All spoilers regarding the Skywalker Saga and The Clone Wars are unmarked. Examples relating to Disney's EU and the new movies can be spoiler-tagged if deemed necessary.
Tropes specifically applying to the characters based on their appearances in Star Wars Legends can be found here.
Under the New Republic, bounty hunters found themselves often at odds with the new government, as many of them had worked for the Empire against the Rebellion. While some worked for the New Republic to receive pardons, others continued to be employed by Imperial remnants driven underground following the Battle of Jakku. The upheaval in the galactic underworld also disrupted the profession.
Early New Republic Era
Bounty Hunters' Guild
Din Djarin, "The Mandalorian"
Magistrate Greef Karga
The head of the Bounty Hunters' Guild on Nevarro.
- Affably Evil: Hes friendly to his employees, amiable, sticks by his principles, and has a sense of gratitude and honor, but hes still a ruthless criminal and he runs the Guild, an organization consisting of the most dangerous people in the universe, for a damn good reason. And God help you if youre on his bad side.
- Badass Normal: Of the four combatants against the Imperial garrison in the Season 1 finale, he is among a Killer Robot, a Rebel shock trooper, and the titular Mandalorian, while he does mostly management business for the Guild. Despite this, he still is a skilled pistol marksman with Guns Akimbo and manages to contribute to the bucket-head kill count, even helping Mando out of a tight spot in a melee with a Death Trooper (all likely because he cooled his nerves beforehand).
- Big Good: Surprisingly enough, Season 2 shows him turning over a new leaf as basically the guy/magistrate running Nevarro. Under his efforts (plus Cara's Marshal duties), they've managed to convert Nevarro, slowly but surely, into a place where families and regular citizens can live, trade, and even educate their kids. He also readily gives Din an offer of credit for the badly needed repairs to the Razor Crest (albeit not for free, he's got a town to run).
- Clean Up the Town: After the events of the Season 1 finale, Karga cleans up Navarro and improves its repute. Gone are both the Bounty Hunters' Guild and (almost all of) the Imperial Remnant hiding on the planet. In one particular instance, the old Hunters' Guild hall is now a school. He attributes much of the cleanup to to having a strong arm of the law in the form of Cara Dune as his marshal.
- Da Chief: Or at least the Guild's equivalent of one. While he is a stern superior who manages the bounties of everyone under his employ, he is very amicable with those who delivers results — such as the Mandalorian himself. The flipside of this, of course, is that he will tolerate nothing that can compromise his business — which eventually happened when Mando reneged on his contract and stole "the Asset" from the Imperial Remnants.
- Enemy Mine: In Chapter 7, he calls up the Mando to come back to Nevarro to kill the Client, who has amplified his influence over the main town and thus has made the Guild's work difficult. He'll make it worth his time by dropping the bounty on his head, but the catch is... bring the Child as bait for their trap on the Client. Mando is understandably suspicious, and he would be right to be, but fortunately, Greef has a change of heart when the kid saves his life from an otherwise fatal wound.
- Everyone Has Standards: In Episode 7, after The Child saves him from dying of venom when the party is attacked in the night by predators, Greef ends up cancelling his plan of treachery against the Mandalorian. He owes his life to the bounty target now.
- Guns Akimbo: Very proficient with the two blasters he carries.
- The Handler: One of his roles in the Guild is to give out the assignments and make sure the available bounties are evenly spread between members.
- Hazy-Feel Turn: He stops going after the Child and our heroes when the former heals him from a poison wound, although he still has to run the Bounty Hunters' Guild, which will always be morally questionable. He also graciously lifts the bounty off of Mando's name, tells him he's welcome back on Nevarro anytime, and offers him to return to the guild (although he declines) and happily recruits Cara with the plus of giving her asylum from the New Republic. It solidifies considerably more when he cleans up Navarro and makes it a respectable frontier world.
- How the Mighty Have Fallen: If Moff Gideon's claim is accurate, he used to be an Imperial Magistrate. Now, he's little more than a bounty dispenser on a backwater world in the Outer Rim.
- I Owe You My Life: After the Child saves his life, he guns down his remaining two hunters that were about to betray Mando as he originally planned on doing.
- Large Ham: He seems to deliver every line like a carnival barker or used car salesman.
- Mean Boss: About the nicest thing about him that unlike many of the previous villains, including Moff Gideon, while he'd reprimand any bounty hunter under his employ for their incompetence, he doesn't kill any of them on a whim or straight-up kill them where they stand for it.
- Mirror Character: To Cobb Vanth. Both of them are allies to Din Djarin who devote their resources to cleaning up the respective towns they live in to make it a safe place for people in the galaxy to live in, and they also have a soft spot for Grogu once they actually meet him. The main difference is that Karga came from a bad background as a ruthless bounty contractor and a former Imperial Magistrate who eventually made a HeelFace Turn, whereas Vanth was always a good guy who just wanted to make Mos Pelgo a safe place to live.
- Mysterious Past: Moff Gideon identifies him as a disgraced former magistrate, and the mention of this visibly distresses Greef. However, it's not further mentioned what form this disgrace took and what exactly happened.
- Noble Demon: Hes the head of the Guild, but he sticks by his principles and has a sense of honor and gratitude, as seen when he stops hunting Mando and the Child after the Child saves his life and offers to let him rejoin the Guild after Moff Gideon is taken care of, and does the same for Cara Dune.
- Pet the Dog: Though he originally intended to backstab our heroes and turn in the Child himself, he has a change of heart after the kid uses his Healing Hands to cure him of a poisoned wound that would have been fatal.
- Pocket Protector: Justified. He survives being shot in the chest because he was paid with a bar of beskar, a blasterproof metal.
- Quick Draw: He was able to draw, arm, turn around, and fire two blasters with lethal accuracy before the Mandalorian (a fast gunfighter himself) could pull his own blaster from a holster. One of the fastest, if not the actual fastest, shootists seen in the series.
- This Is Gonna Suck: The look on his face when the Mandalorian goes rogue with The Child, and his bounty pops up on the boards.
Model: IG-series assassin droid
- Abnormal Limb Rotation Range: The various sections of his body can rotate independently, allowing him a full 360 degree field of fire without having to move his legs. His multiple sets of visual sensors also allow him to see in any direction.
- Apologetic Attacker: He doesn't extend the courtesy to the two troopers he brutalized (and with good reason), but he does apologize to The Child for having to have witnessed said brutal murders.
- Back from the Dead: Kuiil recovered his chassis and rebuilt him, albeit conditioning him with a new personality.
- Badass and Baby: In the last episode of Season 1, he fills this role towards the Child more than Mando and pulls a hell of a Big Damn Heroes doing so. "Nurse and protect", indeed.
- Battle Butler: Kuiil remade him into a servant on his moisture farm, teaching him to care for the animals, serve tea, and later act as a nurse droid for The Child. But his combat subroutines are still very much intact, as he proves during his Roaring Rampage of Rescue in Chapter 8.
- The Big Guy: After being repaired and reprogrammed by Kuiil, he joins Mando's crew and acts as this. Despite being reprogrammed as a nurse droid, he still has all the assassin protocols, is the hardiest of the group, and capable of annihilating squads of Mooks on his own.
- Big Guy Fatality Syndrome: His second life ends with him making a Heroic Sacrifice to take out the Stormtroopers lying in wait to ambush them.
- Boom, Headshot!: How the Mandalorian takes him out.
- Casual Danger Dialog: Played with. When all the goons run off to get reinforcements, he insists on negotiating terms with the Mandalorian for how they'll split the reward, even as the Mandalorian insists they regroup. When the goons come back, he treats the situation with the seriousness it deserves.
- Creator Cameo: He is voiced by Taika Waititi, one of the directors of The Mandalorian.
- Death of Personality: The Mandalorian's headshot destroys his brain. Kuiil has to rebuild it almost entirely from scratch, meaning IG-11 as he was is effectively dead.
- Exact Words:
- By Mandalorian Creed, no living being is allowed to see the face of a Mandalorian without breaking the oath. When IG needs to remove Mando's helmet to heal his head wound, IG finds a loophole in that as a droid, he isn't a living being. IG also ends up dying shortly afterwards.
- He does this again not long after, stating that he still has his manufacturer's protocol of self destruction if he's captured. Mandalorian tries to invoke another one, stating that his new function as a Nurse Droid overrides his manufacturer's instructions. IG points out that there is no scenario where he and the child both survive, therefore he is fulfilling the base protocol by defaulting to the manufacturer's. This allows him to arm the explosive in him and take out the nearby stormtroopers.
- Do-Anything Robot: Utilities that he is equipped with include a cutting torch capable of cutting through cast metal grates, and a bacta infusion spray for medical minstrations on organics.
- Gun Kata: The fluid yet mechanical way he aims and fires his weapons exemplify this battle style.
- Guns Akimbo: He wields dual blaster rifles with deadly precision.
- HeelFace Turn: After repairing and reactivating IG-11, Kuiil effectively raises him to be polite and kind.
- Heroic Comedic Sociopath: Given his nature as an assassin droid, a certain level of comedic amorality is always in play. His HeelFace Turn tamps this down slightly, as he gains a new moral code thanks to Kuiil's reprogramming, but he's still more than willing to do things like brutally beat a pair of Scout Troopers to death in direct line of sight of The Child.
- Heroic Sacrifice: In Chapter 8, when he uses his self-destruct protocol to take out a group of stormtroopers preparing to ambush Mando and his companions.
- Hidden Depths: After being repaired by Kuiil, he has become self aware and able to think laterally. He reactivates his fighting abilities due to his command requiring him to "nurse and protect" the child. He is able to loophole abuse his way into taking the Mandalorian's helmet off by stating he's not a living being, and recognizes that the bomb in him is strong enough to take out the stormtroopers about to ambush them, but he cannot arm it unless he "pretends" to be caught by them.
- I Cannot Self-Terminate: Being reprogrammed as a nurse droid overrode his manufacturer's protocol, meaning he no longer tries to explode at the drop of a hat. However, the one time he needs to do this, he cannot activate it voluntarily unless he is verbally assured that his ward would be cared for by another sentient being. The Mandalorian tries to invoke this particular clause to save him, but IG-11 points out that there is no scenario where he and the child both live.
- Improbable Aiming Skills: Justified, considering he's a combat droid with hyper-reflexes and 360 degree vision. He shows this off in his first appearance by strolling through a field of enemies on all sides and gunning them down with perfect accuracy without breaking stride. In the Season 1 finale, he bullseyes dozens of Imperial troopers while flying a speeder bike through town at top speed.
- Killer Robot: Or assassin droid, in this case. By the end of the season he's racked up quite an impressive body count.
- Lean and Mean: Very skinny build, very lethal.
- Leeroy Jenkins: Thinks it's a good idea to simply march up to the Arvala-7 compound without a plan or backup and demand the goons there turn over the asset, spoiling all of the Mandalorian's plans in the process.
- Logical Weakness: Although he can see 360 degrees around him thanks to his multiple sets of rotating visual sensors, he still has be physically looking at something in order to see it. This means he can still be taken by surprise if he's concentrating on one thing, as he's shot at while bickering over who gets the reputation merits. This also allows the Mandalorian to headshot him at point blank range, as IG-11 did not regard him as a threat.
- Machine Monotone: Speaks with a complete monotone, as is par for the course with assassin droids.
- Mighty Glacier: IG-11 is extremely tough, immensely strong, and fully capable taking on dozens of opponents and coming out on top. What IG-11 isn't is fast. His two speeds seem to be 'plodding' and 'strolling.' In the finale, he demonstrates that he is able to ride a speeder bike, whilst still pulling off his Improbable Aiming Skills in the meantime, making him a Lightning Bruiser until the bike is destroyed.
- Papa Wolf: After his reconstruction and reprogramming, he takes his new role as a nanny droid very seriously.IG-11: (to Greef) If you go near this child, I will have no choice but to kill you.
- Rules Lawyer:
- Quotes the Bondsman Guild rulebook to the Nikto guards when he shows up at their camp, and later does it to the Mandalorian when he shows up to grab the same bounty.
- He also takes his manufacturer's instruction to avoid capture by self-destruct way too seriously, being willing to trigger it at the slightest hint of unfavorable odds.
- He uses this to rationalize him defaulting to his manufacturer's protocol instead of staying with the child as his base command dictates, because doing the former would be upholding the latter. This allows him to arm the bomb in him.
- Sentry Gun: His sensors, aim and durability turn him into a genuine walking sentry gun that can fire with deadly accuracy in any direction. Best shown when he provides cover fire while the Mando attempts to bypass a locked door in Chapter 1.
- Sesquipedalian Loquaciousness: Tends to quote paragraphs from the bounty hunter guild rules and regulations even when trying to say something as simple as "give me my bounty."
- Skewed Priorities: Insists on negotiating who gets credit for capturing the target with the Mandalorian, even as their enemy regroups to counterattack.
- Suicide as Comedy: As soon as he calculates basically any chance of capture, he has been programmed by his manufacturer to self-destruct using a thermal detonator embedded in his chest. It becomes a Running Gag during the shootout where the Mandalorian repeatedly tells him not to detonate himself.
- Flipped on its head in Episode 8. IG-11 finally gets to self-destruct and it's anything but funny.
- Suspiciously Similar Substitute: To IG-88, both being IG-series assassin droid bounty hunters.
- Justified Trope: This was originally a Boba Fett movie, where he WAS IG-88.
- Terminator Impersonator: Let's see. An unstoppable Killer Robot that is tasked with the assassination of a plot-important child that ultimately is reprogrammed to protect said child and ultimately sacrifices himself to save the heroes, including going into a lake of magma and requiring consent to perform this sacrifice.
- Tin-Can Robot: His was definitely inspired by the classic Tin-Can Robot. However, it actually serves a purpose here. IG's skinny, bare limbs mean he is not weighed down by extra armor. And his cylindrical design allows him to rotate parts of his body independently of each other. His large cylindrical head is equipped with numerous sensors that can also rotate independently, granting him 360 degree vision. His bare-bones, but highly optimized design allows him to be an incredibly deadly mercenary.
- Walking Spoiler: This happens twice with him. The first is him being offed in the first episode. The second is when he comes back.
- War Memorial: At some point after the events of Chapter 8, a statue was erected in honor of IG-11 in Nevarro.
- We Hardly Knew Ye: He's introduced in Chapter 1 of The Mandalorian... and promptly gets shot through the head at the end of the episode. It gets subverted however in Chapter 7 when it's revealed that Kuiil rebuilt him.
- Would Hurt a Child: Upon discovering that their target is a fifty-year old baby from Yoda's species, IG-11 has little issue preparing to execute their quarry, stating that his contract specified dead.
Marshal Carasynthia "Cara" Dune
- Action Girl: She's more than capable of going toe to toe with even the likes of the Mandalorian. In fact, as a former soldier, she is actually a better hand-to-hand fighter than he is. Even when he's decked out in blaster-proof beskar armor, she still manhandles him like the Mudhorn.
- Actor Allusion: In Chapter 7, Mando finds Cara entertaining herself and making money by fighting cage matches with the other locals on Sorgan. Gina Carano, of course, made her name as a Mixed Martial Arts champion, and she puts those skills to good use in the fight scene.
- Amazonian Beauty: Cara is quite a hulk of a woman. She's tall and muscular, and can throw around both the armored Mandalorian and the Klatooinian raiders with her bare hands. And yet she's still an attractive woman who Kuiil wastes little time lightly flirting with in Chapter 7.
- Bash Brothers: She's a bash sister with Mando. They tag-team against the krill farm raiders when doing their midnight raid to provoke them, and he entrusts her with his prized sniper rifle to get the job done against the raiders' AT-ST. She later frets over Mando's serious injury during the engagement with the Imperial troops on Nevarro. Their relationship is entirely platonic, and on the basis on both their martial prowess.
- BFG: Cara's weapon of choice out of Mando's armory in the finale is a heavy repeating blaster rifle, which is functionally the Star Wars equivalent of a Squad Automatic Weapon such as the BAR. Her weapon is in fact a Bren gun with a dummy extra barrel fitted over the gas tube and an MG-34's saddle-drum magazine hung on the receiver.
- The Big Guy: Other than droids and Burg, Cara may be the physically strongest character in the series. Shes strong enough to manhandle and even 'carry the fully-armored Mandalorian. When she was arm-wrestling Mando, she was winning before the Child misinterpreted it as a fight and started force-choking her. Her favored weapon is a heavy repeating blaster rifle that's functionally the equivalent of a Squad Automatic Weapon.
- Blood Knight: Implied. She left the Rebellion because they stopped sending her on combat missions and peacetime duties began. When Mando encounters her again in Chapter 7 she spends her time fighting cage matches for fun. And then you learn shes from Alderaan, which frames her restlessness in peacetime in a whole new context.
- Chainsaw-Grip BFG: Cara's automatic blaster rifle (technically from Mando's gun locker) has a carry handle on top, and she wields the weapon in this manner throughout Chapter 8.
- Doomed Hometown: She joined the Rebellion after her homeworld, Alderaan, was destroyed by the Empire in their first full test of the Death Star back in A New Hope.
- The Dreaded: Not so much Cara herself, but Rebel Shocktroopers as a whole are both feared and despised by the Empire. In Chapter 7, Kuiil makes a point that walking into Nevarro with a Shocktrooper (former or otherwise) was a good way to seriously piss off the Imperial Remnant garrison, leading to Cara covering up her service tats.
- Elites Are More Glamorous: Cara was a Shocktrooper also called a "dropper" by Kuiil, as they were deployed from drop ships in a manner similar to Airborne essentially the Rebel Alliance's and early New Republic's version of the Navy Seals or Green Berets. They were elite special forces troops that were dropped unsupported into hot zones to clear them out. They were particularly used by the New Republic to deal with the Imperial warlords that appeared as the Empire fractured after Endor.
- Facial Markings: She has the Alliance Starbird under her left eye. It's confirmed as being a permanent reminder of the destruction of her homeworld, Alderaan, by the first Death Star, near the end of Season 2.
- Fire-Forged Friends: Downplayed. When she and the Mandalorian end up fighting each other upon their first meeting, it's only because Cara thinks he is pursuing her for a bounty and vice versa. After they clear things up, they part ways on amicable terms. Later, when a village asks for his help, the Mandalorian enlists her aid as well. After the battle, the two leave separately but have become friends. When Mando stops the Child from force-choking her in Chapter 7, he specifically calls Cara his friend. In Chapter 8, when Mando is hurt, he urges her to leave him behind to save herself and the child. She's not having it.
- Invulnerable Knuckles: She lands multiple solid blows against the Mandalorian's head and chest in their initial tussle. He is still wearing his helmet. Which is made of beskar. Subverted though as closer inspection reveals that she's wearing armoured gauntlets as well as a knee guard. Throughout the fight she's careful to only strike the Mandalorian with the parts of her body that are padded.
- It's Personal: Cara hates the Empire with a true passion. Notably, when the Mandalorian approaches her with a job to kill the Client to get the bounty off the Child she declines... until Mando reveals their target is a true dyed-in-the-wool Imperial. Chapter 8 reveals that Cara is from the planet Alderaan which makes her hatred very understandable.
- Maternally Challenged: When IG-11 hands the Child to her for safety, she's visibly flustered and remarks as she awkwardly holds the baby, "I don't do the baby thing." By the end of the episode, though, she's developed a soft spot for the Child when she gently caresses the Child's head and tells Mando to "take care of this little one".
- More Dakka: She wields a repeating blaster (the Star Wars equivalent of a light machine gun or a squad automatic weapon) when she and Mando take on the Imperials occupying Nevarro.
- The Not-Love Interest: Though she's Mando's closest female ally and friend (aside from perhaps The Armorer), there's no sexual tension between them and her gender is irrelevant to their relationship - they're just very good friends.
- Not What I Signed on For:
- She joined the Rebellion to fight against the Empire, but after Imperial remnants stopped making trouble, her duties became peacekeeping and bodyguarding politicians. She didn't take the transition well, and took an unauthorized "early retirement."
- In her first appearance, Cara is prepared to cut and run once she and Mando learn about the AT-ST that the villagers deliberately didn't tell them about. She almost expresses the trope verbatim.
- When the Mandalorian comes to her for help in dealing with the Imperial remnant on Nevarro, she initially refuses, not wanting to get involved in another random job. When he specifically tells her about the Imperial remnant, however, she agrees on the spot for a chance to fight them.
- Oh, Crap!: She gets one of these when the Child, mistaking her friendly arm-wrestling match with the Mandalorian for an actual fight, starts force-choking her. Fortunately, the Mandalorian defuses the situation.
- Only Known by Their Nickname: She prefers to be called Cara as opposed to her full first name.
- Properly Paranoid: When the Mandalorian shows up, she assumes he's after the bounty on her head and tries to kill him. Her concerns prove to be well-founded as Mando assumes the exact same thing of her and thinks she's a hunter after the Child. Guild bounty hunters aren't an uncommon thing in the series.
- Rebellious Rebel: Played with. Her issue isn't with the Rebellion, it's with the post-war peace leaving her without anything to do. She's implied to have deserted, given that she fully expects to have a bounty on her head.
- Retired Badass: Cara was dissatisfied with the lack of action (and is implied to have found bodyguarding politicians especially distasteful) and deserted, retiring to backwater Sorgan.
- Sesquipedalian Smith: Carasynthia Dune. Her full name is rarely mentioned, with most people calling her by her last name, or Cara for short.
- Shipper on Deck: After spending weeks with the Mandalorian in the village after defending it from raiders, she picks up on the romantic tension between Mando and local villager Omera. When seeing Mando subtly making eyes at the kind village woman, she smirks and suggests he settle down with Omera and raise a family with her.
- Stout Strength: Her physique is almost Hulk-like and it's all muscle that she uses to manhandle the Mandalorian, the raiders and anyone who dares to take her on.
- Survivor Guilt: Cara is from Alderaan, and it's subtly implied both her service with the Rebellion and New Republic, her later desertion after the peace treaty, and her continued hatred of Imperials, is rooted in shades of this.
- Tattoo as Character Type: Cara has several tattoos from her time serving in the Rebellion. The stripes on her right bicep identify her as a Shocktrooper the Rebellion's and New Republic's elite special forces. She also has the Alliance Starbird tattooed under her left eye.
- You Are in Command Now: Downplayed version. By the end of the events of "The Siege", after New Republic pilots have checked on Nevarro, Carson Teva leaves her a New Republic badge, further legitimizing her authority as Nevarro's Marshal. Later episodes suggest she has even received equipment and intel access with the position.
- You Can't Go Home Again: Both literally and metaphorically. Her homeworld of Alderaan has been destroyed by the Empire, and she's deserted from the New Republic military, meaning that if she returns to Republic space she'll most likely be arrested. That said, as mentioned above, the New Republic pilots who gave her an official Marshall badge saw nothing wrong with simply keeping her put where she is.
Boba Fett's Empire
Ranzar Malk's crew
Ranzar "Ran" Malk
- Laser-Guided Karma: To make Ran pay for his betrayal, Mando secretly leaves a tracking beacon that is transmitting a distress signal to the New Republic fleet. Cue X-Wings showing up right when he's getting a gunship out to kill Mando, who blast his station.
- No Honor Among Thieves: Attempts to betray Mando, first by having him get locked in a New Republic prison ship, and then by killing him. After Mando collects his pay and leaves, he tries to kill Mando with a gunship hidden on his station. Fortunately for Mando, he anticipated this and called the New Republic, who blast the station into oblivion.
- Uncertain Doom: While the rest of his gang are locked up (except Q9-0 who got shot), he and his space station are bombed to hell by a squad of New Republic X-Wing fighters. Ultimately it's unknown if he was killed or arrested in the attack, but the odds are definitely against his survival.
- Aerith and Bob: He has an especially English-sounding nomenclature for a Star Wars character.
- Alliterative Name: Migs Mayfeld.
- Bald of Evil: He is a bald and unpleasant mercenary.
- Berserk Button: Being mistaken for a former stormtrooper. He was a sharpshooter in the Imperial Army, not a stormtrooper, as he will remind anyone who brings it up.
- Crippling Overspecialization: Ranzar Malk talks up Mayfeld's marksmanship as a former Imperial sharpshooter, and he does eventually prove to be a great shot — but only with a long gun. With blaster pistols, he's a lot less impressive.
- Cynicism Catalyst: It's not clear if he was ever a true believer in the Empire (he spends some time talking to Din about being raised with certain beliefs), but he was done with it either way after Operation Cinder. Said action saw Imperial forces fighting "poor mudscuffers" who were "defending their homes" and ended with his 10,000-strong division being wiped out nearly to a man by friendly fire when his CO decided to use all of the Empire's firepower to light up the opposing forces, with zero regard for the lives of his own men in the blast radius. He scoffed at the idea that those men were "Heroes of the Empire," but after all he had seen, also figured that whatever differentiates the Rebellion/New Republic doesn't make much difference to the people living their lives at the bottom of the proverbial food chain.
- Deadpan Snarker: It is Bill Burr, after all.
- Death Faked for You: After getting the coordinates to Moff Gideon's cruiser and destroying the rhydonium refinery on Morak, Mayfeld holds his hands out toward Cara, fully expecting to be cuffed and returned to prison. To his surprise and confusion, Cara comments that it was too bad that he died in the refinery explosion and looks the other way, allowing him to escape to freedom.
- Even Evil Has Loved Ones: In Chapter 15, he reveals his bitterness over the pointless, violent deaths caused when Operation: Cinder destroyed Burnin Konn, especially since those deaths included thousands of Imperial troopers (including his friends and teammates) and innocent civilians.
- Even Evil Has Standards:
- When Qin basically leaves his own sister to die, Mayfeld is pretty disgusted and shocked, though he gets over it fairly quickly.Mayfeld: [shaking his head] Nice family.
- He shows nothing but contempt for the Imperial officer who brags of killing thousands of his own men to achieve victory (especially since his teammates were among them), and shoots him dead on the spot.
- When Qin basically leaves his own sister to die, Mayfeld is pretty disgusted and shocked, though he gets over it fairly quickly.
- Everybody Has Standards:
- He finds the deaths of innocent people in war disturbing, especially in regards to what happened on Burnin Konn.
- He spends a lot of time teasing Mando about never taking off his helmet, but after being confronted with how monumentally it affects Din to be without it, he tries to help him through the incident.
- Former Regime Personnel: He's a former soldier of a defunct fascist, dictatorial state turned criminal.
- Hair-Trigger Temper: It doesn't take much to set him off.
- Hazy-Feel Turn: He's taken out of prison to help Mando locate Moff Gideon's cruiser and does so by infiltrating an Imperial base with Mando. He ends up feeling disgusted with the Empire and the Smug Snake officer he and Mando are forced to drink with, and guns down a whole bunch of Imperials before blowing up the whole base to get "some stuff off my chest". Mando and Cara decide to let him go in exchange for all his work.
- Informed Attribute:
- He is said to be a high class sharpshooter who worked for the Empire, but in Chapter 6 he's shown needing lots of spam fire and even an extra robotically controlled blaster just to take out droids.note
- He lives up to his reputation in Chapter 15 when he hits an explosive canister from a considerable distance while aboard a flying Slave I to destroy an Imperial refinery, using a rifle and scope that looks much lower-tech than the ones Fennec and Cara are sporting.Fennec: Nice shot.
- Jerkass: He is not exactly a nice, likeable person, and he showed no compunction about double-crossing Mando during the jailbreak. He gets better, though.
- Jerkass Has a Point: Drops some surprisingly insightful truth-bombs about the nature of war as he and Din drive toward the Imperial refinery on Morak:Mayfeld: [referring to the civilian inhabitants on Morak] Hey, the Empire and the New Republic. It's all the same to these people. Invaders on their land is all we are. I'm just saying somewhere, someone in this galaxy is ruling and others are being ruled. I mean, look at your race. Do you think all those people that died in wars fought by Mandalorians actually had a choice? It's hardly any different than the Empire. Look, if you're born on Mandalore you believe in one thing, and if you're born on Alderaan you believe something else. Guess what? Neither one of them exist anymore. Hey, I'm just a realist. I'm a survivor, just like you.
Din: Let's get one thing straight: you and I are nothing alike.
Mayfeld: I dunno. Seems to me like your rules start to change when you get desperate. You said you couldn't take your helmet off and now you got a Stormtrooper one on, so what's the rule? Is it that you can't take off your Mando helmet, or that you can't show your face? 'Cause there is a difference. Look, I'm just saying: we're all the same. Everybody's got their lines they don't cross until things get messy.
- Jerk with a Heart of Gold: Mayfeld didn't endear himself with many during the jailbreak, especially after dropping Grogu and betraying Din. That said, when he and Din find themselves on a mission together on Morak, Mayfeld expresses how disturbed he is by the moral complexities of war, stemming from witnessing a city full of civilians (and his own comrades) being killed by the Empire during Operation: Cinder. When Valin Hess brags that the rhydonium shipment Mayfeld and Din just secured will be used for an even bigger massacre, Mayfeld decides to blast him on the spot and then later lights up the entire facility by setting off the rhydonium shipment with a bit of sharpshooting. Mayfeld also significantly mellows out towards Din by the end of the Morak mission, telling him "I never saw your face" after he was forced to remove his helmet for a facial scan.
- Laser-Guided Karma:
- Tries to make Mando take the fall for the murder of a New Republic officer. Mando, after defeating him, locks him in a jail cell with the others, leaving them to be found by the New Republic.
- He does this himself to his former CO for both his involvement in Operation: Cinder that got both innocents and his entire squad killed and to prevent an even worse massacre from happening.
- More Dakka: Despite being a sharpshooter, he's not terribly accurate with normal blasters and resorts to using a robotic arm so he can spam fire with three at once.
- Multi-Armed and Dangerous: He has a backpack with a robotic arm that lets him wield three blasters at once.
- No Honor Among Thieves: Along with the other members of Malk's crew, he attempts to betray Mando.
- Not in This for Your Revolution: Like so many before him, Mayfeld, despite being a proud soldier, deserted the Empire after witnessing its true atrocities, particularly Operation: Cinder (much like Iden Versio). Unlike the others, he has no love for the Rebellion or New Republic and became a mercenary instead. When he's compelled to join in a stealth infiltration of an Imperial outpost, he explicitly only does it for his own benefit.
- Pet the Dog: Mayfeld doesn't take much convincing to tag along on Din's plan to get the coordinates of Moff Gideon's cruiser, especially considering he knew he'd either be killed or just end up back in the scrapyards by the end of it. Even so, he goes out of his way to save Din out of a tricky spot with an imperial officer, shoots said officer for both insulting his squad and repeating the atrocities of Operation: Cinder on an even bigger scale, promises never to say anything about seeing Din's face, and shoots the rhydonium he delivered so that the Empire can't use it.
- Politically Incorrect Villain: In his introducton, he bullies the Mandalorian by making disparaging remarks about his culture and unflattering stereotypes about Gungans, claiming he doesn't remove his helmet because he is one and therefore "ugly."
- Right Behind Me: He gets subdued by The Mandalorian when he gets flanked by him in the flickering darkness of the ship's failing power. He only gets a second to scream when he realizes he's done for.
- Secret-Keeper: As of Chapter 15, he's the only person who has seen the Mandalorian's face and lived to tell the tale. Not that he would.
- Shell-Shocked Veteran: Operation Cinder left a mark on him, and his mere proximity to the Imperial commander that ordered the debacle sets him on edge; enough edge to motivate Mayfeld to eventually shoot his commander dead. His face is basically dead after hearing that commander brag about how effective it was, how good it was for the troops and the people they conquered, and how they'll be able to do even more with the rhydonium he just delivered.
- Shut Up, Hannibal!: Concludes his former CO Valin Hess' bout of Evil Gloating regarding the inevitability of the Empire's return with a point-blank blaster bolt to the odious Imperial's chest.
- Tranquil Fury: As his former CO continuously demonstrates Lack of Empathy for the deaths of the troops that Mayfield was part of, Mayfield doesn't raise his voice or display much apart from visual discomfort, but is practically seething by the end, eventually snapping and blasting the disgusting man, blowing his and Din's cover.
- What Happened to the Mouse?: He's left behind on an Imperial controlled planet with his Death Faked for You, no word as yet what he's up to. However, he has a grudge against the Empire and there's a native uprising disrupting the rhydonium shipments...
A mercenary hired to be the muscle.
- Big Red Devil: As with other Devaronians, but since this one is played by Clancy Brown, he gets to be extra-huge, extra-strong, and extra-fireproof.
- The Brute: He is a sadist with superhuman strength and endurance but obviously not the brightest of bulbs. After the betrayal, Mando's hardest fight is against him.
- Evil Sounds Deep: Speaks in a low and gravelly voice, as is typical of characters played by Clancy Brown.
- Gory Discretion Shot: Subverted. It can be initially assumed that he was crushed to death by blast doors pincering him from the sides and the end result isn't seen before the camera cuts away, but he's seen later dazed and exhausted in a jail cell with his cohorts with 'just' having his horns snapped from the fight.
- Kung Fu-Proof Mook: As with other Devaronians, Burg is fireproof. This provides a problem for the Mandolorian given he has a fondness for his wrist flamethrower.
- Laser-Guided Karma: Tries to make Mando take the fall for the murder of a New Republic officer. Mando, after defeating him, locks him in a jail cell with the others, leaving them to be found by the New Republic.
- Made of Iron: This guy is amazingly tough. Being squashed under two blast doors just breaks his horns (which still looks unbearably painful, but still).
- No Honor Among Thieves: Along with the others, attempts to betray Mando.
- No-Sell: Burg has the honor of managing to neutralize a lot of the weapons in the Mandalorian's arsenal. He is fast and strong enough that a) he can surprise and manhandle two big security droids; b) he can endure being strangled by Mando's grappler; c) he can avoid the whistling birds in a confined space and d) when Mando tries his flamethrower on Burg, he isn't even singed by the flame. He needed to trap him in two automatic doors just to disable him.
A mercenary and former friend of Mando. She is Qin's sister.
- Ax-Crazy: Enough so for Mayfeld to comment it in her proximity after she knifes the Republic corrections officer dead.Mayfeld: Crazy twi...
- Dark Action Girl: She is a bounty hunter with a ruthless attitude, fearsome looks and high skill in vibroknives to match.
- Even Evil Has Loved Ones: She joins the mercenary party to free her brother and she is happy to be reunited. Unfortunately, the feeling is not mutual and he abandons her when things get choppy.
- Evil Is Hammy: Even by Star Wars antagonist standards, Natalia Tena's performance is far from subtle, having the body language of an over-the-top Femme Fatale.
- Fangs Are Evil: Xi'an has long canines like a vampire which is very unusual for female Twi'leks, since only males sharpen their teeth.
- Green-Skinned Space Babe: A purple skinned Twi'lek to be precise, and she can be considered attractive (courtesy of Natalia Tena) barring the vampire fangs. Furthermore, it's implied that the Mandalorian may have had a romantic relationship with her.
- I Warned You: She gets angry after The Mandalorian escapes the trap. "I told you we should have killed him right then and there!"
- Laser-Guided Karma: Tries to make Mando take the fall for the murder of a New Republic officer. Mando, after defeating her, locks her in a jail cell with the others, leaving them to be found by the New Republic.
- Mythology Gag: Xiaan was the name of a Twi'lek from the Star Wars: Republic comics.
- No Honor Among Thieves: Along with the others, attempts to betray Mando.
- Old Flame: Possibly with Mando. It's said that she was "heartbroken" after his departure and some romantic past is alluded between them. Mayfeld even asks if the Child is actually theirs, a question she doesn't appreciate.
- Psycho Knife Nut: Xi'an is a ruthless, violent bounty hunter who loves her vibroknives, and has excellent aim when throwing them, as one poor Republic guard learns. She even manages to hit Mando between his beskar armor and wound him in the shoulder (though she takes multiple tries - several previous knife throws were deflected off of Mando's armor).
A droid hired to be the team's pilot and coordinator.
- Ace Pilot: Boasts that, as a droid, his reflexes are far superior to those of an organic, allowing him to pull off maneuvers that the Mandalorian claims are impossible.
- Creepy Monotone: Speaks in a very low, creepy voice with a robotic inflection.
- Dead Guy on Display: For whatever reason, the Mandalorian never bothered to get rid of the remains of Q9-0 after destroying him in The Prisoner. In Season 2, the Frog Lady takes advantage of this trope by rewiring his helmet to be able to properly communicate with Mando.
- Drives Like Crazy: The rest of the team isn't appreciative when he puts the Razor Crest through a series of sharp turns and banks without warning them to strap in first.
- Fantastic Racism: Not shy about making disparaging comments about organics.
- In the Back: How the Mandalorian scraps him when he prepares to shoot the Child.
- Insectoid Aliens: His head vaguely reassembles a praying mantis. Downplayed though in that he's a droid, not an alien.
- Killed Off for Real: Unlike the rest of the team, who were either captured or had their fates left ambiguous, he's shot and destroyed by The Mandalorian. It didn't help his case given that he's a droid caught trying to kill The Child. With the Razor Crest and it's cargo destroyed after the events of The Tragedy, any chance of trying to repair him is completely off the table as well.
- Mission Control: Remains on the Razor Crest and coordinates the team's actions during the mission on the prison ship.
- No Honor Among Thieves: Along with the others, attempts to betray Mando.
- Small Name, Big Ego: He claims to be quicker and smarter than organics, but he quickly proves to be very slow on the uptake and a master of Failed a Spot Check, while his piloting skills are at best passable and prove to be more of a hindrance than a help.
- Too Clever by Half: He brags that he's quicker and smarter than organics. His cleverness backfires on him when he decodes the old Guild message about the bounty on the Child on board the Razor Crest. When he tries to get a piece of that pie, he wastes precious time hunting the kid and gets shot for his trouble.
- Would Hurt a Child: Stalks the Child and is fully ready to shoot him before the Mandalorian shoots him in the back.
A prisoner of the New Republic who is freed by Mando and the other mercenaries. He is Xi'an's brother.
- Great Escape: Freed from prison by Mando and the others.
- Laser-Guided Karma: To make Qin pay for his betrayal, Mando secretly leaves a tracking beacon with him that is transmitting a distress signal to the New Republic fleet. Eventually, a patrol squad of X-Wings show up and destroy the station he's on.
- No Honor Among Thieves: He's quite willing to ditch his sister if things go south.
- Uncertain Doom: Like Ranzar, he's caught under a New Republic bombing run as thanks by The Mandalorian for trying to betray him. His final fate isn't seen, but the likelihood of his survival is slim given the situation.
A rookie bounty hunter that recruits the Mandalorian in his hunt for Fennec Shand.
- Beware the Silly Ones: Despite his Naïve Newcomer status, it doesn't mean he's nice he turns against the Mandalorian once he learns that collecting the bounty on his head would earn him a greater reputation than if he turned in Fennec.
- Bullying the Dragon: He attempts to turn in the Mandalorian and the Child by holding the latter hostage. The former is able to disarm and kill him rather easily.
- Deconstructed Character Archetype: He's introduced in a position much like Han Solo, confidently dealing with the criminal element of Tatooine for profit. Unlike Han, he doesn't have the experience or charisma to carry him through his problems. Furthermore, while Han had a heart of gold beneath his ruthless first impression, Toro's more ruthless than heartfelt.
- Didn't Think This Through: In an attempt to join the Bounty Hunter Guild, he picks a bounty so deadly even seasoned hunters steer clear of it. Were it not for the Mandalorian's arrival, he'd be another corpse on the sands of Tatooine. Then he tries to collect on the Mandalorian after learning his reputation, and becomes, well, another corpse on the sands of Tatooine.
- Glory Seeker: Toro offers the entire bounty for Fennec's capture to the Mandalorian, as he only cares about the credit he'll get with the Bounty Hunters' Guild for bringing in such a dangerous target. It's the same reason he later decides to "kill" Fennec and go after Mando instead.Toro: Bringing you in won't just make me a member of the Guild. It'll make me legendary.
- The Gunfighter Wannabe: His entire character in a nutshell. He fashions himself a badass bounty hunter, but is still a rookie and takes on targets way out of his league.
- I Just Want to Be Badass: He just wants to be seen as a cool bounty hunter. Since he's naive and inexperienced, he's in over his head when he tries to make Fennec Shand his first target and stumbles throughout the hunt, forcing the Mandalorian to help him. It seals his fate when he tries to turn against the Mando.
- Meaningful Name: Toro is Spanish for bull and indeed he's far too bull-headed to see when he should stop before he ends up in hot water or dead. It's also a common name found in Westerns for sidekicks, fitting the Space Western theme as he teams up with the Mandalorian.
- Naïve Newcomer: He's really in over his head in trying to get his bounty and teams up with the more experienced Mandalorian to survive the encounter, contrasting the more experienced bounty hunter with his newbie status. Hes got some skill at fighting, but a veteran killer like Fennec Shand is way out of his league. His disinterest in bounty money suggests that he's from a more privileged background.
- No Honor Among Thieves: His one point in savviness is that he recognizes this trope very well. He refuses to give the Mandalorian Fennec's tracking fob or leave him alone with her for fear that the Mandalorian might swipe his bounty, and shoots Fennec Shand rather than risk her betraying him were they to team up in capturing the Mandalorian.
- Rich in Dollars, Poor in Sense: He's carrying a lot of credits when Mando loots his corpse, suggesting he comes from a privileged background. As for the "poor in sense" part, he's clearly out of his league when trying to take on both Fennec and Mando.
- Shout-Out: His name and general sense of dress looks much more like something out of a Western then anything else seen in the show. Fittingly enough, the episode he stars in is called "The Gunslinger".
- Too Clever by Half: Fennec tells Toro how much Mando is worth and asks him to free her so they can bring him in together. The newbie doesn't trust her and shoots her for it, knowing that she will probably try and kill him when he frees her. He then decides to take the Child hostage and bring Mando in himself. It gets him killed.
- Too Dumb to Live: He enlisted the Mandalorian's help because he himself was not strong enough to go after Fennec Shand. He is then told by Shand herself that the Mandalorian is worth way more than she is. It somehow didn't click in Toro's head that he probably shouldn't go after someone stronger than the target he needed help with.
First OrderResistance War Era
- Affectionate Nickname: Her old mentor Kloda calls her "Chaakrabbit".
- Dark Action Girl: A very highly skilled mercenary and spy with very few morals.
- Excessive Evil Eye Shadow: She wears black eyeshadow up to her eyebrows.
- Femme Fatalons: In her scene in The Force Awakens, she wears pointed black finger caps.
- Good Scars, Evil Scars: Her skullcap conceals a burn from a flamethrower from an early job that went poorly.
- Master of Disguise: She disguises herself as several different people, fooling a slicer she partners with.
- The Mole: She is a hired spy for the First Order.
- One Degree of Separation: During the Flight of the Falcon multimedia project, she meets IG-88 and Embo in Adventures and Hondo in Pirate's Price.
- Poisoned Weapons: According to The Force Awakens Visual Dictionary, she carries a dagger coated in kouhun venom.
- Small Role, Big Impact: Appears in one brief scene in The Force Awakens, in which she alerts the First Order to the presence of Han, Finn, Rey, and BB-8 at Maz's Castle, which causes them to launch an assault and capture Rey.
- The Vamp: She tried to be this on an early mission when she was fourteen. It went poorly, and she learned to prefer invisibility over seduction.
- Affectionate Nickname: Refers to Bazine as "Chaakrabbit".
- Eyepatch of Power: Lost his eye.
- The Fagin: Raised and taught Bazine Netal at a young age.
- Handicapped Badass: Lost an eye and a leg but still manages to almost outsmart Bazine.
- Retired Badass: Used to work for Tasu Leech and Kanjiklub before losing a leg and an eye.
- Cool Starship: His ship, the Dalkor Dagger, resembles him in a lot of ways, with the design evoking his Iktotchi horns and it sharing a dark and brutal color scheme and aesthetic with his armor.
- Handicapped Badass: He is blind in his left eye, but this does not slow him down at all in his fights against Synara and Yeager, who only manage to anger him when fighting two-on-one.
- I Fight for the Strongest Side!: Tells Pyre that he has no interest in the First Order's ideals and that only hunts down Resistance agents because the First Order is winning and pays better.
- Made of Iron: The amount of physical punishment Ax can take is impressive. He has survived getting rammed by a shuttle and getting back-blasted by its engines.
- Meaningful Name: Ax Tagrin (as in "ax to grind") fights with an ax.
- Vibroweapon: His main melee weapon is large vibro-ax.
Homeworld: Dybrin 12
- Extremophile Lifeforms: Dybrinthes like Heece can tolerate very high atmospheric temperatures and pressures, which means they must wear special breathing gear when they're away from their homeworld.
- Humanoid Alien: He's a Dybrinthe.
- Malevolent Masked Men: Zig-zagged. Heece wears the breathing gear because he needs it to survive, but he's still a bounty hunter.
- Uncertain Doom: He was last seen in Niima Outpost when it was attacked by First Order TIE Fighters sent to retrieve BB-8. It's unknown if Heece survived or was killed.
An old Corellian bounty hunter, possibly going by an alias, who has undergone extensive cybernetic modifications and black market surgery to make himself immortal.
- Ambiguously Human: He is stated to be from Corellia, which has a lot of humans among other species, but his species isn't stated. If he is Dengar going by an alias, he is human, but doesn't look like one anymore.
- Ambiguous Situation: His backstory, combined with his name being an anagram of "Dengar Roth" (an alias forged by another bounty hunter to impersonate Dengar in Legends), and Dengar later being confirmed to have gone through some surgery, suggest he is an elderly Dengar. However, this hasn't been explicitly confirmed or denied, and them being one and the same is currently an in-universe rumor.
- Body Horror: He's gone through so much surgery and modifications that if he was Dengar, he hardly looks like a human anymore. And this was done so he wouldn't age.
- Full-Conversion Cyborg: He's gone through a lot of cybernetic modifications over time, and by the time of The Rise of Skywalker, the only visible organic part left of him is his head.
- Uncertain Doom: He was last seen on Kijimi. It's unknown if he got off the planet before it was destroyed by the Final Order.