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Characters / Dungeon of the Endless

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Besides character roles, characters in the game are also divided into "factions", i.e their role in the storyline. The "Crew" faction comprises of prison guards, crew members, etc on the prison ship. "Prisoners" faction comprises of, well, prisoners. Characters of the "Native" faction are explorers, treasure hunters, etc that are stuck in the dungeon before the events of the game. Characters of different factions have different recruiting and leveling cost, gain stats differently. Prisoners and Crewmembers gain a small bonuses when fighting with characters from the same faction.


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Nurse Deena Ratchet

Ratchet is unable to do anything without screaming orders before, during, and after. An overbearing and annoying martinet, she does not consider a job well done until the entire galaxy has heard about it. Unafraid to yell when silence will do, her voice has been classed as a lethal weapon.

Elise Ness

Elise "Boom-Boom" Ness is a lawperson who walks the ragged edge between justice and vigilantism. Reasoning that the crime of "Breaking and Entering" should be a two-way street, she earned her nickname due to her fondness for storming criminal hideouts with heavy duty weaponry.
  • BFG: Her weapon of choice.
  • Blood Knight: Definitely in it for the thrills.
  • Destructive Savior: Ties in with her ability Shapnelizer, which deals heavy damage to all enemies in the room, but also hits all allies as well as Modules inside. Revealed to be the reason that she's in prison. Her boss is too tired of dealing with her collateral damage while on the job.
  • Face–Heel Turn: When Rakya tells her the details behind her reassignment, she's consumed by vengeance. Not that she was squeaky-clean to begin with.
  • Mighty Glacier: Elise boasts respectable defense, health and damage, but is one of the slowest characters in the game. Also, the skill Engage Turtle Mode (reduces speed, vastly improves defense) firmly puts her into this trope.
  • Powered Armor: She starts with a hulking red powersuit. Whilst this is the source of her massive base defense and high natural health, it also means she can't use any armor items found throughout the Dungeon like most of the other heroes. She gets a second accessory slot instead.
  • Reassigned to Antarctica: By a higher-up who was tired of paying for the damage she inflicted.
  • There Was A Doorknob: She uses doors, but she loves kicking them down.
  • Shout-Out: A Gender Flipped version of Eliot Ness

Ken Massoqui

Sado-Maso Militarist
An ex-member of the Special Forces, Ken's biggest problem was the fact that he enjoys self-inflicted pain. Always willing to join a knife fight armed with a tennis ball, Ken was the first volunteer for any mission that was hazardous and brutal.
Ken: That monster just hurt me! It was... nice. Where'd it go? Come back!

Warden Mormish

Profit Seeker
Mormish was a reclusive and largely invisible personage before the crash, but now seems to have come out of his shell. Instead of hiding and giving orders through others, he is loud, present, and pushy; people get the feeling that he is trying to sell them something.
  • Cool Chair: Sits on a hoverchair.
  • Evil Genius: As part of his gang's Five-Man Band. Until he betrayed them, anyway.
  • Master of Disguise
  • Dead Person Impersonation: The character's true identity is a criminal nick-named Funny Face, specialized in impersonating people. He ratted out his gang for a reduced sentence, but ended up on the same ship as them. After the ship crashed, he impersonated the dead warden to escape retribution.
  • Handicapped Badass: He's a paraplegic in a hoverchair. Except not really, the first hint that he isn't the real Warden Mormish is that he stands up on his chair whenever he's fighting monsters, something a paraplegic obviously would not be able to do.

Chef Nanor

Kitchen Chemist
The youngest prodigy from a proud family of galactically famous chefs, Nanor ended up disgraced when he unwittingly purchased "black Andromedan truffles" that turned out to be pellets of Velan rabbit dung. Fighting to rebuild his reputation, he is a ruthless and uncompromising opponent who can turn anyone and anything into lunchmeat.
Nanor: Cooking is like love. It is a long, hot, sweaty effort that ends in bliss.
  • The Butcher: His weapon of choice is a cleaver.
  • Chef of Iron: Nanor's a Mighty Glacier - slow, tough, and hard-hitting. Unlike most Mighty Glacier types however, most of his skills are more support focused rather than tanking/crowd control focused, such as granting a damage bonus to friendlies (thanks to his delicious cooking) or causing damage over time to enemies (thanks to his... less delicious cooking).
  • Knife Nut: Proud of his prowess with knives and eager to use them in combat.
  • Lethal Chef: Quite literally. His second active skill (Cooking with Gas) causes damage over time to all enemies on the floor.
  • Meta Power-Up: Not only does Cooking with Gas cause damage over time to all enemies, it also increases the chance that they will drop Dust too.
  • Supreme Chef: His first active skill (Last Supper) boosts the attacking power of all allies in the same room. He also unlocks the Extenders ability, which reduces the food costs of healing heroes.

Sara Numas

Bounty Hunter
Famous across the galaxy as a bounty hunter, Sara was hired to escort a particularly troublesome prisoner to Auriga. The prisoner in question, an ex-leader of intergalactic pirates, disappeared when the ship went down. Sara remains tight-lipped about it, but is clearly focused on finding the escapee in question and ensuring that justice is served.
  • Fragile Speedster: She is the fastest hero, and can easily outrun most enemies, but has fairly low HP.
  • Heroes Prefer Swords: Her weapon of choice is the 'Ceremonial Sword' type.
  • You Killed My Father: Gork killed her family; she will confront him about this if they are partnered. If it goes on too long, they'll fight and Gork will kill her. Or vice-versa.
  • Shout-Out: Sara Numas is an anagram of Samus Aran.

Rosetta Q

"Like all Rosetta models, QV1819 was designed to be the first point of contact with new species during planetary colonization, learning the culture and language of the indigenous people to avoid any potential conflict with the settlers. Acquiring more personality in her AI than other models, QV1819 began referring to herself solely as Rosetta, and felt that her colonists were bringing 'enlightenment to the savages' — whether the natives wanted them to or not. Fortunately, she seems to be the only one on board with this idea."
  • Conservation of Ninjutsu: Her "Enlightenator" ability gives her an attack and defense buff that increases when there are more monsters in the room.
  • Lightning Bruiser: The combination of her high speed and Enlightenator skill puts her firmly into this trope.
  • My Skull Runneth Over: Her "Tower of Babble" ability causes monsters at <25% of their health to experience this, causing them to explode for Splash Damage to other monsters.
  • Techno Babble: One of her abilities is "Tower of Babble", which causes monsters with <25% of their health in the same room as her to explode. Presumably, due to My Skull Runneth Over.


Golgy Phurtiver

A useful burglar and very light on her feet, Golgy's biggest problem is that she is convinced she is a spider. She tends to move sideways and skuttle next to walls, but as long as you don't mind having a partner who eats insects she's a fine addition to any criminal effort.
  • Bare-Fisted Monk: Doesn't use weapons, but has a second device slot.
  • Big Eater: Most of her lines involve wanting to eat, eating, or having eaten lots and lots of bugs. She doesn't even want to get paid, she just wants to eat bugs.
  • Bunny-Ears Lawyer: A talented burglar who just happens to think she's a spider (her other four legs are invisible).
  • Dark Chick: As part of her gang's Five-Man Band. Where the rest of the gang are mostly incompetent but still somewhat normal criminals, she not only believes to be a spider, but is constantly trying to walk on walls.
  • Invisible Anatomy: Her other four legs, or so she says.
  • The Rival: She and Skroig (a Necrophage) become this if they're in the same squad, as they each want to eat the other. They agree to wait until they escape the dungeon to see who eats whom.

Gork "Butcher" Koroser

"An enormous, powerful man with a violent temper and an angry face, every sentient human that has ever met Gork has been terrified of him. When in a bad mood, he has been known to rip off the arms of animals, people, and construction equipment."

Max O'Kane

"Max is eternally optimistic, mostly because he is too terrified of where he is to think about it seriously. He will always be looking to profit from a situation — get extra loot, take one more object, spend less money etc. — even if it puts him in a bad (risky) position or earns angry comments from his heroes."
  • Beard of Evil: He is a criminal, if petty.
  • The Dragon: As part of his gang's Five-Man Band. It's pretty clear most in the gang seem to trust him, yet he still defers to Josh.
  • Jack-of-All-Trades: Max has above average damage, health and speed. He has the Operate skill, which benefits resource production but requires him to stay in one place, AND the Pilfer skill, which only works when he's the one to open doors. Max can fill a lot of roles.
    • Master of None: Later on, however, you may find yourself wanting more specialized characters.
  • Talking to Themself:
    (Upon taking the crystal) Max, why are you doing this? Maaaaax...

Opbot DV8

Overenthusiastic Surgeon
A simple medical assistant, its occupation is currently listed as "Emergency Paramedic". No current information on its role before the crash is available, and it is unknown if DV8 was a prisoner, guard, or crew. And everyone wonders where that nickname came from.
  • A.I. Is a Crapshoot: Both its description and skills imply it enjoys its job a little too much.
  • Blade on a Stick: DV8's weapon of choice appears to be a gigantic scalpel.
  • Continuity Nod: Opbot is the narrator of the Vaulter faction's story mode in Endless Legend, and he also makes an appearance in Endless Space. He also makes an appearance in Endless Space 2 with Vaulters DLC, making him the only character to appear in every single Endless games.
  • Knife Nut: The description for its first Active skill, Surgical Striker, says it best;
    Never start a knife fight with a surgeon.
  • Support Party Member: His health, speed and attack aren't much to write about, but he has very high wit and serves well as an operator.

Rakya Pulmoni

Rakya was originally known as "Kneecapper" for her ability to bring a computer system to its knees. However, as cigarettes were illegal on the ship she ended up extending her meager supply by mixing in anything that burned. The result of six months smoking a mixture of tobacco, paper, rat droppings, and coffee grounds gave her a cough that sounds like the Devil calling your name.

Josh N'tello

One of the few remaining humanoids in the galaxy to wear a tweed jacket and smoke a pipe, Josh is willing to give long (and generally inaccurate) explanations of any object, event, or person. Many suspect he was imprisoned for boring people to death.
  • Big Bad: As part of his gang's Five-Man Band. As far as the leader of a petty gang can be one, anyway.
  • Book Dumb: Somebody buy this guy a thesaurus, stat!
  • The Bore: His description mentions that he often launches into long-winded and inaccurate explanations.
  • Captain Ersatz: Of The Doctor.
  • Delusions of Eloquence: Tries to sound smarter by using big words...badly.
  • Feigning Intelligence: Wears a tweed jacket and smokes a pipe in order to look smarter than he is. Many of his malaprops come from attempting to use big words and screwing them up.
  • Know-Nothing Know-It-All: Played with. His description mentions he's often wrong about the things he says, and he misuses words in practically every one of his overblown sentences...In the game itself, however, he has the highest Wit score, can overclock modules, and is one of two characters with the Armchair General ability. So he doesn't seem to be stupid, per se.
  • Malaproper: Most of his dialogue during the "Who Talked?" storyline contains lots of these.
  • Meaningful Name: His name means "Josh the Unintelligent" in French.
  • Support Party Member: His health, speed and attack aren't much to write about, but he has the highest wit and serves well as an operator.
  • Stupid Crooks: The fact that Josh is the leader of their criminal gang doesn't speak well of Max, Golgy, Troe, or Funny Face, an impression borne out by listening to any of their stories.
    • Given what Wit does, and his skills, it can be surmised that he probably does have decent charisma, cleverness and leadership ability, but isn't remotely as smart as he thinks.

Troe Pekenyo

An unusually tiny humanoid, Troe's small stature went from a mere annoyance to a cause of insanity. Obsessed with his height, Troe enhanced his bones and muscles to the point where he could carry ridiculously large weapons - and he tends to use them on anyone that makes 'short' jokes.
  • Berserk Button: His height.
  • BFS: His weapon of choice.
  • The Brute: As part of his gang's Five-Man Band. Troe is also the most physically capable of his partners-in-crime, and the most willing to use violence.
  • Pintsized Powerhouse: The point behind all his enhancements.
  • Bilingual Bonus: His first and last name resemble the words "trop" and "pequeño", respectively. Trop is French for "too" (as in 'too much') and pequeño is Spanish for "small". He is Too Small.
  • Compensating for Something: Though it's advisable that you don't mention it out loud when he's around.
  • Knee Capping: One of his skills (Kneecapped) does this to enemies, it slows all enemies in the room as well as damaging them over time.
  • Mighty Glacier: Troe is slow, but pretty powerful and quite tough.
  • The Napoleon: If you hadn't guessed.



Hikensha knows little other than this lab where she grew up. Coming from an avian warrior race whose DNA was altered to maximize their value in arena battles, she imprinted psychologically on images and artifacts of her lost people. Those may only be loot to other adventurers; to Hikensha they are her birthright.
  • Bird People: She's a Hissho, a humanoid bird race from Endless Space.
  • Brutal Honesty: Is noted to be far too honest next to her picture in the album.
  • Cast from Hit Points: Has the Sacrifice skill, which greatly increases her attack but drains her health when active.
  • Code of Honour: Has a strong sense of Clan Honour.
  • Meaningful Name: Hikensha is Japanese for "Test subject", which she is.
  • Odd Friendship: With Mizi, or rather, the demonic warrior she carries around. Apparently Hikensha respects the warrior's claimed battle prowess.

Lady Joleri Tulak

A rogue and adventurer. Joleri was generally found mounted and with a weapon in her hand. She has traveled far and wide on the continent, enriching herself by finding and selling Endless artifacts. However, she was trapped in the dungeon when running from beasts that ate her steed. Now all she can think of is getting back up to the light — and avenging her lost companion.
  • Animated Armor: She's a Broken Lord, essentially a soul inside a suit of armor that requires life energy and dust to survive.
  • Blade on a Stick: Her weapon of choice is the spear.
  • Continuity Nod: One of the unlockable quest items from Endless Legend is a shield called Breakwall, said to have been used by a Lady Fidense Tulak. Perhaps Joleri is a relative?
  • Necessary Drawback: She has very good health and speed, as well as above average attack and wit (and an ability to boost attack further). However, her passive ability Dust Thirst reduces the dust dropped from enemies, which is a bad thing.
  • Vegetarian Vampire: Her Energivore skill (+ Health generation when in a dark room with monster) seems to imply this.
    An unusual diet. Do they sparkle in the sunlight?

Mizi Kurtiz

While rumor says Mizi is possessed by a demon, the truth is different. In fact, the same physical space is occupied by different entities from two distinct planes of reality. As the planes move closer together or farther apart, one or the other personality becomes dominant. This has made it difficult for her to develop serious long-term relationships. On the plus side, the other entity is an ancient demonic war hero which has helped keep insults to a minimum.
  • Cleavage Window: She has one on her clothes, like most Sisters of Mercy.
  • Gainaxing: Her breasts bounce noticeably in her idle animation.
  • Hellfire: Her second active skill is actually called this. It hurts all enemies and other allies in the same room as her.
  • I Work Alone: She has problems making relationships thanks to her demonic side. Her Bad Company passive ability drops her defence if she's in a room with others, and raises her attack if she is alone.
  • Odd Friendship: The demonic presence has one with Hikensha, calling her worthy. Mizi herself just sort of tolerates the two of them.
  • Split Personality: How the demonic presence manifests. Although it can be seen floating above and around her a lot of the time, making this closer to a Literal Split Personality
  • You Gotta Have Blue Hair: Hers is green.


Mutant Musketeer
A light, quick, and deadly forager, Skroig has a problem of which it is completely unaware: It should have been born a rakish nobleman in the era of the Musketeers. Unusually dapper and witty for an insectoid carrion eater, always well-dressed and with a delicate palate, Skroig's wit, sophistication, and elegant use of a blade are completely wasted on its peers.
  • Big Creepy-Crawlies: He's a Necrophage, an insectoid race.
  • Glass Cannon: He has high attack power and average health, but is unable to wear any armor, causing his defense to fall short.
  • Hate Plague: His Red Plume ability induces this in other monsters, causing all monsters in the room to attack each other when it's active.
  • My Species Doth Protest Too Much: He's a Necrophage, yet acts like a gentleman musketeer. Yes, he's the same species as the hostile bug-like creatures that consume everything in sight and attack you throughout the dungeon.
  • Supreme Chef: His first active skill (Last Supper) boosts the attacking power of all allies in the same room.


Known as "Defender of the Archives", Kreyang kept this title even after an unfortunate event in a cryogenic chamber altered her cell structure. Now forbidden to touch her beloved archives for fear of damaging them, Kreyang is triply ferocious in defending Drakken history and lore.

    Secret Characters 

Esseb Tarosh

Not monster, native, prisoner, or crew, this strange apparition seems to belong to the ruins in a way that nothing else does. Any understanding of its powers and its origin are less important, however, than the simple fact that it is intelligent, useful, and does not want to eat you.
  • Meta Power-Up: His first ability Dust Drainer gives a 2x (3x if at second level) multiplier to the chance of an enemy dropping Dust.
  • Precursors: He's a Haunt, a ghostly remnant of the Endless.
  • Short-Range Long-Range Weapon: Inverted. Esseb uses a sword, but only performs long-ranged stabbing attack (with range comparable to guns) with it.

Ayairi Whairydd

Born the seventh pup of a seventh pup of a seventh pup, yet unable to count higher than "1, 2, lots", Ayairi's glorious future was unlocked when prions from the labs of Auriga slightly altered her brain structure. Now by far the smartest being on Auriga, she hangs out with the dungeon's merchant, an ex-investment banker, discussing stochastic differential equations and the Black-Scholes model for option pricing.
  • Drop the Hammer: She attacks and opens doors by pulling a hammer out of Hammerspace.
  • Heroic Dog: Despite being a puppy she's still able to fight monsters, as well as learning a healing skill that gives health regeneration to all teammates.
  • Lethal Joke Character: She has zero defense and an inability to use weapons, armor or accessories. However, she learns a new skill (or upgrades an old one) on every level up which makes her decent at support, and her attack also levels up very quickly and ends up becoming very high.
  • Precious Puppies: She's a really cute pug puppy.
  • Support Party Member: Mainly relegated to this thanks to her ease of getting killed.
  • Shout-Out: Her backstory of being the "Born the seventh pup of a seventh pup of a seventh pup, yet unable to count higher than "1, 2, lots" contains multiple Discworld references, namely to the Novel Sourcery and the way Trolls count numbers on the Disc.

    Australium Update (DLC) 

The Entire Team

Taking a break after a particularly brutal gravel war, these four mercenaries are prospecting for the rare element Australium in the hopes of using their battle-honed skills to actually make some money. It is rumoured that there are extensive lodes of Australium across Auriga so they are exploring and tunneling, trying to find this precious resource.
  • Nice Hat: It's Team Fortress 2, what else do you expect? The Tower of Hats makes an appearance as a passive item in this DLC.

Pat Bates (RED Pyro)

Nobody knows where this thing came from, what it thinks, or why it does what it does. Eager researchers who interview Bates tend to either quickly change their area of study — or go mad themselves.
  • Ambiguous Gender: Just like in their game of origin, Pyro's gender pronouns are deliberately left vague.
  • Area of Effect: He/She's the only character in the game whose normal attack deals area of effect damage.
  • Damage Over Time: His/her attack deals this by setting groups of enemies on fire.
  • Gender-Blender Name: While their name is a reference to a male character (Patrick Bates), "Pat" could be short for Patrick or Patricia.
  • Shout-Out / Shout-Out Theme Naming: While Pyro has no canonical name, this incarnation is named after Patrick Bateman, the main character of American Psycho.

Kaspar Herab (BLU Medic)

Kaspar did, at some point, receive some form of medical training. The duration, sobriety, and quality of that training — and whether or not it pertained to human beings — is highly questionable. Herab's eagerness to demonstrate it, however, is not.
  • Mad Scientist / Deadly Doctor: As in his game of origin.
  • Psycho Psychologist: While the Medic in canon only deals with surgery, field medicine, lab experiments, and inventing, this incarnation has a skill called "Group Therapy", adding some mental health into the mix. It heals everyone within range, similar to his "Medicating Melody" taunt in canon. More importantly, Group Therapy allows "Pack of Dogs" and "Got Your Back" skill to be shared to all people in the same room
  • Team Pet: His pet dove Archimedes comes along for the ride, in the form of an equippable pocket item.

Dell Bradford (BLU Engineer)

Dell is a misplaced transdimensional copy of a non-existent being from a pseudo-reality. Fortunately, he is also a skilled engineer with at least eleven hard science PhDs so minor questions concerning the nature of reality don't bother him much.

Misha Cherny (RED Heavy)

Misha comes from a very cold gulag in a very cold place; much of his reputation stems from the fact that though he and his sisters escaped, none of the guards did. This experience has not affected the warmth of his personality, though it should be noted that the degree of warmth is directly proportional to the number of dead enemies.

    Rescue Team DLC 

Sasha Chokyo

A highly decorated and devastatingly effective drill sergeant, Sasha was politely but firmly discharged after an international diplomatic incident (orders yelled during a parade caused an entire grandstand of visiting dignitaries to leap to attention). She turned her skills to training rescue animals, a perfect job for the most dangerous voice in the galaxy. Having lost her dog during the unfortunate crash of the rescue vessel, she is now looking for something else to train…

Wes Davoun

Sound technician and audio engineer, Wes felt obliged to leave civilian life and join the military when his favorite band broke up. With an excellent knack for communications technology he was promoted into the STEAL teams ("Special Technologies And Logistics"), and volunteered to join the Success rescue mission in order to track down a slippery old friend who had left to colonize Auriga with Wes's original copy of the classic "Dust My Room" vinyl by the Trolling Stones.
  • Afro Asskicker
  • Artificial Limbs: Has a robotic arm.
  • Soul Brotha: Of the very-fastidious-about-music type.
  • Support Party Member: An extremely powerful one. Not only is Wes the only hero to start as an Operator, he passively buffs any others on the team, while his special ability "Urgent Call" guarantees that there will be something positive in the next room opened.

Zugma Walker

An operator from her youth, Zugma first played with trucks rather than dolls and then Ogre-scale weapons platforms rather than tanks. A promising career in military engineering with the STEAL teams (Special Technologies And Logistics) was cut short when the officers' quarters she built under enemy fire turned out to be lacking in toilets (and the local diet was laxative-rich). Accustomed to driving machinery under heavy gunfire, the smell of fresh concrete in the morning always reminded her of victory.
  • Badass Driver: Is never outside, and does absolutely everything with, her bulldozer.
  • The Big Guy
  • Mighty Glacier: Zouma hits hard, tanks well and has a handful of supremely useful support abilities. The problem? She attacks veeeerrrry slowly.
  • Wrench Wench

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