Kamala Khan / Ms Marvel
Voiced By: Sandra Saad (English), Tatyana Ermilova (Russian)
A dedicated fan of the Avengers, Kamala Khan traveled from New Jersey to California in order to see her heroes open up a new facility — only for the widely-anticipated A-Day to end in tragedy when a Terrigen Bomb went off, killing thousands. However, that same explosion awoke Khan's Inhuman powers, allowing her to stretch and grow. Khan assumes the identity of Ms. Marvel and seeks to clear the names of all of the Avengers when she discovers that A.I.M. was responsible for the destruction caused on A-Day.
- Action Girl: After gaining her Inhuman powers, Kamala develops fighting capabilities, which she uses against her many enemies throughout the game. Also, she uses her powers to climb walls and jump across platforms.
- Adaptation Origin Connection: Ms. Marvel's origins are typically associated with a Mass Super-Empowering Event tied to the affairs of the Inhuman royal family. Here, she gets her powers from an experimental Terrigen reactor that malfunctioned on A-Day, with absolutely no connection to the Inhuman royals.
- Ascended Fangirl: She went from being a fan of superheroes and the Avengers to becoming a superhero and an Avenger herself.
- Ascended Extra: This is the first non-comic version of Kamala Khan to be the main protagonist.
- Audience Surrogate: Kamala was clearly designed to represent Marvel (and comic book) geek fans who are the target audience of the game. The story even starts with her at an Avengers convention, collecting some comics and geeking out over meeting her heroes in person.
- Badass Adorable: A very energetic and endearing 16-year old who has little trouble taking on armored A.I.M. soldiers by herself or climb and jump her way across dangerous terrains.
- Bad Liar: She's rather unconvincing when she has to cover up her intentions, or if she's trying to hide the truth in any form, something Kate teasingly calls her out on.
- Beta Outfit: Her outfit at first is just her in her civilian clothes. She upgrades it slightly to an outfit that looks more like cosplay than a proper uniform. Eventually she gets her comic accurate costume and even a Stark tech Avengers level outfit.
- Big Eater: If that slurpee the size of her own head is any indication. It seems to be a way to help fuel her powers, much like in the comics.
- Clear Their Name: Her ultimate goal is to prove that the Avengers were not responsible for A-Day, and that A.I.M. was.
- Close-Range Combatant: Much like Hulk, Kamala is a bruiser who almost exclusively uses her fists and feet to deal out damage, however, unlike every other Avenger, she had no projectile of any kind, automatically gaining her this trope.
- Cute Bruiser: Even in the middle of the smackdowns she delivers to her opponents, Kamala doesn't lose her enthusiasm, which makes her as endearing as she is powerful.
- The Gadfly: Though she worships the Avengers and is overall a nice girl, Kamala is not above playfully annoying Dr. Banner during a comedic scene in a car ride, loudly slurping on her drink and turning on the radio, which he turns off right after.
- Great Offscreen War: In the post-game when she talks to Natasha, it's revealed Kamala and Tony are having a prank war. Natasha's advice is that Tony is all smoke and mirrors.
- Grievous Harm with a Body: Much like Hulk, she can eventually gain the ability to pick up her enermies and use them to slam into their allies, taken Up to Eleven when she's Embiggened, as she can do the same thing with ''Exo Suits''.
- The Heart: It is Kamala who helps the Avengers get back together after the events of A-Day. When the team breaks apart again following the revelation that Captain America destroyed the Chimera's reactor, she is the one who helps bring the team together once more, long enough for Iron Man to rescue Cap from AIM's clutches, assembling the Avengers fully.
- The Hero: She is the primary focus character of the game, helping the Avengers come back together again and growing into her own as a superhero.
- Kid Hero: At sixteen, she's currently the youngest superhero on the roster.
- Legacy Character: Kamala isnt the first hero to go by Ms. Marvel, which is discussed in post-game dialogue between Kamala & Black Widow.
- Mana Meter: Kamala's Intrinsic meter allows her to slightly enlarge herself, strengthening her attacks while also allowing her to instinctively evade many attacks while healing herself.
- The Medic: One of two Avengers with the ability to heal others from the start with her support ability, and the only one who potentially use it up to three times.
- Mythology Gag: In the comics, Kamala's favorite superhero is Carol Danvers, and this version of Kamala is shown to have several pieces of Carol-related memorabilia, including a Captain Marvel t-shirt she wears in the prologue, a Star of Hala pin on her book bag, and a Warbird shirt that serves as her default outfit in "civilian mode". This was also the shirt she wore on her first comic book cover◊.
- Not So Above It All: While she idolizes the Avengers, she won't hesitate to mock them if they do something ridiculous, as shown when she calls Tony Stark "dude" after informing him how easy it was to get into his profile on a Resistance blog.
- Power-Strain Blackout: She may end up fainting if she uses her giant form too long. This tends to come up at the worst of times (barring one instance of Post-Victory Collapse), presumably caused by not having enough energy in her body from food intake.
- Power Incontinence: She tries to help someone being attacked by a bunch of bullies, which unwittingly reveals her polymorph powers.
- The Protagonist: She is this to the story campaign.
- Rousing Speech: She gives one to the Avengers, something Black Widow lampshades.
- Rubber Man: Well, rubber girl. She's a polymorph, and can contort the proportions of her body into any shape. She can enlarge her fists to punch harder, stretch her arms to reach far ledges or buttons, or lengthen her legs to run more quickly. Another gameplay mechanic allows her to stretch her body around to avoid attacks.
- Sizeshifter: She uses this power significantly in combat to both gain strength and the ability to easily dodge incoming attacks.
- Super Reflexes: Her intrinsic ability allows her to automatically dodge (and parry later on) most attacks in her direction should she have enough energy.
- Spanner in the Works: If Kamala had not stumbled onto Tony Stark's account, then Tarleton and Monica's schemes would have succeeded and the Avengers would never have rejoined.
- Squee!: She is beyond stoked to meet (and eventually join) the Avengers, and many of their interactions see her unable to contain her excitement. The in-game subtitles even describe her elated squeals as "[squee!]" during the prologue. This notably does not stop once she joins them.
- Strong as They Need to Be: During most of the game, Kamala's ability to become a giant seemed to reach a maximum height of 6-7 meters, in the final battle, Kamala manages to reach titanic proportions.
- Super Mode: Kamala's "Embiggen" ability temporarily grows her to three times her normal size, allowing her to hit enemies that much harder.
Steven Grant "Steve" Rogers / Captain America
Species: Human Mutate
Voiced By: Jeff Schine (English), Daniel Eldarov (Russian)
Once a sickly volunteer for a super-soldier program, Steve Rogers was given superhuman strength and agility, leading the Allies to victory in World War II as the superhero Captain America. After being trapped under a sheet of ice near the end of the war, Rogers went into a state of suspended animation before being awoken in the modern day, finding a new purpose as a hero by becoming the leader of the Avengers.
- Boring, but Practical: Compared to every other avenger, Steve isn't nearly as flashy as his fellow teammates, but is still capable of keeping up with the rest of them.
- Captain Patriotic: The one and only. He dresses in red, white and blue and fights for freedom and liberty.
- Combination Attack: Has one of a sorts with Tony, raising his shield enables him to deflect the former's unibeam (in either his regular suit or his Hulkbuster) and deals heavy damage as a result. In addition, both get a slight buff for their Heroic abilities' recharge rate.
- Damage-Increasing Debuff: "Rally Call" allows Cap to mark enemies, causing them to incur more damage for a short time.
- Double Jump: Uniquely, Cap can (somehow) perform a somersault after his initial jump to gain additional height. Something only a Super Soldier could do.
- Empowered Badass Normal: He is a former soldier from World War II who was granted peak human capabilities through a Super Serum.
- Fish out of Temporal Water: A super-soldier from World War II who was frozen in ice during the final days of the war and was eventually found and revived decades later. On top of that, hes held captive by A.I.M. for 5 years following A-Day - when hes back on the Chimera, Cap can admit to still being in the midst of catching up on the five year period he was held captive.
- Hair of Gold, Heart of Gold: Flaxen-haired and one of the most respected heroes in not only America, but the entire world.
- Hoist by Their Own Petard: He's perfectly good at doing this due to the nature of his shield, it can be specialized to reflect or parry just about anything the enemy throws at him, more often then not resulting in them getting hurt by their own attack.
- Hope Bringer: Cap is pretty much the embodiment of hope of the team. After he was presumed dead, the team were not be able to get along and eventually disbanded. Once he returns to the Avengers, the team, who were at their Darkest Hour and gotten into another scuffle not too long ago, immediately reassemble to defeat A.I.M. once and for all.
- Hopeless with Tech: Being a man from the 1940s, Cap prefers to read books instead of using the internet as he still hasn't completely caught up with the modern world.
- Jack-of-All-Trades: Cap's good at dealing damage, tanking damage, and supporting his teammates, though he doesn't excel in one particular area, he's quite versitle.
- The Leader: Unquestionably, with the Avengers falling apart following A-Day and Caps presumed death. Once he returns, the Avengers save the world in less than two story missions.
- Living in a Furniture Store: His room on the Chimera is sparsely decorated and much neater than, say, Tony's. This is mainly down to him not having the time to personalize it, and most of his things having wound up with his friends or in a museum. Thor promises to return some of his books.
- Luckily, My Shield Will Protect Me: His iconic shield.
- Made of Indestructium: His shield is one of the sturdiest things in the game, raising his defenses significantly against anyone who attempts to attack him.
- Mainlining the Monster: Is the "monster" in this situation, as Monica spent the five years since A-Day harvesting his blood to make her regenerative formula while keeping him in a coma.
- Mana Meter: Cap's meter fuels his defenses, draining steadily as he holds his shield up to deflect attacks.
- Messianic Archetype: Cap's portayal in the game has been likend to that of Christ. Being betrayed by those he called friend, Steve's presumed death not only split the Avengers apart but also turned the world into chaos. Despite the Avengers' Hero with Bad Publicity, there are those who still worshiped him, with his memorial statue being surrounded by candles and even being protected by an actual god. Five years later, Steve is found still alive, being held captive in a Crucified Hero Shot and is brought back to Earth by the same god. Upon his return, the Avengers got over their animosity with each other, fully reassembled once more.
- Memorial Statue: He gets one built in Jersey City, which also serves as a memorial to the people lost on A-Day. The fact that Mjolnir is resting on it is the only reason AIM hasn't torn it down yet.
- Morton's Fork: His choice on A-Day was this: Either he lets the dark terrigen get pulled down to the Kree Sentry and cause a reaction that results in death in the tens of thousands, or he attempts to stop the reaction before it's too late and attempt to pick up the pieces from there. He chooses the latter, but regrets it immensely.
- Never Found the Body: Captain America was presumed dead following the explosion of the Helicarrier.
- Nice Guy: Genuinely kind to everyone he meets, from the young Kamala Khan at A-Day to the very much out of his mind MODOK.
- Not So Above It All: For all his seriousness, Cap is rather gullible, thinking that Tony may have been able to lift Thor's hammer, and could not get it out of his mind until the God of Thunder himself assures to him that Tony is lying.
- Older Than They Look: He served in World War II, but thanks to the Super Soldier Serum (and being frozen in ice for several years following the end of the war), his body has not aged a day since.
- Precious Photo: Cap keeps a frame photo of his old flame, Peggy Carter, in his room. At this point of them, Peggy is most likely dead from old age.
- Superdickery Averted. He's initially shown to destroy the Terrigen Reactor for reasons unsaid, only for it to later be revealed that he was stuck in a Sadistic Choice that meant the deaths of many people no matter what he did.
- Super Mode: His Ultimate ability, Brooklyn Brawler, temporarily powers up his melee attacks by letting him perform short-ranged shield throws to rack up more hits.
- Super Soldier: His primary status, courtesy of the Super-Soldier Serum.
- Throwing Your Shield Always Works: Naturally, his ranged attacks entail throwing his shield. Upgrades to his ranged attacks let him ricochet his shield off of multiple enemies, and his assault ability, "Steamroller", is an even stronger ranged attack.
- Wall Run: He can briefly run on walls, which comes in handy whenever he needs to cross long gaps.
Anthony Edward "Tony" Stark / Iron Man
Voiced By: Nolan North (English), Denis Bespaly (Russian)
Tony Stark was a billionaire, genius weapons manufacturer until an international incident resulted in him having to fight his way out of a terrorist compound with a suit of armor that he had to build for himself. Having a change of heart about the arms industry after seeing the effects of his weapons up-close, Stark became Iron Man to defend the planet, joining the Avengers to ensure that he could share his technology with those that he trusted.
- Armor Is Useless: Played straight with his normal armor, which doesn't protect Tony from damage any more than any of his teammates. Averted with the Hulkbuster, which completely shrugs off damage until it runs out of energy.
- Bad Liar: On numerous occasions, Tony makes a comment about something, only to be proven wrong or retract what he had said when asked about it, usually by someone unrelated to the first incident. Given everyone around knows what he is like, nobody ever calls him out on these instances, as they are usually harmless to anything but his own ego.
- Beard of Sorrow: After the apparent death of Captain America, Tony let his beard and hair grow out. He trims his beard and cuts his hair short after returning to the fold.
- Brilliant, but Lazy: A genius engineer and superhero, but has zero patience for tidying up or paperwork.Tony: [seeing Natasha's desk] Aha! You don't read the memos, either!
Natasha: What are you talking about? That's the "done" pile.
Tony: Seriously? I can't be the only one.
Natasha: You are.
- Break Out the Museum Piece: His first Iron Man suit acquired in the main game is just a bunch of prototype gauntlets, boots and a helmet that does not even cover his face. Once he returns to the Chimera, he gets a fully functioning suit that is much closer to his normal suit.
- Break the Haughty: He suffered one after A-Day, as George Tarleton stole his company and left him penniless along with forcing the Avengers to disband. As a result, he is much less smug and arrogant than most other portrayals.
- Chest Blaster: His Unibeam ultimate skill fires a powerful laser from his chestpiece which can penetrate enemies. He also tends to make heart-based puns when using it. In addition, an upgrade for his Hulkbuster armor lets him fire an even more powerful Unibeam while the armor is activated.
- Clothes Make the Superman: Aside from being one of the smartest people alive, he doesn't have any superpowers of his own - the Iron Man armor handles that for him.
- Combination Attack: Has one of a sorts with Cap, using his Unibeam in either his regular suit or his Hulkbuster suit on the former's raised shield to deflect it at the enemy, which deals heavy damage as a result. In addition, both get a slight buff for their Heroic abilities' recharge rate.
- Deadpan Snarker: Almost every word out of his mouth is a quip, to the point where it's notable whenever Tony isn't wisecracking.
- Death from Above: One of Tony's biggest assets is his ability to attack in the air just as easily as he can on the ground.
- Energy Weapon: He can fire continuous Muon laser beams from his forearms, which not only works well as a long-range Hitscan weapon, but can also be used in a similar fashion to arm blades for close-range combat.
- Friend to All Children: He interacts kindly with Kamala when she shows up on his property and shows her no hostility, and allows her to take a seat (a courtesy Bruce does not get) and he immediately prioritizes her safety.
- Flying Firepower: The armor gives him the ability to shoot repulsors and fly around. His sections place a great emphasis on those abilities.
- Genius Slob: His room on the Chimera is rather cluttered, and based on Steve's reaction this is nothing new. Depending on who points this out, he'll either insist that it's "lived-in" or claim he has a system.Tony: [off Bruce's work bench] Do you actually do work here or is it just for display?
Bruce: Just because you're a slob doesn't mean everyone else is.
Tony: I am not a slob, you just don't get my organizational system.
- Jerk with a Heart of Gold: He may be an arrogant jerk, but never let it be said that he doesn't care about anyone. His first reaction when he finds out that Cap is alive is to give him a massive hug (although he denies that it ever happened). He also proves it when he checks on Kamala and praises her for her costume, and actually seems to empathize with her.
- Kleptomaniac Hero: You go into Stark's room as Thor, turns out he stole one of Thor's rugs.
- Long-Range Fighter: While all of the Avengers have some method of fighting at a distance, Tony's kit has the most emphasis on this with his multiple projectiles, far reaching attacks, charge time and multiple moves only available in the air. That said, he can still hit rather hard up close.
- Macross Missile Massacre: One of the upgrades for the Hulkbuster armor allows it to fire a massive barrage of homing missiles, which is great for clearing out large swarms of enemies.
- Mana Meter: Iron Man's meter powers his ranged weapons and can be recharged either gradually over time or more quickly by landing melee attacks. "Arc Overload" temporarily grants infinite meter, while the Hulkbuster armor uses the meter to display how much time is left until it deactivates.
- Men Don't Cry: He routinely pretends not to show intense emotion beyond anger or pride, including pretending not to cry or acting as though he was not hugging Captain America when he finds out he was alive all this time.
- Mighty Glacier: His Hulkbuster suit turns him into one, as it's much tankier than Tony alone would be, as well as very hard hitting, however its movements and attacks are some of the slowest in the game. He can turn others into Mighty Glaciers as well summoning the suit for other heros to use, including Hulk.
- My Greatest Failure: Regards A-Day, and Cap's death, as the worst day of his life and his biggest regret.
- Mythology Gag: His red and gold armor resembles the more modern, mechanically complicated designs that have boomed since the dawn of the MCU, but the helmet (specifically the golden mask) resembles his original Tales of Suspense armor drawn by Don Heck and Jack Kirby. One of his alternate costumes is even a straight-up recreation of the Silver Age-era armor.
- The Password Is Always "Swordfish": When Kamala has to hack one of his accounts, she's given the hint "your first love." The password ends up being "IAMIRONMAN". She mocks him for it when they meet in person.
- Riches to Rags: Following A-Day, Stark Industries was taken over by A.I.M. - as such, his manor has fallen into disrepair and he now lives in a trailer on the property.Iron Man: You can't sue me anymore, because I'm broke!
- Skeleton Key: As of launch, he's the only hero on the roster who can open every type of door: Walls that can be smashed with Hulkbuster and can hack terminals.
- Super Mode: Of a sort: "Arc Overload" temporarily grants Iron Man with infinite meter, allowing him to use his ranged attacks without limitations while in effect.
- Three-Point Landing:
- One of his aerial attacks features Iron Man diving to the ground in a three point landing with such force it knocks enemies off balance, effectively weaponizing the trope.
- One of his Emote animations is him briefly hovering in the air and then doing one of these.
- He goes into detail about the landing in his "Superior Seminar" video, stating that every landing has to mean something. His apparently means "I am done flying, and would like to come down now."
- The Unapologetic: He has a very hard time apologizing for anything, which leads to major problems between him and Bruce in particular. When they do make up after a fight over Captain America apparently destroying the Terrigen reactor, he admits to this flaw.
- We Used to Be Friends:
- He's understandably peeved that Bruce went behind his back and testified against the Avengers, which caused him to lose his company and money, and forced the Avengers to disband. So much so that his first reaction when Bruce shows up at his door five years later is to slug him in the face.
- It was implied he had something of a friendship with Tarleton, but after Tarleton threw the blame for A-Day on the Avengers, with Bruce's testimony seeming to confirm it, Tony develops a seething hatred of Tarleton, not helped by the fact that Tarleton stole Stark's company and left him utterly destitute.
Voiced By: Travis Willingham (English), Ivan Zharkov (Russian)
The Norse God of Thunder, Thor was cast out of Asgard by his father, Odin, after disturbing the peace between his people and the Frost Giants, being exiled to Midgard — their word for Earth. After learning humility and subsequently regaining his worthiness, Odinson decides to become a protector for Midgard, being a part of the Avengers when he isn't needed in the other realms.
- The Alcoholic: Apparently, Thor once requested a vending machine that dispensed mead to be installed aboard the Chimera. He also has a golden wine goblet in a labeled display case at the old Stark facility Bruce and Kamala visit. However, it is played with in that he seems to just be continuing normal Asgardian behavior, and isn't dwelled upon.
- Big Damn Heroes:
- When the Chimera is under attacked by AIM forces and is about to crash into Manhattan, Thor resurface for the first time in years and rejoins his fellow Avengers to provide them with the much needed help.
- After Tony and Cap's escape module is drifting into space, Thor comes in and bring them back to Earth.
- Big Fun: Beneath his warrior tendencies, Thor loves to hang out with his fellow Avengers, from having playful banters with a teenager to having a rolling chair race with Tony.
- Blow You Away: One of his moves is summoning a number of mini-tornadoes to hold his enemies in the air.
- Boisterous Bruiser: A hammy space Viking who wants his enemies to know they're facing the son of Odin.Thor: I would like to learn your "covert" ways.
Natasha: Mmm. Battle cries aren't exactly sneaky.
Thor: [scoffs] How else do you battle?
- Death from Above: Some of Thor's aerial moveset involves divebombing the enemy from above.
- Drop the Hammer: Mjölnir, his signature weapon and the source of his power, which only he can wield.
- Due to the Dead: Following the disbandment of the Avengers, Thor leaves his hammer at Cap's memorial as a sign of respect. Mjölnir's presence prevented AIM's attempt to tear down the statue.
- God of Thunder: Explicitly called this more than once in-game, and is this to the Norse pantheon.
- Heroes Love Dogs: One secret conversation with Kamala has him jokingly ask if she's hiding a puppy in her room... and then sheepishly ask if they can get one.
- Hidden Depths:
- If some of the post-game conversations are any indication, he cares deeply about interior decorating.
- He became a medical aid during his five year retirement, something he was good enough at to bond over Jane Foster with.
- Kill Sat: His ultimate sees Thor weaponize the Bifrost in such a manner.
- King Incognito: When we first see Thor after his five-year retirement post-A-Day He's become a Medical Aid, and is wearing a pair of scrubs pants and a t-shirt with a nametag that reads "D. Blake"
- Magic Knight: Wields the power of the Odin-Force and his divine weather manipulation in conjunction with his hammer-based melee skills.
- Mana Meter: Thor's meter allows him to channel the Odinforce, bolstering his defenses and granting his attacks an added electric boost.
- Mundane Utility: Thor's hammer cannot be moved by those it judges to be unworthy, as such, there's nothing stopping him from throwing his hammer at enemies and pinning them to the ground or wall, effectively immobilizing them.
- My Greatest Failure: The Avengers failure on A-Day hits Thor so hard that he abandons Mjölnir at Captain Americas memorial, feeling that hes no longer worthy of the hammer.
- Nice Guy: Though he may be a Boisterous Bruiser, he is nevertheless kind to his friends and his fans, including a young Kamala Khan, whom he promises to remember after meeting her at A-Day, a promise he ultimately keeps when they meet again five years later.
- Older Than They Look: By his own admission, he hasn't been new to combat in a thousand years.
- Only the Chosen May Wield: Only Thor, or someone deemed worthy of his power, can even lift Mjölnir due to an enchantment by his father, Odin. An Easter Egg on the Chimera gives the other Avengers a chance to lift it. Unsurprisingly, Thor is the only one who succeeds. Aside from Captain America, who manages to make it budge.
- Physical God: The legendary Thunder God of Norse myth, and one of the most powerful superheroes around because of it. He even is capable of calling upon the Odin-Force to truly live up to the role.
- Shock and Awe: They don't call him the God of Thunder for nothing. The majority of his attacks involve lightning and electricity in some fashion.
- Superhero Gods: He is the literal Norse god of thunder as well as an Avenger, which is noted several times.
- Super Mode: His support heroic ability, Warrior's Fury, super-charges the odinforce and is unable to be depleted during that time. Electricity automatically arcs out to nearby enemies, imbues all attacks with lightning, and grants a period of invulnerability for all nearby team members when activated.
- Token Wizard: The only magic-based hero in the core roster, fittingly his Heroics rating is far higher than any other Avenger on the roster.
- Vitriolic Best Buds: Thor with Hulk, as when the former cheerfully comments to the latter upon his return, Hulk roars and throws a mook at him in response.
- Weather Manipulation: The God of Thunder, but can also control the winds, rain, snow, and other kinds of storms.
- Weaponized Teleportation: His Bifrost ultimate. On top of Thor using it as a Kill Sat, hes also able to add environmental damage to the attack by heading to Jotunheim or Muspelheim.
- World's Strongest Man: A literal god of ancient myth, he outclasses every other superhero seen thus far by a longshot.
Doctor Robert Bruce Banner / The Incredible Hulk
Species: Human Mutate
Voiced By: Troy Baker (Bruce Banner), Darin De Paul (Hulk) (English), Diomid Vinogradov (Russian)
Bruce Banner was a scientist with the misfortune of being caught at ground zero of a Gamma Bomb explosion — which, instead of killing him, awoke a vicious, gargantuan alter-ego called the Hulk, which he transforms into upon being enraged. While Banner is still respected as a scientist, the Hulk is widely feared by the public, so he allies himself with the Avengers in order to make sure that he can keep the big guy in check.
- Adaptation Relationship Overhaul: Downplayed as this only happens after some Character Development, but this might be the only adaptation where Bruce sincerely thanks Hulk and vows to see him as more than with the distain he had for him for years, even calling him a gift. Hulk in turn, seems to be more cooperative with Banner's wishes.
- Amazing Technicolor Population: Dr. Banner has fair skin, while Hulk has a distinctive emerald-green complexion. Some skins also give him ashen-grey skin, in reference to his first appearance.
- Attack! Attack! Attack!: Fittingly Hulk's playstyle is best summed up as heavily aggressive behavior, as the way to get the most damage and (to heal constantly), is to pressure the enemy unrelentingly.
- Badass in Distress: Hulk may be the "Strongest One there Is" but even he takes a beating in the battle with MODOK. The Kree Sentry's eye beam assault is so powerful that the Hulk is forcefully transformed back into Banner. Kamala had to step in and save him.
- Beard of Sorrow: After A-Day, Dr. Banner grew a noticeable five o'clock shadow. After Kamala is rescued from AIM, however, he shaves it off. This notably gives us the wonderful visual of a bearded Hulk as well.
- Category Traitor: Tony accuses Bruce of this, due to his testimony admitting fault for A-Day and concluding the Avengers are a threat to the world, which is the direct cause of the Avengers' forced disbandment.
- Deuteragonist: He's the first Avenger Kamala recruits, and he gets the most character development besides her.
- Despair Event Horizon: He admits to Kamala at the end of the game that he crossed it, believing the Avengers would never be reunited after A-Day or regain the public's trust. He thanks Kamala for proving him wrong.
- Draw Aggro: Hulk's support ability is him slamming his fists into the floor and letting out a powerful roar, which grabs his enemies attention as well as boosting his damage resistance.
- The Dreaded: Unsurprisingly, everyone is afraid of the Hulk. Even Kamala, a die-hard Avengers fan, is outright terrified when she realizes that she just provoked the Hulk into chasing her. By the end of the chase, she's curled up in a corner, begging for him to not kill her. Thankfully, Hulk was just after Captain America's shield, which Kamala picked up a few minutes earlier.
- Foe-Tossing Charge: Hulks assault ability is him charging into his enemies like a battering ram, either killing them or hurting them badly. He can also grab one enemy and slam them at the end of the charge and create a damaging shockwave. If he doesn't grab anyone he'll simply slam his hand into the floor for the same effect. One of his upgrades for his base moves also involves him running into his enemy shoulder first. If further upgraded it will also make an explosion on impact.
- Glowing Eyes of Doom: Bruce's eyes give off an ominous green glow when the "big guy" is dangerously close to breaking loose.
- Grievous Harm with a Body: Constantly. If Hulk isn't treating the enemies around him as improvised clubs, he's picking a few up and pressing them into long-range missile service.
- Hulking Out: Natch.
- Hulk Speak: Well, of course. Though like the majority of his film appearances, Hulk mostly lets out growls and roars, but he does speak actual words on occasion. And yes, two of those words are "HULK SMASH".
- Improvised Weapon: His ranged attack involves ripping out a chunk of the ground to hurl it. Then there's all his unique attacks that start with grabbing Mooks.
- In a Single Bound: His main method of traversal over long distances is his ability to leap several meters by jumping repeatedly, compensating for his otherwise middling sprinting speed.
- It's All My Fault: He has a lot of internalized guilt about A-Day. JARVIS speculates that this is the reason he looks so beaten up when Kamala first finds him.
- Jekyll & Hyde: He's a mild-mannered scientist, but when he has anger management issues, a whole different side of him comes out. Played with in that they appear to be of one mind on who is for or against them, and just have different tactics about how to deal with things.
- Mana Meter: Hulk's Rage meter grants him improved defenses, higher attack power, and allowing him to recover health by landing attacks. It can be recharged by either inflicting or sustaining damage.
- Mighty Glacier: The slowest Avenger to play as, but his massive size and strength also makes him the hardest-hitting one in melee combat. His role on the team is (unsurprisingly) to do massive burst damage up close.
- My Greatest Failure: It is very clear that the events of A-Day weigh heavily on his mind, and he feels guilt ridden that Kamala has powers because of it.
- Papa Wolf: He develops a very protective attitude towards Kamala in the game to the point that he is the first to return when she makes her speech.
- Parental Substitute: He quickly takes this role with Kamala, due to taking her in when she goes on the run, as he is the most concerned for her when she is captured and is clearly relieved when she is safe. Kamala returns the favor, as she engages MODOK to save him in the finale.
- Power Incontinence: As shown by his interrogation of Monica, when the Hulk gets close to breaking out of Banner, Banner briefly gets a powerful show of strength, best shown when he dents the interrogation table during his interrogation of Monica.
- Speech Impediment: When Kamala first meets up, Banner has a tendency to stutter and hesitate with his words due to having spent several years as the Hulk living alone in the Chimera.
- Shockwave Clap: His ultimate ability is Hulk clapping his hands together with enough force to create an enormously big and powerful shockwave. Anyone caught in the shockwave is sent flying and gets staggered (unless they die to the lethal damage it dishes out).
- Super Strength: Hulk is the strongest Avenger there is, as he is keen to remind you if you doubt him.
- Suppressed Rage:
- A downplayed example and Played for Laughs. He's clearly trying his best to bear with Kamala's incessant slurping of a fountain drink that they got on a road trip.
- When interrogating Monica, Bruce briefly loses it when she says that A-Day was the Avengers fault, when they have clear evidence of Tarleton apparently betraying Cap, causing visible dents in the table.
- Unstoppable Rage: Hulk has a Rage ability which when activated increases the damage he can dish out, thus being Hulks ability to grow stronger the angrier he gets. As well as higher damage his damage resistance also increases, and he heals when he damages enemies.
- Vitriolic Best Buds: Thor with Hulk, as when the former cheerfully comments to the latter upon his return, Hulk roars and throws a mook at him in response.
- We Used to Be Friends: Thanks to the fact he was forced to testify against the Avengers, which resulted in their forced disbandment, Bruce is not on the best of terms with the other Avengers, to the point that Tony punches him when they meet up again. They ultimately mend their relationships.
- That said, it doesn't apply to everyone. There are quite a few people who are glad to see him back in action, with Hank Pym even giving him a hug when he arrives at the Ant Hill.
- You Wouldn't Like Me When I'm Angry: Natch. A particularly chilling example of this comes up when the Avengers have their second falling out, with Tony goading Bruce over his actions following A-Day, and Bruce coldly hissing "I'm warning you...!" as his eyes begin to glow shortly before Hulking Out.
Natalia Alianovna "Natasha" Romanova / Black Widow
Citizenship: Russian, American
Voiced By: Laura Bailey (English), Tatyana Shitov (Russian)
Trained as a Russian spy in their infamous Black Widow program, Natasha Romanoff was brainwashed into serving their needs after being reconditioned in the Red Room, where she received technological and biological enhancements. Though she once fought on the wrong side of history, Romanoff later broke free of her mental conditioning and joined the Avengers as a means to atone for her prior crimes.
- Action Girl: A long time member of the original avengers, and an even longer time ass kicker.
- Boring, but Practical: Her ranged attack is a regular handgun, which needs reloading, but drains no energy and has one of the fastest fire rates in the game.
- Brutal Honesty: She has a habit of saying exactly how things are and not bothering to sugarcoat them. Bruce at one point comments that he always appreciated her brutal honesty.
- Carry a Big Stick: Her Ultimate Heroic Ability, Power Surge, involves her using an electrically sharged baton staff.
- Child Hater: Heavily downplayed. She is colder to the then-11-year-old Kamala than the rest of the Avengers she interacts with in the prologue, but still is nice enough. Further, in the main story, she complains about having to rescue Kamala, but spent her time helping her so far anyway. However, she comes around, to the point of having a beanbag chair in her own room on the Chimera that she says is "for Kamala's butt only."Black Widow: Ugh, what am I doing? I don't even like kids.
- Cool Big Sis: Turns into something resembling this for Kamala as an Avenger, from offering to train her in combat to giving advice about the teenager's Offscreen prank war with Tony Stark in the postgame.
- Critical Hit Class: Many of her available skills have ways to boost critical chance and damage for her and her teammates.
- Dressing as the Enemy: Spends most of the core game in disguise as one of AIM's agents.
- Early-Bird Cameo: She is visible as early as Kamala's escape from Jersey City as the teleporting human "A.I.M. Ninja," yelling for her to stop running and fighting off robots to keep them away, but only still in disguise.
- Empowered Badass Normal: While not nearly as extensive as the likes of Captain America, she did get some enhancements to make her a more effective agent.
- Form-Fitting Wardrobe: Every outfit she has, even the low-tech one, are designed to conform to her every curve. As a spy this makes sense to reduce weight and her silhouette.
- Frameup: Suffers from this in her prequel one-shot comic, when Taskmaster uses her techniques to frame her for theft and sabotage. Given she is a former spy for the Soviet Union, it caused a lot of problems.
- Gathering Steam: How her intrinsic ability essentially works: The more damage she does, the stronger she gets. However, this is reset if she gets hit.
- Glass Cannon: She can do massive amounts of damage thanks to her intrinsic ability and capability to boost her critical damage, but she gets no ability to make her any more durable than she normally would be.
- Grappling-Hook Pistol: She can fire a wrist-mounted grappling hook to reach ledges, swing from overhanging terrain such as lamp posts and tree branches, and close the distance on enemies.
- Guile Hero: As a spy, she is adept at using stealth on top of social encounters to get what she wants from people, including through emotional manipulation. Her prowess in this area is why Bruce asks her for help in how to handle interrogating a captive Monica.
- HeelFace Turn: In her backstory, she was a Soviet assassin who ended up joining S.H.I.E.L.D. to set things right after doing things she isn't proud of.
- Invisibility Cloak: Her "Veil of Shadows" enables her to bend light around her to be invisible to combatants, though able to fight them in that state as well, and can get specia buffs .
- Lightning Bruiser: She is one of the fastest avengers in combat as her intrinsic ability is heavily based around not receiving damage as she deals it out. She gets even faster once she uses her Ultimate Heroic ability, Power Surge.
- Mana Meter: Black Widow's intrinsic meter increases as she lands consecutive hits, and as it fills, her attack power increases. If she takes any damage, however, the meter resets.
- Mechanically Unusual Fighter: She's the only avenger to not have her intrinsic ability automatically filled, but instead has to earn the use of her bar by consecutively doing more and more damage without getting hit.
- Not Even Bothering with the Accent: During missions they're paired together, Kamala may say Natasha doesn't have an accent. Natasha says she doesn't have one in any language she speaks.
- The One Thing I Don't Hate About You: In the post-game, if you have her inspect the Commissary, she'll say that one thing she liked about being undercover in AIM is they made the perfect cold-brew coffee.
- Online Alias: Aside from "Black Widow" she usually uses, she is also "Tiny Dancer," Kamala's contact that set her on her journey to begin with.
- Only in It for the Money: Subverted. She takes payment from A.I.M scientists looking to defect so she can add it onto the money she and JARVIS siphon from A.I.M itself to those who were effected by A-Day.
- The Mole: She infiltrated AIM and has been working as one of their agents, but only to help Kamala and the Avengers.
- Red Oni, Blue Oni: The Blue Oni to about every other avenger's red, Natasha is the most cool, calm and composed character in the cast, her volume remaining about the same in most situations.
- Samus Is a Girl: Twice. Not only she is Tiny Dancer, she is also the AIM Peacekeeper that Kamala saw prior to escaping New Jersey.
- Shock and Awe: While not as much as Thor, both Widow's Bite and Power Surge innately deal shock damage to enemies.
- Sir Swears-a-Lot: Out of all the Avengers, she is the most foul mouthed, repeatedly swearing even in situations when it really is not necessary.
- Stealth Expert: Probably the greatest asset she brings to the Avengers is her stealth capabilities. She also proves here that it's not just about not being found in enemy territory as she has multiple online aliases to work on the internet.
- Super Mode: Her Ultimate Heroic ability, Power Surge, increases her attack power significantly for a short while.
- Superhero Packing Heat: Her ranged attacks primarily consist of using various handguns.
- Two Aliases, One Character: She is Black Widow and Tiny Dancer. She also went by "Doctor Belova" while undercover, which she says is one of her old aliases, implying she has even more. Justified, as she is a former spy with a likely large amount of cover stories.
- Walking Armory: With upgrades to her ranged skill tree, she can supplement her dual pistols with dual SMGs and a magnum as well as gain access to various grenades.
Kate Bishop / Hawkeye
Voiced By: Ashly Burch (English)
A world-class archer and fencer, Kate Bishop dreamed of joining the Avengers for years before A-Day. At some point, she met the archery themed hero Hawkeye, who took her under his wing. Kate was trained to replace him in the role and join the Avengers. She also met its members over the years, notably Captain America, Iron Man and Black Widow. When Clint rejoined in SHIELD, Kate joined to help him, working with him and Maria Hill in their investigations.
- Action Girl: She's one of the younger members in the team, but can handle herself very well nonetheless.
- Adaptational Badass: She has teleportation powers as well as skill with a sword. She's also an adult rather than a teen hero.
- Adaptation Expansion: In the comics, Kate only wields a sword in the Young Avengers first adventure, and is briefly seen at fencing in the second arc; here, Kate uses a katana in melee combat - Crystal Dynamics stated this is in part due to those above mentioned moments, and in part due to her role as Clints protege and his experience as Ronin.
- Age Lift: In the comic books, Kate is introduced in her mid-teens. Here, she specifically states that she was 19 upon first meeting the Avengers prior to A-Day, making her 24 when she joins up with the Avengers.
- Badass Boast: In the "Taking AIM" story mission, Iron Man notices a trail of destroyed AIM robots as The Avengers try to find Kate:Iron Man: Lots of busted robots in here. You did a lot of damage... you bring a wrecking crew or something?
Kate: Yeah. Me.
- Badass Normal: Kate more than makes up for her lack of powers with her skills & equipment.
- Boring Yet Practical: Her arrows firmly fall into this, Kate foregoes anything terribly fancy compared to the likes of her mentor, but they are powerful enough to get the job done.
- Bow and Sword, in Accord: Her weapons of choice are a bow for long range and a sword for short range.
- Cool Shades: She wears these on a few on her skin, including her default.
- Cool Sword: Her melee weapon is a sword.
- Deadpan Snarker: While she's not as bad as Tony, she hardly is without a sharp remark to give.
- Divergent Character Evolution: In-universe example. She incorporated both the holographic projection and quantum technology into her fighting style in hopes of disassociating herself with Clint being Hawkeye and not wanting to be seen as his copy.
- Drone Deployer: Her Decoy ability will not only distract her enemies, but attack nearby enemies with any arrangement of quantum arrows.
- Downloadable Content: The third DLC character confirmed for the game, but the first to actually be released.
- Fragile Speedster: Her access to teleportation makes her rather fast, her movement ability being the quickest in the game, but lacks much in the way of healing and defense.
- Gadgeteer Genius: In addition to her combat abilities, she has some engineering skills as well, like when she whips up a holographic Getz.
- Hero of Another Story: She has spent the last five years after A-Day working for SHIELD, while the details are up in the air, it's clear she's had quite the adventure of her own.
- Hologram: She can make hard-light constructs of herself that can distract the enemy, but can be further specialized to do damage or swap places with her.
- Honorary True Companion: Even before A-Day, Tony says that she was considered this by the Avengers. After her story missions are over, she is officially welcomed as a new member of the team.
- Mana Meter: Kate Bishop's intrinsic meter is a passive meter that serves as fuel for teleportation as well as increases her sword's damage when overcharged.
- Missed the Call: Zigzagged. She missed the initial rallying by Kamala and the rest of the avengers, but she had spent the five year time skip attempting to contact the rest of the heroes, to no avail.
- Legacy Character: The second Hawkeye, and trained by the original to boot.
- No "Arc" in "Archery": Played straight for the most part, as her arrows tend to go straight towards her target regardless of range, subverted with her explosive arrows which noticeably fire in an arc compared to her two other options.
- Platonic Life-Partners: With Clint, her long time mentor.
- She's All Grown Up: Non-sexual version (mostly) in that Tony Stark is shocked to find out that after five years, the teenager is now a young woman. Kate points out that she wasn't that young to begin with."I was nineteen when I started training under Hawkeye."
- Schmuck Bait: Her decoy draws the attention of enemies, and can literally explode in the face of anyone too close to it.
- The Straight and Arrow Path: Much like her mentor, Kate opts for a bow and arrow in a world of superpowers and guns.
- Super Mode: Her Ultimate Heroic Ability overcharges her intrinsic meter and strengthens all ranged and melee attacks, as well as giving her access to quantum arrows and charged quantum arrows.
- Sword Beam: Her Quantum Scythe specialization causes her sword to fire projectiles that go through multiple enemies.
- Teleport Spam: Stole some A.I.M. tech & incorporated it into her fighting style and arrows. She can even switch places with her decoy if need be.
- Thinking Up Portals: Her Assault Heroic Ability, Warp Arrow, fires a modified arrow that teleports her to its landing and explodes, inflicting damage on enemies around. It can be modified to create wormholes for teammates or a gravity well that traps enemies.
- Trick Arrow: Like her mentor, she has plenty of these: Smoke bomb arrows, explosive arrows, quantum arrows, razor arrows... And that's not even counting how some can be specialized.
- Undying Loyalty: To Clint.
- What the Hell, Hero?: She's very upset to hear that Clint is thinking of retiring after they deal with the Kree Invasion.
Clint Barton / Hawkeye
Voiced By: Giacomo Gianniotti (English)
A former circus performer skilled with a bow and arrow. Inspired by Iron Man, he set out to become a superhero of his own, only to be tricked into supervillainy. Fortunately, he got out of that life and joined the Avengers as the archer Hawkeye.
- Badass in Distress: Kates primary goal in Taking AIM is to rescue Clint, who is currently being held prisoner by AIM.
- Badass Normal: Despite his lack of superpowers, he more than makes up for it with his skills and equipment. His reveal trailer shows him clearing out an entire warehouse full of robots on his own.
- Downloadable Content: The first DLC character confirmed for the game.
- Early-Bird Cameo:
- In one mission, Kamala finds an old photograph of the Avengers in their downtime, Clint clearly amongst the team.
- Clints bunk can be found below Kamalas on the Chimera.
- Briefly fights alongside the Avengers in the final mission of "Taking AIM" giving the players a glimpse of his abilities.
- Handicapped Badass: Can be seen wearing hearing aids in all of his costumes that show his ears.
- Heroes Love Dogs: Has a dog named Lucky.
- Improvised Weapon: His announcement trailer features a prominent shot of him using an arrow as a melee weapon, impaling the jaw of a Synthoid and proceeding to run the arrow through the top of its head. Within the game, Clint is able to do this as a Parry attack, and in one of his takedowns.
- Laser-Guided Karma: After years of making old man jokes at Captain Americas expense, Clint is now physically older than him following Cap being frozen by AIM for five years.
- Long-Range Fighter: Like Kate, he uses a bow and sword as his primary means of dealing damage, but much more emphasis is put on his ranged abilities than his melee, having a wider arsenal of weaponry to go along with the focus on arrows.
- Mana Meter: His intrinsic meter servers as a counter to enemies, dodging their attacks with ease before striking back, which can be upgraded to enable Clint to use several arrows when on the offense. Overcharging the meter via damage enables Hawkeye to fire arrows that hit their target without fail for a limited time.
- Moveset Clone: A downplayed case. Hawkeye's melee moveset greatly resembles Kate's and shares a couple of arrows that have the same practicality, but the two's overall kit and abilities are distinct enough for them to be considered completely separate characters. In-universe however, Kate would be considered a clone of him, as she learned much from him.
- Ominous Message from the Future: Upon returning to the present, Clint warns the Avengers that the giant mech they fought in San Francisco is merely a precursor to a larger invasion force by the Kree, who hopelessly outgun both the Avengers and AIM - although Clint has no idea of when the invasion will take place.
- Platonic Life-Partners: With Kate, Clint having trained her.
- Set Right What Once Went Wrong:
- Subverted, as Clint time travels to a Bad Future before returning to the present to try and avert that future.
- Played straight, in that Clints future self makes it clear how much he regrets refusing to come out of retirement to help the Avengers fight the Kree.
- The Straight and Arrow Path: In a world of superhumans and guns, he sticks to a bow and arrow.
- Trick Arrow:
- His announcement trailer shows Clint using explosive and shock arrows.
- Has a total of 10 different trick arrows at his disposal, across his various intrinsic attacks & Heroic abilities.
- Grapple Arrows allow Clint to traverse the various settings, and can also be used in combat to pull him into close quarters combat.
- Boomerang Arrows seek out targets before returning to Clint.
- Implosion Arrows can be used to draw a group of enemies together.
- Tripwire Shot fires multiple arrows that are tethered together with energy, and can be used to stagger weaker enemies.
- Rocket Arrows attach to targets and drag them into the air before exploding.
- Pulsar Arrows attach to surfaces before detonating an energy charge.
- Split Arrows seek out enemies closest to them.
- Clints Assault Heroic, Nightstorm Arrows, sees him fire an arrow into the air that then proceeds to rain down projectiles to an area of the battlefield below. They can also be shown to change elements if Clint chooses.
- His Support Heroic, Recovery Arrow, creates a field of nanobots that heal Clint and his allies.
- Hunters Arrow, Clints Ultimate Heroic, is an A.I. guided projectile that zips around the battlefield attack enemies.
- Undying Loyalty: To Nick Fury - his word is enough to get Clint to agree to work with AIM.
- Wall Run: One of two characters capable of running along walls to cross gaps, the other being Cap.
TChalla / Black Panther
Species: Human Mutate
Voiced by: Unknown
Wakanda is a small, secretive nation in Africa that sits on top of the world's only deposit of vibranium, a metal of extraterrestrial origin to which the country owes its many technological wonders. As the latest in a long line of Wakandan royalty, T'Challa serves his subjects as both king and protector thanks to superhuman abilities obtained through the consumption of a heart-shaped herb laced with trace amounts of vibranium as well as a special suit made from the metal, which gives him the moniker of Black Panther due to its distinctive feline appearance. Since T'Challa's duties occasionally take him far beyond Wakanda's borders, he also works for the Avengers in an on again, off again capacity.
Peter Parker / Spider-Man
Species: Human Mutate
Voiced by: Unknown
Bitten by a radioactive spider at a science fair, nerdy young outcast Peter Parker used his newfound abilities to make a name for himself on TV as the amazing masked webslinger, Spider-Man. But when his arrogance in letting a robber he could have stopped get away led to the death of his beloved Uncle Ben, Peter learned that with great power must also come great responsibility, and he swore from then on to use his powers to fight crime and protect the city of New York, despite his chronic bad luck and less-than-perfect public image.
- All Webbed Up: His web shooters are his primary gadgets.
- Fish out of Water: The article announcing him said that Crystal Dynamics is putting focus on how he's not quite used to traveling around the world with the Avengers.
- Version-Exclusive Content: Is only available on the Sony console versions of the game.
Species: Artificial Intelligence
Voiced By: Harry Hadden-Paton (English), Grigory Perel (Russian)
An artificial intelligence created by Tony Stark.
- Benevolent A.I.: Everything he does, he does to help the Avengers.
- Deadpan Snarker: It wouldn't be JARVIS if he didn't dish out a healthy dose of sarcasm every chance he gets. Tony wonders at one point why he decided to create an A.I. that snarks at him all the time.
- Gentleman Snarker: He was initially built to help Tony, and speaks with a distinct English accent and mannerisms as he deals out snarky comments.
- Mission Control: His main role during gameplay is to direct your team to the next objective, and point out secrets nearby.
- Nice Guy: He's nothing but supportive to just about everyone he interacts with, even with the sarcasm.
- Undying Loyalty: Not just to Tony, but to the Avengers in general. So much so that he stays behind on the Chimera with Kamala when the other Avengers leave, including Tony.
Voiced By: Danny Jacobs (English), Konstantin Karasik (Russian)
A scientist who discovered a special particle that could change the size of different objects. Now the leader of the Inhuman resistance movement.
- Exact Words: AIM prevented him from shrinking down himself, but he can still shrink down other objects, which he happily demonstrates on one of AIM's warships.
- De-Power: Effectively what happened to him, as A.I.M. altered his physiology so that if he changes size, he will die.
- Nice Guy: Although he jokes around a bit with it at first, he still greets Bruce and Kamala warmly when they arrive at the Ant Hill.
- Reasonable Authority Figure: He's the leader of the Resistance, and is very welcoming to Bruce and Kamala when they discover the Ant Hill.
- Rebel Leader: He is the leader of the resistance against A.I.M.
- Retired Badass: Although not by his own choice. A.I.M. captured Hank and experimented on him to alter his physiology so that he is no longer able to use Pym Particles to change size without dying.
- Shrink Ray: Even without the ability to shrink himself, Hank's still able to help out by using a Pym Particle-powered energy weapon to shrink a Warbot to the size of a helpless puppy.
- Sizeshifter: Formerly could change his size from enormous to tiny. However, by the time the audience sees him, he has been effectively de-powered.
Voiced By: Jennifer Hale (English), Natalia Grachev (Russian)
The deputy director of S.H.I.E.L.D., and in Nick Fury's absence, its leader.
- Action Girl: She is capable of throwing down and getting in the thick of things when need be.
- Adaptational Nice Guy: In the comics, Hill is a Knight Templar who is willing to cross moral grounds in order to get the job done (ie, the Civil War) and the Avengers find it difficult to work with her because of her attitude. Here, she is a Reasonable Authority Figure who the Avengers have no problem working with and is more inline with her appearances in the Marvel Cinematic Universe.
- You Are in Command Now: With Nick Fury MIA, Hill assumes leadership of S.H.I.E.L.D.
Voiced By: Unknown
A human who becomes part of an interstellar war.
- Adaptational Modesty: Kamala's poster of her Ms Marvel days has her old uniform with short shorts instead of the old Thong of Shielding she had back then in the comics.
- Put on a Bus: Played with, as the only time this is mentioned is in the Distant Prologue. When Steve and Kamala first meet on A-Day, Steve observes that Kamala is a fan of Captain Marvel based on her shirt, but says that Captain Marvel is off-planet at the moment.
- The Ghost: Being that Kamala is a Captain Marvel fangirl, Carol is mentioned in various pieces of ambient as Kamala asks about her, but Carol herself only appears on a poster in Kamalas rooms.
A company founded after A-Day that has been given broad authority to deal with the Inhuman "threat."
- A Nazi by Any Other Name: Many of the door-to-door searches and tests for Inhuman DNA plus the conditions they are kept in invoke the Third Reich. Perhaps appropriate given that comic book AIM is an offshoot of Hydra. The Watchdogs are even more evocative of this due to being a hate group in their employ.
- Corporate Conspiracy: It is actually a publicly traded corporation in this universe.
- Day of the Jackboot: AIM has already taken over much of the United States by the time of the main campaign. Ironically, it's already started to fall apart for them.
- Evil Knockoff: AIM is actually only able to mass produce the technology the Avengers and SHIELD already possessed. The Adaptoids are their first real creations and require Inhuman powers to copy. Its partially why the Avengers and even Kamala can tear through them like tissue paper.
- Fantastic Racism: Stokes the fear of Inhumans in order to justify its existence.
- Mad Scientist: Its primary efforts are creating vast armies of robots and studying inhumans through unethical experiments.
- Mecha-Mooks: The vast majority of their forces are robots based on Tony Stark's designs.
- N.G.O. Superpower: They have their own private army, military bases, prisons, secret labs, and the authority to arrest any suspected Inhumans.
- Private Military Contractors: The organization has its own army that it uses as well as the Watchdogs that they have outfited with advanced weapons.
- Reality Ensues: Their inability to provide a cure for Inhumans, heavy-handed "police" tactics, and lack of transparency causes them to rapidly lose what popularity they possessed.
- Screw the Rules, I Have Connections!: Subverted. AIM does have many politicians and corporate allies but they're running thin by the time of the Avengers' return.
- Villain with Good Publicity: Started as this but gradually lost it due to their heavy-handed methods.
- We Have Reserves: They have no real strategy other than sending wave after wave of robot minions against the heroes.
- 0% Approval Rating: Their kidnapping of children, separation of families, and refusal to explain themselves have resulted in both the public as well as government turning on them by the time the Avengers reveal themselves.
Species: Cybernetic Inhuman Mutate
Voiced By: Usman Ally (English), Vasily Dakhnenko (Russian)
The leader of Advanced Idea Mechanics, George Tarleton is the man who discovered Terrigen. In the wake of A-Day, he was granted an enhanced genius-level intellect and powerful technopathic abilities that make him a much more dangerous foe than he may initially appear.
- Adaptational Attractiveness: Significantly downplayed but MODOK's head isn't as gigantuan as it is in the comic and, as Thor puts it, doesn't look like a "Frost Giant's head on an infant's body."
- Adaptational Badass: While most versions of MODOK had some form of resources, this one has the full public backing behind for much of the game, and manages to pose a serious threat to the Avengers, in addition to his abilities of technokinesis.
- Adaptation Relationship Overhaul: In the comics, Tarleton and Rappaccini dated for a while. Here, the relationship is completely professional, and when he discovers how long he was a lab rat at her hands, he attempts to kill her.
- Adaptation Species Change: Because of his exposure to the Terrigen Mist, Tarleton is an Inhuman in this game instead of a cybernetic human mutate.
- Ax-Crazy: At his worst after A-Day, Tarleton is violently insane, with his impulses toward violence and megalomania barely held in check by Monica Rappaccini's treatments. Considering he was very close to the explosion of the Reactor on A-Day, coupled with his illness and pains, it is heavily implied that he has brain damage.
- Body Horror: After A-Day, Tarleton's body began to undergo some horrific changes: in addition to his cranium swelling, his face becomes increasingly aged and covered in tumorous growths. The effect becomes more prominent the larger his head gets.
- Comic-Book Movies Don't Use Codenames: He is only known as George Tarleton, not MODOK... until near the end of the story where he has fully mutated and has lost what is left of his sanity, and the Avengers occasionally refer to him by the name.
- Control Freak: Tarleton needs to live in a world where everything and everyone just goes according to plan, hence why he prefers programmable machines to emotional superhumans. The story about trying to domesticate a wolf as a boy implies he was always like this, and it's not just a symptom of his plummeting sanity.
- Creative Sterility: Played with. While he does have plans, the technology he uses is largely based on Stark Industries technology he acquired by taking the company from Tony Stark, which is mentioned numerous times. His lack of much in the way of this planning is a hint toward the fact that he is not the brains behind A.I.M., but one of Monica's pawns.
- Dark Lord on Life Support: After A-Day, he has been increasingly ill, with treatments necessary to keep his coughs at bay. As he embraces the power of techno kinesis, this increasingly fades.
- Evil Sounds Deep: By the final act of the game, after having entered a severe Villainous Breakdown, his voice is extremely deep.
- FaceHeel Turn: Before A-Day, he was a firm ally of the Avengers, even with his displeasure at Tony using his Terrigen reactor as a publicity tool. After A-Day, he becomes a control freak obsessed with wiping out superpowers. This is reinforced in the cleaned up footage of him and Captain America in the Terrigen reactor room: rather than betray Cap and seal him inside, Cap asked to be sealed in the reactor room while he tries to prevent a calamity.
- Fantastic Racism: He is against all superpowered people, and calls Inhumans "sick" and in need of a cure. In truth, he is only against powers that are not tightly controlled through artificial intelligences like the Adaptoids.
- The Farmer and the Viper: As a child, he found a stray wolf outside the farm and decided to adopt it as his own. During a hunting trip, the wolf became feral and tried to kill him. He only survived because his dog "Darwin" sacrificed himself to save George, which allowed Tarleton's dad to come by and shoot the wolf. From that day, Tarleton learned that he shouldn't take chances with non-humans because they cannot be tamed from their destructive instincts.
- Faux Affably Evil: He puts on a front of caring about Kamala and wanting to help her when they first meet, but it falls apart once she realizes what is actually happening to Inhumans.
- Fighting a Shadow: Through his technokinesis, he takes control of massive amounts of robots throughout the game and speaks through them during battle. It isn't until the very end that the Avengers can face him directly.
- Final Boss: Him controlling the Kree Sentry in the San Andreas Fault serves as the final antagonist of the main game.
- Final Solution: After he discovers that the abilities of Inhumans cannot be cured, he decides to blanket the world in a mist that, while harmless to normal humans, is fatal to Inhumans. In fact, he has no desire to survive either.
- Flat-Earth Atheist: Befitting of someone who worships science, Tarleton calls Thor a false god when the latter returns from his five year retirement.
- The Heavy: The head of A.I.M. and source of the major conflict in the game.
- I Am a Monster: Seems to wholeheartedly believe this after learning that he has been kept alive by Captain America's blood, and that he should have died instead of live through it all.
- Insane = Violent: As the game goes on, it becomes increasingly clear that George is not mentally well, having fits of rage, megalomania and a deluded view of the world which he attempts to take over through an iron fisted approach.
- Knight Templar: Despite everything he does, he genuinely believes everything he is saying, from the idea that his robots are better than the chaos of the Age of Heroes to the idea that Inhumans are sick.
- The Mentally Disturbed: He comes across as dangerously unstable, and has to be talked down from violence or megalomania more than once, at which point he comes back to a more stable perspective.
- My Brain Is Big: His defining feature in all iterations is a grossly oversized head that's well larger than the rest of his entire body. He began as a normally proportioned human, but Monica's regenerative formula caused him to mutate, resulting in his enormous cranium. It gets progressively worse over the course of the game until his head is larger than his entire body.
- Never Found the Body: His fate after falling into the sea is not even mentioned, therefore it is presumed that he is either dead or in hiding.
- Not Me This Time: Everything in the game initially points to him being the mastermind behind A-Day to steal control from the Avengers. However, it was Monica, not he, who hired Taskmaster and set the events in motion. He had no idea, and genuinely despises the events themselves, wanting to avoid another such event ever happening.
- Obliviously Evil: In spite of everything he does, he seems to still genuinely believe that he is the hero of the story. It gets to the point that just before he is defeated, he tries to tell Kamala he is the "good guy" here... after having essentially declared war on the world and attempted complete genocide of all superhumans.
- Order Is Not Good: He talks of instilling order in the wake of A-Day, but it truly amounts to tyranny.
- Pragmatic Villainy: After Monica admits the concoction they've been developing is fatal without continued exposure to a secondary chemical, he begins to grow impatient with her not just because of the senseless loss of life, but because their advertised miracle cure the government has been paying them to make having a higher mortality rate than the condition it's meant to counteract is not going to win them any favors.
- Purple Is Powerful: His powers are indicated by an electrical purple energy.
- Red Herring: His powers are one to him In-Universe. He assumes he got it from Terrigen exposure, divorced from superheroes, but he actually got it from Captain America's blood in the regenerative formula, which perpetuates the same systems. When he finds out the truth, he loses it.
- Start of Darkness: Tarleton initially started as an ally of the Avengers. However, after the events of A-Day, he became convinced heroes like the Avengers and superpowered people like the Inhumans were a threat to humanity.
- Sanity Slippage: He suffered a rather dramatic breakdown after A Day, but as he begins to embrace his powers more frequently, it leads to his sanity decreasing. It fully collapses after he discovers how long Monica has been using him.
- Soft-Spoken Sadist: Throughout much of the game, his voice is rather soft and kind, but it is clearly a front and he dosen't hesitate to use violence.
- Taking You with Me: Once he has his mental breakdown, he decides that not only does he want to rid Earth of superpowers, but he is fully willing to die with them due to having gotten his powers from Captain America's blood.Tarleton: I will rid the world of superpowers...even if it has to end with me.
- Technopath: Has a form of "technokinesis" that he uses to remotely control technology.
- That Man Is Dead: At the height of his breakdown, he claims that "George" failed in his attempt to cure Inhumans, but "MODOK" won't fail to kill them all. This is underlined in the subtitles; before the space station mission, the subtitles always referred to him as "Tarleton", but after the mission, the subtitles call him MODOK.Tarleton: Don't call me that! George failed, MODOK won't!
- Ungrateful Bastard: Ignoring his hatred for superpower beings, Tarleton is not grateful at all when Captain America saved his life during A-Day and would have teared down Cap's memorial statue had it not for Mjölnir being there.
- Unwitting Pawn: Ultimately, he is just another one of Monica's lab rats, and he tries to kill her when he finds this out.
- Villain with Good Publicity: Courtesy of Phil Sheldon on Daily Bugle Live, Tarleton benefits from highly praising publicity in spite of his draconian policies about hero worship. This strains when the captive Inhumans are revealed at the A.I.M. Experience, then shatters completely when Tarleton's breakdown puts him into direct conflict with the world's militaries.
- Villainous Breakdown:
- Loses the last grips on his sanity when he learns that Monica has been using him as a lab rat like everyone else by using Captain America's blood to form her regenerative formula. As a result, he destroys his public image to try to finish his plan.George Tarleton: HOW COULD YOU. MAKE ME... ONE OF THEM?!
- Undergoes this fully once Black Widow shoots out the control module for the Kree Sentry on his forehead, and directly before he enters the Sentry himself.MODOK: SO MUCH for making you see reason! If you wish to STAND with your Captain, YOU CAN DIE TOGETHER!
- Loses the last grips on his sanity when he learns that Monica has been using him as a lab rat like everyone else by using Captain America's blood to form her regenerative formula. As a result, he destroys his public image to try to finish his plan.
- Voice of the Legion: Occasionally teeters into this at the heights of his madness, and permanently has this by the time of the final boss fight.
- Well-Intentioned Extremist: He wants to prevent another A-Day by eliminating superheroes, though his methods, such as enforcing a Police State, along with kidnapping Inhumans to give powers to his Adaptoids (which he believes would use the same powers more efficiently without human minds), and forced de-powering, leave much to be desired. He is also focused on control than just helping people.
- Woobie, Destroyer of Worlds: Tarleton is not a particularly likable guy and Kamala spends much of the story believing he's an Evil Overlord. In fact, he genuinely believes that the Inhuman "disease" has deformed him and killing him along with all others who possess it. He's been manipulated by his best friend and had nothing to do with A-Day other than make the reactor in the first place. The discovery he's just a guinea pig, the Inhuman condition can't be cured (or himself), and his plans for a more secure world are doomed is what pushes him over the edge into becoming MODOK.
- You Are What You Hate: An unwitting version. He assumes that his powers were a result of Terrigen exposure, and not Monica's scheming. When he finds out her role in it, and just how his powers manifested, he completely loses it.
Dr. Monica Rappaccini
Voiced By: Jolene Andersen (English), Elena Ivasishin (Russian)
George Tarleton's right-hand woman, Dr. Rappaccini is the mind behind the Inhuman cure and a variety of other biochemical formulas.
- Actually a Doombot: Tarleton/MODOK kills Monica with her own regenerative formula after finding out it's based on Captain America's blood and she's been using him as a test subject. She foresaw this and used a clone created from an Inhuman's stolen power to trick him.
- Adaptation Relationship Overhaul: In the comics Banner and Rappaccini get along really well even though she's a villain. They've even teamed up more than once. In the game, their relationship is purely antagonistic, though she is his ex-girlfriend.
- Adaptational Jerkass: Most versions of Monica are Affably Evil and usually don't have that much of a bodycount. This version is an outright sociopath who commits horrific experiments on innocents and doesn't show an iota of remorse for her crimes, the only time showing fear is when Tarleton confronts her over what she did to him, and even then seemingly only as a means of self-preservation.
- Ain't Too Proud to Beg: When she is at Tarleton's mercy after he finds out what her regenerative formula really was, she begins to point out she made him strong. Tarleton is no mood to listen.
- Bait the Dog: Despite working for MODOK, she seems to be much more sympathetic than him and only dedicates herself to carrying out his orders due to a sense of loyalty. Over time, we discover that she is in fact much worse than her boss and was responsible for the incident in which so many people died.
- Big Bad: She is the mind behind everything Tarleton is doing, as well as the one who engineered A-Day in the first place. This ends in the game's final act where she is presumably killed by Tarleton in revenge for using him as a guinea pig. She returns as this in the post-game.
- Cloudcuckoolander's Minder: Played for Drama. She is the only one who is willing and able to keep Tarleton's mental illness at bay, regularly having to talk him down from rash actions.
- Evil Genius: She is the brains behind A.I.M.'s plans, as she readily admits when pressed.
- For Science!: In Monica's mind, everyone is no more than a test subject in waiting.
- Hate Sink: Unlike Tarleton, Monica has no Freudian Excuse for her actions. Whereas Tarleton really wanted to cure the Inhumans (before becoming insane), Monica treats everyone as a guinea pig ready to be dissected by her.
- HeelFace Turn: According to Clint, Monica apparently helps Nick Fury in the future to help combat the Kree.
- Hot Scientist: Physically attractive, along with being Bruce Banner's ex-girlfriend, and a very intelligent scientist.
- Hypocrite: All her talk about saving lives and the Avengers causing A-Day and killing thousands of people rings hollow when not only she had little value in people's life (Inhuman or not) and had killed numerous of Inhumans with her experiments, it is revealed that she is the true perpetrator of A-Day.
- Karmic Death: She is presumably killed when Tarleton has a spider drone infect her with her own regenerating formula, which Tarleton notes could have killed him. It turns out that one was a clone.
- Karma Houdini: Despite various attempts by the Avengers and Tarleton, Monica escapes the events of the main game scot free, taking up the role of Scientist Supreme in Tarleton's absence.
- The Man in Front of the Man: In spite of all appearances toward being a more human face for A.I.M. instead of Tarleton, she, not Tarleton, is behind A-Day, due to hiring Taskmaster to steal a Terrigen crystal. Everything is an experiment to her, including Tarleton himself, who genuinely believed in ridding the world of superpowers for the greater good.
- Manipulative Bitch: She orchestrates A-Day for her own ends, plays at Bruce's lingering feelings for her when she is captured by the Avengers, and manipulated Tarleton skillfully.
- Morally Ambiguous Doctorate: She is a scientist and does have a doctorate, but her Inhuman "cure" is exceedingly painful and without proper treatment, outright lethal, even putting aside her intentionally helping AIM to develop an army of superhumans.
- Morality Chain: She initially appears to be one for George, calming him down and stopping him from doing aggressive or things that would hurt them. However, it turns out her keeping a handle on George is just her being pragmatic, as shown with Abomination as she says "We need him."
- No Badass to His Valet: When Abomination gets out of line and starts aggressively mouthing off at her, Monica stands her ground with nothing but a stun rod to defend herself. Keep in mind that Abomination is easily bigger than The Hulk and nearly as strong.
- Non-Action Big Bad: Played With. While she does fight Black Widow in a custom Exo, she prefers to delegate and have others do the work for her. The problem is less fighting her than it is getting to her.
- Not-So-Well-Intentioned Extremist: All her talk of working for the "greater good?" It's just a veiled excuse to keep performing cruel experiments to satiate her own curiosity.
- Oh, Crap!: She noticeably begins to panic as Tarleton begins to scream at her over making him a superpowered being. It reaches its height when she sees the spider drone with her own formula preparing to inject it into her.
- Power Parasite: Not her, specifically, but her Adaptoids harness powers taken from Inhumans exposed to D.A.R.K. Terrigen gas.
- The Sociopath: Ultimately, it seems that while she does things ostensibly for "the greater good," she doesn't actually care about anyone, and they are all just experiments to her, Tarleton included. Monica only even keeps people alive when hurt by her methods to continue seeing how the experiments affect them. While she does try calming Tarleton down at times, it appears to be in order to further her aims rather than out of genuine concern beyond self-preservation. Natasha acknowledges this (and even explains it to Bruce), followed by Bruce calling this out to Monica's face when she is in captivity.
- Stealing the Credit: Downplayed, but still present - Monicas research into gamma radiation is largely built on Banners original work on the subject, a lot of the technology her organization utilizes is repurposed from Stark Tech, and her regenerative formula is derived from Captain Americas blood & the super soldier serum.
- You Have Failed Me: Tarleton tries to execute her with a lethal dose of her own formula when he finds out that she lied to him, and it is based on Captain America's blood. As shown by The Stinger, she survived by using a clone of herself via an inhumans power.
Anthony "Tony" Masters / Taskmaster
Species: Human Mutate
Voiced By: Walt Gray (English), Mikhail Belyakovich (Russian)
A masked mercenary and ex-SHIELD agent with the ability to perfectly copy any movements he sees. In between his own supervillain outings, he trains henchmen that he lends out to other villains.
- Adaptational Jerkass: While Taskmaster was never a saint and is more than willing to commit the atrocities he does in the game, for him it's Nothing Personal as he's a Consummate Professional who is Only in It for the Money. He certainly doesn't have a personal vendetta against SHIELD or Black Widow as depicted here, mostly because he doesn't even remember his past as a SHIELD agent, and has no personal memories of anyone outside of their fighting stylesnote , so to him SHIELD is just like any other organization and Black Widow is just any other past opponent.
- Arch-Enemy: Since the Black Widow one-shot, he is one to Black Widow, having framed her as a mole by taking advantage of her status as a former Soviet agent. However, as shown in the main game, the feeling is not mutual, with Masters having relished a chance for a rematch while she claims she never gave him a second thought.
- Logical Weakness: As Black Widow exploits, he can't learn from tactics that he can't see, so an invisible opponent can get the jump on him.
- The Mole: Infiltrates SHIELD in the Black Widow one-shot prequel, but is forced out by Black Widow.
- Photographic Memory: Has "photographic reflexes" that enable him to mimic the styles of other Avengers (though not superhuman abilities).
- Small Role, Big Impact: His most prominent role is in the attack that led to the tragedy of A-Day, but barring a side mission later, he has very little presence in the overall core game past the prologue.
Emil Blonsky / Abomination
Species: Human Mutate
Voiced By: Jamieson Price (English), Mikhail Georgiou (Russian)
The Incredible Hulk's greatest foe, Emil Blonsky exposed himself to similar conditions as Bruce Banner in order to gain his power. It worked, creating an incredibly strong gamma-powered monster, with the added bonus of retaining his human intelligence. The downside, however, is that he is unable to change back, which he blames the Hulk for and has clashed against him time and time again.
- Arch-Enemy: Serve as this to the Hulk, being stronger than his base level of power as well as more capable of intelligence.
- Boss Banter: Spends his entire boss fight with the Hulk taunting him over and over, to the point that when the Hulk finally wins he is outright, repeatedly, shouting that he shut up.
- The Brute: Acts as this to AIM, as their chief muscle that isn't robotic. In fact, he is even bigger than the Hulk.
- Evil Counterpart: To the Hulk, as the big green muscle on AIM's side.
- Husky Russkie: He's Croatian instead of Russian, but fits this trope perfectly, considering he's basically the Hulk's Evil Counterpart.
- Lizard Folk: Downplayed. He mainly appears humanoid, but he has clawed fingers, talons on his feet like a raptor, scaled skin, and rows of spikes lining his body like an iguana.
- Shadow Archetype: To the Hulk. Whereas Bruce Banner is a well-meaning man who struggles to keep the Hulk from running out of control, Abomination is locked into his hulked out form. While Abomination has a greater deal of control over his anger than Hulk, he is also a Card-Carrying Villain.
- Shapeshifter Mode Lock: Unlike the Hulk, he cannot turn back into a human form.
- Terms of Endangerment: He calls Kamala "cricket" when they first meet, and not in an affectionate way.
- What Happened to the Mouse?: He disappears from the story once MODOK nearly kills him, though he was implied to still be working for him and Monica regardless. This is Subverted later on when he shows up in Hulk's Iconic mission with the express purpose of making a gamma mutant army for A.I.M.
Species: Frost Giant
The God of Mischief, and Thor's adopted brother. During Thor's Iconic mission chain, he disguises himself as Thor and forms a cult called the Woken of former A.I.M. scientists who seek to open the Bifrost.
- Cain and Abel: The Cain to Thor's Abel, intending to open the Bifrost on Earth, which will end up destroying it.
- The Faceless: So far, he's only appeared in-game in his Thor disguise, his true form unseen.
- Know When to Fold Them: He bails as soon as Thor comes looking for him, leaving the God of Thunder confused and annoyed.
- Sickly Green Glow: His footprints glow an ethereal green after his plan is foiled, which helps Thor to identify him.
- Walking Spoiler: The fake Thor's identity as Loki isn't revealed until the very end of Thor's Iconic mission chain.
- What Happened to the Mouse?: Completely disappears after the end of Thor's iconic mission chain, and is not heard from again.
Citizenship: Kree Empire
A giant humanoid robot developed by an alien species known as the Kree to defend the Kree Empire from their enemies. This particular Sentry somehow ended on Earth, buried beneath the San Andreas Fault.
- Behemoth Battle: During the final battle, Kamala grows into gargantuan size in order to beat the Sentry.
- Composite Character: Takes its appearance and use as a superhuman killing robot from the Sentinels.
- Giant Space Flea from Nowhere: Aside from Cap's testimony that he saw something beneath the bay during A-Day, the fact that Tarleton had mentioned something drawing the Terrigen into the bay, and the implication that Tarleton had to be reverse engineering D.A.R.K. Terrigen from something, there is very little foreshadowing of its existence.
- Humongous Mecha: The Kree Empire built these robots to defend their outpost, and they are tall enough to tower over the Golden Gate Bridge.
- Impaled with Extreme Prejudice: Kamala defeats the Sentry by impaling it into a one of the towers of the Golden Gate Bridge.
- We Have Reserves: The glimpses of a Bad Future in Taking A.I.M make it clear the Kree Empire has more one in their arsenal.
Citzenship: United States
A television reporter that covers the events of the game.
- Adaptational Job Change: Is no longer a photographer for the Daily Bugle but a television reporter.
- Eyepatch of Power: Like his comic book character, he has one of these.
- Horrible Judge of Character: Even when AIM is suffering 0% Approval Rating, he is their defender.
- Kent Brockman News: Phil's reports on missions during the campaign are almost always completely inaccurate and unintentionally hilarious. Becomes Played for Drama when it's clear that the public believes the Avengers have gone rogue after nearly crashing the Chimera into Manhattan, due to Tarleton shooting it down.
- Immoral Journalist: Is one of the few sources of good publicity that AIM has left by the beginning of the campaign.
- Locked Out of the Loop: Because the Avengers don't bother to share any of their findings or are blocked from revealing them, Phil is confused by their actions and makes several (wholly) inaccurate reports. It doesn't help that AIM repeatedly lies to him about what's going on.
- Mouth of Sauron: Generally, everything he says has some serious pro-AIM slant. A Downplayed Trope as he's ignorant rather than malacious.
- Ungrateful Bastard: Announces the Avengers are attacking Manhattan, is rescued from death by Thor, and then goes on to report they endangered the city. Subverted in that he does thank Thor.