A character sheet for the heroes and villains of The Wonderful 101 Be aware of spoilers, both marked and unmarked.
After an alien invasion 40 years prior to the events of the game, the United Nations created, in secret, a planetary defense force to protect the Earth from further incursion. The CENTINELS utilize powerful technology and powerful combat agents to keep the planet safe.
The Wonderful 100
The main force of the CENTINELS, the Wonderful 100 (read as "one-double-oh") are a team of 100 special combat agents recruited from 100 cities across the globe. After going through intense training and being certified as physically and mentally able, an agent is given a Wonder Pendant and designated as a Wonderful One, able to don a powerful CENTINEL Suit and make use of pseudo-digital particle manipulation in order to properly fight against alien invaders. Each member of the team hides their heroism, with their identities considered highly classified.
Their faces are forever masked. Their tombs are forever unknown. They are the 100 most wonderful defenders of our world. They are... the Wonderful 100.
- Badass Army: Sentai taken to this level.
- By the Power of Grayskull!: The Wonderful Ones transform into their CENTINEL Suits with the command, "Wonder-eyes, <code name>!"
- Cast of Snowflakes: Every Wonderful One, including the ones not speaking in cutscenes, each come from a different city, have a different hero outfit, use a different signature weapon, a different style-appearance for their "titles," and have a different stat block.
- Clark Kenting: One function of the CENTINEL Suit, according to an in-game Wonder File, is to emit a vaguely-defined electronic signal that inhibits facial recognition in bystanders, and scrambles photographs, in order to protect the identities of Wonderful Ones, despite them only wearing fancy suits and domino masks.
- Crippling Overspecialization: Any given CENTINEL suit is claimed in the data files to only have the onboard storage for a single specific Unite Morph. Without other Wonderful Ones to provide versatility, or P-Star to load the data for shared Morphs like Guts or Spring, the Wonderful 101 would not get far.
- Dangerous Forbidden Technique: Unlimited Form, an emergency operations mode in which each Wonderful One's CENTINEL Suit has the energy inhibitors on the Shirogane Drive released, greatly improving Unite Energy capacity. Use must be approved, as extended use of Unlimited Form can cause severe damage, or even overheat the drive, causing it to explode with teratons of force.
- Domino Mask: A feature in every Wonderful One's costume, including temporarily recruited civilians. The civilian version consists only of a (smaller than usual) "Tiny Wonder-Mask."
- Drunk with Power: 1,500 years into a Bad Future humanity becomes the corrupt military superpower known as The Greater Galactic Imperium, with entire worlds being destroyed and conquered by the future Wonderful 100.
- Exposed to the Elements: Their ability to survive right next to the magma lakes of Lowrule, the freezing ice of Kowrule, the insides of an alien, and space itself could be chalked up to their CENTINEL suits. However, how they don't instantly die when knocked out — which makes them lose their suits temporarily — is another story.
- Good Is Not Soft: While they are unabashedly valiant superheroes, many of them also act as soldiers and spies, and while they will give their enemies a chance (singular) to surrender peacefully, they'll show no mercy to foes that refuse to do so.
- Grievous Harm with a Body: Unite Morphs are formed from the heroes combining their bodies together, electronically, to create massive constructs.
- Meaningful Rename: Despite the name of the game, the group are referred to as the Wonderful 100 in-series. The 101 is generally taken to include the player. ("I knew we forgot someone... you!") They however change their name to the Wonderful 101 after Luka joins their ranks.
- Power Armor: The CENTINEL suit a Wonderful One wears amplifies their muscles and physical defenses, transforming ordinary people into superhuman soldiers.
- Repetitive Name: Described like this in the game's theme song, "The Won-Stoppable Wonderful 100," where they are called the "wonderful Wonderful 100."
- Scarf Of Asskicking: Whichever Wonderful One is currently the active leader of the group will sport a red scarf/trailing sash on their suit.
- Secret Identity: Each Wonderful One maintains a civilian identity. The Wonderful 100 is considered a secret service, and the identities of Wonderful Ones are considered highly classified information. Though there are some exceptions, like Wonder-Santa and Wonder-Death.
- Super Not-Drowning Skills: After submerging in to water through Unite Hammer or Unite Big, they can stay in water indefinitely. Somehow, drowning isn't an issue even when knocked out of their suits.
- Theme Naming: Each Wonderful One uses a name starting with "Wonder". Wonder-Red, Wonder-Blue, Wonder-Ribbon, Wonder-Beer, Wonder-Wonderland, etc.
- Transformation Is a Free Action: Justified in that, despite the lengthy sequence shown to the player, the actual transformation takes place in far less than a single second.
- Transformation Trinket: The Wonder Pendant a Wonderful One wears can be used to don a CENTINEL suit within 3 billionths of a second.
- We ARE Struggling Together: The team has to work through multiple instances of their members clashing, even to the point of Immorta calling them out for in-fighting, but they eventually smooth things out.
Tropes common to the Wonderful Color Heroes
- Color-Coded Characters: In true Sentai fashion. Their colors are their superhero identities much like the Power Rangers, for the exception Wonder-Black, (who fulfills both black and purple) and Wonder-Goggles (who fulfills the otherwise absent orange).
- Debut Queue: After Red, Blue (both introduced in the Prologue), and Green (first introduced in Operation 001-B), the color members are all introduced one operation apart from each other. Gameplay-wise this is presumably to help the player get eased into the mechanics of each new morph and when to use them in the best suited situations.
- Dented Iron: Their costumes and gear take a lot of punishment over the course of the story's two-day period of non-stop fighting. White and Yellow get the worst of it, the former having most of his claws broken and the latter eventually having no pants by the end of the game.
- Multinational Team: Each is stationed in a different country with a stereotype to match.
- Wonder-Red: stationed in Blossom City, USA, and is a neutral Every Man as the main character.
- Wonder-Blue: Los Angeles, has more traditional Eagle Land flair.
- Wonder-Green: A foodie stationed in Paris, France
- Wonder-Pink: A vampy Valley Girl from Transylvania.
- Wonder-Yellow: A strong man from Russia.
- Wonder-White: A ninja stationed in Japan, because All Asians Know Martial Arts.
- Wonder-Black: His cornrows and breakdancing make him seem like a Jive Turkey, as a quiet techie he's either Black and Nerdy or a Bollywood Nerd since he's stationed in India, potentially making Black Siddi, an ethnically African group who reside in India.
- The Team:
- The Hero: Wonder Red
- The Lancer: Wonder Blue
- Fat Comic Relief: Wonder Green
- The Chick: Wonder Pink
- The Big Guy: Wonder Yellow
- The Smart Guy: Wonder Black
- The Stoic: Wonder White
- Tagalong Kid: Luka
- The Sixth Ranger: Immorta
- 11th-Hour Ranger: Chewgi and the Guyzoch forces briefly in Operation 007, then again near the end of 009 along with Vorkken himself.
- Straight Man: Red, Pink, and White all take turns being this. Red does this across the game but especially when he's dealing with villains like Vorkken, Pink when talking to Blue and/or Green, and White also takes part if he's not just The Comically Serious.
The Crimson Fist: Wonder-Red
Will Wedgewood, also known as Wonder-Red, is the newest member of the Wonderful 100. Despite having joined the team only a month ago, Wonder-Red has been placed into the role of the leader, due to the GEATHJERK attacking his assigned city. Wonder-Red is serious and focused almost to a fault, and has a lot of respect (and trivia knowledge) for every Wonderful One he comes across.
Wonder-Red's weapon of choice is the pair of Vulcan Knuckles on his arms, which amplify his punches with machine-like speed and accuracy. He is the member of the team most proficient with the Unite Hand morph.
- Accidental Misnaming: Prince Vorkken continually calls him "Blunder-Red".
- Alliterative Name: His civilian name.
- Badass Bookworm: On his tactical exams, he got a 100 on the written part & a 98 on the field exam.
- Badass Teacher: He's an elementary school teacher in his civilian identity, though he acts mild-mannered when not on Wonderful duty.
- Catchphrase: "Team, Unite up!" as well as "Diplomacy has failed!" And of course, the many introductions starting with "If it isn't..."
- Clark Kent Outfit: Will Wedgewood appears to be anything but a hero. He panics, he stutters, and he's got really thick Nerd Glasses. However, as soon as the children are out of sight, The Glasses Come Off, and Mr. Wedgewood is suddenly acting far more heroic and confident, even before donning his CENTINEL suit.
- Disappeared Dad: A flashback at the start of the game shows that a young Will Wedgewood's father was killed during the GEATHJERK invasion 20 years ago.
- The Hero: The most straight-laced hero in the bunch. His utter dedication to acting like a straight-up hero confuses people on occasion.
- The Leader: Brought in to lead the Wonder 100 to victory. Leveled type primarily, but seems to overlap all four a little.
- Rookie Red Ranger/Ensign Newbie: Only been on the force for a month prior to the game but...
- Standardized Leader: Unlike most examples of this trope, this isn't a bad thing: he's charming, funny and has easily the most involved and interesting backstory among the main characters, making him an outstanding example of this trope done well.
- Jack-of-All-Trades: Got near perfect marks in both field and written portions of CENTINEL training, so he's pretty well rounded. Unite Hand fits this role among the Unite Morphs as well.
- The Chains of Commanding: Has to mature into a leader and bring the volatile eccentric ragtag group together.
- Legacy Character: He's not the first one to bear the title of Wonder-Red; Nelson held the position twenty years before he did.
- Little "No": Lets out a dread-filled one once he realizes that the Greater Galactic Imperium, who Jergingha mentions destroyed the future that the GEATHJERK hails from, will be founded by Earth, and thus the Wonderful 100 will turn evil.
- Luminescent Blush: Gains one of these in the ending while talking to Immorta. The others (except Black) don't miss the chance to tease him about it.
- Mr. Exposition: Has a habit of giving rather enthusiastic introductions to each of the main Wonderful Ones (and some villains), several of them multiple times. Blue lampshades this. Watch for yourself."If it isn't the heir to the throne of the roaming Rhullo, leader of the Space Pirate band known across the universe as the Guyzoch... Prince Vorkken!" - Wonder-Red, many a time throughout the game
- O.O.C. Is Serious Business: The normally fairly well-collected Wonder-Red gets noticeably heated when he calls out Vorkken for discarding his principles for the sake of power and revenge, outright calling him worse than the GEATHJERK.
- Photographic Memory: Can perfectly recall the titles of every Wonderful One, remembers exactly where Vorkken's story left off, and can recall Immorta's rank and title down to the galactic code.
- Power Fist: His Vulcan Knuckles and Unite Hand power.
- Jack-of-All-Stats: The Hand is well-balanced in terms of range, power, and speed.
- Mundane Utility: In addition to beating robots into scrap, the Unite Hand can also be used to turn giant gears and pull boxes.
- Playing with Fire: The Unite Hand can block flames, deal more damage and throw bouncing fireballs with every punch after catching fire.
- Red Is Heroic: As is tradition for a Sentai work, the main hero, and leader, is the red one.
- Red Oni, Blue Oni: Color inverted, the blue to Blue's red.
- Screw Destiny: In the future that GEATHJERK hails from, the Wonderful 100 become a powerful force of evil througout the galaxy. That said, Wonder-Red's claim that the Wonder 100's claim that the group's fight for justice will not end that day suggests that, given the warning, he'll do what he can to prevent that Bad Future from happening.
- Ship Tease: With Immorta.
- Stutter Stop: In his Wonder-Red persona, but it comes back in the few moments where he gets flustered.
- The Straight Man: The most serious and straight laced member of the crew. That being said, he has a few quirks of his own: his attempts to come up with attack names are rather... awkward, to say the least. Not to mention his insistence on long-winded introductions.Wonder-Red: Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang...
Wonder-Red: Sunrise Starlight Infinite Fabulous... (actually pauses for breath)
Wonder-Red: Totally Final Wonderful Arrow...
Wonder-Blue: (grabs Red and starts shaking him in a panic) RED?!
Wonder-Red : (shoves Blue off) FIRE!
- You Killed My Father: Averted. Even during their confrontation with Laambo, he chooses to let him escape to defuse a weapon. In fact, Nelson states Red blamed himself for not being able to save his father rather than want vengeance. The fact that this even happened isn't even acknowledged until five chapters after the villain is killed, and Red himself never directly acknowledges it. He does land the final blow on Laambo, however.
The Supersonic Blade: Wonder-Blue
A master of the sword, Wonder Blue is one of the Wonderful 100's most powerful combat agents. A bit of a show-off, albeit not very good at showing off. He takes issue with Red being appointed the leader of the current operation, despite his novice status.
- Badass Beard: Though perhaps more accurately characterized as a goatee.
- Badass Longcoat: Wears what is basically a blue version of Dante's coat.
- Bishōnen: Emphasized, and Played for Laughs, in his transformation sequence.
- Berserk Button: Don't ever talk smack about his brother.
- Big Brother Worship: Blue admits this himself. From childhood, his parents were gone and his brother raised him alone. It's telling that the guy who dresses up with a mask and sword and fights aliens on a regular basis says that, from his perspective, his normal-cop brother is a real superhero.
- Brick Joke: His transformation sequence at the beginning involves tossing a rose into the air and failing to catch it. The rose comes up again out of nowhere near the end of the final battle, and he finally caught it.
- Butt-Monkey: Frequently the target of Green and Pink's verbal jabs.
- Captain Obvious: "I've been waitin' all my life for the chance to make those alien scum feel the sting of my Valiantium Blade. 'Course, they won't feel it for long. They'll be dead. From the blade."
- Catchphrase: "Feel the sting of my Valiantium Blade!"
- Character Development: He goes from being a somewhat loose cannon who is out for vengeance on the people who killed his brother to being more willing to work with the team and actually caring about their goals.
- Compensating for Something: Vijounne asks, word for word, if his sword is this.
- Expy: A Hot-Blooded, cocky swordsman with silver locks and a Badass Longcoat. Not surprising considering his creator also made Dante.
- Heroes Prefer Swords: His Valiantium Blade and Unite Sword power.
- Absurdly Sharp Blade: His Valiantium Blade is made out of a metal said to get sharper with every swing, and the Unite Sword can cleave robots in two in a single strike. If Bayonetta 2 is to be believed, the sword is the sword of an angel, and capable of slicing anything in Heaven or Earth.
- Attack Reflector: The broad edge of the blade can reflect lasers back to their source.
- BFS: Unite Sword is, by definition, as big as up to 100 people.
- Shoe Phone: While it's hard to notice ingame, his sword actually has a rotary phone dial on it for whatever reason. It's easiest to see in his Smash 4 trophy. It's probably a play on popular "dial-a-combo" criticism against hack'n'slash games.
- Unobtainium: Blue's sword is made out of "Valiantium" (combining the words "Valiant" and "Adamantium").
- Ineffectual Loner: Doesn't like working in groups, especially playing Number Two to a Rookie Red Ranger. In cutscenes when Red gives orders and the team gives a group "Roger!" with a gesture, Blue doesn't. He gets over these tendencies eventually, joining the group gesture once he does.
- Jerkass: He's loud and abrasive to everyone on the team, especially Green and Red. Though he grows out of it.
- Jerkass Realization: When he's told Red's backstory, he realizes he's not the only person who has been hurt by the GEATHJERK and stops trying to pick fights with people.
- I Take Offense to That Last One!: Twice.Wonder-Pink: Stay out of this, you D-List wannabe, first year fencing school drop-out!Wonder-Blue: D-List?!
Wonder-Pink: Seriously, you pig-headed, arrogant, selfish, narcissistic, rampaging, sweaty oaf!Wonder-Blue: Who are you calling sweaty?!
- Sometime later...
- The Lancer: To Red, though he's not very happy about it. He eventually develops from the combative type of Lancer to the more easygoing kind.
- Pride: His ultimate Fatal Flaw. He doesn't take kindly to being led by Wonder-Red, a comparatively new member of the Wonderful Ones, and in the first battle against Vijounne (his brother's murderer), he flies at her head-on, but gets batted aside effortlessly, allowing her to get away. This sequence repeats a couple of levels later, but this time, he instead pins Vijounne's mech down with his sword, allowing Immorta to deal the killing blow, representing his overcoming of this flaw.
- Red Oni, Blue Oni: Color inverted, the red to Red's blue.
- Skunk Stripe: A blue one.
- Something About a Rose: Tosses a rose into the air when he begins his transformation sequence... and fails to catch it.
- Surfer Dude: Justified, as he is Californian.
- Tritagonist: He's Wonder-Red's Lancer, he's playable almost as long as Red himself, and he goes though nearly as much Character Development as Wonder-Red and Luka.
- Would Hit a Girl: Doesn't hesitate at all to charge after Vijounne repeatedly, takes Wonder-Pink on a fight (which eventually devolves into the entire team in a Big Ball of Violence), and threatens Immorta more than once. Justified for the former as she killed, or at least was heavily involved in the death of, his brother.
- You Gotta Have Blue Hair: Silver with a streak of blue, and a blue beard.
- You Killed My Father: He had an older brother who was led into a trap by Vijounne.
Le Sniper Superieur: Wonder-Green
An extremely young member of the Wonderful 100, Wonder-Green was recruited for his amazing skill with a gun, despite his youth. Wonder-Green is the wielder of the Unite Gun power, which uses heroes as ammunition.
Wonder-Green comes from a rather strict family, and takes advantage of the anonymity of his hero identity to indulge in everything his parents normally forbid him. In addition to being able to insult his foes, he indulges in junk food, and can be found munching on something new every operation.
- Abhorrent Admirer: His attempts to flirt with Pink are met with her expressing annoyance and a desire to inflict harm on him.
- Abnormal Ammo: The Unite Gun fires out other heroes. During his introduction, there's even a slow-motion closeup of Blue being encased in one of his bullets.
- Acrofatic: Despite being quite heavyset, Wonder-Green is as quick as any other member of the Wonderful 100. Gameplay and Story Segregation, however, as he's noted to be pretty clumsy when not handling a gun.
- Big Eater: He has some different food item in every operation he's in, and can even be seen snacking in the middle of cutscenes. Fitting with his backstory, it is never French food, but often the junkiest of junk food, like hamburgers or fish and chips.
- Catchphrase: "Sacré vert!"
- Firing One-Handed: His speciality, which allows him to snipe foes from large distances while leaving him one hand free to snack with.
- French Jerk: Though his jerkiness probably can be chalked up to his age more than his nationality. His file mentions he tends to let loose from the strict upbringing his parents enforce on him.
- Rich Bastard: His age and his upbringing, though he never actually brings up his fortune.
- The Gunslinger: Wonder-Green's weapon of choice is a proton rifle, which is used for the basis of the Unite Gun.
- BFG: By definition, the Unite Gun is many times the size of a hero. In fact, it uses heroes as ammunition.
- Friendly Sniper: Right there in his title, though friendly might be a stretch at times.
- I Call It "Vera": Green's proton rifle, which he names "Christine Daaé" and affectionately calls "Christie.""Do not listen to him, Christie! My belle. He knows not what he says!"
- Long-Range Fighter: Not as strong as the other Unites, but has decent speed and can attack at any distance.
- Weapons That Suck: Unite Gun can vacuum up enemies that are stunned, and various blunt objects, and launch them elsewhere.
- Kid Hero
- I Always Wanted to Say That:"Red! We will be fine! Go on without us! Hehe...I always wanted to say that!"
- Improbable Age: A member of an elite fighting force, and he's still in middle school. Impressively, he's still far from the youngest Wonderful One.
- Kidanova: Towards an unamused Wonder-Pink.
- Pop-Cultural Osmosis Failure: With a little bit of Genre Blind. The idea that a machine came back through time to terminate the saviors of the planet is utterly laughable in his eyes.
- Troll: Loves to purposefully infuriate Wonder-Blue.
- Troubling Unchildlike Behavior: He's well aware that his duties as a Wonderful One sometimes require him to take lives.
- You Gotta Have Green Hair
The Queen of Rage: Wonder-Pink
A teenage member of the Wonderful 100. Wonder Pink is a high school student and talented gymnast who is the master of the Unite Whip power, which can tear away spiked armor and throw enemies.
Wonder Pink seems to value appearances above the actual mission, which has a tendency to distract her focus from the matter at hand. Despite that, her actual abilities have led the team to countless victories.
- Action Girl: Despite being a bit ditzy and vain, Wonder Pink is very reliable on the battlefield.
- Berserk Button:
- Anything Wonder-Green says, honestly, especially when it happens to be him fawning over her, as tends to happen often.
- She's not fond of White's long-winded philosophizing, either.
- Camera Abuse: What she does if you fail her first QTE. See for yourself.
- Child Hater: Her bio says she's this at first glance, but shows tenderness towards Luka.
- Combat Sadomasochist: Well, with Vorkken at least. If you set Pink as the party leader during a fight with the Guyzoch, one of her pain yells gets replaced with "More, Vorkkie!!"
- Dangerously Short Skirt: Parodied. Her dress barely covers her underwear when she's standing still, and fails to in almost every other situation. Several of the minor female members of the team suffer from this as well. Unless she and other female CENTINELS are actually wearing leotards.
- Demon Head: When she gets really angry, her eyes turn red (which show up as pink under the mask) and she bares a mouth of fangs. She's the only protagonist to be shown doing this. Considering all the allusions to Castlevania in her character the fangs might also be one (in this case, hinting at vampires even if she isn't one).
- Expy: Of Bayonetta. Her hairstyle and even the poses she does when she transforms are reminiscent of the latter. Most likely intentional, considering both this game and Bayonetta's are made by the same team. However, her character is very different from Bayonetta.
- The Fashionista: Very particular about her looks and being trendy.
- Improbable Age: A high school student on the frontlines of a war. Again, not even close to being the youngest.
- The Heart: Takes a big sister/motherly role at times, particularly toward Luka. It's suggested her own missing brother engendered these habits. That said she's willing to call-out Luka for actions that are too reckless or otherwise too inexcusable even for her such as when he's regretting aiding the GEARTHJERK.
- Male Gaze: Her introduction has close-ups on her rear and chest.
- Motor Mouth: One of her QTE fails has her call a certain friend of hers before falling to her doom. You have to fail the quicktime event ten times to the full version.
- Ms. Fanservice: Out of the major playable characters.
- Pink Means Feminine: Oh yes. Her dress, her hair, her weapon, and she's very feminine.
- Sensual Slavs: Purposefully invokes this with her hometown (Transylvania), whip, resemblance to Bayonetta, and Romanian accent.
- Smitten Teenage Girl: Not with anyone in particular, but she's a bit boy crazy. And then she sees Vorkken...
- The Smurfette Principle: Not the only female Wonderful 100 member, but she's the only female of the main seven.
- Tsundere: Both the Queen of Rage and The Heart depending on the situation.
- Unobtainium Her Beautiful Whip is woven together out of a material known as Belmont Alloy.
- Unstoppable Rage: It's right there in her title.
- Volleying Insults: Swiftly puts an end to Vijounne's crap by noticing her vanity and punching it until she's too outraged to be taken seriously.
- What the Hell, Hero?: Calls out Blue for taking on Vijounne solo, as it put the entire team at risk.
- What the Hell, Player?: Fail her first QTE, and she apparently gets angry at the player for not being able to pull it off on time, taking her anger out on the camera.
- Whip It Good: Her Beautiful Whip, which forms the basis of the Unite Whip power.
- Building Swing: The Unite Whip can grapple swinging points to traverse obstacles.
- Lightning Bruiser: The Whip is very strong, fast, and has good range, but it's balanced by it having very limited ability to attack multiple enemies, making it best suited to fights with a few, large enemies.
- Spikes of Doom: The Whip is covered in spikes, which makes it perfect for dealing with enemies covered in spiked armor.
The Hammering Russkie: Wonder-Yellow
A powerful Wonderful One from Russia. Wonder Yellow is the master of the heavy-hitting Unite Hammer.
Wonder Yellow is extremely shy, and has a tendency to blush and fumble his words.
- Adorkable: Looks like a pretty mean dude, but he's very sweet and considerate, and even when he has the chance to deliver a badass one-liner to one of the GEATHJERK Officers, he fumbles his chance, embarrassed with the fact that his country doesn't have catchphrases.
- Beware the Nice Ones: While he's quiet and unassuming most of the time, he's one of the strongest Wonderful Ones. Take a look at the boss fight with Wanna to see just what he's capable of.
- The Big Guy: Though Green is bigger (despite being just a child), Yellow's Mighty Glacier weapon puts him firmly in this position.
- Catchphrase: After delivering the final blow to Wanna, Blue encourages him to let loose with a snappy one. Yellow proceeds to fumble, insisting his country does not have catchphrases, and Wanna dies before he ever gets one out.
- Drop the Hammer: His Peta-Peta Hammer, which forms the basis for the Unite Hammer power.
- Anti-Armor: Some enemies, most notably the Megangs introduced right after Wonder-Yellow shows up, have armor so thick that any other Unite Morph just shatters against them. Cracking through that armor is Unite Hammer's specialty.
- Mighty Glacier: The Unite Hammer is very slow, but extremely powerful.
- Unobtanium: The Peta-Peta Hammer is made out of Peta Omorium, the heaviest metal in the galaxy.
- Close-Range Combatant: Has one of the shortest ranges of the Unite Morphs.
- Rocket-Powered Weapon: Not on the unmorphed hammer itself, but his Unite Hammer has thrusters to give his swings more 'oomph'.
- Epic Fail: Charged with escorting Professor Shirogane, he proceeded to lose track of his charge so completely that the scientist was completely unaware that he was his bodyguard.
- Gentle Giant: The biggest of the main Wonderful Ones and definitely one of the bulkiest, but would hardly hurt a fly unprovoked (though that courtesy doesn't extend to the very fly-like Wanna).
- Good Parents: Makes time with his kids when he's not on the job for CENTINEL or Mother Russia.
- Husky Russkie: Right there in his title, but he's a bit different in that he's almost cripplingly shy.
- Luminescent Blush: He can blush through his metal mask, somehow.
- Military Superhero: A member of the Russian Army, exact ranking unknown.
- Nice Guy: Very polite and friendly to the other Wonderful Ones. While the others tend to snipe at and insult each other, the worst Yellow does is some gentle, good-natured teasing.
- Shout-Out: His Peta-Peta Hammer is a likely reference to Amy Rose's Piko-Piko Hammer. The difference being that "Peta" is a unit prefix denoting multiplication by one quadrillion, whereas "Piko" (or "Pico") refers to one trillionth.
- Shrinking Violet: He's very shy; the only one less outspoken than him is Black.
The Claws of Calamity: Wonder-White
A Wonderful One from Japan, and master of ninjutsu. Wonder-White wields a pair of deadly claws, which are the basis of the chilling Unite Claw power.
Wonder White is a serious man, prone to proverbs.
- An Ice Person: Unite Claw can freeze enemies in ice chunks (which is also distinct from Unite Bomb's time-slowing abilities) and gives off snowflakes when slicing. His Wonder-Eyes cutscene is also filled with snowflakes. Unlike fire with Unite Hand and lightning with Unite Sword, his weapons have this element by default.
- Born in the Wrong Century: He fancies himself and the team (a paramilitary superhero army) as a squad of noble ninjas, his civilian garb is deliberately archaic, and he doesn't even have a day job outside of being a Wonderful One.
- Brought to You by the Letter "S": His forehead bears the kanji "百", meaning "hundred". When his outfit is damaged, the top of it breaks off, giving us "白", meaning "white".
- The Comically Serious: As already mentioned he's notably serious compared to his teammates. Doesn't mean he doesn't deliver in humor (such as his first appearance).
- Koan: Tends to say these a lot, whether they apply or not. Wonder-Green mentions that he has 100 of these sayings. He goes through a few of them during his introduction scene:Wonder-White: "Ichi: Do unto others. Ni: Home is where the heart is. San: Reach for your dreams. Shi: Drink in moderation. Go: Honesty is the best policy. Roku: The good old days are over. Shichi: Perhaps I have met my match. Hachi: Yes, I have met my match. Kyu: Let us have a match—"
Wonder-Pink: "Combat! Get to the combat!"
- The Lancer: Once he's introduced, he seamlessly ingratiates himself as Red's second-in-command as Blue steadily goes off-the-rails in his pursuit of vengeance.
- Meaningful Name/Steven Ulysses Perhero: His civilian last name includes Byakko the white tiger.
- Ninja: Natch.
- Highly Visible Ninja: Justified, since he's a superhero.
- Wolverine Claws: One on each hand, known as the Dantenmaru and Zanjimaru, and they can be used to create Unite Claw.
- Ancestral Weapon: The Dantenmaru and Zanjimaru have been in his family for generations. His profile notes they're the only weapons used by a Wonderful One not developed by CENTINELS.
- An Ice Person: Unite Claw appears to have ice-based abilities. It's the only morph that has an element to it by default.
- Anti-Armor: One of Unite Claw's abilities is to dig into cracks and seams and rip them wide open. This is usually doors, but it can be used to tear open the defenses of enemies like Hah-Gonay's closed wings.
- Throwing Your Claws Always Works: His version of the Wonderful Stinger has him throw his pair of claws Round Trip style.
- Wall Crawl: The Unite Claw can be used to climb walls.
- Wrestler in All of Us: Several of his counters lead to him suplexing his opponents. This includes the boss Ohdarko
- The Stoic: One of the least comedic characters in the main cast, White doesn't crack jokes or get in verbal sparring with the others. He does, however, share the others' exhausted reactions to Pink fangirling over Vorkken.
The 8-Bit Enchanter: Wonder-Black
A Wonderful One assigned to India, with a great amount of technological prowess. He is the user of the mysterious Unite Bomb ability.
Wonder-Black is very introverted, always seen with headphones and a game system. Almost never speaking, he seems to prefer actions to words.
- Black and Nerdy: Despite being stationed in India and having an Indian name, his cornrows and breakdancing suggest he's more codified as black.
- Child Prodigy: He's 11 years old (younger than Green, who's 14), yet he's in college.
- Console Cameo: He brought his 3DS along on the mission, and is almost always playing it when something else is going on.
- Covert Pervert: When dealing with a GEATHJERK armada, Black makes a bet with Green that whoever takes down the most ships gets a pair of Pink's underwear. Green agrees and Black high-fives him (one of the few times when he isn't using Unite Bomb that he takes his hands off his 3DS).
- Gadgeteer Genius: According to his Wonderful File, he built the Time Bomb, the weapon that serves as the basis for the Unite Bomb, by himself. He also hotwires and pilots a GEATHJERK mech during part of Operation 005's boss battle.
- Headphones Equal Isolation: Though it doesn't stop him from being a team player.
- Kid Hero: More so than Green, even: He's only 11 compared to Green's 14.
- Purple Is the New Black: The Wonder Liner when drawing Unite Bombnote , the quicktime text splashes that call for it, Wonder-Black's icon by the health bar, his "Leader" ring when he's in control, the tesseract and some particles from the bomb, and the energy lines on the Unite Bomb itself are a deep purple color instead of black.
- The Quiet One: Even when he does speak, it is scarcely above a whisper.
- The Smart Guy: See Gadgeteer Genius above.
- Throw Down the Bomblet: Unite Bomb is a giant bomb thrown at the enemy.
- Time Stands Still: The area of Unite Bomb's explosion also happens to slow time to a crawl, which brings high-speed enemies to a halt and allows for puzzle-solving. He apparently built the time-slow mechanism himself, according to his Wonderful File.
- The Unintelligible: It's pretty hard to understand exactly what he's saying when he whispers, which is often, not helped by how his word balloons only write it out as "..." The only times he speaks clearly are when he's calling a Unite Bomb prompt, on his first transformation where he says "Wonder-Eyes Black.", and when he figures out how to control the enemy robot the team has recently hijacked.
- Action Girl: All the female Wonderful Ones, naturally.
- Afro Asskicker: Wonder-Mop, who has a mop-themed afro.
- Alice Allusion: Wonder-Wonderland. Her real name is Allison Trump (as in a trump card).
- Almighty Janitor: Wonder-Kung Fu's occupation is a school janitor. And then there's Wonder-Clean...
- Always Male: While the other weapons have users of both genders, every single Unite Hammer user is male.
- Annoying Arrows: Wonder-Samurai retains the many arrows that killed him all over his body, except when he's knocked out.
- Art Attacker: Wonder-Painter and Wonder-Art, though neither of them have unique abilities to express this.
- Badass Adorable: Young Will Wedgewood AKA Wonder-Future's hobby?, weapons. Any of the child Wonderful Ones count, really.
- Badass Santa: Wonder-Santa.Name: Santa Claus
Occupation: Santa Claus
- Badass Teacher: Wonder-Professor, a university teacher, and Wonder-Toilet whose secret identity is a preschool teacher.
- Bedsheet Ghost: Wonder-Ghost.
- Belly Dancer: Wonder-Dancer.
- Bigfoot, Sasquatch and Yeti: Wonder-Yeti. His profile elaborates that he's actually a teenager, rebelling against his isolated society to help save the world.
- Cane Fu: Wonder-Magician uses his cane, The Fantastick, like a sword.
- Canon Immigrant: Word of God states that Wonder-Cheerleader is Silvia from Viewtiful Joe.
- Captain Ethnic: Many of the Wonderful Ones are based on either things their country of origin is known for (Wonder-Clockwork from Germany, Wonder-Matador from Spain, Wonder-Kabuki from Japan, Wonder-Cellphone from Finland) or things their stationed city is known for (Wonder-Automobile from Detroit, Wonder-Movie from Hollywood, Wonder-Money from Wall Street, Wonder-Beer from Munich).
- The Cheerleader: Wonder-Cheerleader.
- Chef of Iron: Wonder-Patissiere, Wonder-Chef, and Wonder-Lunch.
- Cold Sniper: Wonder-Sniper. His bio speculates that his distant demeanor is due to his being an untreated agoraphobic.
- Combat Medic: Wonder-Medicine.
- Cool Old Guy: Wonder-Pirate, Wonder-Professor, Wonder-Santa, Wonder-Sailor, Wonder-Clockwork, and Wonder-Bonsai. Wonder-Sailor is singled out as the oldest despite being the second youngest of these guys.
- Creator Cameo: Wonder-Director, who is actually Hideki Kamiya.
- Drunken Master: Wonder-Kung Fu, and probably Wonder-Beer as well. Unfortunately for Wonder-Kung Fu, while his Drunken Kung Pao Chicken Fu fighting style requires him to booze up, he's a lightweight who gets weaker as he drinks.
- Dark Is Not Evil: Wonder-Samurai (an undead samurai), Wonder-Zombie, Wonder-Ghost, Wonder-Tombstone, Wonder-Witch, Wonder-Voodoo, and Wonder-Death.
- Don't Fear the Reaper: While his profile raises the question of how CENTINELS even managed to recruit the Grim Reaper, Wonder-Death is said to be a focused and dedicated member of the team.
- Experienced Protagonist: Wonder-Cheerleader, when under the player's control (considering the previous time she was a Henshin Hero). Even more so with Wonder-Bayonetta and Wonder-Jeanne.
- Expy: Wonder-Cheerleader is one to Sylvia of Viewtiful Joe, right down to the pom pom guns, light blue dress, and name. Official word takes it a step further and confirms they're the same person.
- Everything's Better with Monkeys: Wonder-Astronaut is actually a monkey in a space suit.
- Fanservice Extra: Parodied. Several of the female members share Wonder-Pink's Dangerously Short Skirt issue, including some gathered before Pink herself, and as a result the team has the occasional member that leaves an overdose of leg exposed.
- Father Neptune: Wonder-Sailor.
- Friend to All Living Things: Wonder-Jungle, to the point where his whip is actually just a snake that he's very good friends with.
- Fortune Teller: Wonder-Oracle.
- Gender Bender: Wonder-Makeup can change anyone's appearance, even to the point of looking like the opposite gender.
- Goo Goo Godlike: Wonder-Babe and Wonder-Ghost. Wonder-Babe's stats are all low except for Wisdom, which is at maximum.
- Green Thumb: Wonder-Flower.
- The Grim Reaper: Wonder-Death.
- Hospital Hottie: Wonder-Nurse, and how.
- Hot Librarian: Wonder-Witch's civilian occupation. It seems to be an in-joke about people on forums originally referring to Bayonetta as a librarian.
- Hot Witch:
- Again, Wonder-Witch.
- Also Bayonetta herself, a secret unlockable character. Jeanne is one, too.
- Housewife: Wonder-Patissiere, when not being a hero, is a humble housewife.
- Informed Ability: Wonder-Director's stat block is completely maxed out and off the charts. One would not expect someone like that to have a slow running speed and die in one hit.
- Japanese Delinquents: Wonder-Socho, though he's described as a really nice dude whose 'gang' is all about treating people with respect.
- Joke Character:
- Wonder-Future, whose only weapon is a very small Unite Hand.
- Wonder-Director. Despite having a maxed-out stat block in all six classes, he dies in one hit regardless of how much health he appears to have. And he has a bored-sounding voice when attacking to emphasize how un-serious the character is.
- Kid Hero: Wonder-Beetle, Wonder-Rex, Wonder-Gamer, Wonder-Toy, Wonder-Prince, Wonder-Pixie, Wonder-Ghost, Wonder-Voodoo, and Wonder-Future, Wonder Red's younger self.
- Knight in Shining Armor: Wonder-Armor.
- Masked Luchador: Wonder-Fighter.
- Moveset Clone: The minor Wonderful Ones can be set to be played instead of the color heroes via the Leader Select menu or when the color heroes are temporarily knocked out in battle. The game will even save these settings until entering and leaving a Kahkoo-regah, likely since Kahkoo-regahs usually reduce the team to just the members deemed necessary for the challenge. Regardless, though, they still play the same way as the color heroes, such as (for example) Wonder-Ribbon playing the same as Wonder-Pink. They still all have individual leveling to get through in order to upgrade their respective weapons, though.
- Mr. Fixit: Wonder-Fixit, whose real name is even Felix, a Shout-Out to Wreck-It Ralph.
- Musical Assassin: Wonder-Music, whose personal weapon is a trumpet modified into a firearm.
- Nature Hero: Wonder-Jungle, who looks just like Tarzan and is said to dislike civilization.
- Nice Hat: Many of the minor members wear hats or headpieces of some kind to emphasize their title, Wonder-Toilet and Wonder-Bath being two examples.
- Ninja Maid: Wonder-Wonderland, when not being a hero, is actually just a housemaid.
- No Sense of Direction: This is said to be Wonder-Automobile's dark secret.
- Nun Too Holy: Wonder-Sister.
- One-Hit Point Wonder: Wonder-Director will instantly die if he's the leader, no matter how much health he/the team has or how weak the attacking enemy is.
- Our Zombies Are Different: Wonder-Samurai's a Revenant Zombie while Wonder-Zombie's a Plague Zombie (in appearance, at least; his profile suggests he retained his human personality, including a good sense of humor about being undead).
- Pirate: Wonder-Pirate.
- Playboy Bunny: Wonder-Rabbit, who is Wonder-Magician's long-suffering assistant.
- Polar Opposite Twins: Wonder-Pierrot the Sad Clown, and Wonder-Clown the Happy Clown.
- Real Men Wear Pink: All male whip users, considering the whip defaults to pink.
- Royals Who Actually Do Something: Wonder-Prince.
- Santa Claus: Wonder-Santa. And he's not a Mall Santa or something like that; his real name and occupation are both listed as "Santa Claus."
- Science Hero: Wonder-Science.
- 13 Is Unlucky: Wonder-Death's "name" is listed as 0013.
- Token Evil Teammate: Averted with all the Dark Is Not Evil examples listed above, but also on a more mundane level with Wonder-Prisoner, whose profile explains that he was merely falsely accused of a crime.
- Undead Child: Wonder-Ghost who is actually 3 year old Jasper Brown Jr.
Other members of CENTINELThe Wonderful 100 may be CENTINEL's strongest fighting force, but there are plenty of other agents of CENTINEL out to support the Wonderful 100 in their quest to repel alien invasion.
Commander of CENTINEL, pilot of the Virgin Victory, and dispatcher of the Wonderful 100.
- Awesome, but Impractical: His Unite Drill makes quite the impression, but in-story, it lacks the versatile dexterity of its successor, the Unite Hand, and in terms of gameplay, it has a very narrow range for the modest amount of damage it doles out.
- Badass Mustache
- Carpet of Virility: Twenty years ago, his was in a spiral.
- Covered with Scars: The front of his body is covered with scars, but his backside is pristine, showing that he never once showed his back to the enemy.
- Improbable Hairstyle: As the former Wonder-Red, his hair was shaped into a drill pompadour.
- Me's a Crowd: If you have both Wonder-Captain and Wonder-Red (Emeritus) unlocked for normal gameplay, they'll both be on your team at once despite being the same person (albeit from two separate decades). They also won't vanish from your team during cutscenes when Nelson talks to you from the Virgin Victory.
- One Steve Limit: He's listed as Wonder-Red (Emeritus) on his title card during Operation 6 to stress how he's currently retired from that station in the present day.
- Quintessential British Gentleman: His official listed occupation 20 years ago was "British Gentleman."
- Retired Badass: 20 years ago, he fought on the front lines as a Wonderful One. In fact, he was the original Wonder-Red. Today, he's retired from front line battle, but acts as the Wonderful 100's commander instead.
- He's Back: Current-age Nelson can be brought back into the game as the unlockable Wonder-Captain, still swinging his Unite Drill.
- Secret Character: As both Wonder-Red (Emeritus) AND Wonder-Captain, the latter of which is Nelson at his current age.
- Spit Take: Failing certain Quicktime Events will result in one from watching the Wonderful Ones failing.
- Spot of Tea: Said to always be with a cup, whatever the situation.
- This Is a Drill: His Unite Morph specialty as the previous Wonder-Red, and Weapon of Choice. In fact, even his hair and chest hair are drill-like! He retains this weapon and Morph as Wonder-Captain.
- Playing with Fire: As Wonder-Captain, his Unite Drill is fire-element.
Operator of the Virgin Victory; the Wonderful 100's spaceship.
- Ace Pilot: The Wonderful 100 would probably in much bigger pinches if not for her excellent flight capabilities while operating the Virgin Victory.
- Bridge Bunny
- Danger Deadpan: Her calm, cool tone never falters.
- Death Glare: Failing certain Quicktime Events will result in her giving one to the camera.
- An Ice Person: Her Ice Whip has ice properties.
- Girls Love Stuffed Animals: Her profile reveals that her hobby is collecting stuffed animals.
- Secret Character: As Wonder Scarf.
- Spot of Tea: She has a hobby of collecting different blends and flavors from around the world.
- The Stoic: Though apparently, she is trying to express her emotions, it's just that nobody notices. Her collectible profile states that she practices smiling on her off-time.
- Whip It Good: Her weapon, the Ice Whip.
- You Gotta Have Blue Hair: Alice's is an impressive translucent icy blue.
A flying robot buddy that gives information to the Wonderful 100 in the field.
- Anti-Frustration Features: Get stuck too long in a given area, and he'll point in the proper direction to go, indicate if Unite Build can be used on something, or show what morph to use.
- Badass Adorable: Gets his chance to shine in the battle against the nanoweapon Vaaiki, where his onboard weapon systems finally prove useful.
- Exposition Fairy: Often gives useless advice, which is Lampshaded quite a bit.
- Intelligible Unintelligible: P-Star's "voice" clips is R2-D2 style electronic noises, though none of the characters have trouble interpreting. Neither does the audience, thanks to the speech bubbles.
- Legacy Character: In the invasion twenty years ago, Nelson was accompanied by a more primitive version of P-Star. It's unclear whether this is the same AI in a different shell or an entirely different character.
- My Sensors Indicate You Want to Tap That: Joins the others in teasing Red about Immorta in this fashion during the ending.P-Star: *P-ping!* Red's heart rate is accelerating rapidly! *Bzzt!*
Research professor for the CENTINELS.
- Cool Old Guy: As Wonder-Gramps.
- Expressive Hair: Stays in a question mark style, but can also become an exclamation point for instance.
- Meaningful Name: "Shirogane" can be translated as "Platinum", giving Platinum Games a self Shout-Out to themselves.
- Secret Character: As Wonder-Gramps.
- Southern-Fried Genius: Speaks with a prominent Southern drawl and uses a lot of Southern-style slang in his dialogue, and is undoubtedly the smartest member of CENTINEL.
A former CENTINEL scientist who worked on the Hyper Plasma Shield protecting Earth. She was killed during an accident in the shield's production, prompting CENTINEL to code-name it after her in her honor. It is later revealed that she didn't actually die, instead she directly uploaded her consciousness into CENTINEL's neural network. She is also Luka's mother.
- Big Damn Heroes: How she makes her introduction. She forms from the buildings and knocks down Gimme's Giga-Goojin before he could attack the Wonderful 100.
- Big Good: She's the Mother Platinum computer, created the Margarita defense system that defends the Earth from an all-out attack from the GEATHJERK armada and becomes the ultimate weapon for the Wonderful 100 to use against the GEATHJERK in their final attack. If not for her, Earth would've been destroyed a very long time ago.
- Expy: Of Yui Ikari/Eva-01. A much more positive version than the character she's an expy of, thankfully.
- Heroic Sacrifice: Gave up her human form to become the Mother Platinum computer to keep Earth from being completely wiped out by GEATHJERK.
- Humongous Mecha: As Platinum Robo, a giant robot made out of buildings.
- Not Quite Dead: As it turns out, she still lives on as the Mother Platinum computer, and later as Platinum Robo.
- Posthumous Character: Long dead by the time the events of the game begin, though of her own volition rather than anything CENTINEL or GEATHJERK did.
- Readings Are Off the Scale: Compare with Jergingha, whose character stats are at the upper limit with values like "999" or "9999". Platinum-Robo's stats are past that limit, having such values as "1001" or "10100".
- The Voiceless: Platinum Robo speaks, but only Luka can hear her.
- Walking Spoiler: Being a fairly big part of the backstory and several reveals in the back half of the game, talking about her at length can be very difficult.
- What Happened to the Mouse?: The last time we see Platinum Robo it flies off into the sunset after the final battle. For some reason.
Common tropes among GEATHJERK forces:
- Attack of the 50-Foot Whatever: Many of the GEATHJERK forces are this.
- Card-Carrying Villain: Their group name is an acronym that outright includes the word evil. Subverted because it's a mask they put on, they're really a bunch of Well Intentioned Extremists that want to prevent a Bad Future.
- The Empire: The invading force is known as the GEATHJERK Federation Supreme Armada, leading to the thought that the army is under command of a vast empire/federation spanning various planets.
- Evil Is Bigger: A number of the GEATHJERK forces are huge compared to the Wonderful 100. Among its top leaders, a number of them are Large and in Charge.
- Expy: As Green lampshades, by complete Pop-Cultural Osmosis Failure, of Skynet, but being heroic (initially) instead of villainous.
- Fun with Acronyms: Guild of Evil Aliens Terrorising Humans with Jiggawatt bombs, Energy beams, Ray guns, and Killer lasers. Considering what GEATHJERK's real goal is and how their homeworld is stated to be located in the "GEATHJERK cluster", this is likely a lie to hide their true motives.
- He Who Fights Monsters: Their efforts to stop the Greater Galactic Imperium from being founded has resulted in them becoming just as tyrannical and monstrous as the empire they sought to overthrow.
- Jerkass: Aside from being called Jerks as per their name, a majority of them are literal jerks, most notably their higher-ups.
- La Résistance: They were originally formed as this to an empire originating from Earth.
- Large Hams: All of the officers. Laambo, Walltha, and Wanna basically scream all of their lines, Vijounne greatly enjoys laughing and gloating, and even the subdued Gimme gets in on the deal as his boss battle continues. Jergingha's pretty hammy too, though more because of his passionate speeches against the Wonderful 101 than committing gleeful destruction like the rest.
- Macross Missile Massacre: The GEATHJERK use missiles. A lot.
- Motive Decay: Originally was a benevolent organization that accumulated a lot of NOT-benevolent members, ultimately to the point only their leader seems to remember its original purpose.
- Set Right What Once Went Wrong: Their ultimate goal.
- Sociopathic Hero: Despite their original good intentions, all of them are a little too gleeful at mass murdering all of humanity or with fighting.
- Sorting Algorithm of Evil: Generally, each GEATHJERK officer of ascending rank is the boss fight of each successive chapter.
- Well-Intentioned Extremist: GEATHJERK's goal is to save the galaxy from the future threat of humanity and The Greater Galactic Imperium, but they end up becoming a tyrannical empire of their own in the process.
- You Already Changed the Past: Their goal to travel back in time to wipe out humanity and their allied races before they formed The Greater Galactic Coalition (and later Imperium) could have possibly resulted in the formation of the GGC. They apparently have no inkling of this possibility.
A huge, gorilla-like member of GEATHJERK's invading force, and ranked sixth in its hierarchy of officers. He has tamed the three-headed dragon Ohrowchee, which he rides into battle with.
- Abnormal Ammo: In the second GEATHJERK invasion, he toted a one-shot pistol that fired sword blades. Given that Laambo is the size of a house, said blades were as long as school buses. This is the weapon that killed Wonder-Red's father.
- An Arm and a Leg: Lost a pair of his eyes and one of his legs, and in the present he's seen with two eyepatches and a metal leg over those respective injuries. It's implied that he got them from his battle against Nelson back when Nelson was the previous Wonder-Red.
- Badass Boast: "This time, the mighty Laambo will wipe their simpering smiles from the face of the planet!"
- BFS: His Weapon of Choice. He calls it a "Dechno-Bo", and it can form a new blade when broken.
- Color-Coded Characters: Wears red and has red flames, to help distinguish him from his brother seen later on in the game.
- Cyborg: Parts of his body are cybernetic due to injuries he recieved in battle against Laurence Nelson in the previous war 20 yars ago.
- Degraded Boss: In a sense, as the Ankho enemies that appear later in the game are essentially just reskinned Laambos. Their danger rating, a mere 85% to Laambo's 100%, even reflects this.
- Dragon Rider: Tamed the Diekuu Ohrowchee and rides it into battle.
- Eyepatch of Power: Wears red eyepatches over both his right eyes.
- Foreshadowing: He scoffs when Red introduces himself, saying there's no way the human before him can be Wonder-Red. This is a hint toward either the fact that the two share history, or more likely that Laambo still remembers his defeat at the hands of Nelson, the previous Red, and is unimpressed by his successor.
- Actually even more blatant at the end of his boss fight, after being directly contacted by Commander Nelson, Laambo outright calls Nelson by his previous title of Wonder-Red.
- Half the Man He Used to Be: Bisected by his own blade, courtesy of Wonder-Red. He manages to pull himself together, in a literal sense, long enough to get his last words out.
- Small Role, Big Impact: The first boss of the game, but his murder of Arthur Wedgewood in the previous war inspired young Will to become a hero, setting the future Wonder-Red on the path to taking GEATHJERK down once and for all.
- Starter Villain: As the first encountered GEATHJERK officer, he is taken a lot less seriously and has a lot more silly moments than the later officers.
- Take Me to Your Leader: "I have no time to waste on pathetic underlings! You will produce your leader!"
- This Cannot Be!: Calls shenanigans when getting defeated by Wonderful Ones.
- Verbal Tic: He often lets out roars of sort while he's talking.
- Worthy Opponent: It's hinted that he considered Commander Nelson/the old Wonder-Red to be a worthy foe, and thus upon meeting his successor, he is unimpressed. When he demands to see their leader, he's probably referring to Nelson.
A tiny, fly-like member of GEATHJERK's forces, who flies around in a pitcher-shaped vehicle.
- Astonishingly Appropriate Appearance: He's a fly-like alien whose flying chair looks like a pitcher plant.
- The Evil Genius: Highly intelligent, leads his own military unit and is a prominent figure in weapons development.
- Heroic Sacrifice: He attempts one during the climax of his boss fight, attempting to plough his vehicle into the Strato Port Super Reactor in order to take it out for the Geathjerk Federation. It fails spectacularly.
- Mad Scientist: He lost his own home planet through sheer extensive weapon testing, and his urge for experimentation still remained unsated. It was his primary motivation for joining GEATHJERK.
- Multi-Armed and Dangerous: Subverted. He's multi-armed, but he doesn't like to get his hands dirty and isn't dangerous by himself. It's moreso the traps and robots he uses against his enemies.
- The Napoleon: The smallest GEATHJERK officer, but he's just as hostile and lethal as the rest are.
A tall, blue humanoid member of GEATHJERK's forces, who rides on a star-shaped flying platform. She specializes in underwater operations.
- Back for the Dead: Survives the initial operation she's fought in, just to get killed for real when she re-appears in Operation 006.
- Baleful Polymorph: She can inflict this on Blue during their duel, temporarily turning him into a puppy.
- Berserk Button: Don't call her a cougar. It riled her enough to resort to a bleeped swear word.
- Demon Head: Has a very frightening alien one during her argument with Wonder-Pink.
- Doppelgänger Attack: In her solo battle with Wonder-Blue, she will create a copy that attacks along with her. Hit the wrong one, and the copy explodes.
- Duel Boss: During the first fight against her, only Wonder-Blue is playable against her.
- The Faceless: A variant. Her upper face is always obscured by her helmet, and is never shown in-game.
- Ms. Fanservice: If the outfit and dialogue isn't enough, the fact that she pole-dances for one of her attacks should clue you in.
- The Mole: Infiltrated the FBI as the partner of Wonder Blue's brother.
- Statuesque Stunner: Even when compared to The Wonderful 100's small size, she's really tall.
- Vapor Wear: The design of her outfit makes it very evident that she isn't wearing a bra.
- Villainous Breakdown: She becomes audibly enraged when the Virgin Victory snatches the Goddess statue away from right in front of her.
- Villainesses Want Heroes: No one will blame you for interpreting her interactions with Red as flirting.
- Voluntary Shapeshifting: [[spoiler:Most likely due to having disguised herself as a human that is way smaller than her alien form and looks nothing like it.
Laambo's brother. Even more brutal and dangerous, he pilots a specially customized version of the Gah-Goojin mech.
- Aloof Big Brother: Well, twin brother. Doesn't even care that his own brother fell in battle with the Wonderful 100.
- Badass Beard: And one made of blue fire, to boot.
- BFS: Wields a Dechno-Bo just like his brother, though his piloting of the Wallgah-Goojin implies high proficiency with hand-to-hand combat as well.
- Blood Knight: Even more so than his brother.
- Boxing Battler: Albeit performed while piloting a giant robot. His boss fight is even a mechanic-based Shout-Out to Punch-Out!! to reflect this.
- Commissar Cap: Sports one, both to denote his higher rank and to help differentiate him from his brother in appearance.
- Color-Coded Characters: Wears blue and has blue flames, to distinguish him from his brother.
- Cool Shades: Wears blue sunglasses. Which, given he has four eyes and they're on opposite sides of his head, either looks incredibly silly or incredibly badass.
- Not So Different: In his introduction, he insists that he's more focused on the larger GEATHJERK goal than his brother ever was, but his last tirade is almost exactly the same as Laambo's. Blue calls him on this just before Walltha bites it.
GEATHJERK's second-ranked officer, a skilled assassin and wielder of ice powers. Killed by Vorkken before the heroes ever see him.
- An Ice Person: He is able to freeze an opponent in an instant.
- Bishōnen: Supposedly. We never see what he looks like, so there's no way to confirm it.
- Breaking the Fourth Wall: His GEATHJERK File references Vorkken killing him before we get to see him in the game twice.
- Collector of the Strange: He collects planets, by freezing them.
- Evil Counterpart: To White, as he's his team's stealth expert who wields ice elemental powers.
- The Ghost: Unseen, as mentioned below. Even his data file only shows his grave.
- Horned Humanoid: Based on his partially obscured silhouette in Immorta's flashback.
- The Unfought: Vorkken's already dealt with him off-screen by the time you reach the Super Reactor. Dug a grave for him, too.
- You Killed My Father: According to his file, he is the one who killed Vorkken's family.
A being that closely resembles eyewitness accounts of the Flatwoods Monster. He pilots a ship called the Giga-Goonkhan, which can change into a large robot called the Giga-Goojin.
- Badass Bookworm: Though most of his screentime is spent overseeing the invasion, his intellect and physical prowess allows him to pilot the Giga-Goojin at its full potential.
- Didn't See That Coming: He's outright baffled by the presence Platinum Robo, as they have no data on any kind of Earth weapon. This implies Platinum Robo did not exist prior to their trip through time.
- The Dragon: A given, due to the fact that he's the highest ranked officer. He's faced in the second-to-last level in the game and throws one of the biggest punches in the war.
- Faux Affably Evil: He acts laid-back and casual, and pretends to care about Luka's well-being, but is obviously only interested in what GEATHJERK can get to further their invasion.
- Hoist by His Own Petard: Winds up being incinerated by the GEATHJERK's own microwave lasers.
- Screw This, I'm Outta Here!: He tries to flee the battlefield under the auspice that the heroes aren't worth his time to fight.
- Shout-Out: Resembles the Flatwoods Monster.
- Unfortunate Name: Let's be honest, "Gimme" isn't a very intimidating name.
The commander of all the GEATHJERK. He is also the control reactor for their ultimate weapon, the floating fortress GEATH-Waksay.
- Anti-Villain: Despite GEATHJERK being mainly comprised of homicidal maniacs, Jergingha actually seems to care about their overall goal of "stop the formation of the Greater Galactic Coalition" and bears no ill will towards Earth, only who the Wonderful 100 will allegedly become.
- Badass Arm-Fold: In his Planet Destruction Form.
- Brain in a Jar: His first form, anyway.
- Big Bad: As the Supreme Commander of GEATHJERK.
- Domino Mask: Dons a gigantic Wonder Mask to become Wonder Jergingha in order to battle the Wonderful 100.
- Even Evil Has Standards: When he pulls out his Chi-Q Marble Buster, he expresses regret at the thought of destroying such a beautiful planet, and claims he wishes he could have avoided it.
- Evil Knockoff: His third form, the Planet Destruction Form, bears resemblance to the Wonderful Ones even moreso than "Wonder-Jergingha". This is deliberate, as a form of irony and possibly psychological warfare.
- Evil Sounds Deep: But of course, just see his voice actor.
- Expy: His first form resembles Mother Brain. His second form resembles Tiki Tong, or going further back (and given Kamiya's love for the franchise) Andross. His third and final just screams Unicron.
- Fighting the heroes with their own technology, and taking a similar form to their own in the final battle has a slight Anti-Spiral ring to it.
- Final Boss: The supreme commander of the GEATHJERK Federation, and the very last challenge the Wonderful 100 has to face.
- Genius Loci: He IS the GEATH-Wahksay, in its entirety. The brain you first encounter him as is just a small part of it.
- Giant Hands of Doom: In his second form.
- Hypocrite: Wants to bring justice to those responsible for destroying his homeworld, but is killing off innocent people, who probably aren't even the direct ancestors of those who became the Greater Galactic Coalition, to do it. Luka calls him out on it. Also, his own underlings are every bit as evil and psychotic as he makes the GGC out to be.
- Oh, Crap!: His very brief reaction right before the Wonderful 100 complete the QTE and fry him with the biggest damn energy beam in the game.
- Out-of-Character Moment: Even he isn't immune to the more slapstick nature of the game, especially for QTE failures. In particular, his mocking salute to the camera as Wonder-Jergingha, complete with a gleam in his eye as the scene resets.
- Last of His Kind: The sole example of the original GEATHJERK machine civilization following its destruction by the Greater Galactic Coalition.
- Mirror Boss: His second form wears a giant Wonder Mask, and he uses his own version of the Unite Morphs.
- Rasputinian Death: His health meter gets empty four times before he's finally defeated. Half his head and his right forearm get knocked off his final form with no signs of him slowing down.
- Shadow Archetype: He and his forces, like the CENTINELS, are out to end threats to their homes using advanced technology. The irony of it all never seems to click with him.
- Tactical Suicide Boss: He'd be unstoppable in Planet Destruction Form if he didn't keep sending Gah-Goojin mechs at you, which you could then hijack to form bigger Unite Morphs and smash through his barriers.
- Taking You with Me: He has no problems with sacrificing himself as long as he takes down The Wonderful 100 and Earth with him to prevent the Bad Future.
- That's No Moon!: The planet sized fortress you see? That's actually his body.
- Walking Spoiler: As the leader of GEATHJERK, he's a massive walking spoiler.
- Wave-Motion Gun: His ultimate attack, the CHI-Q Marble Buster.
- Well-Intentioned Extremist: "Now I finish my task, and end our nightmare FOREVER!"
- Wrong Genre Savvy: He's convinced he has to stop at nothing to annihilate Humanity to prevent the Greater Galactic Coalition from rising. It never once occurs to him that his mere being in the past and attacking Earth may have altered the timeline enough to prevent the GGC from ever forming, or that he might be creating a Stable Time Loop by instilling a hatred of aliens in Humanity.
- Body Horror: A Dough-Goo's suit is filled with "GEATH-Solution". A soldier put into a Dough-Goo exoskeleton is melted and merged seamlessly into the solution during a process known as the "Melt-In Cockpit". This increases reaction time and reduces damage by removing vital organs to hit. It's unknown if a melted soldier can be restored.
- The Goomba: The first, and easiest, enemy in the game. Often are summoned in swarms by other enemies.
- HeelFace Turn: A dying Dough-Goo can be turned into a temporary member of the Wonderful 100 by surrounding them with a Wonder-Liner.
- Stealth Pun: It's name sounds like dogu, a type of doll in Japan.
- Body Horror: Same as a Dough-Goo, except a Chew Dough-Goo's suit has two soldiers operating inside of it.
- Grievous Harm with a Body: They can launch their Dough-Goo subordinates at high speeds.
- Mook Maker: They can summon Dough-Goos to fight with them.
- Power Fist: If you kill a Chew Dough-Goo with a certain attack, they'll drop a single-use version of their fists that can be thrown at other enemies.
- HeelFace Turn: A dying Chew Dough-Goo can be recruited as a temporary member of the Wonderful 100.
- Bread, Eggs, Milk, Squick: in the description: "Diedough-Goo likes puppies, long walks on the beach and wanton destruction".
- Spikes of Doom: Like Gehdowns, Gediedough-Goos have to be attacked with Unite Whip to remove their spiked armor and be rendered vulnerable.
- Turns Red: When the exoskeleton has been mostly stripped away, a Diedough-Goo will often launch into a berserker-rage combo attack. Your Unite Morph will shatter if you hit a berserk Diedough-Goo.
- Combining Mecha: The Gah-Goojin from Operations 001 and 002 that loses its right arm uses a Cough-Foon as a replacement arm.
- Degraded Boss: The first Gah-Goojin mech that appears is fled from several times, fought twice before it goes down, and is the boss of Operation 002. The second one they find is still a dangerous foe, but is only the first half of the boss stage. That, and just about every Gah-Goojin mech after the first is stolen by the Wonderful 100 for their use. The ones encountered in the final sections of the game can even be defeated in one hit!.
- Grand Theft Prototype: In Operation 005, a Gah-Goojin mech is stolen by the team, and later handed off to Immorta. In the final operation, the team steals Gah-Goojins en masse; one per hero.
- Humongous Mecha: Each of them is larger than several houses and are as powerful and threatening as their size would imply.
- Macross Missile Massacre: Like most GEATHJERK giant mechas, Gah-Goojins can fire missiles from their head in massive quantities.
- Monster Threat Expiration: The first time you encounter one in Operation 002, it puts up a decent fight and later turns out to be the boss of the whole operation and is relatively tough. Another one is found later attacking in almost all of Operation 005. In C, another one is fought in a similar manner to the first one, but it's somewhat easier to beat. Justified, given that it's not the actual boss of the operation. It later turns downright silly in Operation 009 when they are knocked out and stolen en masse by the heroes in one blow each! Although given that Platinum Robo has a hand in it, the Wonderful 100 can fight them on more even footing.
- Motion Capture Mecha: The Gah-Goojin is piloted by a single GEATHJERK soldier (usually a Chew Dough-Goo) in this manner. In Operation 009, the Wonderful 100 use the robots' autopilot function to control them in the same way.
- Spikes of Doom: After removing a Gah-Goojin's head armor, it reveals another layer of spiked armor.
- Taking You with Me: The Gah-Goojin from Operation 002 tries to catch the Virgin Victory in its self-destruct sequence. It gets tickled off by Wonder-Red.
- Combat Tentacles: The first two "phases" of the fight involve destroying these.
- Degraded Boss: Goes from being the boss of Operation 004 to an enemy at the end of 006-B's shooting segment to an assist of the boss of Operation 008.
- Frickin' Laser Beams: Both on its tentacles and on its head.
- Gatling Good: Has a gatling gun tentacle. Its bullets can be blocked with Unite Hammer.
- Giant Robot Squid: Piloted by Vijounne.
- Palette Swap: Comes in red and blue varieties, encountered in Operations 004 and 006 respectively.
- Shock and Awe: One of Ohdarko's tentacles is a lightning gun. Its lightning can be absorbed by Unite Sword.
- Tentacled Terror: A giant robot octopus piloted by Vijounne. It has six tentacles, each armed with a deadlier weapon than the last.
- Whip It Good: One tentacle is a giant spiked whip.
- Everything's Better with Spinning: You can't attack a Tumeeky/Koh-Tumeeky while it's spinning.
- King Mook: Tumeekys are this to Koh-Tumeekys.
- Mirror Boss: Like the Guyzoch, both variations copy the primary seven Unite Morphs used by the Wonderful Ones.
- Playing with Fire: Tumeekys and Koh-Tumeekys can create fire pillars, usually following up with a spin attack.
- Pulling Themselves Together: If a Tumeeky/Koh-Tumeeky gets seperated (by blocking one of its blunt attacks with Unite Guts or by damaging it enough while it's stunned from a team attack), it pulls its individual blocks together if its health is high enough.
- Curb-Stomp Battle: By the time the fight is near its end, the Nano-Accel completely wears off of the team, returning them to a normal size while Vaaiki is still tiny. Wonder-Red repeatedly stomps on it seconds later.
- Degraded Boss: Near the end of the game, the team fights against by-products of it in the form of enormous versions the size of battleships. Because they are in mechas at the time, fighting said by-products just plays out like the final part of the Operation 007 boss fight. Another type of by-product can be found in certain late-game Kahkoo-regahs, again conveniently scaled to the team's current size.
- Frickin' Laser Beams: Fires beams out of their tails. Like most lasers in the game, the Unite Sword can deflect them.
- This Is a Drill: Able to fire several drill-like bullets. It even uses this to blow up the nano Wonder-Mart.
Guyzoch Space Pirates
A galaxy-roaming band of space pirates. They have a similar power to Unite Morph, known as "Unify Morph".
- Anti-Villain: It seems that none of them are actually evil, as Vorkken was brainwashed and the rest of the crew were forced into service. The second time they show up to help the team, Chewgi implies the former pirates unanimously decided to help the Wonderful 100 a second time before returning to their home planets.
- The Faceless: Aside from Vorkken, they are never shown without complete head-covering masks. This in contrast to the Wonderful Ones being a Cast of Snowflakes.
- Meaningful Name: Guyzoch is a corruption of kaizoku, meaning "pirate".
- Mirror Boss: They use much of the same techniques as you can, though uses some Unify Morphs that you cannot, as well, such as ones based on enemies.
- Psycho Rangers: Their whole purpose is to be the evil version of the Wonderful 100.
- Trapped in Villainy: Vorkken coerced his men into serving him by threatening their home planets with attack satellites. Once the satellites are disabled following the final battle with him, the members of the Guyzoch all return to their homes — though not before lending the Wonderful 100 a hand as thanks for freeing them.
- Tron Lines: Everything associated with the Guyzoch has them, usually in the form of their insignia. Immorta's story implies they symbolize Rhullo's destruction.
- "I will allow you to refer to me as Prince Vorkken."
The heir to the throne of the roaming comet Rhullo, and leader of the Guyzoch space pirates.
- Accidental Misnaming: He always refers to Wonder-Red as "Blunder-Red" and Earth as "Dearth". From his tone, it sounds like it is deliberate, but it is immediately made clear that he genuinely doesn't know. He finally gets Wonder Red's name right in the ending, but never manages to get Earth's name right.
- Battle Boomerang: He uses one called the Victor Boomerang in battle, which serves as the basis for the Unify Boomerang power.
- Bishōnen: He's a very pretty alien.
- Blood Knight: In their last fight right before activating his Teio-Form.
- Brick Joke: In his first encounter, he says that his backstory will take about ten to fifteen minutes to explain. In the second encounter, this comes up again, only his estimate bumps up to about thirty. Wonder-Red also kept track of exactly where he left off.
- Captain Obvious: When fighting him, he'll occasionally shout "Dying is a terrible thing!"
- Combat Pragmatist: Ambushes, blackmail, and a secret Homefield Advantage are not beyond this deceptively gentlemanly villain.
- Department of Redundancy Department: "Chewgi? Remember that proposal I proposed we propose?" and that he'll begin his story at the beginning.
- Evil Counterpart: To Wonder-Red. He is the leader of the Guyzoch, leads his crew in the use of Unify Morph, and even has an answer to Unlimited Form, with the exact opposite activation gesture (a thumbs-up becoming a thumbs-down). He can use any morph, but in the cutscenes he often uses his counterpart to Unite Hand (on his introduction and in a Pummel Duel in his final battle). However, he is a ruler rather than a team leader. "Tyrant" would actually be a more accurate term. As such, his entire crew deserts him once he loses his grip on them. Adding to this, even his and Wonder-Red's signature Running Gags are directly opposed to each other (Red has an encyclopedic memory and remembers every minute detail of something even if he only ever heard it once before while Vorkken can't even bother to remember the name of the planet he's invading even if its repeated to him)
- Extra Eyes: He has an additional eye on his forehead.
- Fallen Hero: Was once a benevolent and beloved ruler on Rhullo.
- Going Commando: Vorkken's model after the Clothing Damage that signifies the darker parts of the story shows he doesn't wear undergarments. Bizarrely, he and the rest of the Guyzoch actually have full-body pajamaesque bodysuits for their "knocked out" models.
- Grievous Harm with a Body: He has his own variant of Unite Morph; Unify Morph. Functionally, it seems to be quite similar to Unite Morph.
- HeelFace Turn: Decides to aid the Wonderful 100 after they rid him of Vaaiki, a nano-bioweapon GEATHJERK implanted in him.
- Hidden Heart of Gold: Under all that pomp and ego is an exceptionally kind and gentle man, but due to the brainwashing of GEATHJERK, this side of him is buried deep within him. Seeing the dedication of the Wonderful 100 to protect Earth, this sense of justice reawakens in him.
- Hold Your Hippogriffs: Played for laughs in one scene, when he's asked why he would kill Heyourgah, despite him being an ally."Allies? Does the nyurkfzat ally with the dizzbong?"
- Kneel Before Zod: "They will bow before me. Like all the rest."
- Large Ham: He's hammy, he's dramatic, he's ridiculous. Quinton Flynn clearly had some fun recording Vorkken's lines.
- Leitmotif: His aptly named "Vorkken's Theme". It primarily uses harpsichord and violin in its instrumentation to establish his royal status and the noble air about him. It also serves as the basis for his regular Boss Remix with the Guyzoch and an even more dramatic rendition for his final fight.
- Meaningful Name: "Ohgee" is an alternate way of spelling Ouji, which is "Prince" in Japanese.
- More Than Mind Control: Immorta states that GEATHJERK brainwashed him, but it's clear that Vorkken is nobody's puppet.
- My Rules Are Not Your Rules: For the sake of making him a challenging foe, Vorkken has some skills the player can only wish they had.
- His Unite Guts bounces everything back, even edged weapons like Unite Sword and Claw.
- While using a morph, Vorkken is invincible, aside from countering his weapons with Unite Guts (which does not even damage him).
- He doesn't require a Wonder-Liner, and in later fights he's capable of pulling out 100-man morphs instantaneously.
- And of course, he can morph his crew into various GEATHJERK enemies or their weapons.
- Number of the Beast: The majority of his stats such as his Danger Quotient is filled with consecutive 6's.
- Purple Is Powerful: His Unify Morphs are purple with yellow edges.
- Red Eyes, Take Warning: He has villainous red eyes. They turn blue after the Wonderful 100 rid him of Vaaiki.
- Really 700 Years Old: When delivering his backstory, he implies that he's over 200 years old. However, his profile lists his age as being in Rhulloian years, suggesting that he isn't nearly as old as initially suggested.
- The Rival: To Wonder-Red.
- Shipper on Deck: Of Wonder-Red and Immorta at the end.
- Super Mode: He has a counterpart to the Wonderful 100's Unlimited Form called Teio-Form, which he uses in the pirates' last duel with the Wonderful Ones.
- Warrior Prince: Prince Vorkken, heir to the royal family of Rhullo and badass leader of a fighting force of badasses. This even extends to the naming of his Super Mode as "Teio" is a corruption of "Teioh" or "Emperor".
- We Can Rule Together: After his first encounter with the Wonderful 101, he offers Wonder Red the chance to join his crew, and claims that the only reason he left the Wonders get away was because he wanted to give Red the chance to reconsider after having rejected the offer. He also apparently makes a habit of having the stronger people he runs into on the various planets he visits join him.
- You Killed My Father: His original intent was to gather enough power to take down GEATHJERK for destroying Rhullo, but GEATHJERK got to him first and brainwashed him. He does manage to take vengeance on the GEATHJERK 2nd class officer Heyourgah, who is stated to be the one who led the destruction of Rhullo.
A stalwart soldier of Prince Vorkkens Guyzoch Space Pirates. As commanding first officer, Chewgi is always beside Vorkken as his right hand. He is the most powerful member of the pirates in terms of brute force, but is of a quiet nature and rarely speaks. Chewgi firmly believes that even the battlefield is a place for proper manners, respecting the power of opponents and always fighting fairly. Chewgi is the master of a unique Unify Morph attack; the Unify Naginata.
- Anti-Villain: Isn't evil at all, he's just been press-ganged into the Guyzoch after Vorkken defeated him. The second he's free, he and the rest of the crew join the Wonderful 100 inside Vorkken - not to save their former leader, but to repay their debt to the ones who freed them. Then shows up again to help out in the final assault on Geath-Wahksay.
- Badass Baritone
- Big Damn Heroes: Bails the Wonderful 100 out twice, jumping in naginata-first to deflect some projectiles.
- Blade on a Stick: Chewgi's dual-bladed naginata, which can also be used as the basis for the Unify Naginata power.
- But Now I Must Go: He and the rest of the Guyzoch Space Pirates leave in order to reclaim their homeworlds after helping the Wonderful 100 save Vorkken.
- Back for the Finale: However, he comes back just in time to help the 100 storm the GEATH-Whaksay.
- Dragon with an Agenda: During a head-to-head clash with the Guyzoch, Chewgi will berate the 100 and tell them to put up a better fight. It may seem like a case of Chewgi demanding a more satisfying battle, until the 100 learn the back story of the Guyzoch. Vorkken had enslaved them all. So in hindsight, it can be interpreted as Chewgi trying to rile them up so they would have the drive to defeat them and end their enslavement.
- HeelFace Turn: He and the rest of the Guyzoch Space Pirates decide to help the Wonderful 100 after Vorkken is defeated.
- Let's Fight Like Gentlemen: Chewgi believes that the battlefield is a place for proper manners and respect.
- Plot-Irrelevant Villain: In the same vein as Vorkken above, Chewgi could've been replaced or outright deleted and the story wouldn't have changed much.
- Proud Warrior Race Guy: From the planet "Boosheedo".
- Samurai Ponytail: Manifested in the form of an antenna-like protrusion from his helmet, but what little we see of his unarmored self included an actual one.
- Super Mode: Like Vorkken, Chewgi has his own version of Unlimited Form, referred to as Ganjo-Form.
A robot that is always by Vorkken's side. V-star provides Vorkken with information, and stores in his memory the data for the constructs created by the Unify Morph power.
A student at Blossom Elementary school. Luka is a problem child; a bully, among other things. Luka's parents were both killed in a previous alien attack. Since then, Luka has harbored a deep hatred for alien invaders, but also hates the Wonderful 100, who were unable to save his parents. He is the son of Professor Margarita, who he believes died in an accident that CENTINELS allowed to happen; as an act of revenge, he betrays the Wonderful Ones and temporarily allies himself with GEATHJERK, only to repent after learning the truth about his mother's death.
- Alan Smithee: His middle and last names, perhaps hinting that he's meant to be another Luka under a different name.
- Badass Adorable: as Wonder-Goggles.
- Be Careful What You Wish For: He wanted to pay back the Wonderful 100 for allegedly abandoning his mother to die. When he gets the chance, he finds out that Evil Is Not a Toy, and is horrified by the full scope of what he set in motion.
- Deuteragonist: His character arc is extremely similar to Wonder-Red's backstory, his mom is the posthumous Big Good, and he's the protagonist of the epilogue.
- Disproportionate Retribution: His way of getting revenge on the Wonderful 100 for failing to save his mother involves joining the invaders threatening his planet and granting them the means to launch a full-scale invasion. He does quickly realize what a terrible idea it was though.
- Evil Is Not a Toy: He quickly discovers that the GEATHJERK aren't going to just stop at wiping out the Wonderful 100.
- FaceHeel Revolving Door: He goes from hating the Wonderful 100 to begrudingly needing their help several times throughout the game. He eventually settles on "face" after learning the truth of his mother's Heroic Sacrifice.
- Goggles Do Nothing: Except as Wonder-Goggles, where they shoot lasers.
- Kid Hero: As Wonder-Goggles.
- Mythology Gag: Has the same first name, and even a similar backstory and motivations as another Luka. If he were a little older, he may have even had the same actor.
- My God, What Have I Done?: His reaction upon seeing the full extent of Geathjerk's attack after he lowers Earth's orbital shield.
- Parental Abandonment: Both of his parents were killed. Althrough one of them turns out to be not quite dead.
- Powered by a Forsaken Child: A rare and non-destructive heroic example; when Platinum Robo emerges, Luka's teleported into its core matrix to draw out its full potential. He's even able to enter and leave as he wishes.
- Shadow Archetype: Like Wonder-Red, he lost a parent to the war between Centinel and GEATHJERK. Unlike Wonder-Red, who decided to protect Earth, he wanted vengeance upon Earth.
- Ungrateful Bastard: The team save him during the first boss fight, and all he spouts about is how much he hates them. It's because he believes that CENTINELS left his mother to die. He eventually gets over it after learning the truth.
- Why Couldn't You Save Them?: Despises the Wonderful 100, as they couldn't save his parents."How can they save the world if they can't even save one person on it? We're better off without 'em!"
She appears in front of the Wonderful One-Double-Oh from time to time, only to taunt them when she does. She doesnt seem to belong to the GEATHJERK army, but she can hardly be called an ally either. Despite possessing high combat capabilities, she never engages in combat of her own accord and she tends to disappear as soon as she arrives. Her objectives are as shrouded in mystery as her identity. She is actually a member of the Galactic Federation Police, and Vorkken's sister. However, she is the last surviving member, as well as being one of the few survivors of the destruction of Rhullo along with Vorkken. She currently chases both the GEATHJERK and the Guyzoch. She can use Unite Bowgun, which has the ability to charm enemies.
- Automatic Crossbow: Her Weapon of Choice, the Sakuran Bowgun. When she joins with the Wonderful 100, it becomes the basis of the Unite Bowgun.
- Dark Action Girl: Subverted. She looks like a Dark Action Girl but she isn't as evil as looks like.
- Extra Eyes: She has an additional eye on her forehead that can be seen when her visor is partially destroyed.
- Green-Skinned Space Babe: Pink-skinned, but she looks human aside from the pink skin and three large blue eyes.
- Guest-Star Party Member: She temporarily joins the group in certain stages, which lets them use her Bowgun. You can permanently unlock her after getting certain bottlecaps.
- Last of Her Kind: She is the only known other survivor of Rhullo's destruction and the only remaining member of the Galactic Federation police, after both were annihilated by GEATHJERK.
- Leitmotif: Her eponymous "Immorta's Theme", a smooth jazz track that helps enhance her mystery as she helps out the Wonderful 100 in several Operations.
- Meaningful Name: Besides her being a presumably long-lived alien, it's also a play on imouto, "little sister", hinting at her relation to Vorkken.
- Ship Tease: With Wonder-Red.
- Super Mode: It's referred to as "Shooter Mode" according to the extras, and it serves as her counterpart to Unlimited Form.
- Spy Catsuit: With a giant Heart Symbol as a breast plate, a lot like Rouge The Bat.
- Stab the Scorpion: Her introduction, where she shoots down three enemies hiding on the ceiling before they can attack a solo Wonder-Red.
An officer in the GDA (Gaia Defense Army), and the father of Wonder-Red. He was killed in the Second Earth Defense War twenty years ago, performing a Heroic Sacrifice after being mortally wounded, managing to end the war.
- Red Oni, Blue Oni: Was the blue to Nelson's red back in the day.
- Secret Character: As Wonder-Daddy. He even has a halo!
- Taking the Bullet: Jumped in the line of fire to get Nelson his Wonder-Pendant back when Laambo was about to finish him.
The mysterious force who is acknowledged by GEATHJERK during their invasion of Earth. They are The Wonderful 100 of the future, having conquered the homeworlds of GEATHJERK's members and making them travel back in time to prevent their existence by wiping out humanity.
- Bad Future: Of the Wonderful 100.
- Galactic Conqueror: Stated to be the case by Jergingha, as their coalition transitioned to an imperium.
- Future Me Scares Me: The W100 are shocked beyond all belief at the possibility of giving way to a group of power-hungry conquerors.
- Greater-Scope Villain: They attacked the GEATHJERK cluster, which caused the GEATHJERK federation to be formed for the sole purpose of rewriting them out of existence.
- One World Order: Eventually rebrands themselves as the Greater Galactic Imperium.
- The Unfought: Since they existed in the future.
- The Unseen: They never appear in the game proper. Jergingha's story shows a brief, shortened image of what appears to be armored soldiers wearing Wonder-Masks, though those could just be mechs since Jergingha had one of his size.
- Walking Spoiler: It's impossible to talk about them without giving away who they are.