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"Every Abnormality may not have [a] reason to exist, but have [has an] intention to exist."

Face The Fear, Build The Future.
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Congratulations, and welcome to your new job as a site manager for The Lobotomy Corporation, the newest company in the innovative new field of energy production! We at the Lobotomy Corporation have discovered a new untapped source of energy... Monsters of mysterious origin. As the manager, your job is to oversee the facility you have been assigned to and make sure that everything is running smoothly. That includes hiring new agents, researching the monsters you've been assigned, and finding the best way to get the highest amount of energy out of them... Aaaaaand dealing with the occasional containment breach, during which many agents will be murdered and/or go insane.

But don't worry, we're not going to make you do this by yourself. You'll be assisted by our new A.I., Angela, who will help you in overseeing the facility by sending your orders to the agents who work there, and perhaps engage in some stimulating conversation with you when you're off the clock.

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Lobotomy Corporation is a Space-Management Game by Project Moon Studio, inspired by SCP – Containment Breach, The Cabin in the Woods, and Warehouse 13. It was released on Steam on December 16th, 2016, and was in Early Access until April 9th, 2018.

In January 2019, Project Moon has cancelled their plan for DLC for the game and has since turned their attention to the Actionized Sequel Library of Ruina. Trailer here. Warning: Late-Arrival Spoiler for the end of Lobotomy Corporation.

Because a major part of the game involves experimentation and discovering what the Abnormalities do, beware of unmarked spoilers.


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Lobotomy Corporation contains the following tropes:

  • Action Bomb: The monster clowns spawned from the Ordeal of Crimson Dusk (also known as Cirque de Sang) explode shortly after death.
  • Aerith and Bob: We've got names like Yesod, Malkuth, Hod, Netzach... oh, and Angela. A lot of the names are taken from Hebrew, due to the game's Judeo-Christian motif. Angela is probably just a related Pun (Angel-a). As it turns out they all have relatively normal names after all...
  • All Women Love Shoes: Ladies who work with the Red Shoes will go a little Ax-Crazy, metaphorically and literally, towards their fellow employees.
    • At least this was in the older version. In the current version, the shoes can possess anyone with a Temperance level of 2 or less.
  • Animesque: The human and AI characters have large eyes and no nose, and many of your workers will randomly generate with purple, blue, green, etc.-colored hair. Angela's hair appears to be white with either a light blue tinge, or tinted tips.
  • Anthropomorphic Food: One of the abnormalities is Snow White's Apple, which is a really tall creature with an apple for a head. Let its mood get too low, and it escapes, filling every room that it teleports into with vines that slow down agents.
  • Anti-Frustration Features:
    • We Can Change Anything is immune to Qliphoth Meltdowns, meaning you don't have to send your employees to an insta-kill tool and get punished for not doing so.
    • Qliphoth Meltdowns will not occur in branches where Sephirah are breaching. Furthermore, for Gebura and Binah's Meltdowns, the player only needs to suppress them and need not worry about energy for the day.
  • Berserk Button: A good number of the abnormalities have one, and usually you'll learn about it when an employee suddenly gets eaten or worse. As an example: don't order anyone to clean Spider Bud's room, as they'll inevitably step on its babies, and then that agent is lunch.
  • The Big Bad Wolf: One of the anomalies your facility holds is the Big And Might Be Bad Wolf. He doesn't look very dangerous, at first, but if his mood's low enough, he will escape from his holding cell, and live up to the "big bad" part of his name.
  • Big Red Button: Don't Touch Me is one of these, and it's semi-intelligent at that.
  • Body of Bodies: The Abnormality known as Nothing There is a monster that looks like it was made of human bodies.
    • The Mountain of Smiling Bodies is also one of these.
    • To a more specific extent, Blue Star uses the many legs of its consumed followers to hoist itself up when it isn't floating.
  • Brainwashed and Crazy: Some of the abnormalities are capable of hypnotizing/possessing employees.
  • Brown Note: The Silent Orchestra's music can be very deadly. And headphone users should be careful of the third movement.
  • But Thou Must!: All of A's options during the flashback preceding a Sephirah Meltdown are the same action. You have to ignore Elijah, enforce Gabriel's treatment, and so on.
  • Censor Box: Played for horror with CENSORED, an Abnormality evidently so horrible and mind-rending, its actual form is covered by red censor bars.
    "If any system issue deletes the blur from the Abnormality, we have to dispose of our Manager immediately."
  • Closed Circle: The Lobotomy Corporation is effectively this, as getting a job in this organization is a job for life. Employees might occasionally mention that they're looking forward to vacation days, but Angela makes it rather clear that nobody is allowed to leave under any circumstances, not even higher-ups like managers or the Seraphs. This also extends to the facility during game play; while there's a fair amount of things you can do to help manage the situations during a workday, there's not a single option for allowing your Agents to just evacuate out of the facility. Your only option for receiving outside help is less "search and rescue" and more "contain the situation".
  • Creepy Child: The Child of Galaxy is one of these. He's dangerously clingy.
    • Laetitia, the first Abnormality added to the new version, is also one of these. She's also lethally clingy.
    • Scorched Girl also qualifies, though her version of 'creepy' is more 'outright homicidal'.
  • Color-Coded for Your Convenience: Damage comes in four colors. Red damages health, White decreases sanity (health in Abnormalities) Black damages both (again, health only in Abnormalities) and Pale is a Percent Damage Attack. The colors are based off of the Horsemen of the Apocalypse.
    • The Ordeals are sorted into five colors. Amber is food-themed with worm creatures. Crimson is carnival-themed with monster clowns. Green has an ancient mechanical theme. Indigo has a modern industrial warlike theme. Violet is vaguely religiously themed with ancestral horrors.
    • The Magical Girls play this to some extent. While the Knight of Despair is mostly bluish and black (bearing a black Spade), and the King of Greed is yellow, with multiple shades and tints of the color (and bearing a diamond window that shows her), The Queen of Hatred despite bearing a variety of colors like a Red Heart hair-clip and teal hair/patterned skirt, has her dominant color as magenta, as seen on her uniform and colors of her attacks.
  • Crapsack World: Aside from the fact that the world is absolutely ridden with haunted artifacts and other worldly monsters, the society itself is crumbling outside the Corporation;
    • The city in which Lobotomy is situated in, and by extension most of the advanced world, is facing an energy crisis of such a scale that organizations competing to profit off this dilemma end up waging wars on each other to eliminate competition (leading to the deserted ruins known as the Outskirts), along with gaining their energy from dubious sources. If Angela is to be believed, one such corporation was gaining energy straight from hell at some point (A quote that’s accompanied by the White Night flying before a holy backdrop).
    • Outside the city walls is a place known as the Outskirts, a deserted and ruined city caused by a war waged between various Coporations. This war-torn area is only populated by the people who were unable to get inside the city before it closed, and bands of killers and cannibals known as the Cleaners, who favor targeting easy prey, such as children. Along with cannibalizing them, it’s also said that they sometimes ‘accompany’ their catches. According to Tiphereth/ Lisa and Enoch, it’s no surprise that children die by the dozens everyday one way or another in the Outskirts.
    • The Black Forest has fallen into perpetual darkness thanks the curse that summoned the Apocalypse Bird, leaving it barren of most life and haunted by three murderous Birds. Villagers near the area regard the Forest and it’s story with fear, warning their children of the Big Bird and Bird of Judgement, the former who take your head if you trespass into the Forest and the latter who will hunt you down and punish you for your sins.
    • Emerald City is real, and is apparently corrupt and is heavily influenced by its upper class society. As seen in the Scarecrow Searching for Wisdoms story; the poor and lower class people who enter the city hospitals face the risk of being secretly killed and having their organs harvested to save higher classes citizens instead.
  • Cult: Blue Star's encyclopedia entry implies that one has formed around it.
  • Disaster Dominoes: A reoccurring problem in-game. One of the Abnormalities kills the agent you sent to pacify it and escapes its cell. You now have to order agents to suppress the rampaging Abnormality or its victims, but that means they can't do their normal work with the other Abnormalities until they're done. All it takes is one more Abnormality escaping to really escalate the situation, and some of the monsters are guaranteed to break out if there are multiple escapees.
    • Bird of Judgement in a nutshell. If it starts attacking, anyone in the same room as it will take damage, and more often than not, die off.
    • This is also Big Bird's thing, as it ignores its Qliphoth counter and instantly escapes should you reach a level 2 alert, which means that you already have abnormalities rampaging when it decides to breach containement.
  • Don't Look at Me!: When Schadenfreude is close up to the screen, its Qliphoth counter will drop by 1 every 5 seconds and any work done on it will automatically fail. If it breaches, it will only move or attack if it is on screen.
    • Inverted with The Burrowing Heaven, which requires the camera on it while work is being done or its Qliphoth counter will decrease. If it breaches, it will only move or attack when it is not on the screen.
  • Do Well, but Not Perfect: Alriune will escape holding if its mood reached zero, and could also escape if it was in a good mood for too long. Read: as soon as it reached a good mood.
    • This also applied to The Silent Orchestra, but because there were actions which had a minor impact on its mood, it was easier to manage. Currently, the Silent Orchestra works the same as Alriune; achieve a good or bad result has a high chance of allowing it to escape.
    • The Queen of Hatred's Qliphoth counter will drop if three of your employees don't die before each Qliphoth Meltdown. While you need a good result to calm the Abnormality back down again, the counter will just drop again after the next Meltdown.
  • Eldritch Abomination: And it's your job to manage them.
  • Eye Scream: Employees who die from misusing Behavior Adjustment will rip out their own eyes before sitting down to laugh one last time.
  • The Fair Folk: Fairy Festival will sometimes send out some fairies to employees who work with it. They'll heal the employee, but they're very protective of their fresh meals.
  • Foreshadowing: The origin of certain Abnormalities. The first person sections of some (Such as the Ice Queen, Bloodbath) allude to A's relationship with Carmen and her eventual suicide.
  • Fungus Humongous: The Little Prince
  • Fusion Dance: Don't let Big Bird, Little Bird and Long Bird escape together...
    • Don't let Yin and Yang reach each other, either.
  • Grotesque Cute: The cutesy art-style doesn't stop truly horrible deaths or abnormalities being depicted. it's In-Universe too- in an attempt to protect the manager's sanity from the full consequence of their actions.
  • Hanging Judge: Bird of Judgement, also known as Long Bird, is literally one of these. It can instantly kill employees when it escapes by marking them with an image of a golden scale above them and then hanging them. Also, it can get even deadlier if the two other birds escape.
  • Hide Your Children: Averted with some of the Abnormalities:
    • The final encyclopedia entry for Little Helper is an audio log of a mother, her daughter, and the robot when it decides to do some cleaning.
    • Scorched Girl is implied to be the soul of a girl who sold matches, who saw a better life in the flames of the matches she sold and accidentally burned herself to death.
  • Interface Screw: When WhiteNight is loose, it will prevent the player from changing the game speed or saving.
    "Do not fear, for I am with you. You cannot leave until I allow you to."
    • While The Silent Orchestra is playing, the player can't change the volume or speed of the game. Additionally, it’ll block a good portion of the screen with a theater curtain, hampering your peripheral vision.
    • Several of the Sephirah Meltdowns use this to some extent, most notably Yesod, who blurs your entire screen, and Hokma, who locks your game speed and keeps increasing it..
    • During the final day, progressing will cause A to flip the facility upside down.
  • Joke Abnormality: "You're Bald..." is a strange sphere whose effect (Keep Calm and Go Bald) is purely cosmetic.
    "Come back after watching Fast and Furious 7 for more than five times." (From legacy version)
  • Killer Rabbit: Rabbit team. Emphasis on the "killer" as theses rabbit-masked mercs will kill everything that moves once they're hired, including your employees.
    • Many of the abnormalities also count, such as little bird,
  • Killer Teddy Bear: One of the monsters you have to manage is a giant living teddy bear who will hug agents to death if cared for improperly.
  • Killer Robot: The Little Helper. If its mood is low enough, it will break out of its holding cell and start wandering around the facility, attacking any employee it encounters.
    • We Can Change Anything, to a lesser extent. Interacting with it is a death sentence, but gets you energy for the killed employee.
    • Killer Robots can also invade your building during Green Ordeals, and they cannot be captured or tamed like the other Abnormalities.
  • Little Red Fighting Hood: One of the anomalies you have to manage is Little Red Riding Hooded Mercenary, who may or may not be the original Red Riding Hood, having grown up to be a mercenary. Oh, and she has a serious vendetta against the Big And Might Be Bad Wolf.
    • In fact, in the event that the Big Big And Might Be Bad Wolf ever gets out, and gets near her holding cell, or wherever she is, she'll drop everything she's doing and immediately go after him. As you can expect this will ensue in a violent brawl among them and the Wolf will periodically try to run at times. The problem is that Little Red does not give a single flipping damn about collateral damage.
  • Losing Your Head: The Crumbling Armor will do this to any employee with Fortitude 1 if they work with it. It will also do this if an employee with Crumbling Armor's buff/debuff at max does Repression on it several times or any level of Crumbling Armor's buff/debuff does Attachment work to any Abnormality.
  • Lottery of Doom: If Nameless Fetus is unhappy for too long, the only way to stop its incessant crying is with a randomly chosen human sacrifice.
    • Repression work for CENSORED is replaced with Sacrifice, which uses the same mechanics as Nameless Fetus.
  • Magical Girl: At least three of the creatures you have to manage are this. They seem to be harsh Deconstructions of this trope, as all of them eventually became fallen heroines after completely winning against their evil villains, that now embrace Wrath and Greed (plus Despair).
    • The Queen of Hatred is still a legitimate magical girl... but with no more evildoers to fight. The Queen of Hatred is obsessed with Black and White Morality-flavored justice, and trying to grapple with the idea that she has become fundamentally pointless has left The Queen of Hatred mentally and emotionally fragile. If in a good mood, she'll be a hero to your Agents and try to save them when Abnormalities breach. If her mood is low enough, she'll transform into a giant blue snake-monster and start teleporting around the facility, attacking any agent that crosses her path.
    • The King of Greed was a magical girl at some point, but is now trapped within a golden crystal. She put herself into the crystal on purpose, after realizing that her desires for happiness had mutated into an all-consuming hunger for more. If the King's mood drops low enough, she transforms into a giant angler fish-monster and starts slowly going through corridors while devouring all in her way.
    • The Knight Of Despair was once a determined defender of justice, but over the years she’s fallen to intense despair over and the lack of goodness left in the world. Unlike the other two girls, she’s still willing to help protect your workers with almost no qualms over it, blessing them with a protective crest. ‘Almost’ in that if the person she blessed dies, she’ll be so overcome with grief and despair that she’ll begin rampaging around the building to avenge that worker, loudly sobbing and crying while impaling people with magical spears.
  • Mainlining the Monster: The entire point of keeping so many horrific abnormalities in one place is to harvest Qliphoth energy from them.
  • Monster Clown: The monsters spawned from the Crimson Ordeals are themed around this.
  • Multiple Endings:
    • Ending A: Fail day 47 or fail to suppress all of the Asiyah Sephirah. Abel says you are not ready to see what is behind the door and sends you away.
    • Ending B: Fail day 48 or fail to suppress all of the Briah Sephirah. Abraham blows up the facility to stay with Carmen forever.
    • Ending C: Fail day 49 or fail to suppress all of the Atziluth Sephirah. Adam fulfills Carmen's ambition. The world is overrun by Abnormalities.
    • True Ending: Complete Day 50 synchronized with every Sephirah. The Tree of Light is executed and a seed of hope is planted. The facility is shut down and all of the Sephirahs are finally put to rest.
  • New Game+: You keep any observations on Abnormalities between games. The Plague Doctor also keeps the current number of apostles created, and will stay as WhiteNight if he was triggered in a previous game, although you could mess with the files to turn him back...
  • Nightmare Face: Considering the subject matter, this is inevitable. Almost every humanoid anomaly will have this issue. As an example, Red Riding Hooded Mercenary is missing all the skin on her face, an eye, and all of her teeth.
  • Plague Doctor: One of your monsters. He appears to have giant crow wings.
  • Pyrrhic Victory: Completing a day with a low rating can be this. Sure you managed to survive the day but you likely have lost so many employees and equipment that you cannot hope to replenish them by the next day and might as well restart.
  • Random Event: As the day goes on and the energy quotas get higher, random attacks known as Ordeals may trigger, which increases in difficulty in the following order; Dawn, Noon, Dusk and Midnight. What will happen during those times of day depends on the color signified before they attack; Amber for burrowing carnivorous worms, Green for killer robots, Crimson for monster clowns, Violet for ancient eldritch abominations, and Indigo for war mongering Sweepers.
  • Red Shirt: The Clerks that fill up the departments. Unlike your Agents, the Clerks cannot be controlled and instead wander aimlessly, often right into monsters. Their usefulness is dubious at best as even a large crowd of them can barely scratch a monster's HP when in combat. The rest of the time they can even be called liabilities, as they can be converted to hosts/minions for Abnormalities like Queen Bee and Melting Love, or instigate monsters like Big Bird and Dream of a Black Swan into escaping with their frequent deaths. Their only real use is buying time for your Agents to coordinate and regain their health and sanity, as rampaging Abnormalities usually chase Clerks in their way.
  • Religious Horror: Two of the Abnormalities; A Sin-Eating Cross(One Sin and Hundreds of Good Deeds) and an dangerous angelic entity that transforms agents into Apostles (WhiteNight).
  • Sanity Meter: Your employees have one of these along with their physical health bar.
  • Sanity Slippage: Bound to happen to your agents. When it does, they do one of the following...
    • Go on a murder spree.
    • Kill themselves.
    • Sabotage the Abnormalities' holding cells, increasing the likeliness of them escaping.
    • Wander around aimlessly.
    • Panic, which freaks other agents out as the stricken agent runs around screaming.
  • Schmuck Bait: If the name or appearance isn't obvious enough, Don't Touch Me should never be interacted with, and will disguise itself as other Abnormalities, give fake observation notifications, and swap places with Plague Doctor between days in order to trick the player. Messing with it in any can cause such fun effects as killing all of your employees, tank the mood of your Abnormalities, and can "crash" the game if clicked repeatedly.
    • Sometimes, the order the player receives observations can lead to employee deaths. "What's that? Beauty and the Beast gives more energy when I do Repression work on it? Cool! And now let's do it again! Wait, what's happening to my guy??"
    • Attacking Little/Punishing Bird when it breaks out will make it do much more damage.
    • Getting a good mood from either Little Red Riding Hooded Mercenary or the Big And Might Be Bad Wolf makes the other more prone to breaking out. And if both of them get anywhere near each other...
    • Shelter from the 27th of March is a fallout shelter that gradually heals those inside and hides them from pursuers. Sounds great! Cue 30 seconds later and, "wait why are the abnormalities rapidly escaping containment?"
  • Sheathe Your Sword: Sure, that little bird breaks out often, but trying to suppress it will just make things worse.
  • Shout-Out: The Fairytale-type Abnormalitiesnote  are references to classic fairy tales, including The Little Match Girl, Beauty and the Beast, Snow White, The Snow Queen, and Little Red Riding Hood.
  • Through the Eyes of Madness: Early on in a run, the game will suddenly have a more detailed art style instead of its normal cutesy cartoon aesthetic. Angela apologizes for the issue and returns the game to its normal appearance, before telling the Manager that their perception filter was malfunctioning. She explains that the purpose of said filter is to make the Agents look like "cute dolls" and the Abnormalities appearing "like toys" to stop the Managers from going insane from seeing a normal work day on their screens.
  • Token Good Teammate: Not all Abnormalities are pure evil things out for blood. Some of them can very helpful to contain problematic breakouts:
    • Little Red Riding Hooded Mercenary could be seen as this. In the event that any Abnormalities get out, she can be contracted to go after them. Of course, if The Big And Might Be Bad Wolf ever gets out of his cell or even goes near her, she'll go after him right away, and she can cause some nasty collateral damage when hunting him or any other Abnormality.
    • Der Freischütz also counts, as he can target anyone (Abnormality or Agent) and fire a magical bullet that goes through walls and anyone in the way.
    • The Queen of Hatred can fight Abnormalities breaching when in a lucid state, and even has typical Magical Girl lines depending on the threat level she faces, including when she goes up against her former magical girl comrades.
  • Trial-and-Error Gameplay: A core part of the game's system. You'll be going in blind when you choose a not-yet-documented Abnormality, likely suffering from failures ranging from mild to devastating until you can unlock all info that tells you how to work with it safely. Add an Abnormality to your facility that you don't have the resources to maintain? Your options are now get as much info out of it as possible, retry the day, restart your file or reload the memory repository to rewind backwards by a week, and try for a better outcome.
  • Wham Shot: Day 24. First, the revelation of the Sephirah's true forms, quickly followed by Tiphereth B being crushed under a press with a little bit of brain showing through the scraps.
  • Video Game Cruelty Potential: If you're willing to sacrifice an employee, you can get some more energy out of certain Abnormalities. Possibly the best example of this is We Can Change Anything, a high-tech iron maiden that will inevitably kill the employee, but give energy as it turns the employee into a fine red paste.
  • Video Game Cruelty Punishment: ...Although some Abnormalities can and will breach if a set number of employees die.
  • Your Head Asplode: The Silent Orchestra's finale does this to affected employees in a shower of colorful musical notes.
    • Employees with work with Porccubus and have less than 4 Temperance, or employees who panic due to its attacks, will have their heads explode from sheer joy.
    "Now it's time for my head to burst. Good day."

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