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A list of characters from Dungeons and its Sequels:

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     Dungeons — Characters 

Deimos the Dark Lord

One of the strongest and most dreaded lords of the land, he was betrayed by his concubine Kalypso and banished from his domain. With his loyal army of goblins he has to get his powers and fame back.

  • Asskicking Equals Authority: He'll ascend to the top of the Netherworld by kicking everybody's asses.
  • Blade on a Stick: His weapon is a well-crafted poleaxe with a red stone in it.
  • The Comically Serious: In the Expansion, when he attempts to forge an artifact of power, obtaining ridiculous toys in the process.
  • The Dreaded: Once known and feared as one of the toughest lords of the Netherworld, he has to regain this status in the campaign.
  • Elemental Powers
  • Evil Overlord: A very good description of his job.
  • Flat Character: Sadly he doesn't get much development...
  • Herd-Hitting Attack: The Roundhouse kick.
  • Life Drain: One of his high-level powers.
  • Magic Knight: Clad from head to toe in scary-looking armor, he's a force to be reckoned with in both magic and melee combat.
  • Meaningful Name: After the Greek God of Terror, son of Ares.
  • One-Man Army: If his Prestige is high enough he's virtually unstoppable in his domain.
  • Orcus on His Throne: At the very beginning of the campaign. Your very first mission is to have him leave said throne and start his adventure proper.
  • Roaring Rampage of Revenge: Against Kalypso, for stealing his throne and kingdom.
  • Soul Jar: The Dungeon's Heart.
  • The Speechless: He never says a word in the game, which is lampshaded by Calypso in the Expansion.
  • The Starscream: After Kalypso betrays him, he falls from power and has to fight his way through the evil ranks again to get back to his old rank. Deimos does this by becoming the servant of other evil lords and eventually betraying them for their power.
  • Tin Tyrant: Again, he wears a sinister armor that covers his entire body.
  • Villain Protagonist: Except for the expansion, where he takes the role of the Big Bad instead.

The Advisor/Mr Sidekick

Your trusted goblin advisor, he explains the quests and game mechanics to you.

  • Affably Evil: He'll celebrate your victory over your rivals with tea and biscuits.
  • Bunny-Ears Lawyer: He's extremely competent, but is the same guy who tried to taste a Jelly Monster to see if it tasted like lemon.
  • Damage-Sponge Boss: As the Final Boss of the Expansion, after he's been corrupted by The Other Ring.
  • Deadpan Snarker: Most of his dialogue, even more so if other Dark Lords are mentioned.
  • Enemy Mine: With Kalypso and the others when Deimos allegedly goes mad with power with the Other Ring.
  • Evil Laugh: Gives a creepy one in the final cutscene as he leaves carrying the imprisoned Kalypso with him.
  • Evil Old Folks: A rather old goblin and a nasty piece of work.
  • Half Goblin Hybrid: One of his ancestors was a Hobbit, explaining his ability to endure the Other Ring.
  • Hypercompetent Sidekick: Sidekick is actually is surname according to the Expansion.
  • Medium Awareness: "Oooh, so much violence in this game!!"
  • Mr. Exposition: To Deimos and, by extension, the player himself.
  • Nice Hat: Wears a rather cool-looking hat with a plume.
  • Old Retainer: To Deimos, though he switched sides in the Expansion.
  • Sycophantic Servant: Not so much in the Expansion, where he quits his master's service and sides with Kalypso.

Kalypso

Deimos' former lover and a Succubus, she has dumped Deimos and took over the deepest pits of the Netherworld. She's the main playable character in the Expansion.

  • Affably Evil: She's still very playful if insulting when you encounter her in the final part of the campaign.
  • Big Bad: Of the vanilla game, being the one responsible for Deimos' loss of power and the Final Boss.
  • Combat Pragmatist: Rather than waiting for Deimos in her Throne Room, like the Zombie King and Minos, she lures him and take over all the pentacles in Deimos' Dungeon while he's busy fighting her guards in the Throne Room. Even then, she forces him to fight a lot of monster before fighting him personally.
  • Cute Monster Girl: As a Succubus, this is a must.
  • Damage-Sponge Boss: 9,999 health points.
  • The Danza: Named after the publishers of the game, could also be a Take That, Us.
  • Enemy Mine: In the expansion she's soon involved in a Teeth-Clenched Teamwork with Mr. Sidekick the Advisor, Minos and the Zombie King in order to destroy the Other Ring.
  • Everything Is Sexier In French: During the Gates of Moria's parody, the magic words she suggests to open the portal are :"Voulez-vous coucher avec moi?"
  • Final Boss: Of the main game, and also pretty tricky at that.
  • Fire and Brimstone Hell: Her official dungeon in the Expansion.
  • Fragile Speedster: As a playable character she's rather fast, but not as fit for melee as the other Dark Lords.
  • Horny Devils: She's a Succubus after all... She can bewitch heroes, seduced Marthas into changing sides and she tricks a Goblin into opening her cell door in the first level of the expansion.
  • Jerk Ass: She's incredibly obnoxious, petulant and vain, and she doesn't even praise you when you appease her, unlike the Zombie King or Minos.
  • Marathon Boss: While not as tricky as the Zombie King or powerful as Minos, she'll require a lot of time to bite the dust.
  • Take That, Us: Kalypso is not named after the nymph in the Odyssey, she's named after the publisher of the game.
  • Shock and Awe: Cast a volley of lightning as her automatic magical attack in the Expansion.
  • Sealed Evil in a Can: In the final cutscene we see that Deimos shrank her to the size of a mouse and locked her in a red orb. She escapes in the Expansion though.
  • Weaksauce Weakness: She's very vulnerable to the Sword of Destiny, a weapon which defeated her in the past. subverted in that you don't actually use it to kill her.
  • Winged Horned Humanoid: She sports both horns and a set of thin, dragonfly-like wings on her back.

The Zombie King

The most prominent Dark Lord in the Catacombs, he's an ancient undead king who rules his domain with hordes of undeads.

Minos

A fierce, giant minotaur and ruler of the second level, the Sunken Temple.

  • A Load of Bull: He's a minotaur.
  • Annoying Arrows: Has several arrows jutting from his shoulder.
  • The Brute: To Kalypso. In one mission he asks you to smash 30 of your prestige items to amuse him. He's also the Dark Lord with less magic in the Expansion, as all his attacks are mostly physical.
  • Carry a Big Stick: In the Expansion he's armed with a wooden club.
  • Chained by Fashion: When you first find him, he's chained to a wall. After freeing himself, he keeps the chains to his wrists and even uses them as flails.
  • Deadly Lunge: His charge attack.
  • Fate Worse than Death: He's kept alive and chained and has his horns severed. Subverted in the Expansion, where he's found drinking in an underground pub after having reattached his horn.
  • Genius Bruiser: In the Expansion as a member of the Fellowship of the Other Ring.
  • Meaningful Name: After the famous king whose wife birthed the Minotaur.
  • Mighty Glacier: Can easily kill you with two or three attacks, but he's very slow. And chained to the wall for the first part of the fight. He's also wide open to attacks after wailing around wildly.
  • Shockwave Stomp: One of his main forms of attack.
  • Turns Red: After his Dungeon Heart is destroyed he frees himself from the chains.
  • Verbal Tic: Sgrunt!
  • Wicked Cultured: Asks you to build up a library, so that monsters won't grow ignorant.
  • With My Hands Tied: He's chained to a wall at the beginning of the Boss Battle.

Marthas

A paladin from the Neverwicked Mountain monastery. He's persuaded by Deimos to embrace the dark side and leave the light behind.

The Goblins

Your trusty, dimwitted servants, which can dig new rooms and keep things running. They can't fight however.

  • Dirty Coward: They run away from any threat.
  • Fat Idiot: Mentioned to have a scarce number of brain cells.
  • Hypercompetent Sidekick: They can refill your gold stash, repair traps, activate pentagrams, take care of armories and so on.
  • Mooks: Though a type of non combat mook, as they only take care of the Dungeon.
  • Our Goblins Are Different: Small, dimwitted cowards fit only for the most basic works in the Dungeon.

Catacomb Monsters

The monsters inhabiting the Catacombs such as Vampire Bats, Jelly Monsters, Skeletons, Rat Men and Guardians. The Dungeon's Guardian is the Undead Butcher.

Temple Monsters

The monsters dwelling in the Temple Level such as Flying Snakes, Six-Legged Beasts, Giant Scorpions, Giant Frogs and Living Statues. The Dungeon's Guardian is the Colossus.

  • Attack of the 50-Foot Whatever: The Colossi.
  • Blade on a Stick: Living Statues wield a huge pike.
  • Informed Ability: Flying Snakes are said to be extremely vicious, but they're actually pretty weak.
  • King Mook: The Colossus to the Living Statues. According to the description, the latters think the former is their daddy.
  • Living Statue: The Colossus and the Living Statues.
  • Mayincatec: The style of the Living Statues and Colossus, which fits the look of the dungeon.
  • Mighty Glacier: The above mentioned Colossus and statues.
  • Mix-and-Match Critters: The Six-Legged beasts are part lions part bulls and have six legs. The Giant Frogs have a bit of Alluring Anglerfish in them.
  • Scary Scorpions: The Giant Scorpions, obviously.
  • Unique Enemy: The Giant Amoeba in the second temple scenario is an oversized Jelly Monster who can split in smaller copies of himself when killed. And each copy can do the same.

Hell Monsters

The monsters residing in the Hell Level such as the Flying Skulls, Demonic Spiders, Imps, Hellhounds and Fire Wyrms. The Heart's Guardian is the Fire Angel.

  • Creepy Centipedes: Fire Wyrms, as in the giant, fire-spitting maggots which fed on the entrails of a rotting dragons corpse.
  • Dem Bones: Flying Skulls.
  • Giant Spider: Demonic Spiders are this plus some humanoid parts.
  • Hellhound: They only have one head though.
  • In the Hood: The Fire Angel.
  • Legions of Hell
  • One Monster Heroes: The Fire Wyrm can keep heroes busy for a while and even kill them if necessary.
  • Our Angels Are Different: Fire Angels, lost flaming creatures cast down from the heavens. Very undead judging from the look. Is not suggested to invite one of them to stay for dinner.
  • Playing with Fire: Basically everything can spit flames.
  • Whip It Good: The Fire Angel.
  • Unique Enemy: A Dragon in the Sword of Destiny Level. Is actually a gargantuan Fire Wyrm with tons of health points.

Expansion Monsters

The monsters inhabiting the Ice Cavern plus the special creatures seen in the Expansion. The common ones are simply ice-themed versions of already existing monsters from other levels. The Heart's Guardian is the Yeti.

     Dungeons II — Characters 

The Ultimate Evil / The Horde

The Ultimate Evil is the first playable entity of Dungeons II: leading the mighty Horde in battle, the Ultimate Evil was sealed away by the heroes of the Alliance, and now he seeks revenge. He commands the Horde, which is composed of Orcs, Goblins, Trolls and Naga, with Little Snots as workers.


  • A Commander Is You: Generalist/Brute. The Horde tends to be a little tougher than the other two Evils at the start, but consequently lacking in support abilities and crowd-control.
  • All Trolls Are Different: Literally: basic Trolls are tall, lanky humanoids with clubs and oversized heads, hands and feet. Rockthrowers are muscular, two-headed blue trolls looking similar to those of World Of Warcraft, while Juggernauts are massive, demonic trolls almost as fat as they're tall. They all work in the Forge of Chaos, making weapons, armors and improvements for the units.
  • Annoying Arrows: Gob-o-bots are nearly immune to ranged weapons, except for catapults and cannonballs.
  • Battlecry: Orc Chieftains can raise the morale and strength of allied troops by bellowing.
  • The Brute: Both Orcs and Trolls fit this category pretty well.
  • Carry a Big Stick: Basic Trolls wield wooden clubs, while the Juggernauts use a massive cudgel seemingly forged from a huge fang.
  • Combat Medic: Naga Queens can heal your troops, albeit slowly.
  • Cute Monster Girl: Naga Queens, though averted with Naga and Medusa, who are much more serpent-like.
  • Dishing Out Dirt: The Earthquake spell, avaible only at level 3.
  • Drill Sergeant Nasty: Orcs will improve the efficiency of working minions by yelling furiously at them.
  • Dual Wielding: Goblins fight with two knives, but will discard this fighting style if they evolve.
  • The Evil Genius: Goblins provide the Dungeon with doors, traps and improvements for chambers and machineries. Also the Naga, who provide magical support and research spells.
  • Expy: Of the Horde from Warcraft, seen also in the design of orcs and Trolls. The scenario where they first encounter the Demons is a Shout-Out to the fall of Grom Hellscream, having two heroes parodying Grom and Thrall.
  • Eye Beams: The Medusa's main attack method.
  • Genius Bruiser: Trolls are though fighters who also work in the Chaos Forge, doing research for you.
  • Ignored Enemy: Goblins have the "Inconspicuous" trait, which means that enemies will attack them only if they're alone, giving the priority to other creatures and allowing the Goblins to attack them with impunity.
  • Industrialized Evil: The Horde seems more practical and organized than the selfish Demons and the mindless Undead.
  • Indy Escape: One of the traps launches a spherical boulder down a corridor, squishing and pushing back all enemies caught in his wake. The upgraded version is stuffed with explosive and will detonate on impact.
  • Kevlard: Troll Juggernauts are the most resilient units you can train, and are astoundingly fat.
  • Mighty Glacier: Trolls, expecially the Juggernaut, are slow but extremely resilient. Orc Ironhides combine their powerful armor with their ability to taunt the enemy, who's forced to engage the Orc in combat.
  • Mini-Mecha: The Gob-o-bot, complete with improved armor against arrows and twin flamethrowers.
  • Mooks: Little Snots (the Goblins in the first game) make a return as workers.
  • Mundane Utility: Naga Medusae will employ telekinetical powers to lift beer barrels and drink from them.
  • Non-Mammal Mammaries: Zigzagged with the Naga: basic Naga have small breasts, while the even more reptilian Medusa have none, but Queens, who are more human-like, sport more blatant breasts, which is better seen in the artwork.
  • Our Goblins Are Different: The "Goblins" from Dungeons return as worker units known as Snotlings, the Goblins are small humanoids with large noses and ears and a talent for machinery and contraptions. They can either become warriors in a mecha suit or undetectable assassins.
  • Our Orcs Are Different: Green, brutish, muscular... mark it as a no. They have the looks of Warcraft Orcs but the behaviour of Tolkienian Orcs.
  • Roaring Rampage of Revenge: In the main Campaign, the story focuses on the Ultimate Evil's battle against the heroes who sealed him underground.
  • Shock and Awe: The Lightning spell and the Lightning Orb trap.
  • Snake People: Nagas fits the bill. They're also much more serpent-like than usual, with the Medusa sporting a cobra-like head rather then a reptilian feminine visage like the basic Naga.
  • Spikes of Villainy: There's a ground trap with spikes and you can build a spiked door that damages the enemies as they attack it.
  • A Sticky Situation: Tar pits can be placed next to other traps to make them even more deadlier.
  • Stuff Blowing Up: A few traps include explosives and are used to blow the intruders to kingdom come. For example, the very first trap you can build is a treasure chest filled to the brim with dynamite, which explodes when heroes kick it open.
  • Steam Punk: The Goblin Assassin's looks, complete with a spring-blade on his arm and googles.
  • Taken for Granite: The Medusa has a gaze attack which slows down and damages a single enemy.
  • Trademark Favourite Food: Beer. All the residents of the Horde enjoy a good, cool barrel of beer once in a while. It can be jarring to see the Naga Queens chug whole barrels just like the big, brutish trolls.
  • Troll: Orc Ironhides use their taunts to force enemies to focus on them. To drive the point home, the heroic Ironhide you get is named Throllolo.

The Chaotic Evil / The Fiery Legion

A fragment of the Absolute Evil, just like his Ultimate brother, the Chaotic Evil rules over the fiery legions of Demons, composed of Fright Demons, Shadow Demons, Lust Demons and Fire Demons. After being encountered as an opponent in the main campaign, the Chaotic Evil becomes playable for a few scenarios.


  • A Commander Is You: Technical/Elite. The demons require the most management, since their units are weak starting off and focus on abilities and magic. They won't have strong front-line fighters until later on and have to rely on ranged attacks and crowd-control early on. However, their magic and support abilities are extremely potent and they have very powerful traps.
  • Action Bomb: Infected have huge, bloated sacks on their heads. If you research the right upgrade this sack will explode upon death, damaging all nearby enemies.
  • All Webbed Up: There's a sticky web trap, best placed around a Big Tentacle, while Fear Demons can learn to cast one in combat.
  • An Axe to Grind: Pit Fiends wields humongous, fiery axes.
  • Anime Hair: Mistresses sports a "Bride of Frankenstein" hairstyle.
  • Big Red Devil: Pit Fiends, except that in lieu of a pitchfork they have gigantic axes.
  • Bloody Bowels of Hell: Much of the Chaotic Evil's dungeon looks quite organic, expecially the Throne Room. The Defensive Outpost is seemingly made of viscera, Spider Eggs are required and produced to make doors and traps, the doors themselves are made of interwined tentacles. The only two rooms that do not look organic are the Torture Chamber and the Shadow Chamber where Mana is mined.
  • Casting a Shadow: Shadow Demons mine for Mana in the Shadow Temple and have powers based on darkness and shadow.
  • Combat Medic: Succubi can kiss demons to restore their health. This works even with other Lust Demons or even themselves.
  • Combat Tentacles: Averted with the doors, played straight with the Big Tentacle and Even Bigger Tentacle traps, which flails at the nearby enemies. Their description also invokes another trope. When fully powered, Abysmals can summon shadow tentacles from the ground.
  • Dark Action Girl: Lust Demons, all of them, though only Mistresses are melee fighters.
  • Eldritch Abomination: Implied to be the source of power of the Ritual Chamber: you can see masses of greenish flesh under the stonework, the resurrection pits are lined with fangs and tentacles and you activate the Pentacle by feeding a hapless Servant to a giant toothy mouth that lives beneath.
  • Escape Rope: Subverted, one you your traps is a fake Town Portal that sends a single enemy to Hell.
  • Evil Is Visceral: As mentioned above, some of the doors, rooms and traps have a rather organic look.
  • Expy: Of the Burning Legion, again, from Warcraft. The second mission even involves fighting the Elves and destroying their Tree of Life (and taking a jab at Archimonde.) Also, though probably a coincidence, Servants bear a striking resemblance to the Mooks of Nox from Wakfu (both serve a dark lord, wear the same horned hoods, have the same eyes and speak in a high pitched voice).
  • Fan Disservice: Brood Queens are naked, and also happen to be a disgustingly fat green demoness with horns with a giant spider for a lower body.
  • Fed to the Beast: In order to activate the Pentacle and evolve your demons you have to sacrifice a Servants to the "thing" dwelling beneath the pentacle.
  • The Fighting Narcissist: All your demons can fight, but rather than beer they only crave admiration: by building Podiums they can bask in the admiration of Servants and restore lost health.
  • From Nobody to Nightmare: Shadowlurkers are diminutive, chameleon-like demons who can turn invisible but are otherwise easily dispatched by the heroes. The two following evolutions, Mindflayer and Abysmals, are imposing creatures of darkness who can tear enemies apart before they can even come into range. The Fear Demons go through a similar route, with their basic form being weak and pathetic but growing stronger and with more powers as they power up.
  • Gender Bender: Fright Demons are males, but their topmost evolved form, the Brood Queen, is obviously female.
  • Glass Cannon: Mindflayers can annihilate whole groups of heroes from afar, but are not very resilient themselves.
  • Horny Devils: The Lust Demons, appropriately enough, though Mistresses are always angry rather than horny and Dark Emperesses focus more on combat than seducing.
  • How Do I Shot Web?: It takes a little training to teach Infected to explode into poisonous ichor upon death, or to teach Shadow Lurkers how to mend with the shadows and turn invisible, or to point out to Infernals that the fire they breath isn't just for show, or that Succubi can charm people... you get the idea.
  • In the Hood: Servants and Mindflayers.
  • Legions of Hell: The servants of the Chaotic Evil are this.
  • Kicking Ass in All Her Finery: Dark Emperesses: contrasting her scantly-clad previous forms, she dons a voluminous falded skirt, a corset, High Class Gloves and four inverted wings.
  • Mighty Glacier: Infernals come into the dungeon as this and their first evolution, the Gargoyle, is not only tougher, but can also absorb any damage taken by his nearby allies.
  • Mooks: Servants, the basic workers, seems to use magic to move and perform their work. You can also sacrifice them to evolve your demons.
  • Mook Maker: Brood Queens can spawn small spiders in combat.
  • Ms. Fanservice: The Lust Demons, especially the skimpy Succubus.
  • Non-Indicative Name: Mindflayers don't look like the betentacled horrors from Dungeons & Dragons and do not possess mind-affecting attacks.
  • Playing with Fire: You have two different fire-breathing traps, two different fire spells and two different fire-based demons.
  • Poisonous Person: Fright demons attack by spitting poison at the foes.
  • Spider People: Chaos Weavers and Brood Queens are this, the former sporting four legs and being able to lay webs, while the latter is more spide-like and can give birth to spiderlings in combat. Infected have four eyes, four arms and the bag-like sack on their heads from which they can vomit poison.
  • Spider Swarm: The Spider Egg trap releases a swarm of spider that rushes the enemies.
  • Stripperific: Mistresses do not wear much, but Succubi, as expected, wear a skimpy black leotard with is full of heart-shaped holes, along with a frilly belt-skirt thingy.
  • Taking You with Me: Fear Demons can explode upon death, damaging nearby troops. Also the spell Demonic Sacrifice, which causes a gigantic explosion centered on one of your creatures, making the target Deader Than Dead.
  • Technicolor Fire: The fire from the Fireball spell and traps is purple.
  • Technicolor Toxin: Both green poison, seen in the color scheme of Fright Demons and Spider Lairs and purple poison, as the one released by the Infected upon death or by Brood Queens with their Toxic Cloud skills.
  • Top-Heavy Guy: Gargoyles and Abysmals, the latter resembling a more demonic-looking Voidwalker.
  • Whip It Good: Lust Demons use this to motivate workers. The Mistress uses her even in combat.

The Corrupting Evil / The Mindless Army

Added in the A Game of Winter expansion set, the Corrupting Evil and his Mindless army of living dead is awakened by Barthas Snow and is ready to join the battle against his two brothers. This faction takes aspects from both the Horde and the Demons, and is composed of Skeletons, Zombies, Ghosts and Vampires, along with the Forgotten worker units.


  • A Commander Is You: Spammer/Ranger. The Undead don't lose units permanently and can thus afford to throw them at an enemy, since the Cemetery is unlocked early on. Their basic combat units, the Bloodsuckers and Bone Warriors, only cost one population point, and so can be massed early on. Later on, upgraded Undead units cost less population than their equivalent in other Evils' armies, and Bone Bolts are the best ranged units when massed together.
  • Attack of the Monster Appendage: One of the traps is a massive skeletal arm anchored in the ground that flails wildly at intruders.
  • Bow and Sword, in Accord: Bone Warriors are equipped with swords, but an improvement allows them to switch freely with a crossbow, which makes them more useful in combat.
  • Clockwork Creature: The Thing has a winding key in his back and other mechanical components.
  • Cold Sniper: Deathbolts, the upgraded form of Bone Warriors, are this. Literally, as they're armed with a sniper rifle.
  • Cuteness Proximity: Weaponized by the Grimlin, whose Charm Person makes people fight for him, captivated by his cuteness.
  • Death Is Cheap: Once hired, none of your undead units can die for real, and as long as you have a Graveyard they can resurrect after they rest in the grave for a bit. The only way to dispose of your units is to throw them into the blood pool.
  • Degraded Boss: The Skeleton King from the main campaign returns as the Skeleton General, summonable with a spell and much more expendable.
  • Dem Bones: Skeletons, obviously, are amongst your troops.
  • The Dog Was the Mastermind: The teddy bear of the Fright is actually sentient and evil, and tells her what to do.
  • Early Game Hell: At Level 1. While the Horde can use overall though starting units (Orcs) and Demons start with the healing Adoration Chamber in their possess, the Undead can only have cheap but weak creatures who won't disappear when defeated (which means you cannot train replacement unless you get rid of them first) and they have to research the Graveyard to resurrect defeated creatures. Once they get starting though, all is well.
  • Elaborate Equals Effective: A perfect example is given with the Ghosts' evolution line: they start with the Fright, a cute girl in a tattered gray dress carrying a knife, to the Banshee, a young girl with standing hair, a longer gray dress and a sickle and finally the Black Death, a stunning gothic beauty with a gorgeous black dress, bone wings and a giant scythe. More noticeable as the base pattern (a ghostly girl with a weapon) is kept.
  • Evil Genius: Skeletons, working in the Alchemical Lab and doing research. Technically the Zombies, as they work in the Laboratory, making them Genius Bruiser type.
  • Evil Is Deathly Cold: Undead with lot of Ice-related powers, plus their Corrupted Overworld is covered in ice and snow.
  • Evil vs. Evil: While the Horde and the Demons are rival, they clash only once in the vanilla campaign when the Demons are forcibly summoned by the Alliance. The Corrupting Evil instead ends up fighting them both directly, which include having parties of the Horde/Demons invading his dungeon.
  • Expy: one more time to Warcraft and the Scourge of the Lich King.
  • Glacier Waif: The Thing and Black Death both have rather slow attacks that deal lots of damage. The same goes for the Deathbolt, whose weapon of choice is a sniper rifle.
  • Glass Cannon: Skeletons at large and Black Deaths can dish out the pain on their enemies, but they can quickly go down if overwhelmed.
  • Girl with Psycho Weapon: Frights are small adorable girls hiding butcher knives behind their backs.
  • Grim Reaper: Black Deaths are a female version of the Reaper, complete with black dress, scythe and hourglass. They have a special attack that can inflict massive damage on a single target.
  • I Am A Humanitarian: Ghouls can heal by gorging themselves on the corpses. In their description, Liches are implied to be child eaters.
  • In Universe Nickname: The Thing is sometimes called "Clockwork Potato" by the other monsters.
  • An Ice Person: Liches can attack with Ice spells, there are several ice traps that freezes the enemies and a couple of frost spells too.
  • Kicking Ass in All Her Finery: Black Deaths reap souls in an impressive black ballgown.
  • Killer Rabbit: The initial forms of the Vampires are that of fluffy cute imps with bat wings and big eyes, but they're still dangerous. Subverted with the Nosferatu, who looks as dangerous as he appears.
  • Life Drain: The Nosferatu can summon a swarm of bloody bats to attack all nearby units, damaging them as long as they have mana. It's surprisingly deadly.
  • Make Me Wanna Shout: Banshees, unsurprisingly. What's more, their screams can damage multiple heroes in a go.
  • Mighty Glacier: Zombies, mostly The Thing: They have three health upgrades and the latter can learn a technique that increase the defense.
  • Mooks: The (literally) brainless Forgotten. Unlike Little Snots and Servants, they lack special upgrades beside "move faster" and "dig harder", but they cannot be killed by the heroes. Well, they can, but they won't stay dead.
  • Mook Maker: Liches already know how to summon a handful of skeletons to fight for them. The same goes for the Skeleton General.
  • Night of the Living Mooks: All your servants are undead of sorts.
  • Nightmare Fuel: In-Universe, some of your traps and even doors can scare away the heroes, causing them to panic. Frights can spook heroes by using their haunted teddy bear to decrease their stats.
  • Our Liches Are Different: The final form of the Skeletons, Liches attack with ice spells and have a vaguely egyptian look.
  • Our Zombies Are Different: The so called Brain Biters, Zombies are rotting, lumbering oafs that can operate the Laboratory to do research on your creatures. In combat they're slow but resilient and can even rise from the grave instantly, ignoring their death.
    • Our Ghouls Are Creepier: The first evolution turns Zombies to Ghoul, which are larger, have Primal Stance and a paler skin, along with tusks and the ability to bullrush enemies and feed on corpses.
    • Frankenstein Monster: The second evolution turns Ghouls into The Thing, a massive mechanically powered brute who can emit steam to increase his defense.
  • Plaguemaster: There's a poisonous trap that deals continuous damage to heroes, as well as two plague-related spells that can afflict your enemies. One has to be cast on your troops, who of course are immune to the plague.
  • Poisonous Person: Again, there's a trap that releases toxic fumes above it, poisoning enemies.
  • Schmuck Bait: The Box of Pandora, a low-level trap in the shape of a mysterious, shaking urn that explodes violently when attacked, damaging and scaring all nearby heroes. The Box does the most damage to the hero who opened it, naturally.
  • Sealed Evil in a Can: The Corrupting Evil, until he's freed by Barthas, misguided by the Prophet.
  • She's All Grown Up: The cute little Frights can grow up into pale beauties when they evolve.
  • Sinister Scythe: Black Deaths' weapon of choice, obviously enough.
  • Stringy-Haired Ghost Girl: Frights, complete with eye-covering bangs, creepy teddy bear and huge knife.
  • Telefrag: The Banshee's special ability invokes this, but they can only use it while invisible.
  • Vampires Are Sex Gods: Averted, Bloodsuckers are small, impish furballs with wings, Grimlins are overly cute humanoid bats while Nosferatu are badass-looking vampires with a nasty face.
  • We Have Reserves: Being undead, your servants cannot die for real, but you still need a Graveyard to reanimate them. On the other hand, their corpses will never vanish, not even from the Overworld. Contrasting the Horde and the Demons, whose units can be killed for good.

Barthas Snow

Former leader of the Northwatch, while searching for his missing uncle Banjo in the northern wastes he stumbles on the Dungeon of the Corrupting Evil and awakens him, losing his life in the process and becoming his mindless undead general bent on exterminating the living.
  • Axe-Crazy: In Undeath.
  • Black Swords Are Better: Wields a massive black sword surrounded by a greenish aura as an undead.
  • Blood Knight: After being turned in an Undead General, he mostly thinks of "destroy the living."
  • The Chosen One: In the final scenarios of the campaign, Barthas is designated to be the vessel for the return of the Absolute Evil. Eventually he turns into the Prime Evil, destroys what's left of the Alliance and gives birth to a kingdom of evil, uniting all three factions under one banner.
  • Death Is Cheap: He's the only undead unit who can revive at will without needing a tomb in the Cemetery. He'll complain a lot about being killed, though.
  • The Dragon: To the Corrupting Evil, though you can control him directly.
    • Dragon Ascendant: In the last two scenarios, he absorbs all the three Evils in himself and turn into the playable Prime Evil/Absolute Evil.
  • 11th-Hour Superpower: His transformation into the Absolute Evil.
  • Expy: Of Jon Snow when alive and of Arthas Menethil when Undead.
  • Good Is Dumb: Back when he was alive. Though rotting hasn't helped his brain cells...
  • Hero Unit: As a unique unit, he's notably more powerful than other controllable units.
  • An Ice Person: At level 3 he can freeze all the surrounding enemies in ice.
  • Summon Magic: He can summon three skeletons to help him in battle.
  • Too Dumb to Live: And let's just also say to Unlive as well: it takes only a few seconds for the Prophet to persuade Barthas to sacrifice himself to revive the Absolute Evil.
  • Voice of the Legion: After becoming an undead knight.

Malakay the Prophet

A mysterious, wizened sorcerer who appears during the campaign, giving cryptical warnings to the Ultimate Evil. He plays a bigger role in the Expansion, A Game of Winter, where he helps the Corrupting Evil.
  • Ascended Extra: Plays a very minor role in the vanilla game, the Expansion fix that.
  • Curb-Stomp Battle: The Absolute Evil ends Malakay's ambition with a single swing of his mace, and that's the end of it.
  • Didn't Think This Through: His secret plan: He orchestrated the whole thing, including the Ultimate Evil's defeat, to have the three Evils gather to create the Absolute Evil and then kill him and steal its powers, in order to become the Absolute Evil himself... too bad he's a scrawny 5 feet tall old man versus a massive armored giant with a big steel maul and dark powers. He's promptly crushed.
  • Evil Chancellor: To Barthas and the Corrupting Evil.
  • Evil Gloating: Gloats a lot as Barthas absorbs evil energy for the transformation into the Absolute Evil. Mostly because of his hidden agenda.
  • Expy: Of Kel'Thuzad. During The Reveal he's one to Iznogoud.
  • Greater-Scope Villain: He revealed to the Alliance the formula to imprison the Ultimate Evil, secretly made them grow in power and orchestrated the rise of the Corrupting Evil and the struggle with Meltysand in order to force the three Evils to awaken the Absolute Evil, so that he could kill him and become the Absolute Evil himself. Too bad he didn't take his own lack of strength in account...
  • In the Hood: Wears a black hood pierced by his horns.
  • The Reveal: He is the one responsible for the Ultimate Evil's first fall from power, and manipulated the Corrupting Evil and Barthas in order to have a chance at becoming the Absolute Evil himself.

The Alliance

The opponents of the three Evils, your everyday good fantasy kingdom of humans, fairies, elves and dwarves bent on waging war on Evil and thinking of dungeons as an easy way to level up. They're the antagonists of the game.
  • Action Girl: Warrior Princesses, 'natch. Including wearing armor and wielding scimitars in combat, they can be quite a pain to deal with. According to the artbook, Elves too are women.
  • Barrier Warrior: Paladins can protect their companions with a blue barrier.
  • Big Good: Technically the Alliance is supposed to be this...
    • Good Is Not Nice: Except that it's just implied that is ruled by and inhabitated by a bunch of jerkasses.
  • Charm Person: Pixies can do this to your units, turning them against you.
  • Dire Beast: In the Overworld, giant Foxes, Wolves and Bears will appear as enemies.
  • Dual Wielding: The Warrior Princess wields two swords, which she can use to unleash a crowd-hitting attack.
  • Elemental Powers: Mages battles you with lightning and fire.
  • Expy: Warrior Princesses are a nod on Xena.
  • Fairy Sexy: Pixies and Druidesses are females and good looking.
  • Five-Man Band: Both the Heroes of the Alliance and the minor ones you face.
    • The Hero: King Robert, who's in charge of the Alliance but is the first to die. / Paladins.
    • The Lancer: Krowtoes the Demigod, who later on becomes the de facto leader of the Alliance. / Warrior Princesses.
    • The Big Guy: Gurmli the Dwarven King, the most physically-oriented one. / Dwarven Warriors, Warrior Princesses and Elves.
    • The Smart Guy: Gandledore the Wizard, master of magic of the Alliance. / Bards and Wizards.
    • The Chick: Gulundrull the Warden, the only woman among them and could also be a substitute Smart Guy after Gandledore's demise. / Pixies and Druidesses.
    • The Sixth Ranger: Prince Joffrey in the vanilla game and Meltysand the Priestess in the expansion set, who both join the party late.
  • Glass Cannon: Druidesses, Elves, Pixies and Mages can be damaging and annoying, but don't last long in combat.
  • Hartman Hips: Druidesses' ones are blatant, but in the artbook it's shown that Elves and Warrior Princesses have them as well.
  • Knight In Shining Armour: Paladins, one of the strongest enemies you can face in combat.
  • Mighty Glacier: Dwarven Warriors and Paladins can take a lot of punishment before biting the dust.
  • Mooks: Farmers, Spearmen and Crossbowmen are nothing more than armed peons, easy to dispatch. They barely become more threatening when they're with a Bard or a Dwarven Warrior.
  • Ms. Fanservice: Druidesses, Pixies and Warrior Princesses qualifies for this.
  • Nature Hero: Druidesses, Pixies and Elves: the first two attack with nature magic, the latter are stealthy archers.
  • No-Sell: Bards can disable traps and doors for the other heroes, and they cannot be damaged by traps at all, which makes them incredibly annoying to deal with. On the other hand, is not uncommon to see a bard carefully lockpicking a door as your servants whale on him.
  • Our Dwarves Are All the Same: Short, armored and carrying battleaxes... they can also strengthen heroes with their aura.
  • Our Elves Are Better: They can turn invisible and shoot arrows, you'll need Naga/Spider Demons/Banshee to see them.
  • Playing with Fire: In the expansion, Meltysand's cultists attack with fire-based weapons that do more damage.
  • Stripperific: Druidesses have skimpy clothes made of leaves and don't leave much to the imagination.
  • When Trees Attack: The Overworld-only Ents,
  • You Gotta Have Blue Hair: Elves and Pixies, unsurprisingly.

Krowtoes the Demigod

One of the Heroes of the Alliance, this majestic but pompous demigod is the strongest opponent for the Ultimate/Chaotic Evil.
  • Back from the Dead: He will resurrect his followers after a while to rebuild his shield. In A Game of Winter you have to desecrate his tomb and face his ghostly self.
  • Barrier Warrior: He's protected by a fiery barrier that makes him invincible, forcing you to kill his warriors to dispel the shield.
  • Early-Bird Boss: He's first encountered in the fourth scenario and flees upon being defeated.
  • Expy: Name and quotewise, he's a parody of Kratos, while his looks makes him similar to the Avatar of Dungeon Keeper.
  • Final Boss: Of the main campaign, and also in many random maps.
  • Flaming Sword: His fearsome weapon of choice.
  • I Shall Taunt You: Costantly taunts you in the Overworld, even before you engage him in combat.
  • Plagiarism in Fiction: In the final scenario he quotes almost word by word the speech Aragorn gives in The Return of the King, which is lampshaded by the Lemony Narrator.
  • Puzzle Boss: You have to kill his followers to remove his shield of invulnerability. He's tough enough to rise them from the dead at least twice.

Gandledore the Wizard

A powerful wizard and one of the Heroes who sealed away the Ultimate Evil, he's fought in a valley where he's summoning demons to stop the Ultimate Evil.

Gurmli the Dwarven King

King of the Dwarves, one of the last heroes to face the Evil at King's Ending, he's the first to attack.
  • Back from the Dead: In A Game of Winter you have to desecrate his tomb and fight his ghost.
  • Boisterous Bruiser: He's the only hero to charge blindly into the dungeon of the Ultimate/Chaotic Evil after the fall of the outposts, which proves his undoing. Why fight him when the traps can do the work for you?
  • Drop the Hammer: His weapon is a gigantic mallet.
  • Expy: Of Gimli, both namewise and quotewise.
  • King Mook: For the Dwarven Warriors.
  • Large and in Charge: Ironically, he's larger than the usual Dwarves.
  • I Shall Taunt You: In the Overworld maps where he's present.
  • Shockwave Stomp: His main attack is this, and can damage all your units around him while sending them flying.

Guludruul the Mistress of the Elements

An Elven Sorceress who has mastered Ice Magic, which she uses with great skill. She's one of the last heroes fighting at King's Ending and defends the city.
  • The Archmage: A specialized one.
  • Back from the Dead: In the main game, you have to destroy all the houses in King's Ending or she'll continuously respawn. In A Game of Winter you have to desecrate her tomb and fight her ghostly self.
  • Flunky Boss: Always surrounded by Ice Elementals.
  • An Ice Person: She has mastered Ice Magic and fights by freezing your soldiers, dropping ice meteors and summoning Ice Elementals.
  • Rhymes on a Dime: The way she speaks.
  • Teleport Spam: One of her techniques lets her teleport away from the battle and shower your troops with icy meteors as well.
  • The Unpronounceable: The Narrator has some trouble getting her name right.
  • Underground Monkey: Bosse example, the Fanatic Fire Priestess Final Boss in A Song of Sand and Fire uses Guludruul's model but wields fire powers instead.

Smog the Dragon

A gigantic black Dragon Lizard, father of many reptilian children with a domain extended to humans and dwarves, he's the main villain and final boss of the three downloadable scenarios "A Chance of Dragons".
  • Big Bad: Of the A Chance of Dragons downloadable scenarios.
  • Breath Weapon: He takes advantage of his position to breath a damaging stream of fire on your creatures as the battle opens.
  • Enemy Mine: Implied, in the scenario where you face him he's supported by Gurmli and Krowtoes the Demigod.
  • Elaborate Underground Base: One which include a catacomb, a twisting series of tunnels full of spiders and rats, a Dwarven mine/outpost, and Alliance outpost and finally his fiery, magma-adorned lair.
  • Expy: Of Smaug the Magnificent, obviously.
  • Final Boss: Of the third scenario, "Smog!". He's also a:
    • Flunky Boss: Due to having two invulnerable lairs spawning Dragon Lizards nearby.
    • Stationary Boss: Luckily he doesn't move from his nest. Not that he needs to...
  • King Mook: Of the Dragon Lizard enemies.
  • Orcus on His Throne: He never leaves his cavern.
  • Our Dragons Are Different: He's a gigantic, black wingless Dragon with a round snout and spikes popping out of his back. He doesn't speak (though it's implied he can) but surely he breathes fire.

Meltysand the Red Priestess

Great Priestess of the Fire God, this Heroine gathered the Alliance under her protection after the second fall of King's Ending, and ends up fighting the Corrupting Evil and a revived Barthas, trying to use a magical altar to revive slain heroes.
  • Back from the Dead: Her altar can resurrect the forces of the Alliance at will. In the third scenario, Grave Matters, she plans to use the altar on the tombs of the three fallen heroes of King's Ending. Herself can resurrect at will, to the point that it finally feels sweet to kill her for good.
  • Big Bad: Of the A Game of Winter and A Song of Sand and Fire expansion sets, though she doesn't appear directly in the latter.
  • Captain Ersatz: Once again, another parody of a Game of Thrones character, specifically Melisandre.
  • Damage-Sponge Boss: When she's enhanced by her God. This is also in the same mission where she, along with a legion of her followers, occupies a special spot and has to be killed in 12 minutes before she completes the ritual, making the whole ordeal quite difficult, as she can fight back. When you control the Prime Evil though, it's much easier.
  • Due to the Dead: Subverted: while the previous three heroes (Krowtoes, Gulundruul and Gurmli) were eventually buried by the Alliance and all, Meltysand's corpse is quickly and messily devoured by an Orc and a Ghoul about a minute after her demise. Given the sheer number of times she resurrected herself...
  • Early-Bird Boss: You have to fight and defeat her in the second scenario, but you spend the rest of the campaign trying to catch up with her. Subverted in the third scenario, where she flees as soon as you breach her base.
  • Elemental Rivalry: She wields the powers of Fire against the ice-themed Undead.
  • Fiery Redhead: A must, for a follower of the Fire God.
  • Good Is Not Nice: Bossy, arrogant, demeaning and with a good old We Have Reserves attitude to boot.
  • Hypocrite: She has nothing but contempt for Barthas' new undead state and the Corrupting Evil's necromancy... and her following plan to defeat them is to resurrect the deceased heroes to fight for her.
  • Knight of Cerebus: She's not as funny as her previous colleagues, and is often more dangerous and difficult to face.
  • Mundane Utility: She uses bonfires to kill her enemies, burn the corpses so that they won't be raised from the dead... and, of course, to toast some marshmallows.
  • Playing with Fire: Well, duh... this also extend to her fanatical cultists. One of her attacks burns all surrounding units for massive damage.
  • The Phoenix: Has this motif: the symbol of her cult is a pair of massive, golden wings, and she shoots miniature firebirds from her staff.
  • Too Dumb to Live: Her last line of defense is a barrier so powerful not even the Absolute Evil can pierce it... too bad she says out loud that it's powered by the two Sacred Stones, which are outside the barrier, unprotected and vulnerable.
  • We Have Reserves: Her powers allows her to bring soldiers back from the dead and fast, giving her this attitude.

     Dungeons III — Characters 

The Prime Evil and its Forces

The sum of the Ultimate, Chaotic and Corrupting Evil back in one piece, after the events of Dungeon 2, the Prime Evil has grown bored and sullen... until he learnt of a new continent in the east, unsullied by Evil and ready to be attacked. After realizing that his incompetent forces were unable to build a suitable fleet, the Prime Evil sends his own Shadow to possess Thalya, the Dark Elf, and start his reign of terror. In this game, the Prime Evil is served by Little Snots and can hire creatures from the Horde, Demons and Undead, in addition to Fallen Heroes.
  • The Alcoholic: The Horde creatures enjoy a good barrel of beer or two once in a while. This time they will produce it themselves if there's no Snots to handle the work, and you want them to because beer is required for Horde creatures to level up beyond level 3. Taken Up to Eleven in campaign mode by the Ogre, who consumes huge amounts of beers during the whole scenario from one action to the other.
  • Animate Dead: With a Graveyard and a Prison, you can raise defeated heroes as either a Zombie pack or a Skeletal Archers's pack. On the one hand, they're terribly weak, but on the other hand they do not influence the population limit and make some good Cannon Fodder.
  • Attack of the 50-Foot Whatever: The Titan unit are visibly larger than any other monster of their own faction or the heroes themselves.
  • Berserk Button: The Ogre doesn't appreciate those who criticize his (absymal) music, and rampages in the well-fortified city of Lotsawinters after the heroes compare his music to a piano being ground between two millstones.
  • Big Bad: The Prime Evil, which also combines Villain Protagonist (it's you after all) and Greater-Scope Villain, in a way, since this time he's not directly present in the Dungeon but acts through the Dungeonheart and Thalya.
  • Big Damn Villains: When Thalya and her army is confronted by Tanos and his Gates of Valhalla, the Dark Elf has to sacrifice heroes to summon the Prime Evil himself, who proceeds to turn the enemy horde into a pile of corpses and eventually defeats Tanos himself in a long, animesque duel.
  • Color-Coded for Your Convenience: The Horde is Green, the Demons are Purple, the Undead are Blue and the Fallen Heroes are Red. This extend to their respective rooms. Neutral Rooms are colored Yellow.
  • Covert Pervert: In the introduction, it's seen that he has a wallpaper of a Succubus Cheerleader on the door of his super-secret Laboratory.
  • Church Going Villain: The Undead's only necessity is a temple, which they visit to pray. It allows them to grow in level beyond the third.
  • Demonic Possession: The Living Shadow of the Prime Evil can do this to people for a little while, and does do semi-permanently to Thalya.
  • Dreadful Musician: The Ogre in campaign mode. A plot point, since the heroes' reaction to it leads to his assault on Lotsawinter.
  • Epic Fail: The Prime Evil's first and second attemtps to invade the new continent via fleet ends up disastrously, kinda like building a castle in a swamp.
  • Even Evil Has Standards: Debatable, but even the Narrator seems surprised and disgusted by Tanos' incredibly fanatical Faith–Heel Turn.
  • Evil Albino: The Fallen Heroes gain a ghostly pale skin tone.
  • Evil Costume Switch: Fallen Heroes gain a chalk white complexion as well as a new, eviler looking set of armor and clothes.
  • Evil Is Petty: It's mentioned that the Prime Evil is not above performing deadly pranks on his own Little Snots for shit and giggles.
  • Evil Overlord: Just like in the previous two games.
  • Fallen Hero: This time, he can hire heroes captured in the dungeon and tortured in the Torture Chamber. You can only have up to 3 of them around without further research, but they do not count towards your Population Limit.
  • Fantasy Axis of Evil: The Horde is the Savage, both Demons and Undead compose the Eldritch, Thalya and the Fallen Heroes are the Fallen, while Little Snots may count as the Crafty.
  • The Ghost: The Prime Evil doesn't make a direct appearence in the game, being stuck in his old, comfortable Underworld.
  • Heavily Armored Mook: Both Goblins and Orcs can receive a powerup where they start wearing heavy armor (the latter) or pilot a Mini-Mecha (the former).
  • The Horde: The "starting" faction, as for the first game, they mostly provide the brawns and create Beer, traps and machines for the Dungeon. They need a Hideout where to sleep and rest, as well as food, gold and beer.
  • Legions of Hell: The Demons can be summoned in the Vortex Room and manage the Mana and research in the Dungeons. If killed they can be revived in the Vortex Room, provided that there's enough space for their summoning circle and mana to heal them. Demons need food, gold and relax in the (literal) Mana pools. Except for their Titan unit, they're all long-ranged fighters.
  • King Mook: Each faction has three standard unit (if you don't count the packs of Zombies and Skeletal Archers) plus a Titan unit, which is bigger, stronger and unique, costing a large amount of Evilness to research. Titans do not count towards your population point, but they cost a 1,000 gold and do not work in your Dungeon. The Horde has the Ogre, the Demons have the Pit Fiend, while the Undead have the Grave Golem. Each has a unique attribute and powers.
  • Minion with an F in Evil: The Orcs' quote. "Blood for the Blood God! Cookies for the Prime Evil!".
  • Mooks: Little Snots are back as servants, doing all the menial but vital tasks in your dungeon. You can slap them to encourage them.
  • Night of the Living Mooks: The Undead are back, and available from the get go. They offer the chance of obtaining magical structures, as well as the Prison and the Crypts, which allows you to imprison heroes and keep your deceased creatures to revive them later. They only need gold and a temple, and can revive at will as long as you have free tombs.
  • Pet the Dog: Campaign-only, when Thalya is captured by Tanos and tortured, the Prime Evil, while not present and possibly not giving a damn, still insist in saving her from Tanos.
  • Resurrective Immortality: Demons will come back to life as long as there's enough space in the Vortex chamber for a pentacle and mana to heal them, while the Undead just need a Graveyard and enough space for their tombs. You can build a Crypt to revive any fallen Horde Creature or Fallen Hero, but the Crypt needs research to bring them back with full health.
  • Set Swords to "Stun": Having a working Prison or Torture Chamber in the Dungeon will mean that your creatures, from that moment on, will start "stunning" the heroes they fight inside the Dungeon rather than killing them outright, which allows the Little Snots to carry them to the Prison (where they slowly starve until they're turned to skeletons) or the Torture Chamber (where Succubi will chain them to torture implements and whip them until they either die or join your cause). As a matter of fact, traps never take prisoners.
  • Summon Bigger Fish: The Temple, if large enough, can give your monsters the chance of summoning the Prime Evil himself to lay waste on the enemies. In campaign mode, a huge sacrificial altar is used to summon the Prime Evil to fight Tanos and his heroes from Valhalla.
  • Surrounded by Idiots: The Prime Evil, upon witnessing the second destruction of his invasion fleet while it's still in sight of the starting beach.
  • Taking the Bullet: The Grave Golem in "The Baptism of Fire" does this for Thalya.
  • Thinking Up Portals: The Vortex room contains portals (automatically built by the Little Snots whenever there's a free slot and a creature) which summons back dead demons to revive them with Mana. Also, the Portal Spell is cast on the surface and allows you to move creatures from the Throne Room to it back and forth, but can be destroyed by heroes.
  • Tin Tyrant: The Prime Evil, like in the previous game. It's mentioned that he makes loud clanking noises whenever he pats himself on the shoulder, or that no one shakes his hands due to the spiked barbs.
  • Trap Door: The new way to dispose of rebellious or unneeded creatures, located within the Throne Room.
  • Trademark Favourite Food: Horde and Demons have developed a taste for Gobblers, and the former also drinks beer. Unlike the previous game, they can still be hungry and/or thirsty on the surface.
  • Villain: "Exit, Stage Left!": The Dungeonheart can teleport Thalya away whenever she's in a sticky situation.
  • Villainous B.S.O.D.: After realizing that Victory Is Boring, the Prime Evil fell into deep depression and locked himself in his Super-secret Secret Laboratory for ages, before realizing that, this being a sequel, he could discover a new continent, ready to be invaded.
  • Water Source Tampering: They poison the Not-So-Free Cities' wells in mission 13.
  • Walking Wasteland: Conquering the Isle of Good will turn the landscape into a demonic wasteland which produces Evilness.
  • You Have Researched Breathing: Subverted for once, unlocking a room or a new creature gives you everything it can do at once. The research provided by the Hall of Knowledge allows you to further improve the production, stockage or efficiency of a room or further improve a creature's already extisting skills.
  • You Require More Vespene Gas: Kinda like the first game of the series, the Prime Evil needs several resources, namely Gold (to pay for the structures and creatures, obtained through mining), Mana (Produced by the Demons, needed to cast spell or attend to the Demons), Evilness (Obtained by Isles of Evil, needed to make research), as well as Gobblers (for food), Toolboxes (for traps and doors), Magic Toolboxes (for magical traps and devices) and Beer (for the Horde).

Thalya

A Dark Elf sorceress, adopted by the good paladin Tanos and raised as a good soul who forgot her not-totally extinguished evil nature, she's chosen by the Prime Evil to be his lieutenant on this land, doing his bidding and leading its creatures to glory. During the course of the game she keeps struggling between her restored evil personality and her genuinely good personality.


  • Absentee Actor: In a few scenarios of the campaign she's not avaible. For example, during the Storming of Dollaran, she's busy fighting a Beam-O-War against Yaina. Or when she's captured and tortured by Thanos later on.
  • Action Girl: A powerful sorceress who's eager to fight and burn hordes of heroes to cinders.
  • Arson Murder And Jay Walking: A Running Gag has her giving a series of three orders to her minions following this gag.
  • Bad Boss: She rescues some imprisoned Ironhide Orcs... only to punish them for failing their mission and being captured. The narrator points this out as "ironic" with a not-so-subtle hint... later in the game she pursues a wounded Tanos, only to end up captured and tortured.
  • Bond One-Liner: She often delivers these when killing off an enemy.
  • Calling the Old Man Out: She shouts back at Tanos several times during the course of the story, even, at one point, accusing him of raising her just to be his precious "good Dark Elf pet". Even her Good side calls out Tanos on his desperate, fanatical behaviour he's fallen into.
  • Card-Carrying Villain: She turns into one upon being possessed. Her evil half at least. Ultimately she's a Villain Protagonist when Tanos has his Faith–Heel Turn.
  • Creepy Souvenir: In response to Grimli's threat of making slippers out of her ears, she wished to make gloves out of his beard and skin. The Narrator called her out on how unhygienic this was.
  • Cutscene Power to the Max: When she first fall into evil she destroys a whole building alone with a giant beam of energy. In gameplay, she starts off so weak she cannot take heroes alone.
  • Daddy's Girl: Her good self was this to Tanos, her adoptive father.
  • Damsel in Distress: In the second-to-last scenario, Thalya is captured by Tanos who tries to forcefully redeem her through torture. Fortunately, the Prime Evil and the Grave Golem still have enough resources and an hour of time to rescue her.
  • Dark-Skinned Blonde: Better seen in cutscenes.
  • Dragon-in-Chief: To the Prime Evil, directly acting on his behalf.
  • Elemental Rivalry: Invoked in the penultimate scenario, where she obtains the power of Frost Nova to wield. When she asks why, the Narrator reminds her of Tanos' powers over fire, which means that her newly aquired powers are the perfect foil to his.
  • 11th-Hour Superpower: Her training on Mount Destiny to gain enough power to defeat Tanos.
  • Enemy Mine: When the Narrator mentions that the heroes of Burger's End are open-minded gourmands who consider Dark Elves' fingers a delicacy worth trying, even Good!Thalya decides, for once, to support her Evil half. After being freed from Tanos' conversion by severe torture, Good!Thalya claims that she's not going to forgive Tanos and will make him pay. It's probably the only time her Evil self wholeheartedly agrees with her.
  • Evil Costume Switch: Subverted, her dress simply turns pitch-black upon falling to the dark side.
  • Evil Feels Good: She's horrified when she sees the destruction she caused on Twistram, but soon enough she's enchanted by it...
  • Evil Is Hammy: Her evil side is bombastic, loud and hammier than a bacon farm. Her good side is much more subdued and shy.
  • Expy: She's a Drizzt parody, though not to the point of being another copycat (she has white hair but tan skin and is a sorceress, not a two-scimitar-wielding ranger).
  • Face–Heel Turn: She was raised as a good person by Tanos, but the possession from the Prime Evil's shadow rekindled her buried Dark Side and made her evil once more.
  • Fantastic Racism: She's eager to sacrifice those stinky pale-skinned Elves. Also, she's not too proud of Dwarves, and the feeling is mutual.
  • Freudian Slip: When good, she occasionally praises/cheers on evil by mistake, and she does the opposite when evil.
  • Hartman Hips: Very noticeable. If you look closely at her model from behind you'll see that they're so large not even her Showgirl Skirt can completely cover them from behind.
  • Good Is Dumb: Her good self, to a ludicrous degree.
  • Hero Unit: Much like Barton Snow from the last game, she is a unique unit who serves as the commander of your armies.
  • Immortality Inducer: The Dungeonheart is this to her, allowing her to revive if killed in combat. In fact, in those campaign scenarios where she's out of the Dungeon, she can be Killed Off for Real.
  • Magic Staff: Her only weapon of choice is a scepter tipped with a red crystal.
  • Ms. Fanservice: A tall, buxom woman whose clingy outfit shows a lot of legs. She wore said clothes even when she was good.
  • No Fourth Wall: She frequently bickers with the narrator, complaining about the situation, the previous game and other topics. At one point she even tries to steal his part, only for the narrator to summon some bears against her on the overworld.
  • My God, What Have I Done?: When she briefly comes back to her senses after destroying the Fatigueing Library. Her Good side keeps this up with each new atrocity.
  • Not So Above It All: After killing Yaina and contemplating turning her into an Undead, Good!Thalya admitted that the thought was funny indeed.
  • Opera Gloves: Part of her ensemble.
  • Pet the Dog: In "The Baptism of Fire", she unintentionally saves some heroes from Tanos' firestorm and mourns the Grave Golem after his Heroic Sacrifice.
  • Playing with Fire: She mostly employs fire bombs to attack.
  • Pyro Maniac: After turning evil. There's a secondary mission in the first level which requires killing as many heroes as possible with her fire spells.
  • Shout-Out: The narrator compares her split-personalities argument with Gollum and also the Voermann Twins.
  • Split Personality: After becoming Evil, her Good personality still shows up to pester her and beg her evil personality to stop. Around halfway through, the good side seemingly dissipates, much to Thalya's comfort..
  • The Starscream: The very final part of the very final cutscene implies that the Goddess plans to turn her into her next champion to unleash against the Prime Evil.
  • Summon Magic: After growing in power she can summon some living shadows to fight for her.
  • Talking to Himself: In-Universe. When she gets into arguments when herself.
  • Tastes Like Diabetes: Her sweet, good personality.
  • Villain Has a Point: She's right when she spits back into Tanos' face the fact that his allies and friends always distrusted her even when she was good, with Grimli even badmouthing her openly, and he never did a thing to stop them. Also, Thanos eventually admitted that he only cared for her because she's a living proof that he can make evil creatures good, though that may be the madness talking.

The Empire

The forces of goodness and justice in this new land, essentially the Alliance 2.0 for convenience's sake. Consists in an alliance of Dwarves, Elves and Humans.

  • Action Girl: Elves are all female in this game. They're also either archers or rogues.
  • The Alliance: The antagonists of this title, just like the previous one.
  • Anti-Hero: Like the Alliance from the previous game, they soon prove to be, not exactly heroic at all. As Tanos mentions, Grimli is a racist, Yaina is a capitalist who would sell her mother for a handful of dollars and Elric would kill a man to get a mirror handy. Tanos himselfs devolves into a fanatic, fire-happy lunatic near the end.
  • BFG: Dwarven Gunners can summon a small cannon to bombard their enemies from afar.
  • BFS: The Warrior's Weapon of Choice. Of course, it's Compensating for Something.
  • Big Eater: The heroes from Burger's End are incredibly tough but their weakness is the staggering amount of food they need to consume daily. At one point, the narrator mentions that they're not above adding Dark Elves to the menu. You must defeat them by cutting off their supply of food and starving them out.
  • Combat Medic: Novices can either use offensive spells or heal their allies. In this case, Shoot the Medic First applies.
  • Dual Wielding: Elven Rogues and their evolution like wield massive blades.
  • Elaborate Equals Effective: Each class has two further evolution. Said upgrades are better-looking and stronger.
  • The Empire: They're referred to as such at one point by the Narrator.
  • Face–Heel Turn: Sometimes, tortured heroes will become evil and enter your service, becoming an Evil Counterpart of their former class.
  • Fantastic Racism: Deconstruct Elves vs. Dwarves with Thalya: because she's a Dark Elf, everyone, especially the Dwarves, expects her to be evil deep inside and thus unworthy of trust. The Prime Evil uses this feelings to persuade Thalya to embrace the dark side.
  • Five-Man Band: This time too, the main heroes of the Empire form one counting all of them, in the following order:
    • The Hero: Tanos the Paladin, the main antagonist of the story and the last one to bite the dust.
    • The Lancer: Elric the Pretty, being the second to last to fall in the story and Tanos' disciple.
    • The Big Guy: Grimli the Dwarven King of Steelsmith, being the more physically-oriented member of the four and suffering from Big Guy Fatality Syndrome.
    • The Smart Guy: Yaina Overproud, the greatest witch in the Empire and queen of Dollaran, though it's kinda subverted by her personality.
    • The Chick/Sixth Ranger Traitor: Thalya would have been the former, being a kind and soft token Dark Elf raised by the Hero, but thanks to the Ultimate Evil, she became the latter and a Villain Protagonist.
  • Glass Cannon: Wizards and Priestesses are very powerful, but can be taken down quickly once in melee range.
  • Luckily, My Shield Will Protect Me: Dwarven Guards are armed with shields big enough to conceal them.
  • Our Dwarves Are All the Same: Pretty much yes: stocky, armored, gun-using and have a rivalry with elves.
  • Stone Wall: Dwarven Guards are the sturdiest heroes you can fight.
  • White Magician Girl: Novices/Priestesses are the only human female heroes and can heal others with their staves.

Tanos the Paladin

The most respectable and noble member of the forces of Good, he's Thalya's foster father. When he discovered what happened to his daughter, he tries to save her from the Prime Evil's influence and later stop and kill her when he believes she's gone too far.
  • Archnemesis Dad: To his foster daughter Thalya.
  • Bad Boss: Becomes one to his own men after turning insane. In the final scenario you even have the bonus objective of saving heroes about to be executed by him.
  • Berserk Button: He becomes absolutely furious when Thalya murders his loyal companions, and his methods become harsher over time.
  • Big Good: Technically he's this, opposed to you. He's also much more morally-decent than the Alliance from the previous game, compared to Krowtoes or Meltysand. He becomes a more classical Big Bad after his thorough defeat at the hands of the Prime Evil and goes insane.
  • Break the Haughty: A losing battle against the Prime Evil tears down his morale into the ground.
  • Carry a Big Stick: His weapon of choice is a large, flanged mace shaped like the winged symbol of his faction.
  • Composite Character: He takes hints from the previous game's antagonists, Krowtoes and Meltysand, mixing and matching both status and powers (can summon a barrier that makes him impervious to damage and can control fire.]]
  • Decapitation Presentation: Once he's killed, Thalya mounts his head on a pike on the tip of the Mountain of Destiny.
  • Deus ex Machina: Literally, when he's about to be killed by the Prime Evil, his Goddess grants him invincibility and allows him to teleport to safety.
  • Drop-In Nemesis: His spirit will sometimes appear from nowhere to plead to Thalya, much to her (and the narrator's) frustration.
  • Expy: He's a parody of Uther Lightbringer of the Warcraft series.
  • Failed a Spot Check: After the destruction of Lakeville, the narrator muses why Tanos is taking so long to track down the Prime Evil's army despite the massive destruction and havoc it's leaving behind, and even Good!Thalya admits that he's never been a good tracker.
  • He Who Fights Monsters: Thalya's evil acts and the deaths of his friends make him go insane and unleash hell on the Evil forces, Thalya and even his very own allies.
  • Hero Antagonist: He's a paragon of virtue and a good foster father to Thalya, too bad you're the bad guy there... But then he has a glamorous Faith–Heel Turn and goes insane. Lampshaded by Evil!Thalya who's sure that, despite all that he's done, Tanos still believes to be the good guy
  • High-Pressure Emotion: He turns red and fumes with wrath in the cutscenese following the death of his allies.
  • Hoist by His Own Petard: Thalya, the Dark Elf he adopted so that she could become good and wholesome, turned against him and his allies.
  • I Have No Son: In Stombreeze, he admits to Thalya's face that no longer he considers her a daughter and that yes, he raised Thalya only to make a point that even a mangy, disgusting Dark Elf can be trained to be good.
  • "I Know You Are in There Somewhere" Fight: He tries to encourage Thalya to fight back the influence of the Prime Evil, to no avail. Deconstructed in the scenario "Light and Shadow", where, after believing that Thalya still has a sliver of goodness within her, he becomes convinced that's his duty to purify her with inquisitorial methods.
  • Kill It with Fire: After being fought in Stormbreeze he snaps and summons a gigantic firestorm that will purify the city, destroying everything in his path, only to kill Thalya. When her good self calls him out on this, he retorts that Stormbreeze would have fallen anyway.
  • Knight in Shining Armor: He's a paladin. Also averts being a Knight Templar. Subverted when, after being defeated by the Prime Evil and forced to run away, he slips completely into madness and burns an entire city to the ground before resorting to torture Thalya to bring out her good side forcefully.
  • Large Ham: Subdued most of the time, but anger does make him hammier and louder. Up to Eleven after going insane and trying to kill and then torture Thalya to make her good forever, as he screams with unnatural emphasis on every single word.
  • Moral Myopia: While this becomes incredibly prominent after his breakdown and transformation into the "Evil-Who-Thinks-He's-Good", this trait of his personality is visible even when he was, supposedly, a hero for the Empire: he and his friends have many faults and no qualms about butchering "evil" races just because they were evil.
  • Playing with Fire: Has power over fire and flames.
  • Reminiscing About Your Victims: In a surprisingly dark example, given the more cheery, tongue-in-cheek context, Tanos remembers about that time when he and Grimli slaughtered the Dark Elves of Thalya's village and he decided to redeem the newborn elf rather than kill her, prying her from her mother's cold hands.
  • Sanity Slippage: He becomes more and more ruthless with each of his allies killed by Thalya. By the time Elric's dead, Tanos decides she must pay. After the following defeat at the hands of the Prime Evil and Thalya's assault he snaps and turns into a fanatical lunatic who burns the entire capital to the ground in his attempt to kill Thalya.
  • Stock Scream: Played for laughs, his Skyward Scream is actually the Wilhelm Scream.
  • What the Hell, Hero?: The Lemony Narrator sarcastically calls him and his allies out on their decision to endure Thalya's threat by locking themselves in their fortresses and hoping for the best. Good!Thalya is horrified to see how low he fell upon going insane.

Grimli the Dwarven King

Dwarven King of the eastern lands and Tanos' best friend, he's a bigoted racist who never really trusted Thalya, and is quick to take arms against her. He's the first of Tanos' allies to be fought.
  • Authority Equals Asskicking: He's the king of the Dwarves, as well as the thoughest one.
  • Blood Knight: Encourages his men with the very same speech made by Theoden in battle... except that he claims they are doing it for Wrath, Ruin and a Red Dawn.
  • The Cavalry: Arrives in Twistram with a massive army of Dwarves that forces Thalya to flee to safety.
  • Drop the Hammer: His weapon of choice is a massive sledgehammer with a long handle. He also installed the gigantic Death Hammers to demolish Thalya's dungeon from outside. He actually says "Stop! Hammer Time!" when unleashing the third row of Death Hammers.
  • Jerkass: He's rude and racist, and doesn't bother to trust his best friend's judgment of Thalya, preferring to believe his own bigoted prejudice.
  • The Lancer: He's this to Tanos in the narration. His death makes the Paladin determinated to not let Thalya get away.
  • Nice Job Breaking It, Hero!: His racist comments and clearly audible monologues didn't help his cause when the Prime Evil used them to persuade Thalya that she's better off evil.
  • Politically Incorrect Hero: A heroic Dwarven King who happens to be an unlikeable, bumbling racist.
  • Screw This, I'm Outta Here!: In the Ashspring Swamplands he will fle-ehm, strategically withdraw to a safer location when half or more of his health is gone.
  • Shout-Out: He's an Expy of Gimli who looks like a Troll Slayer.
  • Would Hurt a Child: Tanos revealed that Grimli almost killed a newborn Thalya for being a Dark Elf.
  • You Shall Not Pass!: In Ashspring Swamplands, he defends the entrance to the camp personally. He does retreat if he's seriously wounded.

Yaina Overproud

Member of the Empire, she's one of Tanos' allies and rules over the Termite Island, where she faces the invading forces of Thalya and the Prime Evil.

Elric the Pretty

A narcissistic Paladin who was tutored by Tanos himself and protects the Not-So-Free Cities of the Empire, he's the last of the three allies to be fought. The power of the Goddess makes him worth three normal paladins. And we mean literally...


  • Boss Banter: He engages in some lenghty threats with Thalya before fighting.
  • By the Power of Grayskull!: His invokation: "By the power of the Goddess! Multiply me!"
  • Expy: His looks as a noble, blond paladin and the situation he's in (being forced to kill his own subject being turned into undead by a virus) calls to mind Arthas Menethil during the culling of Stratholme.
  • The Fighting Narcissist: His introductory cutscene has him looking at himself in a mirror intently, while a disgusted Thalya facepalms in the foreground.
  • The Ghost: Out of Tanos' companions he's the one who gets less screentime. Unlike them, he only appears in precisely one scenario, where he's killed.
  • Jerkass: Despite being Tanos' disciple he's very haughty, arrogant and condescending, and doesn't move a finger to help the villages under attack from Thalya and the rising undead.
  • Kick the Dog: He mercilessly kills one of his own infected subjects, despite the latter pleas and claiming of having a family.
  • Lack of Empathy: Even Tanos admits with a straight face that Elric would gladly kill a man to get a mirror handy.
  • Large Ham: He's extremely bombastic and loud, fitting his character.
  • Orcus on His Throne: Claims that he monitored Thalya's advance to make sure she would be right there where he wanted, but she accuses him of actually being one of these, too lazy to move until confronted.
  • Self-Duplication: His specialty is splitting into three clones: Elric the Stunning (possess a powerful, aoe stunning attack), Elric the Healer (helas his clones), Elric the Resurrector (revives his clones).
  • Pun: From Elric the Pretty to Elric the Stunning... which in this case also refers to his stunning attack.
  • This Cannot Be!: His last words upon being killed. All three of them.

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