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Characters / Kingdom Hearts: Disney Villains

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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.

This is a listing of the villains created by Disney that appear in the Kingdom Hearts series.
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The classic villains of the Disney Animated Canon and some live-action films. In Kingdom Hearts, a group of them conspire under Maleficent's leadership are trying to use The Heartless for their own evil means. After that, however, they're far more independent.

Maleficent's original group includes Hades, Jafar, Ursula, Captain Hook, and Oogie Boogie. The second game introduces Captain Hector Barbossa, Shan-Yu, Scar, and the MCP, who aren't aligned with Maleficent, although she attempts to recruit/manipulate a couple.

  • Aborted Arc: An In-Universe example; apparently Maleficent intended to convene a second iteration of her Legion of Doom upon her revival in Kingdom Hearts II, but local problems and the rising threat of Organization XIII ensure none of the villains bother to show up. While Jafar and Hook certainly weren't invited back note , the MCP and Shan Yu were unaligned, and Oogie and Ursula were dead, it's unknown if Barbossa, Hades and Scar were intended to be among the group or Pete was just helping them cause trouble to get some Heartless.
  • Arc Villain: Every Disney Villain acts as the main antagonist to their own respective worlds, either completely out to do their Evil Plans regardless of otherworldly involvement or working for a Legion of Doom in the greater narrative (Maleficent's group, Organization XIII, the Seekers of Darkness, etc.).
  • Beware the Silly Ones: Though many of the Disney villains are hammy and somewhat comedic in behavior, it is evidently clear that each one is undeniably dangerous in combat.
  • The Corrupter: They weren't the best people to take in Riku upon his arrival at Hollow Bastion.
  • Evil Is Bigger: The vast majority of them tower over the more benevolent characters, even their most human members.
  • Evil vs. Evil: They got into a hard competition with Organization XIII during the second game. Organization XIII was for quite a time one step ahead, but after Maleficent and Pete joined forces with Sora, King Mickey, and their friends, the Disney villains eventually became the winning side.
  • Large Ham: Noted in each applicable entry, but it should be noted that the group from the original game (Maleficent, Captain Hook, Jafar, Oogie Boogie, Hades, and Ursula, plus the unaffiliated Clayton) might as well be called The Large Hams Band.
  • Legion of Doom: In the first game. One of the major plot points in II is Maleficent trying to rebuild her legion with both old and new allies with the help of Pete. By the time of III she and Pete have abandoned trying to form one of these for the time being.
  • Leitmotif: "Villains of a Sort". In battle, it depends on the boss, but it's often "Squirming Evil" or "The Encounter".
  • Obviously Evil: Most of them really though there are certain exceptions.
  • Omnicidal Maniac: They seem to care little for whatever worlds fall to darkness, as long as they gain the power of Kingdom Hearts. By the time of Kingdom Hearts the group has wiped out billions of innocent lives whose worlds fell to darkness.
  • The Remnant: In the first game, they formed a fairly powerful organization under Maleficent's leadership that was strong enough to conquer countless worlds with their enormous Heartless army. In the second game, they'd been reduced to just only Maleficent and Pete, and while they do manages to form local alliances here and there with both old and new villains, they don't last long due to Sora's interferences and they never manages to re-create the same type of a strong organization from before.
  • Unwitting Pawn: They believe they use the Heartless without knowing it's actually the Heartless who use them (or, to be exact, that the Heartless are only complying with them because their REAL leader instructed them to and because their constant abuse of darkness makes invading worlds and stealing hearts easier for them.) This is best seen in Kingdom Hearts II, where the Heartless turn on Maleficent to follow the stronger Organization XIII, who are ironically using them as pawns.


Major Villains


"The truth can be most cruel, even amongst the closest of friends."
"What in the world do you think you're prattling on about? Kingdom Hearts belongs to me! The Heart of all Kingdoms! The Heart of all that lives! A dominion fit to be called Kingdom Hearts must be my dominion!"
Voiced by: Susanne Blakeslee (English), Toshiko Sawada (Japanese)
Origin: Sleeping Beauty
Appearances: I | Chain of Memories | II | Birth by Sleep | coded | 3D: Dream Drop Distance | X(chi) | Union X (Cross) | III

Maleficent is an evil fairy hellbent on taking over all worlds in existence. She poses a major threat early on in Sora's adventure, but she's later revealed to be Ansem, Seeker Of Darkness' Unwitting Pawn before the climax of I. Unfortunately for Sora and co., you can't keep a good villain down for long…

  • Adaptational Wimp: In the original game, Ansem-Riku impales Maleficent's heart with his Keyblade to unlock her true potential after she was nearly killed by Sora and company, resulting in her getting a second wind and going One-Winged Angel. In the manga, this act kills her on the spot.
  • All There in the Manual: The name of her raven familiar, Diablo, is only given in her film of origin, and never stated in the games so far. His journal entry for Kingdom Hearts 3D: Dream Drop Distance just refers to him as "Maleficent's Raven".
  • The Artifact: After being the Big Bad for most of the original game, leading a cabal of Disney villains, the series as a whole has shifted focus to Xehanort and Organization XIII as the major villains of everything, while the Disney villains are now usually confined to their own worlds. Thus, while Maleficent continues to feature in the series, she has less and less to do in each game.
    • III zig zags this. Her and Pete's role are at its most minimal, seeking the black box of the Master of Masters and nothing else, they end up being the only ones to learn that Xigbar is Luxu and the return of the Foretellers at the Keyblade Graveyard. Xigbar himself even has the Seekers cause interference by searching for the box to prevent its retrieval.
  • As Long as There is Evil: Chain of Memories has the Organization commenting on how Maleficent's "death" merely banished her to the Realm of Darkness. Then, in KH2, her crow familiar shows her cloak to the Good Fairies, who try to resist acknowledging her existence, but they cannot and this brings her back.
  • Back from the Dead: Not fully explained, see "As Long as There is Evil". She's just that talented.
    • We finally find out how she did it in Kingdom Hearts X, specifically the October 2018 update to Unchained. It's...complicated, to say the least.
  • Badass Boast: "You poor simple fools. Thinking you could defeat me! Me, the Mistress of All Evil!"
  • Bad Boss: While she doesn't physically abuse Pete, she does belittle, demean, and insult him constantly.
  • Big Bad: In the original, at first.
  • Big Bad Duumvirate: With Ansem in the original, though the lesser of the two.
  • Big Bad Ensemble: With Xemnas in Kingdom Hearts II, again, the lesser of the two.
  • Big Bad Wannabe: Coded and 3D. While she's still a threat, with the full scope of Xehanort's plans revealed she's far from the main concern of the heroes now, and has nowhere near the influence or power she had in the first game. Nonetheless, she's still determined to conquer the worlds for her own.
    • The additional scenes added to the storyline of coded reveal she was looking for one of the Foreteller's Books of Prophecies during 3D.
  • Dark Action Girl: A villainous fairy who is a master of magic and gets physical in her dragon form.
  • Disc-One Final Boss: The original Kingdom Hearts sets her up as the Big Bad for the first four-fifths of the game, only to pull a rug under her when it is revealed that Ansem is the one pulling the strings.
  • Determinator: Organization XIII kicks her ass in the fight for Hollow Bastion and the XIII Seekers of Darkness make her look like a sissy. It doesn't deter her from hamming it up and trying anyways.
  • Enemy Mine: With Sora & co. during the wars against both Organization XIII and the Seekers of Darkness.
  • Even Evil Has Standards: Although her not killing Sora in Kingdom Hearts II qualified more under Pragmatic Villainy, her not attacking Sora in Kingdom Hearts coded definitely qualifies under this trope, as apparently even the (self-proclaimed) Mistress of All Evil has qualms towards attacking Sora and company after they saved her life and thus "made it even", at least not immediately (even though it was technically Data-Riku who did the actual saving).
    • It seems that Maleficent intends to work against Luxu and the Foretellers, albeit for her own ends, so perhaps even she realises that the Master of Masters is, actually, utterly insane and needs to be stopped.
  • Evil Counterpart: To Master Yen Sid. Like him, she’s one of the most powerful magic-users in the series who doesn’t actually wield a Keyblade, she’s known for her stern demeanor, and her character and appearance are drawn from the imagery of classic European fairy tales—but she wields Dark Magic instead of Light Magic. Appropriately, she even takes Mickey’s nemesis Pete under her wing, just as Yen Sid took Mickey under his wing.
  • Evil Laugh: She is quite fond of this.
  • Evil Is Not a Toy: Constantly warns the other villains of this in the first game, pointing out that many have been consumed by the darkness or the Heartless. To her credit, she never becomes drunk on darkness (at least until Ansem forces her to), but has trouble initially accepting that she might not be the Heartless' preferred master.
  • Evil Matriarch: She attempted to manipulate Riku by telling him she honestly wanted to help him, claiming to view him like a son. Riku was smart enough not to fall for it but he continued to help further her plans, figuring it was his best bet to help Kairi. She also regularly stopped the in-fighting amongst the villains under her command.
  • Evil Mentor: To Riku.
  • The Fair Folk: The games didn't mention it (calling her a "sorceress") until her "origin story" in Birth by Sleep, but she's an evil fairy. Later in Dream Drop Distance, she is finally referred to as "the evil fairy" by Master Xehanort.
  • Familiar: Her creepy raven, who aided in her resurrection for Kingdom Hearts II.
  • Flunky Boss: The first fight with Maleficent in the original Kingdom Hearts has her summoning a few Heartless with shields on the ground while she's on a platform in the air.
  • "Get Back Here!" Boss: She has a tendency to run away from heroes by teleporting herself somewhere else or using a flying platform in her witch form.
  • The Grinch: She considers Christmas Town "ridiculous", and makes it a point to destroy it and plans to turn Santa Claus into a Heartless. Notably, this is the only time in Kingdom Hearts II where she turns up in person in a Disney world to aid the local villain. She must really hate the holiday.
  • The Heavy: In Kingdom Hearts.
  • Hidden Agenda Villain: She seeks the datascape in 3D for an unknown reason, but a new scene added in 2.5 reveals she seeks it to search for a connection to the "Book of Prophecies", a tome that can foretell the future and create new worlds all on its' own.
  • Hypocritical Heartwarming: In Dream Drop Distance she objects to Donald and Goofy insulting Pete. It's this because she frequently berates and insults Pete herself.
  • Know When to Fold 'Em: After spending all of III searching for the Black Box, she and Pete arrive just in time to witness Luxu reclaim it and summon the Foretellers into the present day. The two walk away without a word, apparently to plan their next move to obtain world domination.
  • Lady of Black Magic: A dignified sorceress with a dark elegance, who fights with powerful dark magic while in her Witch form.
  • Large Ham:
    Maleficent: "You think you can defeat ME?! ME, THE MISTRESS OF ALL EVIL?!"
  • Magic Staff: Which she uses as a blunt weapon against Ventus. Said weapon has a knockback effect, helping her to keep her distance against her enemies.
  • Make Wrong What Once Went Right: It turns out that the Maleficent that appears in Enchanted Dominion in Union X is not a data construct like the Disney characters in the other worlds, but the Maleficent from the present time, trying to rewrite the past in her favor. What she didn't realize, though, was that the past she thought she'd traveled to was a programmed construct and not the real world.
  • Malaproper: As she's an evil fairy who hails from a medieval world, modern technology and terminology is lost on her. She repeatedly refers to the Datascape as "date escape."
  • Manipulative Bastard: Or Magnificent, depending on your view. She played Riku like a fiddle, and even with a Villain Decay inducing lack of resources in KH2, she played events to the point that she became an asset in bringing down Organization XIII, establishing herself at the top once more. Kingdom Hearts III has her and Pete disrupting the Organization's attempts to find the Box by finding them all before the Organization can and the secret ending shows that neither of them have any intention of working with the foretellers (or, if they do, they're definitely going to screw them over at the end so that they can be on top!)
  • Not-So-Well-Intentioned Extremist: Claims in the pre-boss fight dialogue in coded that she wants to bring darkness to the worlds because it's what they truly want. Data-Sora dismisses this as Maleficent only giving herself what she wants, and Maleficent's response is along the lines of: "And what's wrong with that?"
  • Obviously Evil: Only Terra and Riku (at first) don't seem to see it.
  • One-Winged Angel: Assumes her dragon form when Riku unlocks the darkness of her heart in Kingdom Hearts (and basically the same thing happens again in Chain of Memories). In Birth by Sleep, after fighting her normal form as Ven, you fight her dragon form once again as Aqua (who is canonically the last of the trio to do so). It seems that Maleficent didn't consider using the dragon form in Kingdom Hearts against Sora's party, presumably because she was already so deep in the darkness by that point, she knew she'd be screwed if she used such a powerful form.
  • Our Dragons Are Different: See Scaled Up. Just as in the movie, it's a giant, black dragon with green fire.
  • Playing with Fire: Green fire, to be precise.
  • Pragmatic Villainy: After II, Maleficent appears to have given up on attaining Kingdom Hearts like Xehanort and is focusing on gaining control of the Book of Prophecies instead while Sora and Xehanort's unrelated clash over Kingdom Hearts wraps up. Time will tell how this works out for her, but Foreshadowing would suggest that she has her priorities in order and the :Re:Mind DLC seems to imply this was, in fact, an exceptionally smart idea!
  • Save the Villain: When Maleficent holds back a horde of Dusks in KHII to aid Sora for her own selfish reasons, Sora refuses to play along with her scheme and flee, heroically choosing to stay behind and help Maleficent. Donald, pointing out that this is contrary to all common sense, restrains Sora long enough for Maleficent to get the chance to save them instead. Also, Data-Sora, possessing Sora's altruistic personality traits, attempts to save her from obliteration by his Data-Heartless in coded, though he doesn't exactly succeed. (Data-Riku rescues her instead.)
  • Scaled Up: You fight her dragon form in KH1 — right before That One Boss. To some, she's That One Boss in her own right. She also uses it against Aqua and Data-Sora.
  • Sequential Boss: When Maleficent is fought in KH1, her first form is her as a witch. After winning this fight, you get a break to save and heal before you have to deal with her as a dragon.
  • Shock and Awe: Used exclusively and profusely in her witch form.
  • Shockwave Stomp: When in her dragon form.
  • Smug Super: Another important aspect of Maleficent's character is her superiority complex, which, while shared by many Disney Villains, she takes to the extreme. This is readily apparent in nearly every instance in Kingdom Hearts II whenever the subject of Nobodies and Organization XIII is brought up and when facing them personally. Maleficent's narcissism extends to any Heartless she commands, despite the all-too-obvious difference in power and capabilities of Nobodies in general over the Heartless.
    • However, her superiority complex is not entirely unfounded as she is easily one of the most powerful characters in the series, her magic rivaled only by Master Xehanort's. Thus, her views of the Organization as insignificant could be, to her, quite true. Ironically, the Organization seems to view her the same way that she views them: as a relatively insignificant threat, shown when Saïx calmly summons some Nobodies to destroy Maleficent's Heartless and smugly calls her a fool. In contrast to Pete, she possesses extreme and completely legitimate confidence, while her minion is a coward and doubts their chances of success.
  • Spanner in the Works: Luxu suspects she is the one who helped the Five main Dandelion union leaders escape to another world-line to eventually reach the present rather than stay where Master Ava left them.
  • Spared by the Adaptation: With the plot of Enchanted Dominion in Birth By Sleep is that of the movie she comes from, she is ultimately the case there due to the fact that she survives having Philip's sword lodged into her whereas it kills her in the film. Of course, as Birth By Sleep is a prequel to the first Kingdom Hearts, her survival here is a given.
  • Squishy Wizard: Whenever you fight her in her Witch form.
  • Supernatural Gold Eyes: Other than Xehanort she's the only one who has them, due to her heavy obsession with darkness.
  • Take Over The Worlds of Light: This sums up Maleficent's entire motivation. She wants Kingdom Hearts and the Book of Prophecies for the power and knowledge necessary to help her conquer the worlds, unlike Xehanort, who rationalizes his evil with a combination of For Science! and Well-Intentioned Extremist.
  • Technicolor Fire: Her green dragon fire shows up with pretty much anything she does.
  • Time Travel: Kingdom Hearts χ reveals that she attempted this once, in one of the most bizarre explanations for a Plot Hole in the entire series. Having her heart released by Ansem in I enables her to travel back to the Enchanted Dominion during the events of Union X to rewrite her defeat, but she ends up trapped in a digital recreation created by the Master of Masters to prevent her from messing with the timeline. A character known only as Darkness agrees to help her out and sends her back to the present, which is how she returns in II.
  • Villain Decay: Got a lot less threatening as a villain as the games went on. She started out as the Big Bad of Kingdom Hearts, is somewhat threatening in Kingdom Hearts II before losing control of the Heartless to Organization XIII, botches her plan and needs to be rescued in Kingdom Hearts coded then in Kingdom Hearts 3D: Dream Drop Distance she's quickly scared out of Disney Castle by Lea. Inverted in Kingdom Hearts: Birth by Sleep, which takes place before the original and has her still in her prime, with none of the game's three heroes being truly able to defeat her. As for Kingdom Hearts III, she is reduced to a background role, never interfering with the heroes or the villains, simply pursuing her research of the box and binding her time. And she actually succeeds in finding it, unbeknownst to everyone, although the box is still in possession of Luxu and the Foretellers in the epilogue.
  • Villainous Rescue: Of Sora and friends in KH2. See Save the Villain above.
  • Villain Teleportation: Uses it a lot during her fight against Ventus in Birth By Sleep.
    • An odd variation occurs in her boss fight in Kingdom Hearts: she turns into a sprite to briefly zip around in an invulnerable state, but her Floating Platform (which does not undergo any transformation or teleportation) always moves to center itself at her destination, so she only ever reconstitutes in the same spot upon it. Aesthetically it's this trope, while functionally it's just an invisibility period on an enemy glued to a moving platform that's too big too miss.
  • The Unfought: In II, Dream Drop Distance and III. Justified since she's not even close to being the Big Bad of those games, let alone a major threat to the heroes.
  • Ungrateful Bitch:
    • She zaps Pete and the Gullwings as "thanks" for saving her in the II manga.
    • After Data-Sora saves her in Coded, she refuses to thank him.
  • Unwitting Instigator of Doom: Maleficent was only attempting to return back to her own time during the events of Union X when she realized she couldn't do anything else stuck in a past without all seven Princesses of Heart existing at the same time, but the moment she used the Ark to return to the future, she set off a system designed to seal both the real and data world verisons of Daybreak Town away, dooming both to darkness, as the Ark was considered the last line of defense— a tool to escape from the forces of darkness should they prove unbeatable.
  • Unwitting Pawn: Like so many others, she's one to Xehanort, though she ended up playing a rather important role in his plans by gathering the Princesses of Heart for him and nearly getting access to Kingdom Hearts for him in the first game.
  • Wicked Witch: She's a villainess commonly called a sorceress.
  • You Shall Not Pass!: To the incoming Pureblood Heartless in the endgame of Kingdom Hearts II, as well as to incoming Dusks earlier in the same game, both as a Type V Anti-Hero. She survives.


"See, it don't matter how tough he is, once he's a Heartless he'll do as I say!"
"Just wait! Nobody, and I do mean nobody, messes with The Mighty Pete!"
Voiced by: Jim Cummings (English), Toru Ohira (Japanese)
Origin: Classic Disney Shorts
Appearances: II | 358/2 Days | Birth by Sleep | coded | 3D: Dream Drop Distance | III

Once a humble steamboat captain, Pete turned to mischief-making until he got out of hand and was banished. He met Maleficent during his inter-dimensional exile and acts as her loyal servant.

  • Adaptational Jerk Ass: While Pete's depictions in Disney cartoons have run the gamut of villain to ally, in this series he's eager to conquer worlds and plunge them into darkness, tempt powerful beings to darkness with the purposeful intent of making them into Heartless, and in Re: coded, he almost crushed Donald and Goofy and tortured Data-Riku with a sadistic glee.
  • Anti-Hero: Like Maleficent, they only aided Sora and his friends during the game so that they could gain once the Organization XIII was toppled.
  • Arbitrary Skepticism: He dismisses the Book of Prophecies as "fluffy, pink kid fairy tale stuff". He's a Disney toon and he says this to an evil fairy.
  • Arc Villain: While he's a recurring, secondary threat in several worlds in II, the Timeless River is entirely dedicated to him. The same applies to the Country of Musketeers from 3D.
  • Badass on Paper: While Pete is a buffoon without a doubt, he actually is more impressive then you would think. First off he is is shown to have impressive command over a particularly large amount of Heartless. It takes a sizable amount of darkness within his heart and control over it (making him at least a tier above Harmless Villain status) to get their attention and a strong will in order to control them. The fact that he has command over the heartless for this long without succumbing to them and becoming a Heartless himself speaks volumes. He was also able to fight off Sora and his friends twice (in both circumstances being against Hercules and his younger self) and survive to do it again another day, something some of Maleficent's more intimidating allies could not brag doing.
    • He's also surprisingly capable of understanding Wrong Context Magic, and when he's informed by Barbossa of the curse his crew has, he warns the pirate captain and his crew to be wary of Sora and Co. and their "otherwordly magic", as it could actually kill them. Unfortunately, he isn't smart enough to keep his mouth shut about it, and inadvertantly clues in the party on the potential weakness of the undead pirates (granted, Sora and Co. would've figured it out sooner or later). But what happens next just proves that he's absolutely correct to be wary.
  • Barrier Warrior: Pete is able to shield himself in a spherical shield spell in the Underworld. This is turned against him when Sora bats him like a giant ball.
  • Beard of Evil: He had one during the time period of Country of the Musketeers.
  • Boisterous Bruiser: At least his past-selves in both Timeless River and Country of the Musketeers, who ain't afraid to accept a fight when someone challenges him, whether it's Sora or his future-self. His future-self is too much of a coward to be this.
  • Butt-Monkey: Poor guy. Almost nothing ever goes right for him.
  • Card-Carrying Villain: He knows he's the Dumb Muscle to Maleficent and joyfully accepts this as his role.
    Donald: Pete, you big thug!
    Pete: "Thug" works for me. We all got a role to play, right?
  • Car Fu: He knows some as Captain Dark and when you use his D-Link, Terra, Aqua, and Ven can, too.
  • Cats Are Mean: He's a villainous catman.
  • Character Development: For better or for worse, he went from a well-meaning and essentially decent authority figure to a traitorous captain of the guard to a harmless Jerkass attention seeker to cowardly villain (though he still retains some of his mettle). It's shown that he longs for the old days of steam boat captaincy. Its implied that his failures beginning in Country of the Musketeers blew his confidence out from then on, making him rely much more on cheating and dishonorable tactics.
  • Charles Atlas Superpower: Implied to have this when he's really focused. One of his more dangerous attacks is him throwing a fit if you pressure him too much, and smashing the ground for a Shockwave Stomp. He is invulnerable during this. Is also shown to have held back the Heartless Horde successfully and survived in 2.
  • Chronic Villainy: In the earliest time where he is seen as the true villain, "Country of the Musketeers", he is arrested in the end by the Royal Musketeers. By the time Terra, Aqua, and Ventus arrive in Disney Town, presumably several years later, he seems to be seen as a relatively reasonable person, enough that it seems as though he was a Reformed Criminal. However, losing to Terra in a race leads to him once again undergoing a Face–Heel Turn. Depending on how one interprets Maleficent helping him out of the resulting Pocket Dimension, he may count as a less tragic version of Driven to Villainy as well.
  • Crouching Moron, Hidden Badass: As incompetent as Pete is usually portrayed, he's shown himself to be talented in many areas. He has hand-to-hand fighting abilities, can use explosives and magic, can control Heartless, and is proficient with computers. He's also been a Rumble Racer, a steamboat Captain, and of course The Dragon to Maleficent.
  • Dirty Coward:
    • Made clear in the Battle of Hollow Bastion, where he left Maleficent for herself with the Nobodies. Subverted in the end when he was able to conquer his fears in order to help Sora and Mickey get some time to defeat Xemnas by holding back the Heartless.
    • Inverted with his past self. Timeless River Pete was pathetically weak, but he was no coward.
  • Disproportionate Retribution: Goes both ways. Was temporarily banished to a Pocket Dimension by Queen Minnie for being rude and preparing to attack her for not giving him the victor's prize of ice cream in Disney Town.
  • The Dragon: He's Maleficent's right-hand man, though he spends much of his time by himself across the worlds to enforce her will.
  • Enemy Mine: Twice. His past self put aside his (misunderstood) difficulties with Sora, Donald, and Goofy in order to help them fight his future self, so that he could get his boat back. Later, his present self helped Sora and the King against Xemnas and the Heartless.
  • Evil Chancellor: He was this to Minnie in the past as Captain of the Royal Guard in "Country of the Musketeers".
  • Extremity Extremist: When he engages in melee combat he generally sticks to punches and can even slam the ground with his fists to produce a damaging shockwave.
  • Flunky Boss: In 3D, where he has his henchmen, the Beagle Boys, during his time as the Captain of the Royal Guard in the Country of the Musketeers.
  • From Nobody to Nightmare His past-self in the Timeless River is portrayed as a grumpy, but still morally-stable person who enjoyed captaining his steamboat and even offers to let Sora, Donald and Goofy drive his steamboat for helping save it. At some point between then and now he developed a mischievous streak and a 0% Approval Rating to the point where Minnie had him banished to a different world entirely for it. Now he is The Dragon to an Evil Sorceress and has command over an army of Eldritch Abominations with intent of conquering the universe. Odds are seeing his former first-mate become his King and a world-traveling hero had something to do with it.
  • Go-Karting with Bowser: An interesting version in that despite his obvious, if only slight, malevolence, he's still not a bad guy when you race him in Birth By Sleep, having seemingly repented from his villainous days in the Country of the Musketeers (detailed in 3D). In fact, it's the race (or rather the fact that he lost) that causes him to pull a Face–Heel Turn (again).
  • Goldfish Poop Gang: Sora considers him this, and he's not entirely wrong, given Pete and Maleficent are far from the heroes' greatest concerns as the series goes on. However, he's far from being totally incompetent to truly qualify as this.
  • Heel–Face Revolving Door: Pete starts out as a steam boat captain before pulling a Face–Heel Turn as captain of the Musketeers and tries to take a then-princess Minnie's throne. He reforms, but is still a trouble maker. Losing the Million Dreams Award causes him to go back to villainy, and he is still an antagonist as of Dream Drop Distance.
  • Iconic Sequel Character: He's Maleficent's right-hand man, though he wasn't introduced until II, and has been a staple supporting character ever since.
  • I Know Madden Kombat: His battles involve explosive bowling balls.
  • Ineffectual Sympathetic Villain: He's too wimpy and cowardly to actually pose a major threat; Sora explicitly describes him as "not smart enough to tie his own shoes."
  • Jerk with a Heart of Gold: The Pete from Timeless River was easily angered and abrasive, but knew how to show kindness. He was genuinely grateful that Sora and co. got Steamboat Willie back, and rewarded them for it by taking them on a ride.
  • Jerk with a Heart of Jerk: But by the events of Birth by Sleep, Pete is so selfish and stubborn, that he tries to cheat his way to get the Million Dreams award. He fails, but is told by Minnie that he actually got a few votes. He dismisses the votes in greed, causing the entire town to regret their votes and hate him, and Minnie banishes him.
  • Laughably Evil: Pete is and always has been a more comedic villain, providing some moments of levity as the Keyblade wielders travel across the various worlds. Best exemplified in Birth by Sleep with his Paper-Thin Disguise double act as Captain Justice/Captain Dark and how it fools absolutely no one.
  • King Koopa Copy: While Pete already bore many similarities to the Trope Namer despite predating him by several decades, his Kingdom Hearts incarnation can be likened to the depiction of Bowser found in the Paper Mario and Mario & Luigi RPG spinoffs (fittingly), as an Ineffectual Sympathetic Villain Big Bad Wannabe who commands a gaggle of minions (the Heartless in this case) and takes a backseat to the more serious and powerful Original Generation threats.
  • Know When to Fold 'Em: He is perfectly aware of the fact that he can't really hold his own all that well against Nobodies. He's only following Maleficent because the alternative is worse.
  • Large Ham: Particularly as CAPTAIN JUSTICE!!!
    Captain Justice: What's this? Trrrouble?
  • The Last Straw: Goofy says that Pete's been causing trouble for years, apparently the events in Birth by Sleep were the tipping point that got him banished.
  • Leaning on the Fourth Wall: Just like in the film, he has a line to this effect in "Country of the Musketeers" in 3D.
    Captain Pete: How dare you thwart me just in the nick of time!
  • Mascot Mook: The credits state at the end that Pete is one.
  • Manipulative Bastard: Not particularly good at it, but it's how he sows Heartless throughout the World.
  • Mythology Gag: One of his attacks is to throw explosive balls similar to a bowling ball. Bowling was a favored past time for the character in Goof Troop and A Goofy Movie.
  • Nostalgia Filter: In-Universe. He seems to long for the good old days of steamboat captaincy, but, given the Time Travel to Timeless River and what happens to him, he's probably just thinking it's better than his later situations.
  • Not-So-Harmless Villain: As mentioned, he's the one sowing Heartless and recruiting other villains in different worlds, and when given the right opportunity is really heinous. He is also one of the few villains to use the Heartless and never succumb to the darkness, even though it is implied that he has used them as long as Maleficent has. Best exemplified in Re:coded, where he's in almost full control of the bugs, corrupts Data-Riku, and comes dangerously close to crushing Donald and Goofy to death using Bug Blox.
  • No Respect Guy / Then Let Me Be Evil: Implied to be part of the reason for the events of Kingdom Hearts: Birth by Sleep. Almost everyone aside from Queen Minnie (and even then she's pushed past her limit) dislikes him, viewing his antics as annoying, selfish, and cowardly. While it is subverted somewhat in that he got votes despite this reputation, he lost out to three people who literally just came and went separately, doing one good deed each while he was putting his all into getting votes with his personas. He pauses when he hears that he got votes, but by that point, the straw broke the camel's back already, and he's stuck in the mindset that no one expects much out of him.
  • Recurring Boss: Pete is fought by Sora directly twice in Kingdom Hearts II, once in Olympus and again as the boss of Timeless River. He continues to be an antagonist throughout the game, but he never directly fights Sora and co after Timeless River.
  • Remember the New Guy?: From Kingdom Hearts II onwards he acts as Maleficent's right-hand, and was shown to be allied with her as early as Birth By Sleep. Despite this, he does not appear nor is even mentioned in the first Kingdom Hearts game, where Maleficent is most prominent.
  • Retcon: In Kingdom Hearts II, it was stated by Goofy that King Mickey banished Pete to another dimension, presumably for doing something really bad, and Maleficent broke him out. In Birth By Sleep, however, Pete only throws a hissy fit, and Queen Minnie temporarily banishes him to another dimension "until he cools down" from what seemed to be a preparation to attack her... for ice cream. While there, Maleficent breaks him out in return for his service. This is a bit of a Dub-Induced Plot Hole, as the Japanese script used a gender-neutral pronounce for "Majesty," so it indeed could have been Minnie or Mickey. However, then in the manga it's stated directly that King Mickey did it, and this is said by Minnie no less.
  • Right-Hand Cat: Technically he's this to Maleficent, being a cat.
  • Royal Rapier: In Country of the Musketeers in 3D.
  • Sadist: Pete becomes one after he joins Maleficent, as demonstrated when Barbossa and Scar nearly murder Sora in cold blood, and when Pete himself tries to kill Donald, Goofy, Data-Riku, and Queen Minnie at separate points in Re:coded and 3D.
  • Save the Villain: In coded, Data-Sora resolves to prevent his Data-Heartless from destroying Pete and Maleficent. It seems at first that he only arrives just in time to see them get killed, but it is revealed that Data-Riku used a rift in the Datascape to rescue them after the boss battle with Data-Sora's Heartless. Despite Pete's more-malicious-than-usual and outright sociopathic actions from that same game, including enslaving Data-Riku, trying to use Data-Riku to kill Data-Sora, and nearly crushing Donald and Goofy while cackling sadistically, Data-Sora is still somehow relieved to learn that Maleficent and he aren't dead.
  • Sentai: In Birth by Sleep.
  • Sequential Boss: The boss fight with Pete in Timeless River in II starts out with Sora having to stop his steamboat with the Coverstone from escaping down the river. After that you fight Pete on foot, and after taking some damage, he yells, "How about a change", a curtain with Pete's face comes down, and the scene shifts to one of the scenes from the world. You will go through most of the former Heartless battle scenes in the world as the fight progresses.
    • His boss fight in Hollow Bastion in Re:coded is a two-phase fight where he has both higher stats in the 2nd phase and kicks off the fight with his new move, D-Thundaga.
  • Shock and Awe: Can use D-Thundaga in Re:coded which also is an example of Ride the Lightning.
  • Sore Loser: Pete putting on a costume and pretending to be a hero in the hopes of winning the Million Dreams Award. No one is fooled, and when Pete loses to Ventus, Aqua and Terra, he gets banished due to his 0% Approval Rating and for trying to attack Queen Minnie. Then again…
  • The Starscream: A definite possibility in regards to Scar. While he's a big supporter of Scar's regime (especially given one of Scar's commands was to eat Sora), he's all too happy to see him turned into a powerful Heartless.
  • Stout Strength: Has a decent amount of physical strength and endurance to go with his rather massive gut. 358/2 Days in particular has him charge forward with his belly much like the Large Body and Large Armor heartless will.
  • Teleport Spam: In Re:coded.
  • Team Rocket Wins: With Barbossa's help, Pete finally scores a victory against Sora in Port Royal with the use of the Heartless and kidnapping Will after a failed negotiation. This leaves Sora tied up and left to die on a ship rigged with gun powder, one of the closest Pete has ever come to killing him.
  • Throw Down the Bomblet: Uses exploding bowling balls and fireworks in combat.
  • Took a Level in Badass: He's at his most threatening in coded and its remake, harnessing the power of the bugs to give himself an edge over the heroes. He actually nearly succeeds in crushing Donald and Goofy to death with a trap involving bug blox. Even his boss battle in Re:coded is a noticeable step up from his previously less threatening outings, using full combo attacks, Villain Teleportation, covering the arena with obstructive bug blox, and being a two-phase battle with the 2nd one kicking off with the rather dangerous spell, D-Thundaga.
  • Took a Level in Jerkass: In coded and its remake, he tries to kill Donald and Goofy and almost succeeds.
  • Tragic Villain: It is pretty clear that he yearns for simpler times when he was just the captain of a Steamboat in a little world before access to the rest of the universe had opened up for him and his people. This sadness was so genuine that the universe itself took pity on him and manifested a portal to the Timeless River so that he could relive his glory days and possible turn a new leaf.
  • Trap Master: Can summon rigged blox in Re:coded.
  • Underestimating Badassery: Downplayed and played with. Sora manages to do this by writing him off in Hollow Bastion while talking to Leon. Pete then proceeds to ambush, trick and screw with the heroes - as well as cause real damage when left to his own devices - through the course of the rest of the Kingdom Hearts entries. Its played with in that, while he is not given enough credit as a villain, he's so outclassed by other villains that he's a comparative smallfry.
  • The Unfought: He isn't faced in a boss fight in Birth By Sleep and Dream Drop Distance, though the latter does feature a fight with his past self in the Country of the Musketeers.
  • Ungrateful Bastard: After they're saved by Data-Riku in coded, both Pete and Maleficent are ingrates, but Pete is even more of one than his employer, threatening Data-Riku with a future return to slavery under him even as he is being evacuated from the Datascape.
  • Videogame Cruelty Potential: During his boss fight in Timeless River, if you combo Past!Pete, he will launch into the air and make a shockwave upon landing, he will then get up and yell What's that for!?! before going back into the fray. But it is a bit of a subversion, as it doesn't have any substantial effect on either Pete (Present!Pete receives little damage if this is done).
  • Wants a Prize for Basic Decency: In Birth by Sleep, he puts on a costume and pretends to be a hero to win the Million Dreams Award, doing simple good deeds like giving information. No one is fooled, since he's well known as the biggest troublemaker in Disney Town, and Terra, Ventus, and Aqua beat him for the award by doing actual heroic deeds, like fighting off the Unversed.
  • You Shall Not Pass!: In Kingdom Hearts II, during the endgame. He survives.

Origin: Sleeping Beauty
Appearances: II | Birth by Sleep | 3D: Dream Drop Distance | X(chi) | Union X (Cross)

Maleficent's loyal pet raven, a minor villain that only appears at certain times for Maleficent, he has however contributed a bit to the story several times.

  • Creepy Crows: Diablo is one himself.
  • Elite Mook: Seems to be, if he isn't Co-Dragons with Pete.
  • Feathered Fiend: An evil crow.
  • Hypercompetent Sidekick: Has been shown watching Aqua and Prince Philip's escape, then leading Maleficent's goons against them in Birth by Sleep; Manages to revive his master through the memories of the three fairy godmothers in Kingdom Hearts II; and delivers Maleficent's ransom note and Queen Minnie's crown to lure Mickey away from The Mysterious Tower in Dream Drop Distance. In any case, he's more successful than Pete at being his Mistresses' number two.
  • No Name Given: Particularly strange in that he has a name in the original movie, but the game just calls him "Maleficent's Raven" in journal entries.
  • Screw This, I'm Outta Here!: Flies off in the Manga after an Ansem-Possessed Riku unlocks Maleficent's heart.
  • What Happened to the Mouse?: He constantly disappears and re-appears in the games and the manga.


Dwarf Woodlands

    Evil Queen 

Evil Queen
"That is no concern of yours. Now, heed my words. My radiance is all the light this kingdom needs."
"What I demand is her life. I have had more than enough of her light."
Voiced by: Susan Blakeslee (English), Kyoko Satomi (Japanese)
Origin: Snow White and the Seven Dwarfs
Appearances: Birth by Sleep | X(chi) | Union X (Cross)

A vain woman who is convinced she is the fairest of all. When the Spirit of the Magic Mirror revealed Snow White to be fairer, the Queen decided to take the maiden's life.

  • Arc Villain: She's the main villain of the Dwarf Woodlands in Birth by Sleep.
  • Darker and Edgier: Her first conversation with Terra flat out instructs him to kill Snow White and carve out her heart. Justified since most people forget that her original film was pretty dark at times.
  • Establishing Character Moment:
    Queen: There is a maiden known as Snow White. Kill her.
  • Fairest of Them All: Her motivation is to be this, even if she has to out-and-out murder the competition.
  • Foil: To Maleficent. One is an Ambiguously Human woman with full command of Dark Magic who is hinted to be of demonic heritage, while the other is an ordinarily human who irresponsibly dabbles in Dark Magic far beyond her comprehension. And one is a consummate schemer who's one of the most ambitious and powerful villains in the mythos, while the other is a textbook example of Evil Is Petty who has long since faded into irrelevance by the time of Sora's battle with Xehanort.
  • High Collar of Doom: A large white collar as part of her queen attire.
  • Know When to Fold 'Em: After Terra defeats the spirit of the Magic Mirror, she decides to cut her losses and orders the mirror to give Terra the info he wants instead of facing him in combat herself.
Queen: Magic Mirror, instruct this knave! Give him the answers he doth crave.
Magic Mirror: Beyond both light and dark he dwells, where war was waged upon the fells.
  • The Unfought: The Evil Queen/Witch is not fought by the player at all in the game before she is Killed Offscreen by the dwarfs, with the player instead fighting her Magic Mirror. However, a heartless, Witch Bomber, shares her appearance very closely in Kingdom Hearts χ.
  • Vain Sorceress: Her only desire is Snow White's death to ensure she is Fairest of Them All.
  • What Happened to the Mouse?: She's last seen giving Snow White the poisoned apple. After that, the Magic Mirror simply states that she is "gone." Her fate from the film is only subtly alluded to in Aqua's journal entry of the character, which says she was "chased down" by the dwarfs.
  • Wicked Stepmother: To Snow White.
  • Wicked Witch: She can brew potions, using one to disguise herself and another to drive the Magic Mirror into a frenzy.
  • You Have Failed Me: When Terra refuses to kill Snow White, the Queen tries to have the Magic Mirror dispose of him.

    Magic Mirror 

The Magic Mirror
"Between both light and dark he dwells. Where war was waged upon the fells."
"The queen is gone, and my work is done. Adieu, o victorious one."
Voiced by: Corey Burton (English), Tamio Oki (Japanese)
Origin: Snow White and the Seven Dwarfs
Appearances: Birth by Sleep | X(chi) | Union X (Cross)

A spirit who appears within the magic mirror at the queen's behest and answers all questions with the truth. The Evil Queen's rage causes him to suck Terra and Aqua within a Pocket Dimension found in the mirror for a Boss Fight.

  • Brainwashed and Crazy: When not driven insane by one method or another, the Mirror seems personable enough, if cryptic. In fact, both of the battles (with Terra and Aqua) seem to be due to it being corrupted by outside forces.
  • Breath Weapon: Inside the mirror.
  • Demoted to Extra: He appears only in a single cutscene in X(chi).
  • Doppelgänger Spin: The trick is to spot the one that's smiling.
  • Graceful Loser: His only reaction to defeat is a rather bored "How unfortunate." After losing to Aqua, he simply bids the "victorious one" farewell.
  • Magic Mirror: The trope is its name, after all.
  • Pocket Dimension: Contains one as a result of the Evil Queen splashing a potion on it in a failed attempt to invoke You Have Failed Me on Terra. In 0.2, it expands into a series of these that contain bits and pieces of the rest of Dwarf Woodlands after the world is dragged into the Realm of Darkness.
  • Punch-Clock Villain: Seriously, compared to other characters on this page, he's sort of benevolent when in control of his own actions. He just so happens to answer to a cruel, vain owner.
  • Recurring Boss: The Mirror is the main boss of the Dwarf Woodlands instead of the Queen, who, while being the antagonist in the world, is never fought by Eraqus's disciples. The Mirror is also fought twice, first by Terra, then by Aqua.
  • Rhymes on a Dime: All of his lines are spoken in verse.
  • The Stoic: He's pretty laid-back, even during his battles with Terra and Aqua.
  • Took a Level in Badass: Forced upon him by the Evil Queen, making his spirit quite the boss fight inside the mirror.
  • What Happened to the Mouse?: He appears to simply leave after the Queen's death; what he's done since is unclear, although 2.8 shows the physical mirror was in the Realm of Darkness between games, containing much of what used to be Dwarf Woodlands.

Olympus Coliseum


"He's strong. He's kind. He's always there for you and he's handsome to boot. He's perfect. Perfect. Perfectly infuriating! He makes me crazy!"
"Did you forget who you're talking to? I AM THE LORD OF THE DEAD!"
Voiced by: James Woods (English), Kyusaku Shimada (Japanese)
Origin: Hercules
Appearances: I | Chain of Memories | II | Birth by Sleep | coded | X(chi) | Union X (Cross) | III
The literally (and figuratively) hot-headed Lord of the Dead and ruler of the Underworld in Olympus Coliseum. While he's one of Maleficent's allies during Kingdom Hearts and part of Kingdom Hearts II, his focus is largely on killing Hercules.
  • Adaptational Badass: In the original movie, he's a schemer who tries to kill Hercules as indirectly as possible and goes down quite pathetically from a single Offhand Backhand back from Herc. Here, he still mainly relies on henchmen to do the dirty work for him, but when push comes to shove, he's willing to prove that his title of Lord of the Dead isn’t just for show.
    • Also when he gets knocked into the River Styx in the movie, it's implied that he might be trapped there for a very long time, if not forever. However, despite being knocked in it II, he's shown to have escaped just fine by the time III happens. Heck, if you consider the Underdrome tournaments to be canon, then that means he escaped almost immediately.
  • Arc Villain: He's the main villain of Olympus in all of his appearances.
  • The Bad Guy Wins: He basically gets everything he wanted on the first Olympus visit in II — the Underdrome is reopened and Hercules' self-confidence is destroyed.
  • Barehanded Blade Block: He grabs Auron's swords during a cutscene with his hand. It doesn't harm him due to the curse of the Underworld.
  • Batman Gambit: How he used Sora's concern for Meg in order to fool him to open the Underworld Tournament Cups.
  • The Berserker: During combat or if someone pisses him off.
    • In Chain of Memories, his enemy card effect is even called Berserk.
  • Boisterous Bruiser: "Oh, yeah. This is gonna be good."
  • Bonus Boss: A lesser one in I, acting as the last opponent in the penultimate stretch of the Hades Cup.
  • Breakout Villain: Hades was already an Ensemble Dark Horse in his original film, so this is to be expected. Nomura noted that the Underworld was added to II mostly out of Hades' popularity. Sure enough, he's gone on to be the most recurring Disney villain in the franchise besides Maleficent herself. note 
  • Brilliant, but Lazy: Hades is a Physical God that could easily wipe the floor with Sora due to being completely invincible while in the Underworld, but he's more content with sending out monsters like Cerberus to fight in his stead if a chase takes too long.
  • Burning with Anger: As per his film, his fire goes from blue to red when angry.
  • The Chessmaster: Even has a chessboard in his place, with Hercules, Zeus, Cerberus, and himself as pawns. In the Manga he also has pawns of the Hydra and Megara.
  • Classic Villain: Wrath obviously, but also Pride and Sloth, which all tie into each other. He never steps in until it's absolutely necessary, he gets pissed, or has his pride hurt. Being a god, he doesn't think too much of other characters and is fairly smug and confident until he's no longer able to control or make use of someone, at which point he becomes angry or disappointed.
  • Crippling Overspecialization: Pieces of equipment that reduce damage from specific elements tend to have limited utility, since most enemy groups and bosses are capable of inflicting multiple damage types. Hades, however, can only inflict fire damage, so stacking fire resistance makes his fights dramatically easier.
  • Deadpan Snarker: Still as sarcastic as he was in the film.
  • Diminishing Villain Threat: By the time of III, having defeated him so many times before in previous games, nobody not even Hercules takes Hades seriously or buys him as a threat, treating him more like an annoyance that hangs around.
  • Dragon Their Feet: He's is the last Disney villain to be defeated in I, as the only way to fight him is by competing in the Hades Cup, which only opens up after completing Hollow Bastion.
  • "Eureka!" Moment: After another failed attempt to kill Hercules, Pete jokingly suggests sending someone who's already dead to save Herc the trouble. This inspires Hades to resurrect Auron.
  • Everybody Hates Hades: Hades in Classical Mythology was a neutral force, not an evil one.
  • Evil Uncle: He's the brother of Zeus, which make's him Hercules' uncle. Hades also doesn't like Zeus and wants to take over Mt. Olympus, which requires killing Hercules to prevent a prophecy from coming true.
  • Fair-Play Villain: Played with — he mostly pits Hercules against opponents in straight-up fights, but he's not above bending the rules of the Coliseum, and by the end of II when his Villainous Breakdown hits, he declares outright "I'm done playing by the rules! Now we're gonna play by my rules!"
  • Faux Affably Evil: He plays himself off as an easy-going guy with your best interests at heart, but in truth he's a self-serving bastard who only sees you for how useful you could be as a pawn.
  • Fiery Redhead: Played with. When he's Burning with Anger, his head's "hair" of fire and the fire around him turns red.
  • Fire Balls: Hades can chuck these freely in battle.
  • Flanderization: Early games featured him occasionally cribbing Phil's tendency to recite rules. Later games treat this as a trait of Hades rather than Phil.
  • Manipulative Bastard: Almost always has a Final Fantasy character at his beck and call through this trope.
  • Motor Mouth: When the mood strikes him, Hades will not stop talking.
  • Nigh-Invulnerable: He's immune to all damage when in his "red fire" mode. Well, apart from that, he is a god, so that is expected.
  • Offhand Backhand: Does this to Sora in II. And it's more like an Offhand flick.
  • Only One Name: Although this is less because of Disney not making a surname for him, and more because of Classical Mythology.
  • Overshadowed by Awesome: Competes with Chernabog and Genie Jafar for being the most powerful Disney Villain in the cast, being the immortal God of the Dead and all. Unfortunately for him, he hails from a world of similarly powerful deities, most of whom being generally more benevolent.
  • Physical God: The God of the Dead, implied to govern the lost souls of every world in the Kingdom Hearts universe. He's also completely tangible, which lets Sora and Aqua beat him up, but is truly invincible while in the Underworld.
  • Playing with Fire: As in the film.
  • Politically Incorrect Villain: In Birth by Sleep, he has a pretty sexist attitude towards Aqua, expressing disbelief when he realizes the winner of the East Games is a woman. He also visibly ogles her when seeing her for the first time and repeatedly mocks her by calling her "bluebird".
    • Justified as he's a Greek god and the Ancient Greeks considered women to be just living, breathing objects, so it's likely a reference to that.
  • Sixth Ranger Traitor: He gradually pretty much abandons the rest of the villains. Surely enough, he's the only one not to need to be revived/released come II, and does his own thing in Olympus to no ill repercussions, though he does still respect Maleficent a little, as he accepts assistance from Pete on her behalf.
    • III reveals exactly why he did so when Maleficent visits him in person. As powerful as she was and as tempting as ruling over all worlds seemed to be at the time, Maleficent didn't actually contribute anything to his own personal ambitions aside from giving him access to the Heartless and sending Pete. In the end, Hades decided to cut his losses and abandon the multiverse level villainy to focus on his plans for his own world. By the time he meets his former leader, he's rudely trying to shoo her away for this reason.
  • Skippable Boss: In II, the second visit to Olympus is optional, so you can beat the game without properly fighting Hades.
  • Spin Attack: One of his recurring techniques is to spray fire from both of his arms and spin in place, sweeping the arena in fire.
  • Starter Villain: He serves as this within Kingdom Hearts III.
  • Summon Bigger Fish: After Pete naively suggests that the Heartless can defeat Sora, who does Hades summon to finish off the hero? Cerberus.
  • This Cannot Be!: His defeat quote. "This. Isn't. Happening!" You'd think he'd stop saying it when you keep defeating him.
  • Turns Red: Literally, whenever he's pissed.
  • The Unfought: Breaking from tradition, Hades actually isn't a boss fight in III'; he leaves the conquering of Olympus to the Titans. He ends up getting taken out by Hercules in a cutscene after the Titans have been defeated.
  • Villain Has a Point: Though he was being his classic manipulative self at the time, he wasn't wrong when he advised Terra on how he should attempt to accept and utilize the darkness within him instead of constantly attempting to deny it. He warned Terra that if he did not face and conquer his own darkness then he would be consumed by it. Later events that transpired proved he was right. Made especially prominent by the fact that he seems not to have a Heartless or nobody, meaning his darkness has not consumed him.
    Hades: "Okay, stay with me here—darkness is inside...everybody. Nothing to be ashamed of. You play nice with it, and darkness will be your best friend. But if you go and get all self-conscious and refuse to face it, the darkness will run over you like a debutante at a toga sale. And then where are you? Nowhere."
  • Villainous Breakdown: He usually calms down fairly quickly, but in his final showdown against Sora & co, he had a completely epic one before trying to fry them alive.
    • "What is so funny, you imbeciles?! How dare you get a happy ending?! HOW DARE YOU?!"
  • Would Hit a Girl: More like "Would set a girl on fire" (or try to, anyway).


Origin: Hercules
Appearances: I | II | Re:coded | X(chi) | Union X (Cross)

A gigantic, ferocious, 3-headed guard-dog of the Underworld loyal to Hades. He's often sent out to fetch souls and cause destruction.

  • Ascended Extra: He only appeared in about a few minutes of screentime in the original film; here, he's one of the tougher early bosses you can encounter, and is fought a fair amount of times over the series In Coded and its remake, he's a source of the Bugs in the Coliseum, and thus part of the bigger problem of the game, rather than simply being Hades' lapdog and nothing more.
  • Angry Guard Dog: He's Hades' guard dog, and not very nice.
  • Attack of the 50-Foot Whatever: A giant, three-headed dog.
  • The Battle Didn't Count: In the first game, Hercules had already worn Cerberus down by the time Sora steps in, and when fought again during the Hades Cup, it's revealed he has more than double the amount of health, proving this to be true. The second game has similar circumstances, but doesn't bother to explain why Cerberus has more health in the tournament.
  • Breath Weapon: Cerberus can spit tracking balls of fire at Sora.
  • Red and Black and Evil All Over: is almost entirely black, the only things that aren't are his eyes and mouth which (sans teeth) are red.
  • Skippable Boss: In the first game, since Olympus is completely optional.
  • Summon Bigger Fish: There's always a bigger fish in Olympus. Most of the time, it's Cerberus.
  • Vomit Indiscretion Shot: He vomits darkness as an attack in the first game.
  • What Happened to the Mouse?: He's never seen again after each story boss fight in his respective appearances, barring the optional tournaments.
  • Your Size May Vary: Is considerably smaller in II than in I to allow him to fit into the arena.

    The Hydra 

The Hydra
Origin: Hercules
Appearances: II

A lizard-like monstrosity sent by Hades to fight Hercules in the Coliseum. Hercules fails to finish it off during a match, letting it wreck havoc after he leaves to go rescue Meg. When a head on this creature is chopped off, two more grow in its place.

  • Alien Blood: Its blood is green like in the film. The US release censored the blood as clouds of darkness.
  • Attack of the 50-Foot Whatever: It's a gigantic monster.
  • Dies Differently in Adaptation: Where as it was crushed to death by boulders in the movie, it is killed here by having all of its head sliced off at once by Sora.
  • Gameplay and Story Segregation: Cutting off the heads, by all accounts, should not beat the Hydra, simply because that's just how the creature works. Yet Sora is able to cut them off and defeat the monster without working out a different strategy at all. Could be justified, as the Keyblade is elsewhere shown to just break the established rules of a world, like destroying Genie Jafar directly rather than going for the lamp, and destroying zombie pirates in Port Royal.
  • Multiple Head Case: Eventually sprouts into a total of seven heads during the second part of its boss fight.
  • Person of Mass Destruction: It leveled the entire Coliseum into rubble in a few minutes, and is implied to have killed everybody inside.
  • Tail Slap: One attack sweeps its tail across the arena twice, and it covers the entire floor, so you're going to have to jump to dodge it.
  • Use Your Head: When it has seven heads, it will slam them down into the ground two-three-two across the arena, each impact releasing a small shockwave that can damage Sora if the heads themselves miss.

    Ice Titan/Ice Colossus 

Ice Titan/Ice Colossus
Origin: Hercules
Appearances: I | Birth by Sleep | Re:coded | III

One of the Titans from Hercules, made entirely of ice. It is fought as a Bonus Boss in two games: it's the only challenge of the Coliseum's Gold Match in the non-Japanese versions of Kingdom Hearts, and is the very last obstacle of the Coliseum's maze in Re:coded.

A knockoff called the Ice Colossus appears in Birth by Sleep. Unlike the genuine article, it is a mandatory boss that is fought alongside Hades during Aqua's story.

  • An Ice Person: It's made of ice and has dominion over it.
  • Attack of the 50-Foot Whatever: During the battle. Inverted during the victory cutscene, though.
  • Beam Spam: It fires icicle shards as its main attack, and fires a lot of them.
  • Breath Weapon: Which can turn you into a Human Popsicle.
  • Bonus Boss: In Kingdom Hearts, it's only fought as the only part of the optional Gold Match.
  • Degraded Boss: His appearance in III. While he's even larger now, he's lost many of his attacks from I, he attacks much less frequently, and he has FAR less health. The major threat is that he's got two of his brothers helping him this time.
  • Dual Boss: With the Lava Titan in III'.
  • Expy: Hades employs the "Ice Colossus", a weaker clone of the Ice Titan, in Birth By Sleep (the genuine article is still under lock and key at that point).
  • Flat Character: Its sole purpose is to be an opponent for the player to fight, and lacks any sort of characterization.
  • Only Known by Their Nickname: Its canon name, Hydros, is never mentioned in any of the games.
  • Sleep-Mode Size: After Sora beats it, it loses so much mass it has to run away before he steps on it.
  • Tennis Boss: Ice Titan is out of range of Sora's normal attacks, so you have to deflect its icicles at its head to knock it down.

    Rock Titan 

Rock Titan
Origin: Hercules
Appearances: I | II | coded | III

Another Titan from Hercules featured in the Olympus Coliseum.

  • Attack of the 50-Foot Whatever: Befitting its name, the Rock Titan is colossal in size and has seemed to grow even larger in KHIII.
  • The Bus Came Back: It was shown in a trailer, fighting Sora, Donald, and Goofy on a magical train, showcasing scenes from Kingdom Hearts III after only appearing once as an optional boss in the first game.
  • The Cameo: Appears in the opening cutscene for his world in Kingdom Hearts II... only to be Team Rocketed away by Hercules.
  • Dishing Out Dirt: He can manipulate the earth itself to make sharp stones jut out of the ground or make enormous boulders materialize out of thin air. Curiously enough, none of these powers were present in the first game at all, forcing the Rock Titan to rely upon its own body to damage Sora.
  • Final Boss: Of the Hades Cup and by extension the Olympus storyline of the first game. Though he's a much easier foe than Hades, but after fifty rounds of strong Heartless and bosses, are you complaining that this guy is the final boss?
  • Man Bites Man: When knocked down on its back, its heads will occasionally perform a bite attack.
  • Mighty Glacier: Incredibly slow, but it makes sense considering it is a giant made out of stone. In early footage of a boss battle with it in III, it's considerably faster, though still by no means a Lightning Bruiser.
  • Multiple Head Case: Has two heads that oddly seem to share the same mindless personality. Both also share an HP meter.
  • No Body Left Behind: Crumbles apart after its defeat.
  • Only Known by Their Nickname: His official name is Lythos, not that the Many games he appears in ever acknowledges it.
  • Rock Monster: Huge, monstrous, and made of stone.
  • Shockwave Stomp: Its main method of close-up attack.
  • Stone Wall: It has more health than any other boss in the first game. It's attacks do not do that much damage compared to the other bosses fought that late in the game though, and it's very slow and easy to dodge, so it's relatively easy to defeat.

    Tornado Titan 

Tornado Titan
Origin: Hercules
Appearances: III

After being absent from previous games, the Tornado Titan Stratos joins its fellow titans in Kingdom Hearts III.

  • All Your Powers Combined: Can blow debris (similar to the Rock Titan's boulders), fireballs (from the Lava Titan), and icicles (from the Ice Titan) at you.
  • Attack of the 50-Foot Whatever: The Tornado Titan takes the form of a gigantic cyclone, matching the size of even the Rock Titan.
  • Blow You Away: Naturally. In the first phase he periodically does this to keep Sora away from his brothers while they fire their ice and lava beams at him. During the second phase where it's down to him alone he does it more often and in more ways.
  • Do Not Touch the Funnel Cloud: It's a huge sentient tornado. Of course it's going to throw Sora into the air as an attack. Of course it's going to use mini-tornados to attack you.
  • Only Known by Their Nickname: Much like the other Titans, his official name is Stratos, but it's not actually used.
  • The Unfought: During phase one, anyway. Hydros and Pyros are the two fought then, while Stratos remains behind them and tries to keep Sora away from them using his winds every so often. After they're knocked out Stratos becomes the True Final Boss of Olympus.
  • Wake-Up Call Boss: He's the last enemy fought in the first world and by far the most difficult boss up to that point in the game.

    Lava Titan 

Lava Titan
Origin: Hercules
Appearances: III

The Lava Titan Pyros makes its debut at long-last in Kingdom Hearts III, summoned by Hades alongside series regulars Rock and Ice Titans.

  • Attack of the 50-Foot Whatever: Lava Titan's size is the least stable of the four titans, since it's basically a living magma flow. Even so, this thing is gigantic.
  • Breath Weapon: A beam of lava.
  • Dual Boss: With the Ice Titan.
  • Convection Shmonvection: Sora can touch and attack Pyros' head and body with no ill effect despite him being literally made of red-hot magma.
  • Kill It with Fire: His modus operandi, firing a beam of lava from his mouth and throwing a bunch of lava balls by swinging his arms.
  • Magma Man: Basically a gigantic lava monster.
  • Only Known by Their Nickname: His official name is Pyros, but like all the above titans, Kingdom Hearts just calls him a Titan.
  • Use Your Head: When Sora is standing atop the pillar of cooled lava Zeus is trapped inside, Pyros will frequently rear back then slam his forehead down onto the pillar, dealing a hefty amount of damage and knockback if it connects.

Deep Space

    Jumba Jookiba 

Dr. Jumba Jookiba
"Impossible! Pshah! He has no actual feelings—only destructive instincts I have carefully chosen for him. Or perhaps you need another demonstration of my evil geniusness!"
"I am innocent scientist who created galaxy's most destructive – er, constructive species of all time."
Voiced by: David Ogden Stiers (English), Shōzō Iizuka (Japanese)
Origin: Lilo & Stitch
Appearances: Birth by Sleep

A self-proclaimed "evil genius," he is arrested for illegal genetic experimentation and now serves time in a cell within the Turo Prison Block. He tricks Terra into breaking him out, but turns on him when Experiment 626 doesn't act on his destructive programming.

  • Adaptational Villainy: Sort of: he was originally a villain in his own series, but very little of his evil activities are ever seen as the film begins shortly before his Heel–Face Turn. The events of Birth by Sleep, however, take place entirely before Lilo and Stitch, leaving him in a strictly villainous role within its context.
  • Admiring the Abomination: More specifically, admiring himself for creating experiments, and then admiring the destructive power they have.
  • Card-Carrying Villain: He calls himself an Evil Genius.
  • Evil Genius: A bioengineer imprisoned for his illegal experiments.
  • A Father to His Men: After Sparky is beaten, Jumba grabs his dehydrated experiment and comforts it.

    Experiment 221 

Experiment 221/Sparky
Voiced by: Frank Welker (English), Wataru Takagi (Japanese)
Origin: Stitch! The Movie
Appearances: Birth by Sleep

One of Dr. Jumba's genetic experiments, with the primary function to short out electrical devices. Jumba summons him to attack Terra after seeing how Experiment 626 was "negatively" affected by learning about the concept of friendship.

  • Adaptational Early Appearance: Sparky first appear in the sequel movie, after his cousin has already settled on Earth. Here, he first appear before Stitch even escapes his prison.
  • Admiring the Abomination: Jumba acts like this towards all his experiments, including Sparky.
  • Axe-Crazy: It was programmed by Jumba to be as destructive as possible.
  • Logical Weakness: As an electrical creature, he is, of course, weak to blackout.
  • Psycho Electro: An evil experiment with electrical powers.
  • Satellite Character: The only reason he comes up in the game is because Jumba takes offense to Terra not being sure if Stitch is evil. Aside from this Sparky isn't that relevant to the story.
  • What Happened to the Mouse?: After Terra defeats him, he reverts back to pod form and is not mentioned again.
  • You Are Number 6: He's only ever known as Experiment 221. He's only ever called "Sparky" by Lilo, who doesn't even show up in the game due to there being no arrival on Earth.


"I don't know how you did it, but you won't get away again."
"Any last words before I blast you into a million pieces?"
Voiced by: Kevin Michael Richardson (English), Unshō Ishizuka (Japanese)
Origin: Lilo & Stitch
Appearances: Birth by Sleep

A very large captain in the Galactic Federation's army. He takes his responsibilities seriously, but his hotheaded attitude results in frequent failures. He attacks Aqua because she tries to stop him from destroying Experiment 626, leading to a Boss Battle.

  • Hero Antagonist: Though he does become progressively less reasonable and heroic over the course of the Deep Space story.
  • I Am Big Boned: When he comes to get the prisoners, Stitch makes a remark in his gibberish language, prompting Gantu to yell "I'M JUST BIG-BONED!".
  • Inspector Javert: Toward Stitch. He refuses to believe Stitch is capable of anything but havoc, and eventually decides to go against his orders and execute the little guy — and Aqua when she defends him.
  • Kick the Dog: Breaking Stitch's Wayfinder.
  • Large and in Charge: Until he is demoted by the Grand Councilwoman, he appears to be the head of security on the Deep Space ship.
  • Ray Gun: Gantu's primary weapon apart from his brute strength.



"Indeed I will, Princess. All of Agrabah will belong to me, while you...You, my queen, shall weep at my side for all eternity!"
"Genie, my final wish! I want you to make me an all powerful GENIE!"
Voiced by: Jonathan Freeman (English), Akira Takarada (Japanese)
Origin: Aladdin
Appearances: I | Chain of Memories | II | coded

He is the royal vizier of Agrabah. Two-faced and cunning, Jafar seeks the demise of Aladdin and to rule as sultan of Agrabah.

  • Adaptational Badass: Unlike the film, he doesn't need to wish for magical powers because he is already a powerful sorcerer by default, allowing him to use two of his wishes to further the villains' goals.
  • Adaptation Personality Change: In the games, he was overconfident and loyal to Maleficent. In the manga, he was a cowardly bootlick waiting for a chance to stab her in the back.
  • A God Am I: His reaction to becoming a genie, especially in the manga.
  • An Ice Person: He can conjure a floating ring of icicles.
  • And I Must Scream: Imprisoned in a lamp for a year between Kingdom Hearts and Kingdom Hearts II.
  • Animal Motifs: Cobras.
  • Arc Villain: Every time he shows up, he acts as the main antagonist for Agrabah.
  • Beard of Evil: A classic "Evil Chancellor" goatee.
  • Be Careful What You Wish For: He wanted to be a genie. He didn't take into account that that means he can be imprisoned in a lamp. To be fair, when he returns, for some reason the lamp is not an issue any more.
  • Dies Differently in Adaptation: While killing him in Aladdin: The Return of Jafar required the destruction of his lamp (which occurs with Iago kicking it into lava), Sora is able to kill him just by beating him in combat with his lamp simply vanishing upon his death. It's one of several examples in II alone that shows the Keyblade's Wrong Context Magic.
  • Dirty Coward: He was portrayed as this in the manga. While something of a second-in-command who's a bit too confident in himself for Maleficent during the games, the manga makes him nothing more than a sniveling, bootlicking wimp who's just waiting for his chance to stab Maleficent in the back. The manga version of Maleficent is aware of his cowardly nature, and only keeps him around because of his knowledge of Agrabah.
  • Dirty Old Man: Much like the original film, one of Jafar's other goals is to take Jasmine as his unwilling bride, despite being several decades older than her.
  • The Dragon: He was this to Maleficent, though he was taken out very early in the first game.
  • Emergency Transformation: In the first game, Maleficent is constantly warning him not to take commanding the Heartless lightly. After Sora and crew beat his human self, we see a split second of him blackened and screaming. Then he wishes to be a Genie. This wasn't just a power-boost, it was to reverse his transformation into a Heartless.
  • Energy Weapon: Fires a magical laser from his staff as his primary attack. Changes to Eye Beams once he's a genie.
  • Evil Chancellor: Initially Royal Vizier of Agrabah. he's already deposed the Sultan by the time Sora arrives in the first game.
  • Evil Laugh: Gets in quite a few, which are played up for a curious montage to the point of parody in Kingdom Hearts II.
  • Evil Sorcerer: Jafar has command of a large variety of spells.
  • Evil Genius: Not conventionally, but he manages to stay a step ahead of Sora and Co. throughout Agrabah's story in the first game, and manages to lure them into a trap and keep his comeback a secret until the heroes were already in his trap in II
  • Fatal Flaw: Hatred, according to Maleficent. Jafar was willing to destroy his homeworld out of spite to its inhabitants, especially towards the peasants, whom he calls "street rats". It's enough that Maleficent deems Jafar as beyond help when he snaps and becomes an Omnicidal Maniac.
  • Flunky Boss: The fights with Jafar in the original Kingdom Hearts give him some help in confronting Sora and Aladdin. In the first fight with Jafar as a human/sorcerer, the enslaved Genie will be floating around and reluctantly try to attack you (Genie does minimal damage, and if you get hit, he'll drop HP/MP balls for you to recover, meaning you only really need to worry after Jafar). The second fight with him as a genie has Iago carrying his lamp around the room; the lamp and Jafar share one HP meter and damaging the lamp is a major key to making this fight much easier.
  • "Get Back Here!" Boss: Spends his entire pre-genie boss fight in Kingdom Hearts just moving around the cave, rattling off spells.
  • Genocide from the Inside: Jafar is one of two villains actively trying to destroy his own world by seeking the Keyhole. And he nearly succeeded, too.
  • Hoist by His Own Petard: Just as in the source material, his wish to become a Genie leads to him getting stuck in a lamp.
  • Jackass Genie: In the sequel.
  • Killed Off for Real: Once he's beat in II, he sort of, overloads, and pops into a magical Technicolor Death
  • Large Ham: He very much chews the scenery, and it gets even more hammy once he's an "ALL POWERFUL GEENAYYYY!"
  • Lava Adds Awesome: The boss fights against his genie form in the Kingdom Hearts I and Chain of Memories take place in a lava-filled room in the Cave of Wonders.
  • Lean and Mean: Fairly thin as a wizard, becoming a genie buffs up his physique considerably.
  • Made of Evil: While not quite as much as other villains like Chernabog or Scar, he came perilously close to becoming a Heartless after his first boss battle, and both Pete and the Organization targeted him specifically to finish the job. Both parties are clearly well aware of how much darkness Jafar has if they are both gunning for him.
  • Magic Staff: His signature Cobra headed staff.
  • Mythology Gag: Most battles with his genie form have him floating over a pit of lava attacking you while you have to attack and destroy his lamp that Iago is flying around with to keep it away from you. This is a direct reversal of the climax of Return of Jafar, where Jafar trapped the heroes in a lava pit and Iago performed a Heel–Face Turn to try and get the lamp to them so they could destroy it.
  • Not-So-Harmless Villain: Jafar may be a Large Ham, but in the first game, he is the only villain in league with Maleficent to actually come within minutes of destroying his world and killing everyone in it; he only fails because of a Villainous Breakdown that nearly turns him into a Heartless, causing his final wish to become a genie. In II, when freed from his lamp, Jafar outright intends to destroy Agrabah (and, going by an in-battle quote, the entire universe), and (unsuccessfully) lures Aladdin away to prevent him from interfering.
  • Omnicidal Maniac: Jafar comes close to destroying his own world in the first game, and by the time of his boss fight in II, he's completely lost his mind.
    Jafar: I will destroy it all!
  • Once an Episode: All of Jafar's appearances in the series thus far inevitably climax with him going One-Winged Angel to serve as the final boss, especially his genie form.
  • One-Winged Angel: Turns into a red genie in the end of Kingdom Hearts' stay in Agrabah, and keeps it for Kingdom Hearts II. In Chi, he becomes a giant cobra, like in the original movie.
  • Playing with Fire: In both his human form and as a Genie he uses fire in every boss fight against him.
  • Reality Warper: Becomes a genie with powers capable of granting any wish though it's not until II that he starts to weaponize this any any meaningful way against the heroes.
  • Scaled Up: Finally takes on his famous giant snake form in Chi.
  • Sequential Boss: In Kingdom Hearts I, when Sora finally confronts Jafar, the vizier is first fought as a sorcerer. After winning this fight and a short break, he's then fought as a genie.
  • Shoulders of Doom: Huge, pointy shoulders.
  • Slasher Smile: In the manga while wishing to be a genie.
  • Smug Snake: Subtly holds his position as the Vizier over others, using it as a reason the princess should come along with him when Sora and Co. find her. Since she heard him talking about finding a keyhole and needing her, she wisely runs away while the heroes take care of the Heartless summoned.
  • The Starscream: Also in the manga; he wants to use his genie powers to overthrow Maleficent. He's also briefly mentioned to have already deposed the Sultan by the time Sora first visits Agrabah in the first game.
  • You Have Outlived Your Usefulness: Pete makes no attempt to recruit him back to Maleficent's fold during I and instead outright tries to turn him into a Heartless.


Voiced by: Gilbert Gottfried (English), Akira Kamiya (Japanese, KHI), Toru Okawa (Japanese, KHII onwards)
Origin: Aladdin
Appearances: I | Chain of Memories | II | coded

Jafar's boisterous and cunning parrot. He's Jafar's eyes and ears for everything going on in Agrabah.

  • Deadpan Snarker: Like in the films, most of his dialogue is bitterly sarcastic. Comes with the territory of being voiced by Gilbert Gottfried.
  • Dirty Coward: Regardless of his side of the conflict.
  • Heel–Face Turn: Though he still proves to be a Dirty Coward in the sequel despite being the heroes' friends, much like in his home continuity.
  • Heroic Sacrifice: Luckily, he survived.
    "You'd be surprised what you can live through."
  • Toothy Bird: His molars are visible inside of his beak.

Halloween Town and Christmas Town

    Oogie Boogie 

Oogie Boogie
"Ooh, when I get my hands on that heart — well, I've got no hands — but I'm still gonna nab that heart and control the Heartless!"
"Nobody disrespects me! NOBODY!"
Voiced by: Ken Page (English), Hiroshi Hatanaka (Japanese)
Origin: The Nightmare Before Christmas
Appearances: I | Chain of Memories | II

An evil bag of bugs who loves gambling with dice and dreams of causing trouble for Jack in Halloween Town. In Kingdom Hearts he steals a heart that Jack and Finklestien create to control the Heartless, but uses their power too much and succumbs to the darkness. In Kingdom Hearts: Chain of Memories he does the same thing as last time except it's a memory potion. In Kingdom Hearts II, he is resurrected by Maleficent so they can turn Santa Claus into a Heartless.

  • Alas, Poor Villain: In Chain of Memories, he begins suffering due to the fear the memory potion is causing him.
  • Arc Villain: Of Halloween Town in I and Chain of Memories, as well as after his revival in the first visit there in II.
  • Back from the Dead: Maleficent brings him back, but he's not all there.
  • Berserk Button: Being fooled or tricked.
  • Bond Villain Stupidity: He always uses traps in his attempts to stop Sora and his allies, since he doesn't quite have the guts to take care of them directly. Justified in that he's a pretty bad fighter in close combat.
  • Came Back Wrong: Well, Maleficent was certainly frustrated by his amnesia following his resurrection in II.
  • Conveyor Belt of Doom: His boss fight in II takes place on these, mainly due to the fact that he blocks off the rest of the area for it.
  • Demoted to Dragon: In Kingdom Hearts II, Oogie is forced to serve as this to Maleficent after she brings him back. However, his severe amnesia and rude behavior caused her to leave in anger before she could turn Santa into a Heartless.
  • The Dreaded: To his minions, anyway. And to most of Halloween Town in general, as unlike them, he aims to actually harm people.
  • Evil Genius: True, he's not altogether the smartest villain when it comes to most things, but If Kingdom Hearts II is anything to go by, he can reformat entire systems of machines into a battle arena and Heartless manufacturing systems.
  • Evil Is Not a Toy: Learns this lesson hard in the first game, as his using the artificial heart caused the Heartless to take him.
  • Evil Laugh: Interestingly despite having a low pitched voice, his laughs are all high pitched cackles.
  • Family-Unfriendly Death: Unlike most of the other villains in the series, Oogie's deaths are rather graphic when you think about it. His insides are essentially coming out, while his skin is coming undone and he yells in agony.
  • Faux Affably Evil: Nearly always laughy and jovial, but actively aided in the destruction of worlds, has a torture chamber, and is quick to go into murderous tantrums if things go south.
  • Flunky Boss: As a result of gaining the Heart jack worked on, he has more direct control of The Heartless during his first fight, all two-to-three of them at any one moment. In the fight with him as his whole manor, after destroying enough of the dark orbs powering him, Gargoyle Heartless will start spawning when Sora approaches any additional ones.
    • In II, he creates Heartless with his reformatted gift system, packaging lots of Wight Knights and Emerald Serenades up in goodie bags to send out on the battlefield.
  • Foreshadowing: From II; "It's the last thing I remember! And it's the only thing I'll remember...!" Turns out, he's developed anterograde amnesia — in other words, he keeps forgetting everything after his resurrection.
  • For the Evulz: Unlike most of the other villains, its implied in the first game that Oogie's being evil for sport rather than vying for power and control, this is confirmed in the second game, where he is more interested in making a new deathtrap than anything Maleficent has planned.
  • The Gambler: But he sucks at gambling. More specifically, if he rolls an undesired number, or snake eyes, he stomps the ground to change them to something more favorable.
  • Insult Backfire: Though he's not the one on the receiving end, nor is he the one the original insult was directed to. Intriguingly, this line has made it in the manga as well, despite Oogie being absent from it.
    (regarding Sora, Donald and Goofy) Captain Hook: Swoggle me eyes, they're all bilge rats, by the look of them!
    Oogie: You're no prize yourself!
  • It's Personal: In II, he not only seeks revenge on his typical arch-enemy Jack, but explicitly swears vengeance on Sora, Donald, and Goofy as well, for their part in his demise in the first game.
  • Killed Off for Real: Appears to be the case, as Donald crushes his brain bug after his defeat in II. Though considering he's been killed this way and resurrected in his own series' continuity (The Nightmare Before Christmas: Oogie's Revenge) he could be revived later on.
  • Non-Action Big Bad: As in the film, he possesses no martial ability of his own (bar a slap or two when you get too close), and relies on his traps and devices to deal with you. Once you get close, he's all yours.
  • One-Winged Angel: Merges with his manor, becoming a giant burlap/building colossus brimming with darkness.
    • Playing with Fire: Casts homing fireballs from the pair of Gibbets he has, the Shadow Globs also cast these to defend themselves.
    • Casting a Shadow: coughs up darkness if you manage to destroy his gibbets as an attack.
    • Megaton Punch: Swings his remaining arm at you if you destroy the gibbet he dangles there. Cleverly, its the same arm he uses when he defends himself in the first fight.
  • Puzzle Boss: Oogie's boss battles are less about besting him in a fight and more about figuring out how to remove the rogue casino machinery protecting him.
  • Resurrection Sickness: He suffers from amnesia after Maleficent revives him, and it steadily gets worse as time goes on.
  • Scary Black Man: His voice actor, anyway.
  • Sequential Boss: Oogie Boogie is fought in two consecutive stages in I. The player first has to confront his "Wheel of Doom" machine and try to game the machine to be able to attack him. After that, he merges with his house and the player must destroy all the dark orbs to destroy Oogie Boogie outright.
  • Skippable Boss: In I, Halloween Town can be skipped if you complete Monstro and Atlantica before it, so Oogie Boogie can be safely ignored.
  • Small Role, Big Impact: In terms of the events of Kingdom Hearts I and II, Oogie does fairly little outside of Halloween Town and the greater plot. However, Its implied that he's the one who worked on the machinery for Ansem's Castle when Maleficent took Over Hollow Bastion (the Heartless manufactury being an exception), seeing as he specializes in machinery and rebuilt machine systems in other points of the series.
    • Subverted in Chain of Memories. He redoes the plot of the first game, but him seeing unedited memories and becoming a terrified wreck ties in the closest out of the Disney Worlds to that game's plot of finding lost memories and what that can entail.
  • Stationary Boss: When he merges with his manor, he barely moves.
  • Troll: He loves messing with his fellow villains (as Captain Hook learned), teases Jack as much as he threatens him, and outright drives Maleficent away by clowning around too much.
  • Villain Ball: Let's just say that being a jackass to Maleficent and telling her to go away in II was not his smartest move. She even angrily tells him he'll regret doing so - and she's not wrong, considering having her helping against the heroes would've greatly improved his chances of victory, and she was just about to turn Santa into a Heartless personally when he bumped into her.
  • Villainous Breakdown: "Nobody disrespects me! NOBODY!!"

    Lock, Shock, and Barrel 

Lock, Shock, and Barrel
Voiced by: Shintaro Sonooka (Lock), Yuko Doi (Shock) and Shigeo Matsuzawa (Barrel) (Japanese); Jess Harnell (Lock), Kath Soucie (Shock) and Jeff Bennett (Barrel) (English)
Appearances: I | Chain of Memories | II | 358/2 Days

"~One, two, three, together as a team!~"

Three little trick-or-treaters who work for Oogie Boogie in Halloween Town. Lock dresses as a devil, and is the leader, Shock dresses as a witch, is the only girl, and is the smartest of the three, and Barrel dresses as a skeleton and is often the butt of the other two's jokes.

  • Anti-Villain: They just like pulling pranks to entertain themselves, and really only follow Oogie to achieve that end by seeing what he does and comes up with. They are absolutely terrified of Oogie himself as well as actual evil individuals like Maleficent.
  • Ambiguously Human: They look and act like (bratty) human children, but considering Halloween Town itself, its hard to say for sure.
  • Astonishingly Appropriate Appearance: Without their masks, they look exactly the same, if not even more like what they're dressed up as.
  • Bullying a Dragon: They continuously chuck pumpkin bombs at Roxas whenever he's about to leave from one of his Halloween Town missions from Organization XIII. Eventually he catches on, dodges a bomb, and gives them a well-deserved beating.
  • Energy Ball: Shock gives the Prison Keeper the ability to fire purple energy in all directions.
  • I'll Never Tell You What I'm Telling You!: an interesting take on the trope. In the first game after they're beat, they stand around in the Evil Playroom, and each of them give slight hints as to what a lever there does, ultimately revealing that it ulocks the entrance to Oogies lair behind the green door.
  • Man Bites Man: What Barrel gives the Prison Keeper.
  • Playing with Fire: When Lock is eaten by the Prison Keeper he gives it a large fireball attack.
  • Quirky Miniboss Squad: Most find them easy to fight. Their real strength lies in plot-based troubles, which make them more effective than the usual portrayals of this trope.
  • Terrible Trio: Well, not so terrible that they cross a Moral Event Horizon, but they are still rather rude to most people, however this seems to have died down somewhat as of II's return trip, as they are trying to help Dr. Finklestein with his experiment. invoked
  • Unskilled, but Strong: Lock, Shock, and Barrel's respective attacks are not exactly skillfull (respectively, a sliding kick, top-like spin, and a rolling attack) however one can easily lose track with everything going on and they can quickly knock you out if you aren't careful, especially in the first game, with the boss fight taking place in a very small area.

Space Paranoids and The Grid

    Master Control Program 

Master Control Program
"We don't need users."
Voiced by: Corey Burton (English), Ikuya Sawaki (Japanese)
Origin: TRON
Appearances: II

Instead of working for the users, the MCP is planning to take over the system for himself. By refusing to follow the users' orders and trying to enact his evil plan, he's causing chaos among the other programs

  • A.I. Is a Crapshoot: A Master Computer who despises the beings who created him.
  • Arc Villain: In addition to being the main villain of Space Paranoids, he becomes the most immediate threat to Hollow Bastion in II.
  • Boss Banter: He doesn't attack on his own (he only can do so through in-built defensive measures), so rather than fight, he taunts you during the battle. And he never. Shuts. Up!
    "Insignificant user!"
    "Is that the best a user can do?"
    "I can repair that data..."
    "Eliminate all threats!"
  • Disproportionate Retribution: He arrests the party because Stitch fell onto the computer's keyboard, and provoked Donald into jumping after him. The final straw is when Donald accidentally steps on another key.
  • Flunky Boss: When the MCP is fought, he turns Sark giant to assist him against Sora and Tron.
  • For the Evulz: Decides to run a self-destruct program for Hollow Bastion after accessing the DTD database, just to "see how it performs".
  • Omnicidal Maniac: In the manga adaptation.
  • Mook Maker: After getting control of the rest of the research facility, the MCP starts creating hundreds of Space Paranoids Heartless and sending them into the real world.
  • Pivotal Boss: Kinda hard to have this guy move around much.
  • Skippable Boss: Bordering on being a lesser Bonus Boss since you need to fight other Skippable Bosses to fight the MCP, but both he and Sark are optional, as The World That Never Was will always be available before the return to Space Paranoids.
  • Villain Override: Does this to Sark in the final battle, giving many of his functions to him.
  • We Can Rule Together: He attempted this on Tron. It didn't work; instead Tron takes over.


"Tenacious little bugs! Your time is up! Prepare for de-resolution!"
Voiced by: Corey Burton (English), Tetsuo Kanao (Japanese)
Origin: TRON
Appearances: II

A powerful program who doesn't serve any User — just the MCP. Commander Sark is pretty harsh to any program that tries to resist his master's power.

  • Adaptational Jerkass: In the film, Sark shows some hesitation about training and crushing Kevin Flynn, due to him being a user, before MCP forces him to do so. Here, no such scene is present and he shows no qualms about imprisoning Sora and his teammates, even torturing Donald and Goofy.
  • Adaptation Expansion: In the games, he comes off as a villain who, while threatening, is mostly glossed over in comparison to the MCP. In the manga, Sark has a more notable presence, complete with reasonings of why he is a villain.
  • Alas, Poor Villain: The reason behind Sark's villainy in the manga adaptation is because he thought he was betrayed by his user, Ansem the Wise, not knowing that it was actually Xehanort, and warns Tron that the same will happen to him, which causes Sora to feel sorry for Sark and promise Tron that they will be friends forever.
  • Attack of the 50-Foot Whatever: Thanks to the MCP.
  • Deadly Disc: His main weapon while normal-sized.
  • The Dragon: To the MCP.
  • Evil Counterpart: Of Tron.
  • Face–Heel Turn: In the manga adaptation, due to Ansem's betrayal.
  • Insult Backfire: Sark responds to Sora insulting his status as a "Heartless Commander" by torturing Donald and Goofy.
  • Jacob Marley Warning: In the manga, Sark's dying words were to warn Tron about why they should not trust the users, since Ansem betrayed them long ago, which lead to Sark's Face–Heel Turn.
  • Make My Monster Grow: After losing at normal size, the MCP makes him the size of a house for round two.
  • Never Say "Die": See the above quote. Justified, seeing as they're computer programs, and derezzing is the same as dying for them.
  • Not-So-Harmless Villain: His Establishing Character Moment. Sark is dismissed by Sora as a threat at first, and actually mocks him. Sark responds by torturing Sora's friends in front of him.


"I took the System to its maximum potential. And now, you see the applications at my disposal!"

"You have a little item called the Keyblade. Hand it over, and I'll change Rinzler back into Tron."
Voiced by: Fred Tatasciore (English), Tsutomu Isobe (Japanese)
Origin: TRON: Legacy
Appearances: 3D: Dream Drop Distance

CLU is a program created by Kevin Flynn in his likeness to oversee the development of the Grid. However, following his programming to create a "perfect system", CLU betrayed Flynn and took the Grid under his undisputed control, while also issuing the complete annihilation of the ISOs, leaving Quorra as the sole survivor.

  • Adaptational Jerkass: Clu, like Scar, Hans, and the Tremaine family, is much more evil in this continuity than he is in his own franchise. Here, he takes advantage of Sora's friendship with Tron for his own selfish desires, right up to forcing Sora into a Sadistic Choice, and trying to kill both when he loses.
  • A.I. Is a Crapshoot: Subverted like in the film. CLU is still following his programming to try to create the perfect system. The problem is that Kevin made him when he was more naïve, and before he discovered the ISOs, so CLU's plan is equally naïve. Therefore, it isn't CLU who changed; it's Kevin.
  • Badass Boast: "I created the perfect system! And now, you see the applications at my disposal!"
  • Beard of Evil: Which, ironically, is also Kevin Flynn's former Badass Beard from when he was at the age when he created CLU.
  • The Corrupter: Corrupted The Grid and also turned TRON into Rinzler. Not to mention the entire process of rectification. Its even implied that Commantis is actually a good Dream Eater controlled by him as well, as lightning from his ship strikes the disk in its head, and it subtly changes appearance when stunned.
  • Creative Sterility: Why he has to rectify programs and Dream Eaters like Commantis instead of make new ones, and can't really think outside of his predefined mindset originally created by Kevin. Basics are unable to think outside of those parameters, unlike "Users" or ISOs, and, unlike Users, cannot create, only repurpose what is already there.
  • Deadly Disc: Wields one, like everyone else in The Grid.
  • Disney Villain Death: Subverted. He tries to jump a gap, and it looks like he will fall. However, he manages to make the jump, only to get offed a minute later.
  • Drunk on the Dark Side: As shown by his obsession with the Commantis Dream Eater.
  • Enemy Without: To Kevin Flynn.
  • Evil Overlord: He rules the entire Grid with an iron fist.
  • Evil Twin: Of Kevin Flynn, especially when he was younger.
  • Fantastic Racism: Hates the ISOs for being imperfect and unpredictable.
  • Faux Affably Evil: Though it drops completely when he hits his Villainous Breakdown.
  • Fun with Acronyms: His name isn't "Clu", it's "CLU", which stands for "Codified Likeness Utility". It's unknown if, like in the original film, this is the second version of it.
  • Gone Horribly Right: Kevin built him as help to create the "perfect system" around the time of the inception of the TRON system itself. The only good thing that can be said about the result is that it did work.
  • Green-Eyed Monster: Tried to derezz Sora out of jealousy after Rinzler is freed.
  • Jerkass: Arguably worse than in the film, especially in Sora's side.
  • Karma Houdini: He manages to avoid defeat in Sora's story, making the Bittersweet Ending sadder. However, it's likely that he still met the same defeat he does in the film in that case, just without Sora's involvement.
  • Kick the Dog: Clu does this by forcing Sora to fight Tron/Rinzler, knowing fully well that Sora was once friends with him. And when Tron gets restored, Clu tries to kill Sora, forcing Tron to sacrifice himself to save him.
  • Knight Templar: He will do anything to create the "perfect system".
  • Sadistic Choice: He foists one of these on Sora: the Keyblade in exchange for turning Rinzler back into Tron. Being the hero he is, Sora opts to take a third option by using the Keyblade to free Tron.
  • Sore Loser: He loses Rinzler to Sora, and responds by attacking them both, killing Rinzler.
  • Spiritual Successor: Clu's role in Sora's side of the game is identical to that of Lady Tremaine in Birth by Sleep, with both keeping prisoners and the hero having to fight hard to free them. When they succeed, both Tremaine and Clu resort to murder, with only Clu succeeding.
  • Totalitarian Utilitarian: He only wants the "perfect system". Unfortunately, he's the only one who thinks it's this, everyone else around him who follows him having been rectified.
  • Tron Lines: Uniquely, Clu is the only one with gold in color.
  • Turned Against Their Masters: Betrayed Kevin Flynn and took over The Grid.
  • The Unfought: Justified if one takes into account the source material. CLU can No-Sell a direct disc hit, and even the game implies that only Kevin in the Grid or Sam out in the outside world could defeat him. Therefore, it's highly probable that neither Sora nor Riku would be even able to scratch him.
  • Villainous Breakdown: After being lectured by Kevin Flynn, and even more after learning of the disc swap that caused his defeat.
    • In Sora's side, Rinzler's freedom is enough to cause Clu to snap and attack Sora out of jealousy.
  • Villainous BSoD: After Riku defeats the Commantis.
  • Visionary Villain: He wants to create the perfect system.
  • Well-Intentioned Extremist: He wants to bring the world to its maximum potential. Unfortunately, that means killing everything that's imperfect. Including the ISOs and two children.


Origin: TRON: Legacy (2010)
Appears in: Dream Drop Distance

The original version of Tron, who has been repurposed by CLU into serving as his deadliest enforcer.

  • Bifurcated Weapon: Just like the film, he can split his Identity Disk into two.
  • Brainwashed and Crazy: Thanks to CLU tampering with his code, the noble and affable Tron is now a silent, ruthless killer.
  • Deadly Disc: His weapon of choice, as usual. He can wield two at once, even.
  • Decomposite Character: It is stated that Rinzler and the Tron that Sora knows from Kingdom Hearts II are not the same person, since the Grid is the original computer system that Space Paranoids was copied from. In a Call-Back to previous instances of this happening in II and Coded, Rinzler's heart is implied to be entangled with that of the Tron from Space Paranoids, allowing Sora to try and influence him through their connection.
  • Fallen Hero: He went from a heroic security program to a loyal, brainwashed enforcer of a Control Freak.
  • Fighting Your Friend: Downplayed. This version of Tron is not the same one Sora is familiar with, who is actually an outdated copy of him. However, that hardly matters to Sora, because Tron is Tron in any world.
  • Fights Like a Normal: Unlike most boss battles, Rinzler fights with actual hand-to-hand moves and dance-like acrobatics against Sora.
  • Heroic Sacrifice: His decision to take the bullet for Sora after their battle indicates his return to his "Tron" persona.
  • "I Know You're in There Somewhere" Fight: Sora's battle with him involves him trying to bring the real Tron back to his senses. He succeeds in rattling his memories by calling his name to keep him from killing Quorra, and appears to reprogram his "heart" at the end of their battle before Rinzler sacrifices himself.
  • Interface Screw: During his boss fight, gravity may occasionally be reversed and invert Sora's controls.
  • Late-Arrival Spoiler: Rinzler's true identity is considered a big plot twist in his home film. Here, it's revealed in the same scene Sora finds him.
  • Leitmotif: He gets a boss theme called "Rinzler Recompiled", making him the first Disney boss to get his own music since Chernabog.
  • Redemption Equals Death: Downplayed. He winds up Taking the Bullet for Sora after being returned to his original programming and suffers a Disney Villain Death, but is strongly believed to have survived and will be repurposed back into Rinzler.
  • Reforged into a Minion: He's one of your old Guest-Star Party Members (or at least the original version of him) turned into The Dragon of an Evil Overlord.
  • Stab the Scorpion: He looks poised to attack Sora again after Sora tries reverting his code to normal. In truth, he pushes him aside before CLU can get him.
  • Uncertain Doom: He appears to suffer a Disney Villain Death in both stories, but CLU states he'll simply have to retrieve Rinzler to get him back in action, and Sora is certain enough of his survival to not be too broken up about it.
  • The Voiceless: The film shows he's capable of speech, but he never utters a word in the game.
  • Wake-Up Call Boss: He's capable of both close-quarters and long-distance combat, and he's dangerous at either range, often dealing hard hits by either slashing with or throwing his Identity Disks. This is also the first boss Flowmotion isn't completely practical against, since wandering too far will cause him to throw his disks with the added property of tracking you. The Interface Screw only adds onto the hurt. The only haven you have in this fight is Counter Rush.

    The Black Guard 

The Black Guard
"Identify. State your handle, program."
Voiced By: Kevin Michael Richardson (English, cutscenes), Brian Bloom (English, gameplay); Satoshi Taki (Japanese, cutscenes) and Hiroo Sasaki (Japanese, gameplay)
Origin: TRON: Legacy
Appearances: 3D: Dream Drop Distance

Computer programs reprogrammed by CLU into being his soldiers. Unlike other programs, they don't use their Identity Disks to fight, preferring grenades and staves.

  • Cruel and Unusual Death: Since they're programs and not human, Sora and Riku essentially smash them apart to derezz them.
  • Flight: They are able to fly into the air with the Tron chutes that come out of their backpacks.
  • Mooks: They are regular enemies in The Grid beside Nightmare Dream Eaters.
  • Punch-Clock Villain: Downplayed. They're just doing the job Clu reprogrammed into them.
  • Simple Staff: Their staves.
  • Throw Down the Bomblet: Are able to toss grenades as an attack.

The Pride Lands


"My anger has grown for far too long!"
"You're in trouble again. But this time daddy isn't here to save you."
Voiced by: James Horan (English), Haruhiko Jo (Japanese)
Origin: The Lion King (1994)
Appearances: II

Scar is Simba's evil uncle. Scar was always jealous of his older brother Mufasa, and killed him so that he could become king of the Pride Lands.

  • 0% Approval Rating: Neither the lionesses or hyenas are too fond of him by the time Sora arrives in the Pride Lands. The hyenas are weary of his foul temper, the lionesses are seeking to overthrow him, and after his death the hyenas realize how he manipulated them and figure they have it better in the Elephant Graveyard than under his rule.
  • Adaptational Badass: In the original film, Scar was cowardly, trying to pass the blame off onto his hyena henchmen (who later kills him after overhearing him) before getting his claws dirty and fighting Simba. Here though, not only is he ready for a fight from the get go, but he had so much darkness in his heart that he resurfaced from the dead twice as a Heartless, each time coming back stronger than before and the second time as a straight out Eldritch Abomination.
  • Adaptational Villainy: He's the only Disney villain in the series to become a Heartless while maintaining his own identity, demonstrating him to be Made of Evil which persists after his death as his spirit continues to cause trouble. He also tries to cannibalize a lion cub, which never happened in the original film.
  • Alien Sky: He turns the sky green.
  • Amazing Technicolor Battlefield: Turns the top of Pride Rock into one for his boss fight.
  • Arc Villain: He torments Sora and Simba in the Pride Lands, both in life and in death.
  • Attack of the 50-Foot Whatever: The Groundshaker was so huge the entire savannah was the battlefield.
  • Back from the Dead: His darkness was so strong, it helped him to come back as a Heartless after Simba killed him. When he died a second time, he came back again as a ghost. Later, his ghosts merged into the giant-sized Groundshaker Heartless, showing just how much darkness Scar had lodged in that callous heart of his.
  • Big "NO!": As he's tossed off the cliff of Pride Rock.
  • Bishōnen Line: Inverted. Before your first boss fight against him, Pete states that he has become a Heartless, though he still looks like himself. During your second time in the Pride Lands, you encounter several avatars of him, which eventually merge into the gigantic Groundshaker Heartless.
  • Cain and Abel: As in the original film, he killed Mufasa to become king. During the second visit, Simba indicates that Scar had already been trying to undermine Mufasa for years before he ultimately opted for regicide.
  • The Caligula: The entire pride jumps at the chance of Sora possibly being able to depose Scar.
  • Came Back Strong: He came back as a Heartless twice.
  • Casting a Shadow: He combines this with a Foe-Tossing Charge in his first boss fight.
  • Dies Differently in Adaptation: Scar doesn't get eaten by his hyena lackeys as he never gives them a reason to betray him like he does in the film. Instead, he is killed once he is thrown off the peak of Pride Rock, and resurrects as a Heartless, only to be destroyed by Simba and Sora’s party.
  • Elemental Punch: Lots of them as a Heartless.
  • Eldritch Abomination: As Groundshaker. Damn, that thing is even bigger than Godzilla himself.
  • The End... Or Is It?: The defeat of Groundshaker wraps up the Pride Lands' story. Only it's been established that when an exceptionally powerful being turns into a Heartless, a Nobody is also created. Given Scar had enough darkness to maintain his original form after becoming a Heartless...
  • Everything's Better with Monkeys: Groundshaker is a two-headed shaman monkey riding a two-headed triceratops. Yup, the many ghosts of an evil lion merged to form ''that'' thing. Wrap your head around that.
  • Evil Gloating: Which ultimately gets him in trouble...
  • Evil Is Bigger: Averts it just like in the movie being slightly scrawnier than an adult Simba. Massively played straight later when he becomes the Groundshaker.
  • Evil Makeover: Does this to Pride Rock for his boss fight.
  • Evil Uncle: Simba's uncle who has no qualms in killing his nephew.
  • Faux Affably Evil: Smarmy and smooth? Yes. Dangerous? Check other entries, particularly Made of Evil.
  • Fisher King: The credits at the end show the Pride Lands lush with life and vegetation under Simba's rule, while in game the lands are dead and barren from Scar's rule.
  • Foe-Tossing Charge: A darkness-based one in his first boss fight.
  • Good Scars, Evil Scars: His pink gash over his left eye is an Evil Scar that earned his nickname.
  • Hive Mind: As Groundshaker, he has two bodies. The smaller body sits on top of the larger one and controls it.
  • I'm a Humanitarian: Ordered Sora, Donald, and Goofy killed so they could be eaten, declaring them "prey". Keep in mind that Sora was in the form of a lion himself at the time, a teen cub to be exact.
  • King of Beasts: A lion and was officially king.
  • Made of Evil: Once he became a Heartless. Put it this way — the only other person who retained their original appearance after turning into a Heartless was Ansem (and even then, Ansem needed Demonic Possession to retain his original appearance, Scar didn't even need to possess anyone to retain it!) Scar had even more darkness in his heart than even Xehanort did!
  • Manipulative Bastard: Even as a Heartless.
  • Nice Job Fixing It, Villain!: The hyenas were a hair's breath away from killing and eating Sora before Scar called for them.
  • One-Winged Angel: As mentioned above, the Groundshaker Heartless is technically his final form.
  • Only Known by Their Nickname: His real name isn't actually "Scar", it's Prince Taka. That said, nobody ever calls him anything but Scar.
  • Our Ghosts Are Different: They were avatars that he projected as a Heartless.
  • Panthera Awesome: Being a lion, and a capable fighter.
  • What Happened to the Mouse?: Scar is one of the only two beings shown to be able to retain his form after becoming a Heartless. Despite this, there's absolutely no mention of Scar's possible Nobody as a result, even in any of the sequels so far. To say this has spawned quite a few fan theories would be an understatement.
  • The Worm That Walks: His many ghosts all merge to form the Groundshaker.

    Shenzi, Banzai, and Ed 

Shenzi, Banzai, and Ed
Hey look, a snack!" "Snack? No, we got ourselves a three-course meal!
Voiced by:
Shenzi: Tomie Kataoka (Japanese), Tress Macneille (English)
Banzai: Ben Hiura (Japanese), Cheech Marin (English)
Ed: Jim Cummings
Origin: The Lion King (1994)
Appearances: II

These three hyenas are Scar's right-hand men during his regime as king of the Pride Lands. Shenzi, the leader, is the only female; the two males, Banzai and Ed, are sulking and... well, Ed, respectively.

  • Adaptational Nice Guy: It's unlikely that they would've been on civil terms with the heroes after Scar's defeat in the original film, as they are here. The second visit especially fleshes out the better side of the hyenas as noted below.
  • Aerith and Bob: Ed is the only one whose name is not Swahili.
  • Artistic License – Biology: Unlike the film's Truth in Television example, Banzai appears to be the one in charge here.
  • Cloud Cuckoolander: Ed, of course.
  • Co-Dragons: To Scar, though Shenzi outranks Banzai and Ed since she is the matriarch of the clan.
  • Comic Trio: They're as funny as ever.
  • "Get Back Here!" Boss: The second fight with the hyenas in II doesn't have them try to attack Sora at all, but the player is forced to chase each and every one of them down and deplete their health bars, which can take a while.
  • Hazy Feel Turn: After Scar's defeat, they stop trying to kill Sora and his friends, but they certainly aren't buddies with them. Their second boss fight barely qualifies as a fight, since Sora has to simply chase them around the Elephant Graveyard and beat them to a pulp. Following this, they can be approached and spoken to, and get along fairly well with Sora during their conversations.
  • Hidden Depths: Shenzi not only appreciates that they still have food after Scar's defeat, but somehow knows the mechanics of how and when his ghost appears. There's also their comments following the end of the second visit to the Pride Lands that indicates they're smarter and better people than they appear.
  • The Hyena: Obviously.
  • Know When to Fold 'Em: Though they nearly eat Sora’s party twice over and taunt them into submission, once Sora’s group has gained their confidence in their animal forms and properly fight them off, the hyenas stop targeting them. When Sora returns to the Pride Lands, the hyenas confront him believing him to be prey, but immediately withdraw. When Sora confronts them later, they outright ask for him to leave them alone. This is even reflected in how the mechanics of their boss fights change; in the first one they’re trying to outright kill Sora, but in their second, they serve as a collective "Get Back Here!" Boss, not having any offensive moves and the player simply has to catch up to them and beat them into submission.
  • Not-So-Harmless Villain: They're beloved, popular and hilarious characters from one of the most popular Disney films of all time, but just like in the film, they are surprisingly competent and dangerous. To hammer the point home, less than two minutes after their arrival in the Pride Lands, Sora and friends are nearly eaten by the hyenas.
  • Perpetual Smiler: Ed.
  • Psychopathic Manchild: All three qualify as this, laughing their asses off at Simba's name (much like how Shenzi shivered at Mufasa's).
  • Recurring Boss: The hyenas are fought as a trio twice in Kingdom Hearts II. The first one is a full-fledged fight, but the second one isn't so much a boss fight as Sora having to chase them down in the Elephant Graveyard and knock them out; they do not attempt to attack you in the second fight, but it will take some time and patience to outwit them.
  • Skippable Boss: Both fights due to the Pride Lands as a whole being optional.
  • The Smurfette Principle: Shenzi is the only female of the trio.
  • Spanner in the Works: Narrowly averted. If Scar had not summoned his minions when he did, there's no telling just how bad things would've gotten for the entire Kingdom Hearts universe if Sora, Donald and Goofy ended up getting Eaten Alive by these guys. Not even Xehanort would've been happy to learn if Sora had been eaten by some random hyenas.
  • Two Guys and a Girl: Shenzi's the girl, Banzai and Ed are the two guys.
  • The Unintelligible: Ed, whose quotes are simply his wacky laughter with Sora's inner interpretation ("He seems genuinely ecstatic").
  • Unwitting Pawn: Shenzi theorizes that they were this to Scar when they worked for him.
  • Wolfpack Boss: The first fight with them in II forces the player to confront all three of them at once.
  • Would Hurt a Child: Besides the time they tried to eat Simba and Nala as cubs, they also come this close to chomping down on Sora.

Deep Jungle


Origin: Tarzan
Appearances: I

A wild leopard who stalked the wilds of Deep Jungle. Sabor attacked Sora after he initially gets separated from Donald and Goofy, but was fended off by Tarzan. The leopard appeared repeatedly during the level until the heroes defeated her for good.

  • Adaptational Badass: This version of Sabor can shrug off magical attacks of fire, ice, and thunder from Sora and Donald.
  • Ambiguous Gender: Sabor is stated to be male in her journal entry, but is female in the film. To make matters more confusing, the novel refers to her as "it".
  • Badass Normal: Most Disney bosses have some kind of supernatural power source. Sabor is a normal African leopard who is able to shrug off magic like it's nothing.
  • Combat Pragmatist: Is fond of sneak attacks, as well as playing dead.
  • Family-Unfriendly Death: After beating her for the final time, you see through her eyes as she struggles to stay up an her vision becomes blurred. After that she just falls over dead. The equippable White Fang accessory was most likely taken from her corpse afterward.
  • Heads I Win, Tails You Lose: Similar to Leon; though here, it's less improbable, as Sora is more experienced by now and doesn't faint regardless of the outcome. It's an Open-Ended Boss Battle the first time Sabor is encountered. If you lose, Sora is shown struggling with Sabor. If you win, Sabor plays dead and almost overpowers Sora when he tries to investigate.
  • Not-So-Harmless Villain: Both narratively and in-game. Taking into account bosses like Trickmaster before her and Clayton afterwards, Sabor seems trivial at first glance, being a wild animal with nothing but swipes and charges. These attacks however are somewhat quick and hard to predict, making Sabor reasonably tricky to fight if you haven't been leveling up right, especially the first time without anyone to back Sora up (the battle is open-ended for a reason.). Story-wise, she killed Tarzan's parents and very nearly does the same to Sora before Tarzan drives her off, showing just how vulnerable he is at this point without companions.
  • Something Completely Different: She's the only real threat you face until Clayton loses himself to the Heartless and spawns them around to hunt the gorillas.
  • Panthera Awesome: Not so awesome for Sora, though.
  • Recurring Boss: So long as you don't continue the story to the point of her last battle (where she's killed), she'll occasionally show up to attack you at the Campsite and Bamboo Thicket areas, retreating when she hits a certain HP threshold.
  • Spanner in the Works: Plays a very similar role to the Hyenas in this regard. No matter which way the battle goes, she will very nearly overpower Sora afterwards before being chased off at the last second.
  • Super-Persistent Predator: Seeing that she's a Recurring Boss, Sabor is just bent on finishing what she started with Sora.
  • Talking Animal: She isn't, but since none of the other animals speak like in the movie, it fits in better.


"I’ll go along as an escort. After all, the jungle is a dangerous place."
"Blasted gorillas! I'll hunt down every last one of them!"
Voiced by: BRIAN BLESSED (English), Banjo Ginga (Japanese)
Origin: Tarzan
Appearances: I

A veteran hunter. He acted as Jane's guide on her expedition to the jungle. He thought of animals only as prey, and dreamed of the money to be made selling gorillas to zoos back at home.

  • Adaptational Jerkass: Unlike in the film, here he just wanted to kill the gorillas for sport. Furthermore, he had no problem trying to kill Sora, who was still a young boy.
  • Alas, Poor Villain: Unlike the rest of the Disney villains, and even though he wasn't a very good person, Clayton was in the end just another victim of The Heartless rather than a megalomaniac psychopath. His heart was lost when he had a moment of weakness and he became an emotionless puppet for the Heartless to use. After his death, the party expresses pity for him, with Tarzan saying that Clayton was a lonely, bitter, and friendless man, and so an easy target for the Heartless.
  • Arc Villain: After falling to the darkness, he becomes this for Deep Jungle.
  • Badass Mustache: A skilled hunter sporting a pencil mustache.
  • Card-Carrying Villain: Clayton outright introduces himself as a hunter if Sora speaks with him in an optional scene.
  • Dies Differently in Adaptation: Instead of falling to his death and being hung like in the film, Clayton is instead Squashed Flat by a dying Stealth Sneak.
  • Dual Boss: He fought side by side with a Stealth Sneak Heartless in his battle which proved to be his undoing as it crushed him when it died.
  • Dull Eyes of Unhappiness: When he's first encountered as a boss, he has a blank expression on his face right until the end, a sign that he's no longer himself.
  • Early Installment Weirdness: Clayton fights alongside the Stealth Sneak. The execution is a bit awkward; Clayton's repertoire of attacks and movements is simplistic, and while the Stealth Sneak is a much greater threat and a more creative boss, its defeat isn't actually required. Later Kingdom Hearts games would take the simpler route of having Disney villains without combat prowess or supernatural powers summon dark creatures to fight in their stead, or, in the case of Mother Gothel and Hans, becoming their own Heartless.
  • Egomaniac Hunter: Even moreso than in the movie, where his plan was to capture and sell the animals — here, he just wanted to kill them. Though, it actually goes From Bad to Worse, since - as basically a Heartless - he doesn't even have Pride to fall back on as a reason anymore.
  • Empowered Badass Normal: Already an experienced hunter, Clayton allows the Darkness to consume him, giving him the power to control Heartless.
  • Fatal Flaw: Lust for power, according to Maleficent herself. Clayton's intentions of gorilla genocide attracted the Heartless, but his weak heart made him no match against the Heartless, leading to the Stealth Sneak killing him as it dies.
    Oogie Boogie: Yeah, he got chomped instead.
  • Final Solution: Clayton stakes his life on gorilla extinction, and uses the Heartless to find and kill them.
  • Flunky Boss: The first stage of the boss fight with Clayton has a bunch of Powerwild Heartless. After damaging Clayton enough, the Powerwilds are replaced by the Stealth Sneak boss.
  • Hoist by His Own Petard: The Stealth Sneak falls on top of him and crushes him just as it's dying.
  • Humanoid Abomination: Before his boss battle, he was attacked by the Heartless. Tarzan is aware that he's lost his heart despite still appearing human.
  • Jerk with a Heart of Jerk: Clayton makes it no secret that he is only in it for the gorillas.
  • Manipulative Bastard: Clayton uses Sora looking for his two missing friends as an excuse to get Tarzan to take him as an escort to the gorillas. He also leads the heroes everywhere and uses that time to find Kerchak and a larger group.
  • Large Ham: Just look at who voiced him. It's also funny, considering BRIAN BLESSED is thought of as the English counterpart to Banjo Ginga (and vice versa).
  • Last-Name Basis: He was only known as "Clayton", with his first name, John, excluded from the game.
  • Lone Wolf Boss: The only Disney villain in the first game to be fought and not be a member of Maleficent's Council of Villains.
  • Pet the Dog: He did help Goofy and Donald by bringing them to the camp when he found them lost in the jungle at the beginning of the Deep Jungle storyline.
  • Sequential Boss: Clayton is first fought on his own and with a few Heartless, but after doing a little bit of damage, a cutscene starts that brings out the Stealth Sneak boss and changes the music to the "Squirming Evil" boss theme. For this fight, the creature is invisible until his first health bar is drained, and once the second health bar is drained, the Stealth Sneak will throw Clayton off it and Clayton will start attacking on foot again.
  • Shotguns Are Just Better: Like in the film, he uses a shotgun as his weapon of choice. In Night exp. runs especially, this gun can spell your doom if you aren't paying attention during the boss fight.
  • Silent Antagonist: Clayton has no lines in cutscenes following his Heartless-summoning Start of Darkness.
  • Smoking Is Not Cool: Clayton is the one the few characters to smoke onscreen, and he's a Card-Carrying Villain. He uses his smoking pipe to distract Sora with a fight against Sabor while he kidnaps Jane.
  • Starter Villain: He is the first Disney villain you ever fight as a major boss in the series.
  • Start of Darkness: Clayton starts off the arc as a noble, yet untrustworthy card-carrying hunter. When caught trying to shoot Terk, Jane forbids him from going near the gorillas again. Clayton storms out, and declares his intentions to hunt the gorillas to extinction, staking his life on it; this very act causes his heart to go black and attract the Heartless.
  • Suspiciously Specific Denial: If you talk to Clayton after meeting Jane for the first time, he'll greet you and confirm he was a hunter. If you talk to him again, he'll deny he was hunting the gorillas, but right afterwards, he was caught trying to shoot Terk. He still denies that he tried to kill her, claiming that he saved her from a snake, but no one believes him, triggering his Start of Darkness.
    Clayton: What? No, I am not going to hurt the gorillas. But they're so rare! I'd just like to get a look at them.
  • Sympathy for the Devil: Tarzan, Sora, and friends take a few moments to lament that he was turned into a Heartless and destroyed, remarking that he might not have become so bitter and deranged that he lost his heart if he had friends to confide in.

Port Royal/The Caribbean

    Hector Barbossa 

Captain Hector Barbossa
"Blast ye to bits!"
"You best start believin' in ghost stories, Miss Turner. For, ya see, tonight — you're in one!"
Voiced by: Brian George (English), Haruhiko Jo (Japanese)
Origin: Pirates of the Caribbean: The Curse of the Black Pearl
Appearances: II | III

Captain of the Black Pearl and leader of the undead pirates. The medallions' curse keeps Captain Barbossa and his men in a kind of limbo between life and death. Their true form is revealed in the moonlight, and it's a terrifying sight to see.

  • Affably Evil: He's polite, treats Swann to dinner, and his end goal means freeing everybody from their curse.
  • Arc Villain: Reprises his role as the main villain of the first movie for Sora's first visit to Port Royal.
  • Back from the Dead: Returns in Kingdom Hearts III's Pirates of the Caribbean world, although just like in the third film, he appears to be an ally this time.
  • Badass Normal: His combat prowess rely entirely on mundane swordplay and his gun, yet he's skilled enough to take on Sora, Jack Sparrow, and Donald/Goofy at the same time.
  • Combat Pragmatist: He's not above pulling out his gun if Sora uses a Reaction Command to hold his blade to the ground.
  • Evil Laugh: Loud and boisterous, as a pirate's laugh should be. It becomes a pretty sinister chuckle when he uses the Illuminator to darken the room.
  • Exact Words: He agrees to leave the Interceptor while Will Turner threatens his own life. Unlike the movie though, he has the Heartless stay and ambush Will, leaving the monsters and lit powder kegs while he, Pete, and his crew leave, and essentially getting everything.
  • Family-Unfriendly Death: Shot with a pistol while his curse was lifted, earning one of the few actual deaths in the series.
  • Famous Last Words: The same as in the film; "I feel... cold."
  • Flunky Boss: With Pete's help, Barbossa has an Illuminator Heartless blotting out the moonlight. This Heartless can regenerate if destroyed, but it must be destroyed for the player to be able to damage Barbossa.
  • Ghost Pirate: He's technically not alive, being cursed by the medallions to be an undead skeleton.
  • Heel–Face Turn: In Kingdom Hearts III, Barbossa is assuming the Anti-Hero role he had in At World's End, as he is seen with Jack's crew. However, Sora never trusts him, and his past with the Heartless is still brought up at times.
  • King Mook: Aside from some reaction commands and Illuminator pet, He's in essence a far more powerful version of the his pirates. His move set is actually several of their aspects combined:
    • He's mainly a close quarters combatant, which is Bo'sun's specialty.
    • He's able to attack from distances with a firearm, like Twigg.
    • He can toss bombs, like Jacoby.
  • Last-Second Chance: After Sora and he beat the guy into unconsciousness and intimidate Pete into fleeing, Captain Jack Sparrow offers the recovering Barbossa a last chance to surrender. Barbossa resumes the fight instead, and it is this decision which winds up killing him in the end.
  • Mirror Match: Not to Sora, but obviously to Jack Sparrow, who is also a bomb utilizing pirate that excels in sword fighting. The only major difference is that Barbossa also carries a pistol and a gimmick on his side.
  • Nice Hat: a wide brimmed black hat with a black plume. it shows some considerable wear and tear, but is otherwise very spiffy.
  • Non-Standard Character Design: Like the rest of the characters from Port Royal, he is rendered with realistic proportions and looks like a real person, in contrast to the cartoony looks of Sora, Donald, and Goofy (initially).
  • Not Me This Time: In III, Jack accuses him of allying with the Heartless again after the creatures attack the Black Pearl. Barbossa is almost insulted.
    Barbossa: Don’t impugn me honor. Why would I conspire with them?
    Jack: But you did conspire with them.
  • Sneak Attack: He fights alongside an Illuminator Heartless which makes the area pitch black, allowing Barbossa to attack from the dark.
  • Suspiciously Similar Substitute: To Captain Hook. Both are pirates with an air of sophistication to them who are Badass Normal fighters able to go toe-to-toe with Sora and Co. Both of their worlds also have a particular gimmick that their battle centers around (Hook can be fought while flying, and Barbossa can only be hit in moonlight.). Barbossa even uses Exact Words like Hook would. And they're both allies of Maleficent who aids her in her war against Sora & Co, though Hook has more direct contact with her, while Barbossa helps her indirectly through his partnership with Pete.
  • Sword and Gun: Wields both a cutlass and a pistol. The pistol, which works similarly to Clayton's elephant gun, is odd here, due to his underling's muskets being censored into crossbows in the NA release.
    • Stepping-Stone Sword: His reaction command, in a twist of the trope, is stepping on his blade to pin him down and open him up for a key to the face.
  • This Is Unforgivable!: Barbossa leaves Sora tied up on the gunpowder-rigged Interceptor, and Sora swears he would never trust pirates again. When they meet again after Tia Dalma brings Barbossa back, Sora continues to view Barbossa as untrustworthy, still sore from nearly being blown up.
  • Throw Down the Bomblet: He tosses sets of bombs occasionally, yelling "I'll blast ya To bits!" all the while.

    Barbossa's Crew 

Bo'sun, Twigg, and Jacoby

"You best be sayin' your prayers!"
Voiced By: (English): Beau Billingslea (Bo'sun), Adam Leadbeater (Twigg), John Dimaggio (Jacoby); {Japanese} N/A
Origin: Pirates of the Caribbean: The Curse of the Black Pearl
Appearances: II

The crew of The Black Pearl who take orders from Barbossa. Though there were many in the original film, in Port Royal there are multiple copies of three of the pirates, Bo'sun, Twigg, and Jacoby.

  • An Axe to Grind: Bo'sun, complete with Dual Wielding.
  • Badass Normal: all three variations are pretty much just normal guys with real combat skill, and nothing else.
  • Dragon Their Feet: After their captain's death, the remaining pirates throw their lot with Luxord and continue to antagonize Sora and Co during the second Port Royal visit.
  • Family-Friendly Firearms: Twigg got his musket turned into a crossbow in North America. it still makes the sounds of a musket, and even flashes when he fires.
  • Knife Nut: Jacoby is usually Dual Wielding these for close range attacks
  • Mad Bomber: Jacoby
  • Money Spider: Justified this time. Unlike the Heartless or Nobodies, they're actual pirates, of course they'd be carrying money on them. Now, why it's Munny rather than British Pounds is another matter entirely...
  • No Name Given: Despite having names in the movie, they don't use their original names. Bo'sun is referred to as Undead Pirate A, Twigg is Undead Pirate B, and Jacoby is Undead Pirate C. Still they get their own Journal entries, which is more than say, Maleficent's Goons, or Glut can claim.
  • Press X to Not Die:
    • All of them except Jacoby, which gives him the benefit of staying in battles the longest due to having to always be beaten normally.
    • Bo'sun's is where Sora dodges backwards to avoid his hatchets, and then swats him with the Keyblade.
    • Twigg's is reflecting shots from his firearm.
  • Something Completely Different: A version based on a type of enemy - up until they reach Port Royal in II, Sora and Co. have been fighting either Heartless, Nobodies or specific villains controlling either of those (or friendly matches with other characters on Destiny Island or Olympus Coliseum). Even Shan Yu had an army of Heartless rather than his Hun army. However, Barbossa's crew completely shatters this trend, having Sora, Donald and Goofy fight undead human beings. This is also expressed in their mechanics - in the moonlight, the undead pirates are invincible, but when exposed to the moonlight, they are vulnerable to the party's Wrong Context Magic.

    Davy Jones 

Davy Jones
What does a whelp like you know about the heart?
Voiced by: Robin Atkin Downes (English)

The condemned Captain of The Flying Dutchman and leader of a crew of damned pirates, of which he owns the souls of.

  • Adaptational Jerkass: Since the main plot of the film mostly transpires in the background, the game doesn't explicitly present his tragic backstory and the love that led to his downfall. He comes across more as a Card-Carrying Villain than he already was in the films.
  • Arc Villain: Jones and Beckett play out their roles from At World's End as the main villains of the Caribbean, at least for the local residents.
  • Badass Beard: Made out of tentacles.
  • The Battle Didn't Count: Jones is barely hurt in the cutscene following his boss fight, which makes sense because he's effectively immortal, and keeps duking it out with Jack for several minutes while the Kraken’s tentacles prevent Sora’s party from interfering. His demise then plays out the way it did in the movie.
  • Combat Tentacles: He can summon the Kraken’s tentacles through magical portals to have them attack the party.
  • Complete Immortality: An ageless enchanted sailor boasting a truly massive pool of health; Sora and his friends give him the sort of beatdown that would put down a massively powerful Heartless or an Organization member and it proves to be completely ineffectual after his boss fight. It takes Will and Jack stabbing his removed heart to get him to finally relent and die.
  • The Dreaded: He is feared throughout the seven seas.
  • Famous Last Words: His death here has him growling in pain before he fell off into the maelstrom, but he's still seen mouthing something he said in the movie itself, so it still technically counts:
Davy Jones: "Calypso...."
  • Flunky Boss: Once you get through a good portion of his health, he summons the Kraken to fight you alongside him, which have their own small health bars.
  • Hate Sink: He lacks any of his movie counterpart's sympathetic qualities, and during his confrontation with Sora, Donald and Goofy, mocks the very concept of love, and sadistically stabs Will in the chest.
  • Knight of Cerebus: The Caribbean is largely a light-hearted pirate adventure for Sora until Jones becomes a proper threat in the world's endgame. He outright stabs Will Turner in the chest, mostly on-screen and in the process elicits the most visceral, dramatic response that Sora has ever had to a Disney Villain, let alone Donald and Goofy. The trio outright forgo their weapons and physically assault him, Sora even punching him in the head.
  • Teleport Spam: He frequently teleports during his boss fight, being able to travel through his ships parts. One of his trickier attacks is teleporting up from behind to give you a kick with his peg leg.
  • Unskilled, but Strong: Strangely in his boss fight itself, he tends to attack by kicking and using his claw, rather than fight with a sword. He does use it in cutscenes, however.
  • Wrong Context Magic: The Seekers were keeping an eye on Jones and the Dead Man's Chest because they're fascinated by how he can still exist with his heart separated from his body. Except inside the chest is Jones's literal organ and not the series' standard metaphysical heart. When Vexen sees this he decides that he's been wasting his time and leaves the Caribbean world annoyed.



A cephalopod of titanic proportions at Davy Jones' beck and call.

    Lord Cutler Beckett 

Lord Cutler Beckett
Of course. It's just... good business.

Chairman of the East India Trading Company.

  • Arc Villain: The main villain of the Caribbean from the local cast's perspective, but he ends up diminished in favor of Jones for this retelling of At World's End.
  • Demoted to Extra: He was the Big Bad of At World’s End, but because III relegates much of the movie’s plot to the background, his role is correspondingly diminished. Beckett never encounters Sora, and Davy Jones and Luxord both overshadow him as the world’s Arc Villain.
  • Famous Last Words: Much like Barbossa, his last words from At World's End is carried over here.
Beckett: It's just.... good business.
  • The Unfought: Never fought in actual gameplay combat, ship or melee.
  • Villainous Breakdown: Has the same unusually calm breakdown as in the film, as the Black Pearl and the Flying Dutchman tear the HMS Endeavour asunder.

Symphony of Sorcery


Origin: Fantasia
Appearances: I | 3D: Dream Drop Distance

Chernabog is a gigantic, muscular, humanoid demon. His skin is entirely colored black, and he is so large that Sora is roughly the size of his head. His head sports two curved horns, he has four fangs in his mouth, and his eyes are a glowing yellow. He has enormous, black, bat-like wings, and his wingspan is larger than he is tall. Chernabog is always seen trapped from the knees-down in a volcano.

  • Animate Dead: Sends ghosts and souls of the dead after Riku to weaken him in Dream Drop Distance.
  • Breakout Villain: His sheer popularity with fans and the production crew of the first game alone is what allowed him to still appear in the game in the first place, even after his story significance was removed. A decade later, he returns for Dream Drop Distance with a new arrangement of his signature theme as well.
  • The Bus Came Back: Returns for the first time in a decade in Dream Drop Distance.
  • The Cameo: He briefly appears in the last stretch of Sora's memory restoration in the prologue of II, as Sora (and by extension, Roxas) remembers him from his visit to End of the World.
  • Giant Space Flea from Nowhere: In Kingdom Hearts, there is no build-up to his presence whatsoever aside from a picture in the Traverse Town hotel that could easily be mistaken for a simple Mythology Gag. It is left to the player to assume that Chernabog is in End of the World due to being transported there after the destruction of Symphony of Sorcery (which wouldn't be properly introduced until Dream Drop Distance, for that matter). His appearance makes more sense in 3D, since we're visiting his home world.
  • Hellfire: His preferred method of attack is to conjure the flames of perdition in various ways.
  • Made of Evil: To the point he was going to be the Greater-Scope Villain and Final Boss of the first game, and the embodiment of the darkness Sora fought in that game.
  • Playing with Fire: A lot of his attacks generate fire in some form.
  • Pre-Final Boss: Chernabog is the last proper boss of I before Ansem.
  • Stationary Boss: Never leaves his volcano, and that's probably a good thing.
  • Technicolor Fire: He can throw colorful fireballs around during his boss fight in Kingdom Hearts I.
  • Unexpected Gameplay Change: In 3D, Riku must fight him using Dive Mode controls. This is possibly why you don't get to fight him in the postgame.
  • Villain Song: Night on Bald Mountain, originally composed by Modest Mussorgsky. Notable for being one of only two Disney bosses to get his own theme in the series (the other being Rinzler). He did not have it in the Japanese version of Kingdom Hearts though. He does have it in Dream Drop Distance. After Kingdom Hearts featured a synthesized arrangement of the piece, Dream Drop Distance features an arrangement more faithful to Mussorgsky's work.
  • Volcano Lair: Bald Mountain is explicitly a volcano in the Kingdom Hearts series, at least when it appears in its' homeworld, Symphony of Sorcery. This is in contrast to its' appearance in Fantasia as it appears to just be a normal mountain, albeit one that becomes a supernatural hellhole on Walpurgis Night. When Chernabog is defeated in Kingdom Hearts and disappears, Bald Mountain is left an empty, inactive husk.
  • Weakened by the Light: When Chernabog is defeated in the first game, he rears up in pain, and is suddenly struck by a mysterious pillar of light. Chernabog then disappears with it.
  • Winged Humanoid: The wings are largely for show.

    Chernabog's Ghosts 

Bald Mountain Ghosts

Origin: Fantasia
Appearances: 3D: Dream Drop Distance

Hooded, robed spirits of the dead who Chernabog can summon to aid him in battle. They come in black and white varieties, and drain health if they latch onto Riku unless he does a spin to knock them off.

Land of Dragons

    Shan Yu 

Shan Yu
"Now you'll bow to me!"
Voiced by: Corey Burton (English), Hiroshi Fujioka (Japanese)
Origin: Mulan
Appearances: II

Shan-Yu is the leader of the Hun army, and plans to attack and take over China (the Land of Dragons in game). He is large and burly, and wields a blade with zigzag shaped edges.

  • Animal Motif: Hawks or raptor birds.
  • Arc Villain: He's the enemy commander for Sora's first visit to the Land of Dragons.
  • Attack Animal: His bird Hayabusa.
  • Battle Aura: He gains a black and purple aura at various points in his boss fight.
  • Blade Lock: A reaction command you can do with him.
  • Boom, Headshot!: Only in the Manga, courtesy of Xigbar.
  • Boss Banter: This makes a large part of his speaking role.
    "You think you can overpower ME!!??"
  • Cool Sword: It appears to be a very large kris.
  • Dies Differently in Adaptation: Blown up by fireworks in the film he comes from, dies upon defeat in the game, and for the manga...
  • Family-Unfriendly Death: In the manga, he makes a deal with Xigbar in exchange for power. When he fails and pleads for more, Xigbar comes to the conclusion that he isn't worth the trouble and promptly shoots him in the head, point blank. What makes this even worse is the fact that even Sora winces at it.
  • Generic Doomsday Villain: There's no word on what his motives for invading with the Heartless are, nor does he have much dialogue and screentime. He's defined by the threat he poses. However, dialogue with the Emperor and knowledge of the film of origin implies that he might have been using them to try to take over and destroy China.
  • Genius Bruiser: Manages to command and organize Heartless with his military expertise alone, sneak Heartless into the ranks of Shang's army, tricks Sora and co., and also puts up a good fight.
  • Good Weapon, Evil Weapon: Definitely an evil weapon.
  • Horse of a Different Color: In the manga, as opposed to visiting Land of Dragons later on. He rides the Stormrider Heartless, marking another similarity to Clayton.
  • Kneel Before Zod: See his quote above. Aside from his battle quotes, and "Attack" which he yells during the recreation of the avalanche scene, it's his only spoken line in the game.
  • Shockwave Stomp: One of the abilities the darkness gives him is a short-range version.
  • Spin Attack: And he usually follows it up with one of these.
  • Starter Villain: Plays a similar role to Clayton's purpose from the original game in the sequel.
  • Uncertain Doom: When Sora, Mulan, and friends defeat Shan-Yu, the villain is merely shown collapsing off the edge of the screen. The next scene is essentially a resolution for Mulan's storyline, and there is no indication whether Shan-Yu perished in the battle or simply fainted from exhaustion and physical injury.


Origin: Mulan
Appearances: II

Shan Yu's pet falcon, who scouts ahead of his master as his eyes and ears. His appearance in an ominous warning that Shan Yu's army is approaching.

  • Attack Animal: Truth in Television, training falcons was, and still is, common among central Asian nomad groups.
  • Dual Boss: With Shan Yu, though, due to his light damage output, fast movement, and tiny hitbox, it's likely a player with focus more on Shan Yu and the Heartless he summons.
  • Feathered Fiend: The third villainous bird sidekick to be featured in the series, alongside Diablo and Iago.
  • Meaningful Name: Hayabusa is Japanese for "Peregrine Falcon", which is odd seeing as the Land of Dragons is China.
  • Noble Bird of Prey: He fights right alongside Shan Yu, swooping in to attack.
  • What Happened to the Mouse?: Has a big case of this; Hayabusa doesn't need to be be beaten in Shan Yu's boss fight (and it's unlikely a player will do so), and it's never shown if the falcon simply flew off or died.

Castle of Dreams

    Lady Tremaine 

Lady Tremaine
"You see, this is what happens when you go against my wishes."
Voiced by: Susanne Blakeslee (English), Aiko Konoshima (Japanese)
Origin: Cinderella
Appearances: Birth by Sleep | Union X (Cross)

Lady Tremaine is mother by blood of Anastasia and Drizella. Keeping Cinderella as a slave, she will do anything to ensure her two daughters' own success.

  • Adaptational Karma: Unpunished in the film, but here, she succumbs to The Power of Hate and tries to kill her stepdaughter, triggering her Karmic Death or Transformation.
  • A Day in the Limelight: She is given more focus than Cinderella during Aqua's visit, mainly to show that she's an irredeemable monster and more than deserving of whatever happened to her.
  • Arc Villain: She's the main antagonist of the Castle of Dreams.
  • Asshole Victim: She, along with her daughters below, becomes this when the Unversed they send to murder Cinderella out of hatred drops a bomb on them as they laugh at her in sadism. It is unknown if they went directly to Hell or became Heartless.
  • Bait-and-Switch Boss: For a moment, it looks like Aqua would end up in a four against one battle against the Tremaine family and the Cursed Coach (similar to Barbossa and the Illuminator). Instead, he blows them up.
  • Cats Are Mean: She named her cat Lucifer.
  • Create Your Own Villain: A huge twisted example of what having too much light can be a real detriment, Cinderella is so good and selfless that Tremaine allowed her jealousy and insecurity to grasp hold and allow her to be Made of Evil and want to kill her in the end.
  • Dark Is Evil: She has more than enough darkness in her heart for Aqua to detect instantly... and plot her assassination. It is heavily implied that she has no light in her heart.
    • The Fairy Godmother states that she hates Cinderella because of her charm and beauty, and given a comment by the Grand Duke during Terra's scenario, said hatred and jealousy may have summoned Vanitas himself.
  • Death by Adaptation: In the original movie, nothing bad ever happens to her. In Birth by Sleep, she gets blown up by the Cursed Coach. Though since Aqua pointed out that "the darkness in their hearts overtook them", Tremaine probably suffered a Fate Worse than Death.
    • However, she and her daughters are alive/still human at the end of Unchained-χ's version of the plot, and they never even attack her upon freedom, though, considering that version of the world is an illusion for gathering Lux, it probably doesn't count.
  • Disproportionate Retribution: When her daughters are not picked to dance with Prince Charming, who instead dances with "some random girl who just showed up", Lady Tremaine summons dozens of Unversed, including the Symphony Master, to kill everyone at the ball.
  • Evil Laugh: Tremaine gives out a very sadistic evil laugh when she tried to murder her step-daughter.
  • Evil Old Folks: Woo boy howdy.
  • Fate Worse than Death: Implied by Aqua's statement that "the darkness in their hearts overtook them".
  • Hate Sink: Lady Tremaine is up there with Scar, Clu, and Hans as one of the few villains who is even worse in this continuity, since she never bothered to murder Cinderella or attempt a hate-induced massacre on the ball in the films. The events of the "Castle of Dreams" ends with her damnation.
  • If I Can't Have You...: A non-romantic example: Tremaine's refusal to allow her step-daughter to live happily ever after triggers the summoning of the Cursed Coach.
    • Also happens with the Symphony Master. Its journal entry implies that she unwittingly summoned it and other Unversed to massacre the entire ballroom out of anger towards the Prince dancing with an unknown girl (Cinderella).
  • Jerk with a Heart of Jerk: Can't stand to see Cinderella happy, going out of her way to sabotage her efforts even when it would technically benefit her the most (Cindy's her step-daughter, even if she gets the prince), which eventually leads to her bringing about a monster in order to kill her so she can never be happy, all because Cinderella didn't follow her petty rule.
  • Karma Houdini: Her famous status of this in the original movies is actually avoided here, as her last scene features her, Anastasia, and Drizella presumably killed by an Unversed.
  • Karmic Death: If the three of them died, which they arguably deserved in the first place, they were killed by the very Unversed set upon Cinderella.
  • Kill It with Fire: She gets firebombed to death or Heartless transformation by the monster she summoned. Its very cathartic, to say the least.
  • Kinslaying Is a Special Kind of Evil: Lady Tremaine's willingness to attack her second husband's only child out of cold hatred and strong envy is one reason why Aqua considers her heart overtaken by darkness.
  • Last-Name Basis: She's only known as "Lady Tremaine", as in the films.
  • Made of Evil: Has enough darkness in her heart to be considered this in the eyes of Aqua. It is also implied by the Fairy Godmother that Lady Tremaine's heart is 100% darkness.
  • Never Say "Die": The final fate of Tremaine and her daughters is, according to Aqua, "The Darkness in their hearts overtook them." Then again, it can also just be a way to say "they brought it on themselves".
  • Parental Favoritism: If it were possible, Birth by Sleep actually pushes this trope even further.
  • The Power of Hate: Tremaine's hatred towards Cinderella is what allowed her to summon the Cursed Coach. The journal entry for the Symphony Master even states it was created out of her anger for the Prince not picking one of her daughters, implying an upcoming massacre had Terra not stopped it.
    • It is implied that Vanitas struck an alliance with her, as the Grand Duke tells Terra that he was spotted in the castle when the Unversed first showed up.
  • Right-Hand Cat: Who's even a boss battle!
  • Sadist: Just LOOK at her face when the Cursed Coach tries to murder Cinderella.
  • The Sociopath: She was already one in the films, but she's much worse in this canon, being willing to use the Unversed to murder anyone who either gets in her way, outlives their usefulness, or just out of pure spite. Poor Cinderella fits all three quotas.
  • Starter Villain: For Aqua in Birth by Sleep, even though Aqua barely loses her chance to directly fight her.
  • The Unfought: The pre-battle cutscene implies Aqua would be fighting Lady Tremaine for attacking Cinderella out of hatred. The Cursed Coach drops a bomb on her instead. In Kingdom Hearts Unchained X, the darkness in her heart summons Mean Maiden, a Heartless that looks like a twisted version of her, who also has its own Right-Hand Cat.
  • Villainous Breakdown: Lady Tremaine obviously doesn't care about what happens to her (which, because of the Grand Duke's presence, is most likely execution for murder and witchcraft), just as long as she makes sure Cinderella is killed.

    Drizella and Anastasia
Drizella voiced by: Russi Taylor (English); Shinobu Adachi (Japanese)
Anastasia voiced by: Tress MacNeille (English); Ayumi Kida (Japanese)
Origin: Cinderella
Appearances: Birth by Sleep | Union X (Cross)

Cinderella's evil step-sisters. Sadistically and murderously cruel, they want nothing more than to bring misery to anyone they encounter, especially Cinderella herself.

  • Adaptational Karma: Unlike in the film, they do not get away with abusing Cinderella because they succumbed to hatred as she was leaving, leading to their deaths or transformation into Heartless.
  • Adaptational Jerkass: Alongside their mother, they are much worse in this adaptation. For example, when they see the prince dance with Cinderella at the ball, instead of expressing awe like in the film, they're get murderously angry and summon the Unversed.
  • Adaptational Villainy: Anastasia in the sequels turned into the Token Good Teammate of her family, eventually pulling a Heel–Face Turn that showed she was good deep down, here she is just as evil as the rest of her family and her heart is pure darkness.
  • Alpha Bitch: They are snobs, after all.
  • Arc Villain: They're one along with their mother for the Castle of Dreams.
  • Asshole Victim: Unwittingly so.
  • Bait-and-Switch Boss: The pre-battle cutscene gives an implication that Aqua will be fighting all three Tremaines and the Cursed Coach. Instead, the Curse Coach blows them up with bombs.
  • The Bully: They're mainly a way to torture Cinderella in the story.
  • Cain and Abel: Female examples. By the time Cinderella wins her freedom, Drizella and Anastasia attack her with the intention of murder out of pure hatred. They fail because of Aqua's presence, and lose their hearts (and possibly their lives) to the darkness.
  • Dark Is Evil: Like their mother, they have mostly darkness in their hearts, so much of it so that Aqua decided to kill them. It is heavily implied that much like Vanitas, they have absolutely no light within their hearts.
  • Death by Adaptation: In the movie, nothing bad happens to them. In Birth by Sleep, they get burned alive by the Cursed Coach, with their fates left unknown.
  • Dreadful Musician: Both of them, based on their journal entries. Drizella can't sing despite the costly classes she takes, and Anastasia takes pride in her flautist skills, despite being the worst flautist in the universe.
  • Evil Diva: Drizella being pure evil, she can be considered one, even though we never hear her sing.
  • Evil Redhead: Anastasia, very much so.
  • The Glorious War of Sisterly Rivalry: Drizella and Anastasia don't get along very well, but obviously, they hate Cinderella more than they hate each other.
  • Green-Eyed Monster: Both are murderously envious to Cinderella because of her charm and beauty.
  • Jerk with a Heart of Jerk: As opposed to Anastasia's positive character development in the sequel films.
  • Kinslaying Is a Special Kind of Evil: Trying to kill their stepfather's remaining kin is the cause of their permanent fall to darkness, and thus, a target of the Unversed.
  • Made of Evil: It's implied that their hearts lack any light, making them foils to Cinderella, who's a Princess of Heart.
  • The Power of Hate: Their hatred towards Cinderella is what allowed them to summon the Cursed Coach and the Symphony Master, both for murderous reasons.
  • Sibling Rivalry: To each other mostly, but most heartlessly to Cinderella, to the point where they are willing to kill her after she is freed from their tyranny.
  • Slasher Smile: They both give one of these to Cinderella as they try to murder her, indicating that they've finally given into darkness without a chance of redemption.
  • The Sociopath: Both of them are highly selfish, hateful, lack empathy, prideful to their non-existent skills, and are willing to murder anyone to get their way.
  • Starter Villain: For Aqua in Birth by Sleep.
  • The Unfought: Get themselves blown away before Aqua could even fight them.


Origin: Cinderella
Appearances: Birth by Sleep | Union X (Cross)

A mean cat owned by Lady Tremaine who keeps a watchful eye out for Cinderella's mouse friends. He happens to be in the same room as one of the materials Jaq needs for Cinderella's dress, leading to Ventus having to fight to distract him.

  • Acrofatic: Despite being spoiled into being rather large, he's able to jump to the top of a wardrobe with little effort.
  • Cats Are Mean: Probably the ONLY animal ever to resist Cinderella's kindness, probably because of the upbringing with Tremaine that came first.
  • Fat Bastard: He's rather plump, and a mean cat.
  • Jerkass Has a Point: Despite his nasty demeanor, he was just acting on instinct in attacking Jaq and Ven, both of whom are smaller, and one of whom could be considered vermin.
  • What Happened to the Mouse?: Lucifer is last seen running off from Ventus, so his final fate after his owners' fall to darkness is unknown.



"The sea and all its spoils bow to my power!"
Voiced by: Pat Carroll (English), Kujira (Japanese)
Origin: The Little Mermaid (1989)
Appearances: I | Chain of Memories | II | 3D: Dream Drop Distance

A sea witch, Ursula was once a senior member of King Triton's court that was banished for for her love of Black Magic. Ursula has two pet eels, Flotsam and Jetsam, whom she refers to as her "poopsies".

  • Arc Villain: In all of Atlantica's appearances, Ursula acts as the main villain.
  • Attack of the 50-Foot Whatever: Twice, once during each of her lives before her defeats. She's this the entirety of her first appearance in Dream Drop Distance.
  • Back from the Dead: In Kingdom Hearts II, nobody notices how weird her revival is, but fans theorize that it relates to her mastery of the powers of darkness.
    • Subverted in Kingdom Hearts 3D: Dream Drop Distance. She is brought back as the tutorial boss, and appears to remember her previous defeats. However, the journal reveals that she is merely a phantom.
  • Berserk Button: Ursula grows to giant size after Sora kills her Mooks Flotsam and Jetsam.
  • Breath Weapon: As a giant, several of her attacks involve blasting you with magic from her mouth.
  • The Brute: Of Maleficent's band of Disney Villains, being one of the largest and strongest among them, and is very aggressive against her enemies when she isn't manipulating them. She is also very magically powerful as well, and is nearly indestructible in the first round without using her cauldron against her, and when she uses the trident, she becomes far more powerful, gigantic, and absolutely insane in the second round.
  • Dark Action Girl: Puts up a good fight against Sora and friends.
  • Deal with the Devil: Offers one to Ariel in both Kingdom Hearts and Kingdom Hearts II. In the latter case, she was faking a Heel–Face Turn and wanted to give the deal as a gesture of her new found "good will".
  • Dies Differently in Adaptation: In every appearance she makes in Atlantica in the franchise, not one time does her death happen the way it does in the movie. In the first game, she dies upon defeat. In the second (which takes the film's plot), she has the trident thrown through her. Both of these deaths are different from how she is impaled with a ship in the movie. (Though the latter method is actually how she was planned to die in the film, before they switched to the ship method.)
  • Death by Adaptation: In the manga, her death in Kingdom Hearts actually takes, meaning she doesn't appear in the Kingdom Hearts II manga.
  • Demoted to Extra: She's the first boss of Dream Drop Distance, and fades into the shadows following her allotted beating.
  • Even Evil Has Loved Ones: Her love of Flotsam and Jetsam, but it's downplayed in the series. When they're killed in the first game, she only briefly gives a brief look of horror before retreating, and doesn't react too much to their deaths in II.
  • Flunky Boss: The first fight with Ursula in I and the musical duel with her in II both have her assisted by Flotsam and Jetsam. In I, they can be hit to build back MP, which is required to be able to defeat Ursula.
  • Foreshadowing: Defeating her in the first game doesn't release her victims from their Baleful Polymorph. That's because she's not dead.
  • Genocide from the Inside: Ursula is one of two villains actively trying to destroy her own world by seeking the Keyhole. Unlike Jafar, she never finds it.
  • Giant Space Flea from Nowhere: In Dream Drop Distance. She's never mentioned again after her defeat. She doesn't even get a character bio!
  • I'm a Humanitarian: She tries to eat Sora and friends during her final boss battle in the original game.
  • Impaled with Extreme Prejudice: Only this time, it was by having the trident being hurled into her. Incidentally, this was originally how Ursula was going to be defeated in an early draft of the original film.
  • Large Ham: And the hamminess only gets larger when she does physically.
  • Lone Wolf Boss: In II, she's one of the few villains to not be affiliated Maleficent, Organization XIII, or even the Heartless in general.
  • Mama Bear: To Flotsam and Jetsam. Their deaths really piss her off.
  • Never My Fault: In the manga, she tries to blame Sora and Co. for zapping Flotsam and Jetsam, even though it was she herself who did it by accident.
  • One-Winged Angel: In all the games she is in, she turns into a giant form of herself. Trying to defeat her in the first game when she's in that form is pretty hard.
  • Pivotal Boss: As a giant in I, Ursula will be smack dab in the center of a whirlpool but will keep turning to face the player.
  • Prongs of Poseidon: When she has king Triton's trident anyway.
  • Recurring Boss: Ursula is fought twice during Atlantica in I. The player first fights her in normal size in her grotto, then they have to find the cave where they get to fight Ursula as a giant.
  • Shock and Awe: Uses thunder magic in every fight against her though in certain battles it counts as non-elemental damage.
  • Sizeshifter: In all games she appears in, she becomes the giant she became at the end of The Little Mermaid.
  • Skippable Boss: In I, Atlantica can be skipped if Monstro and Halloween Town are completed before it, so Ursula can be safely ignored.
  • Slasher Smile: In the manga.
  • Starter Villain: Of Dream Drop Distance.
  • Villainous Glutton: She tries to eat you during her second boss battle in the first game. Repeatedly.
  • Villain Song: "Ursula's Revenge" in Kingdom Hearts II, which also serves as her Boss Battle due to the mechanics of the world.
  • Wicked Witch: Specifically, a sea witch.

    Flotsam and Jetsam 

Flotsam and Jetsam
Voiced by: Corey Burton (English), Shuichio Moriyama (Japanese)
Origin: The Little Mermaid (1989)
Appearances: I | II

A pair of twin Moray Eels who work for Ursula. They lure merfolk to strike raw deals with Ursula, then sabotage their efforts to keep their end of the bargain.

  • Creepy Monotone: They hardly ever break it unless they're attacking.
  • Creepy Twins: They share the same exact character model, with the only difference being the eye coloration.
  • Cruel and Unusual Death: in the first game they are simply zapped to oblivion. The second game has the same happen, but this time a faint outline of a keyhole can be seen made of bubbles, which means that Sora essentially used his Keyblade to "unlock" these guys.
  • Death by Adaptation: Along with their mistress in the manga. The difference being that Ursula killed them accidentally.
  • Invincible Minor Minion: They are essentially Ursula's answer to Donald and Goofy. As she revives them after a short time if they're knocked out.


Glut the Shark
Origin: The Little Mermaid (1989)
Appearances: I

A ferocious shark that stalks prey through Atlantica. Sora first meets this predator when investigating the sunken ship for something related to the keyhole and it continues to fight them throughout their ventures in the world.

  • No Name Given: He didn't even get a journal entry in his only appearance, and is just called "Shark" in the official strategy guide.
  • Jump Scare: How he's introduced, it can actually hurt you if you aren't far enough away from the window he crashes through.
  • Threatening Shark: Very much so, unlike Sabor (another natural predator mini boss) though, he's a tank that can easily kill you with a few direct hits.
  • Mighty Glacier: It only takes 3 to 4 hits for him to off Sora, even if you've been leveling well.
  • Tail Slap: One of his attacks.
  • The Tooth Hurts: In the manga, he breaks his teeth trying to bite down on Sea-turtle!Goofy.
  • Recurring Boss: Can occasionally be found swimming by the sunken ship or (more rarely) out in the more open Undersea Valley or Undersea Gorge for 15 exp. Unlike Sabor however, Glut never gets a final battle.
  • Villain: Exit, Stage Left: Upon defeat, he'll be knocked out for a few moments before regaining consciousness and swimming away.
  • Wake-Up Call Boss: His battles really punish those who don't pay attention.

Game Central Station

    King Candy 

King Candy

Origin: Wreck-It Ralph
Appearances: X

The ruler of the "Candy Kingdom" sub-world of Game Central Station.



Origin: Wreck-It Ralph
Appearances: X

Virus-like bugs that dwell in the "Cy-Bug Sector" sub-world of Game Central Station.

  • Fusion Dance: They fuse with whatever they eat. And this includes Heartless.

Other Worlds

    Maleficent's Goons 

Maleficent's Goons

Origin: Sleeping Beauty
Appearances: Birth by Sleep

Maleficent's original henchmen who worked for her in the Enchanted Dominion. They were strange imps and goblin-like creatures armed with medieval weaponry, doing their mistresses work and guarding her castle from intruders. Terra never encounters them, but they are the main threat for Aqua and Ventus when they enter the Forbidden mountain's castle.

  • Annoying Arrows: The Bird Goon's attacks consist of gaining distance to fire these, occasionally firing three at once.
  • Crouching Moron, Hidden Badass: True to the source material, they must be doing "something" right if there are no Unversed within the castle grounds, and they really try their damnedest to fight Ven and Aqua.
  • Dishing Out Dirt: While Aqua is trying to escape with Philip, some Goons toss large boulders at them.
  • Epic Flail: Some wield these to fight.
  • Everything's Messier with Pigs: The standard Goon troop type here (using halberds, maces, and rocks), which is interesting because A.) There was more variety in the movie, and B.) the specific Goon was the leader in the film.
  • Feathered Fiend: The Archers
  • No Name Given: They aren't even given a journal entry.
  • Something Completely Different: In Ventus' and Aqua's narratives, they are the only threat that is faced in Maleficent's castle.
  • You Have Outlived Your Usefulness: It's implied that Maleficent dumped them for The Heartless after she found the latter, which is why they don't appear in 1 onwards.
  • Zerg Rush: The Pig Goon method of attack. and since they attack as soon as they reach you, attacking a group first is your best option.

    The Beagle Boys 

The Beagle Boys
"We'll flatten them like Crepes!"
Voiced By: Jeff Bennett [Big and Small], Maurice LaMarche [Medium] (English); Fumihiko Tachiki [Big], Kenji Nomura [Medium], Naoki Tatsuta [Small] (Japanese)
Origin: Mickey, Donald, Goofy: The Three Musketeers

Appearances: 3D: Dream Drop Distance

A Trio of cloaked, rapier-wielding, gray beagle rogues who worked for Pete when he was Minnie's Captain of the Guard and trying to take over France, doing field work as he planned a coup using the Opera. In Sora's Story, they kidnap Minnie as per the film, while in Riku's Story, they hold on to the wench part that is needed to disarm a trap for Mickey, Donald, and Goofy.

  • The Battle Didn't Count: Their boss fight with Sora ends with them getting back up not even a minute later before being thrown out a window.
  • Co-Dragons: All of them towards Pete.
  • "Get Back Here!" Boss: When confronted by Riku, they hide themselves within the Backstage area, forcing Riku to find them. though, they do stand and fight when caught.
  • Goldfish Poop Gang: In spite of this trope they actually are VERY competent at what they do, managing to surprise Sora, kidnap and hold Minnie hostage, and aiding Pete in trying to take over their world.
  • No Name Given: The most they get is typically "Small/Medium/Big Beagle Boy."
  • Not-So-Harmless Villain: Based on their outward appearance, no one should take them seriously, however, the not-so-harmless nature of Pete has seemingly rubbed off on them, with the smallest Beagle in particular expressing the most glee in committing villainy.
  • Sequential Boss: Somewhat, they attack you during the first phase of Pete's boss fight, and need to be launched at him to force him to come down to the arena, once some time passes, Pete will go right back up and the Beagle Boys will recover, which can happen at least twice (or even more if you let it) during the fight.
  • Terrible Trio: A group of three criminals who work under Pete and enjoy being evil.
  • Throwing Your Sword Always Works: Right after Sora fights off the unusually large Tyranto Rex, the Small Beagle throws his rapier at him to make him fall off the stagecoach.
  • Unskilled, but Strong: Their swordsmanship is fairly sloppy, all things considered, but they do decent damage, can move fairly quick, and can break through combos if you pressure them for too long.
  • Weaksauce Weakness: Since they are fairly light enemies, the Gravity series of spells makes fighting them especially easy, though in turn it makes them confused and less predictable, slightly upping the chances of being hit once they're out of it.

    Claude Frollo 

Claude Frollo
"How dare you! I am a righteous man. Good and evil shall be made clear... once the gypsies face the fires of judgement!"
"Now you will be judged...just like the rest!"
Voiced by: Corey Burton (English), Shozo Sasaki (Japanese)
Origin: The Hunchback of Notre Dame
Appearances: 3D: Dream Drop Distance

A ruthless and self-righteous justice minister who is Quasimodo's reluctant guardian, seeing the evil he commits to be for the greater good.

  • Dark Is Evil: Openly uses his darkness, assuming it to be a gift from God, during his purge of the gypsies. Surprisingly, Sora was able to walk past him without detecting it, a contrast to Lady Tremaine and her daughters in Birth by Sleep and Hans in III, whose darkness were imminently detected by Aqua and Sora, respectively.
  • Dies Differently in Adaptation: Averted in Sora's Scenario where his death plays out the same way as it does in the movie. Riku's scenario has it play out a bit differently though.
  • Disney Villain Death: Falls off Notre Dame into the fire below while Laughing Mad in Riku's scenario but gets the implied smiting by God Himself that he did in the movie in Sora's.
  • Drunk on the Dark Side: In Riku's story when he's gifted with the Wargoyle, believing it to be a divine gift to aid in his crusade, he grows increasingly insane and goes off the handle.
  • Evil Old Folks: An elderly man and one of the most vile creations Disney has put to film.
  • Famous Last Words: "Judgement is MINE" in Riku's story.
    • It's the same as the film in Sora's story: "And He shall smite the wicked and plunge them into the fiery pit forever..."
  • Hanging Judge: If you're a Gypsy, you're getting burned.
  • Hoist by His Own Petard: In Riku's story, he prepares to fight Riku himself, and summons the Wargoyle, which flies overhead and causes vibrations, making Frollo lose his footing on the guard-rail and fall.
  • Hypocrite: "I am a virtuous man! Good and evil shall be made plain!" says Frollo as he literally radiates an evil aura.
  • If I Can't Have You...: It's immensely downplayed compared to the film.
  • Kirk Summation: Subverted. In Dream Drop Distance, when Riku asks Esmeralda if Frollo was always an evil bigot and tries to locate him in order to speak with him, it is subtly implied that Riku intends to try to reason with Frollo, having fallen into the darkness once himself. However, when Riku sees Frollo trying to burn down a villager's home because the inhabitant was suspected of harboring gypsies, he concludes the man is so deranged that he will ultimately have to stopped by force.
  • Laughing Mad: Once he really starts going off the deep end, he can be heard cackling to himself often.
  • Lighter and Softer: Downplayed, as he's still just as monstrous as he was in the film, but here, Frollo is seen acting more to enforce his interpretation of the law and mostly adapting out his religious and lustful motivations from the film.
  • Non-Human Sidekick: The Wargoyle, which replaces Captain Phoebus as his Dragon.
  • Non Sequitur Fallacy: His first lines in Sora's scenario are along the lines of "What terrible clothes. You must be a gypsy." Never mind that Sora's clothes are dominated by black, white, and red and sure don't look like the bright, colorful clothes that the gypsies tended to wear in that world, but it doesn't even seem to occur to him that Sora's complexion and hair color don't look even an iota similar to the gypsies.
    • Given that Quasimodo, the son of a gypsy that Frollo murdered, also has fair skin and reddish-brown hair, this conception is somewhat more believable, at least in the world's context.
  • Politically Incorrect Villain: He absolutely loathes gypsies and intends to slaughter them.
  • Sinister Minister: Although he seems more intent on law (or his interpretation of it) than religion.
  • Summon Magic: The darkness in his heart allows him to call Dream Eaters which he believes is a divine power granted by God.
  • The Unfought: While he's the main antagonist of La Cité des Cloches, he's never fought himself. Sora and Riku instead fight the Wargoyle under his command.

    Captain Hook 

Captain Hook
"I have you now, Peter Pan! Today's the day I shall be rid of you forever!"
"And the brat's friends are the king's lackeys. Swoggle me eyes, they're all bilge rats by the look of them.
Voiced by: Corey Burton (English), Chikao Ohtsuka (Japanese, KHI, Re: Chain of Memories), Naoya Uchida (Japanese, Birth by Sleep)
Origin: Peter Pan
Appearances: I | Chain of Memories | Birth by Sleep | 358/2 Days

Captain Hook is the leader of the pirates who sail the waters of Neverland, and Peter Pan's arch nemesis. He's a part of Maleficent's group trying to take over the worlds in Kingdom Hearts.

  • Adaptational Badass: He's quite capable of fighting Sora, Peter Pan, Donald, and Goofy all by himself despite the fact that they can fly while he cannot. In the film, he had to goad Peter into agreeing to fight him without flying in order to provide a decent challenge.
  • Arc Villain: He's the main villain of Neverland in all of its appearances, though he's forced to share some of the spotlight with Riku in the first game.
  • Badass Normal: He has no supernatural powers, darkness or otherwise aside from being able to command heartless, and uses only his sword and bombs to fight. He's still one of the highest ranking villains in Maleficent's crew, and his boss fights are usually among the tougher ones.
  • Beware the Silly Ones: One of Disney's most comedic, harmless-seeming villains, but in gameplay, he's a vicious and relentless combatant.
  • Blade Spam: Surprisingly for one of the more comedic and bumbling Disney Villains, he'll pull off some rapid-fire displays of swordsmanship when sufficiently angered.
  • Bling of War: He wears an expensive red pirate coat with a big hat to fit his captain status.
  • Boss Arena Idiocy: His boss battle in Ven's story in Birth by Sleep takes place on a small rocky island that has a few submerged steps around it that Ven can stand on. As it's on a lower level than the island itself, Ven is safe from all of Hook's attacks except his explosive presents, and since it still counts as ground, the crocodile can't get you. It's supposed to be counterbalanced by being unable to attack Hook while standing on them but there's nothing stopping you from using long-range spells like Fire or even Thunder. If you spend too long down there, Hook throws extra powerful bombs to flush you out, but that still doesn't stop you from being able to hide out from his berserker attacks there.
  • Character Focus: Captain Hook is the only world-specific Disney villain from Maleficent's original group to even appear in Days, and the main story line of the world is focused on him. note 
  • Cool Boat: In the first game Riku hitches a ride on it to cross into other worlds. In fact, it seems to be his job to ferry the other villains around on it.
  • Crouching Moron, Hidden Badass: Yes he's a bumbling, cowardly fool who can't even beat a kid, but when pushed enough...oh boy, he sure knows how to split people apart with that sword and hook.
  • Dirty Coward: Downplayed. He prefers to convince others to work for him, or force them into hostage situations, but he'll gladly fight when he's enraged enough or forced into it, and is no slouch.
  • Flunky Boss: When Hook is fought in I, there's a Heartless pirate ship floating around off the deck helping him.
  • Flynning: His Chain of Memories boss fight invokes this, since in the first stage of the battle, his deck is all 0s, meaning he can parry any attack or sleight Sora makes, but Sora can parry any of his in turn.
  • Forgot About His Powers: He had an entire crew of pirate Heartless at his command in his debut and would even call upon them in the midst of battle. In 358/2 Days, he flees from every Heartless he runs into though it's later justified since Pete is manipulating him, using his greed to create and control powerful Heartless and even try to turn the Captain himself into a Heartless.
  • Greed: One of his primary motivations particularly in 358/2 Days where he spends nearly the entirety of his screen-time searching for buried treasure. His Greed is potent enough to summon hordes of powerful Heartless which is unfortunate for him since he can't seem to control them.
  • Hoist by His Own Petard: In Re:CoM, those explosive barrels he kicks around to send them rolling about the ship's deck are capable of hurting him too. It can even spell defeat for him if his health is low enough.
  • In a Single Bound: He can't actually fly, but he can leap really good, usually to get off the water and back onto the deck in the first game.
  • Large Ham: Arguably the least Hammy out of the Disney Villains, but that's not saying much. Corey Burton nails the nasally but still gravelly voice, with notable lines being his classic "BLAST THAT PETER PAN!" and "The hold is crawling with HEARTLESS!"
  • Laughably Evil: Walks the tight-rope between being a threat and being a silly goon. He's clearly a threat, but compared to the other Disney villains, (a short tempered death god, a sadistic burlap sack full of bugs in the shape of a man, an aggressive octopus witch, an Evil Sorcerer and Vizier, and a Dark Fairy who wants to conquer all worlds) he seems like the Only Sane Man whose main duty within the cabal is to get them from world to world with his ship; when left to his own devices he's more concerned with finding treasure and getting revenge than the takeover or destruction of worlds
  • Last-Name Basis: Everyone calls him "Captain Hook" or "Hook". His given name (James) isn't even well known by most audiences.
  • Master Swordsman: He's not That One Boss for some without reason, however, once he starts letting go of that professionalism, he becomes WAY more dangerous.
  • Manipulative Bastard: Displayed less often than the films but he does successfully lie to Terra in order to have him guard his treasure and fight Peter Pan.
  • Never Smile at a Crocodile: Not him, but Tick-Tock Croc is always bound to be around when he is out in the open, which terrifies him, and can be used in the players favor in the boss fight.
  • No-Sell: With the exception of Ven's fight against him in Birth By Sleep, he'll guard against every attempt to use Thunder against him in combat.
  • Not-So-Harmless Villain: Just because he wimps out when the Croc visits, it doesn't mean he can't fight with a sword.
  • Pirate: One of the most famous in fiction, in fact.
  • Throw Down the Bomblet: Disguised as presents just like in the movie. He also lights several barrels of gunpowder.
  • Toon Physics: During his boss fight in the first game, it's possible for him to end up standing in midair for a few seconds before realizing it and falling back to the ground.
  • The Unfought: Despite playing a major role in the Neverland storyline, he is never fought in Days.
  • Unstoppable Rage: After he has his ass handed to him by Sora long enough, he'll snap, turn berserk during the middle part of the boss fight, and then chase after Sora like a madman, ignoring his own swordsman professionalism in exchange for wild, brutal swings in an attempt to kill him. He also does this against Ven.
  • You Have Outlived Your Usefulness: Pete ends up manipulating his darkness during 358/2 Days to create some powerful Heartless, and very nearly succeeds in making him one himself.



A gigantic monstrous version of Pete created by Dr. Frankenollie. He shows up in the Dream World version of Traverse Town as a Bonus Boss.

  • Bonus Boss: An optional boss fight in Dream Drop Distance that can be fought in Traverse Town once the story is completed. He has a lot of health and is very difficult.
  • Cats Are Mean: A vicious and nasty brawler resembling Pete who is also an example of this.
  • Damage-Sponge Boss: Has 12 bars of HP, much more than any other boss and easily outdoing the Final Boss.
  • De-Power: While electrified, he can lock away the commands used by Sora and Riku.
  • Duel Boss: To even the odds, your Dream Eaters are forced to sit the fight out, so the only consideration when choosing your party members are what abilities they give you.
  • Elemental Punch: When charged up, his punches release bursts of electricity.
  • Frankenstein's Monster: A patchwork artificial monster who is empowered by lightning.
  • Handicapped Badass: He has a peg leg. Suffice to say, it doesn't slow him down one bit.
  • Interface Screw: If he is electrified, he can temporarily lock away one of your commands when he climbs, and then jumps down from the building, bouncing towards you in the arena you fight him in. Hope the command isn't from the "Cure" series.
  • Lightning Bruiser: He hits hard, and surprisingly fast for someone his size.
  • Shock and Awe: Once you knock half his health off he charges himself with lightning, making all of his attacks even more deadly.
  • Standard Status Effects: If he grabs you, prepare to be ravaged by almost every negative status effect in the game. Going in without at least Blindness Block is unwise.
  • Unskilled, but Strong: His attacks are basic, but very effective.
  • Wrestler in All of Us: Using punches, elbow drops, charging tackles, and a punch barrage close to a spinning clothesline.
  • Weaksauce Weakness: Despite his incredible strength, speed, gimmick, and HP, he's very susceptible to the Balloon series of spells. since he homes in on you and the balloons can act as mines and homing projectiles, he'll take a substantial amount of damage and occasionally be stunned as long as one keeps a relatively safe distance away and avoid his more unstoppable moves while casting.



A gigantic whale, big enough to be considered a world, and big enough to eat ships whole, including Gummi ships.

  • Bonus Boss: An optional boss fight in Birth by Sleep: Final Mix that can be fought in the Mirage Arena.
  • Bonus Stage: While he is unavoidable, he doesn't need to be completed in order to beat Kingdom Hearts I.
  • Harmless Freezing: The Chill Crawbster froze him solid.
  • Monster Whale: His name is "Monstro" for a reason.
  • Space Whale: His world was destroyed, so he swims through the space between worlds as if it was an ocean.
  • Womb Level: Monstro's insides are host of an entire world in Kingdom Hearts I and Chain of Memories, as well as Riku's half of Prankster's Paradise.

    Queen of Hearts 

The Queen of Hearts
"Off with their heads!"
Voiced by: Tress MacNeille (English), Sumie Ozawa (Japanese)
Origin: Alice in Wonderland
Appearances: I | Chain of Memories | 358/2 Days | coded | X(chi) | Union X (Cross)

A queen of Wonderland who lives in a castle with decks and decks of card soldiers. Selfish and short-tempered, she beheads anyone who crosses her. She thinks Alice tried to steal her heart.

  • Anti-Villain: She's only a threat when she loses herself to her anger, otherwise she's just extremely abrasive, but honestly cares for her subjects enough to protect them.
  • Crouching Moron, Hidden Badass: Often, she's the definition of Jerkass, running a Kangaroo Court where slights are given harsh punishments. She seems like a prime candidate for being turned into a Heartless because of it, but once things become really serious, she is revealed to be protecting her world from the Heartless because she actually has a really strong heart.
  • Even Evil Has Standards: She is said to be vigorously protecting her subjects and soldiers from the Heartless after the Final Keyhole is unlocked, apparently out of sheer force of will and heart, considering she has no martial abilities to speak of.
    • OOC Is Serious Business: One knows that the situation is bad when even the ruler of a nonsense world like Wonderland is taking things seriously.
  • Flunky Boss: She's no threat, it's her card soldiers you have to look out for, and even then they are easy to deal with.
  • Foreshadowing: The reason she goes after Alice is because the Heartless wanted her heart so badly. This not only foreshadows that she knows what a heart is in the greater context of Kingdom Hearts, but also that she has a particularly strong heart as well. Which makes sense seeing as she is the Queen of Hearts.
  • Goofy Print Underwear: If struck in the boss fight, she flips upside-down revealing these. Even some of the Heart cards will stop to laugh at her.
  • Hanging Judge: Seems very prone to immediately ordering the decapitation
  • Laser-Guided Amnesia: The Wonderland subplot in Chain of Memories is driven by her suffering this and blaming Alice for it.
  • Offhand Backhand: Does a weak version of one if Sora mounts the rim of her booth and doesn't hit her first during her boss fight.
  • Perpetual Frowner: Often frowning by default, Days in particular only ever has her use an angry talk sprite despite the existence of unused smiling talk sprites in the game's data.
  • Ship Tease: With Luxord, of all people, in the Days Manga adaptation.
  • Single Woman Seeks Good Man: Though "good man" may not be the right term to refer to Luxord, she nonetheless falls for him after he chivalrously displays sympathy and kindness towards her by building her a new castle made of cards after Roxas and Luxord had destroyed her previous one as part of a mission. She even remarks upon what a gentleman he is after he departs.



Origin: Beauty and the Beast
Appearances: X

A dashing and handsome (but also incredibly dull) hunter who was trying to court Belle (to no avail) before she got caught up with Beast. His growing frustrations that at both Belle's rejections and finding out that she's in love with The Beast drive him down the path of darkness to get revenge, eventually bringing about the Enraged Elk Heartless.

Intriguingly, despite having an important role in the original movie, he never appeared in his world in Kingdom Hearts II or anywhere else until the movie's retelling in X, a whopping eight years after the release of II.

  • Disney Villain Death: Just like in the film, he falls to his death ...Or did he? Since the hero of the game never actually visited his world in the first place, its entirely possible he could appear again, similar to Frollo and CLU.
  • Evil Is Not a Toy: Subverted, He loses himself to his anger and leads an army of heartless into Beast's castle; as he's beating The Beast that darkness separates himself from him to become the Enraged Elk, like Tremaine and Frollo
  • Evil Is Petty: Just like in the film, the only real reason he has to go after Beast at all is because he feels he is entitled to have Belle and is being passed over for the Beast.
  • The Unfought: The returning theme of Disney Villains being unfought in favor of a monster they brought about is revisited here. In Gaston's case, it a brutish phantom in his likeness called the Enraged Elk.
  • Rule of Symbolism: The Heartless that is fought because of his darkness at the end of his story, The Enraged Elk, resembles a giant phantom version of himself from the waist-up wearing a deer skull and wielding a club. Of course, it represents how much of a monster Gaston himself has become (though one has to wonder why he didn't just transform into the Heartless outright).
  • Suspiciously Similar Substitute / Foil: To Clayton.
    • Both are hunters who are taken by darkness in a moment of weakness involving their pride (Clayton being desperate to hunt gorillas, Gaston being infuriated at being rejected by Belle.)
    • Lead an army of Heartless to accomplish their goals, and spawn a larger Heartless when confronted.
    • As a Foil, aside from being a Dual Boss versus being The Unfought, Gaston is a popular guy with many friends, while Clayton was described as being a friendless, bitter man.

    Randall Boggs 

Randall Boggs
You clowns are gonna be sorry when I find my way back and I finally take over this place!
Voiced by: J. P. Manoux (English), Yutaka Aoyama (Japanese)
Origin: Monsters, Inc. (2001)
Appears in: III

A monster exiled to the human world by Sulley, Mike, and Boo after a conspiracy with Waternoose. However, when the XIII Seekers of Darkness have their eyes set on Monstropolis, Randall is freed while Sora and co. journey through the door storage.

  • Arc Villain: He takes over the factory in Monstropolis, though he's only a part of Vanitas's scheme to revive himself.
  • Broad Strokes: The comic continuation to Monsters, Inc. had Randall briefly escape exile until he was caught again at the end of the comic's run. It also just so happened to be partly caused by a crossover event (thanks to the antics of Sid from Toy Story, to be specific).
  • Evil Is Petty: More or less the reason he's helping Vanitas is because he wants to one up Sulley in success.
  • Know When to Fold 'Em: After the Lump of Horror Unversed is defeated, Randall is surprised by Sulley and reluctantly leaves without fighting further.
  • Reptiles Are Abhorrent: A six legged cross between a chameleon and a salamander, who's not above scarring children with dangerous creatures.
  • The Unfought: Despite having his speed and invisibility from the movie, Randall is not a boss at any point during the visit to the world.
  • Sore Loser: He loudly complains when the Lump of Horror is defeated, and swears that he'll return someday and take over Monstropolis before being banished back to the same trailer he was sent to at the end of the movie.
  • Status Quo Is God: He's sent back to the trailer he was sent to at the end of the movie.
  • Underestimating Badassery: Mike and Sulley of all characters, do this once his first attempt to summon an Unversed fails, despite the guy hijacking machines left and right, directing all the enemies, and having nearly strangled Sully to death once already.
  • Villain Has a Point: As selfishly ambitious and envious as his motives were, Randall is kind of spot on when he point out how laughter, while excessively powerful, is generally not consistently sustainable, and has to account for a ton of variables. Negative emotions by contrast, are very lingering, especially when due to trauma or mental issues. However, this only really serves to underline how messed up his methods are.

    Mother Gothel 

Mother Gothel
You want me to be the bad guy? Fine. Now I'm the bad guy.
Voiced by: Donna Murphy
Appearances: III

An old woman who kidnapped baby Rapunzel and raised her as her own, in order to keep Rapunzel's healing magic all to herself to remain young and beautiful.

  • Adaptational Superpower Change: Not her human form, but her heartless form, intentional or not, to the version of Mother Gothel as seen in "Once Upon A Time". The live-action Gothel and the Grim Guardianess Heartless both exhibit Green Thumb powers, something that the animated version did not. Additionally, the OUAT version at her defeat is reverted into a tree, and the Guardianess heartless has mostly tree features.
  • Arc Villain: Plays the same role in Corona as she did in her movie, but from Sora's perspective, she's overshadowed by Marluxia.
  • Demoted to Extra: In Tangled, Gothel is the Big Bad who acts as a manipulator who not only emotionally manipulates Rapunzel, but she also tricks the Stabbington Brothers into retrieving Rapunzel and then has them and Eugene arrested. Here, Eugene's arrest is orchestrated by Marluxia to whom she answers to, being used as a pawn to look after Rapunzel until he and his fellow Seekers may have need of her, and then is turned into a heartless by Marluxia. Her eyes turning pink also imply that Marluxia used mind-control on her.
  • Dies Differently in Adaptation: A downplayed example. While she does still age into nothingness, she is immediately transformed into a heartless soon after and taken down by Sora, Donald and Goofy.
  • Disney Villain Death: In the film, after Eugene cuts Rapunzel's hair, Mother Gothel rapidly ages into dust and stumbles out of the tower's window in panic, her cloak being the only thing left behind. In this version, the same events occur, only with a giant monster being left behind as well.
  • Karmic Transformation: For a given value of "transformation"; the long, twisting form of the Grim Guardianess and its bent limbs with stubby fingers that form after the Heartless is born create a resemblance to a chameleon (likely a nod to Pascal, who contributed to her death in the film), while her tail itself falls out of the sphere of darkness in such a way that it looks just like Rapunzel's hair falling from the tower window.
  • Knife Nut: While Sora never takes on her human form in combat, she still has the knife that she did in the movie and uses it to deadly effect as poor Flynn found out.
  • Morphic Resonance: The Grim Guardianess' canopy resembles her hairstyle.
  • One-Winged Angel: After her Disney Villain Death, her heart is transformed into an enormous Heartless by Marluxia.
  • Personality Powers: Her Heartless is able to entrap Sora in flowers to slam him into the ground, corner him with a cage of roots, and wrap around the tower; fitting for someone whose M.O. revolved around indefinitely keeping someone in captivity.
  • The Unfought: As with Hans in the same game, this is played with by providing a battle with a thematically-designed monster spawned from and arguably counting as a transformed incarnation of her, but bearing little to no direct resemblance with the woman herself.

    Prince Hans 

Prince Hans
Appearances: III

A prince from the Southern Isles and Princess Anna's fiancé.

  • Adaptational Badass: An odd example. Thanks to the lack of any soldiers or Weselton goons, Hans apperently managed to knock out Elsa offscreen and carry her all the way back down the mountain back to Arendale singlehandedly!
  • Arc Villain: Subverted. While he plays the same role as he did in Frozen, he gets less focus than even Mother Gothel and Cutler Beckett, to the point he's a non-entity in this version of the story beyond kidnapping Elsa and spawning the final boss of Arendelle.
  • Death by Adaptation: Zig-Zagged. In "Frozen Fever", Hans is shown having shoveling manure in the stables as part of his punishment for his crimes. Since he doesn't appear after the battle with Sköll, and since it came from Hans, it can be assumed its destruction means that Hans is dead.
  • Demoted to Extra: Although he plays a major role in the movie, he only has two very short appearances in the Kingdom Hearts version of the story: Sora and co. only see him when they come across him carrying Elsa back to the kingdom and when he attempts to kill Elsa. He doesn't even have any lines.
  • Evil Makes You Monstrous: After his failed attempt to kill Elsa leaves him unconscious, he gets consumed by the darkness in his heart and transforms into the Heartless Sköll, a gigantic wolf made of ice and darkness.
  • Kill the Lights: Manages to pull this off while unconscious and possibly dead with the spawning of Sköll, who plunges Arendelle into darkness and takes Sora and his friends into a void with no light.
  • Made of Evil: Informed Attribute; Sora can Detect Evil upon seeing him, and a particularly powerful Heartless boss is spawned from him as soon as he is physically incapacitated, but the man himself is shown demonstrating his own wickedness very little within the game, which is counting on players to be aware of the full storyline of Frozen and the events thereof which occur offscreen here.
  • Meaningful Name: His Heartless is called Sköll, which comes from the evil wolf in Norse Mythology that chases the sun to eat it. Anna and Elsa are confirmed New Hearts, and the cold-hearted Hans pursues them for their kingdom. When he fails, the monster spawned from him traps Sora and his friends in a void without light.
  • Morphic Resonance: At least by the standards of other Heartless bosses connected with Disney villains within the series, most of which bear no particular physical resemblance to their hosts; Sköll has a similar color scheme to Hans' princely attire, particularly in the ice spikes around the wolf's collar which resemble shoulder pads. See also Wolf in Sheep's Clothing below.
  • One-Winged Angel: After he fails to murder Elsa, the darkness in his heart consumes him and turns into a gigantic ice wolf Heartless, Sköll.
  • Savage Wolf: In addition to its own presence, Sköll is accompanied by packs of wolf Heartless which serve as hostile distraction from the main target of the boss fight.
  • They Look Just Like Everyone Else!: From Sora's perspective he looks like an ordinary gentleman and the heroes even wonder if he's just taking Elsa back home when they see him carrying her. They quickly change their minds when they detect how much Darkness he has in his heart and their suspicions are proven to be justified when such Darkness spawns a highly destructive Heartless.
  • The Unfought: Played with via the series' increasingly common practice of using a Heartless spawned from a Disney villain as the boss instead of the character himself, though this one at least has a bit more Morphic Resonance than usual.
  • The Voiceless: He doesn't speak at all during his appearances.
  • Wolf in Sheep's Clothing: Invoked via his Heartless.

Alternative Title(s): Kingdom Hearts Villains


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