- For starters, Tricky on the whole. He's a goddamn reality-warping demonic zombie clown who gives Ax-Crazy a whole new definition. He has a obsession with torturing Hank in any way he can, which can easily bring the Batman-Joker dynamic to mind, and he can even transform into a massive Nigh Invulnerable flaming demon as a last ditch effort.REALITY COMPROMISED - THE CLOWN HAS BEEN ENGAGED
- The Body Horror that comes with the MAG Agents, especially the first one; which has two massive nails smashed into its skull! The next iterations, while not as gruesome, are still quite imposing on their own right.
- Hank's gradual physical degeneration from death to death. He starts off looking like your average joe, and then gets shot in the head and then stabbed in the stomach, which just gives him some bandages. And then gets shot again and then blown to bits, which results in him being covered in bandages under his outfit. Antipathy has him reach an all-time low where his jaw gets replaced, looking and acting more ferocious as a result. And he still manages to survive as a half-headed zombie afterwards. By the time of Consternation, it's apparent that the degeneration is starting to take a toll on him, as the Badass Decay kicks in until Jebus finally just Mercy Kills him. As the bloodshed increases, the series becomes Darker and Edgier.
- The spinoff movie Tricky Madness 2 is nothing but this. Really takes the "madness" element to heart, it does.
- Krinkels claims he'll never pull anything like that again. He apologizes for the Gorn at the end of the video. It's as if he got half-way through making the video and stopped because he realized he crossed back over the line to "uncool, not cool."
- The spinoff movie Tricky Madness 2 is nothing but this. Really takes the "madness" element to heart, it does.
- Hank himself, especially in episode six. He starts out as little more than a sack of skin and exposed teeth held together by bloody gauze◊. And he gets worse after the train crash, with smashed glasses, more missing teeth, and part of his brain cavity exposed. But the real kicker? None of this impedes his fighting ability in the slightest.
- As a matter of fact, Hank's injuries seem to only make him even more unhinged. By late in Antipathy, his once expertly efficient take on melee combat has started involving indiscriminately beating his victims senseless before killing them. Once Tricky has resurrected him in Consternation, he begins tearing chunks of flesh off of people with nothing but his hands. This looks exactly as horrible as it sounds.
- While the L33T Crew is generally just a bunch of faceless mooks whose only purpose is to be slaughtered by Hank, there are certain hints in the background of some episodes that demonstrate the inner workings of the agency. In Consternation, one room contains the corpse of an agent, pinned to the wall by spikes, with grafitti near it saying "DISSENTER BE DAMNED". Seems defection is not treated kindly in the Crew...
- A bit of Fridge Horror regarding Mag Hank. The signature defining characteristic of Madness characters is the crossing lines on their faces. Even at their most elaborately designed, Tricky and Jesus still have those lines beneath all their facial features — they're still essentially human. Once Hank has undergone this final resurrection, those lines have vanished from his face. This puts him on a very short list of such characters, the only other major one being the Auditor himself. No matter what he does now, Mag Hank is no longer a human.
- The Auditor is pretty unsettling as a whole, given who and what he is. His unusual design and eerily fluid way of moving sets him apart from the rest of the cast, suggesting he really isn't of their world. His unexplained supernatural powers also aren't to be taken lightly given how much damage he can potentially do with them such as setting up the death of Deimos using Mind Control. He starts off pretty much Nigh Invulnerable and continues to show new powers that make him almost impossible to defeat properly in battle. And once he gets backed into a corner he turns to cannibalising living and dead to power himself up and grow to a gargantuan size. It has to be remembered that this thing, whatever he is, has been running the show from the start and already had Nevada in an iron grip dystopian military regime before the protagonists showed up: If it weren't for the chaos the protagonists, Tricky and Jesus caused, it's likely there was nobody who could've stopped him - because he'd already won. And by the time of Expurgation, it's shown that he did win regardless.
- The moments were the entire world seems to start falling apart is also creepy. It's like you can see into the Matrix. Reality just falls apart and physics break down.
- How Jesus disposes of the Giant Mook in Incident:110a is equal parts awesome, horrific, and squicky. He cuts through the top half of its head with the Binary Sword, tears off its scalp, and then rips out its brain as it flails around blindly.
- Incident:111a is downright horrifying with the Surprise Creepy ending (well, Surprise Creepier). The Savior is killed without any struggle by an unknown force and he's terrified of it.
- Madness Retaliation has some very chilling areas to visit:
ABANDON ALL HOPE
- The room where you find a dead grunt stabbed to death in his bed, presumably by the crowd of agents who are now facing your team. It's very possible that this was a hazing ritual that went horribly wrong or they simply murdered him for fun.
- The messages on the walls range from funny to unnerving. But the worst has to be when you are about to enter the Auditor's maze.
The Auditor: NOT BAD. OH LOOK. I CAN KILL YOU NOW.The words tactical nuke flash on the screen
- Near the changing rooms, as your fireteam progresses onwards, you'll bump into a giant dark room filled to the brim with zombies. If you have night vision goggles, you'll see that you're stuck in a prison.
- In Club M, if you fight your way past two MAG Agents and a zombie Clown in a secret room, you'll find the infamous "Dissenter be Damned" corpse impaled on the ceiling of the next room, which is implied to be his cell.
- The ATP cloning facility has tanks and tanks of sleeping agents, stretching off into the distance.
- And in the ATP Facility, the final area has a bloody and destroyed prison cell, with one locker containing a single keycard, ripe for the picking. Take it... and you'll be ambushed by four MAG Zombies.
- You'll be able to enter a freezer area in one section. Among other things, you'll discover a clown head with a bloody axe stuck through it and two hanging, extremely detailed cow carcasses. And before that, if you have the night vision on, you'll find a dead zombie slumped in one corner of the room.
- In one darkened room, you'll find Tricky's brutally stabbed (with three knives sticking out of his body), shot and hanged corpse. And if the gear you find in the locker is anything to go by, it's implied that Hank fought Tricky here and won.
- There's an area in Club M, where you can step through a chalk portal in the wall. You'll find yourself in one of the eeriest areas in the game...a dark void filled with stars. Oh, and it's completely silent.
- The Auditor's Tower is a nightmarish maze, surrounded by red and black flames and with bloody graffiti on the walls. You'd expect a long and hard fight to get to the final boss. But there's nothing to attack you at all.
- And once you've followed a useful hint on the walls and gotten to the Auditor's office, there's nothing but a desk and the DNA vials your team has been sent to retrieve. Take it and suddenly the Auditor will pop up, setting off the final battle.
- The scariest part of the final battle is arguably this little line of dialogue.
- ROMP.FLA starts of as amusing, then gets more horrifying as the extent of the mustached star's power is revealed. Once they're zombified, it's just nightmare faces galore as Sanford and Deimos are killed. And the ending has the grinning, shaking star launching itself at the screen.
- Krinkels' most recent shorts starring Deimos are extremely dark and almost bleak compared to most of his other works to date. The shorts star Deimos traversing an eerie Eldritch Location implied to be a kind of hellish "afterlife" following his death in the main series. The place doesn't abide to the laws of physics and Deimos is in a constant state of disorientation and in danger of dying over and over again to flying blades on chains which seem to have a mind of their own in how they seek him out. He gets caught by said chains a lot, almost at the end of every short and even a few times within the shorts in quick succession. Worse off, his on-screen deaths and subsequent sudden revivals show him getting progressively more mutilated without let-up. And that doesn't begin to cover the horrific sights he comes across while wandering...
- The second instalment SACRIFICE.fla, starts off with a somewhat funny moment and then quickly turns the tone on its head to show just how screwed up the place Deimos is in now can be. The Gainax Ending has Deimos emerge outside of a desolate version of the Bakery from Madness Combat 3: Avenger, where a corpse which resembles Hank falls down. Deimos touches it, then appears to be overcome with flashing, disorientating visions before being utterly destroyed by multiple flying chain-blades without warning.
- In the third short, ANAMNESIS.fla, there's a particularly unsettling moment where Deimos spots Sanford through a gap in another room, only to watch him get brutally killed. Then he manages to get into the room, which seems to be in a kind of "Groundhog Day" Loop, and saves Sanford from his would-be killer. Deimos seems to have saved his best friend... only for Sanford to turn around and reveal a black void where his face should be, and then everything goes to hell again.
- In particular, Deimos' body language in this episode is pretty telling to how terrified he feels in all of this. When "Sanford" turns around and starts advancing on Deimos, the latter falls over and waves his hand as if pleading for "Sanford" not to hurt him. From his point of view, Deimos is seeing his faceless best friend stalking towards him, supposedly to kill him. He then watches reality utterly freak out, "Sanford" included, which ends with "Sanford" unceremoniously splattered into the floor (with Deimos following shortly after).
- The fourth short, POWERLESS.fla is almost nothing but a conga line of disturbing imagery and events. Deimos gets attacked by a strange claw/tentacle, then encounters ATP Agents who flicker in and out of looking like they are Auditor-possessed - i.e. like the same Agent that killed him. When Deimos shoots one down, it suddenly turns into a version of himself wearing an ATP Mask (like that time he pranked Sanford). The episode ends with Deimos suddenly embedded into a wall by the claw-tentacle, and it doesn't look like he's getting out of there alone anytime soon.
- The claw which seems to have it out for Deimos looks an awful lot like Hank's mutant claw arm, which brings up an unsettling thought: Deimos was shot down before he saw Hank come out of the MAG chamber, so how did he know what Hank's new arm looked like... unless he wasn't completely dead then, including when Hank impaled his body on that very same claw.
- While Deimos coming back strong in DedmosRebuilt.fla is undeniably awesome, the sheer damage his new fists can cause is disturbing due to Art Evolution really emphasizing the injuries. With every punch, Deimos caves in his opponents' skulls and torsos. The worst part is that these blows rip right through their skin, giving us a lovely look at their utterly mangled skeletons underneath, particular attention being given to their skulls.
- You know that hellish "afterlife" mentioned above? That insane hellscape full of wacko physics, holes full of chain-blade death and bizarre architecture? Ever wondered what would happen if Tricky got to run the place? Well, wonder no more as Episode 11: Expurgation gives us the answer. Absolute high-octane nightmare fuel. First there are undead imp like creatures with glowing red eyes and Tricky-esque haircuts always trying to kill you. Then you might just spontaneously generate weapons out of your body because why not. Physics make even less sense then previously so a floor you get shoved into might connect to a wall and get to see your own feet. The holes and chain blades mentioned above still are around too. Sometimes the rooms become sentient and demand that you Get Out!.
- Tricky himself is still around too, now crazier and stronger than he should ever be. His new form is particularly disturbing, resembling a skeletal version of his old Antipathy and Consternation demon form. The most unsettling part is his change in mannerisms. The only real line of dialogue he speaks is the Say My Name quote shown below, and his movements seem even more erratic and insane than in previous episodes. These two aspects imply that whatever awareness or rationality there was in Tricky's insanity is now completely erased. He's nothing but a wild animal now, intent on murdering Hank in the worst way possible rather than to just killing, reviving and generally screwing around with him.
The Auditor: CANNOT KILL CLOWN
- Before this form is revealed, an imp wearing the halo that is strongly implied to be the remaining vestige of the Auditor's grip on the fusion appears, barely able to pull himself out of a portal to tell Hank and Sanford one classic adage before Tricky consumes him.
- Worst of all however, is the fact that this place is implied to belong to and be run by the Auditor...just what is this guy?
- The ending of Expurgation, Hank finally manages to defeat and kill Tricky, (seemingly) at the cost of his and Sanford's lives in the process. A bit bittersweet, yes, but it's a fitting way to put the Madness down for good, right? No. The Auditor, who had merely spectated the conflict, suddenly comes back to life and gets his halo back. Hank, Jebus, Tricky, Sanford and Deimos have all been unable to stop the Auditor, and with all of them dead... who can stop him?
Nightmare Fuel / Madness Combat