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Pokémon Peace Squad is a series of fan-game ideas and descriptions created by Sunflorazumarill and Carrington388 of the site PokéGym. A spinoff series of games taking place in the world of Pokémon, the series also is rich in elements from the Sonic the Hedgehog series and Final Fantasy VII (not to mention several of the games also have Mega Man elements, albeit to a lesser degree). Instead of being your typical Pokémon game, it takes its cues from the 3D Sonic games while also throwing in objectives that must be completed in each stage similar to GoldenEye and Perfect Dark. The games themselves contain a load of characters to play as, giving you tons of options on how to get through the game. The result is a vastly different experience from any other Pokémon game.


The basic plot of the games is that the rise of villainous teams has become too much for just a handful of Pokémon Trainers to handle, so the Pokémon League Champions have decided to found a group of Trainers dedicated to stopping whatever plans various villains are threatening the world with (kind of like The Avengers of Marvel fame). However, most games in the series have a central plot that ties everything together, with the Squad learning of something that threatens the world. The games themselves happen to be Darker and Edgier than anything else in the franchise, enough to give them a T rating!

All info on Pokémon Peace Squad 1 can be found at these locations.

All infomation on Pokémon Peace Squad 2 can be found at these locations.

You can find information on the series at this fansite.


The page below may be expanded over time with more tropes and entries.

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     Pokémon Peace Squad General 

Tropes that apply to the Pokémon Peace Squad series as a whole:

  • Alternate Continuity: Word of Godinvoked has stated that the Pokémon Peace Squad series is best seen as its own canon, although it's connected to the Pokémon anime, the games, the Sonic the Hedgehog series, and the Final Fantasy VII compilation. note 
  • Character Select Forcing: Usually, when starting an Episode, you must go through that Episode's first stage with the initial character, and in every case where there is a rivalry battle in the earlier games, the character you're using triggers that battle.
    • The first game has two egregious examples involving characters that trigger rivalry battles; Misty, who is unlocked at the start of Ocean Liner, is also the initial character for Episode 5 due to Bugsy being the rivalry battle in Grand Metropolis, meaning that Misty is basically unlocked twice in the game, unlike any other character. The second is in the Ultra Difficulty, where in Capital City, a rivalry battle with Ritchie was added, and since Casey is the one that triggers it, she's been changed to the initial character.
  • Checkpoint Starvation: Actually enforced in the series via one of the creators of all things. It's made very clear that you only have one life to clear a stage and if you run out of HP, are instantly killed, fall off the stage, go out of boundaries (these are all referred to as universal failure conditions, which are in effect regardless of stage, mission, etc.), have any other character with you get killed, or fail an objective, then you fail the entire mission and have to start over from the very beginning. Especially frustrating since later on some stages go on for quite long and can have a number of bosses in them. Checkpoints when they do appear instead bring in waves of enemies when crossed. note 
    • Chaos Adventure, however (primarily with the departure of that creator), changed things to have a lives and checkpoint system and reduce the amount of pressure put on the player. It's customary for stages to have no more than four checkpoints (and in Expert Mode, the number of checkpoints is reduced to either one or two).
    • Infinity changed things yet again with unlimited lives, but reducing the number of checkpoints per stage to no more than two (and only in the very long stages). Expert Mode gets rid of checkpoints entirely to up the challenge once more.
  • Colony Drop: Has happened twice in the series. The first was in PPS1's Space Shield Crisis expansion where Star City was sent plummeting towards the Earth, and the second was in Chaos Adventure, where the freaking moon was sent towards the Earth!
  • Cool Airship: We've had several of them in the PPS series. There's the Highwind, the Hunter Carrier, the Hunter Carrier II, the Rocket Mega Fortress, and also the Rocket Megaship.
    • However, the most unusual of them all is the Flora Carrier in Chaos Adventure, which contains biosphere-like environments and hydroponic forests and jungles. One area even holds a massive tree containing its own maze-like forest!
    • In Trinity, Team Rocket has a handful of high-tech airships that were used to transport Pokémon taken from Ghetsis in the form of missiles containing the Pokémon as data! In Infinity, there is the Rocket Gigaplane, which has a reactor core consisting of a floating laser-firing crystal held in place by gyro rings!
    • There's also been the XD001 Carrier from 1, the Stealth Carrier and Hunter Hydroplane from 2, the Flora Dirigible from Trinity, and even the Aerial Carrier from Endless Boundaries!
  • Cool Starship: There's a number of examples of this in the Pokémon Peace Squad series, such as Ghetsis's ship, the Egg Carrier X, and the Rocket Wing. The Rocket Armada 2 is a whole fleet of them!
    • PPS also has things like the Draco Spacelab, Draco Starbase, Draco Battleship, Draco HDF-1, Galactic Base, Plasma Astral Base, Rocket Mothership, the Rocket Station, the Draco Carrier, and the Cosmic Phoenix.
    • There's the Space Colony ARK and Star City, which also includes Star City's fleet of space ferries and the Hartache Cruise Liner!
    • Also, we have the Altaria Orbiters and Squadwings, both of which are kickass fighter craft!
  • Crossover: Is this with Sonic the Hedgehog and Final Fantasy VII. In fact, they all happen to take place in the same universe.
  • Darker and Edgier: Easily the darkest and edgiest of anything Pokémon! Here, the kiddy gloves are off as there's swearing, crude humor, more violence, including usage of weapons, as well as drug references and also simulated gambling! There's a reason the series is rated T!
  • Discontinuity Nod: In addition to the blatant contradictions of events in the anime the Continuity folder states, there happens to be an example of PPS2 bringing up such events… as being lies. A Special Mission for Death Yard involves collecting issues of an infamous tabloid called K-Zone known for spreading lies and rumors. Three examples of lies that were published by K-Zone are brought up in the mission; Dawn having caught a Swinub, the Hearthome Collection, and Ash & co. meeting Aaron of the Sinnoh Elite Four, all of which are events that clearly happened in the anime!
    • Another strange case involves Barry, who basically doesn't exist according to PPS2, but in his place is a character named Pearl. The name Barry is thrown out in various ways, except none in which he is actually referred to as Barry.
  • Elaborate Underground Base: The Pokémon Peace Squad series has had a few, such as Flora Cave and Go-Rock Cave in 1, Depth Cavern in 2, and Flora Depths in Endless Boundaries.
  • Floating Continent: Pokélantis in PPS2, the Island of the Ancients in PPSEB, and Angel Island are these. Rocketopia in PPS3 also counts as one.
    • Aerocia is this during the events of Chaos Adventure.
  • Futuristic Pyramid:
    • The Cipher Key Lair in PPS1 and 2 (originated in Pokémon XD) is a pyramid-shaped facility that serves as a Shadow Pokémon factory.
    • The Mirage Temple in Endless Boundaries is an ancient pyramid-like structure, but it contains some subtle robotic features, not to mention that the structure is also populated by ancient robots.
  • Kill Sat: There have been many. The Draco Spacelab in 1 doubled as one. Star City's Space Shield satellites are these. Team Plasma has had a few as brought up in 2. Giovanni had whole arrays of them in 3. The Space Colony ARK and Star City have both served as ones. And then there's the Dimension Cannon…
    • In 2, 3, and Infinity, Team Draco guards/Grunts and the highest tier Vibrava Drones come with satellite lasers, which are target designators that allow for orbital laser cannons to open fire on opponents. Mega Magnezones in Chaos Adventure, Trinity, and Endless Boundaries also come with a variation of their own.
    • The Rocket Satellite in 2 - Crystal Freeze is a satellite that Team Rocket Grunts launch into the air and are able to lock onto multiple targets before firing lasers upon them. In Infinity, Shooter-type characters are able to carry and launch multiple satellites.
  • Living Ship:
    • In Pokémon Peace Squad: Trinity, there is the Flora Dirigible boss, which appears as a blimp, but is actually a giant elongated flower with spiked vines shooting out of its underside that have needle and acid-shooting flowers on their tips. On top of that, the flower itself can open up to fire a large solar laser while still remaining in the air, and the airship is able to carry the entire Flora Skyliner! The only inorganic part of it is the cabin going along its bottom.
    • In Endless Boundaries, we're introduced to the Plasma Wailord, a massive ship/submarine built by Team Plasma (BW) made to resemble the Titanic Wailord, a humongous version of the already massive Pokémon. However, it actually may be the city-sized Wailord, if what Shadow tells you is anything to go by. While still containing some possibly organic areas, the Plasma Wailord contains a fleet of submarines, the Plasma Frigate, and a large Mantine-shaped craft. On top of that, the base also has a powerful ice cannon for its main weapon and an invisibility cloak.
  • Loads and Loads of Characters: The PPS series is known for its immense roster of playable characters. With over a dozen dozen characters to choose from, have fun.
  • Lost Colony: Space Colony ARK is the obvious example.
  • Marathon Level: Most levels throughout the series are this, but the best examples are Trial Train (PPS1), Trial Mountain (PPS2), Galaxy Park (PPSCA) note , and Trial Island (PPSEB).
  • Mile-Long Ship: There have been multiple instances of super-long vessels throughout the series:
    • In terms of airships, there is the Kyogre Flagship, the Rocket Mega Fortress, the Flora Carrier, the Rocket Wing, the Egg Carrier X, Ghetsis's ship, the Rocket Megaship, the Rocket GigaPlane, the Crimson Carrier, the Crystal Carrier, and the Rocket Armada's Dragonite-class Superbattleships, among others.
    • In terms of spaceships, there is the Hartache Cruise Liner, the Draco Battleship, the Draco HDF-1, the Plasma Astral Base ship, the Space Blockade ships, the Rocket Mothership, and the Ultra Carrier, the last of which is so large it contains an entire city within it!
    • For water-based craft, there is the Aqua Submarine, the Aqua Galleon, the Plasma Wailord, the Iron Missile battleship, and also the Aqua Hydrojet.
    • And for land-based craft, there is the Snagem Drill, the Rocket Fortress, and the Magma Hovercraft.
  • Mutually Exclusive Party Members: In the first three Pokémon Peace Squad games, when it comes to those games' co-op modes, there are some characters that can't be paired up in certain stages. All of the consistent such pair-ups involve characters that form a rivalry with one another. The biggest case happens to be Cissy/Danny, who can't be paired up in any stage whatsoever, regardless of the circumstances, also resulting in a number of stages where they're the only impossible pair-up. As the series went on, these begun to be phased out along with the rivalry pairs altogether.
  • Nintendo Hard: The Pokémon Peace Squad series is in no way easy, since you're having to deal with long stages, lots of enemies, puzzles, clearing objectives, and more; and with the pressure of having to do everything over if you fail, have fun.
  • Non-Standard Game Over: The entire series has a consistent list of mission failure conditions. These are what are called "universal failure conditions", which are in place regardless of campaign, stage, mission (normal, special, optional), or anything else. They are as follows: get reduced to 0 HP, get hit with a one-hit kill effect, fall off the stage, or go out of bounds. Meet any one of these and you fail the mission. Unless noted, these also apply to any other characters or NPC's with you, making things more difficult, leading to frustration.
    • In Chaos Adventure onward, all these still exist, but thanks to the addition of checkpoints, failing the mission only costs you one life and sends you back to the last checkpoint (unless you were on your last life, which means Game Over).
  • Ominous Floating Castle:
    • Endless Boundaries gives us an "In a Void of Nothingness" one in the form of the Plasma Astral Base, Ghetsis's enormous base within a swirling black hole located in the center of a crystalized and empty universe that can only be reached through a dimension-crossing ship.
    • And Infinity gives us an "Outer Space, With Nothing For Miles" one in the Rocket Sun, an artificial sun composed of molten metal that has the power to scorch or even melt entire planets! It happens to be powered by a red Master Emerald and later Mewtwo.
    • Then Crystal Freeze gives us "A Floating Evil Castle in the Clouds" one in the Rocket Fortress, a massive floating station anchored by landmasses from the Megime Empire and even has an Evil Tower of Ominousness at its center. It's later revealed that the Rocket Fortress was constructed over the remains of Megime City.
  • Organic Technology: Team Flora is very fond of this, putting organic-based defense systems in all of their bases. Whether it's vine barriers that furl when a switch is pressed, flower platforms that snap up when someone unauthorized steps of them, or flowers engineered to shoot lasers, Team Flora's known for using organic technology.
    • Several of the midboss and boss craft used by the higher-ups and Farlie also tend to incorporate organic technology. For instance, the Flora Garden utilizes vines, can produce acid, devour the character, and even regrow damaged parts of itself!
    • One such craft in PPS3 is a flower that blooms from a massive seed and launches things such as explosive seeds, pollen, cotton spores, and clusters of solar energy.
    • In Chaos Adventure, the craft used by Xenia is a massive lotus with metallic vine-like arms and the petals can regrow themselves. Seth's mech was a giant tree infused with cybernetics that launched a myriad of weapons and could even uproot itself and move around!
    • Another example is the Flora Dirigible in Trinity, a large blimp where the balloon is actually a giant flower that protrudes spiny vines with small flowers on their ends that use and launch needles and acid blobs, while the giant flower can open up and fire a large solar laser!
    • In 3, it's revealed that Team Flora develops something called organic metal, which it metal that is actually grown! The entirety of the Flora Temple is made out of it and it's likely they also build their robots from it, too. The same base is also controlled by an organic computer.
    • Also, in each game, there are large killer plants engineered by Team Flora. These can launch things such as explosive or fiery seeds, spit blobs of acid (in one game, the acid would freeze you), and even lash you with vines (in one game, the vines were electrical).
  • Schizo Tech: Most cities seen in the Pokémon Peace Squad series are similar to what we have today, but in addition to sphere-like capsules that can contain creatures in the form of energy, we have a military organization that uses advanced robots for combat purposes, and a space colony that's been abandoned for around 60 years containing even more advanced technology! There's also teleporters abound throughout the series to allow quick travel to various locations!
    • PeaceSquad Academy has quite the advanced technology, such as a city-size force field that not only protects the island, but also allows exit from within, is invisible, and makes what's within the dome invisible from the outside! The main base also has a holographic simulator that is not unlike the Danger Room from X-Men or the holodeck from Star Trek: The Next Generation!
    • All the villainous teams are fond of using robots with a myriad of different weapons for combat purposes and their bases tend to include a number of technologically advanced defenses, including energy pools, gravity altering devices. A few such teams even have things like interstellar, time, and even dimensional travel!
    • There are even futuristic cities visited in several of the games. There's also the matter of Star City, which contains technology around 50-60 years ahead of the norm for the series.
  • Space Base: Every Team Draco base is this. There's also the Galactic Base in 1, the Rocket Station in 3, Team Rocket's moon base in Chaos Adventure, the Dimension Cannon in Trinity, and the Plasma Astral Base in Endless Boundaries.
  • Space Elevator: Shown up a couple of times in the PPS series. Galactic Elevator in 2 is one, Star City has one seen in 3, Rocketopia in 3 had one that also doubled as the Arceus Beam, Team Draco has had one in Chaos Adventure, and one in Trinity linked Team Rocket's volcano base to the Dimension Cannon.
  • Space Station: Many of these have shown up in the Pokémon Peace Squad series. There's the Space Station from 1, the Cosmic Plant from Chaos Adventure, and the Space Biosphere from Trinity.
    • In addition to the above, several villainous teams, mainly Team Draco, have also had space stations.
    • Star City is a major example, as it contains a huge futuristic city.
    • That's just the tip of the iceberg. Star City obviously has tons of them! It even has a space station-based factory that constructs even more space stations automatically!
  • Star Scraper: The series has had several extremely tall structures during its run.
    • The first one is Automation Tower in Star City from the Space Shield Crisis side-story of PPS1. It's stated to be thousands of feet tall and is Star City's main control.
    • The next one is the Plasma Tower in PPS2, which is 120 floors tall (and each floor is pretty big, including vertically). It's several times taller than the tallest buildings in Stardust City and when it's set to explode in a minute, it's said that you wouldn't be able to escape the tower in time if you jumped off.
    • Later during the same game is the central tower of the Kyogre Flagship of the Rocket Armada 2, the tower itself being stated to be a kilometer tall.
    • There is also the Hartache Ultra Building in Stardust City (formerly Mandarin Island Main City). Credited as the world's largest building, it's at least 100 floors tall and a number of times taller than the rest of the city's buildings, but 5/6 the height of the Plasma Tower.
    • The massive buildings making up Rocketopia in PPS3 are shown to be really tall, to the point that you can't see the bottom of the city.
    • But none of them hold a candle to another Plasma Tower, this one in Infinity. This tower is so tall, it actually reaches well into outer space! There's even a small network of satellites surrounding the tower!
    • Crystal Freeze gives us Megime Tower of Megime City and the Rocket Spire of the Rocket Fortress. It turns out that the Rocket Spire was built over where Megime Tower once stood.
    • In Ultra Revival, there's the Cosmic Tower, a partially skeletal structure a mile tall on the moon that serves as the central control tower of the Ultra Beast Control Network and has an antenna cradle hanging above it.
    • Also in Ultra Revival, the Central Tower in the center of the city inside the Ultra Carrier is another immensely tall structure, being a Call-Back to Automation Tower.
  • The Very Definitely Final Dungeon: The series has had a handful of final stages during its run. Here's a listing of them all:
    • PPS1-MG: Draco Spacelab, a gigantic multi-part space station.
    • PPS1-TR: Galactic Base, a giant space base spanning five different time periods.
    • PPS1-SS: Central Core, the central core structure of Star City.
    • PPS2: Dimension Maze, a maze going through time and space after Sephiroth dimensionally shatters the universe.
    • PPS3: Rocketopia, Team Rocket's newly-built capital.
      • More specifically, Rocket Central, the colossal central complex of the megalopolis.
    • PPSCA: Team Rocket's base on the surface of the moon.
    • PPST: The Dimension Cannon, a weapon capable of dimensionally displacing the entire world.
    • PPSEB: Plasma Astral Base, Ghetsis's base in the center of a dying universe.
    • PPSI: The Rocket Sun, a tiny molten metal sun capable of destroying planets.
    • PPSCF: Crystal Base, a colossal base that hollows out part of the ocean.
    • PPSUR: Ultra Space, a bizarre dimension that's home to the Ultra Beasts.
  • Underwater Base: Many Team Aqua bases are this. The exceptions are Aqua Submarine (a submarine), Aqua Island (an artificial island), and Aqua Galleon (a high-tech pirate ship).
  • Villain World: The Pokémon Peace Squad games have a multitude of villainous organizations and other assorted villains, with more added every couple games. As a result, sometimes some villains can be forgotten by the series.
  • Volcano Lair: Every Team Magma base is this. Team Rocket also had one in Trinity. There's also the Lava Shelter multiplayer stage in PPS1 and 2.
  • Wave-Motion Gun: Several airships and space bases shown in the series have these. We have the one for the Kyogre Flagship from the Rocket Armada 2, the Hyper Ion Cannon for the Rocket Mega Fortress, the Vertilaser Cannon from the Rocket Wing, the one for the Hunter Carrier II, the one for the Draco Spacelab, the Aurora Cannon for the Draco Starbase, the Cosmic Storm Cannon for the Draco Battleship, and the Spectrum Cannon for the Draco HDF-1. The Dragonite-class Superbattleships of the Rocket Armada have them and not only does the Ultra Carrier have several, but its main one is the Ultra Cannon. A standout example happens to be the Galactic Cannon.
    • Some boss craft seen in the series have also used wave-motion guns, like the Plasma Energycraft, the Rayquaza Wyvern, the Atomic Complex, the Cosmic Phoenix, the Egg Juggernaut, the Rocket Fighter, and the Rocket Omnicore. Regicolossus also has one.
  • X Meets Y: Pokémon meets Sonic the Hedgehog (literally), GoldenEye, and Perfect Dark.

     Pokémon Peace Squad 1 

This is the game that started it all. Released as an episodic saga, it chronicles the first outing of the Pokémon Peace Squad, an organization founded by Professor Oak and managed by the various Pokémon League Champions. Taking dozens of well known (and not-so-well known) Pokémon Trainers, Gym Leaders, and Elite Four members, the Squad's decree is to use their skill and might in order to vanquish evil and combat the ever increasing threats throughout the world. In their debut game, the Pokémon Peace Squad makes an effort to take down several villainous teams that have surfaced, each with their own goals in mind. Along the way, they also tangle with the military, who are shown to use less-than-noble tactics in order to apprehend bad guys themselves, and also encounter several Legendary Pokémon. With at least 72 different characters to play as, the ways you can go about the game are possibly endless.

Later, an expansion to the game as added in its Arena multiplayer mode, where players can go onto several different maps and battle one another until one is the victor. After this, a Mission-Pack Sequel was released that introduced three more villain threats as well as having a time travel aspect (although this particular aspect could have been utilized better) and also added in a special mission mode which puts several missions into each stage of the game. A bit later, a second Mission-Pack Sequel was included, this one taking the Squad to Star City, a city in space where the ultimate villains of the main game return with a plan that involves the hijacking of Kill Sats in order to purge the world of its weather and climate, featuring branching paths of going through the various stages to create multiple ways of reaching the end of the adventure.

Later, three more expansion packs were added to the game. The first one is a selection of more multiplayer stages, other features for multiplayer, and unlock able Pokémon anime opening cinematics. The second one is a story mode co-op aspect where two or four players can work together to clear stages. The third, known as the Difficulty Pack, introduces features such as Easy and Ultra Difficulties, a tutorial stage, a selection of extra stages to play through, some Pokémon movie-inspired multiplayer maps, and even a series of special challenges that players can partake in.

Tropes that apply to Pokémon Peace Squad 1 (and its expansions):

  • A Wizard Did It: It's implied that any (deliberate) contradictions made regarding certain things Pokémon are explained away by a fourth wall break from Annie and Oakley in Mandarin Island Main City saying that 99% of such events were caused by certain space time-based effects.
  • Boss Rush: The Mandarin Island Main City stage in the Difficulty Pack expansion in this, containing anywhere from 4 to 11 bosses.
  • Character Select Forcing: Although every game in the series has this, Draco Spacelab Area 1 in this game revolves around sneaking by Team Draco Grunts, something that only Duplica can feasibly do. The thing is, she's unlocked the moment you unlock the stage itself.
  • Colony Drop: In the Space Shield Crisis expansion, after Dralene activates the Cosmic Phoenix, it ends up causing Star City to start falling towards the earth. In the Ultra Difficulty, it turns out to be over Blackthorn City, and if you run out of time, crash into it.
  • Cool Train: Mad Train, a passenger train in the process of being remodeled by Team Plasma while in motion.
  • Escort Mission: A number of Stage 3's have you escort Legendary Pokémon in some parts.
  • Forced Tutorial: The Difficulty Packs give you one of these, and this one is elaborate, even teaching you things as simple as movement.
  • Invincible Minor Minion: The Rhino Metal enemies in Episode 4 can only be damaged by Explosion. Two enemies encountered in the Space Shield Crisis sidestory, the Laser Block and Surveillance Drone, respectively, are completely immune to damage, even Explosion.
  • It's a Wonderful Failure: On the Ultra Difficulty in the Space Shield Crisis expansion, in the Cosmic Phoenix fight, if you don't activate the command satellites in 30 seconds after taking down said boss, you're treated to a spectacular scene where Star City burns up in the atmosphere followed by its remains crushing Blackthorn City in a manner similar to how the moon crashed into Clock Town in The Legend of Zelda: Majora's Mask.
  • Kaizo Trap: Upon reaching the end of Green Hill, DO NOT stand under Eggman's hovercraft after he's abducted, since if it falls on you, you're instantly dead!
  • Lost Colony: Space Colony ARK, visited twice in the full-extended game.
  • Mutually Exclusive Powerups: The scopes, which remove specific type immunities of enemies, are this, since they have to be picked up and held using the Y button, and you can only carry one item at a time, meaning you can't have both a Gravity Scope AND an H2SO4 Scope with you at the same time for example. If you're holding a different item, then you won't be able to utilize any scopes.
  • No One Gets Left Behind: In addition to making sure you yourself don't fall, you also can't let anyone else with you fall either. The most egregious example is with the Story Multiplayer, where regardless of how many players there are, not even one is allowed to fall or else ALL players lose.
  • Secret Character: Jack Walker, Mario, and Pulseman, among others, are unlockable characters.
  • Space Base: The Draco Spacelab and Galactic Base are both this, as well as Team Draco's permanent base.
  • Space Station:
    • The aptly named Space Station level is obviously one of these.
    • There's also Star City, which is the setting for the Space Shield Crisis sidestory.
  • Stealth-Based Mission: Draco Spacelab Area 1 has you sneak by Team Draco Grunts for some reason, even though you battle them in the preceding stages like you would normally. Even odder, the stage on the Easy Difficulty has you simply fight them.
  • Timed Mission: Both Green Hill and Mad Train are this, as well as the last part of Launch Bay.
  • Useless Item: In the Timerunners DLC, you're introduced to the Invincibility item, which grants 45 seconds of invincibility. However, the stage it's found in is Abandoned Lab, which is a complete Foregone Victory as there's no way to take damage, no way to get instantly killed, no way to go out of bounds, no way to lose, thus the item's effect is completely useless. This was likely deliberate on one of the creators' part, though. However, if you're playing as Volkner or in Jenny Mode, you can try taking the Invincibility with you to the Electra or Team Meanies fight and use it there, and Star Flight in the Space Shield Crisis sidestory features the item in a situation where it's actually useful.
  • Zero-Effort Boss: Team Meanies, fought in Abandoned Lab's Jenny Mode, are pathetically easy.

Video Game Settings:

     Pokémon Peace Squad 2 

The first full-on sequel to Pokémon Peace Squad, Pokémon Peace Squad 2 takes all the things that the first one gave us and takes them up to eleven. Another episodic saga, this time, the arrival of seven unusual crystalline meteors from space with some connection to the Chaos Emeralds prompts not just the Pokémon Peace Squad to start searching for them, but also all the villainous teams, Dr. Eggman, and the Turks, who have formed an organization of their own called the Meta Alliance, led by the mysterious Meta Leader. On top of that, there's also the threat of a downright MASSIVE robot built to destroy the Pokémon Peace Squad to tangle with. With this new combined threat, the Squad already has their work cut out for them. The sequel adds in several new features, such as the option to now choose two Pokémon out of a pool of three (although some characters only get to choose one out of two), Pokémon now coming with helpful abilities, and two new stats in Health and Jump that help to further individualize each playable character, as well as doubling the number of playable characters from before and adding in faves such as Ash Ketchum and various movie characters, hidden boss fights, and much more.

In addition to all this, there's also the game's Quest Mode, where you choose from one of several customizable Pokémon Trainer bases who joins a troupe of mercenaries that is the precursor to the Pokémon Peace Squad. Here, typical Pokémon RPG elements blend with PPS gameplay as you level yourself up, catch Pokémon you can use to not just get through stages but also have battle in traditional Pokémon matches, and fight the various villains causing trouble. You can even transfer Pokémon to and from various handheld games or use your Quest Mode character in Story Mode! In addition, you get to travel through not just all the well-known Pokémon regions (Kanto, Johto, Hoenn, and Sinnoh), but also the Orange Islands, Orre, Fiore, Almia, various Sonic the Hedgehog locations, Star City, and even Final Fantasy VII landmarks! It's like playing a whole other game.

A lot of the other additional flair that the first game had also returns for this, such as several extra stages you can play, an expanded multiplayer mode, tons of minigames you and your friends can partake in, being able to take part in simulated gambling, a race mode with a ton of different styles of racing, a small-but cool fighting game, a massive collectible card system with so many things Pokémon, Sonic, and Final Fantasy, and a number of other hidden features you can access. Due to the immense size of this game, it marks the return of the three-disc format that games such as Final Fantasy VII were known for, and there is more than enough content packed in this game to last a lifetime and there may always be something new for you to discover.

Tropes that apply to Pokémon Peace Squad 2:

  • Anyone Can Die: This quickly ends up being the case in the game's Quest Mode, where your mercenary friends die one by one (or even multiple at a time). By the revisit to Chemical Plant in Chapter 9, with Serena's death, who makes a Heroic Sacrifice, your character is the only one left.
  • Assist Character: Characters from the Sonic series, Final Fantasy VII, along with Pulseman, Mario, Solid Snake, and Ness, among others, appear in various stages and are controllable using a second controller.
  • Badass in Distress: Knuckles ends up being this when Hunter J attacks Prof. Oak's lab and takes the Chaos Meteors to give to the Meta Alliance. Prof. Oak and Tracey are also nabbed.
  • Bag of Spilling: In the first game, the chosen character had all skills available to them at the start, but in this game, the various skills have been relegated to tiers referred to as basic, intermediate, and advanced, and higher tier ones can only be done after obtaining Intermediate or Advanced Orbs, Diamond, or Pearl. Such a glaring example is swimming, and if you don't have at least an Intermediate Orb or Diamond, you'll lose instantly upon going into water. This applies more to the Orbs, which only last the duration of the stage, which can make things awkward if you for example collect an Intermediate Orb in one stage and are able to swim only to lose the ability to do so in the stage afterward.
  • Better to Die than Be Killed: Optional Mission 2 for Astrom Platform in Quest Mode involves a girl named Mikiko who's dying from AIDS and has only ten minutes to live. However, there are crooks about that want to kill her to collect a bounty before she can die naturally. You're supposed to stop them from being able to kill her beforehand and have her die a natural death.
  • Big Applesauce: Stardust City has aspects of this.
  • Bittersweet Ending: Sephiroth has been defeated by the combined efforts of your character, Sonic, and Shadow, who manage to use the Chaos Emeralds to restore the universe, and Ryan and Nancy get married. However, your character ended up lost to the dimensions, although Prof. Oak decides to start working on creating a device in order to find and bring your character back. Note that if you're playing as certain characters (such as Ash); they'll be revealed to have made it back after all.
    • In addition, if you managed to find the Arena Pass in Dimension Maze, you'll be treated to a bonus fight with the King of Pokélantis, where win or lose, your character will end up reappearing in Pokélantis and thus have returned home.
  • Bonus Boss: Aqua Submarine, Egg Hovercraft, Plasma Tower, Ice Gate, Hunter Carrier, Galactic Elevator, and Dimension Maze have something called an Arena Pass. Clearing the stage with one in tow gives you one-time access to a boss stage where you fight Gigantic Mantine, another playable character, a brawl of enemies, Emerald Weapon, or the King of Pokélantis. To fight that boss again requires you to clear the stage with the Arena Pass again.
  • Continuing Is Painful: In addition to having to start the stage all over again like in Story Mode, Quest Mode also sends you back to the last Pokémon Center visited with half of you money gone (just like in the core series Pokémon games).
  • Continuity Snarl: While the first game has aspects of this, PPS2 was especially bad about contradicting several elements from other things Pokémon. What makes this worse was that these weren't due to things such as Critical Research Failureinvoked, but were deliberate as they were the result of Executive Meddlinginvoked. Basically, such retcons were shoehorned into the game, in ways that they let you know they were being contradicted, tended to be brought up repeatedly, and there were even special missions whose underlying purpose was to further such things, with by far the biggest offender being Mission 2 for Death Yard, which explicitly refers to three actual events from the anime as being rumors perpetrated by a tabloid magazine note .
  • Doomed by Canon: During the first nine Chapters of Quest Mode, you're introduced to several members of the mercenary troupe that was the precursor to the Pokémon Peace Squad. None of these characters appear anywhere else, and over time it becomes quite apparent why.
    • Saved by Canon: On the other hand, none of the villains encountered in Quest Mode can die or be brought to justice because of their roles in this game as well as the first, which precede this game's Quest Mode.
  • Enemy Mine: Taken up to eleven before the final stage of the game, where after Meta Leader reveals himself to Sephiroth and that he only used the villainous teams for his own goals and tries to destroy both them and the Pokémon Peace Squad, he shatters the universe! All the villains decide to team up with the good guys and stop Sephiroth before it's too late.
  • Epic Fail: The sad fate of Piplup being able to be in commercials. In this game's Quest Mode, you learn about a pharmaceutical company that had used Piplup in extensive marketing of their product, a medicine called Pip-Pup. Only 40 people ever bought the product, none of which even saw the commercials, and later all 40 customers died from the drug, which was then taken off the market. This forever made Piplup infamous in the commercial industry, with it being labeled as unmarketable. invoked Ironically, Prinplup and Empoleon are actually the most marketable Pokémon for commercials.
    • This has been brought up in later games, such as Chaos Adventure with Dawn having said that commercials are the one thing her Piplup hasn't been able to star in, due to the infamy of Pip-Pup.
  • Escort Mission: Every Stage 2 for Episodes 3 – 14 has a character that you rescue that you have to reach the end with the first time you play the stage, basically making the stage a little harder. Upon clearing the stage, however, that character becomes playable.
  • Even Evil Has Standards: In Chapter 7 of Quest Mode, it's revealed that Dr. Eggman had the Egg Spiker scrapped because it had so many flaws (no less than 22), it was a deathtrap for anyone that piloted it and he made it clear that no one should've piloted it in the first place.
  • Evil, Inc.: Altru Inc. from Pokémon Ranger: Shadows of Almia is explicitly stated starting from Blake Hall taking over to be a front for Team Dim Sun.
  • External Retcon:
    • As noted in the Continuity Snarl example above, the events of the anime episodes where Dawn caught Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron are told in this game to be lies perpetrated by the tabloid K-Zone.
    • Another such example is that Ethan and Lyra are instead haters of Jimmy and Marina that are trying to ruin their image and that it is actually Jimmy and Marina wearing their HG/SS outfits that are supposed to be the HG/SS protagonists.
  • Face–Heel Turn: Upon your first visit to Cipher Key Lair in Quest Mode, you'll come across either Lex or Siara, who reveals him/herself to be upset over the other's death in the first stage of the mode and decided to leave the mercenary troupe and assist various villains in the hopes of coming across you and exacting revenge. Using a mech Dr. Eggman scrapped for unknown reasons, he/she decides to fight you.
    • Hoist by His Own Petard: Unfortunately, due to the mech in question being really faulty (there's a reason Eggman abandoned it), Lex/Siara fails to escape the craft before it explodes, killing him/her in the process.
      • My God, What Have I Done?: Actually said by your character after the above event. Taking responsibility for Lex/Siara's death, your character turns him or herself into the police for what happened. Not long after, it's revealed that the mech was scrapped because Eggman deemed it a deathtrap and that it wasn't your character's fault for what happened, allowing him or her to be freed.
  • Fantastic Drug: Mudkip Scale, which is ingested by licking. It's known to have narcotic properties and prolonged use can even cause hallucinations. Further prolonged use can also lead to death.
  • Forced Tutorial: One that drags on is given to you before you go to the first stage. Here, you're taught everything, even simple things such as forward and backward movement (taught separately). You can't even perform an action until you're told to do it the first time.
  • Hellish Copter: When you enter the second half of Oil Labyrinth, you'll end up being chased by the Blade Copter, a helicopter with a vertical array of sawblades swinging underneath it. The blades will also cut through pipes containing oil while flares are thrown from the Blade Copter at you. Once you're cornered by it, you'll discover than Garret of the Go-Rock Quads is the one piloting the Blade Copter and take it head on, downing it. The Blade Copter makes a return at one point in Night Fleet, this time unmanned.
  • Humongous Mecha: Taken up to eleven with Regicolossus.
  • Idol Singer: Quest Mode gives us Rica, a sixteen-year old (at the convergence point) pop and gravure idol that's famous throughout the Kanto region. She first appears having been captured by Team Flora and has to be rescued from the Leaf Storm stage. Afterwards, you get to watch the idol perform at a concert at Indigo Stadium. In addition, there's also Rica's fellow idol, Megumi (who is one year Rica's junior).
  • Kaizo Trap: Upon clearing Quest Mode Optional Mission 1 for Flight 999, you seemingly clear the mission (with it even being labeled Success), only to then appear on the Cargo Ship with Mr. Kincaid, who you protected in the mission, revealing himself to be The Dragon to Team Dim Sun's leader, and saying this is the end for you, forcing you into a fight with him. If you lose, you have to the whole mission over (with Success even changing to Failure).
  • Karma Houdini: Every villain in Quest Mode ends up getting away without punishment for their crimes, which include (prior to Chapter 10) the deaths of every mercenary but yourself. Then again, if any of them got justice, they wouldn't appear in the game's main story.
  • Killed Mid-Sentence: Early on in Quest Mode, you come across a Tingle Expy that offers to make a map of the entire known Pokémon world, who chants "Tingle. Tingle. Kooloo-lim-" only to get shot by a sniper. He does manage to say "pah" before falling dead, though.
  • Late-Arrival Spoiler: Regarding Pokémon Ranger: Shadows of Almia, this game, mainly its Quest Mode, makes no attempt to hide that Blake Hall is Team Dim Sun's leader, even when the Quest Mode character themselves doesn't know.
  • Legion of Doom: The Meta Alliance, which consists of every villainous team that has been known at the time of this game, plus Dr. Eggman and the Turks. It's also led by Sephiroth.
  • Luck-Based Mission: Two Special Missions happen to be this.
    • Mission 2 for Tropical Trees requires you to execute one of seven special moves within 10:00 using Metronome. Since these moves are drawn out of a pool of about 474, you just have to keep using Metronome and hope you pull off one such move before time runs out.
    • Mission 2 for Draco Starbase Area 5 is a textbook example of being luck-based. Sonrisa can only throw up to 100 bottles of steroids in order to get one that explodes (which is reduced to ½% for this mission). All you can really do here is throw steroids until one explodes, restarting the mission every time you throw 100 without success.
  • Mirror World: There's one introduced in this game. In it, the Meta Alliance is a heroic police force while the Pokémon Peace Squad are bad guys, effectively making it an evil parallel universe, not to mention the layout is mirrored. It's reached by vehicles called Ghostdashers found in Episode 12 and Episode 14's Meteor Base and you must also be weary of your evil doppelganger having gone to the normal world. The Mirror World also returns in Endless Boundaries as a mechanic in a stage there.
    • An episode of the anime also coincidentally involved the Mirror World.
  • Near-Villain Victory: During the end of the game, Sephiroth, revealed to be the true identity of Meta Leader, manages to shatter the entire universe, turning it into a broken mess of torn locations, and the good guys manage to defeat him just moments before he finishes the job.
  • Nested Story Reveal: After clearing Chapter 9 of Quest Mode, it turns out that the first nine Chapters were a story that your character was telling, including him or her handwaving any errors in the story (such as one involving Cinnabar Island). However, this still doesn't explain the retcon involving Pokémon Ranger's events occurring in accordance on what PPS1 stated (since that game stated such events started late alongside that game's story, which begins after this story was told).
  • Nice Job Breaking It, Hero!: As the player character obtains each of the Chaos Meteors, he or she has them sent to Prof. Oak's lab. Once all seven have been found, what do you think happens when the Meta Alliance is able to find out where they are?
  • No Fair Cheating: In Quest Mode, if you try to use a cheating device to reach an area that isn't accessible until a later chapter, the game will crash. This is because of how Adventure Map data is managed in the game, which means such data isn't added until the proper chapter.
  • No-Gear Level: The events leading to Kingdom Valley have Pokémon Hunter J take all your Pokémon, stripping you of all Pokémon attacks and requiring you to get them back as you progress through the stage.
  • No One Gets Left Behind: Much like in the first game, if there are any friendly characters tagging along with you, you lose if so much as one of them gets their HP reduced to 0. This is especially noticeable in Quest Mode where you can have as many as seven people with you at one point and not even one of them is allowed to fall. You also can't let an Assist Character under human control get reduced to 0 HP either (having them fall under CPU control is fine, however).
    • A lot of these cases are justified, however, as a number of the characters you have to protect are ones that appear in both the first game and this game's main story, meaning that they are meant to survive the events of Quest Mode. Others such as the Matfields and the Acoys show up multiple times in Quest Mode, meaning of they were to fall at one point in the game, it would mess up their later appearances.
  • Ominous Floating Spaceship: The Rocket Armada 2's flagship.
  • Retcon: In PPS1, when playing in The Forgotten City, it was brought up that the events of the first Pokémon Ranger had just begun. In Chapter 8 of this game's Quest Mode, the events of Pokémon Ranger have been retconned to having already transpired before the events of PPS1.
    • Another one occurs involving events from this game. While the events of said location still happened, by Pokémon Peace Squad: Endless Boundaries, the location of the Hartache Ultra Building was retconned from being in Mandarin Island's main city to Stardust City.
  • Sole Survivor: This is the fate of the Quest Mode character, as they end up becoming the only member of the mercenary troupe still alive towards the end of Chapter 9.
  • Super Drowning Skills: Unlike in the first game, for some reason you can't swim unless you have an Intermediate Orb or Intermediate Diamond with you. Fortunately, this was removed in later games.
  • The Stinger: After the credits (unless you ended up fighting the King of Pokélantis or are playing as a specific character), you're treated to a scene in which your character comes to and turns out to have ended up in Blaze the Cat's home dimension.
  • Where It All Began: The final optional mission in Quest Mode than can be unlocked is located in Angel Island, the first stage in the game, and consists of every non-boss enemy in the game!
  • Wide Open Sandbox: Quest Mode happens to be a hugely expansive adventure that could qualify for a whole game in of itself, with 8 regions and a multitude of other locations to explore, Pokémon to catch and have battles using, action stages to play through, minigames to play, and more.
  • Your Princess Is in Another Castle!: Pokémon Peace Squad 2 pulls this off no less than four times. First, after finally collecting all the Chaos Meteors and sending them to Prof. Oak's lab, it looks as though they're all safe and out of the Meta Alliance's hands, except that Pokémon Hunter J is sent to take them all back again and on top of that takes Oak, Tracey, and Knuckles as additional prizes, prompting the Squad to mount a massive assault on Team Rocket's colossal air fleet and go inside Regicolossus to shut it down once and for all. But wait a minute, all the villains manage to evacuate to a gigantic Star City shuttle and head for space, so now you must climb said shuttle as it heads upward and eventually go through Team Draco's starbase, fight Dralene, and get the Chaos Meteors back. Okay, everything's all good again, except after unlocking the Final Episode, the villainous team leaders return, take the Chaos Meteors again and raise Pokélantis from the ground to the edge of space, and you must now get through said city, fight a possessed member of the Squad, and activate four temples. That's all accomplished, except that you've played right into Meta Leader's hands and he decides to reveal his true identity, turn on the other villains, and use the Chaos Meteors to bring about the universe's end, requiring you now to go through a tangled dimensional mess, fight Sephiroth (Meta Leader's identity) and Metal Sonic fused together, then fight them fused with Regicolossus deep in the void. If you also grabbed the Arena Pass, this trope is done a fifth time, as you now find yourself having to fight the King of Pokélantis (although you don't have to necessarily win this one).
    • Also, when playing in Expert Mode, Draco Starbase Area 5 alone pulls this off three times. After defeating Dralene and re-collecting all the Chaos Meteors, you then have to fight Meta Leader himself, then after defeating him, you fight Dralene again in an even stronger craft and have to use the Chaos Meteors to fight her. After that's said and done, you need to safely make it back to Earth and make a splashdown in the Lake of Rage.
    • In Optional Mission 1 for Flight 999 in Quest Mode, after making it so that Mr. Kincaid and his students don't come to harm for 10 minutes, you clear the mission, except that you then find yourself on board the Cargo Ship where Mr. Kincaid reveals to you that he's Team Dim Sun's second in command and that you must now fight him (and you must fight him every time you seem to clear the mission) in order to truly clear the mission. Losing to him means that you must do the whole mission over. Note that this is the only time in the game that an Optional Mission throws you such a curveball.
  • You Wanna Get Sued?: Red Mountain Optional Mission 1 in Quest Mode involves an entity that Buck refers to as the Red Ring of Doom. He explains that while he would call it something else, he'd get sued by the company behind a competing game system if he did. What Buck is referring to is the "Red Ring of Death" that plagued many an Xbox 360.

Video Game Settings:


     Pokémon Peace Squad 3 

The third game in the Pokémon Peace Squad series, Pokémon Peace Squad 3 continues the trend set by its predecessors while offering some new features. This time around, the story involves the Pokémon Peace Squad traveling to various countries around the world in order to get each Super Plate, powerful artifacts linked to Arceus, back from various villainous teams, who are being manipulated by Giovanni in order to further his greatest plan yet, one that will change not just this world but all worlds. With Team Rocket more active than ever, the Squad once again gets assistance from several characters from Sonic the Hedgehog and Final Fantasy VII during their globetrotting adventures in order to stop Giovanni's scheme to use Arceus for his own ends before it's too late.

Pokémon Peace Squad 3 is where the spinoffs stopped being episodic sagas, instead being released as full games, and the term "Episodes" was regulated to Artifact status. As a result, the size of this game is far less than its predecessor and lacks several of the massive features it had, such as Quest Mode and various additional modes. However, it introduces some things that have become staples in the PPS series, such as game hubs, boss stages, and stages that occur in between Episodes rather than within them. In terms of gameplay, it follows Sonic Unleashed and gives us two styles; speed and combat, although without actual gameplay changes. In addition, the game boasts a day/night system that not only changes how things operate in each hub, but also determine which stages you're able to play at the moment. When not playing the stages, you also have the option of taking part in several hub missions.

Pokémon Peace Squad 3 at the time may have been intended to be the last in the series, but due to ideas the creator came up with that he couldn't ignore, the Pokémon Peace Squad series would end up continuing past its prime and despite this game's circumstances, the series would not be over.

Tropes that apply to Pokémon Peace Squad 3:

  • A.I. Is a Crapshoot: A rare heroic case. ONNA decides to betray Giovanni during the endgame and help you stop Arceus from destroying the world. It's also implied in the scene where Aeris-K downloads Team Rocket's database that ONNA let her do so.
  • Aborted Arc: After clearing Episode 7, Pulseman is sucked into a microdisc courtesy of Annie and Oakley using a cyber-gun on him. While the chosen character says he or she will rescue Pulseman, nothing else comes out of this and come clearing Episode 11, Pulseman returns and is shown to be okay with no explanation of how he was rescued.
    • However, it turns out that while Pulseman's rescue isn't resolved in the story proper, there are three Special Missions that chronicle his rescue, ultimately subverting this trope.
  • Asshole Victim: Pokémon Hunter J ends up being this late in the game, see Disproportionate Retribution below.
  • Big Bad: Giovanni, this being his first outing in the Pokémon Peace Squad series as such.
  • Big Damn Heroes: When Giovanni's plans involving Arceus are coming to fruition, Dialga, Palkia, and Giratina arrive in order to try and free Arceus. However, while they foil Giovanni's plans, Arceus then goes into a frenzy, merges into the Arceus Phoenix, and threatens to take the entire universe with it.
  • Disproportionate Retribution: Giovanni orders the Hunter Carrier and everyone in it NUKED just so he could acquire the yellow Chaos Emerald from J! Then again, J isn't a good person either.
  • Expy: Tropic Dreams in Aquamuda happens to be based off of beachside restaurants seen in various Visual Novels, most notably the Pia Carrot series and Tropical Kiss.
  • Fantasy Counterpart Culture: Every location in the game is an Expy of a real-world location. Each of them is:
    • Aquamuda = the Caribbean, mainly Bermuda
    • San Diales = California, mainly Los Angeles and San Francisco
    • Flaricia = Iceland
    • Mazuri = Africa, mainly West Africa
    • Adabat = Southeast Asia, mainly Thailand
    • Spagonia = Western Europe, mainly Italy
    • Kiyosara = Japan, mainly Tokyo
    • Dagodney = Australia
    • Andelaja = South America, mainly Peru
    • Shamar = the Middle East, mainly Baghdad
    • Star City = Tomorrow Land (best guess)
    • Rocketopia = Egopolis/Tomorrow Land (best guess)
  • Guest-Star Party Member: Angel Crisis and Final Fall have you play as Knuckles and Shadow, while Rocket Internet and Cyber Generator have you play as Pulseman.
  • Heads I Win, Tails You Lose: The Angel Crisis stage ends like this. Even though Knuckles and Shadow find and diffuse all the bombs placed by Team Rocket, the Rocket Hyperbomb they placed ends up blowing Angel Island to pieces anyway.
    • The fight against the Rocket Ultimatum is also this. Even though your character managed to defeat Giovanni, it turns out that he was stalling for time in order for the Arceus Beam to fire and begin eliminating the boundaries of all dimensions.
  • Heel–Face Turn: Believe it or not, ONNA, Giovanni's holographic A.I., decides to turn on him upon concluding that his plan to merge all universes into one will only bring about destruction, and decides to assist you for the battle against the Arceus Phoenix.
  • Hero of Another Story: The stages Angel Crisis and Final Fall chronicle Knuckles and Shadow's attempts to stop Team Rocket from taking the Master Emerald and blowing up Angel Island, although they fail on both accounts. The Rocket Internet and Cyber Generator stages chronicle Pulseman making his way through the two Rocket Kraken's extensive cyberspace networks in order to shut them down from the inside, which he succeeds in doing.
  • Heroic Sacrifice: After the final battle, ONNA ends up ramming the Rocket Station into the Arceus Phoenix in order to destroy the craft and free Arceus from it, but ends up deleting herself in the process.
  • Invincible Minor Minion: Hover Turrets have a cube-shaped shield surrounding them that appears every time an attack hits them, and thus can't be damaged in any way. Wouldn't be too much of a problem if they didn't appear in every single level.
  • Maid Cafe: Kiyosara's hub has one called Starry Nights where you can talk to one of the maids, Sayuri.
  • Multiversal Conqueror: Giovanni's plan in this game, arguably considered his grandest, is to merge the entire multiverse into one super-universe where all dimensional boundaries are eliminated and using Arceus and the Super Plates, he will be able to rule over every world as a god!
  • Put on a Bus: Cyrus, Greevil, and Dralene are absent from this game for various reasons, leaving the duties of their respective villainous teams in the hands of their Dragons for the time being. In addition, a few playable characters from the previous games don't return for this outing.
  • Sapient Ship: A borderline case. Although ONNA spends the second half of the game not integrated into the Rocket Station, during the final battle, she goes back into it and is in control of the entire ship as she assists the main character in stopping Arceus.
  • Take That!: Remember how in the dub of the Pokémon anime, they once called riceballs "jelly-filled doughnuts"? Well, in this game, you can buy riceballs (onigiri) in Kiyosara, and their description states that it's "definitely NOT a jelly-filled doughnut".
  • Unexpected Gameplay Change: The Tornado Defense and Highwind Defense stages have you flying in either the Tornado or Highwind and shooting targets down Star Fox style.
  • Viewers Are Geniuses: The names of the food items that can be bought in Kiyosara's (based off of Japan) sushi bar are what they are called in Japanese. Even more so, riceballs, which are found in Ukondo's Steakhouse, are called onigiri.
    • Additionally, in San Diales (based off of California), cars on the street drive on the right while cars in Kiyosara drive on the left.
  • Wave-Motion Gun: The two Rocket Krakens that protect Rocketopia are equipped with these as their strongest weapon.
  • Where It All Began: The final Special Mission that can be unlocked, which requires you to have done everything else required for 100% completion, is located in Tropical Tide, the very first stage in the game. More specifically, you begin where you would normally begin the stage, but face and head in the opposite direction through a gauntlet of powerful enemies and Nintendo Hard platforming with a time limit.

Video Game Settings:

     Pokémon Peace Squad: Chaos Adventure 

Tropes that apply to Pokémon Peace Squad: Chaos Adventure:

  • Assist Character: You're joined by Sonic, Tails, Knuckles, Cloud, Tifa, Pulseman, and Mewtwo in some stages and given the option to play as them.
  • Cool Airship: The Flora Carrier, which doubles as a flying biosphere as well as containing a massive biotech lab.
    • We've also got the Rocket Wing, a sleek, high-tech ship equipped with spiral missiles, spherical blade launchers, laser turrets, and a wave-motion gun that fires a large vertical beam. Not only that, but the craft can also turn on its wings' axis and even turn invisible, and STILL be able to fire its weapons!
    • We even have the Hunter Carrier II, with everything that the first one had (except the invisibility cloak).
  • Cool Starship: The Draco Battleship, which serves as a Shout-Out to Space Battleship Yamato.
  • Cool Train: The Rocket Liner, the setting of the Speed Express stage.
  • Depopulation Bomb: Giovanni, in what some consider his most insane plan, plans to wipe out all life in the galaxy (other than Team Rocket) and have Team Rocket be the progenitors of a new cycle of life in its place!
    • At the end of the game, MechaMew2 also attempts to do this.
  • Early-Bird Cameo: Victini from the fifth generation of Pokémon makes an appearance in various cutscenes of the game, seeing as this game came out on the tail end of the fourth.
  • Enemy Mine: In Episode 7, the chosen character ends having to make one with Pokémon Hunter J after they both are stuck at Team Rocket's iceberg base. However, seeing as J deliberately gives you false information, punches a badly injured Looker who has been captured by Team Rocket, and flat out abandons you after closing the door behind you when you enter the base, this was a bad idea. Still cool playing as her, though.
  • Floating Continent: The region of Aerocia becomes this prior to the beginning of the game.
  • Forced Tutorial: The Virtual Simulator stage, although it's far better than the ones from the first two games.
  • Gravity Master: This is what the Violet Chaos Shard does, allowing you to go along walls and ceilings. You can even jump to other ones.
  • Gravity Screw: The Draco Battleship and Lunar Gadget stages utilize this as a mechanic, as well as one attraction of Galaxy Park.
  • Guest-Star Party Member: In the first part of Rocket Complex, you play as Pokémon Hunter J.
  • In a Single Bound: The Teal Chaos Shard allows the player the shoot up into the air, even being able to destroy objects on the way up.
  • Kamehame Hadouken: Basically what the Blue Chaos Shard does. You can even charge up the attack for greater damage.
  • Kill Sat: Through the creation of the HyperChaos Cannon, Team Rocket has basically turned the moon into this!
  • Moon Base: Team Rocket's main base in this game and the setting for the game's final episode.
  • Space Elevator: Team Draco has one connecting the Space Colony ARK to Aerocia.
  • The Cameo: Cresselia appears on the surface of the moon as the chosen character is about to enter Team Rocket's base.
  • This Is a Drill: The Yellow Chaos Shard allows you to burrow underground, not unlike the Yellow Wisp from Sonic Colors.
  • Unexpected Gameplay Change: In Aero Chase, Hunter Flight, and Shuttle Assault, you pilot the Squadwing, an Arwing-like jet, through a shooter level. The Plasma Dragon and Rocket Fighter bosses also use this gameplay.
  • Wham Episode: Episode 7 is pretty much this, seeing as you form an Enemy Mine with Hunter J, find out about Team Rocket remaking the Hyper Crystal, that they're the ones responsible for what happened to Aerocia, the revelation of MechaMew2, Giovanni's plan with the Chaos Emeralds, and the HyperChaos Cannon.

Video Game Settings:

     Pokémon Peace Squad: Trinity 

Tropes that apply to Pokémon Peace Squad: Trinity:

  • Colossus Climb: The fight with the Plasma Colossus boss involves you climbing you way up and around while avoiding its attacks while attempting to reach the top where Ghetsis is and bring the titan down.
  • Continuity Nod: After clearing Episode 1, if you're playing as Ash, he brings up having been called the Chosen One, meeting a Pokémon that can grant wishes, and exploring a strange reverse dimension.
  • Did You Just Punch Out Cthulhu?: In the wake of the worldwide Pokémon disappearance, each villainous team encountered in this game has managed to capture a powerful Legendary Pokémon, which they have plans to use in their schemes. As you progress through the game, you manage to free each of them, only for them to be snatched once again, this time by Team Plasma (BW) and after being freed again, by Team Rocket.
  • Disc-One Final Boss: Sorry, Ghetsis isn't the final boss in this game, due to the plot being hijacked right after defeating him.
  • Enemy Mine: Given that in Custom Team Mode you can pair any three characters together, it's possible to pair off characters that hate each other (such as Cissy and Danny) without any complications.
  • Foreshadowing: Even though the main focus of the story is finding out who's stealing all the world's Pokémon and putting a stop to it, as you progress through the game, you discover blueprints for the Dimension Cannon inside Geotech HQ, that Giovanni is the CEO of said corporation, and that Geotech has taken the Dimensional Prism from Crystal Mazeway, meaning that something else is happening behind the scenes. Makes you wonder if something else is going to happen once the Pokémon thieves have been dealt with
  • Hijacked by Ganon: After Ghetsis has been defeated, Giovanni appears (well, a hologram of him), and he proceeds to take tons of Pokémon now that he's able to move his own plan forward.
  • Kill Sat: The Dimension Cannon, having been constructed by the Pokémon Professors under imprisonment by Team Rocket, is a superweapon whose main purpose is to dimensionally displace whatever is blasted by it. Their plan with it is to do this the world itself!
  • Living Ship: The Flora Dirigible that's fought after clearing Flora Skyliner appears to be a blimp styled after a tropical flower, except the flower part of the airship is actually a real one that uses spiked vines to attack and also open itself to absorb sunlight to fire a large laser blast.
  • Make Way for the New Villains: It turns out that the ones responsible for the theft of all the world's Pokémon happens to be the Team Plasma from Black & White, who happen to make their Pokémon Peace Squad debut in this entry.
  • Meaningless Villain Victory: At the end of Episode 12, Ghetsis and Team Plasma (BW) (revealed to be the ones behind the plot) manage to capture every Pokémon in the world. However, Ghetsis's victory only lasts through episode 13 before he's defeated by the chosen characters, who were able to do so not with their Pokémon, but with the power of teamwork.
  • Mega-Corp: Geotech Industries, which is the core of Geotech Valley, is a massive futuristic corporation specializing in Pokédroids, robots that can copy and take the form of Pokémon. It's discovered late in the game that Giovanni is the head of said corporation, likely as a financial source for him.
  • Monumental Theft: The main plot of the story involves a mysterious airship stealing all the world's Pokémon, with the Pokémon population decreasing more and more as the game progresses. By the time you've cleared Episode 13, all the world's Pokémon have been captured by Team Plasma (BW), who were never seen prior to this game.
  • No-Gear Level: Due to Ghetsis and Team Plasma (BW) capturing all the world's Pokémon, including those of all playable characters, Episode 13 has your characters stripped of all their Pokémon actions, limiting them to punches and homing attacks.
  • Not Me This Time: One of the suspects in the capturing of all the world's Pokémon is Giovanni and Team Rocket. However, turns out they're not the culprits. But they do snatch all they can from Ghetsis afterward.
  • Out of Focus: The Fly and Power-type characters are this since you'll be using the Speed-type characters a lot more to clear stages, although the other two characters sill have their uses finding alternate paths and hidden items.
  • Revive Kills Zombie: The Gi Specter enemies in Cave of the Gi, similar to their game of origin, can be killed by either healing moves (such as Softboiled or Heal Pulse) or picking up and throwing a Potion or similar item at them. Gi Nattak fought at the end of the stage can be hurt by the same methods.
  • Spiritual Successor: To Sonic Heroes, and has improved the teamwork formula in several ways, from many more teams to choose from to being able to customize them and even have multiple players control each character.
  • Wave-Motion Gun: The Dimension Cannon is a piece of Star City tech that Giovanni managed to get the blueprints for and forced the Pokémon Professors to build for him, his plan to be to use to warp the world to another dimension!
  • Wutai: Cascade Villa in Cascade Valley is a town sitting on an island on top of the largest waterfall in the area that's modeled after a Japanese village.
  • Your Princess Is in Another Castle!: Okay, so Team Plasma and Ghetsis have been taken down and all the world's Pokémon freed. Wait just a minute, what is Giovanni doing here? And why is he taking every Legendary Pokémon?!

Video Game Settings:

     Pokémon Peace Squad: Endless Boundaries 

Tropes that apply to Pokémon Peace Squad: Endless Boundaries:

  • Advancing Wall of Doom: There are several of these throughout the game as follows; a massive drill wall in Vibrant Cave, a lava wall in Red-Hot Passage, a fire wall in Magma Gate, a wall of darkness in Mystic Mansion, a crystal wall in Prismatic Cavern, and an energy wall with increasing velocity in Plasma Astral Base Area 2.
  • Apocalypse How: Ghetsis causes what could only be described as beyond a Class Z.
  • Bad Ending: If you run out of time in Plasma Astral Base Area 5 or lose all your lives in second phase of the Final Boss, then you get a cutscene of all the first five stages of the Last Story being erased from existence followed by Triystal Island. The credits here are shown on a black background.
  • Back from the Dead: MechaMew2 turns out to still be alive (although Chaos Adventure's stinger showed this) and is posing as the Dark Minister.
  • Bonus Boss: Emerald Weapon and Ruby Weapon show up once the Last Story is cleared. Emerald Weapon is located in an undersea area accessed from the furthest point of Triystal Plaza while Ruby Weapon is located in a desert area accessed from Freon Snow Sea.
  • Cerebus Syndrome: The tone of the game starts to take a dark turn partway through Episode 11 with Giovanni fusing Reshiram, Zekrom, and Kyurem into Omniscim, bringing about The End of the World as We Know It while demolishing Triystal Island, and Ghetsis's manipulation coming to the forefront as all realities are wiped from existence.
  • Color Contrast: Plasma Astral Base Area 1 has a 2D maze early on where the foreground is pure black while the background is pure white. In addition, any robotic enemies in the maze are also colored black. Waves will move along the area from all directions, swapping the colors to make things more confusing.
  • Darkest Hour: The Final Episode, where Reshiram, Zekrom, and Kyurem have re-emerged into Omniscim and a massive energy expanse threatens to swallow the world. On top of that, Team Rocket has a huge fortress surrounding all of Triystal Island and are at work demolishing it.
    • Then the Last Story gives us an even darker darkest hour, where Ghetsis, revealing himself to be the Man Behind the Man, takes control of Omniscim, brings Arceus out of hiding and captures it, and brings about the end of the multiverse! On top of all that, Ash and N are dead, Silver and Blaze have vanished from existence, and the stages present in the Last Story give a feel similar to End Of The World from Sonic '06.
  • Deader Than Dead: Even though he could also be trapped in dimensional limbo, Ghetsis was already there upon his defeat where he was then ripped from Omniscim and disintegrated. After the time restoration which returned EVERYTHING back to before the end of episode 11, it's outright stated that Ghetsis Harmonia is STILL gone and NOT coming back.
  • Double Agent: The Dark Minister/MechaMew2 turns out to have been working for both Giovanni and Ghetsis as part of Ghetsis's master plan. During the Last Story, Ghetsis has it close the deal by killing Giovanni.
  • Eviler Than Thou: Giovanni may have become quite an intimidating villain, but Ghetsis is even worse!
  • End of the World as We Know It: Ghetsis succeeds in bringing about the destruction of all universes during the Last Story!
  • Final Boss, New Dimension: Ghetsis and Omniscim are fought within dimensional limbo.
  • Floating Continent: The Island of the Ancients
  • Harder Than Hard: While the challenging Expert Mode has been in every Pokémon Peace Squad game since the second, Endless Boundaries takes it up a notch with the DLC unlocked Master Mode, which in addition to everything Expert Mode offers, also reduce you to Chaos Drives (which means your moves only do half damage, you move at only half the speed, only jump half as high, and effectively take QUADRUPLE damage from attacks), you're restricted to only one Pokémon (and characters with alternate R button actions are locked out of them), any gender and type-related bonuses are negated, no healing items appear whatsoever, and the only way to obtain items is from defeated enemies. However, your money in Normal Mode carries over, allowing you to purchase anything you need to make things easier on you.
  • Hijacked by Ganon: Just when you thought what has transpired throughout the course of the game was mainly Giovanni trying to use Omniscim to destroy the world, it turns out that Ghetsis was pulling the strings the entire time to use Omniscim for his own ends.
  • It's a Wonderful Failure: In the Bad Ending of the game triggered by ether running out of time in Plasma Astral Base Area 5 or running out of lives in the second phase of the Final Boss, you're treated to a cutscene of the first five stages in the Last Story being wiped from existence. First, there's Star Database dissolving, then Crisis City disappearing, then Sky Babylon fades away, then Planet Wisp vanishes, then Eggmanland is erased, finally with Triystal Island being wiped out completely. Ghetsis laughs triumphantly as it fades to black and the credits roll on a dead black background where a remastered version of Armageddon from Live A Live plays. After the credits, there's the message "In the end, all existence was blown away…" before being brought back to the title screen.
  • Killed Off for Real: Believe it or not, Giovanni bites the dust courtesy of Ghetsis and MechaMew2 moments into the Last Story. However, the temporal retcon at the end of the game implies that he was brought back, which is confirmed in Infinity.
  • Living Ship: The Plasma Wailord is implied to actually be a colossal-sized Wailord commandeered by Team Plasma (BW).
  • The Man Behind the Man: Quite a bit of one here. The first villains moving the plot forward happen to be Teams Aqua, Flora, Plasma, Magma, Galactic, Draco, Pokémon Pinchers, and Eggman, then we find out that they're being unknowingly manipulated by the Dark Minister, then we find out that the Dark Minister is being controlled by Giovanni and Team Rocket, and finally we find out that Giovanni and Team Rocket were the unwitting puppets of Ghetsis!
  • Manipulative Bastard: Ghetsis is obviously one.
  • Mirror World: The Mirror World from the second game makes a return in Mirage Temple as you use Ghostdashers to travel between it and the normal world. In the Mirror World, the layout is both mirrored and upside down.
  • Ominous Floating Castle: The Plasma Astral Base, which lies in the center of a black void.
  • Reset Button: After defeating Ghetsis once and for all, the player character, Sonic, Shadow, Arceus, and Omniscim manage to return the world to what it was before the events of the game kicked off, and the multiverse is restored as a result.
  • Ret-Gone: Happens to Silver and Blaze (and probably everyone from the Sol Dimension and Silver's future) during the Last Story courtesy of Ghetsis's actions. Fortunately, they come back at the end of the game after everything's restored.
  • Rise to the Challenge: Endless Boundaries throws this at you a few times. There's a huge upward-moving drill near the end of Vibrant Cave, rising lava in Blazing Ridge and Red-Hot Passage, both a tower sinking in quicksand and a shaft filling up with sand in Sand Crossing, rising snow in part 1 of Glacial Park, and areas of rising energy in Enveloping Machine Area 1 and Plasma Astral Base Area 1.
  • The Bad Guy Wins: In the Last Story, Ghetsis kills Giovanni, Ash, and N, takes control of Omniscim, captures Arceus, and brings about not just the end of one universe, but all of them!
  • The Cameo: Mario, Wreck-It Ralph, Miku Hatsune, and Mirai Suenaga are unlockable characters in the game.
  • Time Travel: Ice Cathedral brings back Timerunners from the first two games, which are used to go back and forth between the present and a thousand years in the past. There's also a special un-ridable Timerunner that creates a sort of "time bubble" that contains the past while it moves.
  • Unwitting Pawn: It turns out that by collecting the Relics of Balance from the other villainous teams, the Pokémon Peace Squad were unknowingly aiding Giovanni in his plans, but as it turns out, he was also being stringed along by Ghetsis.
  • Well-Intentioned Extremist: The old Team Plasma is this. The new Team Plasma on the other hand
  • What the Hell, Hero?: Bronius, Giallo, and Ryoku of the Seven (six) Sages give one to the player character for defeating them when the reason they were at the Mirage Temple was to stop Ghetsis from getting the White Pillar.

Video Game Settings:

     Pokémon Peace Squad Infinity 

Tropes that apply to Pokémon Peace Squad Infinity:

  • Actually a Doombot: Thought you defeated Giovanni upon taking down the Rocket Devil? Turns out it was a robotic double controlling it.
  • Bad Ending: If you're playing the game on Easy Mode, after defeating the Rocket Devil, a cutscene plays where Giovanni appears in the Dimension Phoenix, which melts the tunnel your character is in, boasts that this is the end for you, then incinerates you instantly while laughing evilly! You then get the message "Clear Normal Mode".
  • Badass in Distress: Believe it or not, Sonic. When Sonic, Tails, and Knuckles arrive to help Mewtwo fight off Giovanni, they're captured, with Giovanni threatening to kill them if Mewtwo doesn't comply with him. Mewtwo breaks them out while you're fighting Giovanni.
  • Bizarro Universe: This game's Expert Mode actually has a story to it, taking place in a dimension called the Negative Reality, where the main difference is that the colors of everything are altered (water and ice is red, fire and lava is blue, the sun is green, plants are yellow, the night sky is white, stars are black, etc.). Whether or not the Negative Reality was broken into eight pieces like the normal world is up to interpretation.
  • Cool Starship: The Rocket Mothership, a massive ship that is also capable of traveling between dimensions, can extend the bridge outward via laser lines, and when the rest of the ship goes down, the bridge transforms into a Humongous Mecha equipped with a wave-motion gun, shield, and even a homing laser!
  • Early-Bird Cameo: Some sixth generation Pokémon make an appearance in the game, more specifically Sylveon, Pancham, Gogoat, Heiloptile, Vivillion, Litleo and Noivern. In addition to that, Mewtwo in its Mega Y form plays a role in the game and Mega Venusaur, Charizard (Y), Blastoise, Ampharos, Garchomp, and Mega Mewtwo X are all seen in the game's multiplayer mode.
    • The Team Flare's Rise expansion also adds in Floette, Pyroar, Mega Houndoom, and Mega Gyarados, although it's no longer an early bird case.
  • Final Boss, New Dimension: After the first half of the final battle, Giovanni, your character, and Mewtwo are sucked into an inter-dimensional black hole and end up in the trans-dimensional core, where the rest of the battle against Giovanni commences.
  • Heads I Win, Tails You Lose: When playing on Easy Mode, after defeating the Rocket Devil, Giovanni shows up in the Dimension Phoenix and uses it to destroy you anyway!
  • Hopeless Boss Fight: The battle against Mewtwo. You can't damage Mewtwo in any way; it'll phase through all ranged attacks and if you come in contact with it with a melee attack, it'll send you flying to the wall with its psychic powers. What you do in this battle is survive all of Mewtwo's attacks until it comes to its senses and stops the fight.
  • No Final Boss for You: If you're playing on Easy Mode, the game ends upon defeating the Rocket Devil and leads into a cutscene where Giovanni annihilates your character!
  • No Kill Like Overkill: Basically how the player defeats Hun and Attila at the end of Molten Citadel. By hitting switches, the player engulfs Hun in a cascade of molten steel and envelops Attila in a surge of one, something that's horrible for anyone to be subjected to!
  • Power of the Sun: Giovanni has created an artificial sun that is powered by a copy of the Master Emerald (and later Mewtwo). It can scorch entire planets instantly and even reduce them to molten states. His ultimate plan is to use Mewtwo's power along with that of the Master Emerald copy to melt the world in every dimension while bringing each piece of the world back together in the process, ensuring him total control of everything!
  • Reactor Boss: The Reactor Core fought after the Cloud Chaser level is this, taking cues from Kirby Super Star's reactor core boss.
  • Reality Warper: Mewtwo shows off such capabilities in this game, such as being able to create bizarre areas of stars and galaxies and travel between dimensions. Giovanni plans on using its energy in the fully-powered Rocket Sun to create a planet-melting wave that goes through each piece of the universe while bringing it back together in the process.
  • Shattered World: Giovanni's actions at the start of the game cause the earth to be split into eight pieces, each piece in a different dimension. His plan involves using the Master Emerald and Mewtwo's power to fuse the world back into a whole once the Squad is gotten rid of once and for all.
  • Spiritual Successor: Of Sonic Adventure 2 with its three gameplay styles.
  • Star Scraper: The Plasma Tower is an immensely tall structure, managing to reach into outer space, and may even be as far out as the setting for Episode 9. Interestingly, it was able to hide itself underground until it reveals itself.
    • Overly Long Gag: The cutscene of the tower rising up towards the end of Crystal Castle takes about a minute. Given its sheer height, it's a good thing it didn't take an hour for it to finish.
  • Suspiciously Similar Substitute: Not with a character, but with a stage. Canyon Causeway's SP level looks very similar to Desert Ruins Act 2 from Sonic Lost World. Too similar in fact.
  • That's No Moon!: Or more specifically, That's No Sun, when it comes to the Rocket Sun.
  • Team Rocket Wins: Giovanni ends up splitting the universe into eight dimensions in order to scatter the Pokémon Peace Squad so they can't interfere with his plans, and does so during the game's prologue!
  • The Cameo: Bosses from Pulseman, and also Pulseman himself, make an appearance in the Pulse-Powered Edition of the game.
  • The Multiverse: Giovanni manages to create one by splitting the world into multiple ones. This sets off the events of the game.
  • The Reveal: While Mewtwo's (the one from the sixteenth movie) backstory had been revealed, this game delves into it further, including the identity of those who created it. It turns out that it was Team Plasma (BW) that ordered its creation sometime after the Genesect Army escaped. Colress personally oversaw its creation and after Mewtwo had escaped (sometime before Endless Boundaries), Ghetsis talked about "another way" to get the Pokémon he wants. After the events of Endless Boundaries, Colress hired a Pokémon hunter to bring back Mewtwo (only for that hunter to be defeated and Mewtwo to remain free).
  • The Stinger: Following his defeat, Giovanni ends up in the Distortion World. However, finding the Griseous Orb and noticing Giratina, he may already be planning a comeback.
  • This Is a Drill: Drill Dozers are present in the game (and in single-player stages, too). They're used to burrow underground similar to the Yellow Wisp in Sonic Colors and Sonic Lost World.

Video Game Settings:

     Pokémon Peace Squad Crystal Freeze 

Tropes that apply to Pokémon Peace Squad Crystal Freeze:

  • 11th-Hour Superpower: After defeating the Crystal Absolution boss before Crystal Base Area 5, the chosen character picks up a weapon called the Chaos Blade, which is the only thing that can damage the crystalline enemies found in Crystal Base Area 5 and the Chaos Heart Boss afterward.
  • All Your Powers Combined: The Amalgam fought at the end of Crystal Base Area 4 happens to be a combination of the end-of-Episode boss craft from each of the normal eight episodes and using attacks from each of them.
  • Bad Future: There's a difference to the time travel in this game's Expert and Master Modes, where instead of going between the past and present, you go through the past and future, except that the future for each stage looks bleak (example; throughout Tropic Factory, large bio-mechanical vines are choking the environment ( most likely due to Farlie having merged himself with the Flora Tower having not been undone)). However, destroying the stage's Enemy Capsule in the past will give the stage a much better future (example, Computer City will have become a bright cyber utopia where digital roads twist throughout the area).
  • Beneath the Earth: The final area of Crystal Base is located miles below the ocean bottom, with the stage beginning with a fall of several dozen meters into a crystalline Womb Level.
  • Brainwashed and Crazy: At one point of the game, Latias and Latios are captured by Team Rocket and are forced into their Mega form. You end up fighting them at the end of Mega Stone Plant. After Freonia's revealed to be the true Big Bad of the game, Diancie, Mewtwo, Xerneas, Yveltal, and Zygarde end up being controlled by Team Crystal as part of Freonia's plan to freeze all of time.
  • Chekhov's Gunman: Cristel, princess of the Megime Empire. She talks about wanting her kingdom to last forever. Towards the end of the game, we learn that someone that looks a lot like her also desires this; Freonia, the older version of Cristel.
  • Disc-One Final Boss: When you thought Giovanni was once again the main force behind the events of the game, please remember that this game introduced a new villain group by the name of Team Crystal and that that title of this game is Crystal Freeze.
  • Early-Bird Cameo: Various Mega forms for Pokémon introduced in Omega Ruby and Alpha Sapphire are seen in this game before making their debut in the latter. In addition, Primal Kyogre and Primal Groudon appear as part of Team Rocket's plan and Mega Rayquaza appears as part of Team Crystal's (all are only fought in Expert Mode).
  • Enemy Mine: A post-credits scene reveals a subtle one in the form of Giovanni having created the Chaos Blade and purposefully leaving it behind for the chosen character to use to stop Freonia.
  • Evil Is Deathly Cold: Team Crystal, the new villains in the game.
  • Floating Continent: Megime City is a spectacular domed city floating in the sky in the past. It ended up falling due to a major catastrophe 100 years ago, which turns out to have been caused by Prof. Freonia in her attempts to save it. In the present, Team Rocket found its ruins and transformed it into the Rocket Fortress.
  • Frozen in Time: Freonia's plan is to freeze time in the past so that the Megime Empire can begin anew and last forever. Of course, this will mean the end of time if she succeeds.
  • Fusion Dance: After acquiring them, Team Crystal merges Metal Sonic and MechaMew2 together into Mechetal SonicTwo, who serves as the Final Boss of the game.
  • Kill Sat: The Mega Satellite, which Giovanni plans on fueling with energy from Mega Mewtwo. With it, he plans on firing an all-consuming blast at the world in the past that will trigger a Mega form emergence in every Pokémon and change the world in its entirety.
  • Make Way for the New Villains: Team Crystal, a villainous team who actually makes their debut in this game. In fact, they usurp Giovanni after he's defeated and end up being the ultimate villains of the game.
  • Ominous Floating Spaceship: During the majority of the game, a supermassive ship floats up in the sky above Luminose City, anchored by four and later eight landmasses chained to it, with the objective being to free each landmass and reach the ship.
  • Power Crystal: As you clear each of the normal Episodes, you obtain Plot Coupons called Time Prisms, which once unlocked, can be placed inside their respective chambers inside the Crystal Teleport hub stage. Once all eight have been placed, the Final Episode, Rocket Fortress, is unlocked.
  • Super Mode: One of the main focuses of Pokémon Peace Squad Crystal Freeze happens to be the use of Mega Evolution, where most characters have a Pokémon capable of achieving this. However, you need to obtain the proper Mega Stone, which are hidden in various stages, before that Pokémon can do so.
  • Time Travel: One of the main gimmicks of this installment. Here, Time Crystals in stages send you back and forth between the present and 100 years in the past, giving each stage two different looks a la Sonic CD.
  • Treacherous Advisor: Prof. Freonia, who has been assisting you and Prof. Oak throughout the game, turns out to have been Team Crystal's leader the whole time in order to get her hands on what she needed for the Time Freeze System; which includes the Mewtwo, Diancie, MechaMew2, and Metal Sonic.
  • Your Princess Is in Another Castle!: After defeating Giovanni and stopping him from using the Mega Satellite, Prof. Freonia appears and manages to freeze him before attempting to do the same to the chosen character and their allies, revealing to be the true mastermind behind the events of the game.

Video Game Settings:

     Pokémon Peace Squad Ultra Revival 

Pokémon Peace Squad Ultra Revival is the ninth game in the Pokémon spinoff series Pokémon Peace Squad and for the Nintendo Switch. The game returns to the roots of the first three games with several of its mechanics, such as being a fully 3D game as opposed to being 3D with 2D sections, a difficulty more in line with the first PPS games, and giving the villains a bit more of a role in the game's story rather than just being there, not to mention trying to make the game more story driven than some of the last entries in the series. Basically, it's a revival of the Pokémon Peace Squad series.

The story is that while the Squad is on a routine mission that involves liberating a small town from Team Skull, a mysterious portal opens up in the sky, sending multiple scores of mysterious interdimensional creatures down below, which quickly begin wreaking havoc everywhere, and this happens to the rest of the world. Unfortunately, the creatures have the upper hand and making things worse, something prevents the world's Pokéballs and weapons from working, allowing them to be victorious! It's revealed that these beasts were brought into this world by none other than Giovanni, leader of Team Rocket, who thanks to these creatures, named Ultra Beasts, has managed to make the world his! Giovanni gives the world two options, surrender or perish, and gives the other villainous teams this option as well. However, the Pokémon Peace Squad won't take this lying down and vow to not only free the world from Giovanni's grasp, but also deal with any other bad guys that plan on using the Ultra Beasts for their own ends.

The game offers a number of new features in the game, one being that stages are now split into two parts, dubbed acts, and tend to involve environment changes to make the stages more interesting in level design. In addition, the player character is also able to collect Z-Crystals and use them to unleash devastating Z-Moves.

A year after its release, a DLC expansion for the game was released, called Pokémon Peace Squad: Ultra Revival Aftermath, which takes place before and after the main game. It involves nine stages spanning three episodes and in addition brings in new Ultra Beasts as foes, a plot revolving around the Ultra Recon Squad and Necrozma, some new playable characters, and also an alternate take on the endgame.

Tropes that apply to Pokémon Peace Squad Ultra Revival:

  • Adaptational Badass: Type: Null is shown to be quite powerful, although this is most likely due to the Powered Armor it's encased in and the Ultra Sapphire powering it.
  • Alien Invasion: The world is attacked by interdimensional ones under the control of Team Rocket.
  • Another Dimension: The Final Episode takes place inside Ultra Space, which has been militarized by Team Rocket, containing more Ultra Beast Control Network structures and a ring-shaped base that the Aether Complex is linked to.
  • Apocalypse How: The main plot of the game involves Team Rocket taking control of the Ultra Beasts, shutting down all of the world's weapons, and conquering the world, having brought worldwide devastation to it!
  • Arc Welding: It's revealed in Episode 8 after finding Dr. Eggman inside Team Rocket's prison complex that the Ultra Sapphire is indeed connected to the Phantom Ruby, indirectly tying the events of Pokémon Peace Squad Ultra Revival to Sonic Mania and Sonic Forces.
  • Artifact of Doom: The Ultra Sapphire, a teal-color jewel related to the Phantom Ruby that has the power to open Ultra Wormholes and control Ultra Beasts. It's through finding and using this that Giovanni was able to conquer the world.
  • The Assimilator: Aeondgame is shown to be able to merge itself with various objects, as shown when Giovanni fully awakens it, Aeondgame fuses with the Ultra Carrier, becoming an amalgamation known as the Aeondgame Carrier for the first phase of the final battle.
  • Back from the Dead: Regicolossus, or should we say, Regicolossi, are discovered to have been rebuilt and being mass produced by Team Rocket in a facility under the Lost Desert, likely to further enforce Giovanni's rule over the world.
  • Badass in Distress: In addition to those captured in Team Rocket's takeover of the world, Zygarde in the form of its two cores Squishy and Z2 is revealed to have been captured by Team Flare and countless Zygarde Cells are being used to power world-destroying missiles.
  • Big Bad: Giovanni, who has managed to take over the world using the Ultra Beasts.
  • Big Damn Heroes: After the second part of the final battle, when Aeondgame uses the Ultra Sapphire to depower the Chaos Emeralds and force the chosen character out of their Super form, either Solgaleo (if male) or Lunala (if female) rescues them and the chosen character rides Solgaleo/Lunala for the final phase of the battle. When Giovanni loses it and has Aeondgame create a black hole, the other Legendary appears to save the chosen character, then both Solgaleo and Lunala unlock their combined Z-power and use Double Eclipse Blaster to disperse the black hole and finish off the Aeondgame Remnant.
  • Big Good: The Aether Foundation, who is studying the Ultra Beasts and assisting the rebellion. However, like in Pokémon Sun and Moon, they end up Evil All Along. In fact, they hijack the plot after Giovanni's defeat and are the villains fought in the Final Episode, albeit before Giovanni takes back the plot for the final battle.
  • Capital Offensive: Towards the end of the game, with the Ultra Beast Control Network completely down, having located Team Rocket's capital, the rebellion decides to launch an attack against their regime and bring in things taken from all of the previous villainous team bases note , using them to bring down the city's defenses while Complete form Zygarde goes up against any Ultra Beasts, the rebellion's fleet takes on the Rocket Armada above the city, and the chosen character makes a path for Giovanni's castle.
  • Character Customization: Pokémon Peace Squad Ultra Revival has this, with the ability to transfer Pokémon from any of the 3DS core series game (X & Y, OmegaRuby & AlphaSapphire, Sun & Moon, and UltraSun & UltraMoon) as well as the Virtual Console releases of Red, Blue, & Yellow and Gold, Silver, & Crystal.
  • Checkpoint Starvation: The game returns to the checkpoint-less nature of the first three games. However, each stage is split into two acts, and dying in the second act only sends you back to the start of that one.
  • Convenient Coma: After clearing Episode 1, the chosen character note  is attacked by Type: Null, who beats them within an inch of their life. They wake up six months later, only to find out that the world had been conquered by Team Rocket using the Ultra Beasts.
  • Crazy-Prepared: Giovanni knew that there was a chance that the rebellion would shut down the Ultra Beast Control Network in due time, so the Rocket Armada is meant to serve as a secondary one. To make matters worse, he also decided to have Team Rocket's Ultra Space base serve as another backup UBCN. In addition, Giovanni knew that the Ultra Beasts could slip out of his control and decided to have his forces carry weaponry meant to combat them. As a result, when the Ultra Beasts go out of control due to Luasmine having briefly hijacked the plot, Team Rocket losses ended up being minimal.
  • Darker and Edgier:
    • The world is attacked by interdimensional beasts that in the span of two stages manage to bring it to its knees. Some sort of device linked to them has also shut down any means that that world has of defending itself.
    • Team Rocket shows that they are a force to be reckoned with, as they're the ones that are controlling the Ultra Beasts and the ones that has basically disarmed the world, meaning that Team Rocket has succeeded in taking over the world!
    • Several members and former members of the Pokémon Peace Squad have defected to various villainous teams and now assist them. Examples include Harley siding with Team Flora, Electra having joined Team Plasma, Georgia joining Team Crystal, and Malva returning to Team Flare.
    • To further show how dire things are, Team Rocket has managed to at least capture all the Pokémon Professors (other than Kukui), Pokémon League Champions, and heroes like Sonic, Cloud, Mega Man, and Pulseman, not to mentioning reducing the Squad to remnants.
  • Doomed Hometown: While not the hometown of any of the player characters, Yokohama District gets trashed during Team Rocket's Ultra Beast invasion. The Aftermath DLC confirms this is the case for Midgar, with the Quantum Bomb sucking the entire city into an Ultra Wormhole.
  • Downer Beginning: By the end of Episode 1, the world has been devastated by the emerging Ultra Beasts, Type: Null attacks the chosen character and nearly kills them, putting them in a coma, the Pokémon Peace Squad is nearly exterminated, and Giovanni has announced that the world is now his!
  • Eldritch Abomination: Found in the core of Ultra Space happens to be the ultimate Ultra Beast known as UB-∞ Apocalypse, or Aeondgame, which is depicted as being the Pokémon equivalent of Cthulhu given its mythos as a multiversal Cosmic Horror. Giovanni takes control of it for the Final Boss.
  • The Empire: Team Rocket has turned into this during the events of the game in the form of calling themselves the Team Rocket Regime.
  • Face–Heel Turn:
    • Several members of the Pokémon Peace Squad have turned their back on the organization and sided with various villainous teams for their own reasons.
    • Mewtwo, Genesect, Darkrai, and Hoopa for some reason have decided to join Giovanni after he conquered the world.
  • Final Boss, New Dimension: After clearing the first phase of the final battle, Aeondgame uses the Ultra Sapphire to create a pocket dimension that the last two phases of the battle take place in.
  • Global Currency: After Team Rocket takes over the world, all currency in the world is replaced with Rocket Credits (a Call-Back to Pokémon Peace Squad 3) and it's illegal to have any other form of currency (such as Pokédollars).
  • Godzilla Threshold: Zygarde is showing entering its Complete form, during the assault on Team Rocket's capital and Lusamine flooding the world with even more Ultra Beasts, indicating that due to the dire crisis, it's decided to use its full power.
  • Grimy Water: This game has four different kinds:
    • Crisis Boulevard Act 2 and Toxic Valley have pools of contaminated water that damages you constantly while you're in it.
    • Flora Garden Act 2 and Aether Complex Act 3 have pools of digestive juice that act the same as contaminated water.
    • Reactive Plant Act 2, Ultra Carrier Act 3, and Marine Fortress have pools of Mega Mack, which like in prior games prevents you from swimming.
    • Crystal Dome, Aether Complex Act 4, and Ultra Regicolossus Act 2 have pools of ice chemical that drains your health while you're in it.
  • Hijacking Cthulhu: It turns out that the large island floating within Ultra Space that the Aether Complex is located on and under is actually the ultimate Ultra Beast Aeondgame, which Giovanni uses the Ultra Sapphire to merge with and control, setting the stage for the final battle.
  • Humongous Mecha: The reveal of what is being constructed in the "factory" turns out to be Regicolossus, or better yet, scores of them. Starting in Episode Pack 2, Regicolossi appear in various stages and Ultra Carrier Act 3 has you navigate the interior of an under-construction one.
  • La Résistance/The Remnant: The remainder of the Pokémon Peace Squad and their allies have formed what is called "the rebellion", who aim to free the world from Giovanni's control.
  • Literal Split Personality: After clearing Undersea Volcano, Giovanni uses the Ultra Sapphire to force Nebby, who is a Cosmoem at the time, to split in two and become both Solgaleo and Lunala, then force the two of them to take control of the sun and moon respectively.
  • Living Weapon: Type: Null is seen as this, acting as a means for Giovanni to bring down what's left of the Pokémon Peace Squad.
  • Mission Control: Samson Oak, Prof. Kikui, various Pokémon School students (Mallow, Lana, Kiawe, Sophocles, and Lillie), and other characters are shown guiding the chosen character through the stages.
  • Multiversal Conqueror: It's revealed after clearing the final level that conquering the world was just the first step in Giovanni's master plan, as he then plans on awakening Aeondgame, the ultimate Ultra Beast, use it to take control of all Ultra Beasts directly and further empower them, open up Ultra Wormholes to all other worlds, and use Aeondgame to conquer them as well.
  • Nostalgia Level:
    • Forest Highway, the first stage from the first game, is revisited, except with cooling lava covering parts of it and several sleek Team Rocket structures all over the place. The main path has seen better days as it's now derelict and falling apart.
    • Lost Desert from the same game also returns, now with multi-tiered sands and switches that cause temporary sand ruins to rise up. Like Forest Highway, the place has also been industrialized by Team Rocket and contains a colossal factory where Regicolossus is now being mass produced!
  • Police Brutality: One of the cutscenes showing Team Rocket's dystopian rule over the world depicts a group of Gestapo-like Team Rocket Grunts beating a punk-like man for acting out against the regime.
  • Precision F-Strike: While the Pokémon Peace Squad games already contain swearing, here we get the first ever use of a major curse word when Guzma says "shit" when confronted at the end of Yokohama Outskirts Act 2.
    "With Ultra Beast power in this thing, [chosen character] won't do SHIT to it!"
    • Another use of "shit" happens after Midgar is sucked into an Ultra Wormhole, where Prof. Kikui says the word in a fit of despair over having failed to prevent the Quantum Bomb from detonating.
  • Scenery Gorn: Crisis Boulevard shows Yokohama District in ruins as the Ultra Beasts attack, buildings being demolished in various ways by them. Several other stages also have varying degrees of destruction due to the Ultra Beasts.
  • Scenery Porn: Although it's expected in these games, some of the stages in Pokémon Peace Squad Ultra Revival are rich in background elements. For example, Serene Suburbs shows a number of modern Japanese-style house of various shapes and sizes complete with walls, fences, and gates as well as convenience stores, cafés, street signs, and more.
  • Secret Police: An unusual variant comes in the form of Nihilego, which under Team Rocket's control patrol cities and abduct anyone who acts out against the regime, likely taking them to the "factory".
  • Special Attack: You're able to collect various Z-Crystals, which allow the character's Pokémon's usage of one-time Z-Moves, which are devastating to foes.
  • Swallowed Whole: After defeating the Mega Victreebel midboss in Flora Garden Act 1, it ends up swallowing you, with Act 2 taking place inside its cavernous body.
  • Team Rocket Wins: Quite literally in this case. By using the Ultra Beasts and also rendering the world defenseless, Team Rocket has conquered the world and are shaping it to how they see fit.
  • The Bus Came Back:
    • G.U.N. is mentioned in the game's story, seeing as in the case of Pokémon Peace Squad, they're the ones that gave the Ultra Beast their collective name and codenames. They're also revealed to have been attacked during Team Rocket's invasion.
    • Sho, the Raichu Trainer from the anime episode "Pika and Goliath", who was last heard being taken to Prison Island X in Pokémon Peace Squad 2, is back, now a part of Team Skull and with an Alolan Raichu.
    • Nancy, Ryan's fiancé and wife from Pokémon Peace Squad 2, is back as part of the Aether Foundation, and serves as a midboss in Aether Complex Act 3.
  • Took a Level in Badass: Team Rocket hands down, seeing as they've managed to conquer the world this time around! Even Jessie, James, and Meowth appear to have done so seeing as they assault you with the Rocket Cyberex in Forest Highway!
  • Total Eclipse of the Plot: After Giovanni uses the Ultra Sapphire to split Nebby into Solgaleo and Lunala, he uses them to take control of both the sun and moon, causing a perpetual eclipse at the start of Episode Pack 3 that signals that time is running out. The eclipse lasts until the end of the game.
  • Villain Team-Up:
  • Wave-Motion Gun: The Galactic Cannon is a colossal weapon constructed by Team Galactic that absorbs the power of Ultra Beasts to fire. Act 1 takes place in and around the main turret while Act 2 takes place inside the power supply.
  • When Dimensions Collide: After the Ultra Carrier is transported to Ultra Space after clearing the Final Episode, the normal world and Ultra Space start to merge as endless Ultra Beasts enter the world. During Prismatic Space Act 1 and Dark Dimension Act 2, the Earth and the eclipse can be seen beyond the edge of Ultra Space. After the final level, it's revealed this is happening due to Giovanni awakening Aeondgame.
  • Where It All Began: The last stage before the final episodes happens to take place in Yokohama District, but under attack from Team Rocket's fleet and Ultra Beasts. The first act is a remixed version of the first act of Serene Suburbs, the first stage in the game.
  • Worldbuilding: Pokémon Peace Squad: Ultra Revival has a small amount of this through a couple stages, cutscenes, special missions, multiplayer stages, and supplementary material in order to illustrate an idea of what Team Rocket's regime is like.
  • Wutai: Yokohama District, which resembles a Japanese suburban town, has a few shades of this in its neighborhoods.
  • Your Princess Is in Another Castle!: When Giovanni is defeated at the end of the Final Episode, he gets sucked into an Ultra Wormhole that opens up upon his mech exploding, bringing an end to his tyranny, only for Lusamine (who was earlier revealed to be Evil All Along) to appear, thank you for dealing with Giovanni, then take control of the Ultra Carrier and use it to open up huge Ultra Wormholes around the world and send Ultra Beasts into the world en masse before sending the Ultra Carrier itself into Ultra Space. Happens again after Lusamine is defeated when Giovanni turns out to have been bringing forth the true nature of the island you're under as the ultimate Ultra Beast Aeondgame.

Video Game Settings:



     Main Characters 


     Kanto Gym Leaders 

     Johto Gym Leaders 

     Hoenn Gym Leaders 

     Sinnoh Gym Leaders 

     Unova Gym Leaders 

     Kalos Gym Leaders 

     Alola Trial Captains & Kahunas 

     Orange Gym Leaders 


     Kanto/Johto Elite Four 

     Hoenn Elite Four 

     Sinnoh Elite Four 

     Unova Elite Four 

     Kalos Elite Four 

     Alola Elite Four 

     League Champions 


     Other Kanto Trainers 

     Other Johto Trainers 


A performer in a circus, Trixie trains her Pokémon to do tricks that are best suited to their special abilities. She was one of the first people to join the Pokémon Peace Squad and serves as an intermediate member. Trixie also has a heated rivalry with Samantha, who is another member.

Tropes that apply to Trixie:

  • Ascended Extra: Trixie was a one-time character in the anime. Here, she's been a playable character since the first game.
  • Bare Your Midriff: Her outfits in the series usually show her stomach.
  • Berserk Button: Never call Trixie of her Pokémon circus freaks.
  • Dance attler: Trixie is capable of walking, standing, and even resting on her hands, which also come into play when she fights.
  • Fragile Speedster: Trixie excels in Speed and Jump, with her Health, Power, and Defense below average.
  • Narcissist: Implied to be this in Pokémon Peace Squad: Chaos Adventure.
  • Making a Splash: Her Pokémon Azumarill, Golduck, Gastrodon, and Jellicent are all Water-types.
  • Redhead: Trixie's hair color, of course.
  • The Rival: To Samantha.

     Other Hoenn Trainers 


A performer who does routines with ribbons, Samantha is another member of the Pokémon Peace Squad and one who has been with them since the beginning. She enjoys doing dances with ribbons and also serves as an intermediate member of the squad. She's rivals with Trixie.

Tropes that apply to Samantha:

  • Ascended Extra: Was a character-of-the-day in the Pokémon anime, but a full-on playable character in the PPS series.
  • Casting a Shadow: In PPS2, 3, and Chaos Adventure, Samantha has a Sableye, a Dark/Ghost-type.
  • Extra-ore-dinary: Her signature Pokémon, Mawile, is a Steel-type.
  • Fragile Speedster/Stone Wall: Has great Speed, Defense, and Jump stats, as well as average Health, but very poor Power.
  • Improbable Weapon User: Samantha's ribbons aren't just for show, she also uses them for a defensive actions and to attack foes.
    • In a special mission for Trinity, she uses her ribbons to swing from building to building just like a certain web-slinger.
  • The Rival: To Trixie.
  • Shock and Awe: In Trinity, she has a Zebstrika and in Endless Boundaries, an Emolga.
  • Shout-Out: One way of using her ribbons in battle, which is to use them to grab the foe and pull them towards her, is very similar to Scorpion's spear in the Mortal Kombat games.
  • You Gotta Have Green Hair: Has aqua-green hair.

     Other Sinnoh Trainers 

     Other Unova Trainers 

     Other Kalos Trainers 

     Other Alola Trainers 


     Sonic Characters 

     FF7 Characters 

     Mega Man Characters 

Supporting Cast

     V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System) 

A sufficiently-advanced A.I. hologram, the Virtual Electronic Robotic Intelligence Computing Artificial System, or V.E.R.I.C.A.S. for short, is the central control system for Star City. Introduced in the Space Shield Crisis side-story of Pokémon Peace Squad 1, she usually manifests herself as a medium-sized cube with a young woman's face on each surface. She has the ability to appear absolutely anywhere in Star City without the need for holographic projectors or the like, can generate things like digital barriers, and can even attack foes using electrical shocks. Integrated into Star City, V.E.R.I.C.A.S. oversees everything that goes on in the space city, mainly by using a vast network of digital strips and sensors going throughout the city, and also helps to manage its operations. Her core is located at the top of Automation Tower, the highest point in Star City, and if it were to be destroyed, it would be her end. After the events of Star City, V.E.R.I.C.A.S. had been modified in order to go beyond Star City and in fact to the world below where she would lend her services to the chosen character within the Sinnoh Underground.

Tropes that apply to V.E.R.I.C.A.S.:

  • Artificial Intelligence: V.E.R.I.C.A.S. is the most advanced holographic A.I. of her time, having helped to develop Star City's Star Supporter robots, having developed the Space Plant's systems (including the A.I. that constructs automated space stations with their own A.I. and the Defense Creation System that produced the Cyber Bubble midboss), and also manages Star City's systems as a whole.
  • Assist Character: Through DS-transmitted data, V.E.R.I.C.A.S. appears in Super Smash Bros. Brawl as an Assist Trophy, where she'll follow the summoner and give out spoken advice about one of the other opponents. She makes a return in Super Smash Bros. Ultimate, where she assumes her Spaceship Girl avatar from Endless Boundaries and actually freezes the opponent she gives advice on in place with a digital shock, allowing other players to attack them.
  • Barrier Maiden: She can create digital barriers to block attacks, although she'll only do this if you're playing on Easy Mode.
  • Benevolent A.I.: V.E.R.I.C.A.S. is a great example of this trope, being loyal to her creator and also such and when she helps you out, she's with you to the end. A Trainer Tip explains that she will even follow your character into the depths of oblivion.
  • The Bus Came Back: V.E.R.I.C.A.S. returns in Pokémon Peace Squad: Endless Boundaries in the Star Database stage during the Last Story.
  • Exposition Fairy: This happens to be V.E.R.I.C.A.S.'s main purpose throughout most of the Space Shield Crisis storyline, although she tries not to be annoying.
  • Hard Light: Among the things that she can do is create holographic barriers to protect those she's following from enemy attacks.
  • Informed Ability: If V.E.R.I.C.A.S. is said to be able to control anything in Star City, then why doesn't she stop any Star City robots gunning for you or deactivate any traps or defense measures that you come across?
    • Team Draco stripped V.E.R.I.C.A.S. of much of her control when they came and took over the city.
  • Lost Lenore: Professor Hartache based the look of V.E.R.I.C.A.S.'s avatar off of his late wife, Yuriko.
  • Overly Long Name: Her full name is Virtual Electronic Robotic Intelligence Computing Artificial System, so she's known as V.E.R.I.C.A.S. for short.
  • Sapient Ship: More like sapient city! (Although a borderline case.) She is integrated into Star City, can sense everything that goes on within it, and is able to control its various functions when necessary.
  • Spaceship Girl: Can also be seen as this. Fanart of V.E.R.I.C.A.S. depicts her as a cute anime girl, usually with a futuristic-looking dress and hair accessories. Such pictures tend to show her being friends with Alicia Hartache, the daughter of her creator. Became Ascended Fanoninvoked with her return in Endless Boundaries.
  • Shout-Out: Word of God invoked is that she was inspired by V.I.K.I. from I, Robot, although V.E.R.I.C.A.S. is entirely benevolent.
  • You Don't Look Like You: In her unexpected reappearance in Endless Boundaries, V.E.R.I.C.A.S. now resembles a cute girl instead of the floating cube she initially appeared as (likely as Ascended Fanoninvoked). Likely justified given that she's a robotic hologram.

     Prof. Miranda Freonia 

A scientist in the study of Time Crystals, Prof. Freonia came to the assistance of Prof. Oak after the descent of the mystery ship in Pokémon Peace Squad: Crystal Freeze in order to investigate the crisis at hand. During the events of the game, she mans the hand radio alongside Oak, giving the chosen character information regarding the stages and can also be spoken to at the PeaceSquad HeliBase where she'll give information regarding Time Crystals.

After clearing the Final Episode, however, Prof. Freonia is revealed to be the leader of the newly revealed Team Crystal and has been using the Pokémon Peace Squad and Team Rocket in order to acquire the data on Time Crystals, Mega Stones, and Chaos Emeralds needed for her plan to go into action, and that is to freeze all of time in the past so that the Megime Empire will last forever! This is because she has some connection to the Megime Empire.

Tropes that apply to Prof. Freonia:

  • Alas, Poor Villain: Despite what she turned out to be and tried to do, given what happened to cause her to become this, you can't help but feel sorry for this ice queen. Even the chosen character tends to feel this way during the game's ending.
  • An Ice Person: She uses weapons built into her queen dress that can freeze targets in glowing crystal.
  • Big Bad: Of Pokémon Peace Squad: Crystal Freeze.
  • Diabolical Mastermind: Freonia, believe it or not, it Team Crystal's leader.
  • Evil All Along: In a spinoff series going much longer than anyone thought it would, Prof. Freonia is one of the few people in the series to be revealed to be this.
  • Evil Costume Switch: After defeating Giovanni and clearing the Final Episode, Freonia appears wearing a queen-like outfit similar to what she wore when she was still Cristel, princess of the Megime Empire.
  • Expy: Comes off as one of Queen Elsa of Disney's Frozen, except if Elsa was evil and had ambitions of freezing time itself.
  • Fish out of Temporal Water: She's actually from 100 years in the past, having been transported to 5 or 10 years before the present events of Crystal Freeze by the Time Prisms reacting to the disaster that was to occur in both the past and present.
  • Irony: It turns out that while Freonia's goal was to make it so that the Megime Empire would last forever by freezing time, it ends up being her actions that caused the destruction of the kingdom in the first place. She ultimately accepts that it's her own fault, only to decide to go through with her plan anyway and resurrect the Megime Empire after freezing time.
  • Killed Off for Real: After the Chaos Heart is destroyed, its explosion turns Freonia to crystal, then the crystal core collapses on top of her, and for a second, she can actually be seen breaking apart. On top of all this, this happened miles below the ocean floor a century in the past, meaning that by now, Freonia is definitely gone.
  • Mad Scientist: Although we're unsure if she really was a scientist or if that was only a cover.
  • Morally Ambiguous Doctorate: In addition to her motives, just how did Freonia become a professor in the first place?
  • Omnicidal Maniac: She wants to permanently freeze all of time, destroying the world, so that the Megime Empire itself won't be destroyed and continue to flourish.
  • Royals Who Actually Do Something: Freonia is actually Princess Cristel, having been transported from the past. After discovering that the Megime Empire did indeed fall, she created the pseudonym of Prof. Freonia and focused on trying to go back in time and preserve her kingdom.
  • Tragic Villain: Freonia, or Cristel, wanted her kingdom to last forever, only to descend into despair and then madness upon finding out that it destroyed shortly after she was sent forward in time, and trying to destroy the world in order to prevent the Megime Empire from being destroyed. It cumulates with Freonia being turned into crystal upon the Chaos Heart exploding and crushed by the collapsing core, the chosen character unable to save her.
  • Treacherous Advisor: Prof. Freonia, much like Prof. Oak, other Pokémon Professors, Shingo, and DJ Mary, mans the radio and gives you advice on getting through the stages among other things. Turns out she's actually Team Crystal's leader and was using you to stop Team Rocket in order to acquire what she needed from Giovanni for her own plans.
  • Utopia Justifies the Means: Seeks to ensure that the Megime Empire lasts forever without the interference of the rest of the world.
  • Walking Spoiler: Anything pertaining to her other than being a specialist in Time Crystals makes her this.
  • Well-Intentioned Extremist: Is planning to freeze time in order to prevent the Megime Empire from dying.
  • You Gotta Have Blue Hair: She has ice-blue hair.


Team Rocket

     As a Whole 

Tropes that apply to Team Rocket as a whole:

  • Not-So-Harmless Villain: Forget everything you've been lead to believe about Team Rocket in the PPS series, as Team Rocket does way more than steal Pokémon! In PPS3 alone they pull off no less than six shocking acts; freezing two villages, including people, entirely, knocking down two landmark buildings, covering an entire country in nanites, nuking Hunter J's ship, destroying the Mahogany Base, and finally, obliterating Angel Island! But the worst act they succeed in committing is in Chaos Adventure, where they make a whole region rise into the sky, then split into several pieces! Who's to say Team Rocket hadn't killed thousands with such an act!


The notorious leader of Team Rocket, Giovanni's ambitions revolve around, you guessed it, taking over the world (insert M. Bison's "OF COURSE!" here). In the Pokémon Peace Squad series, he has become far more ruthless than ever imagined and his plans have become far more insane. After having served the Squad for unknown reasons in PPS1 and serving the Meta Alliance in PPS2, Giovanni quickly asserted himself as an immense threat with plans that now involve things such as remaking the world in his image, his rationale being that it would "rid (him) of all opposition and incompetence". In fact, in PPS3, Giovanni had sought to reshape the entire multiverse into an empire that he would rule over as a god! In short, Team Rocket's leader has become one of the greatest threats the Pokémon Peace Squad has ever ended up facing.

Tropes that apply to Giovanni:

  • A God Am I: As of Pokémon Peace Squad 3, Giovanni sees himself as this.
  • Abusive Parent: While not outright one, Giovanni shows contempt for his son Silver (the G/S/C rival) for siding with the Pokémon Peace Squad and thus considers him the same as they are and provided you're playing as Silver, Giovanni shows just as little mercy (more specifically, none) when fighting him.
    • In actuality, given the circumstances and Silver's decision to side with the Squad, this may be more of a case of I Have No Son!.
  • Big Bad: Has become the main one for the whole Pokémon Peace Squad series.
  • Boring, but Practical: In one of the optional Quest Mode missions for Astro Platform in Pokémon Peace Squad 2, Giovanni is revealed to have a handgun on his person. An ordinary handgun. Despite all the Grunts, Pokémon, robots, weapons, and vehicles at his disposal, when it comes to personal protection, as a last resort, he knows that the most basic kind of weapon can sometimes be the most effective.
  • The Chessmaster: Giovanni is known to manipulate others, including the Pokémon Peace Squad, in order to fulfill his plans.
  • Corrupt Corporate Executive: PPS: Trinity reveals him to be the CEO of a massive corporation known as Geotech Industries. This is likely one of his financial sources for Team Rocket's schemes.
  • Crazy-Prepared: While not too prepared, Giovanni always has a backup plan on two just in case the Pokémon Peace Squad stops one.
    • For instance in 3, he first announced that the player and his/her friends wouldn't enter Rocketopia before having the two Rocket Krakens open fire on them. When the player got past them, it turns out Giovanni already had several high-ranking Team Rocket members attempt to stop him/her. When the chosen character got past all of them and reached Rocketopia's core, Giovanni was waiting for him/her and blasts him/her with 500,000 volts of electricity. When the character broke free of the shock, Giovanni used the Rocket Ultimatum to try and destroy him/her. Finally, when the player destroyed the craft, Giovanni reveals that he stalled for time so that the Arceus Beam would fire. This only ends up being derailed when Dialga, Palkia, and Giratina pull a Big Damn Heroes moment and appear in order to destroy the beam and free Acreus.
  • Despotism Justifies the Means: The Pokémon Peace Squad games show that Giovanni will stop at nothing in order to make the world his, even if it means its destruction.
  • Diabolical Mastermind: Is the leader of Team Rocket and behind many of the plots of the series.
  • Dishing Out Dirt: When it comes to the Pokémon he trains and his specialty as a Gym Leader, Giovanni specializes in Ground-types.
  • Disney Death:
    • Seems to be killed when MechaMew2 destroys Team Rocket's moon base in Chaos Adventure. Halfway through the credits, he's revealed to be alive in a space transport.
    • Endless Boundaries has him killed during the Last Story by MechaMew2 under Ghetsis's orders, only for the Reset Button to undo his fate.
  • Disproportionate Retribution: Takes this up to eleven in an optional mission in PPS2's Quest Mode, where he captures Hunter J and her crew, plans to have them all executed, the Hunter Carrier and all Pokémon within confiscated, and turns Hunter J's henchmen into human bombs! And all this over the incident that occurred in the Enemy Mine trope below!
  • The Dragon: Believed to be this to Meta Leader in Pokémon Peace Squad 2.
  • Egopolis: Rocketopia, which Giovanni considers his capital.
  • Enemy Mine: During a certain event is PPS2's Quest Mode. However, this incident happened during his supposed on again/off again affair with Team Rocket and lead to him having a temporary Heel–Face Turn in PPS1. Not to mention his retaliation to the perpetrators of the incident.
    • Unbeknownst to the chosen character in Crystal Freeze, Giovanni created the Chaos Blade that was instrumental in the chosen character making their way through Freonia's lair, having deliberately left it there for them to use.
  • Evil vs. Evil: In Pokémon Peace Squad 2, there were a few clashes between Giovanni and Hunter J. While J had gotten the upper hand at times, Giovanni and Team Rocket were generally portrayed as the greater threat. This happened more subtly against Prof. Freonia during the finale of Pokémon Peace Squad Crystal Freeze.
  • Foreshadowing: Halfway through the credits of Chaos Adventure, Giovanni talks about plans for a faraway region.
    • Also, in Pokémon Peace Squad: Trinity, starting in Episode 7, clues pertaining to something Giovanni is planning begin to emerge, such as plans for a dimensional superweapon found in Geotech HQ, the revelation of plans for some sort of craft powered by the Chaos Emeralds in Geotech Lab, that Giovanni is the CEO of Geotech Industries, the disappearance of an artifact called the Dimensional Prism, the appearance of the Rocket Fortress, the acquisition of the Chaos Emeralds, and each of the Pokémon Professors going missing, indicate that another plot is forming, something else than every Pokémon being snatched. Also, N says that even after Ghetsis is defeated, the Squad still won't be finished in their endeavor.
  • Galactic Conqueror: He happened to be this during the events of Chaos Adventure.
    • During the events of Pokémon Peace Squad 3 ( and Pokémon Peace Squad: Ultra Revival), Giovanni attempted multiversal conquest.
  • Heel–Face Revolving Door: Giovanni was a member of the Pokémon Peace Squad in Pokémon Peace Squad 1, mainly in order to subdue a rouge Team Rocket plot. His tenure with the Squad doesn't last long, obviously.
  • Hijacking Cthulhu: In the finale for Pokémon Peace Squad: Ultra Revival, Giovanni awakens and takes control of UB-∞ Apocalypse: Aeondgame.
  • Joker Immunity: No matter what happens to Giovanni, be it flung up into space, blown up in a moon base, dimensionally displaced, straight-up killed, or sent to the Distortion World, Giovanni will never stay gone and will always return come the next installment.
  • Just Shoot Him: Upon the chosen character entering Rocketopia's central lab, Giovanni blasts him/her with five hundred thousand volts of electricity in an attempt to fry him/her. Fortunately, your character manages to break free.
  • Knight of Cerebus: PPS Giovanni is the most powerful and threatening iteration of him, and he is not to be taken lightly. To compare, Giovanni in the Pokémon Peace Squad games is the equivalent of Sonic Sat AM Robotnik.
  • Omnicidal Maniac: Pokémon Peace Squad 3 onward, his plans involve destroying the world in order to take it over and to ensure that the Pokémon Peace Squad and their allies are all eradicated.
    • It can even be debated that Giovanni doesn't care what happens to the world just as long as it's his. If anything, he'd rather reside in the safety of what he has created, be it Rocketopia, Neo Rocketopia, the moon, or elsewhere, and watch the world burn.
  • One-Winged Angel: In Trinity, after being defeated in the Rocket Omnicore, Giovanni decides to absorb the power of the Chaos Emeralds himself, fusing the wreckage of the Omnicore to himself to create a new robotic body and claims that he'll destroy everything and create a omnipresent empire without the need for Legendary Pokémon or incompetent underlings, setting up the final battle of the game.
  • Shout-Out: In Chaos Adventure, Giovanni refers to MechaMew2 as a "mechanical marvel", just like he did in Pokémon Live!.
  • Smug Snake: Giovanni has this attitude most of the time, never succumbing to a Villainous Breakdown ( that is, until the end of Ultra Revival).
  • Take Over the World: Even though Giovanni has now attempted universal domination and has even gone as far as attempt to remake the multiverse as one super-universe, his rationale for these actions is still world domination. In Pokémon Peace Squad: Ultra Revival, he manages to actually accomplish this through use of the Ultra Sapphire and Ultra Beasts.
  • Team Rocket Wins: The main plot of Pokémon Peace Squad: Ultra Revival involves Giovanni having succeeded in conquering the world by using the Ultra Beasts and throwing things into chaos as a result.
  • The Strategist: As he knows the Pokémon Peace Squad far better than any other villain and how they work, once stating that he knows every move they're going to make even before they do, he knows just what to expect from the Squad and is always prepared for them. He even knows the location of PeaceSquad Academy somehow!
    • In Pokémon Peace Squad 3, rather than going after Legendary Pokémon such as Mewtwo, the Legendary Birds, Weather Trio, or Creation Trio, Giovanni decided to go after the creator of the universe, and succeeded in capturing it!
    • In Trinity, Giovanni decided to wait until Ghetsis was defeated by the Squad before swooping in and taking every Pokémon for his own plan, making him the game's second Big Bad.
  • Took a Level in Badass: In the Pokémon Peace Squad series, Giovanni has become quite something, having things such as an immense mile-high robot with major destructive power, a gigantic fleet of flying fortresses on par with the Egg Fleet, and even his own capital city!
    • His plans have also become far more dangerous, having nearly caused a Class X Apocalypse How in Chaos Adventure, a Class X-2 in Trinity and Endless Boundaries, and a Class Z in Infinity!
    • This reaches its peak with the events of Ultra Revival, which has him actually manage to conquer the world and wipe out or imprison most of the Pokémon Peace Squad and their allies in the process!
  • Villain Respect: Giovanni respects the Pokémon Peace Squad and admires them for their determination.
    • However, it's because of this that Giovanni knows what to expect from the Squad and knows not to underestimate them.
  • Xanatos Gambit: Pulled off a nice one in 3, where he was ready just in case the chosen character made it all the way to the center of Rocketopia by having a wrist device that could discharge 500,000 volts of electricity, which he uses to attempt to electrocute the character. When he or she broke free, Giovanni unveiled the Rocket Ultimatum, which he had designed to destroy the player. When that was destroyed, it turns out Giovanni stalled for time so that the player couldn't stop the Arceus Beam from firing.
    • In actuality, it's unsure whether or not thus would count as a Xanatos Gambit. It might just be Crazy-Prepared instead.
  • You Have Failed Me: After Tyson (the Team Rocket one) loses to the chosen characters in Trinity, Giovanni has the Rocket Hovercraft blown up with Tyson trapped in it.
  • You Have Outlived Your Usefulness: An interesting rare example, since it's directed at the Pokémon Peace Squad, which Giovanni indirectly used as unwitting pawns to take down Ghetsis, allowing him to sweep in and capture every Legendary Pokémon. He "thanks" the chosen characters by leaving a superpowerful bomb that he assumes will destroy all of them along with Ghetsis, invoking this trope in the process.
  • You Monster!: Prof. Carolina called Giovanni The Devil after he completely annihilates the Hunter Carrier in PPS3.

     Team Rocket Robots 

TRO-1201 Arbotanks

  • Armor-Piercing Attack: Barriers that reduce damage and moves used to defend against enemies will not protect you from their Anti-Tank Gun.
  • Ascended Extra: A large version of this was first seen in the Pokémon anime as a mecha piloted by Team Rocket. Now they're mass produced and automated.
  • Frickin' Laser Beams: The highest tier ones shoot lasers either as a beam (1) or a burst of laser shots (CA – EB).
  • Glass Cannon: Has pretty good attack power and can move around quickly, but its health and defenses aren't that hot.
  • Homing Projectile: Their Homing Missiles (in 1), Tracking Missiles (in CA), and Search Missiles (in T and EB) will do just as their namesakes.
  • More Dakka: Their Anti-Tank Guns (in 1), which launch large missile-like bullets at their target.
  • Poisonous Person: Poison-type

TRO-1202 Weezing Bombs

  • Action Bomb: They're known to explode and the damage can be tremendous depending on how close you are to them. Higher tier ones in CA and T also leave smog clouds after they explode.
  • Asteroids Monster: The ones in IN are an interesting variation, consisting of one head with several smaller floating ones orbiting it (higher-tier ones have more small heads). If you destroy the central one before destroying the smaller ones, then one of the remaining smaller ones will grow into a central one.
  • Expy: The Weezing Bombs in CA – EB are basically Team Rocket counterparts to GUN's Hornet robots, although the former can do more than just launch bombs. In addition, the number of bombs that one robot has depends on its tier; lowest tier ones have three, middle tier ones have six, and highest tier ones have nine.
  • Mighty Glacier: Has a lot of HP and its some of its attacks are capable of high damage and nasty effects, but it doesn't move around much.
  • Playing with Fire: The Exhaust Flares of the ones from 1, which can both burn and paralyze.
  • Poisonous Person: Poison-type. For attacks, examples include Smog Alert (in 1), which not only does damage per second you're in it, but can also disorient, and Smog Cloud (in CA and T), which can poison and cloud vision. In addition, PPS1's Monster Compendium states that just one Weezing Bomb has enough smog inside it to cover an entire city.
  • Smart Bomb: The bombs launched from CA – EB model Weezing Bombs go towards the direction you're in. Shooter-type characters in IN can acquire these themselves upon destroying such a robot.

Team Magma

     Team Magma Robots 

TMA-01 Camerupt Tanks

  • Dishing Out Dirt: Ground-type. In terms of attacks, there's Earthquake, which creates a damaging shockwave and causes lava waves (in 1 and 2), and Rock Slide (in 3 and CA), where it fires a bunch of huge stones into the air from its humps that rain all over the place.
  • Magma Man: A number of its attacks utilize lava in various ways. Such attacks include Eruption (in 1 – 3), which rains lava all over the place, Magma Fireball (in 3), which launches a huge molten fireball forward, and LavaQuake (in CA and EB), which causes the ground around it to shake and turn molten. It may also reside in lava pools or have a lava puddle to stand in.
  • Mighty Glacier: They're slow, but have a lot of health and some of their attacks are fairly damaging.
  • Playing with Fire: Fire-type. In terms of attacks, there's its Flamethrower (in 1, 3, and CA), which fires streams of flames in various directions (1) or in a fountain fashion (3 and CA).

TMA-02 Mechcargoes

  • Attack Its Weak Point: You need to attack its metallic shell to damage it, since touching the magma body will cause you to suffer damage. You can, however, use a Water-type attack to turn its body to rock and take it down in one hit.
  • Glass Cannon: Has low HP, so it won't bother you for long.
  • Magma Man: They are robots composed of hot magma. For attacks, there's Lava Spread (in 1 – CA), which sends out a lava wave along the ground (in the former two) or the Mechcargo spreads its body in a similar fashion (in the latter two), Lava Bomb (in 3 – CA and EB), which is exactly what it is, and Magma Surge (in T and EB), which is similar to the lava spread.
  • Liquid Metal: They are actually mostly composed of lava, but being robots, it does give of this feel.
  • Playing with Fire: Fire-type. In terms of attacks, there's Flame Burst (in 1 and 2), which launches a wave of flames that can cause knockback, and Flame Surge (in T and EB), which is basically the same thing.

Team Aqua

     Team Aqua Robots 

TAQ-01 Sharpedo Subs

  • An Ice Person: The Ice Missiles (from 3 – T), which can freeze you if you touch any ice they create.
  • Fragile Speedster: Is stated to be as fast as a torpedo, but has low defenses and can be taken down pretty quick.
  • Frickin' Laser Beams: Sharpedo Subs in CA – EB can fire lasers from their eyes (CA) or fins (T and EB). Basically, we got frickin' robot sharks with frickin' laser beams!
  • Homing Projectile: Its Surface Torpedoes (in 1 – 3) and Grind Torpedoes (CA and IN), which can not only move through water, but also through the air.
  • Macross Missile Massacre: A mild case, since it's known for firing various kinds of torpedoes, missiles, and rockets.
  • Making a Splash: Water-type. In terms of attacks, there's the Hydro Missile (in 1 and 2), the Hydro Seeker (in 3 and CA), and the Aqua Rocket (in T – IN), which all involve large missiles that detonate underwater and can create eruptions of water on the surface. There's also the Aqua Drill/Aqua Driver (in 3 – EB), which pummels you with a spiraling stream of water.

TAQ-02 Crawdaunt Troopers

  • An Ice Person: The highest tier ones in 1 and 2 have the Ice Shotgun, which involves firing ice spikes at you either in a stream of giant spikes.
  • Barrier Warrior: Crawdaunt Troopers in 1 and CA have the Bubble Shield, which involves surrounding itself in a large bubble that deflects attacks and causes collision damage.
  • Casting a Shadow: The highest tier ones in CA and T have the Shadow Pincer, which not only does large damage, but can lower your Health stat.
  • Glass Cannon: Has low HP, so it should go down in one or two hits.
  • Making a Splash: Water-type. When it water, it's able to swim and moves much faster than on land.

Team Flora

     Team Flora Robots 

TFL-01 Cacturne Sentries

  • Barrier Warrior: Their Sand Shields (in T and EB) not only block attacks, but cause collision damage and cloud vision if touched.
  • Determinator: Rebecca's laptop analysis reveals that these robots can function in any environment, no matter how hot or how cold.
  • Dishing Out Dirt: Their Sand Blaster weapon (in 2 and 3), which can cloud vision, and Sand Shield (in T and EB).
  • Green Thumb: Grass-type. For attacks, you got the Cotton Seeds (1 and 2), which do residual damage and halve your Speed, and the Flower Javelin (CA), which is a hugely damaging spear that can reduce your Defense.
  • Mighty Glacier: Has good defense and its attacks can do considerable damage, but it's quite slow.
  • Organic Technology: Some of their attacks involve utilizing plants such as cotton or flowers. This could also be the method of how they're able to generate their projectiles.

TFL-02 Sunflora Sawblades

  • Barrier Warrior: Their Solar Shields (1 – 3, EB, and IN), which deflect all attacks, send their saw blades right back to you, and cause collision damage.
  • Green Thumb: Grass-type
  • Hoist by His Own Petard: The best way to deal with these robots is to send their saw blades right back at them. However, the higher tier ones…
    • Dead Man's Volley: …are smart enough to send them right back at you, leading to this.
  • Mook Maker: High-tier Sunflora Sawblades in 1 – 3 and EB can lunch Sunkern Probes that can ram you, fire streams of seed bullets, or use holographic beams to teleport in more robots. Upon destroying a Sunflora Sawblade, one of these can even come out of it.
  • Spin Attack: Sunflora Sawblades in CA – EB can greatly extend their leaves for their Blade Rotor attacks, which they rotate rapidly like a helicopter.
  • Unobtainium: Sunflora Sawblades are constructed out of a metal called Reactanium, which is immune to most attacks.
  • Wall Master: In Green Hill, some of the zone's tall sunflowers will transform into these robots. Some found in Valley of Light will do the same thing.
  • You Will Not Evade Me: The saw blades they launch at a target will continue to follow that target forever.

Team Plasma

     Team Plasma Robots 

TPL-01 Manectric Chargers

  • Glass Cannon: They're fast and their attacks deal some nasty damage, but strong attacks can take them down quick.
  • Kamehame Hadouken: Their Plasma Buster weapons (in 1) give of this vibe.
  • Lightning Bruiser: Higher-tier ones end up being these both figuratively and literally.
  • Shock and Awe: Electric-type. For attacks, they have their Electric/Electro Shot (1 – T), which will paralyze you, and Ion Storm (in EB), which can shut off your Pokémon's abilities. Manectric Chargers in 2 – CA can transform into lightning and go through you as they blitz around the arena. Ones in those games can also emerge from bolts of lightning that strike the ground.
  • Teleport Spam: Manectric Chargers in 1 sure like teleporting in when you least expect them.
  • Wave-Motion Gun: Their Proton Cannons (in 1 – 3), which can cause splash damage, and Plasma Beam weapons (in 2 – CA), which can do continuous damage.

TPL-02 Magneton Shields

  • Asteroids Monster: In a way. Magneton Shields are composed of three parts, each of which can be damaged. In 2 and 3, if you destroy one head of the Magneton Shield, one of the other two will open up to send out a replacement head, so destroy each one quickly.
  • Barrier Warrior: Magneton Shields prior to CA generate triangular cyber-like energy barriers between them that block attacks. In addition, higher-tier ones in 1 have the Neutron Shield, which reflects attacks back to whoever launched them.
  • Extra-ore-dinary: Steel-type.
  • Frickin' Laser Beams: The Electron Lasers of the ones in 1, which involve three spinning lasers what in addition to damage guarantee paralysis.
  • Hard Light: The Magnet Beams of the Magneton Shields in 2, 3, and IN involve firing a beam of magnetic energy that doesn't do damage, but instead can be stood on. It's also possible for some characters to take this weapon.
  • Hollywood Magnetism: The Magnetic Plasma blasts of Magneton Shields in 2 – CA repel all projectiles away from them, whether they're metal or not.
  • Shock and Awe: Electric-type.
  • Throwing Your Shield Always Works: An energy-based variation. The Mirror Cannons of the Magneton Shields in 2 launch blasts that not only do damage, but also reflect attacks that hit them back to the attacker.

Team Draco


The leader of the villainous Team Draco, Dralene wishes to conquer space itself and reshape it into a "utopia" of habitable worlds, perfect weather and climate, and a so-called perfect order devised by her. While she preaches that this is the future for the world, it's only the future for herself. Dralene wishes to make the entire cosmos hers, will do whatever it takes to ensure that her dream world is created, and has no regret or remorse for the consequences of her actions. To Dralene, "worlds have to be sacrificed" for the sake of her vision, and her ruthlessness is succeeded only by her delusions of grandeur. To her, if the world ends up destroyed as a result of what she aims to accomplish, so be it. Because of these factors, Dralene is a woman who will never give up and still stop at nothing to ensure that everything in space belongs to her and her alone.

Tropes that apply to Dralene:

  • Cool Starship: Dralene has a whole fleet of these, but the most prominent ones are the Draco Battleship and the Draco HDF-1.
  • Disproportionate Retribution: Dralene has it out for all of Blackthorn City for the Dragon Clan exiling her. In addition to her vision, she also aims to destroy Blackthorn City once and for all.
  • Eviler Than Thou: Greevil doesn't trust Dralene and this is pretty much the reason why.
  • Final Boss: Was this in PPS1's maingame.
  • From Nobody to Nightmare: Dralene was once a simple Swablu ranch-head and granddaughter of one of the Blackthorn City Dragon Clan elders, now she's the leader of one of the most notorious villainous teams in the Pokémon world, with major aspirations for galactic domination and reshaping all weather within using Rayquaza's power, and has an endless supply of space bases, ships, satellites, weapons, robots, and wave-motion guns!
  • Galactic Conqueror: Dralene aims to claim solar systems and galaxies in the name of Team Draco and stabilize the weather for all worlds within.
  • Rich Bitch: If anything seen within the Draco Battleship is to go by, Dralene is loaded thanks to astro-rubies, enough to have her quarters lined with gold!
  • Space Base: Has as many massive space stations as she does Pokémon. The crown jewel of these is the Draco Starbase.
  • Utopia Justifies the Means: Seeks to create a world where the weather, climate, and natural order of things are under her control.
  • Wicked Cultured: Has shades of this seeing the exquisite and expensive décor seen in her quarters aboard the Draco Battleship.

     Team Draco Robots 

TDR-01 Altaria Orbiters

  • Charged Attack: The Proton Charge from 1, Plasma Star from 3, and Charge Cannon from T come to mind. When piloting an Orbiter yourself, you can charge up these attacks.
  • Always Accurate Attack: The Plasma Star and Charge Cannon can lock onto a target after being fully charged.
  • Color-Coded for Your Convenience: Altaria orbiters come in a variety of colors. Normal-color ones are automated; teal-color ones are pilotable, and dark blue ones are used by their police officers. There's also a poison-purple color one meant to be given to Team Rocket but was stolen by Team Galactic and Plasma Astral Base Area 5 in Endless Boundaries contains a black-white color one. Other color schemes exist as well.
  • Cool Starship: It's a cruiser in the shape of an Altaria suited for space travel and combat.
  • Frickin' Laser Beams: Every variation of the Altaria Orbiter has had laser weapons of some kind. Such ones include the Electron Laser in 1, the Dual Laser in 2, the Single, Twin, and Hyper Lasers from 3, and the Rapid Laser in CA, among others.
  • Glass Cannon: Has neat weapons and is fast, but it has low health for a vehicle, so use caution when flying one of these.
  • Wave-Motion Gun: Some Altaria Orbiters have this, such as the Hyper Cannon in 3 and Orbiter Beam in T and EB.

TDR-02 Dragonair Controls

Team Galactic

     Team Galactic Robots 

TGA-01 Skuntank Treaders

  • Hollywood Acid: Their Chemical Bombs (in 1 and CA), Acidic Spray (in 2 and 3), and Chemical Bubble (in EB), all of which are known to leave behind pools of damaging chemicals.
  • Lightning Bruiser: They have a lot of health, damaging attacks, and move around at a good speed. Higher-tier ones end up fitting this trope even better.
  • Poisonous Person: Poison-type. In terms of attacks, there's the Smog Cloud (in 1 and 2), which disorients you if you're caught in it and either does constant damage (in 1) or poisons (in 2), and the Noxious Cloud (in 3 and CA) and Noxious Bomb (in T – IN), which can poison, disorient, or cloud vision.
  • Spin Attack Their Blade Spinners (in 1 and 2), spheres which are launched four at a time and move in erratic zigzag patterns.

TGA-02 Bronzong Cylinders

  • Extra-ore-dinary: Steel-type. In terms of attacks, there's the Metal Cannon (in 1 - 3), which launches a glowing metal block at you that explodes.
  • Frickin' Laser Beams: Their Hot Lasers, which do constant damage while you're in them and can also burn.
  • Make Me Wanna Shout: Bronzong Cylinders from 2 onward generate noise when you're close to them and also have sound-based weapons, such as the Noise Cannon (in 2 and 3) and the Sound Shock (in CA and T), the latter of which can paralyze you.
  • Mighty Glacier: High HP, high defense, and high attack power, although they move slowly.
  • Shock and Awe: Their Electric Fields (in 1), which damage anyone that stands in the electricity.
  • Trap Master: They'll use their bodies to trap you within them, requiring L & R toggling to free yourself.

Team Plasma (bw)

     Ghetsis Harmonia 

Where to begin? Ghetsis is the de-facto leader of Team Plasma, and is just as psychotic and manipulative as he in the Pokémon Black and White games. In Pokémon Peace Squad: Trinity (his first appearance in the PPS series), in his bid to attain total power and strip everyone else of theirs, he's sought to straight-up capture every Pokémon in existence, from the wild, from Trainers, everywhere! This way, he would be un-opposable and his rule absolute, allowing him to shape the world as he pleases. With the Pokémon Peace Squad series Darker and Edgier than anything else Pokémon, it's very apparent that Ghetsis had made quite an impact in the series.

He also returns in Pokémon Peace Squad: Endless Boundaries, leading the new Team Plasma and having concocted a plan involving Kyurem. With the exception of two appearances, he's shrouded in mystery throughout the game, but shows himself in the Last Story, where he's decided that if he can't have absolute domination over everything, then no one can, and decides to DESTROY THE ENTIRE MULTIVERSE to make his point! Even Ghetisis can become more horrifying!

Tropes that apply to Ghetsis:

  • A God Am I: Calling yourself the ruler of the universe (in Pokémon Peace Squad: Trinity) pretty much qualifies as this.
    • In Endless Boundaries, he actually calls himself one, not to mention he also captures Arceus.
  • Abusive Parent: The way Ghetsis treats N is as appalling as ever. He continues to call him things such as "a freak without a human heart", and in Trinity, even says that he should've killed N years ago! Giovanni may be a bad parent to Silver, but compared to Ghetsis, Giovanni would be a nominee for father of the year!
  • Ambition Is Evil: Ghetsis obviously doesn't care about the importance of Pokémon to the balance of everything, and doesn't care what happens to the world, just as long as every Pokémon is his and his alone. Trinity shows that he's willing to stop at absolutely nothing to accomplish this, even if doing so means destroying the world, the fabric of time and space, etc.
  • And I Must Scream: Being lost to dimensional limbo for likely all eternity pretty much sums this up.
  • Archnemesis Dad: Is this to N in PPS: Trinity and Endless Boundaries.
  • Ax-Crazy: As of Pokémon Peace Squad: Endless Boundaries, Ghetsis is definitely not right in the head anymore and what he has planned goes beyond insanity.
    • He actually started to become this after being defeated in PPS: Trinity.
  • Big Bad: Is the primary one for PPS: Trinity.
  • Big "NO!": Ghetsis gives one right as his body seems to tear apart as he's sucked into dimensional limbo!
  • Body Horror: The organic motif of Plasma Astral Base Area 5 and the fact that Ghetsis has fused himself with the base implies that the core is an extension of his body and that the brain nodes you're supposed to destroy are his own brains! In short, the stage is a Womb Level that basically consists of Ghetsis's insides!
    • Then after you defeat MechaMew2 for good, you find Ghetsis and he turns the core into a towering monstrosity consisting of things like muscle and sinew merged with metal and technology, with the weak point being what is likely Ghetsis's heart!
    • Then he kicks it up a notch when the "Omniscim Human Fusion" program is complete and Ghetsis merges with Omniscim, his body tripling in size, and he becomes a grotesque Ghetsis-Omniscim fusion, no longer human!
  • The Chessmaster: Ghetsis uses anyone he comes across as pawns in his plans.
  • Classic Villain: Represents Pride, Ambition, and Wrath. He fits all the criteria, except a Karmic Death. However, in Endless Boundaries, he may have suffered a Fate Worse than Death.
  • Climax Boss: Was this in Pokémon Peace Squad: Trinity.
  • Cool Gun: Ghetsis's cane doubles as a gun that can fire a piercing laser that apparently nothing can block, seeing as it goes through both Ash and N.
  • Crazy-Prepared: Ghetsis has pretty much everything needed to capture every Pokémon there is in Trinity; high-powered vacuum equipment, cages, containment rings, capsules, stun fields, city-size nets, drones, force fields, the whole nine yards! When it comes to various Legendary Pokémon, Ghetsis even has things such as the Blue, Red, Adamant, Lustrous, and Griseous Orbs, the Light and Dark Stones, and even three Red Chains, the latter of which were used to capture Arceus.
  • Deader Than Dead: Although it's also possible that he's trapped in dimensional limbo, let's look at what happened. Ghetsis was already in dimensional limbo when he was defeated, was torn from his fused form with Omniscim, and dissolved away. The final nail in the coffin for him ever coming back is that after the time restoration which brought back Giovanni and MechaMew2 from the dead (MechaMew2 exploded into energy when killed), brought back Blaze the Cat and Silver the Hedgehog (who were ret gonned), and to top it all off brought the whole friggin' MULTIVERSE back and reversed the deaths of everyone in those universes, it's outright stated that Ghetsis is still gone! And since he didn't appear in Infinity
  • Despotism Justifies the Means: Ghetsis is willing to manipulate, use, and destroy in order to put everyone under his complete control.
  • Diabolical Mastermind: He leads Team Plasma (BW), and is behind the main plots of two consecutive games.
  • Disc-One Final Boss: In Trinity, the battle with him turned out not to be the end of the game. However, the epicness of the battle makes you think otherwise.
  • Disney Death: Seems to have been killed when Giovanni blew up the Ancient Paradise in Trinity. However, Ghetsis returned in Endless Boundaries.
  • Disproportionate Retribution: Taken up to eleven in PPS: Endless Boundaries! Ghetsis decides that if he can't have every Pokémon and complete and absolute control, then he'll destroy the multiverse as a means to punish those who have denied him!
  • The Dreaded: Ghetsis has gained this distinction to the old Team Plasma, mainly the Sages, come Endless Boundaries.
  • Easy-Mode Mockery: If you clear the Final Episode on Easy Mode, Ghetsis appears after the credits and declares your character weak, saying that you won't be able to face him unless you're stronger.
  • Eldritch Abomination: See Body Horror and One-Winged Angel.
  • Eldritch Location: Plasma Astral Base Area 5 happens to take place inside Ghetsis's grossly mutated innards!
  • Evil Is Deathly Cold: During the events of Endless Boundaries, Ghetsis is in control of Kyurem, and has it attack you on two occasions.
  • Evil Laugh: Gives off one before Giovanni shows up in Trinity.
    • In Endless Boundaries, Ghetsis gives off a really insane one similar to Mephiles's laugh after killing Ash and N.
  • Eviler Than Thou: Sonic makes one when stating how horrific Ghetsis is.
    "Compared to (Ghetsis), Eggman's a joy!"
    • Although it isn't hard for many villains to be eviler than Eggman. Pretty much every villainous team leader is.
  • Fate Worse than Death: Forget being reduced to a gibbering vegetable! After being defeated in PPS: Endless Boundaries, Ghetsis ends up trapped in dimensional limbo, possibly forever, and the multiverse having been restored doesn't change this either!
  • Final Boss: For the first time since PPS2, we have someone other than Giovanni or something he's created as the final boss! In fact, Ghetsis is fought alongside Omniscim at the end of the game.
    • True Final Boss: Since he's battled at the end of an episode accessed after the Final Episode by getting a C Rank or higher in every stage and said episode can't be played in Easy Mode, he ends up being this.
  • Final Boss, New Dimension: The final battle with Ghetsis in PPS: Endless Boundaries takes place within dimensional limbo.
  • Final Solution: In Endless Boundaries, Ghetsis's method to make it so that no one can oppose him ever again is to destroy all realities! In fact, the title for the Last Story is "Ghetsis's Final Solution".
  • From Bad to Worse: Taking every Pokémon in the world for himself by force is one thing, but after doing so, Ghetsis absorbing their power to make himself stronger is a whole other level!
    • In Endless Boundaries, it gets even worse, as Ghetsis realizes he'll never be able to take every Pokémon for himself, and decides to erase all universes because he'll never win!
    • Even worse, he succeeds in destroying every universe other than the main one, which still gets severely screwed over and frozen in time. Ghetsis actually topped what Sephiroth did in 2!
  • Greater-Scope Villain:
    • He turns out to be this to Giovanni in Endless Boundaries as it's revealed in the Last Story that he was using Giovanni and Team Rocket in order to merge Reshiram, Zekrom, and Kyurem into Omniscim. In fact, it was Ghetsis that gave Giovanni the idea for the latter's plan in the first place.
    • Ghetsis is also this to an extent in Infinity with it being revealed that he was the one who ordered the creation of Mewtwo (the M16/Infinity one), which is essential to Giovanni's plan involving the Rocket Sun and Master Emerald.
  • Hate Sink: Ghetsis's treatment of N as well as his actions in Trinity and Endless Boundaries, which in the latter also involves killing Ash and N, makes him a very unlikable character, which is actually the point.
  • Hero Killer: Shortly after the Last Story begins, Ghetsis appears and does what no other villainous team leader has ever managed to do, kill Ash Ketchum! At the same time, he also kills N, making this a double case of this trope. Also note that this doesn't depend on who you're playing as; it will always be Ash that dies. Fortunately, Ash and N are revived during the final battle.
  • Hijacked by Ganon: In Trinity, after Ghetsis is defeated, Giovanni appears and steals every Legendary Pokémon as well as thousands of others to be used for his own plan. However, Ghetsis was still entirely behind the events of the game up until that point and obviously acted on his own accord.
    • In Endless Boundaries, the exact opposite occurs, the plot being Hijacked by Ghetsis! While it may have seemed Giovanni was the main villain of the game once again, Ghetsis shows up at the beginning of the Last Story, kills Giovanni, and reveals that all the events of the game were orchestrated by him, right down to cleverly manipulating Giovanni into merging Reshiram and Zekrom into Omniscim.
  • Hijacking Cthulhu: After being defeated during the Last Story in Endless Boundaries, Ghetsis merges himself with Omniscim and manages to maintain control over it, becoming the final boss of the game.
  • Hypocrite: Like in Black and White, Ghetsis refers to N as a freak without a human heart incapable of real emotion. This statement obviously describes Ghetsis himself.
  • Iconic Item: Ghetsis's monocle is this.
  • Insane Troll Logic: Ghetsis's rationale come Endless Boundaries is that if he can't have everything, then no one can, and decides to destroy all creation to ensure that!
  • It's All About Me: Obviously. Ghetsis only cares about himself. In fact, in Endless Boundaries, Ghetsis's decision to destroy all universes is because he can't have what he wants.
  • Jerkass: He is very much this.
  • Just Shoot Him: After being defeated in Trinity, Ghetsis says that he'll use various Legendary Pokémon to finish you, such as crushing you with land and sea with Groudon and Kyogre, ripping you from time and space with Dialga and Palkia, or incinerating and vaporizing you with fire and lightning with Reshiram and Zekrom.
  • Kick the Dog: How he used and treated N was bad enough, but the things Ghetsis says about him in PPS: Trinity are downright horrifying.
    • And in Endless Boundaries, he goes as far as to kill both N and Ash.
  • Knight of Cerebus: Let's see; unnerving appearance, check. Extremely abusive to N, check. Psychotic personality, check. An absolutely irredeemable person, check.
  • Laughing Mad: Is this right after killing Ash and N, the latter of which is his own son!
  • Load-Bearing Boss: During the battle with Ghetsis in Trinity, the Plasma Castle starts to collapse.
  • The Man Behind the Man: Ghetsis was this in Endless Boundaries to Giovanni, to the point where Giovanni's plan wouldn't have even happened if it weren't for him, and he did it without Giovanni even knowing. Yes, all the events of the game were according to his design.
  • Manipulative Bastard: In Endless Boundaries, Ghetsis manages to manipulate everyone; the Pokémon Peace Squad, the other villainous teams, and even Team Plasma itself, in order to put his own plan into motion.
  • Meaningful Name: Ghetsis is named after the G and C-sharp (or "Cis") timpanis of his battle theme.
    • Musical Theme Naming: Also, his last name is Harmonia. Play G and C-sharp on a piano and you'll get a tritone, which is dissonance, unstable harmony.
      • In medieval times, the tritone was called Diabolus en Musica, the Devil in Music, very fitting for what Ghetsis does.
  • Mass Hypnosis: It's implied that Ghetsis brainwashed Team Plasma and the Sages into supporting his insane plan in PPS: Trinity. Anthena and Concordia may have been controlled by him as well.
    • In Endless Boundaries, he did this to everyone in Team Plasma during the Last Story, other than the Shadow Triad.
  • Nightmare Fuel Station Attendant: With his demeanor, how he treated N all his life, and other vile aspects of him, this man is chock full of nightmarish aspects.
  • No Indoor Voice: During the fight with him in PPS: Trinity, Ghetsis shouts out every single piece of dialogue that he has quite loudly.
  • Obviously Evil: Given his appearance, nature, and outfit (moreso in Endless Boundaries), definitely a bad guy.
  • Offing the Offspring: In Trinity, Ghetsis openly talks about killing N, including going as far as to say that he should have killed him years ago!
    • In Endless Boundaries, Ghetsis actually kills N (and Ash), although both bot better before the final battle.
  • Ominous Floating Castle: Ghetsis has this in the form of the Plasma Astral Base in Endless Boundaries, a dimensional fortress situated in the center of a crystallized and empty universe.
  • Omnicidal Maniac: Has become this in Endless Boundaries.
  • One-Winged Angel: At the end of the game, Ghetsis merges with Omniscim so that he can destroy what's left of the universe. He becomes a sort of cross between himself and Omniscim and controls the latter for the final battle.
  • Posthumous Character: While not confirmed to be dead, per se, during the events of Infinity, Ghetsis is seen in flashbacks about Mewtwo's past.
  • Pride: Ghetsis's weakness in Trinity is that he didn't realize that the Pokémon Peace Squad would be able to go up against him without their Pokémon. He was so convinced that having every Pokémon to himself would mean that the Squad would be completely powerless that he failed to see what they could do on their own.
  • Rasputinian Death: Ghetsis has this in Endless Boundaries, where you first destroy his massively enlarged brains, then you attack his enlarged heart until the Plasma Core goes down and explodes, only for bits of it to reform into a Zero-Two like abomination, then you punch out his heart again until its presumably destroyed, craft explodes, only for what's left of Ghetsis to fuse with Omniscim. Then Tornadus, Thundurus, and Landorus launch powerful attacks at him, and he's still not finished, so the chosen character and Sonic and Shadow go super and after a lengthy fourth beatdown, the three of them launch a combined attack on Ghetsis that leaves him weakened, then FINALLY, he gets torn from Omniscim and dissolves away.
  • Reactor Boss: Is this when fought during the first phase in Endless Boundaries, due to having merged with the Plasma Astral Base's core.
  • Red Eyes, Take Warning: In addition, his monocle and the giant eye patterns on his robe further give off this vibe.
  • Red Right Hand: Ghetsis's right arm is almost always concealed. It's only shown when he's shown taking control of Omniscim, and it turns out to be discolored.
  • Revenge: Ghetsis's horrific motivation for his actions in Endless Boundaries.
  • Sanity Slippage: Very much so in PPS: Endless Boundaries. By this point, he's completely insane and decides to destroy all creation as a means of revenge.
  • Shout-Out: In Endless Boundaries, not only has Ghetsis basically become Kefka, but he also quotes him from Dissidia Final Fantasy:
    "Why create, when it will only be destroyed?!"
    "You came here expecting to face a man, and instead you're facing a GOD!"
    • Also, the craft Ghetsis uses in the second half of your battle with him obviously resembles Zero-Two from Kirby 64: The Crystal Shards.
    • In addition, Ghetsis's laugh after killing Ash and N is based off of Mephiles's laugh in Sonic '06, complete with the same music track.
  • The Sociopath: A heartless bastard that shows zero empathy or compassion for anything or anyone around him.
  • Smug Snake: Very much so in Trinity.
  • Staff of Authority: Has this in Endless Boundaries. Also serves as a Pokéball jamming device, piercing laser, shield generator, and is powered by a Chaos Emerald. Likely how Ghetsis controlled Kyurem.
  • The Strategist: Ghetsis knows how the Pokémon world works and will use it to his advantage in his plans.
    • He also knows that people like the Pokémon Peace Squad are able to triumph through their Pokémon, so by taking every Pokémon there is, he'll have all the power and concludes he'll be invincible.
  • Taking You with Me: At the end of the final battle with him, Ghetsis decides to have Omniscim attempt to fire an attack that would "be the end of everything". Fortunately, you, Sonic, and Shadow defeat him before he launches it.
  • Talking Is a Free Action: Subverted in Endless Boundaries. While Ghetsis is talking to the good guys in the Ice Cathedral, Shadow attempts to fire a Chaos Spear at him, only for Ghetsis to have Kyurem create a crystal wall that blocks the attack and allows him to keep talking.
    • And when he explains what he did during the beginning of the Last Story, Ghetsis has Omniscim encase the entirety of Triystal Island in glowing crystal, preventing anyone from interrupting him.
  • The Bad Guy Wins: In Trinity, Ghetsis succeeds in taking every Pokémon that exists, from Pokémon in the wild to those owned by Trainers, to every Legendary Pokémon, including those such as Mewtwo, Rayquaza, Dialga, Palkia, Giartina, and even Arceus! Only an episode later is he defeated by the chosen characters, who were able to do it without Pokémon.
    • And in Endless Boundaries, by pouring Omniscim's energy into Arceus, Ghetsis brings about the DESTRUCTION OF THE MULTIVERSE, and while the prime universe is barely spared, it's become so messed up that it makes the Distortion World look friendly!
  • Trapped in Another World: Ghetsis's fate after his defeat at the end of the game is he ends up trapped in dimensional limbo. Even after the multiverse is restored, his fate has not changed.
  • Troperiffic: Has only appeared in two Pokémon Peace Squad games so far and he's already garnished more than twice as many tropes as Giovanni, the main Big Bad of the series! The only character that might outdo him is N.
  • Vile Villain, Saccharine Show: Even with the Pokémon Peace Squad games being Darker and Edgier than the rest of the franchise, Ghetsis contrasts most other characters in the series, including other villains, with his combination of horrid parenting, vile personality, and unhinged insanity.
  • Walking Spoiler: A lot of Ghetsis's entries on this page are marked as spoilers due to various revelations about the plots of the games he's in.
  • Womb Level: Ghetsis turns his body into one!
  • Would Hurt a Child: More like attempt to kill one.
    • And actually succeeds in killing one in Endless Boundaries!
  • Xanatos Gambit: Ghetsis pulled off a three-sided one in Endless Boundaries. When it came to the Relics of Balance, he made it so that Team Rocket and the Pokémon Peace Squad would go and retrieve whatever ones they could while Team Plasma sought them out as well. Through the Dark Minister, some of the Relics could be either taken to or from either Team Rocket or Team Plasma. If the Squad managed to get any, the Dark Minister would just take any they have and give them to whoever had more of the Relics. If Team Rocket managed to capture Reshiram and Zekrom before Team Plasma did, Ghetsis would just let Kyurem be captured by them in the hopes of Team Rocket bringing back Omniscim. Once Omniscim was brought back by Team Rocket, Ghetsis would give the command for Mecha Mew 2 to kill Giovanni so that he could take control of Omniscim himself.
    • To clarify, if Team Plasma had captured Reshiram and Zekrom, the Dark Minister would take any Relics of Balance that the Squad or Team Rocket had and use them to merge Reshiram and Zekrom into Omniscim themselves. If Team Rocket captured the two, then the Dark Minister would give any Relics found by Team Plasma to Team Rocket, then Ghetsis would take control of Omniscim once the time was right. In short, regardless of who ended up merging Reshiram and Zekrom into Omniscim, it would ultimately be Ghetsis who controlled it.
  • You Gotta Have Green Hair: His hair color happens to be this.
  • You Monster!: Many of the playable characters are outright appalled by the things Ghetsis says about N in Trinity, including him saying that he should've killed him.

     Team Plasma (BW) Robots 

TPR-Am01 Scrafty Trooper

  • Charles Atlas Superpower: Fighting-type. In terms of attacks, there's the Plasma Punch (in T and EB), which can reduce your Health stat, the Impact Kick (in EB), which prevents you from jumping for several moments, and the Spinning Punch (in IN). Rebecca's laptop analysis in EB states that one Scrafty Trooper can lift anything weighing up to three tons.
  • Combat Pragmatist: Dark-type. In terms of attacks, there's the Dark Crusher (in T).
  • Mighty Glacier: They have good attack power and even better defenses, but their speed is more medium-slow.
  • Use Your Head: The highest tier ones' Rushing Headbutt, which not only does insane damage, but also goes through whatever defenses you're using.

TPR-Am02 Bisharp Blades

  • Barrier Warrior: In IN, they come equipped with the Pulse Shield, which in addition to blocking attacks, can also be launched forward.
  • Extra-ore-dinary: Steel-type.
  • Laser Blade: Their Plasma Blades, which can cut through defenses. In IN, Shooter-type characters can get the Blade Arm weapon from them, which creates a laser blade allowing for a bit more range.
  • Lightning Bruiser: They have great attack power, even better defensive capabilities, and good speed. They become even faster when they activate their Overdrive function.
  • Wave-Motion Gun: The highest-tier ones come with the Plasma Storm, an attack that launches a burst of spinning plasma blasts that are hard to avoid.
  • Weaponized Teleportation: The ones in EB come with the Teleport Blade, where they teleport away, then slash you with almost-perfect accuracy without you seeing them before reappearing.

Team Flare

     Team Flare Robots 

TFR-CM/01f Pyroar Cannon

  • Beam Spam: The male variants have the Cannon Beam, which negates type immunities.
  • Fragile Speedster: The female Pyroar-resembling ones are actually mobile and move around pretty fast, although their attack power is a bit lower and their defenses are frail.
  • Mighty Glacier: The male Pyroar-resembling ones have great attack, defense, and HP, but they never move from place.
  • Playing with Fire: Fire-type. When it comes to attacks, the male variants have the Flame Sphere, which launches a burning sphere whose size and power depends on how long they charge it up beforehand, while the female variants have the Melting Beam, which breaks through defenses and always causes a burn.
  • Splash Damage: The female variants' Burst Launcher, which creates an expanding shockwave upon exploding.
  • Wave-Motion Gun: Both versions' highest-tier variants have the Flare Cannon, which fires a large blast of searing light that can actually vaporize targets. Male versions fire a larger blast that can only be aimed forward while female variants fire a smaller blast that can be aimed while firing.

TFR-CM/02d Malamar Trap

  • Barrier Warrior: Higher-tier ones have the Hypnotic Shield, which in addition to blocking attacks and collision damage, also pulls you in towards it and disorients.
  • Casting a Shadow: Dark-type. In terms of attacks, there's the highest-tier ones' Dark Beam, which both disorients and clouds vision.
  • Combat Tentacles: They obviously have these. For attacks, they have the Tentacle Bind, which not only does constant damage, but the longer you're trapped by them, the lower your Speed stat drops.
  • Enemy Summoner: A large number of them emit beams of blue light from their bodies, and if you get caught in one, they'll fire lasers that create gates that other robotic foes will come out of.
  • Glass Cannon: They have good attack power as well as speed and HP, but while they have good HP, their defenses are low.

Team Skull

     Team Skull 

Aether Foundation

     Aether Foundation 

Team Crystal

     Miranda Freonia 

See Prof. Miranda Freonia's entry above.

     Team Crystal Robots 

TCR-CM/01r Aurorus Veil

  • An Ice Person: Ice-type. In terms of attacks, there's the Liquid Ice Cannon, which blasts a stream of liquid that instantly freezes anything on contact. If you're hit by this, it's twice as hard to break free than normal.
  • Barrier Warrior: Higher-tier ones have the Aurora Shield, a multi-color shield that in addition to blocking attacks, if you touch it, you both suffer collision damage and have your Health stat reduced by 1!
  • Elemental Absorption: Using an Ice-type attack on one will not only be ineffective, you'll actually increase its defenses twofold, making it harder to take down!
  • Gemstone Assault: The highest-tier ones have the Crystal Wall, a floating wall of aquamarine-color crystal that shatters upon impact.
  • Glass Cannon: While it has a lot of HP, due to its weaknesses, a number of hits from such attacks should be enough to take it down, that is, unless you're stupid enough to try using an Ice-type attack on it.

TCR-CM/02i Avalugg Tank

  • An Ice Person: Ice-type. In addition, this robot is constructed entirely out of ice. For attacks, there's the Ice Missile, which upon impact, creates an ice puddle that will freeze whatever goes into it, and the Frozen Sphere, a giant crystalline sphere that freezes all caught in its spherical explosion.
  • Healing Factor: Using an Ice-type attack on one not only does no damage, but will actually restore HP to it. If that weren't enough, other Team Crystal robots in the same vicinity as one of these (as well as each other) will actually launch ice attacks in order to heal it!
  • Human Popsicle: While it's able to freeze you with its attacks, simply touching this robot will cause you to become frozen, also making it immune to melee attacks (barring ones with Magma Armor).
  • Mighty Glacier: In addition to actually being glacial, high HP and Defense means it can take a lot of punishment, even from things it's weak to.
  • Mook Maker: It has a number of Bergmite robots on its back that it can launch into the air that come down towards you. In addition, it can also launch the Ice enemies from the arcade Mario Bros. games, which act just like they did in those games.

Team Cipher

     Team Cipher 

Team Snagem

     Team Snagem 

Go-Rock Squad

     Go-Rock Squad Robots 

GRS-01 Sandslash Wheels

  • Dishing Out Dirt: Ground-type. In terms of attacks, there's the Fissure Claw (in 1 and 2), which creates a damaging fissure, and Rock Crush (in 3 and T), which lifts a giant rock out of the ground and throws it at you.
  • Lightning Bruiser: When they go into their wheel forms, they hit you pretty damn quick and hard.
  • Mighty Glacier: Has good HP, high defense, and can do some damage (mainly the higher-tier ones), but seem slow.
  • Spike Shooter: Sandslash Wheels from 3 onward can damage you with the quills on their backs. In addition, they have the Spike Flurry (in T and EB), which launches spikes in all directions.

GRS-02 Mecha Pinsirs

Team Dim Sun

     Team Dim Sun 

Pokémon Pinchers

     Pokémon Pinchers 

Eggman Empire

     Eggman Empire 

The Turks

     The Turks 

Wily's Robot Masters

     Wily's Robot Masters 



Other Villains

     MechaMew2/Dark Minister 

MechaMew2 is a robotic Pokémon that debuted in Pokémon Peace Squad: Chaos Adventure. It is considered by its creator, Giovanni, to be the most powerful Pokémon in existence. MechaMew2 is based off of Mewtwo, another Pokémon whose creation was ordered by Giovanni. Its primary directive is to destroy the Pokémon Peace Squad, their allies, and anyone else that would get in Giovanni's way, as well as play a part in Giovanni's plan to use the HyperChaos Cannon to wipe out everyone in the galaxy so that Team Rocket could repopulate it in his image. MechaMew2 is able to learn any attack and amplify its power, and by the end of Chaos Adventure, it had learned every move as of Generation IV. This ability allows it to know more than four attacks at once.

But that's not all, as MechaMew2 is also imbued with immense Chaos powers, allowing it to use Chaos Control, Chaos Spear, Chaos Blast, and attacks called Chaos Eruption, Chaos Freeze, and Chaos Storm, as well as being completely immune to any kind of Chaos ability. It can also harness the power of Chaos Shards and Chaos Emeralds (the latter which were used to power up MechaMew2) and also possesses powerful nanotechnology, which allows it to create weapons like nanotech blades and bombs. This nanotech also allows MechaMew2 to produce an unlimited arsenal of weapons from its body (a la Generator Rex) and even do something along the lines of assimilating other machines and even living things such as humans!

In Pokémon Peace Squad: Endless Boundaries, MechaMew2 returned, supposedly serving Giovanni once more, donning a cloak and being given the title Dark Minister, setting the events of the game into motion.

Tropes that apply to MechaMew2:

  • A God Am I: During the final battle, MechaMew2 says it will shape the universe in its image and rule over it as a machine god.
  • A.I. Is a Crapshoot: After the hypercomputer controlling it is destroyed by Hunter J, MechaMew2 turns on Giovanni and proclaims that it will wipe out all life in the universe and create a machine empire in its place.
  • Colony Drop: In Chaos Adventure, after absorbing the power of the Super Emeralds, MechaMew2 pulls the moon out of its orbit and sends it hurtling at the earth, poised to impact it in a matter of minutes!
  • Combination Attack: In Chaos Adventure, after MechaMew2 breaks free of Giovanni's control and gives itself a larger body, it gains the ability to combine attacks into fusion variants, with it using Solar Flare (Solarbeam + Fire Blast), Boltbeam (Ice Beam + Thunderbolt), Shadowquake (Shadow Claw + Earthquake), Hydro Frenzy (Hydro Pump + Dragon Pulse), and Psycho Shadow (Psychic + Dark Pulse).
  • Double Agent: In Endless Boundaries, it turns out that Ghetsis found MechaMew2 and reprogrammed it to follow him, giving it orders to feign loyalty to Giovanni before ultimately offing him once he's served his purpose.
  • The Dragon: Is normally this to Giovanni. In Endless Boundaries, it was really Ghetsis's Dragon.
  • Evil Knockoff: MechaMew2 is obviously meant to be a robotic copy of Mewtwo.
  • Expy: MechaMew2 comes off as Giovanni's answer to Metal Sonic. As of Endless Boundaries, MechaMew2 can be considered an evil one of Generator Rex.
  • Final Boss: Is this in Chaos Adventure and Crystal Freeze (fused with Metal Sonic in the latter).
  • Fire, Ice, Lightning: MechaMew2's Chaos Eruption (Fire), Chaos Freeze (Ice), and Chaos Storm (Lightning) techniques are this.
  • Fusion Dance: At the end of Crystal Freeze, MechaMew2 is revealed to have been merged with Metal Sonic into Mechetal Sonictwo, the Final Boss of the game.
  • Gravity Master: Can manipulate gravity using the Violet Chaos Shard in Chaos Adventure.
  • In the Hood: In Endless Boundaries, MechaMew2 wears a large cloak with a hood over it as the Dark Minister.
  • Killed Off for Real: In Endless Boundaries, after being knocked out of the Plasma Astral Base, MechaMew2 gets struck by lightning from Omniscim, which causes it to explode into particles that quickly disperse and disappear. Unfortunately, the Reset Button at the end of the game brought it back.
  • Nanomachines: MechaMew2 has this, which allows it to produce various weapons. As of Crystal Freeze onward, it seems to no longer have this ability.
  • No-Sell: Any and all Chaos powers (ex: Chaos Control, Chaos Blast) won't even scratch MechaMew2. Also, in Chaos Adventure, it's immune to all non-Rainbow Shard infused attacks (excluding Hyper abilities).
  • Omnicidal Maniac: Ended up being this in Chaos Adventure since it sought to wipe out all life in favor of a robot utopia.
  • One-Winged Angel: In PPS: Chaos Adventure, after no longer being controlled by Giovanni, MechaMew2 uses the Hyper Crystal to transform the Chaos Emeralds into Super Emeralds, then absorbs their power to let out a Chaos Flash that destroys Team Rocket's moon base and fuse it into a new body for itself reminiscent of Metal Overlord from Sonic Heroes!
    • In Endless Boundaries, when the chosen character confronts it in the core of Ghetsis's base, MechaMew2 pulls a Ghirahim and sheds its outer body, revealing a more humanesque black-color form, with legs instead of tank treads, for instance.
  • Power Copying: Just like in Pokémon Live!, MechaMew2 is able to copy Pokémon attacks and use them. In Chaos Adventure, it's stated to have copied all attacks from the first four generations, including moves from Legendary Pokémon.
  • Recurring Boss: Is fought no less than nine times in Endless Boundaries, seven of those as the Dark Minister.
  • Sequential Boss: When fought for the final time in Endless Boundaries, MechaMew2 is fought in six phases. First, you fight it on a series of floating arenas where you knock it off. Second, it condenses half the wrecked arena into an arm blade, later turning the other half into a second blade. Third, it replaces its arm blades with larger halberd-like ones that can create shockwaves. Fourth, it turns its arms into huge cannons and produces laser emitters connected to its back. Fifth, it produces a giant X tipped with dish-shaped cannons on its back and replaces its arm cannons with smaller needle-shaped ones whose thin laser beams create massive explosions. Finally, it gets rid of any weaponry and the two of you rush each other with the goal to push against it and send it flying before it does so to you.
  • The Starscream: After the hypercomputer controlling it is destroyed, MechaMew2 turns on Giovanni, now no longer under his control, and gives him a Disney Death.
  • Super Mode: In Crystal Freeze, MechaMew2 gains a Mega form that it can use akin to Mewtwo. It also has this as Mechetal Sonictwo.
  • Villain Protagonist: Is this in Endless Boundaries' Episode MechaMew2, chronicling the events leading up to the game.
  • Walking Spoiler: MechaMew2's role in Endless Boundaries as the true identity of the Dark Minister is such a bombshell, among other things, we can't reveal any more.
  • You Will Be Assimilated: As of Endless Boundaries, MechaMew2 is able to envelop humans (probably Pokémon, too) in liquid metal and assimilate them. It never succeeds in doing this, fortunately.


Created by Team Rocket as their greatest weapon, Regicolossus is a truly immense robot with virtually every weapon there is built into it, incredible strength, and more! Modeled after the legendary Pokémon Regigigas, it's credited as the largest robot in existence! (Seriously, not even Eggman's ever built a robot this big!) It has enough power to obliterate mountains, entire cities, large islands, everything in its path. As a result, it's one of the most dangerous weapons Team Rocket has ever possessed! In Pokémon Peace Squad: Ultra Revival, Team Rocket has built dozens of them!

Tropes that apply to Regicolossus:

  • The Assimilator: Regicolossus has the power to take control of anything electrical or mechanical it comes in contact with, which it does to a mako furnace, the Highwind, and Pokélantis' laser towers.
  • The Bus Came Back: In Pokémon Peace Squad: Ultra Revival, Regicolossus makes a surprising return in the form of a whole army of them!
  • Extra-ore-dinary: Regicolossus can launch giant metal blades from its hands.
  • Eye Beams: Regicolossus's six eyes each fire powerful lasers.
  • Fantastic Nuke: Regicolossus's main weapon is the Colossus Buster, which fires a blast that can destroy an entire city.
  • Fire, Ice, Lightning: Regicolossus's six eye-based mega lasers come in fire, ice, and electric varieties.
  • Fusion Dance: During the finale of Pokémon Peace Squad 2, Sephiroth, already fused with Metal Sonic, merges with Regicolossus and the Chaos Meteors, becoming Absolute Sephiroth, the Final Boss of the game.
  • Human Popsicle: When Regicolossus is first encountered within Freeze Plant, it's encased within an enormous glacier, which it then effortlessly bursts out of upon awakening.
  • Humongous Mecha: Taken up to eleven as Regicolossus stands at an immense 1.6 kilometers! It manages to contain an entire level inside it.
  • Macross Missile Massacre: Regicolossus has hundreds of missile launchers located on its body.
  • Mook Maker: The inside of Regicolossus contains multiple gigantic boxes that produce various Team Rocket robots that are meant to protect its interior and can also be launched en masse by it.
  • More Dakka: Regicolossus has what is said to be thousands of gun turrets located all over its body.
  • Our Darkmatter Is Mysterious: Regicolossus has giant darkmatter cannons located within its hands.
  • Power of the Sun: The center of Regicolossus's hands contain powerful solar pulsars that can destroy buildings with one shot.
  • Reactor Boss: The fourth battle with Regicolossus happens to be against its atomic core.
  • Recurring Boss: Regicolossus is fought four times throughout the events of Pokémon Peace Squad 2, the fourth of which is done from the inside of it. You end up fighting it a fifth time during the Final Episode.
  • Uniqueness Decay: In Pokémon Peace Squad: Ultra Revival, Regicolossus is now being massed produced by Team Rocket's regime, with many of them deployed during the second and third parts of the game.
  • Up to Eleven: Think Regicolossus is already massive as it is? Optional Mission 3 for Cipher Key Lair in Quest Mode ends with a titansized one stepping onto the factory! Turns out to only be a projection created by Ardos as a test of courage for you.
  • Wave-Motion Gun: Regicolossus has a superlaser embedded into the area on its back.
  • Womb Level: The third stage of Episode 13 in Pokémon Peace Squad 2 takes place within Regicolossus's cavernous, sometimes maze-like body, with obstacles such as molten steel, electrical, and liquid ice pools, machinery that churns out robots, laser fields, hidden weaponry, and more throughout.


Hailfire Peaks

The Pokémon Peace Squad series has tons of examples of this trope, enough to justify having its own separate area.

     PPS1 Examples 

     PPS2 Examples 

     PPS3 Examples 

     PPSCA Examples 

     PPST Examples 

     PPSEB Examples 

     PPSI Examples 

     PPSCF Examples 

     PPSUR Examples 

Nightmare Fuel

This is based on opinion. Please don't list it on a work's trope example list.

The Pokémon Peace Squad series is as a whole Darker and Edgier that anything else in the franchise, but does that mean there's more potential for Nightmare Fuel? Heck yeah, there is!

     Pokémon Peace Squad 

  • The Hex Maniac that Aeris was using to communicate through being possessed and later killed by an evil spirit can be creepy.
  • Yuriko Hartache having been killed by the very creature she was researching can send chills down someone's spine. The fact that you then encounter said creature yourself adds to this.

     Pokémon Peace Squad: Chaos Adventure 

  • Two words: Death Castle. This stage is Nightmare Fuel incarnate! First off, the castle gives off a Halloween vibe, is populated by various Ghost-type Pokémon as wells as ghosts of other kinds, and contains an immeasurable number of deathtraps, ranging from swinging axes to spiked ceilings, crushing walls, burning pits of fire, trap doors, flame-spewing vents, a huge stone hammer, and who knows what else! The fact that these are present indicates that some who tried to cross the halls of this castle may have met with a terrible end and that the ghosts and Ghost Pokémon may be the souls of those unfortunate ones. Even the Gallade-themed armor statues seen are deadly as they swing their axes at you with the intent of decapitation!
    • Then you enter what appears to be Giovanni's living room, and from the giant portrait of him and his Persian, both pairs of eyes glow red as sinister laughter emits and the whole floor opens up, sending you into the dark basement below.
    • Here, you notice a giant glowing door. As the glowing fades, suddenly, a giant freaky ghost bursts out of the door and gives chase to your character! You run in panic as you attempt to evade the ghost, hitting switches to lower ectoplasm-coated gates, but King Boom Boo eventually finds its way back to you by coming out of the walls. Once you make it to a well-lighted room, the floor gives way and you end up experiencing the true horror of this stage!
    • What you've seen in this stage so far is nothing compared to the grisly horrors of the castle's underground dungeon! Placed throughout the half-flooded with poison water chambers are areas containing cells holding various Ghost-type Pokémon, all of which want your flesh! As you explore the dungeon, you come across tons of torture devices from stockades to racks, iron maidens, hot pokers, guillotines, spiked paddles, and god knows what else!
      • The detail of this dungeon is very creepy. If you look closely at the guillotines, iron maidens, and spikes placed throughout the dungeon, you'll notice parts of them covered in blood! If you thought that was scary, some characters indicate that these devices were invoked used recently! And since Giovanni is the one that owns this castle, this could mean that he and Team Rocket conducted acts of torture and even death in this place! Good God! Team Rocket's more depraved than we thought!
      • But that's still just the tip of the iceberg! There's enough Nightmare Fuel left in this stage to start an ice age! Everywhere you go in the dungeon, you'll find bloodstains on all surfaces, giving you a grim idea of the castle's bloody history. Even worse, you may have to look around for them, but there are actually skeletons lying in various areas; some of the skeletons are even still chained to walls or in stockades!
      • But just what arcane experiments were conducted in this horrific place? Seen throughout the dungeon are vents with what appears to be ghostly flames emitting from. Get close to these and suddenly, skeletal hands cloaked in blue flames, accompanied by banshee-like screams, reach out and grab your character almost instantly!
      • What about the poison water flooding the lower floors of the dungeon? Half of the cells, torture devices, and stockades are found on these floors, and there's even what appear to be dunking devices near the poison water! Another form of torture/death conducted here might have been poisoning or drowning poor souls in the poison water!
      • Now we get to the next part of our hellish tour of Death Castle. Once the poison water's been drained from the area, giant Dusknoir appear and start patrolling the dungeon. They wear tattered capes and carry huge axe-like scythes, which even appear to have blood on their tips. These Dusknoir emit eerie roars and if one spots you, it'll come at you and attempt to cleave you with its scythe! The worst part is if this happens, you're instantly dead and what sounds like a bloodcurdling scream is heard! And if you manage to defeat one, another will appear and continue the hunt for you!
      • Now for the final part. After entering the hidden passage, a giant Ariados comes down and makes its way along the rails, which happen to be its threads, and screams all the way down! It's not as scary as some of the other things found in this stage, but the thought of a giant spider coming to eat you can send chills down your spine!
    • There is also the music for the stage once you enter the dungeon! To make the place even scarier, the background music becomes faded and creepy sounds and even moaning and screams are added in!
    • Another thing is playing this stage in Expert Mode! In place of the poison water in the stage is blood! I know that the Pokémon Peace Squad games are supposed to be rated T, but this is pushing even that!
    • There is also the matter of a certain Special Mission for this stage, the one where you have to rescue the Sinnoh Elite Four, Frontier Brains, and Cynthia from the dungeon! Given the circumstances of what's happened here, it wouldn't be surprising if they were going to be tortured and/or killed if you didn't rescue them!
  • Giovanni seeing Team Rocket as a master race and his plan to wipe out everyone else is eerily similar to Nazism and the Holocaust.
  • The Crystal Cannon (the weapon at Team Rocket's iceberg base) can encase anything in crystal and the fact that it not only crystallizes the Hunter Carrier II, but that it's also implied that everyone inside has also been crystallized! If it weren't for Mewtwo undoing it all, all of J's henchmen (and any Pokémon they captured) would've been stuck like that forever!

     Pokémon Peace Squad: Endless Boundaries 

  • The Plasma Wailord stage contains this. Although its description states that it resembles the Titanic Wailord and was constructed by the new Team Plasma (BW), as you go through the stage, visual evidence points to that the Plasma Wailord is the Titanic Wailord and that according to Shadow when you encounter him, this may be true! He believes that Team Plasma captured it and hollowed out its insides in order to turn it into a mobile base! Even worse, sounds heard in the stage indicate that said Wailord is invoked still alive and in agony! N would probably be appalled at this horrible misuse of a rare Pokémon!
  • The Dark Minister/MechaMew2 is able to jab its hand into anyone and assimilate him or her! Seeing what looks like liquid metal start to spread onto the person also references Smith turning others into himself!
  • Let's just say the scene during the Last Story where Ghetsis appears and pierces N and Ash with a laser is quite jarring, especially with Ghetsis then laughing insanely immediately afterwards!
  • The scene where Ghetsis brings about the end of all multiverses. Seeing various universes, like the Sol Dimension and the Distortion World, vanishing from existence can be shocking to watch!
  • The Plasma Spider boss at the end of Plasma Astral Base Area 2 is inspired by the Bosspider from Mega Man X, except with half of it organic! Let's take a look. It has a constantly throbbing abdomen with tubes along its top pumping red-orange blood, a transparent underside where more blood can be seen underneath, and a partially organic head with the same blood dripping from its large mandibles! If that's not enough, its attacks involve trapping you in plasma webs, cocooning you in damaging silk, and drenching you in molten sulfur, all from a 5 meter long bio-robotic arachnid! It'll also at times spit out a couple of smaller meta-organic spiders from its butt that will swarm you and to make things more squick-inducing, when you manage to fell this abomination, its abdomen explodes in a burst of damaging molten acid and a bunch of the little buggers come out of its corpse!
  • Plasma Astral Base Area 5 is likely the closest the series gets to matching the nightmarish environment of Death Castle. First off, the entire complex is a Womb Level with walls of flesh, sinew, and intestines combined with metal, circuitry, and technology. There are giant brain stems you can climb up, brain-like spheres that float in the air, pools of sickening liquid that damages you, and even massive arteries that launch said spheres, electrical blasts, and enemies like Artificial Chaos. Other foes here include floating cells that can ensnare you, hand-like villi, and eyes with tentacles that can trap you! Controlling the base are four massive pulsating brains that you must destroy and in some areas, you can look out to see the eye-like core (which actually looks at you) and flowing columns of blood!
    • But here's where things get really disturbing. After MechaMew2 is gone once and for all, you find Ghetsis in some sort of apparatus and discover that he's merged himself with the entire base! All we see is his head, which assumes that the rest of his body was the stage we had went through! Quite creepy when you realize that Team Plasma's leader is now 75% Plasma Astral Base!
    • On another note, one Special Mission for the level is not to touch any organic surfaces due to the fact that if you do, you'll be sucked in and consumed! And the depiction of Lance screaming while being absorbed by the base is just frightening!
  • The scene after clearing the above stage where Ghetsis envelops Sonic, Cloud, and Pulseman with massive tentacle-like villi that bursts out of the ground, strangling them and nearly crushing them. Thank Arceus they barely survive, but that was frightening!
  • Now for the fight against the Plasma Core. Ghetsis transforms the core into a hulking titan held together by organic tissue and with his pulsating heart, grown to giant proportions, exposed in the middle. This happens to be the weak point, and every time you attack it, blood (which has a black tint to it) spurts out!
    • And when it comes to Phase 2, the craft transforms to resemble Zero Two, which is in itself was Nightmare Fuel enough! However, Ghetsis kicks it up a notch with the craft also being composed of organic tissue and sinew, including such things connecting the wings to the craft! Where Zero Two's eye would be located is Ghetsis's heart, which once again serves as the weak point! What makes the battle even scarier is that whenever you attack said heart, Ghetsis coughs up copious amounts of blood!
    • To add more Nightmare Fuel, the music used in Phase 2 is Ghetsis's theme from Pokémon Black 2 and White 2. In the second half of said phase, the music changes to an even more disturbing version!

     Pokémon Peace Squad: Ultra Revival 

  • Midgar is stated to be gone in the game's backstory. Although what happened to it isn't stated directly, it can only be assumed that Team Rocket completely destroyed the city if not something worse.
    • The Aftermath DLC reveals exactly what happened to Midgar. It turns out that Team Rocket developed the Quantum Bomb, a super oversized bomb that creates a gigantic Ultra Wormhole upon detonating, and it succeeded in sucking all of Midgar into one!
    • Remember that in one of PPS1's expansions how Mandarin Island Main City has a failure condition where the city got sucked into an alternate dimension? Well, that's exactly what happened to Midgar in this game, and unlike Mandarin Island Main City, this is Midgar's actual in-story fate after clearing Quantum Bomb!
    • Adding onto this, it turns out that members of the rebellion were evacuating people from Midgar when the Quantum Bomb went off, and neither they nor the city's populace made it out before being sucked into an Ultra Wormhole.
  • Remember Regicolossus from Pokémon Peace Squad 2? A mile-tall Humongous Mecha brimming with hundreds of weapons, including the Colossus Buster and a Wave-Motion Gun, and capable of leveling cities? Well, when you finally enter the "factory", you discover Team Rocket has constructed dozens, maybe hundreds of these monstrosities! Now imagine that many robots of such a mammoth size being unleashed upon the world. note 
    • Given that people that act out against Team Rocket's regime are sent to the "factory", it implies that these people and Pokémon are the forced labor used to build these things, with many of them likely members of the rebellion that were captured by the regime.
  • Prison Militex Act 2 is as the name implies, a prison. As you navigate the stage, you pass by hundreds if not thousands of empty cage-like cells, with Prof. Kikui giving a grim idea of what happened to those that were held in them. It's not until the two-thirds point where you start to find people held within the cells, and they turn out to be people from all walks of life and various ages (from children to elderly). This pretty much implies that the people held here were either sent to the factory as slave labor if not outright executed!
    • Given that the Officer Jennies in Jenny Mode outside of villainous team bases work for the regime, it's likely the chosen character ends up in here to be eventually sent to the factory if not executed if they run out of time in a stage.
    • It's stated the prisoner capacity for the place is somewhere around several million, meaning several million innocent people were likely subject to enslavement or death.
    • Given that the rebellion took down the factory before starting Episode Pack 2, is most likely the prisoners started to be straight-up executed.
  • The Ultra Carrier is a supermassive aerial fortress that not only has several superlasers, but its main weapon, the Ultra Cannon, sends places targeted by it to Ultra Space, making it similar in function to the Subspace Gunship. What's worse, it's implied that the ship has already done this to several cities!

Shout Out

     Pokémon Peace Squad: Chaos Adventure 

  • The Daily Cirrus in the Aero Highway stage. It's pretty apparent what that is based off of
  • A very obscure one, but when playing as Trixie, in the cutscene before the Shuttle Assault stage, she says that a pop idol band performed a concert on the moon. There happens to be an anime where this has happened.
  • The fight with Folly and Trudly at the end of Cyber Carnival is based off of the Carnival Night Zone midboss.
  • The Rocket Guardian fight is quite similar to the Egg Genesis fight.
  • The fight with Nanba happens to be a knockoff of the fight with N. Gin in Crash Bandicoot 3: Warped. It even includes the same location.

That One Level

     Pokémon Peace Squad 

  • Aqua Dome. You're only a fifth of the way through the game and are thrown a tricky water level. Here, you're having to deal with underwater tunnels and mazes filled with enemies, but on top of that, you also have to climb up skeletal structures, make you way over areas of rushing water, where falling in is fatal, ride water slides in a cavern area where once again falling is fatal, and go through a frigid glacier area with ultracold water where falling into it is once again fatal! You also have to climb up a waterfall over a bottomless pit, raise the water level in a room while dealing with an increasing number of enemies, and ride a hydro jet in order to progress. On top of all that, you have to deal with large bubble enemies that shoot damaging bubbles, missiles, or lasers at you and fight two midbosses (3 if you're using Duplica). And when all that's said and done, you need to run through a crushing waterfall area before dealing with Archie, then make your way through one last area with a short time limit while making sure you don't awaken Kyogre. Mess up at any one of these points and it's back to the beginning for you!
  • Flora Cave can be considered even trickier than Aqua Dome since you're having to deal with tougher enemies as well as hazards such as vines the burst out of nowhere, turning what look like simple areas into mazes, flower platforms that snap shut periodically and damage you if they do, as well as pools of poison water that kills you instantly! There's one area where you make your way through treetops and if you fall, not only do you land on damaging brambles, but you have to go back and repeat the section. Then there's the killer plants, which drop down from nowhere and immediately attack you, flowers that shoot lasers that tend to be in areas where you're not looking, and giant Venus flytraps that if you don't scurry across quickly, they'll snap shut on you! If you're going for score, do not attack the female Team Flora Grunts (which don't attack), since you'll actually lose points if you do. There's also the matter of escorting Celebi later on in the stage and you can't have its HP be reduced to 0 as well as an area with rising poison water. Finally, two (three if you're Duplica) midbosses must be taken down along the way as well as Farlie at the end, who turns out to be a difficult puzzle boss. Only then can you breathe easy.
    • This stage is even worse if you're playing the Special Mission Mode or the Ultra difficulty (as well as the rerelease of this stage in Chaos Adventure), since the female Grunts actually attack this time, requiring you to dispose of them as well.



While the Pokémon Peace Squad games are known for making references to a myriad of things from the anime, no matter how minor, the earlier games also made a large number of contradictions to various things Pokémon for no discernible reason. The problem was, though, that these weren't a case of something like Critical Research Failure, but were in fact deliberately made by the person overseeing the games and while also present in the first game, they became especially bad come the second game. These contradict several events from the anime and sometimes border on Insane Troll Logic and which the other person in charge of the games did not like, some of them even overriding what that person had established. The earlier PPS games have these contradictions shoehorned into the game at random points to make sure you know they're being contradicted (such as a character saying something that makes the contradiction), are sometimes brought up repeatedly, and there are even things such as Big-Lipped Alligator Moments, fourth wall-breaks, and Special Missions whose underlying purpose is to further assert them and even go as far as to cite actual events from the anime as things like tabloid lies. In short, the meddling creator at times used the Pokémon Peace Squad games as a platform to assert these kinds of contradictions due to for whatever reason his dislike for such events or elements, regardless of how others thought of such things or any Plot Holes and other errors they ended up creating. Making things worse, if someone (such as the other creator of the majority of the series) were to say otherwise or try to establish more accurate events in the games, the one behind these contradictions would further assert them. Example; if someone were to call him out on being wrong about something in Pokémon, for instance, he would make the contradictions to their face and/or say they're wrong (which actually happened at least two times). Also, Alternate Continuity isn't a justifiable explanation here since this was before the Pokémon Peace Squad games experienced a Continuity Drift as well as the fact that the person making the contradictions had them brought up in a way that basically said fans and also the franchise itself (like the core series games or the anime) are the ones wrong about such events, characters, or elements.

  • PPS2 does not acknowledge Dawn having caught Swinub (instead saying Brock did so), even citing her doing so to be a total lie. On the flip side, it's said that Dawn got Happiny (instead of Brock). In addition, Dawn's Buneary is a Lopunny, her Pipulp eventually became a Prinplup and an Empoleon, and she never parted ways with Ambipom.
    • Ash and Brock's lineups are also unnecessarily altered in PPS2. Instead of Grotle and Gible, Ash has a Tangela and Riolu (which he never did in the anime) while Brock has Turtwig, Swinub, and Gible (same situation as with Ash).
  • The game doesn't acknowledge the Hearthome Collection, a competition that happened in the anime episode "Arriving in Style", with it even cited as "a non-existent competition". However, the Poké-stylists from the episode (such as Paris) are still acknowledged, but are instead referred to as Pokémon coordinators and grouped along with such.
    • There was to be a Special Mission (changed to a Quest Mode Optional Mission) for Night Siege that referenced the Hearthome Collection and involved escorting Paris and Cocoa (Poké-stylists) to something called the Stardust Collection. invoked Executive Meddling not only not only removed any reference of the Hearthome Collection and labeled both Paris and Cocoa as Pokémon Coordinators, but also changed the Stardust Collection to Stardust Contest.
  • PPS2 also rejects that Ash and co. have met Aaron of the Sinnoh Elite Four, once again having it stated that such an event never happened. In fact, this (and the above two examples) is brought up in a Special Mission involving a tabloid called K-Zone, with it being one of the examples of the lies from said tabloid in the mission.
  • There is no character named Barry, but one named Pearl, who is for all intents and purposes Barry, but with a different name and team. What makes this deliberate rather than the person not being informed about Barry is that various usages of his name are used during PPS2, some in the context of describing Pearl, but he is never referred to as such.
    • Examples include Pearl doing something he constantly refers to as the "Barry Dance", him taking dance lessons from someone named Tim Barry, and Barry being the name of the very first mercenary to die during the events of Quest Mode as well as the name of another character encountered in Quest Mode. Even worse, every reference of Barry in the Japanese version of the game is Jun (Barry's Japanese name). What seals the deal is that "Ethan" in the Rouge Kingdom Hard Mode Optional Mission refers to Barry being on the same wanted list as him and "Lyra", indicating that Barry is being depicted as a Pearl hater/imposter.
  • Lyra does not exist. It's Marina wearing her HeartGold and SoulSilver outfit. Lyra is instead the name for a Marina-hater and impostor in an Optional Mission in PPS2's Quest Mode. note 
    • The same goes for Ethan. It's "supposed" to be Jimmy in his HeartGold and SoulSilver outfit and the Hard Mode of the Optional Mission above involves Ethan as the name of a Jimmy hater and imposter.
  • Jessie never won any ribbons in Sinnoh Pokémon Contests. In addition, her alternate persona of "Jesselina" seems to not exist according to the characters.
  • Although it was stated in an earlier work from the staff that their characterizations and Pokémon are what they are in Diamond and Pearl, Pokémon Peace Squad 2'' takes further measures to contradict Cheryl and Mira's appearances in the anime, with Mira being afraid of and running from Ground-type Pokémon (which Sandshrew is) for instance.
    • Cheryl, however, gets it even worse, as not only is she afraid of Bug-type Pokémon, she's especially afraid of the Burmy family (she had three Wormadam and a Burmy that became a Mothim in the anime) and will freak out and run away if she ever comes across something related to Burmy.
  • Then there's the debacle in which it's heavily hinted at that Pokémon Hunter J is Jupiter of Team Galactic. In just what world is that even possible or where would such a rumor even originate from?! Not to mention that there was one scene in the anime that showed both Hunter J and Jupiter clearly as separate people.
    • This might be because the one making these contradictions had a notion that all major antagonists in Pokémon have to be linked to a villainous team (like Brody once having been part of Team Magma or Miror B. having once been a Cipher Admin). Maybe he thinks J has to be part of one, too.
  • Note that most of these tend to involve things from Sinnoh. Perhaps the most egregious contradiction made is Sinnoh being spelled Sinooh (two o's and opposed to two n's). And it's more than a misspelling when it's used in everything that's headed by the co-creator.
  • On the topic of Brock's mother, Lola, PPS2 states that she's Brock's stepmom and to make things worse, Brock's siblings hate her.
  • There's also the idea of there being a character named Eugene (which was actually an egregious alternate dub name change for Eusine). The other creator tried to fix this in PPS1's expansions by saying Eugene was just a Eusine double, but in PPS2, invoked meddling went as far as to make Eugene a separate playable character.
  • We also have the deal with Tabitha of Team Magma, who for a stupid reason is stated to be a female when he's clearly shown to be male. While not in the PPS series itself, an earlier work headed by the series' co-creator had Tabitha being a guy be labeled as a paparazzi rumor. Tabitha was even given The Other Darrin treatment by being given a female voice just to drive it in. (It's stated that Tabitha was given the "incorrect" voice in the anime.)
    • Word of God invoked admits that he kept this VA-change going due to a combination of consistency and the fear that the co-creator would just further assert Tabitha being a female if he tried to say otherwise.
  • Similarly, the earlier Pokémon Peace Squad games (and other projects headed by the staff) keep asserting that Tate & Liza are both girls, even though Tate is supposed to be a boy. Tate's VA was even changed to Liza's but with a slightly higher pitch. invoked
    • To show how vehement the other creator was about Tate being a girl, one time, he was asserting that Tate is a girl, only for someone to tell him that the anime showed Tate to be a boy. The creator's response is that it was a paint edit and that Tate is a girl. Also, DS-transmitted data containing episodes of the anime involving the various characters in the game (like Gym Leaders) released as promotional material for the first PPS game deliberately excluded the two Tate & Liza episodes, due to "falsely depicting Tate as a boy", instead replacing them with the completely unrelated Lugia trilogy of episodes from the Whirl Islands arc.
  • Even characters originating from projects related to the Pokémon Peace Squad games can have this happen. The character of Milane, for instance, is constantly referred to as a single mother, even though the creator designed her to be a Fanservice sex symbol, not a mother. note 
  • Not even elements from the first Pokémon Peace Squad game are safe from this. Take Attack Vehicles, hover vehicles that were featured in the first game, for instance. Although in the second game they're stylized helicopters, that same game also explicitly states that they were that in the first game, too.
  • Another such matter that was subject to this was a cameo of Chris Thorndyke in Pokémon Peace Squad 1 that was actually removed from the game in a patch in the Difficulty Pack DLC. In addition, the Ultra Difficulty mode added a line from Sonic in Metal Rapids where after hearing the name answers with "Who is Chris Thorndyke?" and a set or trivia questions asks who was the character seen in a laptop screen with "Chris Thorndyke" as one of the choices, but the wrong answer (the right answer is "Lan Hikari", who replaced Chris in the cameo). Further solidifying this is in an Optional Mission in Pokémon Peace Squad 2's Quest Mode, Lan (who is the focus of this mission) breaks the fourth wall to address that he was the one seen in the laptop cameo.
  • Sometimes, mechanics from the core games were subject to this. In the case of the Poison status condition, there is a footnote that without provocation says that Steel-types are NOT immune to Poison, even saying they most likely never will be, even though Steel-type Pokémon became immune to Poison from the 3rd Gen onward.
  • There's even a Sonic-related contradiction that is once again absurd. The first two games say that Shadow the Hedgehog takes place 50 years after the events of Sonic Adventure 2 (despite the fact that for this to be true, Sonic and co. would have to be 50 years older) and that the game did a bad job of conveying it. Given this person, PPS1 or 2 would possibly say that all the other Sonic characters took Timerunners to the events of Shadow the Hedgehog as a way to explain their lack of aging if this were to be true. Even more egregious, all other Sonic games are stated to take place where they are established in the Sonic canon.
  • Another case is regarding the Mega Man (Classic) games, in which the first two games say take place even further into the future than the co-creator's self-believed Shadow the Hedgehog timeline, and thus pushes Mega Man X even further forward.
  • Due to how bad these had gotten, in later Pokémon Peace Squad games, a number of these unnecessary contradictions were undone invoked in in order to keep things as consistent as possible between the PPS series and other things Pokémon and to prevent any more inane issues from happening again.


  • Ascended Fanon: invoked The anime girl look for V.E.R.I.C.A.S. ended being used in Endless Boundaries where she appears in the remake of the Star Database stage. Since her avatar is a hologram, it's not hard for her to assume this form.
  • Creator's Apathy: invoked
    • Sunflorazumarill admits that come Pokémon Peace Squad 2 he gave up trying to correct any of the contradictions to various things Pokémon made in the series by Carrington because he tried to do so in the past only for Carrington to remain rigid and in some cases further such contradictions, which could explain why they became so numerous come the second game. note 
    • He also admits that the reason the series churned out such a large number of sequels was because of the flow of ideas for stages and storylines that kept coming. However, he hopes to do a better job with Ultra Revival and slow things down should the series continue.
  • Executive Meddling: invoked The first two games in the series have their fair share of meddling from the second creator of those two games, who will bring up such changes throughout the two games, much to the dismay of the first:

    Pokémon Peace Squad 1 examples:
  • Carrington was against the idea of there being a lives and checkpoint system in the game (and its sequel), so it's made pretty clear that any death fails the whole mission, forcing players to start a stage over from the beginning if it happened.
  • The idea of ranks being rewarded to clearing stages in the game's single player mode was also vetoed by Carrington, with it being stated that ranks are only obtained in Special Mission Mode. This is also the case in the second game.
  • The Mad Train stage could have been a high-tech train built by Team Plasma, but it was enforced by Carrington to be a passenger train hijacked by Team Plasma. A compromise was made that it's a passenger train that's been taken over by and being given an overhaul by Team Plasma.
  • Sunflorazumarill wanted the Abandoned Lab stage to have some challenge instead of just being impossible to lose in, so mazes with lasers that could hurt were proposed, but this was vetoed. A compromise was made that the lasers don't hurt, but still make for some tricky puzzles.
  • The Electra/Volker rivalry came to be as a result of Carrington's hatred for shipping after Sunflorazumarill invoked it in another work of theirs (in fact, several other rivalries in the series are the result of this). What was to be an Electra/Milane fight in Astro Platform was even changed to Electra/Volkner to further drive it in.

    Pokémon Peace Squad 2 happens to be rife with Executive Meddlinginvoked:
  • Sunflorazumarill's original pitch for the game didn't involve so much vehicle usage. Most of the vehicles in the game were shoehorned in by Carrington, almost making vehicle driving one of the gimmicks of the game. In most cases, driving these vehicles is required to clear various stages. In addition, while the first game had no such mechanic, most vehicles now require fuel (which you have to pay for) in order to use.
  • The fact that various actions in the game (such as swimming) now require things such as Intermediate and Advanced Orbs, Diamonds, and Pearls, even though all actions were available from the start in the first game, was also added in by Carrington. One such case is the start of the Aqua Submarine stage, which was originally intended to have the character start swimming from the get-go regardless, but was changed to piloting a small submarine inside it (and it being blown up if you're able to swim from the beginning).
  • Due to his role as a villain in this game, Giovanni was replaced by Silver (the GSC rival) as a playable character. However, even after this, Giovanni was made a playable character anyway (albeit one unlocked at one point in Quest Mode) and on top of that, Jessie & James were also made playable characters (also unlocked in Quest Mode). Due to the story, however, they can't be used in Episode 5, Highwind Crisis, or Episode 13, and playing as them is outright stated to be non-canon to the game's story.
  • At the end of the Flora Biome stage, there was originally supposed to be a line from the villagers about turning the complex into an ecology base, but was removed. Instead, it's stated that the Team Flora helicopter at the end is big enough to seat everyone, implying that the villagers leave with the chosen character.
  • In Episode 5, Jessie & James were originally supposed to be battled only in Antarctic Lake. Instead, they were made to be battled once in Ice Metropolis (despite a boss battle already occurring shortly beforehand), once in Antarctic Lake, and twice in Freeze Plant. In addition, several additional bosses were shoehorned into Freeze Plant in both Jenny and Expert Modes.
  • Originally, Pokémon Hunter J was supposed to only be hired by the Meta Alliance to do two tasks for them, but this was changed to be that she was a part of the organization. In addition, J was supposed to suffer a Disney Death regardless of the character you played as after defeating her, but was changed to that some characters get a different cutscene where the Disney Death doesn't happen. To top things off, in Episode 13, J was originally going to leave after delivering Prof. Oak and Knuckles to the Meta Alliance, but she and her henchmen were added to the bestiary for Episode 13's stages.
  • Despite having no relevance to the story of the game whatsoever, Timerunners and Spaceriders were shoehorned into the game (with Timerunners only appearing in Episode 12). In addition, a new vehicle called a Ghostdasher was also added to the game, despite it having no relevance either and only appearing in Episode 12 and Meteor Base.
  • Gold Beetles (from Sonic Adventure 2) were slated to appear once in every stage of the game, but in the end, they were regulated into only being in any stage taken from a Sonic game (although in some cases more than one appears in a stage).
  • Drill Dozers were supposed to make a return in PPS2's multiplayer mode, but were taken out. Even more egregious, every multiplayer mode except "Destroy the Dozer" made a return and several new modes were added in as well.
  • One of the most egregious examples of things changed from Sunflorazumarill's original vision was with the collectible card system, in which he stated all the methods for collecting them (all of which involve clearing a stage with certain conditions met). In addition to bumping the number of cards from 1200 to 2400, none of the original intended ways of collecting cards were used in the final version. In fact, none of the actual implemented ways even involve clearing the stage.
  • As the Continuity folder shows, Carrington made a number of contradictions to various things Pokémon-related for no discernible reason. The way they're put in the game, it's like they were being made on purpose. (Oh wait, they were.) Some even go against ideas Sunflorazumarill had made for the games.

    A positive case of meddling from Carrington, however, was with something in Pokémon Peace Squad: Trinity. Initially, the idea was that only Trainers from Unova (and Ash) would have Pokémon debuting in the fifth Generation, and only Pokémon from the fifth Generation (other than Ash's Pikachu), but Carrington quickly stepped in and declared that Trainers from Unova would also have Pokémon not from Unova and vice versa. Sunflorazumarill quickly decided that his original idea was stupid and decided not to go through with it at all, and games such as Black 2 and White 2 (which feature Pokémon from prior regions) would end up making the original restriction stupid to begin with. Sunflorazumarill has stated that he's glad that he didn't go through with his original plan.

  • Trolling Creator: invoked Carrington, the aforementioned co-creator of the earlier Pokémon Peace Squad games, tended to be this in some ways. Try to suggest lives and checkpoints, expect "fail the mission" to become Insistent Terminology. Invoke a ship, watch as it's turned into a rivalry. There's an element or event in Pokémon that Carrington doesn't agree with, see it blatantly contradicted before your eyes. Other examples exist as well.

     Videogame Settings 

The various levels and settings are what form the core of the Pokémon Peace Squad games, with almost every kind of level being used at least once (although parts of this stems from the creator's compulsive usage of level tropes). Below is a list of the various Video Game Settings used in the series. Warning, unmarked spoilers regarding levels below.

  • Abandoned Laboratory: Abandoned Lab, Meteor Base (PPS1), Hidden Lab (PPSEB), Plasma Lab (PPSCF)
  • Airborne Aircraft Carrier: Hunter Carrier, Final Fortress (PPS2), Flora Carrier, Rocket Wing (PPSCA), Egg Carrier X (PPST), Galactic Cruiser, Crimson Carrier (PPSI), Storm Armada Act 2, Ultra Carrier (PPSUR)
  • The Alcatraz: Prison Island X (PPS1), Prison Militex Act 2 (PPSUR)
  • All the Worlds Are a Stage: Dimension Maze (PPS2), Plasma Astral Base (Area 4) (PPSEB), Crystal Base Area 4 (PPSCF), Ultra Regicolossus (PPSUR)
  • Amusement Park: PokéPark (PPS2), Cyber Carnival, Galaxy Park (PPSCA), Kaminko's E-A-P (PPST), Mega Toyland, Glacial Park (PPSEB), Gaming Galaxy (PPSI), Cryogenic Night (PPSCF), Sherbet Paradise (PPSUR)
  • Amusement Park of Doom: Electric Park (PPS2), Blaze Carnival (PPSUR)
  • Athletic Arena Level: Giga Stadium (PPSI)
  • Band Land: Music Metropolis (PPSCA)
  • Big Boo's Haunt: Death Castle (PPSCA), Cave of the Gi (PPST), Mystic Mansion (PPSEB), Cryptic Ruin (PPSI), Reverse Mansion (PPSCF), Twilight Castle (PPSUR)
  • Big Fancy Castle: Plasma Castle (PPST), Deep Stronghold (PPSCF), Twilight Castle, Prism Metropolis Act 2, Aurora Palace (PPSUR)
  • Blackout Basement: Abandoned Lab (PPS1), Cryptic Ruin (PPSI)
  • Bleak Level: Deconstructed City, Star Database, Crisis City, Sky Babylon, Planet Wisp, Eggmanland, Plasma Astral Base (PPSEB), Flare Station, Angel Island (PPSCF), Yokohama Outskirts, Mecha Viridian Forest, Marine Fortress (PPSUR)
  • Bonus Level: Rainbow Secret (PPSCF)
  • Brutal Bonus Level: Trial Train (PPS1), Trial Mountain (PPS2/PPST), Trial Island (PPSEB)
  • Bubblegloop Swamp: Amazon Dense (PPS1), Flora Biome (PPS2), Tropical Swamp (PPSCA), Bramble Relic (PPSEB)
  • Bubbly Clouds: Plasma Cloud (PPSCA), Skyward Road (PPSCF)
  • Build Like an Egyptian: Pyramid Cave (PPS1), Mirage Temple (PPSEB), Pyramid Tomb, Cryptic Ruin (PPSI), Subzeropolis (PPSCF)
  • Bonus Level of Heaven: Starry Heaven (PPSI), Mystic Realm (PPSCF)
  • Casino Park: Electric Park, Cipher Hotel (PPS2), Galaxy Park (PPSCA), Pinball Array (PPSI), Lunar Casino (PPSUR)
  • Christmas Episode: Holiday Junction (PPSI)
  • Circus of Fear: Eggmanland (PPSEB), Circupolis (PPSI)
  • The City:
    • PPS1: Route 99, GUN Highway, Capital City, Capital Highway, Central City, Mandarin Island Main City
    • PPS2: Speed Highway, Ice Metropolis, Night Siege, Night Chase, Junon Town, Empire City
    • PPS3: Palm Tree Streets, Night Skyscraper, Neon Metropolis
    • PPSCA: Aero Highway
    • PPST: Night Speedway, Route 280-EXT, City Escape
    • PPSEB: Urban Jungle, Deconstructed City
    • PPSI: Splash City, Lightning Highway
  • Clockworks Area: Clock Tower (PPSI)
  • Construction Zone Calamity: Pinball Paradise <Past>, Chrome Highway <Past> (PPSCF)
  • Cool Starship: Draco Battleship (PPSCA), Draco HDF-1 (PPST), Space Blockade (PPSI)
  • Crystal Landscape: Go-Rock Crystal (PPS2), Prism Pyramid (PPSCA), Crystal Mazeway (PPST), Prismatic Cavern (PPSEB), Red-Hot Ride, Gemstar Dome, Crystal Base Area 5 (PPSCF), Crystal Dome Act 1, Prismatic Space, Aurora Palace (PPSUR)
  • Cyber Space: Star Database (PPS1), Digital Matrix, Techno Base (PPS2), Plasma Cyber Base, Rocket Central Area 2, Rocket Internet, Cyber Generator (PPS3), Cyber Carnival (PPSCA), Cyber Track, Plasma Geo-Plant (PPSEB), Pulse Circuit (PPSI), Computer City (PPSCF), Plasma Computer Act 2 (PPSUR)
  • Death Mountain: Red Mountain (PPS1), Corel Mountain (PPS2), Rockface Chaos, Mountain Ascent (PPSCA), Blazing Ridge, Prehistoric Canyon (PPSEB), Prismatic Mountain (PPSI)
  • Derelict Graveyard: Midgar City (PPS1)
  • Disc-One Final Dungeon: Final Cannon (PPS1), Draco Starbase (PPS2), Plasma Castle (PPST), Rocket Megaship (PPSEB), Rocket Fortress (PPSCF), Ultra Carrier (PPSUR)
  • Down in the Dumps: Death Yard (PPS2), Metal Junkyard (PPSI), Toxic Valley (PPSUR)
  • Down the Drain: Aqua Dome, Metal Rapids, Electrochemical Reactor (PPS1), Aqua Submarine (PPS2), Aqua Island, Draco Platform, Chemical Maze, Switch Tower (Ice), Cyber Generator (PPS3), Aqua Generator (PPSCA), Pincher Cove, Aqua Militex, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Flora Depths, Magnet Station (PPSEB), Turquoise Temple, Aqua Ziggurat, Cryptic Ruin (PPSI), Aqua Zone, Hypothecity (PPSCF)
  • Dream Land: Dream Palace (PPSI)
  • Dug Too Deep: Mystic Cave, Sinnoh Underground (PPS1), Crystal Mine (PPS3), Magnetic Cave (PPSCA), Magnet Mineway (PPSCF), Burning Mineway (PPSUR)
  • Elaborate Underground Base: Flora Cave, Go-Rock Cave, Techno Gadget, Final Cannon (PPS1), Depth Cavern (PPS2), Pincher Cove (PPST), Flora Depths (PPSEB), Aqua Zone <Past> (PPSCF)
  • Eldritch Location: Ultra Space (PPSUR)
  • Eternal Engine:
    • PPS1: Plasma Power Plant, Cipher Key Lair, Electrochemical Reactor, Star Flight, Space Plant, Techno Gadget, Automation Tower, Final Cannon
    • PPS2: Magma Reactor, Chemical Plant, Freeze Plant, Cipher Hotel, Snagem Factory, Go-Rock Crystal, Magnetic Plant, Regicolossus
    • PPS3: Egg Tower, Snagem Drill, Metallic Madness
    • PPSCA: Magma Network, Aqua Generator, Eternal Engine, Gadget, Cosmic Plant
    • PPST: Magma Engine, Plasma Accelerator, Rocket Techworks
    • PPSEB: Generator Dam, Magnet Station Plasma-Geo Plant, Ice Cathedral, Research Facility, Planet Wisp, Eggmanland
    • PPSI: Iron Factory, Solar Inferno, Cyber Factory, Molten Citadel, Rocket Core
    • PPSCF: Plasma Simulator <Past>, Tropic Factory, Mega Stone Plant
    • PPSUR: Forest Highway, Reactive Plant, Lost Desert, Burning Mineway, Toxic Valley Act 2, Floating Glacier Act 1, Ultra Carrier Act 3, Arsenal Factory, Mecha Viridian Forest, Network Reactor, Ultra Regicolossus
  • Fantastic Nature Reserve: Mystic Preserve (PPSI)
  • Floating Continent: Pokélantic Road (PPS2), Angel Crisis, Final Fall (PPS3), Ancient Island, Sky Babylon, Windy Valley (PPSEB), Aurora Sky (PPSI), Sky Gardens (PPSCF), Dark Dimension Act 2 (PPSUR)
  • Fungus Humongous: Mushroom Hill (PPST), Mushroom Tundra (PPSCF)
  • Futuristic Superhighway: Rocket Chase, Starlight Expressway (PPS1), Geotech Station (PPST), Chrome Highway (PPSCF)
  • Gangplank Galleon: Aqua Galleon (PPSEB), Sunlight Island (PPSUR)
  • Gravity Screw:
    • PPS1: Space Colony ARK, Space Station, Draco Spacelab, Crazy Gadget, Return To Space Gadget, Galactic Base, Cosmic Gadget, Techno Gadget, Star Database, Automation Tower
    • PPS2: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase, Technologic Palace
    • PPS3: Starlit Highway, Aurora Space, Draco Platform
    • PPSCA: Draco Starship, Lunar Gadget, Final Command, Galaxy Park
    • PPST: Gravity Complex, Draco HDF-1, Dimension Cannon
    • PPSEB: Meteor Ring, Draco Garden, Rocket Megaship (Area 1), Plasma Astral Base (Area 1)
    • PPSI: Plasma Tower, Perplex Planet, Draco Colony
    • PPSCF: Starry Angel
    • PPSUR: Gravitric Lab, Ultra Carrier Act 4, Dark Dimension Act 2
  • Green Hill Zone: Green Hill (PPS1), Leaf Storm (PPS2), Palmtree Panic (PPS3), Palmtree Ridge (PPSCA), Splash Hill (PPST), Turquoise Valley, Green Grove, Planet Wisp (PPSEB), Dolphin Bay (PPSI), Verdant Generator (PPSCF), Nightlight Plaza, Yokohama Outskirts Act 2 (PPSUR)
  • Gusty Glade: Switch Tower (Electric) (PPS3), Electric Sky (PPSCA), Sky Babylon, Windy Valley (PPSEB)
  • Hell Hotel: Cipher Hotel (PPS2)
  • Hollywood Magnetism: Plasma Power Plant (PPS1), Magnetic Plant (PPS2), Crystal Mine (PPS3), Magnetic Cave (PPSCA), Crystal Mazeway (PPST), Magnet Station, Meteor Ring (PPSEB), Magnet Mineway (PPSCF), Magma Hovercraft Act 2, Ultra Carrier Act 3 (PPSUR)
  • Hornet Hole: Honey Kingdom (PPST), Treeline Rushway (PPSI), Honeycomb Cavern, Frozen Hive (PPSCF), Tropical Temple (PPSUR)
  • Ice Palace: Prismatic Cavern (PPSEB), Crystal Castle (PPSI)
  • It's All Upstairs from Here: Radio Mess, Wily Tower, Automation Tower (PPS1), Plasma Tower, Galactic Elevator, Cruise Shuttle (PPS2), Egg Tower, Switch Tower (PPS3), Enveloping Machine (Area 3) (PPSEB), Flora Tree, Plasma Tower (PPSI), Magma Tower, Rocket Spire (PPSCF), Cosmic Tower, Ultra Carrier Act 5, Ultra Regicolossus Act 1 (PPSUR)
  • Joke Level: Gaming Evolution (PPS2)
  • Jungle Japes: Amazon Dense, Flora Cave (PPS1), Angel Island, Leaf Storm, Tropical Trees, Flora Biome (PPS2), Jungle Joyride, Tropical Mazeway, Flora Temple (PPS3), Flora Carrier, Frozen Jungle (PPSCA), Flora Skyliner (PPST), Urban Jungle, Bramble Relic, Flora Depths (PPSEB), Island Jungle, Tropical Cave (PPSI), Tropic Factory, Arctic Island (PPSCF), Emerald Jungle (PPSUR)
  • Lethal Lava Land: Red Mountain (PPS1), Volcano Valley, Meteor Base (PPS2), Flarice Valley, Switch Tower (Fire) (PPS3), Eruptive Rush, Undersea Volcano (PPSCA), Marble Zone, Molten Ravine (PPST), Blazing Ridge, Red-Hot Passage, Magma Gate, Eggmanland (PPSEB), Solar Inferno, Molten Citadel, Rocket Core (PPSI), Vulcan Castle, Lava Freeze, Crystal Base Area 3 (PPSCF), Forest Highway-UR, Ruby Mountain, Plasma Fortress Act 1, Undersea Volcano-UR, Crimson Sands (PPSUR)
  • Level Ate: Cosmic Flower (PPS1), Kaminko's E-A-P (PPST), Sweets Desire (PPSI), Citrus Coast (PPSCF), Sherbet Paradise (PPSUR)
  • Levels Take Flight: Highwind Crisis, Hunter Carrier, Night Fleet, Final Fortress, Flight 999 (PPS2), Tornado Defense, Highwind Defense (PPS3), Flora Carrier, Aero Chase, Hunter Flight, Shuttle Assault (PPSCA), Egg Carrier X (PPST), Plasma Shuttle, Sky Assault (PPSEB), Cloud Chaser, Galactic Cruiser, Dimensional Tunnel, Crimson Carrier (PPSI), Squadwing Flight, Starship Cruise, Mystery Warp (PPSCF), Yokohama Outskirts Act 3, Storm Armada, Ultra Carrier (PPSUR)
  • Locomotive Level: Mad Train, Cosmic Gadget, Trial Train (PPS1), Speed Express (PPSCA), Blaze Carnival Act 2, Ultra Carrier Act 2 (PPSUR)
  • Lost Woods: Forest Highway, Flora Cave (PPS1), Flora Carrier (PPSCA), Sunset Forest, Mushroom Hill, Flora Depths, Treetop Tumble, Draco Garden (PPSEB), Botanic Highway (PPSI), Perplex Paradise (PPSCF), Forest Highway-UR, Flora Garden, Aether Complex Act 2, Mecha Viridian Forest (PPSUR)
  • The Maze: Ice Gate, Dimension Maze (PPS2), Techno Defense (PPS3), Lunar Gadget (PPSCA), Plasma Astral Base (Area 4) (PPSEB), Plasma Maze (PPSI), Aether Complex Act 4 (PPSUR)
  • Mirror World: Magnetic Plant, Techno Base, Galactic Elevator, Meteor Base (PPS2), Mirage Temple (PPSEB)
  • The Moon: Final Episode (PPSCA), Draco Lunar Base (PPSCF), Eclipse Station (PPSUR)
  • Ominous Floating Castle: Plasma Astral Base (PPSEB)
  • Palmtree Panic: Emerald Coast, Green Hill (PPS1), Wave Ocean, Flora Biome (PPS2), Tropical Tide, Palmtree Panic, Jungle Joyride (PPS3), Palmtree Ridge, Flora Carrier, Tropical Resort (PPSCA), Splash Hill (PPST), Green Grove, Seaside Hill, Cascade Resort (PPSEB), Dolphin Bay (PPSI), Aquatic Resort (PPSCF), Sunlight Island, Marine Fortress (PPSUR)
  • Pinball Zone: Electric Park, Cipher Hotel (PPS2), Cyber Carnival, Galaxy Park (PPSCA), Collision Chaos (PPST), Pinball Array (PPSI), Pinball Paradise (PPSCF), Lunar Casino (PPSUR)
  • Pipe Maze: Chemical Maze (PPS3), Magma Tower (PPSCF)
  • Port Town: Marine Station (PPSCA), Marina Madness (PPST)
  • Prehistoria: Ancient Paradise (PPST), Prehistoric Canyon (PPSEB), Dinosaur Park (PPSUR)
  • Remilitarized Zone: Iron Missile (PPSI), Prison Militex Act 1 (PPSUR)
  • Remixed Level: Return to Space Gadget (PPS1), Yokohama Outskirts Act 1 (PPSUR)
  • Ruins for Ruins' Sake: Bramble Relic (PPSEB), Aquamarine Relic, Time Dome (PPSI), Flora Plant <Past>, Marble Glacier (PPSCF)
  • Shifting Sand Land: Lost Desert, Pyramid Cave (PPS1), Dusty Desert (PPS2), Arid Sands, Hidden Ruins (PPS3), Deep Desert, Sand Crossing, Mirage Temple (PPSEB), Desert Pipeline, Cryptic Ruin (PPSI), Sand Timeline, Subzeropolis (PPSCF), Lost Desert-UR, Crimson Sands (PPSUR)
  • Ship Level: Ocean Liner (PPS1), Marina Madness (PPST)
  • Slippy-Slidey Ice World: Aqua Dome (PPS1), Ice Metropolis, Antarctic Lake, Freeze Plant, Ice Gate, Regicolossus (PPS2), Aqua Island, Frozen Slopes, Flarice Valley, Draco Platform, Switch Tower (Ice) (PPS3), Aqua Generator, Crystal Glacier, Iceberg Cavern, Frozen Jungle (PPSCA), Frozen Lagoon, Aquatic Glacier, Geotech Waterworks (PPST), Deep Desert, Plasma Wailord, Glacial Park, Ice Cathedral, Eggmanland (Last Story) (PPSEB), Aurora Station, Holiday Junction (PPSI), Aurora Glacier, Angel Island (PPSCF), Iceberg Swarm (PPSUR)
  • Space Zone:
    • PPS1: Space Colony ARK, Space Station, Draco Spacelab, Crashed Colony Eurasia, Crazy Gadget, Return to Space Gadget, Galactic ** Base, all of PPS: The Space Shield Crisis
    • PPS2: Regicolossus, Cruise Shuttle, Meteor Base, Draco Starbase
    • PPS3: Starlit Highway, Aurora Space, Draco Platform
    • PPSCA: Eternal Engine, Cosmic Fall, Draco Battleship, Shuttle Assault, Techno Puzzle, Lunar Gadget, Final Command, Cosmic Plant, Galaxy Park, Tropical Resort, Starlight Carnival
    • PPST: Star Network, Gravity Complex, Draco HDF-1, Extreme Velocity, Cosmic Antenna
    • PPSEB: Final Rush, Meteor Ring, Draco Garden, Plasma Astral Base
    • PPSI: Plasma Tower, Asteroid Path, Perplex Planet, Draco Colony
    • PPSCF: Cosmic Expanse, Prismatic Angel
    • PPSUR: Eclipse Station, Ultra Carrier Act 4, Mega Spaceport (PPSUR)
  • Steampunk: Network Highway <Past>
  • Techno Wreckage: Return to Space Gadget (PPS1), Ice Cathedral (PPSEB), Starry Angel (PPSCF)
  • Temple of Doom: Technologic Palace (PPS2), Flora Temple, Cipher Pyramid (PPS3), Tropical Swamp, Prism Pyramid, Ocean Labyrinth (PPSCA), Marble Zone, Hidden Palace (PPST), Deep Desert, Magma Gate, Mirage Temple (PPSEB), Turquoise Temple (PPSI), Cryogenic Lab <Past>, Celestial Ruins, Flare Station <Past> (PPSCF), Tropical Temple (PPSUR)
  • The Hedge of Thorns: Bramble Relic (PPSEB), Piranha Grove (PPSCF)
  • Tomorrow Land: Grand Metropolis, Radio Mess, Rocket Chase, Central City, Star City, Space Metropolis, Electrochemical Reactor, Starlight Expressway (PPS1), all of Rocketopia (PPS3), Marina Madness, Giga Warehouse, Geotech Station, Geotech Waterworks, Geotech HQ, Geotech Lab (PPST), Cyber Factory (PPSI), Computer City (PPSCF), Prism Metropolis, Ultra Carrier Act 4 (PPSUR)
  • Towering Flower: Cosmic Flower (PPS1), Flora Biome (PPS2), Flower City (PPSCA), Botanic Highway (PPSI), Flora Garden Act 1, Aether Complex Act 2 (PPSUR)
  • Toy Time: Mega Toyland (PPSEB), Nightlight Plaza (PPSUR)
  • Tree Top Town: Flora Cave (PPS1), Tropical Trees (PPS2), New Mideel (PPST), Treetop Tumble (PPSEB)
  • Underground Level: Depth Cavern (PPS2), Cave of the Gi, Hidden Palace (PPST), Vibrant Cave (PPSEB), Tidal Cavern (PPSI), Ruby Cavern (PPSCF)
  • Under the Sea: Coral Tunnel, Aqua Submarine, Antarctic Lake (PPS2), Chemical Maze (PPS3), Undersea Volcano (PPSCA), Marina Madness, Aquatic Glacier, Geotech Waterworks (PPST), Generator Dam, Cascade Resort, Glacial Park, Aquarium Park (PPSEB), Turquoise Temple (PPSI), Aquatic Resort, Old Observatory, Crystal Lake, Hypothecity, Crystal Base Area 3 (PPSCF), Sapphire Coast, Undersea Volcano-UR, Floating Glacier Act 2, Marine Fortress Act 2 (PPSUR)
  • Underwater Base: Aqua Dome (PPS1), Aqua Island (PPS3), Aqua Generator (PPSCA), Aqua Militex (PPST), Aqua Ziggurat (PPSI), Aqua Zone, Crystal Base (PPSCF), Undersea Volcano-UR (PPSUR)
  • Underwater Ruins: Ocean Labyrinth (PPSCA), Hidden Palace (PPST), Aquamarine Relic (PPSI), Pristine Palisade (PPSCF), Seaside Capital Act 2 (PPSUR)
  • Void Between the Worlds: Subspace Anomaly, Mystery Warp (PPSCF)
  • Volcano Lair: Magma Lab (PPS1), Magma Reactor (PPS2), Magma Lavacraft (PPS3), Magma Network (PPSCA), Magma Engine (PPST), Magma Crater, Flare Complex (PPSI), Undersea Volcano-UR (PPSUR)
  • Wackyland: Gaming Galaxy (PPSI)
  • The Wild West: Rail Canyon (PPST), Canyon Causeway (PPSI)
  • Womb Level: Regicolossus (PPS2), Plasma Wailord, Plasma Astral Base (Area 5) (PPSEB), Crystal Base Area 5 (PPSCF), Flora Garden Act 2, Ultra Carrier Act 3, Aether Complex Act 3 – 5, Ultra Regicolossus Acts 2 – 4 (PPSUR)
  • Wutai: Wutai (PPS1), Dragon Road, Aquarium Park (PPSEB), Bamboo Fortress (PPSI)


  • Best Boss Ever: invoked The Rocket Devil in Infinity. This boss is intense, as unlike any other boss in the game, it's split up into three different phases, each one utilizes a different gameplay type, and with each phase, the music (which is also awesome) gets more intense!
  • Breather Level: invoked Abandoned Lab in PPS1, which is impossible to lose unless you're playing as Volkner or playing in Jenny Mode.
  • Fan-Disliked Explanation invoked
    • Special Mission 2 for Death Yard in Pokémon Peace Squad 2 decided to label the events of three episodes from the anime (Dawn catching Swinub, the Hearthome Collection, and Ash meeting Sinnoh Elite Four member Aaron) as lies perpetrated by the tabloid magazine K-Zone. This is upsetting to fans not only because it's an outright "justification" for contradicting those events by saying "Everything Pokémon told you about x is wrong!", but it also opens up the possibility of anything else contradicted by the PPS games can be construed as a tabloid lie as well.
    • The scene in Mandarin Island Main City in Pokémon Peace Squad 1's difficulty pack expansion where Annie & Oakley break the fourth wall to address that 99% of all "non-advertisement"-based errors are caused by space-time effects is also seen as this, as it hints at that the contradicted events or elements shown in the games and anime were actually the result of these space-time effects and that what the earlier PPS games tells us about them is what "really" happened.
  • Foe Yay: invoked Some of Trixie's dialogue towards Samantha in various games suggest this. Not to mention one of her attacks when fighting her in PPS1 and 2 is blowing a kiss to Samantha. It also may be the other way around, too, as it seems Samantha has this with Trixie.
  • Follow the Leader: invoked In Pokémon Peace Squad Infinity, the Speed-type stages' twisting paths, which can go upside-down and along walls, are similar to those in Mario Kart 8.
  • Fridge Horror: invoked
    • While it's already been established that Giovanni and Team Rocket have most likely conducted horrifying experiments on Pokémon and likely killed some, the Death Castle stage in Chaos Adventure, which takes place in a castle owned by Giovanni, gives us something even more horrific. Within the dungeon beneath the castle are several kinds of torture devices, such as stockades, racks, iron maidens, hot pokers, and more. Some of the characters state that such devices in there were used recently, indicating that Giovanni may have authorized acts of torture and death within that dungeon against what is most likely humans!
      • Even worse, whenever you get close to vents along the walls, floors, and ceilings of the dungeon, ghostly skeletal arms with blue flames will grab you, giving you a hellish idea of what may have gone on in this dungeon. Because of this, it's possible that Team Rocket could be the most depraved villainous team there is!
    • In Endless Boundaries, the core of the Plasma Astral Base is an organic complex of flesh, sinew, and brain stems merged with metal and machinery, with column-like cascades of what could likely be blood pooling at the bottom of the area and massive brains that you have to destroy to progress. Then after defeating MechaMew2, you see Ghetsis, and only his head remains normal, the rest of him having been integrated into the base. In short, you were making your way through Ghetsis and punching out his brains in the process!
  • Inferred Holocaust: invoked In Pokémon Peace Squad: Chaos Adventure's prologue, Team Rocket unleashes an energy wave that causes the entire region of Aerocia to rise into the sky before breaking into several pieces. Given the nature of this event, Team Rocket may have just slaughtered millions!
  • Memetic Mutation: invoked Like other things Pokémon, the Pokémon Peace Squad games have garnered a handful of memes:
    • "You failed the mission." Explanation 
    • "Ih8shipping" Explanation 
    • "Piplup is unmarketable crap!" Explanation 
    • "X is a tabloid lie." Explanation 
    • "TOTAL AND ABSOLUTE DESTRUCTION!!!" Explanation (spoilers) 
    • "You won't do SHIT to it!" Explanation 
  • Moment of Awesome: invoked There is a cutscene in Pokémon Peace Squad Infinity where the two characters you've chosen enter the Plasma Tower and encounter a large group of Bisharp Blades. One asks the two to identify themselves or be eliminated, with the Speed-type character going "Well, my name is…", then homing attacking the robot before sending out his or her strongest Pokémon along with the second character doing the same and both laying waste to the robots before a Golurk Titan shows up.
  • No-Damage Run: invoked In Pokémon Peace Squad 2, there are four Special Missions that involve this, all of them Mission 4's. For Volcano Valley's, you must make is through the stage without Caitlin taking damage (Darach taking damage is fine). Mission 4C for Corel Mountain takes it a step further by making it so that neither character is allowed to take damage. Draco Starbase Area 4 has one for Argenta where she can't take damage and has to reach the end within a time limit. Finally, Empire City has one that does the same thing, only with Agatha.
  • Replacement Scrappy: invoked Much like in the sixteenth movie, the second Mewtwo (who shows up in Pokémon Peace Squad Infinity) happens to be this. However, it's not as severe in this game due to the fact that its role isn't as prominent (although still a large role), it's backstory is expanded (it was commissioned by Team Plasma (BW) and also implied that it would've served MechaMew2's role in Endless Boundaries if it hadn't escaped), and most importantly, Infinity doesn't disregard the first Mewtwo, who is actually referenced at several points in the game (the player character initially mistakes the second Mewtwo for the first one and Giovanni upon capturing it says that he never thought there would ever be another of its kind). However, this Mewtwo was still Put on a Bus at the game's end due to negative reception.
  • Sequelitis: invoked The creator himself has pointed out that the games started to decline in quality after PPS3 (and even then, PPS2 is considered the high point of the series). It's best to see the series like this; PPS1 – 3 were the Golden Age; Chaos Adventure and Trinity (and possibly Endless Boundaries) as the Silver Age, and anything beyond as the Bronze Age.
  • Ship Sinking: invoked Actually enforced via one of the creators. Said creator has a history for when anyone (like the other creator) invokes a shipping (such as Brock and Erika), he will turn it into a rivalry; the more the characters are shipped, the more he makes the two characters hate each other. The biggest offender happens to be Cissy and Danny, whose rivalry is so fierce that (prior to Trinity) they refuse to work together on anything, to the point where they can't be paired in any stage in the first three games, and it's even to the point where in many stages in those games, Danny can't even be paired with Floreia (Cissy's friend). To make this problem even more egregious, after an Electra/Volkner pairing was devised, that pairing was quickly turned into a rivalry. Even more so, a Special Mission in the Timerunners expansion of the first game actually uses the word "Ih8shipping" at one point and on at least two occasions in fights with Volkner, Electra addresses "idiot shippers". This person definitely hates shipping.
    • Even pairings such as Ash and Misty aren't safe from these anti-shipping measures. For example, Misty doesn't cry over Ash being abducted by Team Draco and in Draco Starbase Area 4, Ash tells "Dust" he doesn't feel that way about Misty (although he faked throwing Misty's lure out the airlock).
    • However, even with all of this, people still ship some of these characters together and later games show them having Character Development amongst each other and more willing to work together (Cissy and Danny have become more friendly towards each other by Endless Boundaries and Infinity, for instance).
  • Take That, Scrappy!: invoked Episode 10 of Pokémon Peace Squad 2 features the widely despised Princess Elise from Sonic '06 showing up, to be kidnapped by Pokémon Hunter J. She also gets kidnapped by Team Rocket during an Optional Quest Mode Mission for Kingdom Valley. The game pulls no punches with Elise's infamy as around 50% of the playable characters have idle quotes if you stand around in Kingdom Valley, further bashing her:
    Brock: I know I should be head over heels for Elise, but there's something about her that makes me sick to my stomach…
    Misty: Getting kidnapped, Elise? I think you’re used to it by now. Learn to defend yourself, bitch!
    Erika: [Elise] reminds me of a princess in a pink dress, one who gets kidnapped all the time. Even then, she's far better than this one.
    Sabrina: *throws up in mouth* I have felt that Princess Elise kissed a person once. A dead person.
    Shingo: I'm wondering if we should let Princess Elise into the Squad after rescuing her. Never. It would be an insult to do so.
    Harley: I hate this Elise princess! I hate her! I hate her! I HATE HER! I HATE HER! I! HATE! HER!
    Marley: I can't shake this feeling that Elise may have kissed something not far from a dead Shaymin. *shudders*
  • Tearjerker: invoked Without a doubt, the scene in Pokémon Peace Squad: Endless Boundaries after all universes have been annihilated, and Ash and N are dead. Not to mention Blaze and Silver being erased from existence. The music during this scene helps.
  • Unexpected Character: invoked Pokémon Peace Squad Ultra Revival has some:
    • Sho, who previously in the Pokémon Peace Squad series was only seen in an Optional Mission in PPS2's Quest Mode, returns as a member of Team Skull and potential boss.
    • Nancy, who was also last seen in Pokémon Peace Squad 2 and last mentioned in Chaos Adventure, returns as being affiliated with the Aether Foundation.

You failed the mission.


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