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The protagonists and rivals of Pokémon Sword and Shield.


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The Protagonists

    General Tropes 
  • The Ace: Despite being a newbie trainer, they absolutely demolish their first gym challenge, catch at least one of the region's legendaries including Eternatus, and defeat the region's formerly invincible Champion. By the endgame, they're referred to as Leon's greatest challenger ever, a hero of Galar, and a brilliant rising star.
  • Action Fashionista: If the descriptions of their clothes are any indication, they enjoy wearing designer brands and looking good, as shown by the vast array of clothes, makeup, and hairstyles available to them. They also become the strongest trainer in the region.
  • Affectionate Nickname: Always referred to as "Chief" by Peony, even after their expeditions are over, or when in the Galarian Star Tournament.
  • Agent Peacock: You can dress them up any way you like and have them spontaneously pirouette and pose in the street by running around in circles. Of course, they soon become the greatest trainer in the region.
  • Ascended Fanboy: If their tendency to pose like Leon upon victory is any indication, it's likely that they've been a fan of Leon for years at this point and his endorsement was just the cherry on top.
  • Badass Adorable: A preteen who loves to make all sorts of goofy poses and faces on their Trainer Cards also happens to be a battling prodigy who bulldozes their first Gym Challenge and even earns the title of Champion.
  • Bag of Holding: They always have a backpack or suitcase on them at all times to stash away all of their Póke Balls, medicine, berries, and other useful items they acquire throughout their journey.
  • Big Eater: They can eat several dishes of curry consecutively without any delay. Especially with Gigantamix Curry, which magically makes the curry serving gigantic by default.
  • Bizarre Taste in Food: They, and by extension, their Pokémon, can enjoy curries with some rather... unusual toppings, such as melted cheese, sliced apples, bananas, or even whipped cream.
  • Childhood Friends: With Hop, as their families are neighbors with each other. Averted in regards to Leon, however, as Hop mentions that you've never actually met his brother, presumably because his duties as Champion mean that he's too busy to return home often.
  • Child Prodigy: They dominate their very first gym challenge, clearing all eight gym leaders before challenging and defeating the Galar region's invincible Champion.
  • The Chosen One: Along with Hop by Zacian and Zamazenta as the next Legendary heroes to fight against Eternatus.
  • Cool Shades: They can wear a variety of these, color-coded to a particular Pokémon type.
  • Curb-Stomp Battle: Dishes one out to virtually every trainer in Galar. Even commentary during the Champion Cup declares that they absolutely smashed through the competition, even though their opponents also cleared the Gym Challenge and the gym leaders were not holding back.
  • Deadpan Snarker: With the right dialogue options, you can make them be one.
  • Defeating the Undefeatable: Their goal is to become the Champion by defeating Leon, who has gone undefeated in his entire career as a Pokémon Trainer. Naturally, they succeed.
  • Exotic Eye Designs: Makeup options let them put on contacts for a variety of exotic eye colors and designs, from multi-color swirls to stars to blazing, passionate fire.
  • Exposed to the Elements: They can wear the Water-type gym uniform anywhere, rain, snow, or shine. They also have no problems wearing nothing but shorts and a t-shirt into the frigid Route 10.
  • Famed in Story: They gradually become more and more famous throughout their adventures, to the point that by the time of their battle with Leon, the crowd isn't sure whether to cheer for you or him. After becoming the Champion, everyone from the Pokémon Center nurses to random passerby will recognize you and call you the Champ.
  • Farm Boy: Or Farm Girl. The protagonist hails from rural and idyllic Postwick where they and Hop wrangled Wooloo as chores. Their home is just a stone's throw away from the Slumbering Weald, a dense, fog-filled forest, and their neighborhood is surrounded with rolling hills, flowing streams, and wide fields.
  • From Nobody to Nightmare: They start out the game as some kid from a small town, with the only thing interesting about them being that the Champion sponsored them, by the end of the game? They've caught two Legendaries, defeated Leon, are acknowledged as the strongest Champion to ever live and are considered technical royalty.
  • Goroawase Number: Though the player can choose their uniform number, official artwork lists their number as 227, which is read as bujina, meaning "safely". The number 227 also references February 27, the release date of Pokémon Red and Green in Japan.
  • Heroic Mime: Averted. Like in the previous generation, the player gets to choose their dialogue options, which range from cheerful and energetic to snarky and critical.
  • In the Hood: Downplayed. They can wear a variety of hoodies but they can't actually wear the hood.
  • Lethal Chef: Can occur if they screw up horribly when cooking curry. They visibly struggle to scarf it down and even Trubbish and Garbodor, whose natural diet consists of literal garbage, are disgusted by it.
  • Meaningful Name: The promotional names Victor and Gloria, in addition to their obvious meanings, could may also be a Shout-Out to the UK's national anthem.
    God save our gracious Queen! Long live our noble Queen! God save the Queen!
    Send her victorious, Happy and glorious, Long to reign over us, God save the Queen.
  • Nerves of Steel: While they show delight, awe, and surprise at times, they never show fear in times of adversity, whether it's staring down the strongest trainers in Galar or facing off against Eternatus, a monster of myth that threatens to devastate the entire region.
  • One-Note Cook: They're only shown cooking variations of curry, though sometimes they shake it up by serving it with giant Chansey eggs, adding sausages, or including burger steaks. But they can potentially be very good at it, so much so that if a Charizard-class curry is fed to a Pokémon, it will completely heal their HP, PP, and status on top of giving them a chunk of experience and boosting their friendship with you.
  • Perpetual Smiler: While they are overall more expressive than the often flat expressions of past protagonists, they still almost always have a small smile on their face, exuding either quiet contentment or confidence depending on the situation.note  They beam and pose like Leon upon winning a League match.
  • Power-Up Food: In the Isle of Armor DLC, they drink a helping of Max Soup, which they feel that it gave them Dynamax energy, only for Mustard to interject and reveal that they won't actually get Dynamax powers due to being a human, but they get some very situational Super Strength later when confronted with a giant tree they have to shake.
  • Purely Aesthetic Glasses: Can don these if they so choose.
  • Red Oni, Blue Oni: They're the quiet and reserved Blue Oni to Hop's energetic and talkative Red Oni.
  • Schrödinger's Player Character: The one you don't choose doesn't show up in the story.
  • Strong Family Resemblance: Whatever hair and skin colors are picked for them at the start of the game will be shared by their mother.
  • Underestimating Badassery: At the start of the game, while both the protagonist and Hop were sponsored by Leon, most of the Gym Challenge pay more attention to Hop, being the brother of the current Champion, rather than some unknown kid from a small town, even Leon himself intended them only to be Hop's rival. Gradually subverted as the game goes on however as the more victories the protagonist racks up, the more Galar starts to notice. By the time they face off against Leon they are a national hero and the crowd can't decide whether they want them or the Champion to win.
  • Walking Swimsuit Scene: Can choose to be this by wearing the Water-type gym uniform.

    Victor (Masaru) 

Victor / Masaru (マサル masaru)

https://static.tvtropes.org/pmwiki/pub/images/victor_0.png
Voiced by: Kaichi Miyata (Pokémon: Twilight Wings - JP)

The male main character of Pokémon Sword and Shield, a boy living a quiet life in Postwick with his neighbor and childhood friend Hop. After receiving a starter Pokémon and endorsement from the Champion and Hop’s older brother, Leon, Victor is ready to set out across the Galar region and partake in the Gym Challenge. However, before he and Hop can leave Postwick, they end up having to chase a Wooloo who strayed into the Slumbering Weald. There, the duo runs into a mysterious Pokémon in the mist.


  • Fashionable Asymmetry: His default pair of designer jeans is torn on one side but not the other.
  • It Was a Gift: The default travel pack he carries is noted to have come from his father.
  • Meaningful Name: Both his English and Japanese names refer to "victory".
  • Nice Hat: A beanie that matches the rest of his outfit nicely.
  • Pals with Jesus: He will eventually gain the respect of the version's exclusive box legendary.
  • Pink Girl, Blue Boy: Downplayed that it only applies to bottoms, but he wears torn blue denim jeans, while Gloria wears a pink dress that goes down to her thighs.
  • Red Is Heroic: His default outfit has red at his primary color and he's a kind, upstanding young man.
  • Signature Mon: All of his merchandise and official artwork has him featured with Scorbunny while his manga counterpart features him with the Grookey line.

    Gloria (Yuuri) 

Gloria / Yuuri (ユウリ yuuri)

https://static.tvtropes.org/pmwiki/pub/images/gloria_7.png
Voiced by: Yūna Ogata (Pokémon: Twilight Wings - JP), Eri Yukimura (Pokémon Masters - JP)

The female main character of Pokémon Sword and Shield, a girl living a quiet life in Postwick with her neighbor and childhood friend Hop. After receiving a starter Pokémon and endorsement from the Champion and Hop’s older brother, Leon, Gloria is ready to set out across the Galar region and partake in the Gym Challenge. However, before she and Hop can leave Postwick, they end up having to chase a Wooloo who strayed into the Slumbering Weald. There, the duo runs into a mysterious Pokémon in the mist.


  • Bare Your Midriff: Can do this by wearing the Water Type or Dark Type Sport Tops.
  • Big Eater: In Masters, her Zacian is unable to remain still if it ever gets to smell something delicious. Gloria herself is also quite gluttonous, with her scenario revolving around her wanting to eat all sorts of delicious food prepared by other trainers.
  • Goal in Life: She shares that her main goal in Masters is to show everyone on Pasio how good Galar Curry can really be.
  • Growling Gut: Her tummy rumbles a few times during her scenario in Masters, where she's hungry and constantly catching a whiff of all the delicious food being prepared around her. It's also mentioned in one of her text blurbs, driving home her status as a Big Eater.
  • It Was a Gift: According to her in Masters, the default bag she carries around is a hand-me-down from her mother, and she never leaves without it. This is in keeping with what is said of the default bag she carries in Sword and Shield.
  • Meaningful Name: Her English name is Latin for "glory" while Yūri can be romanized with the Kanji for "excellence".
  • Modesty Shorts:
    • Any particularly short skirts you put her in have these slightly visible, with same or darker color as the skirt.
    • Though not as obvious, her dress options have shorts underneath, too.
  • Nice Hat: Her tam o' shanter complements her outfit nicely.
  • The Nose Knows: In Masters, having cooked curry too many times in the past has made Gloria develop an extremely keen sense of smell that allows her to discern the smell of a Lansat Berry's different tastes.
  • Pals with Jesus:
    • She will eventually gain the respect of the version's exclusive box legendary.
    • In Masters, the girl domesticated effing Zacian to eat curry.
  • Pink Girl, Blue Boy: She wears a pink dress that goes down to her thighs while Victor wears torn blue denim jeans.
  • Signature Mon:
    • All of her merchandise has paired her with the Sobble line, including her Kotobukiya figure. She has also been paired with the Scorbunny line, as seen with her Pokémon Scale World Set and her manga counterpart.
    • Despite her being alluded as the Shield protagonist, in Masters, she outright has the Sword-exclusive Legendary Zacian as her ace, likely because Zacian is stated to be female in the dex entries.
  • There's No Place Like Home: During the Battle Buffet Bash event, after she smells Lt. Surge's food, she fondly remembers setting up camp with Zacian and eating curry together.
  • Trademark Favorite Food: Masters states that she loves curry just as much as battling.
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Rivals

Main Game

    Hop 

Hop (ホップ hoppu)

https://static.tvtropes.org/pmwiki/pub/images/hop_4.png
Voiced by: Griffin Puatu (Pokémon: Twilight Wings - EN), Yuko Sanpei (Pokémon: Twilight Wings - JP)

The first rival in Sword and Shield. He is Leon's younger brother and the protagonist's neighbor who dreams to become a Champion like his elder brother and trains vigorously every day to reach his goal. Like Hau from the previous generation, he always selects the starter with a type weakness to the player's.


  • Affectionate Nickname: Is usually called "Hoppy-kins" by Klara or Mustard in the Galarian Star Tournament.
  • Ambiguously Brown: Like his brother Leon, he notably has a deeper skin tone than some of the other characters, but no defined race, though given the distinct Latin influence in his battle theme at the Pokemon League, he and Leon might be the Pokemon world's equivalent to Hispanic or Latino.
  • Annoying Younger Sibling: Was regarded as one by Leon in fond exasperation at one point in the game.
  • Blue Is Heroic: He's mostly clothed in blue and is a caring, passionate trainer.
  • Character Development: He starts out as brash and overconfident due to his relationship with the Champion, approaching every problem in life with reckless energy. Repeated setbacks like getting beaten by the protagonist over and over followed by an offscreen Curb-Stomp Battle from Bede put him into a funk that gets him to wonder what he's doing wrong. Once he snaps out of it, his energy returns, but it's been tempered considerably and he becomes more serious and focused. He even decides to give up on trying to follow in Leon's footsteps and devotes himself towards becoming a Pokémon Professor so he can help people and Pokémon wherever they are.
  • Character Tics: He often closes one eye whenever he gets upset.
  • The Cameo: Despite not being a Gym Leader but like them, he appears on the Isle of Armor with his Dubwool after you beat the post game. But unlike them, he has an minor role in the expansion's storyline.
  • The Chosen One: Along with the player by Zacian and Zamazenta as the next Legendary heroes to fight against Eternatus.
  • Desperately Looking for a Purpose in Life: Post-game, he's clearly struggling with what to do with himself - made all the more obvious by the fact that his fellow gym challenge peers are settling into their new roles as Champion and gym leaders respectively. After going through the events of post game he realizes that he enjoys helping people as much as he enjoys professional battling, and resolves to become a Pokémon Professor so that he can help even more people and Pokémon.
  • Deuteragonist: Much like Lillie from Sun and Moon, the game's story is just as much about Hop's growth as a character as it is about the player becoming the Champion of Galar.
  • Discard and Draw:
    • After getting his hide handed to him offscreen by Bede, he swaps out his entire team save his starter twice over for your fights against him in Stow-on-Side and Hammerlocke. He returns to using his usual Pokémon in Circhester, but he's learned from experimenting and keeps the Cramorant and Snorlax for later fights.
    • In the final storyline fight with him, he permanently retires said Cramorant in favor of Zamazenta/Zacian.
  • Fatal Flaw: Arrogance. Hop thinks very highly of himself thanks to his brother and his talent letting him cruise through the early Gyms. This lasts until Hop gets a Curb-Stomp Battle offscreen courtesy of Bede, who naturally proceeds to be a big jerk about it and call Hop a total disgrace to his family. Hop spends a long time after that in a clear funk, even losing to a Team Yell member at one point, constantly trying to figure out what he's doing wrong to the point of swapping out his entire team for two fights in desperation. He does eventually find his footing again, but noticeably never gets as hotheaded and arrogant as he was at the beginning.
  • Foil:
    • To Bede — both are highly confident in their own abilities and their connections, but while Hop is friendly with the player character regardless, Bede is just a smug Jerkass.
    • To Marnie — both have older brothers involved in the Pokémon League, but while Leon is the Champion and widely beloved, Piers is a lesser-known gym leader and the only one unable to use Dynamax in his battles. Additionally, Leon rarely interacts with his brother in the story, while Piers does his best to help his sister on the Gym Challenge.
    • To N — partway through the story, Hop switches up his whole team twice, much like how N would use different teams for every battle. However, whereas N was doing so because he believed in Team Plasma's philosophy, Hop only does so when his philosophy (arrogantly believing himself the next Champion-to-be) is shattered by Bede's Curb-Stomp Battle. Also like N, Hop eventually befriends and obtains the legendary Pokémon opposite to the player's. While N's beliefs are shattered and he is left to seek a new path in life after his legendary Pokémon was defeated, Hop instead comes to decide on his true purpose after the same thing happens to him.
  • Friendly Rival: Although he considers the protagonist his "true rival", he's never mean and is constantly helpful and cheerful around them.
  • Gameplay and Story Integration:
    • Whenever Gigantimaxing his Pokémon in battles, Hop always almost trips over his feet in excitement. During his first encounter with Bede, Bede needles him on this saying that he doesn't even know how to throw a Poké Ball properly.
    • After being dealt several losses and struggling to figure out how to become a better trainer, when Hop challenges the player in Stow-on-side he has completely revamped his team, keeping only his starter, and leaving behind his first Pokémon, Wooloo. He does it again when battled on Route 7, once more keeping only his starter. This loss in particular is the one that cracks his ego permanently, and in the very next fight, his Wooloo is back, and has evolved as well.
    • Hop only gives the player his rare League Card after the opposite cover legendary joins his team. This card describes him as a hero in his own right and says that future battles between him and the player will be the stuff of legend, as Hop after this is the fourth-strongest trainer in the region, behind the player, Mustard, and Leon.
    • At the beginning of the Galarian Star Tournament Hop says he's been really busy with his studies as a Pokémon Professor in-training, so unlike every other trainer participating his team is no stronger than the last time you battled him.
  • Good Feels Good: He enjoys helping others as much as he loves battling. So much so that he decides to try to become a Pokémon Professor instead of the Champion after the events of the game.
  • Goroawase Number: Similar to the Galar Gym Leaders, Hop is associated with the number "189", which is printed on his League Card ID. "189" is Hiyaku, or "Leaping", a nod to his name.
  • Graceful Loser: He grimaces after a loss, but is usually back to being energetic and cheerful not long afterwards. But this slowly fades as his numerous mounting losses get to him. By your match against him at the Pokémon League, he will clench his fists tightly with his head low after his defeat before giving a congratulatory smile in a display of sportsmanship. He may be mad that he lost, but he'll still try to be a good sport about it.
  • Heroic BSoD: Poor Hop goes through this when he suffers a humiliating defeat in the hands of Bede. Him constantly losing to you didn’t help matters, either. Thankfully, he does get out of his funk.
  • Hero-Worshipper: According to their father, Leon is Hop's hero who inspired him to try and unseat Leon as Champion. This is even seen in his battle animations in the finals, as he imitates Leon's habits and mentions rewatching all of Leon's battles before his battle with you.
  • Hot-Blooded: He's extremely eager to be a Pokémon Trainer and trains every day to reach his goal of becoming the champion, jumping at every opportunity for a friendly battle to show just how much he's grown. He also throws with so much force when Dynamaxing his starter that he nearly falls over in the process.
  • Inferiority Superiority Complex: He's insistent that he's going to be the next Champion, but is frustrated and disappointed by the constant losses he suffers against the protagonist and later Bede. It's also implied that he feels overshadowed by Leon, given how stunned he is when Leon calls him a rival in the post-game. This is also noticeable at his house, as Leon's pictures and awards are everywhere, but there are none for Hop.
  • Jerkass Ball: Hop is usually a nice guy, but he has his moments. After you defeat him in the semi-finals, he acts rude to the interviewers who are interviewing you (Though Hop did that to help Victor/Gloria who is implied to be getting overwhelmed with the onslaught of questions). He also acts impatient and angry when his brother Leon is apparently late for their dinner.
  • Leitmotif: A cheery, guitar-laden theme song plays when he's speaking to you throughout the game. This is also worked into his unique battle music, as well as its Triumphant Reprise during your semi-finals battle with him at the end of your Gym Challenge.
  • Meaningful Name: Hops are the flowers of the Humulus lupulus plant, tying into the Floral Theme Naming major characters have. His decision to become a Pokémon Professor at the end of the game is foreshadowed by the fact there also exists species of trees known as hoptrees (Professors are all specifically named after trees).
    • Moreover, the lupulus part is Latin for "small wolf". He ends up catching the opposite cover legendary, a wolf-like Pokémon.
  • Motor Mouth: He has mid-fight dialogue for just about everything, from super effective moves to critical hits... and apparently the game is actively downplaying it for the player's benefit, because according to Raihan he spent their entire fight ranting.
  • Nice Guy: He's energetic, friendly, and sociable. Even when he loses.
  • Nice, Mean, and In-Between: The Nice one of the three rivals. He's the player character's longtime best friend and is generally supportive and helpful towards them.
  • No Indoor Voice: Tends to get very loud when he's riled up, which is lampshaded by Piers.
    Piers: If you were that noisy durin' battle, you'd unleash a whole new level of power, you know.
  • Olympus Mons: He always gets the legendary opposite of yours, though it takes some time. If you happen to meet him in the Champion Cup after completing the post-game story, you will see that he has added it to his team.
  • OOC Is Serious Business: Always starts his battles with Wooloo first. The fact that he doesn't in the next two battles, instead using Cramorant in Stow-on-side and Trevenant on Route 7 is a sign that something is wrong.
  • Overshadowed by Awesome: Although he's a brilliant Trainer in his own right, Hop's confidence takes a hit after constant losses to the protagonist and an offscreen Curb-Stomp Battle from Bede. He also constantly lives in the shadow of his brother Leon, whose flawless battle streak makes Hop's own failures more glaring.
    Hop: [to the protagonist at the Pokémon League] You know, even when Sonia was saying that you and me looked like could become heroes, I never really felt like one...
  • Pals with Jesus: In the post-game, he eventually receives the respect of the opposite box legendary and catches them without issue, mirroring the player's.
  • Perpetual Smiler: It's rare to see him without a huge smile on his face. When he doesn't have one, he's either getting serious or things have taken a turn for the worse.
  • Privileged Rival: Downplayed in that he's the sibling instead of the child of a known figure. In this case the regional Champion, who's also the most famous person in the whole region.
  • Recurring Boss: You fight him a total of ten times during the plot.
  • Red Oni, Blue Oni: He's the energetic, talkative Red Oni to the passive and quiet protagonist's Blue Oni.
  • The Rival: Hop declares the protagonist to be his "true rival" and makes every effort to surpass them while showing some frustration when he finds himself lagging behind.
  • Shared Family Quirks: He and Leon have a habit of slapping their own cheeks to snap to attention before a battle.
  • Sibling Team: When in the Galarian Star Tournament, one of his potential partners when you challenge him is Leon.
  • Signature Mon: He always starts a battle with his Wooloo, which later evolves into a Dubwool. He even passes up the chance to get first dibs on a starter because he already has said Wooloo. His league card also specifically mentions his Wooloo in describing him. The fact that he leads instead with Cramorant and later Trevenant in your battles in Stow-on-side and Route 7 respectively is a major indicator that his losses have been getting to him.
  • Starter Mon: Like mentioned above, a Wooloo. He always leads with it, except during two battles where he's trying new things in terms of team composition, and after that, he puts it back on his team.
  • Strange Minds Think Alike: Opal actually likes him, just because he did manage to answer all of her Gym's quiz questions right. Yes, even the one that punishes the player for answering right that Opal is 88 years old.
  • Strong Family Resemblance: He and Leon have the same skin tone, eye color and shape, and hair color.
  • Stuck in Their Shadow: invokedHop's older brother Leon is the undefeated Galar Champion. Even in their home, there's a ton of trophies and pictures of Leon, while Hop gets almost nothing. Even so, Hop's arrogance and ability to ride his brother's coattails means he doesn't have this too bad at the start of the story. However, late-game, Hop has clearly cooled his arrogance, and realizes that he's not Leon, and that he needs to find his own path.
  • Stunned Silence: In the post-game, he's at a loss for words when Leon acknowledges him as a rival.
  • Technicolor Eyes: A brassy gold.
  • To Be a Master: He's insistent that he's the next Champion from the get-go and frequently refers to himself as such. A slice of Humble Pie served up by Bede gets Hop to stop referring to himself as such before briefly swapping out his whole team save his starter in an attempt to eke out a victory over the protagonist. Later on, he ends up deciding to abandon trying to become the Champion and instead devotes himself towards becoming a Pokémon Professor.
  • Took a Level in Badass: Although he suffers from constant setbacks and losses to you throughout the story, by the end of the game his team is one of the strongest in the region next to the player's, Mustard's and Leon's. He even gets the opposite legendary to yours for your final rematch. However, by the time the Crown Tundra arc is complete, every Gym Leader's team out-levels his, as seen in the Galarian Star Tournament, but this could be chalked up to him being more focused on his studies to become a professor rather than professional battling and he can still mow them down with the aforementioned Legendary Pokémon despite it.
    • His starter Pokémon gets this as well by the time the Galarian Star Tournament begins, being able to Gigantamax when it could previously only Dynamax. This could be justified by Hop's appearance in the Isle of Armor, where he would have access to the Max Soup that gives Pokémon that are known to have Gigantamax forms, yet cannot Gigantamax themselves, the ability to Gigantamax.
  • True Final Boss: He's the final storyline opponent of the post-game quest to catch the cover legendary, and he even has the opposite legendary in his party. Once you beat him for the final time, you get the "The End" message a second time.
  • Undying Loyalty: With his Wooloo as shown in Twilight Wings.
  • Unskilled, but Strong: His League Card mentions that while Hop is a promising trainer to look out for, he tends to get easily flustered in battles leading to him making crucial mistakes. This comes up in the plot in his losses to Bede and later Sordward or Shielbert in the post-game. His loss to Bede in particular sends him into a funk for a significant portion of the game.
  • Varying Tactics Boss: The team of Pokémon he uses stays mostly consistent throughout the game, but there are two notable battles when he uses Pokémon that never appear in his roster again (Toxel and Silicobra in the first fight, and Heatmor, Boltund and Trevenant in the second). Justified, as these battles occur shortly after he suffers a humiliating defeat from Bede, making him question his own approach to being a Pokémon trainer.
  • The Worf Effect: Is often subject to this. During the course of the story, he is defeated not only by the player character, but also by Bede, the Circhester Gym Leader (Gordie in Sword, Melony in Shield), Rose, and either Sordward (in Shield) or Shielbert (in Sword). It's especially noticeable late in the game where he loses his confidence as a trainer and questions his skill due to the numerous losses he had during the Gym Challenge. In a case of Gameplay and Story Integration he and his older brother Leon have one of the highest leveled teams in the game.
  • You Gotta Have Blue Hair: A deep navy blue to be precise, much like his big brother.

    Bede (Beet) 

Bede / Beet (ビート biito)

https://static.tvtropes.org/pmwiki/pub/images/bede.png

The second rival in Sword and Shield. He is skilled at Pokémon battles and proud about it. His Gym Challenge was personally endorsed by Chairman Rose of the Galar Pokémon League. While he is after the position of Champion, he has other goals as well. He is initially a Psychic-type specialist, but over the course of the story, shifts to specialize in Fairy-types instead.


  • Achilles' Heel: He specializes in Psychic-types, so Dark-types eat him alive. He gets better after switching to Fairy.
  • Always Second Best: As noted in Born in the Wrong Century, defeating Bede in one of the Post-Game tournaments sees him cursing his luck for being born in the same generation as the player character. Despite that, he now takes his losses in stride and admits that he actually finds a lot of fun in battling the player.
  • Arrogant Kung-Fu Guy: Unlike Hop and Marnie, who are both confident but not condescending about their skill, Bede is incredibly arrogant and unpleasant, constantly bragging about his skill as a trainer and looking down on everyone around him as lesser.
  • Badass Fingersnap: In the first three battles against him, he snaps his fingers to give his Pokémon commands.
  • Bishōnen: He's something of a pretty boy, which becomes more evident after he becomes the new Ballonlea Gym Leader and loses his Dull Eyes of Unhappiness. His general tone becomes noticeably more soft and cute during your last battle with him, especially in comparison to the start of the game.
  • Born in the Wrong Century: If you defeat him during one of the post-game tournaments, he'll remark that he could've been the world's greatest trainer if he hadn't been born in the same time period as you.
  • The Cameo: Like every Gym Leader, he appears on the Isle of Armor with his Hatterene after you beat the postgame.
  • Dark and Troubled Past: He grew up in an orphanage where he constantly got into fights. Chairman Rose found him and gave Bede his first Poké mon.
  • Discard and Draw: After you beat him for the third time and he is forced to retire from the Gym Challenge and is chosen by Opal to become the next Fairy-type Gym Leader, he switches out his Duosion and Gothorita and exchanges them for a Mawile and Gardevoir in your fourth battle against him, and even adds a Sylveon to his team from every battle in the postgame.
  • Dull Eyes of Unhappiness: His eyes sports these in his in-game model. Until he becomes the Fairy-type Gym Leader.
  • The Fair Folk: He's a Jerkass trainer who switches his type specialty from Psychic-types to Fairy-types halfway through the game.
  • Foil:
    • To Hop — both are highly confident in their own abilities and their connections, but while Bede is just a smug Jerkass, Hop is at least friendly with the player character. Even their character designs support this, most noticeably their complimentary eye colors.
    • To Marnie — their attitudes towards the player are highly different from one another: Bede is a smug jerk, while Marnie is more level-headed and humble. They both specialize in one type (Bede with Psychic-types before switching to Fairy-types, Marnie with Dark-types). Even their hair colors are opposites (Bede has white hair, Marnie has black hair). As of post-game, both are successors to Gym Leaders. Interestingly, their Signature Mons are also foils of each other (Bede has Hatterene, Marnie has Grimmsnarl).
  • Goroawase Number: His is 908, which means 'clever'. Interestingly, it actually creates a word in English in contrast to your other rivals.note 
  • Graceful Loser: Surprisingly, he takes his loss towards you well during the league match. The audience just encourages him to train harder. He also takes every other loss towards you well after you become the new Champion.
  • Green-Eyed Monster: Towards you. He was jealous of the fact that you and Hop were endorsed by Leon and he wasn’t. It also helps that he never beat you in a battle.
  • Guyliner: He doesn't actually wear any form of makeup, but it sure does look like it with his considerably long and prominent lashes.
  • Hair-Contrast Duo: An inverted example towards Hop and Marnie. Both have dark hair yet don't quite fit into the traditionally cynical, moody, angsty tropes that come along with it; at least not in comparison to Bede and his platinum head of hair and irksome personality.
  • Hair Flip: One of his most defining quirks and first things he does when you initially see him in-game.
  • Humiliation Conga: He goes through one hell of a rough time: Firstly, the player's constant victories against him end up riling him so much that he destroys a (crummy-looking) piece of Galarian artwork to please his adoptive father figure Chairman Rose by collecting Wishing Stars (Oleana is said to be the one to tell him to do so), but he is caught in the act by Rose himself and stripped from doing the Gym Challenge, which was what Bede was living for as the culmination of years of wanting to pay back Rose for his kindness of sponsoring him and sending him to a trainer school years ago; secondly but easily the biggest, he wanders around sulking in Hammerlocke before he decided to ask for Rose to let him take the gym challenge again until Opal, of all people, decides that he will become the newest Fairy-type Gym Leader to take her spot all because he was wearing pink-purple clothing, though he at first is willing to let her do it since he's got nothing better to do and saw the chance to redeem himself by learning more about Wishing Stars... but is instead subjected to a harsh Fairy-type Pokémon boot camp that ends up completely destroying what little sense of dignity he had in him to the point that he ends up wearing the gaudy Gym Trainer outfit Opal employs for her Gym Trainers and changes half of his Psychic-type team, Duosion and Gothorita, with two new Pokémon to match the Fairy-type traits of the other half of his team, the two new Pokémon being Mawile and Gardevoir (which also has the side effect of him trying to show off his newly acquired mastery on the type). He, of course, blames the player for all of this on national TV, because he decided to bomb the Finals at Wyndon Stadium to vent his frustrations out on the player by challenging them there and then. And if all this wasn't even more humiliating, it turned out he gained fans... for when he bombed the Finals and eagerly expect him to do it again, much to his confusion.
  • Hypocrite: Admonishes Hop for using the performance of others as a statement of his own success without having anything to back it up. However, this is the same guy who constantly flaunts the fact that he was endorsed by the chairman in your face and believes he is better than every other Gym challenger not endorsed by Rose and maintains this attitude even after you defeat him multiple times.
  • I Let You Win: The first two times you defeat him, he gives this as an excuse for his loss. The trend breaks after the third time, with him declaring This Cannot Be!.
  • Insufferable Genius: Bede might be incredibly self-centered and narcissistic, but nobody can deny that he has the skill to back up his claims.
  • In Touch with His Feminine Side: He becomes considerably more effeminate in his appearance and gestures after succeeding Opal's position, becoming the first male Fairy-type gym leader in an otherwise consistently female roster. He gesticulates in a somewhat dainty manner and is notably heavily-influenced by Opal in his wordage. Even his Gym Leader uniform delves into this, with his overly baggy shirt presumably meant to originally be worn as a dress with how lengthy it continues to stay even after being tied up.
  • I Owe You My Life: Chairman Rose by all rights adopted him.
  • It Was a Gift: When on the Isle of Armor, he explains his Hatterene was given to him by Chairman Rose.
  • Jerkass: Looks down on everyone around him, constantly calls you pathetic, acts like a Sore Loser when beaten, mocks Hop for losing to him in a battle, and demolishes a sacred memorial for some Wishing Stars that might not even be there. Yeah, this guy's a dick. Thankfully, he gets better by the end of the game.
  • Jerkass Has a Point: As cruel as his treatment towards Hop was, he was right when saying that Hop shouldn't expect himself to be all that powerful just because two people associated with him are. This is even lampshaded by Hop himself, who got dealt a Curb-Stomp Battle off-screen, proving that he really didn't have anything to show for it. After this, Hop stops referring to himself as the next Champion and even starts briefly experimenting with new team set-ups (barring his starter) after his battle with Bede.
  • Kick the Dog:
    • After beating Hop in a battle, he told Hop that he was weak and would only drag Leon's name down. This got to Hop.
    • He attacks and destroys the mural in Stow-on-Side in his mad pursuit of Wishing Stars despite it being a historical site. Any discovery Sonia made based on what was on the other side had nothing to do with Bede or Rose's intentions.
  • Light Is Not Good: In contrast to Marnie, Bede is an Insufferable Genius who specializes in Psychic types, and then Fairy types later in the story.
  • Loser Leaves Town: He crashes the League and gambles his entire career on one last match with you. Subverted in that even though he loses, the crowd begs him to continue on as a trainer.
  • Meaningful Appearance: Although extremely obvious once he becomes the new Fairy-type Gym Leader, a noticeable detail is his lack of the watch that was gifted to him by Rose.
  • Messy Hair: Although not nearly as intense in comparison to other characters, he still has a fluffy head of hair with numerous strands curling and sticking out. Shieldbert even refers to him as his "bed-headed partner", but that's not saying much considering who it's coming from.
  • Nice Job Fixing It, Villain!: Dishing out an off-screen Curb-Stomp Battle on Hop is what prompts Hop to lose his cocky attitude and reconsider both his talent as a trainer and ultimately his goals in life.
  • Nice, Mean, and In-Between: The Mean one of the three rivals. He's an arrogant kid who constantly talks down on his opponents and is the most antagonistic of the three.
  • Nice Shoes: It's a bit hard to see them, but he wears tabi-styled sneakers. He later trades them in for a pair of high-top trainers.
  • Offscreen Moment of Awesome: In the postgame, he defeated three of the Dynamaxed Poké mon on his own.
  • Once Done, Never Forgotten:Should Bede and Avery appear together in the Galarian Star Tournament, the latter will not hesitate to remind the former of how he abandoned specializing in the Psychic-type to become the Fairy Gym Leader. Bede doesn't take too kindly to it.
  • Our Fairies Are Different: During the League, his entire team consists of Fairy-type Poké mon, most of which have a secondary type, particularly Psychic.
  • Parental Abandonment: His first league card reveals that his family "ran into some trouble", with him ending up in an orphanage. It's not stated what exactly happened and if his family died, surrendered him, or abandoned him, but in any case, he remains orphaned in the present.
  • Psychic Powers: All of his Poké mon early on are Psychic-types. While most of his team later on are still mostly Psychic-types, he then moves onto specializing in Fairy types instead, although some of them still keep their Psychic typing. It's telling that half of his original team, Ponyta and Hatenna, gain the Fairy-type only on their final evolution.
  • Reaching Towards the Audience: His league card and starting pose when he battles you as the new Fairy-type Gym Leader are examples of this. He also does this when giving his Pokémon commands, as opposed to his Badass Fingersnap in his first three battles.
  • Real Men Wear Pink: Is a skilled trainer, and uses Pokémon like the Gothita line, the Hatenna line, and the Galarian Ponyta line. He also wears a pink/purple long coat. After Opal offers him the position of Ballonlea Gym Leader, he starts wearing the pastel-tone Fairy Uniform - and becomes the first (and only so far) male Fairy-type specialist.
  • Reformed, but Not Tamed: He still acts somewhat haughty during the Galarian Star Tournament.
  • Sanity Slippage: After Opal subjects him to a harsh Fairy-type boot camp (his words), Bede more or less starts saying some incredibly silly stuff about Fairy-types in general (and the color pink, which he later changes to "the color of Bede!"), though it is all subtle.
  • Signature Mon: The Hatenna line, his highest level Pokémon in all of his battles and the one he Gigantamaxes during the League. It's a Psychic-type, fitting his specialty, and it gains the Fairy type as a Hatterene, which still fits his newly acquired Fairy-type specialty later in the game.
  • A Sinister Clue: A Jerkass trainer who throws his Pokéballs with his left hand. His challenger band is also on his left wrist, fitting his Jerkass personality even further.
  • Smug Smiler: Of the Cat Smile variety. He also has an equally smug toothy grin.
  • Smug Snake: He's incredibly arrogant and cruel, even as you beat him into the ground time and time again.
  • Sore Loser: The first two times he's defeated, Bede flat-out refuses to admit that he lost fairly, claiming that he wasn't really trying. When he's defeated a third time, he goes so far as to demand a do-over and question how it's possible that he was beaten.
  • Teeth-Clenched Teamwork: Implied in the Galarian Star Tournament when he is paired up with Klara, Avery, or Shielbert.
  • Took a Level in Badass: His rare league card states that after becoming the new Fairy-type Gym Leader as Opal's successor, his skills as a Pokémon Trainer have also increased rather dramatically. During your battles against him in the Champion Cup rematches or the Galarian Star Tournament, it shows, as his Fairy-type team is able to finally counter the Dark-type weakness his original Psychic-type team had, along with moves that can counter his team's other weaknesses, such as his Hatterene learning Dark Pulse to counter its Ghost-type weakness, and his Galarian Rapidash learning Drill Run to counter its Steel-type weakness.
  • Took a Level in Kindness: Between getting beaten by the player several times, getting his right to participate in the Gym Challenge revoked, and getting recruited by Opal to become the next Fairy-Type Gym Leader of the Ballonlea Gym, he eventually mellows out by the time you encounter him again at the Pokémon League. Even Bede questions why he's acting abnormally calm during his League battle.
    • This extends to his Isle of Armor's cameo where he talks with the player character cordially and even advises them to take extra care of their appearance.
  • Tsundere: A non-romantic one towards Opal. After she, forcibly, takes him under the ring and makes him her successor to the Ballonlea gym, Bede constantly complains about how she always bosses him around. Despite this, he actually does appreciate that she is seemingly the first adult to take a legitimate interest in leading him down the right path.
  • Undying Loyalty: To Chairman Rose, at first. He later gains this towards Opal.
  • What Beautiful Eyes!!: He has exceptionally pretty eyes for a male character that only grow prettier once Opal takes him under her wing and gives them a new light.
  • "Well Done, Son!" Guy: He's essentially been adopted by Chairman Rose, who, during their first on-screen interaction, forgets his name. He later gets disqualified from the Gym Challenge by Rose after battling the player in Stow-on-Side.
  • White Hair, Black Heart: Has curly white hair and is an absolute Jerkass.
  • Wide Eyes and Shrunken Irises: His reaction to Chairman Rose revoking his endorsement in response to his attempts at breaking down the restored mural depicting the hero of Galar.
  • You Are in Command Now: Downplayed in the post-game, where Bede has taken over her Opal's position as the Ballonlea Gym Leader. However, Opal herself still maintains a constant presence in the stadium to continue mentoring her protége.

    Marnie (Mary) 

Marnie / Mary (マリィ marii)

https://static.tvtropes.org/pmwiki/pub/images/marnie_2.png

The third rival in Sword and Shield. She has a competitive side, and together with her partner Morpeko, she seeks to become the Champion of the Galar region. Her calm and calculated battle style earned her many fans, with Team Yell being the most passionate among them.


  • Aloof Dark-Haired Girl: Black-haired, is generally level-headed and does not emote very much, even when she’s on the losing side. However, she’s actually nicer than how she appears to be.
  • Bare Your Midriff: Due to her new position, she wears the Dark Gym uniform in post-game tournaments and on her Rare League Card (she still has her usual outfit if rematched in Spikemuth, however).
  • Being Personal Isn't Professional: In contrast to Hop, who is friendly with the protagonist and Bede, who is more antagonistic, Marnie maintains a more impersonal relationship with the protagonist despite gaining an interest in them. Marnie slowly emotes, being both friendly and showing her frustration, as the game progresses.
  • Brother–Sister Team: When in the Galarean Star Tournament, one of her potential partners when you challenge her is Piers.
  • The Cameo: Like every Gym Leader, she appears on the Isle of Armor with her Morpeko after you beat the post game. Unlike Bede above, she appears in her regular outfit however.
  • Collared by Fashion: Wears a black choker with a pendant.
  • Dark Is Not Evil: Despite her manner of dress, use of Dark-type Pokémon, and indirect affiliation with the region's villainous team, Marnie remains a down-to-earth character who ultimately develops a friendly rivalry with the player and comes to respect their skill, acting as the middle ground between Hop's enthusiastic friendship and Bede's arrogant aloofness.
  • The Fashionista: In Masters, she states how she she never wants to look embarassing when battling trainers and talks about going shopping to find good outfits. She also invites the player along to find some nice clothing for them.
  • Foil:
    • To Bede — their attitudes towards the player are highly different from one another: Bede is a smug jerk, while Marnie is more level-headed and humble. They both specialize in one type (Bede with Psychic-types before switching to Fairy-types, Marnie with Dark-types). Bede puts no effort into covering his team's weaknesses, Marnie intentionally breaks her preferred type to cover hers. Even their hair colors are opposites (Bede has white hair, Marnie has black hair). As of post-game, both are successors to Gym Leaders. Interestingly, their Signature Mons are also foils of each other (Bede has Hatterene, Marnie has Grimmsnarl).
    • To Hop — both have older brothers involved in the Pokémon League, but while Leon is the Champion and widely beloved, Piers is a lesser-known gym leader and the only one unable to use Dynamax in his battles. Additionally, Leon rarely interacts with his brother in the story, while Piers does his best to help his sister on the Gym Challenge.
    • To the protagonist themselves — both are trainers who came from a small town and both are aiming to take the gym challenge. However, while the player joins along the ride of the gym challenge with their best friend, Hop, Marnie joins the gym challenge to be Champion and hoped to be able to do something to save her hometown. While Marnie is related to someone from the Pokémon League through her relationship with her brother Piers, the player is only related to Leon by proxy of being Hop's friend.
  • Goroawase Number: Has the number 960 on her uniform, which means Kuro (Black in Japanese).
  • Hell-Bent for Leather: She wears a studded leather jacket to go with her punk/Perky Goth-inspired fashion sense, though according to her design notes, it's actually fake leather.
  • Hidden Heart of Gold: Although "hidden" is probably a bit of an exaggeration. She's fairly quiet and carries herself a bit like a stoic or even cold person, but her interactions with the player show that Marnie is actually rather good-natured and friendly.
  • Horned Hairdo: The tops of her ponytails resemble double horns.
  • I Am Not Pretty: A downplayed example, but if paired with Klara, she's noticeably shocked and flustered when the latter refers to the both of them as "Team Supercute".
    Marnie: I-I'unno about cute or anythin'... (shocked eyes followed by a slight blush)
  • It Was a Gift: Her Morpeko was a gift from her older brother when she was five, which then kickstarted her career as a trainer.
  • Jerkass Façade: Despite her otherwise amicable relationship with the protagonist, she draws the line at actually saying that she considers them a friend, likely because she feels it would be a distraction from her goal. Interestingly enough her Morpeko really likes the protagonist to her consternation and the series has stated in the past that a Pokémon's actions typically reflect the emotions of their trainer.
  • Locked Out of the Loop: Unwillingly, she is absent from the post-game story all because Spikemuth lacks a Power Spot for Dynamax battles, making it useless for Sordward and Shieldbert to go there to cause havoc. It doesn't stop her brother from utterly forgetting that fact and freaking out about his little sister being in danger.
  • Meaningful Name: Her Japanese name, Mary, is derived from the rosemary herb. Her English name is derived from Rosemarinus, the genus that rosemary belongs to.
  • Monster Brother, Cutie Sister: Only really in an aesthetic sense, as it's firmly subverted with the siblings' actual personalities. Marnie's appearance is certainly less intimidating compared to Piers, but both siblings are quite affable people.
  • Motor Mouth: Hinted at, particularly whenever she does a full "The Reason You Suck" Speech. One Team Yell grunt will even tell you that she scolded her own Morpeko for so long that it practically fell asleep.
  • Nice Girl: In Masters, it's shown that she likes to help and support people when she can as shown when she's cheering for a bunch of kids to encourage them while they're fighting Team Break.
    • Even in Sword and Shield, though she's not as buddy-buddy as Hop is, she is still a sweet-natured girl who harbors a soft spot for the player character, and even acts as cheerleader for him/her when they fight against Oleana's goons. She is even friendly towards Hop, further contrasting herself with Bede.
  • Nice, Mean, and In-Between: The In-Between of the three rivals. While fairly good-natured and generally against Team Yell's attempts to cause a ruckus, she remains too stoic and goal-focused to be as buddy-buddy as Hop is to the player character.
  • Nice Shoes: Black studded leather boots (presumably fake, like her jacket) with pink soles.
  • OOC Is Serious Business: In the post-game, when she's caught practicing her smiles, coupled with the fact it's a rare time when she's visibly shocked for the player finding out.
  • Only Sane Woman: Everyone in Spikemuth is a bit... quirky (Team Yell and their constant obstructions on any other Gym Challenger, the Gym Leader (her brother) not doing much to stop Team Yell and being in a state of depression over the fact Spikemuth is on a crash course to being abandoned for lacking a Power Spot to Dynamax), but she's the only one with a clear head.
  • Oop North: Her dialogue is written to imply a Yorkshire accent. She has an accent in most versions of the game (the original Japanese has her speak in Hakata-ben, for instance), which is noted to be a charm point of hers on her rare League Card.
  • Out of Focus: Marnie is completely absent from the post-game storyline. This is the result of Marnie undergoing the preparations to take over from Piers as the Gym Leader for Spikemuth at the time. Also, since Spikemuth does not house a power spot like all the other Gym cities, the location is not in any danger from the out of control Dynamax Pokémon.
  • Perky Goth: Downplayed. Her fashion style has elements of this, as she wears a pink dress with ribbons in her hair, accented by a studded black (fake) leather jacket and matching boots, a spiked necklace, and black nail polish. In terms of personality, while she's generally good-natured and her dialogue doesn't hide when she's happy, she's usually very stoic like a stereotypical Goth would be.
  • Poor, Predictable Rock: Averted. She packs a Croagunk that later evolves into a Toxicroak to counter opponents trying to sweep her. Bug, Fighting and Fairy are all resisted by Poison, the former two being resisted by it, Bug being a double-resistance, and Fairy is weak to Poison, which means it's a fairly good counter.
  • Rant-Inducing Slight: The one time she ever loses her temper is after Team Yell tries to block access to Spikemuth just to try and help Marnie. She's less than impressed, tearing into Team Yell over it.
  • Raven Hair, Ivory Skin: She has an entire fan club devoted to her look and later even her accent. In addition to having a stylish hairstyle to compliment her dark hair, her Dark Uniform also shows off the fact she has extremely fair skin - almost completely white, even compared to other light-skinned characters in the game like Melony.
  • Refusal of the Call: In the main storyline, Marnie bluntly tells Piers that she does not want to take over his gym. In the post-game, now that the Player Character is Champion, she is revealed to have relented and taken over Spikemuth Gym, having discovered in an earlier story event that she's a naturally gifted leader to its trainers.
  • Saving the Orphanage: Her original motivation and one of the main reasons all of Team Yell is behind her. Spikemuth is a shabby, run-down town, lacking a Stadium because it's not built on a Power Spot and thus has no real way to bring in business. With her hometown dying and her big brother in a bit of a depression thinking it's because he sucks at his job, she figured having the Champion there would be a good idea to improve the situation.
  • Shrinking Violet: One of her league cards reveal that she used to be timid as a child. Though she appears shy whenever she gets praises for her appearance, as seen with some Galarian Star Tournament partners she fights with.
  • Signature Mon: Two of them.
    • Morpeko is presented as hers in her introductory trailer, it's the Pokémon that she has the most emotional attachment to and is always seen with her in the overworld. It is even her strongest Pokémon for her first two battles.
    • Late in the story she gains another one in the form of Grimmsnarl, who is not only her strongest Pokémon but the one that she Gigantimaxes during her League battles with the player character.
  • The Smurfette Principle: In Shield only, she is your only female rival.
  • Sore Loser: If you defeat her in a Wyndon Stadium rematch, she comments how she finds losing to you is getting frustrating for her.
  • Starter Mon: Morpeko is hers, given to her when she was five by her brother.
  • The Stoic: Marnie is not a very emotive person. Her demeanor is always calm, her expressions are extremely mild even in moments where everyone else in the game let themselves go (like Dynamaxing or losing a match), and her first League Card is just the default design with no pose whatsoever. Even her attempt at cheerleading at one point is fairly subdued (but effective). She essentially has two big displays of emotion in the whole game: an optional scene in the Budew Drop Inn where she tries to practice smiling to her supporters more often (only to freak out when she realizes you were watching), and when she explodes at Team Yell after finding out they're the ones who locked Spikemuth's entrance. During The Crown Tundra DLC's Galarian Star Tournament, she is seen reacting with surprise at Leon's announcement, and, if chosen as partner, actually smiling from time to time, showing a more mellow personality.
  • Sugar-and-Ice Personality: While Marnie rarely shows emotion, she also displays a kind and helpful side to the player as the story progresses. She’s genuinely supportive towards Piers as well.
  • Tsundere: Should she partner up with Klara in the Galarian Star Tournament, Klara will boast that their combined cuteness will help them win. Marnie is completely embarrassed about being called cute and tries to forget that's going to be a factor for them to win.
  • What the Hell, Hero?: When she discovers Team Yell locked the way to Spikemuth out of paranoia, she loses her temper for the first and only time, going into a full "The Reason You Suck" Speech that convinces them to finally stop being a hassle to her rivals.
  • You Are in Command Now: In the post-game, Marnie has taken over her brother's position as the Spikemuth Gym Leader.
  • You Fight Like a Cow: Perhaps showing how she's grown more comfortable around the player in the post-game, if you turn down her offer for a rematch in Spikemuth, she'll playfully taunt you saying you might be scared to face her since you're on her home turf.

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DLC

Isle of Armor

    In General 
  • Bitch in Sheep's Clothing: In their first appearance at Wedgehurst, they both seem like nice people, but their proper introductions in the DLC make clear that their earlier niceness was largely an act (though in different ways; Klara is The Fake Cutie while Avery is more of a condescending Insufferable Genius). It's shown when the initial new member went away due to how strange and scary they looked, and he's not wrong.
  • Break the Haughty: Over the course of the Isle of Armor, they suffer defeat after defeat at the hands of the protagonist. It gets so bad that they have to resort to cheating during your final confrontation. However, a final loss causes them to admit that the protagonist is just a better trainer than they are. When it is told their punishment for cheating is taking care of all the Pokémon at the dojo for six months, they are actually relieved and take it in stride since they expected to be expelled.
  • Brilliant, but Lazy: Mustard remarks that they have a lot of talent as trainers, but they only put in the bare minimum amount of effort at the dojo due to the lack of competition until the protagonist's arrival. While they are endlessly frustrated by how they can't beat the protagonist, it still pushes them to grow stronger.
  • Butt-Monkey: Their Dojo uniform is stolen by a trio of Slowpoke. Who you defeat as part of the first trial.
  • Character Development: They both start out as lazy schemers, but after the final, last, ultimate, third trial they accept defeat and even ask the protagonist to confess to Mustard about their lying and cheating.
  • Cheaters Never Prosper: In the final, last, ultimate, third trial, they went to the Battle Court early to set up a move: In Klara's case, it's Toxic Spikes and in Avery's case, Psychic Terrain. In the end, they still lose.
  • Climax Boss: They are the last obstacle standing between you and the ability to recruit the main star of the Isle of Armor expansion, Kubfu.
  • Contrasting Sequel Antagonist: The previous rivals (Hop, Marnie and Bede) were trainers who travel through the region in order to challenge the Galar Cup and become Champion. Klara and Avery train under a dojo on an island in order to become Gym Leaders. Also while Hop, Marnie and Bede failed in their goals of becoming Champions, Klara and Avery succeed in their goal of becoming Gym Leaders.
  • Deuteragonist: They have the biggest character arc for the first half of the Isle of Armor DLC expansion. After you defeat them for the third time, they retire from the plot and are replaced by Kubfu.
  • Divergent Character Evolution: While they both are distinct characters, they both used a Galarian Slowbro as their Signature Mon, but after the Crown Tundra was released, they both added a Galarian Slowking to their team, which becomes the Pokémon Avery Dynamaxes, while Klara still Dynamaxes her Slowbro.
  • Don't You Dare Pity Me!: After you find the mushrooms needed to complete Mustard's 2nd trial, they claim that they found the mushrooms first and demand that you give them up. If you say no, they fight you for them. If you agree to give them the mushrooms, they get mad at you for feeling sorry for them, and fight you anyway.
  • Dull Eyes of Unhappiness: Both of them get these when they're upset or angry. Klara's eyes go dark and retain their pupils, while Avery's go blank with the pupil disappearing.
  • Early-Bird Cameo: They first pop up in a free update event in Wedgehurst, where Klara in Sword or Avery in Shield watch you catch a Galarian Slowpoke.
  • Green-Eyed Monster: They continuously antagonize the player when they defeat them for the first time, seeing the player as a threat to their position at the Master Dojo, which will hinder their progress in becoming Gym Leaders, whether or not you've become the new Champion of Galar or you've just started your Gym Challenge.
  • Guest-Star Party Member: Can appear as one of the AI characters when doing Max Raids after defeating them in the third trial.
  • Hidden Depths: Despite their laziness and arrogance, their interactions with both Mustard and Honey are respectful. They also were able to find three Max Mushrooms on her own, showcasing that when they actually try, they're very capable.
  • Jerkass: They both start out like this when you first meet them on the island. They get better after being beaten at the final, last, ultimate, third trial.
  • Karma Houdini Warranty: Theirs runs out after the final, last, ultimate, third trial, as they are punished for their actions with looking after the dojo's Pokémon for six of months by themselves. This is downplayed since they expected a harsher punishment such as getting expelled.
  • Level Up: As of the Crown Tundra DLC, they manage to become Minor Division Gym Leaders, but they're certain that they'll be able to reach the Major Division at the rate they're going.
  • Mugging the Monster: Depending on when you start the Isle of Armor DLC, they talk shit to, condescend to, and horrifically underestimate the reigning Champion of the Galar region who has two Olympus Mons at their command.
  • Nice Job Fixing It, Villain!: Ultimately the protagonist getting involved with the dojo and upstaging them is their own fault, as they mistake you for the new dojo recruit when first meeting them, and despite either showing confusion at what they're talking about or flat out telling them they have the wrong person instead of taking you at your word they'll believe either response is you mocking them, which leads to them doubling down to Honey that you are the new recruit even when you can tell her that you aren't.
  • Palette Swap: In Max Raid Battles, they are effectively the same character due to using the same Galarian Slowbro with the same moveset. The only difference is their gender, which might come into play if the enemy uses Attract or something.
  • Recurring Boss: You have to battle them three times over the course of the Isle of Armor DLC.
  • Redemption Promotion:
    • In their daily rematches after the Isle of Armor DLC, their Galarian Slowbro is level 67. As your ally in Max Raid Battles, they can go up to level 70.
    • In the Galarian Star Tournament after the Crown Tundra DLC, they are now official Gym Leaders of the Galar League. Admittedly, they're still in the Minor Division, but they're certain that they'll be able to reach the Major Division at the rate they're going.
  • Signature Mon: The Galaran Slowpoke line. They both use a Galarian Slowbro, which they Dynamax and appears with them in all of their League Cards. Galarian Slowbro's typing is Poison/Psychic, so it fits with their respective specialties (Poison for Klara and Psychic for Avery). Once the Crown Tundra came out, they both added a Galarian Slowking to their team, but Avery is the one who Dynamaxes his while Klara continues to Dynamax her Galarian Slowbro.
  • Throw the Dog a Bone: Once the Galarian Star Tournament begins, they became the new Gym Leader for their respective types. Although they are in the minor leagues, they are happy enough that they considered their goals reached.
  • Took a Level in Kindness: After you defeat them for the third time, they realize the error of their ways and resolve to become better people.
  • Underestimating Badassery: They fail to recognize the protagonist as the reigning Championnote  (NPC dialogue suggests this is because Mustard hogs the TV and so the students at the Dojo are behind on the latest news, they weren't even aware a new gym challenge had started recently), acting surprised that some random kid is expertly breezing through all the trials and defeating them.
  • Version-Exclusive Content: Klara is only encountered in Sword, while Avery is only encountered in Shield.
  • Wake-Up Call: The protagonist is this to them since they actually have to put up some effort in battling and training.
  • What Happened to the Mouse?: After getting their dojo uniform back from the Galarian Slowpoke, neither of them ever bring the topic up and stay wearing their usual outfits anyway. Avery at least is shown to be wearing his uniform in his rare League Card.

    Klara (Kurara) 

Klara / Kurara (クララ kurara)

https://static.tvtropes.org/pmwiki/pub/images/klara.png

The fourth rival, exclusive to the Sword Expansion Pass. A Poison-type specialist, Klara is a student at Mustard's dojo on the Isle of Armor. She likes to make herself look adorable and cute, but she hides a vindictive, calculating nature.


  • Beauty Mark: Has one just below her lower lip.
  • Brilliant, but Lazy: Even more than Avery, Klara's past is defined by this. She quit being a Gym Trainer at the Poison-type Gym after a mere two days simply because the training was a lot harsher than she expected, and joined the Master Dojo because Mustard seemed kind and she thought the dojo could help her become strong without having to try too hard. Her focus on getting others to dote on her often keeps her from realizing her true potential.
  • Even the Girls Want Her: One of the female students in the Dojo openly admires her, and catches herself being distracted by Hop's enthusiasm, stating "Twisted, vindictive Klara is the only one for me!"
  • Expressive Accessory: Her Dustox-themed hair bow briefly flares upward whenever she loses a battle.
  • Face Framed in Shadow: Her bangs are always casting a shadow over the top half of her face. It's more pronounced in her artwork than her character model.
  • The Fake Cutie: She tries to look and act as cute as possible, but her facade quickly breaks whenever she's annoyed.
  • Fashionable Asymmetry: Her left sock is green and her right sock is purple.
  • Foil: As her Trainer Card reveals, she's one to Piers. Both are singers who specialize in a Pokémon type generally associated with villains; however, Piers is a perfectly nice person who's merely adopted the punk aesthetic, while Klara is The Fake Cutie hiding behind a bubblegum pop aesthetic.
  • The Ghost: She's mentioned in Pokémon Masters during a special event conversation between Roxie and Janine, whose Poison-type speciality has caught their interest, with them making plans in the future to go challenge her.
  • Goroawase Number: 881, which means "yabai" (dangerous).
  • Hidden Depths: Before she attempted to become a Gym Leader, Klara was an underground pop star. She did well with concerts, even selling homemade merchandise. However, her debut album bombed, selling 8 copies total.
  • Meaningful Appearance: The bow on the back of her head resembles a Dustox, which fits with her Poison-type specialty. Ironically, though, she lacks Dustox in her team.
  • Meaningful Name: Both her Japanese name and her English name are derived from "kurara", the Japanese name for the sophora shrub. The plant itself is highly toxic, which fits with her Poison type specialty.
  • Rose-Haired Sweetie: Subverted; she has pink hair, but despite how she tries to present herself as cute and bubbly, it's quickly made apparent that she's actually very irritable and calculating.
  • Poisonous Person: She uses Poison-types, and she also goes out of her way to set up Toxic Spikes on the Battle Court right before your match with her there. According to her trainer card, she decided to specialize in Poison types due to the lack of competition in the field and because it matched the poisonous image she already established for herself as a underground pop singer.
  • Pretty in Mink: She wears a cute fur coat over her Gym uniform.
  • You Gotta Have Blue Hair: Her hair is bright pink.

    Avery (Savory) 

Avery / Savory (セイボリー seiborii)

https://static.tvtropes.org/pmwiki/pub/images/avery.png

The fourth rival, exclusive to the Shield Expansion Pass. A Psychic-type specialist, Avery is a student at Mustard's dojo on the Isle of Armor. He acts like a well-mannered, dignified gentleman, but is also extremely proud.


  • Badass Family: His entire bloodline has psychic powers. Including the ability to use telepathy and outright teleportation, both of which he currently lacks.
  • Bishōnen: His long hair and pretty looks make him resemble a woman.
  • Classy Cravat: A black one adorns his neck, although it clashes somewhat with his psychedelic Psychic gym uniform.
  • Envy: Hates the fact that the player gets heaps of praise, so he will do anything to take any limelight off of you or knock you down a couple pegs. Avery also sees the player as a threat, which is why he tried to tell the people running the dojo that you didn't want to show up, but acts shocked when you do show up.
  • Goroawase Number: 026, which means "otsumu" (brain). It can also be read as O-Ni-Ro, which sounds like the Greek word for dreams.
  • Inadequate Inheritor: His Trainer Card reveals that he is meant to inherit the Psychic-type Gym Leader position like his family has done for generations, but so far he has only been able to use telekinesis and nothing else like telepathy or teleportation, causing the rest of his family to consider him a disappointment. Then his status as a Sore Loser made him lash out at trainers who beat him by using levitation on them, causing his status as a Gym Trainer at his family's Gym to get revoked. He joined the Master Dojo in the hopes the recognition he could gain would improve his prospects of one day inheriting the position of Psychic type Gym Leader.
  • Inferiority Superiority Complex: For all his bluster, he eventually admits that he considers himself to just be an average man and unable to compete with a child trainer prodigy like the player character, even wistfully considering becoming a Gym Leader to be impossible for him. In truth he is skilled, but Mustard notes that this skill led to laziness and doing the bare minimum to improve himself until he met the player character.
  • Insufferable Genius: Considers himself this in comparison to the player character, who he regards as "thick as a poor, lost Wooloo". But see the above for how it's Played With.
  • Meaningful Name: His Japanese name, Savory, refers to culinary herbs of the Satureja genus.
  • Mind over Matter: He trains Psychic-types and is skilled at telekinesis himself, notably almost constantly levitating six Pokéballs to orbit around his hat and throwing them with his mind. He likewise levitates the ball when activating Dynamax. He at one point threatens to use his powers directly on the protagonist, and at another even activates Psychic Terrain himself.
  • Muscles Are Meaningless: Despite his relatively slender frame, his rare League Card shows him doing push-ups while his Slowbro sits on his back. Galarian Slowbro weighs 155 lbs (70.5 kg).
  • Nice Hat: He sports a tall top hat with a badge that has two spoons twisted together.
  • Scary Shiny Glasses: When he's being manipulative, he'll sport these.
  • Sore Loser: According to his rare League Card, he used to use his telekinesis powers to levitate Trainers who would defeat him, causing his status as a Gym Trainer to be revoked, the fallout of this and some help from his Slowpoke leading to him joining the Master Dojo. While he has stopped doing that, he is still not that happy to lose to the player.
  • Verbal Tic: Is constantly shoehorning the names of psychic-type moves into his dialogue.

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