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Tropes specifically applying to the characters based on their appearances in Star Wars Legends can be found here.

Tropes relating to these planets and species based on their appearances in Star Wars Legends can be found here.

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Deep Core

The brightly lit core of the Galaxy, with an ancient supermassive black hole known as the Galactic Center, responsible for bonding the Galaxy together. As it was densely packed with worlds and stars, it was dangerous to navigate and often left alone by the average galactic explorer. Due to lack of exploration, much of its contents are rather mysterious and peculiar.

Cosia

Location: Cosia System, Cosian Space, Deep Core
Native species: Cosians
Major cities: Nu-Cosa

A beautiful planet of rolling hills and forests that is home to the Cosian species. It is orbited by two twin moons, Tebu and Tabu. A longtime member of the Republic, the planet turned to isolationism with the rise of the Empire, waiting for a time when freedom and equality were restored to open back up to the galaxy.


  • Paradise Planet: Cosia remains unexploited by outsiders, and the Cosians' cities have little disruption on the environment. Thus, most of the planet's natural beauty remains intact, with the exception of a handful of spaceports built by offworlders, the largest of which is several miles from Nu-Cosa and was the site of the Imperials' occupation garrison.
  • Treetop Town: Most of Cosia's cities and towns are built into massive cosa trees. The buildings of these cities are connected via etched wooded walkways and staircases.

    Cosian 

Cosian

https://static.tvtropes.org/pmwiki/pub/images/cosians_doh.png

The reptilian natives of Cosia. They have colonized much of the region around their homeworld.


  • Constantly Curious: Cosians love learning and view curiosity as a vital trait that should be encouraged in the young. Many of them become explorers or travelers to satisfy their curiosity.
  • Cunning Linguist: They have a very easy time learning new languages, which aids them in their treks around the galaxy.
  • Humanoid Aliens: They have the standard humanoid body type, with two arms, two legs (although their legs have a more digitigrade stance in comparison to most humanoid species), and one forward looking head.
  • Lizard Folk: They are reptilian sentients, with a more herbivorous look than usual.
  • Long-Lived: They typically live around two-hundred years.
  • Named After Their Planet: Their name is derived from Cosia.

    Cosians on other pages 

Tython

https://static.tvtropes.org/pmwiki/pub/images/tython_tms2.png
Location: Tython System, Deep Core

A world shrouded in myth. It is one of the worlds suspected to be home to the first Jedi Temple, alongside other worlds including Ahch-To, Jedha, Coruscant, and Ossus.


  • Canon Immigrant: It was introduced in Legends, specifically through appearing in Dawn of the Jedi, Darth Bane, and The Old Republic.
  • Confessional: The Martyrium of Frozen Tears is a confessional made of solid kyberite beneath one of the Jedi's Temples on Tython. As it is built on a locus of the Force, all of the confessions made by Jedi over thousands of years has made it into a place that is overwhelming for anyone steeped in guilt and the dark side to go, as Darth Vader discovers.
  • Ghibli Hills: What we see of Tython are lovely rolling green hills, with the occasional bit of rock formation.
  • Ghost Planet: By the time of The Mandalorian, it doesn't look like anyone's living there.
  • Schrödinger's Canon:
    • It played a fundamental role to the Je'daii Order (the predecessors to the Jedi Order) and the Jedi Order in ancient history.
    • It has two moons where those who were unbalanced would be exiled to: Ashla, for those who were too "light"; and Bogan, for those who were too "dark". These names have been used in canon as other names for the "light side" and "dark side" of the Force, based off of the original concept names of the Force. Star Wars: The Rising Storm does confirm that Tython has at least two moons, and one of them is called Ashla.invoked
    • By Darth Bane's time, one thousand years before Episode I, the planet's largely abandoned and forgotten by the Jedi (partly because it's near-impossible to get to). A few hundred years before Bane, it had been the hideout of a prominent Sith Lady named Belia Darzu, until she was assassinated.
  • Shrouded in Myth: Not much seems to be known about it in recent times. However, the Empire is aware of its location and so is Dr. Aphra, who lures Vader into a trap there.
  • Spared by the Adaptation: In Legends, Tython was an environmental wreck in Darth Bane's time, with no indication this was likely to change. Compare that to the pristine, if empty, planet seen in The Mandalorian.

Wellspring of Life

https://static.tvtropes.org/pmwiki/pub/images/midi_chlorian_homeworld.png
Location: Deep Core
Native Species: Midi-chlorians

Hidden within a nebula in the Deep Core, the Wellspring of Life is a nexus of light side energy. Thought to be only a legend by the Jedi, Master Qui-Gon Jinn came close to finding its location before his death, but his spirit encouraged Yoda to finish his journey.


  • All There in the Manual: It was first identified as the Wellspring of Life in a Fantasy Flight Games sourcebook.
  • Eldritch Location: It's a very strange place, and it's implied that only Force users can go there.
  • Floating Continent: The world beneath is full of floating islands.
  • Hollow World: It looks like the inside of the planet is hollow and filled with floating islands.
  • Place of Power: According to the Serene Priestess, it serves as the wellspring from which life emanates.

    Force Priestesses 

The Force Priestesses

See their entries on the Other Force Users and Beings page.

Core Worlds
See the Core Worlds page.

Colonies

The second region of the galactic disc, the Colonies are situated between the Core Worlds and the Inner Rim. They are home to many sentient species in addition to the settlements of Core World explorers and colonists. Major trade routes run throughout the region, making many of the planets located within extremely wealthy.

Abednedo

Location: Colonies
Native Species: Abednedo

The homeworld of the Abednedo species. Located on the Corellian Run, Abednedo features massive tunnels dug by a precursor species which feature massive cathedrals and living spaces, alongside sprawling surface cities that are often confusing for non-Abednedo to navigate. The Abednedo were prominent supporters of the Rebellion and became a member of the New Republic.

    Abednedo 

Abednedo

https://static.tvtropes.org/pmwiki/pub/images/durm_bormo.png

The mammalian natives of Abednedo, they are a common sight in the galaxy at large due to their natural curiosity and skill with language and piloting.


  • Breakout Character: They are probably the most popular species introduced in the sequel trilogy and quickly became as widely used as classic aliens like Rodians.
  • Humanoid Alien: They have the typical humanoid body structure, with the only notable difference being three digits on their feet instead of five.
  • Named After Their Planet: They share a name with their homeworld.
  • Punny Name: The first named Abednedo was Ello Asty, whose name was a play on a Beastie Boys album. Subsequent authors have run with this theme and named Abednedo characters after Beastie Boys albums and songs.

    Sowa Chuan 

Sowa Chuan

https://static.tvtropes.org/pmwiki/pub/images/sowa_chuan_sw.PNG

Species: Abednedo

Homeworld: Abednedo

Appearances: Poe Dameron

The wife of Resistance technician Oddy Muva.


  • Happily Married: Her relationship with Oddy is a very loving one, and they would do anything for each other.
  • I Have Your Wife: She was kidnapped by Agent Terex to force Oddy into becoming his spy within the Resistance. He manages to free her, but is caught by the First Order before they could escape.
  • Punny Name: Keeping up with the theme of Beastie Boys name puns, Sowa Chuan is a reference to So What'cha Want.
  • What Happened to the Mouse?: She is not seen again after Oddy's death, although both the First Order and Resistance would have reason to find her again.

Arkania

Location: Colonies
Native Species: Arkanian

A cold planet that was home to the Arkanian species.

    Arkanians 

Arkanians

https://static.tvtropes.org/pmwiki/pub/images/arkanians_sw.png

A near-human species that was obsessed with genetic engineering. After thousands of years tinkering with their genetic profiles, the Arkanians were highly strict about genetic purity and regarded offshoots as inferior or worthy only to be enslaved.


  • Fantastic Caste System: Their castes are governed by genetic purity, with an emphasis placed on logical thinking and looking down upon weakness.
  • Four-Fingered Hands: Their hands have three fingers and a thumb, with claw-like nails on each finger.
  • Everyone Has Standards: A number of Arkanians are outraged at how many of their scientists sell biological or other genetic weapons on the galactic market, believing that they needed to strive for moral purity after achieving genetic purity. Of course, this is hypocritical coming from a society that creates short-lived genetic off-shoots as servants and slaves.
  • Monochromatic Eyes: Their eyes are white and capable of seeing in the infrared.
  • Named After Their Planet: Their species name is drawn from their homeworld.
  • Planet of Hats: They are commonly known as scientists specializing in genetic manipulation.

Bardotta

https://static.tvtropes.org/pmwiki/pub/images/bardotta_fdnp.png
Location: Bardotta System, Shasos Sector, Colonies
Native Species: Bardottan
Immigrated Fauna: Tooka

A remote world renowned for the art and music produced by its inhabitants. Bardotta is ruled by an elected theocratic monarchy advised by the Bahk-tov Council. Members of the Bahk-tov Council include individuals from the Dagoyan Order, a Force-sensitive organization whose teachings form the primary religion of Bardotta. Politically independent from the Republic, the Bardottans also had tense relations with the Jedi Order, who were regarded as kidnappers after they took several Force-sensitive children from the world before returning them after learning of the outrage.


  • Aerith and Bob: Three out of five of the currently named Bardottan characters have names that sound like names you would hear on Earth. We have Queen Julia, the Dagoyan Master Joseph, and the Podracer pilot Mars Guo.
  • Aliens of London: Their accents sound vaguely Indian.
  • Humanoid Aliens: Bardottans have the basic human body shape, but resemble duck-billed reptiles.
  • Named After Their Planet: The Bardottan's species name is derived from their homeworld.
  • Planetary Nation: The government of Bardotta is led by the Bahk-tov Council, which consists of twelve members who can be elected from both the Dagoyan Order and regular government officials. Those twelve councilors then elect the monarch.
  • The Theocracy: The Dagoyan Masters are the current leading authority of Bardotta. In the planet's early history, it was ruled by the much more barbaric Frangawl Cult, which had the war demon Malmourral as their patron deity.
  • Uncertain Doom: Given what the Empire tends to do to Force-users who don't submit to it, especially Lightsiders, things don't look good for the Dagoyan Order.

    Julia 

Queen Julia

https://static.tvtropes.org/pmwiki/pub/images/e195c2f2bd79f8eaf7c81a41ca704063.jpg

Species: Bardottan

Homeworld: Bardotta

Voiced by: Ami Shukla
Appearances: The Clone Wars

The spiritual leader of the peaceful world of Bardotta and a close friend of Representative Jar Jar Binks.


  • Damsel in Distress: She becomes one after the Frangawl Cult kidnaps her, and Jar Jar is determined to save her.
  • The High Queen: For the Bardottan people. Although some question her connections with Jar Jar, she still manages to be a competent ruler that has kept her planet neutral in the Clone Wars.
  • Human Sacrifice: The Frangawl Cult intended to harvest the living Force from the Dagoyan Masters, but Julia is their key sacrifice.
  • Ink-Suit Actor: If you squint, she somewhat looks like her voice actor, except as a Bardottan. Yes, really.
  • Interspecies Romance: With Jar Jar Binks (a Gungan) if you were wondering how close their friendship was. Yes, Jar Jar has a girlfriend, and one that could compensate for his usual clumsiness.
  • Seers: She foresaw that Talzin would attempt to steal her power, as well as that Jar Jar would be the one to stop the witch.
  • Statuesque Stunner: She's very tall, and very beautiful and elegant.
  • What the Hell, Hero?: According to Mace Windu, she and the people of Bardotta are not very fond of the Jedi Order after they inducted some of their children into it. The Jedi are seen as child-abductors and not welcome on the planet after that incident. She does not take Mace Windu's presence well when he comes with Jar Jar, and it's not until the end of "The Disappeared, Part II" that the Jedi earn her respect.

    Peteen 

High Seneschal Peteen

https://static.tvtropes.org/pmwiki/pub/images/peteen_sw.png

Portrayed by: Cas Anvar
Appearances: The Clone Wars

High Seneschal of the Bahk-tov Council and a Dagoyan Master. He was secretly the leader of the Frangawl Cult.


  • All There in the Manual: His role as the cult leader is never actually addressed in the episodes, only the guides. Without the episode guide, evidence pointing to this is Pateen's absence from the Council at the end of "Part I", and Peteen's name showing up (sharing a voice actor with the cult leader) in the credits of "Part II" despite otherwise not appearing at all in the episode.
  • Bitch in Sheep's Clothing: He pretends to be an ally of Julia and a loyal Dagoyan Master, but is in reality attempting to sacrifice all of his colleagues to awaken an ancient war demon and restore the cruel Frangawl Cult to power.
  • Evil Sounds Deep: When he's wearing his mask, his voice has a notable baritone.
  • Expy: Complementing the Frangawl Cult being expies of the Thuggee cult from Indiana Jones and the Temple of Doom, Peteen is one for Prime Minister Chattar Lal from the same film.
  • Karmic Death: He gets his life-force accidentally drained in the ritual intended to harvest Queen Julia's after having done the same to other people.
  • Mole in Charge: He is the second-highest ranking member of the Bahk-tov Council after Queen Julia and is one of those directing the investigation into the missing Dagoyan Masters.
  • No Body Left Behind: His body gets disintegrated after his life-force is ripped out, leaving behind only his mask.
  • Treacherous Advisor: To Julia, as he is sabatoging the investigation and behind the kidnappings.

    Frangawl Cult 

The Frangawl Cult

https://static.tvtropes.org/pmwiki/pub/images/frangawl_cult_sw.png

Appearances: The Clone Wars

A bloodthirsty warrior cult that ruled Bardotta in ancient times and worshipped the war demon, Malmourral. They have a prophecy predicting an age of darkness for the galaxy when the Dagoyan Masters disappear.


  • Ambiguous Situation: The Frangawl Cult collaborates with Mother Talzin, a religious figurehead from Dathomir, during the Clone Wars to kidnap and harvest the Dagoyan Masters (for the cult, to bring about their prophesied dark age; for Talzin, to empower herself and maintain her corporeal form). They seem to worship her, referring to her as "Great Mother", as if she were a messianic figure despite being from a different culture. It's unknown if the cult and Talzin have a long-term history with each other (and possibly the Nightsisters if the connection goes back further), or if the cult is just another client of Talzin's and they're simply working with each other for their own separate agendas.
  • The Beast Master: A Ming Po cultist commands two gundarks.
  • Card-Carrying Villain: They are a cult that worships an ancient demon, sacrifices people and seek to bring a new order to Bardotta and an age of darkness to the galaxy.
  • Equal-Opportunity Evil: "The Disappeared, Part II" reveals that the cult has members from both genders and other species besides Bardottans (although they are the majority species), such as a Ming Po human and a Zygerrian.
  • Expy: Of the Thuggee cult from Indiana Jones and the Temple of Doom, albeit more technologically advanced (as revealed in "Part II"). Not really all that surprising considering that "The Disappeared" was a Whole-Plot Reference to that movie.
  • Human Sacrifice: Their long-term goals involve kidnapping the Dagoyan Masters (a group of Force-sensitive seers) and harvesting the living Force from them (and killing them in the process) for Mother Talzin, and Queen Julia is the most-valued of these sacrifices. However, they aren't too picky about their sacrifices being Force-sensitive since the Force flows from life itself, as one cultist pointed out when he was getting ready to sacrifice Jar Jar Binks.
  • Magic Knight: Subverted. As Bardottans, they don't use the Force the same way as Jedi or Sith, but use it passively and as part of their Force-harvesting rituals. In addition to traditional melee weapons, some of them also use modern technology such as blasters.
  • Malevolent Masked Men: All of the Bardottan cultists wear large wooden masks. The non-Bardottan members, on the other hand, don't wear masks.
  • Religion of Evil: Their goals consist of harvesting the living Force from a group of mystics, retaking Bardotta, and bringing a dark age to the galaxy, while providing the Dathomir witch, Mother Talzin, with the living Force to maintain her form.
  • Schrödinger's Canon: According to Force and Destiny Core Rulebook (which is under the Legends banner, but released after the Legends decision), the Cult originated as a split sect of the Dagoyan Masters.

Cato Neimoidia

https://static.tvtropes.org/pmwiki/pub/images/catoneimoidia_ss.png
Location: Cato Neimoidia System, Quellor Sector, Colonies
Capital: Zarra
Immigrated Species: Neimoidian

A wealthy colony purse world owned by the Neimoidians and the base of operations for the Trade Federation. The world was perpetually foggy from the ocean, and rock structures jutted out of the sea. Bridge-cities and nature were built and grown upon these structures. During the Clone Wars, Senator Rush Clovis from the Banking Clan visited Cato Neimoidia to negotiate with Lott Dod, and was accompanied by Senator Padmé Amidala of Naboo, who was secretly investigating him under suspicion that the Banking Clan was backing the Separatists. Later, the world became a battlefield for the war and the final resting place of Jedi Master Plo Koon upon Order 66. Decades later, the plundered vaults of the Neimoidian Barons became famous for their use as high-security storage facilities for wealthy individuals throughout the galaxy.

    Ruug Quarnom 

Ruug Quarnom

Species: Neimoidian

Appearances: Brotherhood

"I've spent my life fighting on the inside for Neimoidians. Perhaps not always for the Trade Federation. But for my people. Whatever happens to me, I will continue that fight."

Formerly a commando in the Neimoidian Defense Legion, Ruug was demoted to the Royal Guard of Cato Neimoidia after questioning the actions of the Trade Federation. At the start of the Clone Wars she met Jedi Master Obi-Wan Kenobi and assisted him in investigating the bombing of the capital city of Zarra.


  • Badass Normal: She is a veteran sniper and black ops commando. Her abilities and marksmanship end up impressing even Obi-Wan.
  • Cold Sniper: She tries to stay professional and keep her emotions in check while on duty, though she does have a quietly friendly side she expresses to Obi-Wan in private as they become friends.
  • Comic-Book Fantasy Casting: In the Afterword of Brotherhood, Chen stated that his inspiration for Ruug Quarnom was intentionally modeled after Nana Visitor as Kira Nerys.
  • I Did What I Had to Do: Fully admits to having carried out acts of sabatoge, assassinations, and other unsavory tasks as a commando, but justifies it as needed to protect her people. However, she clearly had reservations regarding some of her tasks, as she questioned the Trade Federation and was transfered to the Royal Guard.
  • Fire-Forged Friends: Ruug and Obi-Wan become friends over the course of the Neimoidian investigation, saving each other's lives during the course of it. It's part of why he and Anakin rescue her from her jailbreak in the epilogue.
  • No Good Deed Goes Unpunished: She spares Ketar's life despite knowing that he was almost certainly going to turn her in for treason due to aiding Obi-Wan's escape. He does, and Ruug almost loses her life to a Separatist assassination while imprisoned.
  • Reassigned to Antarctica: As punishment for questioning the Trade Federation, Ruug was demoted and reassigned to the Royal Guard of Cato Neimoidia. Which ends up putting her in the perfect position to held Obi-Wan during his investigation.
  • She Knows Too Much: By the end of the investigation, Ruug has learned far too much for about the Separatists being behind the bombing and Asajj Ventress's role in framing Obi-Wan, so the prisoner transport she is on "crashes" in the wilderness with a full battalion of droids sent to finish her off. Thankfully, Obi-Wan and Anakin assumed something like that would happen and rescue Ruug.
  • Undying Loyalty: She is completely loyal to her people and will do whatever she is ordered for them. However, she will also disobey orders if that is what she deems is necessary to protect Cato Neimoidia from the plots that threaten its safety.

    Paw Maccon 

Baron Paw Maccon

https://static.tvtropes.org/pmwiki/pub/images/paw_maccon_sw.PNG

Species: Neimoidian

Appearances: Poe Dameron

Head of House Maccon. After capturing Lor San Tekka breaking into one of his vaults to examine an ancient artifact and imprisoning him, Paw's holdings became the target of both the Resistance and First Order, who were seeking the elusive adventurer.


  • Blue Blood: Belongs to the nobility of Cato Neimoidia and is the head of one of the world's great houses.
  • Evil Is Petty: Sentences Lor San Tekka to death for breaking in just to look at an item, and later forces Leia to pay a fee for storing some items in one of his vaults for just a few hours.
  • I Am the Noun: After Tekka protests that Maccon sentencing him to death for breaking into a vault just to examine, not steal, an artifact isn't justice, Maccon declares that within the wall of House Maccon's palace, he is justice.
  • Jerkass: His only priority is money and gaining new wealthy clients to house their valuables in his vaults.
  • Jerkass Has a Point: While sentencing Lor San Tekka to death is a major overreaction, Maccon is not wrong when he notes that Tekka did illegally break into his palace and vaults after having been previously denied entry, and if word got out that he did so clients would likely remove their items from House Maccon's vaults, ruining his family completely.

Devaron

https://static.tvtropes.org/pmwiki/pub/images/devaron_during_the_clone_wars_1.png

Location: Devaron System, Duluur Sector, Colonies
Native Species: Devaronian
Capital: Montellian Serat

A heavily forested temperate planet on the Corellian Trade Spine, Devaron is the homeworld of the Devaronians. Protection of the planet's natural beauty, ecosystem, and fauna were a high priority of the Devaronian people, but under the Empire's rule their ability to do so was denied by their governor. Devaron was home to the Temple of Eedit, a Jedi outpost built on a vergence of Force power, that was attacked and abandoned during the Clone Wars.

    Devaronians 

Devaronians

https://static.tvtropes.org/pmwiki/pub/images/devaronian_sw.jpg

The natives of Devaron, the Devaronians were one of the earliest spacefaring races in the galaxy.


  • Alien Blood: Their blood is black and is silver-based due to their unique blood filtration and cleansing biology..
  • Amazing Technicolor Population: While they are mostly shades of red or pink, some Devaronians have light green skin.
  • Big Red Devil: Male Devaronians who have red skin resemble stereotypical depictions of the devil, although the species is not more prone to being evil than any other species in the galaxy.
  • Bizarre Sexual Dimorphism: Male and female Devaronians are very distinct: the males are bald and have prominent horns, while females have hair and dark circles where males have their horns. Culturally both are also distinct: male Devaronians, while devoted to their families, were often struck by wanderlust and wandered the galaxy. Female Devaronians tended to stay on Devaron and were highly industrious and political minded.
  • Cute Monster Girl: Female Devaronians are much more conventionally attractive in comparison to males of the species.
  • Horned Humanoid: Male Devaronians are one of the most prominent examples of this trope in the Star Wars universe.
  • Matriarchy: Most positions of power on Devaron are held by female Devaronians due to their tendency to be more settled and serious than the males, although male Devaronians are not prohibited from holding office.
  • No-Sell: Devaronians are a very hardy species. They are resistant to most toxins due to having two livers and their skin is also fireproof.
  • Named After Their Planet: Their species name is derived from their homeworld.
  • Schrödinger's Canon: DevTech Sidearms has a popular blaster pistol model named Vilmarh's Revenge. Vilmarh Grahrk was a notorious Devaronian smuggler, featured prominently in the Republic comics.

    Devaronians on other pages 

Hynestia Prime

Location: Hynestian Sector, Colonies
Immigrated Species: Human, Kel Dor, Lynna, Mon Calamari (Hynestian)

A frozen tundra planet ruled by a royal family, Hynestians had a reputation as explorers and sometimes conquerors. By the time of the Empire, much of that past was behind them and they were known for exporting Gherlian fur, an expensive textile grown from lichen on domes built across the surface of their world.


  • Duel to the Death: Upon the death of the monarch, it is expected that all potential heirs to the throne fight each other in the Battle of Birthright to determine the succession.
  • Homeworld Evacuation: After the Empire decided to stop honoring its deal for Hynestia's independence, Queen Forsythia put up a fierce resistance but eventually evacuated her people to Livno III once it was clear the Empire would prevail.
  • Single-Biome Planet: It is a frozen iceball of a world, with only a narrow band around the equator being habitable. The

    Forsythia Jin 

Queen Forsythia Jin

https://static.tvtropes.org/pmwiki/pub/images/forsythia_jin_sw.png

Species: Human

Homeworld: Hynestia Prime

Appearances: Lando's Luck

Queen of Hynestia Prime during the reign of the Empire. She was known as the "Assassin Queen" for being rumored to have hunted down and killed all twelve of her siblings to win her Battle of Birthright.


  • Hates Being Nicknamed: She despises the title of "Assassin Queen" and warns people not to utilize it. As she never actually assassinated anyone, this is a justified hatred.
  • Hero with Bad Publicity: Her subjects regard her as a fierce ruler who killed her own siblings to secure the throne. She is a fierce ruler, but unlike her predecessors Forsythia sought out a loophole to avoid killing her siblings, although she did vow to kill those who returned.
  • Mama Bear: Being perceived as threatening in any manner towards her daughter Rinetta is an easy way to draw her ire.
  • Royals Who Actually Do Something: In her younger years with Rinetta the two would explore paths in Wild Space that had been charted by Hynestians in the past. Forsythia also led the resistance against the Imperial invasion of Hynestia for some time before successfully evacuating her people.
  • Sibling Murder: She is alleged to have killed all twelve of her siblings during their Battle of Birthright by assassinating them herself. In truth, the found a loophole in the laws, noting that they stated that any claimant to the throne who lived on Hynestia had to participate. She forced all twelve to instead leave the planet with a promise that if they returned she would duel and kill them to protect her claim.

    Rinetta Gan 

Princess Rinetta Gan

https://static.tvtropes.org/pmwiki/pub/images/rinetta_gan_sw.png

Species: Human

Homeworld: Hynestia Prime

Appearances: Lando's Luck

Daughter of Queen Forsythia, Rinetta is a curious child with a love for exploration.


  • Bold Explorer: She dreams of being one like her ancestors, wishing to explore the Unknown Regions.
  • Magical Accessory: Her tutor Zel Gris gifted her a necklace that uses ancient technology from her homeworld to make the wearer invisible while standing still.
  • Princess Protagonist: Serves as one of the co-protagonists of Lando's Luck alongside the smuggler himself.
  • Rebellious Princess: She chaffs under her mother's strict rule and seeks to return the stolen Solstice Globe to Livno III after discovering it in her family's vault, something she believes her mother will disapprove of.

Narq

Location: Colonies
Native Species: Narquois

A wet and gloomy planet covered in fungus forests, Narq was situated at the heart of the Neimoidian purse-worlds and was occupied by the greedy species. The native Narquois were treated by the Neimoidians as inferior servants and slaves for centuries. Under the New Republic Narq was freed from the oppression of the Neimoidians, who were sued by their victims for compensation for centuries of mistreatment and oppression.

    Narquois 

Narquiois

The diminutive natives of Narq, the Narquiois had blue skin, eyes, and hair that allowed them to blend into the fungus forests of their homeworld. Many Narquiois were skilled technicians, but could be found throughout the galaxy in a variety of professions.


  • Named After Their Planet: Their species name is derived from their homeworld.
  • Slave Race: They were slaves to the Neimoidians for centuries, who denied that the Narquiois were as intelligent as they seemed and forced them to work as unskilled laborers, farmers, and minders. The New Republic ended this situation, with the Neimoidians being taken to court for the crimes they committed and being forced to pay unprecedented reparations to the Narquiois.

Neimoidia

Location: Neimoidia System, Colonies
Native Species: Neimoidian

The homeworld of the Neimoidians, who were infamous for having individuals affiliated with the Trade Federation and the Separatists. Neimoidia was located near several Neimoidian colonies known as "purse-worlds".

    Neimoidian 

Neimoidians

https://static.tvtropes.org/pmwiki/pub/images/neimoidiansswe_2.png

A sentient humanoid species with green, mottled skin and large, red eyes with horizontal pupils. They mantained colonies on several purse worlds like Cato Neimoidia. In ancient times, Neimoidians conquered the planet Narq and enslaved its native population, the Narquois, until the rise of the New Republic, which allowed the natives of Narq to sue the Neimoidians and reclaim control of their world.


  • Amazing Technicolor Population: They range in color from green to bluish gray.
  • Accent Upon The Wrong Syllable: The Neimoidians speak with very thick accents, meaning that this pops quite frequently, especially in The Phantom Menace:
    Nute Gunray: As you KNOW, our blockAHDE is perFECTly LEgal, and we'd be HAppy to reCIEVE the amBAsaDORS.
  • Adaptational Villainy: In Legends, Neimoidians were as complex as any sentient species despite their negative reputation. The horrific survival of the fittest upbringing of Neimoidia and its horrible living conditions largely contributed to why many seen Neimoidians act the way they do. Nute Gunray in particular was explicitly noted by Sidious to be who he is because of it. The Neimoidians in the infamous Trade Federation also had legitimate reasons to distrust the Republic due to its inability to fulfill promises and protect them from events secretly orchestrated by Plagueis and Sidious to lure them into the Separatist Alliance. By the time of 25 ABY, long after the fall of the Galactic Empire and Separatists, Neimoidians steadily rejoined galactic affairs, many even joining the New Republic to fight the Yuuzhan Vong. In canon, however, few of these traits or complexities have been re-established and almost every Neimoidian seen is an evil bastard with no sympathetic qualities whatsoever. They wouldn't get a more nuanced interpretation until Brotherhood, which went out of its way to not only introduce some genuinely heroic Neimoidians, but also deconstruct the negative stereotypes and preconceptions given to the species as a result of the Trade Federation's actions.
  • Bizarre Alien Biology: They are basically humanoid reptilians, with the reproduction circle of certain insects.
  • Bizarre Alien Reproduction: Neimoidians were raised in hives and started their life cycle as grubs which competed with each other for limited amounts of food. Those who hoarded the most food survived and grew into their adult, humanoid forms.
  • Bunny-Ears Lawyer: A villainous example. A lot of Neimoidians were less-than-noble individuals, but the way they were educated made them highly effective merchants.
  • The Greys: A partial example. They have they greyish, shiny skin and bulging eyes normally associated with Greys, but that's about it. In fact, they are a genetic offshoot of the Duros species, hence why they look similar to them.
  • French Jerk: In the German version, the Neimoidians have French accents instead of Asian ones, adding to their smugness.
  • Humanoid Aliens: Neimoidians are bald, green skinned humanoids with large, red eyes that have horizontal pupils.
  • Lizard Folk: While they are mostly based on The Greys, they have some elements of this trope, such as their green, slimy skin and reptilian eyes.
  • Named After Their Planet: Their species name is derived from their homeworld. However, this is a rather odd example, as Neimoidians are actually genetic descendants of Duros colonists who discovered Neimoidia and their appearance changed slightly as a result of adaptation to Neimoidia's wetter atmosphere and heavier gravity, causing them to be considered a separate species.
  • Space Jews: The Neimoidians were a race of slit-eyed, inscrutable, unscrupulous villain aliens who speak with a vague Asian accent, wear Qing dynasty robes and hats, and threaten the galaxy with their trade routes and mass production technology. Many English-speaking critics saw the race as a collection of negative Asian stereotypes.
  • What the Hell Is That Accent?: The Neimoidians have thick accents of vaguely Asian origin. This is because their actors were asked to imitate Thai actors reading their lines.

    Trade Federation 

Trade Federation

See its own page here.

    Neimoidians on other pages 

Unknown homeworld

Tholoth

Location: Tholoth System, Colonies
Native Species: Tholothian

An arboreal planet, the native Tholothians kept their planet pristine by establishing industries on other worlds in their home system and designating large swaths of the planet as ecological preserves. When the Empire rose to power Tholoth was occupied and its preserves became home to a number of estates that high-ranking Imperials used as vacation homes while forcing the locals to cater to their needs.


  • Alien Sky: Due to the planet's axil tilt, the night sky is filled by the bright light of the Deep Core for half of the year and the dark brilliance of the galaxy's spiral arms.
  • Planetary Nation: Tholoth has a democratic government run by an elected legislature alongside the head executive chair.

    Tholothians 

Tholothians

https://static.tvtropes.org/pmwiki/pub/images/tholothian_sw_3.png

The native humanoid species of Tholoth. They were a common sight amongst the ranks of the Jedi Order.


  • Clothing Appendage: They look human aside from a scaly scalp with fleshy tendrils dangling from them, which could easily be mistaken for a hat of sorts.
  • Named After Their Planet: Their species name is drawn from their homeworld.
  • Rubber-Forehead Aliens: The only things separating them from humans are a blue skin pigmentation around their scaly scalps and the fleshy tendrils they have in place of hair. They can also have Technicolor Eyes.
  • Signature Headgear: Most Tholothians wear a leather headdress that goes across their forehead and covers their ears, with small chains that trace the scales of their head.
  • Technicolor Eyes: Indigo is a common eye color amongst Tholothians.

    Tholothians on other pages 

Native to Tholoth:

Other Tholothians

Inner Rim
See the Inner Rim page.

Expansion Region

Wedged between the Inner and Mid Rims, the Expansion Region was colonized after the settlement of the Colonies and Inner Rim.

Iktotch

Location: Iktotch System, Narvath Sector, Expansion Region
Native Species: Iktotchi

A rocky moon orbiting the gas giant Iktotchon. It was an unhospitable location, being constantly swept by sand and gravel windstorms. It was placed under blockade by the Empire due to the native Iktotchi's powerful precognitive abilities being deemed a threat.


  • Death World: Living on Iktotch can be very difficult for those who do not have the gift of precognition to avoid the constant windstorms.
  • Place of Power: The Jedi Order believed the moon to be a vergence of Force energy, which granted the Iktotchi their much higher than normal rate of Force sensitivity and precognitive abilities. Notably, Iktotchi who leave the moon find their connection to the Force growing much weaker over time.

    Iktotchi 

Iktotchi

Evolving on the inhospitable moon of Iktotch forced the Iktotchi to develop innate precognitive skills to avoid the deadly storms that wrecked havoc on the surface.


  • Horned Humanoid: They have two horns coming out of the sides of their heads that curve downward along their face.
  • Named After Their Planet: Their species name is derived from their homeworld.
  • Not So Omniscient After All: Even they were blindsided by the rise of the Empire.
  • Seers: The Iktotchi have an incredibly accurate sense of the future. They predicted the rise of the Republic before they ever left their homeworld and carved the Republic's symbol into the mountainside near where they knew Republic scouts would first land.
  • Screw This, I'm Outta Here: Many Iktotchi fled back to their homeworld after the Empire's rise despite the blockade as they sensed it would be easier to ride out the Empire's reign there than other oppressed worlds in the galaxy.

    Iktotchi on other pages 

Isobe

Location: Thustra System, Expansion Region
Native Species: Sephi

A forested world that was home to the Sephi. The planet was ruled by a royal family and had a primary export of tynzo crystals, which were used to reinforce starship glass to withstand hyperspace. This made the planet, and the Sephi, extremely wealthy and prosperous.


  • Binary Suns: Isobe revolves around the twin suns of the Thustra System.

    Sephi 

Sephi

A humanoid species that had long lives and an affinity for machinery and droids.


  • Amazing Technicolor Population: Their skin tones are typically shades of lavender, peach, and purple.
  • Pheromones: Early in their evolutionary cycle, Sephi developed the ability to emit pheromones that could render other beings' unconscious in a state the resembled death as a way to defend against predators.
  • Pointy Ears: Their ears were long and expressive and often reflected their emotional state.
  • Space Elves: The Sephi are typically tall, lanky, and have pointed ears. Their homeworld also has a great deal of wealth and they are generally regarded

Kinyen

Location: Expansion Region
Local Species: Gran

An agriworld along the Corellian Trade Spine and the Great Gran Run. It was the original homeworld of the Gran species, who have spread out from Kinyen to establish many colonies upon other worlds like Malastare in the Mid Rim.

    Gran 

Gran

https://static.tvtropes.org/pmwiki/pub/images/gran_sw.png

Gran are mammalian humanoids with goat-like snouts, antenna-like snubs on their heads, three eyes and pointy ears. Although Kinyen is their original homeworld, the Gran have a presence on many colonies throughout the galaxy, including Malastare. While the Dugs controlled the natural fuel resources of Malastare, the planet itself was represented in the Galactic Senate by the Gran.


  • Aliens Speaking English: They're usually seen speaking Basic in most of their appearances. One notable exception is senator Ask Aak, who appears to be speaking in what is probably the native language of his people in Attack of the Clones.
  • Breakout Character: One of the most notable alien species of the franchise.
  • Extra Eyes: They have three eyes overall.
  • Humanoid Alien: They have the basic humanoid body shape but are clearly not human, looking like anthropomorphic alien, three-eyed, hornless goats.
  • Schrödinger's Canon: In Legends, their culture revolves about strong bonds of home and family in their society, since they had evolved from herbivorous, herding animals.

    Gran on Other Pages 

Kiros

Location: Kiros System, Expansion Region
Local Species: Togruta

A planet that is home to a small colony of Togruta artisans. During the Clone Wars, it was raided by Zygerrian slavers, but the population was eventually saved by the Republic.

    Gupat Roshti 

Governor Gupat Roshti

https://static.tvtropes.org/pmwiki/pub/images/roshti_sw_1409.jpg

Species: Togruta

Voiced by: Corey Burton
Appearances: The Clone Wars

"The simple truth is that we are not warriors, Master Yoda. An armed conflict will destroy us. We will negotiate with Count Dooku if we are able."

The governor of the Togruta artisan colony of Kiros during the Clone Wars. He and his people were enslaved by the Zygerrians.


  • Alien Hair: His horns and head-tails.
  • Facial Markings: Has them like all Togruta.
  • Ink-Suit Actor: He resembles his voice actor.
  • Made a Slave: He and the rest of his people are enslaved by the Zygerrians. They are eventually rescued by the Jedi and the Republic.
  • Non-Action Guy: His people are artists, not warriors, and he cannot resist the Zygerrians taking them captive.

Megalox Beta

Location: Megalox System, Expansion Region

Megalox Beta is a world where the gravity is ten times above standard, rendering it uninhabitable. It is the home of a private prison called "Megalox" which is the only habitable place on the planet's surface.


  • Law Enforcement, Inc.: They are a private prison, meaning anyone can access the prison for the right fee. They house both Republic and First Order prisoners.
  • Luxury Prison Suite: Grakkus the Hutt lives in a relatively nice mansion.
  • Penal Colony: The Megalox prison is its own society. The only guards and administration are stationed in orbit and the prisoners are left to fend for themselves. The only thing keeping the prisoners inside is the crushing gravity outside the prison's borders.

    Warden Luta 

Warden Luta

https://static.tvtropes.org/pmwiki/pub/images/luta_sw.png

Species: Twi'lek

Appearances: Poe Dameron

The warden of the Megalox prison.


  • Establishing Character Moment: Her introduction to Black Squadron has her declare that everything they see belongs to her, showing her controlling mindset.
  • It's All About Me: When her space station is damaged and unable to restore the gravity reduction to the prison, Luta sends shuttles to rescue the prisoners not because they are in danger of dying, but because losing them could harm her reputation and profits.
  • Jerkass: She is extremely unpleasant being who will easily betray people for credits and casually makes bets about which gang leader will win power during prison riots.
  • Playing Both Sides: Has no issue taking money from both the First Order and Resistance and abandoning them to kill each other as she profits.
  • Wardens Are Evil: While she's never seen being too cruel to her prisoners, she accepts a bribe to escort Black Squadron into the prison and then accepts another bribe from Terex to send them in alone.

Mikkia

Location: Expansion Region
Native Species: Mikkian

A temperate world that is home to the Mikkian species and a long-time member of the Galactic Republic. The Mikkians are highly spiritual and placed great trust in the Jedi. With the rise of the Galactic Empire, Mikkia became a hotbed of anti-Imperial activity as its population refused to accept the Empire's lies about the Jedi Order.


  • All Planets Are Earth-Like: One of the rare examples of this in the Star Wars universe, with Mikkia being described as diverse in climate as its natives are in appearance, including artic poles, swampy forests, arid deserts, and extremely deep oceans. In-Universe scientists connect these varied environments to the Mikkian's diverse appearances.

    Mikkian 

Mikkian

https://static.tvtropes.org/pmwiki/pub/images/mikkian_sw_1.png

A humanoid species with brightly colored-skin and floating head-tendrils. They are known for being a highly honorable species that places a great deal of importance on loyalty and personal accountability.


  • Alien Hair: Their hair tendrils are as varied as their skin colors, with no Mikkian having the same head-tendrils as any other, and their can be just a handful or dozens. Mikkians tend to decorate or dye their tendrils as methods of self-expression.
  • All There in the Manual: Most information about their culture and homeworld comes from sourcebooks.
  • Amazing Technicolor Population: Shades of red, pink, blue, green and yellow are extremely common amongst the Mikkians. Their skin color is not genetic either, as parents and their children can have vastly different colorations. If concept art is to be believed, they also come in shades of white.
  • Bizarre Alien Biology: Their tendrils float in the air, which is not exclusive to its Force-sensitive members, as seen with Sakas in Shattered Empire as well as What Could Have Been art for the Smuggler from Uprising. Most of them also do not have any visible ears (with Zeen Mrala being a notable exception, having pointed ears), leaving it unclear how they are able to hear.
  • Family Honor: Kin ties are very important to Mikkians, with loyalty to ones family and friends being extremely important to the society. Having a Jedi amongst a family was considered to be a great honor that brought them a lot of esteem.
  • Mythology Gag: They are based off of pieces of concept art for a Sith warrior(s) in Attack of the Clones.
  • Named After Their Planet: They derive their species name from their homeworld of Mikkia.
  • Starfish Language: Their language is highly melodic and singsong, with many of the words running together. It is extremely difficult for non-Mikkians to keep up with and understand the language, but thankfully Mikkians have little issue with learning Basic.

    Mikkians on other pages 

Mimban

https://static.tvtropes.org/pmwiki/pub/images/mimban_sw.png

Location: Circarpous System, Circarpous Sector, Expansion Regions
Native Species: "Greenie", Mimbanese

A swamp planet which is the site of conflict between mining interests and the native species. During the Clone Wars, the planet was liberated from the Separatists only to be later subjugated by the Empire.


  • Adaptational Badass: The Coway (which the Mimbanese are more heavily based on than the Mimbanites) were a primitive species that fought with sticks and stones and relied heavily on hit-and-run tactic. In canon, thanks to the Mud Jumpers providing them both with modern weapons and training during the Clone Wars, the Mimbanese are even more combat-ready, being a significant threat to the Empire after turning on them.
  • Canon Immigrant: The planet originally appeared in Splinter of the Mind's Eye, the earliest works from Legends. The planet immigrated into the canon through being mentioned in The Clone Wars.
  • Composite Character: The Mimbanese seem to borrow aspects of both of the native species in Legends. Their name is loosely derived from the Mimbanites, but their red-skinned appearance, them being subterranean dwellers, their guerilla tactics, and act of rebelling against the Empire are taken from the Coway.
  • Mucking in the Mud: Mimban is a really muddy swamp, and the site of a hellish battle between the Empire and a local resistance.
  • Named After Their Planet: The Mimbanese derived their species name from the planet. The name of the other native species, called the "Greenies" by Imperial troops, is unknown.
  • Nice Job Fixing It, Villain: Similar to how Anakin Skywalker trained the Onderon rebels, the Republic provided the Mimbanese Liberation Army with modern weaponry and combat training to help them combat the Separatists on their own. Unfortunately for the Republic-turned-Empire, the Mimbanese weren't happy to be subject to another occupation, and thanks to what they were given during the Clone Wars, the Mimbanese put up quite a fight against the Empire.
  • Schrödinger's Canon: In Legends, there were two native species: the Mimbanites and the Coway. So far, we've only seen one species under the name "Mimbanese" (which are more heavily based on the Coway). Though they have yet to be seen, there has been mention of a species named "Greenies" (which was a Fantastic Slur for the Mimbanites in Legends) by the Imperial occupiers.

Nakadia

Location: Expansion Region
Capital: Quarrow
Native Species: Nakadians

"Interesting fact about Nakadia. We liberated them from the Empire and now they provide a great deal of the food for our troops."
Mon Mothma

An agricultural world whose unique soil allows for a wide variety of crops to be grown. During the Clone Wars it was occupied by the Separatists for a time. After being liberated by the New Republic, it became one of their major food exporters and was the location of the Republic's rotating capital in 5 ABY.


  • Agri World: The planet is an important producer of food for both the Empire and New Republic, to the point that Mon Mothma is able to delay voting on whether to intervene on Jakku by smuggling a banned pta fruit onto the planet, creating a potential biohazard that required thorough investigation.
  • Arcadia: Nakadia's primary source of economy is agriculture. It has a relatively small population compared to some other civilized planets (the capital city of Quarrow has only a few thousand inhabitants). Due to its relatively pristine environment and role as a major food exporter for troops, Nakadia is placed under high protection by the New Republic, including the banning of invasive plant species that could potentially threaten the ecosystem.
  • Fantastic Racism: Nakadians tend to be prejudiced towards droids, though they're slowly becoming more accepting of them. This is due to suffering an occupation of Separatist battle droids during the Clone Wars.
  • Named After Their Planet: The Nakadians derive their species name from their homeworld.

Pasaana

https://static.tvtropes.org/pmwiki/pub/images/pasaana_sw.png
Location: Middian System, Ombakond Sector, Expansion Region
Native Species: Aki-Aki

A remote and resource poor mesa and desert planet that is home to the technology averse Aki-Aki. The planet has no spaceports, but is welcoming to offworlders, particularly during the Festival of the Ancients held every forty-two years. Pasaana eventually becomes important to galactic events during the war against the First Order as the site of a possible clue to the location of Emperor Palpatine's secret fortress world.

  • Screw the War, We're Partying: The Festival of the Ancients doesn't stop for anything, not even the First Order taking over the entire galaxy.
  • Shifting Sand Land: The areas outside the Aki-Aki settlements include some fields of quicksand, which can suck in just about anything foolish enough to touch it. Some of the pits are over massive subterranean caves (somehow), where the bigger problem is the local wildlife.

    Aki-Aki 

Aki-Aki

https://static.tvtropes.org/pmwiki/pub/images/aki_aki_sw.png

The natives of Pasaana, the Aki-Aki are welcoming of offworlders. They live in small towns and farming communities that grow around wells that tap into underwater springs near the numerous mesas and valleys of Pasaana.


  • Bizarre Alien Biology: Their prehensile trunks only grow in with age, and adolescent Aki-Aki have small snouts instead. They also have a significant amount of babyfat in their face which also goes away with age and leave their orbital sockets much more pronounced.
  • Humanoid Aliens: The Aki-Aki have the standard humanoid body-type with a head, two arms, and two legs, but they have three-fingered hands and two prehensile trunks that grow from their face which get longer with age.

    Nambi Ghima 

Nambi Ghima

https://static.tvtropes.org/pmwiki/pub/images/nambi_ghima_sw.png

Species: Aki-Aki

Homeworld: Pasaana

Portrayed by: Kiran Shah
Voiced by: Debra Wilson

A young Aki-Aki who briefly befriends Rey during the Festival of Ancestors.


  • Nice Girl: She cheerfully approaches and greets Rey, asks about her name and family, and gifts her with a necklace.
  • Unwitting Instigator of Doom: Nambi gives Rey a beaded necklace as a gift, but Kylo Ren is able to snatch it through their Force-bond and uses it to track her location, resulting in Chewie being captured along with the Sith dagger.

Shili

Location: Shili System, Expansion Region
Native Species: Togruta

A planet of forests and grasslands that is home to the Togruta. During their initial contact with the Republic, encounters with individuals who sought to exploit them caused the Togruta to grow hostile and isolate their territory from the expanding galactic government. The Jedi Order maintained friendly relations with the Togruta due to their reverence for the Force, and many Force-sensitive Togruta joined the Order. During the High Republic Era, relations between the Togruta and Republic improved and they began integrating themselves into the wider galactic community.

    Togruta 

Togruta

The native species of Shili, the Togruta are a deeply spiritual people who revere nature and the Force. Because of Shili's biome, its inhabitants grew to have distinctive patterns on their skin and montrals for camouflaging.


  • Alien Hair: Togruta are incapable of growing hair, instead having lekku (head-tails, similar to Twi'leks) and montrals.
  • Earthy Barefoot Character: One of their hats. Most Togruta go barefoot on their homeworld, as they consider its ground sacred and seek to connect with it.
  • Facial Markings: Their facial markings and horn patterns are natural-occurring.
  • Green-Skinned Space Babe: Or red, or orange, or blue. Although not quite as prominent as the female Twi'leks, most of the female Togrutas shown are very attractive. They also have the second-highest number of appearances as slaves and dancers (after Twi'leks).
  • Hair Substitute Feature: A.k.a their Horned Humanoid montrals.
  • Rite of Passage: Taking children on a hunt when they are a year old, although it is considered an old-fashioned practice by the time of the prequels.
  • Rubber-Forehead Aliens: Togruta are visually quite similar to humans, with their head coverings and skins pigmentation being the only major differences.
  • Schrödinger's Canon: Togrutas are predatory in nature. In the novelization of The Clone Wars pilot movie, Ahsoka casually talks about eating rodents (though she does mention it gives her, uh, flatulence, which is why she stopped).
  • Single-Biome Planet: It's all grassland.
  • Super-Senses: Their montrals act as echolocators, giving Togruta better hearing and spatial awareness than most humanoid species.

    Togruta on other pages 

High Republic Era Residents

    Elarec Yovet 

Regasa Elarec Yovet

Species: Togruta

Homeworld: Shili

Appearances: The Rising Storm

Regasa of Shili, Supreme Huntress of the United Tribes, and Ruler of Togrutas far and wide during High Republic Era. Elarec sought to improve relations between her people and the Republic by attending the Republic Fair on Valo as a guest of Supreme Chancellor Lina Soh.


  • Barefoot Sage: While most Togruta go without shoes only on Shili, Elarec never wears them even when offworld due to her position and desire to connect to the ground.
  • Reasonable Authority Figure: After more than one-hundred and fifty years of tension between the Togruta and the Republic, Elarec agreed to meet with Supreme Chancellor Soh and build a better relationship between their peoples over the objections of many within her government. After the Nihil attack on Valo nearly killed the Regasa, her government was even more determined to stay isolated, but Elarec was so impressed by Soh's bravery and what she saw of the Republic during the Fair that she became even more determined to become an ally and potential future member of the Republic.

Fall of the Republic Era Residents

    Pav-ti Tano 

Pav-ti Tano

https://static.tvtropes.org/pmwiki/pub/images/pav_ti_sw.png

Species: Togruta

Homeworld: Shili

Voiced by: Janina Gavankar
Appearances: Tales of the Jedi

A huntress who lived in a small village on Shili with her husband Nak-il. She was the mother of Ahsoka Tano.


  • Classical Hunter: She is a hunter for her village and maintains the old-fashioned tradition of taking a child out on a hunt around their first birthday to help teach them about life and not looking away from death.
  • Good Reason For Parental Abandonment: She and Nak-il love Ahsoka, but upon realizing that she is Force-sensitive decide to give her to the Jedi Order.
  • Mama Bear: When Ahsoka's life is threatened by the sabertooth, Pav-ti's response is to yell in its face, grab her rifle, and fight like hell to defend her daughter.
  • Screaming Warrior: Her reaction to a giant predator sneaking up just a few feet away from her and her baby? Yell so loud into its face that it is startled, allowing her to grab a weapon and begin fighting it off.

Umbara

https://static.tvtropes.org/pmwiki/pub/images/databank_umbara_01_169_beef68c7.jpeg
Location: Umbara System, Ghost Nebula, Expansion Region
Native Species: Umbaran
Native Fauna: Banshee, Vixus

Located in a nebula that isolates its systems from the rest of the galaxy, the planet of Umbara is also known as the Shadow World due to the lack of sunlight it receives. Home to the tall, pale skinned humanoids known as the Umbarans, who have advanced technology beyond galactic standards, the Shadow World also hosts a variety of deadly creatures and plants. Umbara was a member of the Republic during the Clone Wars until the murder of their Senator Mee Deechi, after which the Umbarans seceded and joined the Separatists, which resulted in one of the bloodiest battles of the war to be waged on the planet.



    Umbaran 

Umbarans

https://static.tvtropes.org/pmwiki/pub/images/umbaran_sw_8.png

Known as "The Shadow People", the Umbarans were shaped by their homeworld. Tall and pale, the Umbarans had the ability to see in ultraviolet. Their society was divided into castes, with Umbarans constantly striving to advance their social positions. This had led to many Umbarans becoming skilled manipulators, with other species spreading rumors that they could control minds.


  • Amazing Technicolor Population: Umbarans range from fairly conventional shades of white, to faint blue or even purple.
  • Face–Heel Turn: The assassination of Mee Deechi led them to join the Separatists.
  • Fantastic Caste System: Umbaran society is divided into castes, and climbing the social ladder usually meant employing underhanded methods.
  • Higher-Tech Species: Umbaran technology is so above the galactic standard, it makes the rest of the civilized galaxy look like it's in Earth's modern age.
  • Looks Like Orlok: Tall, often bald, and pale with eerie, ringed eyes and a decidedly unfriendly nature.
  • Manipulative Bastard: The species, especially those in the political arena, have earned a reputation for being this to the point that there were rumors spread about Umbarans being capable of mind control.
  • Named After Their Planet: Their species name is derived from their homeworld.
  • Names to Run Away from Really Fast: "The Shadow People", because not only do they live on a planet perpetually shrouded in night, they are very difficult for most non-Umbarans to see in their territory.
  • Reed Richards Is Useless: The incredibly advanced Umbaran technology includes Hard Light elevators and cockpits as well as Holographic Terminals among others. Despite having a place in the Republic (and later, the Separatist Alliance), they seem to have kept that technology all to themselves while the rest of the galaxy — including the armies of the two superpowers in the Clone Wars — is stuck with relatively archaic technology. When they offer their technology to the Separatists, it is strictly used by the Umbaran Militia. This is slightly averted after the rise of the Empire, as their technology has been appropriated into the Imperial military.

    Umbaran Militia 

Umbaran Militia

https://static.tvtropes.org/pmwiki/pub/images/umbaran_militia.png

Appearances: The Clone Wars

Equipped with advanced weaponry, armor, and vehicles not found anywhere else in the galaxy, the Umbaran militia proved to be more than a match for the Republic's clone army.


  • Achilles' Heel:
    • For how advanced their technology is and having an incredibly lethal and competent ground force, the Umbaran militia doesn't have much of a navy, only consisting of starfighters and small support ships. As such, the bulk of the Separatist droid army presence in the Battle of Umbara was seen providing naval support. And during the ground battle, the Republic forces were more easily able to get out of sticky situations when air support was available.
    • The militiamen make extensive use of a gaseous stimulant pumped through their pressure suits, with said stimulant increasing their stamina and aggression. However, this comes at the cost of the militiamen becoming overdependent on the stimulant, and a breach to their helmets (and the sudden decrease in dosage caused by the leak) will cause them to instantly suffer from withdrawal.
  • Attack Drone: Millicreep droids are very tiny and nimble pocket assassin droids that resemble silverfish. Just one can be lethal to a squad of clone troopers.
  • Everything Is an iPod in the Future: The general aesthetic for their weapon technology, contrasting with most other technology in the Star Wars universe. Their guns have Tron Lines, their vehicles have motion controls, and some of them even have force-field cockpits.
  • Hover Tank: Although they don't get as much screentime throughout their arc as most of the other Umbaran vehicles, they use hover tanks equipped with two large, prong-shaped plasma cannons (that can also rotate and open to function as parking stands) at the beginning of the ground campaign.
  • Humongous Mecha: They have two types. The IAT crawler tanks, which look like giant centipedes covered in guns, and the HMC Juggernauts, which look giant six-legged spiders with a large plasma cannon.
  • Lightning Bruiser: All of their mecha-type vehicles are not only incredibly well-armed and protected by ray shields, they can move incredibly fast (even the HMC Juggernaut, which may seem like a Mighty Glacier at first, can move pretty fast when prompted to).
  • Mooks: They serve this role throughout the Umbara arc, with Battle Droids only showing up in the space battle in orbit. However, unlike the dim-witted B1s, they are among the deadliest adversaries the Clone Army has had to face not only due to their unusually advanced technology (that they seemingly refused to share when Umbara was still sided with the Republic) but also being really competent soldiers.
  • Motion-Capture Mecha: Subverted. All of their vehicles have motion controls despite none of them being humanoid mecha.
  • Pint-Sized Powerhouse: Millicreep droids are assassin droids small enough to be carried by pocket. Just one of these things carries enough voltage to electrocute a squad of clone troopers to death. It doesn't take much to destroy one, but they are very fast.
  • Super Serum: The militiamen wear pressure suits that not only provide armor, but supplies them a gas-based stimulant that increases their stamina and keeps them awake. However, this seems to come with a drawback of them becoming too dependent on said stimulant, as when Fives breached an Umbaran's helmet, he started panicking.
  • Tron Lines: While only their blaster rifles have lines, most of their other technology have glowing parts that serve no clear purpose other than to look cool.

    Umbarans on other pages 

Mid Rim
See the Mid Rim pages.

Outer Rim Territories
See the Outer Rim Territories page.

Unknown Regions
See the Unknown Regions page.

Wild Space

At the edge of the galactic rim are numerous unmapped and unexplored systems known as Wild Space. Under the rule of the Republic efforts were made to investigate these regions, but those explorations were halted by the outbreak of the Clone Wars. Exploration began once again under the guidance of the Imperial Survey Corps. Following the Battle of Endor, the pirate Eleodie Maracavanya was the self-styled ruler of Wild Space.

Benathy homeworld

Location: Wild Space
Native Species: Benathy
Native Fauna: Zillo Beast

The rocky homeworld of the Benathy species, who came into conflict with both the Galactic Empire and the First Order. It is ruled by a monarchy.


    Benathy 

Benathy

"They're a proud race. Stubborn. They value size and strength above all else."

An aggressive warrior species whose expansionist plans threatened the plans of both the Empire and First Order.


  • Asskicking Leads to Leadership: They respect and follow those who display great strength and combat prowess. As a result, they end up submitting to Kylo Ren after he kills their god, which even Vader couldn't do.
  • The Empire: The Benathy have ambitions to expand their rule to other nearby planets. The Empire temporarily put a stop to this by sending in Darth Vader and an army of stormtroopers, but decades after the Empire fell from power, the Benathy started conquering again. This was a threat to the First Order's plans, prompting them to send Vader's grandson Kylo Ren to deal with them.
  • God Guise: Their god is actually not a supernatural deity but a Zillo Beast. However, considering how formidable they are and that they're Nigh-Invulnerable, it's not hard to see why they'd think it was a god.
  • Humanoid Alien: They have human-like bodies but are covered in orange fur and have big tusks protruding from the sides of their mouth, no nostrils and pointed feline-like ears. They're also notably much taller and broader than humans, dwarfing Kylo Ren and the stormtroopers.
  • Proud Warrior Race: They're a rather aggressive, war-mongering species who respect size and strength above everything.

    Kristoff 

King Kristoff

https://static.tvtropes.org/pmwiki/pub/images/kristoff_sw.jpg

Species: Benathy

Appearances: Age of Resistance

The king of the Benathy during the rise of the First Order.


  • Asshole Victim: It's hard to feel too bad for him when Kylo shoves his lightsaber through his skull as when Kylo points out he led the Benathy in wiping out all life on four nearby planets, he dismissively says they were only "small planets" and he has no intentions of stopping there.
  • Battle Trophy: He wears a necklace of stormtrooper helmets.
  • History Repeats: He and his predecessor both end up being killed by a member of the Skywalker bloodline; Darth Vader killed the previous king while Kristoff is killed by his grandson Kylo Ren.
  • Large and in Charge: Kylo Ren, who at 6'2" is no slouch in the height department, barely comes up to his chest.
  • No-Sell: Jedi Mind Tricks don't work on him, as Kylo discovers.
    "Just saying the same thing slower doesn't make you anymore persuasive, boy. It just makes you sound slower."
  • Underestimating Badassery: He mocks and dismisses Kylo Ren as being a weakling and pipsqueak next to Vader. Kylo proceeds to stab him through the head with his lightsaber, makes short work if his guards and then defeats the Benathy's Zillo Beast, which not even Vader was able to accomplish.
  • Worthy Opponent: He seems to have at least some respect for Darth Vader due to his imposing stature and strength as a warrior, comparing him unfavorably to Kylo.

Graf-World

Location: Wild Space

An uncharted swamp world discovered by the cartographers Auric and Rhyssa Graf.

    The Graf family 
See their entry on the Spacers page.

Kalee

Location: Wild Space
Native Species: Kaleesh

The homeworld of the Kaleesh species.


  • Schrödinger's Canon: In Legends, Kalee was an impoverished world with extreme variations in climate from frozen steppes to hot jungles and deserts. In canon its location and status as the Kaleesh homeworld is all that's known.

    Kaleesh 

Kaleesh

"The Kaleesh are not known for their mercy."
A reptilian species with batlike faces and a strong warrior tradition. Kaleesh are best known for the warlord Qymaen jai Sheelal, later known as General Grievous.
  • Adaptational Villainy: In Legends the Kaleesh were a subjugated people who fought against their oppressors, while in canon references have been made to them conquering other worlds. However due to the off-handed nature of these references it is still ambiguous whether such wars were unprovoked or not.
  • Depending on the Artist: In The Clone Wars and according to most reference material, their legs are digitigrade (meaning they walk on their toes like a bird). In Star Wars: The Old Republic, a few illustrations and a cameo in Resistance, however, they are shown with a plantigrade (walking on flat feet like a human) stance. This also extends to their fingers, sometimes they're depicted as having 6 like General Grievous, other times 3.
  • Lizard Folk: They have been described as a reptilian species, though this is only really evident from their eyes and feet. But in true alien fashion, they also have some mammalian and avian traits such as long, bushy hair and strange digitigrade feet.
  • Proud Warrior Race: The Kaleesh are well-known warriors.
  • Retcon: Despite being originally introduced as fairly primitive, members of their race often find themselves far, far away from Kalee. Implying that they've been upgraded to a space faring race.
  • Schrödinger's Canon: In Legends, the Kaleesh were an extremely impoverished people who had suffered war and exploitation for generations under the heel of more technologically advanced species, most noticeably an accidental famine caused by the Republic's ignorance. They were deeply spiritual and believed that heroic warriors could ascend to godhood.
  • Skeletons in the Coat Closet: Their masks are made from the skulls of dangerous animals, though at least one Kaleesh mask, stolen by Sidon Ithano, was made of more conventional materials.

     Qymaen jai Sheelal 
See his page under Star Wars – General Grievous.

Lira San

https://static.tvtropes.org/pmwiki/pub/images/lira_san.png
Location: Wild Space
Native Species: Lasat

The original homeworld of the Lasat species. Long ago, some Lasat left to settle on the Outer Rim world of Lasan. It was foretold by the Prophecy of Three that the Child would lead the Lasats of Lasan back to Lira San. Lira San was hidden behind a star cluster only safely traversable through a special hyperspace jump produced by the guiding of the Child's bo-rifle.


Mulita

Location: Mulita System, Wild Space
Native Species: Drengir

A heavily forested planet that is the homeworld of the carnivorous plant species known as the Drengir. During the conflict between the Jedi and the Drengir during the High Republic Era, the world became a battleground between them.

    Drengir 

Drengir

https://static.tvtropes.org/pmwiki/pub/images/drengir.png

A species of sentient, amorphous, carnivorous plants innately connected to the Dark Side. In ancient times, they were sealed away, until the events of the Great Disaster in the High Republic era led to them being freed from their imprisonment.


  • Alien Kudzu: If left unchecked for too long, Drengir are capable of growing into man-eating forests. It's heavily implied that Nal Hutta's swamps are actually their husks from when they infested the planet.
  • Ambiguously Related: In the short story "My Mouth Never Closes", the Sarlacc mentions the Great Progenitor as if it were a messianic figure, implying that (coupled with similar anatomical features, such as tentacles, a beaked mouth and a Eyeless Face) there is a relationship between the Sarlacc and Drengir species.
  • Berserk Button: They really don't like being lied to, especially when it comes to the matter of being promised living beings to feed on.
  • Big Bad Duumvirate: With the Nihil, they form the main antagonists of the High Republic franchise. While it initially seems to be a case of Big Bad Ensemble as both groups have different motives and natures, Wave 2 of Phase I would reveal the Nihil actively collaborating with the Drengir, planting Drengir seeds at key locations and using their galactic-scale threat to keep the Jedi busy while the Nihil attacked the Republic Fair. However, with the imprisonment of the Great Progenitor at Mulita during the Republic Fair, the rest of the Drengir have supposedly been defeated, leaving the Nihil to take center stage as the main antagonists, ultimately making the Drengir little more than a distraction too dangerous for the Jedi to ignore, and the Nihil get their hands on Animalistic Abominations far worse than them, but much easier for the Nihil to control.
  • Bizarre Alien Reproduction: They apparently have two ways of reproducing. One way is through seeds, which may find their way into the body of another living creature and remain dormant before rupturing out of them. For another, the severed parts of one full-grown Drengir are capable of growing their entire bodies back, creating additional Drengir.
  • Blue-and-Orange Morality: They are sentient plantlife, and they have no trace of emotions like empathy and compassion, simply viewing mammalian species as "meat" to be devoured.
  • Botanical Abomination: They're sentient carnivorous monster plants somehow connected to the Dark Side. It has an Eyeless Face with a fanged beak, and its body is amorphous and has tendrils resembling roots. They also can spread a Dark Side-based toxin that can be used to mind-control prey, and this toxin can even be spread through psychic links such as Force bonds. Some Drengir that mutated on Banchii also developed the ability to turn living beings into wood.
  • Bus Crash: According to the Life Day short story "Deck the Halls", the Great Progenitor died while in captivity.
  • Call a Human a "Meatbag": They tend to refer to every non-botanical carbon-based lifeform as "meat", because that's all they are to them.
  • Catchphrase: Two in particular. "Feed" and "Meat".
  • Chest Burster: Thanks to some collaboration with the Nihil, some of their seeds find their way into the bodies of other creatures (as first demonstrated with the corpse of a deceased Hutt trader), which will eventually grow out of them in gruesome fashion.
  • Contrasting Sequel Antagonist: Not quite to the degree of the Nihil, but still. Most dark side antagonists in Star Wars are cultists, Sith Lords or ancient Force powers. The Drengir are just feral beasts who happen to use the Dark Side to hunt. They are essentially what would happen if Legends had an entire storyline using Terentateks as the main villains.
  • Early-Bird Cameo: They were first introduced in the short story "A Bitter Harvest" from the Dark Legends book, a collection of mythical stories. It would seem there is truth in legends.
  • Expy: Bare some resemblance to the Flood from Halo.
  • Eyeless Face: They have no eyes, but they have a head with a beak that has sharpened "fangs".
  • From a Single Cell: Another aspect of what makes the Drengir a dangerous adversary is that they can regenerate from almost any injury instantaneously, even those inflicted by lightsabers, as long as there is any bit of darkness. In fact, bisecting one down the middle will end up creating another Drengir.
  • Hive Queen: All of the Drengir are ultimately in thrall to the Great Progenitor.
  • Hoist by His Own Petard: The Drengir are capable of mind controlling victims, but operate on a Hive Mind. As such, Keeve, in an attempt to save Sskeer from their control, lets them take control of her. However, she and Sskeer end up using this to invade the Drengir's hive mind and find out where their leader, the Great Progenitor lives.
  • Horde of Alien Locusts: The threat of the Drengir towards galactic civilization stems not from any complex motivations on their part, but a simple, primal desire to consume all non-botanical life and spread themselves. This is capitalized on by the Nihil, who use the Drengir as a distraction for the Jedi while they carry out an orchestrated terrorist attack at the Republic Fair.
  • It Can Think: While their motivations are fairly primal, they are also capable of speech and feeling a sense of betrayal. They are also capable using others technology to spread themselves, as they used the Amaxine warriors' relay pods against them and infiltrated the Amaxine Station.
  • Kill It with Ice: One of the surefire ways to kill a Drengir is to freeze it to death. Reath Silas dealt with the Drengir on Amaxine Station by throwing them out to freeze in the vaccuum of space.
  • Man-Eating Plant: And ones that are sentient to boot.
  • Orifice Invasion: One of their feeding methods involves shoving their vines down their prey's throats, nostrils and ears in an attempt to drain them of their nutrients.
  • Red Herring: They are played up in the early marketing and first few stories of The High Republic as part of a Big Bad Ensemble with the Nihil, given their connections to the Dark Side. While they are a threat to the galaxy at large, they mostly act on primal motivations, and the Nihil take advantage of that by using them as a distraction for the Jedi, planting Drengir seeds at key planets and tactical locations. This allows the Nihil to attack the Republic Fair relatively undefended and allows Marchion Ro to get his hands on another much worse Force-based bio-weapon to use against the Jedi. After the Jedi subdue the Great Progenitor, the Drengir become irrelevant for the rest of Phase I, as they have been overshadowed by the Nameless as a Force-based threat.
  • Sealed Evil in a Can: A long time ago, they were sealed away in an Amaxine station, though the events of the Great Disaster lead to them being set free. The Great Progenitor was eventually imprisoned in the Bogan Vault aboard Starlight Beacon, ending the Drengir threat for the time being.
  • Significant Anagram: Their name is an anagram of "Red Herring". Appropriately, the Drengir were ultimately a distraction for the Jedi while the Nihil gathered their forces, attacked the Republic Fair relatively undefended, and Marchion Ro added the Nameless to their arsenal.
  • Slavery Is a Special Kind of Evil : Dez Rydan, the young hotshot Jedi Knight is left shaken by his experience as the Drengir's captive. As he confides in Reath, the evil dark side influence of the Drengir and their toxins didn't just break his will, mentally - it actually broke his connection to the Force in a way that may be irreparable.
  • Too Spicy for Yog-Sothoth:
    • They were sealed away by the Sith. Even they thought the Drengir were too connected to the Dark Side to be of any use to them (though it was more likely because they are too chaotic to control safely, and not because Even Evil Has Standards).
    • The Drengir themselves apparently don't have a perfect immune system. Keeve Trennis is able to use a large scale Jedi Mind Trick on the Drengir Hive Mind to make them temporarily retreat, convincing them that the "meat" is poisoned.
  • Transflormation: The mutated Drengir that attacked Banchii are capable of turning living beings into wood through having their seeds ingested by them.
  • Villain Team-Up: During the events of the Republic Fair on Valo, the Nihil plant some Drengir seeds at key locations such as Mulita, Banchii and near Valo's Crashpoint Tower to sabotage it while they attack the Fair, promising the Drengir that they would be getting live "meat". When Ram Jomaram tells the Drengir planted at Crashpoint Tower that the Nihil lied to them and planned to kill most of the fair-goers (thus spoiling the "meat" for them), the Drengir become furious and turn on them.
  • Would Hurt a Child: As shown in Issue #3 of the High Republic comic, they are not above feeding on children either, having drained Julus of all of his nutrients.

Planet X

Location: Wild Space
Native Fauna: Nameless, Under-Dweller, Protector

A mysterious paradise world that is strong in the Force, but also home to a species best known as the Nameless.


  • Eldritch Location: This planet is comparable to the likes of Mortis and the Wellspring of Life in terms of how rich with the Force it is, if not more so. First, the planet is located in a thick liquid space cloud known as the Veil, which is implied to be sentient, as it reacts hostilely to the presence of a highly Force-sensitive Path of the Open Hand member when Sunshine Dobbs tries lead them there. The planet is able to accelerate the healing of any living being on its surface (for example, trees wrecked by the crashing ships will grow back to their original height in minutes), and the planet may also be sentient. According to Marchion, it demands a large number of sacrifices (which Marchion is perfectly willing to make) just to get through the Veil. The planet is so strong in the Force, that, not only does it make the people who come want to stay forever, people who otherwise didn't think they were Force-sensitive can suddenly feel the Force and even channel it. However, for those who are already aware of their Force-sensitivity, the effects are like being around the Nameless. And this is without mentioning the creatures that live on this world.
  • Everything Trying to Kill You: When Marchion Ro and his personal cult come to the planet, the whole planet seems to be trying to stop them in their tracks, from the Veil (the liquid cloud surrounding Planet X) to even the native fauna (aside from the Nameless) ganging up on them. According to Sunshine Dobbs and Marchion, that isn't hyperbole.
  • Let X Be the Unknown: Planet X is a mysterious, uncharted and dangerous world that is home to some equally mysterious and dangerous creatures.
  • Place of Power: This planet is capable of bringing out individuals' unrealized Force potential like they've had it their whole lives. However, for those already aware of said potential, it's very overwhelming, to say the least.
  • Shrouded in Myth: During the Great Hyperspace Rush, Planet X was presumed to be merely a legend among prospectors. However, one of those who did find it, Radicaz "Sunshine" Dobbs, tried to maroon or kill other prospectors who might have found it and sold his knowledge to the Path of the Open Hand. By the time of the Great Disaster, the only people who know it exists are the Ro and Leffbruk families.

    The Nameless 
See their entry on the Other Force Users and Beings page.

Thune

Location: Wild Space
Immigrated Species: Twi'lek, Klatooinian, Bith, Gran, Hutt, Ithorian, Jablogian, Mon Calamari, Onodone, Rodian, Sullustan, Wookiee, the Garbis family's species
Native Fauna: Thunian wart-hornet
Capital: Thune City

A world in Wild Space. It had a warm and wet climate, and its capital was built entirely on canals.

    Dil Pexton 

Dil Pexton

Species: Sullustan

A male Sullustan who was an agent for the Grafs, helping them in their cartography, including helping them find and settle a world that is now named Graf-World. After the capture of Rhyssa and Auric by Imperials, their children, Lina and Milo, as well as their droid, CR-8R, sought out help from Pexton on Thune.


    Nazgorigan 

Nazgorigan

Species: Jablogian

A male Jablogian conman. He was often stationed at the Thune City spaceport and offered his products to new arrivals, usually conning them with canisters of water from the canal under the claim that it was "insect repellent" to ward off bugs native to Thune.


    The Garbis family 

The Garbis family

See their entry on the Criminals page.

Xirl

Location: Wild Space

A small jungle world with no native sentient life and few creatures larger than tree snakes. It was claimed by Gozetta as her own private hunting world with imported creatures to hunt.

    Gozetta 

Gozetta

https://static.tvtropes.org/pmwiki/pub/images/gozetta_sw.png

Species: Human

Appearances: Adventures in Wild Space

"Well, I didn't come here to pray. I came here to kill."

Like her father and grandfather before her, she was a big game hunter. Having come to have a distaste for the strict rules of tourist reserves that limited what she could hunt, Gozetta set up her own hunting lodge on Xirl with her crew.


Extragalactic Worlds

Outside of the boundaries of the main galaxy were several remote star systems and a companion galaxy known as the Rishi Maze.

Kamino

https://static.tvtropes.org/pmwiki/pub/images/kamino_surface.png
Location: Kamino System, Rishi Maze Dwarf Galaxy, Extragalactic
Native Species: Kaminoan
Capital: Tipoca City

A watery world home to the Kaminoans, a mysterious race who specialize in cloning. Ten years prior to the outbreak of the Clone Wars, the Kaminoans were manipulated into creating a clone army for the Republic based on the infamous bounty hunter Jango Fett. Although they remained independent from the galactic government for centuries, the outbreak of the Clone Wars led to Kamino joining the Republic.


  • Flooded Future World: Kamino was flooded by melting glaciers in the distant past. The Kaminoans survive on cities raised by pillars above the eternally stormy ocean that now covers the planet.
  • Flying Seafood Special: Aiwha are winged cetaceans used as mounts by the Kaminoans.
  • Off the Grid: Kamino was literally deleted from the grid by Count Dooku. Then again, it was so obscure and so distant that it barely registered even when you could find it.
  • One-Product Planet: Kamino's sole export is clones.
  • People Farms: The Kaminoans grow their clones in immense batteries of artificial wombs.
  • Perpetual Storm: It seems to always be raining on Kamino.
  • Single-Biome Planet: Kamino has no landmasses, with all Kaminoan cities sitting high above the world ocean on pillars.
  • You Have Outlived Your Usefulness: With all essential personnel evacuated, the remaining clone troopers relocated, and cloning technology fully under Imperial control, Tarkin authorizes Admiral Rampart to obliterate the planet's cities from orbit.

    Kaminoan 

Kaminoans

https://static.tvtropes.org/pmwiki/pub/images/kaminoan_sw.png

A tall and graceful amphibious species, Kaminoans are renowned throughout the galaxy for their skills as cloners.


  • Adaptational Dumbass: Legends had the Kaminoans be Properly Paranoid of the Republic and the Empire, growing their own batch of clones to launch their own rebellion and defend themselves against the overarcing grip of the galaxy. Though that ultimately fails, canon has it so that Kaminoans are so blindsided by the trust they gave to the Republic/Empire that they don't even have any defenses before their capital city is blown to smithereens.
  • Adaptational Wimp: They offer no real resistance once the Empire starts to dissolve their efforts and resources, only attempting to appease them while they are constantly shut down at every turn to try and outplay their former partners. Legends at least had them rebel with their own specialized clones.
  • Black Eyes of Evil: Although 'evil' is somewhat dubious in this case, Kaminoans have large black eyes with cloudy, indistinct white pupils. They're oddly hypnotic and dreamy, but also give them an air of detachment and duplicity. It's also said that Kaminoans could see in the UV-spectrum; meaning that they could perceive colors that other races couldn't naturally see in.
  • Blue-and-Orange Morality: Kaminoans, even the most sympathetic ones, see their clones as merely products that can be enslaved, sold and used as cannon fodder in galactic wars. According to Dave Filoni, the Kaminoans' participation in the Clone Wars is done from a business standpoint since cloning is their primary trade.
  • Everything Is an iPod in the Future: The Kaminoans are pretty strict believers in this. Everything is stark-white, and completely sterile and devoid of life. Zigzagged in that this only applies to non-Kaminoans.
  • Fish People: Although they no longer live in the ocean.
  • The Greys: A taller and lankier version than is typical of the trope, but they still count.
  • Humanoid Alien: They have a basic humanoid body shape but are clearly alien in appearance.
  • Lack of Empathy: Kaminoans treat their clones as non-sentient machines and not living, thinking people.
  • Long Neck: Their most distinct physical trait.
  • Named After Their Planet: Their species name is derived from their homeworld.
  • Only in It for the Money: The Kaminoan government and cloners care only if their clients can pay for their clones.
  • Planet of Hats: They have a reputation for being excellent cloners... and that's it. Little else is known about Kaminoan society.
  • Schrödinger's Canon: In Legends, the Kaminoans once lived on land, until the water levels rose, causing mass extinctions. Their current way of life is described as an extreme form of social Darwinism born out of the need to survive the climate disaster.
  • The Social Darwinist: Kaminoan society is a firm believer of this, strongly practicing cloning and genetic manipulation to eradicate any "defects" that can be found, both in themselves, and in the beings they create.
  • Uncertain Doom: The Kaminoans get their capital city destroyed, along with apparently every other Kaminoan facility on the planet, with only the "essential" personnel and technology evacuated by the Empire, while their citizens are also subjected to the same bombardment, thus making them a victim of the Empire's genocides. A comment by Hondo some time after the fall of the Empire indicates that they survived, but have become rarer.

    Lama Su 

Prime Minister Lama Su

https://static.tvtropes.org/pmwiki/pub/images/lama_su_sw.png

Species: Kaminoan

Homeworld: Kamino

Voiced by: Anthony Phelan (films), Bob Bergen (The Clone Wars, The Bad Batch)
Appearances: Attack of the Clones | The Clone Wars | The Bad Batch

"You Jedi show too much compassion."

The Prime Minister of Kamino who oversaw the production of clones for the Grand Army of the Republic.


  • Ambiguously Evil: His alignment in the story is diffuse. He is nothing but polite and eager to help Obi-Wan and the Republic during the Clone Wars, but he also is a firm believer in Kamino's opinion that clones are more products than people. He also hides from the Jedi the existence of the Order 66, which obeys to the cold logic that it is precisely meant to be a countermeasure against a possible Jedi revolt. At the end, it can be better described as a "just business" kind of amorality.
  • Big Bad Ensemble: One of the major antagonists of the first season of The Bad Batch, alongside Admiral Rampart. Lama Su sends Fennec Shand and Cad Bane after Clone Force 99 to retrieve Omega and return her to Kamino so that he may harvest her DNA to ensure the Clone Army's continued use in the fledgling Empire, which directly conflicts with Rampart's goals to replace the clones with human recruits.
  • Big Bad Wannabe: Lama Su's plans are ultimately little more than a desperate effort to cling to the Empire's coattails. By "War-Mantle", his plans have fallen through and he opts to cut and run before the Empire decides they're no longer needed. He doesn't get far before Rampart catches on and effectively removes him from the picture...at least until halfway through Season 2, where it turns out he was imprisoned on Courscant.
  • Expendable Clone: Thinks of the clones as units, not people, and recommends casting off any clones who are aren't up to standards.
  • Faux Affably Evil: When speaking to the Jedi, he seems kind and very polite, if still treating the Clones as property. But The Bad Batch reveals he’s a nasty piece of work, talking in the same tone while hiring Cad Bane to bring Omega to him and after he’s got what he wants he will kill her.
  • Good Counterpart: Initially comes off as one to Viceroy Nute Gunray: while the latter is a Separatist of a stumpy, ugly alien species whose company, the Trade Federation, creates battle droids in desertic, dirty factories, Su is an elegant, beautiful alien who helps the Republic by creating living clone soldiers in the watery Kamino's aseptic white halls. Ultimately subverted, though, because Su is clearly not much more moral than Gunray and is just on the good guys' side simply because he was hired by them (or so he thinks).
  • Hypocrite: Chides Shaak Ti for the Jedi as a whole showing too much compassion for Clones, yet he also chides Nala Se for being too attached to Omega.
  • I Have Your Wife: He suggests this plan to Dr. Hemlock to control Nala Se, theorizing that if the Empire could capture Omega, they could ensure Nala Se's cooperation.
  • Lack of Empathy:
    • For the clones, as he tells Shaak Ti that she and the other Jedi have too much compassion for them.
    • This is subtly hinted at in his first onscreen appearance, in which he, after being told of Sifo-Dyas' death by Obi-Wan, gives an incredibly stilted, nonplussed condolence before quickly changing the subject back to how proud he is of the clones.
  • Locked Out of the Loop: On both the giving and receiving end of this. He keeps the nature of Protocol 66 a secret from the Jedi, but he believes the cover story that the order is genuinely intended to prevent a Jedi revolution against the Republic. He is completely unaware that Jedi Master Sifo-Dyas, the man who issued the creation of the clone army in the first place, died ten years before the Clone Wars until Obi-Wan informs him of this, and he liaises with Count Dooku (under the alias of Lord Tyranus) throughout the war under the impression that he is a Jedi ambassador. Su apparently never considers that no other Jedi refers to themselves as "Lord".
  • Obliviously Evil: Lama Su is an odd variation of this. He does willingly conspire to cover up Order 66 from the Jedi and does take some pretty horrible actions to do so. However, he does it sincerely believing that it is a failsafe in case any or all of the Jedi ever go rogue, unaware that its true purpose is for the Sith to destroy the Jedi, while thinking that Lord Tyranus is a deep cover Jedi who worked with Sifo-Dyas. Even after Order 66, Lama Su still seems to be unaware of exactly what the cause behind the purge was and still believes the Jedi did genuinely betray the Republic, as the galaxy was told.
  • Patriotic Fervor: In spite of not caring too much about the clones as individuals, he considered the creation of the army to be Kamino's proudest moment.
  • Secret-Keeper: He is aware of the existence of "Protocol 66" and hides its existence from the Jedi, seeming to believe that it is a reasonable backup plan by the Jedi Lord Tyrannus in case the other Jedi go bad.
  • Unwitting Pawn: In Darth Sidious's plot to topple the Republic and destroy the Jedi. He seriously regrets playing along once he realizes just how bad their position is with the new Empire that rises in its place. This doesn't stop him from making a deal with Dr. Royce Hemlock in exchange for his freedom, however.
  • Would Hurt a Child: His willingness to discard "defective" clones aside, he ordered Omega to be euthanized after her DNA was extracted.

    Taun We 

Taun We

https://static.tvtropes.org/pmwiki/pub/images/taun_we_sw.png

Species: Kaminoan

Homeworld: Kamino

Voiced by: Rena Owen
Appearances: Star Wars: Age of Republic | Attack of the Clones | The Bad Batch

"After all these years, we were beginning to think you weren't coming."

Lama Su's administrative aide.


  • Adaptational Villainy: In Legends, she was genuinely kind and nurturing to young clones by Kaminoan standards, and Boba Fett considered her the closest thing he had to a mother. In the canon, however, while she is very polite, she's every bit as amoral as Lama Su, making no objections to the idea of killing Omega after her DNA is harvested.
  • Bitch in Sheep's Clothing: She is very polite to Obi-Wan when he visits and clearly less stiff than Su, but The Bad Batch makes it clear that she's every bit as coldly amoral as he is, and unlike Nala Se she never tries to protect Omega from the Empire.
  • Death by Adaptation: She was alive for decades after the Clone Wars in the Legends continuity, but was killed weeks to months after their end in the canon.
  • Dropped a Bridge on Him: She is rather unceremoniously gunned down by Fennec Shand in The Bad Batch — offscreen, no less.
  • Failed a Spot Check: She utterly misses the fact that Obi-Wan clearly has no clue about the clone army at all and is completely confused by its existence.
  • Ms. Exposition: She reveals the existence of the clone army to both Obi-Wan and the audience and explains how the order was put in by Master Sifo-Dyas.
  • No Social Skills: Considering Kamino's isolationism, it is implied she is unaccustomed to deal with humans not grown in a vat and other species that might have a greater range of emotion than Kaminoans. We doesn't realize Obi-Wan's obvious confusion at her assumption that he's here to oversee the army, and quickly buys his improvised and not very convincing lie that it is the case.
  • Number Two: To Lama Su in terms of overseeing Clone Development.
  • Patriotic Fervor: Just like Lama Su, she considers the creation of the clone army to be Kamino's masterpiece, though Jango himself couldn't care less.

    Nala Se 

Dr. Nala Se

https://static.tvtropes.org/pmwiki/pub/images/nala_se_sw.png

Species: Kaminoan

Homeworld: Kamino

Voiced by: Gwendoline Yeo
Appearances: The Clone Wars | The Bad Batch

"You were created in our laboratories. You are Kaminoan property."

The chief medical scientist of Kamino and a leading figure in the cloning program.


  • Ambiguously Evil: Her exact moral status is unclear. Early in the war, she is treating wounded clones on a medical station and refuses to evacuate even when her life is threatened by a Separatist attack. However, she is a very unpleasant person who wants to put down Tup, willing to keep secrets from the Jedi, and in cahoots with the Sith, yes, but how much she knows about the Sith plot remains ambiguous. As with Lama Su, she appears to be under the misapprehension that the thinly-disguised Tyranus (Dooku's Sith alias) is still a deep-cover Jedi master that implemented Protocol 66 alongside the late Sifo-Dyas as a failsafe against the entire Jedi Order going rogue. However, she is also shown going out of her way to actively conspire with Chancellor Palpatine to make Shaak Ti believe that Fives has become dangerous, unstable and unreliable. Then in The Bad Batch, she secretly lets Clone Force 99 and Omega escape from Kamino for reasons as yet to be revealed. She even hired Fennec Shand to keep Omega safe from even Lama Su (who wanted to terminate Omega).
  • Arc Villain: Works to cover up the existence of Order 66 in the aptly named arc.
  • Ascended Extra: She plays a small role in "Shadow of Malevolence" near the beginning of the series, and all but disappears after "Brain Invaders" before returning to playing a major role during the Order 66 arc in the series' sixth season, and having a likewise prominent role in The Bad Batch.
  • Black Eyes of Evil: Although all Kaminoans have black sclerae.
  • Bitch in Sheep's Clothing: She seemed unusually caring for a Kaminoan in her first appearance, but she went to a lot of nasty efforts to make sure that the Jedi didn't learn anything about what the inhibitor chips were for.
  • The Cameo: Appears in a holo video message during Shattered recapping the events of the Order 66 arc, while also explaining the aftermath of said arc.
    Nala Se: An independent investigation confirmed that the clone trooper CT-5555 experienced a malfunction with his inhibitor chip. Both the Senate committee and the Jedi Council have accepted these findings. However, a grievance report was filed by CT-7567.
  • Can't Kill You, Still Need You: She's one of the few Kaminoans spared when the Empire destroys Tipoca City, as her expertise is necessary for their plans, such as cloning the Zillo Beast or the strandcast projects.
  • Everyone Has Standards: Despite her sabotaging Fives' investigation into the inhibitor chips and treating all Clones as property (except for Omega), she refuses to further help the Empire's cloning projects because they destroyed her home.
  • The Evils of Free Will: She's clearly disapproving of the Jedi encouraging "creative thinking" among the clones. She also considers AZI-3 "defective" for rebelling and helping Fives, and threatens him with deactivation. However, after Fives is killed by Fox, she never goes through with it, as The Bad Batch later reveals.
  • Flat-Earth Atheist: One of her major clients is a group of mystics (and one of the people she works with is part of said group), but states she's not very fond of the Jedi's spiritualism.
  • Gaslighting: She tries to do this to both Fives and AZI-3 when they start learning too much about Order 66. When AZI discovers what is ostensibly a tumor in Tup's brain, she tries to deny it's a tumor and claim that AZI is defective when he's really just following his programming. When Tup dies, she tries to convince Fives that he is responsible for his death by removing the "tumor" when she planned on killing him herself. When Fives removes his control chip, she tries to convince him and Shaak Ti that he is going to go insane without it. On the way to Coruscant to talk about the chips, she drugs Fives to maintain her "inhibitor chip" narrative, eventually making him incoherent and insane when he tries to convey the truth about the chips.
  • Lack of Empathy: This seems to be a common trait with Kaminoans, but she treats living beings as merchandise and has no problem killing them to get results (and hide information from the Jedi). The only exception is Omega, whom she acts as a Mama Bear towards.
  • Lean and Mean: Its kind of hard for her to avoid being this, since she is a evil scientist and a Kaminoan.
  • Mama Bear: Seems to have developed this mindset toward Omega, who we learn is a pure clone of Jango Fett like Boba was, and one that Nala Se herself created for reasons unknown. Despite Omega's clear value to the Kaminoans, Nala Se goes out of her way to keep Omega safe.
  • Manipulative Bitch: When it comes to covering up Order 66 and gaining the Jedi's trust over the war, she presents herself as a benevolent doctor. When even Shaak Ti is suspicious of her and her medical methods, the doctor still finds a way to get what she wants.
  • Noodle People: It comes with being a Kaminoan.
  • Oh, Crap!: Briefly, when Dooku asks if Fives's "renegade" behavior could be a sign that other clones could resist Order 66. She claims it wouldn't, but the look on her face shows that she's troubled.
  • Pet the Dog:
    • Helps the Bad Batch and Omega escape from Kamino after Tarkin orders their arrest and termination.
    • She comforts a group of clone cadets when one asks if they're still going to be soldiers during the events of "War-Mantle".
      Nala Se: Of course. That is what you were made for.
  • Smug Snake: A very arrogant and contemptuous individual towards clones and Jedi, but also subverted in that she knows her limits and when to back down.
  • Took a Level in Jerkass: In her first few appearances, she seemed pretty decent, given that she was serving as a medic on the front lines and was willing to stay behind to make sure the rest of the patients were evacuated during an attack. Then, during the Order 66 arc, she's willing to euthanize Tup and drug Fives to make sure knowledge of Order 66 doesn't reach the Jedi, and she seems to have deeper connections with the Sith than the other Kaminoans. However, considering that she was one of the lead engineers of the clone army, she may have always been a jerk and the benevolent doctor part was just a facade.
  • Took a Level in Kindness: Her behavior seems to be more benevolent in The Bad Batch, such as when she helps Omega and the Bad Batch escape Kamino and when she hires Fennec Shand to keep Omega safe despite Lama Su's orders.
  • What Measure Is a Mook?: She sees every cloned creature as a product of the Kaminoan government, and thinks they can do whatever they please with them.

    AZI-3 

AZI-3

https://static.tvtropes.org/pmwiki/pub/images/azi3_sw.png

Species: AZ-series surgical assistant droid

Voiced by: Benjamin Diskin

A droid who worked in the medical facilities on Kamino. When Fives gets suspicious about what Dr. Nala Se is doing to Tup and then the circumstances of his death, he enlists AZI-3's help.


  • Demoted to Extra: Despite escaping with the Batch in the first season finale, he only makes silent cameos working in Cid’s bar in Season 2 until he retakes a more prominent role again in the finale.
  • Disney Death: Get this twice in The Bad Batch, first being taken offline by a Courscant Guard Shock Trooper's blaster and then fully losing his power to help Omega reach the surface, causing her to almost drown trying to rescue him, but Crosshair rescues both of them. In the second season, they've recharged him and put him to work as a waiter for Cid.
  • Huge Rider, Tiny Mount: Because he's half the size of an adult human, this tends to happen when he transforms into a speeder bike.
  • Innocently Insensitive: Due to not being programmed with human emotions (although he wishes he was), his information sometimes comes off as tactless.
    AZI-3: I wish I had human emotions, but I do not. Goodbye!
  • Laser-Guided Amnesia: Nala Se attempted to have him memory-wiped after he performed a Level 5 brain scan and discovered a "tumor" (i.e. an inhibitor chip). When Fives learned that the Kaminoans were going to do this to both him and AZ, Fives fought back and spared both of them this fate. However, after Fives' death in "Orders", this was most likely inflicted on him anyway since he knew almost as much as Fives about the control chip conspiracy. However, some memories are jogged while Omega and he are snooping around Clone Force 99's barracks under the cover of a "research assignment".
  • Overly Long Name: His full serial number is AZI-345211896246498721347. Fives (who already doesn't like being referred to by his CT number) gets understandably annoyed when he recites it. AZI feels compelled to recite the full number every time, even if he's familiar with the person he's greeting, such as Wrecker, who already knows the name and doesn't need to hear it again.
  • Robot Buddy: He serves as one for Fives in "Conspiracy" and "Fugitive," and is Omega's companion on Kamino in The Bad Batch. The first season finale indicates he'll be joining the Bad Batch proper after being taken off Kamino with them, which really kicks in by the second season finale after Dr. Hemlock and his men kidnap Omega.
  • Token Good Teammate: While its mostly the result of his programming, AZI-3 is the only one on Kamino who actually sees the clones as people or "patients" as he puts it.
  • Three Laws-Compliant: As a medical droid, his programming puts extra emphasis on the First Law of Robotics. Fives' tells him that by following through on Nala Se's orders to let her euthanize Tup, he would be violating his programming to try to save his patient's life at all costs. This gives him incentive to work with Fives in not only trying to save Tup's life, but learning the truth about the "tumor" in Tup's brain after his death against Nala Se's orders. In the first season finale of The Bad Batch, AZI puts top priority on the safety of the group, even above his own.
  • Transforming Mecha: He can transform into a miniature speeder bike as an emergency transportation mode.

    Kaminoans on other pages 

Peridea

Native species: Nightsisters, Noti

A world spoke of in Jedi myth as being beyond the Galaxy, the true home of the Nightsisters of Dathomir, as well as a graveyard for the Purgill.


  • Elephant Graveyard: At first glance Peridea looks like it's got a ring system. It's actually the corpses of Purgill who came there to die.
  • Legend Fades to Myth: The Jedi knew of Peridea, but even before Order 66 they regarded it as fairy tales for younglings. Understandable since the only way to get there is either build one humungous hyperdrive or ask the Purgill for a ride.
  • Look on My Works, Ye Mighty, and Despair: By the time of the New Republic, whatever hold the Nightsisters had on the planet has long faded, with the only signifiers of their influence being large statues dotted about the place. And they're not the only ones, since Baylan Skoll finds ones of the Mortis Gods as well.
  • Sealed Evil in a Can: The Great Mothers of the Nightsisters aren't on the planet entirely by choice. Someone or something sealed them in their fortress, until Thrawn came along.
  • Single-Biome Planet: Rocky mountains and valleys.

    Noti 

Noti

A shy but friendly species with shells, who migrate across the lowlands of Peridea.


  • Nobody Here but Us Statues: Their shells allow them to pretend to be rocks if anyone passes by. However, some of them don't get that this doesn't work if someone has already seen them move.
  • Shipper on Deck: They seem to perceive Sabine as a possible mate for Ezra, considering she is the only other human not hostile to them, also furthered by their witness of their reunion, with the Noti seemingly getting the idea there is a romantic union between the two.
  • Shout-Out: A tinier-than-human race with a fondness for waistcoats and staying out of everyone's way? No, not ringing any bells.
  • The Unintelligible: They speak in their own language, though Ezra has been around them long enough to have a conversation.

    Bandits 

Bandits of Peridea

https://static.tvtropes.org/pmwiki/pub/images/swa_banditclan.jpeg

A large unified group of armored bandits who roam the plains of Peridea, and rob others to survive.


  • Culture Chop Suey: Their armor and helmets are visually inspired by the Samurai armor of the Edo period, while their tactics of caravan raiding on horseback with simple weaponry call to mind the stereotypical portrayal of natives which also inspired the initial characterization of the Tusken Raiders.
  • Enemy Mine: They come to an agreement with Baylan and Shin to assist them in assaulting the Noti caravan and trying to kill Sabine after their initial ambush on her fails. The finale even suggests they will be willing to acclimate Shin into their group after she chooses to return to them.
  • Even Evil Has Loved Ones: Despite the scarcity of resources on Peridea and their general remorselessness, they all have loyalty to each other and cooperate without issue to survive. The finale reveals they have a massive campsite, suggesting they even have a culture and society more advanced then their raiding tactics suggest.
  • The Faceless: Their helmets obscure their facial features completely. These helmets also never come off, even as the bandits are simply relaxing about their camp and have no reason to be wearing head protection.
  • Horse of a Different Color: They all use the Howlers, native predators of Peridea and a strange combination of a wolf and horse, for single person transport in their caravan raids.
  • Malevolent Masked Men: All of them wear face-covering helmets and are violent raiders in direct contrast to the peaceful Noti, who show their faces freely.
  • Mooks: None of the bandits are distinct characters and they are fought off rather easily by Sabine and Ezra.
  • Red Is Violent: All of them thrive off attacking others for their resources, and clad themselves in red armor.
  • Suspiciously Similar Substitute: With their status as the natives of a world it is a struggle to survive on, who conceal their faces and ambush off-worlders to survive all call to mind the Tusken Raiders.

Planets with Unknown Locations

Arthuria

Native Species: Arthurian

The homeworld of the Arthurian species. It remained neutral during the Clone Wars, although at one point delegates attempted to meet with Senator Padmé Amidala to negotiate a potential alliance with the Republic.


    In General/Arthurians 
https://static.tvtropes.org/pmwiki/pub/images/arthurian_sw.jpg
  • Amazing Technicolor Population: Arthurians have blue-gray skin.
  • Conspicuous Gloves: It's said that they constantly wear gloves except when they're eating, which is understandable given their hands have taste buds.
  • Eyes Always Averted: Amongst their culture, it's only considered proper to make eye contact when speaking to someone directly.
  • Named After Their Planet: Their species name is derived from their homeworld.
  • Rubber-Forehead Aliens: They look nearly identical to humans, save for the fact they have blueish-gray skin and taste buds in their hands.
  • Team Switzerland: They didn't take either side during the Clone Wars, although they were inclined to negotiate a potential alliance with the Republic after the Separatists did something that deeply offended them. However, we currently don't know if they did end up allying with the Republic, as the first attempt at negotiations had to be postponed following an attack by bounty hunter Cato Parasitti.
  • Your Normal Is Our Taboo: Arthurians don't use utensils when they eat (possibly because they have taste buds in their hands), to the point that even having them set out on the dinner table could be considered offensive.

Carnelion IV

https://static.tvtropes.org/pmwiki/pub/images/carnelion_iv.jpg
Native Species: Fisher

An icy world whose civilization destroyed itself in a civil war which rendered much of the surface uninhabitable due to a sea of poisonous gas. While many of the inhabitants were transformed into the monstrous Fishers, some remained human and took shelter in the mountains above the poison sea. Divided into two factions, the Open and the Closed, they continued to wage the civil war that had rendered their world a wasteland. After the Jedi Order detects a signal summoning them to the world, Obi-Wan Kenobi and Anakin are dispatched to investigate.


  • After the End: Most of the planets surface is covered in seas of poisonous gases that mutated the survivors stuck within. The few survivors live high in the mountains and are split between the Open and Closed, who war over what resources remain.
  • Civil War: The planet was rendered almost completely uninhabitable due to a civil war, the cause of which none of the survivors even remember yet continue to fight. The Republic never intervened because Carnelion IV had no resources of value. Obi-Wan tricks the Republic into sending a peacekeeping force to end the war by falsely claiming to have found deposits of Tibaana gas on the planet.
  • Motive Decay: Neither the Open nor the Closed remember what their war is about anymore. They are just trying to kill each other because it's what they've always done.
  • Rubber-Forehead Aliens: The Closed appear to be a near-human sub-species with three vertical slits where a normal human ear would be.

    Pran 

Mother Pran

https://static.tvtropes.org/pmwiki/pub/images/pran_sw.png

Species: Human

Appearances: Obi-Wan & Anakin

A leader of the Open, one of the two warring factions of Carnelion IV. Pran is the mentor of Kolara, and the two of them encounter Obi-Wan Kenobi and Anakin Skywalker soon after they crashland on the planet.


  • Dark Action Girl: She is a ruthless and highly skilled warrior dedicated to wiping out the Closed.
  • Enemy Mine: Teams up with Grecker after they learn that Obi-Wan came to Carnelion IV due to a distress call being detected coming from the planet. Both assume that the source is Sera, whom both the Open and Closed want dead to erase the last links to the world's past.
  • Facial Markings: As shown in her picture, she has three red rectangles tattooed on her face.
  • Guns Akimbo: She wields two lethal looking 'bangers' (shotgun like projectile weapons).
  • The Mentor: To Kolara, who she is training to be a warrior.
  • Weak-Willed: Obi-Wan successfully uses a Jedi Mind Trick on her, which as established only work on the 'weak minded'.

    Kolara 

Kolara

https://static.tvtropes.org/pmwiki/pub/images/kolara_sw.PNG

Species: Human

Appearances: Obi-Wan & Anakin

"Back before the war people had time to care about something beyond just the fighting. They could make things. Things that aren't really for anything. They're just... Beautiful."

A young warrior under the tutorship of Mother Pran.


    Grecker 

Grecker

Species: Human

Appearances: Obi-Wan & Anakin

A leader of the Closed. He is forced to ally with Obi-Wan, Anakin, Pran, and Kolara after being stranded following a battle between the Open and Closed.


  • Enemy Mine: The moment he hears the Jedi have arrived on the planet to investigate a signal that summoned them, Grekcer and Pran drop all objections to working together, knowing that the signal had to have come from Sera, whom both factions want dead.
  • Ungrateful Bastard: Orders his fellow Closed to kill Obi-Wan, even though he had saved Grecker's life several times and only wanted to forge a peaceful resolution to the Open-Closed conflict.

    Sera 

Sera

https://static.tvtropes.org/pmwiki/pub/images/sera_sw.jpg

Species: Human

Appearances: Obi-Wan & Anakin

Known as "the scavenger" to the other natives of Carnelion IV, Sera seeks to bring the children of both the Open and Closed under her influence in order to end the war and rebuild the world.


  • Broken Pedestal: When Kolara and the other Open children discover that she wants the Open and Closed to wipe each other out so she and the children can start society over completely, they are disappointed to learn she is just another person who sees extermination as a solution to the world's problems.
  • Entertainingly Wrong: Unaware that the holographic history she watched depicted a brutal Sith, Sera believed that the Jedi were great and ruthless warriors who could come to Carnelion IV and purge the Open and Closed so that she could restart society with the remaining children.
  • Well-Intentioned Extremist: She believes that the adults of the Open and Closed are too corrupted by their philosophies to ever end their war and that they must be killed. Sera activated the distress beacon to summon a Jedi to the world, believing they would kill them for her.

Chandel

An oceanic world.

    Darja and Alora 

Darja

https://static.tvtropes.org/pmwiki/pub/images/darja_sw.jpg

Species: Human

Voiced by: Grey DeLisle
Appearances: Rebels

"The red blades, they took her... they knew."

The grandmother of Alora, a Force-sensitive baby that the Inquisitors were sent to hunt down.



Alora

Species: Human

Appearances: Rebels

Darja's Force-sensitive granddaughter.


  • Evil-Detecting Baby: Because she's Force-sensitive, she starts crying the second the Inquisitors' Star Destroyer tractor-beams the transport she and her grandmother were on, and cries even harder when the Inquisitors board the ship.
  • Put on a Bus: After the end of "The Future of the Force", she was presumably set up with a foster family by the Rebellion.
  • Shout-Out: To Elora Danan from George Lucas' film Willow.

Clabron

Native Species: Clabronians

The homeworld of the Clabronians, who chose to remain neutral during the Clone Wars. However, at some point they reached out to the Republic, prompting a diplomatic visit from Senator Padmé Amidala.


  • Alien Sky: Clabron has at least two moons, which are visible as waxing crescents when Padmé visits the planet in Age of Republic. The sky also has a pale green color during the day.
  • Mega City: Although the planet isn't all city like Coruscant, the part that Padmé and her handmaidens visit seems to have rather large cities visible from space.

    Clabronians 
  • Alien Hair: They don't have hair on their heads; instead they have long, fleshy tentacles similar to lekku protruding from the backs on their heads.
  • Amazing Technicolor Population: Some of them have bright pink skin.
  • Humanoid Alien: They have humanoid bodies, but they more closely resemble rabbits, with snout-like noses and long, floppy ears. They also have sucker-like protrusions on top of their heads.
  • Named After Their Planet: The Clabronians are named after Clabron.
  • Neutral No Longer: They initially chose to support neither the Republic or the Separatists when the Clone Wars broke out. However, when Grand Minister Stin learned many of his people hoped the Republic would win because they believed they would be more forgiving towards neutral worlds, he made contact with the Republic to discuss joining them.
  • Pacifist: Strongly implied. Second Minister Tarmin states his people are "not soldiers" and they stayed out of the Clone Wars. They don't even seem capable of fighting back when an assassin turns up on their doorstep. And while they seem interested in helping the Republic, Tarmin insists they won't be fighting but can offer other kinds of aid.

    Stin 

Grand Minister Stin

Species: Clabronian

Appearances: Age of Republic

The ruler of Clabron during the Clone Wars. He arranged a diplomatic meeting with Padmé Amidala to discuss his world potentially joining the Republic's side.


  • Character Death: He dies after being shot in the chest by Lis Mohles, who was hired by the Separatists to stop the Clabronians from joining the Republic.
  • Killed Mid-Sentence: He dies before he can fully finish telling Padmé to "prove [he] wasn't wrong about...", but she understands his meaning well-enough.
  • Nice Guy: He comes across as a good and kindhearted man who genuinely cares about what happens to his people. He's glad Padmé didn't arrive at Clabron sooner or else she might've been killed by the assassin. He also tells his medical droid to go attend an injured Moteé even though his injuries are much worse and he's never even met her, which is indicated to be because he knows he’s not going to live anyway.
  • No Good Deed Goes Unpunished: He decided to meet with a Republic senator to discuss a potential alliance to protect his people. This prompted the Separatists to send an assassin to Clabron to scare them off supporting the Republic and Stin is badly injured eventually succumbing to his wounds.
  • We Hardly Knew Ye: He dies shortly after Padmé (and the reader) meets him in person.

    Tarmin 

Second Minister Tarmin

https://static.tvtropes.org/pmwiki/pub/images/tarmin_sw.jpg

Species: Clabronian

Appearances: Age of Republic

Grand Minister Stin's second-in-command.


  • The Bait: He goes out in the open pretending to be Padmé to lure out Lis Mohles.
  • Deadpan Snarker: He can be quite snarky at times.
    Padmé: I've always argued for peace. Tried to prevent the suffering of my own people and the greater galaxy.
    Tarmin: And how well has that gone over?
  • Disguised in Drag: He disguises himself as Padmé using her cloak to distract Lis Mohles while the real Padmé sneaks up on her.
  • Number Two: To Stin (it's right there in his title).
  • Reasonable Authority Figure: Zig-zagged. At first, he orders Padmé and her handmaidens to leave Clabron with no explanation, but he also warns them they're in danger. He's initially reluctant to allow them into the building to escape Lis Mohles, but then relents when Padmé pleads with him. He's sceptical Padmé and the Republic can help his people, but listens to what Padmé has to say and in the end he helps her apprehend the assassin and agrees to at least discuss sending aid to the Republic.
  • Speak Ill of the Dead: He calls Stin a fool right next to his corpse for inviting Padmé to Clabron. However, it's clear he actually cared a great deal for Stin and is just lashing out from grief.
  • You Are in Command Now: He becomes the new Grand Minister after Stin is assassinated.
  • You Are What You Hate: Comes up briefly. When Padmé states she's not a soldier, he points out that she's a politician, which some might say is worse. Padmé counters with "As a politician yourself, I would hope you'd understand we're not all in this for personal gain. In fact, I would guess that you yourself fall into that category."

Daiyu

A temperate world where all signals are blocked from going on or off-world to ensure the privacy of those who do business there. It is a popular planet for criminals and those seeking to disappear.

  • Neon City: The main areas of the city are drenched in Blade Runner-esque neon lights. The rooftop shantytowns, filled forests of hung laundry and cages filled with colorful birds, bears more than a passing resemblance to the Kowloon slums in gritty Hong Kong Action films such as The Killer (1989) and Infernal Affairs. Creator Joby Harold has said it's modeled after Hong Kong.
  • Vice City: We don't know if Daiyu is a planet-spanning city like Coruscant and some other Core Worlds, but we do know that Obi-Wan's time there is in a crapsack (if fancy-looking noirish) city full of bounty hunters.

    Haja Estree 

Haga Estree

https://static.tvtropes.org/pmwiki/pub/images/haja_estree_sw.png
"Have I done some bad things? Sure. Do I feel bad sometimes? Yeah. Do I like credits? Of course!"

Species: Human

Portrayed by: Kumail Nanjiani
Appearances: Obi-Wan Kenobi

A con man who pretends to be a Jedi that uses his Force powers to help people...for a price.


  • The Atoner: Admits to Obi-Wan that while he is a con man, he has done a lot worse and wants to make up for it by actually helping people, albeit with a nice profit on the side.
  • Calling Your Attacks: When he pretends to use a Jedi Mind Trick, he says to the person on the other end of the communicator, "This is a Jedi Mind Trick".
  • Con Man: By pretending to be a Jedi and having partners who help steer clients towards him and who work at the spaceport to sell his "mind tricks", Haja is able to charge extremely high prices for his services. Subverted when it's revealed that he's actually part of an Underground Railroad for force-sensitive children.
  • The Fagin: A heroic variety. The kid who charges Obi-Wan a fee for taking him to "the Jedi" is actually working for Haja.
  • Good All Along: Wasn't actually a con man, and is part of a larger network of dissidents dedicated to protecting force-sensitive children.
  • Hero-Worshipper: Turns out he's more than a simple con man, and is reverent of the Jedi. He's stunned that Obi-Wan, who he now knows to be a Jedi Master and former member of the Jedi Council on Coruscant, remembers his name.
  • Hidden Depths: It turns out he is a fan of the Jedi and is willing to risk his life confronting an Inquisitor to help Obi-Wan escape. Yes, he charges a lot of credits for his services, but he's legitimately part of an organization helping Force-sensitive individuals and surviving Jedi escape and get new identities, which likely requires a lot of money to pull off.
  • Karmic Jackpot: Obi-wan asked him to bring Leia to Alderaan in his stead, and as he seems to have done so off-screen, he either got himself a massive paycheck from the Organas, or he let them know about the Path, which they would most likely support as secret backers. Either way, Haja probably scored big by helping Obi-wan in the first place.
  • Jerk with a Heart of Gold: He's a conman who charges high prices for his services, but he seems to be genuinely getting his customers to safety and immediately goes to help Obi-Wan once he realises he's in trouble.
  • La Résistance: He's part of a group that smuggles force-sensitive children and Jedi to safety.
  • Nice Job Breaking It, Hero:
    • He tries to stall Reva while Obi-Wan escapes, but she senses that he knows where Obi-Wan is going and easily pulls the information from his mind. If anything, Haja's efforts help Reva locate Obi-Wan.
    • Perhaps if he hadn't been working as a con man posing as a Jedi, Obi-Wan would have been more likely to trust him. Instead, Obi-Wan assumes Haja tricked him and help isn't coming, causing him to hitch a ride with Empire-enthusiast Freck, who turns him in to the Stormtroopers, who scan him, which calls in Darth frickin Vader.
    • In the scramble to escape Jabiim, he drops Obi-Wan's communicator. Reva finds it and from there learns of Luke's existence through Bail's message to Obi-Wan, leading to Reva nearly killing Luke.
  • Not-So-Small Role: Initially presents as just a con man pretending to be a Jedi. However, as you can tell from casting a larger name actor in that role, he plays a much bigger role than that and is credited in most of the series.
  • Not Worth Killing: After extracting the information she wants from Haja, Reva just leaves him in the alley with barely even a second glance, a sharp contrast from other dark side users who would have killed him after being done with him.
  • Phony Psychic: He tricks people who want to be smuggled out of Daiyu into thinking he is a Jedi by using magnets and conveniently timed automatic doors and shutters that look like they're closed by him at a distance to simulate Force powers. He asks for pretty hefty sums of money, something that wouldn't fly by the Jedi Code.
    • Jedi Mind Trick: Pretends to be able to do this with the cooperation of his partner.
    • Mind over Matter: He uses magnets hidden in his gloves to pull a communicator over to him and hidden remotes to open and close his shutters to pretend to have telekinetic powers.
    • Pstandard Psychic Pstance: Puts one hand to his head while pretending to do the mind trick.
  • Underground Railroad: He's part of an organization that helps Jedi and Force-sensitives escape from the Empire.

    Tetha Grig 

Tetha Grig

https://static.tvtropes.org/pmwiki/pub/images/tetha_grig_sw.png

Portrayed by: Esther-Rose McGregor
Appearances: Obi-Wan Kenobi

"Nobody leaves this place. I was someone's daughter once, too."

A spice dealer on the streets of Daiyu who encountered Obi-Wan.


  • Dark and Troubled Past: Heavily implied with her comment about having once been someone's daughter too, suggesting that she had not become a spice dealer on Daiyu willingly.
  • Pet the Dog: She is sympathetic to Obi-Wan's desire to find his "daughter", gently telling him that he probably won't find her, saying that she was once someone's child as well, and giving him a free sample of spice in a misguided attempt to help him cope.
  • Rubber-Forehead Alien: She looks human with the exception of several ridges along her temples.

Desert planet

Immigrated Species: Zabrak

An unidentified desert planet where former Jedi Master Eeth Koth hid during the Jedi Purge. It was known for producing an alcoholic drink called Dust Juice. The Church of the Ganthic Enlightenment also had a presence there.


    In General 

    Mira 

Mira

https://static.tvtropes.org/pmwiki/pub/images/mira_sw.jpg

Species: Zabrak

A female Zabrak whose Force-sensitive newborn daughter is targeted by the Inquistorius for Project Harvester. She is also the wife of Eeth Koth.


  • Ain't Too Proud to Beg: When cornered by Iskat Akaris/Thirteenth Sister, she pleads with her "woman to woman" not to take her child from her. Iskat actually seems willing to take pity on her only for it to turn out to be a cruel trick; just as Mira has gotten onto her father's shuttle, the Pkorian Inquisitor uses the Force to snatch her baby from her arms.
  • Big "NO!": She lets out one when Iskat drops down in front of her, blocking her escape route. And an even bigger one when the Thirteenth Sister telekinetically rips her baby from her grasp.
  • Facial Markings: She has gold markings next to her eyes.
  • Happily Married: It seems she was to her husband, referring to him as "darling" and eagerly letting him hold their daughter. However, she quickly realises he has been keeping secrets from her, as she is completely confused when Darth Vader arrives and refers to him by his real name: Eeth Koth.
  • Heroic BSoD: She completely breaks down when the Inquisitorius kidnap her newborn as they were moments away from escaping.
  • Horned Humanoid: She has horns across her head, like all Zabrak.
  • Mama Bear: This woman has only just given birth, but when the Inquistors come for her baby, she scoops her up and runs across the city with her to escape.
  • Muggle–Mage Romance: With her Force-sensitive husband, who unbeknownst to her is former Jedi Master Eeth Koth. It's unclear just how much she knew of his past; at the very least, she didn't know his real name and that he had once been a Jedi.
  • My God, What Have I Done?: She briefly expresses horror at having abandoned her husband to his almost-certain death, although her father reassures her she did the right thing as she had to protect their child.
  • One-Steve Limit: Averted; she has the same first name as Ezra Bridger's mother.
  • Rubber-Forehead Alien: She's a Zabrak, who look very similar to humans save for a few key features such as cranial horns.
  • This Is Gonna Suck: Upon realising Koth isn't going to be able to talk Vader down, she calmly demands that her midwife droid give her the baby and gets out of bed, preparing to run for it.

    Mira's father 

Mira's father

Species: Zabrak

A male Zabrak, who tries to rescue his daughter Mira and newborn granddaughter when the Inquisitorius come after them.


  • Good Parents: He clearly loves Mira, helping her escape in a shuttle when the Inquisitors come after her family and doing what he can to comfort her over her husband's loss and her daughter's abduction.
  • Hope Springs Eternal: He remains optimistic even when his granddaughter is kidnapped right in front of him, telling Mira that the Inquistorius want her alive and so there is hope they will see her again. However, as a distraught Mira notes, they have no idea what exactly the Inquistorius wants the baby for.
  • Horned Humanoid: Like all Zabrak, he has prominent cranial horns.
  • Rubber-Forehead Alien: He's a Zabrak, who share quite a few physical similarities to humans.
  • You Did Everything You Could: When Mira expresses regret and guilt at leaving her husband behind while she escapes, he tells her that she did what she had to in order to survive and protect her baby, which is what her husband would've wanted.

Everon

Native Species: Evereni

A world constantly subject to deadly storms.


  • Crapsack World: The Evereni tried to live In Harmony with Nature, but when the Great Storm wiped out their cities, they lost faith in the planet. When they tried to put trust in the governments, they were subject to corruption and led to centuries of war and societal collapse that reduced the species' numbers. This led to most starbound Evereni being selfish and distrustful.
  • Perpetual Storm: An example that rendered the planet inhospitable.

    Evereni 

Evereni

A species of grey-skinned humanoids with sharp teeth and claws. As a result of the harsh nature of their homeworld, there are very few left in the galaxy and those few are very distrusting.


  • Absolute Xenophobe: The Evereni that wandered the galaxy have tried to wipe out other species due to their cultivated distrust of absolutely everyone. By the time the Nihil were formed (which were made up of multiple species), the Ro family in particular had to learn to grow beyond this aspect of themselves (or hide it) and settle for lying and manipulation until they got what they wanted.
  • Alien Blood: Their blood is light blue.
  • Amazing Technicolor Population: They look like humans with bluish-grey skin, elf-like ears, black eyes, sharp teeth and clawed fingers.
  • Always Chaotic Evil: Deconstructed. The harsh nature of their planet and corruption within their society has taught each single one of them to only look out for number one, and these lessons have been passed to Evereni who grew up living among the stars. A century and a half before the Great Disaster, the species has already been given a stereotype as schemers and are usually treated with distrust and prejudice because of their ancestors' actions at best, which sometimes resulted in some otherwise innocent Evereni slipping into the stereotype just to protect themselves.
  • Big, Screwed-Up Family: Not even individual members of Evereni families could trust one another, with Chronic Backstabbing Disorder being shockingly normal. Th Ro family is one of the most notable examples.
  • Black Eyes of Evil: They have monochromatic black eyes, and while not all evil, have gained an unfortunate reputation as chronic schemers and backstabbers.
  • Chronic Backstabbing Disorder: Because they've been conditioned to distrust just about everyone, Evereni have gained a stereotype as schemers that will stab their allies in the back as soon as they get what they want.
  • Endangered Species: By the time of the High Republic era, there are very few Evereni left in the galaxy. First, the harsh storms of their homeworld did a number on their people. Then local wars and famine did a number on them. And some of the few that left their homeworld afterward became outlaws for attempted genocide on other sentient species they came across. By the time Starlight Beacon was made, the Evereni name has all but faded into obscurity.
  • In Harmony with Nature: Deconstructed. In their early history, the Evereni tried to be this trope. However, because their homeworld is constantly wracked by destructive storms and a once-in-a-millenium really destructive storm nearly brought their civilization to ruin, they've learned to distrust their own home planet.
  • The Paranoiac: By the time of the High Republic era, the Evereni that remain have been generationally conditioned to be distrustful of everyone but themselves, including their own family.
  • Scary Teeth: Many Evereni have sharp, predatory fangs, with members of other species comparing them to sharks.

    Evereni on other pages 

Herglic homeworld

Native Species: Herglic

    Herglic 

Herglic

A species of cetacean-like humanoids. During the reign of the Empire, the Herglic people faced persecution from the Empire.


  • Funny Animal: The Herglics are essentially humanoid orcas.
  • Schrödinger's Canon: In Legends, having been a technologically advanced and spacefaring race earlier than most in galactic history, their manufacturing centers were among the first to be nationalized by the Galactic Empire. Initially, the normally docile Herglics tried to fight back, but after significant losses to their people and realizing the futility of their resistance (nearly leading to the destruction of their infrastructure), they chose a more pragmatic path; submitting to the will of the Empire. This is presumably the same reason as to why Herglics are being persecuted alongside Mon Calamari and Alderaanians, according to One Thousand Levels Down, as both of these other races have influential figures in the Rebel Alliance.

Ipsidon

    Mokko 

Mokko

https://static.tvtropes.org/pmwiki/pub/images/mokko_sw.png

Species: Unknown

Appearances: The Bad Batch
Voiced by: Jonathan Lipow

A greedy gang leader in charge of a supposedly failing ipsium mine.


  • Abusive Parents: Of an emotional degree. He treats his boys like crap but always gaslights them into thinking he truly cares for them and will always provide for them. It's all an act, and he turns violent once he's ratted out. He also lets them fight each other for scraps of food while he gorges himself on meals big enough for all of them to eat comfortably, starving them and only ever rewarding top earners with a single bowl of food to themselves.
  • Alas, Poor Villain: As Mokko had been the abusive father figure of sorts to the boys for years, they're not happy to see him die even after learning how he had been using them.
  • Arc Villain: Of "The Crossing" and "Retrieval". Mokko doesn't physically appear until the latter episode, but his iron-fisted hold over the ipsium miners is what drives Benni to steal the Batch's ship in the first place.
  • Asshole Victim: He plays this trope instead of Alas, Poor Villain straight for the Batch and the audience who could clearly see him for the irredeemable bastard he was from the get-go.
  • Bad Boss: He systematically abuses his boys, using an extremely unequal carrot and stick routine to keep them motivated to mine ipsium while providing little to no substantial reward in return, while he reaps the profits.
  • Bait the Dog: Even when he does reward one of the boys, he makes sure he enjoys a generous portion of it first. He prepares to give Benni a water ration, but drinks almost all of his canteen first before finally letting Benni have a tiny bit once he's done.
  • Big Bad Wannabe: Mokko thinks he's a huge, intimidating threat, but he's only the former in reality. His only power against the Batch comes from his droids (which are easy enough to deal with by the trained mercenaries) and the boys under his command. Once he loses both, he's reduced to exactly what he really is - an overweight, weak idiot who easily engineers his own demise.
  • Dick Dastardly Stops to Cheat:
    • If Mokko had run a fair operation and actually fed and paid the boys under his command well, they would’ve had good reason to be genuinely loyal to him, and they all would’ve been rich and well fed off the mine. Enacting a cruel, broken system solely meant to pad his wallet and his stomach, however, results in a rebellion once they discover the truth about the profits he’s been hoarding.
    • He could’ve stood to profit even more had he not kept the boys under the belief that the mine was struggling. Better fed, happier workers would’ve produced more profits for him, and there would’ve been enough to go around had Mokko not been so greedy.
    • The boys are actually willing to consider saving him from falling to his death, but Mokko instead sees his dangling as a chance to throw Benni to his death in his place. All it does is inspire the boys to hold tight to Benni to save him, and they stop trying to help Mokko, who finally falls to his doom.
  • Disney Villain Death: A classic example. After failing to take Benni with him, he loses his grip and falls to his doom in the molten ipsium below.
  • Epic Fail: Mokko makes one of the worst attacks ever seen in Star Wars. He charges at a large group of much younger, fitter, and angrier boys with his gimpy cane, and swings his cane at them in an easily choreographed swirl. He doesn't hit any target, and instead, he loses his balance and falls off a bridge that actually averted No OSHA Compliance and is left hanging for dear life. As if this wild miss wasn't enough, he somehow thinks it's a good idea to try to pull Benni to his death in his place, despite Benni being held up by the aforementioned angry, fit boys who now have no reason to save him. Mokko's attempt at a Last Stand is as wild as it is hysterical.
  • Evil Cripple: He walks using a cane and has a cybernetic leg.
  • Fatal Flaw: Greed and selfishness, which inspire the boys to rebel against him and leads to his demise.
  • Fat Bastard: He's grown very fat from the substantial profits he's actually making off the mine, and his large heft is an early sign that the mine isn't doing as bad as he claims.
  • Fat Idiot: He's an overweight, inactive buffoon once he loses his hold over the boys.
  • Faux Affably Evil: As part of his Abusive Parents nature, he likes to put on a sleazy charm as he swears up and down he's the boys' provider. It vanishes once the boys turn on him.
  • Hate Sink: The first Villain of the Week of Season 2 to have no redeeming qualities.
  • Jabba Table Manners: To help sell how greedy he is, Mokko is shown to have atrocious table manners even for someone who eats in private to hide the food he's hoarding. He even throws away a spoon he was using for soup due to not being able to get it in him fast enough.
  • Karmic Death: Trying to help himself by trying to send Benni to his death in his place only results in Mokko falling to his doom in molten ipsium - the very mineral his whole operation was built off of. In a way, he now has all the ipsium to himself, but he's not alive to enjoy it.
  • Lack of Empathy: He is completely unable to see the boys as anything but slaves he can keep exploiting for his own personal gain.
  • Last-Second Chance: Very briefly, but it appears the boys are still unwilling to let him fall to his death and look like they might be willing to help him up when Benni takes point in trying to save him. But when he squanders his last chance by trying to kill Benni in his place, and even if they could have saved him by that point, they've lost the desire to do so.
  • Money Dumb: Mokko’s already hefty profits could’ve been even heftier had he not kept the boys at borderline starvation, as he could’ve had a happier, healthier, and genuinely loyal workforce producing even more money from the mine that isn’t actually degraded like he claims. As greedy as Mokko is, this just shows how dumb he really is given the way he runs the mine.
  • Motivation on a Stick: Mokko uses the carrot and stick routine and gaslights the boys with the hope that they'll be a top earner one day, and starves them in the meantime while promising they'll get good food if they just keep working harder.
  • Not-So-Well-Intentioned Extremist: He justifies his treatment of the boys as a necessary tough way to endure the hardships caused by the mines degrading, but he is in truth lying about those hard times too in order to keep them from finding out he's kept the profits to hoard as his own.
  • Obviously Evil: A Fat Bastard who transparently uses a completely unequal carrot and stick routine; the only reason the boys haven't turned on him yet is because he's usually careful enough to keep their books private and because he's been gaslighting them for so long.
  • Offing the Offspring: Mokko acts like the boys under his command are his own children, but when they rightfully turn on him, he wastes no time trying to fight them to the death.
  • Pragmatic Villainy: Mokko shows one shred of intelligence when he warily regards the Marauder, a heavily modified warship, knowing that stealing a ship from the wrong people could draw unwanted attention to his operation.
  • Properly Paranoid: And he’s proven right when the Batch comes for their ship, paving the way for his demise.
  • Self-Disposing Villain: He bungles his way into causing his own death.
  • Seven Deadly Sins:
    • Gluttony - one of his primary characteristics, hoarding huge amounts of food that could easily feed the entire mining operation for himself and pretending there isn't enough to go around.
    • Greed: He not only enjoys the food he can buy with the money from the mining operation, he enjoys the money period while sparing almost nothing if anything at all for his boys.
    • Sloth: He stays in the comfort of his dwelling while the boys do all the hard work for the mine.
    • Pride: He thinks he's the biggest, best boss from here to Coruscant and foolishly thinks he has a chance against an army of angry, fit boys.
    • Lust: He lusts for control over the boys and deeply enjoys the power he has over them, and when it's broken, he's particularly stung about it.
    • Wrath: Once he's found out and is left with only his droids to protect him, he quickly turns violent against the boys and the Batch and tries to make them pay.
    • Envy: While he doesn't have much to envy over given he's in charge and enjoying himself, his entire system is built on this, encouraging envy and resentment between the boys so that they'll work harder to try to become the top earner, lining his pocket and stomach better in the long run.
  • Small Role, Big Impact: He only appears in one episode (with his presence being felt in the one prior), but the Batch's experience overthrowing him galvanizes their already failing trust in Cid and is more or less the last straw in them leaving her, upending one of the core premises of the show to date.
  • Smug Snake: Even outnumbered a dozen to one, Mokko insists he is capable of fighting everyone off despite being an overweight, lazy cripple. His last moments of life are him confidently warning Benni he should've have crossed him while making some weak efforts at pulling him to his death instead. Even his dying scream is more out of rage that he's been defeated than, you know, panic that he's about to die.
  • Taking You with Me: Mokko tries to pull Benni over the edge of the bridge in a bungled attempt to spite him for bringing down his control, and he pays for it with his life.
  • Too Dumb to Live: He makes a terrible attempt at an attack that results in him falling off the bridge, and even when he has a chance at life, he squanders it by trying to take Benni, a recent target of his abuse, with him despite how he's surrounded by several other boys he'd been abusing who just turned on him. Benni is easily saved and big surprise, Mokko dies.
  • Undignified Death: Causing himself to flop over the bridge and weakly trying to kill Benni in his place while boasting about how Benni should've have crossed him only results in him falling to his doom, screaming the whole way.
  • Ungrateful Bastard: He has no regard for the hard work his boys go through just to earn a basic meal. Even when Benni presents him with the Marauder and later Omega, Mokko assures him he may one day have the makings of a top-earner and provides no reward. When Benni later tries to save him, he responds by trying to pull Benni to his death in his place.
  • Villainous Breakdown: When he loses control of the boys, he quickly goes off the deep end and causes his own death.
  • Villainous Glutton: Mokko enjoys lavish feasts that are enough to feed all the boys under his command all to himself, yet he hoards the food and lies to them that they're deeply impoverished. One of his droids even interrupts his last feast, implying he was taking even longer than usual while gorging himself. It's telling that he eats like he's starving when he's the only one who isn't starving.
  • Villain of the Week: He's only the antagonist of "Retrieval" (and by extension "The Crossing", in which he doesn't appear) and is dead by the end of it.
  • Would Hurt a Child: Mokko has been starving and emotionally abusing dozens of boys for what seems to have been quite a long time, and he turns violent when the boys turn on them. He also directly threatens Omega's life when he comes under attack from the Batch.

Kergans

Immigrated Species: Zeltron

    The Demaris family 

The Demaris family

Species: Zeltron

Appearances: Join the Resistance

A wealthy Zeltron family that owned and managed a high-class hotel on Kergans. Sometime before the search for Luke Skywalker, criminals placed an illegal weapons cache in the Demaris hotel, but it was soon destroyed, the action being credited to the Demarises' daughter, Lorica, who would join the New Republic Academy and the Resistance Starfighter Corps.


    Lorica Demaris 

Cadet Lorica Demaris

See her entry on the Resistance Starfighter Corps page.

Klonoid

A world that housed a rebel cell on the eve of the Galactic Civil War. Lando Calrissian was once en route there for business purposes.

    Rikarda 

Captain Rikarda

Species: Human

Appearances: Rebels Magazine

The captain of the YT-2000 light freighter Stellar Sun. After Lando Calrissian left Lothal to avoid the Imperial siege, she agreed to transport the gambler to Klonoid, where he would retrieve droid parts. However, the theft of his puffer pig meant a detour in their trip.


  • Big Damn Heroes: Helps save Lando and his puffer pig when the situation between them and the Varluk Organization gets ugly.

Jaguada

A world once ruled by the Sith in times past.


  • Canon Immigrant: From the Legends continuity, specifically Dark Lord—The Rise of Darth Vader.
  • Cryptic Background Reference: Mentioned in the Rise of Skywalker Ultimate Guide as being a former Sith world that was labelled forbidden, without further context as to why. But it's a former Sith world. Going there is probably a Bad Idea.
  • Forbidden Zone: Like other former Sith worlds, it was under quarantine in the Republic's day.
  • Schrödinger's Canon:
    • In the Legends continuity, Jaguada was the site of Darth Gravid's experiments with the Force, which didn't end terribly well... for him. The notion of a Sith lord having set up shop here transitioned through into the new continuity, but whether that was Gravid or someone else is as yet determined.
    • Jaguada was in the Outer Rim. Whether that holds true is also unknown.

Lexim's hunting ground

A private world for hunting for sport. At one point, the owner, Lexim, released gundarks onto the world in an attempt to get more revenue and customers, but this would backfire and put the lives of hunters at risk.

    Lexim 

Lexim

Appearances: Rebels Magazine

The owner of a hunting ground world.


  • Heroic Sacrifice: He gets injured by falling debris towards the exit of the facility, so instead of slowing down the group and risking getting them killed by the gundarks on their tails, he stays behind to close the facility, thus holding back the gundarks so that everyone else has time to flee offworld.
  • It's All My Fault: He feels guilty for thinking gundarks would be a good addition to his hunting ground, because now it's going to get him and everyone else still on the world killed.
  • Never Found the Body: Since no one saw him get killed and Lexim does know his way around his own facility, the other hunters believe that there's a chance that he might've survived.
  • Skewed Priorities: While he and the others are trapped in his facility in an attempt to shelter themselves from gundarks, Zeb breaks down his door while rescuing them. He calls out Zeb for breaking his door.
  • What the Hell, Hero?: Unleashing gundarks on your world? Unless you're someone like a Jedi or an extremely good bounty hunter (like Cad Bane or the Fetts), what chance does any other person have against a two-meter tall monstrous creature?! Everyone calls him out on this.

Narkina 5

Immigrated Species: Human, Keredian

A small water moon with rocky islands, inlets, mesas, lakes, and beaches with massive canyons and dry trees orbiting a gas giant. The Galactic Empire constructed a large prison complex here to use its prisoners as slave laborers building parts for a secret project, which also has the effect of polluting the planet's waters and affecting the local Keredian fishermen communities.


  • Ascetic Aesthetic: The interior of the prison is featureless white with no windows to the outside world. The intention is clearly for the space to be disorienting to the prisoners and keep them focused on their work.
  • Barefoot Captives: Prisoners are not allowed to wear shoes and the floor is electrified to keep them in line.
  • Deadly Environment Prison: Aside from the horrors inside the prison, it's built into an ocean sinkhole which means anyone who tries to escape risks drowning in the current. If someone does make it to the shore they're faced with a barren wasteland that can barely support life.
  • Does This Remind You of Anything?: Narkina 5 functions very much like one of Nazi Germany's concentration camps, particularly Mittelbau-Dora. Prisoners spend their days constructing components for the Imperial military, just as the Nazis used Jewish prisoners for slave labor in their war effort.
  • Pragmatic Villainy: Subverted. They allow their prisoners to have as much food as they want since they want them to be properly fed so they can have maximum output on their work. Said food is a white, tasteless sludge that only the top earners will have any flavor with, and if they're willing to let 5,000 men have as much as they want of it, it doesn't bode well for its actual contents even if it is nutritious.
  • Prisoner's Work: The prisoners are forced to work building mechanical parts, competing against each other for which team can produce the most. Cassian notes that human labor is cheaper and easier to replace than droids would be. The first season finale reveals that Cassian's block were making parts for the Death Star's weapon.
  • Released to Elsewhere: The prisoners work in the hopes that they will be released once their sentences are complete. In reality, prisoners are shuffled to other facilities across the galaxy, if they manage to survive that long.
  • Uncertain Doom: By the end of the first season of Andor, only Cassian and Melshi are confirmed to have survived escaping the prison. The fate of the other inmates is unknown, and considering how lucky Cassian and Melshi were to find passage off-planet, it doesn't look good for the others.

    Kino Loy 

Kino Loy

https://static.tvtropes.org/pmwiki/pub/images/kino_loy.PNG
"One way out!"

Species: Human

Appearances: Andor
Portrayed by: Andy Serkis
"I have 249 days left of my sentence. I have a free hand in how I run this room. I'm used to being on the top three on this level. You will wanna keep that happening. I'm sensing you understand me."
An inmate and the Unit Five-Two-D day shift manager.
  • Badass Normal: He's simply an ordinary guy who may not even have prior military experience like Cassian did, but he handles himself rather well during the big breakout on Narkina 5.
  • Does This Remind You of Anything?: As Narkina 5 is similar to a Nazi concentration camp, Kino himself is much like a Kapo, who were Jews given positions of authority over the other prisoners. Unlike kapo, however, Kino receives no privileges or protection over the lower inmates, thus Kino is not resented as a sell-out by the other prisoners (that we know of).
  • Heroic Sacrifice: He knows that the only way to escape the prison complex is to swim a large distance across the sea to reach the shore, yet he himself cannot swim. This means he went along with Cassian's plan and organized the big breakout knowing that he himself won't be able to escape, but it will give others a chance to fight for their freedom.
  • Jerk with a Heart of Gold: He can be quite hard on the inmates that he managed, demanding them to work hard and compete against each other to make the record on that floor to ensure that they won't be electrocuted by the prison guards. He also puts down inmates who have rebellious thoughts to just submit to the guards to avoid problems so they can all go home when their sentences are over. However, he's also proved to be a good leader who acknowledges when an inmate under his charge is just too exhausted to work, as shown when he tries his best to care for Ulaf, and the entire reason he's so hard on others is so none of them would get into needless trouble with the sadistic guards who could torture them on a whim.
  • Neutral No Longer: When he learns the truth that the Imperial guards on Narkina 5 don't actually let inmates who have fully served their sentences out of the prison and just send them to a different floor, and when more inmates got the wind of it, an entire floor is fried to keep the secret from going out, he reaches his breaking point and willingly joins Cassian in organizing a prison riot so they can all have a chance to finally be free from this hellhole.
    Cassian: How many guards on each level?
    Kino: Never more than twelve.
  • No-Respect Guy: Played for Drama. While he has a position of authority in Narkina 5, he's not regarded as any more human or worthy of life, let alone respect, by the Imperials in charge. He's basically free labor being used to keep the men in his shift going. He knows it as well and fears for his life as much as the others do.
  • Rousing Speech: He gives a pretty epic one to the inmates all over the Narkina 5 Prison Complex (with help from Cassian), revealing the horrible fate that the guards have in store for them and inspiring them to rise up and escape the prison. He succeeds in convincing thousands of inmates to join in the great breakout.
    Kino: Wherever you are right now, get up, stop the work. Get out of your cells, take charge and start climbing. They don't have enough guards and they know it. If we wait until they figure that out, it'll be too late. We will never have a better chance than this and I would rather die trying to take them down than giving them what they want. We know they fried a hundred men on Level Two. We know that they are making up our sentences as we go along. We know that no one outside here knows what's happening. And now we know, that when they say we are being released, we are being transferred to some other prison to go and die, and that ends today! There is one way out. Right now, the building is ours. You need to run, climb, kill! You need to help each other. You see someone who's confused, someone who is lost, you get them moving and you keep them moving until we put this place behind us. There are 5,000 of us. If we can fight half as hard as we've been working, we will be home in no time. ONE WAY OUT!
  • Tranquil Fury: "Never more than twelve." Kino didn't have to raise his voice, but it is clear that he is furious about the horrible truth he learned about the prison doctor that the guards won't actually let anyone leave.
  • Uncertain Doom: It's never actually revealed what happened to Kino Loy after he leads a successful prison breakout for other prisoners and is left behind due to his inability to swim.
  • Why Did It Have to Be Snakes?: The one thing that stops him from reaching his freedom right at the finish line is his inability to swim, as he tells Cassian and Melshi before both of them get pushed into the sea below. Kino could do nothing but resigns himself to watching other inmates swim to their freedom while he remains behind.

Orchis 2

Major Points: The Graf Archive

A moon home to the Graf Archive.

    The Graf Archive 

The Graf Archive

Appearances: All There in the Manual (Galactic Atlas)

A large depository of historical and public items and documents; including texts, antiques, artworks, and even preserved organisms from throughout the Galaxy. Items that aren't immediately identifiable are stored in the underground Shadow Stacks until they can be identified. It is headed by a director, a head curator, and archivists.


  • One-Steve Limit: It shares its name with the Graf family, a married pair of cartographers and their two children, strongly implying a connection between the family and the archive.

Polaar

Location: Polaar System, Aubreeyan Cluster

An isolated world upon which a Mon Calamari battle cruiser crashed during the Galactic Civil War. Due to a chain reaction in the coaxium regulator of the ship during the crash, distronic radiation was released upon Polaar, making the surface inhospitable to life and distorting communications on world.

    Komat 

Komat

Species: Human

Homeworld: Taloraan

Appearances: Shadow of the Sith

A former Acolyte of the Beyond, Komat was redeemed by Luke Skywalker and lived a quiet life in exile on Polaar with her droids and pet Targon Sekhmet.


  • The Hermit: After Luke helped to turn her away from the dark side, Komat decided to live a quiet life as a farmer away from the rest of the galaxy on Polaar, with only her droids KB-68 and B-1 and her Targon Sekhmet as company.
  • Laser Blade: During her time with the Acolytes she was of a high enough rank to be granted a Sith lightsaber. Following her redemption, Luke assisted her in purifying the kyber crystal within it, turning the blade from red to white.
  • We Used to Be Friends: With Kiza, a fellow Acolyte Komat considered to be like a sister. Their desire for power caused a rift between the two to develop, with Komat attempting to take the Mask of Exim Panshard from her in a duel.

Rhelg

A planet once ruled by the Sith.


  • Canon Immigrant: From the Legends continuity's Tales of the Jedi.
  • Cryptic Background Reference: Mentioned in the Ultimate Guide for The Rise of Skywalker as a planet the Sith once ruled, and... that's all.
  • Forbidden Zone: During the days of the Galactic Republic, it was on the no-go list.
  • Schrödinger's Canon: In the Legends continuity, Rhelg was a fortress world of a Sith lord. Also, as a world of the Sith Empire, it was located in the Outer Rim. Whether that holds true for it in this continuity is unknown.

"The Scrap Pile"

A remote planetoid home to a scrap pile of discarded droids.

    Bidvel and Davil 

Bidvel and Davil

Species: Xot

Appearances: Rebels Magazine

A pair of male Xots residing in the scrap pile of a remote planetoid. At one point, they got a hold of the astromech of the Ghost, Chopper, but he fought them off and reactivated the other discarded droids to turn against the two Xots.


Thrad

Native Species: Thradian

A world represented by Senator Nadea Tural during the reign of the Empire. When Tural developed rebel sympathies, Imperial officers Swain and Cogon from the Lothal Garrison were offered shelter on Thrad before attempting to move them to Klonoid.

    Thradians (In General) 

    Thradians on other pages 

Vyndal

Native Species: Unnamed humanoid species

A world that preferred isolation from the rest of the Galaxy, but has been the subject of at least three crash-landings from outsiders.

    Yeleb 

Yeleb

Species: Human

Appearances: Rebels Magazine

"In case you've forgotten, I'm still in charge of this village and if this "Inquisitor" is a threat, my people will look to me to protect them. I won't fail them."

A human who had gotten stranded on Vyndal. While searching for locals, he came across a crashed Jedi Interceptor from the Clone Wars containing a deceased Jedi inside. Taking her lightsaber, he eventually met a village chief under the claim that he was a Jedi, and thus was declared the protector of the village. However, the stranding of a true Jedi named Kanan Jarrus would find holes in Yeleb's lie.



Alternative Title(s): Star Wars Other

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