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Homeworld: Secundus Ando
Trench was a famed Harch admiral dating back to the Battle of Malastare Narrows before the Clone Wars who oversaw the Separatist blockade of Christophsis early in the war.
- Arc Villain: Trench commands the Separatist forces on Anaxes during the Bad Batch arc, though Tambor also has a major antagonistic role by overseeing the algorithm that grants Trench a strategic advantage over the Republic.
- Arm Cannon: At least one of the cybernetic arms he gets later has a concealed stun net launcher.
- Asshole Victim: He is exposed to Anakin's darker side before being killed by him. However, Trench was also planning to destroy Anaxes to guarantee a Separatist victory, leaving little sympathy towards his death.It also helps that Anakin's kill was in self-defense of being electrocuted by him.
- Card-Carrying Villain: Oh, so much:Trench: [to Anakin] Turn back now. Retreat while you can, for I. Am Your. Doom!
- Character Death: After cheating death twice, he finally meets his end in "Unfinished Business" when Anakin impales him through the chest (thus nullifying the "no body seen" principle as was the case with his "death" in "Cat and Mouse") and then Wrecker blows up his ship with his corpse onboard.
- Character Tics: He has a habit of stroking his mandibles.
- Cyborg: He became one after his ship was destroyed over Christophsis. His replacement parts include Artificial Limbs, an Electronic Eye, a replacement mandible, what looks like a mechanical neck brace, and some replacement skin for half his face.
- The Dreaded: Even Yularen thought that engaging him would be suicide.
- Expy: His deep voice and grandiose mannerisms are reminiscent of Beast Wars Megatron, right down to borrowing the purring "yeeeeesss" catch phrase.
- Extra Eyes: Four of them, for a total of six. He later gets one of those eyes replaced.
- Face Death with Dignity: His last moment before the impact of his own rockets is a quiet acceptance of his defeat. However, he somehow survived it, and his true death is not faced this way.
- Furry Reminder: When he dies for good in "Unfinished Business", his remaining limbs curl up like a non-anthropomorphic spider's.
- Good Scars, Evil Scars: He gains a few on his face in "The Unknown" due to the explosion that he was caught in back in "Cat and Mouse".
- Hidden Weapons: In addition to the Arm Cannon he got as a cyborg, he has an electroshock prod concealed in his walking stick.
- Hoist by His Own Petard:
- Both literally and metaphorically. In "Cat and Mouse", he has rockets locked on the magnetic signature of Anakin's cloaked ship, just like he's done numerous times before. Except since usually "no ship that small has a cloaking device", he fails to calculate the difference of size, speed and maneuverability compared to his earlier experiences with cloaked cruisers, allowing Anakin to lead the rockets right back into his flagship's defenseless bridge. Luckily for him, he survived that.
- It happens again during the Bad Batch arc when Anakin, Captain Rex, and the Bad Batch rescue Echo — who the Separatists have been using for a military algorithm to predict the Republic's moves — from Skako Minor. Echo, taking advantage of the fact that Wat Tambor is too greedy to report his failure to keep hold of Echo to Trench, pretends to still be under Separatist control while infiltrating Trench's flagship, allowing him to sabotage the Separatist campaign on Anaxes.
- Impaled with Extreme Prejudice: This is how Anakin ultimately kills him.
- Killed Off for Real: After cheating death at least twice before the events of Season 7, Anakin finally puts an end to Trench by driving his lightsaber through his heart.
- Large Ham: He puts plenty of emphasis in his lines.
- Living Legend: Yularen was quite terrified at the thought of having him as an opponent again.
- Long-Lived: He is a little over two hundred years old.
- Made of Iron: He somehow managed to survive getting blown up by torpedoes and being exposed to the vacuum of space, although not without losing all of his left arms and half of his face in the process.
- Multi-Armed Multitasking: Having several arms comes in handy.
- Names to Run Away from Really Fast: "Trench", as in the kind soldiers are bogged down in in a warzone. His name is also loosely derivative of "tarantula" (with his production name originally being "Taranch", which can be seen in the Aurebesh text on his file in "Cat and Mouse"), an infamously venomous spider.
- Not Quite Dead: Invoked in his debut episode, as he was assumed to have died years before the Clone Wars at the Battle of Malastare Narrows. He survived again when his ship was destroyed over Christophsis and was rebuilt as a cyborg.
- Oh, Crap!: He has a moment for this before his own rockets blow him and his ship to smithereens.
- Out-Gambitted: Anakin pulls a Batman Gambit on him in "Cat and Mouse" by tricking him into reusing his previous tactics regarding stealth ships, when Anakin has both the piloting skills and the ship to be able to turn them against him.
- Pet the Dog: Tells Wat Tambor to "pardon the intrusion" when he contacts him unexpectedly.
- Red Eyes, Take Warning: Even his replacement eye following his cybernetic reconstruction is red, now with the addition of glowing.
- Spider People: He's a humanoid spider, with multiple arms and a single pair of legs, alongside a fully arachnid head.
- Spiders Are Scary: He is giant humanoid tarantula who also happens to be one of the most infamous and dangerously cunning tacticians in the Separatist navy.
- Starter Villain: Trench is chronologically the first Separatist admiral that the protagonists fight in The Clone Wars. This is subverted in that not only did he first appear in "Cat and Mouse", which aired as the sixteenth episode in the second season of The Clone Wars. He's shown to be more threatening (and higher rank) than most of the Separatist commanders that chronologically came after him (at least in the early seasons), and he comes back later.
- Starter Villain Stays: Despite his "death" in Cat and Mouse, he returns to active service from the Order 66 arc onwards, being the one who notices Tup's trance-like state from the faulty inhibitor chip and reports it to Count Dooku, while ordering Kraken to have Tup delivered to Dooku alive. Later, he serves as the main villain of the Bad Batch arc, using a still-living Echo as the algorithm to give the Separatists the edge at Anaxes, even warning Wat Tambor to not let him fall into enemy hands. Even after being tricked by Echo, he moves on to Plan B, which is blow up the planet, though that is stopped by Anakin, who interrogates him into giving the final number to stopping the detonation and later kills him for good.
- The Strategist: One of several major strategists in the Separatist military.
- Two-Faced: Half his face (and body) is covered with cybernetic implants after his reconstruction.
- Unexplained Recovery: How he survived his apparent death in "Cat and Mouse" is given no explanation (being caught in an explosion and exposed to the vacuum of space), but given the extent of his cybernetics, he did not survive unscathed.
- Unfriendly Fire: Delivers one to the other Commando Droid with his hidden stun net launcher.
- Verbal Tic: He tends to click his fangs a lot, usually between or mid-sentence.
- Villain of the Week: He seemingly dies at the end of his debut episode. Averted after he was revealed to have survived the events of said episode and he was promoted to Arc Villain during the Bad Batch arc.
- Worthy Opponent: He considered Anakin to be one. He was right. Crosses over with Villain Respect.
- Wrong Genre Savvy: For how cunning he is most of the time, he incorrectly predicts that Anakin Skywalker won't dare threaten to kill him just because he's a Jedi, and this eventually results in his final death.
- You Rebel Scum!!: Says the phrase Jedi Scum! to Anakin while 2 Commando Droids jump in to protect him and his Super Tatical Droid.
- You Wouldn't Shoot Me: He initially doesn't believe Anakin would kill him, because he's a Jedi. Anakin proves him dead wrong by cutting off his prosthetic limbs and assuring that he doesn't "have such weaknesses". Trench spills once he realizes Anakin isn't bluffing.
Captain Mar Tuuk
Mar Tuuk was a male Neimoidian who served as a captain in the Separatists' navy. Tuuk was in charge of a Separatist blockade over the planet Ryloth during the Clone Wars, and was attacked by a Republic fleet led by Jedi General Anakin Skywalker. He matched wits against Jedi General Anakin Skywalker, whom he admired, and was outmatched enough that he was forced to abandon his ship.
- Abandon Ship: When he realizes that Anakin has set his Star Destroyer on a collision course with his flagship, Mar Tuuk promptly hands over command to his OOM battle droid and escapes in an escape pod.
- Fatal Flaw: His desire for recognition and wanting Anakin to know exactly who it was who defeated him led to him not realizing that Anakin's surrender was faked until it was too late to save his flagship from destruction.
- The Strategist: Given the portrayals of other Neimoidians, Mar Tuuk is a surprisingly capable one. He is able to anticipate most of what his opposition will do, and makes an effort to know his enemy by learning all he can about Anakin.
- Tuckerization: "Tuuk" is the name of Filoni's now-late cat.
- What Happened to the Mouse?: He is introduced as one of the few competent and somewhat honorable Separatist commanders, but never appears in the canon again after "Storm Over Ryloth" (which is his first appearance). This is even more strange since the writers decided not to kill him as originally planned because they found him to be an interesting character.
- Worthy Opponent: He considers Anakin to be one via thinking highly of skills as a commander.Mar Tuuk: His record shows that he is a great warrior. And I want him to know that it is I who has beaten him.
Model: Super tactical droid
Kalani was a Super Tactical Droid assigned to Onderon to assist King Sanjay Rash in defeating the Republic-backed rebels. After the rise of the Empire, his holdout of battle droids was left untouched for a decade and a half until it was come across by rebels led by Captain Rex on a salvage mission to the supposedly abandoned base.
- Anti-Mutiny: Kalani refused to implement the shutdown command sent out after Order 66, deeming it a Republic trick since it would be illogical to surrender when the Separatists would likely have won the war.
- Arc Villain: With Rash during the Onderon arc. While Rash is the king and his death represents the end of Confederacy occupation, his incompetence at dealing with the rebels leads to Kalani having to pick up the slack.
- Ascended Extra: He returns in Rebels as the leader of a Separatist holdout and is the main villain of his debut episode, "The Last Battle", at least until the Empire shows up.
- Back for the Dead: Subverted. He was assumed to have returned in the "The Big Bang" reel, only to be destroyed for good offscreen when an oversized kyber crystal destroys his ship. Then he was confirmed to have survived the Clone Wars just from his appearance in Rebels. After the first preview of "The Last Battle", Pablo Hidalgo revealed that the droid in "The Big Bang" wasn't specifically meant to be Kalani in the script. So his character model may have been a placeholder for a different super tactical droid or maybe Kraken that would have replaced Kalani had the episode's animation been finished, and Gregg Berger being listed as Kalani was a crediting error.
- Badass Boast: Surprisingly often for a droid. For instance, when Tandin mentions others will take Saw's place if he dies.Kalani: They too will suffer.
- Bad Guys Do the Dirty Work: He saves the Partisans the trouble of dethroning Rash by disposing of him himself.
- Big Bad Wannabe: In his sole appearance in Rebels, he's the leader of a holdout, and while he doesn't fare too bad on it, the Empire is a much more menacing threat, leading to an Enemy Mine between his forces and the Ghost crew.
- Character Development: Probably one of the most for droids in Star Wars in general.
- On Onderon, Kalani is introduced as a ruthless and smug antagonist (as is par for the course for tactical droids), and while certainly no slouch in strategic planning, was unable to understand the reasons for why the Onderon populace was rebelling and dependent on his massive Droid army for maintaining control. Being both overconfident in the ability of his droids to defeat underarmed rebels and distrustful to borderline uncaring for his allies (such as the original Onderon security force), it resulted in him losing important factors such as maintaining goodwill with the public and being able to break the morale within the rebels, resulting in his retreat from the planet.
- By the time of Rebels, Kalani has mellowed out a lot due to isolation and the amount of time he had in reviewing Separatist battle statistics. He begins to praise the battle droids under his command genuinely, is willing to compromise with people he doesn't trust, and acknowledges the weaknesses of his forces (like how B1s have poor accuracy with their blasters). He also recognizes the threat that the Empire possesses after only a modest analysis of their hostility, and unlike most Separatist droids who have Suicidal Overconfidence, books it after coming up with an effective evacuation plan with the Ghost crew rather than having a Last Stand.
- Co-Dragons: With Tandin for Sanjay Rash, until the former's Heel–Face Turn, then he becomes the sole Dragon.
- He secures former King Ramsis Dendup in a open-sky prison cell that has a one-way ray shield. This way, if someone tries to rescue the King by climbing over the wall, the rescuee won't be able to get out the way they came in, as Saw Gerrera learns.
- At Dendup's public execution, Kalani has several B2 super battle droid patrols on standby just in case the partisans attempt a rescue, and very nearly kills them all because of this. Only General Tandin intervention with the Royal Onderon Militia allowed the rebels to escape. He still manages to encircle Tandin with his B2's and Destroyer droids, only to have Ahsoka show up to give Tandin his own personal rescue.
- He also continuously tracked the Onderon Rebels with scouts and had a squad of HMP gunships loaded and ready to deploy the minute they were found. The shock and surprise of his heavy fliers nearly destroys the partisans, and forces Anakin Skywalker to personally contract Hondo Ohnaka to deliver emergency weapons and supplies that can counter the Droid gunships.
- In Rebels, he purposefully withholds what droidekas he has left in order to deploy them in chokepoints, as well as allocating his remaining B1's into well timed waves rather than all inning them straight from the get go. To top it all off, he also makes sure that the hostage (Zeb) is held at gunpoint to make it a Pyrrhic Victory for the Ghost crew should they actually make it to his command room.
- Creepy Monotone: He is a droid, after all.
- Didn't See That Coming:
- Tandin's betrayal and Ahsoka's participation. Though to be fair, no one, not even the rebels, saw them coming either.
- He didn't expect the Separatists to lose and surrender, so he refused the shutdown order after Order 66 under the belief that it was a trick by the Republic.
- The Dragon: A small-scale one for Dooku, and his task was to serve as one for Sanjay Rash.
- Dragon-in-Chief: Rash is stunningly inept, both as a ruler and strategist, and Kalani's arrival is when the Partisans actually struggle to retake Onderon. Rash may be the king, but Kalani is ultimately running the operation, and it becomes clear that the king relies on him to quell the rebellion. Once the civil war is deemed lost, Kalani executes Rash for his failures.
- Elite Mooks: Some sort of elite tactical droid, the very first of his kind seen in the series. Its later clarified that he’s a Super Tactical Droid, an upgraded model of the T-Series that had acted as field commanders in the early seasons.
- Enemy Mine: After trying to "win the war" by defeating Captain Rex and co., the Empire shows up, and Kalani decides that the bigger threat here is the Empire (helped by how the Republic transitioned into becoming the Empire) and teams up with Rex and the Rebels, although he declines to join the Rebellion afterwards due to how small their chances of success are.
- Evil Cannot Comprehend Good: His Achilles' Heel. Kalani can't comprehend why the Partisans fight, which is why he fails to see Tandin's betrayal coming. Likewise, he fails to understand how a small but coordinated force could operate — let alone fight — in the face of a larger enemy, and so his attempts to stop them with more and more force continue to fail.
- Evil Sounds Deep: Gregg Berger at work. The electronic reverberation makes his voice sound even deeper.
- Foil: To Rex. Both of them are old soldiers, made for the sole purpose of winning a war through fighting, only for both sides to lose and both soldiers outliving their purpose, with nothing left to do but continue another seemingly hopeless fight, though not without some bitterness and desire for closure by trying to "truly" win said already-lost war this time around.
- Gone Horribly Right: Super tactical droids are meant to be the smartest Separatist droids there are in terms of strategy, to which they rival organic tacticians as well. Kalani calculated that the odds of the Separatists winning the Clone Wars was high enough that he rejected the shutdown signal for his forces under the belief that it was a trick by the Republic, seeing that it would be illogical if the Separatists surrendered despite having the upper hand (at least according to his calculations).
- Grew Beyond Their Programming: A more benevolent cause than most military style droids in the Star Wars canon. Many wartime or combat droids who grow beyond their programming tend to take some umbrage when they realize that droids are more or less a slave race in the galaxy. They also tend to ignore the fact that most droids aren't nearly as self-aware as themselves and try to "overthrow the meatbags". Kalani, on the other hand, realizes in part that he is a special case and doesn't hold any grudges against organics. He's still a sociopath given he was programmed for cold, calculated wartime affairs, but he didn't end up omnicidal like most of his kin. He was also able to accept the fact that the Separatists no longer exist and could change allegiances to the Rebels and, later, the New Republic if he so chose. This is undoubtably why the Ghost crew didn't dismantle him when they parted ways.
- Hazy-Feel Turn: He forms an Enemy Mine with the Ghost crew to escape from the Imperial invasion force, but amiably declines to join the Rebellion because he thinks there's no way the Rebellion can defeat the Empire. However, Rebels staff member and writer Henry Gilroy has suggested that he's likely to change his mind and join up with the Rebels full-time after the Death Star is destroyed in the Battle of Yavin.
- Heel–Face Turn: Downplayed as part of his Enemy Mine with the Ghost crew. He accepts that the clones, Jedi, and droids were all the losers in the Clone Wars, and no longer sees them as his enemy. Though he doesn't join them due to how low the chance of their Rebellion's success is.
- Karma Houdini: He escapes Onderon after killing Rash and countless partisans who tried to restore the old King. He also survived the shutdown of almost the entire Separatist Droid Army following the executions of the Separatist Council by simply ignoring the shutdown order on his own logic, and even manages to avoid the Empire cracking down on his holdout base.
- Know When to Fold 'Em: Clearly knows the right time to retreat and the right time to attack.
- Kick the Son of a Bitch: He kills Sanjay Rash, an usurper and Puppet King who was willing to accuse his predecessor of the rebels' activity and execute him to humiliate them.
- Lack of Empathy: To everyone. He is a killing machine, after all.
- Meaningful Name: "Kalani" means "royal one" or "chieftain" in Hawaiian, which matches with his status as an elite tactical droid and Mook Lieutenant for the droids. It is derived from Queen Liliuokalani, the last monarch of the Kingdom of Hawaii before the kingdom was overthrown and annexed by sugar barons & the United States, referencing how Onderon was forcefully taken over by the Separatists and the royal king being deposed & replaced with a Puppet King. It also doubles as a reference to how General Kalani is one of the last remaining Separatists in the Imperial era, having lost the war to a foreign variable (that is, The Empire).
- Mook Lieutenant: An upgrade on the Confederacy's previous tactical droids.
- No Sense of Humor: He also can't tell between Sincerity Mode and Sarcasm Mode (though he is a Deadpan Snarker to some extent), if this conversation with Zeb is any indication.Zeb: [after the others do a number on Kalani's battle droids] Might as well surrender now.
Kalani: I am not programmed to comprehend your sense of humor.
Zeb: I'm not joking.
Kalani: Ha. Ha. Ha.
- Not Helping Your Case: While coming up with a plan with the crew to fight off the Empire, he reveals that the proton bombs can't be fired because the cannons are unusable/gone — to which he continues that if he did have usable cannons, then he would've shown them to the rebels by using the bombs in the simulation. Knowing how blunt droids can be, the crew doesn't take it to heart.
- Obviously Evil: A black-green droid with a Creepy Monotone and a chassis that resembles a skull. With all of that, it's not hard to guess his moral alignment.
- Odd Name Out: Kalani doesn't sound like a name that would be given to droids. Other super tactical droids having names like Aut-O (from the D-Squad arc) and Kraken (from the Banking Clan arc) are more justifiable, but Kalani and Tey-Zuka (from Son of Dathomir) are questionable.
- Old Soldier: Droid variant, where he is compared to Rex.
- Pet the Dog: He doesn't join in on an Enemy Mine situation with Rex and the rebels out of any moral goodness, but by the end, he does parts ways amiably, showing respect for the rebels' fight against the Empire, even if he opted out of it. It's also suggested he did mellow out and gain a bit of humility after being abandoned.
- Punch-Clock Villain: Like all Separatist Droids, his expressed purpose for fighting on behalf of the Separatists is to achieve “freedom from the tyranny of the Republic”. Its just unfortunate that his programming makes him rather unfettered toward everything else.
- Red Eyes, Take Warning: Remarkable because regular tactical droids tend to have white eyes.
- The Remnant: Rebels reveals that Kalani ignored the shutdown order and held on to his remaining droid troops, maintaining a small Seperatist holdout well into the Imperial era. By the time the Ghost's crew meets him, he seems to have lost most of his war material to time and lack of resources — He has no super battle droids, commando droids, or combat-worthy vehicles, his droideka have faulty shielding, and artillery shells sit idle in his armoury because the cannons that use them broke down. Despite this, he still tries to score a petty, symbolic "victory" against the Republic by apprehending the aging clone and fugitive Jedi of the Ghost crew, and needs to be convinced to turn his guns towards the Empire instead.
- Ridiculously Human Robots: Mild example, Kalani expresses arrogance and anger occasionally. He also kills Rash the minute that the situation on Onderon is lost, not even waiting for an order from Dooku. In Rebels he acts as a foil to Rex, putting the crew through a Forced Prize Fight so he can die doing what he was meant to rather than just rust away in obscurity, and after Ezra makes him realize he's fighting for a lost cause and convinces him to band with Rex for one last battle, he gives up the war and heads off to parts unknown to find another purpose in life.
- Becomes more "human" in terms of voice by the time of Rebels, having lost his monotone for the most part.
- Right for the Wrong Reasons: When the blanket shutdown order was broadcast across the Separatist military, Kalani ignored the order and refused to shut down his own forces, believing it to be a Republic trick. While it was a trick, the newborn Galactic Empire were the ones responsible, and the Clone Army was also being dismantled at the time.
- Robot Soldier: Despite being treated as disposable Mecha-Mooks, the lowest-level Battle Droids seems to follow a certain military hierarchy in their system, with individuals occasionally identified by rankings like sergeant, corporal, commanders (the platoon leaders with yellow markings) and so on. Their callsign, "Roger, roger" also sounds like something a real-life military unit would use.[excerpt from Phantom Menace]
Commander: Check it out, corporal, we'll cover you.
Corporal: Roger roger.
- Screw This, I'm Outta Here: After teaming up with the Ghost crew to escape the Empire, he calculates that the Rebellion has a snowball's chance on Mustafar of winning the war and nopes out to parts unknown. He's very polite about it, however, and the Rebels don't seem to have any hard feelings about losing him.
- Smug Snake: Downplayed. While he is almost as arrogant as the previous model of tactical droids and fails to consider why the Onderon Partisans fight at all, (which led to Tandin's defection), he lacks the overall incompetence that the older models sometimes exhibit (and he's certainly smarter than King Rash).
- The Starscream: Downplayed. His loyalty ultimately lies with Dooku, but serves as a temporary Dragon for Rash. As soon as the civil war is deemed a lost cause, he turns on Rash and shoots him dead on the spot, without even being ordered.
- The Strategist: Being a tactical droid, this is a given. And unlike most tactical droids, he's quite efficient. He even keeps a realistic assessment of his chances, something the standard tactical droid seems to lack. In Rebels, Ezra specifically points out that his War Game Strategy would have beaten them if the droids hadn't been so old and malfunctioning, which he agrees to.
- Torture Technician: He personally tortures Saw when the young rebel is captured.
- Vocal Evolution: Kalani's voice is a monotonous, electronic growl during his time on Onderon; however, 20 years later he seems to be capable of some emotion all of a sudden and has a much smoother-sounding voice, though this may be because he's had time to study tactics and perhaps behave accordingly.
- Worf Had the Flu: In Rebels, he is almost destroyed by Rex despite him having both more units to command and strategic understanding of the battlefield. Ezra admits that the Ghost crew only managed to win because Kalani's droids were so old that they malfunctioned (even more than usual), such as when the droideka shields began to overheat from Rex's helmet being thrown into it. Kalani himself later tells the Ghost crew that he was unable to use the proton shells in his armory since the cannons that operated them were dysfunctional. He was also limited to only the B1 battle droids and a handful of droidekas that were still functional in his supply frigate, which is a far cry from the B2s, BXs, MagnaGuards, AAT and MTT tanks, and HMPs that he had access to on Onderon.
- You Have Outlived Your Usefulness: Delivers it to Rash. He didn't even need to be ordered. In Rebels, being that he was a Separatist pawn in Palpatine's grand scheme, he nearly becomes the receiver of this trope.
Model: Super Tactical Droid
Kraken was a Super Tactical Droid who fought in the Clone Wars. He first was assigned to kidnap and deliver the malfunctioning Clone Trooper Tup to Count Dooku. Although destroyed by Anakin Skywalker, he was later rebuilt, and went on to serve Dooku in the Invasion of Scipio.
- The Cameo: He is the Super Tactical Droid who informs Dooku that Darth Sidious has summoned him to Coruscant.
- Deadpan Snarker: Upon being told by a B1 Pilot Droid that their ship is experiencing drag:Kraken: You were experiencing drag in the vacuum of space?
- The Dragon: First acted as this to Admiral Trench in the Battle of Ringo Vindas. After being rebuilt, he seemed to act as this to Count Dooku.
- Elite Mooks: A Super Tactical Droid, a more advanced form of Tactical Droid with greater intelligence and flexibility.
- A Father to His Men: Implied in the Invasion of Scipio, in which is he reluctant to abandon his troops on the surface, even when ordered to by Dooku. He ultimately follows the order, but the fact he demonstrated reluctance at all is more than can be said for most Separatist droids.
- Genius Bruiser: As a Super Tactical Droid, he's pretty smart, but his combat prowess is strong enough to briefly beat down Anakin Skywalker.
- Mauve Shirt: Never is he the main antagonist of an episode; just a minor recurring henchman to serve Count Dooku.
- Meaningful Name: He is named Kraken, and his livery features patterns similar to a squid's tentacles.
- Off with His Head!!: Anakin Skywalker cuts off his head in his first appearance. Subverted in that he is later rebuilt.
- We Can Rebuild Him: Destroyed by Anakin Skywalker, but later recovered and rebuilt to serve as Dooku's aide.
- What Happened to the Mouse?: After three appearances in Season Six, he disappears, presumably due to the series' inital cancellation.
- Yellow Eyes of Sneakiness: His photoreceptors are bright yellow, and all three of his appearances see him involved in some form of covert operation.
General Whorm Loathsom
Whorm Loathsom was a Kerkoiden general for the Separatists during the Clone Wars who served during the Battle of Christophsis. Prior to joining the Separatists, Loathsom had a long history of military service to the planetary defense forces of Kerkoidia.
- Affably Evil: Loathsom is an honorable opponent, offering the Republic forces a chance to surrender as he invades forward. When Obi-Wan personally "surrenders", Loathsom accepts and arranges a table with beverages for the negotiation.
- Aliens of London: He speaks with a Scottish accent.
- The Cameo: He has two brief appearances outside of the pilot movie: the first one is in "The Hidden Enemy", which takes place before the pilot movie, and the other in "The Jedi Who Knew Too Much", where he appears in a prison cell on Coruscant.
- Fatal Flaw: His Pride, which Obi-Wan exploits to stall for time when "surrendering" to him.Obi-Wan: Tis a rare honor to be able to meet one's opponent face to face. You're a legend throughout the Inner Core.
Loathsom: Thank you. The honor is all mine. I'm so glad you decided to surrender.
- Humanoid Alien: He has the basic human body shape, but has a distinctly alien appearance.
- Ironic Name: Despite having an obviously evil-sounding name, Loathsom is probably one of the most respectable and noble Separatists seen on-screen. In fact, his negotiation for the Republic's surrender on Christophsis has Obi-Wan being the deceptive and sneaky one (stalling time for Anakin and Ahsoka to sabotage the Separatists' force shield) and Loathsom being the honorable and honest one.
- Mythology Gag: He is based off of concept art of Neimodians for The Phantom Menace.
- Punny Name: Just sound out his name, Worm Loathsome. Surprisingly, he's quite polite and respectable for a Separatist commander with a name like that.
- Worthy Opponent: He considers Obi-Wan to be one.
General Lok Durd
Lok Durd was a Neimoidian arms developer who served as a general in the Separatist Droid Army during the Clone Wars. He was defeated by Republic forces and was taken into Republic custody.
- Adaptational Karma: In the Legends Clone Wars Gambit series, Lok Durd escaped Republic custody and antagonized the Republic even further, but there's no word on whether he was eventually recaptured or killed in the context of Legends. In canon, it's mentioned in Catalyst that Orson Krennic tried to use Durd (along with Dr. Nuvo Vindi) as part of a Prisoner Exchange for Galen Erso near the end of the war, meaning that Durd remained a Republic prisoner for most (if not the rest) of the Clone Wars after his capture on Maridun.
- Dirty Coward: He may be a genius weapon inventor, but the only target he is willing to test it on is a species of utter pacifists who have no way to defend themselves. And the minute he thinks the weapon will kill him instead, he breaks down and panics.
- Evil Genius: He invented the Defoliator, some sort of napalm that burns only living tissue, but has no affect on machinery such as droids.
- Evil Sounds Deep: Thanks to the dulcet tones of George Takei.
- Fat Bastard: He is the largest Neimoidian seen in the franchise, and none of the others have ever tried to wipe out a colony in a weapons test.
- Hoist by His Own Petard: Invoked. After Anakin destroyed the Defoliator tank, one of the shells fell out of it. When Lok Durd saw it rolling towards him, he panicked because he thought that his own invention was going to kill him.Lok: Help! I'll be defoliated!
- Large Ham: He's pretty flamboyant thanks to George Takei's deliciously over the top portrayal.
- Narcissist: According to the Decoded version of "Defenders of Peace", it's noted that when he gives a Rousing Speech to his battle droids and introduces the Defoliator, the battle droids don't actually need rousing speeches (despite their cheering); Lok Durd just likes to hear himself talk.
- Small Name, Big Ego: He considers the Defoliator his own weapon and only thinks about how it will get him to a higher position (and considering he's already a General, he thinks way too highly of himself) in the Confederacy. According to supplementary material, he makes more noise in the war room than he does on the battlefield.
- Smug Snake: He was obscenely overconfident about the power of the Defoliator and the political power it would bring him. He winds up in jail by the end of his only episode.
- Villain of the Week: He gets captured by Anakin at the end of his first appearance and never appears again. However, his Defoliator apparently made it to mass-production, as it appears in "Massacre".
Kleeve was a Devaronian that joined the Separatists in their plight for freedom against the Republic. After losing the Conquest of Kaller to Republic forces led by Jedi Master Depa Billaba, it was shortly followed by the issuing of Order 66 and the rise of the Empire. Knowing that he would be persecuted for being an enemy of the state, he went into hiding on the Outer Rim world of Lahn and took up the job of a crime boss under the name of "Jondo". However, he soon came across Billaba's surviving Padawan, Caleb Dume, as well as the boy's mentor, Janus Kasmir, and ended up becoming allies.
- Character Tics: When he was still a general, he had a habit of sticking his nose up in the air, which shows his haughtiness. He stops doing this when he goes into hiding.
- Electronic Eyes: His right eye is cybernetic.
- Heel–Face Turn: While he remains on the fence about his past allegiances in hindsight, he puts aside his differences with Caleb and goes out to save him with Janus when the boy gets captured by his former clone friends.
- Heel Realization: After the Clone Wars, he came to realize that he was wrong to place his trust in the corrupt Separatist leaders and expect his want for freedom to be fulfilled by them. However, as he says to Caleb, he's still not fond of the late Republic either, especially considering the state it is in now.
Commander Riff Tamson
Riff Tamson was a brutal Karkarodon who served as the Separatist ambassador on Mon Calamari during the King-electing negotiations between the Mon Calamari and Quarren.
- Ambadassador: He was the ambassador of the Separatists during the election of the king of Mon Cala. After the negotiations between the Mon Calamari and the Quarren went south (in no small part due to his machinations), he lead the joined Quarren-Separatist forces to battle and proved to be as badass as expected from a Shark Man.
- Ambition Is Evil: Count Dooku apparently earned Tamson's loyalty by promising the Karkarodon that he would rule Mon Cala once it was under Separatist control.
- Arc Villain: Of the Mon Calamari arc.
- "Ass" in Ambassador: Even though he was officially merely an "observer" during the king's election, he had the nerves to talk down to Prince Lee-Char, the rightful heir to the throne, telling him that he didn't earn the right to speak at the gathering. Justified in that he was intentionally trying to aggravate the situation and many Quarrens agreed with him, as did even the Prince himself (undermining his confidence).
- Ax-Crazy: Even by the low standards of the Separatist generals, Tamson is particularly brutal and quick to violence, even vicious in general conversation with Hair-Trigger Temper. He implies his philosophy is to be as brutal as possible as decisively as possible, to ensure his opponents lose hope - which contrasts him with Lee Char, who has his crises of faith but ultimately becomes a symbol of hope he cannot quash.
- Bad Boss: He threatened, talked down to, and betrayed Nossor Ri and the Quarren.
- Black Eyes of Evil: It's quite fitting, given that he's a shark man.
- Boisterous Bruiser: He talks tough and acts tough. He implies that he is doing this on purpose as he claims in his debut episode that "exaggeration is a weapon of war", and thus he is trying to bully and intimidate as much as calculation to get his way as it is his real personality.
- Card-Carrying Villain: He is quite possibly the closest thing The Clone Wars has to a Saturday Morning Cartoon villain via acting deliciously aggressive at all times.
- Chekhov's Gun: His explosive knives.
- Cruel and Unusual Death: Tamson gets blown to bits onscreen by one of his own explosive knives, spraying organs and body parts everywhere. Not only is there not a Gory Discretion Shot, we actually get a close-up of his severed head sinking into the deep note .
- Evil Gloating: Riff gloated to Prince Lee-Char about how he murdered the latter's father.
- Evil Is Petty: He insisted on sentencing Lee-Char to death while sitting on the throne of Mon Cala.
- Evil Sounds Deep: As is to be expected from Gary Anthony Williams.
- Family-Unfriendly Death: Even by the standards of The Clone Wars, Tamson's death was brutal. The only reason this death was even allowed on a kids show is because he is technically a fish.
- Fish People: Karkarodons are shark-like aliens.
- For the Evulz: According to him, he would've have tortured the prisoners regardless of whether or not they told him about Lee-Char's whereabouts.
- Frontline General: Being a humanoid aquatic predator, he'll put his jaws to use while fighting alongside his droids.
- Genius Bruiser: He is loud, cruel, and impatient, but he is not stupid. He quickly deduces the tactics of the Jedi and prevents them from taking Prince Lee-Char off-world, even managing to capture them. He also successfully thwarts the attempt at a Gungan counterattack by deducing there’d be an assault the minute their Separatists’ radar went down. Tamson is generally a very competent, skilled and dangerous military commander.
- Hoist by His Own Petard: In the literal sense of the term* . During their final confrontation, Prince Lee-Char took one of his dagger-bombs and used it on him.
- I Lied: When the Jedi refuse to tell him about Prince Lee-Char's whereabouts, he puts Anakin on a timer by putting a leak in Padmé's diving helmet. Even then, they are unable to tell him, making him assume they don't actually know. Once the prince is captured, he just leaves Padmé to drown.
- Jerkass: Villainy aside, Tamson is just plain unpleasant. He talks down to friend and foe alike, and gets a kick out of laughing in people's faces after screwing them over.
- Large Ham: He is probably one of the least subtle villains in The Clone Wars, which is saying something.
- Lightning Bruiser: Not only is Riff durable and powerful enough to give the Jedi a run for their money, but he's an incredibly fast swimmer that is shown keeping pace with underwater vehicles.
- Ludicrous Gibs: His explosive death.
- Made of Iron: Ahsoka hit him with her lightsaber once and he was shot several times by the Mon Calamari soldiers, but they all had very little effect on him. It took a bomb stuck in his shoulder to kill him.
- Man Bites Man: As a shark-like Karkarodon, Tamson's go-to method for killing his enemies is to bite into their throat. However, according to Dooku: Jedi Lost, Karkarodons don't normally eat humans.
- Meaningful Name: Carcharodon is the name of the genus that includes the great white shark.
- More Teeth than the Osmond Family: And he made good use of them in battle.
- Oh, Crap!: When Lee Char stabs him with one of his own exploding daggers, he visibly freaks out before taking one last shot at killing the prince.
- Sadist: He takes a lot of pleasure in crushing people's hopes and making them suffer. He even admits to Anakin after a torturous interrogation session that he would have tortured him for fun even if he knew he couldn't give him the information that he needed.
- Shark Man: As result of being a Karkarodon.
- Shout-Out: His demise is very clearly modeled after the end of Jaws, and the music that plays during a few of his appearances even sounds like the theme of the shark from the same movie.
- Taking You with Me: Attempted. When he realizes that the bomb he's been stuck with isn't coming out, he charges the Prince in a last ditch attempt to blow the both of them up together. Thankfully, he doesn't make it in time.
- Threatening Shark: An anthropomorphic shark man and a sadistic, ferocious Separatist commander who actually bites his enemies to death on top of that.
- You Killed My Father: Riff is the one who killed Lee-Char's father.
Colonel Coburn Sear
Coburn Sear was a Kage Warrior from the world of Quarzite. He and his brother, Rackham Sear, both enlisted in the Army of the Confederacy of Independent Systems. Weeks after the bombing of the Jedi Temple on Coruscant by Rackham, who had also committed suicide after the act, he ended up fighting Jedi Master Depa Billaba and her Padawan Caleb Dume on Kardoa, but ended up killed in their last confrontation, the Third Battle of Mygeeto.
- Two-Faced: Half of his face is burnt.
Captain Rackham Sear
Rackham Sear was a Kage Warrior from the world of Quarzite. He and his brother, Coburn Sear, both enlisted in the Army of the Confederacy of Independent Systems. He and General Kleeve orchestrated a bombing attack on the Jedi Temple on Coruscant, but he was unable to complete the mission due to the destruction of his remaining explosives by Jedi Master Depa Billaba. Outnumbered and unwilling to accept mercy, he leapt to his death.
- Better to Die than Be Killed: When cornered by Depa and Caleb on the roof of the Jedi Temple, he attempts to leap off it to prevent himself from being captured. When they catch him using the Force, Rackham throws grenades at them to break their concentration and plummets to his death.
- Driven to Suicide: He leaps to his death after his bombing attempt is foiled.
- Well-Intentioned Extremist: Honestly believes that the Republic is corrupt and that the Jedi are likewise corrupted.
Separatist Droid Army
- Achilles' Heel: The battle droids, all being autonomous mechanical soldiers, were extremely weak to EMP attacks. Republic clone troopers developed many different kinds of weaponry of various sizes to abuse this weakness.
- Animal Motifs: Likely based off of their Geonosian creators, Battle Droids draw many parallels to real life social insects such as ants due to their massive numbers, great ability to cooperate over tasks, and dependency on a central command signal and leadership hierarchy. B1’s and B2’s in particular seem to invoke the worker/soldier caste differences of many wasps and ant species, with further specialization being seen in other droid models. Other droid models take inspiration from various arthropods and mollusks, such as spiders for the heavy walkers, rolling pillbugs for destroyer droids / buzz droids, along with the snail inspired Corporate Alliance Tank Droid and the giant squid like Trident Assault Craft.
- Bad Boss: Separatist droids in a position of command tend to have little regard for their fellow droids' lives. One tactical droid engaged in a naval battle, after having deployed a ton of units to board the enemy ship, gets impatient and commands all his guns to shoot down the enemy before the droids on board even complete their siege.TF-1726: This is taking too long! Destroy that cruiser!
B1 gunner: But sir, there are still hundreds of droids on board!
TF-1726: I don't care.
B1 gunner: Roger roger...
- Catchphrase: If a droid can speak, then they'll almost always respond to commands/express agreement by saying "Roger roger". The exception to this seem to be tactical droids. In "Rookies", this habit twice gives away commando droids attempting to impersonate clones.
- Color-Coded for Your Convenience: Droids suited for different roles have different paint jobs to show it off.
- OOM-series battle droids have 3 different standard paint jobs: red for ship/base security, blue for ship pilots, and yellow for commanders. Later on, green would designate AAT tank drivers, dark blue would represent units with jetpacks, and a grey/yellow/red variant would have the specialized task of putting out fires.
- B2 super battle droids that come with jetpacks have white stripes to separate them from their plain black metal relatives. Upgraded models later have a red paintjob.
- BX-series commando droids have white facial markings to separate them as a squad leader, and sometimes come in different colors depending on the location they're guarding (Osi Sobeck had his commando droids stationed at the Citadel don a yellow chassis, while those who guard the Separatist parliament have a gold/blue regal design).
- Tactical droids all come with wildly different chassis and eye colors, presumably personalized for/by whichever organic Separatist leader they're advising.
- Most Separatist vehicles and star ships were painted navy blue and logoed with the hexagon shaped logo of the Confederacy. These ranged from their frigates and capital ships, to the Vulture droid starfighters deployed from the carriers, to the AAT tanks and speeder bikes on the ground. Later on, even MTT's and Trade Federation landing craft were repainted to be blue with white triangular patterns.
- Crippling Overspecialization: This was perhaps the characteristic that contrasted the Separatist droid army so sharply with the Clones. Most Droids are built to do one thing and one thing only, and their programming didn't allow much in the way of creativity to reduce the chances of rebellion and insure they could be picked apart more easily if it happened anyway. Examples include:
- B1 battle droids were easily replaceable, collectively controlled, and packing in versatility (variants have been seen as tank and starship crews, firefighters, flying troops, and more). Armed with E5 rifles, and when deployed in large numbers, they could create an output of fire that clone squadrons couldn't generally hope to compete with. As a result of this however, individual B1's were weak and Too Dumb to Live, making them pitiful combatants if caught out and surprised.
- B2 super battle droids could overpower clones in open combat due to their superior armor and wrist mounted cannons, but their heavy arsenal and build made them even more sluggish than B1's and comparatively immobile against more spry combatants. The durasteel armor that protects them, while effective against typical blasters and small arms, could not stop the high capacity blasters preferred by the Clonetroopers, piercing bolts, EMPs, or lightsabers, which made them all the more helpless against these threats.
- BX commando droids are competent in all aspects of their design, but were held back by a high price tag which made them scarce to see on the battle field. Most were deployed as either raiding units against enemies or an elite rapid response team in defensive scenarios, but their low headcount and inability to cover all key targets in a battle made them ineffective at fighting against concentrated groups of clone troopers, which is further compounded by their inability to adequately challenge Jedi who could cut through their vibroswords and limit their acrobatics with the force.
- T-Series Tactical Droids were capable at both organizing the logistics of their armies and predicting enemy tactics when provided good intelligence, but were frequently outsmarted by their organic opponents due to their limitations in assessing all factors of the war. Many times Tactical Droids were defeated by neglecting their own personal protection, having inflated confidence in their elite units being able to defeat enemies, and forgetting about environmental / contextual factors that would blindside their entire battle strategy with lethal consequences.
- Vulture Droids were numerous and perfect for swarming manuvers in space battles, but their dependency on their flight formations made them predictable fighters that were frequently shot down by republic aces. Their inability to defeat veteran pilots in one on one dog fights meant that the Separatists always had to concentrate their aerial forces to gain supremacy in the sky, which could be a tipping factor in many of their fights.
- Curb-Stomp Battle: While on the receiving end most of the time when fighting against concentrated clone armies and Jedi, there were a few incidents where Separatist Battle Droids were the ones dishing these out.
- Primary examples include their fights against local planetary militias such as that of Naboo, Christophsis, and Ryloth, their species wiping genocide of the Nightsisters, their one sided battle against Maul's shadow collective, and a few scattered incidents of holdouts continuing to fight against new Imperial forces and police droids following the Clone Wars' conclusion.
- The Dreaded: A few Separatist droids would become this for Republic Combatants, namely Destroyer Droids and MagnaGuards on the ground, and Droid Tri-Fighters in the air.
- Elite Mooks:
- BX commando droids, Destroyer Droids, and MagnaGuards serve as the elite infantry units, with particular emphasis on commando droids, as they're a lethal blend of high agility, heavy armor, dangerous weaponry and tactical intelligence compared to their slower allies (and are too expensive to outright replace B1s and B2s because of this).
- While still not meant for direct combat, super tactical droids were an all-around upgrade to the basic tactical droid model. Namely, they're much more intelligent and flexible in their calculations, taking in outside variables of a situation which prevented them from losing battles from making a strict assumption.
- HMP Droid Gunships and Droid Tri-Fighters would serve as such in the air, their presence typically signaling that the battle would be far more vicious than just one against Vulture Droids.
- Fantastic Slurs: The clone troopers often called battle droids "clankers" or "tinnies".
- Frontline General:
- Yellow-painted OOM/B1 units, which were their commander variant, could often be seen leading the charge against enemy lines. Usually from atop an AAT tank, but sometimes personally on the ground.
- Tactical droids, while not designed for combat, were also sometimes seen in ground battles commanding their units. Like the Yellow OOM-Droids, this was also usually done from a battle tank or a fortification close to the firefight. In at least one instance during the Battle of Christophsis, however, one tactical droid personally led a ground assault with a blaster in hand to try and kill the retreating clone troopers.
- Grew Beyond Their Programming:
- It was not unheard of for Separatist droids to continue operating long after the war was concluded, carrying out their own lives, joining a community or continuing some aspect of their duties.
- The OOM-series/B1 line of battle droids gained a stronger sense of independence and free thinking following the Battle of Naboo thanks to the shift from central computers, much to the detriment of the Separatists.
- Hero Killer: A significant amount of Jedi during the First Battle of Geonosis, Jedi Master Ima-Gun Di, Captain Keeli, Hevy, Commander Thorn, Axe, Clone 99, Naa'leth, ARC Trooper Havoc, Sergeant O'Niner, Droidbait, Luce, Karis, Dono, Steela Gerrera, and Master Tu-Anh by proxy to name a few, along with countless other Red Shirts, are all killed by Separatist droid combatants.
- Humongous Mecha: Several, ranging from the cabin-sized Corporate Alliance tank droids to the starship-sized Vulture droids. The largest example would the Octuptarra magna tri-droid.
- Keystone Army: The Separtists installed a remote shutdown command in all of their droids, presumably as insurance if they ever went rogue. After executing the Separatist Council on Mustafar, the newly-minted Darth Vader sent the signal to the entire droid army, turning them all off at once and ending the Clone Wars for good (except for a few isolated units).
- Imperial Stormtrooper Marksmanship Academy: Depends; Most droid models that actually use a blaster utilize the E-5 Blaster rifle, which was both cheap to manufacture, widely inaccurate, and had a very fast rate of fire for its size. Depending on the model, they can be very effective (in the hands of BX commando droids for instance) to laughably ineffective (B1 battle droids).
- Killer Robot: An entire army comprised of them, very few Separatist Droids actually fulfilled support functions, with even the primary backbone of their army (B1's) at least being intended to be frontline fighters despite being better suited for other tasks.
- Mecha-Mooks: Thanks to the utterly massive budget that the various Separatist supporters have (Trade Federation, the Techo Union, the Banking Clan, etc.), they can afford to make use of billions of battle droids in the war effort, with only occasional use of a planet's local militia. Even many of their vehicles are actually droids with varying levels of intelligence, making it somewhat of a rarity for anything short of their starships and battle tanks to not be a droid.
- Mirroring Factions: In base concept to the Republics clone army, the two aren't very different. Both were designed to be an easy to mass produce army whose members are identified by their ID numbers than any real name, whose members are all practically identical to each other, and whose members are all unflinchingly loyal to their respective factions with no questions asked. The similarities stop past the conceptual part though, as the clone army is much more capable of forming close connections, opinions about the war and a stronger sense of self while the droid army struggles to even see themselves and their teammates as anything but disposable assets. Finally, both were informally disbanded by Palpatine once he seized control of the galaxy, effectively scattering both armies into the wind as obscure relics of a past era.
- Off with His Head!: The advised method when fighting a battle droid in a fistfight is to grab its head and snap it off, as their metal bodies were practically immune to taking damage from bare punches. It sometimes even has the added benefit of gaining tactical information if the head is intact and scanned for data, especially from tactical droids.
- Praetorian Guard: The higher ranking a Separatist leader is, the more dangerous their entourage of droids get.
- Lower ranking officers and important figures sometimes get a squadron of B2 super battle droids to escort them, or some commando droids if they are really lucky (still much better than being guarded by B1s.)
- Separatist politicians and military commanders would often be protected by commando droids.
- Highly important generals and inner circle politicians, such as General Grievous and Count Dooku, surrounded themselves with MagnaGuards, who were dangerous enough to threaten even a Jedi Master with their melee combat skills. Since Authority Equals Asskicking, their masters didn't strictly need them to keep themselves safe.
- Properly Paranoid: At the receiving end: the Separatists, knowing that droid rebellions have happened in the past, purposefully gave their battle droids various weaknesses and even a shut down signal so they could be quickly dealt with if they tried anything funny or disposed of the moment the war ended. Considering Kalani managed to keep his battle droids active by refusing the shut down signal, the Separatists weren't paranoid enough.
- Punch-Clock Villain: While B1s tend to give off this effect the most, it extends to the droid army. Being well, droids, all of the units from the infantry to the planes, to the tanks, to the tactical droids, are just functioning the design roles they were built to perform, and none of them ultimately bear any ill-will towards the political and ideological issues of the Republic or the Jedi/Sith dispute.
- Red Eyes, Take Warning: Many different units come with red eyes to cement the fact that they're killer robots. B2s, Destroyer Droids, Probe droids, MagnaGuards, Vultures/Hyenas, to name a few.
- Quantity vs. Quality: The Quantity to the clone army's Quality. Seeing how droids (especially Battle Droids and Super Battle Droids) could be easily and quickly made, and deployed in the thousands per battle. The droid army truly outnumbered clones by a good degree, but many combatants failed to reach One-Man Army status, meaning a single droid very rarely took out more than a handful, while a singular clone could take out tens. On the flipside, Kalani claims that the droid army would have because of their massive quantity of soldiers, most likely earning a Victory by Endurance.
- The Quiet One: The majority of Separatist droids actually prefer to speak only when commanded to, and speak no more than necessary. The sole exception to this, and the reason behind most of their dialogue in the first place, are the B1 battle droids.
- Robot Soldier: Goes without saying. While there are other droids that were designed for combat utility in the Imperial age and after, most were designed strictly for small-scale peacekeeping or security operations. Only Separatist Battle Droids were repurposed from a trade / commerce protection directly into war operations, and given that they fought the Repulic's Clone army and Jedi generals to a stalemate, they were quite efficient at it.
- Suicidal Over Confidence: Due to their rigid guidelines and low situational awareness, most battle droids (beyond a few B1's) rarely back down from a fight even if its up against impossible odds or a massive obstacle that could scrap them instantly such as a Jedi's lightsaber.
- Took a Level in Badass: In Attack of the Clones, the newly formed droid army make their debut crushing the Jedi but ultimately getting beaten back following the clone army's intervention on Geonosis. In the pilot movie and first season of The Clone Wars, they act mostly as comic relief Mecha-Mooks who would get soundly defeated by the Republic in every conflict. However, by the later seasons, they would prove to be much more dangerous than previously thought of, reaching Hero Killer status, and cementing their post-Clone Wars legacy.
- The Unintelligible: A number of Separatist Droids couldn't talk but made mechanical noises to coordinate with their fellow units. These include Vulture Droids (which made a chittering sound), Buzz Droids (who laughed), Destroyer Droids, Spider Droids, etc.
- Unwitting Pawn: Battle droids existed to provide a threat to the Republic's order and to act as an overall combatant against the newly formed clone army. They were often sabotaged by Palpatine to make sure they were never too efficient, as he wanted the clone army to triumph from the very start.
- Villainous Legacy: Following the end to the Clone Wars, the newly formed Empire outlawed battle droids of any kind (beyond guard units for private security), and a deactivation signal shut down nearly all of the Separatists' sprawling armies. Even so, the droid army's impact on local populations lead to huge anti-droid movements and prejudice against droids in general, mostly due to their actions on innocent populations.
- We Have Reserves: The primary selling point of the Droid army against the Republic's Clone army was that even one of their foundries outproduced the number of Clones developed from Kamino. By the end of the war, Kalani predicted that the Droid Army should have emerged victorious simply due to how many units and armies they were able to field compared to the Republic.
- Willfully Weak: Played with. The Separatist Droid Army was so large that it could have theoretically bulldozed the nascent Republic military. However, it's implied that Palpatine intentionally held the Separatist military back in order to prolong the conflict. Additionally, while the Republic war effort was lead by Palpatine as both head of state and commander of the armed forces, the Separatist government was far more decentralized, with a Senate, an oligarchic council, and military control under Grievous. Furthermore, the droids themselves were largely held back in terms of AI and autonomy because of perennial concerns of a droid uprising.
- You Have Outlived Your Usefulness: In a similar vein to the clone army, the droid army was shut down once Palpatine no longer needed the war to continue after gaining emergency powers. Fractured and hunted down by the newly formed Empire, most battle droids continued to serve Separatist holdouts, rust in confusion over what happened, and/or fall into the hands of the underworld to serve as enforcers. A number ended up joining the Rebel Alliance later on, still continuing their mission of destroying the Republic which had turned into the Empire.
- Zerg Rush: The Separatist droid army's most common tactic in battle is to drown the enemy in a sea of droids and grind them down from the front while their specialists flank key targets.
The aqua droids were specialized Separatist droids meant for aquatic combat, and were the standard unit utilized in war zones that involved being underwater.
- Aquatic Mook: They're designed to fight on aquatic worlds such as Kamino and Mon Cala, with The Clone Wars demonstrating them assembling attack craft underwater before proceeding to the surface.
- Arm Cannon: Each has a laser weapon affixed to their right arm.
- Cyber Cyclops: They have a single optic sensor.
- Crippling Overspecialization: As effective as they are underwater, they become sluggish on land and are sitting ducks against fortified defenders. Once the clones get over the initial shock of their assault during the Battle of Kamino and start digging in to their fortifications, the Aqua Droids start taking noticeably heavier casualties, and are fairly rapidly pushed back to their landing areas.
- Elite Mook: Like the B2 super battle droid, they're noticeably more hazardous to Red Shirts and even score a few kills on Mauve Shirt characters during the Battle of Kamino.
- Evil Sounds Deep: They have a deep voice similar to a B2 super battle droid, presumably to emphasise their Elite Mook status.
- Fragile Speedster: As aquatic combatants, they can move rapidly in all directions. The drawback is that in order to allow them to float and move quickly, they're more lightly armored than most battle droids.
- Menacing Stroll: Once emerged from a body of water, Aqua Droids begin to walk in a similar fashion very akin to the B2 Super Battle Droids. This contrasts very sharply with their performance under water, where they are shown to be very capable swimmers.
- Red Eyes, Take Warning: Their optics are red and they're played deadly serious, outright executing several enemy combatants.
- Super Wrist-Gadget: The blaster on their arm was functional on both land and underwater, and could also be used as a fusion cutter for assembling Trident assault craft.
- Victory by Endurance: In the Battle of Mon Cala, aqua droids were formidable combatants against the Republic's Gungan, Clone, and Mon Cala armies not because they were more skillful in underwater combat but because they could fight continuously without the strain of swimming or fighting against currents.
SD-K4 assassin droid
SD-K4 assassin droids were designed for infiltration and assassination.
- Armed Legs: All of their legs end in vicious serrated blades.
- Asteroids Monster: In a sense, since destroying the main assassin probe results in a swarm of smaller assassin probes being ejected out to finish off their targets.
- Dead Guy Puppet: One uses the corpse of a clone trooper as a puppet while hiding in the shadows to draw a victim closer.
- Giant Spider: Their general appearance invokes this, with a many-eyed central body surrounded by several legs.
- Mook Maker: They carry a number of smaller attack droids in their upper carapace armor, which were released as soon as the larger body was destroyed.
- Red Eyes, Take Warning: They have many red optical sensors ringing their body and are dangerous assassin droids.
- Wall Crawl: Utilized this to a great degree, be it for escaping their pursuers or for climbing up shafts to reach their next targets.
- Zerg Rush: The smaller assassin probes do this, doing a Colossus Climb to get into their victim's armor and clothes before skewering them with their barbed legs.
B1/OOM-series battle droid
The OOM-series battle droids were the primary ground troops of the Trade Federation before and during their invasion of Naboo; while effective in large numbers, they were hampered by their dependency on a central controlling computer. They were later replaced with the B1-series battle droids, a more independent model that served as the primary troops, cannon fodder and menial labor of the Separatist Alliance. Designed to be cheap and disposable, the battle droids relied solely on force of numbers to achieve victory and lack any real situational awareness, making them an easy target for an ambush.
- Achilles' Heel: In large groups, battle droids are actually pretty deadly in their own right due to their numbers and combined firepower. The solution is normally outmaneuvering them in well planned ambushes, or just lots of artillery and explosives.
- Adorable Evil Minions: Not particularly adorable physically (although some would argue they're goofy-looking enough to qualify as ugly-cute), but their silly, incompetent personalities and high-pitched voices all lean toward this trope.
- Affably Evil: They’re polite and ditzy enough to knock on the doors of rooms they’re about to storm, give enemies directions in the middle of a battle, and accept pleas for surrender after a devestating battle, but are also ruthless enough to shoot unarmed civilians and abuse lower class droids such as protocol and astromechs when they’re ordered to.
- Authority Equals Asskicking: Inverted, OOM-Command Droids are frequently put in charge of Super Battle Droids, Destroyer Droids, Spider Droids and Vulture Droids as well, all despite of being about as physically tough as the standard B1.
- Beware the Silly Ones: A few lone battle droids are often set up to be the brunt of jokes from the protagonists, but their humorous traits are hardly present when they do actually line up and form a wall of blaster fire. They are also mostly devoid of humorous traits when they're set to raiding civilians or fighting against armies with inferior technology and numbers.
- Boring, but Practical: A large reason as to why the Separatists continue to mass produce B1 battle droids as the war drags on. Even though they are almost universally recognized as poor combatants, B1 battle droids, in addition to their low cost, can do a variety of other tasks such as operating computer terminals, utilizing equipment, and maintaining order with ordinary citizens. While other Separatist droid models can perform some of the tasks even better than the B1, most of them are either too overspecialized and/or expensive to outright replace them.
- Butt-Monkey: Nothing ever goes right for them and they tend to suffer quite amusing defeats.
- Character Exaggeration: While certainly not without comedic traits, The Clone Wars and Revenge of the Sith largely pushed up their incompetence and commentary.
- Cannon Fodder: Even in-universe, these guys are treated as conveniently disposable foot soldiers for the Separatists.AD-W4: [after killing a B1 out of annoyance] They do, however, make excellent blaster fodder.
- Catchphrase: "Roger, roger!" It's said by practically every Separatist battle droid capable of speech, from the commando droids to the aqua droids, but the B1s get the most mileage out of it due to being so chatty.
- Color-Coded for Your Convenience: The OOM battle droids have different colored markings which determine their class. Yellow are command droids, red are security, and blue are pilots. Later on in The Clone Wars, dark green marked models are AAT tank pilots, dark blue marked units with jet packs, and yellow and grey models were designated to extinguish fires (to a certain degree of success).
- Later models in the series had even more color schemes, such as the gray painted heavy B1 battle droid, camouflage green battle droids that were meant to be deployed in jungles and forests, and sand colored variants when deployed on Geonosis.
- Deadpan Snarker: Their tendency to make comedic small talk and surprising awareness of situations, have them becoming this for various scenes, often behind the backs of their superiors or when they're teasing imprisoned enemies.
- Doomed Defeatist: B1s tend to be painfully aware of how terrible their odds are against the enemy, when they're not stoic, and are destroyed more often than not. In The Clone Wars episode "Cargo of Doom":B1 Battle Droid #1: [as a very angry and venting Anakin corners them] You said we'd be safe back here!
B1 Battle Droid #2: [readying his weapon] Come on, there's three of us and only one of him!
B1 Battle Droid #3: [slouching in defeat without even trying to fight back] It won't matter.
- Evil Minions: Aside from combat, the OOM variants of the battle droids also serve other utilities such as being pilots, cleaners, and as a labor force. Their competence at this is only modestly better than their role as Mooks.
- Expy: They were intentionally designed as the Prequel Trilogy's equivalent of the Imperial stormtroopers (rather ironic since the actual precursor to them, the clone troopers, are on the side of the Republic) in that they're both common foot soldiers for the bad guys and generally ineffective cannon fodder for the good guys.
- Faux Affably Evil: Despite being rather polite for the most part, and being seen as harmless due to their bumbling and quirky personas, if you are marked as an enemy by the Separatists they will go hostile on the dime.
- Genius Ditz: Downplayed, but with a surprising amount of examples:
- One unnamed OOM commander on Ryloth displayed using tried and true ambush tactics, ordering its tanks to pin down a Republic AT-TE convoy by focus firing the walkers in the front and back. Since the convoy was advancing on narrow cliff, this actually succeeds in trapping the entire unit, and the clone troopers would have been decimated if Mace Windu didn't Force-push the wreckage off the cliff and lead a counterattack.
- A trio of battle droids on Cad Bane's frigate figured that guarding a prison cell would be a much safer task than actually participating in the big firefight going on in the hanger. They only had the slight misfortune of bumping into a very angry Anakin later on.
- As shown in an example below, a battle droid correctly advises Cad Bane to decrease the amount of voltage he's using in an interrogation before he kills the Jedi that they had managed to successfully capture. Bane doesn't, which results in the Jedi Bolla Ropal dying, and forcing them to acquire more Jedi for information.
- A battle droid on Saleucami recommended to Grievous that they could shut down to recharge while still maintaining their travel pace if they were to be carried on the local creatures' backs (who were carrying supplies they didn't really need anyway). Grievous being, well, Grievous, rejected this idea, which results in his forces being crippled severely by the time they reach their takeoff rendezvous.
- On Ryloth, an OOM commander dispatched two droids to go scout out a gunship blocking their path rather than sending its battalion to blast it. The gunship was indeed full of explosive charges, and so it managed to inadvertently save its convoy at the cost of two battle droids.
- During a weapons test for the defoliator, two battle droids who were acting as 'voluntary' test subjects watched the defoliator shell streak towards them. One of them asks if they should run, while the other points out how it wasn't even going to hit them. The latter was right, although the shockwave of napalm was the real point of the weapon.
- Kalani's battle droids manage to capture Rex, Kanan, Ezra, and Zeb in a ray shield, complete with zero casualties, and are smart enough to stun them before lowering the shield to drag them off to high command.
- R2's battle droid squad during the citadel mission were smart enough to improvise and lie when questioned and never actually got caught as double agents until they started to openly blast other Separatist droids in broad daylight. Even then, they accomplished their mission in freeing the Republic prisoners and holding off pursuing Separatist droids for a successful retreat.
- Helium Speech: Of the electronic variant. In The Clone Wars and Revenge of the Sith, they all have high-pitched, nasally, and squeaky voices.
- Hollywood Tactics: Justified, as B1s are too simplistic to perform more elaborate maneuvers, so the Separatists just line them up into linear formation and have them charge the enemy en masse. All but the very least competent commanders will usually have specialist units getting into position while the enemy is focused on them.
- Imperial Stormtrooper Marksmanship Academy:
- Played with. Most of the time their shots are blocked by the heroes instead of missing completely.
- Played straight and lampshaded in "Ambush":Battle Droid: Hold on, almost. [fires at Yoda's escape pod and completely misses the target]
Battle Droid Commander: What a terrible shot.
Battle Droid: Oh well. It's my programming.
- Ineffectual Sympathetic Villain: The B1 units are so incompetent you almost feel bad for them. They are this In-Universe too, as post-Clone Wars citizens and soldiers typically laugh at B1s when they show up.
- In-Series Nickname: They are called "clankers" by the clone troopers and initially "tinnies" by Ahsoka.
- Jack of All Stats: One of their strongest selling points is that they can perform many tasks and take up occupation of many roles beyond merely soldiers, compared to the other droids in the army that aren't nearly as versatile. Though this can very easily veer into Master of None due to general incompetence.
- Jet Pack: B1-series rocket battle droids (or "pod hunters" as they were called) could utilize their propulsion in space to search and destroy any escape pods they could find, giving them a certain level of notoriety.
- Keystone Army: They originally operated like this. However, later averted, as in the Clone Wars, the battle droids no longer became dependent on a central control unit like they were back during the Battle of Naboo. However, because the OOMs and B1 battle droids aren't used to being able to think independently without a sort of rudimentary Hive Mind, many exhibit an intelligence level comparable to that of a child (they are most effective when they have a tactician around) and develop odd personality quirks.
- Kick the Dog: If given the orders to, battle droids won't hesitate to turn their guns on unarmed combatants who can't fight back. One even mentions how it's easier to hit targets that aren't shooting back.
- Killer Rabbit: Despite their usual incompetency at fighting, B1 Battle Droids still get a surprising amount of kills in the animated series, most of the time by gunning down enemies in the back. Nightsister Luce, Clone 99, and Heavy were all taken out this way, and another downed but still functional unit nearly killed Tup.
- Killer Robot: It's in the name, to the point that when any character refers to Battle Droids, they're usually referring to B1's. Though they are more infamous for other reasons.
- Made of Plasticine: The battle droids are extremely frail machines and absolutely pathetic in close-quarters combat, with their strength mainly being in their sheer numbers and whatever heavy weaponry they have nearby. Jedi completely mop the floor with them without so much as getting a scratch, and even clone troopers are shown taking them down in melee.
- Mecha-Mooks: They're cheap, disposable, and not particularly effective except in numbers.
- Menacing Stroll: In battle, they tend to ignore self-preservation maneuvers such as taking cover and dodging incoming fire in favor of marching forward as a massive group while firing tons of shots from their blasters. The distinctive clanking sound of their legs marching in unison give off this effect.
- Mook Horror Show: The fate of any battle droid battalion against a Jedi, who can cut them down with no moral repercussions. The Clone Wars episode "Ambush" features Yoda terrorizing a large amount of battle droids, who could do little against his rampage even though they possessed greater numbers and tanks.
- Mook Lieutenant: Downplayed by the time of The Clone Wars, but the command OOM-series battle droids (distinguished by their yellow markings) served as these predominately back in The Phantom Menace. OOM-9 was the leader of the Trade Federation droid army, taking orders directly from Viceroy Gunray and personally leading the battle against the Gungans. This would become downplayed later on, as tactical droids became the more effective alternative for a droid adviser, though sometimes yellow-marked B1s could still be seen in the field as squad leaders.
- More Dakka: Certain B1's manned machine gun emplacements to be used against clone troopers. Most of the time however, B1's manage to pull this trope off by being so numerous that they're able to take down armored tanks with nothing but sheer rifle fire.
- Nothing Is Scarier: They can actually be quite intimidating when they're silent. The effect is something like an unending tide of robotic zombies.
- No-Respect Guy: Nobody in-universe, Jedi or Sith, treats or looks upon these droids with any kind of dignity or respect (the lone exception being Temmin Wexley and his personally modified B1 "Mister Bones"). Even decades after the Clone Wars ended, battle droids are still seen as a walking punchline by the public.Makarial Gravin: [to Temmin Wexley on Mister Bones] A battle droid? You wanted to show us... a battle droid? The most incompetent droid soldier in the history of both the Republic and Empire. A mechanical comedy of errors. And you believe that Surat Nuat wants a meager, worthless B1 droid?
- Not-So-Harmless Villain: Battle droids can be funny... until you see them ruthlessly hunting down stragglers, executing wounded enemies, and so on.
- Oh, Crap!: They have this reaction ALL THE TIME. Usually when they're about to be destroyed.
- Pet the Dog: They're actually quite amiable towards their commanders and other Separatist citizens, even if they are constantly abused. In some cases, they are quite cheerful even against their enemies.
- Plucky Comic Relief: Rather understated in the movies, but provide a lot of this starting with Star Wars: The Clone Wars, including some episodes where they are the source of most if not all of the humor. The B1s are ditzy, clumsy, and prone to getting mangled in amusing ways; plus they get a lot of funny lines. This version of the droids was popular enough that a later series (LEGO Star Wars: The Freemaker Adventures) has a similarly-portrayed, good-aligned B1 named Roger amongs its main cast. Although it is a LEGO production, Word of God confirms that it is canonical in Broad Strokes, and that Roger exists in the main Star Wars canon.
- Punch-Clock Villain: B1s tend to be this for their superiors. Most of them are shown to be distinctly aware of the awful situations they're built to work in, and some even slightly disagree with the suicidal orders. However, they follow through regardless. As demonstrated in the following dialogue in "Cargo of Doom", when Cad Bane is interrogating and torturing Jedi Master Bolla Ropal:B1 Battle Droid: I'm not sure how much more of this he can take.
Cad Bane: Are you a medical droid?
B1 Battle Droid: Uh... No sir.
Cad Bane: Then stick back and shut up.
B1 Battle Droid: Roger roger.
- Ridiculously Human Robots: While physically unlike a human (mostly due to their skeletal limbs and head), battle droids act like this more than any other droid in the series. They will complain, ask convincing questions that can parallel the audience's line of thought, laugh in smug fashion when things do go their way, and scream pitifully when they're about to be destroyed. Some will talk in a conversational manner to their fellow units and argue with other droids, though most of this is Played for Laughs.
- Sadistic Choice: In large scale battles, battle droids can create this. Do you want to focus on the large waves of battle droids who are rushing you in a head on charge? Or do you focus on the more dangerous droids attempting to flank you from the side?
- Shoo Out the Clowns: Due to their role as comic relief, Battle Droids tend to make their final appearances right before the plot gets serious. In Revenge of the Sith, their last appearance for the big screen movies is during when Anakin kills off the Separatist Council prior to his climatic duel with Obi-Wan. In The Clone Wars, where they were the most common antagonist faced throughout the series, their final appearance is in a battle over a bridge in Yerbana at the beginning of the Siege of Manadlore arc. Likewise, The Bad Batch has them facing off against Kanan, Depa, and Grey before the titular squad makes mincemeat out of them right before Order 66 goes live.
- SkeleBot 9000: In addition to their spindly build, they were built with a resemblance to their Geonosian creators. Originally, they were to supposed to look like Neimoidian skeletons, but the Neimoidians were redesigned with actors wearing animatronic masks portraying them rather than all-CGI, so they couldn't have non-human frames.
- The Remnant: Being the most common model of droid used in the Separatist military (and quite possibly the most numerous Droid model shown in Starwars in general), a lot of B1 Battle Droids continue to show up from time to time following the Clone Wars' conclusion, typically as rogue units, under the leadership of gangs and pirates, or as Separatist holdouts.
- Tinman Typist: They are often seen at the control panels of ships, tanks, heavy weapons and other devices. You get the feeling that there would be a lot less "enemy hijacking of important vehicles" if they used some sort of direct interface rather then a hero-friendly terminal.note
- Too Dumb to Live: To put it simply, ever since they lost their ability to function as a Hive Mind, the battle droids are not very bright most of the time. They were designed to overwhelm and relied on a central computer to think for them. When the Trade Federation joined the Separatists and the battle droids stopped depending on droid control ships to operate in favor of organic battlefield commanders and tactical droids, their poor capacity for independent thought started to show.
- Took a Level in Badass: Throughout the course of The Clone Wars, their comic relief side was downplayed more and more to the point that by the time of the fourth season, the only real instance of it was from some battle droids reprogrammed to work for the Republic. And as their comic-relief tendencies decreased, their lethality noticeably improved.
- Took a Level in Dumbass: Before the Took a Level in Badass above, they went from stoic, zombie-like killbotsnote in the films to laughable comic relief in The Clone Wars' pilot movie and first season. One example has them too incompetent to even extinguish a fire on their ship. This was justified by the transitional period from the central computer controlled OOM-series to the independent B1 models, where their processors were cheap enough to the point where overloading it with free-thinking and tactical information caused them to glitch out and exhibit "quirky" personality traits.
- Transformation Sequence: Mecha variant, and the OOM/B1s get one of the more iconic activation sequences in the franchise. When not in use, battle droids are folded in a squatting position with their heads tucked in. When deployed into battle, usually from an MTT Armored Transport, they all unfold and begin marching towards the enemy in complete unison, typically by the hundreds.
- Undignified Death: Because of their role as comic relief, general incompetence, and simple bad luck, B1s tend to get dismantled in the most horrible and/or humiliating of ways en masse. Getting thrown off a cliff by your superior while screaming? Check. Crushed by a bomb they were trying to transport? Check. Sat on by a giant space creature? Check. Beaten to death by the fists of a pit droid? Check. Having a fruit jammed onto your head, slipping, and then dying? Getting stomped by one of the Empire's AT-ATs even long after their war has officially ended just because Storm Troopers want to amuse themselves?? Check check and check.
- Vocal Evolution: In The Phantom Menace and Attack of the Clones (plus voice-acted Legends works released close to them), they had very emotionless and deep robotic speech patterns that makes them almost sound like talking zombies. In Revenge of the Sith and The Clone Wars onward, they have more emotive but nasally and high pitched voices.
- We Have Reserves: The Separatists' droid armies outnumbered the Republic's clone troopers a hundred to one, meaning they could be used up without concern, although Count Dooku brings up that they cost a good amount of money. That being said, they may just be cheap for the extremely wealthy financial backers that make up the Separatist leadership.Count Dooku: Grievous, those battle droids are expensive.
- What Measure Is a Mook?: A question that most of the protagonists note don't seem to address, despite the B1's being them most conscious and sentient of all Battle Droids, sometimes even displaying more realism than the protagonists. Mace Windu is the only character to ever really avert this, openly giving them a chance to surrender peacefully to be reprogrammed. Unsurprisingly, and perhaps because of their Punch-Clock Villain statuses and Suicidal Overconfidence, they just open fire on him instead.
- Zerg Rush: Their only real tactic is to march toward the enemy and fire their blaster until they or the targets are destroyed, which is offset by their sheer abundance and cheap production cost. Getting encircled by Battle Droids would often end badly, even if you're a Jedi.
B2 super battle droid
Super battle droids were an advanced battle droid used by the Separatists during the Clone Wars. Super battle droids were much stronger than their predecessors, and like the updated B1s used by the Confederacy, they did not require a command system to operate, which gave the droids limited independence.
- Achilles' Heel: In tight packs, super battle droids can form a heavy line of armor that easily overpowers most defenders. However, it's shown that EMPs bypass that armor of theirs, and a good shot to their red "eye" can render them dysfunctional.
- Arm Cannon: B2s use blaster cannons mounted on their forearms, with some models also carrying mini-rockets(watch out for those!). The B2-HA (heavy artillery) super battle droid variants replace one arms with a really big cannon that can fire mortars or seeker missiles.
- Big Brother Bully: One behind-the-scenes featurette describes the B2 as the B1's "big brother". They're not very good brothers, then; in Attack of the Clones a B2 smacks a random B1 aside for getting in his way during the arena battle, and later on some B2s in the back are seen shooting down B1s in order to get a better shot at the clones and Jedi.
- Break Out the Museum Piece: Star Wars Resistance has them become security for the Colossus.
- The Brute: They're the heavy infantry of the Separatist droid army, being stronger and tougher than the more common B1 battle droid model, but suffer from the same simplistic programming.
- Canon Immigrant: Not super battle droids in general, but the grapple variant that appeared in Legends' Revenge of the Sith video game adaptation became canon thanks to one appearing in the second issue of Son of Dathomir.
- Dumb Muscle:
- According to Thrawn: Alliances, super battle droids aren't much smarter than the B1s and can be fooled just as easily. The only differences are that while super battle droids are much more heavily-armed and armored, better-suited to combat, and not as frequently subjected to comic relief, they don't have much in the way of individual problem-solving skills beyond brute force and are just as dependent on a commanding officer to act efficiently (in "Duel of the Droids", for example, one tried to stop a droid popper by simply shooting at it to no avail). Ultimately, the super battle droids' lack of intelligence stems from overly simplistic programming rather than bumbling incompetence.
- Another good example is shown in The Clone Wars episode "Secret Weapons", in which WAC-47, a diminutive pit droid who was improvising lies on the spot (and aren't even droids utilized by the Separatists), was able to convince two super battle droids to leave their guard posts and wait in a storage closet despite their suspicions, all under the guise of command sending him to deliver an order to them.
- Evil Is Bigger: They are larger and bulkier than the battle droids, and much more effective fighters and are often taken more seriously. Case in point, Clones could normally trash B1s in close combat, but the tactics were completely moot against B2s since they possessed far more mechanical brawn.
- Evil Sounds Deep: In The Clone Wars, their voice is much deeper than the battle droids and they're unsurprisingly far more competent. However, in Revenge of the Sith, their voice is identical to the B1 battle droids' own.
- Heavily Armored Mook: Take a B1 battle droid, make it stronger, and stick it in armor. You get these guys.
- Killer Robot: Unlike their predecessors, they're far more geared towards direct combat, and can inflict more clone casualties.
- Jet Pack: Another sub-type (known as the B2-RP or rocket propulsion droid) comes with built-in ones. They receive an upgrade in the later stages of the war that grant them far more manuverability.
- Mecha-Mooks: They're tougher mooks, but mooks nonetheless.
- Men of Sherwood: Equipped with heavier armor, capable of surviving multiple hits, having better (if still simplistic) combat programming, and carrying a lot of firepower, they're much deadlier than the B1 battle droids. In large numbers, they can be very effective. They're almost the true counterpart of the clone troopers, but they’re far from being on Elite Mook levels.
- Menacing Stroll: Like the B1s, they don't have much sense to use cover or advanced tactics, instead opting to march forward steadily while laying down tons of blaster fire. Unlike the B1s though, they have the armor and firepower to actually be effective with the tactic.
- More Dakka: One arm by itself already fires faster than the battle droids' rifles, but when super battle droids raise up both arms, it quickly reaches this trope.
- Putting on the Reich: As if it wasn't clear that the Separatists are evil, they now have an army of robots marching with their right arms outstretched.
- Red Eyes, Take Warning: B2's all had a single red photoreceptor on their left shoulders below their actual droid head. It's a good indicator of their danger level and capacity of killing Red Shirts. The ones seen in the flashback of The Mandalorian had two extra red photoreceptors on their heads.
- Schrödinger's Canon: There's a larger, tougher, better armed version of Super Battle Droids that are known as B3s or "Ultra Battle Droids", but they have only been seen in dissembled pieces, so while they definitely exist, it is a matter of how much of their portrayal in Legends would carry over to Disney Canon.
- Small Role, Big Impact: One super battle droid manages to hit Asajj Ventress in her shoulder, causing her to be wounded and to retreat. This shifts the Battle of Dathomir where the Nightsisters lose their momentum and are slowly pushed back until the Separatist droids overwhelm them completely. It was also the reason as to why Ventress became a bounty hunter later on and would then help prove Ahsoka's innocence after she gets framed for the bombing of a hanger in the Jedi Temple. Ahsoka's survival thereafter would lead to even more events down the line.
- Sniping the Cockpit: The Rocket Propulsion and Super Rocket Trooper variants of the B2 model perform this tactic quite often. They’ll land straight on top of a Republic Starfighter, and blast the clone pilot straight through the glass, dooming the vessel to crash.
- Super Powered Mooks: Thrawn Alliances has the Cortosis B2 super battle droid, which are made with Cortosis, a material that can resist lightsabers.
- Super Wrist-Gadget: The normal-type ones have dual-blasters built into their wrists.
- Top-Heavy Guy: They sport a much more brawnier build and lack necks, compared to the lanky and fragile looking B1. The art style of The Clone Wars makes their upper bodies look even larger and, as a result, even more imposing.
- Underestimating Badassery: Two of them made a big mistake by underestimating R2-D2 just because he's an astromech droid. R2-D2 responded to them by incinerating them.
- Undignified Death: While this happens less often to them than their B1 subspecies, most of the humorous moments from B2's come from examples like these. One B2-HA unit is eaten headfirst by a Kawzel Maw Slug on Rodia, an entire group is toyed with by Yoda, and another falls off a cliff during the battle of Teth and bounces on multiple ledges on the way down before getting cut in half by Anakin.
- Unskilled, but Strong: While super battle droids can match clone troopers in combat performance, they do so not by tactics or equipment, but in difference of sheer power. A walking unfeeling suit of armor with guns is very effective in open field combat.
- Vocal Dissonance: These lumbering monstrosities were given the same Helium Speech regular battle droids did in Revenge Of The Sith, they later are depicted with very deep voices in all other media.
- Vocal Evolution: In Revenge of the Sith, they had the same high-pitched voices as the regular B1 Battle Droids. In The Clone Wars, their voices sound much deeper (amusingly, the Super Battle Droids in the Legends video game, Republic Commando, released just before Revenge of the Sith, had a voice closer to this one).
- We Have Reserves: Billions of super battle droids serve the Separatist army, and Grievous and Dooku are both happy to throw them away.
- Would Hurt a Child: In a flashback in The Mandalorian, one of them had no qualms about gunning down the young Mandalorian until thankfully it was taken out.
- You Don't Look Like You: The B2s depicted in The Mandalorian look a bit different than their previous live-action appearances, being larger, with bulkier upper bodies and two extra photoreceptors on their droid heads resembling red eyes. The simplest explanation is that Din Djarin, who was a young child during this encounter, remembers them looking far more menacing than they actually were.
- Zerg Rush: Like their B1 counterparts, their simplistic programming leaves them best suited for these tactics, and they fare slightly better at it due to their heavier armor and firepower.
BX-series droid commando
BX-series droid commandos, also known as commando droids, were advanced battle droids used by the Confederacy of Independent Systems during the Clone Wars for commando and stealth missions.
- Absurdly Sharp Blade: Certain models carried vibroswords, which are one-handed sabers with the added gimmick of quivering upon making impact to further the cut and damage done. Commando droids use it to a profound degree, cutting through clone armor like it was paper, and being able to even threaten Jedi with them.
- Achilles' Heel: While their reinforced armor makes them tougher than battle droids, their head is still unprotected. A single headshot will put them out of commission. Alternatively, taking out their legs limits their fast movements to make them easy targets.
- Barefisted Monk: Even without a weapon, commando droids were capable of thrashing clone troopers in hand-to-hand combat. The fact that they're made of metal and thus immune to their enemies' punches makes them even better in this regard.
- Badass Biker: A few commando droids are seen riding Flipknot speeders, and in true biker fashion, pilot the vehicle one-handed while using the other to shoot down clone speeders with their blasters.
- Cold Sniper: Another one of their roles. A pair of BX's operating as a sniping team nearly kill Rex.
- Combat Parkour: What makes them so dangerous is that they're capable of wild movements rather than just marching forward. In a fire fight, they'll dash, sprint, sidestep, back/front flip and wall jump their way into enemies to attack them.
- Confusion Fu: Because of their extreme agility, their movements are hard to predict.
- Composite Character: They seem to be inspired by a combination of traits from both the B1 and the B2. Like the B1 they have humanoid bodies and utilize weapons such as the E-5 Blaster rifle and thermal detonators to fight enemies, but they also have the B2's durability and immense physical power to help them perform elaborate acrobatics and throw punches. To highlight this, compare them to B1's who look like skeletons and to B2's who just look like shells of armor. With their plate indents and tannish brown coloration, Commando Droids look like they're built out of the metallic equivalent of muscle.
- Determinator: They'll stop at nothing to kill enemies of the Separatists. Disarm them of their blasters and they'll instantly switch to melee combat, sever their legs and they'll still crawl with their arms while attacking, unload a barrage of bolts into them and they'll fight through anything short of non-lethal damage to reach the enemy.
- The Dreaded: They developed their notorious reputation early in the Clone Wars, such that word of their existence circulated throughout the ranks of the clone army when they were still new.
- Dressing as the Enemy: They have a human-like build and have very natural movement, which allowed them to disguise themselves as clone troopers.
- In "Rookies", they tried to fool Cody and Rex by putting one of them in clone trooper armor, and only had their cover blown because it still said "Roger roger" when agreeing with them.
- In "Hostage Crisis", two commando droids enlisted by Cad Bane (whether they were lent by the Separatists or rogue units is not elaborated on) impersonate Senate Commandos in place of the ones they had killed to cover Bane's tracks.
- Elite Mooks: Not quite on the same level as the droidekas or the MagnaGuards, but they're still more than a match for clone troopers and able to cause trouble to even Jedi. In short, whatever the B1 and OOM battle droids can do, commando droids can do better. However, their hefty production costs are the main reason they didn't outright replace the B1-series (which are much cheaper to produce in large numbers, make a large army with, and use in non-combat roles).
- Evil Sounds Deep: They have a monotone voice that is similar to the super battle droids' voice.
- Goddamned Bats: They’re considered as such In-Universe by the Jedi: they’re not likely to kill or injure one, but they can distract them long enough.
- Imposter Forgot One Detail: Their disguises are far from perfect. They have so far only been able to effectively disguise themselves as humanoids in full body armor and close-faced helmets. While they are also capable of emulating the voices of whoever they are impersonating, their movements can still come off as robotic, their speech pattern is a bit stilted, and they still use "Roger, roger" as an affirmative response. As such, these disguises don't fool clone officers for very long. In fact, Captain Rex uses their own catch phrase against them to trick them into thinking he's one of them in disguise.
- Knight of Cerebus: A rare Mook example when they make their debut early in the first season of The Clone Wars. Even though they are defeated in their first appearance, they present that not all of the Separatist droids are bumbling comic relief (but even then, that trait seems to only be restricted to the B1 and OOM battle droids) and could be a legitimate threat. Even in the later seasons, where they become a little more common and slightly more of a pushover, they are still a threat to non-Jedi (to Jedi, they're a nuisance at best).
- Kung Fu-Proof Mook: Some models had magnetized feet, rendering them immune to Force pushes and pulls. Others carried energy shields to protect themselves from blaster fire, and thanks to their reinforced armor, they're even more punch-proof than the B1s.
- Mecha-Mooks: Are the next in the line of the B-Series family of battle droids, being far more threatening than their B1 and B2 cousins.
- Mook Lieutenant: Commando droid captains had white markings to designate their rank and had command of their own commando droid squads to complete missions.
- The Musketeer: They use both blasters and vibroswords, but never at once.
- Praetorian Guard: They are frequently used as security or bodyguards for high-ranking Separatist figures, whether they be military officers, loyal regents (legitimate or not), senators or even Council members, being only outclassed by MagnaGuards in that role. The commando droids serving as guards for the Separatist Parliament and King Rash of Onderon have distinctive blue and gold markings.
- The Remnant: Decades after the end of the Clone Wars, a batch of these droids were remade and reactivated to serve as the temporary muscle of Darth Vader, who fell out of favor with the Emperor after the destruction of the Death Star in A New Hope. To their credit, they successfully executed Vader's missions (likely also helped by the notoriously-unorthodox and malevolent influence of Triple-Zero).
- Strong and Skilled: Compared to B1s and B2s, Commandos are both tough enough to withstand a blaster shot to the body and skilled enough to perform complex plans and maneuvers.
- Voice Changeling: They can copy anyone's voice, though they only really do this if they need a disguise.
- Worf Had the Flu: In "The Deserter", around 20 commando droids that escaped their downed ship by escape pod engage an injured Captain Rex and clone deserter Cut Lawquane, with all 20 of them getting destroyed by the duo. The justification was that they had damaged limb actuators and equipment from crash landing.
Pistoeka sabotage droid
Buzz droids were Separatist droids built by the Colicoid Creation Nest that were sometimes packed inside missiles fired by Separatist space and aircraft. They excelled at sabotaging enemy starships and technology.
- Action Bomb: During the event of Lords of the Sith, they were modified by Cham Syndualla and the Free Ryloth Movement to act as such to destroy the Star Destroyer Perilous while being stored inside modified Vulture Droids.
- Ax-Crazy: They chitter and laugh maniacally while hacking and tearing into things, have a distinct sadistic streak if their propensity for breaking open pressurized cockpits is any indication, and break out into a fit of maniacal laughter as they activate.
- Armed Legs: Each of their various legs ends in a different tool for destroying a ship's inner workings.
- Attack Its Weakpoint: Their eyes are extremely vulnerable, which R2 exploits during Revenge of the Sith.
- Awesome, but Impractical: Zigzagged. When they're used for just flat-out destroying ships, they play this trope straight, as a missile packed with explosives could do the job faster and more efficiently. However, when they're used to disable a ship for capture (or soften it up for others to destroy in the case of much tougher ships), they do their job effectively.
- Big Creepy-Crawlies: They are robotic insectoids a quarter-meter in diameter that like to swarm and rip ships apart and laugh maniacally while doing so. They also share the same manufacturer as the destroyer droid. For added creepiness, they practically explode into the forms seen above, usually laughing the whole way.
- Boring, but Practical: Their small size also enabled them to be scouts for larger droids, and though their primary job is to disable a ship, they can in fact help out (poorly) by attacking infantry as a distraction for their more combat suited allies in the midst of a firefight.
- Griping About Gremlins: Buzz droids are little saboteurs launched onto enemy ships to tear them apart, like the mythical gremlin.
- Laughing Mad: While they can be silent if the situation calls for it, for the most part, the moment they're active, they're unleashing a nonstop stream of psychotic cackles.
- Laser Cutter: One of their tools is a laser that cuts up the ships they land on.
- Mundane Utility: They can serve a number of functions besides their intended role as saboteurs. Such as:
- As mentioned above, they make fairly effective scouts.
- Ironically, maintenance. The Venator that the Separatists capture is "manned" almost entirely by buzz droids. Thrawn picks up a pair to restore for this sort of duty, only to find that most of the other Imperials have an aversion to using them entirely thanks to the Clone Wars, save for Palal Seedia.
- Security: Their small size, sneaky nature, relative competence, and ability to cheaply be deployed in massive numbers make them excellent guards. Their relative weakness in combat can also be overcome by swarming.
- Psycho Supporter: Downplayed. They're unquestionably loyal to the Separatists, but they're easily the most psychotic of the various units fielded in the droid army.
- Schrödinger's Canon: With the Colicoid Creation Nest as their manufacturer being canon, it is currently unconfirmed if they are based on the Pisto (which their product name would've been derived from), a pest native to Colla IV.
- This Is a Drill: Their primary tool is a drill.
- Zerg Rush: A large number of buzz droids do this to R2 and his squad of astromechs in "Point of No Return".
- They also do this to the New Republic Star Destroyer Deleiverance, though unlike their time in the Clone Wars, they only got as far as the engineer and the captain.
LM-432 crab droid
The LM-432 crab droid, commonly referred to as the crab droid or simply "muckraker", was a multi-legged droid tank manufactured by the Techno Union. They were used by the Confederacy of Independent Systems during the Clone Wars, and were frequently deployed in territories with unfavorable terrain.
- Achilles' Heel: Crab droids are fast, and deadly when fought head on. Their legs can knock down most infantry, and also act as a shield against enemy fire, while their cannons can easily shred through most targets. However, if you manage to clamber onto their back, they're completely defenseless, much like a real crab.
- Armed Legs: While not necessarily "armed", their armored legs are arguably more dangerous then their cannons, as they could swat infantry off suitable terrain, or just crush them outright.
- Convection, Schmonvection: Not explicitly shown or talked about, but "Citadel Rescue" indicates that they are capable of crawling through lava without suffering any damage.
- In-Universe Nickname: "Muckrakers", due to their tendency to be deployed in swampy areas.
- Lightning Bruiser: As shown during the Citadel arc, crab droids can crawl quickly into melee range and knock down normal infantry, making them this. However, their armored legs still can be cut up by lightsabers, making them less of a problem for Jedi to deal with.
- Mechanical Insects: They're robots with the appearance of crabs. They have jointed legs and rust-red, exoskeleton-like plating. They're mostly melee fighters that grapple and beat at their enemies.
- Schrödinger's Canon: They have pretty terrible aim because the Separatists were too cheap to make it better.
- Spider Tank: As a result they have more maneuverability than the standard droid tanks.
- Wall Crawl: They're capable of climbing up cliffs and walls.
Droidekas, also known as destroyer droids (or destroyers for short), were the elite of the Trade Federation's security forces and went on to serve as the elite heavy infantry units of the Separatist Alliance. Huge, heavily armored, and equipped with force shields, the destroyer droids were more than a match for the Republic armies.
- Achilles' Heel: Despite their reputation, they have several. In addition to being very vulnerable and unable to shoot back in travel mode, their shields don't protect them from mounted heavy weapons, stationary objects and slow-moving projectiles such as lightly-tossed grenades, and they're blind from behind. The Onderon Rebels were taught about these weaknesses as part of their initial training.
- Arm Cannon: They possess heavy blasters for hands.
- Armored But Frail: Behind their mighty shields, droidekas are still very delicate and lightly constructed, and cannot take a direct attack, and vehicle-mounted weapons will make short work of their shields. The sniper variants introduced during the Clone Wars are this even compared to the basic model, as they only have a material blast shield protecting their front instead of the base model's bubble-shaped energy shields, and are thus easier to destroy. Justified as they were designed to fight from long-range.
- Deflector Shield: They are equipped with force shields that deflect blaster fire and lightsabers.
- The Dreaded: Even Jedi are wary of these things, and the only infantry units more dreaded than them are MagnaGuards.
- Elite Mooks: They're often regarded as the heavy-hitters of the Separatist army, and for good reason. A single destroyer packs enough firepower to cut through dozens of clone troopers, and their ray shields allow them to give Jedi a run for their money.
- Fragile Speedster: In travel mode, as they can move really fast but are unprotected.
- Killer Robot: They're alternatively called destroyer droids for a reason.
- Luckily, My Shield Will Protect Me: Provided their enemies don't use any of their Achilles Heels against them.
- Mechanical Insects: The droideka, who serve as the Confederacy's elite heavy infantry, look like mechanical scorpions, with a pair of twin blaster cannons instead of claws and a curved, forward-facing back plate with a sensor head that resembles a stinger tail. They were modeled after their creators, a carnivorous Insectoid Alien species called the Colicoids.
- Mechanical Monster: These are not puny little battle droids — they're fast, defended by built-in shield generators, and are armed with rapid firing laser cannons that pack a serious wallop. When the Neimoidians send a pack after Qui-Gon and Obi-Wan on their ship, they immediately realize they're in over their heads fighting them, and make a break for it right away.
- Mecha-Mooks: They are more dangerous and less common than the battle droid or super battle droid models, but still quite prevalent.
- Mighty Glacier: In attack mode, which allows them to use their twin front-facing blasters, but limits their movement speed.
- More Dakka: Their firing rate surpasses even Super Battle Droids. Good luck going down a corridor with one or two of these things bearing down at you from the other side.
- Names to Run Away from Really Fast: "Destroyer droids", anyone?
- The Quiet One: Unlike most Separatist droid infantry units (aside from other anti-infantry units such as dwarf spider droids and crab droids), they are never shown to have the ability to talk. The sniper variation introduced in The Clone Wars is the only one which speaks on-screen, but it's unknown if this extends to the entire line. The only time the mainline model is ever depicted speaking is a handful of lines in the Dark Horse comic adaptation of The Phantom Menace.
- Rolling Attack: They don't normally do this themselves, as they are too fragile, but Obi-Wan Kenobi used three of them this way when surrounded by squads of other droids.
- Sniper Rifle: Variant models that used sniper blasts were used later on during the Clone Wars.
- Starfish Robot: The appearance of the destroyer droid is based on their creators, the Colicoids: a species of murderous and carnivorous insectoids.
- Transforming Mecha: They can change between their fast-moving but fragile wheel mode and their devastating but slow attack mode.
- Tripod Terror: Not as prevalent as the Octuptarra combat tri-droid, but they do have three legs.
HMP droid gunship
The HMP (Heavy Missile Platform) droid gunship, also known as the HMP Predator or droid gunship, was a model of repulsorlift airspeeder created by Geonosians and manufactured by Baktoid Fleet Ordnance. Operated by an advanced droid brain, they were used by the Separatists during the Clone Wars as heavy fire support in the air.
- Achilles' Heel: While shielded, a missile that could penetrate their defenses would be able to knock them clean out of the sky, especially since HMP's are such big clumsy targets.
- Beam Spam: It has two double laser turrets and a chin mounted laser cannon, which had high rates of fire and wide firing arcs. It also had two fixed wingtip lasers.
- Deflector Shields: They had ray shields that made them invulnerable to any infantry scale weapons short of a missile launcher.
- Evil Counterpart: It's the Separatist's answer to the Republic gunship, a heavily armed troop transport. While the Republic gunship focused on the benign role of transport downplaying its combat capabilities, the Droid gunship emphasizes aggressive combat such that it had no signs of troop transport until The Clone Wars, which was optional equipment.
- Macross Missile Massacre: The HMP in its name stands for "Heavy Missile Platform", showing this was its primary purpose. It carries 14 missiles that apparently can be swapped for 14 rocket pods, as on Onderon they fire far more than 14 on full auto against unarmored targets they could've just used their lasers on.
- Schrödinger's Canon: In Legends, it used radioactive fuel that necessitated exposed fuel tanks to keep it from damaging equipment, and the wingtip laser could be replaced with concussive missiles, EMP, or radiation bombs. Construction was often contracted out to local dictators in exchange for a percent of the production for their own proposes.
- Small Role, Big Impact: One unremarkable downed gunship caused the death of Steela Gerrera, turning the Battle of Onderon from a straight win to a Bittersweet Ending leaving several questioning if it, or the Clone Wars, were worth it. This lead to her brother Saw Gerrera replacing her as leader and served as his Cynicism Catalyst, not help by the lack of her moderating influence. This resulted in Saw and his group becoming ruthless extremists against the Empire, causing further ramifications.
- Suddenly Voiced: Their first appearance in-universe has one of them respond to orders with "By your command." Until then there was nothing, even from Legends, to suggest they had the equipment and intelligence for speech.
A model of droid starfighter with a curved, three-armed design developed by Phlac-Arphocc Automata Industries for the Separatist Alliance, the tri-fighter was designed for intense dogfights and close-range space battles and possessed greater intelligence than Vulture droids.
- Cephalothorax: Their whole design is based on the skull of a predator from Colla IV, the Colicoid homeworld.
- The Dreaded: They are considered the destroyer droids of space battles.
- Elite Mooks: They are this when put next to Vulture droids, the Separatist Airborne Mooks. They are not only more intelligent, they are also more heavily armed. The only disadvantages between the two are the tri-fighter's lack of a ground mode and slightly lower atmospheric speed (that's not to say it is slow, however).
- Mook Maker: While not the only ones armed with Buzz Droid Missiles, Tri-Fighter missiles are often the ones that deploy them.
- Pint-Sized Powerhouse: They are the smallest starfighters between both superpowers of the Clone Wars, but are also one of the deadliest.
- Red Eyes, Take Warning: Another feature to compliment their alien skull-like design.
- Sapient Ship: A smaller version than most, but fighters still count as ships.
- Schrödinger's Canon: The In-Universe inspiration for their design and their comparison to the Droideka is the same as in Legends, but it's unknown if the Colicoid Creation Nest also had any direct involvement in their design and development.
DSD1 dwarf spider droid
The DSD1 Dwarf Spider Droid, or simply the dwarf spider droid, was a model of battle droid manufactured by Baktoid Armor Workshop. Favored by the Commerce Guild, it became a mainstay in the droid army of the Separatist Alliance during the Clone Wars.
- Achilles' Heel: Their undersides are also much less heavily armoured than the rest of them, and they are extremely vulnerable in close quarters due to their reliance on a single long-range blaster cannon. They also tend to explode violently if their barrel gets clogged or bent, as Wrecker happily demonstrates during the Battle of Anaxes.
- Adaptational Wimp: They're much easier to destroy than Star Wars: Republic Commando depicts. Likewise, they seem to lack the tracking rocket launchers they had in that game.Advisor: Deltas, pay attention! You may only have one shot at this. You're looking at a dwarf spider droid, one of the commerce guild's nastiest anti-infantry units. It's durasteel plating is rated for starship hulls, and is nearly invulnerable to small arms fire. Only it's optical cluster, the red orb on its abdomen, is unshielded and vulnerable.Scorch: In other words, shoot the big red spot!
- Attack Animal: While not really an animal, dwarf spider droids have less sentience than average battle droids, so its common for them to act as such to battle droids. Often times they're set to just patrol an area like a mechanical guard dog.
- Attack Its Weakpoint: Their underbellies are less armored than the rest of them.
- Glass Cannon: Their concentrated firepower is enough to take down heavily armored AT-TEs, but their dependency on a long-range central cannon make them vulnerable in close quarters.
- Glowing Mechanical Eyes: Four of them, which is particularly chilling when they are roaming around in the dark.
- Mechanical Insects: They are spherical robots with four jointed legs arranged equidistantly around their midsections and powerful laser guns mounted on their fronts.
- Self-Destruct Mechanism: Many of them were equipped with these in-case they were in danger.
- Spider Tank: Albeit small versions.
- Wall Crawl: They are fully capable of hanging on the side of a flat cliff, and rotating their heads around to gun down anything in their proximity.
D1-series aerial battle droid
A variant of the B1 Battle Droid used by the Techno Union as security at their city of Purkoll on Skako Minor. Unlike the Separatist B1, they were equipped with built-in flight systems.
- Airborne Mook: Functionally, they are B1 battle droids that can fly.
- Arm Cannon: Unlike the B1, they are made with blasters built into their arms, similar to super battle droids.
- Butt-Monkey: While they are presented in a slightly-more threatening light, they are ultimately just B1s in a different skin and capable of flight, as they still suffer some of the same comedic abuse as their mainline Separatist counterpart. One is heard screaming "Why?" as it's thrown out of a hangar in Purkoll (despite the fact that they can fly) note , another gets hit by Wat Tambor in frustration, and one more panics when it realizes it's about to fly into a rock spire.
- Helium Speech: They have the exact same high-pitched, nasally voice as the B1s.
- Mooks: While the Techno Union is one of the biggest providers of battle droids for the Separatists, the D-Wing — additional flight abilities aside — serve the same role for the Techno Union on Skako Minor as the B1 battle droid for the greater Separatist Alliance, presumably to maintain their image of "corporate neutrality" as D-Wings are seen nowhere else during the war.
- SkeleBot 9000: They resemble Geonosians a lot more closely than the B1s do, down to having wings and a similar limb structure.
IG-227 Hailfire-class droid tank
The Hailfire Droid was a droid tank produced for the InterGalactic Banking Clan to originally collect debts, distinguishable by their two large, hoop-like wheels and thirty missile launchers.
- Awesome, but Impractical: Supplementary materials state they largely vanished after the Battle of Geonosis, as their impressive missile spam caused them to rapidly run out of ammo and become useless. Legends states this was fixed late in the Clone Wars with airborne "refresh droids" which could resupply them in the field, but this has yet to be mentioned in canon.
- Cyber Cyclops: They have a single red photoreceptor that can lock onto targets at impressive distances, which suits their long-range missiles perfectly.
- The Dreaded: Were considered such a huge threat that the Republic created specialized clone units, such as Bantha Squad, specifically to counteract them.
- Evil Debt Collector: They were originally built for the Banking Clan as debt collectors. Considering what the Banking Clan is and that Hailfire droids are mobile missile platforms, they easily qualify for this trope.
- Glass Cannon: They are really fast and pack a lot of firepower, as a single one of their missiles can destroy the clone army's most heavily-armored vehicles at long range, but once they run out of missiles, the only defense they have against direct attacks is a chin-mounted blaster and their lightly-built frames mean they can't take as much punishment as the Separatists' other tanks, making them vulnerable to attacks from faster-moving vehicles and their distinct giant wheels make them really big targets for slower ones.
- Macross Missile Massacre: Their attack patterns are built around this trope, making the name "Hailfire" very appropriate.
- Meaningful Name: They fire a huge number of missiles at their enemies in a single salvo - much like a hail of fire.
- Sapient Tank: They are tanks with built-in droid brains.
- Tank Goodness: They are fast-moving droid tanks equipped with a lot of missiles.
OG-9 homing spider droid
Originally commissioned for the Commerce Guild, the OG-9 homing spider droid tanks with four stilt-like legs were equipped with two dish-mounted laser-cannons.
- Achilles' Heel: If one of those thin, long legs gets destroyed, the whole thing will fall over.
- Energy Weapon: The top turret emits a sustained-fire laser, suitable for wearing down energy shields and armored vehicles.
- Giant Mook: They are this in comparison to the dwarf spider droids.
- Glass Cannon: They are very suited to dealing with far-away targets and infantry, but are slow-moving and have lightly-built frames.
- Mechanical Insects: They are spherical robots with four jointed legs arranged equidistantly around their midsections and powerful laser guns mounted on their undersides.
- Schrödinger's Canon: They have an unstable reactor core and would explode violently if it was penetrated. And much like the dwarf spider droids, they were also capable of crawling along seabeds and cliffsides.
- Spider Tank: The larger one of the two types seen to have been lent by the Commerce Guild.
Hyena bomber droids were modified vulture droids that were designed for bombing runs rather than aerial combat.
- Death from Above: Their role in the war was to dive-bomb enemy command centers and fortifications, along with anything else unfortunate enough to be nearby.
- Expy: Like Vulture droids to TIE Fighters, they have a similar function and shape to TIE bombers, down to the more angular wing shape compared to the fighter variant.
- Meaningful Name: Hyenas, as in the predator that is ruthless and has a characteristic laugh. These bombers rain explosives on both military and civilian targets, and have a robotic chittering laughter while doing it.
- Transforming Mecha: Much like their fighter counterparts, the Vulture droids, Hyena Bombers can transform into a ground walker.
- Suicide Attack: Hyena bombers, being droid piloted, will often ram themselves into targets if they can't escape from their bombing run.
Infiltrator demolition droid
Demolition droids were specially designed droids made for infiltrating and destroying targets behind enemy lines.
- Arm Cannon: Their arms end in actual laser canons, instead of the standard blasters.
- Combining Mecha: Subverted. A pair of them can combine into a massive bomb, instead of into a more powerful droid.
- Giant Mooks: Their battle-mode forms are two-and-a-half meters tall, and rather resilient.
- Glowing Mechanical Eyes: Three of them.
- Hero of Another Story: A rare villainous variant. They're sent by Grevious to bomb Coruscant's power generators and halt the peace plan offering Mina Bonteri and Padmé made to stop the Republic from obtaining more Clones, since it would put Palpatine's engineered war, manner of eliminating Jedi, and plan of peace through Imperial might in jeopardy.
- Janitor Impersonation Infiltration: Their disguised form is identical to harmless sweeper droids.
- Made of Iron: Aside from being made of iron, their armor is strong enough to withstand repeated blaster fire. Particularly notable in that most other infantry-sized droids go down after one or two shots.
- Red Eyes, Take Warning: Glowing red optics.
- Shoulders of Doom: Justified. Their gigantic shoulder armor is their unfolded sweeper droid-disguises.
- Suicide Attack: They were designed to self-destruct once they reached their destination.
- Transforming Mecha: They can disguise themselves as sweeperdroids.
LR-57 combat droid
LR-57 Combat Droids were large combat droids produced by the Retail Caucus.
- Arm Cannon: Large dual cannons replace each forearm.
- Awesome, but Impractical: While it is a cool sight to witness battle droids rising out of the earth to ambush unaware trespassers, generic land mines would be a far more cheaper and effective method in terms of area denial.
- Cyber Cyclops: Each has one large optical sensor.
- Failed a Spot Check: Ahsoka's first encounter with them was a large patch of flat ground with a number of antennae protruding from the ground. Guess what those antennae were attached to and would activate if touched?
- Giant Mook: Retail droids tower over regular battle droids, but because of their size, they are very slow and cumbersome.
- Mundane Utility: A selling point for the LR models was that they had large antennaes that allowed them to maintain a strong signal even when they're dormant. While designed probably for long term storage, it also allowed them to be buried underground and effectively act as autonomous land mines.
The MagnaGuards were a type of Separatist droid created by Holowan Mechanicals. They were a favorite of General Grievous, who used them as his bodyguards during the Clone Wars, though they were also known to accompany other high-ranking Separatist personnel. MagnaGuards were equipped with electrostaffs that could be used against Jedi lightsabers and were capable of continuing a fight even with the loss of one or multiple limbs or even their heads.
- Achilles' Heel: As resilient as they are, MagnaGuards are still humanoid droids, and can't do much without their arms or legs.
- Awesome, but Impractical: Legends material indicates that this was the reason for their relative scarcity - although they were excellent Jedi-killers and extremely dangerous combatants, they were also expensive to produce and required specialised training to reach that level of combat capability.
- Bodyguarding a Badass: Both Grievous and Dooku use them as their personal bodyguards, even though both of them are far more competent warriors than these guys.
- Caped Mecha: Smaller examples than usual. Some of them wear cloaks and headwraps, particularly those serving under General Grievous, which are based on the attire worn by his Izvoshra bodyguards from his days as a Kaleesh warlord. However, due to the expenses and general trickiness of cloth simulation, these types of MagnaGuards rarely show up outside of Revenge of the Sith in any work using CGI (both in the Canon and Legends), such as The Clone Wars and video games.
- Close-Range Combatant: While Magnaguards have been depicted using blasters in other media (and there was a time where a Magnaguard blew up a Nu-class attack/transport shuttle using a RPS-6 rocket launcher), most of the time they only carry electrostaffs to fight Jedi. As such, in most large battlescenes involving ranged weapons they tend to just stand back and watch, at least until they are directly challenged.
- Combat Pragmatist: They have no qualms in ganging up on a foe and using just about every dirty trick in the book.
- Conservation of Ninjutsu: Inverted, actually. They are actually much more dangerous when there's multiple of them rather than one or two of them, as they punish jedi and clones alike for any openings they leave. In fact, they rarely work alone because of that.
- Cranial Processing Unit:
- Subverted. Within the span of a few seconds, Obi-Wan decapitates a MagnaGuard, turns away from it, and is caught off guard when it keeps fighting anyway. This is explained in the film's visual dictionary that there is a second processing unit and photoreceptor in the center of the chest that it can use to remain functional even after being amputated and decapitated.
- There's a series of continuity errors in which MagnaGuards collapse for good in instances they shouldn't, with two particular instances in Revenge of the Sith. The first is immediately after the mentioned moment, when a MagnaGuard falls completely inert after simply being sliced in half at the waist by Anakin (something even battle droids can survive), and the second is when Obi-Wan fights another MagnaGuard on Utapau before fighting Grievous, disabling it again simply by taking off its head. There are two possibilities: either only some of them have two processing units, or that the two MagnaGuards realized who they were fighting and decided to cut their losses.
- Elite Mooks: The MagnaGuards were designed to kill Jedi and did so, being more than a match for any Padawan or Knight, and could even give a Master a run for their money.
- Eyes Do Not Belong There: They have an Extra Eye on their abdomen in addition to a second processing unit, allowing them to continue fighting even after being decapitated (sometimes).
- Glowing Mechanical Eyes: In both red and yellow varieties.
- Killer Robot: They're better at it than most battle droids, considering they were designed to take down Jedi.
- Kung Fu-Proof Mook: They are designed to take on Jedi, and thus have advanced programming in hand-to-hand and carry lightsaber-resistant staves. In the case of Grievous's MagnaGuards, they weren't just programmed to fight Jedi; he taught them how to fight Jedi.
- Mechanical Monster: Very few MagnaGuards were produced due to the prohibitive costs. Those that did see service, however, soon built a frightening reputation for themselves.
- Mook Lieutenant: They sometimes serve as officers to other droids when there aren't tactical droids around.
- Off with His Head!: They'll occasionally lose their heads, though whether or not this'll stop them largely depends on the writer.
- Praetorian Guard: To General Grievous. In The Clone Wars, they're shown protecting Count Dooku along with other Separatist leaders.
- Red Eyes, Take Warning: Although a variant features gold eyes, with matching electro-staffs.
- Shock Stick: They are equipped with electrostaffs that could be used against Jedi lightsabers.
- Strong and Skilled: They are probably the best example of this in the droid army, they are significantly tough and skilled enough to give even a Jedi Master level foe a noticeable amount of difficulty.
- Training from Hell: Grievous's "training" for the droids sometimes resulted in them getting destroyed. Those that survived weren't allowed to repair themselves just to make them more hardened killers and intimidating.
Octuptarra combat tri-droid
The octuptarra combat tri-droid was a model of three-legged droid walker manufactured by the Techno Union. Produced in a number of different sizes, including agile octuptarra combat tri-droids and gigantic octuptarra magna tri-droids, they were used by the Confederacy of Independent Systems during the Clone Wars.
- Achilles' Heel: If just one of their legs gets damaged, they'll topple over due to the remainder being incapable of supporting its weight. They can also be tricked into firing at each other, as seen in the Clone Wars movie.
- Crippling Overspecialization: The Magna Tri-Droids, the largest variant, are not so good at anything that involves small areas.
- Flight: The Octuptarra combat tri-droid deployed at the Techno Union HQ on Skako Minor are equipped with an engine on their waist that allows them to hover meters above the ground and fly to their destinations.
- Giant Mook: The Magna Tri-Droids are large enough to function as mobile artillery, and can carry missiles capable of pummeling an AT-TE.
- Plague Master: Some variants of the droid are capable of releasing a biological, gas-based virus, making them deadly even after they've been destroyed. This has earned them the nickname "virus droids".
- Starfish Robot: They are named and modeled after an eight-eyed, gasbag-headed vinewalker native to Skako, making for a strange-looking droid.
- Tripod Terror: Some of them are gigantic and wield heavy lasers.
- Wall Crawl: Despite their size, even the Magna variants are fully capable of walking up buildings.
T-series tactical droid
T-series tactical droids were a model of tactical droid manufactured by Baktoid Combat Automata for use during the Clone Wars. They were utilized by the Confederacy of Independent Systems to coordinate their droid army, acting as advisors and often generals for their superior officers. The droids were deployed across the galaxy in many key battles of the war such as those at Christophsis, Ryloth, and the Second Battle of Geonosis.
- Awesomeness by Analysis: They're at the very least intended to be able to learn quickly and gain experience the longer they operate, which made the surviving tactical droids highly valued by the time of the Empire due to both their useful knowledge against Clones and their combat expertise.
- Combat Pragmatist: By programming and when pushed, tactical droids will use any method they can to achieve their desired objectives. This has ranged from using innocent civilian populations as a living shield against bombing runs, to starving native predators to use them as attack animals, to destroying their own troops in Unfriendly Fire, to abandoning their own superiors, nothing is off limits.
- Creepy Monotone: They can even laugh in a monotone.
- Crippling Overspecialization: Tactical droids are operated by using statistics and simulations to out predict opponents, similar to how a computer works in a game of chess. As such, they are completely blind to more creative (some call it suicidal) tactics and outcomes.
- The Dragon: They sometimes play this role to the Villain of the Week/Arc Villain.
- Elite Mooks: They themselves are this, but the Super Tactical Droids introduced during the fifth season take this a step further.
- Evil Cannot Comprehend Good: As TX-20 demonstrates, they sometimes fail to consider that even unarmed civilians would try to attack them if inspired to do so.
- Front Line General: While they definitely are not designed for combat, there are a few examples of tactical droids personally leading the assault against clone troopers. Most of the time it's from the safety of their AAT tank, but there has been at least one example where a tactical droid was at the forefront of a battle droid Zerg Rush on Ryloth.
- Glowing Mechanical Eyes: They all have them in white or red.
- Human Shield: TX-20 used Nabat's captive population as a shield for the proton cannons providing anti-air support for Ryloth's surface. This doesn't work, as he ends up torn apart by said shield.
- Laughably Evil: It’s not to the same extend as battle droids, but their Robo Speak (especially laughter), programming, and Smug Snake attitudes are often Played for Laughs.
- Mook Lieutenant: Their function is to direct the Separatist infantry on behalf of their superiors.
- Off with His Head!: They tend to fall victim to this, as the Republic forces sometimes try to steal their heads to gain tactical information.
- Palette Swap: Unlike most Separatist droids, aside from each one having a different voice and number, they all have unique color schemes, regardless of plot importance. From a production standpoint, this makes it so that the animators didn't have to waste their episode budget creating an organic Separatist commander that's only important for one or two scenes.
- Red Eyes, Take Warning: Most tactical droids have white photoreceptors, but a few, such as General Grievous' tactical droid TV-94 (and his rebuilt self TV-94b) have red photoreceptors.
- Reverse Arm-Fold: Tactical droids tend to do this a lot as a means of showing them being contemplative thinkers and as a showing of being part of the Separatist military.
- Ridiculously Human Robots: A lot of T-series tactical droids show an inflated sense of pride in being a droid (sometimes considering themselves superior in thought to organics). Despite their Robo Speak, they will also sometimes let out an Evil Laugh or exhibit fear when they know they are in danger.
- Smug Snake: Aside from their bossiness and inflated pride in their tactical prowess, one of their biggest weaknesses is that they don't have a realistic assessment of their chances (and they sometimes fail to factor in variables such as their own protection, the Jedi being able to use the Force or captives rebelling), and this is one of the reasons the super tactical droids were made.
- The Starscream: Some tactical droids, such as Emir Wat Tambor's droid TA-175, are willing to turn on their immediate superiors if they feel they are too incompetent. When Tambor was getting too greedy and trying to get every treasure on Ryloth before leaving Lessu to get bombed, both Count Dooku and TA-175 insisted that Tambor get as much as he realistically can. Once he was ready to leave, TA-175 evacuated without him, calling him a fool and leaving him to be captured by the Republic forces. However, they never betrayed Dooku himself
- Straight for the Commander: Most battles involving tactical droids have the Republic mark them as high priority targets and even devise complicated plans to take them out, largely due to how a coordinated swarm of battle droids is far more dangerous than an uncoordinated horde of idling droids.
- The Strategist: They often play this role to coordinate the less intelligent battle droids, being a central figure for managing their logistics, positioning, communication, and command structure.
- Tin-Can Robot: The basic model has a very boxy design in comparison to the other Separatist droids.
- Too Dumb to Live: While they are definitely smarter than the basic battle droids and can be effective strategists, some of them seem to lack a sense of self-preservation programming, as Poggle the Lesser's tactical droid TX-21 demonstrated. When Ahsoka Tano stuck an explosive charge to a nigh-invincible super tank, all he did was gloat about the tank's superior armor when he was right next to the charge. Sure enough, the tank was completely unharmed by the bomb — but TX-21 was blown to pieces.
- Villain of the Week: The only time a standard tactical droid ever played this role was TX-20 in "Innocents of Ryloth". Justified in that TX-20 was the first tactical droid made production-wise ("Innocents of Ryloth" was produced before "Jedi Crash", the first on-screen appearance of one of the tactical droids).
- Why Am I Ticking?: When Zygerrian slaver Darts D'Nar planted bombs all over Kiros' city, he secretly placed one bomb in reserve on his tactical droid, activating it to distract Obi-Wan. Judging from the droid's reaction, he was not informed of this.
The Decimator was a prototype combat droid designed by the Techno Union to seek out and eradicate all organic material.
- Combat Tentacles: Twelve energy tendrils that pull double duty as sensors and weapons.
- Cruel and Unusual Death: If the original story reels are anything to go by, getting killed by the Decimator is not a fun way to go. Once one of its energy tendrils finds an organic target, the others immediately home in on the target and agonizingly electrocute them until they are vaporized, leaving behind what is likely either a pile of ash or organic sludge.
- Energy Weapon: Its only ranged weapon is a laser capable of cutting through reinforced doors.
- Informed Attribute: It's considered a huge threat in-universe, and while it seems powerful enough, it never gets a chance to demonstrate its potential before being unceremoniously blown up.
- Killer Rabbit: It has a relatively simple design for a Separatist droid and looks like it belongs in a 1960s sci-fi story, but it lives up to its name by being armed with a weapon that is both very lethal and covers a lot of area. Even Echo's rescuers decided running was a smarter option, and it came dangerously close to killing Wrecker during the escape.
- Names to Run Away from Really Fast: Whether it's called by its full name (only mentioned in the unfinished reel version of "On the Wings of Keeradaks") or simply "the Decimator'', it says all it needs to about what it does.
- Power Floats: It hovers above the ground and is a particularly dangerous droid.
- Raygun Gothic: Fitting with Purkoll's (and the Techno Union's) design aesthetic, the Decimator has a simple retro future design, being a floating ball with an eye and twelve stubby knob antennas.
- Super Prototype: Anakin decided that running was a better option than fighting it.
NR-N99 Persuader-class enforcer droid
The NR-N99 Persuader-class droid enforcer, known as simply NR-N99 Tank Droids, was a model of droid tank manufactured by the Techno Union. They were primarily used by the Corporate Alliance, and were later utilized in the Separatist Droid Army during the Clone Wars.
- Achilles' Heel: Their speed and armor makes them perfect for frontal assaults, but they are almost incapable of turning directions. This leads to many weaknesses such as flank attacks from the side or behind.
- The Dreaded: The reason why they're called the "Persuader" tank droid is because they were built to enforce those who defaulted in debt to the Corporate Alliance. Said method of "enforcement" is just running down anything in front of them.
- Sapient Tank: They're at least as intelligent as a battle droid.
- Starfish Robot: In addition to being AI-controlled tanks, they also vaguely look like giant robotic snails. As a result, Legends stories also gave them the nickname "snail tank" (and contrary to what the name may suggest, these things can move at a maximum ground speed of 60 kilometers per hour).
- Tank Goodness: They're intelligent tanks.
Trident-class assault ship
Trident assault ships were aquatic transport vehicles built by the Colicoid Creation Nest, and were used by the Separatists to traverse large bodies of water, and to transports squads of battle droids to the battle. Some models came with large drills on their underbellies, which they would use to drill massive holes in enemy structures to allow its troops to infiltrate through the gap created.
- Achilles' Heel: Their fragile viewports can be shattered with relative ease, provided one can damage it. Destroying these viewports will cause water to seep into its interior and utterly wreck its systems.
- Crippling Overspecialization: Like an actual squid, bringing it to land and stranding it removes most of its danger.
- Drop Ship: Their primary role was to carry enough battle droids needed to lay siege through aquatic environments. They can traverse through space as well when a thruster is attached to them, but for the most part they're particularly designed for aquatic travel.
- Giant Squid: They're designed to invoke this imagery, and like the creatures of myth they tend to attack and sink ships to a watery grave.
- Glass Cannon: In the water, they're very fast and can deal a hefty amount of damage (or at least deploy racks full of aqua droids to do it on their behalf), but their light armor and especially fragile viewports leaves them vulnerable to being destroyed in a single direct torpedo/missile.
- In a Single Bound: Despite their aquatic specializations, they can jettison themselves high above the water to reach structures they're trying to clamp onto. This was put to deadly use on Kamino, where many Tridents were secretly deployed under the cloning facility's ocean, letting them take the facility by surprise when they hurled themselves onto the roofs of the buildings.
- Tentacled Terror: They sport four gigantic, mechanical and magnetic tentacles used to grasp themselves around the enemy. This is typically a set up for their power drill to pierce through their walls and armor.
- This Is a Drill: The models that came with drills beneath them are used to penetrate enemy battleship hulls and fortification walls, which are sometimes followed up by it releasing squads of battle droids into the hole it created.
Variable Geometry Self-Propelled Battle Droid, Mark I
Vulture droids (sometimes colloquially referred to as droid starfighters) were aerial combat droids capable of shifting into a ground combat form.
- Achilles' Heel: Vulture droids are fast, tenacious, and are capable of pulling maneuvers that would kill most organic pilots, but they lack the creativity and experience a veteran ace pilot has, which results in simplistic flight patterns that render them easy targets for most enemy fighters.
- Removed Achilles' Heel: The Rebel Alliance would acquire significant stocks of vulture droids and solve this particular weakness by making them remote pilotable. Thrawn remarks how effective it is, allowing the majority of the fight to be automated while a small team of specialized pilots can handle the dog fighting and strafing from relative safety. However, this does add in new weaknesses, like the necessity of maintaining a connection, and the potential to one shot the data center controlling them.
- Airborne Mook: If there is a battle involving ships against the Separatists, expect to see swarms of these guys everywhere.
- Attack! Attack! Attack!: The second a vulture droid locks onto its target, it's going to destroy it or die trying.
- One example has two vulture droids chasing Plo Koon and his relief effort on Felucia from the space battle at the planet's atmosphere all the way down to the ground battle itself. Even then, one of them made a suicide run to destroy an AT-TE when it was clear that they were outmatched.
- Another vulture droid chased R2-D2 and C-3PO from a space battle away from the large firefight to an apparently lifeless unknown planet, where even then it put up a decent dogfight against R2's starfighter.
- Six vulture droids again on Felucia were deployed and gave chase to Obi-Wan, Ahsoka, and Anakin’s ship. Though they were successful in forcing its crew to eject, they were so dogged on their target that they continued to fly into the rocky formations of the planet after their target crashed.
- During Ryloth's blockade battle, swarms of vulture droids successfully overran Ahsoka's squad and instead of returning to their frigates to resupply, they instead made a beeline to the Republic's Star Destroyers. After emptying their armaments, the droids drove right into the Republics ships instead of returning to resupply.
- Cranial Processing Unit: If the head is somehow decapitated, the droid collapses. This is repeatedly exploited by Jedi, since they're more than capable of reaching and decapitating the head.
- Expy: They're a droid version of the TIE fighters, right down to being considered expendible and serving as the mainstay fighter of the antagonists' fleets.
- Giant Mook: Small by the standards of a starfighter, but once they've landed, they're utterly massive compared to typical infantry. From then on they can proceed to just stab smaller infantry to death with their legs.
- Sapient Ship: A smaller version than most, but fighters still count as ships.
- Schrödinger's Canon: The Xi Charrians, the species that manufactured them in Legends, are canon, but it is not clear if their ground modes are based on the appearance of the Xi Charrians (but given that some of the other Starfish Robot Separatist droids being based on pre-existing creatures is confirmed to be canon, this is likely the case for the vulture droids too).
- Starfish Robots: Their ground modes look like insects with tear-drop shaped heads and scissor-like legs. If Legends is to believed, this is what their creators, the Xi Charrians, look like.
- Transforming Mecha: From fighter craft to spidery ground combat unit.
- The Unintelligible: Listening in to their noises and chattering indicate that they're communicating with each other through an alien language. Naturally, this isn't ever translated whenever they do start to speak.
- We Have Reserves: Without the need for trained pilots, Vulture Droids are more disposable than TIE fighters. As a result, suicide runs and massive aerial strafes on fortified targets are common, since losses will just get replaced relatively quickly.
- Zerg Rush: They aren't quite as intelligent as droid starfighters introduced during the Clone Wars such as the Hyena bomber and the droid tri-fighter, so they rely on their speed and swarming tactics to get the upper hand.