moment for Steve in the past (i.e. refusing to assassinate him even though the Mishima Zaibatsu paid her to do it), this is probably less out of malice, and possibly only saying it to keep Steve safe from the MANY enemies Nina has built up over the years as an assassin.
  • Tomboy: To Anna's Girly Girl, though that isn't saying much.
  • Tomboyish Ponytail: A staple hairdo of hers. Only recently averted in 7, though her classic ponytail is still available in customization.
  • Truce Zone: As seen in 2, despite their mutual hatred, the Williams sisters won't fight to the death if they're visiting their father's grave.
  • "Well Done, Daughter!" Gal: At first, she wanted to impress her dad.
  • Your Size May Vary: Officially, Nina is billed as being 5'3 and a half, but in game, she is much taller than similarly tall girls statistically such as Asuka. In Street Fighter X Tekken, she is much taller than girls like Ibuki who is legit 5'3 and is even taller than Lili who is the tallest female character in her own franchise.


Yoshimitsu in Tekken 7


Origin: Japan
Fighting Style: Manji Ninjitsu

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7/Fated Retribution

Voiced by: Katsuhiro Harada (1-TTT1), Tomokazu Seki (4 onward; current)

A Highly Visible Ninja that wields a soul-rending sword and oddly resembles a samurai much more than a ninja. He has a rogue-like highwayman's personality in that he steals from the rich (Heihachi) and gives to the poor (Marshall Law as confirmed in an official guide). While this was the extent of his characterization at the end of T1, his maiming by a security system while attempting to rob Dr. Bosconovitch's lab, and subsequent prosthetic spinning arm which was given to him by said doctor after he got him out of there, flowed into his purpose for the second tournament in rescuing the doctor again after his kidnapping by new Big Bad Kazuya.

Post-timeskip he's hunting Ogre for his blood in order to help Bosconovitch cure his ailing daughter, and then in Tekken 4 he returns to his Robin Hood ways to forge a Manji political party. During this tournament he gains a sworn enemy in Bryan Fury, and has to use a new sword later on due to his merciful ways getting in the way of the sword's desire to kill evil people. One of the most recognizable characters of the franchise.

He is actually the latest descendant to the title of "Yoshimitsu", which is given to all leaders of the Manjitou clan. For more details on his ancestors, check out the Soulcalibur character sheets.

Prime minister of Confusion Fu in Tekken, Yoshimitsu employs diverse stances and confounding moveset that comes with them to create powerful mix-ups and okizeme opportunity. However, he is difficult to play due to weak fundamental moves, risky pokes, low damage output and situational nature of his tools. He requires creativity, hard reads on the opponents and strong conditioning skill in order to play him well.

Tropes associated with Yoshimitsu:

  • Artificial Limb: His mechanical left hand, first introduced in 2.
  • Arch-Enemy: Kunimitsu in Tekken 2, and Bryan Fury. After the latter slaughtered most of Yoshimitsu's clan after he saved Bryan's life, can you really blame him?
  • Badass Baritone: A totally badass baritone.
  • The Bait: In both Tekken and Tekken 4, he enters as a distraction while his men ransack the Mishima Vault.
  • Battle Cry: "IKKITOUSEN!" (Army/Strength of a Thousand!)
  • Beware the Silly Ones: He hops around in his sword like a pogo stick or uses both as stilts and can spin until he makes himself dizzy enough to collapse. He likes striking kabuki poses while bellowing about justice and honor. And he's kicked ass in every single game in the series to date.
  • Breath Weapon: Starting from Tekken 3, he has the ability to attack by breathing a purple poisonous gas.
  • Cast from Hit Points: Some of his attacks and maneuvers. It's a good thing he can heal.
  • Confusion Fu: And only gets more confusing with every successive game.
  • Cool Mask: Often bordering on creepy.
  • Cool Sword
    • Empathic Weapon
    • Evil Weapon: To a degree. The blade craves the blood of evildoers (here's looking at you, Bryan) and will suck out the soul of its owner if they do not make good on this promise. Apparently, the souls of the previous Yoshimitsu are a part of the sword, as the ascension ceremony for the newest leader requires being cut by the sword.
    • Dual Wielding: In 6, Yoshimitsu gains a new blade called Fumaken, which is able to seal the properties of his original sword. He can use both weapons in tandem or just rely on bare-knuckled beatdowns. This change also impacted his counterpart in the Soul series, who gained his own Fuma-ken sword in Soulcalibur IV.
    • Katanas Are Just Better: Aesthetically, maybe. Gameplay-wise... depends on the player.
    • Laser Blade: Sometimes takes the form of one. It became one by default beginning in 3. Not to mention that it's always sounded like one when it hit the opponent since 2.
    • Named Weapons: The sword is also named Yoshimitsu, though it's never referenced by name in the games outside of the customization screen in Tekken 7. Because of its nature, this is actually an Inverted Trope and the sword is what names the wielder (see below).
    • Named After Somebody Famous: In-game variant. Going by his ancestor's story, the sword is named after the founder of the Manji party. All leaders of the party then take the name Yoshimitsu from the sword.
  • Costume Evolution: To an absurd degree. His costume literally changes every single game. To wit...
    • Tekken 1 - Traditional ninja with Hannya mask.
    • Tekken 2 - Traditional ninja with Oni mask and farming hat.
    • Tekken 3 & Tag Tournament 1 - The first true instance of the iconic skeletal cyborg ninja look he has now. His mask can only be described as a fusion of a Xenomorph skull and a mushroom, and he wields lightsabers.
    • Tekken 4 - A skeleton wearing insect-like armor resembling both a dragonfly (with long, slender translucent insect wings) and a rhino beetle (general armor and helmet motif).
    • Tekken 5 - A skeletal samurai, referencing his ancestors. His head resembles a skull encased in a transparent dome.
    • Tekken 6 - A skeletal demon wearing a straw hat.
    • Tekken Tag Tournament 2 - The first time he loses his skeletal aspects, going back to a more traditional demonic samurai look.
    • Tekken 7 - An alien-like octopus bio-armor, complete with tentacles sprouting from his head and shoulders.
  • Criss-Cross Attack His Rage Art in 7 is composed of several slashes from all directions.
  • Dark Is Not Evil: Without a doubt, he's one of the games' weirder looking characters. He's also one of the nicest.
  • Difficulty Spike: Word of God says that this was the intention behind his revamped moves in 6. Apparently, he's now an "Expert-level character" to master.
  • Everything's Better with Spinning: Because it's not cool enough to just have a prosthetic arm.
    • Instant Flight: Just Add Spinning!: Starting with Tekken 2, Yoshi can basically become a "helicopter man", with his katana (which he wields in his prosthetic left hand) acting as a copter's rotor blade. Tekken 5 expanded upon this, by giving him a fighting stance (appropriately called Dragonfly), in which he hovers (again using his bionic left arm and spinning katana as a copter blade) in front of the opponent at head-level. While in the stance, he can keep hovering indefinitely, or even move forwards or backwards until the player pushes a button. Notably, to date this is the only true flight stance in the game — even in Tag 2 where the likes of True Ogre, Angel and Devil Jin can asume a "flying stance" (by pressing both kick buttons together), these characters stay in mid air but only for a mere couple seconds or so, which is just enough to initiate an attack from the air, but not for staying airborne indefinitely as Yoshi's Dragonfly stance does.
    • Spin Attack: A series of either backfists or kicks. Don't overdo it though, or Yoshi might become too dizzy and fall down.
    • Spinning Out of Here: Damages him in the process, unless he's in the Meditation stance, in which case he just teleports to his opponent's back.
    • Spin to Deflect Stuff: He also has a move that lets him block attacks and shove the attacker away with his spinning blade.
  • The Faceless: To this day Yoshimitsu's true face has never been revealed, not even teased. The most we've ever seen is a bit of his chin, hair and mouth in his Tekken 2 appearance.
  • Good Thing You Can Heal!: Via meditation or draining the lifeforce from his enemies with a Face Palm Of Doom. And he'll definitely need it.
    • There's also an inverted version with the second method: he can transfer his energy to his opponent. "Stealing from the rich and giving to the poor", eh Yoshi?
      • Which is actually a Mind Screw move. If an opponent tries to block the "healing" grab it ends up draining them instead.
  • Hand Seals: Raven tries to impart this knowledge to him in Tekken 5 in the aftermath of their rival battle. Yoshimitsu doesn't quite get it. However by Tag 2, he can do them perfectly (as he demonstrates when you finish a match with a tag move with Raven as his partner).
  • Heterosexual Life-Partners: With Dr. Bosconovitch.
  • Highly Visible Ninja: Given how bizarre he looks...
  • Invisibility: As seen in his and Bryan's 5 endings, and in Bryan's TTT2 ending.
  • Just Like Robin Hood: No, really. He's essentially the modern day version of Robin Hood... IN SPACE!
  • Large Ham: In most of his pre-battle and post-victory quotes, he's striking poses or doing stunts while shouting about noble deeds and esoteric Buddhist concepts.
  • Legacy Character: This particular Yoshimitsu has been the same man in every game. However, his title and sword descend from the late 16th century.
  • Nice Hat: Either wears this or a Cool Helmet, depending on the game.
  • Ninja: An original japanese shinobi, unlike McNinja Raven. However, his ninjutsu seems to be quite unorthodox compared to Raven - the guy actually tries to teach Yoshimitsu proper ninja hand signs, and fails miserably. This scene can only be viewed by losing to Raven in the story mode of 5. Their special win pose in Tag 2, however, features Yoshi doing them properly with Raven.
  • Power Armor: To begin with he is clearly just a guy in a very cool yet basic suit of armor (shown best during his close up in the Tekken 2 opening) a magic sword and eventually a bionic spinning arm. Later on in the series however and his suit is capable of active camouflage, comes with built-in wings and is strong enough to smash through a roof unharmed according to his T4 ending.
    • Word of God has stated on Twitter that Yoshimitsu is basically a Japanese Iron Man. An option to remove his outer armour exists in Tekken Tag Tournament 2 and Tekken 7, revealing his battle suit.
  • Power Copying: An ability that was bizarrely introduced in 4 only to be dropped by the very next game. Yoshimitsu's Soul Stealer move gained the ability to "steal" an opponent's move or stance they were using at the time Soul Stealer was executed. Using Soul Stealer again would allow Yoshimitsu to use the stolen move for himself.
  • Power Echoes: For whatever reason, his voice reverberates a bit whenever he speaks.
  • Progressively Prettier: In reverse. He's gone from a dude in a mask (most notably in 2, where you can easily tell that Yoshimitsu is a ordinary guy in a bodysuit with a sedge cap and sinister-looking mask) to more macabre and bizarre forms. In 3, he looks like an alien with a mushroom for a head (exacerbated by the fact that 3 was the first entry to make his katana look like a lightsaber). In 4, he resembles a humanoid beetle (complete with wings!) with the face of a skeleton. 5 dials back the weirdness a bit, making Yoshi look like a skeletal samurai. His appearance in 6 looks like he's the walking dead. His design in 7 is basically some sort of organic armor with octopus-like tentacles. And that isn't even getting into some of his alternate costumes...
  • Seppuku/Deliberate Injury Gambit: Has this as an attack. He even has some variants of this, including doing it twice, and then there's spinning towards the opponent with the sword still lodged in his stomach. In earlier games, a successful hit with this move was actually a One-Hit Kill.
  • Single-Stroke Battle: His Yoshimitsu Blade attack normally subverts this, as Yoshi simply slams his hilt into his foe's stomach. As a counter-hit, however, he'll turn the blade upwards and slash right through them.
    • His and Kunimitsu's endings in Tag 1 depict this between the two of them. The victor depends on whose ending it is.
  • Stance System: Until 2, his Indian Stance was his only alternative fighting stance. From 3 onward, he kept gaining more additional stances, and as of 6, he can now fight bare-handed!
  • Sword and Fist: This naturally makes him stand out in a fist-fighting game.
  • The Unintelligible: Although he speaks Japanese, it's hard to make out exactly what he's saying some of the time due to the heavy distortion of his voice from Tekken 3 onwards. And for some reason, the English releases of the games do not provide subtitles for his lines (at least in his intro and win poses). It's likely as a holdover from the very archaic Japanese his predecessors spoke.
  • The Voiceless: In the Live-Action Adaptation. Even Dragunov speaks more in it than he does.
    • Even in games, Yoshimitsu shows shades of The Quiet One and is rarely ever shown speaking a full sentence.
  • Worthy Opponent: Considers Kunimitsu one in her Tag 2 ending, after she literally steals his sword right out of his hands, admitting that she had greatly improved.

    Michelle Chang
Michelle in Tag 2

Origin: USA
Fighting Style: Chinese Martial Arts, primarily Xinyi Liuhe Quan

Appears in: 1, 2, Tag, Tag 2

Voiced by: Lynn Harris (1-2), Mibu Minami (3), Julie Ann Taylor (Tag 2), Jessica Robertson (The Movie),

Michelle is the proud-as-can-be offspring of a Native American mother and Hong Kong-born father, who was employed by Heihachi to locate a fabled treasure on Native American soil. When he failed, Heihachi promptly took him out, basically enraging Ms. Chang and becoming the catalyst of her entry into the Iron Fist Tourney to exact her revenge on Mishima.

Later, those pesky Mishimas screw her over again by kidnapping her mother and demanding the pendant she wears around her neck, as it is linked to find said treasure. And again, she vows to get rid of them once and for all.

Shortly after, she found a baby girl amongst some ruins. She adopted her and named her "Julia", training her in martial arts. Years later, she got caught by Heihachi who tried to use her pendant as one of the items to lure Ogre. She is rescued by Julia, and after that, she seems to have retired from fighting.

She finally returned as a playable (DLC) character to the series for the console release of Tekken Tag Tournament 2 after a 10+ year hiatus.

In-game, she is a well-rounded character with an arsenal ranged kicks and fast jabs. Many of her attacks can be chained into other attacks. Her low damage output is low, but can racks up a lot of damage if the player master her complex attack pattern to force errors out of the opponent, especially in the corner.

Tropes associated with Michelle Chang:

  • Adoptive Peer Parent: Although she looked normally aged in Julia's Tekken 3 ending, Michelle ends up looking pretty young in both Tag Tournament games. When paired with Julia (or Jaycee) in a team, they almost look like sisters. For reference, Julia is 21 as of 6, and Michelle would be 42 if she's still present in the series canon.
  • Badass Native
  • The Bus Came Back: She came back to the series, albeit non-canonically in Tekken Tag Tournament 2 as a console exclusive, like Jun and other series staples that haven't appeared in a while.
  • Bare Your Midriff: Her TTT2 outfit.
  • Braids, Beads and Buckskins: Played straight in her P1 costume, although Michelle is far less outlandishly portrayed than more crudely stereotyped Native American fighting game characters like T. Hawk and Nightwolf. Both she and her adopted daughter Julia seem like ordinary American girls who just happen to like dressing that way. Interestingly, though, her item move in Tag 2 has her throwing a tomahawk.
  • Braids of Action: She passes it on down to her daughter Julia.
  • But Not Too Foreign: She's half-Chinese, half-Native American.
  • The Cameo: Appears in Julia's 3 ending.
  • Chekhov's Gun: You didn't think that amulet Kunimitsu tried to steal would pop up again, did you?
  • Fingerless Gloves: In most of her costumes in numerous Tekken installments.
  • Mum Looks Like a Sister: You'd be forgiven for thinking she and Julia were siblings instead of mother and daughter just by looking at them.
  • Nature Hero:
    Michelle(to Julia): "Do you remember why I taught you the powers to fight? It was to protect Mother Earth, not destroy it."
  • Panty Shot: Tekken 6 has her in a denim miniskirt, resulting in the audience, and presumably the characters, seeing up her skirt whenever she kicks or gets knocked down.
  • Parental Substitute: For Julia.
  • Retired Badass: Has disappeared from the series canon since 3.
  • Revenge: Subverted and later averted. Her motivation in the original Tekken was to avenge her father, but she went home satisfied with the knowledge that Heihachi got his ass kicked, even if it wasn't her that did the honor. By the time Tekken 3 rolls around, an Older and Wiser Michelle talks Julia out of seeking vengeance against the Mishima Zaibatsu, wanting only for them both to return home and just move on with their lives.
  • Who Wears Short Shorts?: It actually gets shorter with every new game she's in! By Tag 2, it can't possibly get any shorter...
  • Wrestler in All of Us: Apparently her martial-arts training includes suplexes.
    • In TTT2 she apparently can now do running powerbombs. In her ending she's messing around with Julia's wrestling mask, gets caught, and they decide to form a tag team.
  • You Killed My Father: And kidnapped her mother as well, so now It's Personal.

    Jack Series

(robot noises)

Origin: Russia
Fighting Style: "Power Fight"

Appears in: 1, 2, 3, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Banjo Ginga (since debut), Akio Ōtsuka (JP, The Movie)

Everyone loves killer robots, and in the Tekken canon, these are commissioned straight out of Russia. In the first game, Jack has a task to kill Heihachi; as you can guess, it didn't work. In fact, he met his prototype and had a slugfest since Prototype Jack is Heihachi's anti-Jack plan. Still, the Russians liked the results enough to mass produce them, and the series (including Jack) were called "Jack-2". Then Jack, while helping other robots wipe out a city, finds a little girl. And befriends her for a while, right up until he's blown up by a Mad Scientist.

The little girl, Jane, subsequently dedicated her life to rebuilding her beloved killer robot. She succeeds partially and sends "Gun Jack" into the third tournament. They spend the fourth tournament fixing each other up, and then she has Jack-5 enter the fifth tournament.

Jack-4s are shown blowing up Heihachi; these are also helped out by Jane and her research. If it weren't for this, Jack would've been one of the few characters to appear in every Tekken game in some form.

In Tekken 7, Jack-7 is a simple character with long arm reach which lends himself to keep-away playstyle. He has some of the best low pokes, frame traps and command throws to break down defensive opponent. However, he has poor sidestep for evasion and lacking in panic moves.

Tropes associated with Jack:

  • A.I. Is a Crapshoot: They wanted a killer robot in Jack-2 and they got a babysitter.
  • Ass Kicks You: Flying sitsplash.
  • Blood Knight: Jack-6 will not hesitate to remind you in Scenario Campaign that he loves fighting.
  • Bodyguard Crush, Rescue Romance, and Interspecies Romance: Jack-2 overcame his programming to project Jane until Dr. Abel's Kill Sat put him out of commission. Jane spends the next twenty years looking for a way to resurrect her beloved Jack (and grows up to become quite the intelligent beauty), her feelings intensify when Gun Jack pulls an Heroic Sacrifice to save her from Tekken Force members. When Jane finally installs Jack-5's missing memories of her, he initially goes haywire but then relents, scoops her up bridal-style like a Knight in Shining Armor.
  • Distaff Counterpart: In Devil Within, there are female Jacks. Instead of sporting the bulky frame commonly associated with the linear models, they sport a sleek, feminine design (complete with Combat Stilettos). They do retain the trademark mohawk, which makes them look a bit weird.
  • Divergent Character Evolution: Everyone in the series underwent this at some point, especially by the time of 5, but this was necessary in Tekken Tag Tournament, where Jack-2, P. Jack, and Gun Jack were all playable.
  • Extendable Arms: Some of his punch attacks can be held down to increase both their range and damage. He also extends his punching arm in the starting hit of his Rage Art.
  • Finger Poke of Doom: Starting with P. Jack in Tekken 2, all Jacks have had the Dark Greeting attack, which consists of them taking two slow steps forward before tapping their opponent on the forehead for massive damage. Of course, it's such a slow and obvious move that it's basically never worth using.
  • Flight: Later Jack models from Gun Jack onward have become capable of this. Earlier in the series, only P. Jack had this functionality.
  • Forgot About His Powers: In his ending in Tekken 7, Jack-7 is so caught up in trying to grab the certificate naming him G-Corp's top Humanoid Weapon that he accidentally runs off the roof. Instead of flying back up to it, he crashes gracelessly into the ground.
  • Goomba Stomp: The primary purpose of Jack's flight ability is to come crashing down on on his opponent's head.
  • Heroic Sacrifice: In their Tag 2 ending, they fly into space to stop an incoming asteroid, eventually combusting as they fall back to orbit.
  • Hulk Speak: How Jack-6 communicates in Scenario Mode in Tekken 6. Jack-7 communicates the same way in Tekken 7's story mode.
  • Husky Russkie: A giant, hard-hitting Russian robot.
  • Informed Ability: Gun Jack's story in 3 states that he has guns mounted in his arms. However, they are non-functional during the tournament. Later Jack models have functional firearms.
  • King Bob the Nth:
    • Except for Jack in Tekken 1, and Gun Jack in Tekken 3, Jack (and his other production models) show up as "Jack-X". The number always matches the numerical iteration of the game he's in (so even though he skipped Tekken 4, the new Jack model from 5 is called "Jack-5"; the Jack-4 line can be seen in the opening of 5 as they're the units sent to amubush the Hon-Maru compound).
    • In Street Fighter X Tekken, the playable Jack is called "Jack-X", again to keep with the theme of Jack's designation matching the game he appears in.
  • Mecha-Mooks: The Jack-4s serves this role story-wise. They are also used as this in both Devil Within and Scenario Campaign. In general their storyline targets them for this function, meant to serve as robotic infantry for high-risk situations (like bomb defusing or anti-terrorism applications). Their use in The King of Iron Fist Tournament is by and large a measure of their capability as pre-production prototypes. The Jack-6s serves this role story-wise in Tekken 7.
  • Megaton Punch: Named as such, when it's not called Gigaton.
  • Morality Pet: Jane. Not that there's a hint of him having his own morality...
  • Moveset Clone: In the original Tekken, Jack had three clones; Prototype Jack, Ganryu and Kuma. Later games would sometimes call them Jack clones, at least until Divergent Character Evolution took effect.
  • Non-Dubbed Grunts: They've been using the same voices since the series' debut in 1994. The voice was pitched up a bit for 3, but that's about it.
  • One-Hit KO: The aforementioned Megaton Punch. Jack (all models) swings his arm in a circle, and every successful 360 spin with the stick is met with a number, counting "one" through "five". Once the player reaches five, the attack becomes a One-Hit KO. Good luck landing it on any enemy that doesn't periodically zone out for 5 seconds at a time, though.
  • Personality Chip: Jack-2 has a chip installed in his CPU which allows him to learn and become more human-like, prompting him to want to protect Jane.
  • Punched Across the Room: Jack has a lot of moves that will send the target flying if they connect.
  • Rapid-Fire Fisticuffs: Almost to a literal level in one of his moves where he alternates left and right jabs in quick succession. His Rage Art starts with him juggling his opponent in this manner.
  • Red Eyes, Take Warning: Mostly subverted.
  • Red Oni, Blue Oni: Pre-fight and post-fighting animations in ''TTT2'' suggest this. Between the two, Jack-6 acts more energetic and Prototype Jack acts more reserved.
  • The Rival: P-Jack to Jack and Jack-2, NANCY-MI847J (the Mishima Zaibatsu's own Jack model) to Jack-6.
  • Robot Buddy: Every Jack (minus the first model, P-Jack, and Jack-4) serves as this to Jane, although there's subtext on Jane's side that it's a bit more than that.
  • Swiss Army Weapon: In his Tekken 6 ending. Jane is shocked when she walks in and sees what he's done to himself.
  • Taking You with Me: The Jack-4s attempt this on Heihachi. It doesn't work, although it does keep him down for the duration of 5.
  • That Russian Squat Dance: As an attack. It's even incorporated into some of its 10-hit combos.
  • Third-Person Person: Jack-6, according to Scenario Campaign.
  • Top-Heavy Guy: Jack, Jack-5, and Jack-6.
  • Tron Lines: Jack-7.
  • Wrestler in All of Us: All use several Wrestling moves like Tilt-A-Whirl Backbreakers, Reverse Pilderivers, Sit-Out Powerbombs and Millitary Press Slams as throws.
  • Zerg Rush/Action Bomb: Lacking the physical constitution of the other models, the mass-produced Jack-4s use their numbers to overpower Kazuya and Heihachi.

    Prototype Jack
Prototype Jack in Tag 2

(More robot noises)

Origin: Russia
Fighting Style: "Power Fight"

Appears in: 1, 2, Tag, Tag 2,

A prototype version of Jack developed in Russia. After learning of Jack's upgrades, P-Jack requested an upgrade from Dr. Bosconovitch, as well. Dr. Bosconovitch complied by adding a rotation function to P-Jack's limbs, as well as flight capabilities. P-Jack loves sunglasses, and they have become his trademark.

Tropes associated with Protoype Jack:

  • Ass Kicks You: Flying sitsplash.
  • Cool Shades: As of his T2 makeover.
  • Divergent Character Evolution: Everyone in the series underwent this at some point, especially by the time of 5, but this happens to Prototype Jack in Tekken Tag Tournament, because Jack-2, P. Jack, and Gun Jack were all playable.
  • Easter Egg/Idle Animation: Play as P. Jack in TTT2. Don't move him for about 10 seconds. He will shut down for a few moments, then reboot and resume his fighting stance.
  • Finger Poke of Doom: Starting with P. Jack in Tekken 2, he has had the Dark Greeting attack, which consists of him taking two slow steps forward before tapping their opponent on the forehead for massive damage. Of course, it's such a slow and obvious move that it's basically never worth using.
  • Flight: In the begining only P. Jack had this functionality.
  • Megaton Punch: Named as such, when it's not called Gigaton.
  • Moveset Clone: In the original Tekken, Prototype Jack was a Jack clone.
  • Non-Dubbed Grunts: His has been using the same voice since the series' debut in 1994.
  • One-Hit KO: The aforementioned Megaton Punch. Prototype Jack swings his arm in a circle, and every successful 360 spin with the stick is met with a number, counting "one" through "five". Once the player reaches five, the attack becomes a One-Hit KO. Good luck landing it on any enemy that doesn't periodically zone out for 5 seconds at a time, though.
  • Pain to the Ass: Unlike Heihachi in Tag 2 where he can only spank his son and grandson P. Jack can spank anyone's butt in the roster from the start. Particularly hilarious in the Wii U's "Mushroom Battle" mode where characters up to two mushrooms taller than you could be grabbed, P. Jack can spank some pretty big butts. Bonus points if the opponent is defeated via the first of three slaps to the butt as they (especially the girls) show some pretty extreme reactions.
  • Red Oni, Blue Oni: Pre-fight and post-fighting animations in TTT2 suggest this. Between the two, Jack-6 acts more energetic and Prototype Jack acts more reserved.
  • The Rival: P-Jack to Jack and Jack-2.
  • Super Prototype: Prototype Jack was supposedly this to Jack and Jack-2, having been built to outpower them (he was also the first Jack to be able to fly, an aspect that would be carried over to all Jacks after Jack-2). It doesn't stop Jack-2 from scrapping him in 2.
  • That Russian Squat Dance: As an attack. It's even incorporated into some of its 10-hit combos.
  • This Is a Drill: Prototype Jack's Tekken incarnation has a drill in place of his right hand (meanwhile, his left hand was actually a claw). His more mundane appearance from Tekken 2 onward has his right hand spin at the wrist, simulating a drill.
    • His Tekken appearance with the claw for a left hand and the drill for a right would later receive a Shout-Out in the form of an unlockable costume for him in Tag 2, which was then inherited by Jack-7 in Tekken 7.
  • Wrestler in All of Us: He can use several Wrestling moves like Tilt-A-Whirl Backbreakers, Reverse Pilderivers, Sit-Out Powerbombs and Millitary Press Slams as throws.

    Lee Chaolan/Violet
Lee in Tekken 7: Fated Retribution
Violet in Tekken 7: Fated Retribution

Origin: Japan (China by birth)
Fighting Style : Mishima-style Fighting Karate (Tekken 1 to Tekken Tag Tournament), "Martial Arts" (seemingly based on Jeet Kune Do) (Tekken 4 onwards)

Appears in: 1, 2, Tag, 4, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, Revolution, 7: Fated Retribution

Voiced by: Ryotaro Okiayu (JP), Kaiji Tang (EN), Shin-ichiro Miki (JP, The Movie)

The younger, adopted son of Heihachi Mishima, and CEO of Violet Systems. Originally Kazuya's rival, he becomes Kazuya's secretary/right-hand man/janitor in Tekken 2, then gets exiled from the Zaibatsu after Heihachi's stunning return and goes to live in the Bahamas. Comes back during Tekken 4 in disguise as Violet, but this time it's Kazuya's stunning return that throws him off his game. After Heihachi's presumed death in Tekken 5, he attempts to take control of the Zaibatsu. Most recently, after dropping out of the fifth tournament due to disinterest (as Kazuya had dropped out as well) he got wind of the sixth during the global chaos and military buildup of G Corporation, and as a preferential shareholder, acquired a ticket to the tournament. He plays an integral part in Scenario Campaign, allying himself with Lars after being defeated by him. In the end, he rebuilds and revives an extremely damaged Alisa at Lars' request. When Heihachi retakes control of the Zaibatsu and resumes the war, Lee decides to support Lars and his resistance forces against both factions, while entering the 7th tournament as a public front.

Violet is the main character in Tekken Tag 2's Fight Lab mode, in which he tries to build the ultimate Combot.

In Tekken 7, Lee is a technical character who utilizes fast evasive low-profile pokes and stance transitions to score counter hits and converts them into one of the best wall carry combos among the cast. However, he has trouble dealing with moves that pushes him back due to keep-out nature of his kit. And he lacks damaging low-hitting moves and throws making it hard for him to make comebacks in the match.

Tropes associated with Lee Chaolan:

  • Action Fashionista: He has a tuxedo as a recurring P2 outfit, and he gets an even fancier suit-slash-Badass Longcoat as his default attire in 7.
  • Affably Evil: The "Evil" part is open to interpretation (although definitely there to an extent, he IS a Mishima after all, sort of), but the "Affable" part is definitely quite obvious. The guy's charming and very civil if he doesn't see you as an enemy or an uncivilized brute.
  • Animal Motifs: His clothing usually has the insignia of a unicorn on it. Said animal is a symbol of purity, elegance, and charm. It's also known for courage and strength.
  • Badass in a Nice Suit: That snazzy tuxedo of his.
  • Badass Longcoat: Puts on a fancy tailed coat in Tekken 7: Fated Retribution.
  • Beleaguered Assistant: Gets one in Tag 2 during Fight Lab mode.
  • Big Brother Instinct: To Lars, in a sense, with Lee knowing that he has something to do with Heihachi, but not exactly what.
  • Big Good: As of Tekken 7, Lee is collaborating with Lars, first by restoring Alisa to a fully functional state, then by assisting Lars and Alisa in rescuing a weakened Jin, foiling the Tekkenshu (under the command of Nina and Heihachi) attempts to capture or kill him and bringing him to safety so he can heal and prepare himself for his impending, decisive battle with Kazuya.
  • Big Fancy House: Implied, given the pool area alone is large enough to substitute for an arena.
  • Bishōnen/Older Than They Look: He's approaching his 50s, but it certainly doesn't show.
  • But Not Too Foreign: He was born in China and is ethnically Chinese, but culturally and officially Japanese by nationality. It ends up being the reason why the primary language he's shown speaking in almost every installment he's in is Japanese.
  • Bring It/I Shall Taunt You: His Hitman stance. You'll regret it.
  • Bruce Lee Clone:
    • Started out as one back when he was a clone of Law, though not so much in recent games. Despite evolving past being a mere clone, he still makes Funny Bruce Lee Noises in every appearance.
    • His name is phonetically similar to Bruce Lee's stage name, which can be anglicized as Li Xiaolong or Lee Siu-lung.
    • Interestingly, while Law's Jeet Kune Do remains a pastiche of Bruce Lee's kung fu, Lee Chaolan's fighting style seems to embrace the Jeet Kune Do philosophy of integrating what works in various martial arts into one's own personal style, as his moveset blends elements of several fighting styles including Savate, Taekwondo, and Kickboxing.
  • Camp Straight: Has very effeminate mannerisms and a very campy way of speaking, yet definitely prefers being surrounded by drop-dead gorgeous women.
  • Casual Danger Dialogue: He chats with his secretary about his daily schedule... all while fending off Tekken Force soldiers and barely batting an eye.
  • Catchphrase: "Excellent!" (Not to be confused with that other guy or Those Two Guys (You know who.)
  • Characterization Marches On: Lee started out as an adopted boy to the Mishima family for Heihachi to piss on Kazuya. At this point, he was a much more arrogant, serious character who was Kazuya's rival, with a bit of a sadistic streak. He also had elements of The Starscream, sycophantically serving those who had power (Heihachi in 1, Kazuya in 2) in hopes of taking over the Mishima zaibatsu himself. When he returns at 4, he's been disowned, and though at first he wanted revenge on Heihachi and the Mishimas, he ultimately decided to put his past behind him and became a Self-Made Man who funded his own corporation. Post Tekken 4, Lee's character is more that of a narcissistic, yet stylish and classy gentleman. While it is debatable if he is a "good guy" per se (while he seems overall to be a good person, his endings still have him violently murdering the Mishimas, though to be fair they are all evil assholes anyway), he is a much nicer person now than he was before, albeit being increasingly eccentric about it. But either way, looking at Lee right now and Lee of the past (or the Motion Picture, when he's full on Smug Snake) could be rather jarring.
  • Charlie Brown from Outta Town: His brief stint as Violet.
  • Cloud Cuckoo Lander: He's been shown to be VERY eccentric in his personal life. In Fight Lab mode in TTT2, some of the things he says border on Insane Troll Logic.
  • Corrupt Corporate Executive: More so in the OVA. Not so much in the series canon, though (well, relative to his adoptive family).
  • Cut Lex Luthor a Check: After Heihachi kicked Lee out of the Mishima Zaibatsu for siding with Kazuya, he initially teased the thoughts of revenge, but decided to play the stock market, form his own robotics company (Violet Systems), and live a life of luxury in the Bahamas. He's back in the fray from Tekken 4 onward, but it's more out of principle against the Mishimas than a need for personal gain.
  • Deadpan Snarker: Very frequent in Scenario Campaign.
  • Difficult, but Awesome: From the fifth game onwards, Lee has steadily shifted into an execution-heavy character. His Mist Step is the crux of his gameplay, and it's not the easiest thing to get a hang of, especially when it can be done accidentally. On top of that, his generally low damage and bad frame data necessitates the Mist Step even more. That being said, a good Lee keeps his opponent on his toes with finesse thanks to a solid poking game and stellar juggling potential that can take an opponent to a wall from any position in the stage.
  • The Dragon: To Kazuya in 2, more or less.
    • The Starscream: This was his motivation in the first few games. Now that he's become rich and powerful through his own merits, he doesn't necessarily want to take over the family business anymore, rather participating in the tournament to defeat or humiliate the members of the Mishima family.
  • DreamWorks Face: Coupled with a thumbs-up, it's been a Running Gag of his since 5.
  • Early Installment Weirdness: Newer players going back to the older games may be surprised to find that the little amount of lore dedicated to him at the time put him as one of the bad guys in Tekken 1 and 2. Even in his reappearance in Tekken 4 he was mostly treated as a serious character, before being moved into a total dork by Tekken 5.
  • The Fighting Narcissist: In his case, it's not so much about being better-looking, as knowing how to fight elegantly. You're not elegant? You're just not worth a proper fight.
  • Gratuitous English: As well as his above-mentioned Catchphrase, he likes to throw a few other English words into his sentences.
    • Surprisingly Good English: Tag Tournament 2 shows that Lee is bilingual, being proficient in English and Japanese. However, this only applies whenever he needs to keep his cover as Violet (although he does speak Japanese to his assistant.) The Japanese and English lines are done by two different voice actors, Ryotaro Okiayu and Kaiji Tang respectively.
  • Hyper-Competent Sidekick: His unnamed secretary in Fight Lab mode in TTT2. She's WAY more professional and business-savvy than he is, which she needs to be since Lee's pretty out there in attitude. His other secretary (as seen in his ending) also counts, not at all flustered during the (one-sided) onslaught on Lee.
  • Kick the Son of a Bitch: Several of Lee's endings involve him either brutalizing or humiliating his villainous family. Not because of any moral obligation, mind you - he just really, really hates Kazuya and Heihachi.
  • Kung-Fu Clairvoyance: His TTT2 ending plays this for laughs.
  • Large Ham: As if Lee wasn't over the top enough, now that pretty much everyone knows that Violet is actually Lee, in Tekken Tag 2 Lee seems to use his Violet persona as an excuse to act even more flamboyant and grandiose than normal.
  • Leaning on the Fourth Wall: Fight Lab in Tag Tournament 2 has Lee in his Violet persona displaying quite a bit.
  • Lovable Sex Maniac: In Scenario Campaign in 6, Alisa's dossiers note that Lee was "touchy-feely" with her, and she had to go into "self-defense" mode (one wonders if Lee can still reproduce after that...). "Lovable" because the small swarm of bikini-clad women attending him at his pool probably aren't so circumspect with him (notice that there's nary a man among them, excepting a humiliated Heihachi in Lee's 5 ending).
    • It doesn't hurt that's got the air of The Charmer about him. In The Motion Picture, however, he's a straight-up Casanova, with both Nina and Anna wrapped around his fingers, something that backfires spectacularly on him.
    • However, he's a Casanova Wannabe where his secretary is concerned. In Fight Lab mode in TTT2, he's constantly hitting on her and she only shoots him down, rolling her eyes the entire time.
  • Meaningful Name: Lee Chaolan bears a lot of similarity to Li Xiaolong, the Mandarin name of Bruce Lee.
  • Moveset Clone: Lee started off as a clone of Law with some moves from Paul and Heihachi, and a few unique moves (Razor Edge Combo, Lee Sliding, Infinity Kicks).
    • Divergent Character Evolution: From Tekken Tag Tournament onwards, and further refined in Tekken 5, his style began focusing more on his kicks, as well as juggle potential with his own version of the Mishimas' infamous Mist Step and his Hitman stance. He still retains the Law family's 10-hit combo, however (same input, slightly different animations). It is somewhat jarring to go back to the first two Tekken games and play as him, as his playing style comes across as stiff in comparison to his more athletic later appearances.
  • Mr. Fanservice: His Tekken 5 ending for starters, which sports him wearing nothing but a skimpy swimsuit. Interestingly enough, while every male character has a fundoshi customization in TTT2, Lee is the among the few who alternatively can be equipped with a tight-fitting speedo.
  • Offhand Backhand: His TTT2 ending has him doing this to a bunch of Tekkenshu assailants. Nonstop. While discussing business schedules with his secretary the whole time. And to top it all off, the very last assailant is dispatched with an Offhand Groin Attack.
  • One-Man Army: He can takedown several Tekken Force soldiers while hardly batting an eye.
  • Paper-Thin Disguise: If you hadn't figured out that Violet was Lee by Stage 8 of Tekken 4 you really weren't paying attention.
  • Pet the Dog: He helps fix Alisa at the end of the Scenario Campaign in 6, and, in Blood Vengeance, after he spots Xiaoyu, Alisa and Panda hiding in the forest, he takes them to his home to give them shelter and hospitality. Heck, he doesn't even mind Nina and Anna destroying the place (or at least a room).
  • Red Baron: The "Silverhaired Demon", referenced as early as the first game and makes a reappearance during the Abyss Gate stage of Scenario Campaign in 6.
  • The Rival: Was one to Kazuya back in the first Tekken. Starting Tekken 2, Kaz... really doesn't care.
    • He's supposed to care. At least that was why Heihachi adopted Lee in the first place. Of course that whole business with the cliff and here we are today.
    • Most of the endings for the Mishima family characters involve them killing each other, and Lee's endings are no exception (T6, Violet TTT2). Notably however, Lee is never among the ones who are killed (i.e. Heihachi, Jinpachi, Jin, Kazuya), suggesting that not even the other Mishimas see him as a rival now that he no longer desires to be the head of the Mishima Zaibatsu.
  • Running Gag: Is the source of many of these for the Tekken series:
    • In the earlier Tekken games, he often got spanked by opponents who defeated him, somewhat undermining the more serious personality he had back then
    • Ever since 5, if something wacky or zany happens, and Lee isn't the focus of the scene, he always gives a thumbs up that is coupled with the cheesiest smile ever. See Kuma and Panda's endings in 5 and Anna's ending in 6 for starters.
    • He also has gained a catchphrase in "EXCELLENT~" which was often featured in his Tekken endings, as well as a winpose in Tekken 7.
  • Secret Identity: Or, alternatively, Paper-Thin Disguise; both refer to Violet.
  • Self-Made Man: He couldn't care less about the Mishima Zaibatsu, in spite of his issues with the Mishimas themselves.
  • Shipper on Deck: He laughs and applauds when Alisa gives Lars The Glomp in Tekken 7.
  • Silver Fox: He is nicknamed "Silver-Haired Demon" in-game, after all. Roughly around 50 years old, he still gives young'uns like Miguel, Hwoarang and Steve a run for their money.
  • Smug Snake: If you're a Mishima, anyway. Except for Lars.
  • Something About a Rose: In 7: Fated Retribution, one of his intro animations shows him tossing a rose to the ground and he is seen sniffing one in a victory pose. His Rage Art also ends with him throwing a rose at his opponent's head as the final hit.
  • The Team Benefactor: In Tekken 7 he solidifies his alliance with Lars and Alisa (already formed in Tekken 6 but now includes the Reporter as well) by restoring the latter to full functionality, providing funds for Lars and his soldiers' operations, assisting them in protecting a comatose Jin from raiding Tekken Forces under Nina's command, and using his company's satellite to witness the Final Battle between Kazuya and Heihachi.
  • Unknown Rival: His adoption was meant to be a motivator for Kazuya to become stronger but Heihachi tossing him off the cliff caused him to turn all his enmity directly towards his father, leaving Lee by the wayside. Lee, meanwhile, didn't really care about the artificial rivalry from the out (in fact he later sided with Kazuya against Heihachi) and after being booted out of the family, he lost interest in the entire Mishima struggle and set to work shaping his own career away from their nonsense.
  • "Well Done, Son!" Guy: Result of the above.
  • White Hair, Black Heart: He's kind of a dick, and is a weaselly Yes-Man when his ass is on the line. He can only be considered a "Nice Guy" by Tekken standards (i.e. compared to the unquestionably evil Mishimas).
  • White Sheep: Considering the clusterfuck that is the Mishima family he tenuously belongs to, Lee is surprisingly civil and well-adjusted. He only shows genuine hatred for the Mishimas and no one else in the tournament, gets along pretty swimmingly with a few of the other fighters, shows genuine affection and care for his subordinates and even helps out Lars and Alisa in Tekken 6's Scenario Campaign with surprising sincerity. He probably had ulterior motives to help them, of course, but those were additional to actually liking Lars and Alisa. Of course, this all harkens back to the fact that he was adopted in the first place, meaning that he has less to none of the darker genes running through the Big, Screwed-Up Family of Mishima.
  • Wicked Cultured: While he's easily the least evil of the characters directly related to the Mishima other than Jinpachi and Lars, he still lands on the "bad" side of the morality scale almost as often as on the "good"... and he's always suave and sophisticated about it.
  • William Telling: Subverted in one of the Fight Lab loading screens, where he aims for an object on Combot's head and hits its forehead instead. It's also his Tag 2 item move, where he throws a rose straight at the opponent's forehead. If it hits, it stays there until the end of the match.
  • Yes-Man: He's not above sucking up to whoever is in power. In the endings for Kuma (T5), Panda (T5), and Anna (T6), he's all to happy to approve of the situation with a stiff thumbs-up.


Kuma I in Tekken 2

Origin: Japan
Fighting Style: Advanced Bear Fighting

Appears in: 1, 2

Heihachi's pet grizzly bear. He has trained with Heihachi throughout most of his life, and has a strange fondness for watching television. Is a constant pain in Paul Phoenix's ass, much to Paul Phoenix's dismay. After Tekken 2, the original Kuma allows for his son (also named Kuma) to take his place from 3 onward.

Word of God has clarified his status as "missing"/"in hiding".

Tropes associated with Kuma:

  • Amplified Animal Aptitude: The first Kuma is labeled as a very intelligent animal capable of understanding the human language, "for unknown reasons".
    • To be fair, bears are exceedingly intelligent, having been estimated to have cognitive abilities comparable to great apes or even human toddlers. It certainly is conceivable that he could have learned how to understand human speech, and it surely wouldn't be the strangest thing to come out of the series so far.
  • Ass Kicks You: Flying sit-down splash.
  • Bears Are Bad News: Especially for Paul.
  • Cool Pet: For Heihachi. Notably, Heihachi gets a few Pet the Dog moments around Kuma.
  • A Dog Named "Dog": Kuma means "bear" in Japanese.
  • Generation Xerox: The 20+ year Time Skip helps.
  • I'm a Humanitarian: In-story, the original Kuma was rumored to be willing, able, and even a little delighted to feast on any humans who intruded on the Mishima Estate. In gameplay, one of his basic throws involves grabbing the opponent and devouring their chest before tossing them away.
  • Moveset Clone: Kuma started off as a clone of Jack, with some bear-themed, unique moves of his own.
  • Palette Swap: In the first two games, Kuma has a polar bear version as his second costume. In the third game where Kuma II appears, the polar bear version was scrapped in favour of a new, female character, Panda.
  • The Unintelligible: Bear growls.

    Armor King
Armor King I in Tekken 2

Origin: ???
Fighting Style: Lucha Libre/Puroresu (Japanese Professional Wrestling)

Appears in: 1, 2, Tag

A wrestler wearing a black jaguar mask. He is good friends with the first King, and snaps him out of his depression in the second tournament. After Ogre killed King, Armor King tutored King II into a great wrestler on his own and told the secret of King's death, motivating him to enter the 3rd tourney.

Before the 4th tournament, Armor King retired and got caught into a bar brawl against Craig Marduk and got killed. King II set out to avenge him, and eventually succeed his legacy (though not by killing Marduk). In 5, his brother becomes the new Armor King.

Tropes associated with Armor King:

  • Ambiguously Brown: He has a dark skin tone, but unlike King, his true nationality and ethnicity are not known.
  • Animal Motifs: Jaguars.
  • Armor Is Useless: He doesn't seem to need to fight with his armor on. And it certainly didn't save his skin against Marduk...
  • Blood from the Mouth: He got this in King's ending in Tekken 3 as well as his own ending in Tekken 2.
  • Cool Mask: A greyscale variant of King's, with a red eye.
  • Dark Is Not Evil: He wears a black jaguar mask and dark spiky armor only because he's a Heel in the pro wrestling circles, and not because of him being a villain in the Tekken universe.
  • Death by Origin Story: Craig Marduk is introduced in 4 as Armor King I's killer.
  • Defeat Means Friendship: Between him and King I, but only after their second fight at the First King of Iron Fist Tournament.
  • Eye Scream: Slight subversion; he didn't lose his eye, King simply smashed his eye by accident, badly damaging it.
  • Get A Hold Of Yourself Man: Did this to King I in Tekken 2. It's even in the game's intro — a maskless, drunken King stumbles in an alley, when Armor King appears tossing King's jaguar mask at him. Armor King then tells King to get up and start training for the second tournament.
  • Heel: He is in practice what King would be as a Heel wrestler as a separate character.
  • Hunk: Par on the course for a professional wrestler.
  • Manly Tears: He broke down in tears as he told King II how his predecessor was murdered.
  • Mean Character, Nice Actor: In-universe. While he serves as the Heel for the 1st King, he's also his best bud, snapping him out of the drunken haze out of genuine concern, and serves as a good mentor for his successor.
  • Meaningful Name: Gee, I wonder why he's named Armor King.
    • Partially subverted in the first Tag game, where he has an additional costume that ditches the armor.
  • Mentor: To King II.
    • Mentor Occupational Hazard: He ends up being killed by Marduk, to give his pupil King II a reason to enter the fourth tournament.
  • Moveset Clone: Armor King started off as a clone of King with a few of Kazuya's moves added in.
  • Red Eyes, Take Warning: His left eye, due to a mistake on King's part. Although King II in 3 implies that the red eye is a feature of the mask.
  • Spikes of Villainy: Downplayed, he has these on his shoulder pauldrons and forearm guards, but he's only a Heel in the pro wrestling scene, and not a genuine villain.
  • Tall, Dark, and Handsome: At 6'4".
  • The Voiceless: Growls.

    Wang Jinrei
Wang in Tag 2

If it's a fight you want...

Origin: China
Fighting Style: Xinyi Liuhe Quan

Appears in: 1, 2, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2

Voiced by: Tamio Oki (1-Tag), Hu Qian (5 onward; current)

Good friend of Heihachi's father, Jinpachi. Watched with dismay as the Zaibatsu sank into evil, and started training people to take them on. He tests Law for this in Tekken, but finds him not good enough. In Tekken 2, he faces Jun Kazama and realizes she's the one and lets her proceed. Retires from the frontline afterwards until Tekken 5, where a letter from his Not Quite Dead friend Jinpachi forces him out of retirement. He's also a trainer and distant relative of Ling Xiaoyu.

Tropes associated with Wang:

  • Animal-Themed Fighting Style: Wang is trained in Xing Yi, a Chinese martial art based on ten animal forms (Bear, Eagle, Snake, Tiger, Dragon, Chicken, Horse, Swallow, Goshawk, Monkey).
  • Breaking the Fourth Wall: His TTT2 ending, bordering on No Fourth Wall. It has to be seen to be believed.
  • Cool Old Guy: Aged well over 100, and still has enough power to crack the Earth itself with a mighty stomp.
  • A Day in the Limelight: Tekken 5 was this for him, as he has a high personal stake in the main conflict against the resurrected Jinpachi and gets several arcade mode interludes to flesh out his storyline.
  • Determinator: He's a 105-year-old man fighting in an ultra-violent tournament. Surely, that is some willpower.
  • Dirty Old Man: Gets floozy when facing off against girls, except Xiaoyu.
  • Downer Ending: His endings in 5 and 6 both conclude on tragic notes. In the former, he bids an emotional farewell to his lifelong blood brother Jinpachi and watches him dissolve into sand in his arms. In the latter, the effort of killing Azazel causes him to collapse and seemingly die of exhaustion. Subverted Trope in Tag 2, which gives him a far more lighthearted ending in which he hosts a conference with fellow old-timers Jinpachi, Sebastian and Dr. Bosconovitch, to discuss their relevancy in the future of the series. Hilarity Ensues.
  • Easily Forgiven: He forgives Feng for killing his master, since it was done in fair combat and he sees potential in the younger warrior. As a bonus, he convinces Lei to stop pursuing Feng.
    • Similarly, he's still on semi-friendly terms with Heihachi, even though Heihachi brutally starved Jinpachi to death and tricked Wang into supporting him in the first game.
  • Embarrassing First Name: Snicker, and he'll kick your ass.
  • Heterosexual Life-Partners: With Jinpachi.
  • Killed Off for Real: Let's all hope that his ending in 6 isn't canon.
  • Old Master: Ask the likes of Lei Wulong, Marshall Law, Feng Wei, Heihachi Mishima, Julia Chang...
  • Moveset Clone: Wang started off as a clone of Michelle, with some unique moves of his own (and also had Nina's throws in the Arcade version).
  • Nice Guy: While he is a battle-hardened martial artist, Wang has no desire to hurt anyone, even people that have wronged him like Heihachi. He is extremely reluctant to fight a demonically-possessed Jinpachi, though he realises that there is no other option.
  • Noblewoman's Laugh: One of his winposes, as of 5.
  • No-Sell: His parry, Neutralizer, is a simple b+1 motion that can harmlessly deflect almost any high attack, including combos.
  • Not So Above It All: In his Tag 2 ending, after having a dick-measuring contest with Jinpachi over who is more immortal than the other, Dr. Bosconovitch offers to give them both cool cyborg implants. Wang initially rejects the proposal out of hand, but can later be seen joining the others in their enthusiasm for the idea.
  • Spell My Name with an "S": A strange version. The series mostly uses Hanyu Pinyin romanization to romanize the names of the Chinese characters (Lei Wulong, Lee Chaolan, Ling Xiaoyu...). Not so with Wang, as the game writes the spelling of his given name based on how Japanese people would pronounce it (in Hanyu Pinyin, Wang's name would be rendered "Wang Lianglei". Yes, the "Lei" part uses the exact same hanzi as the one in "Lei Wulong").
  • Student and Master Team: Tries to set these up with two characters. The first was Lee Chaolan, the second was Ling Xiaoyu.

    Anna Williams
Anna in Tekken 7: Fated Retribution Season 2

Click here  to see her regular design

Come over here, let me talk to you real close...

Origin: Ireland
Fighting Style: Assassination Arts rooted in Aikido and Koppo

Appears in: 1, 2, 3, Tag, 5, Death by Degrees, 5: Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7: Fated Retribution (Season 2 DLC)

Voiced by: Yumi Touma (1-3), Lenne Hardt (5; All Instances, 6-current; Battle Voice Only), Tara Platt (6; Scenario Campaign Only, 7: Fated Retribution; Intro & Win Poses Only), Akeno Watanabe (JP, Tekken: Blood Vengeance)

Nina's sister. They still don't like each other. She has hated her father and sister ever since he disowned her for not following in the family's assassin career, preferring a normal lifestyle, and favouring Nina after she embraced it. Even after her father's death, her hatred of Nina only escalated in violence, until they tried to off each other with heavy weaponry. Determined to settle it at the 2nd tournament, they were interrupted and captured during their bout. After hearing Nina would be used as a guinea pig on a cryo-sleep experiment that'd keep her young, she demanded to be subjected as well.

20 years later, Anna awakened alongside Nina and discovered she was amnesiac. She got to her during the 3rd Tournament, but she eventually disappeared after recovering part of her memories, including how much she hated her guts. Anna gave up and went on with her life until Nina came back to see her, recovering her remaining memories and setting their rivalry off once again.

Later, upon hearing about Nina's role in the Mishima Zaibatsu as Jin's personal bodyguard, Anna sought out G Corporation's new CEO, Kazuya, and assumed the same role to him, eagerly awaiting the Mishimas' inevitable confrontation, and that of her and her sister's as well.

After the events of 6, Anna falls in love with, and eventually decides to marry, a member of G Corporation, in reality the very same high-ranking mafia executive who Nina ends up assassinating. Nina had disguised herself as Anna and killed her lover at the altar. Anna now wears a black funeral gown and is on a Roaring Rampage of Revenge against her sister once again.

Tropes associated with Anna:

  • Action Fashionista: Has the most elaborately feminine costumes out of all the female characters, with outfits ranging from dresses to fur coats.
  • Adaptational Villainy: Every animated work or spinoff game flips the dynamic between the Williams sisters, turning Anna into the more icy and evil sibling, when in the main series Nina is always the much bigger bitch of the two.
  • Always Second Best: Considered to be this to her sister, who is considered better than Anna at almost everything.
  • Ass Kicks You: Her new move in Tekken 6, "Aphrodite's Scorn", will send you flying. It may look like a hip check, but she is, in fact, using her entire buttocks.
  • Bash Brothers: Subverted with Nina in the Tag Tournament games. While they can be paired together as tag team partners, the win animations and endings make it clear they do not get along at all. Surprisingly played straight, however, in Anna's ending in 6 where they double team a thug who pulled a knife on Anna. Also played straight in the live-action film where their rivalry is completely omitted and they both serve as assassins and lovers to Kazuya.
  • Berserk Button: Button #1 is generally getting in the way of her establishing her superiority over Nina, and pretty well known if you're even passingly familiar with the franchise. Button #2 was discovered by Miguel and Julia. Suffice to say that calling Anna an "old hag" is... not recommended.
  • BFG: She wields a bazooka in some scenes and she uses it 7 as the finisher to her Rage Art.
  • Bodyguard Babe: Opposite to Nina serving as a bodyguard for Jin, Anna rushes to Kazuya's side to counteract her.
  • Butt-Monkey: Anna has never defeated Nina once and in many endings she is often humiliated. In Scenario Campaign, before Anna's boss fight, Nina (if playing as her) herself even comments on how ridiculous it was for Anna to team up with Kazuya just to get another shot at defeating her.
  • Cain and Abel: With Nina. Although she prefers humiliation to outright sororicide, unlike her sister.
  • Cat Fight/Sibling Rivalry/The Glorious War of Sisterly Rivalry: See Nina's entry.
  • Christmas Cake: Same as her sister; cryosleep keeps her looking like a young woman despite being in her forties, and she's still unmarried. She would've gotten married, had it not been for Nina killing the groom while posing as the bride.
  • Cleavage Window: Her default outfit is a qipao with the top closed around the neck to make this.
  • Clothing Damage: Inflicts this on Nina in her in T5 ending. As Nina tries to cover up (and fails) a Sexophone plays. Oh my.
    • In Blood Vengeance, a scuffle between Anna and Nina results in the former's tights being ripped.
    • In Tekken 7, you can knock off her funeral veil.
  • Co-Dragons: With Bruce to Kazuya in Tekken 6. She acts as G Corporation's second-in-command, while Bruce leads the army.
  • Combat Pragmatist: A good number of her moves are underhanded techniques, such as one of her throws where she pulls her opponent to the ground then gives them a mean kick to the pelvis from behind. Then there's her Rage Art in 7 in which she throws knives at her opponent before knocking them into the air with a bazooka and then shooting them.
  • Combat Stilettos: With the same secondary function as Nina.
  • Cry Cute: Her ending in T1, were Nina slaps her and steals one of her high-heels, although the primitive character models kinda ruins it.
  • Determinator: Nothing will stop her from going after Nina.
  • The Dog Bites Back: During the intro sequence of Tag Tournament 2, Anna offers the same forgiving hand to Nina just as she did in her Tag Tournament 1 ending...only this time, Anna pulls Nina into an armlock and shoves her sister towards the opposing tag team. By time Anna appears in Tekken 7, she makes it clear that she's done with her sibling rivalry with Nina, and intends to kill her sister for murdering Anna's fiance before their wedding.
  • Dominatrix: She does have that vibe, as her T5-6 victory pose has her sitting on her opponents.
  • The Dragon: To Kazuya in 6, just to contrast Nina being that of Jin.
  • Dragon Lady: Subverted. Anna sports the qipao (starting in 5), has killer legs, possesses a dangerous sexual aura, and (due to being an assassin) has more than enough killer instinct, but she's Irish.
  • Family-Unfriendly Death: In The Motion Picture, she's mutilated by an Alex clone. Yeesh...
  • Feminine Women Can Cook: According to Word of God, Anna taught herself how to cook when she was young in an attempt to be better than Nina at something. Sadly, her father rebuffs her saying that cooking has no place in the family business.
  • Final Boss: In the spin-off Death by Degrees.
  • Giant Waist Ribbon: Along with the qipao.
  • Groin Attack: One of her most well-known moves is a stomp attack in which she'll grind her heel for extra punishment if it hits a prone opponent. Given the way characters tend to fall in the games, it means that she's usually digging her Combat Stilettos into their naughty bits. She also has a throw where she pulls her opponent to their knees behind her then delivers a powerful kick to the pelvis before they're able to stand up.
  • Hair Color Dissonance: In the first two games and the anime, Anna is raven-haired.
  • Human Popsicle: Same as Nina. In fact, she subjected herself to the same studies as Nina, due to jealousy of Nina being able to keep her youthful looks, as well as the implications that she'd feel lonely without her sister. Strangely, she doesn't lose her memories in the process, unlike her sister.
  • Hyperspace Arsenal: You have to wonder where she stores her bazooka before bringing it out just for her Rage Art...
  • Improvised Weapon: One of her Item Moves in 6 has her kicking her shoe at an opponent as a projectile.
  • Jiggle Physics: Probably the most prominent example in TTT2.
  • Jerk with a Heart of Gold: Whilst not very nice in general, in Tekken 3 when Nina had lost all her memories, Anna tried her best to stop her from becoming an assassin again (unfortunately, she failed). On that topic, if she was willing to give herself up for cryogenics whilst her sister was undergoing them, she must care about her at least a little. And she's not actively trying to kill her sister outright.
  • Kicking Ass in All Her Finery: If her trademark qipao has anything to say about it.
  • Kick Them While They Are Down: Similar to Nina's. As a bonus, their special Tag throw in TTT2 ends with the both of them doing this to the opponent while they glare at each other!
  • Kinky Spanking: In her Story Mode fight against Lee in 5, a victorious Anna will sit on his back and repeatedly spank him, wanting Lee to "squeal like a little piggy".
  • Lady in Red: Anna's red Qipao is her trademark outfit. She wore a red satin dress in the first game and Tekken Tag Tournament 1. Her ending in 6 has her in a red mini dress.
  • Lady of War: Compared to her sister, her fighting style is much more graceful and rather flashy. It also helps that she's also pretty classy and lady-like.
  • Moveset Clone: Anna started off as a clone of Nina with Law's somersault as well as a few other additions.
    • Divergent Character Evolution: Eventually, however, her style began to incorporate more power moves and mixup options, making her more suited to Nina players who prefer an aggressive style, more focused on explosive power and less on poking.
  • Ms. Fanservice: The most prominent character in the series. See her classic red dress with Cleavage Window and show most of her butt and legs. Her TTT2 picture has her flashing as much of her ass as the artists could get away with. Her most famous win animation has her shaking her boobs tauntingly. And then, of course, there's The Motion Picture where she gets a shower scene and shows her bare breasts.
  • Naughty Nurse Outfit: Her "nurse" customization theme in 6.
  • Nephewism: With Steve but subverted. Naturally, though, as neither of them are aware of their blood relation.
  • Noblewoman's Laugh: One of her win poses has her doing this while seated on her opponent's back!
    • In Tag 2, she does this after the player performs her "Witch Mask" item move.
  • Not Even Bothering with the Accent: Same case as her sister. It could be said, however, that they were born in Ireland and raised in America.
  • Older Than They Look: Just like her sister, she appears to be a young woman despite being around her forties, thanks to the effects of cryo-sleep.
  • Pet the Dog:
    • Anna's rarely-seen compassionate side surfaces in 3 when she makes a legitimate effort to help Nina regain her memories and try to prevent her from becoming an assassin again. And she has no plans to kill Nina, since that would constitute only one victory against her numerous losses.
    • Both she and Nina have the same role-reversed ending in the first Tekken Tag, where one sister extends a forgiving hand to the other. Poor Anna's the only one who's sincere about making nice, since both variations end with her receiving a painful armlock from Nina.
  • The Pirates Who Don't Do Anything: Anna is an assassin by trade but almost none of her appearances have her acting as one, and the few times she does she fails to eliminate her target. In Tekken 2, for instance, Anna works as Kazuya's bodyguard to protect him from Nina, and while being a bodyguard and assassin may have some overlap in skill set they are not the same thing. It's telling that while Nina's story prologue in 5 describes her as a ruthless assassin, Anna's describes her as "a woman who always fought with her sister Nina".
  • Powered Armor: For some odd reason, Anna is seen wearing a combat suit in Death by Degrees.
  • Pretty in Mink: She gains a fur coat as an alternate outfit in 3. Let's just say that PETA didn't approve...
    • She receives another fur coat in 6, which is greatly toned down in audacity.
  • Professional Killer: She uses guns, knives and feminine wiles to dispose of her targets.
  • Proud Beauty: Unlike Nina or other females in the series, Anna is not just stunningly attractive, but she's also fond of posing suggestively and flaunting her beauty at every chance she gets.
  • Red Baron: 2 gives her the nickname "Scarlet Lightning".
  • Red Oni, Blue Oni: The red to Nina's blue. Her attitude contrasts to that of her sister in which Anna has a flirtatious and less serious personality compared to Nina. This is even reflected in their clothing with Nina usually wearing deep blue or purple while Anna usually wears red.
  • Religious and Mythological Theme Naming: She has three moves whose names reference Greek mythology; "Aphrodite's Scorn", "Artemis Arrow" and "Stryx".
  • Qipao: Her trademark red dress from 5 onwards (in older games she wore a more traditional strapless dress, though still in red as her primary outfit).
  • Shaking the Rump: One of her taunts. This had a brief stint in the console version of 3 as an in-game taunt (and it could even stun opponents if her butt hits them, leaving them open for combos), but was removed from her moveset in later games.
  • Shower Scene: In her first ending scene where Nina takes a photo of her naked. She also has one in The Motion Picture, showing her fully nude.
  • Sexy Backless Outfit: Her 2P costume in Tekken 6 becomes this should you remove her fur coat.
  • Stance System: 6 adds the Chaos Judgment stance to her movelist, where she raises her left foot and stands on her right. Aside from giving her several moves, it also has an automatic launch parry if you try to hit her with a low.
  • Stripperific: She's got a lot of sexy clothing for a contract assassin...
  • Supreme Chef: According to Word of God, Anna is the best at cooking out of all the characters in the franchise, having been self-taught as another attempt to one-up her sister.
  • Tall, Dark, and Snarky: Just read her dialogue with Alisa (or just her dialogue in general) in Scenario Campaign.
  • The Tease: Starting in 5, one of Anna's most known pre-match intro poses has her seductively beckoning her opponent with her hand while saying to them, "Come over here, let me talk to ya real close". The same animation is used for her "ki charge" (pressing all four attack buttons simultaneously).
  • Throw the Dog a Bone: Anna's ending in Tag Tournament 2 has her fending off assassination attempts from Nina, Zafina and Kunimitsu all at once while attending a red carpet event.
  • Tomboy and Girly Girl: The Girly Girl to Nina's Tomboy. It's most prominent in their outfits; it took Nina until 7: Fated Retribution to wear a dress, and even then, it appears to be a disguise (and is Anna's wedding dress at that!). Meanwhile, Anna's costumes range from provocative dresses to short shorts that accentuate her features.
  • Took a Level in Badass: She's practically leading armies going by 6 and Tekken: Blood Vengeance.
    • In this video, displaying her new moves as Tekken 6 came out, she's shown to be much more dangerous.
    • There's this kick, right, that launches her opponent across the stage. Perfect time for that punishing magnum you equipped her with.
  • Took a Level in Jerkass: In Tekken: Blood Vengeance, although its canonicity is still up for debate. Also ever since her return in 5, Anna has been more aggressive and looking less like a victim to Nina's cold-hearted attitude.
  • True Blue Femininity: Her player 2 outfit in 1, 2, 3 and Tag Tournament is a blue variation of her red dress. In Dark Resurrection, her qipao's default color is blue instead of red. 5 gives her a blue suit jacket and miniskirt as her player 2 outfit.
  • The Unfavorite: When she and Nina were little, their father Richard spent more time with Nina and neglected Anna, fueling her jealousy towards Nina and thus sparking a fierce sibling rivalry between her. Anna was closer to her mother though.
  • Vapor Wear: Her Tekken 7 outfit is actually very little in the way of coverage. It only covers the naughty bits, with most of her torso visible through an extremely sheer layer of fabric and her legs are only covered in a strange set of high heels that extends up around her leg in an ornate pattern. She still has on underwear though, since this is only a "T"-rated game.
  • Vengeful Widow: Why she's after Nina in Tekken 7.
  • Weapon of Choice: Anna is heavily associated with rocket launchers. She is shown wielding one prominently in artworks and outside of the game's context. She finally gets the chance to use it in her Rage Art and winposes in Tekken 7.

Ganryu in Tekken 7: Fated Retribution (Season 3)

Click here  to see his regular design


Origin: Japan
Fighting Style: Sumo Wrestling

Appears in: 1, 2, Tag, 5/Dark Resurrection, 6/Bloodline Rebellion, Tag 2, 7: Fated Retribution (Season 3 DLC)

Voiced by: Banjo Ginga (1), Takashi Nagasako (2-Tag), Hidenari Ugaki (5 onward; Current), Paul St. Peter (EN, Blood Vengeance; credited as George C. Cole)

A sumotori. In the first game, he walks into the first tournament as a greedy corrupt man, looking out for riches and glory only. This is where we learn that Yoshimitsu is a big fan of good, clean sumo: and thus, Ganryu gets thrashed by him for his misdeeds in the tournament. He, however, falls instantly for another contestant he just saw: Michelle Chang.

When the second tournament rolls around, he's working for Kazuya, as a thug for hire. Rumors said he begged Kazuya to set things up so he can confess his love to Michelle. He fails to fulfill his orders. He then confesses his love to her. And that fails too.

Afterwards, looks like Ganryu finally learns his lesson, quits being a bad guy, and works his ass off to create and maintain a successful sumo stable in Hawaii. He then sees Julia Chang in the fourth tournament, and falls in love again. When he finds she's on a quest to revitalise her forests, he decides to come in and 'help', hoping he can get a chance to confess his affection. Unsurprisingly, that fails once again.

He returns in the third season of Tekken 7, now sporting a beard and ceremonial Japanese garb. Noticing Julia's livestreaming efforts, Ganryu decides to become a streamer himself to support her efforts as well as once more attempt to show his love for her.

Tropes associated with Ganryu:

  • Abhorrent Admirer: He's not exactly ugly, but he often oversteps his boundaries in regards to his affections for the Changs, trying to get Michelle's affection 1 and 2, and does the same with Julia in 5 and 6, without good results. By 7, Julia has finally had enough, as evidenced by a hidden in-match interaction where she delivers an Armor-Piercing Slap to Ganryu that deals severe damage to him.
  • Big Beautiful Man: He's got his admirers!
  • Butt-Monkey: He never gets what he wants throughout the series. Heck, in his 6 ending, he gains the Devil's powers, but can't even fly! This carries over into Tag 2 as his item move.
  • Cowardly Lion: Manifests several times in Scenario Campaign. Makes sense when you realize he entered the tournament just to promote his restaurant, not expecting to be dragged into Lars and Alisa's battle against the Zaibatsu and G Corporation.
  • Dogged Nice Guy: Definitely not to Michelle, but to Julia, he is.
  • Good Scars, Evil Scars: Has a small scar on his forehead.
  • Greed: At least in 1, he has a pretty strong gambling addiction.
    • Though there's no actual official source about that, as far as it's known.
  • Heel: Acted as one while he was a rikishi (fire breathing and other stuff). Thing is, unless we're talking comic sumo, you are not supposed to do that; ceremony is extremely important in sumo, and between this and his gambling addiction, you can see why the sumo federation denied him his yokozuna promotion.
    • This is probably connected to Truth in Television; about the time the first Tekken was published, scandals were cropping up in the sumo establishment about fight fixing. Admittedly, the case there was to guarantee that rikishi in a certain type of match set would come out at least 8-7 (i.e. more wins than losses); the fixes were almost always of the sort where a rikishi with an 8-6 record (i.e. guaranteed to have the necessary win majority) would take a fall to a 7-7. Not so much about wealth as glory, but Ganryu in 1 can perhaps be thought of as this corruption's logical conclusion.
  • Heel–Face Turn: Ganryu is a villain in 1 and 2, but when he returned in 5, it's revealed that he has decided to forego his corrupt methods, cleaned his name in the sumo business to at least attain ouzeki rank and made more efforts in honest living from normal sumo stable to a restaurant chain. He's not involving himself with most bad guys business anymore.
  • May–December Romance: Has Ganryu really taken note of how much younger Julia is than him? Or that this might be a big reason why she isn't interested in him?
  • Mighty Glacier: He's a sumotori, so this is a given. He's slow, but packs a mighty punch.
  • Moveset Clone: Ganryu started off as a clone of Jack, with some sumo-themed, unique moves of his own.
  • The Münchausen: In 5 and 6, he doesn't miss too many opportunities to gloat that his opponent is about to learn first-hand the kind of prowess needed to be a yokozuna, and why only 69 rikishi ever made it that far. One little problem: Ganryu never reached yokozuna as his attitude led to being denied the ascension. He'd been the youngest ouzeki to date, yes. But never yokozuna...
  • No Celebrities Were Harmed: Being an arrogant, dishonored sumo champion who gets into martial arts and later is somewhat redeemed in his own art, he's clearly based on Koji Kitao. Furthermore, his second outfit from the first game is a white gi, just like the one worn by Kitao in pro wrestling and MMA.
  • The One Who Wears Shoes: Downplayed. He wears ankle wraps, which is actually more than actual sumotori wear, as they compete barefoot. However, his second outfit in 1 has him wearing a white gi without them. In 7, his new outfit sports a pair of sandals.
  • Out of Focus: Compared to the rest of the cast introduced in the first game, he has skipped out on no less than three main series games thus far, with no direct successor to his style either. Justified due to Word of God admitting towards him being one of if not the least popular characters in the series.
  • Product Placement: In-universe; the logo for his restaurant "Chanko Paradise" appears a lot in Tag 2, and even features in Tekken 7's Arena stage.
  • Stout Strength: Has a thick belly, though unlike many real life sumo wrestlers he seems to have comparatively little fat.
  • Throw the Dog a Bone: Ganryu has been treated as a joke for years by other fighters, he never got Michelle's attention due his corrupt ways back then, and even going straight didn't manage to impress her daughter, Julia (who's now the target of his affections), either. But then Lili happened! When she fought him in her story, she was enamored by his eyebrows, since they reminded her of her father.
  • Time-Passage Beard: His return in 7 is accentuated by the addition of a large patch of fuzzy facial hair that gives him a more rugged look than he's had before.
  • Underwear of Power: A mawashi or sumo loincloth.
  • Verbal Tic: Prominent in Tag 2; he usually ends his sentences with "De gowasu!"

Kunimitsu in Tag 2

Origin: Japan
Fighting Style: Manji Ninjitsu

Appears in: 1, 2, Tag, Tag 2, Revolution

Voiced by: Shiho Kikuchi (2, Tag), Megumi Toyoguchi (Tag 2)

Another ninja. She used to be part of Yoshimitsu's Manji Clan, until she started stealing for herself and was thus kicked out. The first tournament saw her trying to steal Michelle's MacGuffin pendant, but Michelle smacked her away.

After working as an air conditioner repairninja, she heard about her grandfather's unfulfilled desire to replicate Yoshimitsu's katana. Knowing the old man has little time left, she enters the second tournament to snatch it out of Yo-man's hands. What happened to her afterwards is unknown as she has never returned (except for Dream Match Game Tag Tournament), but Yoshimitsu's ending in that one seems to imply her ultimate fate.

She finally, finally returns to playable action come the console release of Tekken Tag Tournament 2, following a 10+ year absence from the series.

As of Tekken 7, her daughter takes up the role. See the that game's character page for info on the second Kunimitsu.

Tropes associated with Kunimitsu:

  • Anti-Villain: Beyond her Even Evil Has Loved Ones entry, she's really a tame antagonist that just is too greedy for her own good and unable to fight her impulses to steal weapons and valuables, and not even very good at that until finally one-upping Yoshimitsu in Tag Tournament 2 enough to be complimented for it. Compared to most other villains in the series, and especially Yoshimitsu's real rival in Bryan, she's hardly even a villain at all.
  • Badass Family: Her husband and daughter are also ninjas. The latter would eventually become her successor.
  • The Bus Came Back: Over 10 years of absence and finally she returns in 2012's console release of Tekken Tag Tournament 2.
  • Beauty Mark: Her TTT2 redesign gives her one on the lower-left side of her face.
  • Breath Weapon: One of the new tricks she picked up for TTT2.
  • Chuck Cunningham Syndrome: She disappeared from the series after T2 despite being Yoshi’s rival. The in-universe explanation for this was that she retired and eventually grew ill over time leading to her daughter taking up her title.
  • Cool Mask: Always wears one.
  • Deceptive Disciple/The Starscream: She was kicked out of Yoshimitsu's clan.
  • Divergent Character Evolution: Started out as a (seemingly male) carbon-copy of Yoshimitsu (with a different weapon). As of Tekken 2 and the first Tag Tournament, her design changed to become more obviously female while still fighting very similarly to Yoshimitsu. As of Tag Tournament 2 there's no longer any mistaking one ninja for the other.
  • Dual Wielding: Subverted as her moveset in 1 is just Yoshimitsu's, so she doesn't use the second blade (or sickle). She drops the second weapon altogether in 2.
  • Even Evil Has Loved Ones: Her reason for wanting to steal Yoshimitsu's sword isn't because of her own personal gain, but because she wishes to please her dying grandfather, which is kinda heartwarming in a mercenary sort of way.
    • She also seems to have a good relationship with her daughter judging by how the latter is seeking Yoshi's sword to cheer her up when her condition had worsened.
  • Evil Counterpart: To Yoshimitsu.
  • Evil Redhead: However, both artwork and in-game models have her hair going anywhere from pink to brown.
  • Eye Scream: This glitch shows that her scars completely cover her eyes.
  • The Faceless: Well, without half a face as of Tag 2; could be subverted via a glitch.
  • Fiery Redhead: As of Tag 2, a redhead who breathes fire!
  • Gender-Blender Name: Kunimitsu is a masculine name. Justified, since it's implied to be a code name she adopted back when she was a part of the Manji Clan.
  • Girlish Pigtails: Unlike Xiaoyu, there isn't much that's girly about Kuni's attitude.
  • Good Scars, Evil Scars: Appears to sport some sort of burn marks on her face in TTT2, visible just below where her mask cuts off. In an interesting attention to detail, if her mask fails to load as a result of a bug, the scar textures do actually extend over her eyes and she fights with her eyes perpetually closed, confirming that she has suffered serious injury to her eyes.
  • Greed: The reason she was kicked out of the Manji Clan.
  • Handicapped Badass: Her mask in Tag 2 exposes enough of her face to show some severe scarring around her eyes. A glitch explicitly reveals that she's actually blind. Although it can be inferred from looking at her mask, which doesn't appear to have any holes to see through.
    • Her blindness is now confirmed by Word of God in a video talking about Tekken 7 Season 4's features and Kunimitsu II's trailer.
  • Hidden Depths: Taking up a job as an air conditioner repairman is not what one would expect from a serious-minded kunoichi like her.
  • Highly Visible Ninja: As opposed to Yoshimitsu (who uses a very bizarre and unorthodox fighting style centered around mass confusion) or Raven (who employs a subtle and efficient form of Ninjitsu), Kunimitsu's fighting style in Tekken Tag 2 is highly kinetic and full of spectacle. Kunimitsu's niche in TTT2 appears to be that of the ninja as commonly perceived by the media, such as in Naruto (for instance, one of her attacks has her producing fire from her mouth).
  • Hitbox Dissonance: When she was first released as a DLC character in Tag 2, her crouching position allowed her to avoid a significant number of mid attacks. From all appearances, this actually looks plausible, as unlike every other character who simply lowers their torso to their knees, Kunimitsu actually gets down on one knee in her crouching position. However, Namco acknowledged this as a bug, and it was later fixed in a patch. (It was considered a bug because it gave Kunimitsu an advantage that no other character had; crouching should still leave you vulnerable to mid attacks.)
  • Ill Girl: For reasons unknown, Kunimitsu grew ill over time leading to her daughter to take up her title.
  • Ineffectual Sympathetic Villain: Though perfectly capable of making an honest living (her bio mentions she worked repairing air conditionier systems), Kuni's Fatal Flaw is that she's just too greedy to stay legit. She's also not very good at the whole "thieving" thing, either; as both Michelle and Yoshimitsu's very much un-stolen treasures can vouch.
  • Knife Nut: Uses weapons ranging from sickles to kunais.
  • Moveset Clone: Kunimitsu started off as a clone of Yoshimitsu, with a few dagger attack moves of her own.
  • The Quiet One: Prior to Tag 2 she never had any spoken lines in her endings, only battle grunts and yells in game; in Tag 2 she does gain spoken lines in her pre-fight intros, but they're very brief (such as her quote above, "Prepare!").
  • Retired Badass: She eventually retired from fighting after suffering humiliation due to failing to steal Michelle's pendant and Yoshi's sword. She eventually married a fellow shinobi and gave birth to a daughter who would eventually surpass her and take up her title.
  • Reverse Grip: How she wields her kunai.
  • The Rival: To Yoshimitsu in Tekken 2.
  • Samus Is a Girl: In the very first Tekken, her cloning with Yoshimitsu went a bit too far when she also received the same voice as him. Also, her clothes were so padded that some players thought she was a he until Tekken 2 made her features more visible.
  • Sarashi: Her TTT2 outfit reveals she is wearing one, befitting her kunoichi visual theme.
  • Smoke Out: Some of her moves in the Tag games have her temporarily disappearing in a puff of smoke. One of the most impressive uses of this is when she teleports from her standing position to above it, slashing her opponent on the way down. Another has her bursting out from the ground!
  • Single-Stroke Battle: One of her moves in Tag 2 allows her to cut through her opponent while running. This also features in her Tag 1 ending, in opposition to Yoshimitsu.
  • Statuesque Stunner: According to her bio, Kunimitsu is listed at 5'8" which would be the tallest for female characters in the original bios. Despite this, in-game she is actually the shortest character in the Tag games .
  • Spinning Piledriver: Her Chakra Drop is this

    Heihachi Mishima 

Heihachi Mishima
Heihachi in Tekken 7: Fated Retribution
Regular Design

Click here  to see Young Heihachi (Tag 2)

That felt good...Next!

Origin: Japan
Fighting Style: Mishima-style Fighting Karate

Appears in: 1, 2, 3, Tag, 4, 5/Dark Resurrection, Death by Degrees, 6/Bloodline Rebellion, Tag 2, Revolution, 7/Fated Retribution

Voiced by: Banjo Ginga (1), Wataru Takagi (2), Daisuke Gōri (3-6; JP, The Movie), Jamieson Price (EN, Blood Vengeance & Street Fighter X Tekken; credited as Taylor Henry), Unshō Ishizuka (Tag 2-7: Fated Retribution; JP, Blood Vengeance)

The father of Kazuya, a badass extraordinaire who owns two pet bears (both named Kuma) and is a self-made man who owns the Mishima Zaibatsu...after toppling his father Jinpachi. He threw Kazuya into a ravine to see if he would be considered a worthy successor, and riled him up further by adopting Lee Chaolan. Years later, Heihachi created the King of Iron Fist Tournament, where Kazuya entered, kicked his ass, and threw him into the very same ravine where Heihachi threw him before. Heihachi survived, however, writing Kazuya a letter saying "You should have found a steeper cliff." He then hosted a second tournament where he battled Kazuya again, paid him back, and then threw him into a volcano.

Devil in Tag 2 Prologue and Blood Vengeance
Click here  to see his original design
Click here  to see his Tekken 7 design

Fighting Style: Mishima-style Fighting Karate and supernatural powers

Appears in (separate character): 1, 2, Tag
Appears in (transformation of Kazuya): Tag 2, 7/Fated Retribution

Devil is voiced by: Joji Nakata (1-Tag), Masanori Shinohara (4 onward; Current), Kazuhiro Yamaji (Tekken: The Motion Picture), Kyle Hebert (EN, Blood Vengeance), Jordan Byrne (ENG, Street Fighter X Tekken)

After Kazuya got hurled into a ravine by Heihachi during his childhood, a strange power emanating from his Devil Gene, which he inherited from his mother, activated and allowed him to survive the fall. It seems that the Devil Gene has influenced his descent to villainy, though when Kazuya is defeated and killed by Heihachi by getting thrown into a volcano, his Devil Gene/power/half (it's never made clear) flies away and attempts to get Jun's still-unborn Jin unsuccessfully. Since 4, Devil and Kazuya have merged together again.