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  • Alternative Character Interpretation: Hank is the good guy! Jebus is the bad guy! Tricky represents one of Hank's inner demons! Hank is an Anti-Hero! Hank is the bad guy! The Sheriff was a tyrant!
  • Anti-Climax Boss: Mag Agent: N, the Final Boss of Project Nexus: Part 1. While he can take a lot of hits, he's an easy target due to being large and slow, and his attacks are very predictable and easy to dodge, while his backup serves more as a source of ammo than an actual threat. Especially notable in that the boss just before him is arguably harder.
  • Awesome Music: Sean Hodges, aka Cheshyre, is considered to be one of the greatest musical artists of all time on Newgrounds, and for good reason. His music fits perfectly within the dark and gritty universe of Madnesss Combat.
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    • Calliope, the theme song for when the series truly became MADNESS Combat.
    • Apotheosis. Hot damn. Combined with the instantly-noticeable Art Evolution, you know this is the beginning of something epic.
    • Consternation too. Not only does it have a bit of a primal feel to it, but it just reeks of a sense of finality, considering that this is the end of Tricky's saga of the series, even having a dark remix of Antipathy's Train Madness.
    • Train Madness from Antipathy. Not only is it pretty infectious, but it's also incredibly chaotic and fully suits the scene that plays along with it. The first song isn't too bad either.
    • Abrogation is probably the best of the lot. It features a few distorted snippets of BGMs from prior episodes, which may serve as a Boss Remix, and screams absolute finality given that it plays in what was originally intended to be the Grand Finale.
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    • Expurgation bears a similar vibe of finality, but is overall much darker in tone. You can hear the almost animalistic insanity in the song, punctuating incredibly much that Tricky has returned for one last round against Hank and Sanford - and this time, in the form of a body-hopping ruler of Hell itself.
    • ROMP.MP3, Fleetwire's soundtrack for ROMP.FLA, is an intense tune with an undertone of horror which well fits the odd and alarming events happening in the short.
  • Catharsis Factor - After Deimos had been at Hell's mercy for the majority of his shorts, being impaled and transported across various dimensions, it is utterly satisfying to see him hack all of Hell itself, and become a Pint-Sized Powerhouse that brutally beats down his enemies with nothing more than Super Reflexes and Super Strength in the finale.
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  • Crazy Awesome - Tricky, who fights with a stop sign and likes to wear peoples' heads as hats.
  • Crosses the Line Twice: Easily one of the bloodiest things ever, but you'll probably be too busy being awed to be horrified or offended. It helps that the art style makes the graphic violence easier to digest.
  • Demonic Spiders: Abominations from Nexus. They're fast, have plenty of health, completely ignore your TAC (shield) bar, and can start a Cycle of Hurting very easily. The best way to defeat them? Pack a Hand Cannon (eg. the Colt Revolver or Desert Eagle), Punch-Packing Pistol (eg. the M1911A1 or Glock 20), accurate SMG (eg. the Thompson or HK MP5), a powerful Assault Rifle (eg. the AK-74 or FN FAL) or a Shotgun (eg. the Norinco 97k)-you'll need it.
    • The. Fucking. Zombies. They're a newbie trap in every way. Getting sandwiched between two is certain death.
    • The ATP Soldats will dodge all your attacks unless you fire fast enough and will fire at you in small squads, easily decimating your Tac-Bar.
      • Riot Cops are even worse, and they have even longer Tac-Bars, so if you're running a gun build then pick your poison: wasting ammunition on copious amounts of nothing, or lots and lots of frustrating pistol whipping. Their one saving grace is that Nexus Bolts kill them instantly.
    • The G0L3M units can only be defeated by knocking their mask off with a melee attack then firing at their exposed heads until their faces crack and die. And that's only the regular ones. The worst are the special red and black ones, which carry miniguns as standard issue and to get to their heads first, you have to hit them hard enough to crack their mask open, then shoot them-which can take a very long time.
  • Ensemble Dark Horse:
    • Tricky is easily one of the most recognizable characters in the series besides Hank (and possibly Jesus), but he is popular enough for even Krinkels to show some kind of favoritism towards him; evidenced in how he is brought back so much and was crowned ‘The Unstoppable Champion of Nevada’ in the Battle Royale of all characters that was Incident: 1000A.
    • 2BDamned, the enigmatic masked man that helps Deimos in DedmosRebuilt.fla. He doesn't really do much on-screen, but is still memorable due to his unique look and being yet another ally to Hank, Sanford, and Deimos. Krinkels confirming that we will see more of him also helps.
  • Everyone Is Jesus in Purgatory: Taken Up to Eleven throughout the series, considering the nature of the animation. The dull-yet-vivid art style, barebones storyline, Grey And Red Morality, and the fact that Jesus himself literally makes an appearance really seals the deal on this trope for many viewers. This is without mentioning the so-called "Higher Powers" that consistently resurrect Hank and other characters.
  • Fanon: For some reason, fans seem to pin Sanford as an alcoholic.
  • Goddamn Bats: Sleepwalkers from Project Nexus. They're relatively weak, lack a Tac-Bar, and tend to not have any weapons. However, they can steal your weapons and have to be killed three times before they stay dead. And they explode on their third death. This doesn't do too much damage, but does knock you back and make you drop your weapon, which will most likely be picked up by another Sleepwalker due to their tendency to spawn in groups. Fortunately, decapitating them will prevent them from reviving/exploding, so pack a big gun and aim for the head - you'll need it.
  • Growing the Beard: Apotheosis is generally regarded as when the series went from a mildly above-average Flash fight series to something special.
  • HSQ: Will have you literally saying "holy shit," especially later ones.
  • Narm: The first minute of "Redeemer" shows Hank sneaking around The Sheriff's office and making silent kills on some grunts. It's a genuinely suspenseful and tense scene right up until Hank kills one of the grunts by shoving him into a another one. It's clearly intended to come across as a disturbingly chilling, yet just looks unintentionally ridiculous in such a serious scene.
  • One-Scene Wonder: Tricky began as this, starting as a gun-toting clown assassin mook opposing Hank who got offed fairly quickly. Who would have guessed him becoming one of the most iconic characters in the series later down the line?
  • The Scrappy: Even according to Krinkels' blog, the Sheriff is universally recognised as the most useless and hated character who Krinkels was glad to be rid of. Krinkels even used the term "going the way of the Sheriff" to allude to being Killed Off for Real.
  • Sequel Displacement: For whatever reason, Madness Consternation appears to have become the iconic example of the series. The game Madness Accelerant is essentially a playable version of the episode, and of Hank's many designs over the course of the series, if he shows up in any crossover or game, he'll be in his Consternation-era getup.
  • That One Boss:
    • The G03LM Mk 2 in the campaign of Project Nexus. As mentioned above, you have to go up to him and knock his helmet off with melee attacks, in order to expose his head and allow you to damage him. Problem: this guy's packing a giant axe that can kill you in two hits on Normal difficulty, which also ignores your Tac-Bar and cannot be blocked. Enjoy.
    • Mag Agent: Gestalt, the boss of the Muto-Lab in Project Nexus Episode 1.5. You have to shoot through his armor in order to actually damage him, but he'll constantly be throwing out punches and body-slams that will disarm you and knock you down, making it very possible for him to put you in a Cycle of Hurting as you try to retrieve your weapon. It doesn't help that Abominations spawn continuously throughout the fight and can easily finish you off after Gestalt knocks you down.
  • That One Level: Really, the entirety of Project Nexus Episode 1.5 could count, but the Muta-Lab is where the game really starts getting frustratingly hard. Most of the enemies are Abominations, and there's a lot of them; if you run out of ammo at any point (which is very probable), you're dead.
  • Visual Effects of Awesome: Krinkels spent half a year working on the first minute or so of Abrogation, and good lord does it show.
    • Most of the series has had a level of quality to it's animations and detail that is a step above most other flash animated movies on Newgrounds. The result is that the series can communicate body language and emotions without even having faces on their characters for the most part.
  • The Woobie: The sheer amount of crap Deimos goes through in his own sub-series led to a lot of viewers expressing sympathy for him.

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