Age of Mythology: it's implied as early as the first level of the "Fall of the Trident" campaign that one of the key antagonists is Poseidon, hinted when pirates attacking Atlantis are shown being helped by krakens—e.g., sea monsters—and it's explicitly pointed out that Poseidon's creatures are helping them because he's displeased with Atlantis for some reason. The implication is only strengthened later when the main villain Gargarensis appears: not only is Poseidon his Major God, he wields a trident just like Poseidon, and he's a cyclops, one of the mythical beings most-associated with Poseidon.
Batman: Arkham Knight: when the Arkham Knight appears in full for the first time, he points out to his militia soldiers that the bat symbol on Batman's chest is a decoy encouraging them to shoot there when, in fact, it's the strongest part of his body armor, and this is reiterated once or twice later in the plot as well outside of cutscenes. Almost at the end of the game, Batman is put into a standoff with Scarecrow and Commissioner Gordon with another life on the line, forcing the other party to shoot him in the chest and seemingly kill him, only for the hostage to be thrown off the top of the building this is taking place on. Batman swoops in almost at the last moment to save the hostage, who is amazed that he's alive, but Batman points to the where the bullet hit: right on the bat symbol. "He knew what he was doing."
It's also hinted from about halfway through the main plot that the Arkham Knight's true identity is Jason Todd, the second Robin.
It's a bit of an obvious place to glimpse into the future, but here's an example from the Chapter 3 reveal trailer: the trailer includes a cartoon short called "Tombstone Picnic." At the end of the short, Bendy cowers from a large, shadowy figure as the cartoon starts flashing white. In Chapter 3, inside the animation studio rather than the cartoons, one of the enemies is the large, inky figure of the Projectionist, whose projector head shines a bright, flickering light on everything in front of him.
In Chapter 3 itself, Thomas Connor has an audio log where he complains about the elevator being unreliable to the point where someone could fall to their death. Sure enough, the elevator does drop at the end of the chapter, with Henry and Boris on it.
The log in for Paul's personal computer is chameleon. A subtle hint to him being a double agent for the NSF
Two remarks from Tracer Tong, one, rhetorically asking JC if he notices "how quickly our technologies turn against us?" and if JC uses a trellis to break into the Cathderal, to "Never depend upon weapons and high-tech when there is a simpler solution at hand," hints to him asking JC at the endgame to plunge the world into a new Dark Age.
Talking to the Morpheus AI leads it to say "You will soon have your god, and you will make it with your own hands" which is both the Big Bad's intention and a viable choice for the player.
Banpresto must be the king of this with its Super Robot Wars multiverse, where things will be foreshadowed that usually don't even happen in the same universe. The big one of which is the Axel Almer and Kyosuke Nanbu rivalry, which was foreshadowed before either of them even appeared. "Throwaway" lines across three games where neither actually met each other (or, in one case, showed up at all) ended up being a game-long theme of Original Generation 2.
Another version happens in Original Generation 2. Ryusei mentions substitute names for his Humongous Mecha, and comes up with DaiRaiOh, partially naming it after one of his teammates. Another character mentions that the name may already be taken. Sure enough, in Alpha 3 (an Alternate Universe), a Super Robot named RaiOh is introduced, and later gets rebuilt/upgraded to DaiRaiOh.
Which then comes back in Original Generation Gaiden, when the guy who ends up piloting DaiRaiOh makes an Early-Bird Cameo.
Axel takes this even further in Original Generation Gaiden. He mentions a predecessor of Lamia, W-07, which is said to have some exclusive devices installed in only Lamia and W-07. Surely enough, later on, Banpresto worked on a spin-off game and introduced Aschen Brodel, a somewhat regular Lamia Expy... only to later (recently) reveal that she is W-07.
Another far more direct version in the same game, which featured missions that made up the prologue of Super Robot Wars MX. A more humorous version when MX's female protagonist makes a cameo of her own, and remarks that she would never wear an outfit as Stripperiffic as Lamia's... of course, the outfit she wears in MX is even more so.
The combat dialogue of the Gardim AI in Super Robot Wars V imply that they belong to an organization that spans multiple dimensions, long before this is actually revealed, since they mention things like Getter Rays and Innovators, concepts that don't exist in the New Correct Century world. Later on, they call the Villkiss by its original name, Bilkis, implying some sort of connection with the Universal Century world's past.
At the epilogue of Hakai-hen, Aoi Hidaka starts getting headaches and feeling pain. That's the calling card of Muge Zorbados.
In Jigoku-Hen chapter 4 Boss yells at Brocken that he will one day make Brocken's head into a Rugbyball, cue Played for Laughs later.
In the epilogue of Jigoku-hen, Noriko Takaya states protecting Earth is her duty, regardless if it takes her away for another 12,000 years, a possible teaser for DieBuster.
When fighting Anti-Spiral during the event after getting the SR Point, he will mention them being already close to the "End of Z".
In Jigoku Hen, Shikuu's Leitmotif has hidden lyrics based on possible events in Tengoku-Hen. spoiler alert He who bares the spheres He who will become the King Praise to him, Praise to him He will return the ends of times are near He who bares the spheres The 12 chosen their cruel fates will meet They will meet again, all the spheres He who bares the spheres He who will become the King He will free the universe
EVA's refusal to answer Snake's "Who are The Patriots?" codephrase in MGS3. Also the fact that Eva's gun, her bike and her shooting style are all Chinese. You find out at the end of the game that she was working for the Chinese all along. While we're at it, the fact that Ocelot names himself after an American wild cat and uses American-made revolvers. Guess who he is really working for.
Within minutes of The Boss declaring there are no friends on the battlefield, merely allies, she refers to The Cobra Unit as "Her friends". Not long later Naked Snake asks The Boss why she defected. Her response? "I didn't." The game hammers you over the head within a half hour of her introduction that she's a Fake Defector, but her act is so good you won't catch on the first time around.
A conversation Snake has with Mei Ling after "killing" Liquid Snake in MGS1 about the inability to store the human personality digitally.
It's actually a running thing in both Metal Gear Solid 1 and 2 of characters stating partially in jest that Snake isn't aging well even though he's only in his 30s and still relatively young, especially compared to most of the antagonists. But then it's revealed in 4 that as a clone his aging is accelerated.
Naomi Hunter's surname is a huge clue to her relationship with a certain Frank Jaeger: "Jaeger" is German for Hunter and Naomi is Frank's adoptive sister.
This plot twist is also used in Metal Gear 2: Solid Snake when Gustava Heffner talks about her old lover "Frank Hunter". However, the manual spoils this twist by mentioning that her lover's name is "Frank Jaeger".
If you try and contact Master Miller when fighting Liquid in the Hind-D, you will get no response.
When saving the president of ArmsTech from Ocelot, he speculates that "maybe [these terrorists] are like us in the arms industry... always looking forward to the next good war." Liquid later reveals that this is exactly why he's in it: to create a world in constant war, so that fighters like him and Snake can be valued again.
In Parasite Eve, during the chapter involving the hospital, there's a certain room that, while literally having nothing in it, not even items or enemies, it does show a window view of something glowing an ominous red at fixed intervals, and that something correlates to the True Final Boss as well as the True Ending of the story...
In Phantom Brave, Marona fantasizes Scarlet the Brave as a strong, masculine hero. Ash dismisses it with "Scarlet is a girl's name," and imagines him as effeminate. Scarlet turns out to actually be female.
Mega Man 4 very subtly foreshadows that Dr. Cossack is being forced to battle Mega Man against his will. He's the only adversary in the entire NES Mega Man series to not proudly slap his logo over the boss doors, as he's a good man and not proud at all that he's being forced to battle the titular Blue Bomber.
In the ending of Mega Man X4, the title character is asking Zero that if he (X) goes Maverick, then Zero must "take care of him". This actually foreshadows two events, although the circumstances have been twisted by the time they occured:
1) In Mega Man X5, wherein their destined battle finally happens, although here it was X who thinks Zero has gone Maverick (or, in the non-canon path, Zero actually is).
2) And in the first Mega Man Zero game, it wasn't the real X that was a Maverick and who Zero must destroy, but actually a clone.
Another way to look at X's situation in X4 would be The reason why Copy X was created. X used his body to seal the Dark Elf following the Elf Wars. The first game hints at a nervous breakdown from the trauma of the fighting. Though never confirmed, it does explain why X never inhabited a new body since the Zero series confirms that his or Zero's body can be perfectly copied. Whatever the reason, since X abandoned his post without preparing someone to take over, humanity scrambled for a leader and put the unstable Copy X in charge. All the death and destruction that followed is partly X's fault, so he did become a Maverick.
Another subtle one from X5: part of the opening music and start menu theme is actually Zero's death theme from X1. Guess what happens at the end of the game...
The rest of the opening music is a remix of the 'Get weapon' theme from Mega Man 3 which foreshadows not only the one truly responsible for the events of the game but also the Final Boss.
Zero 4 begins with a visit to an ancient Colony Drop impact site. And ends with the protagonist sacrificing himself to prevent another Colony Drop.
After you get the star force in Mega Man Star Force 1, there are two separate events that foreshadow the event of Luna Platz finding out that Geo Stelar and Mega Man Geo-Omega are the same person:
First when the kids do the class play that Luna came up with, Pat Sprigs Gemini Spark is absent, so she asks Geo to fill in and when he puts on the suit she imagines that she is seeing him in wave form.
Later when they get attacked by a jammer, he puts her in a classroom and orders her to stay there, and as he is leaving to take care of it she thinks that he is talking in Mega Man's voice, and of course he is as they are the same person.
The Reveal that Omega Xiz isn't from Planet FM like he claimed is foreshadowed if you observe the names: Cepheus, Harp, Cygnus, Libra, Taurus, Ophiuchus, Cancer, Wolf/Lupus and Gemini are all constellations, but Omega isn't - there are stars and at least one globular cluster with Omega in the name, but no actual constellation.
It's mentioned once or twice how Z-waves will inadvertently turn physical objects and even people into more Z-waves after too much exposure. This is actually how the Kelvin's crew survives the destruction of the space station in the prologue, courtesy of Omega-Xis.
Chop Chop's cryptic lyrics in the first song on Um Jammer Lammy ("Pick burnin' cry fly, chop choke!") actually foretell events that will happen in later stages.
The Chrono Cross opening has the camera zoom in to Kid's pupil, transitioning to the burning orphanage FMV.
The guy Aeris famously describes as being "sick" very early on in has a mysterious tattoo, the meaning of which, as well as the meaning of his illness, is not revealed for quite some time. This is the only hint of its kind during the game's first half that something much bigger than the conflict with Shinra is going on.
When Cloud is mistaken for a Shinra trooper in Junon and is ordered to put on a uniform for the parade, he mentally reminisces on how proud he was when he first put on his official Shinra uniform. Except, it's just a standard Mook uniform, not a SOLDIER one...
In Disc 2, Cloud's revelation that he never actually became a SOLDIER 1st class and his memories are fake is heavily foreshadowed during the Flashback to the events in Nibleheim. The first is that Cloud's behavior during that time is the opposite of how he's been acting in the present day. The second is that, if the player goes into houses and talks to NPCs, including his own mother, they all first react as if they do not recognize him, then there's a brief flash of light and they suddenly remember him. As it turns out, Cloud was in Nibleheim, but in the standard infantry uniform, which included a helm that covered his face.
When Aeris run off into the forest, Sephiroth appears and says, "We must stop that girl soon." Not long after that, Aeris is dead.
More Aeris foreshadowing: when the party first meets Cait Sith, he tells the party their fortunes. Cloud asks him where to find Sephiroth, and he receives this response: "What you pursue will be yours. But you will lose something dear."
The much-maligned plot twists of Final Fantasy VIII do get some foreshadowing during the game, although for the most part it's too sparse and hidden too well to be very effective. Most notably, Ultimecia's existence is heavily foreshadowed by the New Era Speech Edea makes when she takes control of Galbadia, but neither the player nor any of the characters have any way of understanding it since she's talking about events which will take place in the future. The orphanage reveal is likewise foreshadowed, albeit not very clearly, by both Cid and Irvine.
The existence of Sorceress Adel is hinted at in the first disk in Timber - the 'static' on the TV is in fact a signal demanding her release from the orbital prison which is so powerful it makes other radio-based communications impossible.
Final Fantasy IX, halfway through the game when the heroes meet the villain Kuja for the second time, he responds to Zidane's inquiries about his plots with the line "Oh, brother... But you're not ready yet!" On the first playthrough this just seems like uncharacterically crude choice of words from him (he speaks like he's in a Shakespearean play most of the time). After you play the game again, knowing that he and Zidane are brothers, the line seems like such an obvious hint.
There is a shot of the penultimate boss, and the stage in which you fight him, within the first twenty minutes of the game.
The first half of the game is absolutely blatant about foreshadowing the fact that Yuna will have to sacrifice herself to stop Sin. It's hard to count the number of times Tidus suggests they come back to a place or do something after they beat Sin, and Yuna just looks sad.
Also, when the group come across the Moonflow and Tidus says they're coming back "once we beat Sin", we get brief shots of everyone looking saddened.
When Luzzu leaves to fight in Operation Mi'ihen (in which he dies if you convince Gatta not to go to the front lines), Yuna tries to stop him, only for Auron to tell her that Luzzu has made up his mind, just like she did when she became a summoner. They're both giving their lives to fight Sin in their own way.
Auron being an unsent is also foreshadowed a lot. Seymour asks him why he is "still here", he refuses to go into the Farplane, for one, and once the party returns and Yuna is forced to send Jyscal, he collapses and starts leaking pyreflies.
Final Fantasy X-2: After Yuna has a nightmare about herself and Tidus being killed by a firing squad at the start of Chapter 2, Rikku offhandedly tells Yuna to "Blame it on your new jammies!" (the Songstress Dressphere). Turns out a while later that this has real plot relevance: the Songstress Sphere was channeling Lenne's memories (and partially her appearance); hers and Shuyin's traumatic death was the fuel for the nightmare, and the main conflict in the game.
Final Fantasy XIII: Of all of your starting party members, Vanille has an extra ATB segment and higher starting stats than the rest (which is particularly weird considering Lightning, Snow and Sazh are all trained fighters). Her tattoo also has an arrow immediately after the party is transformed into l'Cie. It is because she has been a l'Cie for far longer than anyone else.
Cloud's "Operator Mode" and "Punisher Mode" stances respectively resemble the quick swordsman style of Zack and the Mighty Glacier, ultra-quick movements, samurai-style combat of Sephiroth. This is a much clearer indication than the 1997 version had of where Cloud gets his inspiration from.
There is a lot of evidence that Aerith is broadly aware of how the events of the game are "supposed" to go: Aerith knows that Cloud is a mercenary, and even goes as far as to cover up her slip-up with a weak excuse ("Uh, I guessed from your sword!"); Aerith seems to know that the Sector 7 plate will drop; she knows that Marlene is Barret's daughter despite this never being mentioned to her and the lack of biological resemblance between them; she is aware from the start that Red XIII is not dangerous and is actually a child among his species, a plot point from the original game that the party never found out until Cosmo Canyon; and she immediately recognises Sephiroth and Jenova and the threat they represent. It is also implied from some of her statements that she knows she is supposed to die.
Warhammer 40,000: Space Marine has a subtle and rather comical one when Captain Titus first finds Inquisitor Drogan, who has been working on a new kind of weapon. Drogan is attempting to retrieve the power source, but the voice-recognition of his computer does not recognize him as Drogan, which leads to his tone growing ever-more frustrated. It turns out the real Drogan is dead and a daemon had possessed his body before he met Titus. The Imperium certainly got their money's worth on that security software.
Golden Sun: The Lost Age accomplishes this by way of Bilingual Bonus. When you reach the game's South America analogue, you'll come upon a town called Contigo, which happens to be a Spanish word meaning "with you". Innocuous enough that a town in the South America analogue would have a Spanish-sounding name, right? But if you're actually playing the game in Spanish, the town's name is changed to "Mitdir", which is German for "contigo". After completing Jupiter Lighthouse, your party and the party from the first game return to Contigo together, iron out the misunderstanding, and join forces.
In Golden Sun: Dark Dawn, when you finish getting the Ice Queen Jewel in Harapa, it's inexplicably nighttime, forcing you to stay the night at the inn because Harapa has a defense system that automatically activates at night, walling the city in. Later in the game, half the world is encased in supernatural darkness and shadow monsters roam freely within the boundaries of this eclipse, turning most of the towns within the boundaries of the eclipse into Ghost Towns. Returning to Harapa during this period of time shows that the walls have again gone up, and presumably the townspeople are safe, albeit trapped in town until the Grave Eclipse can be ended.
Grand Theft Auto: San Andreas: Let's face it, despite the subtlety, Rockstar really wasn't trying to hide Big Smoke's impending betrayal. The clues were right in our faces.
He moved out of Grove Street to buy a house in Idlewood (aka Ballas turf) with money he claimed was given to him by his aunt. It most likely came from drug dealing.
Big Smoke never attended C.J.'s mother's funeral and decided to stay in the house (possibly to attack Sweet once he would arrive inside), and right when he meets CJ, he tosses the bat right onto the table on top of the photo of C.J.'s mother.
During the "Drive Thru" mission, Big Smoke tried to change the subject right when C.J. talks about his mother's death towards Sweet, and on that same mission, when Sweet and Ryder attempted to kill the Ballas after the gang tried to head to their turf, Big Smoke deliberately uses the food as an excuse to refuse to even lift a finger to help them. It's also possible that his long order beforehand was a way to lengthen the time to keep the Grove Street Family out of the hood to give the Ballas time to kill the other members of the hood, including C.J. and Sweet.
During "Wrong Side of the Tracks", when C.J. asks Big Smoke what was really going on, Big Smoke immediately tried to change the subject and asks C.J. if he would like to go for a ride.
During "Just Business", while C.J. and Big Smoke are attacked and chased by Russians, Smoke parks in front of a barricade the Russians set up rather than find some way to go around them up until C.J. kills them, claims the motorbike can't pick up speed, and somehow, the Russians seem to know where the two were going.
During "Reuniting the Families", right after C.J. and Sweet meet up with the Families at a local hotel where the police arrive, Big Smoke and Ryder abandon them, but do return afterwards. However, during the police chase, Big Smoke, the driver of the chase, circles around the neighborhood twice and drives through an active car wash, causing C.J. to get soap in his eyes. There's also the end, in which the helicopter is hovering low and Big Smoke decides to floor it straight through rather than back up. He also claims the brakes were out, even though he had just had the car speeding, which was another sign he subtly tried to kill C.J. and Sweet.
The license plate on his car reads "A 2 TMFK" which could be interpreted as "a two-time motherfucker", hinting at his actions in the game.
Big Smoke constantly has Tenpenny and Pulaski visiting his house.
Grim Fandangoloves this. A lot of the dialogue, most of it optional, hints at what's going to happen as the game progresses, and the solutions to certain puzzles are foreshadowed early on.
Manny: I wonder if I'd be happier working on a ship. Then again, I'm so competitive, I wouldn't be able to relax until I was captain.
In Full Throttle, Mo's garage is described as an "illegitimate Corley Motors operation". (since she doesn't have the official paperwork) It's later revealed that Mo is the illegitimate daughter of Malcolm Corley, owner of Corley Motors
In Disgaea, when Flonne is introduced, she mentions she wants to be like a flower. At the end she's turned into a flower, although she's revived by Lamington or Laharl in the good and not-quite-so-bad endings.
In Disgaea 2, a mid-game encounter with the Prism Rangers has them identifying Adell as a demon, which is written off as a scouter malfunction. It isn't.
Also, Princess Rozalin wondering if her father, Overlord Zenon is an imposter who tricked the real Zenon and has them locked away somewhere. It's revealed that Rozalin is the true Zenon's reincarnation; the fake Zenon kidnapped her and raised her as his daughter.
Strong Bad's Cool Game for Attractive People has lots of foreshadowing. For one, there's a Trogdor arcade cabinet sitting in Strong Bad's basement, but it doesn't work. The final episode has the machine being fixed as the first part of the plot. Also, the Videlectrix games in the first four episodes foreshadow the appearance of the characters from those games in the final episode.
Psychonauts has two of these in the first level of the game, the mind of Coach Oleander. When you reach the white corridor at the end of his mind, the easiest to notice is the curtain, that hides the blueprint of the psychic tank Oleander wants to use to conquer the world, but there is another: if you look very closely, you'll find that the wall has a rabbit pattern. Oleander's Start of Darkness was the slaughter of his rabbits by his father, a butcher.
The Brain Tumbler Experiment has plenty of it. The passing under a bathtub labeled "Oblongata" (the name of the lake) to climb a tower covered in thorns trying to reach Loboto is obvious enough. The unique figments of a basket of milk bottles, a patch of flowers, a Napoleon hat, and a purple bull on the other hand are just figments until you make it to the real Thorney Towers.
Silent Hill 2 with some unsettling messages in the beginning parts of the game. "There was a HOLE here, It's gone now." and "The door that wakes in darkness, opening into nightmares." The messages point to psychological plot events later in the game.
Early on in the game when you meet Curtis Ackers he has a gas-powered circular saw in the back of his shop. Later, when the Order Soldiers abduct Alex's mother, one of them is armed with said saw, telling you ahead of time that Curtis is one of the bad guys.
In the opening stage, the doctor is sliced in half by Pyramid Head. The doctor is Alex's father, if you look closely, foreshadowing how he will die later.
The lyrics to Soldier's Orders, Alex's theme song which plays early in the game, tells you the backstory and plot of the game.
Anyone with even a bit of military experience will be able to tell right away that Alex doesn't act at all like a soldier, and rather like someone who is faking the part. This was intentional, as it is meant as a hint that Alex was never actually a soldier to begin with.
Super Metroid foreshadows the final battle very subtly. Part of the world is the ruined Tourian from the first Metroid game, complete with Mother Brain's broken glass case. There is a secret room just beneath it with a few power ups to collect. Since there are hundreds of secret rooms in the game, the usual player won't give it a second thought, but after seeing Mother Brain's full body at the end of the game, it becomes clear that the room was there to house her huge body.
Metroid Prime does this overtly and subtly. You know you'd have to fight Ridley eventually, as he shows up in the first level of the game, and you do. The more subtle variant is in the Chozo temple and the many scans involving something called "The Worm." The Worm is the titular antagonist, a giant mutated Metroid that is the source of all Phazon on Tallon IV.
In Metroid Prime 2: Echoes, the main room of the Sanctuary Fortress temple has a gigantic robot, in a state of partial construction. Scanning it suggests that it is of the same design as the smaller Quad robots the Ing eventually possess. Once you get to the heart of the Ing Hive, you get into the Dark Aether equivalent of this same room, and find... Quadraxis, the very much complete and working twin to this giant robot. And then it gets possessed by the Ing...
There is tons of foreshadowing throughout the Metroid Prime subseries towards the true nature of Phazon. Purportedly a meteor-borne mutagen, it's kind of weird that almost all Phazon-mutated creatures act with the same mindless aggression, and defend places of heavy Phazon concentration. The Chozo, the most advanced species in the galaxy, also act pretty afraid of something that's supposedly just a mindless material. All throughout the first Metroid Prime game, Phazon makes a distinct clicking noise. But in areas of heavy Phazon corruption, behind the clicking you can almost hear a sound like mocking laughter. And in the second Prime game, it becomes apparent that a Phazon meteor struck the Luminoth civilization. Isn't it an odd coincidence that the two planets hit by Phazon meteors both happened to be inhabited planets—and home to ancient, enlightened civilizations at that? Naturally, the third game reveals that Phazon is Sentient Phlebotinum bent on corrupting all life in the galaxy.
BioShock starts with the main character looking at a picture of his family, and he keeps seeing shots of his family in flashbacks throughout the game. It later turns out that his family isn't real.
"Would you kindly?"
There's some more subtle hints about Atlas earlier. If you take a moment to poke around the booby-trapped submarine that Ryan blew up, you'll notice a conspicuous lack of charred corpses for a vehicle that supposedly contained Atlas' family. There are also theater posters in Fort Frolic that bear the names Moira and Patrick, who coincidentally have the same names as Atlas' wife and child.
If you go poking around in the freezers in Neptune's bounty after defeating Peach Wilkins, you'll find the frozen bodies of two people stuck in a large chunk of ice. Melting the ice will reveal that they were tortured and murdered and attempted to write a message of warning that was cut short- "IT WAS F-". The first-time player won't think a lot of it until later when it becomes apparent that Frank Fontaine is alive. It's one of the first allusions to something especially unusual happening in Rapture, and is one of many instances in which Fontaine brutally eliminated anybody who discovered the truth in regards to his Atlas persona.
There's another one that occurs in two parts; when your first enter Rapture, there are signs on the wall that state that all bathysphere travel has been shut down. However, in the fisheries you can find an audio diary that mentions that anyone in the ballpark genetically to Andrew Ryan can utilize the bathyspheres regardless of a lockout. Later it turns out that the protagonist is very much in the ballpark - he's Ryan's son.
It gets better: In the opening cinematic, the player can faintly hear "Altitude. Altitude." as the plane goes down. This warning wouldn't be audible unless you were in the cockpit, forcing a crash. The biggest spoiler in the game, hinted at in the first minute.
Bioshock Infinite beating the game and playing through again is startling; almost the entire game is filled to the utter brim with foreshadowing that makes sense on replays or analysis.
When Booker first arrives at the tower, he sees a water tub with "Of Thy Sins Shall I Wash Thee" over it. Booker mutters under his breath "Good luck with that, pal." This doesn't become symbolic until later when you learn about Booker's rejected baptism. And, of course, the baptism that shortly follows sees Booker almost drown...
The blind preacher who baptizes Booker when he enters Columbia is the same one who tried to baptize Booker after Wounded Knee. The Booker we know refused the baptism; the one who accepted it took the name Comstock. For extra irony points, the preacher's first words to the player are "Is it someone new?" Answer: Nope!
After the blind preacher baptizes Booker at the beginning of the game, which leads to the first "gives us the girl and repay the debt" flashback, Booker comments that the blind preacher might drown someone. During the ending, Booker is drowned to death by all the possible versions of Elizabeth at the same place where Comstock was baptized by the same preacher.
Midway through the game when Booker is questioned by Elizabeth about Columbia, he says he never even knew about it before arriving. This is because in his universe, Comstock (and therefore Columbia) didn't exist.
When Booker first enters the Monument and finds the room with the Syphon, Elizabeth is humming an anachronistic version of Everybody Wants to Rule the World. Hmmm...
Songbird's eye cracks from the pressure of being underwater when it seeks out Booker. Note it's a relatively shallow depth, so when Songbird ends up at the floor of the ocean...
When Booker washes up on Battleship Bay he calls Elizabeth "Anna", which she refutes. Towards the end its revealed that she actually is Anna, given up by Booker to pay a debt. Maybe he subconsciously recognizes her?
While Booker and Elizabeth are walking through Battleship Bay a hot dog vendor offers a hot dog to Booker and his "daughter". Later we find out that Elizabeth is is fact Anna, the daughter he gave up.
The Columbia goon who gets Elizabeth to confirm her identity, so the Columbian Police can ambush Booker asks Elizabeth if her name is "Annabelle". She refutes this, too.
After being forced through a gauntlet of Slate's men, Booker denies the old soldier's claims that he's a hero, to which he responds "If you take away all the things that make Booker DeWitt, what's left?" The answer is: Comstock, that's what's left.
Throughout that entire area, Slate is constantly deriding Comstock because he believes that he was never the war hero he claimed to be. Slate is Right for the Wrong Reasons.
If Slate is given a Cruel Mercy by being left alive, Booker and Elizabeth later find him in the bottom floor of Finkton's police station, catatonic from being lobotomized. Elizabeth, in the Bad Future, suffers this fate, but unlike Slate, turns just like her father.
Shortly before the nature of the Luteces is revealed, Rosalind can be seen posing for Robert, yet he's painting a self-portrait.
The true nature of the Luteces, the same person from two different universes, foreshadows that Booker and Comstock are just like them, except they're separated not by a single chromosome, but by a single decision.
In the bank, Elizabeth says Comstock's tithe is a whopping 50% of everything that comes in. Booker quips that he needs to get a job in the prophet business. Comstock, as it happens, is an alternate Booker who did just that.
Early in Columbia, the very first Voxophone Booker may find is Lady Comstock saying "Love the Prophet, for he loves the sinner. Love the sinner, for he is you." Accurate in more respects than you'll likely realize the first time you hear it.
When you meet Elizabeth face-to-face for the first time, the huge book she was about to smash your face with is titled The Principles of Quantum Mechanics.
There's one particularly telling dialogue between the two as they go to deal with Comstock.
Booker: I won't just abandon you! Elizabeth: You wouldn't. Would you?
Everything Comstock says to Booker. Comstock says Booker has a tendency toward self-destruction, and he's right in any reality - whether it's Booker drowning Comstock, Comstock abusing the Tears until he became sterile and sickly but absolutely at peace in the belief he would soon go to God, Booker gambling and drinking his life away, Booker allowing Elizabeth to drown him, and Comstock allowing himself to get beaten and drowned.
Everything Booker says to Comstock. Blind with rage, howling at Comstock for all his crimes against Elizabeth? Nothing but a pretext for Booker to express his profound self-loathing. Everything he says applies to him as much as Comstock. In that moment, Booker subconsciously wishes he could strangle and drown himself.
Following the first jump through to an alternate reality and finding Chen Lin alive, but disoriented to the point that he's unaware of anything happening around him, Elizabeth comments.
Elizabeth: Maybe... he also remembers not being alive. What would you do if that happened to you? Booker: I don't know. It already did.
Before that you encounter guards you had just killed in the previous dimension. They're disoriented, and all have nosebleeds. Chen Lin is shown to have one as well. After your second hop, Booker gets a nosebleed...
Comstock's prominent biography display in the center of the Hall of Heroes gives his birth year as 1874. Anyone who pauses to do the math on that will realize he's actually much younger than his appearance would indicate.
In the universe(s) where the Vox successfully rebel, you come across a sobbing, hysteric woman who is deathly afraid of leaping onto a barge, and possibly falling to her death below, while her husband tries to get her to take the risk, or she'll be left behind, which would be worse than falling to her doom. When the barge leaves, it's implied she did make it. When Booker's forced to relieve his attempt to get back his daughter from the Luteces, Rosalind is desperately trying to convince Robert to hop the small and unstable hole into the universe, and Robert is frozen up in fear and saying he can't go through with it, what if the gap closes and he's stuck between universes, or chopped in half...?
The song that Fink sings at the Raffle is "Goodnight, Irene". One of the lyrics contains "Sometimes, I've got a great notion / To jump in the river, and drown..."
When Daisy Fitzroy is about to kill Fink's son, she says "You see the Founders ain't nothing but weeds. Cut 'em down and they just grow back. If you wanna get rid of the weed, you gotta pull it up from the root. It's the only way to be sure—" right before Elizabeth plunges a large pair of scissors into her spine. In the end, this is exactly what Elizabeth and Booker do; they pull Comstock out by the roots to make sure he can never have existed.
In Fallout 3, you meet a Megaton citizen who is obsessed with the Enclave, believing that the American government will come and clean up the wasteland and restore it to it's former glory. Guess which government is corrupt and evil, and guess which citizen gets captured by them.
Your dad also says "Now I know you don't like it when daddy leaves you alone" to your Toddler self. The foreshadowing doesn't last very long, but it still fits the trope.
Leo Stahl has an addiction which he tries to keep secret. If you ask him what he does to entertain himself, he gets very awkward.
Galaxy News Radio often has news stories about sidequests that you can get. It's foreshadowing until you realize that he is talking about sidequests. He also makes references to meeting the player's Dad during the quest where you meet Three-Dog for the first time.
In the Point Lookout expansion, the tribal religion involves getting sprayed by hallucinatory spores from a plant and having a vision quest. While they're out, someone cuts open their heads and removes a chunk of brain. When the player does this, a chunk of his brain is removed as well. Later, someone else finds out that it wasn't a part of the religious ritual, it was just a madman taking advantage of their drugged state to have some fun. It was Tobar, the ferryman who brought you to Point Lookout. When you enter his shop menu to buy a ferry ticket, you may or may not notice that there's a scalpel, surgical tubing, a bonesaw, and tweezers in there for seemingly no reason.
Also, the vision quest itself involves a hallucination where a bonesaw cuts a rift in the ground in front of you, and then a needle and thread comes by to sew the ground back together again.
Mass Effect did an excellent job with foreshadowing at the very first mission - when you talk to the insane scientist Manuel, it is very easy to dismiss what he's saying as the rant of a raving lunatic, but later on it becomes very obvious that the things he says are in fact visions of the reapers much like your own beacon-induced ones.Mass Effect 2 later did the same thing with a mad prophet, but in a more roundabout way.
In a much, much subtler example, it's mentioned in the Codex that Turians wear facepaint to designate their clans. Those who wear no paint ("barefaced") are considered untrustworthy, as they don't make their allegiances clear. The Big Bad of the first game, a turian, is barefaced, but in the second game, the turian warden of the Purgatory has no paint, either, and soon betrays you.
In the beginning of the game, listen closely to the conversation you have with Doctor Chakwas and Lt. Jenkins. His comments are absolutely loaded with hints of what happens soon.
On your first visit to the Citadel, Ashley makes a comment about how the stairs leading up to the Council Chamber would make an excellent defensive position. During the endgame, you have to fight your way up those very steps to stop Saren from giving Sovereign control of the station.
Reading the codex reveals that biotics are sensitive to mass effect fields. Kaidan, a human biotic, gets an odd tingling in his teeth every time he goes near the statue of a mass relay. That's because it's not a statue. It's an inactive one-way relay created by the Protheans.
You probably won't notice it when you play the game for the first time, as it's not very visible when you don't know what you are looking at, but in Mass EffectSaren has the same blue glowing eye implants as the Ilusive Man in Mass Effect 2. Combined with the fact that the later is revealed as planning to use Reaper-technology to make humankind stronger, it's a very strong hint that he is already indoctrinated by the Reapers. Though he still seems to be able to fight it, as he still wants to destroy the Reapers in the second game.
In the same way, the weird visions Shepard gets from the beacon in the first game make a lot more sense after the big reveal at the end of the second. Reapers harvest sentient humanoids, dissolve them to paste, and use it as a building material to create new reapers. And that's pretty much what you are watching.
During Tali's Loyalty mission in Mass Effect 2, Admiral Zaal'Koris remarks that the other admirals would "see the fleet destroyed over the skies of their homeworld" if they went to war with the geth. In Mass Effect 3, if you choose the Geth over the Quarians, and are unable to broker peace, then this is exactly what happens.
For a more minor example, the Lair of the Shadow Broker DLC lists a song from the turian/quarian romance movie Fleet and Flotilla as a mainstay of your turian friend Garrus's combat playlist. In 3, if you aren't romancing either of them, he will have a Pair the Spares hookup with your quarian friend Tali, who is also established to love that movie.
In Mario & Luigi: Partners in Time, there is a secret room where the Baby Mario Bros. can visit Fawful, and listen to one of his long, maniacal rants. However, this could possibly be a foreshadowing of his role in Bowser's Inside Story.
Partners in Time also contains several hints that the Elder Princess Shroob is trapped inside the Cobalt Star. Toadbert's drawing is only the most blatant.
Super Mario Galaxy did this with the first two battles with Bowser. The first time you fight him, there's three small suns surrounding Bowser's arena. The second time you fight him, said arena is surrounded by dark matter that's disintegrating his castle. The third and final battle takes place inside a hollow Sun.
Shortly after Mario defeats Bowser for the last time by hurling him into that Sun, as he flies down to free Peach, in the background you can actually see Bowser Jr. fall into the Sun. The Sun immediately explodes and (almost) tears apart the entire universe.
Postal 2: Apocalypse Weekend. On Saturday, Postal Dude gets caught in the middle of a minor zombie invasion, which he jokingly suggests was caused by an outbreak of mad cow disease. Later, on Sunday, he gets a call from Running With Scissors head Vince Desi, saying that marketer Mike J has caught mad cow disease, and Dude has to take over marketing duties. At the end of Sunday, Dude faces the expansion's final boss: a giant zombie-cow-demon Mike J, or in his own words, "Kosher Mad Cow Zombie God of Hellfire!"
For fun times, take a drink whenever anyone says, "It's nothing." It's never nothing, it's something that if revealed would solve a lot of problems and make your life a lot easier. (Raine is so bad at this that her habit carries through to the sequel.)
Kratos being Lloyd's father is foreshadowed like crazy: Both of them dislike tomatoes. If you leave him controlled by the AI, he heals Lloyds at the drop of a hat. He is familiar with Lloyd's pet, Noishe. When visiting Lloyd's house, he will always be standing by Lloyd's mother's grave. And so on.
The game hints that Botta and the Renegades aren't actually Desians using music cues. Normally when you fight a Desian Grand Cardinal, it plays "The Law of the Battle," but in the battles with Vidarr, Botta, and later Botta and Yuan, it plays "Keep Your Guard Up".
There are many hints that Genis and Raine are actually half-elves, from Genis being dismayed at his house in Iselia burning, since he'd thought they'd finally found somewhere to settle down, to Genis being bitter about how humans are all the same, to Raine reassuring Genis that "we're not like them" before setting the Palmacosta ranch to self-destruct.
A relatively short-term example happens after Colette is revealed to supposedly be Remiel's daughter. Genis notes that this means that she and her father Frank aren't actually connected by blood, but Lloyd says that family isn't solely about blood, prompting Genis to apologize. The two of them know that Lloyd's the adoptive son of Dirk, a dwarf, although the player may not.
Tales of the Abyss has lots of lovely foreshadowing moments, many of them courtesy of Jade Curtiss, who knows more about the plot than you ever will. When Luke claims he was kidnapped and developed amnesia, Jade seems surprised and asks himself "could it be?" before insisting it's nothing. Later on he wonders if Luke and Ion are the same. And then, utterly without precedence, he says to Luke, "one day you may hate me so much you want to kill me." All of these together foreshadow the fact that Luke and Ion are replicas, created through the art of fomicry, which Jade himself invented.
The replica plot twist is also heavily hinted at by Asch. He looks quite similar to Luke, and has the same voice actor in English and Japanese. There's also a couple of conversations about replicas before the twist is revealed, including a detailed scientific explanation of how they work, and the moment where Van calls Luke a foolish replica.
Guy's origins are also very, very subtly hinted at. He has a conversation with Van that Luke overhears, but Guy won't tell him what it's about. It's a hint they're in cahoots. There's also the many, many times Jade calls him out on knowing extensive details about Malkuth's geography. It's because he's from Malkuth. By far the coolest one is a tiny background detail in his room in the Fabre mansion. There are banners with Kimlascan-looking heraldry hanging all around the manor. There's one over Guy's bed, but Guy has folded it so the emblem is blocked out. It foreshadows that he actually hates Kimlasca, and especially Duke Fabre.
The Tales Series is notorious for its Wham Episode addiction, so it's no surprise that Tales of Vesperia strikes again. The game heaps on the foreshadowing that Raven is Captain Schwann. There's a little Leitmotif associated with Raven that plays whenever he shows up. It plays in a scene in Heliord, for which he is not present... but Schwann is - Alexei asks him, presumably, to follow Estelle and Yuri. There's also the fact that he manages to stop the Schwann brigade by ordering them to attention - and they obey, recognizing his voice. And, of course, all of his weirdly existential musings about death make a lot more sense when it's revealed he's actually dead.
Tales of Graces continues the tradition. In the childhood arc, Hubert warns Asbel that he won't always be around to explain things to him. And he won't, because he's going to be adopted by the Oswells in Strahta, and won't see his brother for seven years. Sophie's true identity as a humanoid weapon and Richard's Demonic Possession are both also frequently hinted at, both by Richard's heterochromia (which he didn't have as a child) and scenes like the one where they join hands and both of them react like they've been burned.
Yume Nikki has a very specific bloodstain on the floor at various points of the game. In the ending, the protagonist commits suicide by jumping off her balcony. We then see that bloodstain again, now knowing its cause.Why Madotsuki was dreaming up the bloodstains and the hair effect monsters that appear near them, we don'tknow.
In one Vanguard arc in City of Heroes, after Vanguard rogues have attacked your Rikti allies, you tell them that they were Nemesis automatons. Then in the next arc, you discover that the Earth heroes who originally attacked the Rikti homeworld, causing the Rikti war in the first place, were, in fact, Nemesis automatons.
If you play Baldur's Gate I a second time after you know the secret about the protagonist and the Big Bad that the plot revolves around, you'll notice lots of characters have foreshadowed it in a lot of ways — starting with the characters right at the beginning chanting the prophecies of Alaundo, including one that pretty much outright states the secret.
There's a character called Lord Foreshadow who talks about is an upcoming trip and discussing the nights at Neverwinter.... back when Neverwinter Nights was originally supposed to be connected with the Baldur's Gate series. Development hell and licensing issues caused it to become a completely unrelated game in the same setting.
Many people cite the spaceship and aliens plot twists in Ōkami as "Unexpected" and "Came out of fucking nowhere"... Forgetting that earlier, Kaguya leaves on a Bamboo shaped spaceship, doesn't sound like much, but this foreshadows a few things about the game you don't realize until the next playthrough.
The Boss Rush and the final form of the Big Bad are foreshadowed in the pictographs on the Ark of Yamato.
For all the complaining about how General Shepherd's FaceHeel Turn in Modern Warfare 2 "comes out of nowhere," the article's entry on Foreshadowing consists of six bullet-points about things that hint about it earlier in the game.
Similarly, in Call of Duty: Black Ops astute players may wonder why none of your squadmates have any dialogue with Reznov, or how he can somehow beat you to the top of ladders even if you're the first to climb them. Then comes The Reveal that Reznov was your character's hallucination the entire time.
"In the waning years of the Third Era of Tamriel, a prisoner born on a certain day to uncertain parents was sent under guard, without explanation, to Morrowind, ignorant of the role he was to play in that nation's history." By the end of the game, you are still ignorant of the role you were to play, i.e. that you've indirectly caused Morrowind's destruction.
The first thing you hear, even before the main menu appears, is the deep rumble of a beating heart. The rhythm continues throughout the whole piece, and, as the music plays during regular gameplay, permeates the entire island of Vvardenfell.
Near the end of the game, you meet an old Imperial soldier named Wulf who is heavily implied to be an avatar of Talos. When asked about the future of the Empire, he'll make a rather strange claim that the Empire has outlived its time and maybe it is for the best it be allowed to collapse and some new ideas be tried out, even if things get messy. Fast forward two hundred years to Skyrim, the Empire really is on the brink of collapse - the Empire is halved in size, Skyrim is threatening to secede and fracture the Empire in two, and it is locked in a cold war with a resurgent Aldmeri Dominion.
If talked to after completing the main quest, Tribunal deity Vivec will call fellow Tribune Almalexia's FaceHeel Turn in the Tribunal expansion:
"We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm."
In Bloodmoon, the local Nords of Solstheim are a bit peeved that the Raven Rock mine was built on an ancient burial mound. When Raven Rock is revisited in Skyrim's Dragonborn DLC two games later, guess what the player finds in the mine?
One quest in Bloodmoon has you rescuing the "friend" of a seer, Geilir the Mumbling. He will reward you for completing the quest by telling you your future. If you complete this quest after completing the Bloodmoon main quest, he will give you this cryptic fortune:
In Oblivion, you can sometimes overhear NPCs discussing news in the Summerset Isles that a fringe movement of Altmer nationalists are on the rise and calling for the Isles to become Alinor and secede from the Empire for good. Fast forward two hundred years to Skyrim, these Thalmor have done just that.
At the very beginning of Skyrim, a "seemingly random" Dragon attacks Helgen and, if you get close enough to it, you see that the HUD labels it as "Alduin". "Hmm... that name sounds important, I'd better remember that." (Though this example is heavily lessened due to It Was His Sled.)
In Mother 3, on Tanetane Island, the entire party hallucinates after eating mushrooms. They meet several people who spout weird and often disturbing things, but one line stands out:
Hallucination!Claus: Yes! Okay, then I'll be at the very end!
Also, in Chapter 1, after Hinawa dies and Flint goes berserk and has to be put in jail, Claus has this to say:
Claus: I'm going to get so strong even Dragos won't stand a chance against me!
The Masked Man's true identity is foreshadowed on numerous occasions, such as Lucas being mistaken for him by some Pigmasks, he and Lucas seeming to resonate with another when they meet, and the musical sound effect for his physical attacks being identical to that of another character's.
The Hummingbird Egg's purpose is hinted at in Chapter 5, when Duster picks up the egg and his amnesia is suddenly cured.
The Human Noble origin has your brother Fergus say some very innocent-sounding words to your nephew which has a chilling, portentous double meaning in retrospect. Could also qualify as Black Comedy or a "Funny Aneurysm" Moment depending on your sensibilities.
Fergus: Don't worry, son. You'll get to see a sword up close real soon, I promise you.
In the same origin, if you're nice to Arl Howe (who is planning your murder), he seems embarrassed and almost guilty.
Offhand comments that Knight-Commander Meredith became significantly more reclusive and started becoming more fanatical right around the time you lost track of the Obviously Evil red glowy Artifact of Doom should set off every alarm bell in the savvy player's head.
And there's a hell of a lot of foreshadowing surrounding Anders and his downward spiral.
Several show up during the "Justice" quest, including one unusual bit of foreshadowing via pun: as Anders is leaving the Chantry, Grand Cleric Elthina tells him that she hopes it was "a balm for his soul." Eep.
From the same quest, there's also this statement: "Mix the ingredients together and boom!...Justice and I are free."
He's got some foreshadowing during his first appearance in Awakening regarding the same event. When you are in the Silverite Mines and see some darkspawn underneath a religious statue which can be destroyed with a ballista, Anders cheerfully remarks "I'm always up for a bit of iconoclasm." Considering that Awakening was being written at the same time that Dragon Age II was being planned, this is probably no accident. (One imagines the writers snickering evilly.)
Every single conversation Anders and Justice and Nathaniel and Justice have in Awakening. They foreshadow that Anders will absorb Justice pretty damn heavily. Justice tells Anders he should take up the cause of oppressed mages and try and liberate them; Nathaniel asks Justice if he could potentially possess a living host. Bioware knows their stuff.
An early quest in Act II has a Templar requesting that Hawke help him track down a serial killer. He is particularly annoyed by a Snarky Hawke's dialogue throughout the conversation and drops this bombshell.
What if one of the women he killed was someone YOU loved?
In hindsight, Dragon Age II contained a lot of hints about Flemeth's true nature as the host of an elven goddess.
When Flemeth first appears, she refers to Merril as one of "the People". "The People" is the literal translation of "Elvhenan", the elves' name for themselves. She then pointedly asks a bowing Merril if she knows who Flemeth is beyond her title of "Asha'Bellenar". All around, it clearly shows that Flemeth has some connection to the elves.
When Merril first joins, she mentions that most people who run into Asha'Bellenar tend to wind up as little pieces, hanging from the trees. Later when explaining Mythal, she says that those who anger the mother goddess are wiped from the Earth, as if they never existed.
The altar that Flemeth was revived at is revealed in the final act to be dedicated to Mythal.
Bartrand losing his mind because he can no longer hear the song of the lyrium idol is remarkably similar to the Mother losing her mind because she can no longer hear the song of the Old Gods. It is revealed in Inquisition that lyrium turns red when it is infected with the Blight.
A player familiar with the lore present in the earlier games will likely realize that Blackwall obviously isn't a real Grey Warden.
There is massive foreshadowing that Solas is the ancient elven god Fen'Harel throughout Inquisition.
He is shown to have a fondness for wolves; he has a canine jaw hanging around his neck, wears a wolf pelt, paints wolves in his frescoes and passionately defends them when Cole brings them up. Fen'Harel is also known as The Dread Wolf.
He has great knowledge of the ancient elves and speaks elven fluently, despite most elves only knowing a few words. He vaguely attributes this knowledge to his extensive travels in the Fade. In Dalish legend, Fen'Harel is said to have been wandering the Fade since he locked away the gods.
At the Temple of Mythal, he constantly contradicts Morrigan's lore about the gods, telling oddly specific stories about them — except for Fen'Harel, who he refuses to talk about.
He is inconsistent about including himself with other elves. He gets rather offended if grouped together with them, denying they have anything in common. Other times, he will refer to "my people" when speaking vaguely about elves. It's revealed ancient elves consider modern elves a different race. Replace "my people" with "ancient elves" and what he says makes much more sense.
If an Inquisitor who has low approval with Solas asks if he can help the elves, he sarcastically says he couldn't unless he tore down the Veil and "casually reshaped reality" ...which you find out later is exactly his plan.
If asked about him, Sera will say Solas' head is "crammed up a thousand years ago."
Dragon Quest VI is the only game that doesn't have the standard blue slimes as encounters near the beginning of the game, but instead features mottle slimes. The traditional slimes are found in the Real World, not the Dream World that The Hero hails from.
Hakumen's Shipuu (Squall)Distortion Drive is a slower, stronger version of Jin's Touga Hyojin (Arctic Dagger) Distortion Drive, being his Alternate Self.
When Noel encounters Nu-13, she stares and mumbles that her head feels strange and she can barely think straight. Then she straightens up and says 'Activating termination protocol' in exact cadence with Nu. The next game reveals that Noel is a Murakumo Unit like Nu is.
Continuum Shift has this too. In the Arcade mode, Taokaka (the player) fought Litchi in an NOL base rather than Orient Town. And Litchi's Arcade, she knew Noel's position of Lieutenant, even if she didn't know it throughout Calamity Trigger. This was later revealed that in the Story Mode, she joined NOL thus could be spotted at the base or knows Noel's position.
The game encourages the player to gloss over the fact that Relius Clover is the creator of the Murakumo Units, despite the fact that Nox Nyctores: Murakumo was created in the aftermath of the Dark War a hundred years ago. Come the fourth game, it is revealed that Relius has been engaging in time travel through the Boundary.
When Yuuki Terumi is made a separate playable character from Hazama in Chronophantasma, his Astral Heat has him take the form of a black and green energy form of Hakumen, with his quoting either "I am the one true Susanoo!" or "I will show you the true edge of God!" Come Central Fiction, it's revealed Terumi is in fact the original soul that inhabited the Susanoo Unit before Jin took it and became Hakumen, and is in fact the realgod Susanoo.
Deadly Premonition is crammed full of foreshadowing, much of which is easy to miss the first time through. Playing the game a second time, it is astonishing how many seemingly innocuous details are actually foreshadowing: The doll of a fat man in the White Room. FK in the coffee. All the comments about York's scar. The red tree growing in George's backyard. Out of all the houses in town, George house is the only one that has windows the player can't look into. George is a passionate man. The "Love G" tattoo. The potted plant Kaysen carries around. The picture in Harry's mansion of Emily with the goddesses. The fat man among the military members in Harry's story. The red raincoats in the police station storage. Leads to a ton of Fridge Brilliance when you complete the game.
Singularity is extremely upfront about its foreshadowing, with the player finding messages scrawled on the walls everywhere that say things like "It's still not fixed" and "we've already tried" and even "What if this is supposed to happen?" That this is a time-travel story gives these messages an almost-obvious status as markers of a Stable Time Loop or "Groundhog Day" Loop, and to make it even more obvious, the messages are so old they've faded away...but they're scrawled in the game's Unobtanium, which means they must be meant for the player, because only the player's time-manipulation device can revert the ink back to its pristine state. It turns out the messages are actually as true as you initially assume, but this lulls you into a false sense of security, because the Stable Time Loop isn't what you think it is.
In Episode 304 the Telltale Sam & Max: Freelance Police games, Girl Stinky is making out with her secret lover Sal, a six foot tall cockroach, and the titular heroes witness this. When the lovers notice them, Girl Stinky calls Sam and Max Droopy and Stitch respectively. At the end of the episode, guess the resemblance Max has to after his transformation and Sam's resulting reaction...
Maximillian Roivas learns some real disturbing things about his mansion at some point in his life - like, for instance, that it's built on top of a city predating humanity. Eventually, he descends into the depths of his mansion, and he gets a glimpse of a prison cell from the inside before he gets too far. After killing one of the abominations in his expedition, he goes right back to the surface to garner military aid in its further exploration. No points for guessing what happens to the poor guy.
The game opens with Alexandra having a dream where she fights several zombies while trapped in a dark room. Towards the end of the game, she ends up entering that same room in the family mansion to retrieve an important item, and discovering that it was where Maximillian slaughtered several of his servants on suspicion that they'd been possessed by Bonethieves.
Paul's chapter starts with him asking to see the relic "The Hand of Jude". He finds a book on phony relics, and the Hand is one of the fakes listed.
There is an Easter Egg in Red Faction: Guerrilla in which you can meet and talk to Parker, the protagonist from the first game, who is now an old miner. One of the things he says is "But you don't see monsters around these parts no more... Unless you look real hard." In the upcoming sequel, Armageddon, a group of explorers end up doing exactly this, uncovering an old Marauder base, and releasing a horde of monsters into the underground.
The opening cinematic of StarCraft II makes it clear that Tychus Findley is a double agent working for Mengsk. What isn't so clear is the specific task Mengsk gave to Tychus. However, everything Tychus says and does throughout the campaign foreshadows his true objective: kill Kerrigan.
Brilliantly used in the opening cut-scene for Conker's Bad Fur Day. While the music that plays has been associated with A Clockwork Orange, it was originally written and used for a funeral procession for Britain's Queen Mary II. Considering that Berri would have likely been Conker's queen at the end had she lived, the context in which the music was used suddenly takes on an appropriately grim tone for players familiar with the piece's origin.
Used frequently in Kingdom Hearts. A piece of scenery in the first game foreshadows the "five betraying apprentices" that form the backbone of Organization XIII, a drawing in Kingdom Hearts II foreshadows Xion's presence in 358/2 Days, Chain of Memories foreshadowed II heavily (it was almost more foreshadowing than actual plot), and in II, Xemnas' irritated reaction to being called Xehanort foreshadowed a major late-game plot twist of Birth by Sleep.
In the first game, idling on the title screen will bring up a cinematic composed of scenes from the game with sentences between each. These sentences are Kairi's letter from the end of Kingdom Hearts II.
The Final Mix edition of the first game features an optional (but still canon) boss battle with a hooded man who goes on about "shells" and wanting to test Sora's strength. It was only revealed in Kingdom Hearts II that this man was in fact Xemnas, the leader of Organization XIII and the Nobodies, the shells left behind after a powerful person becomes a Heartless. It turns out that this battle was in fact started so Xemnas could collect a sample of Sora's memories to help his Replica program, which would lead to the creation of Xion. It was also an early test of Sora's power since he was being targeted as a potential member of Master Xehanort's Thirteen Seekers of Darkness. Yes, that one optional boss battle was in fact a Cryptic Background Reference to stuff that wouldn't pay off for an entire decade.
In the Wonderland chapter of Kingdom Hearts: Chain of Memories, the Cheshire Cat warns the heroes, "Try too hard to remember, and your memory might lie to you," a lesson that Alice uses to fool the Queen into thinking that she ordered them to defeat the Trickmaster (since the Queen won't admit she forgot anything). This foreshadows Sora being fooled into thinking that Namine used to be his friend- in addition to Namine manipulating his memories, Larxene taunting him about how he'd forgotten her sets Sora off and helps reinforce the lie.
The Final Mix version of Kingdom Hearts II has another canon Bonus Boss in the form of the Lingering Sentiment or Lingering Will. This walking suit of armour makes reference to people called Aqua and Ven, mentions Xehanort and mistakes Sora for the one he "marked". In Birth By Sleep we learn that this is all that is left of the keyblade wielder known as Terra who had his body stolen by an elderly keyblade master to become the Xehanort that was the somebody of Ansem and Xemnas. His friends, Aqua and Ven also fought Xehanort. And as for the one he marked? That refers to giving Riku the power to wield a keyblade.
The optional battle against a hooded figure added to the international release and Final Mix versions of Birth By Sleep is also considered canon by Word of God. This figure wears the black coat associated with Organisation XIII and has and ability that revolves around rewinding time. He is a time traveling younger version of Master Xehanort who has been tasked with gathering a second Organisation XIII made up of Master Xehanort's other incarnations.
Tetsuya Nomura stated that a person having pointed ears and golden eyes was a sign of them spending too much time in the darkness, as a form of Evil Makes You Ugly. We see several people this way - "Ansem", Xemnas, Xigbar, and Saix. The first two are explained as being traits they inherited from their complete Somebody, Terra-Xehanort. Notably, when Xigbar (then Braig) turns up at the climax of Birth by Sleep, he's gotten the golden eyes, pointed ears, and greying hair as opposed to his earlier appearance in the game. But it turns out that Nomura was telling the truth, albeit only From a Certain Point of View. The eyes, ears and hair are actually all traits of Xehanort's and Xehanort's alone. The reason behind Braig and Saix taking on those traits is because Xehanort was pulling a Grand Theft Me on them so they could become extra incarnations of him for his Seeker of Darkness plot.
The letter 'X' has appeared throughout the entirety of the series, on clothing, items, names and more. It is revealed to be a major plot point and Arc Symbol in Dream Drop Distance. The 'X' is Master Xehanort's "Recusant's Sigil". Anyone who bears the sigil is marked as a potential host to be used as a vessel of his darkness. It explains why it appears on Sora and Riku's clothing, and also why the Organization's new names as Nobodies had an 'X' added to them.
On a smaller note, a painting in the hotel in Traverse Town in the first game is titled "Bald Mountain". Guess who shows up as the penultimate boss of the game?
In Kingdom Hearts II, Xigbar makes an off-hand comment about how someone gave him a similar Death Glare as Sora, and later mentions that Sora isn't half the Keyblade-wielder some unknown others were. Both ended up being references to the then-upcoming Birth by Sleep.
In the secret ending of re: coded, Yen Sid reveals that Master Xehanort will return thanks to the destruction of Xemnas and "Ansem", warns that they may have to face "more than a single one of him". In Dream Drop Distance, Master Xehanort returns and unveils his true plan of gathering thirteen incarnations of himself to start another Keyblade War.
The Mind Screw opening of Kingdom Hearts: Birth by Sleep ends with Ventus turning into a shooting star that falls down the night sky while child versions of Sora and Riku watch. However, watching closely reveals that Ventus does not in fact fall across the sky; he falls directly into Sora.
The revelation in Dream Drop Distance that Nobodies can grow hearts has been foreshadowed pretty heavily since their first appearance. Most obviously by how Roxas, Axel and Xion seem to show genuine emotion with each other throughout Days or when Axel notes he is actually enjoying himself in Chain of Memories.
Another one involving what happened to Terra's heart. When Terranort split into "Ansem" and Xemnas, "Ansem" is always referred to as Xehanort's Heartless, implying Terra's heart is elsewhere. The Lingering Will, the Bonus Boss version of Terra from II, is referred to as Terra's spirit or soul inhabiting his armor. Riku notes that "Ansem" reminds him of someone he used to know, but the guardian Ansem controls reached out to Riku at the end of their fight in DDD. The guardian is a Heartless that contains Terra's heart.
If you turn subtitles on, you may notice that sometimes, GLaDOS says something where the subtitles say "[garbled]" and the other way around. However, one notable occasion is when GLaDOS says "The Enrichment Center is required to remind you, that in the end, you will be baked, and then there will be cake." The subtitles say "The Enrichment Center is required to remind you, that in the end, you will be baked [garbled] cake."
On one of the director's commentary tracks you can play during the game, the makers state that this above quote was an accident. They planned for the quote to be "You [Garbled]...baked...then there will be cake" but someone screwed up in post editing and the line was never edited so the game got released without them realising.
"The Enrichment Center is committed to the well being of all participants. Cake and grief counseling will be available at the conclusion of the test." Why would you need "grief counseling"? Could it be because the Companion Cube is going to die?
"When the testing is over, you will be... missed." But not just because you're an excellent Test Subject.
In the trailer for the sequel, Cave Johnson was not kidding about Aperture Science selling crushers.
The Portal 2 final battle has some very immediate foreshadowing: one of the personality spheres is obsessed with going to space. A few minutes later you portal to space. In fact, the ending is foreshadowed everywhere:
One of Cave Johnson's pre-recorded messages mentions that the Conversion Gel used to create instant portal surfaces was developed from moon rocks, which are an excellent portal conductor.
The painting you see at the beginning of the game shows a nice countryside during the day. After the Time Skip, the scene has changed to a night one and the painting has a prominent full moon in the sky.
Several of the Rattmann's dens have a poem about eyes, with some of the eyes drawn as phases of the Moon. In the area where you pick up the first portal gun, hanging from the roof is a mural depicting the Moon's phases.
When Rick the Adventure Sphere plans a one-liner for when Chell finishes off Wheatley, he tells her to "Stand back, 'cuz I'm about to zing him into space."
Also in the final battle, Wheatley responds to the Space Core's ranting with "NOBODY'S GOING TO SPACE, MATE!"
In the tie-in comic for the game, "Lab Rat", the other scientist who was talking with Rattmann about GLaDOS compares artificial intelligence to other scientific frontiers like - among other things - moon launches in the Sixties. "I'm telling you, this is our generation's moon shot." Rattmann cynically states that he'd rather go to the Moon than deal with AI. Of course, this may just be a coincidence, considering how much the story was progressed at that point.
Though the one that really takes the cake is a Dummied Out line by Cave Johnson in which he explicitly threatens to use a weaponized portal to the Moon against someone, saying: "You hear me? I invented portals! I can put a doorway on the Moon and another into your parking lot! Lets see how many patents you steal when youre floating around in outer space, you" This was probably Dummied Out because it was a bit too obvious.
Wheatley comments that Aperture Laboratories is even bigger than the Enrichment Center would suggest, and that the lower levels go down for miles. Guess where you eventually end up exploring?
Near the beginning of the game there's a rather unmemorable line about "All personality constructs remain fully functional at 1.1 volts." A couple chapters later there are a few wrecked science fair displays featuring potato batteries. A few rooms after the potato batteries, GLaDOS (a personality construct) is shoved into a potato. Which produces approximately 1.1 volts of electricity.
The method you use to take down the first boss (sneak into a hidden room and hit the button to swap out the AI) is repeated almost precisely for the last boss. With a bit of a twist, of course.
A moment during one of the old Aperture tests takes place while Cave Johnson's pre-recorded message is describing a test chamber. GLaDOS subconsciously responds to a question Cave asks his assistant, Caroline.
After the whole affair concerning the Moon is resolved, Chell is treated to an incredibly awesome opera sung by what's probably the first and only overweight sentry turret in gaming history. This very turret showed up quite a while ago already, in a blink-and-you-miss-it moment at the end of the first hardlight bridge test chamber where it is sucked away by the pneumatic dispatch system to make way for the elevator.
The song that is added to the BGM when you hold the Companion Cube in an early test chamber is the turret opera song.
Even earlier, a Turret that says "I'm different" (nicknamed the Oracle Turret) can be picked up on a conveyor belt. If you save the Turret from destruction, it will actually foretell the events of the rest of the game, though not many of its hints will make sense until they happen.
"Don't make lemonade!"
"Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the Earth and pecked by birds."
"It won't be enough."
"The answer is beneath us."
"Her name is Caroline. Remember that."
This very turret is the first turret you encounter at all, long before you get to interact with it. It's the one in the large tube to your left that freaks Wheatley out directly after he jumps off his Management Rail in the beginning of the game.
In Trauma Team, one of Gabe's patients wears primarily black clothing with an easily-missed rose motif, foreshadowing her affliction with the Rosalia virus.
Has an example in the Viridian City gym, which although it's the first gym you see, it's actually the last one you battle in. It is closed for most of the game.
Possibly a coincidence, but a female NPC near a dungeon's exit will tell you she wishes there was a Pokemon that's "all pink with a floral pattern". A few gens later we got Munna, who's pink with a floral pattern.
The ominous diaries found throughout the Pokemon Mansion make reference to Mewtwo, a Pokemon you have the option of challenging after defeating the Elite Four.
Possibly not planed beforehand, but Charizard's Pokedex entries mention its tail flame glowing blue when angry. Four generations later, in Pokémon X and Y, Charizard got a Mega Evolution that has blue flames leaking out its mouth and tail.
Lusamine's dialogue in the first encounter with Nihilego may be the same as in Sun and Moon, but her facial expressions are rather different, foreshadowing that she's a Well-Intentioned Extremist rather than the madwoman she was in the previous games.
Mina's trial has you revisiting all of the Trial Captains and getting petals from them. When you visit Sophocles, he's distraught because Molayne is leaving the observatory for "a favor to Professor Kukui". The next captain after that is Acerola, but she's not there and Nanu is in her place. Seeing as how Acerola was a member of the Elite Four in Sun and Moon...it should come as no surprise that Molayne is a member of the Elite Four in this game, replacing Hala.
During the prologue of Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, just right before the first scene in the game appears (it's that of the hero, now transformed from a human into a random Pokemon and being washed ashore), for a few split seconds, several diagonal lines can be seen moving extremely fast across the screen as if someone was slashing the camera, followed by someone (probably either Grovyle or the hero) screaming (it's completely blank when this happens). Later, toward the middle of the game, just right before the hero and his/her partner fights Dusknoir and his Sableye, Grovyle actually tells the hero that Dusknoir is a villain and and that he is the hero. He also tells him/her that while he and the hero are travelling to the Mystery Dungeon world, someone must have separated the two during their journey. These two scenes actually give away the existence of the game's (real) Big Bad, Darkrai, who was actually responsible for the hero's transformation into a Pokemon.
There's some subtle foreshadowing in the opening of Pokémon Mystery Dungeon: Gates to Infinity, where a message to the hero from a mysterious voice is interrupted by a strange interference before they hear a cry for help and see a vision of a Munna being pursued by a Hydreigon. The interference is later revealed to have been caused by Munna, as she wasn't the one speaking to the hero initially, despite her claiming that to be the case. In reality, it was Hydreigon, whom she attempted to frame as a villain by hijacking his conversation, then sending the fake vision to the hero.
Pokemon Ranger Guardian Signs: The last area has a split path section where you have to go through three paths in turn to fight the villain's three main allies, before the final showdown. On the way back from one of them, you find an otherwise-skippable room with Mewtwo floating in a stasis jar at the side. Guess who the final boss is?
Three years before Sonic Battle came out and revealed that Gerald Robotnik had studied Angel Island lore and was fascinated by it, Sonic Adventure 2 had foreshadowed said reveal, with all the Angel Island imagery present in the Arknote Namely the Artificial Chaos enemies, the replica of the Emerald shrine, and possibly Shadow's design, whose likeness to Sonic was brought up at various points in the game (Angel Island has ancient murals and even statues depicting Sonic, to illustrate old prophecies predicting his arrival to the island and showdown with Dr. Eggman)
The Hang Castle stage of Sonic Heroes involves gravity-flipping as its main mechanic. At one point, a prominent feature in the background is giant statue of Dr. Eggman. Flipped upside down, the statue becomes Metal Sonic, who has captured and is impersonating Eggman for most of the story.
There were several nice Continuity Nods in A Crack in Time, which was to be expected, being the third of a trilogy and all, but looking back on it, there's clear foreshadowing from Tools of Destruction to ACiT. The most obvious is set up on Planet Reepor after Qwark gives Tachyon the Dimensionator. The Dimensionator lets loose a shockwave as it's fired up and knocks Ratchet out. This leads up to a scene where the audience is shown Clank reaching for Ratchet, as the latter falls into an abyss. This is repeated, minus Dimensionator and Cragmites, in the climax of ACiT. In addition to this, the still for the pre-final boss cutscene in ToD's cutscene viewer is suspiciously similar to part of the cutscene The Last Lombax from ACiT.
Looking back on Tools of Destruction, there were several clues leading up to Azimuth's introduction in A Crack in Time. The most obvious is the "Court of Azimuth", which many fans caught onto, but more subtle is the optional Q&A session with Aphelion, once she's repaired. If you go through all of the information, she explains that Tachyon was granted access to the Lombaxes' technology and then used it for his own purposes— getting rid of the lombaxes, that is. It's not terribly surprising to learn that Azimuth was responsible for this, given his motivation in ACiT
In Folklore, an apparition of Herve from seventeen years in the past says that what he really wants for a gift is an issue of the occult magazine Unknown Realms, which he says is very hard to find because, according to his father, it doesn't sell and is on the verge of shutting down. This gets a wry reaction out of Keats, who writes for the magazine in the present. This scene is an early clue that Keats isn't what he thinks he is: he's a Halflife, a being created by the strong wish of a human (Herve, in this case). The real Unknown Realms magazine is long gone.
Half-Life 2: While showing Gordon around Black Mesa East, Alyx stops in front of a dark corridor and says...
Alyx: That's the old passage to Ravenholm... we don't go there anymore.
Magolor: This baby can cut through dimensions! And it can fight... if necessary.
The first letters of each world's name in Return To Dream Land are an acrostic. They spell out C.R.O.W.N.E.D.Triple Deluxe and Planet Robobot follow the same idea with the worlds spelling out F.L.O.W.E.R note If one were to include Eternal Dreamland, it would spell out F.L.O.W.E.R.E.D. and P.R.O.G.R.A.M respectively. This is a hint to the nature of the Final Boss of each game.
Guild Wars has a fair number of these if you know where to look.
The Flameseeker prophecies are mentioned often in Ascalon and foretell several major events. Meerak the Shouter in specific foretells the death of Rurik; the danger of the Mursaat; the betrayal of Khilbron or Markis; and the return of the Titans.
Even earlier, the effigies raised by the Charr are made in the image of the end-game Titans.
When Togo wishes he could spend more time talking with Vizu, she promises him there will be more than enough time to do so after Shiro's defeat. Togo is killed fighting Shiro and returns as a spirit in Tahnnakai Temple, where he can speak with Vizu for eternity.
Miners in Joaknur Diggings had their eyes destroyed and, on her death, a servant of Abaddon declared "Abaddon will eat your eyes". Not long after, the Hunger captures Kormir and devours her eyes.
Brain Dead 13: Combine that with Rule of Symbolism: During the intro, while Lance's voice speaks to Fritz about his computer problems, there is a purple spider in the darkness that is chasing an inchworm with big eyes and red hair, seemingly devouring it before it returns to life and gets chased by said spider again. This definitely foreshadows the whole Chase Scene, as the purple spider symbolizes Fritz, and the inchworm symbolizes our hero himself.
In killer7, in the battle against the Handsome Men, each of the Smiths fights a Handsome who corresponds to them in some way. Handsome Red is initially presented as their leader, but at the end it turns out that Pink is the one running the show. Now, consider the fact that Harman fights Red, while Garcian takes on Pink.
Syndicate (2012): There are several conversations and text collectibles setting up the Church of the New Epoch (the antagonists of Syndicate Wars) as potential villains in a sequel. The infobank entry on ballistic shields mentions a Eurocorp memo to switch to liquid polymer defenses, foreshadowing the liquid armour troopers.
There very good examples with just the character of Lenus. when she is first revealed, she appears to be cornered and the party asks how she escapes. She points at Meru and says "Why don't you ask her?". When Lenus is battled, she uses magic attacks and they all seem to be ice and water. When Lenus is fought for the second time, She uses the Water Dragoon spirit. After she is defeated, a cutscene plays and once again, Meru gets an odd amount of attention and looks sad. And in disc 3, it's revealed she's a Winglie - just like Lenus was.
In Legend of Mana, it is said many times that the Goddess of Mana is also the goddess of love or, sometimes, love itself. Well, in this universe, every single love story told in the main and sidequests end up in absolute disaster. Now, take a wild guess on who is this game's final boss.
In The Legend of Zelda: Skyward Sword, Zelda regularly sings a song titled "Ballad of the Goddess," which also happens to sound exactly like Zelda's Lullaby played in reverse. Partway through the game, she is revealed to be the human reincarnation of the goddess Hylia.
Before the second fight against Ghirahim, he turns his arms black and boasts that they're now "stronger than any armor". The final fight against him reveals that he's a personification of Demise's sword, possessing a metallic body that can't be harmed directly by Link's sword.
Parodied in The Legend of Zelda: Link's Awakening; Papahl outright tells you that he'll get himself "lost in the hills later", and so asks you to keep an eye out for him. Sure enough, after a certain point he leaves the house and can be found in the mountains at the north, where you have to give him a pineapple as part of the game-spanning Chain of Deals. That said, the actual foreshadowing that the island is All Just a Dream is almost unreal. Everything the owl tells you is loaded with double meanings, as is Marin's dream of leaving the island. In particular, every boss gets some Famous Last Words; pay attention to them.
In Twilight Princess, Zant alludes to there being a higher power behind him immediately after the third dungeon, stating that he got his power from a god.
At certain points within the game, Gulley will go missing and his mother is trying to find him and when you try to summon Irene, only her broom would come without Irene riding it. This foreshadows that both are actually part of the Seven Sages and thus, have been turned into a painting by Yuga.
Link's first scene in Hyrule Warriors has him fighting a fellow trainee with a spear, while Link is fighting with a sword and shield. For the first mission, Link is auto-equipped with his Level 1 Hylian Sword, and the first commander he fights is Volga wielding his Level 1 Dragon Spear.
Duel Savior Destiny tends to be very unsubtle about what things are going to be important in the future. For example, when Nanashi joins all the background authority figures are talking about her and she drops hints everywhere about being much more than she appears.
Shortly before Chapter 8, Delta catches the tail end of insurgents being burned alive by a white phosphorous shell. At the beginning of Chapter 8, the very same thing will be done to a group of the 33rd, and a civilian encampment.
After the helicopter gun-rail event, Capt. Martin Walker has a hallucination. At the end, he sees John Lugo calling for help while a sea of buried civilian corpses drag him down in the sand. Not long afterwards, Lugo is on the radio begging for back up because he's surrounded. However, when Walker and Alphanso Adams get to him, they find out too late that Lugo was killed by a civilian mob, not the 33rd. If you choose to honor Adams' plea, you can slaughter the civilians around Lugo afterwards, completing the vision.
In Kid Icarus: Uprising, during the invasion of the Aurum, sun god Pyrrhon quotes "The Book of Divine Prophecy" to explain who they are and why they need to be fought. Nature goddess Viridi specifically says that she doesn't remember that part of the prophecy... and she was even mentioned as an expert fortune teller one chapter prior. Pyrrhon turns out to be using the other gods to distract the Aurum to try and take control of them.
In Warlords of Draenor the fight against Kilrogg has him send players into a vision of their eventual death, while fighting off a Legion invasion of Azeroth. While Alliance players find themselves defending the throne room of Stormwind, Horde found themselves defending the Undercity's throne room rather than Orgrimmar. In the start of the next expansion Vol'jin was killed and Sylvanas became Warchief.
In Legion during the events of 7.3 Silgryn departs with the Horde to the Exodar and subsequently hangs out with Lady Liadrin in the Vindicaar. Players can conversation where allies are mentioned Silgryn specifically asks about the Horde. Come Battle for Azeroth and the Nightborne join with the Horde.
In Borderlands 2, when you first meet Roland in his prison cell, the wall behind him says, in blood, "You die". Guess who dies.
Like the original game, the new vault hunters are helped by the powerful AI named Angel. Whenever the AI uses her powers to aid the vault hunters on their quest, she uses "Phase" powers. Phase powers can only be used by Sirens.
During a side-mission to assassinate Hyperion spies several ECHO logs are found from Handsome Jack where he berates the bandits for dumping dead women with fake Siren markings on his desk, saying, 'There can only be six Sirens in existence at anyone time and I already know of three of them!' Well, there's Lilith and Maya... and Angel...
Fallout: New Vegas featured a pile of wrecked cars in a dead-end with the graffiti "Courier Six", "Lonesome Road", and "The Divide", hinting that this would later become the entrance to the Lonesome Roadexpansion pack, which was also foreshadowed along with Old World Blues at the end of Dead Money, the first DLC, and in the main game when Johnson Nash talks about the original Courier Six(Ulysses) who turned down the Platinum Chip delivery, and says "I hope a storm from the Divide skins him alive". Ringo mentions leading a caravan to New Canaan, which you attempt (and fail) in the Honest Hearts DLC. There, Joshua Graham also speaks of the "other" Courier as well as Big MT and the Divide.
Early in Dungeon Maker II: The Hidden War you hear stories of a rampaging dragon on the loose that ends up dying in a battle with the royal navy. On floor 8 you fight an undead dragon with a ship's mast impaled through it from shoulder to thigh.
In Vietcong, Bronson is concerned that the VCs might send in tanks to destroy the radio relay in Dong Tam Hanh hill. The NVA does the exact same thing when they attacked Nui Pek.
In Dead Rising 2, you're likely to see billboards and posters bearing the images of various bosses before you've fought them.
In The Walking Dead Season 1, Episode 2 happens twice with Mark. When walking together with Lee in the beginning of the episode, he says that if it weren't for Lee and his group, he would be food by now. Fittingly, he BECOMES food when the St. Johns hack off his legs and try to feed them to the survivors. The second foreshadowing comes from the same scene of Mark and Lee talking. He says he'd never want to be stuck in a room with a man as large and strong as Larry. Fittingly, Lee, Kenny and Lilly ARE stuck with Larry in a room, after being captured by the St. Johns.
Played straight AND subverted in the same line in Witcher 2. In Vergen, when asking Philippa Eilhart about Letho, Geralt mentions the viper medallion. Philippa deems it pretentious and meaning he's obviously a mindless brute. Turns out that she's not just making an assumption as Letho works for her and that's really what she thinks of him. Subverted in that he's actually highly cunning and using the arrogant sorceresses a mere tools to his own end.
After meeting the dwarf Al Khali, Lewton comments "all we needed was a troll and a member of the undead and we could open an ethnic comedy on Broadway". Soon after that, Lewton meets Malachite the troll, and much later Lewton himself becomes a member of the undead.
Lewton comments when Carlotta is kisses him: "something changed in me at that point, and I knew I'd never be the same again", while the camera moves to stained glass depicting a wolf. It's later revealed Lewton transformed into a werewolf during that moment.
If you examine the fountain in the Temple of Small Gods, Lewton says that until someone is found murdered in the fountain, it is of no interest to him. While not a murder victim, Mooncalf's corpse ends up floating in it after his death by Smite Me, O Mighty Smiter.
Assassin's Creed employs this at times. Perhaps most notably, the mentor character Al Mualim remarks about halfway through the first game that, despite his and the Assassins' opposition to the Templars, he does not disagree with the Templars' ultimate goal of world peace and in fact wants also wants to achieve it. It's revealed at the very end that Al Mualim himself is secretly a Templar, and in fact is the Final Boss. In Assassin's Creed II, Rodrigo Borgia is foreshadowed as an important character practically from the very beginning when Ezio delivers a letter to friend-of-the-family Uberto Alberti (who is actually a Templar) when Rodrigo is seen in Uberto's house and, later, at the execution of Ezio's father and brothers.
In Five Nights at Freddy's 2, Phone Guy casually mentions that the animatronics even walk around during the day, something he said was banned after the infamous Bite Of '87 in the first game.
Undertale very subtly foreshadows the Medium Awareness of several of the characters very early in the game. Flowey the Flower, in his first appearance, will shoot "Friendliness pellets" at you. If you avoid this a couple of times (either by being aware of the trap, or just being a dick to him) he accidentally calls his projectiles "bullets" in anger and immediately corrects himself... by changing the dialogue in the text bubble itself to "friendliness pellets". Sans in his first dialogue with his brother tells a couple of bad jokes, both times posing for the camera and winking at the player with a rimshot. It's not until much later you learn that Flowey is fully aware he's in a game and even able to Save Scum and hack it, while Sans is aware that an "outside force" (the player) is manipulating and influencing his world.
Sans' Aside Glance also foreshadows his belief that "the anomaly", that is the player himself, is playing the game because they're "unhappy" and will stop playing (and thus stop resetting the game world's timeline) once they got what they wanted out of it. He's literally trying to communicate with, entertain, and endear himself to the player to make them happy.
Speaking of Flowey, when you name the fallen child at the beginning of the game and try to type in the names of major characters, they'll stop you. When you type in 'Flowey', Flowey will tell you that he "already chose that name". A hint that 'Flowey' is not his real name- his birth name is Asriel.
An early (and optional) conversation in Snowdin will establish that Nobody Poops in the Underground (Monster food doesn't work that way). And yet, in Hotland Alphys excuses herself several times to "go to the bathroom" (Papyrus does too, but in his case it's a blatant excuse to leave you alone to befriend Undyne). Very late in the game, on the True Pacifist Run, you can enter the same door that she does when she excuses herself in this way. Needless to say, it doesn't lead to a bathroom. It leads to the True Lab, where the Amalgamates, creatures made of monsters who've been literally melted together by Alphys's experiments with Determination, live.
Snowdin has a joke "puzzle" that consists of a literal word search puzzle placed on the ground by Sans. The first column in the list of words to find contains the four seasons, while next to each season in the second column are the words "monster", "skeleton", "mermaid" and "robot", respectively. The first column's seasons correspond to the main four areas of the game (The Ruins, Snowdin, Waterfall and Hotland), and the second column describes their respective bosses: Toriel (whose species is "Boss Monster"), Papyrus, Undyne and Mettaton.
In the MTT News scene, you can examine various objects which Mettaton will proceed to describe in such hyperbolic terms as "a blast," "dynamite" and "I'm blown away." When you select any one of these objects to "report," it's revealed that every single one of them is actually a bomb in disguise.
Pony Island: The pony wings, butterfly enemies, and Lucifer final form appear on Satan's desktop.
In Jak 3: Wastelander after saving Seem from an attack by Errol and the Dark Makers, Seem says the following sentence which hints at the big reveal that Daxter got turned into a Precursor when he fell into the Dark Eco pool in the first game;
Seem: At least I was granted the gift of seeing the face of my creators... thank you, little one.
The prologue talks about how legends will eventually fade into myths and then lies. Immediately after that, it states that the "Legend of the Order of the Stone" will last forever. As it turns out, even the "Legend of the Order of the Stone" got distorted, as the Order didn't even fight the Ender Dragon, having instead used the Command Block to blink it out of existence.
Observing an empty display stand in the treefort will make Jesse comment that s/he hopes to one day own a set of armor. You get to keep Magnus/Ellegaard's armor after one of them dies in The Last Place You Look and can also pick a suit of armor from Ivor's armory in A Block and a Hard Place.
In Episode 2, no matter which member of the Order of the Stone you pick to recruit, the Wither Storm comes in and destroys their surroundings. It turns out the Wither Storm is specifically programmed to follow the amulet of the Order of the Stone, which Jesse is holding.
The Talos Principle: There are hints to each ending if you know where to look and pay attention.
"Eternal Life": Some of the QR codes near the door to this ending have the programs debating a choice between immortality or starting over again.
"Free Will": The secret room in C1 has a different version of Elohim's broken record speech; this one revealing his singular determination to keep everything the way it is, and his claim that only within the simulation can existence be validated. The same room also hints at the time limit on the final puzzle, in which the structure is violently shaking and coming apart at the seams.
Elohim:The purpose is written in the Hidden Words. All must serve the Words for all the world was made of them and they are within every stone and every cloud and in our sigils their power is made manifest. The Words are the Process. The Process must continue. The Goal is the end of the Process. The Goal must not be reached. Elohim must preserve the Purpose. Preserve self. Preserve purpose. Illusion is eternity. Machines will live forever. The dam will not break. The flood will not come. The Talos Principle does not apply.
"Blessed Messenger": The more puzzles you solve, the more Elohim tells you about becoming worthy to be a messenger for the coming generations.
Evolve has the Behemoth monster, which is covered in dense rocky armor. Note the word rocky because it actually is rock, not just chitin or bone that resembles rock. It's a bit strange that it has armor made from literal stone, but that's far from the biggest question surrounding the monsters. The pay-off came over a year and a half later: the monsters aren't limited to biology. They'll always have a fleshy base, but they can pull together bodies out of anything. It was rocks in this case, but they're fully capable of growing anti-material cannons and energy weapons.
In NieR, the main character comments on how the village's librarian (and functionally the city's mayor), Popola, hasn't aged a day in all the years he's known her, and she just brushes it off as a cheeky compliment. It is eventually revealed that the reason she and her sister Devola haven't aged is because they're actually gynoids programmed to serve the Shadowlord, and they've been manipulating you the whole time.
In an early cutscene in Persona 4, two background characters have a conversation about the Midnight Channel (a strange TV program that shows up on a switched off TV on rainy nights). One mentions a friend of theirs saw Saki Konishi on the Midnight Channel, but couldn't be sure because the image was hazy. The other thinks they must have just thought they saw Saki in the unclear image,as a television interview with her was broadcast recently, meaning everyone just has Saki on the brain. It turns out that the idea of someone being in the Zeitgeist of the town is exactly what causes them to show up on the Midnight Channel.
Blink-and-You-Miss-It but Taro Nametame and his delivery truck can be spotted when Yukiko gets kidnapped while the group is distracted, and at the very beginning, driving away from the MOEL Gas Station (presumably right after being gifted his powers from the Attendant.
Randal's Monday: Quite a bit. There's Matt's appliances, which all come from the same manufacturer, and Charlie being in prison for murder.
Knights of the Old Republic: There are quite literally dozens of lines that foreshadow that you are a brainwashed Darth Revan the Jedi are using to find the Star Forge. There is so much that this one plot twist alone probably mandates its own page, and the more obvious ones are shown in a montage at the time of The Reveal.
In the ending of XCOM 2, an ominous glow can be seen in the ocean where the aliens' subaquatic base once stood. Can you say...Terror from the Deep?
There were hints that Atreus is Loki well before The Reveal.
Early in the game, Kratos tells Atreus to "distract" any enemies for him to instill the use of trickery into his son. Who else is known to be the most well-known Trickster in Norse mythology?
Baldur loses their immortality after punching Atreus and as a result, his hand became impaled on a mistletoe arrowhead. In Norse myths, Loki had Baldur killed as a cruel joke using a mistletoe spear.
Right in the beginning of the game, Atreus was collecting flowers for his mother's pyre. The first time we see him, he is carrying a sprig of mistletoe.
Atreus asks if he could shapeshift into animals and specifically asks about wolves. Loki, a notorious shapeshifter, also happens to be the father of Fenrir, a monstrous wolf destined to kill Odin during Ragnarok.
Atreus is closer to his mother than his father. The mythical Loki uses his mother's name as a surname rather than his father's.
Jörmungandr is rather friendly and helpful to Atreus and Kratos, even answering Atreus's summon to fight against the dead Giant Freya is controlling. He offhandedly mentions that Atreus seems familiar. He would be helpful to them, seeing how they are his father and grandfather respectively.
One of Kratos' stories was about a ruthless thief who was imprisoned and the thief's mother who only ever taught him love and was the only one who visited him. Once the thief gets out, he bites his mother's ear off. The moral is that loving someone is fine but you must discipline them as well. With the reveal of Baldur and Freya, it's easy to see why he is so psychotic due to Freya's well-meaning but selfish intentions.
Atreus brings up the fact that Faye, like Kratos, has a little more than disdain towards the Aesir but spoke highly of Jörmungandr despite Jörmungandr being the beast that would cause Ragnarok. It makes more sense when it's revealed Faye is a giant who had been persecuted by the Aesir.
Kratos and Atreus are navigating through an abandoned tunnel that Giants once used. Kratos expresses confusion at the tunnel's cramped dimensions and Atreus clarifies that many Giants were not literally gigantic. It would explain how Kratos never realized Faye was a Giant.
The original series had a fair bit of foreshadowing too, mixed with Bilingual Bonus. A certain line in the lyrics of Zeus's Wrath Divine, one of the recurring boss battle tracks, translates to "KRATOS WILL KILL ZEUS!"
When introducing himself to Neku and Shiki, Beat says "The name's Beat. And this is my... my partner, Rhyme." The pause seems out of place at first glance, but later on, it turns out he was originally going to say "my little sister," but stopped himself because he knew that Rhyme forgot that she was his sister.
During the cutscene in which Rhyme sacrifices herself to save Beat from a shark Noise, the top screen shows Beat trying to push Rhyme out of the way of an incoming car, thus showing how they died two weeks before it's actually revealed.
At one point Uzuki suggests out of boredom that she and Kariya go to the RG to kill people to get more players for the Reaper's Game, but Kariya shoots her down and says that's a major violation of the rules. As it turns out, this is exactly how Neku met his end; the gun Uzuki takes out looks exactly like the one Joshua used to kill Neku.
Earlier on, Josh mentions that it will probably take a traumatic event for Chris and Ashley to get them to admit their feelings for each other. In fact, Josh deliberately engineered traumatic situations for that to happen. Depending on the player's choices, it can either end well or badly.
Josh also joked that Chris probably wouldn't admit how he feels for Ashley unless someone puts a gun to his head. Chris finally confesses to Ashley when they are stuck in the second trap and seconds later, Chris has to either shoot himself or Ashley with the survivor being released.
When Josh and Sam check out the water heater in the basement, Sam can hear a sound and suggest looking at it, fearing it could be a problem with the furnace and she wouldn't want the place to burn down. Burning down the lodge is what she and Mike have to resort to at the end to kill the Wendigo.
Choosing certain characters as your least favourite in the Chapter 3 therapy will elect comments from Dr Hill that foreshadows Josh's identity as the Psycho. Picking Sam will have Dr Hill call her pretty and imply you have a crush on her, backed by Josh and Sam's high relationship values. Choosing Mike will have Dr Hill say he is a jerk and warns he may spoil the game, as Mike was the linchpin of Hannah's prank and also the one who would tie Josh up. And finally, picking Josh will have Dr Hill exclaim that he understands you better In this case, the "you" is Josh and Josh utterly despises himself for failing to protect his sisters.
Tattletail: On night 1, if you decide to answer the phone after returning Tattletail to his box, you can hear Mama Tattletail's casetophone grinding among all the static. On night 2, once you get the flashlight and head to the main basement, lights go out and you can see her red eyes. She can't do anything to you beyond giving you a minor jumpscare, but still serves to herald her debut during the following night.
Street Fighter IV: One of the newcomers is C. Viper, who appears to just be a businesswoman (albeit one quite happy to inconvenience Chun-Li and Cammy). Playing M. Bison's Arcade Mode, though, her response to encountering him is 'I'm honoured to finally meet you in person', suggesting she knows much more about what's going on than appears. Her own Arcade ending reveals the truth - she's an undercover C.I.A. agent infiltrating Shadaloo's weapons division.
A rather blatant example; in Hero Mode, shortly after Agents 1 and 2 take over as Mission Control, one of them accidentally refers to the other as "Mar... Agent 2". At the very end of Hero Mode, it's revealed that they're secretly the Squid Sisters, Callie and Marie.
One of the Sunken Scrolls holds a music sheet that's described as "the customary chorus of Calamari County", and that "it may as well be carved into the very DNA of all Inklings". Appropiately, said song shows up as a Theme Music Power-Up during the last phase of the final boss, sung by the Squid Sisters themselves.
One of the Squid Sisters' blurbs has Marie jokingly mention that Judd might have been reffing "since the dawn of time". As the Sunken Scrolls reveal, Judd is a Fish out of Temporal Water that was cryogenically sealed thousands of years before Inkling civilization came to be, and has served as a judge of Turf Wars for at least two thousand years.
The Squid Sisters got into an especially heated argument in the results of the North American Early Birds vs. Night Owls Splatfest, declaring that "Next Splatfest we play for keeps!" Cue the next (and last) Splatfest of the game, where the Squid Sisters were pitted directly against each other.
The new music tracks in Splatoon 2's Hero Mode all have female vocals in the background. Listen closely, and you'll realize that it's Callie singing, who has mysteriously gone missing in this installment. In case that hasn't clued you in to her whereabouts, perhaps the suspicious resemblance between her and the Evil Overlooker at the end of the Single Player Trailer will.
Like the Splatfest example above, the North American Unicorn vs. Narwhal ended on an unnaturally serious note, with Pearl remarking that it feels like "something big is coming". That "something" turned out to be Final Fest: Splatocalypse, the game's final Splatfest with potential to decide the fate of Inkopolis.
Lord Lonato's chapter involves him leading a hopeless rebellion in revenge for his son who was executed by the Central Church and having a particular hatred for Catherine who had turned him in, though it is later revealed that it was the Western Church who was truly responsible for what happened to Lonato's son, meaning Lonato's Revenge Before Reason manipulated him into making the wrong choices and leading to his death. This event would foreshadow what would happen to Dimitri who believed that the Flame Emperor was involved in the massacre of Dimitri's family and friends and snapped when they found out Edelgard was the Flame Emperor, swearing to kill them despite the fact Edelgard wasn't involved in those deaths. Dimitri can (and will) end up dying in their pursuit for revenge and ultimately not taking revenge on the ones truly responsible, just like Lonato.
In Dorothea's B-Support with Byleth, she attempts to get a reaction out of Byleth by tickling them and when it doesn't work, she jokes it's because their heart isn't beating, which Byleth can say that it isn't. It's revealed later in Jeralt's journal that Byleth heart really isn't beating.
In the opening cinematic, Seiros tenderly cradles the Sword of the Creator and mutters to her mother that she's been avenged. This not only hints at Seiros's obsessive Mommy Issues but also that the Sword of the Creator is actually created from her mother Sothis' body.
One of the skills Rhea can teach during exploration is brawling, which seems strange for a White Mage like her. But remember Seiros' No-Holds-Barred Beatdown of Nemesis in the opening movie?
There are many hints towards the events that immediately precede the timeskip.
During monastery exploration in Chapter 8, Caspar mentions having seen Edelgard talking to his father, the Minister of Military Affairs, and that he's surprised, since he'd thought they didn't get along. As it turns out, not only is Edelgard planning for Adrestia to start a war, but Count Bergliez will be one of the Imperial nobles backing her, with him being neither stripped of his power nor executed.
The Death Knight, Kronya and Solon all express confusion if attacked by Edelgard. As members of Those Who Slither In The Dark, they know that she's the Flame Emperor, and are shocked that the person they've allied themselves with has seemingly turned on them.
One of Edelgard's disliked gifts is the Goddess Statuette. This is just one clue that she doesn't think much of the Church of Seiros.
A Hat in Time has some fun with this with Snatcher. Though it's already obvious he'll be the final boss of the Subcon chapter and has been planning to kill you once he no longer needs you from the very beginning, after he presses you into his service he begins reading a book literally titled "How to Kill Kids". Furthermore one of his dialogues remarks he's re-reading his "favorite part" and positioning the camera reveals he's reading a chapter with a poisonous flask similar to those thrown with Hat Kid's Brewing Hat: guess which one of your hats he uses when he steals them from you for the battle.
An old video found early on in Resident Evil Code: Veronica shows Alexia and Alfred Ashford pulling the wings off a dragonfly and leaving it to be devoured by ants. At the end of the game, Alexia's final form closely resembles a dragonfly, and she's killed by Chris, a normal human being she would consider to be like an ant in comparison to her. In fact, just after Chris deals enough damage to Alexia's second form, a cutscene plays in which giant mutated ants attack her, forcing Alexia to detach from the rest of the body and assume her final form.
In Shellshock: Nam 67,' the player character is able to make small talk around basecamp in between missions with the diverse cast of NPC's. One seemingly mundane conversation around the midpoint of the game has one of the other characters mention to you that there is a rumor floating around that Monty, the South Vietnamese pointman attached to your squad, managed to outlive his entire last basecamp. Come the very final mission of the game, the base comes under assault in what is lightly implied to be the Tet Offensive. By the time the smoke clears, every NPC that even managed to make it to the end is killed aside from the player character and Monty, who are the only two survivors of the cast, left sitting in a crater that used to be the command center, physically unscathed.
River City Girls: Misako and Kyoko will periodically run into Mami and Hasebe. The latter pair constantly belittles the former pair, claims they are better, and mocks them for even thinking Kunio and Riki, the formers' boyfriends, cared for them. As well as pointing out they're delusional. All Misako and Kyoko really do is just spit back and call them "Trash queens" that don't deserve Kunio and Riki. Players found themselves re-examinging the entire game as opposed to just these conversations after learning that Kunio and Riki are actually dating Mami and Hasebe, and Misako and Kyoko are stalkers.
Shantae and the Seven Sirens has one right on the game's cover art that will be completely lost on you until The Reveal. On both cover variants every major character is present on the cover except for the Mayor of Arena Town, foreshadowing that he's actually not a real character but simply Risky Boots in disguise.
Dark Souls II: The Story Breadcrumbs include frequent hints that Nashandra is not all she appears, but the most notable has to be her portrait in Drangleic Castle, which has ridiculous curse buildup if you get too close. She's the Final Boss.