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Even with a small cast, every character is almost unique enough on their own to have a respective mention of associated tropes.

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Protagonists/The Anti-AAHW

    Hank J. Wimbleton 

Hank J. Wimbleton

The "Protagonist" of the series. Hank is partially responsible for kicking the plot of the series. Existing for seemingly no reason but to kill everything in his path, Hank is an absolute monster in combat, skilled in any weapon he can pick up.

He first started out as a guy who started brawl over a boombox. Then went to kill someone named The Sheriff for unknown reasons. Apparently dying in his first attempt, he was revived and he tried again. During his second attempt, the Sheriff activated a device called "Improbability Drive" causing the destruction of reality and random events to happen.

Apparently succeeding in killing the Sheriff, Hank then chose to hunt down the newly zombified Tricky, but was unable to succeed due to the timely intervention of Jebus. Using a suicide bomb, Hank manages to kill himself and Jebus. Hank has somehow been able to survive the past events and continued his mission, but Jebus has also survived the encounter.

In the heat of a fight between Hank and Jebus, Tricky suddenly appears and establishes himself as another more deadly nemesis for Hank. After the clown becomes empowered by unknown means, he uses his new form to torment and chase Hank vowing to make him suffer.

Seemingly growing tired of fighting, dying and being resurrected repeatedly, Hank is given a merciful rest by Jebus. But he is revived once more by two new protagonists, this time specifically to fight The Auditor. And thus, he decides to fight once more...

Tropes associated with Hank:

  • An Arm and a Leg: His mutant arm gets torn of by Tricky in Exuprgation, it doesn't slow him down all that much, and he later gets a new metal one. The same arm had also been mutilated by the Auditor one episode prior in Abrogation but it grew back that time.
  • An Axe to Grind: His iconic weapon in Antipathy is a battle axe and a P90. In Aggregation and Abrogation, he also uses a MAG-sized Battle Axe for a short while against the Auditor.
  • Arson, Murder, and Jaywalking: In a wanted poster in Antipathy, Hank is apparently wanted for distorting reality, felony evasion, public urination and crime.
  • Ax-Crazy: The very first Madness Combat had him killing thirty people over a boombox and admitting to having a good time doing it. It reaches its peak in Antipathy, where Hank is excessively brutal even by his standards.
  • Back from the Dead: Hank has died at least 7 times over.
  • Badass Longcoat: He sports a black trenchcoat from Depredation onwards.
  • Badass Normal: Started off as this no powers, no super strength. Nothing but his knowledge and capability of killing people.
  • Badass Back: Attacking Hank from behind usually just means you'll die faster.
  • Badasses Wear Bandanas: In Antipathy and Consternation.
  • Bandaged Face: Well, he goes through a lot of things, but it's pretty safe to say his face isn't the only thing bandaged.
  • Bash Brothers: He and Sanford are this from the ending of Aggregation onwards
  • Big Freaking Gun: In the near end of 10 he gets his hands on a GOLEM/G0L3M-sized M-249 SAW. In 11, he also borrows he takes the resurrected Tricky's M60 for a few moments.
  • Blood Knight: He always seems interested in violence. Although it's downplayed later on when he finally gets sick of the number of times he has been revived just for the sake of killing more people. Not that he won't take advantage of the opportunity, mind you.
  • Body Horror: He loses a jaw in Antipathy and gets a mutant-like arm in Aggregation. In the former case, it gets worse after he survives a train crash, losing more of his skull and jaw and yet is still able to stand up and fight.
  • Bullet Time: Undergoes this in several scenes, mostly in episode 5, to frame his kills and imply his Super Reflexes.
  • Came Back Strong: Pretty much every one of his resurrections.
  • Chainsaw Good: Uses one to ruin MAG Agent:Torture's face.
  • Combat Pragmatist: Be it a piece of metal from a wall, a giant axe, or even someone else's head, if Hank can hold it, he will beat you to death with it.
  • Cool Shades: His red Lennon Specs seen in Depredation and Antipathy. He has them switched out for goggles to a similar effect in Consternation.
  • Determinator: Nothing will stop him from killing you, not even death itself...
  • Desperation Attack: Seems to gain a form of these whenever he gets harmed. He randomly gets stronger and faster after getting hurt, notable however is that in Antipathy he seems to have this permanently until he fights Tricky at the end of the episode. (He also appears to twitch a lot in the episode, most likely as a side effect of this).
  • Divergent Character Evolution: Looked like a plain Madness Combat character at first, but then got a different look with each passing installment.
  • Dumb Muscle: Hank in Aggregation, whose transformation (at least according to Word of God) makes him mentally retarded. However, this borders on Informed Flaw: he tricks the guards into wasting their bullets on Deimos's corpse, stops two Elite Mooks with a pipe bomb he constructed, and fights just as quickly and competently as ever. It's possible the Emergency Transformation just made him bigger and gave him a cool mutant arm. This has lead to the belief that Deimos intended to set it much higher, if he didn't get shot up by the possessed ATP Agent trailing him.
  • Elemental Punch: After touching the Auditor's halo in Abrogation he later develops an electrical punch empowered by Normality energy, capable of causing a MAG Agent's body to explode and even harming the Auditor.
  • Empowered Badass Normal: Is definitely one by Abrogation after touching the Auditor's halo and absorbing some of its power, but may have been one as far back as Depredation.
  • Feel No Pain:
    • He takes a lot of damage, but it barely seems to hinder him. Averted at the start of Consternation, however, where one of the static-y lines of dialogue during his death scene at the start is "PAIN > THRESHOLD". Which somewhat justified considering half of his head is just gone.
    • In Abrogation he is back on it to an absurd degree thanks to his new, bigger mutant form, managing to shrug off the Auditor burning his face point-blank, a MAG embedding him into a wall and an agent driving a knife into his head.
  • Fingerless Gloves: Sports these in 7 and 9. In the latter, it's only one glove due to his mutated arm.
  • Good Old Fisticuffs: With his strength he can beat you to death in seconds. He actually has to resort to this in 10 and 11 due to his sheer size and strength.
  • Grievous Harm with a Body: Hank has a habit of tossing people (or rather, their heads) around.
  • The Hero: He's the main character and is referred to as "Our Hero" in the earlier installments, though he does very little to live up to the title.
  • Hoist by His Own Petard: Hank has suffered a couple of these; Tricky has repeatedly stabbed Hank with the signpost that originally killed him, and Jebus finished Hank off with the infamous stab, lift, and headshot from Apotheosis.
  • Iconic Item: Almost each episode gives him a lot of weapons to use but these are his most memorable.
    • Madness Combat 4 introduces his Dragon Sword.
    • In Madness Combat 5, he carries Dual Mini-Uzis.
    • In Madness Combat 6, he carries both a Giant Battle Axe and a P90
    • In Madness Combat 7, he picks up a Chainsaw.
    • In Madness Combat 9 & 10, another Giant Battle Axe (now MAG-sized named the Megahammer in Project Nexus) and a MAG-sized M249 SAW.
    • In Madness Combat 11, he gains a modified SCR Pistol and another Dragon Sword.
  • Iconic Outfit: His Appearance in Consternation (pictured above) is his most well-known incarnation.
  • Implacable Man: It's really hard to take him down...
  • Improvised Weapon: His nature as a Combat Pragmatist often sees him using whatever is within reach to kill his victims.
  • Informed Flaw: Hank's mental retardation from episode 9 onwards. After his transformation and resurrection, he uses intelligent tactics (MacGyvering up a bomb and tossing it at Elite Mooks after distracting them with the corpse of Deimos), uses the environment to deploy traps, hangs back to let Sanford take care of enemies armed with guns, makes use of martial arts, and keeps his gun trained on the exit when riding an elevator. He also adapts quickly to the Auditor's changing tactics. If anything, he's more careful than before his resurrection.
  • Katanas Are Just Better: Especially when they have Thai inscriptions on the flat of the blade.
  • Lennon Specs: Hank has worn a red-tinted pair of these since Depredation and get replaced with goggles that look similar.
  • Made of Iron:
    • Initially Played With. Hank may be a skilled mass murderer, but he isn't any more resistant to damage than a common grunt - problem is, it is very difficult to actually hurt Hank. That being said, he's managed to be greatly injured, but not killed, in extreme circumstances, such as the train crash in Antipathy and having half his skull destroyed at the beginning of Consternation.
    • Played Straight after he is Magnified. He's hit much more often by agents than before, but thanks to his newfound strength, regular-sized weapons no longer slow him down at all. Only the Auditor with a Mag-sized gun, a halo-carrying Tricky ripping his mutant arm and Tricky firing a grenade right on his head have managed to cause any significant damage to him, and in the first two cases he got better.
  • McNinja: His outfits, starting from Depredation invokes this trope, alongside his tendency to use a Katana and overall high agility and killing prowess.
  • Mysterious Middle Initial: It's unknown what the "J" in "Hank J Wimbleton" stands for.
  • New Powers as the Plot Demands: Clutching the Halo morphs Mag Hank's crustacean tentacle-like appendage into a hand and gives him the power to deal out electric-charged punches.
  • Nice Hat: Rocks a nice ninja-like bandanna.
  • Offhand Backhand: Seems to be fond of this move.
  • One-Man Army: Dear lord, is he ever. As of Expurgation, he's racked up a kill count of over 600 across the series, counting for almost 48% of the total body count of the series.
  • Pistol-Whipping: When his current gun runs out of ammo he's not afraid to beat you to death with it.
  • Power Fist: His mutant arm gets upgraded to a metal one by the Auditor in Expurgation. It's also bulletproof, and still packs every bit as much punch.
  • Power-Upgrading Deformation: Hank, revived for the seventh time, is now twice his size, has no more lines across his face, and has a crustacean-like arm where his right hand used to be. And it gives him a greater advantage in his fighting skills.
  • Punched Across the Room: Has dished out and received this in his many appearances. Most notably in the tenth episode after his mutation where he deals the odd One-Hit Kill just by punching some guys hard enough.
  • Red Eyes, Take Warning: He wears red spectacles in an odd variant of this trope, and his numerous victims can attest to his deadliness.
  • The Right Hand of Doom: After his revival in Aggregation, he gains a large mutated red arm with a claw (and later a proper hand).
  • Super Reflexes: Enough that he can dodge bullets and even deflect them with a sword without even skipping a beat.
  • Super Strength: Hank, an otherwise Badass Normal, can rip a man's body parts off with his bare hands (also included are hearts and cheeks), and impale people with blunt objects just as easily as with swords or knives. As of Aggregation, he has now gotten even stronger after being revived once more thanks to his new MAG-like or G 0 L 3 M-like form and size.
  • Taking You with Me: Kills Jebus and the Sheriff during his final moments in Avenger, and blows himself up to kill Jebus in Apotheosis.
  • They Killed Kenny Again: Hank manages to die once in nearly every episode, surviving only in the original, Aggregation, and Abrogation. He also racks up several deaths in the Incidents: out of the three that feature him, he dies in two, and the second one has him dying twice to make up for the fact that he survives one Incident.
  • Throwing Your Sword Always Works: Ever seen someone's skull being pierced by a police baton from across the room? Hank does the same with many weapons across the series.
  • Took a Level in Badass: Take a look at his first fighting prowess and compare it to his current one.
  • Villain Protagonist: It's easy to forget, but Hank starts the series off as a gun-toting mugger, upgrades to cop-killing hitman in the second episode, and does nothing after that to indicate that he's gotten any nobler. That said, though, he pales in comparison to the things Tricky or the Auditor has done.
  • Weapon of Choice: He seems to enjoy using his katana a lot, as it is his primary weapon in the Project Nexus Story Mode and it appears several times in the animations. Also, he prominently dual-wields Uzis all throughout Apotheosis. Another common weapon that he is seen using is the M1911A1.
  • Whole Costume Reference: His appearance in Depredation and Antipathy takes after Léon of The Professional with the round sunglasses, trenchcoat and beret/bandana.



A deuteragonist of the series alongside his partner Deimos, who made his official debut in Aggregation (although their chronological debut was in Depredation). He and Deimos seem to be allied with Hank as they back him up and later show up with a much more important role in Aggregation onwards. After Deimos is untimely killed in Aggregation, Sanford takes on a more active role as Hank’s partner in arms against the Auditor.

Tropes associated with Sanford:
  • Action Duo: Seems to have vibes of this with Deimos. Sanford is likely the serious badass one of the team; he seems pretty savvy on the field in handling the guns and going close combat, whilst Deimos is comparatively less so and acts a lot more comically.
  • Alien Blood: His bleeding chest wound becomes black when he enters the Auditor's hell.
  • Arson Murderand Jaywalking: According to posters, he is wanted for murder, telling lies, torturing, kidnapping, conspiring, arson and being ugly.
  • Ascended Extra: He and Deimos had a quick appearence in Depredation before being crushed under a building, they didn't even have a name or original appearence then theybecame protagonists in Aggregation and starred in the .5 episodes.
  • Badass Normal: One of the few characters who is not enhanced in any way at all and yet holds his own against multiple enemies just fine.
  • Bash Brothers: With Deimos and after Deimos’ death, Hank.
  • Bring It: Does this to an ATP Soldat in 7.5, with a gesture straight out of The Matrix.
  • Combat Parkour: Sanford is often seen back-flipping to dodge attacks more than any other character. He even incorporates it into his fighting style by flipping over to slam foes after catching them on his hook.
  • Cool Shades: His Lennon Specs which he liked enough that he grew a visible mouth.
  • A Day in the Limelight: Well, more like a few episodes now, but became the focus of the .5 episodes alongside Deimos which recounted what they were doing during the events of Antipathy and Consternation.
  • Death Glare: Easy to miss, but each time he gets hurt or Deimos is goofing around he pulls a good scowl. Bear in mind he comes from a series where nobody normally has faces. A good example would be his one to the Auditor in Aggregation after he discovers Deimos’ corpse and the Auditor sneaks up on him, or the face he pulls following Deimos’ prank with an ATP mask.
  • Dented Iron: While Sanford has taken his lumps like everyone else and kept on trucking, the injuries do pile up. And it's become clear by Abrogation and especially Expurgation that he is feeling every single one. Where it's clear on his face that he's reaching his threshold.
  • Divergent Character Evolution: Started off as an indistinguishable grunt character and eventually gained his distinctive costume and look over the course of 5.5 and 6.5.
  • Dodge the Bullet: Is quite good at this as is most of the protagonists.
  • Feel No Pain: He has tanked a lot of injuries over the course of his appearances in the series that seem to have hardly bothered or inhibited him – his reaction to being stabbed in the ribs was to frown and take out the knife to use against his assailant. Subverted when he got shot in 5.5/6.5, as he’s clearly seen writhing in pain and acts quite weak afterwards, but he recovers just dandy once he gets a med kit, injects himself with some kind of substance and continues fighting as normal. See Made of Iron for his rap sheet of injuries sustained. Although even his ability to not feel pain seems to be reaching it's threshold by Expurgation.
  • Fun T-Shirt: Briefly wore a T-shirt that read "I covered wars, you know" in 6.5, before discarding it and going shirtless for the rest of the series.
  • Heal Thyself: After getting gravely wounded in the course of 5.5/6.5, he just picks up a medical kit, pops on some bandages and injects himself with something. Ba-boom, he’s back on fighting form.
  • Informed Deformity: His wanted posters say he's criminally ugly but visible mouth aside he doesn't seem much different from any of the other characters. He is probably the most normal-looking member of the main cast as of now.
  • Lennon Specs: Picked some black ones up in 6.5 and made it part of his look. They also seem to function as his eyes as they help in showing off his emotions.
  • Luckily, My Shield Will Protect Me: For a few moments in Expurgation, he makes use of a pilfered Riot Shield to protect himself from a barrage of M60 fire from the resurrected Tricky himself and also Hank flying at him at incredible speeds.
  • Made of Iron: Though not comparable to Hank’s resumé, but considering Sanford is the only main character NOT to have canonically died at any point, he deserves some recognition.
    So far, in the order of injury sustained, Sanford has been:
    • Crushed by a building falling on top of him, sustaining head wounds
    • Shot in the stomach (which is usually a One-Hit Kill in the series)
    • Stabbed deep in the ribs/side
    • Shot in the hand
    • Knifed in the other hand (causing him to lose his hook too)
    • Tossed around by the Auditor, while still bearing the previous three wounds
    • Tossed around by resurrected Tricky in the netherworld with even worse wounds, most notably he had to tank a hit with a shield that sent him flying across a ravine. Not only that he also has weapons shooting out of his wounds as well. It's pretty clear by this point even he's reaching his limit.
  • Nice Hat: His bandanna, which while not as iconic as Hank’s, is still rather good on him.
  • Nonstandard Character Design: Is the only recurring character aside from Jebus that has a standard mouth, rather than just a blank cross or a toothy maw. Furthermore, it's a style of mouth usually only reserved for the non-canon joke animations.
  • Not So Stoic: Usually has a stiff lower lip, and rarely shows his emotions (although he's probably one of the few characters in the series that can show emotions) although after being sent flying by Tricky in Expurgation and rather visibly screaming in pain. He has a look on his face that just shows he's getting visibly fatigued by the non-stop fighting.
  • One-Man Army: On par with the likes of Hank in terms of fighting prowess and has the third-highest number of kills in the series.
  • Pistol-Whipping: Like Hank, he's more than willing to beat you to death when his current gun has no ammo. Most notably he uses an emptied AS Val to club an agent offscreen so hard that the weapon's grip actually ends up impaling the poor bastards head.
  • Quick Nip: Takes a brief sip from a glass he finds in mid-brawl in the second room of 5.5. He then proceeds to throw it to incapacitate a mook in the next room.
  • Revolvers Are Just Better: In some parts of the series, he has a 4-inch Colt Revolver that he uses to kick ass.
  • Sudden Anatomy: He suddenly grows his prominent lip out of nowhere after clothes shopping in 6.5, presumably out of satisfaction at his own appearance.
  • Tattoo as Character Type: Sports a DNA strand design down his back from 7.5 onwards.
  • Walking Shirtless Scene: In Krinkels's art of the characters in a more realistic style, Sanford is always depicted topless. Due to the art style, it was hard to tell in the actual animations until he got his tattoo.
  • Weapon of Choice: His trademark hook on a string, with which he is very nifty. He also uses a shortened Colt revolver and a Bren Gun.



The other Deuteragonist who fights alongside Sanford, and both seem to be on the same side as Hank. Deimos backs Sanford up and they seem to have a dynamic going – Sanford is more serious and experienced in combat whilst Deimos can be seen doing something silly at least once per episode that they feature in. He is also the only protagonist smoker which might have foreshadowed his untimely death after he revived Hank in Aggregation, due to the Running Gag of smokers being offed in the series.

He later on becomes the Protagonist of the "Dedmos" spin-off series created by Krinkels.

Tropes associated with Deimos:
  • Action Duo: With Sanford. Whilst Sanford seems more straight-laced and an experienced tough nut in fights, Deimos is comparatively less skilful; he relies more on big guns, gadgets and being the more technical one of the two. He also does the speaking with Mission Control and performing any of the computer stuff they need to do. In terms of characteristics, Deimos is also a bit more comical about things, much to Sanford’s visible chagrin.
  • Alien Blood: Bleeds some kind of black goop during his adventure in Hell.
  • And I Must Scream: In the Deimos Adventure mini-series, Deimos is trapped in some sort of strange limbo where very little makes sense, and he gets mutilated and resurrected near-endlessly.
  • Anyone Can Die: Proves this trope when he gets abruptly killed off by one of the Auditor's enhanced Engineers in Aggregation.
  • Arson, Murder, and Jaywalking: According to his wanted posters, Deimos is wanted for murder, lying, thievery, conspiring, betraying the cause, and for being a smoker.
  • Ascended Extra: He and Sanford had a quick appearence in Depredation before being crushed under a building, they didn't even have a name or original appearance then they became protagonists in Aggregation and starred in the .5 episodes.
  • Badass Longcoat: He picked one up in 6.5 and has since worn it as part of his defining ensemble.
  • Badass Normal: Like Sanford, he is not empowered in any way yet can tear through waves of enemies. May no longer be the case after gaining reality warping powers, assuming those stick with him after escaping hell.
  • Back from the Dead: 2BDamned helps him escape hell at the end of Dedmos Adventures.
  • Back-to-Back Badasses: When working with Sanford.
  • Bash Brothers: With Sanford again.
  • BFG: He seems fond of these as he’s always the one out of Sanford and himself to pick one up and use it. His Project Nexus appearance also displays his stats as implying a preference for large and automatic weapons.
  • Body Horror: His body get constantly mutilated in Deimos Adventure.
  • Born Lucky: In 7.5, Deimos gets temporarily blinded by a flash-bang to the face. By sheer dumb luck, not only did Sanford cover his eyes at the right time so he could fight off the Mooks who threw it first, but Deimos also barely misses getting shot whilst he is stumbling around. He also misses getting crushed by a building (again) in 5.5 and seems unperturbed by his close shave.
  • Came Back Strong: Happens at the end of Deimos Adventure, “DedmosRebuilt.fla”. Not only does he finally get the upper hand against his tormentors, he’s able to warp hell at his command.
  • Chain Pain: He gains the ability to manipulate the chains that have been tormenting him throughout the Dedmos Adventures to strike down or immobilize enemies.
  • The Chew Toy: The Dedmos Adventure is an entire side-series dedicated to documenting his suffering, having him undergo brutal mutilation and Body Horror in some unknown Eldritch Location that is implied to be hell.
  • Crouching Moron, Hidden Badass: He loves to goof around an play pranks, but in the end, he's just as deadly a fighter as Sanford and Hank and can definitely hold his own in a fight.
  • A Day in the Limelight:
    • Alongside Sanford, they are the stars of the .5 episodes.
    • He gets a personal five-part series called Dedmos Adventure.
  • Defector from Decadence: His wanted posters imply that he used to work for the AAHW until betraying the cause for an unknown reason and joining Hank and the Anti-AAHW.
  • Dishing Out Dirt: By the end of the Dedmos Adventures he gains the ability to kill enemies and seemingly teleport using large slabs of stone, and has repaired lost flesh by replacing it with rock armor.
  • Divergent Character Evolution: Like Sanford and Hank, he started off as a plain Madness character before gaining a unique costume in real-time during the events of 5.5/6.5.
  • Dodge the Bullet
  • The Dog Bites Back: After all the (literal) hell that Deimos goes through, he’s finally able to get the upper hand in Deimos Rebuilt.
  • Elemental Armor: A twisted variant in that he gets covered in tough rocky armor in Dedmos Rebuilt.fla, but he didn't exactly have much choice or control over it since it's now permanently fused to his body.
  • Finger Snap Lighter: Rather humorously, Krinkels never bothered to animate lighters for Deimos in early episodes, which granted him the power to spontaneously create a flame from his thumb to light his cigarettes. Even after other smoking characters are shown with lighters, Deimos retained this ability.
  • Fighting Clown: Thankfully not literally; he's prone to goofing off a bit mid-fight. Even at the end of Dedmos Adventure, where he's been put through the grinder, once he manages to get his bearings, he becomes outright jubilant and actively mocks most attempts to hurt him.
  • Good Smoking, Evil Smoking: The only protagonist smoker, he lights up at least once per episode. Subverted later as he dies rather horribly, so not to break Krinkels’ Author Appeal and Running Gag of smokers dying because of their habit. As of Dedmos Adventures, he now has a stone jaw, which would likely make smoking in the future rather difficult.
  • Grenade Launcher: Picked one up in 6.5 and seemed to rather like it.
  • Grievous Harm with a Body: Does this in Aggregation with Hank’s body when he needs to carry it around as part of his mission.
  • Heroic Sacrifice: He dies ensuring that Hank gets revived by a Magnification Chamber after being cornered at the control panel and shot multiple times.
  • Hollywood Silencer: Uses a silencer on his pistol in 7.5 and in his default weapons in Project Nexus' campaign.
  • Irony : He's heavily implied to have been part of the AAHW in the past before going rogue. Meaning that, out of all of the Agents, the only one who could have matched Hank in a fight is also the only one who became one of Hank's allies.
  • Nice Hat: Sports a black visor which he picked up along with his Badass Longcoat when shopping in 6.5.
  • Nice Job Breaking It, Hero!: When he get resurrected, some hell inhabitants appeared in Nevada right after him, some background posters imply that this is because he moved too much while in hell.
  • Pintsized Powerhouse: Played With. He's the same height as a majority of the cast members, but when faced up against the Giant Mooks in Dedmos Rebuilt, it makes him this from their point of view.
  • Plucky Comic Relief: Seems to be this out of the protagonists. He has more intentional Funny Moments than Hank or Sanford, such as his dressing up in a Mook mask to prank Sanford or wanting to go clothes shopping in the middle of a gunfight. Too bad he didn’t have the Plucky Comic Relief immunity...
  • Reality Warper: Gains these powers during the Dedmos Adventures, either by his own hacking attempts or as a result of 2BDamned's assistance. Whether or not this power is restricted to hell is unknown.
  • Sanity Slippage: Through the Dedmos Adventures series, Deimos is subject to some extremely gruesome tortures, making him increasingly unstable. In Powerless.fla he punched the ground out of frustration and he seems very angry to see an engineer before shooting him. By Dedmos Rebuilt tough, Deimos appears to be back at his usual personality as he appear to have a lots of fun by beating up the giant mooks on his way with no problems and can easily avoid the same chains that were impaling him earlier.
  • Stuff Blowing Up: Seems quite fond of explosives, ranging from Grenade launchers in 6.5 and one of the incident shorts to being the one to carry the bomb in 7.5
  • Super Reflexes: surprisingly considering partially stone, he seems to get this ability with his new rocky form where he can avoid punches from behind and can backflip-kick some big mooks.
  • Super Strength: He was already pretty strong like most protagonists, though this wasn't the part were he excelled, but he gets even stronger with his rocky form where he can deliver some brutal punches that can deform mooks twice his size with no effort.
  • Weapon of Choice: He's fond of the Glock 20, and makes use of the PM-9 SMG and M203 launcher in Madness 6.5, while in Madness 9 he dual-wields HK G36 rifles. Along with that, his starting weapon in Project Nexus is an optimized HK MP7 and a silenced Beretta M9.



Jesus/Jebus/Dr. Jebediah Christoff

The self-proclaimed "Savior" of Nevada. Almost as Badass as Hank and with plenty of seemingly-divine power to make up the difference. Super Strength, Flight, telekinetic bullet shields, zombification powers, disintegration Eye Beams and even the ability to come Back from the Dead are just a few of the reasons you should start praying when you see this guy.

J started out as just another combatant in the boombox brawl, and though he put up more of a fight than anyone else he was eventually taken down by Hank. After that he took up the role of the Sheriff's strongest bodyguard, and earned his keep for a not insignificant amount of time. Following the Sheriff's death J struck out on a vendetta against Hank, only to get sidetracked by several other, more pressing threats throughout Nevada...

Eventually J was able to put a bullet through Hank's head for what he believed to be the final time, and refocused his efforts on the bigger threat: the Auditor. Taking up mantle of the protagonist, he wages a one-transhuman war against the AAHW... and promptly gets himself Killed Off for Real by helping to destroy the Auditor's Improbability Drive.

  • Amplifier Artifact:
    • His halo is the source of his Superpower Lottery, which is humorously shown when the Tricky tries to wear the sliced upper half of Jesus head in an attempt to gain his powers, to no avail. The Auditor successfully harnesses the halo's power after taking it from Jesus' corpse, though.
    • In Project Nexus, his halo was originally a "dangerous Nexus artifact" placed under quarantine. When he put it on, it gives him the powers of flight and disintegration ray.
  • Anti-Hero: Zigzags between "Good Is Not Nice" and full-on Knight Templar. He believes in Pay Evil unto Evil, but doesn't revel in the bloodshed like some characters and emphasizes overwhelming force for a quick, painless kill.
  • Back from the Dead: Four times, and unlike Hank who is revived by either the Higher Powers or the Improbability Drive, Jesus revives through his halo's powers. His fifth death from Normality Restoration appears to be final, however.
  • Badass Beard: He's the only character to sport facial hair in the series.
  • Badass Bookworm: As Doctor Christoff in Project Nexus.
  • Badass Creed: He begins Inundation with this. Made even more awesome by the fact that he's firing a sniper rifle in between sentences:
    Jesus: I purge the wicked. The impious madness must end. I shall be the instrument of Armageddon. It has gotten out of hand. The end has begun.
  • Badass Longcoat: His white trench coat.
  • Badass Preacher: Styles himself after one.
  • Big Damn Heroes: At the end of Consternation he suddenly comes onto the scene and kills the agents surrounding the incapacitated Hank. He also kills Hank, but it's more of a mutually agreed Mercy Kill at that point. He even curb-stomps Tricky following this.
  • Blood from the Mouth: After the Auditor infects him with a virus using the Improbability Drive in Inundation, he starts coughing up blood periodically as it slowly weakens him.
  • Cool Gun: His signature gun S&W Model 500, which he can even summon to his hand at will.
  • Cool Shades: Sports some starting from Apotheosis until Antipathy, as he takes them off after Consternation and they aren’t seen again.
  • Cool Sword: His Binary Sword. It can be summoned to his hand using his halo, and it can cleave through even normal swords in half. It has '316' written on it in binary code, possibly to refer to the Bible passage John 3:16:
    "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him shall not perish, but have everlasting life."
  • Dark Messiah: His general imagery. Even his followers consist mostly of zombies revived by his powers.
  • A Day in the Limelight: Inundation let him take centre stage for the episode after he killed Hank in the previous episode.
  • Deflector Shields: Can summon blood red barriers to cover himself at will, which can repel, catch, and even return back bullets fired at him.
  • Determinator: Much like Hank, he clearly feels damage, but he doesn't fight any weaker because of it.
  • Divergent Character Evolution: Starts out as a simple enough character with a halo and goatee, before eventually gaining facial features, bandages and extra bits to his costume.
  • The Dragon: To the Sheriff in Madness Redeemer and Avenger, acting as his bodyguard. In Madness Interactive he's even fought right before the Sheriff.
  • Dragon Ascendant: After the Sheriff was killed off, Jesus becomes Hank's main opponent for Apotheosis and Depredation, at least until Tricky came in.
  • Dragon-in-Chief: Jesus is much more of an imposing threat to Hank than the Sheriff, who just runs away and leaves his men to do the fighting. Jesus actually faces Hank head on.
  • Drama-Preserving Handicap: The Auditor infects him using the Improbability Drive during Inundation, which weakens Jesus and his supernatural powers over time as he periodically coughs blood. By the time he actually encounters Auditor, his powers have weakened to the point his deflector shields shrinks to a size barely enough to protect his face.
  • Empowered Badass Normal: In Project Nexus, he was already fighting at Hank's level as a regular human. But once he got his hands on that halo he became almost untouchable.
  • Eye Beams: He can shoot disintegrating blasts from his eyes that kill enemies in one shot, but it seems he can do so only sparingly.
  • Flight: One of the powers granted by his halo is to defy gravity and levitate. He can fly fast enough to move towards a machine gun torrent while avoiding every single shot.
  • Friendly Enemy: Crosses with Worthy Opponent for Hank since Depredation, considering Jesus doesn't use many of his deadlier powers against him and even seems to enjoy a fair fight with the guy. Hank even allows him to Mercy Kill him, in a manner that seems to have been mutually agreed. Hank is also mildly pissed at Tricky for randomly killing Jesus during said episode.
  • Funny Background Event: He appears briefly in one during Antipathy, raking leaves by the railroad side and watching the abandoned half of Tricky’s Runaway Train grind to a halt next to him with relative indifference. At this point he has apparently given up and quit his work for the AAHW.
  • Fun T-Shirt: In his brief cameo in Antipathy, he is seen raking leaves without his halo while wearing a shirt that reads “I’m Jebus, lol. This is as dressed up as I get.”
  • Giant Space Flea from Nowhere: He was kind of this in his very first appearance, as after Hank has gone about half the episode just beating up a random mob of guys over a boom-box, Jesus suddenly appears and they have a battle. Some of his later appearances at the ends of episodes can be this especially when he winds up killing Hank such as at the end of Redeemer, Avenger, Apotheosis, and Consternation.
  • Good Is Not Nice: Peace will not come to Nevada through pacifism...
  • Hammerspace
    • Seems to be in command of this as part of his supernatural powers, as he is capable of summoning his S&W and Binary Sword from nowhere and putting his other weapons away somewhere else.
    • A particularly strange case is his sniper rifle from Inundation. He needs to disassemble it to put it away, but the barrel, nearly as tall as he is, just kind of sinks into a void on his back.
  • Hand Cannon: His main firearm of choice is a Smith & Wesson .500, previously it was a good ol' Deagle. Interestingly he makes use of both in Incident:110A.
  • Healing Factor: Seen in real-time in 6.5, where it seems his halo allows him to stay alive even after losing his goddamn head, and once he puts everything back into place, he just pops the halo on and everything’s good as new.
  • Heroic Sacrifice: His final death is essentially this – he goes out in a last stand against the enemy after damaging the Improbability Drive enough to force a Normality Restoration.
  • I Have Many Names: Not said explicitly by Jeb himself, but he can go by: Jesus, Jebus, The Saviour and Dr. Jebediah Christoff.
  • Killed Off for Real: After being hit by the Normality Restoration blast at the end of Inundation, his corpse is seen in the next episode and he hasn't appeared since. Krinkels himself stated that he has “gone the way of the Sheriff”, meaning he won’t be coming back for the rest of the main series.
  • Knight Templar: Jesus's goal seems to be to end the chaos in Nevada, but his way of going about is to attack anyone causing a ruckus, even if it's for a well-intentioned cause like stopping the AAHW.
  • Kung-Fu Jesus: He's not the actual Jesus, but he doubles up on the asskicking so we'll let this one slide.
  • Light Is Not Good: He may look like the Messiah and wear his white Badass Longcoat topped with a halo, but he’s more for blowing your brains out than forgiving sins.
  • Looks Like Jesus: Even before he got the halo!
  • Made of Iron: Thanks to his halo, he can even walk around without his head. Even when weakened by the Improbability Drive in Inundation he keeps fighting while coughing up lots of blood out of sheer determination, and can still stand up and fight even after getting his face blown in by a rocket launcher.
  • Mercy Kill: Saves Hank from a cycle of constant death and resurection by Tricky in Consternation.
  • Mind over Matter: Displays some pretty powerful telekinesis with which he proves capable of throwing heavy objects at people, throwing PEOPLE at people (assuming he doesn't rip them in half or smash them to the ground into bloody bits) and even taking the goddamn roof of a building off in some of his fights.
  • Necromancer: Jesus can revive dead grunts to become zombies under his command. He doesn't use this ability again after his fourth death, however.
  • Non-Standard Character Design: Though he started as a somewhat distinct Madness character with his goatee and halo, by the time of his most recent appearance in Inundation Jesus noticeably has a very different look from the other characters: His skin has a gradation of shades unseen on other characters, and he has freaky bloodshot eyes and a visible mouth. Very few other characters have all of these traits, which makes him stand out quite a bit.
  • One-Man Army: Notice a pattern yet? Thanks to his supernatural powers Jesus is even more incredible than the protagonists when he truly lets loose, as seen in Incident:110A.
  • Pointless Band-Aid: Whilst not entirely pointless since it might be patching up an old wound (remember this is a world where bandages heal everything, apparently), he has a little plaster stuck on his head from Depredation onward.
  • Power Floats: The halo empowering Jesus always hovers above him, even when his head is cut off.
  • Red Eyes, Take Warning: When the shades are off, he has a rather intense-looking, bloodshot pair of these. Fitting, since he can disintegrate people by shooting Eye Beams from them.
  • Screw This, I'm Outta Here!: In the middle of 6.5 after putting his head back on, he puts up a note supposedly informing the Auditor “I QUIT” and goes off to rake leaves in his cameo in Antipathy. He obviously changed his mind by the time of Consternation, though.
  • Shock and Awe: In Madness Combat 1 and Depredation, he sometimes shoot electricity from his hands.
  • Sniper Rifle: Has an enormous one that’s nearly the same size as him, which he uses in Inundation.
  • Spell My Name with an "S": Jesus is most common, but he has also been referred to as Jebus by fans and occasionally even Krinkels himself (who also nicknames him ‘Jeb’ sometimes). It seems interchangeable these days.
  • Start of Darkness: Project Nexus Episode 1.5 shows an origin story, albeit from an Alternate Continuity. The head researcher of the Nexus project before his conscience caught up with him, he sabotaged the project and murdered everyone responsible under the pretense of justice. While this was certainly what they deserved, his sanity took a nosedive after taking the powerful halo artifact for himself and started flying around shooting black energy bolts from his eyes.
  • Super Strength: Even when not using telekinesis, Jesus is very capable of picking up heavy items like crates and lobbing them across the room to take out enemies.
  • Superpower Lottery: With his halo, Jesus possesses the ability to levitate and achieve high-speed flight, disintegrate people with Eye Beams, telekinesis powerful enough to rip people in half and grind them to bloody splatters, project energy shields to repel bullets, and even Healing Factor powerful enough to shrug off death. Is it really any wonder he gets hit by Drama-Preserving Handicap just to get him to be Killed Off for Real?
  • Sword and Gun: Next to Hank, he is fond of this trope in battle using his favourite weapons.
  • 10-Minute Retirement: After his death in Depredation, he tries to quit his "job" and takes up groundskeeping for his cameo in Antipathy. This doesn't last long, and he's back in action from Consternation onwards.
  • Teleportation: He teleports once in the very first episode; he never uses this power again after that.
  • Wall Jump: Does one in Inundation to skip climbing a ladder.
  • Weapon of Choice: His S&W 500 and Binary Sword are always at hand. He's good with the TAC-50 sniper rifle, too,
  • Worf Had the Flu: In Inundation Jesus is badly outmatched by the Auditor despite his supernatural powers and threat level, but he is already weakened by the Improbability Drive long before their duel.
  • Worthy Opponent: As the series progresses, it seems he begins to become this to Hank and vice versa. It all comes out in the finale of Consternation wherein Jesus intercepts a fight to rescue Hank, then promptly performs a Mercy Kill on the latter.


Tricky the Clown

A deadly clown with a bloodthirsty streak a mile wide. Originally one of the Sheriff's men, Tricky was effortlessly cut down by Hank, but given new life by the "higher powers" to continue the fight. Since then he's become one of Hank's most dangerous adversaries, sporting nearly Reality Warper-level thanks to his Portable Improbability Drive and an unquenchable lust for violence and suffering.

  • Achilles' Heel: The Portable Improbability Drive is the only reason he's still going. The only time he even slows down between Depredation and Consternation is when Hank damaged it by shooting demon Tricky in the face, and Jesus destroys it to take him down for good until the Auditor ruined it.
  • Amazing Technicolor Population: He is green to denote his status as a zombie.
  • Arc Villain: Of the appropriately-named "Tricky the Clown Saga", lasting from Depredation to Consternation
  • Ascended Extra: Was originally a one-off joke in Redeemer before being brought back as a main antagonist.
  • Ax-Crazy: Tricky really puts the "Madness" in "Madness Combat". Even compared to everyone else, he comes off as unhinged and bloodthirsty. This is taken Up to Eleven in Expurgation, where he devolves from merely unhinged to outright feral.
  • Back from the Dead: Many, many times. It’s like he just doesn’t want to stay dead...
    Tricky: You cannot kill clown! Clown kills YOU!
  • Bouncing Battler: In 5.5 when he sees Sanford and Deimos, he decides to approach them by bouncing off the floor and ceiling like a rubber ball to launch himself into battle.
  • Brought Down to Normal: After Jesus destroys his Portable Improbability Drive at the end of Consternation, Tricky reverts from a flaming demon back into a regular-sized zombie and is easily dispatched with a headshot.
  • Came Back Strong: Every time Tricky's been killed and revived, he's always come back more powerful than he was before.
  • Cool Mask: Wears a metal hockey mask-like plate on his face starting from Apotheosis. It has been heavily damaged over the course of the series but has still so far stayed on him. The MAG skeleton that appears toward the end of Expurgation bears an identical mask, which Hank punches in and immediately tears off afterwards to unveil its face.
  • Cosmic Keystone: It's heavily implied that Tricky's death is something that Nevada simply cannot handle, best seen when the narration is extremely alarmed by the sight of his corpse, constantly repeating "OHGODNO", or when his death is stated to be invalid and in need of correction.
  • Cranial Processing Unit: In a non-robotic example, Tricky decided the safest place to stash the Portable Improbability Drive was in his demon form's head. It backfires when Hank gets his hands on a shotgun.
  • Deader Than Dead: After being killed physically several times over, he seemingly meets a permanent end when Hank and Sanford kill him in the afterlife, destroying his manifestation in the living world as well. With the Portable Improbability Drive long gone, the Auditor having the last known Drive inside of himself, and considering Tricky's hijacking would most certainly turn the Auditor away from reviving him again for any reason, it's very clear that the clown is down forever.
  • Dem Bones: In Expurgation, after merging with the Auditor, he takes on the form of a giant, skeletal demon. In the afterlife, he appears as a more conventional skeleton, and summons an army of skeletal mooks to attack Hank and Sanford.
  • Divergent Character Evolution: He began as a relatively ordinary Madness character distinguished only by his hair and clown makeup. It was only after becoming a zombie that he started to pick up his iconic gear and look.
  • Drunk On Power: After being repeatedly empowered by reality-warping properties of the Improbability Drive, Tricky sets out to cause as much chaos as he can with it.
  • Evil Former Friend: In the Alternate Continuity of Project Nexus 2 it's revealed he was once a contemporary of Doctor Christoff who went insane at some point after the events of Project Nexus 1.5. By the time Christoff finds him again he's completely bonkers and beyond all reason, and doesn't have any qualms with trying to kill his old colleague.
  • Evil Laugh: In Expurgation, while hijacking one of the demon's bodies, he lets out a brief one before shooting at Sanford.
  • Evil Redhead: Has two tufts of poofy, red hair, and is one of the few characters to sport hair at all. He's also an Ax-Crazy Monster Clown that serves as one of the main antagonists of the series. However, as Dr. Hofnarr, he had black hair, but then again he wasn't evil back then.
  • Feel No Pain: Hank shot him in the face; this just pissed him off. Hank lopped off about three inches of Tricky's head; this killed him for about 4 seconds, before Tricky pulled a Cosmic Retcon and killed Hank right back. Tricky didn't even bother to tape his skull back together after this.
  • Flight: Briefly flies (or just does it In a Single Bound) in the non-canon Incident: 1000A
  • From Nobody to Nightmare:
    • From a random powerless guard to, in Krinkels' words, the "Unstoppable Nevadean Champion". Taken to an absolute extreme in Expurgation, where he immediately throws the Auditor out of the Big Bad seat, takes over the afterlife and becomes a body-hopping God of Evil. Definitely remarkable for a simple Mook with makeup.
    • Taken even further in Project Nexus 2's continuity, where it's revealed he was once Doctor Hoffnarr, an old colleague and ally of Christoff's who hit a pretty big Sanity Slippage.
  • Fusion Dance: He merges with the Auditor in Expurgation and becomes a new version of his demonic form with the latter's powers.
    • The Demon from the non-canon short Incident 111 A was also one with the same participants.
  • Hijacked by Ganon: His corpse ended up being sucked into the Auditor's body which revives him, as the Auditor bore an Improbability Drive inside of him. Naturally, considering how colossally batshit insane Tricky is, he immediately seizes control of the Auditor's body and also ends up conquering the realm of the afterlife, becoming the Big Bad of Expurgation. Subverted at the end however, when Hank and Sanford destroy him... and the Auditor takes center stage again right after.
  • Improbable Weapon User: His iconic stop sign functions as both a staff/bludgeon, a javelin and also a kind of Blade on a Stick when swung in a certain way.
  • Killed Off for Real: Seemingly meets his final end in Expurgation.
  • Lightning Bruiser: He can flash-step across large stretches of land and tear your head off when he gets there. In Expurgation, when Sanford shoots a shotgun at him, Tricky smashes himself into the ground to dodge it before sending Sanford launching away with a single swing of an iron axe.
  • Monster Clown: Monster Zombie Clown.
  • Monstrosity Equals Weakness: His form after absorbing the Improbability Drive is considerably more powerful, yet less effective due to the difficulty it has moving around in any indoor area, forcing him to become an Advancing Boss of Doom until he downsizes himself.
  • Nice Hat: When driving his train in Antipathy he wears a train driver’s cap (until Hank chops it off along with a decent portion of his skull).
  • Nigh-Invulnerability: With the Improbability Drive, he can survive damn near anything.
  • Ninja Pirate Robot Zombie: He’s a zombie Monster Clown wielding a stop sign who can warp reality and turn into a flaming demon if he so chooses.
  • One-Winged Angel: After seemingly being cornered and killed by Hank near the end of Antipathy, he suddenly activates his Improbability Drive and turns into a literal Monster Clown of a flaming demonic variety. He gets another one in Expurgation, which is significantly smaller and much slimmer: a demonic skull and spine with hands, and glowing red eyes rather than just white. And it also happens to have Jebus' halo to cap it all off. Its body isn't flaming, although it does have a 'clown wig' made out of fire.
  • The Only One Allowed to Defeat You: Thinks of himself as the only one who has a right to kill Hank, given his objection and reaction to Jesus’ intervention in their fights.
  • Our Zombies Are Different: Whilst having the same appearance of green skin and huge, bloody teeth like the other zombies in the series, Tricky somehow has still retained a sense of his original identity as he goes around doing his own thing, chasing Hank and being as batshit insane as he was before.
  • Playing with Fire: After turning into his demonic form, he can breathe streams of fire and set Hank alight by touch, as well as morph into a mass of flames.
  • Psycho for Hire: Tricky was originally contracted by the Sheriff to be one of the guards at his base.
  • Rasputinian Death: A noteworthy example. He's been shot numerous times, impaled then zombified, got his scalp sliced off, had an axe smash into his face, ended up losing his own Improbability Drive implanted inside of him, then got stabbed in the face...and then got absorbed by the Auditor, taking control of his power, before getting killed in both the living world and the afterlife, essentially eradicating him from existence. And it's entirely possible that he's still not finished.
  • Reality Warper: Starting somewhere around Depredation, Tricky is able to use the Improbability Drive to both increase his power and render his many deaths "invalid", among other things.
  • Resurrective Immortality: The Improbability Drive lets him revive himself after he dies as much as he wants. It's only after the Drive is destroyed that he can be killed permanently.
  • Sadist: He only wants to make Hank suffer, reviving him multiple times just to kill him again.
  • Sanity Slippage: Tricky somehow manages to become even less sane after getting revived again in Expurgation. Before he at least wanted to toy with Hank, but now he seems dead set on just killing him as painfully as possible.
  • Scary Teeth: All Madness zombies have them – Tricky isn’t an exception.
    • Taken Up to Eleven in his demon form, where his teeth are almost the size of Hank's head.
  • The Starscream: He and The Auditor did not get along. Going by the posters in the background, he was eventually fired and marked for death.
  • Super Speed: Thanks to the Drive in his skull, he has enhanced speed that allows him to easily out-manuver Hank and clears a distance of a few buildings in a manner of seconds to retreat.
  • Unskilled, but Strong: Without the Improbability Drive, Tricky is little more than a mook who can be taken out in a few well-placed hits. With the Drive, he's a lightning-fast, murderous and near-untouchable Hero Killer.
  • V-Sign: Often depicted doing this with one or two hands, depending on how excited he is.
  • Weapon of Choice: His ‘!’ stop sign. Interestingly, it started out as a weapon Hank used in order to kill him with, after which Tricky supposedly wanted to “return the favor” by toting it. He also appears with an M60 in Avenger and the flash game Madness Retaliation, and the halo-carrying Tricky Demon from Expurgation briefly uses one as well.
  • Winds of Destiny, Change: Tricky is basically a cheater who uses hacks to win. If not for the Improbability Drive, Tricky would have stayed dead long ago.

    The Auditor 

The Auditor

The one who manages the Improbability Drives, keeping the world in a state of madness by essentially hacking reality. He is something like a Living Shadow, able to morph around space and obstacles or phase through almost every form of attack. He can also summon any type of weapon for him to use; whether it be swords or guns.

After Jesus' death, the Auditor takes his halo for himself, granting him even more abilities as well as enhancing his personal powers, giving him the ability to enhance mooks into superhuman threats capable of being an actual threat to the protagonists, as well as cast flaming darkness capable of disintegrating things and people much like Jesus. He can also consume people's bodies - whether it be living or dead - to increase his size and power.

It is Hank's, Sanford's, and Deimos' goal to take him down, and end the Madness. At first this seemed to be achieved at the end of Abrogation, thanks to Tricky being absorbed and causing his body to explode. However, in Expurgation, he manipulates Hank and Sanford into destroying Tricky so that he can regain control, apparently killing Hank and Sanford in the process. So, for the time being, The Bad Guy Wins.

  • Assimilation Backfire: He learnt the hard way that eating a clown named Tricky usually ends in the latter possibly taking over your body and likely death.
  • Attack of the 50-Foot Whatever: As he grows stronger in the course of Abrogation, he grows in size until he’s at least three times larger than even magnified characters.
  • Back from the Dead: At the end of Expurgation he resurfaces from the dead body of Tricky, with all of his rivals dead.
  • Bad Boss: He slices a random grunt in half simply for being in his way after finding some of his underlings slacking off. Given how fast the other grunts stay away from him even before that, one gets the impression his underlings don’t fancy crossing him.
  • The Bad Guy Wins: By the end of Expurgation, the Auditor reigns supreme with seemingly everyone who could possibly stand up to him killed off.
  • Battle Aura: In his first appearance he seems just to be a pitch-black Madness character, only spawning his flaming aura when he tries to snipe Jesus. His flames begin as translucent grey, then turn fully black like his body, and as he grows stronger he eventually starts to gain a red outline.
  • BFG: His GAU-8 and some other stuff he pulls out. He’s fond of these.
  • BFS: Seems to favour this after he gets stronger in Abrogation to match his growing size. It seems to be an Energy Weapon made of the same stuff he is made of (whatever that is...)
  • Big Bad: He controls everything behind the scenes, making sure the agents are fit enough to fight the protagonists, and that the improbability devices stay on.
  • Big Brother Is Watching You: Looking at the posters of him staring down his agents and telling them to work clearly shows he’s one of these kinds of guys.
  • Big "NO!": Has a big one during his defeat in Abrogation
    Auditor: What?
    Tricky: HELLO AGAIN!
    Auditor: NO!
    Tricky: YES!
    Auditor: NO! NO! NO!
    Tricky: YES! YES! YES!
  • Cannibalism Superpower: After he gets Jesus' halo the Auditor displays the ability to consume bodies (living or dead) to grow stronger and larger, first shown at the end of Aggregation. He later resorts to abusing this in order to heal himself from the damage caused by his incompatibility with the halo he uses as well as Hank's halo-empowered attacks. It works for a while, but it backfires on him later when he makes the mistake of trying to do this with Tricky's corpse.
  • Casting a Shadow: His dark, fiery appearance generally invokes this trope, and once he gets Jesus' halo he starts casting darkness flames capable of disintegrating people.
  • The Chessmaster:
    • From his computer he has watched nearly every event in the series unfold and aptly responded by doing subtle things like increasing the strength of his underlings between episodes.
    • Powerless to defeat Tricky in Expurgation, the Auditor heals and improves Hank so that he can defeat Tricky instead, while the Auditor watches from the sidelines. The end result is that he comes Back from the Dead, gets the halo back and gets his three most cumbersome enemies dead with little effort.
  • The Cracker: In a sense that he is hacking reality itself with the Improbability Drive to cause chaos in Nevada and bring everything under his control.
  • Dark Is Evil: He appears to be made of pure darkness, sprouting pitch black flames.
  • Defeat Equals Explosion: As a combined result of Tricky overloading him from inside and a Normality Beam to the back.
  • Didn't Think This Through: His ability to adapt to the unexpected contrasts with his tendency to create the unexpected problems he has to fix:
    • His reaction to Jesus trying to tamper with the Primary Improbability Drive in Inundation was to fire a rocket at him. When he was next to the Improbability Drive. Needless to say, it begins the Normality Restoration process.
    • Tricky hijacks his body in Abrogation thanks to him not considering the possibility that a Monster Clown empowered by an Improbability Drive could take advantage of him.
  • Expy: Shape of a black silhouette. Obsessed with controlling a power that does not belong to him. Needs to consume people in order to keep it contained when said power starts rejecting him. Are we talking about the Auditor or Father?
  • Evil vs. Evil: The Auditor hasn't gotten along with either of the series' other prominent antagonists. Expurgation was essentially one big game of The Auditor and Tricky trying to one-up each other.
  • Fusion Dance: In the non-canon Incident 111A the strange Nightmare Face demon is stated by Krinkels to have been a rejected prototype of what Tricky and the Auditor would look like after fusing together.
  • Gatling Good: He uses a Gatling to snipe Jesus in Inundation with some pretty decent accuracy, showing his proficiency for firearms (and his love for More Dakka)
  • Glowing Eyes of Doom: In his official debut at the conclusion of Consternation, his glaring red eyes are the last thing seen in the gloom as the screen fades out. A similar thing is done at the end of Aggregation.
  • Godzilla Threshold: Revives and empowers Hank, his greatest enemy, the only one capable of harming him, because it's his best shot of getting Tricky out of the picture.
  • Horror Hunger: In Abrogation, he decides eating other people is the perfect remedy for the injuries he sustains. And he's not particularly picky about whether they're dead or not.
  • Humanoid Abomination: He is in the vague shape of a normal Madness character, only entirely pitch black and looking as if on fire. He also has straight up supernatural powers which aren't explained at all that make him easily one of the most dangerous combatants in the series. Because of this, it seems likely he is beyond whatever qualifies for "human" in the Madness world.
  • Hypocrite: In one of the blink-and-you'll-miss-it background posters in Expurgation, the Auditor accuses Tricky of having "ruined Nevada". Nevermind that he himself was responsible for the Probability Drives that turned Nevada into what it is, which by extension makes him personally responsible for creating TRICKY.
  • I Have the High Ground: Loves doing this to anyone he’s up against. Most obvious in Abrogation when he raises a tower fortress in front of the heroes just to invoke this.
  • Intangibility: Part of his Nigh-Invulnerability; he shows moments of being this (best example in the beginning of Abrogation). It seems to be an extension of his Voluntary Shapeshifting powers and something he has to consciously put on, as he can be hit and grappled with by catching him off-guard.
  • Living Shadow: Seems to be this, as he can flatten himself to look like one and give his enemies the slip.
  • The Man Behind the Man: Following the sagas of Hank going after the Sheriff, then Jesus and Tricky, it seems the Auditor has been the one pulling the strings and heading the AAHW to go after Hank and co., comfortably watching everything happen within his desktop lair and throwing a few upgrades in for his mooks to make things more interesting.
  • Mind Control: It seems Jesus' halo either granted or amplified this, as he goes on to possess two Elite Mooks and enhances them so he can send them out whilst he’s busy.
  • New Powers as the Plot Demands: He gets his most powerful powers from Jesus' halo, after the latter's death.
  • Never My Fault: In a poster in Expurgation, He blame Hank and Sanford for Tricky's return despite the fact that he absorbed him and this is what resurrected him.
  • Nice Job Fixing It, Villain!: Two moments. His first is when he shoots out his own Improbability Drive and critically damages it so it begins the Normality Restoration. His second is when he carelessly absorbs Tricky’s corpse, thereby killing himself. Ultimately subverted, as he gets better from both.
  • Nigh-Invulnerability: Nearly so. He is capable of being hit solidly if one catches him unaware, but otherwise whenever bullets come his way or he’s being charged at he simply disappears and reappears somewhere else completely unscathed. Abrogation shows he is vulnerable to Normality Beams/electricity, though. In Expurgation, the back half of his body appears fractured, showing that Tricky controlling him did a number on him.
  • Non-Standard Character Design: He has only the vague shape of a Madness character but lacks the usual ‘Madness lines’ on his face and has two visible, red glowing eyes. His smooth, almost liquid-like way of moving and animations also set him apart from the rest of the characters. Maybe justified as he doesn’t seem to be a “normal” character.
  • Oh, Crap!: Has a big one when he accidentally absorbs Tricky and the latter seems to come back to life inside him.
  • Phlebotinum Overdose: Absorbing corpses makes him stronger. Absorbing Tricky's corpse make him explode.
  • Phlebotinum Overload: That halo clearly did not enjoy being worn by the Auditor. As soon as Hank manages to grab it, it empowers Hank instead and compromises the Auditor's compatibility with it. Instead of throwing it away, Auditor instead tries to remedy it by absorbing people into him.
  • Playing with Fire: His appearance and the effects of his powers display fiery animation.
  • Reality Warper: Using his Improbability Drive, he proves capable of hacking into reality and modifying people in a simple program. On his own, he is shown to be capable of spawning weapons at will without any apparent limit and morph around attacks and space alike. After he gets Jesus' halo, he can cast flaming darkness to either disintegrate things or enhance mooks into deadly fighters, consume corpses to grow in size and power, and even modify the landscape such as creating towering fortresses out of the ground for him to stand on top of.
  • Red and Black and Evil All Over: His color scheme positively screams this trope.
  • Red Eyes, Take Warning: As one of the few Madness characters to have visible facial features, these only serve to further the appearance of the Auditor being unnatural.
  • Sanity Slippage: The posters in Expurgation show him getting more and more desperate to get rid of Tricky.
  • Sinister Silhouettes: His very first appearance is as one of these, coupled with his glaring red eyes.
  • Superpower Lottery: His Voluntary Shapeshifter powers grant him Intangibility and the ability to travel at high speeds regardless of terrain. He can summon any type of weapon he likes. And that's before he gets Jesus' halo...
  • Swords Akimbo: He first fancies this kind of fighting style, but moves on to a BFS when he grows stronger and bigger.
  • Teleport Spam: The main reason he’s so hard to fight – whenever he sees an attack coming his way he simply vanishes and sneak-attacks back.
  • Villainous Breakdown: Seems to happen to him during his ongoing Phlebotinum Breakdown in Abrogation, as he is shown somewhat panicking after he realises he can be hurt by Normality Restoration energy, leading to him scrambling madly for sustenance to retain his form and grow larger. By the time Hank and Sanford catch up to him, he has foregone trying to be sneaky with his Teleport Spam tactics and possessed minions and instead uses brute force tactics while constantly, almost desperately, soaking up tons of corpses until he makes the fatal mistake of consuming Tricky's.
  • Villain Teleportation: The only character with personal superpowers not granted by something else, one of which is this trope. It even fulfils the black and smoky criteria to show he's a very villainous example. Like his intangibility, it also seems to be connected to his Voluntary Shapeshifter powers, as even as he fades out of sight, it is clear he cannot instantly cross long distances (he is shown physically travelling every time he wants to go somewhere).
  • Voluntary Shapeshifter: The Auditor is capable of morphing his form very fluidly as a means of dodging attacks or travelling, but Abrogation shows he is capable of transforming into other forms – e.g. a fire-breathing dragon’s head and a fist – to attack others. These forms are still made of whatever dark blobby stuff he’s made from, and the former shape still retains his red eyes.
  • Weapon of Choice: His dark red-glowing sword in Abrogation which seems to be made from the same matter as him.
  • Wide Eyes and Shrunken Irises Though he has no irises to speak of, his eyes expand like dinner plates when he accidentally absorbs Tricky.
  • Winds of Destiny, Change: The Auditor has repeatedly used his Improbability Drives to tilt the scale in his favor, including things like infecting Jesus with a virus to slow him down and continuously reviving Tricky in his battle with Hank.
  • Xanatos Speed Chess: Tricky inheriting his powers in Expurgation was something he didn't intend, but the Auditor help Hank and Sanford do defeat Tricky and they appears uncounsious or dead when they succeed, allowing him to come victorious in the end.

AAHW Agents

    In General 

From left to right: Grunt, Agent, Engineer, Soldat, Mag Agent: Torture. Not pictured: other Mag Agent varieties.

An organisation of armed agents under the command of the Sheriff and as revealed later, the Auditor, who are more often than not cannon-fodder for the series’ protagonists to tear through indiscriminately. They come in a few varieties:

Tropes associated with the AAHW:
  • Alien Blood: ATP engineers and ATP soldats have yellow blood.
  • Cannon Fodder: Their main role in the series is to get mowed down by the dozen at the hands of the main characters.
  • Cool Mask: The ATP Engineers, and some of the MAG Agents like MAG v2 and v3.
  • Fun with Acronyms:
    • In their original introduction, the AAHW stood for the Agency Against Hank Wimbleton in a considerably more humorous slant on their role as Hank’s adversaries and victims.
    • ATP meanwhile stands for Accelerated Training Program.
  • Giant Mook: There are giant variant of them in DedmosRebuilt.fla who aren't indicated to be related to MAGnification.
  • Hive Mind: Essentially function as one. They charge into battle without fear and obey the Auditor without question.
  • Monster Threat Expiration: Each type of agent puts up the strongest showing in their first appearance before being brought into line with the previous Cannon Fodder varieties. The first Agent in Apotheosis held his own against Hank for a few seconds before going down, the first Engineer managed to actually wound Sanford, and the only Soldats in the main series put up a massive fight (well, for this series) against Sanford and Deimos. Conservation of Ninjutsu may also be in effect.
  • Mook: Masses of faceless combatants that barely slow the hero down? Ayup.
  • Nebulous Evil Organization: The AAHW's only stated purpose so far seems to be to lord over Nevada and oppose the protagonists.
  • Propaganda Machine: The walls of AAHW bases are adorned with posters promoting the AAHW's cause and demonizing the protagonists.
  • Sharp-Dressed Man: The Agents and Soldats, who all wear black suits with white shirts and ties. A few of the MAG Agents even get in on this, being enlarged Agents.
  • Super Reflexes: Although nowhere near as good as the protagonists, the ATP engineers and Soldats are noticeably more able to put up a fight against the protagonists and dodge some attacks. Possessed Agents also show this, but this may be due to their enhancements.



Ordinary, unadorned mooks with little combat skill outside of handling melee and some light weapons. They were most common from episodes 1 to 4 after which Agents become more popular.

  • Badass Normal: Rarely, but under the right circumstances they can be this. One grunt managed to take down MAG agent: Torture by himself in one of the incidents, though only after many of his colleagues died fighting the thing and he was lucky to have the right weapon for the situation.
  • Cannon Fodder: More than any other AAHW unit. Grunts' main purpose seems to be to get mowed down in droves by the protagonists.
  • Mooks: As they're name suggests, they're little more than basic thugs meant to provide a minor challenge to the protagonist.



Also known as 1337 agents, these make up a substantial part of the AAHW and are sometimes referred to as a sector of their own (also called the 1337 crew). They first appeared in Episode 4 (Apotheosis) and are meant to be more trained than grunts.
  • Cool Shades: All Agents have them. They start off as black shades but after each time the Auditor upgrades them to be stronger, they seemingly get redder.
  • Elite Mook: Extremely Downplayed. The Agents are of a higher rank than Grunts and while they fair marginally better than them in combat, they still get effortlessly mowed down by the protagonists.
  • Expy: The Agents are (quite obviously) based off Agents from The Matrix like Smith with their shades and suits.
  • Replacement Mooks: It isn't long before the Agents replace the Grunts as the main fighting force of the AAHW.
  • Sharp-Dressed Man: All agents wear suits and ties.

    ATP Engineers 

ATP Engineers

Mask-wearing soldiers with more weapons expertise and weirdly yellow blood which may or may not be a result of the enhanced genetic testing behind their creations. They are far more equipped and skilled than the other classes, and act as superior units. They first appeared in Consternation although the first chronological-to-canon appearance was the one at the end of 5.5 who shoots Sanford.
  • Alien Blood: As with all ATP units, Engineers have yellow blood.
  • Cool Mask: All Engineers wear a really unique octagonal mask with a strange yellow visor.
  • Demonic Possession: Two ATPs and two Agents have been subject to this by the Auditor in order to ‘enhance’ them. In this state they have glowing red eyes and good enough reflexes to challenge the protagonists even when unarmed. One possessed ATP even succeeds in killing Deimos.
  • Evil Minions: The Engineers' main duty seems to be managing the tech of the AAHW.
  • Mook Lieutenant: In addition to technological skills, Engineers are also stated to specialize in leadership and collectively function as intermediaries for the Auditor to the rest of the AAHW.

    ATP Soldats 

ATP Soldats

First introduced in 7.5, these are another yellow-blooded class of elite AAHW who are supposedly more aggressive than the Engineers and just as armed up. They are recognizable for their single eyepieces.
  • Alien Blood: Like Engineers, Soldats bleed yellow blood.
  • Elite Mook: More aggressive and much more skilled at combat than the rest of the AAHW units.
  • Eye Scream: The Soldats' eyepieces aren't just high-tech monocles, but are surgically grafted into their eyes and/or skull, as we see when Sanford kills one by ripping the eyepiece up and off his head.
  • Killed Off for Real: The ATP Soldat program was violently shut down in the main continuity, though they show up nice and plenty in the Incident series and Project Nexus. Ultimately subverted as several Soldats show up in Expurgation, though they are spawned by Tricky.

    MAG Agents 

MAG Agents

Huge, genetically modified experiments who have been magnified to about thrice the size of a normal character. They use their bulk and brute strength against the protagonists, as well as enormous weapons crafted for their size. There are many different kinds of MAG agents and it seems the AAHW has means to produce them en masse. The first MAG agent (known as Torture) was seen opposing Hank in Consternation.
  • Absurdly Sharp Claws: The MAG agents have visible and razor-sharp nails, though they have not been seen using them in battle.
  • A Day in the Limelight: MAG Agent Torture appears as the protagonist of an Incident.
  • Cool Mask: Several MAG Agents sport masks over their faces.
  • Cool Shades: MAG Agent Torture also sports a pair, since it just looks like a bigger 1337 Agent.
  • Feel No Pain: The MAG Agents have above-average endurance allowing them to survive being riddled with bullets, and melee has nearly no effect on them. Special mention to MAG Agent Torture, who not only already has two enormous stakes shoved through his skull but shrugs off Hank unloading an entire magazine point-blank into his face like nothing even happened. It takes a chainsaw to the head to finally end him.
  • Giant Mook: The MAG Agents are about three times the size of a regular Agent. While their increased size makes them somewhat more durable, they generally don't fare any better than the AAHW rank-and-file when fighting the heroes.

Project Nexus

  • British Teeth: They have yellowed teeth that are visibly crooked and chipped.
  • Elite Mooks: The G03LM Mk4 (alternatively G04LM), a stronger version decked out in red-and-black armor that carry miniguns.
  • Facial Horror: Their faces are absolutely grotesque to look at given the multiple scars across their heads and lipless faces, and the fact that they have no vertical line on the facial cross that nearly every character has implies that they don't even have noses
  • Giant Mook: G03LMs are bigger than most characters, but not as big as Mag Agents, and use appropriately oversized weaponry.
  • Heavily Armored Mook: Their armor is impervious to any form of attack. To damage them, you have to knock their helmets off and shoot their exposed heads.
  • Immune to Bullets: At least, their armor is.
  • Non-Standard Character Design: They possess visible mouths and only the horizontal line of the facial cross that nearly every character has.

    Riot Guards 
Heavily armed and armored guards for Project Nexus, Riot Guards are equipped to handle any situation that pops up.
  • Carry a Big Stick: Many riot guards are equipped with billy clubs as backup weapons.
  • Heavily Armored Mook: Not only does their armor offer protection against attacks, but they also have gigantic Tac-Bars, meaning they will take a lot of firepower to bring down.

Grotesque, deformed undead experimental failures, Abominations are an unfortunate and dangerous by-product of Project Nexus.
  • Body Horror: Abominations' main defining feature is their body sporting patches of skin that appears to have been torn off, exposing raw flesh.
  • Lightning Bruiser: They're fast, can soak up quite a few bullets, and are capable of dealing a lot of damage if they get close.
  • Personal Space Invader: After their arms are freed, Abominations attack by grabbing their victim and beating and tearing at them. They have to be shaken off by mashing the movement keys.
  • Turns Red: Abominations start out with their arms tied down, which restricts their killing ability but allows them to knock the player down. Once they take enough damage, their arms will break free, allowing them to grab the player and deal damage at an alarming pace.
  • Wrestler in All of Us: While bound, they can perform a flying dropkick attack.

Bandaged experimental subjects whose mask gives them unnatural staying power.
  • Bandit Mook: Sleepwalker patients have the unique ability to snatch guns out of the player's hand and use it themselves.
  • Defeat Equals Explosion: If killed three times, the sleepwalker patient's mask will malfunction and explode instead of reviving it.
  • Giant Mook: Sleepwalker experiments, a larger and tougher version of the sleepwalker.
  • Removing the Head or Destroying the Brain: Decapitating a sleepwalker will destroy its mask, preventing it from reviving. This is the only way to take down the larger sleepwalker experiments, as they can revive infinitely.
  • Reviving Enemy: Sleepwalkers' masks will revive them on death, though it only works twice for the regular version. Sleepwalker experiments, on the other hand, can revive any number of times until decapitated.

The leader of Project Nexus.
  • Cool Sword: Wields the very same binary sword sported by Jesus in the videos.
  • Final Boss: The final enemy faced in Project Nexus 1.5.
  • Final Boss Preview: He first shows up in the Chapel to taunt Christoff, with the encounter showing off his near-invulnerability to attack. Fortunately, he leaves after being successfully hit just once.
  • Large and in Charge: Phobos is noticeably larger than most other characters, and leads the titular organization of Project Nexus.
  • Parrying Bullets: While he has the binary sword out, Phobos can deflect nearly any bullet that comes his way.
  • Religious and Mythological Theme Naming: Phobos is the twin brother of Deimos in Greek mythology, but any relationship Phobos and Deimos have in the Madness universe has yet to be explored.
  • Tactical Suicide Boss:
    • In his first encounter, you simply have to damage him once to progress. The encounter also spawns Sleepwalkers, whose death explosions can damage Phobos, and unlike your bullets, he can't block the explosion.
    • In his actual fight, Phobos switches between a TMP and the binary sword. While using the gun, he can do acrobatic dodges that make him nearly impossible to hit, and while using the sword, his main defense is parrying attacks with his enormous Tac-Bar. The catch is that Christoff obtained the halo a short while ago, letting him fire Nexus Bolts that can't be parried.


    The Sheriff 

The Sheriff

The sheriff of Nevada who was Hank’s target for assassination in the second and third episodes (respectively, Redeemer and Avenger). He is a cowardly, pretty much useless figure of authority whose only real power was by the title and the mysterious Improbability Drive he activated in Avenger, which inadvertently started off the whole breakdown of reality throughout the series. He gets Killed Off for Real by Hank, and even Krinkels said good riddance.

However, he does make a reappearance in Project Nexus, and returns in the sequel with a much more intimidating design and proactive demeanor.

Tropes associated with The Sheriff:

  • Arc Villain: Of the Sheriff saga, comprised of Madness Redeemer and Avenger.
  • Authority Equals Ass Kicking: Subverted, being the weakest non-civilian in the series, but played awesomely straight in the Project Nexus 2 continuity. Unlike his mainline continuity self, he actually engages Sanford and Deimos in direct combat and in general acts much more authoritative. It does help that he's given a more intimidating redesign.
  • Back from the Dead: He’s coming back in the Project Nexus continuity, bearing scars from Hank’s assassination. His description: “Having been left for dead, he only came back tougher.”
  • Cowboy: His name and ten-gallon hat are indicative of this kind of take on his character. [[spoiler:His redesign in Project Nexus 2 seems to have incorporated more of the stereotypical cowboy design with boots, spurs, a shotgun and a revolver.
  • Cowardly Boss: Despite his more intimidating demeanor in Project Nexus 2, he still spends much of his mission fleeing from Sanford and Deimos, only engaging them directly once he's cornered.
  • Cower Power: He constantly runs away and sends grunts to stall for time as Hank hunts him down. He also hides behind his flunkies and his desk when eventually cornered by Hank.
  • Dirty Coward: All he ever does is run away from Hank, regardless of how many people he has to throw under the bus in the process. Even his more proactive self in Project Nexus 2 spends much of his fight hiding behind cover and running before completely folding and begging for his life upon being defeated.
  • Everyone Calls Him "Barkeep": He's only ever been referred to as "The Sheriff", even after many other characters have been given unique or normal names.
  • General Failure: All those 1337 agents and grunts, an Improbability drive and even Jesus as his bodyguard, and yet he is easily the weakest and most useless character to have ever antagonized Hank thanks to his cowardice.
  • Killed Off for Real: Hank blew his face off with a shotgun, and since Krinkels hates him he won't be Back from the Dead any time soon. This is subverted in the Project Nexus continuity. He survives Hank's first attempt on his life, baring visible scars, and survives his boss fight as well.
  • Mysterious Past: It is never known how he came into power or gained the Improbability Drive.
  • Non-Action Guy: He only has one on-screen kill to his name, and it's a friendly fire incident. Project Nexus 2 subverts this by giving him a dedicated boss battle.
  • The Sheriff: Only by name, though, as he does very little to live up to the responsibilities his title implies. This seems to have changed by Project Nexus 2, though.
  • Sweat Drop: Does this when getting cornered by Hank.
  • Took a Level in Badass: When he appears in Project Nexus 2, he’s been decked out with a more stereotypical cowboy look, SWAT-grade armour and new guns. He’s quoted to be a ruthless protector of his people during the Zombie Apocalypse with a new edge after coming Back from the Dead. Unlike his mainline self, he's also willing to fight directly when cornered.

    The Hot Dog Vendor 

The Hot Dog Vendor

A twice-seen character in the canon episodes who is just a simple civilian selling hotdogs around Nevada, wearing a sauce-stained apron. So far, he is one of very few characters that has been seen in multiple episodes and not died.

Tropes associated with the Hotdog Vendor:

  • Almighty Janitor: He appears in the non-canon Incidents 011A and 101A as a janitor who has to clean up the carnage left behind by a MAG Agent’s rampage. In the latter incident, he comes in after clearing up the MAG only to find another mess waiting for him. Guy needs a raise.
  • Cower Power: Perhaps one big factor to his survival in the series, as he’s wise enough to duck out of there when the bullets fly.
  • Gasp!: Implied (since nobody is voiced in Madness) when he comes across the carnage at the end of Incident: 101A.
  • Innocent Bystander: He's notably survived his canon appearances because both times the rampaging protagonists actively chose to leave him be. This suggests even they see him as this and thus aren't going to go out of their way to kill him.
  • Seriously Scruffy: Downplayed. His apron is always stained. He is probably too busy serving (and trying to stay alive) to worry about a little sauce. And judging from his non-canon appearances, he barely gets a break between shifts to get the stains out.
  • Uncertain Doom: We don't know if he was still in the Auditor's building or if he left before it got destroyed by a normality beam.
  • Unlucky Extra:
    • All the poor guy wants to do is to sell hotdogs in peace, but each time he tries his customers get killed.
    • He doesn't even get a break in the non-canon Incidents, such as when he is left to clean up the site of a massacre with a single mop in one incident, only to return at the end of the next to another bloodbath to clean up right after he's done cleaning the last.

    The Higher Powers 

The Higher Powers

Mysterious, as-of-yet unseen beings (if they are not the 'Employers' who appear in Project Nexus 2) which seem to have a hand in the series by resurrecting key characters and possibly directing the actions of the Anti-AAHW. They are associated with the white lightning bolts that are seen reviving others, and have been alluded to a few times by Krinkels himself.

Tropes associated with the Higher Powers:
  • The Ghost: They have never been seen in the series, but their workings in the world of Madness are evident.
  • Jerkass Gods: A common interpretation of them – after all, they used their omnipotence to resurrect Tricky and allowed him to begin his reign of terror and torment upon Hank and Nevada; they did the same to Hank even when he didn't want to come back to life because of the aforementioned clown’s tortures.
  • It Amused Me: The stated reason they continuously resurrect Tricky and Hank for most of the series.
  • The Man Behind the Man: Even more elusive than the Auditor was, the Higher Powers seem to have been pulling the strings to let the series’ trademark violence and chaotic bloodbath continue by reviving characters and handing out behind-the-scenes commands. They have about the same amount of awareness, if not more, than even the Auditor has of the workings of the Madness world.
  • Mission Control: They might be this to the Anti-AAHW, assuming they're the people in contact with Sanford and Deimos, giving them orders on the latter’s PDA.
  • Shock and Awe: Their powers manifest as lightning bolts which fall from the sky to strike whoever they want to bring back.



First seen in Dedmos Rebuilt, 2BDamned is an enigmatic individual that's responsible for reviving Deimos from hell, as well as likely being the one that upgraded him. He's probably a member of the Anti-AAHW, although the exact details are hazy.

  • Bandaged Face: Behind his mask at least.
  • Cool Mask: One with red lenses, and what looks to either be a flashlight or doctor's head mirror on the side of his face.
  • Cold Sniper: If DISSENTER is anything to indicate, he's got some good aim, able to give a Soldat using binoculars a Moe Greene Special.
  • Combat Pragmatist: Very much so. While Hank, Sanford and Deimos will just run in guns blazing and annihilate anyone in their way, "2BDamned" is shown to be much more cunning and subtle, making him the only Madness Combat protagonist so far to use a tactical approach to a situation instead of relying on sheer firepower alone.
  • The Cracker: Hacks a Soldat's console to trick him into using an explosive rocket on a door all of his comrades were huddled around.
  • First-Name Basis: Seems to know Deimos for some reason, and may have personally harbored Hank in the past as well.
  • Ironic Nickname: Probably picked on purpose to give the AAHW the middle finger. In one episode, an Agent is found nailed to the ceiling with the words "dissenters be damned" written next to him. Krinkles pointed out that this isn't a coincidence, so 2BD probably calls himself that to say "I will be damned, but you haven't gotten me yet".
  • Last Episode, New Character: Downplayed, since he comes in at the end of the Dedmos Adventures.
  • Mysterious Employer: He's the one that brought Deimos back to life.
  • The Smart Guy: Implied. Given what we've seen so far of him in action, 2BDamned prefers a strategic and defensive fighting style over the direct and face to face fighting style employed by the rest of the cast, and he has also shown to be knowledgeable about how the universe of Madness works as a whole, given how he is able to extract Deimos from the afterlife with a strange terminal.
  • Troll: The message he sent to the Soldat's console definitely has this vibe.
    We need you to frag the door. Trust me, it'll work. :D


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