Colonel Sandurz: What is it?
Technician: Can I talk to you for a moment please, sir?
(Dark Helmet and Sandurz walk across the bridge to his station)
Technician: I'm having trouble with the radar, sir!
Sandurz: You don't need that, private! (takes the communicator and puts it back on its hook) We're right here, now what is it?
Technician: I'm having trouble with the radar, sir!
Dark Helmet: (angrily grabs and throws the communicator away) NOW WHAT IS IT?
Technician: (normal voice) I'm having trouble with the radar, sir!
Whenever we hear someone talking through a radio (or any sort of communications device) their voices are always, always slightly distorted so that the audience can tell that the voice is being received through the communications link (as opposed to being spoken by someone who is slightly off-camera). This occurs even on shows where the builders of the communications devices in question achieved faster-than-light space travel hundreds of years ago and who by all rights ought to have come up with a perfect-fidelity microphone/speaker system long ago.
The effect can be accomplished by running the audio through a bandpass filter to remove all frequencies outside a specified range. For example, the U.S. telephone network uses a filter that keeps only frequencies between roughly 300 to 3500 Hz. It's symbolized in comic books by adding a jaggey or "lightning bolt" effect to some part of a speech bubble.
This may be simply to serve the Rule of Perception, because otherwise we might get confused as to who's where. It also has a good technical reason: per the laws of mathematics and signal analysis, transmitting only 3 kHz worth of audio is always far easier than transmitting 20 kHz regardless of what transmission medium or method is being used, and it's OK to do this when the only thing that matters is the speech itself and not so much the audio quality. This may also be explainable in-Verse as a user interface feature; the fictional designers of the fictional system may have felt it was useful to be able to distinguish radio voices from the voices of people present in the room.
A variation of this trope is related to voice communication over any kind of magical or psychic link (like telepathy or through a crystal ball), which will typically have a different audio effect applied, making the voice sound spooky or echo-ey instead of metallic and fuzzy, but otherwise, the trope is the same as they convey the same principles of storytelling.
The audio equivalent of Hologram Projection Imperfection. Goes well with Walkie-Talkie Static. See Also: The Coconut Effect. See Obligatory Earpiece Touch for a visual cue that communication takes places via radio signal.
- The in-head cyber-telepathy used in all Ghost in the Shell media (except manga, obviously) recycles a distinctive filter set from The Movie. It's basically just a spatializer, designed to make the sound seem far away, in a way different from a standard reverb or echo.
- Used in Prétear for all of the scenes that allow us to listen to Sasame's "Words Gate" radio show. Particularly notable is when Mawata is listening to a recording of his show, only for her player to run out of batteries as Sasame's voice comes in loud and clear to repeat what he said on the show—in person.
- An almost meta-example: The Firesign Theater regularly used these sorts of techniques for their many Shows within a Show on their albums, which generally parodied old-timey radio. Lampshaded when Nick Danger (Third Eye) is asking himself a series of questions about the mystery he's trying to solve, and ends with: "and how do I make my voice sound like that?"
- The voice of Korben Dallas' Taxi in The Fifth Element sounds like a late 90s speech synthesizer. And radio/television communications are hardly better (though you wouldn't be able to tell with Ruby Rhod anyway).
- Used in the Star Wars movies, in particular the first movie with the attack on the Death Star, where the distortion was filtered through what sounded like a single sideband transmitter. Star Wars Legends suggested that this was at least somewhat deliberate on the part of the Rebellion, as it naturally disguised their voices (and being rebels, they would prefer to keep their identities unknown or at least plausibly deniable) and they'd rather use their limited bandwidth for things like better encryption, frequency hopping, etc than high fidelity. Though they say very little, the Imperial pilots' voices are significantly less distorted.
- And any time a stormtrooper talks, his or her voice is flattened and made to sound a little more artificial. It's supposedly the speaker in the helmet. Droids, too.
- Truth in Television if you use a voicemitter mounted on a gas mask. The first time you wear one, it can be very difficult not to talk about missing droids or transferring prisoners to holding cells.
- Particularly bad in the Mystery Science Theater 3000 featured movie Monster a-Go Go, prompting Crow to riff "take the kazoo out of your mouth!" and "They're talking to Charlie Brown's mom!".
- Played straight in The King's Speech, Truth in Television for its day.
- Parodied in two films by Mel Brooks:
- High Anxiety: When Thorndyke asks his secretary to repeat her intercom message without holding her nose, she replies in a perfectly normal voice.
- Spaceballs: The "jammed radar" scene featuring Michael Winslow as the Spaceball manning the radar station. Dark Helmet also talks this way whenever his visor is down.
- In 20 Years After Michael does radio broadcasts to be friendly and upbeat in the post-apocalyptic world caused by a nuclear war and a plague.
- The person running Radio VK6DF in These Final Hours. Throughout the film he provides background of when the other countries/continents were incinerated by the meteor's inferno along with providing some comfort and solidarity to what remains of Australia's crumbling society (given that Australia is basically the last continent thriving with life). His despondent and resigned tone throughout the film also helps the fact of how the world is doomed from the get-go.
- Mister Mind speaks through a communication device in The Stinger of SHAZAM! (2019).
- Star Trek, all series. Beam living people from one place to another? Check! Perfect the fully immersive, utterly realistic holodeck? Check? Build a communicator that can transmit sound with better quality than an FM radio? Still on the to-do list.
- Battlestar Galactica (2003) may be an instance in which this trope is justified; except for having artificial gravity and the jump drive (which is, admittedly, a big "except"), their tech isn't any more advanced than real life. It's with noting that their civilian radios, having a greater emphasis on fidelity, don't sound nearly as bad as their military comms.
- The original Battlestar Galactica (1978) also featured this effect in inter-ship communications.
- Star Wars' fighters had the same effect for their military radios. It's a close simulation of the actual sound of single sideband radio, as still used by ham operators today, and military voice comms a few decades ago. Besides the "telephone filter" there is a slight, and changing, pitch shift.
- Used in the Doctor Who episode "Silence in the Library"/"Forest of the Dead", when Charlotte watches what's going on on the TV. Particularly notable because the background music accidentally had the same treatment applied to it. (Or maybe not so accidentally. It's actually a subtle hint that she is actually the main computer in the library and is subconsciously controlling everything, and since it's a chase seen on the TV it should have chase music.)
- All the callers to Frasier's show, which is quite logical (and disguises the fact that many of them are uncredited cameos). Interesting in that some of the dialogue for those scenes is written, some is ad-libbed to give it a more believable feeling of spontaneity.
- The Goodies. When Bill and Tim are sent on a rocket to the Moon, they keep saying "beep!" at the end of every sentence while communicating with Graham at Mission Control, to imitate the Quindar tones.
- Musical example; on Pink Floyd's Wish You Were Here album, the end of the song "Have A Cigar" is distorted to sound as though it's playing on the radio. This leads into a sequence where the radio is tuned through several channels rapidly before settling on the opening riff of the title track. Eventually, a second guitar joins in undistorted, symbolising the listener (ex-frontman Syd Barrett) playing his own guitar along with the radio.
- Live they would sometimes have the main riff of "Wish You Were Here" played on an actual radio.
- "Honey Pie" by The Beatles, for the single line "Now she's hit the big time!"
- In the song "Patterns" by Simon & Garfunkel. After "The pattern never alters, until..", "The rat dies" is heard in Radio Voice.
- Several of Doctor Steel's songs have epigraphs, some sampled from old Public Service Announcements such as "Duck and Cover", others deliberately done as a parody of such announcements.
- In Starship's song "We Built This City", about 2/3 of the way through, the song breaks for a radio-style announcement of an advert for a San Francisco radio station with a very much radio sounding voice (done by veteran DJ Les Garland).
- Kraftwerk's Autobahn features a radio being turned on partway through the song and the vocals are distorted to sound like a radio transmission drifting in and out of tuning.
- The music video for "Cruise Control" by New Zealand band Headless Chickens is set in a car. At one point the lead singer stops singing and a male member of the band speaks his lines via a CB radio. Even when he's not speaking into the microphone but to the audience, he continues using a Radio Voice.
- Most of Mike Oldfield's Five Miles Out is sung through a vocoder. The song is about a plane getting in trouble in a storm.
- One episode of The Burkiss Way had what at first sounded like a complaining customer phoning in his complaint then transpires to be about the fact that the Burkiss Way promised to fix his voices sounding as if he was on the telephone all the while, but in fact didn't.
- Dimension X:
- In episode three, adapted from Kurt Vonnegut Jr.'s "The Report On The Barnhouse Effect", the observation control is being heard over the radio, so additional distortions are added in to indicate that they're not in the room.
- In "No Contact", whenever they hear back from Earth (in the form of Charlie), the voice is distorted and fainter to indicate that the signal is weak, despite using UHF radio.
- In "The Castaways", an echo is added to the characters attempting to disarm the bomb to represent their communication by radio.
- In "The Parade", voices over the phone lines have a lower volume and very mild distortion to represent that they're on the phone. The operators are slightly louder, with a Jersey accent.
- In "The Roads Must Roll", voices over the phone are scratchy and gain a reverb to indicate that the person isn't present. They're usually preceded by varying types of buzzes to indicate a call, too.
- The Firesign Theater "Nick Danger" radio show parody has the title detective's inner monologue played in a tinny effect.
Nick: That reminded me - how did she get mixed up with that sleazy weasel Rococo? And...how do I make my voice do this?
- The Foundation Trilogy:
- "Part One: The Psychohistorians and the Encyclopedists": During Hari Seldon's trial, everyone's voice gains a reverb to indicate that they're using a microphone to speak to the room.
- "Part Three: The Merchant Princes": During Hober Mallow's trial, he and his prosecutor take on a soft reverb and the background fills with Audience Murmurs to indicate a large room and microphones to carry their voices.
- "Part Seven: The Mule Finds": The mental voices used for Psychic Powers develop a reverb so that they are not mistaken for verbal dialogue.
- In the radio version of The Shadow, the audio cue for "Lamont's turned invisible now" was the same filter used for "This character is talking over the telephone". Which somewhat limited the scriptwriters — Lamont Cranston could get phone calls from other characters, but could only call other characters (and be heard over the line from their POV) as The Shadow.
- X Minus One's "The C-Chute": The suit radio used by Mullen is very mildly distorted in order to remind the listeners that he is speaking over radio instead of being in the cabin with the rest of the passengers.
- The Halo series. When Cortana is in her holographic form or in your helmet and talking to you, her voice is perfectly natural, but when she's speaking to someone else through your radio, her voice distorts—even though you're hearing her through the same set of speakers.
- The marines in Half-Life, as well as the Combine guards and soldiers in Half-Life 2.
- The Combine are speaking through a vocoder, sugically implanted as part of their conversion from human. The modulation is intentionally done. Marines still have no excuse, except maybe Rule Of Cool.
- This is averted for the soldiers in Half-Life: Opposing Force, as every NPC soldier you meet speaks without using a radio. Played straight however when you actually use radios to listen in on soldiers who aren't with you.
- In Mass Effect and especially its sequel, Commander Shepard and squad will walk around on alien planets and cities in full battle armor, with the player given the option to wear a helmet or show the character's face. In the second game, there is a subtle but noticeable filter between Shepard's normal voice, and how it sounds when s/he's talking with the helmet on (And depending on the type of helmet currently equipped, it might even show blinking lights at the mouthpiece which move in time to his/her voice).
- And of course Tali's voice always has a slight buzz to it, which is very noticeably gone in the few scenes where she takes her helmet off.
- The high-tech quantum entanglement communicator the Illusive Man uses to speak to Shepard in Mass Effect 2 notably does not have any kind of distortion effect. The somewhat more utilitarian models of the same device used by the Alliance and Cerberus in Mass Effect 3 have a filter, but much less of one than standard communications.
- Helmeted Space Marines in the Warhammer 40,000: Dawn of War series have a distinct metallic ring in their voices. Talk into a metal mixing bowl for the best Astartes impression.
- Used subtly in the Modern Warfare games. Your team mates voices pick up the Radio Voice effect if they happen to be farther than a short distance from you when they are talking.
- Most characters in Star Wars: The Old Republic who wear full helmets have more or less modulated voices to go with their headgear, including players and their companions.
- Marvel Heroes uses this with Iron Man, Doctor Doom, and Ghost.
- Borderlands 2 and Borderlands: The Pre-Sequel! make good use of this trope to avoid a common RPG speedbump. If you walk away from someone who is delivering quest dialogue, it will crossfade to a bandpassed version that remains at a constant volume wherever you go. The characters automatically switch between Radio Voice and normal voice to stay audible.
- Virtually all communication in Red vs. Blue is conducted over radio, even when the characters speaking are standing in front of each other. Rooster Teeth tried to remove the effect at one point, but fans expected it there, so they put it back in.
- In Hazbin Hotel, Alastor, befitting his title as the "Radio Demon" and role in life as a radio show host from the 30s, sounds like he's talking on the radio even in person.
- In one episode of The Daily Dredge, an interview guest starts talking sounding as if he's on the telephone - until John reminds him that he's actually in the studio with him.
- Epic Rap Battles of History:
- The Wright Brothers had their voices done like this to duke it against the Mario Brothers, considering their time period, it works, sounding like they're speaking through an airplane radio.
- Robert Oppenheimer spits his lines in his battle against Thanos using a voice altered to sound like it's coming through a 1940's television, befitting for a man whose most well known appearances were from television interviews around the dawn of the Nuclear Age.
- In Episode 1 of The Orbiting Human Circus (of the Air) as a radio listener searches through stations and the eponymous radio Variety Show opens, the "on-air" audio acquires a mildly tinny, distant quality, including protagonist Julian the Janitor's interruption and the ad break The Host cuts to as a result. Throughout, Julian's personal Interactive Narrator recounts the proceedings in clearer tones, including Julian's forcible removal from the stage and its concealment from listeners by the ad break.
- Parodied in an episode of Invader Zim, where a policeman is driving down the road and hears an utterly unintelligible static-choked mumble from his radio. The policeman picks up the handset and talks into it in an equally meaningless Charlie Brown-esque mumble, revealing that it's not actually radio interference—in this world, cops just talk like that. Both sides can apparently understand each other perfectly.
- Ben's various forms in the original Ben 10 series were typically voiced by different voice actors than human Ben. For the bulk of the series, the only exception was the technology-based alien form, Upgrade, who spoke with Ben's voice with the Radio Voice distortion effect. (In the rebooted series, Upgrade now has a different voice actor too, though the distortion remains.)
- In Transformers, most series have all robot characters speak with this effect, though some series lack it. The Beast Wars era made it a plot point: the animal-themed Maximals and Predacons do not have this effect, until Optimus Primal temporarily houses the spark of his ancestor Optimus Prime and takes on a larger and more obviously cybernetic form. He alone gains the talking-over-a-radio effect that all robots had in the previous series.
- The Grand Galactic Inquisitor from The Venture Bros. has this and possesses No Indoor Voice.