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Garry's Mod (or GMod) is a sandbox physics game developed by Facepunch Studios and published by Valve Corporation, originally a mod created by Garry Newman of Valve's own Half-Life 2. Initially just the latter game with the rope, manhack and rollermine guns being the only additions, it has evolved considerably since then to the point of becoming its own standalone game.

As a sandbox with no set objectives, the game gives you the tools to take full advantage of Half-Life 2's physics engine and assets, as well as those of various Source engine games like Counter-Strike, Team Fortress 2, and Left 4 Dead, etc. You can spawn and bind together props to build all sorts of structures and machinations such as buildings, Humongous Mecha, cannons, catapaults, etc. You can set armies of NPCs against each other. And with a library of ragdolls at your disposal, you can even freely manipulate and pose them them to create whatever demented setpiece or puppet show you want.

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All of this makes Garry's Mod one of the most popular mediums for creating Machinima, and because the ability to play around with ragdolls lends itself perfectly to all kinds of zany slapstick, it is also widely considered the Denser and Wackier counterpart to Source Filmmaker.

The game uses a lua scripting format for its weapons and events, meaning it's possible to code your own weapons into the game and publish them to the Steam Workshop, along with user-created maps, props, vehicles, entities, NPCs, effects, and models, resulting in a highly customizable game. Currently, it's available on Valve's Steam client for download.

A "sequel" called s&box is currently in development. According to Facepunch, s&Box is meant to go above and beyond what Garry's Mod was ever capable of, becoming a full game development suite where users can create virtually anything using the entire suite of Source 2 tools as well as the game's own toolset. The game is currently in a "closed early beta" state with only a select few number of people having access.

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This sandbox game provides examples of:

  • Abnormal Ammo: Very frequent. One of the sample scripted weapons (or SWEPs in community jargon) included with the game, the Flechette Gun, is exactly like the USP from Half-Life 2 only it shoots an endless stream of the exploding rounds fired by the Hunter enemy from Half-Life 2: Episode 2. You can build prop cannons that can shoot everything from sawblades to watermelons. And let's not get started on the various SWEPs devised by the community...
    • The eponymous creator of the game, once scripted an AK-47 SWEP that shot babies as ammunition. In response, someone created a Baby SWEP that fired AK-47s, and another person made another AK-47 SWEP that could shoot either babies or sawblades.
    • A mod of the already awesome molten rebar crossbow made it shoot sawblades.
    • One SWEP, named the "Scavenger Cannon", is, essentially, the Rock-It Launcher - suck up any prop you want with it and then launch it, sort of like a rapid-fire gravity gun. The newest incarnation of the weapon has access to different modes of fire that are unlocked depending on what prop it absorbs. For example, a car battery will allow it to fire plasma rounds, a propane tank turns the weapon into a flamethrower, and it can even mimic specific weapons to a limited extent, such as the aforementioned gravity gun.
  • Artifact Title: Garry's Mod is not actually a mod anymore, it's a standalone game that can be run without Half-Life 2 or any other Source-powered game installed. Assets from other games can still be imported though, and Counter-Strike: Source is still a requirement for most addons unless you don't mind missing textures and models everywhere.
  • Artificial Stupidity: Most spawned NPCs will stand ramrod still, firing wildly at anything that comes nearby, unless the map they are spawned on is "noded" properly to allow for complex AI.
    • Or if the user downloads one of the several mods that allow manipulation of NPC behavior. Can be useful for Machinima.
    • One exception is the Retraux mod GmDoom, since it relies on the player providing a copy of the IWAD for Doom or Doom 2 to extract monsters and weapons from. By using the old game's AI as well, they end up blundering their way after the player even on maps that lacked noding.
    • NPCs that run on the Nextbot system tend to be quite smarter due to using navigation meshes (which are significantly easier to produce than a nodegraph). However, Nextbots are completely unable to jump by default, which often leaves them embarrassingly stuck on obstacles they could easily move around.
  • Beam Spam: The GCombat and Spacebuild Enhancement Project addons present many different ways to do this.
  • Blending-In Stealth Gameplay: Guess Who and, to a lesser extent, Prop Hunt.
  • By the Lights of Their Eyes: The S.T.A.L.K.E.R. Mutants NPC, Left 4 Dead Common Infected NPC and Cartoon Cat NPC does this.
  • BFG: The original has been made into a scripted weapon, complete with the original sprite as the viewmodel. And that's before we go into many of the community made sweps such as the Davy Crocket.
  • Bragging Rights Reward: One so blatant it just has to be a deliberate parody. You get an achievement each for starting the single-player and multiplayer modes.
  • Brown Note: Somebody programmed a vuvuzela in. It kills most enemies that it's used against instantly.
  • Camera Abuse: The Camera tool is very easy to knock out of place if it's not welded to something.
    • Getting slapped by NPCs or falling objects while wielding the Camera gun also counts.
  • Character Customization: Some addons allow you to modify the stats of entities, be it characters, vehicles, weapons, etc.
    • Sakarias88's SCars (scripted cars), allows you to edit the aspects of it. Ranging from practical such as its handling, suspension, fuel or health to the more cosmetic aspects such as paint jobs, wheels, neon lights or the sounds it' engine and horn makes.
  • Cool Car:
    • Either built by yourself or spawned via add-ons. Particularly noteworthy is cars made by TDM, SGM and LoneWaffle who recreate various real cars, especially super cars.
    • As mentioned above, Sakarias88's SCars gives a different system compared to Source's vehicles and allows you to create your own, be it modifying an existing one or starting from scratch using the editor.
  • Cool vs. Awesome: the sheer number of Non Player Characters available in addons, especially through VJ Base, can allow for some pretty epic showdowns, such as:
  • Copy Protection: If the game detects it's pirated, it will pretend to crash and display the nonexistent error "Unable to shade polygon normals" with an "error message" that is actually the user's Steam ID, in order to trick pirates into posting about it on the forums and getting themselves banned.
  • Design-It-Yourself Equipment: Sandbox, ACF2, Spacebuild, and a variety of other mods have players building vehicles and other contraptions either for fun or for objectives, such as fighting in ACF2
    • Spy's Customizable Weaponry (especially 2.0) allows you to customize weapons to a varying amount, most notably the AR-15 that allows you to change sights, barrel types, the Hollywood Silencer attached to said barrel, underbarrel options, stocks, ammunition types and magazines. Though an important aspect is handling, attaching items can reduce handling (which means your mouse sensitivity with the weapon) to simulate a big, unwieldy weapon.
    • The Forgotten Architect's TFA base provides just as much customization of your guns without the hassle of actual custom ammo types: Most TFA weapons run off Half Life 2's ammunition. Given the hard cap on custom entities, this is a good thing.
    • There's also Arctic's Arctic Customizable Thirdperson 3, which provides weapons that use a custom camera. It's not limited to third-person, but it does grant a substantial immersion factor by placing cameras on the head in that mode. It does, however, have a metric truckload of ammo types, and they're all individually tracked, unlike even CW.
  • Exploding Barrels: Plenty abound. Many prop packs include their own variations.
  • First-Person Ghost: Played Straight normally, some addons like this one allows you to see your own legs looking down. this addon in particular allows you to see the entirety of your model as it appears to other players but like in Team Fortress 2, certain situations cause artifacts or clipping to occur.
  • First-Person Snapshooter: The Camera allows you to take pictures from in-game and have them saved to file (and Steam screenshots as if you pressed F12). Hence, there have been many Web Comics created via Garry's Mod.
  • Game-Breaking Bug: Given that this is a game mod with hundreds of player made addons, you will crash the game at some point, no matter how mundane the cause was.
    • It doesn't matter how well an addon was coded, some update to Garry's Mod or the Source Engine in general will break them at one point or another.
  • Game Mod: Not only is the game itself this, but it has another built in one where you race watermelons.
  • Griefer: So very much. Much like the "Noob" example below, they are called Mingebags. Examples include:
    • Killing while building.
      • Killing with build objects.
      • Killing with coded objects.
      • Killing... Well, there are many ways.
    • Pushing people into inconvenient places with props.
    • Flinging props at people, which may or may not kill them.
    • Crashing the server by Wreaking Havok a little too much.
    • Playing sound files — especially low quality ones — without anyone's consent (or approval).
    • Blocking off the spawn so that no one can get out.
    • Intentionally Fail-RPingnote  on applicable servers.
    • RDM'ing note .
  • Gun Accessories:
    • Spy's Customizable Weaponry mod which allows the customization of various weapons from sights, silencers, magazines, ammo types, etcera, and allows you to suit a weapon to your liking, as does The Forgotten Architect's TFA base.
  • Hit Points: 100 of them. You can also have an armor meter, as if you were wearing an HEV suit.
    • If you downloaded GmDoom and mounted the correct .wad file then you can have 200 of either of them, depending if you picked up a soulsphere, mega armor or a megasphere. Due to Source's method of handling armor points, you don't get the 50% damage reduction like actual Doom.
      • If you download "TF2 Unlockable Weapons" and eat the Sandvich, you will be given 300 health points.
  • Humanoid Abomination: A lot of them. Special mention goes to the Vagineer, the Engina, Dic Soupcan, and many more.
    • This concept Veilwatcher. It was made with this trope in mind
  • Humongous Mecha: Effectively impossible to build (and remain upright) in the vanilla game, but various Expression 2 chips allow players to animate their mechs. Mechs from BattleTech / MechWarrior and Armored Core are popular, but one-to-one scaling typically presents a very large problem - mechs will often either be lighter than styrofoam or denser than depleted uranium, in order to prevent them from spazzing.
    • The DakTek Combat System works in tandem with Wiremod to simulate 'Mechs out of BattleTech/MechWarrior along with the usage of Expression 2 chips and, like the games this mod is themed off of, gives you a wide, wide selection of 'Mech parts ranging from weapons, gyros, engines and other equipment like a Guardian ECM Suite to mount in your 'Mech for complete Ace Custom builds. In-fact, you can build non-'Mech assets as well such as tanks, AeroTech fighters and VTOLs with this system.
  • Hyperspace Arsenal: You can keep all of the weapons in the "weapons" section of the spawn menu on your person, which can lead to a Rummage Fail. Better yet, you can't drop weapons unless you have mods for it.
  • Improbable Weapon User: You can kill people not only with guns, but also with their ammo pickups. And also by flinging props.
  • Infinite Flashlight: Compared to the Ten-Second Flashlight of the Half Life series.
  • Intercontinuity Crossover: Various mods allow players to import characters from other non-Valve franchises, from... well, everything.
  • In-Vehicle Invulnerability: Players can still be hurt when driving the jeep or airboat but they're completely invulnerable when sitting in the various seats or prisoner pod. The only way they can be hurt is if something is on fire next to it or the seat itself is on fire.
  • Joke Character:
    • The Hobo from DarkRP. No salary, looks like a corpse, only has the ability to throw crap at people (literally), and often the Acceptable Targets for purging by particularly sadistic mayors.invoked
    • Class-D from Breach. While every other kind of player has some form of equipment (or powerful abilities, in the case of playable SCP objects), Class-D players start off with nothing due to their lowly status in the Foundation, and are treated as either neutral or kill-on-sight by everyone except Chaos Insurgency players. As a result, escaping the map alive as a Class-D is by far the most difficult task to achieve in the mode.
  • Lethal Joke Character: While the Hobo King from DarkRP usually has the same traits as the Hobo, the Hobo King may spawn with a One-Hit Kill gun.
  • Loads and Loads of Loading: Downloading excessive numbers of add-ons can result in very long load times. Garry did an automatic survey of GMod users, and there was one person who had an average loading time of over 25 minutes. There was a short time that the game had a strange error which multiplied load times by a factor of about five. Fifteen minutes just to get on to a regular server. If you got kicked, it might as well have been a fifteen-minute ban from every server in the game.
  • Ludicrous Gibs: The Dismemberment Mod. The Gore Mod probably takes home the gold, though.
  • Machinima: Tons of it and then some.
  • Magnet Hands: It doesn't matter if you're underwater, in outer space, on fire, flying at 200/kph, you'll be holding your tool gun / Gravity Gun / Physgun in an indestructible death grip.
  • The Many Deaths of You: Due to the virtually infinite amount of gamemodes and addons, it's pretty much impossible to experience every single kind of death the game can throw at you.
  • Massive Multiplayer Crossover: There are a lot of models available for this game. Many of them are ragdolls of characters from other games, which can be used to create some rather interesting scenes if you're good at posing. Most models need only be hexed and then imported.
  • More Dakka: The Turret tool, among other things.
  • Muzzle Flashlight: You can do this, particularly with more flashy guns but your flashlight is infinite anyway.
  • Nintendo Hard: Posing is rather tricky, even if you know what you're doing.
    • Large, gangly ragdolls can be a nightmare, and can potentially kill you if you're too close while the physics causes them to flail about because you moved their arm a pixel in the wrong direction. The author of Concerned once got killed while posing a Strider, as the Physics Gun jerked the Strider's leg too fast at him. Can be offset by placing heavy objects near them, to help control their jerkiness. Possibly-relatedly, he only had a posed Strider show up in one other comic, nearly two years later.
    • Finger slipped from E to R when pointing at the ground with the Physics Gun out? Say bye to your contraptions!
    • There is a way to make posing a bit easier by typing sv_gravity 100 (600 is the default) on the console command. Due to the realistic nature of the physics system, ragdolls (especially the bigger ones) can be quite difficult to manage due to their “weight”. A decreased gravity can alleviate such weight. It’s also important to use the “No Collide” tool as it will prevent you from bumping, and even dying from your own ragdolls.
  • Non-Indicative Name: As mentioned above, Garry's Mod is not actually a mod (well, recent versions aren't at any rate).
  • Noobs: Called "Mingebags" by the community, after the default player name before the game was updated to use your Steam screen name as your player name.
  • Nothing Is Scarier:
    • As you'll often be The Aloner (unless you're in Multiplayer, of course), this can kick in on night-time maps, or just in general. Also how most horror maps do their business, since the closest thing to getting scary with Mooks are the regular Headcrab Zombies (packaged with GMod), and those often get boring fast. Combined with Hell Is That Noise, maps like Gm_Ghosthunt and Gm_Scream have terrified audiences without even showing an enemy.
    • There exist maps named Gm_Construct_Void, Gm_Flatgrass_Void, Gm_Bigcity_Void and Rp_Bangclaw_Void, which are the lightless versions of Gm_Construct, Gm_Flatgrass, Gm_Bigcity and Rp_Bangclaw respectively. These are impossible to navigate through without the flashlight. The description for Gm_Bigcity_Void is pretty simple: "The city was shrouded in void, no people, no sounds, nothing that could tell what had happened here".
  • Not Quite Flight: Balloons+thrusters, typically combined with the airboat. It is possible to ride sufficiently large props via phys gun or thruster use, but good luck getting down (alive anyways).
  • Nuke 'em: Garry's Bombs, and Teta_Bonita's nuke addon (which allows you to choose your preferred method of detonation).
  • Offscreen Teleportation: The Harmless Companion Cube addon. Just don't forget to delete it before you turn away from it. Whatever you do... Don't freeze it. That just makes it stronger...
  • Old Save Bonus: If you have other Valve games installed on your system such as Team Fortress 2 or Left 4 Dead, models from those games can be used in Garry's Mod.
  • Le Parkour: Possible using Sa Vav Parkour Mod, Wheatley's Parkour, the Parkour Swep (a scripted weapon which allows you to jump large distances and negates falling damage), Perfected Climb Swep (a scripted weapon that allows you to climb and grab onto ledges), Smod Leg (The glorified kick from SMOD), Gordon's Fists, and a big, urban themed map (oh let's say GM_Bigcity or Gm_madness~city)
  • Percussive Maintenance: The easiest way to fix a spazzing contraption (when the physics engine breaks and sends everything spinning around wildly out of control) is to pull out the Physgun, grab the contraption, and repeatedly smash it against the nearest wall until it stops spazzing. Unfortunately, delicate player-made mechanical objects (such as guns and engines) require much more finesse to fix - performing Percussive Maintenance on these will usually make the problem worse.
  • Player Versus Player: Straight Deathmatch servers exist, however, there are many "build to fight" servers, where players build contraptions to fight each other with. Like weaponized windmills.
  • Portal Network: Players can build these using the Stargate add-on that has a selection of gates and their DHD's and yes, you can waste time Engaging Chevrons.invoked
  • Ragdoll Physics: Most Garry's Mod Machinima depends on it; There are maps and gamemodes dedicated to slaughtering ragdolls in the most gruesome ways imaginable.
  • Reality-Breaking Paradox: The game does not like it when the Havok physics engine says an object should have an orientation of infinite angles, and will instantly crash.
  • Retraux: Quite a few addons involve recreating weapons, maps, or NPCs from older games, in full pixelated or polygonal glory. There's even a mod that takes the appropriate Doom IWAD, provided by the player, recreating the weapons and monsters faithfully by using the original's Game Engine.
  • Rule of Fun: Oh so much. Highlights include building random things out of props, destroying them, making NPC's fighting each other, destroying them, blowing up stuff with nukes, downloading addons, destroying them, etc.
  • Rummage Fail: As mentioned above, you may find yourself doing this after an extended session of messing around with SWEPs. It doesn't help that only a few user-created ones can be dropped and the only way to reset your arsenal without losing your Half-Life 2 weapons, physgun, and toolgun is dying, leading to a rather odd example of Death by Materialism.
  • Run, Don't Walk: In the default controls, the Walk function isn't even macroed to a key (back when it was, the corresponding function didn't even exist). Although, running is faster.
  • Science Fiction: The Spacebuild gamemode, usually used in combination with the futuristic props of the Spacebuild Enhancement Project. Not that's there anything stopping you from just sticking a oxygen tank on a WW 2 fighter and flying off to Neptune, though.
  • Self-Deprecation: The Steam Trading Card pack for GMod has the "Missing Texture" card, showing the infamous purple-and-black checkerboard that plagues so many custom maps and models. "Invasion" shows the Mingebag - the unanimated default model from GMod 7 and prior versions; Kleiner with his arms sticking straight out, a physgun in his crotch and his legs ramrod straight.
  • Silliness Switch: The "Pirate" language from ''GMod 13.
  • Skybox: Most decent maps will have one of these. The really good maps will have a detailed, 3D skybox. You can even put props and ragdolls inside them to make them appear massive. The only drawback is that they do get confusing on maps like the new flatgrass, nothing is more startling then crashing into the Invisible Wall in your helicopter, plane, car or whatever vehicle you built.
  • Super Not-Drowning Skills: By default, players can stay underwater as long as they like with no ill effects, due to GMod making your suit energy infinite.
  • Surreal Humor:
    • Garry's Mod is frequently used as a medium for this. Google "RubberFruit", for instance.
    • Elevator: Source derives half of its humor from the fact that you will more often than not find a beach and a detective's office within two floors of each other. Inside an apartment complex.
  • Talk Like a Pirate: Similar to Minecraft's example, Pirate speech can be turned on via the language options.
  • Taken for Granite: Some of the scripted weapon like Midas Cannon and Petrification Beam SWEP can turns NPC into, you guess it, inanimate object.
  • Tank Goodness: The premise of the ACF (Armored Combat Framework) addon. Players build tanks, add armor panels, stick in ammo caches, give them guns and then duke it out.
  • Vehicular Combat: The Armored Combat Framework 2 mod allows players to design their own vehicles from scratch, then fight them against other players using realistic weapons which take into account ballistic trajectories, penetration power, and sympathetic ammunition explosions. The mod also offers a huge selection of engines, transmissions, and differentials to power vehicles with more realism than standard GMod thrusters.
  • Virtual Paper Doll: Most RP servers have this, in some form or another and to varied extents.
    • As of the Garry's Mod 13 update, the player can now modify the color of their playermodel and the glow of their physics gun.
    • PAC 3 allows even more in-depth customization of your character by attaching props, effects, particles, etc. to your character's model.
    • Another mention is the Custom Pony Player Models.
  • Wide-Open Sandbox: You're not gonna run out of stuff to do.
  • Wimp Fight: The most effort ever put into fight scenes in comedies usually involve welding invisible thrusters to the characters' limbs and holding down the ignition button. Justified, as it's meant to be funny, not serious, and it is indeed funny.
    • One of the best examples is Das Bo Schitt's "Billy Mays Vs. Vince Offer". It's hilariously epic due to the incredibly over-the-top slap-fights and body slams.
  • Wreaking Havok: Find GCombat, or Garry's Bombs, or any addon involving large amounts of explosives, and go wild with them.

 
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DO NOT FUCK HORSES

"NE BASZ LOVAT A GARAZSBAN" ("DO NOT FUCK HORSES IN THE GARAGE") is Boss' catchphrase and a common running gag in the series.

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