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The Entity is a general God of Hope.
This is the reason why Hope seems to be a major theme of the game. Hope of the survivors that every escape will be the that finally releases them, or every death will be the final one; and Hope for the killers, as each of them give sacrifice to the Entity to give them power and/or easing of their pain. The Entity runs entirely on Blue and Orange Morality, being either good or evil depending on the morality the beings worshiping it and the amount of will they possess. Unfortunately, the beings right now worshiping are a gaggle of murderous psychopaths, so the chances of the Entity being nice in any way are relatively slim......

The Entity is a True Fae from Changling: The Lost
Kidnaps people, check. Places them in treacherous games, check. Feeds (awards bloodpoints) for creativity and excitement, check and mate.

How each of the Killers first encountered the Entity.
In the universe of the game, worship of the Entity seems to be rather widespread despite it being unknown to the general populace, possibly taking several different forms and denominations, even hiding under the guise of an offshoot of a mainstream religion. From this common source, it is easy to guess how each Killer found themselves doing the bidding of the Entity.

  • Both the Wraith and the Hag come from communities that directly worship the Entity as a God while the Huntress must have picked up the religion from her mother, all three having already been acquainted with the being's kind and compassionate side, and then resorting to more violent and murderous worship as they went insane. The three continue to seek guidance from the Entity as they continually kill the survivors. While the Hag and Wraith did so in order to seek solace, the Hag from her horrifying experiences that led to her becoming what she is now, and the Wraith, ironically, to help ease his own guilt of being an unintentional mafia hitman, the Huntress merely saw it as her chance to actually gain some benefit from her hobby of hunting down fellow humans for fun.

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  • The Trapper more than likely picked up the religion from the workers that the Estate had hired, fully devoting himself to the darker aspects of the religion after the infamous mass murder he committed and subsequently killed his father. Same could said about the Nurse, who in life might have treated a couple of patients who worshiped the Entity to help them through their time in the asylum, and picked up after her murder spree.

  • The Hillbilly, Leatherface, and Micheal Myers were people with stunted intelligence, the first two due to a birth defect and the latter due to his sociopathic tendencies and lack of professional help to curb it. Because of their simple minds, the Entity might have been able to ensare all three to do its bidding despite them not knowing anything about it. It was especially prevalent with Leatherface, as the Entity merely manipulated his intense fear of everything into serving it.

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  • The Doctor found out about the Entity after hearing one of his victims speaking of it and decided to torture them for further information, finding about the power and knowledge it could grant him. He is the only killer to worship the Entity for purely selfish gain.

  • As for Freddy Kruger? The Entity may very well be one of his benefactors, the Dream Demons, or a newfound partner who's proven to be the most helpful and like-minded ally he's ever had.
    • Or it could be tied to the Necronomicon, as there are two Freddy Kruger gloves seen in Evil Dead 2 (one in the work shed, one in the fruit cellar). This indicates that Freddy may have been at the Knowby cabin at some point and encountered the Necronomicon (as he was seen dragging Jason's mask into Hell in Jason Goes To Hell: The Final Friday, and that film features the Necronomicon).
    • Quentin Smith's backstory implies that he summoned the Entity, or at least that it came in response to his ardent wish to see Freddy gone from their world forever.

Future killer/survivors additions will include:
Whether they be licensed or original...

  • Frankenstein's Monster. In addition to being in the Public Domain and thus not needing to be licensed (although they would be unable to copy the exact design that Boris Karloff made famous), the Frankenstein Monster more than perhaps any other "classic" horror character most fits with the more slasher-style killers of DBD, and would add a more "pure brute" character that uses no weapons at all.
    • With Victor Frankenstein as a survivor.

  • A vampire. Bonus it if comes with a Haunted Castle stage.
    • Or, how about one original character that is a vampire as one of the killers, plus Count Dracula himself, as another one of the killers (since Dracula is Public Domain)?
      • Only in the United States. Everywhere else (as far as I know), Stoker's estate still retains copyright. Meaning if they want to release it anywhere outside the States, they'd have to pay to do so.
      • I see. In that case, I suppose Dracula can be a DLC character exclusive to United States copies of Dead By Daylight.
    • With the added bonus of Johnathan Harker and Van Helsing as survivors.

  • A Monster Clown. Bonus if it comes with a new Circus of Fear or Amusement Park of Doom realm.
    • Nominating Pennywise the Dancing Clown for that slot, especially after the new film. His realm could be a combination of the above and the fetid sewers of Derry, complete with his trophy pile and stage.
    • Also nominating one of the Losers, Georgie Denbrough, Henry Bowers, or Patrick Hockstetter as a survivor.
      • Or, an original Monster Clown as one of the killers, and Pennywise as another one of the killers (since this game already features an Expy of Leatherface as well as Leatherface himself).
      • Partially confirmed. He's not Pennywise, but he's a different Monster Clown. Apparently, the devs changed their minds about the "no killer clowns" rule and have finally decided to add a Monster Clown as one of the killers.

  • A Predator. He's been licensed out to to several games, and even shared screen-time in a Mortal Kombat game with Leatherface. Being able to hunt for all eternity for the Entity would likely appeal to the Predators- although they may have some issue with how it isn't a fair fight- although perhaps he'd be willing to put aside his ranged weaponry to make it more sporting. He'd also add a truly sci-fi character, which would make some sense since why would the entity simply stay on Earth to find victims and killers?
    • Except the Aliens/Predators EU quite firmly establishes that they DO NOT, under ANY circumstances, hunt or harm children, which most survivors appear to be-Predator law states that viable Prey must be of legal age and physical maturity.
    • It could be one of the eviler Predators from the movie Predators (so evil, even other Predators condemn them).

  • A Badass Preacher survivor.
    • Or, a Badass Preacher Villain Protagonist. Christianity has some beliefs that through physical suffering and pain, one can achieve a closer bond to God. It wouldn't be hard to imagine a priest covered in scars, nails poking out of his skin, a mask that causes him pain just to move, barbed wire around his limbs so even moving is agonizing. He has a severe decrease in speed but some sort of extremely powerful ability.

  • The Joker as a killer.
    • With Batman as a survivor.

  • Batman Who Laughs as a Killer.
    • With Nightwing as a survivor.

  • Chucky. They'd probably have to work around his size, but the whole soul swapping and stealing could make him unique. Maybe he can take over other survivors to disguise himself? Andy Barclay could be a survivor and the Good Guy Doll Factory could be an arena.
    • For Chucky, I had the idea of him using "drones" via his soul splitting ability in Cult of Chucky. The premise is that Chucky starts as a single doll. But littered around the map are empty Good Guy dolls, which Chucky can interact with to start a ritual. Once the ritual is complete, Chucky gets an AI-controlled ally, which he can switch with on the fly, unless the drone is in a chase. This 'drone' can't attack the survivors, only chase them. However, once a survivor is in a drone's POV, their Aura is revealed to the player-controlled Chucky. To counter this insane mobility, a single Chucky is unable to vault windows or pallets, but a second Chucky can help him do this. Pallets don't stun Chucky - they trap him, and one of the other Chucky dolls has to interact with him to help him escape, which destroys the pallet in the process.

  • Ash Williams as a survivor.
    • With the added bonus of having Deadites serve as a bonus enemy while also avoiding/fighting the killers.
    • Confirmed. But no Deadites.

  • A Resident Evil protagonist as a survivor.
    • With Nemesis or a Tyrant as one of the killers.

  • Remake!Jason Voorhees as another killer.
    • Since they have Remake!Freddy Kruger as one of the killers.

  • The Dead Rising Protagonists as survivors.
    • With some psychopaths as killers.
      • And the added bonus of zombies being another enemy for the survivors to deal with.

  • Wolf as a killer.
    • A bit of cross-promotion with a sister game series never hurt anybody.
      • If this WMG ever comes true, this would also give the developers extra incentive for the below-mentioned firearms DLC WMG.

  • A Jennifer Check Expy as one of the killers.
    • Alternatively, Jennifer Check herself as one of the killers.

  • A Xenomorph as one of the killers.

  • The other Left 4 Dead survivors as, well, survivors.

  • Brandon Breyer as a killer. And unlike the other killers, he'll have 5 powers.

  • At least one of the Left 4 Dead Special Infected as a killer.

  • One of the Marvel Zombies as a killer.
    • With 2149!Nick Fury as one of the survivors.

  • The Maniac Cop as one of the killers.

  • Candyman. With his lair in Cabrini Green as a level and Helen as an added Survivor.

  • Zombie!Flash from DC: House of Horror as one of the killers, complete with Super-Speed.
    • With (a gadget-less) Batman as one of the survivors.

  • Vampire!Batman from the Elseworlds Batman: Vampire Trilogy as one of the killers (it would be from the point where he goes insane in Crimson Mist).
    • With Alfred Pennyworth and Commissioner Gordon as survivors.

  • William Afton, Big Bad of Five Nights at Freddy's series, as "The Mascot"
    • For those unfamiliar, Afton is a serial murderer of children who lured his victims to their dooms by wearing a rabbit mascot costume. When the spirits of his victims came after him, Afton took refuge inside his costume. However, the costume utilized special spring locks that allowed it to be used as either an animatronic robot or a costume. These spring locks triggered and mutilated Afton within the costume. His body remained where it fell for decades before being found by people wanting to use his actions for a haunted house attraction. It was there that Afton, his body still trapped within the animatronic, was reborn as Springtrap to continue his reign of terror until old enemies finally ended him in fire. It is at this point the Entity took interest in William Afton, giving him a new killing field rather than the deepest pit of hell his foes had expected.
    • As a Killer, the Mascot could have a mechanic similar to the Pig: Stuffing overlarge costume heads onto downed survivors. These heads are large and brightly colored, making it harder for the survivor to hide. These heads can possibly also periodically make noises to alert the Mascot to their location, much like how one of Springtrap's mechanics was using the sound of children to lure him to other rooms. Add-ons can also inflict status effects like Blindness, Mangled, or Hemorrhage. His Mori would be to shove a head on his victim then cause a spring lock failure to kill them.
    • In keeping with the jumpscares that make up the FNAF series as a whole, the Mascot could potentially utilize the lockers, hiding in them and jumping out at Survivors that wander too close, potentially one-shot grabbing them much like when a Killer finds a Survivor inside a locker.

  • Some of the Animatronics themselves, also from Five Nights at Freddy's, as killers.

  • Zombie!Batman from DC: House of Horror as one of the killers, with blood-soaked Batarangs as his weapon of choice and his "power" being gas pellets (yes, Adaptational Badass and Broad Strokes would be used to make Zombie!Batman at least a bit smarter). His three perks would be based on his persistence.
    • With a ring-less Hal Jordan as one of the survivors (it's most likely that the Entity took away Hal's ring).

  • Pyramid Head from Silent Hill as one of the killers.

  • The Governor from The Walking Dead as one of the killers.
    • With his split personality of Brian Blake/Phillip Blake playing some kind of role in his "power".

  • The Demigorgon from Strangers Things, with Steve, Nancy, or Hopper as the survivor.

  • The aliens from A Quiet Place, with Lee as the survivor.

  • Naughty Bear as a killer.
    • Naughty Bear was developed by BHVR just like DBD, and he just so happens to be a psychotic killer.

  • Boris the Wolf as a Survivor and "The Angel" (AKA "Alice Angel" AKA Susie Campbell) as a Killer, with Joey Drew Studios as a Realm.
    • Oh please, give us the Ink Demon himself!note  Also, Allison as a Survivor.

  • Not Important as another killer.
    • With his misanthropy used as one of his gameplay mechanics.

  • Negan as another killer.
    • With either his rage or his charisma playing a role in his "power".
    • Glenn Rhee will be a survivor.

  • Rip and Grinder as killers.

  • The NWA as killers.
    • With Nicholas Angel and Danny Butterman as survivors.

  • A cult that worships the killers as killers.

  • A cult that worships The Entity as killers.

  • Rick Grimes as a survivor.
    • With Shane Walsh as a killer.

  • James Sunderland of Silent Hill 2 as one of the killers.

  • Paxton Fettel as a killer.

  • A No Celebrities Were Harmed Expy of Michael Brown as a killer.
    • With an Expy of Officer Darren Wilson as a survivor.

Freddy's power:
Now that Freddy is confirmed, speculation on his power may commence!

The game takes place After the End...
  • ...of Cabin In The Woods. The Entity is one of the old Gods who still wanted some entertainment, so he reached back in time and started pulling victims and victimizers into its realm. Death is not an escape, because there is literally nothing left to escape too.

The killers and survivors have backstory involving each other
There are several survivors who appear in a killer's movie; Laurie Strode was the protagonist of Halloween and Michael Myers the antagonist, Quentin Smith was Deuteragonist of A Nightmare on Elm Street (2010) and Freddy Krueger the antagonist, and David Tapp was a heroic character in Saw where Amanda Young was experiencing her Start of Darkness. Judging by the pattern of introduction with these three examples, we can speculate the following characters also appeared in the same "movie" in backstory:

  • Nea Karlsson with The Nurse;

  • Ace Visconti with The Hag;

  • Feng Min with The Doctor;

  • David King with The Huntress.

The killers were almost definitely the Big Bad - or considering Amanda, at least a villain - of their "movies". The survivors might've been the protagonists of these movies, like Laurie - or maybe secondary heroic characters or allies to The Hero, like Tapp and Quentin, respectively (though Nea and Feng stand higher chances of having been the main protagonists of their "movies," given the Final Girl stereotype). Bill Overbeck and Leatherface (Leatherface) don't fit the pattern of villains and heroes from the same movie introduced together, but we can assume either a character from the same movie is offscreen or yet to debut, or they might just cancel each other out.

That leaves The Trapper, The Wraith, and The Hillbilly, with Dwight Fairfield, Meg Thomas, Claudette Morel, and Jake Park all unaccounted for in terms of a matching killer. As the survivors share a similar backstory of disappearing into the woods and The Trapper's level is the only place with woods, it's possible they all came from the same "movie" - especially since they were introduced together in the same way the above examples were. Maybe The Wraith and Hillbilly didn't have interesting characters in their "movies."

A future DLC will add firearms for the survivors to use
However, the challenge is that ammunition is scarce, meaning that survivors will have to conserve their ammunition.

A future DLC will add melee weapons for the survivors to use
However, the only problem is the the killers can pick them up too.

A future DLC will give the survivors their own signature weapons of choice

The Entity is a Beast.
And all the Killers are Slashers The Entity has formed Kinships with. The Entity's realm is of course their Lair, all of it, with various new maps being added as the Entity's Lair increases and they incorporate different parts of the world associated with their Kinships.The Entity themselves is an Ugallu Predator who primarily feeds off of watching their Slasher kin hunting humans they've trapped in their lair, while the killers are as follows;
  • The Trapper and Micheal Myers are Masks.
  • Freddy Kruger, The Wraith, and The Hag are Legends, with the latter two having started as Avengers.
  • The Hillbilly, The Huntress, and Leatherface are Freaks.
  • The Nurse is a Psycho.
  • The Doctor and Amanda Young are Geniuses.
  • As an add-on, I'll say the Clown is a Genius too, since he's primarily using chemicals, traps, and wishes to kill others to add to his collection of things. He's probably friends with the Entity's human identity, since they work together for his mechanics.
  • The Plague is actually not a Slasher, but a Fire-Touched who refuses to shapeshift during the religious ceremony of a match.

Benedict Baker Will become playable.
It will be a new game mode, where he hunts down the Killers. His time spent dealing with them has made him one of them, but not in the way expected. Would be a nice reversal. Unlike the survivors his prey would be able to effectively fight back
  • Alternatively all that time in the Entity’s realm caused him to snap and he’s a playable killer.
    • Alternatively, he won't be a killer, he's still be a survivor, but he provides weapons to other survivors.

The survivor that comes with the Ringmaster is a clown
I believe the devs said no to a killer clown due to that hitting a little too close to home to real life fears, but they never said anything about a clown survivor. It would be a nice subversion with a thematic link to the villain.
  • Given they added a clown, Jossed; the Clown is a killer, his Survivor is a singer, to tie with their mutual theme of birds.

The Entity is Pennywise.
Both are beings with similar Modus operandi and have an apparently spider like true form. And Drawing at straws but “(Dead) by Day(Light.)”

There will eventually be a less humanoid killer.
With beings like the Velociraptors from Jurassic Park and the Xenomorphs there is certainly precedent for a bestial killer. And they may be easier for The Entity to control.

The Entity doesn't snag its victims and killers wholely, it snags COPIES of their victims and killers.
This would account how characters like Leatherface and Michael Myers are in the Entity's Realm while they also continue to exist in their respected realities. This also explains both Michael and Laurie still looking like their 1970s appearances, as Michael and Laurie continued to live past that Halloween night in 1978 in all various sequels (including the upcoming Halloween film to be released in October 2018, as well as the original Halloween II, which was originally meant to be the end of Michael, but was brought back and in a coma at the start of Halloween IV).

The Dead By Daylight story takes place in a multiverse

The game is a test for the KILLERS, not the survivors.
The Entity wants to find or make the perfect killer to let loose on the world. Accordingly, it is bringing killers into its world to test them, and has captured humans with a strong desire to live, lots of experience in deadly situations, good survival instincts, or all of the above. The Entity throws obstacles in the killers' way — survivors can heal, help each other, etc. — to give the killers more of a challenge.

Why no one talks in the Entity's Realm
Why don't the survivors talk to each other to help escape faster or when waking each other up, or the killers talk to their victims to taunt them (especially more sadistic killers, like Freddy)? Either:

  • They've all spent so much time in the Entity's realm that no one sees a point to it anymore and they just go through the motions without bothering or even remembering how to talk, or,
  • They literally can't speak in the Entity's realm. After all, real spiders don't have vocal cords and the Entity is a spider-like Eldritch Abomination. Maybe speech is such a foreign concept to it, that speech is impossible in its realm or it purposefully took speech from its victims because it couldn't understand them anyway.

Either way, yikes, poor survivors don't even get that comfort.

  • Survivors talk at the campfire — how else would Teachable Perks work? — but in the matches they've learned that speaking only alerts the killers faster. Alternatively, they're in a kind of "no-exit hell-is-other-people" mode and they don't want conversation.
  • Jossed. The Plague speaks in her native language when praying in her Mori.

The Entity is pregnant.

The "Purge" event that occurs once a year and the "Blight" that The Entity goes through is actually her yearly reproductive cycle. Once a year, she produces grotesque growths with flowers on them that are actually her eggs. She needs her eggs to be pollinated for them to develop properly into babies and hatch. So, she entices survivors and killers to collect nectar from her flowers so that they can be pollinated. Once her eggs fully develop and hatch, she will send out her little "Entity Babies" out to feed on hope and fear throughout other parts of the universe.

The Killers are Sealed Evil in a Can

The Entity has summoned the killers to its domain to take them out of the real world. The survivors are there to distract and/or amuse the killers so they won't turn on the Entity itself (there's probably overlap with Sealed Evil in a Duel in some cases), while the Entity puts the survivors through its test and feeds on their emotions so it will remain strong enough to keep the prison running.

The Entity is only pulling survivors into it's domain to prevent the killers from targeting other innocent people outside said domain. In other words, the Entity believes it is sacrificing a few people in order to save millions more.

YOU'RE The Entity

You're the one putting the Survivors through this, and forcing - or setting up - the Killers to kill them. It's you who plucks them away from the safety of the campfire for your amusement, you sick, twisted, evil bastard.note 

As for why The Entity eats the survivor when you lose, if it's you? You're eating a loss.note 

There will be a new gameplay mode which portrays an all-out war between survivors and killers.

Example of: